#fallen-aces-modding

1 messages · Page 1 of 1 (latest)

normal thorn
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fallen aces moddinf

thorny cape
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woah

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its empty.

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thats so sad,

smoky pendant
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woa

normal thorn
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fallen aces moddinf is better

smoky pendant
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yuh

thorny cape
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watch me have no embed perms

grave parrot
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the place where it all begins

thorny cape
smoky pendant
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dang

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😢

tired horizon
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skibi

echo oyster
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welcome welcome hi everyone

blissful orbit
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YEEEESSSS

normal thorn
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i must say it again, fallen aces moddinf

kindred wind
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is there a dust 2 yet

fiery tree
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Make sure you check out the currently uploaded mods on the workshop too

silent arrow
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Mods..

dry shale
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Wake me up when cs_office drops 😴

normal thorn
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“modding” is simply inf-erior to “moddinf”…

harsh mica
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Hello there!

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Man, I gotta finish my level concept…

stuck hazel
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I HAVE THINGS TOMORROW I CANNOT SPEND THE WHOLE NIGHT MAKING LEVELS AAAAH!

harsh mica
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Thankful there is documentation now so I won’t have trouble connecting sectors & reverse sectors anymore (I hope 🙏)

sage summit
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Hell yes

harsh mica
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Yeah

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That’s what I said

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The brainworms are getting to you man

ashen sage
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AYYYYYYYYY IM MODDIN HERE

blissful orbit
hallow wagon
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go aces

harsh mica
weary siren
frank flicker
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when i try to install it, it doesnt show in the workshop episodes

echo oyster
harsh mica
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You mean the editor?

frank flicker
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fuggedabutmy post!

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i think i figured it out

harsh mica
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It’s in the “Tools” folder

tawdry parrot
hybrid vigil
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can AceEd fullscreen

fiery tree
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alt+enter

echo oyster
hybrid vigil
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thanks

thin tulip
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when it is updated ultrakill mobile?

frank flicker
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take a hike, man! this is our turf!

thin tulip
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Jsjsjsj

hybrid vigil
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how do you drag a surface in 3d view?

shadow dew
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select "Position" for the edit mode and also select "Y Axis Controls Height"

hybrid vigil
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thanks

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i keep trying to do unity shortcuts cursed

blissful orbit
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Imma throw this out to the crowd, its almost done. I just want feedback if i need to change anything or modify stuff before i post it to the workshop

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(note, there are some keys in the starting area, DONT FOREGET THEM)

jade wind
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umbutchers is great

meager latch
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Umbutchers is cool

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But personally I think the door placement and room layout could be improved a bit

hybrid vigil
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how would yall add carpets to an area

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im assuming just cut a section out and change the texture?

shadow dew
shadow dew
vague wren
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noob question: How can I try what I'm doing? I mean, "play" the map I'm making without uploading to the workshop. I think it's something quite basic and needed and I dont see it on the doc

tawdry parrot
meager latch
hybrid vigil
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any way to view 3d "things" in the editor? spawned a limo but its just an icon

blissful orbit
glossy berry
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What's the correct path for AcesData if I have it on my C:drive?

tawdry parrot
glossy berry
red plank
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made a half arsed nuts.wad tribute out of necessity, i dont know when itll start showing up on the workshop

tawdry parrot
hybrid vigil
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why is there a clear button anyways

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im worried ill accidentally hit it twice lmao

shadow dew
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you can always undo

hybrid vigil
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made a backup to test it i dont think you can undo it

brittle rose
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Hi, I'm having trouble figuring out what i'm suppose to put into the access directory, i tried putting it in my SSD but i doesn't seem to work, what do i do?

vague wren
brittle rose
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Tried putting in the file path but no dice, saying that “AcesData directory doesn’t exist”

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Sorry I’m new to stuff like this lol

shadow dew
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can you send a screenshot of what you put in

tawdry parrot
meager latch
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Alright

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Got some photos for reference

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I should be able to compare them to your map @shadow dew

shadow dew
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i wonder if vriska's gonna make any workshop maps

brittle rose
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Sorry for asking for help again but i'm following the SDK doc and it says to add thing and that assign "mike" id. The thing tab works fine but for whatever the "Thing" i create doesn't show up and i can't right click it to assign id, any idea how to fix this (Also for whatever reason page up and down don't seem to redo or undo

shadow dew
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your things might be invisible, i remember this happening to me back when i started learning the editor

brittle rose
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Yep lol

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thx!

rustic ocean
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📟

shadow dew
plucky abyss
vague wren
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Only ingame textures,right? Or can we add our own the same way it can be done with the music?

meager latch
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Alright

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Can't to it tonight

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Laptop doesn't want to work

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And has been bugging out a lot

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Got some photos

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But not nearly as much as I want

misty seal
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playing the nut map.

meager latch
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Isn't this that one user doom level?

misty seal
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yup the iconic Nut.Wad or the fallen aces version Nut Dot Goon

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tbh I'm curious now... How far does modding go for this game like can you mod a new enemy?

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if so.... fuck recreate all the doom enemies for Fallen Aces lol

shadow dew
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as of right now all you can do is add or replace textures, sounds, and levels

meager latch
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Damn

misty seal
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alright, maybe one day we'll get the ability to create more with it
because genuinely it be funny as fuck for someone to recreate all the doom enemies but in the fallen aces style

meager latch
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I had some ideas about custom weapons and new mechanics

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(A grossly overcomplicated 1911, a Deagle in 357, and 10 slot inventory

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This should be easier than thought to make due to the code base and sdk being easily available if I'm not mistaken

misty seal
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tbh I do hope we get more with Fallen Aces modding
due to I genuinely do enjoy the whole limited slots gameplay of fallen aces

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like the whole you can't stick to one thing thru an entire level is neat

meager latch
misty seal
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pfff

meager latch
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Not saying it should be added to the base game or should be the only way to play

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But it's nice to have options sometimes

blissful orbit
steady iris
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I can't figure out how to play my level without uploading it to the Steam Workshop, is there something I'm missing?

vague wren
blissful orbit
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Gang I uploaded my level to the workshop, tho I cant see it???

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nvm found it

tawdry parrot
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Yeah make sure it's in it's own episodes folder or it won't show up in the workshop options in the episodes workshop menu,

vague wren
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for example:

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Now I only need to know an easy way to put custom textures 😅 The system to add custom sounds and music is great but I don't know for textures 🤔

rain jolt
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FALLEN ACES MODDING!!

blissful orbit
rain jolt
fallow mortar
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i MIGHT be stupid

tawdry parrot
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Kace test-basement and thebadeed high society you have to put your maps in an episode folder if you want to be able to select them from the epsiode select screen. I would consider reuploading your maps with these changes using the uploader.

vague wren
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mmmm... when the documentation says Texture Package Generator... that is...where? 😅

tawdry parrot
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It's in the Tools folder

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within Texture Package Generator.

vague wren
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oh, great. Sorry, didn't saw it.

indigo sable
cold current
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i need the fallen aces e1m1 on spotify 🙏

tawdry parrot
cold current
cold current
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cant wait to see like chapter length levels

tough moon
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congrats on releasing the editor you kings
I have two little observations:

  • it looks like .2 is the default texture size, but that's like extremely small, right? I was under the impression I was making a massive space on grid 6 but its height was shorter than mike
  • it looks like the grid is a little off? my textures are ever so slightly misaligned, which is apparent on this screenshot. this is an 8x8 room on grid 6 with 4 height, with texture scale .5, you can see that there's some issues
midnight trench
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does anyone know what the .bvh file in the map folder is used for and how to create it? saving my map through AceEd only creates a .txt file

echo oyster
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seems to work

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not sure what it does tho

midnight trench
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thanks!

indigo sable
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The BVH is a Bounding Volume Hierarchy file, it's used for rendering + lighting optimization

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The game should generate one automatically when you play the map

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You can also use the genbvh or bakebvh console commands to force it

midnight trench
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gosh it works

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I suspected that the .bvh things was causing the level error but I simply forgot to spawn Mike

placid sparrow
# indigo sable Definitely do not do this

its been a while since scott was showing off the editor
is there advanced scripting outside place player start, make a door, place level exit trigger
and
is there documentation for the ed

indigo sable
placid sparrow
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thats what i was looking for

hollow citrus
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Anyone managed to get movable geometry working? I looked at the base game levels to try and see how it works but couldn't figure it out myself

echo oyster
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lighting sure does make a difference, huh

harsh mica
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That’s some beautiful work right there!

cedar walrus
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is there a way to make the editor fullscreen

echo oyster
cedar walrus
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thank you

blissful orbit
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not really, tho I will suggest using the 3d mode when doing measurements

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(Thats just from me tho)

teal axle
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also place a goon as a reference

blissful orbit
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The Goon Unit

cedar walrus
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how can i make a window

teal axle
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making a small adjacent sector, then changing its ceiling/height

cedar walrus
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thanks

echo oyster
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profesional at work here

brittle rose
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I'm having trouble figuring out how to save the map file, I think i accidentally saved it without putting it in the game, where do i go to find the proper file to save it in?

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Actually never mind i think i got it

blissful orbit
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FINALLY Its fixed

echo oyster
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man, i love point lights!

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they do all the work for ya!

echo oyster
blissful orbit
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Question, How would one say relocate the meredith? (in terms of the cutscene) I just cant get it to work for whatever reason

vague wren
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Noob question (again): I guess it's an event but... how to end the map? 😅

echo oyster
echo oyster
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the easiest way is by placing down the nightmobile, which automatically ends the level when it's interacted with

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the level can also be ended using scripts

echo oyster
brittle rose
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Just finished reading the Documentation, how do i load a level i've created to playtest it? I think i messed up the save (Though i can load it in the editor just fine)

vague wren
teal axle
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how do light states work? cant seem to get them to work

blissful orbit
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cause for some reason these arnt working

echo oyster
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i just spent 10 minutes going insane cuz my code wasn't working, and then i realised i misspelled "neautralised" as "neutralized" because that's how it is spelt in polish

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truly a ball clenching moment

blissful orbit
tawdry parrot
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Okay so let me explain some details we accidentally left out of the documentation. In order for your maps to work they must be saved in this format. You need to save your game within the episodes folder then name the folder whatever your episode will be. I chose "Wiseguy" you then make a subfolder in that folder where you put your map file. If you don't follow these steps you won't be able to pull up your map in the episode select screen, it will show up blank instead.

tawdry parrot
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Look at other maps that do work and see how the are correctly set up.

tawdry parrot
meager latch
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Will this be added to the documentation soon?

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Or will the poor saps who aren't in the discord have to learn the hard way?

strange tangle
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im not sure if im just stupid or not, but none of the things are showing up

wind prism
tawdry parrot
tawdry parrot
strange tangle
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oh wait i think i figured it out

wind prism
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I apologise if it's been answered before

warped rain
shadow dew
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yeah

strange tangle
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nah i just though that the search menu brought up a list of stuff to place, but it just shows all the things in your map

warped rain
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when I save my maps they don't create those backup folders immediately as is mentioned in the document

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should I create those manually or should I not worry for now since I'm only experimenting?

tawdry parrot
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It will do it when you start the map

warped rain
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oh well my problem for now is that I can't load the episode that I created for my maps in game

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like when I click on it, it just gets big and brings me nowhere

tawdry parrot
median mason
echo oyster
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these fellas ain't as nice as you might believe

wind prism
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don't really think that texture fits the ceiling

echo oyster
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i'kll change it

echo oyster
wind prism
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👍

echo oyster
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thanks lad

wind prism
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bloodrust 'bout to be lit

blissful orbit
ebon sigil
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I feel so dumb here and there’s most likely one major thing that I’m completely missing but I’ve got an episodes folder and the sub folder where the level goes inside it but yet still the episode pulses the gets big when clicked on

warped rain
tawdry parrot
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did you make sure that your chapterinfo is correct?

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Your chapter info needs the be the same name as your map file

ebon sigil
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Now it works thank you so much

tough moon
warped rain
tawdry parrot
# tough moon ah, good to know. is there a reason why .2 is the default or is it a bug? I have...

I'm not entirely sure. I think it's just one of those things we meant to change eventually but never did. I think at one point the editor did show you how long your linedefs were when dragging them but I could be misremembering when we were still using doombuilder. But not a bad idea. The key to more advanced mapping that people will slowly figure out is the layer system. Rather than having very blocky Doom style maps, the layer system and inverted sectors can allow for more complicated map geometry.

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We are looking into perhaps having prefab systems for saving shapes importing them into other maps. For example a building or a piece of furniture.

tough moon
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oh that sounds neat. I tried making a rug with inverted sectors a few hours ago and couldn't figure it out lol

wind prism
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oooh, that sounds like a great QoL feature

tough moon
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hey here's another question, would it be possible to add top-down view dragging with the mouse somehow? (for example holding left click)

tawdry parrot
tough moon
tawdry parrot
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Naw, the editor is an early WIP so we are looking a feedback from people. You obv have a lot of experience working with map editors that are clunky. DromED sems like a nightmare.

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Documentation will be expanded upon in the future as well.

tough moon
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I'm going to play around a bit more and compile a little list I think

tawdry parrot
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Yeah, Certainly. That would be great. Just send me a DM the list.

tough moon
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found a bug: using stretch on a surface isn't undone when you undo, and it can also corrupt other surfaces if you have multiple selected (like reverting to the default texture)

tawdry parrot
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Yeah. That's been a known oversight.

onyx rampart
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Hey boss, the editor takes me back to making Duke3D maps back in the 90s.

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This game is begging for a mod based on The Shadow...

blissful orbit
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Gang, how the FUCK do you set up levels for the workshop 😭

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Like I cant get it to work FOR SHIT

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I have the right hierarchy and everything

onyx rampart
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I just want to make a shadow mod for proof of concept that just modifies the hud/sound. where is a good starting point for this?

tawdry parrot
# blissful orbit Gang, how the FUCK do you set up levels for the workshop 😭

https://docs.google.com/document/d/1SOrvt40jvKH5q_q5Z6tRbVq7W-dCM5W5kkghOdSy5fw/edit?tab=t.0#heading=h.p67ufo9y2hv9 Read the documentation. Your folders have to be set up like this exactly or they won't show up in episode select. You should be able to select your level from epiosde select to test before uplaoding to make sure it works. Once you are sure it does, then try reuploading.

blissful orbit
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Is it fine if I have nothing in Audio or Textures???

tawdry parrot
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If you have no audio or textures just leave it as episodes, you won't need texture packages or audio folders if you aren't adding any new sounds or textures. Your episode folder should be named High Society. So it would be High Society\High Society\High Society the second folder is where you put your episodeinfo and poster, the last folder is where you will place your map file and chapterinfo and loading screen image.

blissful orbit
shadow dew
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had a mini heart attack just then

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i have some ideas for levels in mind

blissful orbit
tawdry parrot
tawdry parrot
blissful orbit
blissful orbit
tawdry parrot
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So you need to add this line to your chapter info. Needs to be the same as your map name. And you need to rename your map name as one word.

tawdry parrot
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That's it.

blissful orbit
tawdry parrot
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No, now use that knowledge to help out others with their maps.

blissful orbit
ornate laurel
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Yo

harsh mica
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Hey Trey, how do you usually use layers when making a map? Do you separate things using them by areas of the map, by the height you are working on or perhaps both? I’m wondering where the balance is between having too much on one that’s it’s difficult to edit or having too many layers that it’s difficult to navigate in the editor.

echo oyster
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real vibey

fiery tree
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Im not Trey but i think i can answer anyway

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layers are the bread and butter of working with anything that can realistically overlap

echo oyster
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well this is concerning

ashen sage
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where da maps at boss

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I heard we got em maps

shadow dew
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soon.........

ebon sigil
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Hey uh I might be stupid but for the life of me I don’t know why my patrol isn’t working I set up the two way points their both set to reset for the action on arrival and I even placed a goon near one of them but yet he’s just standing there

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Menacingly

hollow citrus
ebon sigil
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Ooooh I’ll try that

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Did you give the npc both waypoint tags or just 1?

blissful orbit
hollow citrus
ebon sigil
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Oooooooh

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Alright I adjusted it and am seeing if it works right now

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YEEEES HES MOVING

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THANK YOU, YOU ARE A LIFE SAVER

hollow citrus
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haha np, it took me some messing to figure it out

ebon sigil
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I bet

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Hey do you also know how to get notes to work?

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Like I had it where a note pickup connected to a note thing but nothing happened

hollow citrus
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Nah I haven't looked at notes yet really

ebon sigil
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Dang

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Thanks anyway you were still a big help

hollow citrus
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npnp

teal axle
ebon sigil
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Oooooooh I think I get it

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I got it to work

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I copied one of the notes from one of the chapters then put it in my own notes folder in my episode folder then took a notes prop connected it to a notes thing then put the location of my notes into the path section of the notes thing then connected the notes prom and notes thing with an event

hybrid vigil
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How would one go about making just a simple texture/sound replacement mod

wind prism
# blissful orbit

that's funny because I'm neglecting studying for tmrw's finals to figure out a way to mod voicelines

humble bramble
indigo sable
mystic junco
hybrid vigil
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Or make a new one with just the same names

shadow dew
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you can just make new ones with the same names

indigo sable
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You only need to put your replacement files in your mod, no need to copy the existing files

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The only requirement is that your mod folder has the same structure

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i.e. if the original is in Audio/Folder1/Folder2, your replacement is also under Audio/Folder1/Folder2 in your mod

hybrid vigil
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Thanks malicioushappy

echo oyster
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I wonder what enemy is gonna be located in the next room

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subtle foreshadowing

indigo sable
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sharks

gleaming monolith
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I love that i can see people reading SDK documentation on google docs

Cant wait to play "100 goon vs 1 detective" and "pov: toilet goon experience" mapss

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I shouldn't give away such good ideas

blissful orbit
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Imma do those now

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After I'm done with testing

teal axle
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with copy and pasted sectors i've only managed to do that by snapping their vertex to the ones of an alligned sector

echo oyster
manic ermine
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Does anybody have any idea if it's possible to mod walk/running sounds? I can't find them anywhere in AcesData.

vague wren
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suddenly the number of hours "playing" Fallen Aces is increasing a lot 🤣

teal axle
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how do you make these so fast

cobalt cosmos
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So were the cars in the game made with the level editor, or are they prefab 3D objects made outside of it?

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Cuz if they're made in the editor fuck me that's a lot of work and I have no clue how it would actually be done.

tawdry parrot
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The cars are 3d models

cobalt cosmos
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So it's possible to import 3D models then?

tawdry parrot
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No currently no. You can place already existing models in your maps however.

cobalt cosmos
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Oh so they're in there already? How do I find them?

tawdry parrot
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Under the models tab

cobalt cosmos
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Y'know... I'm kinda dumb LOL

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Thanks lol

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One more question, is it possible to "unlock" the angles for slopes? Or are they stuck being 8 directional?

tawdry parrot
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Currently it's only 8 directions. I've been begging Jason to add more but it's what we got so it's what you'll have to work with.

cobalt cosmos
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Okie dokie 👍

teal axle
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trying to get light states working but cant seem to make them work

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this is how I have it set up right now, used the metro flicker one as a reference

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am I missing somethingg?

tawdry parrot
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Did you set up a script in your scripts folder?

teal axle
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yup, its basically copied and pasted from another folder

tawdry parrot
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You picked a way more advanced type of thing to do right off that bat. But you are missing a few things

You need a script
A script in your scripts folder
A light state obj
A dynamically lit geo thing
And two color thing obs

cedar walrus
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i love g day

teal axle
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i do too

teal axle
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been messing around with the editor from the beta testing but i should be focusing on other stuff for sure 😔

tawdry parrot
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If you look in the metro area where the gangsters are standing under some chandliers, all the objs for flickering lights are their for reference until I make a tutorial on that at some point.

teal axle
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yeah just realized that, was checking the other light state near the dark hound ad so didnt see the rest of the stuff

ebon sigil
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Hey yall dumb question but how do I add furniture stuff like Tables, Desks, couches things like that?

teal axle
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thats the fun part, you make them

manic ermine
teal axle
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you either start from one sector then use the layering system to overlap another one, or just start in another layer

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all you need to know is that if you make a sector's ceiling lower than its floor you get a 3D shape

ebon sigil
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Hmm alright thank ya I’ll take a crack at it

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I did it and it actually doesn’t look that bad

cedar walrus
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is there a way to beat g day

tawdry parrot
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Not currently. Just a shitpost map rn

cedar walrus
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cool

brittle rose
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Hey everyone I’m playing around with the level editor, any tips on making good looking buildings?

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I got the inverted sector down but don’t know to to make textures that look good

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Would also like to know how I could possibly move it’s position horizontally so I can place it freely

tawdry parrot
# brittle rose Hey everyone I’m playing around with the level editor, any tips on making good l...

I should make a tutorial on how to make buildings less DOOMY. My advise is to use multiple layers and build buildings like a layered cake and also not make em so square. Each layer you wanna stack em with different textures to make em look distinct. Now some textures work well with ones that look similar. There are some brick textures that share similar colors and stuff that blend well with eachother where as some textures clash. It's all abnout figuring which ones don't look ugly.

brittle rose
tawdry parrot
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If ya look at this chart. Most buildings I make 3 layers, bottom, middle and top. All different but using textures that work together. Throw in a sloped edge on the top, maybe cut out some holes in the bottom will make it look way more 3d rather than looking like a cereal box.

As for an apartment interior. I would suggest with making a square room. Adding some doors and closets, maybe a window. Some furniture.

harsh mica
tawdry parrot
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It is as simple as cutting a hole.

harsh mica
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Now I think about it my question was so stupid considering I even checked Mike’s apartment to see how the window was put there

warped rain
warped rain
# warped rain will check on that, thx for helping

it was partially the problem, I just copied the text from steam guides manual for it
turns out not only were the letters capitalized but also it used those "fancy" quotation marks instead of simple ones
huge thanks for help!!

meager latch
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Fellas

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I've had a terrible thought

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How long do you think it'll take to get mods that involve other types of gooning

blissful orbit
echo oyster
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why he ourple

meager latch
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Alright, looks like they're not being sent

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Weird

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I'll do them one at a time

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Wrong chat

ebon sigil
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Is there a way to electrify things or make something shock you if you touch them?

echo oyster
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Pretty sure i saw it on a puddle in chapter 1, in the elevaror room

ebon sigil
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Ooooh

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Yep found it

cedar walrus
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im gonna make dios mansion

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oh gosh how do i make stairs😭

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should I just do a bunch of tiny sectors for stairs

shadow dew
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yeah

cedar walrus
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thanks

cloud glen
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aaaa

lament haven
#

boss im havin dis problem with my map, it shows up in the episodes menu but clickin it doesnt load the map or the chapter selection. I think the file structure is right (AcesData -> Episodes -> CustomEpisode -> CustomChapter) I made a 2nd test episode to test the process and got the same result so i musta messed something up making the chapter folder or something on the map itself but sure as gods got sandals i can't see it

#
Order = 0;
world_file_name = “Wake.txt”;``` my chapter info is just the three lines straight from the doc, Wake.txt is the exact name of the map
lament haven
#

also im not trying to upload the map or anything, im just trying to get the map to show up so i can playtest

tawdry parrot
#

hmmm, are your sure your map has a Mike thing in it?

exotic meadow
#

those who mod 💀

echo oyster
blissful orbit
harsh mica
#

How does one connect a sector inside of a reverse sector to the “outside”
Every time I do that the connection I make overlaps badly…

echo oyster
lament haven
lament haven
#

i can't post screenshots but its just Mike standing in a boxy room by himself, not colliding with anything or recessed into the floor or ceiling that i can tell

teal axle
teal axle
harsh mica
#

I'll haev to fix this thoughcursed

ebon sigil
#

Why does my light switch decal keep disappearing? I’m just trying to make a normal light switch ya turn it on light turns but the light switch decal itself keeps disappearing whenever I enter the level to test it

echo oyster
#

let's take a moment to appreciate the scale goons who allow us to make maps that don't look shit

tawdry parrot
ebon sigil
#

Just did it and it did appear thank you so much

#

Hey uh quick question if I want my level to be dark do I have to use the fog density setting?

echo oyster
#

Negative brightness offset's there too

teal axle
harsh mica
#

Maybe that’s why

#

After all it is one thing in another, having them on the same layer would be difficult to work with

ebon sigil
teal axle
#

but sometimes it works sometimes it doesnt rlly

teal axle
#

it should leave a green edge when the map cuts to another layer

tawdry parrot
teal axle
#

does it need to be pitch black to be hidden and not partially hidden?

tawdry parrot
#

If you want to hide it has to be pitch black. If it's just dark you will only be partially hidden.

teal axle
#

fair enough makes sense

median blade
#

have they added the ability to add custom entities/weapons or no?

regal dirge
#

im having some issues getting the map im making to show up in the menu

#

ive followed the instructions in the doc but i cant seem to get it to pop up

plush sinew
#

goon for scale

echo oyster
#

How could i add an after level screen, like the one in chapter 5?

manic ermine
shadow dew
bitter crater
#

finally modding, yalla

spice halo
soft surge
#

ok, where i can download the maps from the workshop?

#

i subscribe to one map but i can't find it on my pc

indigo sable
soft surge
#

ooooh i've found it!

#

uhm... why there are some missing texture?

indigo sable
#

could be an issue with the map

soft surge
#

so, how can i find the missing texture?

indigo sable
#

you can't

#

it's a problem with the actual map

soft surge
#

ah gotcha 👌

#

Man i start to love this doom map , impressive the work you made here trey

median blade
#

thats a default sky box im pretty sure
the maps still high quality though

#

might make a version of it myself

echo oyster
#

there's also one with doom textures

median blade
#

yes ik

soft surge
#

and here is System Shock, not bad!

echo oyster
median blade
echo oyster
#

uhh why would you think that

#

they did not mention that at all, they just said the map looked good

median blade
#

no idea tbh

#

I guess because the image was pointing through a window at the skybox??

echo oyster
soft surge
median blade
#

ah

#

yeah makes sense

soft surge
#

i am usually in the dirty streets of Umburgh but from that place? Is a wonderfull location

grave veldt
#

Ayy, question. Is there a way to make the editor fullscreen or at least larger? I have a high-resolution monitor so the tools themselves are very small

blissful orbit
grave veldt
#

Ah, alrighty

#

I'll try and snoop around for it

grave veldt
echo oyster
ebon sigil
#

Hey uh so how do I end my level?

manic ermine
teal axle
ebon sigil
#

Ok thanks for your help

ebon sigil
#

What’s a Meredith?

manic ermine
ebon sigil
#

Ooooh

#

Would this work?

Main()
{

EndLevel()

}

teal axle
#

with ; at the end i guess it would yeah

teal axle
#

think you can only rotate textures on floors and ceilings

tawdry parrot
#

Yeah you can't rotate wall textures...yet

teal axle
#

that and more slope angles would be life saving

#

praying 🙏

tawdry parrot
#

You and me both. But it takes time.

teal axle
#

yeah i get that

#

you can pretty much still make anything with the editor right now so

void shell
#

episodeinfo:

#

title = "RainDogs";
priority = 0;

#

chapterinfo:

#

Title = “Rain Dogs”;
Order = 0;
World_file_name = “RainDogs.txt”;

#

all there laid out nice and pretty, wrapped with a bow for ya boss @tawdry parrot

tawdry parrot
#

Can ya see if you can upload the map txt? if not just DM to me.

void shell
#

cant upload, will dm

teal axle
#

wouldnt he need the always unlocked line?

tawdry parrot
#

We got it fixed.

blissful orbit
vestal musk
#

what determines the sound of footsteps and hit particles of textures?

tawdry parrot
#

So if you want a texture to have a glass effect, you wanna save it in a glass folder

teal axle
#

does that also work for the glass effect when breaking?

#

also is there any way to have a weapon spawn with no ammo?

tawdry parrot
potent ivy
#

Is there a good texture for metal bars?

tawdry parrot
#

theres one called subars or something that's good

#

or subgate

potent ivy
#

ay thanks boss

teal axle
#

oooo cant wait to see what youre making

potent ivy
#

working on something based on the game pigface
played the new demo that came out yesterday and felt inspired

teal axle
#

no way

#

pigface's great

potent ivy
sudden glade
#

New channel 👀

vestal musk
tawdry parrot
#

That might work?

ebon sigil
#

Nevermind got it to work

compact helm
#

How i add money in my level?

blissful orbit
echo oyster
#

"don't get carried away with details" yea but antenna.

compact helm
echo oyster
#

BLOODRUST'S first room looked shit, so I updated it

potent ivy
echo oyster
#

how do i add checkpoints to my map?

#

(without adding objectives)

tawdry parrot
#

Maybe some power boxes n stuff on the walls?

echo oyster
#

ya, good idea boss

#

some wires and crap would be nice

potent ivy
echo oyster
potent ivy
#

ty

void shell
#

when i copy and paste a sector, how can i join them together so the lines between them are blue?

#

a solution is just to make the walls see through but i was wondering if there is another solution?

tawdry parrot
#

Just make a linedef over a linedef

void shell
#

line... def?

tawdry parrot
#

A line

#

called a linedef

potent ivy
#

making this level has taught me that uh
i am not very good at making kitchens

echo oyster
echo oyster
potent ivy
#

oh
yeah u right
holdon

#

old texture was being a pain in my ass so i just swapped it out
how does it look now

potent ivy
#

coolio

stark path
#

I'm trying to do elevators, I did figure out movable platform, but how do i move the elevator door as well? It doesn't have movable geometry property

vestal musk
#

How do navigation meshes work so goons can jump over obstacles and chase the player more effectively? I tried to figure it out myself, using the first episode where they can jump into windows and from/to roof as a template, but I still don't get it.

vestal musk
echo oyster
#

fallen aces level creating attire

tawdry parrot
tawdry parrot
stark path
tawdry parrot
#

Movable geo should pretty much always be inverted.

stark path
#

hmm, weird, moved the door around a few more times and now it works. maybe it didn't touch the floor good enough

meager latch
#

But in all seriousness it looks alright

#

Suggest making it a bit more 3D

#

There should be a counter top on the drawers that juts out slightly

#

and there should be some hanging drawers too

meager latch
#

Remember, it's ok to look at irl inspiration for stuff

#

so have like a stack of plates and a few cups on te counter

#

adds feelings of life

tawdry parrot
#

I got thousands and thousands of references photos I've saved over the years.

blissful orbit
#

Question, How do you set up stuff for like moving cars and such (moving geometry)

meager latch
tawdry parrot
#

Set your sectors movable geo tag. Movable geo tag should be same as your sector. Then you need two move states for when it isn't and is moving. Then your script

// Controls the train passing by at the start.
Main()
{
// Make sector .
SetMoveState(76, 78);

// Wait a while, then trigger this script again.
Wait(15);
SetMoveState(76, 77); // Reset the train.
Wait(1);
TriggerEvent(49);}
hallow wagon
#

ily aces

stark path
tawdry parrot
#

Yeah they have to touch the floor.

stark path
#

can i somehow double check that door indeed touches the floor (like maybe in editor ui or in level txt file)? it looks like it does but things still do not move 😬

echo oyster
#

yummy rat infested apples

tawdry parrot
stark path
teal axle
#

professional elevator observer

#

do they just stay in place?

stark path
#

platform is moving, things on top of it don't. sometimes platform doesn't move as well, but instead there is phantom black platform moving

i've been looking too long and going mad basically

teal axle
#

that literally happened to me the first time i tried moving geometry

#

it would work the first time on game launch, then it would refuse to work properly

stark path
#

exactly

teal axle
#

but i have no idea why that happens

stark path
#

i really expected "but then i solved everything"

teal axle
#

sadly not 😔

#

ill test some things out now that im at it

teal axle
#

it would be kinda nice to have a load recent tab

teal axle
#

yeah im not sure whats going on considering ive just made a train with no issues on my other level

past ravine
#

how exactly do i detail my rooms more for example

#

i should read the rest of the guide before asking stuff like this tbh

echo oyster
#

you can make a rectangle, than add on more vertices and move them around to get petrusions or indentations

#

you can add some windows and doors too

#

than add some furniture using inverted sectors

#

and some props and decals too

past ravine
#

im just experimenting rn

#

to get fundamentals down

past ravine
echo oyster
past ravine
vestal musk
#

What do t/b and l/r mean in cutting tool? I'll assume Top/Bottom and Left/Right but I still don't understand how they differ

#

I'm probably blind but it's like they're doing the same thing

teal axle
#

the lines supporting the cut sector either go top to bottom or left to right depending on what you select

past ravine
#

sounds good

past ravine
#

im pretty clueless

echo oyster
past ravine
#

ty

#

ill check it out

#

OHHHH

#

SO THATS HOW IT WORKS

compact helm
past ravine
#

how do i turn a thing into mike?

#

im clicking on the mike thing type

teal axle
#

close that window

past ravine
#

oh shit ty

#

LOL

teal axle
#

ik lmao

past ravine
#

you click on the smaller windows x ok

tawdry parrot
echo oyster
#

I'd be nice to have a big palooka with halfed health for custom levels. Using the current version in any interesting way is really difficult, as fighting him is just tedious

#

Not sure if there's a way to do that currently tho

knotty rock
#

anybody know how to even do something in fallen aces level editor

#

i dont know what to do from the starting point

knotty rock
#

ty

tawdry parrot
verbal shoal
#

how do I even spawn mike in?

tawdry parrot
#

Things>Mike

verbal shoal
#

yeah but when I load into my map, the map doesn't load in and shows me a black screen

tawdry parrot
#

You have to make sure you have a sector that he is in. Can't place him in a blank map. Also the sector has to be thee right size.

verbal shoal
#

yeah he's on solid ground

#

is there a certain size that I need to spawn into the map?

tawdry parrot
#

I needs to be bigger than his hit box.

#

If the rooms height is too small it prob look weird.

verbal shoal
#

oh fuck I just realised you are john fallen aces 💀

#

the developer I mean

tawdry parrot
#

Placing Mike is simple as this.

verbal shoal
#

just realised that I never actually saved the level before testing...

#

can't believe I goofed up in front of the developer of Fallen Aces 😭🥀

void shell
echo oyster
#

Seeing how people play the thing would help a ton with balancing and future level design

void shell
echo oyster
void shell
echo oyster
#

One or two enemies got removed on easier diffs

void shell
void shell
#

is there anyway to see the coordinates in the editor?

#

i want to place something down but it must be semmetrical

teal axle
#

i dont think so

#

but you can check edge lengths

teal axle
stark path
echo oyster
#

that's literally how you make an inverted sector

#

if it doesn't work you must have fucked something up

teal axle
#

not much to fuck up when its a cube i guess

jovial shoal
#

S

vestal musk
#

There is also a button that instantly swaps the height of the ceiling and floor, so you can make an inverted sector in one click.

ebon sigil
#

What the hell is the name of that like hay texture that’s used in opened boxes?

ebon sigil
#

Thank you

teal axle
#

is there any function to make something unusable after use?

next stream
#

Hey Im trying to make a simple room but something that keeps happening thats annoying is I click ona thing I've added, try to move it, and stuck in a limbo where I can't unselect the movement box in the options

#

does anyone have any tips

next stream
#

Also how do I just delete objects?

#

I feel really dumb having to undo everything just the fix the sector

sage summit
#

del key

next stream
#

Really?

#

I tried that and it didnt work...

#

Also how do I make a ceiling texture be seen on both sides?

next stream
#

Also can you some how auto size the textures?

#

Been trying to change this texture to fit but its been not sizing correctly.

teal axle
#

selecting a face and pressing stretch should work, otherwise youll have to set the scale manually

#

if you got one face with the right scale you can also make all your selections the same scale with the auto align one

#

just make sure you select from left to right with the one scaled first

teal axle
next stream
#

Trying to make a desk model

next stream
next stream
#

Made a little level but I can't seem to save it correctly

#

does anyone know how to turn it into a actual level the guide kinda tells me but not sure

next stream
#

Is it the save data is put wrong in the direct I put on AceEd?

#

like I have no clue what Im doing wrong

teal axle
#

check how the other levels are set up, youuu need a chapter info file

#

i would actually recommend making another episode folder just for your maps

teal axle
vestal musk
#

So every time you're done interacting and editing something, just hit ~

tawdry parrot
echo oyster
#

(yes that's why bloodrust part 2 still hasn't started development yet)

viscid tinsel
#

tempted to do a joke a certain bot won't like

echo oyster
#

dumbass shitass bot is too stupid to get it

viscid tinsel
#

i hope these two end up living a beautiful afterlife together once they're fucking dead as totally fully platonic friends who were roommates

#

is that clear

echo oyster
#

yes

viscid tinsel
#

yay

echo oyster
#

i sure hope that they get a good rest on that bed over there

viscid tinsel
#

they should longingly hold hands

echo oyster
#

how platonic

#

anyway guess I'll include these folks in all my custom levels from this point on

viscid tinsel
#

YAYYYYY

echo oyster
#

so ya can keep tracks on their friendship

hallow wagon
echo oyster
#

Touched up Malone's office

echo oyster
echo oyster
#

dynamic shadows are cool

severe birch
#

hell yea brotha

tawdry parrot
#

Knew ya could do it!

grave veldt
#

Hey all- I’ve been following the guide that’s pinned but, no matter what I do, I can’t get my episode/map to show up in the menu so it can be loaded

#

My file structure looks correct and as far as I’m aware I saved the map and filled out the episodeinfo and chapterinfo, so I’m not sure what I’m doing wrong. Should I send a screenshot of my file directory?

teal axle
#

dont think it wont let you post screenshots without a role, but you can post the text itself

grave veldt
#

Ah shoot, you’re right

indigo sable
#

An issue someone had in the past was that the quotes (") in their episodeInfo.txt file were unicode quotes and not normal ones

#

Maybe double check that

#

i.e. if the start and end quotes don't look the same, you have unicode quotes

manic ermine
#

finally finished my first level yipee

manic ermine
#

I think I'm good for now. Thanks for the offer though!

#

ah mb

#

ty!

teal axle
#

to smooth out the lighting i guess, if you check any dynamic light you can actually see the steps

#

if you put it to one it'll almost act as a spotlight

vestal musk
#

I encountered a very strange error - when interacting with a note on my custom level, the first page (with the title) is correct, but the second one for some reason is from another note. I rechecked all the brackets and quotes and everything seems to be correct, I don't understand what's going on.🤔 🤷

vestal musk
#

Also, when trying to add new sprites, at step

2: Navigate to the "New Sprites Before Packing" folder and click on it, then click "confirm"
I get an error

___________________________________________
############################################################################################
ERROR in action number 1
of  Step Event0 for object obj_fileBrowser:
local variable _selectedItem(100197) not set before reading it.
at gml_Script_anon@5628@gml_Object_obj_controller_Create_0
############################################################################################
gml_Script_anon@5628@gml_Object_obj_controller_Create_0 (line -1)
gml_Script_anon@365@Event@scr_eventSystem
gml_Script_anon@6593@gml_Object_obj_fileBrowser_Create_0
gml_Script_anon@3073@anon@2367@gml_Object_obj_fileBrowser_Create_0
gml_Object_obj_fileBrowser_Step_0

and Sprite Packer crashes

teal axle
#

make sure to select the folder itself

#

if you press confirm inside of said folder it somehow crashes

echo oyster
#

I improved at this editor thing a lot, damn

tawdry parrot
teal axle
#

trey how long did the g-day map take you

tawdry parrot
#

Like a day.

teal axle
#

damn

vestal musk
#

What does the line "Parameters" mean in the Script thing?

vestal musk
shadow dew
#

so if you put something like 24 in the parameters field and then have the first line of the function look like Main("foo") then if you use foo somewhere then it'll be the same as using 24

teal axle
#

have either a NotePickup or a NoteDecal thing, make it usable then make a new event on use

#

make another thing this time being a Note, and set up the event

#

for the path you need a Notes folder in your map's folder with a .txt in it, check any chapter's notes and use it as a template kinda

echo oyster
frank flicker
hallow wagon
#

Screw you! I'm gonna go play Minecraft.

compact helm
#

I dont rember how add text to the notes
[19:25]
Because i want to post my first map

meager latch
#

I'm going to try and make a basic house as my first map

#

but sadly it'll take a bit, my laptop keeps shitting itself

#

I'll share some drawings of it soon

meager latch
#

I do want to turn it either into a defensive map or a house that the player can just rampage through

compact helm
stark path
#

is it possible to make door usable after some event is triggered?

echo oyster
stark path
# echo oyster closest thing to that is locking the door by default and then having it unlock o...

what i'm trying to solve:

i have two doors, one behind another

the first one is a sliding door that is not usable and opens on event

the second one is a regular door, that you can open

the issue is that when i look at the first door, i see outline of the second one behind it and i am able to open it, which looks weird

so i thought i'll just make second door not usable (so i don't see the outline) and then make it usable again on the same event that opens the first door

#

but maybe there is a different way to achieve that?

echo oyster
stark path
#

yeeah, i know 😞
thanks

#

different question - can i make the key that doesn't have this 'twinkle' sound? (i don't know how to describe the sound, i speak no english, but you guys get it)

echo oyster
#

well at least none them i am aware of

stark path
#

okay, ty

echo oyster
#

Staircase two

vestal musk
#

I don't understand how exactly waypoints work. Sometimes goons follow them and sometimes they completely ignore them and I can't see the pattern.

teal axle
#

how are you setting them up?

tawdry parrot
vestal musk
# teal axle how are you setting them up?

I put one at the end of the route and one right on the goon that I want to make a patrolman and set them to "Reset". I put 1-2 points between them to adjust the path and set them to "Wait" or "Nothing".
And some goons walk along their paths and everything is fine, but some just standing still and I don't understand what they need

tawdry parrot
#

It's advisable that each goon has his own seperate patrol path rather than sharing the same route because they will bump into eachother. You want to have a reset point and start and finish and your waits or nothings waypoints along the way sharing the same tag you want the goon to follow.

tawdry parrot
#

I don't have the ability to do that.

echo oyster
#

Hey uhh, what is the parent tag of a point light used for?

teal axle
#

i know its not useful since i have no idea but i only have seen it used with light states

echo oyster
#

how was it used with light states?

teal axle
#

a point light parented to a light state, but i haven't yet figured out how to make them work

echo oyster
#

Fro mwhat I've seen they are used in light states, but I have idea why the thing is used instead of the color just being selected directly in the light state

vestal musk
#

And the second guess is that a simpler method was added later.

echo oyster
#

yea i think i like that

meager latch
marble crane
#

It's nice the editor has a -X value. good for testing/bebugging.

soft surge
#

ok, need some help, i lost the link for how importing props in FA, in my case just some food, how can i install my food pack in the apposit folder?

echo oyster
frank crown
#

Hey I'm trying to make a map for the first time, is there no way to delete something other than the undo button? I cant find out how

echo oyster
frank crown
frank crown
#

Would make things a million times easier

echo oyster
frank crown
#

Oh okay thank you

#

Being a huge help, W mans

echo oyster
#

checking the "y axis controls height option" makes it so you can also control the thing's height

frank crown
#

ah okay that makes things easier

#

Is there no prop for just like a bed or something? I'm assuming I'd have to make that myself

frank crown
#

alr

frank crown
echo oyster
#

it flips the sector inside out, so the walls are visible from the outside and not visible from the inside

frank crown
#

oh ok

echo oyster
#

very useful for rooms with many levels

frank crown
echo oyster
frank crown
#

Oh ok

vestal musk
# frank crown Ok so how do I do this? Can't figure it out on my own

Normal sectors are like rooms. Inverted sectors are chunks of objects, cubes from which you build the environment.
To make an inverted sector, its floor must be higher than its ceiling.
You can simply drag the floor above the ceiling in 3D mode, set the height in numbers manually or click 🔃 button in the window with parameters, which opens if you right-click the sector.
Anyway, here is a basic guide from the developer
https://youtu.be/tMco6ol2Ewc

frank crown
#

@echo oyster Is there a way to unlock and lock your mouse in 3d mode?

frank crown
#

Ok thanks

stark path
#

how do i rotate texture of the floor?

'rotation' option in the bar doesn't seem to be doing anything.

when i try to set the angle via 'angle' texture property, it doesn't let me set the value accurately - angle changes with some random step 🤔

am i missing something?

#

i mean, i can open the level via text editor and set whatever i want, but i hope that's not the only option and i just haven't notice some very obvious way to rotate things 😬

#

actually, maybe im asking the wrong question

i have rotated inverted sector and i want to align floor texture with it. how do i do that?

vestal musk
#

How to make a decal from a custom sprite?

teal axle
#

check the guide, there's a section for that

teal axle
stark path
#

i have so many boxes to rotate

vestal musk
teal axle
#

check AcesData\decals.txt as reference

#

i made a new entry at the bottom, though i'm not sure if that's the right way to do it

ebon sigil
#

Hey uh this is most likely a dumb question that’s most likely been answered before but how the hell do I add objectives to my level?

teal axle
#

if you don't know how to do something you can take a look through the chapter's scripts

#

seems it is AddObjective("your_objective", 0, 1); to add one (although i'm not sure what the variables are for) and CompleteObjective("your_objective"); to complete it

#

im not sure if it can be done through the editor itself tho

ebon sigil
#

I’ll give it a try and report back

gray marten
#

When will they add the ability to import custom models 🙏😔

ebon sigil
#

Yep I got it to work thank you

soft surge
#

ok, i was reading the SDK Documentation Basics, but i've notice there is no info about making custom items to be added in Fallen Aces

#

let say i want put a waffle in a specific folder

#

ok i've found the folder AcesData and the text file consumable

#

an example

actor SmallCheese 18008 { type = "Prop"; sprites = "SmallCheese"; icon = "iconb_cheese"; inventoryIcon = "Inventory Icon - Small Cheese"; effectSet = 6; maxStackCount = 3; category = "Food"; projectilesCanDamage = true; breakable = true; collideWithCharacters = false; lunchboxable = true; pickupType = "Consumable"; consumable_statusEffects = 3; consumable_useVerb = "Pickup"; consumable_holdVerb = "Eat"; consumable_inventoryIcon = "Inventory Icon - Small Cheese"; }

#

how can i apply these values and so to include the icon of the food i drew?

soft surge
#

i should convert the pictures in blender as .fbx o .obj files?

vestal musk
#

I checked right now and was able to add your pancakes to the game.

vestal musk
#

Unfortunately, I don’t have the rights to attach screenshots

#

Anyway
follow the instructions from the SDK create three sprites for your item - one is how it will look while it is on the map, the second is how it will look in the hand and the third is how it will be displayed in the inventory. Then copy the text that you attached above with the replacement of variables.

#

actor SmallCheese Pancakes 18008 random numbers
Here, instead of cheese, there should be the name of your object.

#

And instead of the original number, any number that does not copy the prop numbers from the original.

soft surge
#

send me a DM so i can see it

vestal musk
#

Instead of

sprites = "SmallCheese";
icon = "iconb_cheese";
inventoryIcon = "Inventory Icon - Small Cheese";
there should be png names from the file you made of course

soft surge
#

i see, i shall do some edits for each name in the proper folder

#

right now the picture is just named Fallen Aces Waffle

vestal musk
#

and to make it work for everyone and not just you, i think you should make a separate text file and put it in your mod. Directories with pictures and scripts etc. should be as if your mod was a separate game and should copy directories from the game

#

I haven't posted any mods yet so this is just a guess but I think it should work I think

soft surge
#

i see 🤔

#

let see if my dumb poo brain will be able to do it 😂

vestal musk
#

Where are the POV weapon sprites stored? Or is this not a moddable part yet?

gray marten
gray marten
soft surge
#

turkey leg included!

gray marten
#

Tho that raises the question of how you would post it to the workshop 🤔

#

So others can check it out ofc

soft surge
gray marten
soft surge
#

i see 🤔

tawdry parrot
#

What, no? just upload the scripts.

gray marten
soft surge
# tawdry parrot What, no? just upload the scripts.

So like this?

actor Waffle 18009 { type = "Prop"; sprites = "Waffle"; icon = "iconb_Waffle"; inventoryIcon = "Inventory Icon - Waffle"; effectSet = 6; maxStackCount = 3; category = "Food"; projectilesCanDamage = true; breakable = true; collideWithCharacters = false; lunchboxable = true; pickupType = "Consumable"; consumable_statusEffects = 3; consumable_useVerb = "Pickup"; consumable_holdVerb = "Eat"; consumable_inventoryIcon = "Inventory Icon - Waffle"; }

vestal musk
#

@tawdry parrot where are the pov weapon sprites stored? Or is this part not moddable yet?

tawdry parrot
#

Not moddable

stark path
#

i'm changing volume in audio player object from 2 to 20 and it doesn't look like anything changes

it's a 3d sound (independent ambience), i'm standing right next to the source. Min distance is set to 5, max - to 8

any ideas what could be wrong?

echo oyster
stark path
#

if i open aces mod manager, i get 'workshop query failed, steam may not be running', what do i do? i've never used workshop before

stark path
#

nice, i can at least post links

teal axle
#

really hoping you have a part two planned or something 👀

#

i kinda got the vibes i get when playing a game from remedy, if that makes any sense lol

stark path
stark path
teal axle
#

also glad you've found out how to fix the elevator thingie

stark path
#

i mean

it doesn't move 😀

#

that's what we call a fix

teal axle
#

ooooh waait

#

gotta see how it works

stark path
#

it's just a box with doors and script that finishes the level

so no moving parts there

unlike in the ✨ vent ✨

#

but actually there is nothing more than a room where you go to sleep

it says so in the description

teal axle
#

yeah i actually went to sleep it was nice

stark path
#

2 second level speedrun

teal axle
#

literally 😭

stark path
#

any%

teal axle
#

i'll refrain from spoiling anything, people gotta play it blind

echo oyster
stark path
stark path
stark path
#

hmmm, how do i update the mod?

do i just load .acesmod file and then just press submit again?

oh, nevermind, i was asking cause i had some issues in mod uploader but retry helped, sry

echo oyster
#

i got bored and made a slot machine

stark path
#

wait, it's manually done from inverted sector? with the slopes and shit?

damn, okay

echo oyster
#

just cut a cube a bunch of times

#

i feel like i might use it for a future level

#

got a cool ass idea

stark path
#

well, when it's easy AND looks cool - that's the best one

echo oyster
#

only used two layers for it

#

one layer is used only for the little thing on top of the lever

#

most important part of making pretty much anything in the editor is having a reference, this is what i loosely based my machine off

echo oyster
gray marten
#

Is there a way to go full screen with the mod manager???

echo oyster
vestal musk
#

Trying to figure out the Steam Workshop. How can I update a mod I've already uploaded?

echo oyster
tawdry parrot
echo oyster
echo oyster
#

there's a load button in the uploader, use that

#

then just put the new version of your mod in the directory section

#

then save and publish

vestal musk
#

Thanks!

#

Hmm. That's weird.
I privately uploaded my unfinished level to see how the workshop works. I subscribed to it and it's not in the list of Workshop mods in the game. I can't figure out where I went wrong yet. 🤔

echo oyster
vestal musk
#

At first I thought the problem was that I forgot to put the episode in the Episodes folder and it was just in the mod's root folder, that's the only way it works when not in the Workshop.
I fixed it and re-uploaded and it still doesn't show up.

#

Oh wait, I think I get it.

patent mossBOT
#

Get what, huh? Got a question or you just talkin' to hear yourself speak?

vestal musk
#

The Episodes folder should contain the entire episode, not just a chapter from it.

#

I'm just writing what I did wrong in case there's another idiot here who did the same thing.

echo oyster
#

i mean in the folder inside the episodes folder

vestal musk
#

I'm just confused by all this recursion

echo oyster
#

don't worry, you'll get used to it

stark path
#

i have a couple of questions about scripts:

  • if i pass some parameter to the script, can i use it to name a world variable? Like let's say i pass tag 10 to the function, can i somehow make it a world variable "beepboop_10"?
  • is there a function to generate random number? or maybe a way to get time? (current time, or time since game start, anything)
  • in terms of controlling the logic flow, there is no loops right? only branching via IF ?
  • in terms of math operations i think i saw Add function. Is any other math supported?
stark path
#

do you have to have a role to put reactions on messages? i wanna put hearts and fires but i cant

median mason
#

You can also add & to the start of strings to explicitly say "this is a string"
EG:

Main()
{
    SetProfileFlag("&level4_got_falcon", 1);
}
stark path
#

very nice and also
very cool

#

soon I will return with more questions

marble crane
#

I played ''under the weather'' saving delilah a second time. at some point it would be nice nice to replace her sprites/name with a different hostage or a heavy safe sprite (that cannot be opened) for a mission exfitration objective.

#

The idea of mike going on a classic damsel in distress mission needing to save more than one hostage seems fun. putting them in nighwave's meredith car for safety (or just a safe room with nightwave sniping from the window for instance)

#

needing both hand to carry a ''payload'' forces you to play more carefull. gives more kick to scripted goon backup's for sure😁

stark path
# stark path soon I will return with more questions
  1. can i change object propery from script? for example: change texture offset, decal rotation, inverted section rotation (i think movable geo only allows you to move, not to rotate)
  2. can you spawn goons/npcs/props from script without placing them on the map in the editor?
  3. a bit confused about '&' thing: when i set a world variable i don't need it but when i set profile flag i do? in both cases they seem to be just string names
#

wait i have even more (not about scripts though)

  • is there a way to add dialogue lines ? like sound and subtitle, or just subtitle
  • when i download a mod, can i see actual txt with level definition and open it in editor? or all the magic and secrets remain hidden (maybe as they should be)?
tawdry parrot
#

All the subtitles are handled with txt files. Look in the subtitles folder for examples used in games.

stark path
#

i see now, thank you mr Aces. so it's not necessary to have actual voice line to be able to show subtitles?
but also - is it *possible * to add some custom sound instead of voice line?

tawdry parrot
#

Adding custom sounds is as easy as putting them in an external folder. That is explained in the steam guide.

stark path
#

i don't know why i thought adding voice lines would be any different from adding any sfx or ambience

#

thanks!

teal axle
#

open them or not that's up to you catsup

stark path
#

love it, very cool

teal axle
#

what im not sure of is how the game plays the subtitles along with the dialogue

floral mauve
#

hey

#

tryin to make a dumb horror map help me pls

teal axle
#

what you need

stark path
# teal axle what im not sure of is how the game plays the subtitles along with the dialogue

maybe something like

SpeakDialogue(....); - to play the subtitle
TriggerEvent(...); - trigger some event

and then make audio player instance to play sound on this event

but i haven't tried that (also i thought that 'speakDialog' would require some information about what sound to play, but i guess that's not the case)


but i think in official maps it's just SpeakDialogue(....); and it's enough

floral mauve
# teal axle what you need

alright man i got inspired by a comment on a workshop mod that replaces all npcs in episode 1 with big pallookas and now im inspired to make the big palloka.exe's labryinth

#

i kinda just want to make a big maze and the player has to press 4 buttons to press 4 doors i guess

#

theres a lotta big palookas everywhere and the player has no weapon

#

help

#

oh yeah also i wanna figure out how to make notes

teal axle
floral mauve
#

forgot to mention that

teal axle
#

only pity is that we're gonna end up with 5000 audio players lmao

teal axle