#amid-evil-or-hunt-showdown
26600 messages · Page 118 of 27
æ protag sells pure water of fallen enemies after the main æ canon if there is anyone to sell it to
like the water they turn into with soul mode? lmao
ye its p fresh
selling bottles of vaporized monster ballsack
way younger than any other water you'll find
1 purple mana each
thats a lot
why drink water thats been passed through for hundreds of thousands of years when you can have freshly transmuted water made out of some dead monsters
drink straight from the azure orb
dead monussy water
ye its convenient too
for some jesussy
day ruined
i know there might be someone that gets game-ended bc they were overwhelmed by an arena of monsters and ended up strafing into a torch
i wish it was me
leon is a avid supporter of going to chussy for the jesussy
im somewhat ok since i dont get it
Wasn’t this a chat about skyrim 2
no this chat is about raid shadow legends
joerg sprave from the slingshot channel just got sent to the studio to get mocapped for that game is it good? #gami_g
with bombshell, leon breathed new life into r34 community
that instantly put a frown on me
🙏 ty
wow thank u leon for makin game
yeah thank simmo too
cheers m8
oh lmao speak of the debil
i delet grafix
Hey simmo
Thanks for making game simmo
anytime
whoa ae is a bit demanding with its graphics
im playing it on an old alienware m15x that was given to me (i use it for insomnia sessions when its available) and i still have to cap the framerate to 30 despite low settings
i guess the aesthetics of the game costs quite a lot of horse power
p.s. i didnt notice it on my main tower because it has an rx270 which can run any game it gets as long as its 1080p
I mean it is a laptop from like, 2008/2009.
yeah lol
ye but its one of the higher tier machines of the time
ok maybe the processor in it is 1.8 ghz or something and its a gen 1 i7
i never use the aeternum bc its too op for my conservative style of gameplay L
holy shit scare crystal sharks baby shark doo doot
Neat more amid evil content
well I wouldn't call it more 😛
It's less
it's new game plus
Really? I'm still very intrigued.
this better be editing tools 
Ah
Fucking you can say alpha builds multiple times and someone will say: eDiTiNg ToOlS or SdK
🤦
Looking forward to messing with em

What the fuck lmao
Is it okay, i mean, waking up and seeing new ae stuff being teased
Can’t wait to play this version of ae
unless @cinder mist has it somewhere
begone
I mean the build lmao
i dont think that ever was a build
Amid Evil but its raw UE4 stock asset build
So just amid evil 
is that Amid Evil but in space
lmao you forget how much changes
A blue gem on the Axe just looks so wrong hah
the axe was gonna morph in to different weapons originally
and the gem was gonna change colour
Damn that's cool
One idea I was thinking for a potential DOOM weapon mod would be gems being upgradable allowing different modes of fire (throwable axe that homes onto enemies)
granted balancing something like that is always an issue
so many weapon/character mods always seem too effective firepower wise even with faster monsters or unique ones
Where's RTX support? 😢
soon
Please show a picture of it
Amid Evil with rtx sounds amazing
😅 well... the man thing is the reflections
the lighting is actually not a lot different with GI turned on since it was done fairly well
you have to be actively looking
however the new content takes advantage because it got a lot of shiny surfaces and dynamic lights
Leon droping that dlc
we poppin mad dlcs
The secret episode 0
... now if only i had an rtx-capable gpu
I gotta say I love how much I'm cramming my axe down enemy throats in episode 4
Didn't make much use of it before this
How is the next update coming? Really want to be able to rebind controls for my controller.
jab goddamnit
yall ever heard of raid shadow legends
tell me more about this "Raid Shadow Legends"
I've never been much of a mobile gamer, but, forget everything you think you know about mobile games because Raid Shadow Legends is one of the most ambitious RPG projects of 2019 has just been released and will change everything. Just look at the level of detail of these characters! If you use the code in the description you can start with 50,000 silver and join the Special Launch Tournament, and you better hurry because it's getting big fast! You can play for totally free with the link below on your smartphone.
i was under strict orders of lead dev from bombshell gaming, leon
This is good channel topic
I still can’t believe New Blood Interactive got the rights to raid shadow legends
have You heard about the game which name ive got currently in my nickname?
sup
has anyone here had trouble running Amid Evil by a proton (on a linux obviously)?
the game just doesn't start :/
I think it is more suited for proton issue tracker 
yup
This might be a good starting point.
33082.500:0031:0032:trace:seh:RtlRestoreContext removing TEB frame: 0x5ffdf0
33082.500:0031:0032:trace:seh:RtlRestoreContext returning to 0 stack 600008
33082.500:0031:0032:trace:seh:NtRaiseException code=c0000005 flags=0 addr=(nil) ip=0 tid=0032
33082.500:0031:0032:trace:seh:NtRaiseException info[0]=0000000000000008
33082.500:0031:0032:trace:seh:NtRaiseException info[1]=0000000000000000
33082.500:0031:0032:trace:seh:NtRaiseException rax=00000000006f80e0 rbx=0000000000000000 rcx=00000000005fd740 rdx=0000000000000000
33082.500:0031:0032:trace:seh:NtRaiseException rsi=0000000000000000 rdi=0000000000000000 rbp=0000000000000000 rsp=0000000000600008
33082.500:0031:0032:trace:seh:NtRaiseException r8=00000000005fd5c0 r9=00000000006f80e0 r10=0000000000110000 r11=0000000000000830
33082.500:0031:0032:trace:seh:NtRaiseException r12=0000000000000000 r13=0000000000000000 r14=0000000000000000 r15=0000000000000000
33082.500:0031:0032:trace:seh:call_vectored_handlers calling handler at 0x6a42fd50 code=c0000005 flags=0
33082.500:0031:0032:trace:seh:call_vectored_handlers handler at 0x6a42fd50 returned 0
33082.500:0031:0032:err:seh:call_stack_handlers invalid frame 600010 (0x132000-0x600000)
33082.500:0031:0032:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
I think, I'll go and make a thread on proton issue tracker

shame that I don't have any other UE 4 game to check if it is common issue among them (so far I've played only Noita, RO2 and kingdom comes, all of them worked smoothly out of the box (okay, RO2/RS is crashing often although I had the same issue on windows. It's game feature, not a bug))
@night ginkgo new amid evil content? i thought you were done after the 7th episode?
It's alpha builds
amid alyx
Evil difficulty, warrior mode, auto soul mode
Bad idea for a first playthrough?
I did Dusk cero Miedo intruder mode with lots of quicksaves and deaths
but have done doom ultra nightmare 100% and challenge runs
Probably tough!
Evil + Warrior is the best way to play AE imo
I play casually.
Until I get bored of it then I go “Hey lets go fucking nuts with this actually.”
aehuh
aenime
aediidjiil
aewhoa
aewhomstve
For a first playthrough is what I was looking at
if you can do doom on nightmare you should have no trouble on evil really
warrior means you lose all weapons at the end of a level
btw you can change those options if you find it too hard
like warrior mode, and you can change difficulty at the gateway any time
that’s how I did with Dusk, intruder mode. Just needed quicksaves a lot.
AE seems to quicksave at key pickups?
I’d like to see this secret level in the water I’ve heard about? At the gateway?
Yes, check out the area near Arcane Expanse portal
Yeah it auto saves on key pick up
If I’ll be honest I find Evil a lot more easier than Nightmare
it also autosaves when you have 1 health and a projectile is about to hit you

haha wait a sec 👀
nightmare/ultra nightmare/challenges come with practice and knowing the game, when I first played the mode it was rough
ooh
I did need lots of quick saves and deaths on Cero Miedo Intruder I mentioned earlier
going in blind is way different than knowing what’s ahead and being ready
dusk you can pretty much bhop out of any bad situation
I find duskmare more harder than evil.
you cant bhop in ae
I played a sec on Evil and I already noticed how the first enemies took 2 hits from whispers edge not 1
I will say the hardest challenge in the world is a Doom nightmare 0%
no upgrades, secrets, any sort of progress on mission challenges whatsoever (no BFG in Argent D’Nur til the boss, for instance)
oh yea I’ve seen some in reviews just not E7 really
But I hear just soul mode Star em to death
with auto soul that’s more tricky
nice!
I’m up for a challenge
Took me 4 1/2 hours to beat the final arena of D2016 on 0% nightmare
like 7ish hours for the final level in total. That challenge is no joke
Spoiler alert the final boss is sans from undertale
I liked Dusk’s final boss. I thought he would be something else but I was wrong. The music and all was really great there too
Good to hear this one is a mean one
the formula is 3 regular levels, 1 short boss level, I gather
ye
I really liked DOOM and Dusk ones as a guitarist
holy fuck the secrets
yeeeeea I usually 100% but I may just go for a casual clear lol

that’s what I did with dusk. And even my first run of DOOM
AE is a bit longer it seems?
it is
Oh yea I already didn’t know about a few in the first level
dusk you can clear levels in about 5-10 minutes
3 levels + 1 short boss is 4 per episode
ae is more 10-20
there is less to interact with however
just one
Less to interact with?
there is a cool codex tho
but I’ve only played 2 levels and just a second into e1m3
the codex spoilers the areas and enemies you fight tho
so may check that out when ur done with the game
they aren’t unlocked as ya go?
nah
Ahh okay interesting
youll have all the weapons by ep2
so just read the codex for each area as you start it
I’ve seen reviews so I’ve seen some things, some of the bosses and all the weapons
hey anyone have art of the amid evil weapons and the protagonist?
probably star of torment and the axe
and also the main character
i could use some reference for monikafication if you are ok with it
i can take pics of the model from whatever angle you want
main character there isnt a model, just the key art and end screen art
I’ve always wanted to draw aes weapons.
i dont mind borrowing concept art of the main character and sutff, i just cant find high res images on google except for the main art
👍
also forges is pain and apparently my favourite weapon to use for like the last 2 worlds was the water staf
I don't think my hands ever glowed green energy in my playthrough of amid evil
Like the box art claims
yeah it's cool looking tho, right?
Were's my green energy hands Leon
in the prologue expansion
monika confirmed
stop.
Stop.
Cease.
Halt.
Monika player model for dawn confirmed

https://twitter.com/DaveOshry/status/1197868406013399041?s=20 Uh oh Dave's leaking things again.
Whoa high tech
the water cave
More soon
Why jk
It's not exclusive
But made with it in mind
Will work without rtx cards (subject to testing)
does the 1050ti have rtx
I don't think so
frick
hello leon can I play amid even on my pentium 2
hell yeah
how will it run with all that jazz
will it run on my rx580
Is it gonna be a DLC payed expansion pack or a update?
lootboxes!
Amid evil Vaseline edition
Stone temple pilots 👀
Amid Evil EPIC EXCLUSIVE(so Im getting banned?)
I sure hope so
RTX amid evil will be a free update to all of those who own the valve index
Will it support vr? No. But you’ll still get the update
Jesus its what Ive asked
cool
thank
why is it for free, should've been $99 ONLY
did you dead ass linked to a discussion form before posting the correct thing
yeah i think you put the wrong link on announcements

i want to click on manage DLC but the button is grey
ok
New old content eh? Noice
Also, is that last screenshot from some new level we mortals haven't seen yet?
👀
ok it work now
Thanks @dire briar very cool
Any plans for DXR in the future?
BEHOLD! The AMID EVIL Ancient Alphas have been uncovered!
FIVE alpha builds spanning @IndefatigableNZ development from 2016-2017 are now available as FREE DLC for all owners of AMID EVIL
Enjoy, Champions!
only new blood would have the balls to drop alphas as free dlc
(and only bethesda would have the balls to drop the first alpha as the full game and the rest of the alphas and retail as patches and/or paid dlc)
launch the game
it has a launcher
if u have them installed
make sure u has installed
Yeah it said I had it downloaded
Yep nothing
Might be steam
And not the game
Should I try and redownload it
Like amid evil itself
El Oshcuro, sry to ask again, but, any plans for DXR or only RTX?
Easy there turbo.
Dick X-Ray
D/w about it
you will teleport like homecoming
I gotta check deez alphaz later.
When is the DLC going up for GOG?
this means, no?
wake 'em up
Figured. It's always slow with GOG (as much as I like them).
I'm just glad you guys actually care about GOG and won't leave it's users in the dark like other DEVs.
I keep trying to go into the alpha version but it just takes me into the final version.
Anyone else like the november 2016 main menu music more than the current one?
I never heard it.
there is a file called galaxy SDK in the games files. can we expect an SDK in the future or is this the remnants of a scrapped project?
yeah it's the GOG interface for unreal engine
Theres gonna be no SDK due to legal reasons. Unfortunately.
Secret Leon sdkussy
someone will make sdk in secret and then epic will SUE leon 'n simmo
now THAT would be epic
I managed to run amid evil – the issue was somewhere between chair and display (upgrading to kernel 5.3 resolved the issue)
👍
can I choose the hard difficulty? Or is it gonna do Romero-tier trolling on me?
hard is fine if you've played like doom/quake etc
there's a hidden "evil" mode if you feel like taking it on
can swap difficulty by going back thru the difficulty portals after an ep is finished
so far hard is looking fine
game picks up as it goes along
the worst thing about "hard" difficulties is that sometimes it is not challenging – it is just borderline trolling
like you know, all these cyberdemons in Sigil
or these random shamblers in quake
we didn't do anything like that lol
so far it looks great

I love the readability – it is really easy to distinguish everything
also ability to "parry" the red missiles from enemies swordguns (I'll name it after shotgun since it takes third slot and works alike) is nice touch
haha yeah that was suggested by someone
Finished e1 on Evil, I think it was fair. I did disable warrior mode, that kinda nailed me going into map 2. Definitely makes it harder
I had auto soul mode on, but I still had the fire to toggle at points
started into e2, finished the first map
Is the DLC on GOG? And btw we need a nice discount too 
button still grey! Me grug wrong or nb grug not ready
Ancient DLC, yay.
how do I run these alphas? when I turn the game on, there is no option to play it
sometimes you need to restart steam after it's downloaded
just launch the normal AE thru the steam library
so there is no special trick to it?
I thought there was something like going into AE folder and finding it there 😄
oh, that might be a problem for me, though
because anything that's beneath steam trading cards
is bugged for me on AE steam page
in the sense of not being able to click onto anything beneath steam trading cards
and the community images won't load for me
have to sell that one copy of the game
but still, when compared to some unnamed studio, that's also making old school FPS games and also has it's own discord, the difference of communication is more than notable 😉
oh and that studio has also stolen New Blood's "SOON" meme 😄

tbh amid evil is better then wrath
tbh amid evil is better than am i devil
yeah Amid Evil's difficulties are astoundingly fair
the lack of hitscan enemies probably helps :V
clearly what Amid Evil needs is a shotgun zombie
easily dispatched but pretty much guaranteed to land at least one moderately powerful hitscan attack on you whenever it shows up
does this not sound like it would hugely improve the experience on Evil
no
actually leon can I open the console somehow
i get the impression that leon is so traumatized by shotgunners that he can't even joke about it
replace all enemies with blood cultists
i apologize for agitating your Post Traumatic Shotgunner Disorder
to be fair though i completely agree that ranged hitscan enemies are bullshit, so i'm glad that neither AE or DUSK have such mooks
i think the fists of evil are as close as you get with that lightning attack??
okey I found the steam forum post
Might want to add that you can type PlayersOnly to turn of the AI
went through all the alpha maps, very interesting and cool stuff 👍
Yeah but did you go through the beta maps
He went thru the gamma maps
you've heard about the voltride, now try the SUNTRIDE
is this a typo or intentional https://puu.sh/EHOJL.png
Smh Dave hinting at lan
ive downloaded them alphas
and they are actually fun to play compared to the actual thing
especially first alpha when you do hard gate and youre rewarded with nothing
OMG, I can truly feel what you game devs are feeling when play testing those...
Like it looks really cool how its different, you know I really loved the dusk alphas in files..... But it looks like *(& just hurts my eyes and really uncomfortable. Amid Evil is such a polished game why would I play this when its extremely quiet and I dont know how to describe this... Very voidy, freaks me out
Apparently, they used Skaarj sounds for one of the enemies in the early versions as a placeholder.
You know what
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
This is it
Ayyyy flying asshole is in this
Epic quake lift sounds
I like the ways the darkness/hands of evil look in this
Is there any enemies in that fortress level
From the full game but it has the sun out?
did you install the DLC?
you should get this when you launch AE after installing it
then choose an alpha build and the console will work
I would recommend the cancel option
ok. It is installed. I will try launching it again
lmao piss off jab
it works ty
👍
I like seeing all the old stuff
The early terror and void enemies and the cut crystal enemies
Also basically all the void enemies were almost finished in the early development
Weren't they supposed to be an ubiquitous presence?
Yeah originally all the enemies were going to be shadow type
Kind of like Kingdom Hearts' heartless
just beat it love it
Hot.
very nice
Does ReShade work with Amid Evil?
aight
@proud gull yes
ooh
ye its great how throughout months it was shaping in overall design towards its final foundation
Hopefully some of the cut stuff can return
i would like to see custom framerate fix tho
Now I kinda wanna draw what the alpha staffs would look like.
Or, really look like.
wee john clan dlc when
I've just finished the game – great stuff
level design is solid – nothing particularity great, nothing terrible (apart from the second level in the last episode which has mild flavour of romero-tier bullshit challenge)
sound design and overall responsivness is amazing – it is really easy to get catch what is going on, everything is readable
it is really hard to find something better designed than this one – I guess maybe the Company of Heroes might be a challenger (a strategy game in which every stupid unit had voice communicate about everything – brits had even special message when they were attacked in the church)
gameplay is great, although it is well-known fact
Well I meant in a future game or something obviously amid evil is pretty much finished besides rtx
Also what is invisible guy supposed to be?
Ive only played through e2m1 so far. Weird enemies at the start of that episode!
how do i get rtx to work? does it automatically or is it a setting or a download?
It's in development still
It’s not out yet
Dangit
Any mission packs in the future?
maybe sometime in the future but afaik they're working on a new game and some rtx and that's about it
you can go mess around with the alpha dlc if you want
It really is about time to upgrade my graphics card anyway
Yeah game is done
for the record the rtx build includes a brand new level
The Temple Of RTX
Any mission packs in the future?
not confirmed but we want to
yeah also like 500_pts says, the RTX version has a new level
Will it be playable if your graphics card isn’t RTX ?
Like if you’re still rocking a 970?
Æs music has gotten me in a mood to draw again.
the music is so good
The best things to do in the night is:
-turning off the lights.
-turning on your green lava lamp.
-and play amid evil.
Green lava lamps surprisingly work well with Amid Evil.
hook it up to change colour to current mana type
So........ I hate to bring this up, but I use the QER keys for weapon selection, and not being able to press Shift and Q at the same time without brining up the quit menu sucks ass.
Is there any way that can be unbound.
I didn't even know that was a thing
<@&249012011751440397>
😐 I already posted it in the indefatigable internal discord
Well I can't know that Gilby
I ping who I please
i just bound the flack-cannon-mace thing back to 5, no biggie
im pretty sure i would have to change the binds in the APPDATA folder somewhere
purple goo bois
what i really want to know is what kind of drugs do i have to do to get ideas like traversing into the air by swimming through floating spheres of water
Arcane expanse is just 👌
it reminds me of that level in Thief 1 where you have to steal a sword from some fucked manor
If you think floating water spheres are trippy, wait until you see the final episode
MSG
i should use q ane e to switch i forgot to re-learn that from the time i played q3a
https://steamcommunity.com/sharedfiles/filedetails/?id=1921124326
Literally unplayable
oh no
lmao I wrote all this stuff at like 2am shortly before the full release
guess it needs another proof read
@weary solar
this should help meantime till I fix that issue
thx
QUESTION: Does being ready to execute the soul mode make my default weapons any better? A little faster maybe?
no
okay
el zeescuro
also
Pressing E still performs weapon switch functions between current/last-used weapon when it should be unbound from that, because of being bound to a weapon selection key
I rebound E to rocket launcher
and then what happened?
well, when I don't have ammo for the rocket launcher, pressing E performs a weapon switch function instead
so whats the problem?
yeah the game will switch past weapons that don't have ammo
ok
it would do that regardless of whether the key was bound to e or not
no worries
something about Amid Evil........ the level design is so good..... I wonder if that is partially because of the level editor in Unreal Engine being able easier to use than, say... a level editor for Darkplaces...........
?
starting to resent wrath?
Not resent.
Its just my understanding from beta testing Ion Fury that older engines can have issues regarding efficiency of production.
Like I was watching Dumptruck_ds tutorial vidoes for Quake 1 and sometimes the editing tools just refuse compile the level because of "leaks" that happen for no reason.
Wrath is made with csg geometry. AE is made with meshes. There's not really a whole lot of difference in design. There is in looks
we definitely used UE4 to its full potential
I'm not going to judge Wrath or any other game until it is out of EA status, at least I won't judge it negatively.
it makes a ton easier
btw thanks, im glad you dig the level design
Ease of use = better tools = better maps, I would think
yeah its so fast to try stuff out
to be honest even with AE I'm like "I could do better"
same, im like "leon could do better"
Simrno, the level design is so good that even if the game had no enemies and the goal was simply to go from the start to the end just listening to the music and looking at stuff it would be worth the price of admission.
If it had wanted to be a walking simulator it could have done so, although I'm glad it opted to be an action game instead.
lmao i just realised my name gdi
thanks 😄
means a lot
aextinct = walking simulator mode
Simmo got gamered
oh i think i changed your name months ago
F
Anyway I'm just thinking, better tools = better realization of design = better levels
I kinda assumed Simmo did that himself haha
born to pwn
I've seen how map design in other engines can be problematic.
Also Im not sure what the difference between brushes and meshes is.
My understanding of map tools is basically limited to UE1
Meshes are just premade bits of 3D geometry.
basically meshes made in external apps that you use to make levels
BEDTIME HATSU
I'll go to bed soon Jab.
Brush gang rise up
isnt it like 6:40 ze

hatsu's bed time is 6
Yeah, but I've been awake since 1am.
SHARP
POINTY
Meshes are predefined geometry but I'm not really sure how that separates them from copy-and-pasting premade brushes.
it is the same
ae is made of coom and doom
except they have nicer lighting and materials
you can vertex paint and move them around and what not
And just have a bit more control and are also easier to detail.
also the engine can cull them for optimization purposes
graphics card can instance them too for more optimization etc
they're the modern workflow
Fair enough .
^ Some studios/engines don't even have level editors, they just do the level editing in a 3D application.
a lot of japanese games were made without level designers, the artists would make everything in a 3d program
Killing Floor 2 was made that way, in some such program and then everything in the 3rd party program was broken down into meshes.
ah right
I suppose making a level out of meshes is also probably a lot easier than making every surface out of a brush.
Brushes can definitely be useful for rapid prototyping, you also don't have to worry about making meshes before hand but you sacrifice a lot more than you gain IMO.
yeah a lot of it relies on intersecting too
Dusk has the look of a game where everything was made out of individual brushes so I just assumed that is how he made that game.
Amid Evils alpha looks like someones first introduction to blender with surprising talent.
most games look terrible in alpha
ae alphas look like unfinished poop that the creators should be ashamed of
I dunno dealing with UVs is a level of hell that I don't like going into.
jab we are
Then again so is rigging, and retopo.
Never intentionally said it was terrible.
jab youre looking at the finished game
if you are still alive you arent ashamed enough
forget anything jab says, he's cancelled
I wonder then if making a from-scratch remaster of Unreal 1 then, could be done with a smaller team because of higher tool efficiency.
im like a cockroach
unreal 1 remaster? that would be amazing but also a lot of work
ill survive somehow
Maybe remaster is the wrong word. Just making Unreal 1 in Unreal Engine 4
Speaking of uvs don't you just hate it when you've made a bunch of assets for a game, your GPU dies then you get a replacement and then you find out this whole time that your UVs weren't actually properly done because your old GPU wasn't rendering an artefact.
Just making Unreal 1 in Unreal Engine 4
I tried 
well I tried copying a level to UE4
Fortnite in UE1.
not hard enough clearly
some stuff came through but it was mostly garbled
Yeah, I assumed that would be the case.
fortnite is basically unreal 1 in ue4 isnt it
Which is why it would have to be a by-sight recreation
well.... the geometry system is the same
it's all just verticies
no you can grab all that information and convert it
you just need to sanitize it
^
it's unclean
basically yes
You can do the same things with Doom maps and such.
unholy
It's just the geo and texture data is, messy a lot of the time.
i recreated E1M1 in doom 2
yep I converted a doom level to quake 3 it was legit
Hell if you really felt ballsy you could do level design in Minecraft.
I would have assumed scaling would be an issue converting levels between different engines.
i made my AE maps in minecraft
Yeah that's a big issue.
It's an easy fix but it's also kinda an annoying fix.
if you know how much to scale it, it's a single parameter in the UE4 mesh properties
I would imagine that its annoying to fix but also relatively tedious to do relative to making the level from scratch.
I could be wrong.
For me it's just me not being good at measuring things.
old
vs new
data all matches up
so all it needs is a converter
should be pretty easy really
Overall I rate this a maybe I should just start making 2D games out of ten.
Interesting that the levels could be converted relatively accurately
I guess the issue isn't with making the maps the, it would be with everything else.
AI and triggers and stuff like that.
Anyway @proper oxide I'm going to bed now.
Anyway, I can dream of Unreal 1 in UE4 and imagine it even if its never going to happen.
I'd prefer Fortnite in UE1 more.
all the attempted 'remakes' that you see look terrible to me
16k hd texture mod
Who created amid evils cover art?
chris pollitt
Ah.
hes a legend
I've not see many remakes of older games in UE4, more just like demonstrations of rooms and things like that.
holy shit leon what is that
Some remakes in UE4 like Spyro I think look kind of nice, for a kids game.
someone who doesnt understand smoothing groups
i love that skyrim mod
that looks like you would have strip everything down to just the brushes.
In any case I hope we get more retro shooters in UE4, it certainly turned out well this time.
I sort of meant retro in aesthetic though.
When small indie developers try to make a game that approximates mega-studio quality graphics (like Rune 2 tried to do) often what they make is a just a game that looks outdated rather than something that has retro-charm to it.
They might have an engine that can do anything that they can imagine but the ludicrous amounts of specialized artistic talent required for modern games can't really be short-cut.
True.
Question
When I go to download the Ancient Alphas on Steam, it outright opens the game instead
Can't find how I'm supposed to access the alphas, unless they're in the files themselves
you gotta go to "manage dlc" on the library and click the check mark on the dlc then it will download
Thanks
Theres a glitch in episode 3 where if you were to reload a save, model-less harmless protectors would respawn.
They only have 1 hp it seems.
More protectors with the same bug appear on one protector corpse.
But I’m not sure if that’s only happened once or twice.
huh not sure if this is stylistic or if they just have the same problem i ran into with trying to downsample UVs in ue4 by dividing/flooring/multiplying
thats what causes those square lines
all the other textures look fine, so they must just have either made them low res or lowered the texture res in engine and used nearest filtering
yeah most of them are unfiltered and low res
that one I think looks pretty crazy most stuff is fine
You can see the same effect in the loading screen. Kinda cool though. It actually looks ok in this context. Do the devs ever read this? It’d be cool to know
Ok cool! I was literally just wrestling with this problem in ue4 today then I bought this game when I remembered a YouTube (civvie) mentioned this game was on unreal
Wanted to see how you guys did that. I’m trying to do a similar style mp FPS and figured I’d see how you guys did it!
The weapon mesh-> sprite thing is amazing 🙂
it's pretty neat. Did you see the blog we did on it?
Yeah!!! I was surprised you guys covered it. Seems like most of the small devs I’ve talked to are surprisingly close lipped about their tricks.
I think it's cooler when devs show how they do things. Helps people learn.
also why we released alpha versions so people can see how things actually progress from terrible, to a finished game 😛
Agreed. It’s like a pro chef doing a YouTube video. There’s more to the recipe and technique than showing people.
That’s cool! What stuff did you work on in the game?
me and simon were the two main devs
andrew hulshult helped a lot with music, sounds and design feedback
you can check the in game credits
Oh nice! How much did you do in blueprint?
all of it
May I remind you that Amid Evils sfx are glorious.
Holy shit lol
Yeah I was actually admiring a few of them quite a bit, like the sword unsheathing
Lots of the gore noises
Holy cow the whole thing is in BP!?! That’s rad 🙂
Yeah BP is pretty much all you need for gameplay
More complicated stuff would require c++
We never ended up needing it
Im glad the music doesn’t turn down if you turn off/down sfx like other new blood games ahem.
Lmao what game does that?
Yeah bp has come a long way. All my games are mostly bp. It’s cool to see a finished project that’s this polished use it. Were there any performance issues?
@bitter ibex it's basically just the same as what you said, the reason it has squares there is im not applying it to the scrolling starfield texture behind it
whereas on all the other mats every texture is downsampled the same
it's not stylistic really i just left it as it was lmao
No performance issues with bp
Makes sense. I guess I was just bummed about the artifact but it doesn’t really matter and can look cool in certain contexts
yeah, i feel that
Good to know Leon! I got nativization working just in case.
Did you just downsample the textures in the texture settings or make native low res textures? Im not good at art so trying to wrap my brain around this
I got it looking ok by lowering texture res and changing filtering to nearest
Avoids the weird uv division artifact
it's lowres unfiltered (nearest neighbour)
the resolution you see is 100% for pretty much everything
also all the meshes were authored with 1:1 uu = 1 pixel in mind
which is why 90% of stuff in AE looks uniform
Yeah I was looking at that. It looks super clean. Did you have a rule for sizes? Hallway size, step height etc
nope
everything was made from modular static meshes
i.e. like this
this is so we could use vertex painting to add details
originally we used BSP brushes, but it didn't look great
It really reminded me of old bsp stuff, particularly the rocks
yeah that look was on purpose
LOL
like keeping things with hard edges
Damn that’s crazy
we had different scaled material instances for different scales of meshes too
like if we scaled a cliff up by 8, we'd use the x8 scaled material
so it all matched up
Makes sense. It all looks amazing so far. It feels a little odd working this hard to make something look 25 years old, but it can look so good.
Also I swear to god one of the lighting sounds is the lighting gun from quake. I think it’s when it chains on overkill
it could be, it was from an old soundpack
Maybe it’s just a generic lighting strike sound that gets used everywhere. The wilhelm scream of lightning
yeah basically^
Anyway I gotta go to bed. Very cool though guys!! I’ll play more tomorrow and probably bug you more 🙂 thanks for taking the time and answering.
👍 no problemo
Voted for this game on steam award something.
and Dusk, somehow Maximum Action isn't eligible for steam award, because it's still in early access state?
Depends on what you're nominating as
I had no VR games in my library that came out this year so all my options were games without VR support...
so that went to RE2 cause fuck it
my vote is on Amid Evil, dead serious in saying it's a highlight for me this year and I ain't just saying that cause I'm apart of this community
🙏
well i didnt launch metro exodus yet, TOW had unrealised potential (imo even with its budget) and i cannot complain about amid evil besides technical issues and ive had blast with it
and apex legends isnt on steam
So.
Eh Apex deteriorated hard for me
lost patience with all the server issues and all they cared about was just shoving in pointless skins and map gimmicks which just made things run worse
what
Oh wait DUSK is on the GOTY list for some reason nvm 
nah kidding thats 2018 GOTY
still why its on the list
Eligible games are a little funky
like I said my only options for VR stuff was all non-VR games
well iirc goty for this steam awards also includes games from the end of 2018 since goty in 2018 didn't cover those
so for that dusk makes sense
Ooooooo here we go
i already did the obvious one that I can't post here
Figures
Leon says:my game rocks.
you're behind the times jab
This is one epic piss
It is tho
Damn. You guys got me thinking now. How did you map your textures to 1 unreal unit per pixel?
Did you just carefully maintain all of your uv and mesh sizes?
Yep
I guess I’ve never really sat down and thought about maintaining pixel density on textures
Yeah I’m trying, tried for years now. Too much world craft. I felt like ten base v two base is metric v standard but eh, this leap is hard lol
2 base makes sense if you are 1:1 pixel to uu. All the mesh sizes 2 base as well?
Yeah
Man...
Right on
Sorry the idea of going back to 2 base tickles me for some reason.
Heh
I wonder how prevalent it is still
1,10,100,1000 sucks vs 2,4,8,16,32,64,128 etc, it's a much nicer ramp up
It's more fractional
Good God
should have put sunnies on meat
Save me
saved
yeah for sure. i knew everything in hl1 by 2 based. but that was easier since inches were hl1 units roughly (character was 72 units tall, max jump height was 48 etc)
i guess part of what makes it different in ue4 is nothing is static
also did it not bug the hell out of you that print string is not a hotkey in ue4?
its probably the node i use the most and they still havent added a hotkey binding for it >_>
Bug Report: Holding down crouch when the flight powerup expires causes the jump input not do anything.
Post bugs on steam forums for future reference
It’s easier for us to see them there than here
Fair enough. Its sort of a weird bug anyway. It seems like i need to press both jump and crouch at the same time while on the ground.
Why this game is so freaking good, played the first chapter on Evil for the sixth time and it just doesn't get old
you have strange tastes in games
WadaUmean
how did you guys create your materials? ive been tryign to develop a quixel workflow. would be nice to leverage that if it saves time.

