#clan-capital-strategy
1 messages · Page 51 of 1
Ch4
dont use air then
just use alot of giants
gi + super wiz is best at 4
nothing couters goatns very well
max giatns 1 battle ram and the rest super wizards and a heal spell
you'll get there
Still on ch4
Yup ik i was just asking if i should use a full air army
dont , you will just waste an attack
i was getting an average of 10000 gold every weekend with super wiza
I do know u can use air armies to take out ground only defences
no its not lol. you are a generic giant super wiz spamming no brain. there is no swiz value on this base due to the defense spacing, yet it is compact enough for the defenses to cover eachother. it has a sweeping design to give the illusion that you could build momemtum, but with ch4 units you cant
I would maybe try to use archers to funnel outside and attack from 1 ig
o ch4
lel
town hall compartment is hard to reach. giant swiz gets no chain value. defenses spread too far. from how i see it its 3 attacks
you can archer down most of the top left defenses from outside in one attack, but you would have no preparation for the next attack. guard post on the outside will also make you waste troops trying to funnel an attack, and seeing how many bomb towers and splash there is, it would be hard to giant spam it
Anyone want 10k free capital gold for your clan?
Can anyone help or suggest anything for CH3 ?
After two weekend raids we are finally able to get rid of all the obstacles in the main base...
Now it's time to progress towards CH5 haha
My base is so powerful, that enemy double 3 stared it
Dang
This is so satisfying. Finally we can copy some internet bases đ
But tbh, I love being able to play with the decoration, already liked that in the Builder Base
can we get blue water again, plox?
Hahaha, what happened there?
no idea, it changes randomly
i suspect a side effect of the scenery randomizer, even though i don't have it activated
Btw, this is the base from iTzu but I don't think it's really that good for this meta?
SWizards are still used at CH4
Maze base is outdated now :[
They fixed the ram ai from one of the recent maint
It still forces two rams though?
Imagine u are able to place on the water
If you deploy the ram at the middle yea
If you deploy it to the side itâll break the side wall
Imagine someone brings the ram spam
Hmm, I see a way to two hit this base...
Ram a side, use some archers on the flank with a barb, get rid of the ST and the flank
And then go from the back into the TH
And in the second attack just spam giants + super wiz
Yea you approach that base from side now that ram ai has been changed
Nice itzu base
Hi
Bruh
Where is the river đ€
Anyone ideas for CH3 ?
a clan took 21 attacks, weâre only ch3 lol
lol. please share bases
I thought I really liked the update making it so you could challenge capital bases in raid weekend but they made it so you can only challenge 4 days after you build a base so capital testing is just completely impractical now and I hate it
That no longer works because battle ram ai got changed
lmfao yes, but itâs 10 space. Thatâs nothing
That is a very strong base, the compartments are placed so that there is no easily exploitable section, although I can spot some weaknesses with battle rams through compartments 2 and 3, and then going with raid cart or sgiant+siwz with double heal for those 2 powerful compartments. Sneaky archers in the first attack can snipe off those exposed multi cannons, and same goes for those multi mortars after they battle ram through. Overall, a very strong base which can easily defend against even good players
it is at ch4 so people dont have carts and cap at about 140 housing. definently doable in 2 but so far its been average 4 attacked.
Bruh itzu's bases are so easy to attack
Well if everyone has the same layout you are able to study it and attack it efficiently and effectively
if anybody thinks they can help me with a particular clan capital attack can you please message me. i need help with how to attack and where to attack from also what troops to use. itâs just that i canât send screenshots in this channel
Highest loot in a single ch6 capital raid yet??
not even close. people from lost f2p get near 15k per attack
Maybe talk a bit in #clash-chat n u will be able to send ss
It's easier if you send here
Is it optimal to upgrade traps to rush the CH after upgrading off buildings?
Well def medals were buffed, but it's mostly opinion
What do people even use at ch7 except rage archers?
Yes they are cheap
archers and rages 
archer rages
Balance is completely broken after update( We have all ruins and offence upgrades on ch7, but there is our opponents
What is the problem? I can't tell sry
U sure? 15 k per attack
Very weak opponents, so we cannot take as much capital gold( Our capital weights 51k gold, but our opponents average weight is 45k
Ahhh
Well im not sure if you can do anything, i think matchmaking is based on ch and not power
yes, there are like 3 maxed lost f2p clans and they all end up matching each other in raid weekends cause no one else is maxed, and they just have a really easy to beat base so they can just farm off each other
So they 3 star each district in 1 attack
their main base
i assume
So a max district gives about 15k interesting
eh i donât think that much
So itâs not possible to get 15k per attack
you would have to ask someone who is in a maxed clan or near maxed
You can find out once you reach max 
Why didnt they just group their defences into ground only, air only, splash damage(air n ground) and single target (air n ground)
I think their base is supposed to utilize the deadzone of the rocket artillery and blast bow
For ground only, just air troops, vice versa for air only, large tank (flying fortress for example) for splash, and spam (skele barrel maybe) for singlr target
It would seem easier
Probably doesnât matter then
You can spam hogs with heal on that inferno group of defenses
Rest can be taken out by archer/barb/minions
Basically group the buildings with major weaknesses n take em out easily is what im saying
You can kinda see that here
I can see the ground only section
One sbarb can take out those air only defenses with the blast bow there
The air only is being guarded by blast n rocket artillery kinda
Or pekka
Swiz towers making it hard for troop spam to take out single target only section (infernos n spears)
And wuts the best way to take out higher lvl chs?
You can prob spam loons with flying fortress or hog heal there
or maybe giant swiz it
where
lost f2p base?
canât you just pekka the hall
Wuts lost f2p
technoblade died, sad...... 
a group of 3/4 clans that all have a maxed clan capital, a big german youtuber trymacs is in the clans so he got all of his fans to join his clans and donate all their capital gold to quickly max his clan
Trymacs clan name?
lost f2p
Clan capital was a great add
It wonât let me type in it?
Thanks
Not only his clan, they maxed three clans by now, they had to create a third and I assume they are going to max a fourth as well
wait what?? cpital hall 9??
yes they wintrade at ch10 and kill max districts and capital in 1 attempt. 12k - 15k capital gold per attack
they have 5 or more clans already made
pretty sure they have 5 made, 3 maxed, 1 almost maxed, and another they havent started the capital on yet
Ohhh
Last I heard they had about 5k or something people working on the clan capital so they max it fast since the owner dude is a content creator or something forgot
he has 2.1m subscribers and is getting like 300k views on his CoC videos so certainly lots of fans helping out
He kinda stopped making streams and videos though and got bored
Cool
would get pretty boring if itâs just the same process each time he makes a new clan
Wuts the fun in that tho
Yep that's the reason
Was still pretty cool imo
orange you should let me steal a raid weekend lol
đ should I?
nah but it would be funny
Maxed capitals*
Double heal outheals ch
Even with the nerf?
Huh message got deleted
I need a good waizard valley base
Dude you don't ping random people who are talking about other things
And anyway u can always look online for a reference or make one yourself, cuz making one yourself will make it harder for attackers to attack
single heal did before the nerf.
thought it didnt
How do I check how many attacks were done on my bases?
.
you can check the raid logs, its like war logs but u need to switch to the clan capital tab of your clan to look at it
I can only see the attack logs
oof
i think u can only see it during raids
but maybe in the future supercell will implement
you can literally see it whenever
just go to your clans raid log
(welp i got trolled by this)
NĂĄi
Better than last time
Its an improvement in raid medals n gold, about 16k more
Some idiots spent 25k or so gold on 1 spear launcher lvl3 and a swiz tower lvl2
Instead of following orders in clan mail and going for dh2 wiz valley
I really want supercell to make a "donation log" n see who donates
ikr im sick of random idiots rushing capital hall, even though theres still a lot of defences and wall upgrades
You want to rush though ?????
And if youâre doing wall upgrades before other stuff youâre doing it wrong tbh
Bro ofc u upgrade defences and important stuff to attack wdym đ use ur common sense my guy
No you donât
You do the cheapest stuff to be able to do capital hall
And then offence
And then cap hall
Then district hall
And then any offence
Then new buildings
Then cheapest stuff
And repeat
even if you want to upgrade defenses walls are absolute last priority
so much cost for extremely little return
thats pretty dumb
No itâs not
You get more medals for attacking
You just do offence
First
Then defence
Rn like 4k
Like this
Around 1k medals I think
Capital hall? Level
My clan at capital hall 6 and got around 684 raid medals at 244 attacks
Yours?
7
Oo
Anyone know any good barb camp layouts for district hall 1?
how did you do that
yea thats kinda the best option right now, rushing offense, then cheap stuff, and capital peak level, to get all districts and troops at least
click on your clan, along the top where it says
home village - builder base - clan capital
go to clan capital then raid log, click on the most recent weekend then u can see attack and defence logs

Just fyi turn off pings when replying to someone to show someone else something
What I meant is that some idiots were wasting gold on some defences instead of going for offence (dh2 wiz valley>army camp ruins>army camp lvl2)
Ngl thatâs why you have a chat im youâre discord called clan capital upgrades
Recruitment in #clan-capital-strategy is not allowed, @rare wing. Please read #old-rr and use #old-lfc.
We have a discord but we cant get people to join it
And we do have a channel for it, but since theres hardly anyone in the discord i havent updated it in a while
With a modified itzu upgrade guide spreadsheet
I still edit the sheet for my own viewing but as I said, hardly anyone to see it
You want to rush so that you can earn more capital gold and then upgrade alot quicker!
Basically youll max out quicker if you rush to capital peak 8
yep ik
just that its harder to control the clan without any "prioritise building" feature, or donation logs, so i told them "do [whichever district we need to do] first" which works sometimes, but after the incident where [read reply], i told em (again) that if they didnt know, look for itzu's spreadsheet
easier than telling them "upgrade [building we need to upgrade], then [building we need to upgrade], after that do [building we need to upgrade]" etc
weve tried as much as possible to rush
only things we have not followed on itzu's sheet is 3 bomb towers and 2 air def 1 ch level ahead of time, and decorations to clear out space, apart from that its according to his spreadsheet (may be out of order but in the same ch level)
the only decorations i remember we got rid off are 1 campsite, and 1 small bunch of trees (i think its the one that costs 3k)
@fading blade youâre guide is too complicated
Make it simpler
And make it so if youâre not in discord youâre not in the clan
Look how simple it is for us , everyone follows it and it works . Once the posted thing is done , it gets deleted and replaced with the next one
Sad thing is that I can't do that with my clan because no one uses Discord. We have to use layouts and spam clan messages... It works but it's definitely harder than what you guys are doing
no offence but things go fast during raids, so much gold collected
and the owner started this clan as a clan without discord, so its hard to migrate people over
Thatâs why you have an active owner and staff team to update it
Force people to get discord
Itâs free and useful
weve tried before, it failed, and then our clan died twice
Get your co leaders and leader there first
mostly done
Hows peoples wizard valley looking?
Check this out
I went with a different setup and used the rock formation instead of the tear drop
Thoughts? đđ
Remember guys n gals... walls are cool, but jump spells are hot đ„đ€
#SpreadEm
You can bring 2 jumps with 4 spaces open. So looking at the wizard valley above, you could easily get to the core with a jump.
I see so many flaws
- ruins are not walls troops can go around them
- what the heck is that wall for if its not blocking thr entrance part (bottom corner) it doesn't help
- decorations are not walls, your right side (or top right if u will) has some holes in it due to trees
- are you sure those air def are placed well? They dont look like it
Tbh just stick to the teardrop/swirl, put some stuff on the right(top right) or top (top left) sections of the map if u have not enough space
There's no point on protecting the town hall, it's much better to use it like a storage
Also pointless como at 6:30
And deadzone doesn't seem to be relevant at 8
how many medals do you guys get after a raid weekend?
the average is about 700 - 1000
Most recently 837 as a ch5 that upgraded to ch6 at end of weekend. 702 from attack and 135 from defense. We had almost 40 people participating
Is around 9k cap gold good for ch3; because thatâs what I usually get or 8k average
yeah thats solid
Pretty good, i average around 8k providing i line up attacks with my 2 alts
I got 13k for the first time after reaching ch 6 is that good
Also can I get a good layout for ch 6
Those arenât as effective after ram ai change
u kids are pathetic
bruh
Does anyone know exactly how the matchmaking works in clan capital?Are clans using certain strategies to try and generate easier matches?
yes stay ch2 no upgrades you'll get easy matches
matchmaking is based on total number of upgrades (not their cost), but rewards are based on enemy strength, so easier matches lead to less rewards
and there is no winner or loser in capital, so who cares about easier matches ? what matters is to get more gold and medals and fun, and all of this is maximised by rushing after upgrading offense
@zealous thorn you make a good point about easier matches leading to less rewards.My thinking was if l started,but not finished,a heap of upgrades and maxed offence l would get more gold through easier matches by clearing more districts each raid weekend.But this could be the wrong way to look at it.Thanks for your replyđ
Anybody have a good capital peak 6 base
if itzu's guides dont help just try making one urself, n correct it based on defence replays in the upcoming raid weekend
@fading blade 1) thanks for the tip 2) its a defensive section 3) top right? If anything you mean top left? I know theres holes. 4) yeah they are spread, do you clump yours?
This base takes 5-7 attacks to finish. But thanks for the tips
- youre #1 & #3 are the same lol
Lets see your wiz valley though for some ideas @fading blade @marsh quarry
I dont get what you mean by defensive section
I just see a straight line of walls betweena cannon n some huts, which is a total waste
Ill send a pic of mine later
I'm actually really bad at base building lmao
Hey most of us are đ€Șđ„Ž
I asked for a review for this base too and this is what I got:
-A lot of pointless walls at 7 and 2:30.
-Both air bombs very close together
-I personally like carts more central so it will not be the first thing swiz or carts will target.
Howâs this base? Hoping to defend atleast 4 times
Iâm not the best but giant cannon at 9 seems extremely easy to get to with archers
lots of air bombs, do you really get hit by air a lot ?
and when you are, do they really do something ? (fortresses often trigger them with the flying skelly, and anyways they don't care too much about the splash)
4 attacks on wizards is a high goal anyways, I do it in 2 most of the time (DH4)
the log might be a bit obvious and often do nothing just behind a wall you want to battle ram anyways
i would say air isnt the best on wizard valley because of the 10 or so spear throwers. it could be used situationally but you should try to defend ground
but I like the global shape of your base, there isn't too much in the middle which usually permits a great funnel all around the island after you cleaned most of the middle
on your base I think my usual strat in 2 wouldn't work
air is actually decently strong, especially once you cleared the inferno towers, but ground is the meta so that's what most people hit with
the spear throwers are no threat compared to the real air defenses, and there aren't too many of those here
Any capital Hall 6 designs?
Iâm not really sure donât really pay attention to it đ
What army do you use??!
whatever is most efficient to clean the core (archer or gicart usually) and then whatever is most efficient to go all the way around (2 fortresses, gicart usually) ^^
I need to try mass hogs one day as well, with 2 heals it might be strong with a good funnel and the defensive carts dead
has to have 2 heals tho
yes below CH8 I think it's bad that's why I never tried it before
wall at 5:30 is useless
Hey thats pretty good, but the people who replied have some good points
No point having walls if u dont have something stopping troops from breaking it
Carts need to be hiding behind defences
As chris said, gcannon at 9 is vulnerable, as well as the one at around 12
Adding to what tempestum said about thay front log, move it into that spot to the left (8) facing 1:30 (up n right)
Yea its a lot
Ch4 air attacks suck, no tanks
You will need to break open some walls literally on the bottom right edge of the map(to the left n right of spawning area) and then destroy those houses
Otherwise you need to take down that hall, because it's no spawn area is huge
Need to finish this with 2/3 attacks. Any suggestion?
this is dh2 right?
Yes and the defences are at maximum level of Capital hall 2
There will be bombs at the core area
My plane is to clear member buildings using barbarians. The building near wall with Archer and bust the wall with wracker
first attack: use 5 barbarians to take out the outer houses. deploy 2 at first, making sure one of them goes left and the other goes right, deploy the other 3 when the first 2 die/they need support taking out houses. 3 sets of sneaky archers (try and use only 2 sets of archers, save 1 if possible) (space them out, not all at once) to take out the front houses (pic 1) near the wall, allows you to have more deployment area. 2 giants in the middle of those 5 houses in pic 1, and send 1 battle ram behind them, so that the giants tank. then with whatever space you have left fill it with archers n try to snipe defences using the hole you made. (dont put all troops at once)
2nd attack: 4 giants, 4 barbarians, 3 sneaky archers. Send the giants in to try and take care of defences, then send 1 or 2 barbs to attack that bomb tower and multi cannon. if you can clear out the front defences (pic2), put 1 set of archers to shoot the hall, and before they appear (not invisible anymore), send 1 super barbarian to attack the hall, so the halltillery hits the barbarian instead. let the hall kill your archers as well, then repeat what you did with the archers and barbarians until you have no troops
Yes, I had the same plane with barbarians. And I have to be careful cause there's a lot of bombs
the giants will hopefully hit the bombs
last attack: use 7 sneaky archers to destroy all the defences, and 4 barbarians to clean up outside houses or help with the inside defences, but try not to let troops die, because if they survive you earn more gold
Thanks a lot. I'll do the attacks and will let you know.
be prepared, sometimes attacks can fail
Got it, thanks
I took 4 attacks to take down all the defences.
Raged barbarians will do better if they are dropped near defences. Gaints did not worked as planed.
Had a new experience though
Lmao what is that rocket artillery in the back gonna do
I don't know if I can help
Just archers I guess
đ€·
Why not bust 2 walls on the first attack? It might be help on next attack.
Terrible location imo
Rams are slightly manipulated
Defending Mega X bow
They will probably go too far in and die
I can triple the base in 3 attacks with archers
Best way is archer/barbs the outside n work your way in from there
Just looking for other better options if possible
Do it I guess
I'm ch4 and have no experience with this attacks
Got dragons and loons?
They will find the easiest wall to break
Easy with 4 attacks, but for capital hall 7, on 8 itâs maybe 3 attacks, so - first is cleanup with dragons and loons to break inferno and all air defence around, second is destroying capital hall with one Flying Fortress + heal and then choose any side for cleanup, but then Idk cos there is many options to do. But archers at the beginning attacks will be bad because they are baited
Hello does anyone have the basics of the capital hotel district level 5 please? go pm
Lol capital hotel
You can try looking for Itzu's guides on YouTube but they may be outdated
I faced a similar base but it was the capital hall in the corner
itâs annoying af especially when people donât hit with archers and we donât have 2 rages to use
Dang
You can look at Itzu's guides, but they may be a little outdated so you may need to make one yourself
We got to CH 7 and unlocked the mountain golem. Im guessing archers with rage is still the best option though? Upgrading them to lvl 4 now
Archers n rage op
Hi, Iâm trying to finish iTzuâs upgrade guide, so I created a virtual clan capital on a spreadsheet, which works fine, but on the clashofclans.fandom itâs stated that a level 2 air bombs requires a capital hall level 4, but according to iTzuâs list a level 3 capital hall⊠could somebody confirm itâs 3 or 4 please? Did it got changed or is it a typo on the site? And yes, I will share the list with the community âșïž
Should be cap hall 4
Mine is lvl 8, but hard to get in thou
Why? How can I join?
How is my Barbarian camp lvl 3 design?
It might be in a district vs in the capital peak
Separate air bombs not air bombs in general
No pic
@fading blade wont let me post pics since im new đŠ
I have some cool Clan Capital designs that worked. They mostly needed 7-8 attacks to finish them off with the Clan Capital 5 Army Camps lvl3
Message me in private if you want them
Does anyone else have good designs?
Does anyone have a decent capital peak 4 base?
pic
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Capital peak design?
Message sent twice, happened to me sometimes
But uhh
I'd say retreat into the corner a bit
If someone busts in at 1:30 or 11:30 they can take the back end of the base
Doing so gives more walls for compartments around your artillery
Roast my base pls
.
2 flying fortress attacks will down that
how do I build around that?
This is my Clan Capital lvl 5 base design it usually took 7-8 attempts
The one I use now
This is a failed attempt to make a good design
It was taken once in 5hits
I also rebuilded this to see if its better so:
Can't test it rn cuz its raid weekend
PS:Sorry for not being in photo mod
If I could hear some opinions would be great!
canât u just go around the back or side
and put the 4 bombs next to each other in better spots archers will ruin your day
So remove the trees and put the dh in the back more?
Can someone help me with the upgrade to ch6
true
cant u wall bust the side
and beat that clan house + rapid air thingies
and have access to everything
actually looks okay, may be torn apart slightly by swizards, idk about stuff like flying fortresses, cuz im ch4
feels like they could break out the side easily since ram ai changed
yea, so that your defences can cover more of your other defences, and so they dont go from the back and destroy everything or be able to easily snipe that rocket artillery
I see
Also, should I rush the CH?
To unlock new islands
always go
Offence (ruins and buildings that can be upgraded) > Other ruins > Defences needed to be able to upgrade ch
basically prioritise offence
Thanks for the help
clan houses in the back are pointless
Probably just donât want free trash
But ye
Feedback?
I would consider switching the rocket and capital hall, maybe putting the rocket where the capital hall is currently, and the hall where the spear thrower is (the one behind the rocket)\
Not a good idea
why
I donât think the base is good anyway but the th shouldnât be that easy to get with your idea
The th shouldnât be able to be taken out on the 1st attack
the ch has tone of health, plus I was envisioning the rocket covering the capital hall
neither should the rocket
Not from that far back I donât think
Well I also agree I donât think the base is good
yeah
To this point. Cannon cart with heal could take out ch and the ra is too far back to cover
yeah
The big dead zone in the base is very bad
Archers can't reach
Even tho they break those. Their first try is always with normal troops
So they will destroy it in 7-8 Attempts
That's true. But they only figure out in the 3rd Attack
Also, I hate my designs in Wizard Valley. Can anyone help? I have the trees removed.
You keep forming a wall of defences instead of rings, I'll send my base later
What design do you use at Wizard Valley lvl 2
We just unlocked it recently, not all ruins unlocked
Ok
as you move up people gonna hit with mass archer all the time
Ch4 layout, made it myself, also we don't have many trees cleared
I'd show wiz valley but it's kinda messy cuz not all ruins unlocked
Only spell fac n army camp
With all the new walls n space cleared I think I can do some good
I have the walls laid down if you want to see it
Tho there's 20 more walls I haven't unlocked
if you want i have balloon lagoon n barb camp layouts
This is the kind of base I want to design, but in not in charge of the capital peak. I've only been able to make suggestions which are sometimes unsuccessful
oof
Yep, I got placed for the barb camp
you want to see mine?
i have an okay ish one, defends 3-4 attacks i think
based off someone else's base
Yeah, that'd be great
alright give me a moment
Sure
Other places didn't seem good enough so I chose this side
Rock circle in the way, if I have more walls n defences I could expand towards 10:30
Of the hall
Dh1 lagoon, there's a lot of space I want to use towards 9 o clock of the hall
Very vulnerable from that direction
You should clear the trees at least in Peak
Kake Man, do you own a Clan?
am trying to do so, a lot of gold kinda wasted on upgrading random defences instead of ruins first
co leader
kinda leader cuz current leader is busy
Cool
My clanmates are always upgrading stuff
And not spending on ruins
I suggest always upgrading the Troops/Spells Buildings
Communication is key and you can also hint which buildings need upgraing by investing a few points when possible into key buildings
But ye if they aren't communicating maybe they aren't good members
I'd say offence (ruins or buildings, doesn't matter which) > all ruins > defence
I try, sometimes message doesn't get across, even with 3 or 4 clan mails
Nice
So one of my clanmates started Capital Hall upgradeing by mistake Right now we don't have enough to finish it before next raid. So it will not fire artillery right?
It will
All buildings will even when is upgrading
Gem a forge for more gold 
How does this look? Any feedback is appreciated
idk what clans u face but if u face a smart one they will get it in 3-4 attacks
give a few super barbs and some raid carts with giants, it will be quick
Beat it in 5 Attempts with smart attacking
what is âsmart attackingâ to u
Using jump spells to avoid crushers and attack directly the houses
Bet you can't beat it in 3-4 attempts
Zamn
Sheâs 12 9!?
||Did I just imply that the capital hall is a she||
Anyone, show me a good Capital Peak Design
Jump spells đ
I poor 
I know they are trash, but the Battle Rams just don't work
Yes they do
You donât understand how ai works
They weren't going on the right walls
Because some places were easier to get to
They won't work where I put them and on exact same wall. You can't control Troops on CoC
I thought you knew that
Bruh
Don't you know how ai works?
And thats what im saying
If they can choose where they go between 2walls and 1 wall
Theyll go where are less walls and easier to get to the target
Understood?
Thats how I know that they wont work on that wall
Just Explained you the ai of Battle Ramđź
i adjusted a tiny bit for super archers but other than that fine
They don't work on the inner walls
Your just making stuff up you donât understand the ai
If you would've atleast looked my base you would have understood
I bet you didn't even looked and now youre scrolling up
DD do you have a good Wizard Valley Design?
We were talking about my base bro
You just entered our Topic without knowing what we were talking about
Why am I the dumb one
Yes thats about my base
^
Which I posted
Show me the Base we were talking about
I donât need to see a base. You said battle rams ai isnât working and I said you donât understand how ai works and now your trippin
No I said that they don't work on the spawn point and you have to use jump spell to get outside of the base
Bro no you donât
Also I don't want to argue here, it's just spamming and it bothers the other plauers
Can we talk in private so the players can still find something about Clan Capital Designing?
We will have our first max clan capital building in approximately 3 days đ„
Nice
That looks cool
Anyone have a solid lv. 4 barb camp layout?
Recruitment in #clan-capital-strategy is not allowed, @spiral raft. Please read #old-rr and use #old-lfc.
Hereâs a tip: create an upgrade list so that your members know what to put into what
I'm not the one having issues lmao
I need bases for these
dunno if i can help, have none of those dh levels except wiz dh2, but not all ruins unlocked
Peak?
Ch4
Recruitment in #clan-capital-strategy is not allowed, @storm oxide. Please read #old-rr and use #old-lfc.
Umm, I didn't recruit
move the small mines in your base donât put them all right next to each other
I need a cap peak lvl 5 layout Weve got all the ruins unlocked
@meager pike got some layouts?
I took pics of sum from last raid
Second one is pretty popular
is this cap hall 7 or 8
Its barbarian lvl 4
Seems like corner bases are the norm
its 2 free indestructable walls kinda
Anyone has a nice lvl2 Wiz Valley layout?
16640 people are online
I am looking for a lvl 1 workshop design. its very difficult to find them online that arent wither a 10 minute video to watch, or a terrible base. one site, every base had a single wall to block bridges which doesnt even work.
Do you have all ruins?
we have everything unlocked and all of the central forests removed
This is what I came up with
Yea lots of corner bases
The buildings are surely too close to each other, you can use wizards to easily destroy
i know. but the water layout is soo strange i didnt know what else to do
how many tiles is the chain magic ability?
2 Tiles muat be apart building from each other and in diag 1
Use 3 walls per bridge and use splash damage to easily control the bridges. Youâre going on offence for this one
Your base is far too defensive, and you need to take advantage of the water
something like this, if you do it different troops can get past
nope definitely not
umm np?
Good?
way to many air targeting defenses in one spot
and battle rams will open the base up to the back
Not so many defenses in the back. I would ram the sides to get to the back and attack from there till i destroy the bow
its itzus base
Itzus lower CH bases were built pre ram change and are a bit weaker now
Any barb camp lv. 4 layout links? đđ»
yeah all the giant cannons and rocket artillery and inferno tower are all easily snipable with archers
from capital hall 7 up would it be much better to have a corner base than a maze base?
My man protecting the lake
one battle ram outside at bottom and your entire base gets trashed
Do you even unlock anything new after ch7
Is mountain quarry a base? Im not that familie with clan capital at all
Familiar*
Ch7
You just get new defenses at ch8+
Well
Thereâs only 6 districts xd

ch5 n 6 are dragon n workshop
The Golem Quarry is the final district, unlocking at CH7. The Mountain Golem Quarry is the Barracks that manages the Mountain Golem within this District.
I'm not sure if the DH needs to be level 2 or not.
Because the first one unlocks at CH2.
Golem quarry lv2 is also unlocked at ch7
How can I get the most raid medals I saw some guy on yt getting 900+ but idk if it's real
Thatâs a normal amount for higher capital halls?
I personally got like 870 as a ch6
How much do u get on ch2
Same
With about 40 people participating
I got about 500 on ch5
Definitely not real
Most I've seen was 700
what?
ive gotten 900 many times
lol
... your in lost f2p
they have a max capital
Thanks
Wizard Valley level 2 layout
I remember seeing a layout like that
In a raid?
Yeah, forgot the clan name though
We just hit CH7, so there are certainly clans with enough dedication, forging, funding and/or skill to have reached CH8 or higher.
And at that point, I could certainly see Raid rewards being so high.
Did they revamp the Raid Medal distribution in the late June update?
When CC first came out, people complained about the low defense Medal gain, but that doesn't really seem to be the case now.
Yeah, lowered the amount you get for attacking as well
People wanted to make weak bases and encouraged others to do the same to get better offensive medal gains.
I think rebalancing it to make defense more important was a good thing. After all, if people intentionally make bases easy to beat, where's the fun in attacking?
"Maintenance Break - 30th June 2022
The following changes were made to the Clan Capital:
(among others)
- Increase defensive Raid Medal rewards by 100%.
-Decrease attack Raid Medal rewards by 10%."
Sweet.
So.. we upgraded offense first, And all of our troops are maxed so.. was that the right move?
Absolutely, as that will help you win Raid attacks to get more Capital Gold to upgrade and rebuild more defenses to unlock the next CH level... and so on.
Rate ?
Give me the best army for capital hall 4, we have 140 troop capacity
I personally don't know, because I change my comp based on the state and layout of the base I attack. At CH3, I used Snarchers in a setup attack and funnel, sometimes with Battle Rams, and Giants, Barch and SWizards. That could probably transition into CH4.
Now, I use either air attacks if major air defenses are down, mass Snarchers to set up or take out exposed Blast Bows, Infernos, RocketArts, minor defenses, Super Dragons and even chip away at CH under rage, but that's a very different CH range. We just hit CH7 very recently.
Still, some of this could be applied to CH4.
sb
3-4 archer attacks
Thatâs every layout more or less
So is 
you can just snarchers for the trash buildings and jump a few into the base for more value
theres a lot of snarchers so a mega mine or two wouldnt necessarily throw your attack off
thoughts? anything I should move or replace?
what do you advise I should do?
Some dumb Balloon lagoon DH2 layout I made, somehow people are having issues defending it despite putting no effort into it
Dude, you could have at least tried to block the bridges at 10:30 (near the flying fort assembly yard thing)
My effort is too low for that
lol
@mossy umbra
Move everything further back with walls surround spawn
What can i do to avoid it
Just for reference posting again
Anything else?
Spread them apart so that one charge there doesn't leave your base wide open to FF armies.
spread them like you would in home base, so they cover the whole base
@brisk fern so far no feedback, but heres my wiz dh2
need golem quarry and dragon cliffs layout for C7 .
decent for new cap hall 7? (iâm 1 and 2)
Sure
Yeah its good
Our own new CH7 had a peak gain of 18k.
So yeah, that's quite successful.
sickk
Got a new pb
wow your clanmates are... not the best
Bro, I was so close to beating this. I have a pb of 122130
12213?
Nice
Trying to gauge the success (or failure) of my Capital Hall 5 build. This weekend, we averaged 18 defenses won per clan across all districts. 16 being the lowest, 21 being the highest.
Can Anyone advise? Itâs certainly better than the default loadouts, but I donât really have a comparison to see for other custom CH5âs.
Note that weâre basically minimum defense upgrade level on most bases. We have most defensive buildings unlocked that are currently available to us.
Im not ch5 anymore but seems average. Think of it as average is 3 per district but maybe 1-2 for new district and then 4-5 for capital peak. So anything above 15 is decent
Cool glad to hear! I watched all the attacks from the clan that cleared us in 16 attacks and made adjustments to weak points from that. Hoping to push 20 average next week.
We had average of 22-25 as a capital hall 6 with low defenses. The lowest was 19 and highest 27
Really good bases taking average 4 attacks and then 5-6 for capital peak
What do you mean by top tier? Maxed out defense upgrades or base layout?
Layout
What constitutes a top tier base?
Lf Capital Peak 7 design ( with all ruin unlocked)Thanks
worked pretty well last raid no one got it in less than 5 attacks but it could be done in 4 or less
also looking for critique on this base
I see one thing that if you broke into the giant cannon compartment and put a rage right on the double cannon that covers capital hall rocket artillery and blast bow and maybe even the giant cannon
Sneaky archers would get crazy value with the rage in that area
Usually corner bases have the ra bb or ch in the corner to spread out key defenses
This is the Layout I use DH lvl 3. It's working very good.
This layout is alright I think, not the best tho.
This is the Capital Peak Design I use, you can't break the walls to get to the houses in back
Giant cannon on first image too close to edge
Yes, I know
alright thanks for this
Anyone have a really good ch4 layout
yes
search on youtube "itzus capital hall 4 layout"
he makes the best bases
finds*
he usually has maze bases tho which are outdated because ram ai update
Donât use itzu old base
As ^ said ai is changed. Every time I attack maze bases for capital peak I can easily take them in 3 which is good for capital peak
Idk about those air def, id spread em out more
Teslas in bad spot, air defences need to cover whole base
Jump spells could counter ur walls
Uhh duh
I donât know if itâs true or not but the claim is rams canât break the walls
Bruh ofc it does
The sun burns.
like one jump spell would counter the entire theory and structure of your base. if you jump out of the starting area then its easy to trash the entire base
If its supposed to be a maze base, ram ai changed
Exactly
Does anyone have clan capital base link?
@proven steppe capital donât have link la lol
Hmm
... capitals are associated with player or a clan?
with the clan
Any capital town hall 6 base
Mine at ch 5 :)
17k???
Could be district targeting idk though
Thatâs why the leaderboard isnât a good thing cause it doesnât mean your better is just means you got good districts most the time
just because it can be "exploited" doesn't mean it's not a good thing
would you say cwl leaderboard is bad just because a th14 can attack a th11 and get high in the clan leaderboard ? no, you just take it into account
I have absolutely no doubt somebody able to get +30% gold over the rest of the top of one clan is significantly better than a lot of people. Now he might be boosting himself a bit with a second account or taking easier bases, but still, it's not like there was only one easy base per raid week end
and still he's getting way more than the rest
when I'm getting literally 3 times more gold than the last guys in my clan and 2 times more than the low average, it's not just a question of bases etc
and even when there are easy bases, it's good that someone that knows how to attack takes them to actually take advantage of the base weaknesses, which noobs wouldn't do. Like in clan wars, you take the bases on which you're confident to do well
if you don't find a good strat on a base, leave it to someone who finds a good strat or to the people who anyways don't strat before attacking, and use your skill where it will help your clan the most
Itâs not really an accurate representation of skill though
just because it's not perfectly accurate doesn't mean it should be removed or anything
but imo it's a decently good representation of skill
not perfect, you can't say number 13 is clearly better than number 14, but nobody is having this discussion for cwl leaderboard
so I don't see the point here
it shows who struggles the most and should be given tips (probably by people who are good), like in clan wars when someone gets 50% pretty often you help him (in good clans)
I think it shows who is worst but not accurate for who is best
I donât think it should be removed though
I never said that
I mean you said it's not a good thing, personally I try to remove bad things ^^
but I find it about as accurate for best and the worst : some of the lowest guys might be finishing more districts at 90% with little gold left, as well as some of the highest guys might be getting easier districts : both have their biases, but skill still plays some part as well
for me above 20% gold difference between 2 players there is very little room to the discussion to who is better, and 10% if you use an average over many raids (ofc except if the 2 players are extreme in taking only easy bases for one and cleaning a lot of almost finished attacks for the other)
I leave the districts at 90% for the players who donât care about clan capital đđ
thats what i yse my alts for
like there is no real gain imo for being really good at capital for now cause im in small clan but i like trying to be higher than my friends on the leaderboard
well also more reasons but
I got 15k on the previous raid weekend
I average 10-13K on all of my accounts, except for the one that I use to clean up 99% bases kek
Plus, higher capital gold per raid does still mean high amounts of defences, and they will still hurt even if itâs still an easy base
And they hurt a lot
Most of them have extremely high dps, even spear throwers and cannons, who can lob shots from 80 tiles away
What are you talking about
Speaking of which, place defences so that they have 2 tiles in between them and the wall, so that they canât be sniped by sneaky archers
That doesnât really respond to my comment?
Across multiple raid weekends, itâs pretty accurate, if they get high amounts in every single one
But if they just get like 20k on a single one, then completely flop on the rest, itâs obviously not accurate
No cause you could target bases or be the cleanup guy every week
(I wish if you could see an average tbh)
Ah thatâs what u were talking about
wdym by targeting bases tho
Like going after easy ones?
Only attacking the base that gives the best loot. Idk which is most but just say the 1st attack on capital peak. If someone only did the 1st attack and let teammates clear the rest plus all the districts in next clan a person could only hit the top base
Putting them #1 on leaderboard but doesnât mean they are good
The potential best loot doesnât mean that you can beat it
As I said, the amount of loot is also determined by the amount of defences
And also how much of the base is actually left
there are attacks which are more loot oriented than others. a setup or cleanup attack will get significantly less loot
A setup attack doesnât do badly in terms of loot tbh
Speaking from experience here
main hit gets 3k+
almost double
What ch?
ch4 ch5 or ch6
3k+ is almost impossible on every attack unless if itâs a bad base
Or unless if u surrendered early
With your setup
setup gets very minimum anyway. how many accounts do you play?
i do 18 accounts since the start and have soloed a clan to ch5
yeah bro setup will get about 1k if done correctly with barch and main giant swiz with option air cleanup gets 3k+ consistently
I run mostly sneaky archers, with like 4 super barbs
And battle rams
barbs get trash buildings best, can bait traps, tank battle rams and such. i normally do 10 barbs.
Damn
I only run barbs for trash buildings
I donât see much in terms of trap placement, since most bases I face are bad (idk why people donât bother with layouts)
Plus, even then, traps are generally within the base
Iâm currently at 22 acc in a ch6 almost ch7 clan
on peak you need more dead building funneling. and most default bases have good barb value. also dependant on which district it is and how many traps there are
Iâm getting prob 310k capital gold per week
damn pro. im getting 28 for next raids
I have 8 more Iâll make eventually. Just so boring getting them to th6
The first is not always the best just saying, the attack could be opening up the base/cleaning up powerful defences or useless buildings
Ik I donât know which attack gives most
About 1k for me on average, ch4
yeah. i make 10 at once and do all upgrades mirrored. so i plan upgrades on the first then spam through the others. also only off of collector and loot cart loot.
I only have emails cause I made 20 clash Royale accounts a while back to farm donations to give me xp. When I make a new acc it gives me a list of emails I already made so I donât need to make a new one which is nice
I remember running out of emails like it wouldnât let me make more
I wonder if thatâs still there if it was like no more for a certain amount of time which has already passed
It said like too many for this phone number
you can put multiple accounts on one email as of fairly recently
just do email+1@email.com on the ssid. the +1 sends it to the same email. you can go +2 and on as well
yeah sure bro. its much faster
Actually type the plus or no?
yeah type the +1
I'd probably say the "newest" District, like for ch4 you have both balloon lagoon dh1 and wiz valley dh2, both give a lot
Possible if you can one attack the new district
Dude this blast bow placement always pisses me off so much (this isnât my clan btw)
I usually 2 attack, 3 if unlucky
Itâs barely unable to hit outside those walls
As in its good or bad?
But idk if it matters tbh, they donât have anything there
Nothing there to defend the walls
I'd put it more central imo
Yea
But having it guard that section is nice
And then having your super dragon posts in the other sections
just go around 8 and archer it
Yea their layouts are shit
Except for their barb camp and peak layouts, corner bases canât be bad
I can see the obvious weakness at 3, donât tell me it, just tell me how to fix it
Weâve already done all the stuff we can, we canât remove anything else
id try n help but i have no clue howd i attack this in the first place
am ch4 and have no experience with building workshop
no point walls here if u can walk round, if u can, block off the top n use the crusher to block the bridge at 2 from the ch
I canât actually block off the top (yay)
There would also be no point to waste like 20 walls to block off the top, when itâs single layered, and itâs just gonna get annihilated
If I could block off the top, I would
But I simply canât
rip
Itâs a massive pain, and Iâve tried everything I can to figure out a way to defend it
But I canât
rip
Huh the bot just puts the reaction for you
Thatâs interesting
pekka
Firstly, not enough space, secondly, it just reverses the problem
hopefully not the trees
anyone have a good ch4 that works, thatâs actually not outdated like a maze base, thanks.
any good builder workshop dh3 layout i can copy?
I need ch 6 bc 3 wv 2 bl 2 bw 2 dc 2 designs pls dm me if you got some
i copied itzu base look for his ch 5-7 video
Okay I will take a look at it tomorrow ty
same Iâm looking for one, but theyâre either maze bases, not good against super wizards, and Iâm not good at base building
im not bad but i think im not good enough and im trying to make one but my clan doesnt help removing those mf trees
i thought my clan was removing the stone circle in barb camp for a few days
turns out they were removing the forest around barb statue ;-;
Some maze bases still âworkâ
As in they donât immediately have gaping weaknesses
Feedback?
Id move that rocket artillery more central, and further from the ch, crusher isnt in a gap in the wall, usually id put a 2 wall gap for crusher, so they cant go into the base somewhere else using a ram/makes stuff difficult, also giant cannon too close to artiller, better to spread out ur special defences
Probably way more flaws i cant list
Id say the giant cannon n artillery is too close to each other
Imo theyd be better in separate compartments
It's okay, the enemy has 11 attacks before they get 3 stars
Could be bad attackers
Better or worse?
Much worse. The halltillery is your most overpowered defence in the peak
Ahh. I'm so bad at making bases
This isnât war base designing
The halltillery has so much heavy splash dps
Itâs insane
1 taps super wizard
Takes out chunks of hp from super giants
100% accuracy
Artillery and giant cannon are too exposed, same goes for a lot of the defences in the outer ring
If youâre trying to build a full-on offensive base, do a maze style layout
However, if you want it to be more passive and defend on all sides
Then put the hall, giant cannon, and artillery in the middle
Splash defences should be taking high priority here
However, donât hug too many buildings right by the ch
Cuz then super wiz value
Hmm. Alright then
you did better in somethings but you have made it significantly worse
basically what fforfail said


