#UNSTRUCTURE | Griefing Simulator
1 messages · Page 3 of 1
@updates
PRE-RELEASE V2
An early version has been released for testing.
Maintenance is over, with the server being made public.
Last minute changes include, removal of the UNSTRUCTURE bot.
Content updates are to be added later, as this is to test the server and new features (which there are a lot of.)
Thank you guys.
Happy griefing!
@stoic solstice
Misclick, 2000 messages though!
we're a very chatty community
and i update a lot
what is griefing without a bit of music?
UNSTRUCTURE [RELEASE (V1)]
Ah, this is a time that no one has ever expected.
Information of the actual release of UNSTRUCTURE.
With the release of the latest major update (PRE-RELEASE (V2)), I immediately began work on the final updates.
I will admit, it was rushed, and many things are "makeshift coded". However, this is all going to change.
With this update, everything will be getting remastered. This ranges from personal plots to the experience formula from exploding blocks.
Don't forget, a lot of new features and content too!
Here is a sneak peak of the latest feature, and you can get a quick peak of the new polished quality I am bringing with me!
I hope you guys like music! (Ignore the debug messages in the background.)
More information will be given as more is developed, thank you guys!
I will hopefully see you playing this update around December, 2024!
@updates
An early gift, from me to you,
Awh, how kind of me. I have gifted you guys the music box yonks before the real update release.
You can now use /music to toggle music on/off, as well as select certain songs and add other songs to the queue.
Join now and give it a spin, feedback is vastly appreciated!
UNSTRUCTURE.MINEHUT.GG
currently testing with ways to make plots bigger for players.
at the moment, each plot is restricted to 31x31 due to structure block limitations.
@updates
Yet again, another teensy weensy content update!
As I am making the next big update (official release!), I am also giving you guys tasters on what's in store for you.
I have just added a new collection, (only containing three skins!), but they are something different.
Introducing to you, the SPIDER, CREEPER, AND VILLAGER tnt skins!!
You can unlock these via common boxes.
Join now and start throwing them around.
UNSTRUCTURE.MINEHUT.GG
we are now on the Minehut wiki, check it out!
https://minehut.wiki.gg/wiki/Servers/UNSTRUCTURE
a quick teaser of a very very primal/early stage of blueprints coming in the next big update, thoughts?
introducing, the blueprint.
one of the weirdest bugs i have encountered yet...
@updates
:blueprint: BLUEPRINTS [Coming in update RELEASE (V1.0.0)]
Now this is fancy, and has taken me many days to try and code.
I have never made anything like this before, so my apologies if it isn't as advanced as other servers!
An instant way to create your wildest dreams just to blow them to smithereens!
You can unlock multiple blueprints within crates, from old style village houses to funky creations you can make it yours!
Give me feedback, let me know what you guys think to this feature.
its interesting
have you tried just overlaying one large block around it ?
its not super visible
Very satisfying
I made a somewhat similar system not too long ago, I used display blocks for the green/red placing area
Probably simpler cus only need to teleport it
Xool
i literally hadn't though about that, thanks!
i was thinking of another system for it potentially.
an outline (either green or red, depending on placeability) using particles of the structure size and then once placed blocks randomly place creating almost a building style effect?
what do you mean?
Glow effect
the potion? OH. you mean apply the effect to the display entity and have the display entity block as air?
Ye
hey, attempting your thing now but i cannot seem to have either air or barrier displaying for no texture without the glow disappearing. i'm using glass instead atm
i feel like that looks better regardless what do you think? I'm not sure how its done I just know I've seen invisible glowing walls 🤷
i think i'd personally rather have no texture showing, although the dark glass shows it's a placement hologram so? idk
yeah no texture would undoubtedly be better possibly browse SkUnity I believe I saw it done in there
the head of shulkers can't be made invisible
I used lime and red stained glass on my server, looks good in my opinion
you can use slimes with glowing
but that's bad you should just use a display entity
could use falling blocks
i dont think there is a reason to use falling blocks over display entities anymore
i'll literally removing all falling blocks from unstructure and replacing them with display entities (i.e the blocks that are exploded and fly off.). the fun thing about that is that i can add physics to them as well just like the TNT!
hey, if you need any inspiration for physics effects, i had those demos
also, nice, that was the 2048th post
i'm just going to use unstructure's built-in utils that i use for the throwing effect
rookie numbers to say this post is just over a year old
we did get it on starboard the other day however
💪🏼 thank you!
@updates
:blueprint: BLUEPRINTS
Ah, a quick way to make a masterpiece just to blow to smithereens.
I can finally say, blueprints is complete. I have polished out several issues with blueprints and changed various features.
I have never made anything like this previously, so my apologies if there are any bugs or if it isn't as advanced as other servers.
This feature alone has taken me several days to code and I have learnt a lot whilst doing it.
You can unlock blueprints via crates, quests, and more.
Please give me feedback on blueprints, let me know what you guys want!
⏱️ RELEASE:
RELEASE [v1.0.0]
An ETA for
RELEASE [v1.0.0] update has not yet been decided. It will be announced once the update is near completion.
plot's new help (GUI) vs old help (message), thoughts?
The glass looks a bit awkward.
Maybe retexture it with the server resource pack?
Or use a random block and retexture it to create a clean border, if that's possible.
the glass looks fine
the glass follows the basic GUI style, if you see others on the server you'll know what i mean
Sorry, I was talking about the blueprint.
oh sorry! the glass could not be retextured unfortunately due to the system the hologram itself uses. i'd have to make it an itemtype with custom model data, which also means a bunch more maths than already used. i have made the actual blocks of the structure ever so slightly smaller so there isn't any glitching/clashing of textures.
i'm here for my random non-periodical visit, what's new
just further leaks for the next big update, ermmm... other than that not much. few bugs fixes
RELEASE [v1.0.0]
A lot is changing, with recoding the server from the ground up.
Players will notice a new on-join system to set up their account, with multiple options to customise your gameplay.
Here is a small preview of how everything will go, what're your thoughts?
It’s a LOT of text really fast but I think it looks nice.
majority of the text is useless yap
If you could remove some might be nice
Cause fact it covers title is a lil funky although ik that’s also just cause of your scale
i always dev with biggest scale to ensure everything fits on screen
1 seconds
i think u can do something in line to make it so if the number is 1 it uses "second" and everything else uses seconds
at least in java ik u can idk abt skripy
Idk about Java but yeah you could do that too with skript, & if it is 1 second then it will just appear as second instead of seconds. Just remove a second from a variable or whatever, such as:
if {secondindictator} => 1 second:
remove 1 second from {secondindictator}```
I think I did that right.
Anyways this is a pretty cool game
pretty explosive if I say so
This is bad 😭
no no i know it is just an example
that's so laggy though. the system i used was:
set {_num} to 3
loop 3 times:
broadcast "%{_num}% remaining..."
remove 1 from {_num}
wait 1 second
Yeah I know, it was just an example. Oh okay, to display it easier, just set {_num} to 3 seconds.
eh?
Put seconds after the number in skript
set {_num} to 3 seconds and remove 3 seconds from {_num}
unstructure resource pack on the lobby:
lmao
Due to the lack of invincible ducks, I am shutting down this server. /j
adding duck tnt skin
yay
yayy
❔ QUESTION!
As I am making this server for you guys and your entertainment, please tell me...
As a part of the next update, would you like TNTs to be both throwable & placeable or would you like them to stay the same? At the moment, TNT is only throwable.
If TNT is placeable it will place the TNT as your TNT skin, exploding your placed TNT would either happen via exploding it with a TNT or right-clicking on the TNT. You would be able place a maximum of 5 (five) TNTs at one time.
1️⃣ = Update the TNT, let us place it!
2️⃣ = Keep the TNT the same!
tnt has been redesigned, thoughts?
funky = stands out
stands out = recognised
🤷 I just personally dont like how in lore it looks like it touches lower text.
but its personal preference everything else is 10/10 imo its clean and understandable
yeah, that does bother me. i can never use underline in chat messages
@updates
❕SERVER EXPIRED
A short notice for you guys just to let you know of some changes!
The server has expired and won't be renewed due to the lack of support.
I am currently working on the next big update which is content packed, with new additions to content too. a full changelog can be found with the next announcement. Upon releasing the next update I will fund for standard plan once again, however expect this around mid-late December.
What does this mean?
UNSTRUCTURE will now run on free plan (4hrs uptime a day, 10 maximum player count & 1GB of RAM.) My apologies for this, but I simply do not have the funding for this at the moment.
If you wish to support my development, the community and the server please donate here:
🔗 https://unstructure.tebex.io/
Thank you,
My apologies for any inconvenience!
vcyj
tragic 😔
extremely
at least i know the server will cope on 1GB, i develop on the test server with 1GB for scenarios like this
many new tools will be coming your way!
TNT, now placeable!
I have been hard at work introducing new and funky features to UNSTRUCTURE's new update.
Here is a quick preview of the reworked TNT.
TNT is throwable (like normal) but now it can be placeable too.
As shown in the preview, if you're using a TNT skin the TNT will place as the TNT skin.
Don't worry, I never forget about security. Only you can break, or explode, your placed TNT.
This is a demostartion of the new feature and has not been fully polished, please ignore any glitches/faults within the video. This video was recorded on my laptop, which explains the small amounts of lag/slowness within the video.
You can ignite this placed TNT in multiple ways;
- Use the new "Flint and Steel" tool,
- Cause an explosion which will trigger the explosion chain!
Until we meet again!
vcyj
@everyone
RETIREMENT
Hello, It's bad news guys.
I have decided to retire the "UNSTRUCTURE" project.
My motivation has fallen to an all time low, and I have been working on this project for many years. I believe it's time to search for a new project. Don't be scared, this doesn't mean it's the end of UNSTRUCTURE.
I will more than likely pick the server up again in a month or two, just for now... the player count isn't reaching the desired count nor do I have many people cheering me on. I am personally not happy with the direction of UNSTRUCTURE at the moment so during this time of which I am halting development I will be rethinking the gameplay, mode, and more to create the best destruction server you can dream of.
Thank you guys,
my DMs are open!
vcyj
rip
It may be a retirement of this project (for the following months), but it's the birth/reboot of another project. I will be looking at potentially starting up my simplyMining project again #1206929652652834866.
who could have thought
wdym?