#clan-capital-strategy
1 messages · Page 3 of 1
👍👍
thanks
Yep, I agree with what they say
@austere cloud u know anyone that can 2 attack lvl 4 barb camp?
What strat u use?
What’s clan name
Anyone have evidence of 2 attacking lvl 4 or 5 barb camp, invite me to ur clan
Any clan is hard-core at raids?
@zealous thorn hogs and double heal?
Do u use a few giants to distract defenses too?
yes double heal for mass hogs, there I didn't use giants
@zealous thorn is ur clan like hard-core clan capital?
no
but yes I use giants to distract bow and artillery when possible
yes
Except for drsgon cliffs?
nope
U are at ch9?
So u can 3 shot capitalcpeak, 2 shot the rest?
1 guy yes, most of the rest no
So u use archers rage for first attack (take down splash) then hogs?
It works for all districts?
mostly that
but it's all about adapting
sometimes I use air, or golem, or dragons
For capital peak u can't use hogs right? I isolate the capital hall then use 1 pekka
you can
Golem is too slow tho, like u only use them in packed areas?
just remove the splash then mass stun the hall
Damn, thanks for giving me hope
or simply use arch for the hall
but the hall is just a big tanky building honestly if you handle it right
Ohok, btw, I think most people would design their bases at ch9
well the bases are not default ofc, doesn't mean they're amazing either
Hm
U think there is any difference in ch8 and 9?
In terms of the amount of gold u loot
there is yes
np
try taking out in like first or second attack because its surely a problem for your units
also yeaah hogs might be bad choice but depends on base type
actually the hall itself isn't a priority in itself at all, bow and artillery are
I only take down the hall early if it grants access to a lot of value and going around it wouldn't have been efficient
but if you start on the hall with the hogs you can just stun it all the time very easily and you take litteraly 0 damage fighting it
(while archers under rage would mean losing like 6 full camps on it, so not that great compared to 0)
and you can also golem the hall pretty well, depending on what's left as defenses after that
Hey what kind of attacks do you use on spread out clan capital bases?
All of our enemy clan bases are kinda like this
Personally I would go like this
If you get good value with the opening you can also go with air (zapping the air defense above the 3 army camps)
Mi = minions, SA = sneaky archers
Got a new pb, 4k+ (in 1 attack)
1 or 2 sbarb for the houses, ram the wall, archer the bomb and ad, send a minion horde)/rocket loon to snipe the 7 o clock region (haha air troops go brr)
Next, clear out what you can with the area around the rocket artillery, and snarchers to kill the artillery cuz it's too close to the wall, in range of the snarchers
What ever air defences are left, snipe em and send a ff in to try and take out the 12:30 zone (with the gcannon and many spear launchers)
In theory it should work, but prepare for anything to go wrong due to traps
I'm saying this as if u are ch5
its a lvl4 barb camp, so he is at least 7 (worst case 6)
Cuz that's the troops that are available to me and I'm experienced with (except ff cuz not unlock yet)
I can't help with ch6 and above's troops
first 5k hit for me :)
With Hogs?
needed deployment zone
makes sense
rams are a must in all attacks
for deployment zone, trap tanking, cleanup and as intended, to break walls
the barbs from the last ram survived the whole thing and probably stopped me time failing
usually with hogs time is not an issue unless you find bombs in the cleanup fase
Likely happened
nah they had to wipe so much base the timer was becoming an issue
Same here. Went from 26% and beat the whole base in 1 attack😄
Whats a solid capital hall 6 strategy
not super pekka
no
theyre kinda bad. they can nuke the capital hall tho, insane for killing that
but thats about it
so for mass sneaky archers how many attacks can i get finish a disctrict
if im somewhat competent lets say
should i be targeting rocket art and gcannon
normally mass raged sarch does all districts in 3
maybe builder and dragon in 2 at ch6
Im at CH7, and having some trouble getting good attacks on barbarian camp and dragon cliffs (depending on the layout)^
I usually get close to only needing 2 attacks, but can't get it down in 2. Tips?
dragon cliffs is brutal
barb camp at ch7 is also super beefy
barb camp, iirc you can archer the first hit and loon the second hit pretty effectively?
layout dependent
I've been doing that, not been able to succeed in 4 attemps
Last one there was only 1 air defense standing :(
dragon xliffs I«ve been able to take down in some layouts, but in others i just can't find an option
dragon cliffs is nasty cos sdrags are so so powerful on defence
at max its probably gonna be as hard, if not harder than, capital peak
True.
Honestly, I wouldn't mind a Poison for Capital.
But they just 1-shot basically everything and are pretty bulky too.
sdrag v sdrag is the only reasonable matchup, otherwise you need spells
Both are 3 attack district I would only consider a district harder if the average attack amount is diff
Or spam Snarchers to chip them.
yeh but its more efficient to use an sdrag of your own unless theyre in a rage
True.
Any other uses for SDrags? Do they need a buff? Should Capital get a Poison spell?
no, maybe, not yet
Outside a Rage both need 40 housing space to take out a defending sdrag.
Sometimes only 3 packs of archers
@fading blade remember we were talking about ch5 gold records👀
I'd just bite the bullet and take the 40 for the guaranteed kill with the Dragon.
yeh same
Nice
Mine was a default base with a ch2 building core, so alot of snarchers obliterated the thing
Nice work!
What's the best way to hit these kind of bases
break the middle
Queen walk
Recruitment in #clan-capital-strategy is not allowed, @fierce rampart. Please read #old-rr and use #old-lfc.
This is Ch7 or something iirc, rage snarchers seems like the way to go
Theres a lack of ground defence on the 3 o clock of the base, but of course there's the rocket artillery and g cannon to cover that, if you want to try something different
me at ch5 casually 
What ch is your clan
9
No
ninth
could i join for raid
Sorry, we are full at participants by now, also we do testing before raids for every new person, who want to play in raids
I won't say it as op but this can't be destroyed in 3 attacks by pro players. Usually need 4 or 5
This one is actually op(barbarian camp)
Can def be hit in 3
Send me other districts too
the day a district can't be hit in 3 call me
Im pro capital player I've tried so many time. Never destroyed in 3 attacks
then you're not pro
Lol
You got wizard valley and other?
Guarantee I get in 3
I mean i can destroy other capital peak base in 3 but . I can't do it on my base
Let me try
Sorry we're full now
Hol on
You gotta let me try if u going to claim you can’t beat it in 3
I'll let u try when i get co. I'll be co in 2 days lol
These are kinda hard to beat
I just noticed. Are my pics blurry or i need to sleep?
Looks okay, would say maybe find a place to put the blast bow n rocket artillery (the ones at 11 and 1) towards the front, but overall I think it's good
Move the rocket artillery towards its 6, its not going to do too much in the corner (maybe the compartment with the 2 big mines and multi mortar)
Swap the upgraded artillery with the un upgraded one
(loon lagoon ^)
Some of your log traps won't hit much if deployment area expands and they deploy somewhere else (workshop)
Move the blast bow towards 1.30, most of its range is outside the map and it can't do too much at the side (cliffs)
Ain't blur for me
Lol have 10 spots left in ch7 raid weekend
you dont need to be co to fc
yea
@clear quarry how to 2 attack wizard valley (level 3), at ch7?
Aim to clear the giant bomb areas with archers or gicart depending on base. It's really hard if you don't have upgraded hogs which I've seen many ch7 don't have
thanks for the insight noob
Loons works as well. I used it in this weekend after hearing about it. You aim to get the air defenses first attack with archers if they're densely located in a portion.
Best ch 6 attacks?
@rustic wind archers rage
Any clan is a hard-core clan capital clan? Like discuss strats
id call myself a hard core clan capital player
@fading blade why?
Btw, those at ch9 and 10, which district cannot be 2 attacked, and capital peak can always be down in 3 right?
I heard dragon cliffs need 3 attack
not trying to brag but i can usually see flaws in bases, tailor every attack according to the base, build bases that take at least 3-4 attacks to take down, if not more than that
super dragon posts are the problem
Yeah, at ch6, I can 2 attack any district
At ch7, I can 2 attack any district except for barb camp (if it isn't default)
I want to see if at a certain point, upgrading capital hall will actually decrease capital gold and raid medals because you can no longer 2 attack a district, rather, needing 3 attacks.
@fading blade I think anyone can design a base to withstand 3-4 attacks. Sneaky archers rage can basically always 3 attack any district.
currently semi new ch5
I rmb at ch5, rocket loons and blimp is quite good
u mean ff?
Yeah
at the moment we are doing snarchers and army camp upgrades
no dh2 for loon lagoon yet
@fading blade do u have any alts for raids
yep, 2 alts, giving me a total of 18 attacks
U can come my clan to do them (we ch7). You can bring back the gold if you want. Tho, you need to perform above average
no thanks, im actually experimenting
seeing how much gold i get every weekend since the first ever raids
It doesn't matter
It's the amount of attacks per district that matters
You can come to my clan and try to compete with me
im doing it in the same clan so that the amounts will be accurate
Dafaq
thank you for the offer, but i have to decline
I'll just tell u
I have 20 accounts for raid weekend
My average at ch5 is around 15K, ch6 17K, ch7 19K
per acc?
Yeah
Average
I can hit 20K at ch5 but it requires setting up using another account, which is pointless anyway
im assuming this is because im early ch5 but my average is somewhere between 10k and 13k
not all our offence is upgraded yet
Well, it doesn't matter
How many attacks u use per district?
Actually, I think my average at ch5 is lower at 14k
It's a crap level
2-3
i could (most of the time, as long as i dont mess up) 1 attack builder workshop no ruins default layout at 140 camp space
havent tried with 150 (our current space), or with ff (dont have loon dh2)
I rmb I once 1 attacked 5k gold builder workshop, using giant, barbs heal. Tho it required luck and I was literally down to my last barbarian.
Most of the time I just get 90%
the first time i did it, i had 1 swiz left on the field, zapping a wall to get the last air def, nearly timefailed (under 20s left, cant remember how long exactly)
Btw, why is ur clan at ch5
Also, super wizard becomes very useless after ch5
Is ur clan a dead clan or smtg
cuz 2 things:
- when capital came to coc, clan wasnt too active, and starting may, raid weekend 4, our clan gold amounts dipped to about 60k, had its lowest point at raid weekend 6 (59036), from there we kept increasing until we hit an average of 125k per weekend currently
also our leader went inactive to deal with irl stuff for a while so i was incharge of a semi dead clan - not everyone attacks, im trying my best to invite new people to attack n whatever as often as possible
no?
they're still insane on compact bases
What capital hall are u?
U use super wizard at capital hall 9?
Compact bases = deadly trap for giants, ur giants instantly die, same for wizard. Also a lot of splash defenses to delete ur wiz
yeh. only with chain value on the district hall tho. i don't understand the ch9 meta too well lmao. at ch6 and 7 giwiz and pewiz are still rly strong
Lol, imagine being hard-core at ch5
we are doing our best
@idle dragon there are super rare occasions I use 2 super wizard on capital hall and district hall. Like a few times only
Hog riders double heal is the best strategy at ch8 right
the reason why i use swiz sometimes is cuz chain value exceeded cart value, and i was unsure of carts when we unlocked them
i now know carts are the opposite of swiz, use them for spaced bases
@fading blade at ch5, most of ur opponents probably have default base. At higher lvl, most opponents design their bases. So the strats u learning now will be outdated
Don't really like carts, I at most use 1 of them only. I prefer 6 super barbs to a cart.
i know how to attack while taking advantage of the expanding spawn area, ive made troll bases in home base which are basically very similar to clan capital bases, therefore i know how to build them too
carts are okay ish, do well under heals, their broken form is definitely bugged tho, since they sometimes lose range when they die, causing them to not be able to attack
i dont mind knowing
quick guess: other people get less gold per attack/they cant 1 shot a district or something
The noob players that don't know how to attack, will do equally well on default and designed bases. Those are the ones that use 25 attacks on your clan. Knowledgeable players can basically always 2 or 3 attack your district and peak. Since defensive raid medals are based on your single best defense, you will not earn more raid medals even if u design ur base
Also, it hurts everyone
If everyone designed their bases, we will just use sneaky archers rage that work against any base, making the game boring.
I think it'd be more boring to attack non-existent bases than even default layouts.
From what I've seen no. RAID medals and capital gold seem to always increase unless you're performance gets worse overall
Designing a base gives more defensive RAID medals on average.
The issue is that a good amount of defensive medals are based on RNG - if a bad clan gets matched agaisnt you, you get good medals. You can also get unlucky and have very big differences from One RAID weekend to another.
2 - a lot of people already only use sneaky archers Rage. It wouldnt be bad to have more unique layouts if they balance the Troops and defenses correctly
@pliant shuttle maybe for an average clan, but in my clan, it only consists of me and a few friends who have dozens of alts. We all use 2 attacks per district and maybe 3 attacks for barb camp. Capital peak always down in 3. So it might affect us
It depends. What is the CH?
7
At CH8 it shouldn't get worse. I cant tell yet if it would get worse at CH9 or 10
Being able to get an extra big spell at CH8 definitely helps
My clanmates are inactive and they never complete their raids 🥲
Like in a 40 PPL clan only 30 raids are completed , 12 of em are mine only
30 Raids is a lot... Capital Hall level?
You have messed smth up. You probably mean attacks, not raids
In that case 30 attacks is very low
Doesnt mean low RAID medals, but thats almost no capital gold
Yeah 🥲
That's why we ain't growing fast
We can't complete even 10 attacks in CWL 🥲
Btw, what if all maxed clans be like lost f2p
I would imagine almost all maxed clans in clan capital can cooperate with each other.
Itzu.de is also adopting lost f2p layout
thats alot for ch4, ours is ch5 and currently only 13 people participated out of 33 people, and they havent spent all their attacks
oh wait i dont read
mb
@merry garden 13k on 2 accs and 11k on another, for this weekend
jjust fyi
They could, probably wont happen bcs it would kill the fun
They can probably easily make new clans to donate their gold in order to "have fun" gain
Again
i needa learn ch9 meta now
doesn't look too much like lost f2p
our clan won't be using free bases, because it would ruin all the fun
idk what it is either
ping me if anyone knows
meta is archers onto hogs most of the time, sometimes onto loons or flying fortress
but it's always about adapting, if your army is set before seeing the village you just didn't understand the concept
i usually run arch with 2 loons
with loons to snipe infernos under rage since i drop rage ahead of where i arch too
2 loons take 30 housing space. 2 archers can destroy an inferno and it take only 20 space
I've faced this kind of bases so many time. What kind of base is it? Who made it?
2 Archers? Seems a little low to me. Thought it'd take 3 or 4, even under Rage.
itzu created this kind of base and shared in a video
actually under rage 1 will almost be enough
Is BurntBase compatible with Clan Capital or Builder Base?
nope
:(
only 1 loon per inferno
if u have archers already distracting loons will kill it
It won't work if there's ad near inferno. But idk depends on the position ig
eh i take all that into account usually
Same here
@fading blade laughs in ch5
You won't make it that far
Ch5 is literally 5% of the way to max
I do feel immense joy when I see attackers attacks fail due to my godly placement of traps
Too ez
I just place rams
Funnel + distract + buy time for archers while visible
Ur traps ain't doing shit
Designing don't even matter lol
However good ur base is, sneaky rage can always guarantee 3 attacks
@zealous thorn at max ch10, u will probably face lost f2p and have no fun anyway, so yall will just put lostf2p bases anyway
well no, there will be more than hundreds, maybe thousands of clans maxed before us, therefore we should face them about 0.1% of the time, and by that time f2p will face their other clans 0.1% of the time as well, and probably not keep such base because it would be pointless
Always the possibility of ch10 clans just changing to easy bases. Personally I would prefer 3500 medals a week and like 60k+ gold a week than 1200-1400 and 20-30k a week
it's a possibility, but is and was already possible at every other CH lvl, and it's not happening, although it's actually now that we could need gold the most
If it happens I won’t happen at ch10
Most likely ch8 ish cause good balance of lots of gold plus not too many clans being ch8
In like a year or 2 when most clans should be ch10
what i meant was the attackers placing a skele barrel and the whole gang of skeletons gets blown up by a mine within 5 seconds of them being released
if the attacker is using a skely barrel he's either very good or very noob
it's a very niche troop imo
not an opinion when it's true
good when theres no splash
which is a very rare circumstance
no splash AND no traps
I use the skelly for 2 things : help tank on a single target dmg area + clean up for hogs, or when I highly suspect a stranded tesla
also, if u win u lose ur gold, the skele barrel only counts as a surviving troop if it doesnt drop its skeletons, meaning it has to do nothing to count towards the surviving troop gold
same with rams, they break the wall and lose their ram, and you lose your 5 extra gold
cannon carts, on the other hand, only count as lost gold if the cart goes down (not sure if it counts when battle ends and its alive in ruined form), no gold is lost barb escort goes down tho
the 2nd life from carts dont count for gold
oh ok
Any1 need an extra account for raid weekend....
If there's no attacking delay, we have time left if you wanna join up
Idk, we will try our best on ch10, if there will be most 2 shots on districts, we will max every walls firstly, in a way to save our capital weight low as long as it possible
why default bases?
i only have loon n bworkshop for ch5
Sadge
They do. I've seen quite often
I can take then down in 2 att but it's just for my nob clanmates lol
Just get them to watch your attacks then
😭
Lmao, just play normally
How is it fun to prepare so much
Also, if your clanmates don't care about watching replays, they most definitely won't care about default bases, unless of course, you lied
And from experience, there doesn't seem to be any real default bases at ch8. At least some buildings will be moved.
I've found several, specially on the last 3 districts
On last CH 6 we got 873medals but
Now these. Week we got 845 only ????
There can be differences of up to 40 medals just because of RNG (getting unlucky with defenses vs getting a lucky defense)
was there any big difference on defensive medals?
If not Im afraid your clan just attacked worse
hm dont remember but it happened on ch5 too suddenly some medals high and then low
if your clan keeps its level of attacking medals will go up when you upgrade CH
and inside of the same level you will get around the same (except for defensive)
hmm ya i guess we did upgraded to ch6 recently and got upgraded district halls
Its depend on your attacks and defense.
Why do you expect it to be a fixed amount when its based off performance?
We didn't say he was expecting it to be a fixed amount. He probably didn't notice any big differences in performance when comparing both weekends and was asking why there was a difference
Sometimes there is a little bit less, usually defensive rewards are to blame
Too much RNG for defensive rewards. Sometimes we get lucky and get extra 50 medals
i dont care in capital who do attacks , our defences are default and even with nice defences i saw there is no difference medals gain
but sometime i guess 2 times i saw changes
i recently rebuilded clan from scratch
Well youre just doing the exact same thing assuming the complete opposite
still if clan capital is growing in each weekend thats why i am fine with ongoing.
I was trying to help him, and actually provided useful information unlike you.
No need to ping me to complain
yea i was curios but thanks for info
why changes?.. lets see next RAID week next week might be last week on capital hall 6
mostly quality of attacks n defences
If you want the actual calculations they're here. Misses by a lot after CH7, but its a very good estimation for CH6 and below (around 20 medals of margin in that case)
296 votes and 54 comments so far on Reddit
Does that mean if a clan only does one attack they will still get a lot of raid medals?
if they destroy a district with that attack yes
But the only people that receive medals are the ones that attack, so only 1 person would receive the medals
Do walls in cc count as 40 housing space?
?
also, medal amounts are split between members according to the number of attacks done by a person
walls?
Ye
unfortunately, you can't bring walls with you as an attacking unit
Oh i mean 40 building
walls count for zero building upgrades for the next ch level
and are a massive massive waste of gold
as a result
dont they count as 1?
no
Not even 1?
no
Aw man
if you've been maxing walls, you could probably be 2 ch levels higher than you are
that is explained in the post yes
At least its useful to upgrade at CH10 to have some easier weekends for more time and not jump to much harder raids
I thought it was 1.
Oof.
if you uprgade walls and unlock new ones, do they need to be upgraded? or are they lvl2?
District's Walls are always the same level. Once unlocked, they get upgraded to the current level.
ah ok, thanks
Hello
Hi
Bro the walls and the inferno towers are so cool
Each wall level upgraded counts as one.
Theoretically the max defensive medals you can get at ch10 is 3000 but that's considering 50 man clans wastes all 300 attacks on one raid and unable to clear all districts/capital peak.
50 rams each time
Lost F2P has already tried farming defensive medals 1 month ago but it didnt work for them.
@pliant shuttle idk, maybe they didn't completely destroy a district, or the way they did it triggered an alarm
Like if your attack didn't destroy a single building, your attack may not count?
there should be more than 300 buildings in all the districts and peak combined
theres literally 50 clan houses
the troops have to die, all of them
its directly related to troopspace killed by defense
run skele barrel mazes into blast bows or smth
Lostf2p used all giants to be killed
300 attacks isn't even possible since you need to destroy a district to get the 6th attack
so 256 max
5*50 + 6 bonus attacks
yeh i remembered as soon as id typed it
We had 4 players who failed to achieve the bonus attack …..
ok.
So 300 is the max number of attacks
read again the discussion, we're talking about max defensive attacks
Roger that
It doesn't matter lol
@opal junco
Those 4 who missed bonus attack will get 5/6 of offensive medals
Im failing to understand the relevance
It doesn't affect the clan
I think he just misunderstood the conversation

Imagine clan raid leagues
16 clans, you try to beat each others capitals with the least attacks or something
Cool but I think once ch10 districts get maxed 2 attacks will be nearly impossible on good bases
Right now at ch10 most defenses are level 3 and some 4 and 2 shot districts is hard. Once every defense gets maxed will be really hard
Might be where every district is attacked in 3 with no chance of hitting 2 attacks per meaning lots of clans being tied in number of attacks
Only communicating with emotes go






bro omg
❤️

u talk to orek?
what are you doing here 🤨
orek told me to buy his slave in dms so just seeing how racist he really is
fair, good luck good sir
maybe you get more than 5+1 attacks, and the goal is to use as few as you can, the more u save, the more clans you can attack, and then based on that you get score or something that determines your position on the leaderboard and if you get promoted to the next league
Whats the best army for CH2?
if u dont have giants, barbs to tank for archers before they become visible
um wait
lemme look in my discord
i typed a essay there which is currently worthless
uh basically 4 giants, 2 rams, 4 archers
i think
Aite thanks
anyone have a Builders Workshop level 3 design? please tag me if you do.
Help me clear this please
Raged snarchers
Frost and Loons with some SnArchers. Frost the northwest RocketArt, Air Bombs and Rapid Rockets, then use 3-6 Snarchers or 4-5 with Battle Rams to expand deployable space and chip the Frosted RocketArt and Air Bombs. Afterwards, send in Loons to take out the splash defenses and Rapid Rockets. You should have more than enough troops to finish it.
does the frost stay the whole attack and the second attack?
and snarchers are sneaky archers?
Every spell other than Lightning lasts 2 attacks.
Yes.
ok calm
Just beat lagoon District 2 (some ruins unlocked) in 2 hits
Used snarchers to clean out a clear path for rloons to take the rartillery from inside the deadzone, while giant swiz took out the right side of the base, nearly let my rloons die to spear launcher which would have lost me the attack
3.1k + extras
Thoughts?
seems good
Yeah it seems good but I have no clue how it will fair up
Anybody have Builders Workshop level 3 layouts? Cant find any on youtube or google
oops i showed the wrong ss lol
@dusky knoll
bruh
What?
that capital be crazy
In like a good way?
ye
That is a weird base
It’s default layout with some minimal changes
Doesn’t look that way lol
oh well then 😐
Its a base alright
😂
nah its good
Ty hope it does well in raids
@glossy lance thoughts?
3 hit base
With what strategy?
Just simple archers
You really think just archers would be enough…?
Yes
I find it unlikely
I’ll cry if that happens
You can get at ch5 too
Rage snarchers + trap activators like rams n barbs is unstoppable
Is 20k any good at ch7
@humble gazelle anyone with a brain to plan should be able to get 20K
At CH7 it depends. Most Times you would need to hit barb camp or capital peak to get that.
If you're able to 2 hit barb camp it would be easy, but usually its complicated unless its default layout
With setup its Simple, without setup not as much
@pliant shuttle clan capital attacks are 10× easier than main village. U can 2 hit wizard valley, golem quarry and builder workshop for 20K
Its not possible to reliably 2 hit builders workshop
3 Giant cannons + blast bow to deal with.
Would love to know how to reliably 2 hit builders workshop (facing decent layouts)
I usually use archers + 1 heal in the first attack. I snipe out troublesome defenses and activate some traps. Then my second attack use 12 hog raiders and 1 more heal. So, with 2 heals, hog raiders sweep the district.
it literally doesn't matter
you've got 6 hits gg
15 hits at ch7. Perfection
Congrats!
Just for reference, barb camp and Ballon lagoon are not maxed, so that helped
First offense u should upgrade at ch7 is lightning spell
Usually can snipe 4 or 5 buildings with 1750 damage.
need a clan for wars and cwl town hall 11 trying to max
U can say that in #old-inac
@granite galleon This base is Really good but, the one weekness that I spotted in this base is that if super wizards will manage to get in this base will be just shredded
Rn, it has an average of 5 attacks… archers for 3 attacks and hog minions was the final attack
And another one took 6 at minimum … it was giants barbs and archers
first attack archers, then pekka wiz for ch, then hogs or ff to clean
I am worried about it as well but so far I haven’t seen anyone use it so I can’t see how strong
Ff?
flying fortress
but rage + heal on pekka wiz blows the ch up so fast lmao
is this ch7 or 8 actually
Maybe if it’s poorly designed
No even the best designed can be down in 3
Ur defensive raids only depend on luck, u need bad and noob players to attack you. Since they like to spam, just make a troll base or make a compact base so their troops instantly die
At ch9 and 10, I know people who 3 attack any capital peak
My capital peak, suggest using it
@merry garden 😂
Ye I am just trying something new
I definitely see improvements I could make especially to the traps
Lol, truth is that it doesn't really matter
Eh you aren’t wrong but it’s something to try for 
Players with some experience will use rams to bait traps and also act as distraction
Rams underrated af
Ye the dude with 4 attacks used the rams
Fax
Yes someone used ff as a cleaner … finished the last 40%
For my last attack
I usually bring a rocket loon
Usually there's some area of the base of only ground defenses
So I leave them be and during my last attack my loons clear them out
Also, at ch8, once u get two spells, rocket loons and hog riders become OP.
Supercell will probably nerf this somehow since 4 heal/rage spells on a base is broken
That’s why the person used minions I am sad by the value he got from them ngl
But there was air defenses to protect them
And a spear thrower
Fax I wanna use it so badly
Never use minions unless it's ground def ONLY, minions go down in ONE HIT to EVERY AIR TARGETING DEFENCE
Well yeah… they just used as a flying clean up troop
I love rocket loons
minions have the highest dps of any low space troop (sbarb, ram, min, arch) so they're also solid for killing giants and carts
i think
That's one thing I fprgot
Bad base designers sometimes put guard posts outside, minions take em out so easily
The moment I see bombs in a separate compartment I have an intense urge to leave a clan
Skelly barrels are also good for that
o true
Minions are literally dog water bro
Their only utility is as an air troop, you can never use them to go near even spear throwers
Their only utility is pretty damn useful for cleanup doe
Idk, I hope they update troop AI so they don't go for super giants
They’re also pretty much exclusively used for cleanup in the home village
unless you’re a pro trying to 3 star with mass minions which has happened before
;-;
@glossy lance the average defense rn for the capital peak is 4.5 and mode is 4
?
@glossy lance
buddy for me most base take 3 hits unless the base is very good and made stupid mistakes and no point pinging me for CH
Ok
th9 moment
where a legitimate strat is just to rage 10-15 minions as a kill squad
What level is the capital peak?
7
Thx..imma use it
Hmmm... idunno if u guys just have competent attackers attacking your base cuz ours is taking like 6... or 8
Oh dang, show?
@cunning summit
@delicate wasp mines defending super well ngl
?
All your air defenses on each side of the base… I feel like using archers and then ff or super dragons would make it easy to clear
Sorry nvm I can’t read
So spread them out a bit more ?
Ye
@steep zenith my best advice is to watch people’s attack on the base and change stuff to help prevent it
that’s crazy i was thinking the same design in a way with xbow behind capital like that but found it better to be like this watching replays
Bruh easiest base to 3 star in 3 attack
averaging 6-7 attacks to 3 star so far this weekend
Just zap the rocket xbox and giant cannon at one time and clear air defence with archers and than use flying fortress with hog gliders
FR ?
wanna see pics ?
it’s not as easy as it appears
one clan 3 stared in 5 attacks was lowest
Nah it's easy I have destroy it in 3
rest are 6+
what you mean you destroyed it in 3
i built it myself this base isn’t anywhere else
Destroy in 3 attacks
I agree
Yea
Soo far 7-8 attacks
Bruh
The lowest was 5 I think
How
They bad??
Ye
Is it better to make a spawn kill base or a corner base for capital hall?
Honestly no idea - I haven’t tested much

Am ch5, so I'm not sure about higher ch levels, but imo:
Ch2: clumped base surrounded by houses
Ch3-4: spaced out base to avoid swiz value
Ch5-6: modified maze base/spawn kill base
Ch7+: corner base
i told you lol
army camps n snarcher barracks upgraded
can finally focus on zap (NO MORE 3/4 SPELL SLOTS FILLED) and ff
Anyone here have builder workshop level 2 that have 3-4 average defense
Lol we haven’t made a good one yet cuz of stuff in the way :/
Rn we ch7… but I made a spawn type base that been holding up to 4 attacks or more
I haven’t seen someone 3 attack it just yet
Keep in mind there’s no base you can make (idk about ch10) that you cant take out in 4 attacks as far as im aware
People just suck at attacking
I like the base though
I am trying to make a base that has to take 4
But My clan has only ch7
Ch10
What clan? @austere cloud
NO WAR-level 29
damn i get like 400 💀
Dang… level 29 clan???
I just about always kill Districts in 3 and Cap in 4, and I have no idea how to consistently reduce this number to the magical standard of 2/3 respectively.
I've tried Snarchers, I've tried Frost and ZapLoons, I've tried Pog, I've tried FFLoon, but I always fall short.
I don’t see level 29 clans often
Clan id or player tag?
clan
Wow level 35 clan and close to maxing all the districts
Well not all the buildings
What's your CH level? At certain points it's much harder to get the 2/3. That's because the defensive power of bases increase, but the offensive power is a bit behind. Example is at CH 7 it's a bit hard to get 2/3 except the wiz valley.. But at CH8 it becomes much easier to get 2/3 because you can take 2 rages/heals. This in turn, allows upto 4 spells on the map at the same time, which is a huge game changer.
new ch6 
i attacked like shit as well. a few opportunities to lower the amount of attacks on a district.
wait that means you got some districts in 1 or capital in 2 ??
nice job
especially if you say you failed some 😮 I think very few could do better
It depends on who you are facing, but iirc the only district you can 1 hit at CH6 is builders workshop depending how upgraded it is. Not sure if you can 1 hit dragon cliffs.
I would Guess you're probably Taking 3 attacks for capital peak (maybe 2 attacks Once or twice) and managed to BE able to 2 hit other districts
Congrats
you can easily 1 hit dragon cliffs if there are no sdrag posts
Well basically all of the time there will be one
not as a new ch6
ho yeah now that you say it I remember I was 1 shotting districts when they were default at lower capital levels, that was too long ago for me 😄
and ig a good amount of bases are default at that level now
That's rly not bad at all, I'm new ch8 and got 1.4k
Pretty sure they spawn with a post
complete default dragon cliff has none. pretty sure there is rebuildable ruin available from the start though
Is 200-230 defense medals on average for a ch6 good??
it probably means that you are leveling up your defense too much. the most efficient strategy is to rush so you shouldnt be getting that much. it is a lot though
ch10?
Probably ch 9-10
at ch10 the defensive strength of bases actually start to increase
the amount of nubs hitting also increases
yeh cos the fwa clans are at ch10 and they all suck
there are 5 fwa clans at ch10 rn
used to be 1
you also got some god tier clans at ch10 then
some youtuber clans stuff like that
so yeh def log would be like 40-40-40-24-40-40 lmao
big difference
most is like 30 but that's like really dumb attackers
4 hits on wizard valley
inq most notably i think as a god tier ch10 clan, x4 is op and i don't even think he's one of the best in that clan
we got like 20's at worst
i can't remember how many districts there are
did we get 19 I forgor
5 + wiz valley + peak
how many people did that take?
300 attacks - it cannot be less than 50 people
did people join and leave, so others can join and attack?
i think its more than 50
No, we had many of our clan members alts
Max 50 people can participate
oh I didn't know that
It would be kinda cheating to have no limit
never had 50 people participate in raids to know that yet😂
yh thats true
We had this problem at the very beginning in our clan capital progressing, but now we can change some inactive people and always have 50/50 participants
Yh i kick out the inactive people
and then spam inv more people to join
im close to having 50 people active
- some friends doing attacks in other clans to spend in ours, that balances the fact that almost no one in our clan do forge crafting gold
It could be bad to invite random players
Its the easiest way, ive built quite a stable foundation tbh
what other ways are there?
Once we had one random guy in clan, during the raid I prepared my first attack on wiz valley, to easily get it done in second, but instead of it that guy stole my attack and did 4, 4!!! attacks before 100%
We are testing every new player before he will be able to participate in our raid
yh thats the downside of inv people that dont know what there doing
Hi
hi
i would be lucky if they particpated in the first place lmao
I have a clan
Recruitment in #clan-capital-strategy is not allowed, @dim kiln. Please read #old-rr and use #old-lfc.
Now we had the rule to make maximum 18 attacks on our clan
whats your clan capital base design?
For what level?
We are rushing
Idk if it is good base, haven’t tested it yet
Weird Base ngl
whats yours?
Erm I been making designs but this one (send in a sec) wasn’t beaten in 3 attack
Ugh sorry it’s sending slowly
Mines ch7
yh im just waiting to see it
Sorry internet issues
no problem im doing something
I send it a while ago one sec
There was quite a few issues that the redesign fixed
Mhm
is the redesign the one that is sending?
No…. No one seen it. And no actually base replays of other players just me attacking
Probably if you look
I’d search in the search bar for ch6
yh just did, not much tbh
F
how good is this base?
I thought maze bases at CH6 were better, but the one shown above should have good performance
Which one you talking about?
mazes kinda bad now
looks literally like the one i made xd
Need a Ch 4 base
Can someone come in my clan n design my cpital bases clan capital is lvl 5
Can anyone suggest a site for higher level capital bases? We're CH8 going to 9, and all sites seem to only have bases until CH7. So please suggest a good place to copy layouts from.
Is giant wizard with heal spell and jump spell is good strategy for caln capital6 or r there any other good ones??
Jump spell is mostly useless
Bring 2 lightning instead
try giant carts, flying fortress+loons, mass hogs might work if u have them (look online on how to do the strats mentioned)
do this too
Ok thx
I have a ch7 base
That’s probably cuz not a lot of people are ch8 and higher
Pretty happy with the overall defense of barb camp ngl minimum attack has been 4
It’s a popular yt base actually
Might be able to find a video of someone beating ituz base
Yes
Or at least a style of it
Looks way to familiar
Any tips for this kind of base?
I would, archer the blast bow and the inferno next to it
And then with whatever is left over attack that lower bottom with the giant cannon and rocket
And the next attack finish that bottom off and then archer the top 2 with giant cannon and rocket
And then whatever is left use whatever accordingly
Honestly it’s Mainly just used to finish clearing a base out
Aight thnx
I would come from the bottom artillery compartment, second rage should give you range for attacking the capital hall. Get the inferno in first attack if you can but damage the hall as much you can with archers. Second attack use archers as well in the middle hall compartment and get everything in range, possibly the second artillery using battle ram . Cleanup with double flying fortress.
Wrong channel
I dont know shit I suck at attacking
Kinda cool matched against clash bashing
one thing for sure : the previous attacker should have been less dumb and gone on the side of the rocket
you can try a few giants to distract the rocket on the bottom, and swiz + a few giants on hall
Ty
Wow !
that rocket is gonna obliterate your swiz, unless you either attack from 8 o clock and take out the rocket artillery (use snarchers maybe), or swiz fast enough that the artillery gets zapped before it destroys your army
Swiz bomb + loons
I'm making training courses for friends who don't do well in clan capital
Made 1 course where you need to exploit the flaws in defense clumps
Such as using snarchers to snipe multi cannon, barbs to tank predictable mines to allow snarchers to take out air def to allow air troops to clean up, tank for swiz value, etc
Currently debating what map to do another one on
Loon lagoon seems viable
A more realistic training course
They have to read clan mail first😆
I would have sent two suicide giants to soak the first shot and spam gi wiz with rage on peak, two loons cleanup if it goes well.
I can’t tell but that could well be a ch5
ch6 positive
make one where the ch is outside
this one is in wiz valley
will try to modify one of our peak layouts to make it easier
probably tips to deal with defending troops (cannon carts, super dragons or super giants)
Super pekkas are the most useless clan capital troop apart from jump spell
This is coming from somebody who hasn't unlocked mountain golems or super dragons yet but I can't imagine using a super pekka in any meaningful way
I know that super dragons are probably a direct downgrade over rocket loon trickling but I don't care super pekkas do nothing notable
tank a rocket or bow for hogs longer than a giant would
Couldn't you just trickle battle rams in slowly
It's not efficient but it's flexible
not if the hogs would get closer to the bow at one point
which they should eventually
they are also pretty good to take down areas with a lot splash dmg, but not spammed ofc
they have their usage, like all troops
^ fax
I like to use them on like giant cannons or where there splash damage from death can get good value
And SDrags are great at taking down enemy SDrags in DC, which not a lot of other troops can.
great, definitely not lol
they just are decent but archers are just better at that
You need a lot of them under Rage, though, and in the heat of battle, the Dragons will just lock on to other targets.
Thats how i feel every time I unlock a new troop, but i eventually (after a tad bit of trial and error) that giant carts is viable for anti swiz value layouts, and eventually i should be able to find a purpose for the flying fortress which i feel are too vulnerable to air defenses
This is the best troop for taking capital hall when there is not so many high damage around (f.e. corner bases, which are common on high capital halls)
Pekka is really good for funneling
Great for 10-20% cleanup attacks lol
Ch10
W
Flying fortress is useless on the first attack and great on the second if you can get it to survive. You gotta use it with zaps on ADs and rocket loons for support
You have to plan around it but if you can get it to work it's worth it
Mhm you can
How is balloon lagoon the lowest
Wizard valley and barb camp are easier to attack than balloon lagoon
Wizard valley yes, Barb camp is probably the hardest
Just my bad base, we finally got it to district 3 and getting the infernos… Flying Fortress was destroying the base
Surprisingly hard… at least the base I have
Honestly the base I'd like to attack least is balloon lagoon
Well I'd not want to hit dragon cliffs but that's because the loot sucks it's not super difficult
It’s the dragons that make me not wanna attack it
The suffering to capital gold ratio is never worth it
Lmao
He hás a point
Oh ik, he is totally right
In what regard is it easier to attack barb camp over balloon lagoon?
it's easier to 2 hit barb camp than balloon lagoon sometimes
How…
on certain bases when zap value
Eh true
Well only at district 3
We only had district hall since this week and we only got one inferno
am pretty sure zap loons steamrolls itzu's barb camp base
which is pretty common
and no one traps air
I don’t use peoples bases, I custom make mine
Like our capital peak has an average defense of 5.1 attacks ;-;
bad attackers
It’s only ch7
those exist everywhere
Haven’t seen anyone 3 hit yet
3 hit is way easier at ch8+
For sure… that extra heal/rage 😩
I am hoping I can make a base that will be able to handle that extra spell that can defend 3 attacks
But as of rn no one has been able to 3 hit our cp 7
When we get capital peak 8… going to test the heck out of the bases I make
At ch10 wiz and builders are 2 easiest
Drag and barb 2 hardest not sure which is harder
Both 3 attack districts
Obv capital peak hardest though
Ye
Yeah barb has proven to be challenging for attackers
At least mine base
Dragon defenses really really enjoying in cliffs
Annoying
Fax
You really only have wiz’s and archers
And dragons themselves
Especially when they are spread out
And a rage can’t cover multiple dragon barracks
Is there a benefit to good defense?
Ah didnt know that
currently, not necessarely. Too much RNG on the process
Some extra medals from defense but not sure how much it’s worth
instead of doing avg def you should do worst and best. the only thing that matters for defense reward is the worst, so thats the most important stat. also for the best it helps you learn to make a better base
Yeah which is balloon lagoon… we literally just got district hall 3 and got one inferno
Waiting for the rest of the buildings to have a more solid base
He means attacks wise not base wise
Yes ik. But you need a good base to make people use more attacks
whats best army at clan capital
There isn't really any one best, as you'll mostly be tailoring an attack based on the District and damage state. On average, Rage Snarchers and ZapLoons are pretty effective.
What on earth is a clan capital I only came off for a few months
A capital for your clan









