#UNSTRUCTURE | Griefing Simulator
1 messages · Page 2 of 1
@weary plank UNSTRUCTURE but in Comic Sans
goofy ahh unstructure
what sentence
the one that starts with goofy
Why isn't this the best server on Minehunt
Like Everytime I join a random SERVER IT'S A BOX SERVER OR LIFESTEAL IM TIRED OF THOOSE SERVER
ITS PRIVATE SERVER DONT YOU UNDERSTAND
@weary plank do u agree unstructure is private server but it will open
yes. UNSTRUCTURE will be opened to the public eventually
ayo looking quite good icl
(i hid my server list so its only minehut and my servers)
How big is your monitor 💀
The typing area is so big
fellow vencord user
I was using 2560x1440 lol
big ol monitor
actually you'd be useful for testing
🏗️ HIRING: Volunteer Builders
Hey! UNSTRUCTURE is once again hiring for volunteer builders to speed up the process of release.
Requirements? We don't have many requirements, apart from being committed to the build & act professional when using UNSTRUCTURE services. You must also be a fairly good builder, with proof (portfolio, etc.).
Are you interested or know someone that may be, shoot me a DM containing the proof and your Minecraft IGN.
that was a joke, well 5 years to this day is anyway.
this server is the GTA6 of minehut lol
pov: me trying to be organised and build a spawn.
CAMPFYRE NETWORK
Hello, I'm doing big things...
UNSTRUCTURE is now a part of CAMPFYRE NETWORK!
As CAMPFYRE is founded by myself, I am aiming to make things more simple and merge discord servers.
Would you rather,
1️⃣: Have multiple discord servers dedicated to the Minecraft server (i.e separate servers for CAMPFYRE, UNSTRUCTURE, etc.)
2️⃣: Have everything in one server with a bot command /server [servername] to view which channels you'd like to browse for that specific server.
W unstructure because of this
W duck
@weary plank
dang i can't find that
??
Hold the emoji @weary plank
wdym
Hold sparkles emoji
@weary plank is there a release or open beta date yet?
no eta @woeful basin
I'm doing some work on the server tonight, will possibly let you guys know of an update
@weary plank
false, not real
true
me: going to work on unstructure for once
minehut: nuh uh
rare footage of unstructure sunset
name checks out: I don't see any structures in the picture
personal building plots??
how do you put plots in server?
i'm using skript & structure blocks
not plotsquared?
nono
plotsquared is decent, however i like full access & incorporation into the rest of the server
THE NEW UNSTRUCTURE
We're introducing, plots!
Upon joining, every user is granted a 4x4 chunk plot. It's yours to customise!!
🔨 BUILDING: Create your own structures, then blow them to smithereens! Worried about your progress being reversed? Don't! With plots, you can manually save your builds.
🤝 PLAYER VISITING: Having a party? I'll come and blow it up! You can open up your plot for players to visit, even whilst you're offline!
🗺️ NOT ENOUGH SPACE? Due to Minecraft's limitations, each personal plot is limited to 4x4 chunks. [For now each player is limited to one plot.]. You can also build in the big open world, however there is no guarantee of your build being saved.
nvm no jar for it
W react to this message
unstructure remastered will be good ty
wdym by secure? I'm using it, it works well
dev compiled it for me from GitHub
how do you even compile
source code available
TNT has had minor changes to the design of text, thoughts?
Best
Do you guys want the option to place TNT as shown in this video or strictly to throw TNT? (Left-Click to throw, Right-Click to place.)
⚠️ [NOTICE]: I am aware of the tall grass not rebuilding correctly and I am working on a fix.
its good
but i am currently busy on testing new event
what?
new gamemode of current event
???
I think that looks really good. Although I feel like the explosion needs more "umphf" to it to make it more satisfying. stuff like some block breaking particles on a nearby-exploded blocks, maybe a bit of smoke/cloud particles that shoot away from it
I assume you're using block displays for the rolling tnt? if so, maybe you could add a translation of like -2 y right before the explosion occurs to prevent the tnt from disappearing in the air
unfortunately, i'm not using block displays for the rolling TNT. I can't seem to get the roll correctly without the size changing significantly.
is this made through skript or java?
yeah, pretty much the way it is now without the clippyness. it's currently an armor stand
i've been messing with display entities for several weeks now and i still dont understand the quaternions very well lol
but i did find you cannot exceed an overall value of the quaternion that exceeds 1 or -1
this one using display entities
and it's impossible to do full rotations in a left or right rotation, so you have to split up the process to 3-4 steps
another attempt
how did you make custom effect command
functions
ohh
are you doing it all in one rotation event or several steps?
that iirc was one rotation constantly. i don't have the original code for that
actually lemme search
this code results in this video
set display item of {_id} to {_i}
set display scale of {_id} to vector(0.5,0.5,0.5)
wait 1 tick
set interpolation duration of {_id} to 40
set interpolation start of {_id} to -1
set display scale of {_id} to vector(0,0,0)
set display right rotation of {_id} to betterAxisAngle(vector(5, 0, 5), 30)```
bc to get the rotation to work, you need to set its original rotation with a duration(which is really stupid but it doesn't seem to work otherwise, forcing you to wait a certain time), then set the first step of the rotation to i believe left: 0,0,1,0 and right: 0,1,0,0 while also setting it's scale value to half it's current size
then set it to it's updated rotation value(another stupid step but idk only seems to work with that), then invert the rotations above to flip the other way around
i'll uh, compensate via particles
block displays are really really stupid but they're fantastic when they work
true statement
i believe this server has a lot of potential, ive attempted a project such as this about a year ago but i was too inexperienced with skript to be able to make it anything other than flashy particles lol
it's been in my planning notes since 2017, i've produced many versions since december 2021 and it's come a very far way
I messed with them with commands, best way I found was to teleport the block to rotate it, cus I don't yet understand well the rotation data
what if you used nbt with skbee to change the rotation?
there's no issue with it being the way it currently is, if you really focus on it you'll notice it's kinda snappy due to a wait 1 tick per animation. with entity displays that would remove that visual snap
Yeah, love the concept
plots are going to be replacing the entire spawn
i want to bomb something today
?
SNEAK PEAKS!
Plots are coming, packed with content!
In this video, I show off the plains template(default) and snow biome template. You can customise your plot via typing /plot into chat and quickly load a new template.
⚠️ GUI for /plot is incomplete and will be experiencing major changes to the design/layout.
cool!
btw, because i'm amazing i just fixed a bunch of issues.
old bugs:
- sand & gravel would fall through blocks after being rebuilt. [FIXED]
- snow layers would break upon being rebuilt. [FIXED]
- tall grass & doors, etc would only rebuild as half of the block. [FIXED]
Is the server public?
not yet @mint sapphire
😭😭
i am not a tester for UNSTRUCTURE
Oh ok
i am tester in a boxpvp
sadly their plan expired
nbt has nothing to do with it's rotation, unless you want to store certain variables and grab it from the entity itself to use later ig. If you wanna somewhat figure it out just spend some time brute forcing the numbers and see what happens. if you want to keep the current scale, do not exceed 1 or -1 when all the values are set (ex. 0.5,0.5,0.5,0.5 < scales up as its total = 2 // -0..5,-0.5,-0.5,-0.5 < scales down as its total = -2 // 0.5,-0.5,0.5,-0.5 <should be relatively fine as it's total equals -1 <= 0 <= 1
even then it's still incredibly wonky and needs a lot of trial and error, that's just a good frame of reference to hold onto
doesn't help how there's next to 0 good tutorials on how to even use these things lol
wdym nbt has nothing to do with its rotation? I was literally using /data modify to change its nbt for translation, scale and rotation
I don't need to brute force numbers, there's websites to figure them out
altho it would be useful to just learn the math behind it
very true i am
i wanna ask one question
yes
in discord or mh?
discord
so i can add you to the fantastic testers group chat
or just add as a friend
you can?
instead of being weird
when people don't wanna be friends with you 🥲
yep
😭
(i censored discord link so i dont get timed out by modbot)
how would you guys like me to implement build mode? keep it via /buildmode or attempt to execute it a different way?
buildmode command
UNSTRUCTURE'S PLOTS
As I introduce plots to UNSTRUCTURE, I also want the community to have their share of input.
Which plot templates would you guys like to see?
We have space for 3 more only!
At the moment we have,
- Plains,
- Snowy,
- Mushroom,
- Desert.
oh yea, i thought you meant just editing the rotation through its nbt in skbee rather than just directly editing its rotation values, probably coulda worded that better on my part lol but yea actually learning the math would be the most beneficial
@stoic bluff i thought you were sigma tester for sec
interesting
unstructure
vcyj im pretty sure u said it was releasing early November, do you have a date for us?
i did? i don't remember that
i potentially have a date for you but i don't want another delayed release. you'll be given two weeks notice of release
oh i was delusional
oh ok
🎅
so your saying 🇨hristmas?
👀
i cant say without getting timed out so i used emojis
how long is the timeout
1 minute
amazing
Should be 1 hour
💀💀💀💀
♥️♥️♥️
Sup phrog
determined to get unstructure using displayentities rather than armor stands 😠
knock knock knocking on heaven's door🙏
knock knock on UNSTRUCTURE's server🙏
door creaks ever so slightly open
door closes instantly
dang
plots will be a mixture of commands mashed with GUIs,
/plot template will open a GUI.
/plot goto will be a command.
mashed potato
mishy mashy
vcyj when is unstructure releasing
10 years remaining /j
even GTA 6 is releasing before unstructure????
i won't let that happen
unstructure will be released before GTA 6 is released
💀
☃️🎅🏼
No more nitro😭
welp
this looks like a game i played on poki in computer science class
it was a ripoff of minecraft wheer you could build stuff and there was nukes and airstrikes
Since you're already using a texture pack these would be cool @weary plank
Nothing more than half a frame per second
idk if this is added but it should turn the leftover blocks to snow when it explodes
so it explodes a radius then the surrounding radius is turned to snow
very good idea yes
👍
also is this server released
im bored
i wanna try it
no
it's a seasonal tnt skin, apart of the "Christmas 2023" collection. During the christmas period ONLY, there will be unique snow effects for this skin. (expect to see some particles, maybe some snow blocks here and there.)
ngl, this server has been in my books since 2017. it has been in development, with MANY stages since 2021. it's currently in its final phase of development so expect to see a release date soon 👀
very cool
okay so, i've been attempting to convert to display entities for a VERY long time now. i've finally started to get the rotation done without the size of the TNT changing. here's a video showing the new smooth animation VS the current throwing animation.
plots GUI, accessing all of the fun fun fun features
the top part looks off
the PLOTS part
can you change the color or remove the beta testing part
real
accidentally missed an issue with the rebuild system crash protection (RSCP).
realised and now i've fixed it and well...
Gg
Bump
release date? 👀
🎅🏼
Yo i got da best nitro
?
Normal nitro
best nitro frfr
@stoic bluff im not talking to you
o k ?
ladies ladies
bump
bump bump
bumpcar
bumper car TNT?
yes
Can i play the game?
not yet unfortunately, soon tho
if it has guns i am not playing
it does not have guns, only TNT. GTA6 is a meme due to how long it takes to release, just like unstructure
btw almost half year anniversary since you created the post xD
is it actually? that's hilarious
im gonna be eligible for senior citizen discounts when this releases
LMAO
it'll be my son doing the release at this rate lmao
POLL & INFORMATION
Hello guys, just doing some work now...
Upon joining, each player will get their own plot. The plots will be 4x4 chunks in size, and unupgradable(for now.).
Plots are a secure way for you to save your builds and ensure there are no data loss to your beautiful creations. However, there is an open infinite world for players to build in together. This world WILL be reset per season, featuring biome changes to fit the theme of the season/main event.
POLL:
When using unstructure, would you rather use commands (example: /plot template desert or /plot save) and/or use a GUI to find your way around the server.
(please view the video attached below for an example of /plots GUI system.)
1️⃣ USE A COMMANDS SYSTEM
2️⃣ USE A GUI SYSTEM
3️⃣ USE A GUI SYSTEM WHICH ACCESSES COMMANDS
MESSAGE FORWARDED FROM UNSTRUCTURE'S COMMUNITY DISCORD
MAJOR ANNOUNCEMENT: 1.0.0
THE RETURN OF UNSTRUCTURE
CAMPFYRE has been temporarily disbanded and will make a return at the year 2025.
UNSTRUCTURE is now the only project under development by @weary plank.
🤔 What to expect? With the return of UNSTRUCTURE, you are able to expect weekly devblogs along with more announcements. With each announcement, you'll also receive a sneak peak of what is planned for the next weeks announcement.
The next announcement will be made on 15/12/23 (BRITISH DATE).
Our planned features are:
- choose which notifications you would like to receive with selectable roles,
- a release date,
- more information on key components i.e plots, tnt skins, levels/xp, seasonal challenges, etc.
thank you for reading, happy holidays. ❤️
Rip campfyre😔
2025 it'll be Frankenstein
uh oh
sorry
you should be in the office discord server for unstructure
I'm just not on my pc too copy & paste the announcement messages
send link
bump
bump
bump
bump
Bump
:0 can’t wait for unstructure to release in a couple days
im still with you #UNSTRUCTURE
#unstructure A
errr
bump
erm
You're never going to believe it, UNSTRUCTURE has been delayed...
I tested the plot system with my alt account (unknown as to why i didnt do this before release🤦🏼)... it broke the entire server.
i have two weeks off of work though now (i think?) to recode the plots side of things then it should be all fixed. two weeks delay, release is pushed back until further notice.
happy new year & my apologies
atleast say 2 weeks isn’t code for 2 months
🤭
perhaps
working on it rn
WHAT
nono it'ss a joke
i have two weeks of no shifts so ima be spending my spare time redoing the plots system. at the moment i joined with an alt & 4 plots were made along with block clamining plots that were not theirs and overriding some plots
unstructure - the server in development for many many years
Hmmm
actually thats a lie, unstructure DID release but the first players said it was overhyped & boring
Im only person that starred this post
so i remodelled the entire thing
😦
To be honest, this server is best
with the new plots system i'm introducing, yes i agree
at the moment plots also only move on an X axis from x locaton 0 to the edge of the world in the positive side of coords, no negative. with the rework it'll be an x & z axis taking advantage of the entire world
bump
packet based plots next
^^
var loc1 = Location(Bukkit.getWorld("mines"), 53.5, 41.5, 137.5)
var loc2 = Location(Bukkit.getWorld("mines"), 64.5, 41.5, 148.5)
val loc1_max = Location(Bukkit.getWorld("mines"), 34.5, 41.5, 118.5)
val loc2_max = Location(Bukkit.getWorld("mines"), 83.5, 41.5, 167.5)
val size = clubManager.getClubData(club).size + 1
loc1 = loc1.add((size * -1).toDouble(), 0.0, (size * -1).toDouble())
loc2 = loc2.add(size.toDouble(), 0.0, size.toDouble())
val blocks_: MutableMap<Location, BlockData> = HashMap()
val bedrock: BlockData = Blocks.BEDROCK.defaultBlockState().createCraftBlockData()
val air: BlockData = Blocks.AIR.defaultBlockState().createCraftBlockData()
for (b in Cuboid(loc1_max, loc2_max).blocks) {
blocks_[b.location] = bedrock
}
for (b in Cuboid(loc1, loc2).blocks) {
blocks_[b.location] = air
}
p.sendMultiBlockChange(blocks_)
}```
client side blocks 
w h a t
magic
what are the benefits to this?
performance
everything is client sided and is in the same chunks
so no excessive chunk loading
why doesn't this embed
interesting, I'll shoot you a DM in a bit. on the other hand, how will TNT & explosions be handled with this would it mean an entire rework?
more packets 
🥹

although I don't think this is a good fit here, with plot building etc
more fit for prison mines etc
Uhhh i think you forgot to update your bio
Didn't you say this
yeah im really unorganised atm lol
my real job's contract ends soon & been trying to get a permanent spot which is very hard & competitive
fixed 🙂
👑
bump
pmub
unstructure
Bump
✨ bump ✨
bump & lump
fr
structureun
destructure
rupture
erutcurtsnu
✨Bump✨
erastuxtew
unstructure's new mascot; angus
mix of mr meeseeks and rick
it's angus, he's a jellycat. he is also an axolotl. the new mascot of unstructure
IMPORTANT PLOTS POLL:
Shaping the future of UNSTRUCTURE...
When using plots, would you rather OPTION 1 or OPTION 2?
OPTION 1(1️⃣): A custom scripted plots system with full integration with the server.
OPTION 2(2️⃣): PlotSquared plugin.
2.🤣
🥲
(I dont agree with three)
what even is three
3️⃣
no need to thank me
🥲😒
✨Bump✨
Fr
yes
Prob just a joke
plotsquared has won the votes so now I'm looking for a free version🥲
I think there was a way, either a free version or by compiling the source code
if anybody would like to compile that source code for me, be my guest and you'll receive a gold star
im petty sure there is a tutorial on how to compile it on yt
there is but irl work🥲
✨Bump✨
2 weeks…?
(Remind: 3 is just nothing and fake vote)
But the poll ended
doing it rn
the answer to the poll,
yay perfection
bump
bump
now that the plots are sort out, is everything fixed? ik you said the server broke- was it that bad? do you have to restart or can you release now?
Bump
due to certain conflicts, i am having to rework the building system & certain griefing aspects. but it shouldn't be too much longer now ❤️
Bump
bumpity bump
UNSTRUCTURE'S BETA TESTERS
Hello, we are not quite ready for beta testing just yet but we are getting things ready.
react with a 🤚🏼 emoji to this message to put your name forward for testing.
If you are accepted into our beta tester's stage, I will send you a discord friend request. You need to accept this friend request in order to be added to the beta tester's groupchat which is where further necessary information will be provided.
BUMP
kabump
Boom
Ka
shboom
UNSTRUCTURE'S RELEASE
Hello, it's been a long wait but we're getting somewhere...
I am going to show you guys a to-do list, and cross off the things as soon as they're done. you can check back this message regularly to see the progress being made.
NOTICE: the to-do list is hidden and will be updated with a delay, if you wish for real-time updates and to view the to-do list the message may be found on the announcements channel on unstructure's official discord server.
[🟢 ] PROGRESS STATUS: On Track!
[31/01/2024 @ 12:44am]: Partially started progress on importing & creating skins, further progress has been made on remastering the griefing system including TNT types. GUIs are under heavy development, experience system has been revamped. We are currently doing background updates, allowing us to efficiently and easily add endless amounts of TNT skins.
[HIDDEN][HIDDEN]- [HIDDEN] [IN PROGRESS]
- [HIDDEN] [IN PROGRESS]
- [HIDDEN] [IN PROGRESS]
- [HIDDEN]
- [HIDDEN]
🤚🏼 BETA TESTER INFORMATION
Once we are in the final stages of development, we will contact the accepted people via a friend request & discord DM. once accepted the friend request, you will be placed into a groupchat with all further and necessary information. we are only accepting a maximum of 10 beta testers. [UPDATED 25/01/24: 7/10 slots have been filled, searching for the final three. friend requests are still yet to be sent out, however we have a list.]
Whitelist me
shbump, shbump. ❤️
[NOTICE]: This message has been copy & pasted from UNSTRUCTURE's official discord server. This message has been slightly modified for UNSTRUCTURE's Minehut forum chat. Please do not request TNT skins in UNSTRUCTURE's Minehut forum chat as they are unlikely to get seen. It is recommended to use the official discord server of UNSTRUCTURE.
SKINS, SKINS, MORE SKINS!
As I work through the list above, I am gaining more traction and speed until I reach the TNT skin stage.
I have TNT skin collections planned, along with regular & basic TNT skins. I am wanting your input to enhance your gameplay and give you something to look forward to when joining.
I give you guys full permission to spam #request-a-tnt-skin with various TNT skins you guys would like to see in-game. make sure to check out #"REQUEST YOUR OWN TNT SKIN" before posting to save you guys from trouble. NOTICE: Your TNT skin cannot be related to political views or be inappropriate.
As an apology from myself due to the VERY long wait time and many many release delays, I will be adding majority of TNT skins from you guys. TNT skins that will not be added are the following;
- Related to political views,
- Inappropriate,
- Player's in-game skins.
Thank you for reading my lovelies. Suggest TNT skins please 🙂
The message above is still actively updated for you to review progress. #1119970899085492384 message
thoughts on the design?
personally, i don't like it
I dont like the tnt type, skin and collection part
otherwise its good
I forgot you got nitro
badaBUMpp
Proved mias i wasnt owner🤣
by the way, i shot you a DM
same 🥲
i'm trying to rework it to look decent
i've read it on mobile before you even said that.
i wanna have temp pink name lol
pink name is the best
lmk your answer asap, no rush 🙂
okay
pmub
erutcurtsnu
thoughts on the new design for TNT lore?
looks good
best
@weary plank we strong bro💪
we are 😏
SWAPPING TEAMS!
No, there are no actual teams in UNSTRUCTURE. You can swap TNT skins though. I am still hard at work, making heavy progress on remastering the TNT griefing section along with introducing TNT types. TNT types information can be found above this message.
In this video, you are given a sneak peak into the TNT system. I present to you, TNT skin swapping and TNT type unlocking. This is a rather early stage, but is basically the main system which will be polished.
⚠️ WARNING: GUIs will change, as they are unfinshed (missing page turning buttons, type unlock GUI is missing TNT types & page turning buttons.). Designs may also change, please leave feedback on what you see so far ❤️
How would you do animated textures in custom modeled campfire?
it's built into minecraft, use the same textures .png and it animates it for you
it's minecraft's animating texture thing if that makes sense?
these are examples of minecraft's textures. it runs through each one as a gif, even though it's a .png
NOTICE: this message has been copy & pasted from UNSTRUCTURE's official discord server. we will not promise real time updates for this message, nor will this message be pinned to any channel on Minehut. if you wish for real time updates on progress, please refer to the pinned message on UNSTRUCTURE's official discord server.
@NOTIFICATIONS: ANNOUNCEMENTS
UNSTRUCTURE'S RELEASE TO-DO LIST [PROGRESS STATUS: 🟢]
Bonjour, nono I don't speak french so please don't reply with french because I won't understand you.
As I work through UNSTRUCTURE's to do list, I am updating it here. If you wish to track my progress, please refer to THIS message (it will be pinned too.).
[📜] TO-DO LIST
-
Introduce PlotsSquared to the server. -
["COMPLETE"] @ 25/01/2024.
-
Add BUILDMODE, a creative simulation. -
["COMPLETE"] @ 25/01/2024.
-
Update the server's core.
-
["IN PROGRESS"] @ 26/01/2024.
-
We are currently working on the TNT's GUI, allowing players to change TNT skins, change TNT types and unlock TNT types.
-
Import & create TNT skins.
-
["IN PROGRESS"] @ 30/01/2024.
-
Alongside updating the server's core, we have begun progress on importing & creating TNT skins.
-
Adding TNT skins to collections, along with ways to unlock them.
-
TNT skins can be unlocked via unboxing from boxes, exploding specific blocks, or seasonal quests/challenges.
-
Set-up TEBEX store.
-
[UNSTARTED] @ 01/01/24
-
TEBEX STORE REWARDS: We are adding a competition for players amongst players: at the beginning of the month the player that has spent the most money on our tebex store will receive their in-game skin as a TNT skin, the TNT skin of the player will also be able to be unlocked in crates. The player will also receive a personal thank you from myself and a special mention on our discord ❤️
-
Add shine to the server's aesthetics.
-
[UNSTARTED] @ 01/01/24
-
Introduce beta tester's event.
- [UNSTARTED] @ 01/01/24
- An announcement will be made once the beta tester's can begin testing, along with this a release date will be given. (8/10 slots have been filled.)
bon matin! belle introduction du sujet!
anyway, cool progress
good morning to you too.
thank you, more progress is being made right now ❤️
@NOTIFICATIONS: SNEAK PEAKS
🧨 Sneaky Peaky, we all love a glimpse of the goods.
In this sneak peak, you can see a snazzy skin a part of the explosive entities collection, various TNT types and a glimpse into the TNT's GUIs. don't take anything for granted, as things are CONFIRMED to be changed (such as buttons and designs of the TNT GUIs.)
beta tester exclusive skin just dropped, if that's not an incentive to beta test idk what is
BETA TESTER'S REWARDS
my oh my, how the TNT texture has changed...
we are getting rather close to the announcement of the beta testing dates. i have carefully constructed a list of beta testers, which will be announced shortly.
📜 REQUIREMENTS
We do have a few requirements for beta testers, you are required to be in unstructure's official discord. if you are on the beta tester's list but not a part of our discord server i will personally send you an invite. you have within a week to join the server.
🎉 REWARDS
We don't expect you to volunteer for nothing, beta testers will receive many rewards. Our main reward is a snazzy, limited edition TNT skin as shown in the images below. You will receive a 1.8.9 texture TNT with a five star rarity rating. This TNT skin will not be accessible in any other way. Along with this, you will receive a cool role in our discord with a sweet colour to stand out, an in-game tag along with the first few plots to flex on your friends. (plots are first come, first serve.). We also have various other goodies in mind, but these are the ones confirmed.
that is all for now, thank you for your patience my people ❤️
I dont feel like joining dc server
unfortunately that is the requirement, as all the information for beta testers are given in a super secret channel
bump
restructure
unfood
unfood = no food????
yeah
@NOTIFICATIONS: SNEAK PEAKS
🧨 Don't look! Unless you want to of course,
Here is a preview of the first TNT skin to contain an explosion effect. Various TNTs have unique effects on explosion with purely cosmetic purposes. Also a sneak peak into one of the TNTs from courtney's (my significant other) collection. She has made many contributions to the server. Be sure to keep an ear and eye out for this preview ❤️
⚠️ IGNORE: Ignore the TNT in my inventory at the top, as this will not be there for players in-game.
mm, orzo soup!
woah nice
time to get back to work on the server, had a day or two off to rest up
late for what?
Beta test
beta testing hasn't started yet smh
currently working on the tutorial thingy
Well the messages says that i must join discord before week.
@NOTIFICATIONS: ANNOUNCEMENTS @NOTIFICATIONS: SNEAK PEAKS
AN EXPERIENCE! Is exactly what you'll receive at unstructure.
At the moment, I am finishing off the server's core whilst also integrating the server's aesthetics.
When causing mass destruction, you will earn experience points which are added to your experience bar (as shown below). Would you also like your experience vs the maximum experience points required to level up shown in the sidebar as well as your experience bar?
[1️⃣]: Show experience in the experience bar only.
[2️⃣]: Show experience in the experience bar and sidebar/scoreboard.
⚠️ CHANGES: In the video nothing is permanent, i.e the sidebar is bound to change. When I change my TNT type, I have many many many basic TNT types in my inventory, this will not be the case for regular players and is simply from me testing.
may I suggest particles, or anything so that the blocks breaking isn't so sad?
they kinda just disappearing
Ah yeah, we love <none> coins
we all love <none>
<none> coins are the best coins idk what you mean
noted ❤️
agreed
mining away...
Woof
huh
dog
nemus
creator
yes
UNSTRUCTURE'S BREAK
Kaboom, UNSTRUCTURE is on a break from development.
No, don't panic! It's scheduled to save me from losing motivation from the server and burning out.
What am I doing in the meantime?
Well, check out my mini side-project that I have been working on whilst on this scheduled break.
#1206929652652834866
No, the side project will not take priority over UNSTRUCTURE's development as it is a tiny server I am making for fun whilst I take a quick break from UNSTRUCTURE.
simplyMining
a server about simply mining, it's in the name of the server...
dig down with your friends as you explore the undergrounds, discover unique secret rooms or mini-dungeons and find all new loot. get crafty with our unique crafting recipes. it's a server for you miners.
Oh damn
.-.
smooth operatorrrr
fun fact, development hasn't entirely halted
i'm still doing thingies just not as heavy development
can’t wait for the 2025 release 🎉
idk 2024 release is still looking pretty yummy
bomp
stress
🏗️
🏗️ 🤯
Look fun
yea
@weary plank Is this released yet?
@ornate hearth no
🙏 praying this will be released before 2030
I have an itch to blow things up
no ❤️
i will scratch this dw
ayo nah that sounded sus 🤨
scratch
rip
oh yeah i forgot this existed
my bad lol been working
i'm going to fix the management and sort out progress for you guys, don't worry
my bad for the neglectation, i know you guys were excited for this
DEV LOG #1
- AUTHORS: vcyj
- PUBLISHED: 27/04/2024 @ 2:12AM (GMT)
Hello, my greatest apologies.
I have been rather busy with my work, along with moving around everything with my personal life. I have neglected UNSTRUCTURE severely. Don't be afraid, as here is the revival of UNSTRUCTURE.
"THE REVIVAL" (v0.0.1)
- DEVELOPERS: vcyj
So, after months of development, weeks of absence, here is the first update of the revival of UNSTRUCUTRE.
As deserved, the masterpiece of a server idea is being polished with every aspect from the ground up.
TNT THROWING ANIMATIONS;
As shown in previous clips, the TNT animation was snappy. It used a simple baby armor stand being pushed in a direction of the player with an up force. The animation was created via constantly editing the NBT of the armour stand's head whilst the entity was alive, creating a rotation effect. With help from @prisma lynx, the animation has been replaced with display entities causing a smoother display and pushed by vectors. Overall, this is a huge improvement to the throwing system.
More updates are to be explained soon.
Below you may find a clip of the new smoother animation. What are your thoughts on this?
⚠️ NOTICE: I have not completed tweaking with the animation, nor have I imported UNSTRUCUTRE's griefing system into this new animation code.
Thank you mr scoobis
So the rotation of the block display changes depending on the yaw and pitch of the player? dope
Still getting my head around display entities but is it possible to have a point to point animation without having to teleport the entity every tick? using interporlation thingy idk. I might need to take a math class to understand quaternions
scoobis really came in clutch here, if anyone else is wondering about how it's done, he published the code publicly. here it is; (message is from skUnity server. #1232896997233524807 message)
wa... physicsn't
why does the mid-air rotation change direction
can see it well at 14s
That’s how it works
As the velocity slows down, the rotation slows down too until it comes to a complete stop and falls down in the opposite rotation
rotation on one axis wouldnt stop by itself and reverse without external force
gravity?
I’m not to sure I just made jumbo up
all the code does is set the rotation to the next point vector * the velocity
gravity doesnt affect rotation
code simply has it wrong
this literally break newton's first law
ok I couldn’t care less to make a realistic enough rotation
if you want to do it be my guest
the code is open sourced
it's minecraft though? you can have a block of obsidian floating. i'm pretty sure that violates all of newtons laws. it's much more accurate than the old animation anywho, which was a simple "add 5 to blabla" of the rotation whilst the entity was alive.
no major mini updates tonight, but a few things are being progressed on unstructure's discord end
MESSAGE is from UNSTRUCTURE's discord server, #information channel.
As UNSTRUCTURE is under development, we have no information on the server to give you at this current moment in time. We do, on the other hand, have information to give you on the development of this server.
[🏗️] DEVELOPMENT PROGRESS:
Progress is on track!
- Update discord server. (‑)
- Smooth throwing animation. (✔)
- Import UNSTRUCTURE's griefing system into new animation. (✔)
- Import private plots for players. (✘)
- Create TNT skins, TNT skin packs/collections, etc. (✘)
- Add way of unlocking TNT skins, etc. (✘)
- Import BUILDMODE(redesign?) (✘)
- Add boring moderation things. (✘)
What is UNSTRUCTURE?
Well, that's a great question. UNSTRUCTURE is a unique, arcade style, Minehut server. Upon spawning in, you are granted one TNT. Don't worry though, as your supply of this one TNT is unlimited. Throw this TNT with your left click, exploding whatever it may hit. As you explode more and more blocks, your TNT will level up creating larger and more powerful explosions! Exploding certain blocks will unlock certain TNT skins for your TNT, along with completing mini quests, seasonal events, or even finding a treasure chest crate.
Don't worry though, as this server isn't all about destruction. For you creative people, we have constructed a creative simulator for you to go wild! Create beautiful structures for them to be blown to smithereens! Paste blueprints for quick towns or cities. Show off your custom blocks which you have unlocked. Oh, you're worried about your hard work being erased? Don't be! Each explosion, or grief, rebuilds in a beautiful shuffled block way.
📧 INVITE YOUR FRIENDS!
// invite removed.
A little developer's note,
With these new development features for the TNT throwing animation, the resource pack can be a lot less smaller than it is! We are able to use in-game blocks as TNT skins, removing the use of them as a custom model data model. What does this mean? The resource pack will load much quicker, and more TNT skins are accessible to those that choose to play without the resource pack (for whatever reason?).
I also would like to thank everybody for their patience with UNSTRUCTURE. it's not been an easy few months, years, etc. but I am trying my best with the development. I am introducing, the "bucket" into the game. You can have a lot of different contents in your bucket, ranging from the usual lava to a bucket of creepers or bucket of fire! These will add to the destructive fun.
i'm working on this, i just struggle with motivation
relatable
What if you don't put pressure on yourself to make something a whole server and just create cool stuff for yourself with no validation from others. Wait no that would be a dumb idea scratch that
Hey! Thank you for your input.
Waypoints has now taken over the UNSTRUCTURE project, with help from @weary plank.
We are aiming to create a fun, arcade style server. We are also aiming to create the server with as much input and feedback from the Minehut community as possible.
UNSTRUCTURE is the flagship server of Waypoints, kicking off our community with a bang! However, as we're getting a few things ironed out and set up, we will give more information on Waypoints (who we are, and what we do) shortly. We will also reveal our plans for the UNSTRUCTURE project.
I can assure you, we are having a lot of fun creating these unique servers.
Bring back @weary plank he had more personality. You be talking like a corporate robot 
fr
fr
No worries, @weary plank is still with us!
vcyj's presence will majorly be within UNSTRUCTURE's discord server and in-game on the server. vcyj will also still have a very important lead role of UNSTRUCTURE, keeping the soul alive.
Waypoints' presence will majorly be within Minehut's discord server and Waypoints' discord server. Me, myself, will be majorly active on whichever server is current priority (in which case, is UNSTRUCTURE.).
Waypoints is also taking a larger presence than usual as vcyj is taking a short break from Minecraft. So, overall, don't threat as this is a very positive thing for UNSTRUCTURE. Any updates posted will be written by vcyj along with videos taken will be from the POV of vcyj.
corporation go brrr
Robot
holy moly i didn't realise this would receive that much backlash lmao.
i haven't handed anything over, waypoints WAS simply handling anything on Minehut's discord side, but seeing as you guys love me so much I will take over ❤️
updates soon!!
yippee
pasted from Waypoints' discord server.
@NOTIFS: unstructure
A little note from vcyj, & waypoints.
So, here's what is happening with the Waypoints x VCYJ collaboration.
vcyj is handling Minehut's discord server, UNSTRUCTURE's discord server, and UNSTRUCTURE in-game.
Waypoints is handling Waypoints' discord server, and providing support where needed. I, Myself, will be present in-game as well. Due to backlash received from this update, Waypoints will be taking a fairly large step back with our presence on UNSTRUCUTRE and handle everything behind the scenes.
You know I love you more than "so much" 😳
way now, i thought it was the other way around 👀
quick notice, major updates are being posted to unstructure's discord server only. Minehut's discord will only receive polls, feedback requests, previews or major announcements such as release dates, testing days, etc.
❔ What is UNSTRUCTURE?
UNSTRUCTURE is an arcade styled server, providing a destructive yet constructive experience for players.
Whether you're a menace to society and wish to destroy everything in your path, or a creative butterfly and wish to build elegance, this server is for you.
🧱 UNSTRUCTURE provides a creative simulation, allowing every player to access a unique creative mode.
The player has access to every block within the game (of course with a few exceptions), along with unique blocks created in-game, and paste-able blueprints.
Construct the Eiffel Tower, or a small dirt hut, the choice is yours. Use fly mode to achieve your creative goals. Oh, you made a mistake? Break the block with insta-break upon hitting the block.
UNSTRUCTURE's build mode aims to replicate creative mode is the most user friendly way!
🧨 UNSTRUCTURE also provides destructive simulation, allowing every player to let their anger EXPLODE!
The player has one TNT which lasts infinitely, use Left-Click to throw your TNT and watch the snazzy throwing animation until KABOOM!
but wait, you feel bad for destroying the beautiful build? DON'T! After a few seconds, the build will automatically repair itself meaning you can grief without guilt.
🏅 Progression is an important part of any game, therefore we also include it here!
As you blow up more and more blocks, you unlock more and more powerful TNTs & gadgets.
Even if you have completed all of the progression of the server, there are always more and more TNT skins to collect. You heard me right, TNT SKINS!
Exploding certain blocks will unlock certain TNT skins, or uncover treasure chests for you to unlock further TNT skins. You just NEED to collect them all.
ok
ouch
so, new updates since minehut's downtime.
we continued to progress, regardless of minehut's unreliability.
NEW TNT
TNTs have completely changed, well, not completely.
Here are a few of the more noticeable changes.
- TNTs now use the UNSTRUCTURE POLISHED throwing system;
- TNTs now use display entities, resulting in smoother animation.
- TNTs now use tiers (one star to five stars.). Each tier has a different strength of explosion.
- TNTs all throw with the same throwing strength.
NEW INVENTORY
Inventories have actually completely changed.
We experimented with fixed inventories, with fixed slots. We scrapped that idea. We now have one slot locked, with a chest block. You can right-click this to access your inventory in which you can access your TNTs, secondary tools, and building blocks! (see more about this under the 🧱 BUILD MODE area.)
🧱 BUILD MODE
BUILD MODE is also getting an overhaul.
We're scrapping the system and merging it into the new inventory. Grab your building blocks via accessing your virtual inventory. Wanting to permanently breaking the blocks you've placed? Use the secondary tool provided specifically! (⚠️ FEEDBACK REQUIRED: What do you think about this? Shall we keep the old system or use this new one?)
🔗 ATTACHMENT Here's a video of the new TNTs explosion;
[DM for the UNSTRUCTURE's discord updates!]
Thank you for reading guys, till next time!!
yo could we get a vid of one getting shot towards the sky?
(if that aint too much to ask)
yeah sure thing, expect to see this later this evening. at work at the moment, but not a problem ❤️
video soon, just doing some things for the GUI
SNEAKY PEAKY!
Ah, another sneaky peaky preview.
So, in this preview you get a sneak peak into how the virtual inventory will work.
NEW INVENTORY; It'll be one slot taken of your inventory, within your virtual inventory you are able to access your explosives (at the moment, it's just simply TNT from tiers [⭐


] to [⭐⭐⭐⭐⭐].), along with your secondary tools. These are anything from more griefing thingies to functional thingies. You'll see later. You can also access your building blocks within this GUI, removing the switch from gameplay to buildmode.
⚠️ NOTICE; Many things are going to change, such as lores of items (they look dated and out of place.), and the GUI layout (I cannot do GUIs or lores to save my life.)
Also, as requested by @stoic bluff you can see the new throwing mechanics in play by myself throwing the TNT straight upwards and in all different angles.
is this already out?
nope, not yet. still in development, but hoping for a release rather soon 😉
do u guys have a discord
ah, this confirms what I was thinking
pretty cool tho
thank you ❤️
Looks like a really cool server mate. Let me know if you would like some help with the GUI's, I've got my fair share of experience with UI design.
I love knowledge books
not enough servers use them
thanks! currently doing the GUIs at the mo. here's what we have for the virtual inventory.
what are your thoughts?
Virtual Inventory GUI:
- Player Skull = player customisation.
- Redstone Comparator = player settings.
- TNT = explosives.
- Piston = other tools.
- Bricks = building blocks.
- Structure Block = blueprints.
- Red Stained Glass = unknown slot.
- Emerald = webstore.
- Knowledge Book = page turner.
- Barrier = previous gui/close gui.
i know, me too. they're so fun and green
I've got a few suggestions, would you me to send them through here or your DMs?
either are acceptable ❤️
ANOTHER SNEAKY PREVIEW??
Woah, you should feel honoured. You're getting ANOTHER sneaky preview in the same night??
So, here's a new look at the virtual inventory along with TNT skins and TNT unlocking.
As you can see in the video attached, to access endless amounts of TNTs you use the "explosives" category in your virtual inventory. In this category, you purchase more powerful TNTs as well as add ones you already own to your inventory. Another fun feature I've added, just because, is changing the default TNT skin of the TNT when you take it from your inventory. (i.e, taking a level one TNT with a crafting table skin already applied.). To change your TNT skin, shift & right-click whilst holding your TNT out of a GUI.
⚠️ Bug fix; Yes, I did notice the bug where only certain TNTs go on the timeout of the same type, allowing players to use different TNT skins to constantly spam TNTs. This has been patched ❤️
Along with that patch, I have tweaked the blocks flying away after explosion animation for less velocity and reduced the amount of blocks, improving performance and aesthetics,
UPDATES!
So, much has indeed been updated.
We've updated so much, in fact, that the #progression message has been changed!
VIRTUAL INVENTORY;
We previously locked the player's inventory, but it just didn't feel... right!
Everything you may ever possibly (almost) need is now found within your VIRTUAL INVENTORY.
Within the virtual inventory, you're able to find everything mentioned before: your explosives, your other tools, your building blocks (this will be spoken about more later), your blueprints[coming soon!], your player settings, your character customisation and UNSTRUCTURE's webstore[coming soon]!
BUILD MODE;
So, as mentioned above, your building blocks are now found within your virtual inventory. We have completely (nearly anyways), scrapped the idea of buildmode. You build as you play, no switching between creating or destroying! If you're wanting to break one of your blocks permanently, use the golden pickaxe. You can only break your own blocks permanently.
EXPLOSION EFFECTS;
As seen in previous previews, I've added blocks that fly when there's an explosion. I've tweaked these effects. To improve on performance, less blocks now fly and with less velocity. In my opinion, it suits much better with the explosion powers and such.
YOUR PLOTS;
Time to touch on plots! To access everything plot related, simply type the command "/home". When playing you can set up to 5 different homes (excluding your plot home), which will all be accessed within the /home GUI.
That's NEARLY everything that I have to speak about for now, until next time!
📩 INVITE YOUR FRIENDS! [invite removed for Minehut]
hey my griefsters, who likes noteblock songs? 😉
i love
brilliant
what if I said I hate 😠
then, we turn on noteblocks songs for your account with no mute toggle >:)
bumpity wumpity
hotpocket! you might get muted for this 😟
🤫
they made a dumb rule for no more bumping these posts
it’s very smart rule with 100% no work arounds 😎
so true!@
there's many work arounds??
Some good news...
So, I owe you guys a lot.
As some of you are aware, UNSTRUCTURE has been under development since 18th June, 2023. We have undergone many changes, few changes subtle, others drastic.
We are very proud of our journey, starting in 2017 as a concept idea and picking the idea up again in 2023 beginning production of UNSTRUCTURE as we know it today. We began with player heads as TNT skins using armour stands as animations, moving to today with 3D models and display entities. We also recently introduced plots, allowing players to create and destroy in peace or with their friends.
As a thank you from me to you, for your patience and support along UNSTRUCTURE's journey I am announcing:
UNSTRUCTURE: FREE PLAY.
UNSTRUCTURE: FREE PLAY;
It's like UNSTRUCTURE, but a very minimal version.
We will release the server on 18th June, 2024 @ 12AM GMT. Connect to UNSTRUCTURE.minehut.gg to play!
What's different?
- All players share one world, creating and destroying in harmony. (plots are disabled.)
- Players only have access to: TNTs & Building Blocks.
- Only a select few TNT collections will be released (limited to FREE PLAY only!!).
If you have any questions, suggestions, or feedback, please let me know!
Thank you for reading guys, see you soon!
[SERVER IP]; UNSTRUCTURE.minehut.gg
[DISCORD]; [removed for Minehut.]
what're your thoughts?
Gud
I kinda feel like you should change the color of "Left-Click to throw!"
i feel like a lot of this info doesn't need to be in the item and can be in the select tnt gui
like make the name the name
collection isn't needed
so, i ditched the idea and went with the good old:
isnt the ip obvious
i do believe there is another meaning to that message
Also I didn't mean to send it there
interesting?
ip was also announced here smh
COLLECTOR'S VALUE;
Hey guys, TNT skins are collectables!
You are now able to see the rarity of the TNT skin, and it's updated automatically!
Various skins may only be unlocked during specific events, others unlocked via destroying blocks, and others through crates. When a player unlocks a new TNT skin, this adds 1 to the total of that certain TNT skin in existance (i.e, 17 of TNT skin "sand block" exists on the server.). To caluclate the rarity, it grabs the amount of the specific TNT skins in existence vs the amount of total players that have joined the server. (i.e, if it calculates that 1% of players have the TNT skin it becomes [MYSTIC]).
just a small message to let you know that this is what i'm currently working on before the 18th!
finishing up a few things for unstructure free play whilst listening to the rain outside at 11pm, this is perfection
⚠️ Something went wrong!
As I was importing build mode and swapping from the gamemode switches to merging everything into one, I encountered an error. When displaying blast resistance of blocks, the server went kaboom. I attempted to fix this issue with a few plugin updates, the other bits of the server went kaboom.
No worries, the server "FREE PLAY" will still release on July 18th, 2024. It just may have one slight issue (which is only there for you explosive geeks, or aesthetic geeks.). I'm currently reversing any changes possible.
GASP, how dare you run into issues making a server!
my trust has been irreversibly broken 😠 /s
okay so, did a bunch of untangling and fixed all of the issues that went unintentionally boomboom.
as a part of this fix, there's one very minor issue and here it is. i cannot display the blast resistance of blocks unless i find either a fix or manually enter a fix.
now comes the time to decide whether to spend 20 hours and have like a 70% chance for a fix
hmm, doesn't bother me that much. i'll give it another shot when i update the actual server to paper 1.20.5+, but thats happening after july 18th release
UNSTRUCTURE (FREE PLAY)
Welcome, to UNSTRUCTURE free play.
UNSTRUCTURE free play is a beta version of UNSTRUCTURE with limited features and limited TNT skins.
As a celebration of UNSTRUCTURE being one years old in development, this is my thanks from me to you for your support and patience.
When players join, you spawn in the open play world with every other player. Access either your building blocks or your TNTs via your virtual inventory. Unlock more powerful TNTs as you level up, even discover LIMITED EDITION TNT skins (which will only be available during free play!).
Watch this small preview of the main features you can play with soon!
UNSTRUCTURE will release on july 18th 2024 @ 12:00AM GMT.
SERVER; unstructure.minehut.gg
DISCORD; [DM]
why not use the fancy little unix timestamp formatting thing discord has for the date
i mean, could do but effort
anywho, getting some rest now its 3am and i have work in the morning smh
TREASURE CHESTS!
Treasure chests are the way you unlock swaggy TNT skins, before the system was you get rewarded one per level up however I found a major flaw with this system. Now, treasure chests are discovered via blowing things up!
If you see a chest go flying with the other flying blocks, be sure to follow it and open it! It could just be the TNT skin you're hunting for.
UNSTRUCTURE: FREE PLAY
UNSTRUCTURE: FREE PLAY is a beta version of UNSTRUCTURE.
Various features are locked, and will release one by one alongside new TNT skin collections!
Upon joining, all players will share one world; creating and destroying in harmony.
As of now, you will only be able to access TNTs (powers one to five), and building blocks. Various TNT skins will be limited edition to free play, so get collecting these soon-to-be MYSTIC skins!
UNSTRUCTURE: FREE PLAY will be free to play on June 18th, 2024 @ 12AM GMT.
UNSTRUCTURE.minehut.gg
🔗 ATTACHMENT: A preview of UNSTRUCTURE's griefing system and building system.
i love you
not whitelisted
silly goose
oh I should've read the whole thing
i love you too
dummy
You don't love him enough to read the whole thing 🤬
💔 I thought we had something special
I know I should've, but I was just so excited.
We do, trust me!
if you say so 😦
How can I make it up to you, my love?
advertise my server would be amazing darling ❤️
I will babes
currently 16th june, 11:52pm...
@NOTIFICATIONS: ANNOUNCEMENTS
EXCITED GREETINGS!
We have fabulous news, as UNSTRUCTURE: FREE PLAY will release in less than 24 hours.
Our server's whitelist will turn off at exactly 18th June, 2024 @ 12AM GMT.
We have some information for you to get you started.
UNSTRUCTURE: FREE PLAY is a beta version of UNSTRUCTURE, therefore you will only be able to access:
- the global player world, creating and destroying in perfect harmony,
- your virtual inventory (various features will be locked.)
- upgrading your tnt's power,
- swapping your tnt's skin,
- finding crates in your explosions to unlock more skins!
TNT SKINS: COLLECTABLES
As our first 'release', UNSTRUCTURE will NOT require a resource pack as all current TNT skins are in-game blocks.
We will most certainly be releasing the resource-pack required TNT skins soon enough though!
TNT Skins rarity changes, this is calculated by a magical equation.
amount of specific skin existing (><) % of total players joined.
Allow me to break it down for you, if 104 players join and 104 players have the skin "TNT(REGULAR)", that skin is common. Whereas, if 200 players join but only 100 players have the skin "CRAFTING TABLE", that skin is rare.
With this being said, within two weeks the free play limited edition only skins will be released and will no longer be unlockable EVER when the server is fully released. as more and more players join, the higher the rarity of the tnt skins get, resulting in mystical tnt skins. better get collecting and investing now!
that is everything i have to say for now, if you have any questions please ask away!
see you guys soon, kaboom!
a fun little sneak peak on how to unlock various tnt skins.
how is this server not released yet
read 2 messages above 😭
It will release after gta6
soon lmao, give me a few hours and beta will be out. today is the one year birthday of this post.
UNSTRUCTURE: FREEPLAY RELEASE
Ladies, and gentlemen, we have a beta release of UNSTRUCTURE.
I know what you're thinking, "what? a version of UNSTRUCTURE we can play??", exciting isn't it.
As it's a beta version, there isn't entirely much to do at the moment. There are a few TNT skins to collect, however the main focus of this release is to get player feedback and such. Also, happy birthday to this post! One year of development has led us to here.
UNSTRUCTURE only supports versions 1.20.4+ as of now, however in the future we will test and allow versions below. bedrock has NOT been tested.
No resource pack is required yet for this version of UNSTRUCTURE.
UNSTRUCTURE: FREE PLAY is now open to the public!
DISCORD; /discord in-game.
SERVER IP; UNSTRUCTURE.minehut.gg [version 1.20.4+]
why did it took a year
is this thing coded in minestom or what
no, i just have very restricted free time.
and, the journey of unstructure has been a fascinating one.
you made it because you wanted to grief a minecraft server but cant
What were you gonna say lol?
Its doesn't seem like the type of server to get lots of players
idk if that's their goal though. Yes it would take significantly less time to make an unoriginal copy paste box/gen/clicker server that would get more players and make more money but everyone has different reasons they start a server
Creating a popular high player count server is not our goal, I make servers in my free time (which I don't have much of), and release them for players such as myself that fancy a change from the copy/paste braindead servers.
UNSTRUCTURE's very first message, scroll down to see the progress we have made.
UNSTRUCTURE: FREEPLAY is now open to the public at UNSTRUCTURE.minehut.gg, bedrock friendly, 1.20.4+
UNSTRUCTURE: PRERELEASE (v2)
Well, this is looking fun.
short just like agentgamerpro fr
@pale wadi
that's real footage idk what you mean
no, i'm not small, i just messed up.
progress, each plot is 31x31. players may own up to five plots.
@empty thistle
what a fun little gui:
UNSTRUCTURE V2 (PRE-RELEASE)
As development is making rather good progress, our current ETA is one to two weeks.
In this update, we bring correct support for bedrock users along with personal plots for everyone.
Wanting to support the development? We will also be releasing the webstore where you can purchase ranks, tnt skins, tnt collections, and more to support the development of UNSTRUCTURE.
PLOTS, PLOTS, AND MORE PLOTS!!
I have been plotting a lot recently (pls laugh), here's a sneaky preview of the new plots system.
You are able to own up to five plots, one for free and the rest for 50 experience levels. Each plot is 31x31 blocks in size.
UNSTRUCTURE V2 (PRE-RELEASE)
Hello! So, here's what is happening with the next big update.
As our first release was early beta, all data will be reset (including TNT skins inventory and experience, excluding join date and number).
Our ETA is one to two weeks as we smooth everything over. A release date will be announced as we get a better estimate.
Below, you can view a full changelog of things to expect in the next update. Stay tuned!
🔗 https://pastebin.com/raw/6HtQKeq5
dam
dam?
looks like fun server
Bro is the most determined person ever
I've never seen a minehut owner take their server this seriously lol
thank you
who?
i like to be proud of what i produce
You?
Most servers I've seen on mh are just for money, you put passion into yours
the only features that are for mone will be plot saving/loading and thats because it takes up space on the server files until i can find out a way to get everything sorted with a database. then EVERYTHING will be free, with options for players to purchase cosmetic ranks to support but even then at most they'll be £15 GBP. I'm not in it for the money, I was once that kid that got home from school and hopped on minehut to play a fun server, so I also want to give others that same opportunity
New Templates
So, I wasn't happy with the templates.
In my opinion, they looked rushed so I'm now redoing them as I add them.
Presenting to you... the new desert template.
God damn, that's sick
thank you 🙂
@NOTIFICATIONS: SNEAK PEAKS
SAVING, LOADING, AND A WHOLE LOTTA RECODING!
Performance improvements everywhere, even the things I have just freshly coded.
In this video below, you will see the plot saving and loading feature.
Unfortunately, this feature will be restricted to a premium rank ([✪✪]) as each file takes up room on our server. (5 files per player.)
Luckily, I'm not money hungry and will do my best to get this feature free for all players and will look into a database.
5 files per player isnt alot
it matters how much storage each file takes up
still, i'd much rather keep the storage of the server clean as possible resulting in quicker server start times
and when it comes to database, it's less time converting which means less maintenance
UNSTRUCTURE PRE-RELEASE (V2)
"Woah, what a display!" is what you'll be saying when you see our GUIs system.
Manage the players in your plots via either kicking them or blacklisting them as they enter and leave your plot.
Check out this LIVE preview!
wtf is that gui 💀
with all flags hiddenshould help
also use skript-gui
ur lore is WAYYY too long as well
i dont think thier using skript
gui is to be removed, i don't like it either
😭
eh, i doubt its all made in skript
ok!
it is
and how do you know that?
because i wrote some of it
huh, interesting
tbf, im suprised it manages to run at all with reasonable performance
why wouldn't it?
its doing some relatively complex stuff, and some physics stuff too
i guess
can confirm
not exactly, it's surprisingly simple but those secrets remain with me. i'm just very efficient with my code, and as i'm updating everything i am improving performance even more
come to think of it, after looking at the videos more, are you just doing a curve function, and checking collisions every block or so?
No, it uses raytracing with ignoring entities
.
hi there
hi
wdyfm secrets
skript-reflect
i hate the nons that say "secrets" or some "high tech" shi that turns out to be some easy as stuf that is just vague
physics is easy af to do
same
it's literally skbee and skript lol
i'd rather have only the intellectuals know how to make this stuff, avoiding it from becoming a mass produced server like gens or box
eeeh, imo, if its easy to make and its just gatekeeping holding your gerne together, then its probably not as cool as you thought it was
i mean, it's pretty cool
when it's fully released
i'd just be rather sad to see it get mass produced and tarnished with brain rot
eh, im mostly just against witholding all implementation details to stop others from doing things similar
which is what i do, unstructure has been a community effort. we've had input from many users over the months of development, like youcandream, th7bo, mr_scoobis. the code is dotted around minehut, it's just finding it
thats more just random code snippets, but yea, to rephrase, im mostly against gatekeeping information to the "intellectuals"
idk, that phrase just comes off pretty badly to me
allow me to clarify, i'm rather tired.
i do not gatekeep any information, i simply believe there is a magic in imagination and wonderment which creates excitement.
if people know how things are done, it gets boring. if they wonder, they'll be intrigued.
unstructure's throwing system and such can be found somewhere sourced from mr_scoobis.
unstructure is a one of a kind server which i wish for it to stay that way, to inspire originality and unique creativeness in minehut again just as it was back in 2015-2017. it would be a rather large shame to see unstructure copied, pasted, tarnished after all of the development and history it has gone through.
well im not suggesting putting the entire source up, but imo, its pretty nice when things like the math and stuff are posted, as it helps people who know what they are doing do other cool things
and vague implementation details
math ❤️
function math_trajectory(velocityVec: vector, directionVec: vector, initialLoc: location, miscValues: numbers = (9.8, 1)) :: vectors:
set {_world} to {_initialLoc}s world
set {_stepTicks} to {_miscValues::2}
set {_step} to (0.05 * {_stepTicks})
set {_gravity} to {_miscValues::1}
set {_initialVec} to (vector of {_initialLoc})
set {_velocityVec} to ({_velocityVec} * {_directionVec})
loop 1000 times:
set {_velocityVec} to ({_velocityVec} - vector(0, ({_gravity} * {_step}), 0))
set {_pointVec} to ({_velocityVec} * vector({_step}, {_step}, {_step}))
set {_pointLoc} to ({_initialLoc} ~ {_pointVec})
if chunk at {_pointLoc} isn't loaded:
stop loop
set {_distance} to (distance between {_pointLoc} and ({_oldPointLoc} ? {_initialLoc}))
set {_blockDetector} to ray trace from {_pointLoc} along {_pointVec} with max distance {_distance} while ignoring all entities
set {_hitLoc} to (hit location of {_blockDetector})
if {_hitLoc} is set:
stop loop
add {_pointVec} to {_points::*}
set {_oldPointLoc} to {_pointLoc}
add (0.05 * {_stepTicks}) to {_step}
return {_points::*}
SAD NEWS!
As of now, UNSTRUCTURE will no longer support bedrock players for the time being.
As our server advances and progresses, we will attempt to add bedrock support once again.
As I am updating, I have encountered two issues;
- Our new personal plots system has many flaws when it comes to handling bedrock usernames and UUIDs.
- When updated, UNSTRUCTURE will require a resource pack to play and will not correctly load for bedrock users,
Thank you guys for understanding,
⏱️ ETA: two-three weeks.
❔ Know a fix? Shoot me a DM, let's progress UNSTRUCTURE as a community!
might i suggest not doing raytrace every frame, thats super inefficient if you assume the tnt is a point or even a bounding box, and you only need to check if the bounding boxes collide
well, every step anyways
@prisma lynx ^
yeah no that wont work
you need to make a line between current location and next location
you cant just teleport a bounding box to the next location and check if it is inside a block
because the bounding box couldve passed through a wall
if u need help maybe ask me?
idefk why thats a problem
not a problem at all, it's a simple case of getting bedrock player's UUIDs or usernames when they're offline.
obviously, using skript it's a bit funky
..
its not
idk why its even an issue
%player's uuid% should capture bedrock uuids too?
its never been a problem for my fullworld rpg
idk why its a problem for u
it does, but only whilst the player is online
even when it's offline player
so like, the bedrock user must be active on the server
offline players have uuids too
yes of course, but it just isn't set when the player is offline
ykw just dm me and show me what the problematic code is
wtf
nah what
thats why you make the step size smaller than the block
its pretty simple, and much faster than a raycast
raycasting is expensive
You can’t make them smaller because it’s based on time
you would need to loop
what? ofc you can
your already looping
and doing expensive raycasts
The step is based off where the position would be in a tick
or two ticks
then just calculate how far it would be in half a tick
you probably wont have objects running thousands of blocks per second
lerping is cheap, raycasts are not
Yes so would you need to have a loop that makes smaller steps between locations
yea
a loop inside a loop
and?
when you have a fixed, cube bounding box, its almost always cheaper to not raycast, and just do a bounds check
anyways, strictly speaking, you dont really even need a loop inside a loop, you just need some extra calculation up front for step size, and how many steps are in a tick
you’re going to need to check if there’s a block between point a and point b
thats the point of the bounds check
you dont need to raycast
ok explain
that’s literally what I have
there’s a gravity input
And there’s a velocity input
well I guess you don’t need a loop inside a loop
but you would still loop the same amount of times as looping inside a loop
basically, to put it into psuedo code
gravity = 1;
points = []
step = length of block;
ticks_per_step = speed/step;
currentloc = (Vector)initialLoc;
velocity = (Vector)velocity * (Vector)direction;
for (i = 0; i < 1000*ticks_per_step; i++ ) {
velocity = (Vector)velocity - Vector(0, gravity, 0);
currentloc *= (Vector)velocity*Vector(step, step, step);
if(chunk at nextpoint isnt loaded)
return points;
if(bounding_box of block is in block at currentloc)
return points;
else if(i % ticks_per_step == 0)
add currentloc to points
currentloc = (Vector)currentloc+velocity;
}
return currentloc
something like that would work with bounding boxes and not clip through walls
thats still cheaper than a loop in a loop
bounding_box of block is not set
you dont input a block
its pseudo code, its not actually supposed to have anything
its just supposed to demonstrate the concept
.
bedrock geyser uuids basically reset daily
i do have another project (development will start after the release of unstructure) which will support bedrock users
they dont?
it works for my server
idk why yalls aint workin
@NOTIFICATIONS: ANNOUNCEMENTS
PLAN DOWNGRADE
So, players are dropping...
I am working on the new update as we speak, progresing as much as possible. In the meantime, to save on credits and such I have cancelled the plan and received a refund of credits. I don't see the point in paying for a server that's never active. When the new update releases, I will renew the plan back to the original plan.
What does this mean?
- Server will only be able to run x4 hours a day.
- Server will only reach maximum of 10 players.
- Server will only run on 1GB of RAM.
Further information will be given on the new update within a week.
Thank you guys!
⏱️ ETA: three-four weeks.
❔ Questions? Shoot me a DM or ask away in #general.
tldr; previously paid plan, now free mh server
yes, temporarily
@weary plank please dm me the discord also is the server out?
hey, i'll shoot you a DM now. yes, a very early beta version of the server is out.
updates are being worked on at the moment bringing life back to the server.
JAVA: UNSTRUCTURE.minehut.gg
BEDROCK: UNSTRUCTURE.bedrock.minehut.gg:19132
MINEHUT: /join UNSTRUCTURE
i stand with the gnomes 💪🏼
@NOTIFICATIONS: ANNOUNCEMENTS
BEDROCK UPDATES
So, here's further updates.
As of the pre-release updates, bedrock will be disabled. After release, we will review bedrock accounts and potentially allow bedrock users to connect but they won't be permitted to create plots and such.
I am currently finishing off personal plots, polishing up on various features.
/plot save and /plot load will be restricted to purchased ranks.
Players will be required to use a resource pack after the next update (really cool TNT skins in-bound!!).
An option to play without the resource pack will be looked into after release (could potentially harm performance.).
pre-release will also feature the release of UNSTRUCTURE's tebex store. purchase ranks, tnt skins, tnt collections, name tags, and more! any item for purchase will be entirely cosmetic.
That's all for now, thank you guys.
✨ NEXT UPDATE: UNSTRUCTURE PRE-RELEASE (V2)
⏱️ ETA: two-three weeks.
SNEAK PEAK:
One of the new TNT skins you can unlock.
am i missing anything?
remove / delete?
deleting plots? how old age of you
plotsquared has it but idk
bro thats just flattened tnt 💀
i thought it was smth cool
it's an etho slab, introduced in java 2.0
brh
at least retexture it please.... u just flattened it and didnt even bother to change the part that said TNT
i much prefer something like these tbf
i can do these as a "squashed collection", but the texture shown above was ripped straight from minecraft's 2.0 java release.
titanium white squished tnt??
What's the point of using a slab tnt over a regular tnt?
Like any alternate functionality
nope, no alternative functionality. it's simple a collectable tnt skin
I come back to this every once in a while to check on it lmao
swagness. have you played our early beta release yet?
woohoo, plots have been complete
Every time I mean to try it, I always have problems with my PC 
Looks cleann
gosh darn it 😦 it's okay, hopefully you can play the amazing pre-release v2
thank you, working on server aesthetics right now like tablist and such
doing a good job if it looks similar 👍
i like everything to follow the same format, so i'm hoping it does lol. i'm awfully scared of making the server confusing
how is this looking?
Tab is very colorful
It's looking like a tab menu and a sidebar
also, might i suggest some basic lag reduction features
cause i joined today, and my client died, and i didnt know why
until i looked at the 100s of campfires stacked
keep in mind, these are next to spawn
making the game unplayable for everything but a decent gaming rig
unless you get out of spawn
to quote one of the few users i saw talk "WHY IS IT SO LAGGY"
How can campfires make you lag?
they have a lot of particles and are block entities
pls
i wants big tnt
plus, as this demo shows, it doesnt seem to kill tps
anyways, this took a afternoon to put together, and has some rough edges, and has 40 lines of code total, and i dont plan on releasing it, so dont worry about competition lol
Can you explain the logic behind the blocks reappearing are the destroyed blocks just added to a list then placed back randomly?
uhh, no
how 
i went with the naive implementation, and thats just scheduling a bukkit runnable for groups of blocks
and setting it to delay execution for a while
Interesting, thank you!
np!
oh yea, if you want blocks broken, you can use the BlockExplodeEvent
actually, funnily enough, my first attempt i made a custom explosion algo
Thats wild
it was basically a modified flood fill
Your'e mad 😭
but it didnt work horribly, although it was a bit slow
but yea, i just want to see them add massive tnts
thatd be really cool
especially if it had custom textures
like a massive tnt explosion animation
yea, plus, you can up scale
ye
in my demo, i just based explosion power off of blast resistance incase you couldnt tell
oh yea, also, you should make more blocks go flying
i was testing it, and it seems pretty doable to make 100 percent of blocks go flying and have some rotation to them
here is a demo that shows its possible to bump the flying block count a ton https://youtu.be/6xvheEHGnw8
as you can see, the tps only drops to 19.76 at minimum, and thats after spamming a big explosive
also, for gods sake, get some moderation, as it is probably up for suspension if some of these builds dont get cleared out
Is this gonna be out before GTA 6?
oh, this is simply because i fiddled with something realised it broke stuff and forgot to revert it. i just need to lower the explosion by 0.5 of a block.
next update has personal plots in a void world nicely spaced from eachother. upon joining, that'll be where a player spawns. the public world will still be an option
yeah, i know. moderation has lacked as i've been prioritising development of the new update (it's nearly a new server). once this update is out, moderation will sky rocket
with actual moderation team too!!
yes
do you plan on implementing bigger explosions?
most certainly
good
i was gonna say, even my laptop running mc at the same time can handle explosions with a power of 20, and with every block popping up as a display entity
new look at the inventory, thoughts?
blocks that pop up are simply falling entities lol
yea, i know
in my case they are display entities
its much slower, but looks so much better imo
new tutorial system:
thoughts?
looks cool might be a lil long from 5 maybe 3 second count down?
i gave it a five second gap to allow the user to have time to connect to avoid issues, i can experiment with 3 though 🙂
In my experience most users can connect in 3 🤷 as I often will put a tutorial 1 second in and most can interact and see it whilst those who can't are likely the crowd who won't be able to load for much longer
sounds good, i'll swap it to three real quick ❤️
you should add explosion palettes
kinda like this https://youtu.be/xZ5bwyJVdZg
thanks for the idea, i'll probably make an event with this
new squished collection coming soon
really focusing on the design of the server, thoughts on this new tablist?
Big improvement colors blend more discord and buy are still a lil out there but it flows nicer now
discord & buy are supposed to be out there, grabs attention so they check out our discord and tebex
It looks pretty w!
I would personally not have a credit thing in the tab, but I really like the funny text "Kaboom, goes the player count!" haha 😂!
the credit thing is something i do in all of my projects, makes it feel less "corporate money grab" in my opinion
e
i wish to try soon 
you can play our early early beta ❤️ new update will be out soon though
e!!
a quick preview into the new
UNSTRUCTURE PRE-RELEASE (V2)!
Is there any competitive aspect to keep players engaged?
not every server needs to be grindy and competitive bro
probably blocks broken leaderboard or something
as of now, amount of experience people have leaderboards and who has the most skins / rarest skins. the game is made to be fun, along with challenges to do
What?
@obsidian river disengage please
Enough.
That's awesome didn't even see this due to other stuff good job looking cool
Where are the leaderboards displayed within the server ?
To add a bit, I do like what vcjy comes up with. This looks like a good server
that's still to be decided, but my designs are aimed to be sleek, helpful, and smooth. a video of the new gui system for tools and building blocks will be posted later, along with a tease of the tutorial system and plains template plot
Idk if this is in the game but a idea for an incentive is possibly a quest system
So far you've done a good job of that undoubtedly
good tutorial so far
keep it up
thank you, although that showed nothing of the tutorial.
currently trying to fix a bug with the blocks that fly everywhere on explosion... but i have no idea why it's broken
Is it skript?
yes
Send me a dm, I can take a look at it
sent ❤️
UNSTRUCTURE PRE-RELEASE (V2)
Welcome, to UNSTRUCTURE. I have been hard at work, reflecting on the feedback I received from the UNSTRUCTURE: FREEPLAY release.
As a part of the requested improvements, I have also advanced the development of UNSTRUCTURE.
Many new features are being added, flagship features are including;
- Personal plots
- Resource pack required TNT skins,
- Quests/challenges,
- Sever aesthetics,
- Tutorial changes,
- and much more!
In this final preview given until release of this update, you can see various features;
- All new tutorial system, the old one was yappy and boring, this one is simple and interactive.
- Personal plots. each player spawns owning one with the template "PLAINS"(shown in video.)
- New inventory GUIs. Rather one chest, you can simply and easily access everything you need straight from your inventory.
That is all for now, few minor updates may be given however this will be the last sneak peak until 31st August, 2024.
As you may notice, upon explosion blocks no longer fly into the air. This feature has been disabled temporarily until an important bug regarding this feature has been fixed or this feature has been updated in a much better way(PLANNED).
lol i noticed the debug stick
did you mostly disable block updates and physics ticks for yours too?
yes
testing out player tags,
this one in particular is a
WEBSTORE EXCLUSIVE.
Receive this player tag for FREE with the purchase of the TNT Collection "SQUISHED I" (x8 TNT SKINS!)
this looks cool and now im yoinking suffixes in chat :p
thanks, they're just a fun little extra cosmetic for players to express themselves 🙂
😄
Clean
such an interesting load out...
textures are experimental, and were whipped up within two minutes. they may change!
how are you doing the black screen?
so bro basically making Destruction Simulator from roblox
you should just use a physics engine implementation for allat

more resource intensive
the way unstructure works at the moment is the way i envisioned it.
adding a physics engine to the server would;
- give the server a "modded" feel, which is not the vibe i want.
- as youcandream said, use more resources and cause complications when it comes to multiple players and larger explosions.
bucket of air seems fun, can't wait to use it on a player.
I'm glad it works the way you envisioned it
more updates soon!
currently sorting out discord side of things for the update.
new update featuring quests??
here's how quests will work
seasonal quests (two are exclusive to ranked players).
@updates
Hello, I'm here to give you another quick update on PRE-RELEASE V2.
It won't be much longer now, I am working on finalising details such as player tags, hats, discord, and polishing up plots!
PRE-ORDERS ARE LIVE!
PRE-RELEASE V2 will come with a tebex store, allowing players to purchase many cosmetics.
We are offering pre-order specials on our player ranks [✪, ✪✪, ✪✪✪].
Starting at just £4.99, our "✪" rank will award you with:
- "✪" prefix, with a nice shade of lime green.
- x1 TNT skin, "ONE STAR",
- Access to x2 exclusive seasonal quests,
- Access to personal plot saves (x1 per plot),
- Access to a secret premium discord channel(s) [Your account must be linked!],
- A beautiful role on our server to match your prefix,
- Early access to various & selected features,
PRE-ORDER EDITION: x1 limited edition plot template, "UNDER CONSTRUCTION".- and much more!!
- PRE-ORDERS will end upon the first day of server release, which will be announced within due time. reminders will be given the day prior to server release and the end of the offer. pre-orders are guaranteed to get more bonuses, which are yet to be announced. Any other product purchases will not be included in pre-order deals and will be handled as normal. pre-orders will be awarded upon server join on release day.
🔗 https://unstructure.tebex.io/category/player-ranks
Thank you for reading guys,
vcyj.
@updates
Ah, a release date of the new update. Isn't that what you want to hear? I think so...
UNSTRUCTURE first opened its doors to the public on October, 7th, 2023.
With the very first release of UNSTRUCTURE failing miserably, I remade it from the ground up. This resulted in the UNSTRUCTURE you love and know today, with £1.7k+ joins! I believe I can do even better though, which in fact, I have.
Introducing;
UNSTRUCTURE PRE-RELEASE (V2):
I am proud to announce the final update before full release, and oh my this is a big one.
Every aspect of the server has been reimagined, with many new features brought to life, performance improvements, and more!
DISCORD now takes a part of the UNSTRUCTURE server, with our #server-chat and linking accounts from Discord to Minecraft. Moderation will also take a huge step up as any reports will be sent to the server for moderators to review!
GRIEFING TOOLS have been added. If you're bored with TNT, use a unique bucket, or even mine with some tools!
PERSONAL PLOTS are something you're going to be using a lot. Personal plots are the new main play spce of UNSTRUCTURE, with many templates you can unlock. Build in peace, or with friends, then share your plot to the world! When players destroy your plot, you get XP too!
QUESTS have arrived! Get your questing on, winning yourself awards such as crates, tags, TNT skins, and more!
CUSTOMISATION is another large part of this update. You can now unlock player tags, and player hats!
MORE, MORE, AND MORE! There are so many changes in this update, they can't all be announced! Tell your friends, share with everyone!
⏱️ RELEASE DATE: Friday October 4th, 2024 @ 12AM GMT,
Don't forget, PRE-ORDERS of player ranks are now available giving you awards of more than over £10 GBP!
PRE-ORDER your ranks here: https://unstructure.tebex.io/category/player-ranks
WEBSTORE: https://unstructure.tebex.io/
DISCORD: [DM for invite]
IP: unstructure.minehut.gg
Thanks for reading, vcyj,
beep boop
🤨
yes?
@updates
It's revamp time!
I'm not sure as to why I didn't think of this before, but here is a quick preview on the new system used for filtering through your items such as tnt skins, hats, tags, and plot templates!
It's much more efficient in my opinion rather than having a "your skins" gui with a button to see a preview of all other skins. what are your thoughts on this quality of life improvement?
The design of the unowned template lore will change to look much prettier, i just need to implement it.
@updates
🎉 Major Overhauls!
I'm putting in blood, sweat, and tears into this update.
I am overhauling everything, improving the quality of life of many aspects.
Todays overhaul was the TNT (powers, skins & collections) GUI.
Below, you will see the old GUI and the new GUI.
I have coded the new GUI from the ground up, fixing any delicacies and instabilities whilst adding a new "sort" button.
The new sort button allows you to easily see which skins you have, and which skins you are yet to unlock. You can even view HOW to unlock them!
The TNT powers in the bottom display four different powers (it excludes the current power of your TNT.), upon changing your TNT's power the powers to choose from change with it. This allows you to always have access to all five powers.
Let me know your feedback on the new GUI.
[ERROR] I am aware of the "ERROR" message displayed upon the "unlock time" message. I will either remove this or find a fix before release of the update.
@updates
Suggestions, give me suggestions!
Hey! I'm looking for suggestions for content.
My task for today is to polish plots, that includes building plot templates!
I would like you guys to suggest to me plot templates, including halloween limited edition ones!!
You can either suggest them in #server-chat and I will read them when I get back from work or you can shoot me a DM.
Here is a list of all plot templates currently:
- "Superflat"
- "The Void"
- "Plains"
- "Desert"
- "Snowy Mountains"
- "Jungle"
- "Mushroom"
- "Under Construction" [pre-order exclusive, to be released for all players in the future but very rare.]
"A Giant Pumpkin"
"Witches Hut"
"Graveyard"
Thank you guys and I look forward to seeing your ideas!
just having fun with my lvl 5 tnt
should make the falling blocks displays and give them all quaternations, 0 performance effect and lag
Yes
already planned, that's what the TNT uses. this will come with a future update though
haven't been here in a while, what's poppin
a major update on the 4th october, that's whats poppin
ok but what have i missed in the past like month or so
literally nothing, just a bunch of teasers for the new update
i'm introducing;
- personal plots,
- quests,
- unique tnt skins,
- and much more.
after this update, bedrock support will also be disabled.
has the server been released yet?
yes, you can join it.
unstructure.minehut.gg
the server currently supports bedrock and java and it is running the very early beta release.
🏗️ HIRING: BUILDERS
We're hiring builders to create some astonishing plot templates.
Each template is required to be a size of 31x31x31 blocks.
You don't need to be an expert, just good!
Respond to this message or DM me directly for more information.
Thank you guys!
i can build a dirt house
done.
@updates
MAINTENANCE
UNSTRUCTURE will be going down for maintenance.
I am unable to give you an ETA for the maintenance downtime, however it should not be any longer than a day.
⏱️ MAINTENANCE START: 29/09/2024 @ 11PM GMT
Thank you.
gosh darn it