#amid-evil-or-hunt-showdown

26600 messages · Page 118 of 27

proper oxide
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yo leon reddit ama

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"hey guys i made wrath, ask me anything"

snow basin
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æ protag sells pure water of fallen enemies after the main æ canon if there is anyone to sell it to

night ginkgo
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like the water they turn into with soul mode? lmao

snow basin
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ye its p fresh

proper oxide
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selling bottles of vaporized monster ballsack

lilac copper
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way younger than any other water you'll find

proper oxide
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1 purple mana each

snow basin
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thats a lot

lilac copper
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why drink water thats been passed through for hundreds of thousands of years when you can have freshly transmuted water made out of some dead monsters

night ginkgo
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drink straight from the azure orb

proper oxide
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dead monussy water

night ginkgo
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spicy water

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dear god jab is so cursed

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you need church

snow basin
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ye its convenient too

left marlin
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go outside

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sees water

proper oxide
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for some jesussy

left marlin
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day ruined

snow basin
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i know there might be someone that gets game-ended bc they were overwhelmed by an arena of monsters and ended up strafing into a torch

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i wish it was me

proper oxide
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leon is a avid supporter of going to chussy for the jesussy

snow basin
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im somewhat ok since i dont get it

crystal spruce
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Wasn’t this a chat about skyrim 2

proper oxide
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no this chat is about raid shadow legends

snow basin
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joerg sprave from the slingshot channel just got sent to the studio to get mocapped for that game is it good? #gami_g

manic dragon
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with bombshell, leon breathed new life into r34 community

snow basin
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that instantly put a frown on me

meager solstice
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I bought Amid Evil yesterday and I gotta say

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Its fun as hell!

night ginkgo
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🙏 ty

crystal spruce
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wow thank u leon for makin game

night ginkgo
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yeah thank simmo too

cinder mist
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cheers m8

night ginkgo
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oh lmao speak of the debil

cinder mist
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i delet grafix

crystal spruce
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Hey simmo

cinder mist
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glad you're having a good time!

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heya yakob

crystal spruce
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Thanks for making game simmo

cinder mist
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anytime

snow basin
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whoa ae is a bit demanding with its graphics

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im playing it on an old alienware m15x that was given to me (i use it for insomnia sessions when its available) and i still have to cap the framerate to 30 despite low settings

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i guess the aesthetics of the game costs quite a lot of horse power

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p.s. i didnt notice it on my main tower because it has an rx270 which can run any game it gets as long as its 1080p

winged ibex
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I mean it is a laptop from like, 2008/2009.

lethal elk
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yeah lol

snow basin
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ye but its one of the higher tier machines of the time

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ok maybe the processor in it is 1.8 ghz or something and its a gen 1 i7

snow basin
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i never use the aeternum bc its too op for my conservative style of gameplay L

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holy shit scare crystal sharks baby shark doo doot

night ginkgo
crystal spruce
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Neat more amid evil content

night ginkgo
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well I wouldn't call it more 😛

lone hatch
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It's less

fresh plume
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it's new game plus

crystal spruce
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YES YES YES

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AMID EVIL IS GETTING MORE EVIL

night ginkgo
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it's alphas

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4 gigs of different builds

crystal spruce
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Really? I'm still very intrigued.

night ginkgo
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yeah

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hope you like fall damage

crystal spruce
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No

graceful lichen
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this better be editing tools coolthonk

lone hatch
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They're alphas

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Leon just said

dark granite
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^

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youre getting a bunch of alpha builds showing off the progression of ae

crystal spruce
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Ah

queen leaf
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Fucking you can say alpha builds multiple times and someone will say: eDiTiNg ToOlS or SdK

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🤦

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Looking forward to messing with em

night ginkgo
plucky isle
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What the fuck lmao

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Is it okay, i mean, waking up and seeing new ae stuff being teased

lethal elk
night ginkgo
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that's lost unfortunately

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rip stick

lethal elk
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dam

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f

night ginkgo
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unless @cinder mist has it somewhere

plucky isle
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Make another one

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And call it ae2

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$100 only

hardy mural
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@night ginkgo

night ginkgo
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begone

cinder mist
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behold

night ginkgo
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I mean the build lmao

cinder mist
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i dont think that ever was a build

night ginkgo
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🤔

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true

manic dragon
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Amid Evil but its raw UE4 stock asset build

lone hatch
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So just amid evil leon

fresh plume
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no

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it's slightly better amid evil

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get it right, reb

knotty imp
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is that Amid Evil but in space

night ginkgo
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No

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Lmao

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It's an alpha build

night ginkgo
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lmao you forget how much changes

queen leaf
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A blue gem on the Axe just looks so wrong hah

night ginkgo
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the axe was gonna morph in to different weapons originally

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and the gem was gonna change colour

queen leaf
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Damn that's cool

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One idea I was thinking for a potential DOOM weapon mod would be gems being upgradable allowing different modes of fire (throwable axe that homes onto enemies)

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granted balancing something like that is always an issue

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so many weapon/character mods always seem too effective firepower wise even with faster monsters or unique ones

magic panther
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Where's RTX support? 😢

devout olive
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soon

night ginkgo
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coming!

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there's some content coming with it

magic panther
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Please show a picture of it

night ginkgo
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will be coming

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with some on/off so you can see the difference

knotty imp
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Amid Evil with rtx sounds amazing

night ginkgo
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😅 well... the man thing is the reflections

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the lighting is actually not a lot different with GI turned on since it was done fairly well

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you have to be actively looking

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however the new content takes advantage because it got a lot of shiny surfaces and dynamic lights

crystal spruce
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Leon droping that dlc

devout olive
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we poppin mad dlcs

nocturne tapir
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----------->shiny

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SOLD

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FEED MY BLOOD WITH DELICIOUS RAINBOW CHROME

knotty imp
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The secret episode 0

nocturne tapir
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... now if only i had an rtx-capable gpu

devout olive
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that's coming later mug

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hopefully

marble niche
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I gotta say I love how much I'm cramming my axe down enemy throats in episode 4

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Didn't make much use of it before this

worn latch
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How is the next update coming? Really want to be able to rebind controls for my controller.

night ginkgo
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working on it right now

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controller stuff is absolutely cursed so bear with me

plucky isle
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lmao what the fuck is in the channel's header

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amid avussy

night ginkgo
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jab goddamnit

proper oxide
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yall ever heard of raid shadow legends

frosty drift
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Yeah

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I love raid shadow legends

knotty imp
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tell me more about this "Raid Shadow Legends"

proper oxide
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I've never been much of a mobile gamer, but, forget everything you think you know about mobile games because Raid Shadow Legends is one of the most ambitious RPG projects of 2019 has just been released and will change everything. Just look at the level of detail of these characters! If you use the code in the description you can start with 50,000 silver and join the Special Launch Tournament, and you better hurry because it's getting big fast! You can play for totally free with the link below on your smartphone.

tall temple
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go shill your youtube ad scams in #gami_g

proper oxide
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i was under strict orders of lead dev from bombshell gaming, leon

crystal spruce
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This is good channel topic

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I still can’t believe New Blood Interactive got the rights to raid shadow legends

manic dragon
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have You heard about the game which name ive got currently in my nickname?

frozen prairie
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sup

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has anyone here had trouble running Amid Evil by a proton (on a linux obviously)?

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the game just doesn't start :/

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I think it is more suited for proton issue tracker GWgoaThinken

crystal spruce
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We've had a bunch of people say it worked on proton 🤔

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You get any logs?

tall temple
frozen prairie
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yup

tall temple
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This might be a good starting point.

frozen prairie
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33082.500:0031:0032:trace:seh:RtlRestoreContext removing TEB frame: 0x5ffdf0
33082.500:0031:0032:trace:seh:RtlRestoreContext returning to 0 stack 600008
33082.500:0031:0032:trace:seh:NtRaiseException code=c0000005 flags=0 addr=(nil) ip=0 tid=0032
33082.500:0031:0032:trace:seh:NtRaiseException  info[0]=0000000000000008
33082.500:0031:0032:trace:seh:NtRaiseException  info[1]=0000000000000000
33082.500:0031:0032:trace:seh:NtRaiseException  rax=00000000006f80e0 rbx=0000000000000000 rcx=00000000005fd740 rdx=0000000000000000
33082.500:0031:0032:trace:seh:NtRaiseException  rsi=0000000000000000 rdi=0000000000000000 rbp=0000000000000000 rsp=0000000000600008
33082.500:0031:0032:trace:seh:NtRaiseException   r8=00000000005fd5c0  r9=00000000006f80e0 r10=0000000000110000 r11=0000000000000830
33082.500:0031:0032:trace:seh:NtRaiseException  r12=0000000000000000 r13=0000000000000000 r14=0000000000000000 r15=0000000000000000
33082.500:0031:0032:trace:seh:call_vectored_handlers calling handler at 0x6a42fd50 code=c0000005 flags=0
33082.500:0031:0032:trace:seh:call_vectored_handlers handler at 0x6a42fd50 returned 0
33082.500:0031:0032:err:seh:call_stack_handlers invalid frame 600010 (0x132000-0x600000)
33082.500:0031:0032:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception.
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I think, I'll go and make a thread on proton issue tracker

tall temple
frozen prairie
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shame that I don't have any other UE 4 game to check if it is common issue among them (so far I've played only Noita, RO2 and kingdom comes, all of them worked smoothly out of the box (okay, RO2/RS is crashing often although I had the same issue on windows. It's game feature, not a bug))

rustic barn
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@night ginkgo new amid evil content? i thought you were done after the 7th episode?

night ginkgo
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It's alpha builds

plucky isle
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amid alyx

lone hatch
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bro wtf?? no sdk??

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bad game

wind trench
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Evil difficulty, warrior mode, auto soul mode
Bad idea for a first playthrough?
I did Dusk cero Miedo intruder mode with lots of quicksaves and deaths

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but have done doom ultra nightmare 100% and challenge runs

proper oxide
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i would recommend evil and soul mode

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but not warrior mode

night ginkgo
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use warrior mode if you are a chad

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I've played thru a few times with it

wind trench
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Probably tough!

plucky isle
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Evil + Warrior is the best way to play AE imo

lethal elk
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^

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Also soul mode

cinder mist
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easy + aeomg + alt soul mode

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for the real experience

crystal spruce
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I play casually.

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Until I get bored of it then I go “Hey lets go fucking nuts with this actually.”

cinder mist
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aehuh

plucky isle
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Simrno

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Smirnoff

crystal spruce
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aenime

plucky isle
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aediidjiil

crystal spruce
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aewho

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aewhat

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aewhere

lethal elk
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aewhoa

plucky isle
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aewhomstve

wind trench
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For a first playthrough is what I was looking at

night ginkgo
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if you can do doom on nightmare you should have no trouble on evil really

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warrior means you lose all weapons at the end of a level

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btw you can change those options if you find it too hard

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like warrior mode, and you can change difficulty at the gateway any time

wind trench
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that’s how I did with Dusk, intruder mode. Just needed quicksaves a lot.
AE seems to quicksave at key pickups?

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I’d like to see this secret level in the water I’ve heard about? At the gateway?

plucky isle
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Yes, check out the area near Arcane Expanse portal

night ginkgo
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Yeah it auto saves on key pick up

crystal spruce
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If I’ll be honest I find Evil a lot more easier than Nightmare

proper oxide
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it also autosaves when you have 1 health and a projectile is about to hit you

crystal spruce
wind trench
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haha wait a sec 👀

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nightmare/ultra nightmare/challenges come with practice and knowing the game, when I first played the mode it was rough

proper oxide
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i will say tho

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ae is way harder than dusk

wind trench
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ooh

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I did need lots of quick saves and deaths on Cero Miedo Intruder I mentioned earlier

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going in blind is way different than knowing what’s ahead and being ready

proper oxide
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dusk you can pretty much bhop out of any bad situation

crystal spruce
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I find duskmare more harder than evil.

proper oxide
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you cant bhop in ae

wind trench
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with dusk the mobility is different

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you can get out of sticky situations

lethal elk
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nah

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dusk is harder

wind trench
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I played a sec on Evil and I already noticed how the first enemies took 2 hits from whispers edge not 1

proper oxide
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excluding duskmare

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duskmare is a meme

wind trench
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I will say the hardest challenge in the world is a Doom nightmare 0%

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no upgrades, secrets, any sort of progress on mission challenges whatsoever (no BFG in Argent D’Nur til the boss, for instance)

proper oxide
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also ae has like

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actual bosses

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so be prepared for that

wind trench
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oh yea I’ve seen some in reviews just not E7 really

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But I hear just soul mode Star em to death

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with auto soul that’s more tricky

proper oxide
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yeah the final boss is no joke

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he will kick your ass

wind trench
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nice!

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I’m up for a challenge

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Took me 4 1/2 hours to beat the final arena of D2016 on 0% nightmare

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like 7ish hours for the final level in total. That challenge is no joke

crystal spruce
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Spoiler alert the final boss is sans from undertale

wind trench
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I liked Dusk’s final boss. I thought he would be something else but I was wrong. The music and all was really great there too

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Good to hear this one is a mean one

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the formula is 3 regular levels, 1 short boss level, I gather

lethal elk
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ye

proper oxide
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also ae has the better soundtrack

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and good luck with the secrets

wind trench
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I really liked DOOM and Dusk ones as a guitarist

proper oxide
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holy fuck the secrets

wind trench
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yeeeeea I usually 100% but I may just go for a casual clear lol

lethal elk
wind trench
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that’s what I did with dusk. And even my first run of DOOM

proper oxide
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i can promise you

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you wont find them all

wind trench
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AE is a bit longer it seems?

proper oxide
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it is

wind trench
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Oh yea I already didn’t know about a few in the first level

proper oxide
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dusk you can clear levels in about 5-10 minutes

wind trench
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3 levels + 1 short boss is 4 per episode

proper oxide
#

ae is more 10-20

wind trench
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Haha took me a bit longer

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then a secret level I hear

proper oxide
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there is less to interact with however

lethal elk
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just one

wind trench
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Less to interact with?

proper oxide
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like you cant pick up crates or cook meat

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like you can in dusk

wind trench
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Oh yea

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I did get confused on e1m1 my first time through it on AE, as to where to go

proper oxide
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there is a cool codex tho

wind trench
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but I’ve only played 2 levels and just a second into e1m3

lethal elk
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the codex spoilers the areas and enemies you fight tho

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so may check that out when ur done with the game

wind trench
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they aren’t unlocked as ya go?

proper oxide
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nah

wind trench
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Ahh okay interesting

proper oxide
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youll have all the weapons by ep2

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so just read the codex for each area as you start it

wind trench
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I’ve seen reviews so I’ve seen some things, some of the bosses and all the weapons

snow basin
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hey anyone have art of the amid evil weapons and the protagonist?

night ginkgo
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Yeah

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What do you want in particular

snow basin
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probably star of torment and the axe

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and also the main character

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i could use some reference for monikafication if you are ok with it

cinder mist
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i can take pics of the model from whatever angle you want

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main character there isnt a model, just the key art and end screen art

crystal spruce
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I’ve always wanted to draw aes weapons.

snow basin
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i dont mind borrowing concept art of the main character and sutff, i just cant find high res images on google except for the main art

night ginkgo
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that's all we got really

snow basin
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thats good enough

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time to get to work

night ginkgo
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👍

snow basin
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also forges is pain and apparently my favourite weapon to use for like the last 2 worlds was the water staf

knotty imp
#

I don't think my hands ever glowed green energy in my playthrough of amid evil

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Like the box art claims

night ginkgo
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yeah it's cool looking tho, right?

crystal spruce
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Were's my green energy hands Leon

devout olive
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in the prologue expansion

snow basin
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monika confirmed

devout olive
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stop.

frosty drift
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Stop.

queen leaf
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Cease.

manic dragon
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Halt.

crystal spruce
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Monika player model for dawn confirmed

night ginkgo
winged ibex
night ginkgo
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It's not leak

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It's coming

winged ibex
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Very good implementation of DXR BTW.

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Is it just reflections or?

night ginkgo
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Reflections

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Gi

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Ao

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Shadows

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All Ray traced

winged ibex
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Whoa high tech

night ginkgo
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You can turn them on our off

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Also that is a new level LeonApproved

crystal spruce
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the water cave

night ginkgo
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More soon

lethal elk
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Inb4 rtx exclusive level

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Jk

night ginkgo
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Why jk

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It's not exclusive

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But made with it in mind

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Will work without rtx cards (subject to testing)

left marlin
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does the 1050ti have rtx

night ginkgo
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I don't think so

left marlin
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frick

night ginkgo
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Is ok you can still play it

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I'll make sure

crystal spruce
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hello leon can I play amid even on my pentium 2

night ginkgo
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No

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But you can play quake 3

crystal spruce
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hell yeah

crystal spruce
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how will it run with all that jazz

manic dragon
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will it run on my rx580

green ivy
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Is it gonna be a DLC payed expansion pack or a update?

thick fox
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lootboxes!

proper oxide
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Amid evil Vaseline edition

wind trench
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Stone temple pilots 👀

green ivy
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Amid Evil EPIC EXCLUSIVE(so Im getting banned?)

crystal spruce
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I sure hope so

proper oxide
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RTX amid evil will be a free update to all of those who own the valve index

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Will it support vr? No. But you’ll still get the update

green ivy
#

Jesus its what Ive asked

dire briar
left marlin
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cool

lethal elk
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thank

plucky isle
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why is it for free, should've been $99 ONLY

tardy granite
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did you dead ass linked to a discussion form before posting the correct thing

gilded yarrow
#

yeah i think you put the wrong link on announcements

crystal spruce
dire briar
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lol

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I fix

old kelp
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i want to click on manage DLC but the button is grey

dire briar
#

we fixing

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standby

old kelp
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ok

dire briar
tardy cove
#

New old content eh? Noice

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Also, is that last screenshot from some new level we mortals haven't seen yet?

dire briar
#

correct

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a new RTX demo level

tardy cove
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👀

dire briar
#

ok it work now

crystal spruce
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Thanks @dire briar very cool

dreamy prairie
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Any plans for DXR in the future?

dire briar
crystal spruce
#

update is 3 GB

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what in the

fresh plume
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only new blood would have the balls to drop alphas as free dlc

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(and only bethesda would have the balls to drop the first alpha as the full game and the rest of the alphas and retail as patches and/or paid dlc)

elfin turret
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Where can I access the alphas?

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I cant find them

dire briar
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launch the game

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it has a launcher

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if u have them installed

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make sure u has installed

elfin turret
#

Yeah it said I had it downloaded

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Yep nothing

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Might be steam

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And not the game

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Should I try and redownload it

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Like amid evil itself

dreamy prairie
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El Oshcuro, sry to ask again, but, any plans for DXR or only RTX?

old kelp
#

Easy there turbo.

dire briar
#

whats DXR

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Deus Ex Racing?

proper oxide
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Dick X-Ray

lethal elk
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tfw i fallen out of the map in the alpha

proper oxide
#

D/w about it

vivid flame
#

you will teleport like homecoming

crystal spruce
#

I gotta check deez alphaz later.

worn latch
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When is the DLC going up for GOG?

tall temple
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very soon

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keep an eye out for info

dreamy prairie
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this means, no?

dire briar
#

yeah we waiting for gog to email us back

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they slep

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poland sleep

plucky isle
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wake 'em up

worn latch
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Figured. It's always slow with GOG (as much as I like them).

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I'm just glad you guys actually care about GOG and won't leave it's users in the dark like other DEVs.

crystal spruce
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I keep trying to go into the alpha version but it just takes me into the final version.

buoyant phoenix
#

Anyone else like the november 2016 main menu music more than the current one?

crystal spruce
#

I never heard it.

crystal spruce
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So how do I load the ancient alphas?

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Wait, I already know.

shadow seal
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there is a file called galaxy SDK in the games files. can we expect an SDK in the future or is this the remnants of a scrapped project?

devout olive
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..

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that's to make achievements work on gog

night ginkgo
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yeah it's the GOG interface for unreal engine

crystal spruce
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Theres gonna be no SDK due to legal reasons. Unfortunately.

proper oxide
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Secret Leon sdkussy

manic dragon
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someone will make sdk in secret and then epic will SUE leon 'n simmo

cinder mist
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now THAT would be epic

frozen prairie
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I managed to run amid evil – the issue was somewhere between chair and display (upgrading to kernel 5.3 resolved the issue)

night ginkgo
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👍

frozen prairie
#

can I choose the hard difficulty? Or is it gonna do Romero-tier trolling on me?

devout olive
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just don't choose evil

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and you'll be fine

night ginkgo
#

hard is fine if you've played like doom/quake etc

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there's a hidden "evil" mode if you feel like taking it on

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can swap difficulty by going back thru the difficulty portals after an ep is finished

frozen prairie
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so far hard is looking fine

night ginkgo
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game picks up as it goes along

frozen prairie
#

the worst thing about "hard" difficulties is that sometimes it is not challenging – it is just borderline trolling

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like you know, all these cyberdemons in Sigil

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or these random shamblers in quake

night ginkgo
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we didn't do anything like that lol

frozen prairie
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so far it looks great

night ginkgo
frozen prairie
#

I love the readability – it is really easy to distinguish everything

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also ability to "parry" the red missiles from enemies swordguns (I'll name it after shotgun since it takes third slot and works alike) is nice touch

night ginkgo
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haha yeah that was suggested by someone

wind trench
#

Finished e1 on Evil, I think it was fair. I did disable warrior mode, that kinda nailed me going into map 2. Definitely makes it harder

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I had auto soul mode on, but I still had the fire to toggle at points

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started into e2, finished the first map

night ginkgo
#

yeah it's still fire to toggle

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it just like the 'next time you fire' it starts

crystal spruce
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bruh

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ancient alphas is better than the actual game

gloomy comet
#

Is the DLC on GOG? And btw we need a nice discount too tothetop

old kelp
#

button still grey! Me grug wrong or nb grug not ready

signal quartz
#

Ancient DLC, yay.

rapid furnace
#

how do I run these alphas? when I turn the game on, there is no option to play it

night ginkgo
#

sometimes you need to restart steam after it's downloaded

#

just launch the normal AE thru the steam library

rapid furnace
#

so there is no special trick to it?

#

I thought there was something like going into AE folder and finding it there 😄

night ginkgo
#

this is the guide

rapid furnace
#

oh, that might be a problem for me, though

#

because anything that's beneath steam trading cards

#

is bugged for me on AE steam page

#

in the sense of not being able to click onto anything beneath steam trading cards

#

and the community images won't load for me

night ginkgo
#

right click on the game

#

properties > DLC tab

#

can do it there too

rapid furnace
#

ah, nice

#

thanks 🙂 appreciate the communication with community once again

manic dragon
#

have to sell that one copy of the game

rapid furnace
#

but still, when compared to some unnamed studio, that's also making old school FPS games and also has it's own discord, the difference of communication is more than notable 😉

#

oh and that studio has also stolen New Blood's "SOON" meme 😄

night ginkgo
crystal spruce
#

tbh amid evil is better then wrath

devout olive
#

tbh amid evil is better than am i devil

nocturne tapir
#

yeah Amid Evil's difficulties are astoundingly fair

#

the lack of hitscan enemies probably helps :V

#

clearly what Amid Evil needs is a shotgun zombie

#

easily dispatched but pretty much guaranteed to land at least one moderately powerful hitscan attack on you whenever it shows up

#

does this not sound like it would hugely improve the experience on Evil

night ginkgo
#

no

crystal spruce
#

actually leon can I open the console somehow

nocturne tapir
#

i get the impression that leon is so traumatized by shotgunners that he can't even joke about it

marsh flax
#

replace all enemies with blood cultists

nocturne tapir
#

i apologize for agitating your Post Traumatic Shotgunner Disorder

#

to be fair though i completely agree that ranged hitscan enemies are bullshit, so i'm glad that neither AE or DUSK have such mooks

#

i think the fists of evil are as close as you get with that lightning attack??

crystal spruce
#

okey I found the steam forum post

crystal spruce
#

Might want to add that you can type PlayersOnly to turn of the AI

night ginkgo
#

Or aextinct

#

To delete em all

vestal palm
#

went through all the alpha maps, very interesting and cool stuff 👍

proper oxide
#

Yeah but did you go through the beta maps

plucky isle
#

He went thru the gamma maps

vestal palm
#

omega*

nocturne tapir
#

you've heard about the voltride, now try the SUNTRIDE

sand lintel
plucky isle
#

Proctectors

#

Cannot weapons of chaos

#

In the lanyrinth

proper oxide
#

Smh Dave hinting at lan

manic dragon
#

ive downloaded them alphas

#

and they are actually fun to play compared to the actual thing

#

especially first alpha when you do hard gate and youre rewarded with nothing

green ivy
#

OMG, I can truly feel what you game devs are feeling when play testing those...

#

Like it looks really cool how its different, you know I really loved the dusk alphas in files..... But it looks like *(& just hurts my eyes and really uncomfortable. Amid Evil is such a polished game why would I play this when its extremely quiet and I dont know how to describe this... Very voidy, freaks me out

manic dragon
#

also i like how they stole quake sounds for lifts

crystal spruce
#

Apparently, they used Skaarj sounds for one of the enemies in the early versions as a placeholder.

plucky isle
#

You know what

#

This is it

limber radish
#

Ayyyy flying asshole is in this

#

Epic quake lift sounds

#

I like the ways the darkness/hands of evil look in this

limber radish
#

Is there any enemies in that fortress level

#

From the full game but it has the sun out?

limber radish
#

And the early twin terror

#

That's awesome

ashen sorrel
#

hi how do I access the alpha levels?

#

the console won't open when I press `

night ginkgo
#

did you install the DLC?

#

you should get this when you launch AE after installing it

#

then choose an alpha build and the console will work

proper oxide
#

I would recommend the cancel option

ashen sorrel
#

ok. It is installed. I will try launching it again

night ginkgo
#

lmao piss off jab

spice moat
#

For some reason

#

checking all those early builds out

#

gives me an itch for mapping

ashen sorrel
#

it works ty

night ginkgo
#

👍

limber radish
#

I like seeing all the old stuff

#

The early terror and void enemies and the cut crystal enemies

#

Also basically all the void enemies were almost finished in the early development

spice moat
#

Weren't they supposed to be an ubiquitous presence?

night ginkgo
#

Yeah originally all the enemies were going to be shadow type

spice moat
#

Kind of like Kingdom Hearts' heartless

cobalt ridge
#

just beat it love it

night ginkgo
queen leaf
#

Hot.

lethal elk
#

very nice

sour linden
#

You guys got a partnership license?

#

Cool

proud gull
#

Does ReShade work with Amid Evil?

night ginkgo
#

no idea

#

it's UE4 so if other UE4 games do then probably

proud gull
#

aight

sour linden
#

@proud gull yes

proud gull
#

ooh

manic dragon
#

ye its great how throughout months it was shaping in overall design towards its final foundation

limber radish
#

Hopefully some of the cut stuff can return

dire briar
#

nah

#

game done

manic dragon
#

i would like to see custom framerate fix tho

crystal spruce
#

Now I kinda wanna draw what the alpha staffs would look like.

#

Or, really look like.

outer belfry
#

wee john clan dlc when

frozen prairie
#

I've just finished the game – great stuff

#

level design is solid – nothing particularity great, nothing terrible (apart from the second level in the last episode which has mild flavour of romero-tier bullshit challenge)

#

sound design and overall responsivness is amazing – it is really easy to get catch what is going on, everything is readable

#

it is really hard to find something better designed than this one – I guess maybe the Company of Heroes might be a challenger (a strategy game in which every stupid unit had voice communicate about everything – brits had even special message when they were attacked in the church)

#

gameplay is great, although it is well-known fact

limber radish
#

Well I meant in a future game or something obviously amid evil is pretty much finished besides rtx

limber radish
#

Also what is invisible guy supposed to be?

wind trench
#

Ive only played through e2m1 so far. Weird enemies at the start of that episode!

cobalt ridge
#

how do i get rtx to work? does it automatically or is it a setting or a download?

spice moat
#

It's in development still

proper oxide
#

It’s not out yet

cobalt ridge
#

Dangit

past lantern
#

Any mission packs in the future?

limber radish
#

maybe sometime in the future but afaik they're working on a new game and some rtx and that's about it

#

you can go mess around with the alpha dlc if you want

past lantern
#

It really is about time to upgrade my graphics card anyway

proper oxide
#

Yeah game is done

dark granite
#

for the record the rtx build includes a brand new level

plucky isle
#

The Temple Of RTX

night ginkgo
#

Any mission packs in the future?
not confirmed but we want to

#

yeah also like 500_pts says, the RTX version has a new level

past lantern
#

Will it be playable if your graphics card isn’t RTX ?

#

Like if you’re still rocking a 970?

night ginkgo
#

yeah

#

we wouldn't make something exclusive

past lantern
#

That’s good to hear!

#

Thanks!

crystal spruce
#

Æs music has gotten me in a mood to draw again.

night ginkgo
#

the music is so good

crystal spruce
#

The best things to do in the night is:

-turning off the lights.

-turning on your green lava lamp.

-and play amid evil.

#

Green lava lamps surprisingly work well with Amid Evil.

night ginkgo
#

nice

#

I have a blue one but haven't use it for years

cinder mist
#

hook it up to change colour to current mana type

weary solar
#

So........ I hate to bring this up, but I use the QER keys for weapon selection, and not being able to press Shift and Q at the same time without brining up the quit menu sucks ass.
Is there any way that can be unbound.

crystal spruce
#

I didn't even know that was a thing

devout olive
#

I didn't either

#

such a combination never even crossed my mind

crystal spruce
#

<@&249012011751440397>

devout olive
#

😐 I already posted it in the indefatigable internal discord

crystal spruce
#

Well I can't know that Gilby

devout olive
#

i know but like

#

now they got 2 pings about it

crystal spruce
#

I ping who I please

night ginkgo
#

It's 3am

#

You can unbind that

#

I'll help tomorrow

weary solar
#

i just bound the flack-cannon-mace thing back to 5, no biggie

#

im pretty sure i would have to change the binds in the APPDATA folder somewhere

crystal spruce
#

purple goo bois

weary solar
#

what i really want to know is what kind of drugs do i have to do to get ideas like traversing into the air by swimming through floating spheres of water

meager forge
#

Arcane expanse is just 👌

weary solar
#

it reminds me of that level in Thief 1 where you have to steal a sword from some fucked manor

tardy cove
#

If you think floating water spheres are trippy, wait until you see the final episode

lone hatch
#

Haha what were they on when they made this?

#

Beer??

spice moat
#

MSG

snow basin
#

i should use q ane e to switch i forgot to re-learn that from the time i played q3a

crystal spruce
night ginkgo
#

oh no

crystal spruce
#

The gun that shoots lightning also says it's from the world of "lighting"

#

.>

night ginkgo
#

lmao I wrote all this stuff at like 2am shortly before the full release

#

guess it needs another proof read

night ginkgo
#

@weary solar

#

this should help meantime till I fix that issue

weary solar
#

thx

hardy mural
#

buy amid evil or else he will come for you

weary solar
#

QUESTION: Does being ready to execute the soul mode make my default weapons any better? A little faster maybe?

devout olive
#

no

weary solar
#

okay

cinder mist
#

el zeescuro

weary solar
#

also

#

Pressing E still performs weapon switch functions between current/last-used weapon when it should be unbound from that, because of being bound to a weapon selection key

night ginkgo
#

hmm? e doesn't have any default bindings

#

can you elaborate

weary solar
#

I rebound E to rocket launcher

night ginkgo
#

and then what happened?

weary solar
#

well, when I don't have ammo for the rocket launcher, pressing E performs a weapon switch function instead

proper oxide
#

so whats the problem?

night ginkgo
#

yeah the game will switch past weapons that don't have ammo

weary solar
#

ok

proper oxide
#

it would do that regardless of whether the key was bound to e or not

weary solar
#

I didn't understand that was intetional

#

my bad

night ginkgo
#

no worries

proper oxide
#

id be worried

#

lazy devs smh

weary solar
#

something about Amid Evil........ the level design is so good..... I wonder if that is partially because of the level editor in Unreal Engine being able easier to use than, say... a level editor for Darkplaces...........

proper oxide
#

?

devout olive
#

starting to resent wrath?

weary solar
#

Not resent.

#

Its just my understanding from beta testing Ion Fury that older engines can have issues regarding efficiency of production.

#

Like I was watching Dumptruck_ds tutorial vidoes for Quake 1 and sometimes the editing tools just refuse compile the level because of "leaks" that happen for no reason.

night ginkgo
#

Wrath is made with csg geometry. AE is made with meshes. There's not really a whole lot of difference in design. There is in looks

cinder mist
#

we definitely used UE4 to its full potential

weary solar
#

I'm not going to judge Wrath or any other game until it is out of EA status, at least I won't judge it negatively.

cinder mist
#

it makes a ton easier

night ginkgo
#

level design is very difficult really

#

to keep things interesting etc

cinder mist
#

btw thanks, im glad you dig the level design

weary solar
#

Ease of use = better tools = better maps, I would think

cinder mist
#

yeah its so fast to try stuff out

night ginkgo
#

to be honest even with AE I'm like "I could do better"

cinder mist
#

same, im like "leon could do better"

weary solar
#

Simrno, the level design is so good that even if the game had no enemies and the goal was simply to go from the start to the end just listening to the music and looking at stuff it would be worth the price of admission.

#

If it had wanted to be a walking simulator it could have done so, although I'm glad it opted to be an action game instead.

cinder mist
#

lmao i just realised my name gdi

#

thanks 😄

#

means a lot

#

aextinct = walking simulator mode

queen leaf
#

Simmo got gamered

proper oxide
#

oh i think i changed your name months ago

queen leaf
#

F

weary solar
#

Anyway I'm just thinking, better tools = better realization of design = better levels

queen leaf
#

I kinda assumed Simmo did that himself haha

cinder mist
#

me rn

proper oxide
#

born to pwn

weary solar
#

I've seen how map design in other engines can be problematic.

#

Also Im not sure what the difference between brushes and meshes is.

#

My understanding of map tools is basically limited to UE1

winged ibex
#

Meshes are just premade bits of 3D geometry.

cinder mist
#

basically meshes made in external apps that you use to make levels

proper oxide
#

BEDTIME HATSU

winged ibex
#

I'll go to bed soon Jab.

queen leaf
#

Brush gang rise up

devout olive
#

isnt it like 6:40 ze

queen leaf
cinder mist
#

hatsu's bed time is 6

winged ibex
#

Yeah, but I've been awake since 1am.

cinder mist
#

SHARP

proper oxide
#

POINTY

night ginkgo
#

amid evil is made of pieces like this

weary solar
#

Meshes are predefined geometry but I'm not really sure how that separates them from copy-and-pasting premade brushes.

night ginkgo
#

it is the same

proper oxide
#

ae is made of coom and doom

night ginkgo
#

except they have nicer lighting and materials

#

you can vertex paint and move them around and what not

winged ibex
#

And just have a bit more control and are also easier to detail.

night ginkgo
#

also the engine can cull them for optimization purposes

#

graphics card can instance them too for more optimization etc

#

they're the modern workflow

weary solar
#

Fair enough .

winged ibex
#

^ Some studios/engines don't even have level editors, they just do the level editing in a 3D application.

weary solar
#

Yeah, like Maya 3D

#

Which I believe now is called Autodesk.

night ginkgo
#

a lot of japanese games were made without level designers, the artists would make everything in a 3d program

weary solar
#

Killing Floor 2 was made that way, in some such program and then everything in the 3rd party program was broken down into meshes.

night ginkgo
#

ah right

weary solar
#

I suppose making a level out of meshes is also probably a lot easier than making every surface out of a brush.

winged ibex
#

Brushes can definitely be useful for rapid prototyping, you also don't have to worry about making meshes before hand but you sacrifice a lot more than you gain IMO.

cinder mist
#

yeah a lot of it relies on intersecting too

weary solar
#

Dusk has the look of a game where everything was made out of individual brushes so I just assumed that is how he made that game.

cinder mist
#

also you dont have to texture every single surface individually

#

holy shit fuck that

proper oxide
#

hatsu why

#

do you not like your name

crystal spruce
#

Amid Evils alpha looks like someones first introduction to blender with surprising talent.

night ginkgo
#

most games look terrible in alpha

proper oxide
#

ae alphas look like unfinished poop that the creators should be ashamed of

winged ibex
#

I dunno dealing with UVs is a level of hell that I don't like going into.

night ginkgo
#

jab we are

winged ibex
#

Then again so is rigging, and retopo.

crystal spruce
#

Never intentionally said it was terrible.

cinder mist
#

jab youre looking at the finished game

proper oxide
#

if you are still alive you arent ashamed enough

night ginkgo
#

forget anything jab says, he's cancelled

weary solar
#

I wonder then if making a from-scratch remaster of Unreal 1 then, could be done with a smaller team because of higher tool efficiency.

cinder mist
#

rip

#

purge chat

#

leave no trace of jab

proper oxide
#

im like a cockroach

night ginkgo
#

unreal 1 remaster? that would be amazing but also a lot of work

proper oxide
#

ill survive somehow

weary solar
#

Maybe remaster is the wrong word. Just making Unreal 1 in Unreal Engine 4

winged ibex
#

Speaking of uvs don't you just hate it when you've made a bunch of assets for a game, your GPU dies then you get a replacement and then you find out this whole time that your UVs weren't actually properly done because your old GPU wasn't rendering an artefact.

night ginkgo
#

Just making Unreal 1 in Unreal Engine 4

#

I tried LeonApproved2

#

well I tried copying a level to UE4

winged ibex
#

Fortnite in UE1.

proper oxide
#

not hard enough clearly

night ginkgo
#

some stuff came through but it was mostly garbled

weary solar
#

Yeah, I assumed that would be the case.

cinder mist
#

fortnite is basically unreal 1 in ue4 isnt it

weary solar
#

Which is why it would have to be a by-sight recreation

night ginkgo
#

well.... the geometry system is the same

#

it's all just verticies

#

no you can grab all that information and convert it

#

you just need to sanitize it

winged ibex
#

^

cinder mist
#

it's unclean

night ginkgo
#

basically yes

winged ibex
#

You can do the same things with Doom maps and such.

cinder mist
#

unholy

winged ibex
#

It's just the geo and texture data is, messy a lot of the time.

cinder mist
#

i recreated E1M1 in doom 2

night ginkgo
#

yep I converted a doom level to quake 3 it was legit

winged ibex
#

Hell if you really felt ballsy you could do level design in Minecraft.

weary solar
#

I would have assumed scaling would be an issue converting levels between different engines.

cinder mist
#

i made my AE maps in minecraft

winged ibex
#

Yeah that's a big issue.

cinder mist
#

and imported them

#

scaling is easy to fix though

winged ibex
#

It's an easy fix but it's also kinda an annoying fix.

cinder mist
#

if you know how much to scale it, it's a single parameter in the UE4 mesh properties

weary solar
#

I would imagine that its annoying to fix but also relatively tedious to do relative to making the level from scratch.

#

I could be wrong.

winged ibex
#

For me it's just me not being good at measuring things.

night ginkgo
#

old

#

vs new

#

data all matches up

#

so all it needs is a converter

#

should be pretty easy really

winged ibex
#

Overall I rate this a maybe I should just start making 2D games out of ten.

weary solar
#

Interesting that the levels could be converted relatively accurately

#

I guess the issue isn't with making the maps the, it would be with everything else.

#

AI and triggers and stuff like that.

winged ibex
#

Anyway @proper oxide I'm going to bed now.

weary solar
#

Anyway, I can dream of Unreal 1 in UE4 and imagine it even if its never going to happen.

night ginkgo
#

yep

#

I'd love it

winged ibex
#

I'd prefer Fortnite in UE1 more.

night ginkgo
#

all the attempted 'remakes' that you see look terrible to me

cinder mist
#

16k hd texture mod

crystal spruce
#

Who created amid evils cover art?

cinder mist
#

chris pollitt

crystal spruce
#

Ah.

night ginkgo
#

I mean for gods sakes

#

look at that

cinder mist
#

hes a legend

weary solar
#

I've not see many remakes of older games in UE4, more just like demonstrations of rooms and things like that.

cinder mist
#

holy shit leon what is that

weary solar
#

Some remakes in UE4 like Spyro I think look kind of nice, for a kids game.

cinder mist
#

someone who doesnt understand smoothing groups

night ginkgo
#

this is unbelievably gross

cinder mist
#

i love that skyrim mod

weary solar
#

that looks like you would have strip everything down to just the brushes.

#

In any case I hope we get more retro shooters in UE4, it certainly turned out well this time.

night ginkgo
#

I think there's hellbound

#

systemshock remake is on UE4 as well

weary solar
#

I sort of meant retro in aesthetic though.
When small indie developers try to make a game that approximates mega-studio quality graphics (like Rune 2 tried to do) often what they make is a just a game that looks outdated rather than something that has retro-charm to it.

#

They might have an engine that can do anything that they can imagine but the ludicrous amounts of specialized artistic talent required for modern games can't really be short-cut.

night ginkgo
#

I don't mind how they look as long as they're fun to play

#

¯_(ツ)_/¯

weary solar
#

True.

indigo pecan
#

Question
When I go to download the Ancient Alphas on Steam, it outright opens the game instead

#

Can't find how I'm supposed to access the alphas, unless they're in the files themselves

limber radish
#

you gotta go to "manage dlc" on the library and click the check mark on the dlc then it will download

indigo pecan
#

Thanks

crystal spruce
#

Theres a glitch in episode 3 where if you were to reload a save, model-less harmless protectors would respawn.

#

They only have 1 hp it seems.

night ginkgo
#

hmm thought we fixed that

#

does it happen every time

crystal spruce
#

Not every time.

#

Sometimes they multiply per protector it seems.

night ginkgo
#

they multiply?

#

like more enemies appear?

crystal spruce
#

More protectors with the same bug appear on one protector corpse.

#

But I’m not sure if that’s only happened once or twice.

bitter ibex
#

huh not sure if this is stylistic or if they just have the same problem i ran into with trying to downsample UVs in ue4 by dividing/flooring/multiplying

#

thats what causes those square lines

#

all the other textures look fine, so they must just have either made them low res or lowered the texture res in engine and used nearest filtering

night ginkgo
#

yeah most of them are unfiltered and low res

#

that one I think looks pretty crazy most stuff is fine

bitter ibex
#

You can see the same effect in the loading screen. Kinda cool though. It actually looks ok in this context. Do the devs ever read this? It’d be cool to know

night ginkgo
#

@cinder mist can elaborate

#

I am a dev lmao

bitter ibex
#

Ok cool! I was literally just wrestling with this problem in ue4 today then I bought this game when I remembered a YouTube (civvie) mentioned this game was on unreal

#

Wanted to see how you guys did that. I’m trying to do a similar style mp FPS and figured I’d see how you guys did it!

#

The weapon mesh-> sprite thing is amazing 🙂

night ginkgo
#

it's pretty neat. Did you see the blog we did on it?

bitter ibex
#

Yeah!!! I was surprised you guys covered it. Seems like most of the small devs I’ve talked to are surprisingly close lipped about their tricks.

night ginkgo
#

I think it's cooler when devs show how they do things. Helps people learn.

#

also why we released alpha versions so people can see how things actually progress from terrible, to a finished game 😛

bitter ibex
#

Agreed. It’s like a pro chef doing a YouTube video. There’s more to the recipe and technique than showing people.

#

That’s cool! What stuff did you work on in the game?

night ginkgo
#

me and simon were the two main devs

#

andrew hulshult helped a lot with music, sounds and design feedback

#

you can check the in game credits

bitter ibex
#

Oh nice! How much did you do in blueprint?

night ginkgo
#

all of it

crystal spruce
#

May I remind you that Amid Evils sfx are glorious.

bitter ibex
#

Holy shit lol

#

Yeah I was actually admiring a few of them quite a bit, like the sword unsheathing

#

Lots of the gore noises

#

Holy cow the whole thing is in BP!?! That’s rad 🙂

night ginkgo
#

Yeah BP is pretty much all you need for gameplay

#

More complicated stuff would require c++

#

We never ended up needing it

crystal spruce
#

Im glad the music doesn’t turn down if you turn off/down sfx like other new blood games ahem.

night ginkgo
#

Lmao what game does that?

crystal spruce
#

DUSK.

#

If you turn down the Sfx volume, music counts to.

bitter ibex
#

Yeah bp has come a long way. All my games are mostly bp. It’s cool to see a finished project that’s this polished use it. Were there any performance issues?

cinder mist
#

@bitter ibex it's basically just the same as what you said, the reason it has squares there is im not applying it to the scrolling starfield texture behind it

#

whereas on all the other mats every texture is downsampled the same

#

it's not stylistic really i just left it as it was lmao

night ginkgo
#

No performance issues with bp

bitter ibex
#

Makes sense. I guess I was just bummed about the artifact but it doesn’t really matter and can look cool in certain contexts

cinder mist
#

yeah, i feel that

bitter ibex
#

Good to know Leon! I got nativization working just in case.

#

Did you just downsample the textures in the texture settings or make native low res textures? Im not good at art so trying to wrap my brain around this

#

I got it looking ok by lowering texture res and changing filtering to nearest

#

Avoids the weird uv division artifact

cinder mist
#

it's lowres unfiltered (nearest neighbour)

#

the resolution you see is 100% for pretty much everything

night ginkgo
#

also all the meshes were authored with 1:1 uu = 1 pixel in mind

#

which is why 90% of stuff in AE looks uniform

bitter ibex
#

Yeah I was looking at that. It looks super clean. Did you have a rule for sizes? Hallway size, step height etc

night ginkgo
#

nope

#

everything was made from modular static meshes

#

i.e. like this

#

this is so we could use vertex painting to add details

#

originally we used BSP brushes, but it didn't look great

bitter ibex
#

It really reminded me of old bsp stuff, particularly the rocks

night ginkgo
#

all modular

#

this is all the rocks in the game

cinder mist
#

yeah that look was on purpose

bitter ibex
#

LOL

cinder mist
#

like keeping things with hard edges

bitter ibex
#

Damn that’s crazy

night ginkgo
#

that's all you need, if you're creative enough

cinder mist
#

we had different scaled material instances for different scales of meshes too

#

like if we scaled a cliff up by 8, we'd use the x8 scaled material

#

so it all matched up

bitter ibex
#

Makes sense. It all looks amazing so far. It feels a little odd working this hard to make something look 25 years old, but it can look so good.

#

Also I swear to god one of the lighting sounds is the lighting gun from quake. I think it’s when it chains on overkill

night ginkgo
#

it could be, it was from an old soundpack

bitter ibex
#

Maybe it’s just a generic lighting strike sound that gets used everywhere. The wilhelm scream of lightning

night ginkgo
#

yeah basically^

bitter ibex
#

Anyway I gotta go to bed. Very cool though guys!! I’ll play more tomorrow and probably bug you more 🙂 thanks for taking the time and answering.

night ginkgo
#

👍 no problemo

signal quartz
#

Voted for this game on steam award something.

#

and Dusk, somehow Maximum Action isn't eligible for steam award, because it's still in early access state?

queen leaf
#

Depends on what you're nominating as

#

I had no VR games in my library that came out this year so all my options were games without VR support...

#

so that went to RE2 cause fuck it

#

my vote is on Amid Evil, dead serious in saying it's a highlight for me this year and I ain't just saying that cause I'm apart of this community

night ginkgo
#

🙏

manic dragon
#

well i didnt launch metro exodus yet, TOW had unrealised potential (imo even with its budget) and i cannot complain about amid evil besides technical issues and ive had blast with it

#

and apex legends isnt on steam

#

So.

queen leaf
#

Eh Apex deteriorated hard for me

#

lost patience with all the server issues and all they cared about was just shoving in pointless skins and map gimmicks which just made things run worse

manic dragon
#

what

#

Oh wait DUSK is on the GOTY list for some reason nvm BIGJOHN

#

nah kidding thats 2018 GOTY

#

still why its on the list

queen leaf
#

Eligible games are a little funky

#

like I said my only options for VR stuff was all non-VR games

fresh plume
#

well iirc goty for this steam awards also includes games from the end of 2018 since goty in 2018 didn't cover those

#

so for that dusk makes sense

manic dragon
#

backstab leon

#

or

#

be a leon

fresh plume
#

yes.

#

either way you vote dusk goty

night ginkgo
#

new meme someone made of me

queen leaf
#

That doesn't sound like Leon

night ginkgo
#

template

#

I expect good memes

queen leaf
#

Ooooooo here we go

devout olive
#

i already did the obvious one that I can't post here

queen leaf
#

Figures

proper oxide
signal quartz
#

Leon says:my game rocks.

manic dragon
devout olive
#

you're behind the times jab

night ginkgo
#

This is one epic piss

winged ibex
night ginkgo
#

It is tho

proper oxide
night ginkgo
#

Ok nope

#

Nope nope nope

#

Jab you are the King of cursed shit

bitter ibex
#

Damn. You guys got me thinking now. How did you map your textures to 1 unreal unit per pixel?

#

Did you just carefully maintain all of your uv and mesh sizes?

night ginkgo
#

Yep

bitter ibex
#

Lol heavy. That sounds like a pain.

#

Did you work in base 2 in unreal?

left marlin
bitter ibex
#

I guess I’ve never really sat down and thought about maintaining pixel density on textures

night ginkgo
#

Yeah in base 2

#

I can't really get used to x10

bitter ibex
#

Yeah I’m trying, tried for years now. Too much world craft. I felt like ten base v two base is metric v standard but eh, this leap is hard lol

#

2 base makes sense if you are 1:1 pixel to uu. All the mesh sizes 2 base as well?

night ginkgo
#

Yeah

bitter ibex
#

Man...

#

Right on

#

Sorry the idea of going back to 2 base tickles me for some reason.

night ginkgo
#

Heh

#

I wonder how prevalent it is still

#

1,10,100,1000 sucks vs 2,4,8,16,32,64,128 etc, it's a much nicer ramp up

#

It's more fractional

proper oxide
night ginkgo
#

Good God

devout olive
#

should have put sunnies on meat

night ginkgo
#

Save me

devout olive
proper oxide
bitter ibex
#

yeah for sure. i knew everything in hl1 by 2 based. but that was easier since inches were hl1 units roughly (character was 72 units tall, max jump height was 48 etc)

#

i guess part of what makes it different in ue4 is nothing is static

#

also did it not bug the hell out of you that print string is not a hotkey in ue4?

#

its probably the node i use the most and they still havent added a hotkey binding for it >_>

weary solar
#

Bug Report: Holding down crouch when the flight powerup expires causes the jump input not do anything.

proper oxide
#

Post bugs on steam forums for future reference

#

It’s easier for us to see them there than here

weary solar
#

Fair enough. Its sort of a weird bug anyway. It seems like i need to press both jump and crouch at the same time while on the ground.

green ivy
#

Why this game is so freaking good, played the first chapter on Evil for the sixth time and it just doesn't get old

rustic barn
#

you have strange tastes in games

green ivy
#

WadaUmean

bitter ibex
#

how did you guys create your materials? ive been tryign to develop a quixel workflow. would be nice to leverage that if it saves time.

weary solar
#

The simplest answer is because Amid Evil has beautiful music and enchanting visual design.

#

I play with Effects at 66% and music at 99%