#clan-capital-strategy
1 messages · Page 1 of 1 (latest)
our average attacks per clan raid are 21 while our defense is around 28 is that pretty good
lost on time… worst fail of my life
Any tip on how to defeat him?
Lol
Honestly just Super wiz and giants and thats like 70% of the base.
@hard birch here's a cc base design
Builders workshopp level 3
Someone pls give me a good defending builders workshopp 3 base
tried it
lost sit
it
They said something about mazes, but it was from 12 days ago
I've done worse
I was a few milliseconds away from my last giant attacking, the giant post giants and bomb tower killed too fast
build the rest of the ruins then make the base up against the river
I know, just using a placeholder base until offense is maxed
i got this base in 3, just wondering what weaknesses this has or if it was copied
I've seen similar, but this one has its bow n artillery in the back, kinda wasteful
yeah
Most people say they use rage snarchers
Don't think u can do better, not sure tho
U can try using barbs to tank traps
You can bring 2 for every snarcher group removed
yeah
@fading blade is that a maze base?
What's wrong with it
move the crushers into the gaps
I can tell there is something wrong
Like this?
i would say (if u have the walls for it) make a large gap for the artillery, so sneaky archers dont snipe it if they go round the side
like the top right one yes
same with the giant cannon i think
apart from that
it looks good
Should I remove the walls behind the ch?
hmmm
now that u mention it
you could move the ch infront, into that box with the ad and spear throwers
idk if its better or worse
but u can try
I'll see
I feel like that will make it too easy to get
well, makes it activate halltillery faster, making it harder to attack the whole base
So I should move that compartment back and bring ch forward
i guess so yea
Should I literally swap the two or also move the Tesla and multi Canon?
Set off the mines with super barbs
Then sneaky archers for everything else
Battle rams to get through the walls
I just said how to beat it
So that you know what to fix
But if you want me to be more straightforward, it’s bad
Too many mines in one spot, move the crushers closer to the capital hall
use your capital hall to tank, it doesn’t have to be right at the front but you should put the rocket artillery behind it at least
Both kinda suck
Base 1 has buildings too close to capital, especially your artillery, swiz could obliterate it
Base 2 is okay but still a bit too close, and it's too focused on trapping spawn
I'd put it in front, but anywhere is fine as long as its not directly next to the ch or in a useless spot
Welp I can't help I guess
good ch6 base if you need.
hows this th1 design? (I edited it again so that a couple of cannons are swaped places wiht air defenses
it could probably defend pretty well 
my new record😩
Probably doesn't matter, you get new buildings at ch2
But good layout
Jump spell= doom
Required Builder workshop level 3 base....
U wanna read the messages I sent where I told you how to beat it or are you too lazy to do so
Multi mortars are too accessible in barb camp
Anyone has a good base for builder workshop level 3
Wiz valley level 4 base pls
Thank
Too ez
I can take down any peak in 3 attacks and any district in 2
Don't bother designing
no one really cares
Too ez
With what attack
Come to my clan and try and take down my peak and districts in those amount of hits
@boreal coral a variety of attacks
Come to my clan
I scout the base and plan my attack for a few minutes with a set of rubrics
You can't destroy the districts in 2 attacks anymore when you reach ch 5,6,,7
Nah
Buidler workshop and balloon lagoon and the rest are all easy to 2 attack
Only barbarian camp is difficult
@finite cave capital peak can be down in 2 attacks if the base design suck. (On rare occasions)
In which level?
Show me ur attck that destroyed ch in 3 attacks
I just spam attack now a days too lazy to plan
Most use this for dragon cliff right? 👀
Think is the best way to deal with it 🤔
me this weekend hopefully getting better (i’m all top 3, ignore me forgetting to get my 6th attack lmfao)
5 attacks and no 3 star you must be one of those that don’t clean up 80+% bases 💀
that’s where they are when you build them as ruins i think
^ this
Does anyone know what the average capital hall level is right now
Ah okay thanks for explaining
Recruitment in #clan-capital-strategy is not allowed, @fierce rampart. Please read #old-rr and use #old-lfc.
doubt there is any way to find out but i would say about 4-5
I’m seeing most of the clans with 35-50 ish players close to 6-7 atm. I’m also looking at more active experienced clans though. Casual clans are prob close to 4-5
Also depends how smart the upgrades being done are
yup do them with my other 2 acc
Can u show ur strat?
Bc im getting 17k average on the same capital lvl and im actually pretty good ig
@gentle umbra
I’m ch7 if that makes a difference
bases like these should always be done in 2 attacks
then snarchers rage is just better for any other attack that you can’t use swarmies on
and yes u will usually leech or set yourself up to try and get 4k+ per attack but it’s appropriate for me cuz everyone in my clan does not care about attacks
I am too ikik
Thanks mate
Btw freeze on rocket artillerie?
Ig so
How is the first one done in 2 with sneaky archers
nah i froze the middle crowded with air defense because i used minions to take out 75% of the base cuz the air bombs were not placed well
first attack did this - i targeted all the buildings minions are weak to until i got to the bow
Do you think it would work at CH6
then i finished off the threatening buildings at 9 o clock, froze 2 o clock and swept the base with minions
how much army camp space do u have at ch6 again
it probably could work at ch6
yeah but i swagged this much at the end of the attack so i give it a good chance for it to work
but then again this is an attack that would only work on barbarian camp and builder workshop and golem quarry u gotta pray there are no air mines
bro what is this guys strategy attacking us lmao
I had a player using 13 swiz too
🥹
I dont think all of them are from ruins
One clan used mass swizards (no giants at all)
He failed obviously
the same people who edrag spam home village and pekka spam bb 🤦♂️
interesting base 
Atleast it has the aesthetic
Is 841 raid medals good for CH 5?
idk, got 800+ as ch4
can u copy paste clan capital layouts? reply / ping when responding ty
also can someone send me good capital hall 6 layouts
no u can't
😭
Unfortunately I have left my old clan, there I designed many clan capital bases
Its so stressful to design capital bases cuz all the defense log replays are all just dumb players with their good for nothing strats💀. Like how can you win against mass sneaky archers
No links yet
Other than making them as inefficient as possible
Well that sneak period makes sneaky archers the most powerful troop in peak
All you can do us anticipate archer locations n mine em
Yeahh, also i distance out the buildings 2blocks away from walls so they cant reach the buildings.
I still don’t know what is capital raid medals based off?
Based off what
That’s what I’m asking?
big improvement
got this as new ch5
how u have 0 enemy districts destroyed
the power of having only good attackers in one clan 👍
I'd bet about 50 districts destroyed
but it says 0
it's a bug when you leave the clan where you did your raids
oh
when the raid end pops up
ok i see
by the way, as it's your own clan and you don't have to worry about other's attacks, did you upgrade every troop, most troops, or skipped most troops to concentrate the loot on rushing ?
like I think if I had my own clan I'd probably skip a lot of troops and just concentrate on about 3 troops
I would do that if we could
Can't get everyone to use the same strat so we just end up upgrading all of them
yes we did the same and it's normal, everyone in the clan will attack so it's important to have many strats available (though we skipped a few useless ones)
but in a one man clan you can optimize
barb camp dh2 if anyone needs it, it’s taken everyone atleast 4+ attacks for the people we’ve gone against for a few raid weekends.
Your defense and offence (how well you did in those sections)
It's okay but swiz are gonna tear thru that mid section
Looks OK, can't see any obvious weaknesses yet
isn’t that itzus base?
?
Yes obv
What determines how many raid medals you actually get
Number of districts? Amount of cap gold? Number of attacks?
Remove the walls in blue and move the walls on the red to the white. Ive already seen lots of bases with this design but they havent done it well.
is the meta for attacking in clan capital flying fortress?
no
archer rage
depends on your ch level though
but most attacks im seeing are archers
Double ff can be strong follow up is you snipe lots of air targeting buildings
we’re new ch 6
rn i’m using 1 ff, 5 giants, 5 barbs and 2 battle rams
we just unlocked hogs and super pekka idk if they’re good
why did electro dragon react with a butterfly emoji
when using ff u want things that can pick off air defenses/rapid rockets
keep the battle rams for opening deployment area
but maybe swap the rest out for archers/rocket loons
oh i’m using battle rams to open the walls and giants to pick of ad/air bombs/rr along with barbs
i get around 13k capital gold/weekend with that attack strat
i got around 16k with giant wiz heal
maybe a tan or two in there to help get through
ram
woah
what ch level?
6
very viable strategy
especially in balloon lagoon
often times you will 2 hit with a decent amount of surviving attackers
Almost anyone has no rage yet tho
Idk but my meta is skeleton barrel and speed balloons with flying fortress.
my playstyle is to use every troop, except skeleton barrels. so i upgraded them all. i am focused completely on rushing as well so that helps a bit. i think its mainly because of how ive been doing 100+ attacks weekly since the start so i have kind of mastered the early stages of the game
and how its designed, you dont get any clear raid medal benefit by being higher ch level. it is some but not a big game changer
I asked early and didn’t get a reply. What exactly are raid medals bases off of
something to do with districts taken down/raids completed and maybe number of attacks done but i don’t think anyone actually knows how it completely works
100+ attacks 😳
It’s nice being able to use all troops though (:
Any particular interesting strategies you’ve found?
Still doesn’t really answer exactly what are raid medals bases of. Plus what about defensive rm
Or is not public released what rm are based of. Still I would think someone would figure out
i mainly stick to a barch first attack then giant swiz second with possible air cleanup. mostly i will get in 2 attacks. my strats for default bases are different though and i have them all perfectly memorized at this point 😅
Id assume its something to do with the amount of districts, and percentage for unfinished districts (and then whatever medals "gained" during the raid (as a clan) is distributed to the people who participated depending on how many attacks they did)
Meanwhile for defence it used to be the best defence during defending raids, how much army space it killed, turned into medals and split between all members, but they changed it recently so idk what exactly
Better to stick to all ground or all air, like use ground troops like archers to snipe air def, then only use air to take out the stuff like ground def
The words pekka or butterfly make edrag react with butterfly
Meanwhile "rip" gives you a tombstone
But yes keep some ground troops for support, dont use them as part of the main attack
Skeleton barrel is good for no splash
I usually go for (capital peak attack for example) 6+ barbs and a few archers to clear out houses and newly cleared ruins on the outskirts of the base, then use rams and a mini giant swiz attack to weaken the base/destroy powerful defenses, also drop heal on the ch if i reach far enough into the base
Attack 2 is full giant swiz to take down the hall and clean up with archers n a barb or 2
Attack 3 is if i unfortunately don't get it all in attack 2
yes is has some use. but it gets fully countered by a bomb. also there is almost always going to be a better option for the same or less housing
i have found that i need double heal on ch or i have to overcommit troops on it to the point where i dont have ideal cleanup. its hard to base momentum off of the capital hall because its so central so i will use separate attack phases and double heal to use the least troops on ch. barch can always get my funnel proper fot the first attack as well, and giant swiz first attack is hard with capital eagle up. thats just from my experience though
i always use first attack to set up the double heal
yeah skele barrel overrated but minions underrated 😩
minions arent that good tbh
nice for ground defence cleanup, take less space than other air troops, but they take 1 shot from spear launchers and thats it
i mean for swarm cards they are very good for getting 4k+ gold in district based
pekka
Can someone send me how to make best base of clan capital?
Literally me💀
I pekka spam bb because i have no idea what i'm doing 
2 pekkas, cannons, archers, and giants
Alright who’s got a good Wizard Valley Level 3 design?
Pekka kinda suck
I ended up doing it, people were going through the back and then had the ch almost completely exposed
Yea
Rate this ch base now
id say go for something more wide, and dont cram everything together
that rocket artillery is too exposed near the back, should be in front in its own compartment, which is big enough so that sneaky archers dont snipe it
@hollow oxide can u send your ch layout?
Anybody have Good Wizard Valley 3 base ?
@plush nymph for example this is a pretty good layout
Hmhm alr
just saying maybe move the back defences closer, no point leaving your rapid rockets so exposed
lots of space back there
speaking of the back, try not to press ur double cannons together, they are valuable defences and should be spread out
Should I put the spear throwers behind the wall then?
um where exactly?
Actually nevermind
Lemme fix up the base real quick
@fading blade I've still got one rapid rockets, I don't know where to put it
doesnt need to be symmetrical btw
I know but the way I laid it out , is able to hit all areas
maybe put it near the front?
Alright then
I might put it where the mega mine is and move the mm Infront of the wall
Lmao
Any decent player will know to use 2 rammer on the sides and not attack Headon
Too common design, 0/10
ram ai is a bit janky, sometimes they go sometimes they dont
Anyone free enough to build a base for my clan?? i give him temporary COLEADER
capital hall 5
😔i wish there must be link to copy paste bases for clan capital.
i just got back into clash a few days ago as th11 and this clan capital stuff is totally new how do I learn about the stategies
Join most active clan with clan capital level 6 or 7 + watch reply or attack in co- ordination
videos, watching your members, etc
i use archers when base is too much open or giant and wizards when base is crowded but destroying some heavy hitters with balloons or archers
just clan co-ordination is important
Awesome thanks
I personally just tailor my attack strategy to the district targeted and how many of each defense remain. If a previous attack took out all major air defenses, that might be a good place to start with, for example.
To me, it seems that GiWiz is "the safe choice" that works well pretty much always.
Although I may be wrong.
Yes me too
Giant swiz is good for ch3 and ch4, ch5 is probably flying fortress attacks, ch6 ( u get rage, if i remember correctly) is rage and archers
Watch some yt video, follow along
try looking at this one @fierce rampart, idk how good it is cuz its not mine, but its something u can try to mimic maybe
Why is it called designing
I have no idea.
They're not even sorted in a neat order in my opinion.
There's a CC building channel, but no attacking one.
Quad carts is a very reliable strategy to clear districts with more spread out defences. The ff also struggles a lot against air defences and air bombs
Surprisingly, rapid rockets are the least threatening due to their low range, and the ff’s defence targeting
Just design one urself kek
Ram through the sides, sneaky archers the multi mortars and rocket artillery, then just clean up the rest
its pain after every raid new building unlocks
Git gud
Well that mostly goes here or #clash-chat
Make a temporary one, then when all are unlocked design one properly
Weird, i thought theyd be a bigger threat than ad, since they do (how much damage again) per shot, multiple times, very fast
Do you think theyd buff the range of it or something
hmm ok ur rt man👍👍👍
i thought someone may be free enough to give me sometime
and i didn't cleared that treess and al
they r annoying
Like for wiz valley dh2, i just used the dh1 layout and used whatever new buildings to add on to the side, then when it was unlocked i redid it
Peak? The trees are annoying, but you mostly want to prioritise the ones near the front, so that when you are ch4+ you can start on those "maze base" type bases where they wall around the spawn area n whatever
ok in next raid i will clear them.
They’ve got around half the range but with a crazy amount of extra damage
And that crazy amount…
Is around 15%…
Extra damage…
Probably less cuz I haven’t checked
Any pro clan capital designer?
i want to build a clan capital 5 base but we havent gotten rid of all the trees and stuff so i cant make a base. cananyone help? pls ping or reply when respondin gty
In terms of attack its probably something to do with the damage done in attacking raids
For defence idk
No way amount of attacks matter?
Y’all making up stuff
If I did 100 attacks and quit right away you won’t get medals
It depends on the average quality of attacks per destroyed clan. In the same capital hall you can get more medals destroying one clan better than someone destroying 10 clans but with way more attacks per destroyed clan.
I’m not bad at it
Why do you ask?
Just grab a layout off of yt
Or smth
Yo is the ratio of completing a raid in an average of 21 attacks compared to the opponents needing on average 27ish attacks to complete a raid against us good
it doesn’t add to the clans amount of raid medals but you will still receive the same amount of raid medals as everyone else who has done the same amount of attacks
one of my accounts did 6 attacks and got about 950 medals
another only did 5 and got around 750
yes attacks do matter
how many players in ur clan participate in raids?🤔
i want to achieve that figure for my clan
my CH is lev 5
i get 720 approx
8 raids completed
20. players attacked in raids
yes i know 20 is soo less .
but i was focus on quality over quantity but now i take them all.
Quantity will give you capital gold, quality will give you raid medals
well also quality gives capital gold cause a clan at most only can do 300 attacks per weekend
Well the amount of medals distributed to you depends on how many of your 6 attacks did you do
But its the (as davy said above) districts destroyed n whatever which gives the raid medals to the clan (like if a clan with 2 people got 1k medals, and each person did 6/6 attacks, they get equal amounts, but if its like 1 member did 3/6 while the other did all 6 attacks, the person with 3/6 would get 1/3 of the 1k medals) (keep in mind thats how i think they work)
What ch are you
7
21 per raid is pretty good then
Will ground troops be able to pass this?
No but they will open the double wall and open it anyway if they use battle ram
nope, but as aaa1820 said above, the double wall (in the pic i sent) can be broken with 1 ram, as it destroys in a + shape, or X shape, depending on how you see it
So i should just make it 1 layered?
Is this better
All 4 defences can hit while their army tries to get through the 3 layer walls
Since thats the usual spot people attack frlm
this is definitely better, but there are somethings that u need to change
can u show me the whole thing when u are done?
Yes sure i’m 90% done
You do not need to waste that many walls to create another layer. At your level, giants go through walls like butter
@fading blade @clear quarry
theyd shoot over the wall n move on
💀
too many mines in 1 spot, not always good
terrible location, they should be guarded by other defences so that the carts can pick off giants as they try to go for defences
probably irrelevant at this level but very heavy air defence on 1 side but not on the other, move the air bombs to the middle a bit
to be completely honest
it sucks
🤣🤣🤣
gimme a sec to help you out
Okkk
Hog raiders are so powerful 😄. Just finished this part in 1 attack
There are no air troops on ch3 so i think air control doesnt matter too much
minions but they suck, but its good to prepare for the early stages of ch4
What troops u unlock at ch4
rocket balloons and skeleton barrels
both air troops, can deal damage if there are VERY FEW to ZERO air defence
and by very few i mean like 1 air def surrounded by cannons or a singular spear launcher, all on its own
Minion Horde.
cuz loons are glass cannons, while skele barrels are flying units that become single target tanks
I see i see
(they split into many many skeletons)
You get, like, twice as many air defenses as ground turrets at this point, and the first air troop you get are... ranged swarm units that die in one ST shot.
ill show u what i did as ch4 when waiting for the ruins to unlock (so i could make a better layout)
and then what i think is ch3's defences
yea, only thing they are good for is cleanup, but even barbs are more efficient
But for this spot what if i remove walls from cannon
But keep the maze wall so it takes them longer time
those walls are useless tbh
To get there
Ok
The ch3 layout I used was something similar to this
And for early ch4 (before all ruins unlocked) this was wut it was
screw baiting with walls
they are just a waste
and they only work well in "semi" maze bases
Oh ok thanks @fading blade
Isnt it kinda easy to counter with wizard tho
@fading blade atleast my base was better than this
yes but either idiots attacked us or its very good counter for wizards even tho wizards counter it
this, on the other hand, is an example of a bad capital peak
the ch is a 6x6 building, meaning all buildings touching or 1 tile away can be zapped
MMMMMMMMMM CHAIN VALUE
I don’t get that as much anymore… the bases I’m facing are getting not as shit
Slightly better
I'm here already
Im sorry but
It's absolutely garbage tbh
Blast bow, giant cannon and inferno tower are easily in range of sneaky archers
At least the rocket artillery is in a good place
And have yall cleared the trees yet
Cuz is recommend it, especially at what I assume is ch7?
Or 6?
@fading blade itz 8 and if you have blast bow and giant cannon and inferno all barried in the back, half of their range is taken away. Surrounding defenses make it hard to snipe off the buildings you mentioned
Buried* lmao
Increased stats
But the thing is, it's so exposed
Oh wait sory im dumv. For some reason i found the stats on every troop but archers
For example, the artillery is in an okay spot but can be adjusted to be better
The harder it is for archers to snipe the better
Whats the "most" exposed
Giant cannon eh
Or xbow but they are protected, just not buried
She works haha
capital hall doesn’t have to be right in the back, you should put other key defences behind it cause it has so much hp, the double wall at the giant cannon is useless, blast bow feels pretty exposed, surely you should have cleared the trees by now if not just do it cause it’s only like 50k
@fading blade @dusk ridge preciate the words fellas
A clan once took 9 attacks to get through my layout. So by your logic, everyone should use my layout right?
It was ages ago…
When clan capital started and we were all degenerates?
Yeah i had some clans take 11 attks lmao
Good times
On a ch 5 base :/
But yeah, the base I posted consistently takes 5-8 attacks to clear. So im pretty happy with it
Ofc it can be better but im just happy i created something that half ass works
Wanna see me absolutely annihilate it? ok
Super barbs around the outside to clear clan houses
Some good players to tear it apart
Sneaky archers to annihilate the blast bow, giant cannon, and multi mortar
:/
Come afger
lmfao
I wana see someone wreck it
Oh wait it’s more at 5
Super barbs for clearing but they wouldnt survive long enough to clear it all
But like…
What’s stopping them
kek
Kekkk
What’s gonna stop them tho
Xbow and cannon up there
That one spear thrower?
You got it
They would be goin hut to hut
Take those arrows right in the butt
And also my giant xbow would wreck em
Come around the top and giant cannon sittin pretty for em
If you go down bottom youre gona get stomped out
S n e a k y a r c h e r s
No that would be ridiculous
About 3 battle rams, 4 or so super barbs and the rest are sneaky archers
Good luck
Almost a full army
You could pick off buildings and then get stomped
I dont see an easy wipe with that brotha
But im eager to have you come try it. For real 🤙
Base looks funky but she is dunky 🏀
It’ll take 4 or 5 attacks
Or 6
Which is average
Or 7
A major flaw that I see is just your blast bow being too far forward
Ill take average base over shit base
I could agree
Its not as protected as id like
True 💀
Put it further back maybe? I think removing the trees would help
Why nobody removing?
Cause our sights are set elsewhere rn haha
:/
Are you the capital manager?
I’m manager in my clan as well
My clan doesn’t even meet my quota of 9K per person 😒
Oof
Do they try?
If the effort is there, its all good
If its falling on deaf ears thats annoying
The effort’s there, but the results aren’t
9k is easy af bruh
Some attacks have most defenses wiped out so not much gold left
It is, for ppl like us
Not everyone is like us
We dont have an expectation for gold, but we have the basic expectation of 6 attacks being used like everyone does
Many ppl run the forge hot so we keep the gold flowing
What’s ur clan’s highest capital gold in a single raid?
Like from a single person
Uhhh thats a great Q
I honestly dont know haha
If I were to guess itd be like 13k-15k
Ive seen 12k a few times.
@maiden harness wbu guys?
my clan actually got better at attacking(ch4)
Oh that beats my clan’s ch 4 record (it was a 12896)
Wait wth? How did this happen?
BForBad is my alt
But how did someone else attack again
After I already 3 starred
its so hard to get members 😭
looking for a clan that focuses on clan capital i’m th9
Happens to me when I dc. You can’t see replay. Not sure how it happened at 100 though
Lmao
What’s your clan looking like rn?
Rebuilding lvl 1 clan
we can donate e drags tho
What’s your town hall?
11
ch?
also, this doesnt stop the troops from passing from the air def compartment into the spear launcher compartment
So many people also think trees and other obstacles stop troops
And on a bridge 1 wall does nothing you have to have 3
depends, if its like wiz valley, there are some parts that need 1
but yea
I mean like the end of the bridge I know what/where your saying
But like dragon cliffs which has a ton of bridges 1 wall does nothing
Peter Griffin in Captial Peak (and yes, I make it)
nice
Clap
I didn’t only target 1 district but I did take the best ones available at the time and didn’t clean up 70 plus
What’s your best that your going to beat me
i’m going for 24k
means i gotta hit 4k next attack
my highest is 5k so praying finna probably be on the capital peak
are there people who only target one district?
I had 3 with 23k I think. Gotta hit fresh bases.
I can hit 25.5k+ targeting one, it's boring to wait that long.
yeah i like to hit fresh bases and leave it to my clanmates to finish it but they don’t care cuz no one in my clan really cares about attacks
ohh okay ty for tips
Which base did you attack. And was it the first attack or last or somewhere in middle
We are ch9. I mostly get wizard valley, builders workshop, baloon lagoon in 2 attacks. You can get other districts in 2 as well if they are bad enough.
How did you get 23k gold in 3 attacks though
Or do you mean 3 times you got 23k
Yea I’m dumb I though you meant 23k gold in 3 attacks
Workshop has been the easiest for me. Consistent 2 attacks swagging a decent amount of troops
Meant 3 accounts. Lost f2p clans might have gotten more than 23k in 3attacks when they were rigging matchmaking.
You have to take out blastbow and 1-2 giant cannons in first attack. Archers is normally the way to go
I have sexy capital base that I would share but I need a role 👀
ah okay, basically clump ur stuff up (like you did in the pic), protect defences with houses
is ch3 when you need to space out buildings
should i look for a clan that is more serious abt clan capital
Hi
I haven't seen any clan that focuses on clan capital like they used to for builder hall.
Depends on how much you enjoy your current Clan and how well it performs in other aspects.
I mean, one of the top comp clans in my region is CH9.
That's normal if it's an active th14 clan. Mine sucks balls at clan war but we are 9 buildings away from starting ch10. Just need everyone to run forges and do raid attacks every week.
No point maxing out so early
Is there? Don't you get more RMs the further your progress is? More RMs means more OTTO and Lab progress and more self filled CCs.
I believe the clans that are maxing out have already gotten their otto
RMs pretty useless for most peeps after u get 3 research pots
For CH8+, u can either earn a lot or little raid medals. That's because skills are very important up there and if u have shit clan, u won't get many raid medals.
damn it i settled but my new record for ch7
think the clan i’m in is starting to die that’s why i might look for a diff clan or at least a clan that can get up to 45+ attacks
Attack strategy?
snarchers or use another account to set up a minion attack
but the other account i used was the one with 18k
i would have easily gotten 25k if i hadn’t messed up an attack
maybe 26k
How many accs do u have
We have all bb defences plus home defences and new ones, why there no roaster
6
I have like 9 or 10 I forgor
I have 3
I have 12, I know a guy with 18
I have 22
I got 20
28 for me
25 for me will eventually get to 50 so I can have a whole clan
I’m so tired of getting accounts to th6
I don't understand clan capital
It confuses me XD
I stopped playing and just got back into the game
If you play boom beach
It's basically operations
But you design the base
And attack other bases
Yea righto
Sweet. This is my current best. My last record was 15480.
what ch?
Also 7.
ah nice
We don't have Lava Launcher and geared AT, as well as Push Traps and Springs.
Thanks.
Is this decent defense for ch4?
How's it look
super wizards gonna have a great time, make a couple more corridors because one ram and you have access to the entire base, and space buildings because super wizards are gonna get a lot of value
Thoughts?
nice gold with 4/6 attack done. a little unlucky after that but still decent. ch5
Yeah they already did. Then I came up with this
Nah you need 18
I think so
Super wizards gonna shred core, n u didnt put the new buildings at top right into the base
Forget guarding the top corner of the base, defend the base from the bridges
Ur rocket artillery is too accessible out there, use some of the defences inside the compartment with your dh to protect it
Move the log traps, some of them will probably never trigger during an attack where they are
Nice
I see no difference between pic 1 and pic 2
Its not the clan houses that are endangered
Its the defences surrounding the capital hall, wizard's chain damage will shred it if they just surround the hall in a ring
dam these time we did 247 attacks and got only 733 raid MEDALS 😩how to earn 1000+ plus
Ok
Weird 😅
its based on skill not total attacks. so tell your whole clan to get better
can i get ss of clan which got 800+ raid medals?
for comparison..my capital hall level was 5
Giving instructions to everyone is headache and i am solo leader.
CH7.
Can someone tell me what matters for the raid medals rewards?I mean if the clan has a higher clan capital hall I get more or how is it done?
In my previous clan they had capital hall 5 and I usually got around 500-600
And now im in a ch6 and I just got 860 this morning 🙂
It’s mostly based on average amount attacks per district, but there are many multipliers based on district hall level and maybe capital gold
Oh so it's way more complicated than I thought
Anyways , thx
We got 800k+ gold and 1171 at ch9
930|241 split
We are second week on ch8, but this raid was very good - me and my mates did almost all districts with 2 attacks and capital peek with 3, so that’s why I think so many medals. On previous raid we got only 1069 medals
😱capital hall level???
capital hall level?
capital hall level?
capital hall level?
CH9
hmmm i get it✌️🤗🤗
If you guys want more medals as quick as possible, just rush CH by upgrading the cheapest stuff
Beside offense related stuff like spells, army camp, …
8
ahhh my capital hall is level 5 that's why....✌️733 even i did soo many attacks
Thats quiet a good result if you consider that you couldn’t utilize all 300 attacks
Look #old-inac
Your capital hall level?
5
ohh same as mine
Just weird why we have the same points with you guys did double the num. Of attacks
740 is max for ch 5 i guess
my defence is not good
Ah maybe thats why, ? Capped 🤔
I got content to share something on my yt channel 😁
anyone have a peak level 8 layout?
I want to recruit for cwl asap but they wont lemme too
I have a capital peak 7 base design for those who are interested
Guys, it’s interesting, how would you try to beat this in 2 attacks (ch8)
ask in #clash-chat or #global-chat
Anyone got a builders workshop lvl 3 base?
is it CH level 5🤗🙏🙏🙏thanks
Yes
The recruitment channels are the only place in this server where recruitment is allowed. Elsewhere in this server is not allowed, and may be met with punishment.
Come from bottom left entry, you'll need 6rams to open walls to enter the district hall compartment.
1 barb at the thatched hut and 2 baloon at the cannon to take both of them out. Use rams close to the wall to open the inferno compartment. Use rage there just below the inferno to use archers.
Now you clean both inferno, all the dragon posts, blastbow with archers in first attack and the next attacks half would be archers and a rage spell to help reach the last dragon post. You can use hogs and a heal to clean rest of what's remaining.
Well, it's certainly better than the last one, but swiz could shred on the base
Overall, I think it's good
My clan just reached Capital Hall level 7. Any layouts for golem quarry?
At capital hall 7,golem quarry is not good enough. You have overwhelming advantage of 210 troops for a lvl1 district
Golem quarry can be upgraded to level 2 when you get cap 7
They just got to ch7 so likely not even blastbow upgraded, unless you like Mountain golem that much it will be maybe 2 weeks before you start upgrading golem quarry and the new new ruins.
how can i stop my clan from upgrading walls in cc?
Ask them politely
Or the alternative threaten to kick
not really possible if its multiple accounts, it creates a toxic environment to catch every one and telling them off especially if youre in an adult clan
Sounds good, but I think first attack couldn’t be so effective, but I will try of course) I beat this base in two attacks using 8 rams, archers rage and 3 lightnings in first attack - firstly destroy dragon post at the bottom with archers and then two in the middle with lightnings, then use rage spell on the top side near the 4 dragon post, so in the first attack I destroyed 3 dragons. In the second attack I just picked 4 archers to kill last dragon and the rest space of hogs with 2 hill spells. I think this can be universal for every modification of itzu’s base on dragon cliffs
Lightnings are useless, your archers is useful under rage, that's why i used 2 loons instead of 3archers for the entry
I only missed the last dragon and blastbow on the ch9 version.
I used 2 archers to entry, if defence is aiming at battle rams, but however my first try with your strategy was bad, maybe my archers management was terrible) So I disagree with you about lightnings, they are useful on this type of base - if I destroy middle dragon posts, I will be able to kill dragons wherever I want, that’s why only one rage spell is enough, if you place it in the correct place
Ch9 but with 4 dragons or with 5? It’s important, if you had all offence from ch9, but district base was from ch8
Full ruins unlocked, it had a dragon on the right side as well and much more defenses on that middle portion.
Target what you need with archers. You need the infernos, 3dragons and district hall taken down at least in first attack.
I will try it, in my first attempt with your strategy I was able to kill only 2 dragons and district hall, but as I said it’s maybe because of bad management
It's good enough
I would have used 10more archers with rage at the blast bow area to take out blastbow, dragon, district hall and air defense if possible. Then flying machine+dragon to clean to right side.
Gabry did the second attack, he missed 1% with his army.
Thats the neat part, you don't, all you can do is mentioned by people below ur message
Only thing is probably zapping infernos to reset for trrops like golem or ff
Thats a layout i never thought about, will try it in a few months once my clan hits ch6, am at late ch4
Hello
DH should be upgraded immediately and as the first upgrade because there's no reason to stay at DH1 when it's immediately available.
You need DH2 for all of the upgrades anyways.
Golem quarry only has golem mountain barracks which most of the time you won't use. Don't make a ton of sense to upgrade that district hall really. All those gold is better spent on army camps and archers barracks upgrade first.
GQ2 is one of the first things we did, then DC, then BC, BW and finally BaLa.
👍
Does wall upgdrade count as 1 upgdrade?
Yeah counts as one. There's some clan upgrading most buildings including walls before they go to next capital hall.
hi
similar to home, walls are mostly for intimidation
Yes
Ch 6 Capital peak Design pls .
At dh 4 I had people using 19 attacks on me
@rose falcon
destroy these base in less attack...
I can do it in 2 but that’s the minimum
Same here
its ok i am noob players tell me plan but considere our Available troops level
Alright alright I’ve done this a billion times
Step 1
Use sneaky archers to take out all the defences directly around the deployment area
Battle ram through the wall on the left to get through into the district hall
Use 2 sneaky archer squads to take out the cannon next to the dh, with that taken out, everything near the dh falls too
Make sure that you take out all air defences and air bombs except for the one on the right near the giant cannon, and the 2 near the left giant cannon. Ignore the rapid rockets
You might not get the air defence on the right that’s near the mega tesla, but that’s fine
Try to get it as low as possible
Take out the spear thrower on the left near the air defences
You have to do this
And get the air defence next to it low enough so that ff can 2 shot it
Be sure to use the heal spell on top of the left giant cannon
Now here’s the exciting part
Use fortress loon in your second attack
(1 ff, 3 rocket balloons, 1 minion horde)
Save your heal. You need it for later
Place the ff so that it targets the air defence on the left
But is out of range of the rapid rockets
Until it has destroyed all the defences near the giant cannon
When the air defence near the giant cannon has locked on, send in your minion horde to help dps down the buildings
Your heal spell should keep your ff alive.
Be sure to lightning spell the 2 rapid rockets, either in your first or second attack so that rocket balloons can 1 shot them
You only have to use 1 lightning.
After the ff starts taking hits from the rapid rockets
Send in 1 set of rocket balloons towards the back rapid rockets to kill it. The ff should kill the other one
Now, here’s the inconsistent part
Use your heal spell in front of the mega tesla, so that your ff will get heals whilst taking damage
Depending on how much damage your ff took, it might die
However, if you did the first part right, then the ff should have around 50% hp.
Use your rocket balloons to get in extra dps when the ad near the giant cannon locks onto your ff
They will help to dps down the remaining defences
This strategy works around 30-80% of the time, depending on your execution
I generally average a 50-60% accuracy with this
Start reading my wall of text from here, if u’ve lost where I started
Hope this helps
Also use a couple of rams to trigger the log traps
If you position the archers just right they will trigger the traps but only 1 or none will die
Why are archers so popular I get much more value using giants and wizards
With giants and wizards everything is one go. With archer you can adapt to the situation and use them strategically to take out a base
Fair
any among us bases for capital peak 6?
💀
Lol
this base is easy 2 with lots of swag. start 3 rams to break openning walls and clear all log traps. 4 arch spread each area with tank barb. archer cleanup what you missed and zap spam on top right spear and air d. 2nd attack 1 balloon on top right standing ad then funnel around and barb mass bottom with heal. i swag about 50 housing and also spells not needed 2nd attack
Women
boobs
boobas
At the higher ch levels, the archer invisibility provides way better value than wizards and giants, and literally all other troops, including the ff, raid carts, and more. Invisibility is immunity to damage, and high level archers with rage will shred through literally any defence, whilst the defences can’t do anything about it. This however, doesn’t mean that the other troops are totally unviable. They still have their uses.
I can get 100+ bonus in the second attack with fortress loon. The base is pretty easy due to how susceptible it is to sneaky archers
Immune to single target, can be vulnerable to splash or chain attacks (multi mortar, halltillery, hidden mega tesla)
They can still trigger traps and die to them while invisible, at least some of them, and splash attacks launched at other targets can still hit them, which results in an uncomfortable amount of waiting when you're engaging a CH and they're the only target, since sending them in immediately means they die to the shell.
I prefer to use them when setting up an attack, or when I can get more value from them (SDrag, Blast Bow, Inferno, RocketArt, etc.)
Firstly, traps run out, secondly, you can just be patient for the other 2
Ever heard of p a t i e n c e?
Wait for the attack to just go by
Still, stuff can happen
Oh and I forgot mines, but as you said use other troops to trigger them
small bombs are basically useless besides against archers. you should know how many of them are in each district and count as they go off. barbs and rams are the best way to bait them. i doubt anyone else will be this tryhard over it, but its the best way of doing archers
What about SWizards? It doesn't come close to 3HKOing them, but it does do at least a fifth of their health and lets other defenses clean up more easily.
swiz are normally tanked well and in heal. i doubt that people will have small bombs that are grouped enough to impact them, because with more grouped bombs archers will sweep the base
tbh swiz used to have terrible hp, really like how they buffed its hp
a fellow chad, i see
rocket loon zap is the strongest attack in the capital, hands down. archer rage is overrated.
i use heal for some reason, with one zap
use zap
ill try next week
in my last 3 raid weekends i finished #1 in capital hall 8 at 25k, 26k, and 30k
yeah thats pretty good, just loons dont benefit much from rage or heal
You using any particular strategy ??
i just posted my 30k run in #clash-tv. i believe the last builder's workshop i two shot was actually one of itzu's layouts
i also have a dedicated guide to the strategy on the channel
At what ch?
Seems interesting. How do you deal with Blast Bow, Air Bombs, RRockets and RocketArts? I'm hesitant to use them until most of them are cleared.
What about Frost? It has a sizable radius and affects a specific set of defenses rather than Loons attacking them.
Which clans do you guys know is ch10?
One where you unlock dragon cliffs
oh
also I have a 17K record at ch 5
Ch6
Obv the f2p clans are maxed. Itzu also is ch10 but not max. Level 25 clan A.R.M.E is ch9 and a clan I’m in atm is also ch9
Not sure if any other ch10 s
I can play in your clan?
Yea not talking about ultra p2w clans, just wanna know progress of full th14 clans
lava kings is ch10 and they’ve done a decent bit, they do though have a guy who’s contributed 13m capital gold
Yea now that you say I’ve heard of them
i talk about it in the guide but the tldr is that for rapid rockets and air defenses, you either plan to zap them down or figure out how to path your loons to them quickly. those are usually the biggest threats on the base. as for the splash targeting defenses, check out the replays again: it all comes down to loon deployment. target your loons into the key defenses and do so relatively quickly (it takes practice). when your loons arent clumped and work on difference defenses, splash defenses arent much of a threat
eh, frost is prolly usable but youd rather just take out defenses than slow them down, right?
I think itzu said this but frost really only would be useable at ch10 cause you have 7 space you could do something like frost and rage. Still 2x rage or rage and heal will almost always be better unless there is some crazy compartment with every big defense
Anyone yet who didn't complete raids for this week, we can give you 1000 raid medals
Bro just 1hr left anyone.? Dm me I will send clan
Brand new ch9
Ch8
Anyone have good clan capital hall design base
Oh,nice,and clan?
u can see clan on background
ch level?
2
you have like 5 total buildings. i’m assuming it’s not that hard to make one or it doesn’t really matter
^
Ch2 layouts dont really matter, it's ch3 layouts that do
ch5
CH4
Ch4 but people were kinda inactive
This was before the Raid Medal distribution change, right?

how much are people using the terrain for base design in capital?
like in the main capital is it necessary to have the base span from edge to edge to be strong or is it just better to have a blob
my blob
nah its after. i have 28 accounts in one clan so i have completely mastered ch5 offense. i attack very well so the rewards are higher
Is there a straight up "best" army composition. what is the most effective attack strategy assuming the base doesn't have an obvious design flaw weakness
well it depends on the base
lagoon favors raid cart and ground strategies
since it lacks ground defense at earlier levels
meanwhile, fortress loon will dominate in wizard valley
both of these are if the district has already been hit by a scout attack though
what do you go with in the scout attack
Stronger on the edge
I wanted to do something like this as a farming outpost but i got busy :(
Depends on ch and as fforfail said the base
But usually, I think the best/most common armies for clan capital are
Ch2: gibarch kinda
Ch3 and ch4: giant swiz
Ch5 and ch6: flying fortress/pekkas n carts
Ch7+: rage archers
rocket loon zap is the strongest attack from capital hall 5 onwards
theres two options for capital peak basebuilding: 1. you can do the blob where you use the trash buildings to protect your defenses and 2. trap the spawn area at the bottomright with maze wall structures and make opening hits difficult. option 1 is better at higher levels, option 2 is better at lower levels
it is entirely base dependant. i normally go barch 1st attack to setup giant swiz with option air cleanup. every unit is chosen for specific purposes though, so its hard to give any more generalization.
everything is normally in 2 attacks but peak is 3 if there is a custom base. its 7k cap gold for peak at ch5 when all ruins are built so its hard to get in 2
Nice. What strats do you use / how do you tailor them to the specific district?
Looking for a clan with at least 1000 raid medals earned per week
I average about 17k capital each weekend, pls DM me
i normally look for swiz splash off of district hall. in capital i mainly look for air defense locations to see if i can splash them off of ch or snipe from outside with arch. there is almost always going to be some way to segment the base to get some air value so that is one of the things i look for. also i consider the dps outputs of areas that i giant swiz so i can tell how many giants or barbs to bring. i rarely do more than 3 swiz because its unnecessary
Alright time to compare because I want to know you guys' opinions on this: Rocket Artillery or Blast Bow?
🚀 for rocket artillery and 🏹 for blast bow :)
These both perform very similar roles, soooooooooo
Can someone help me test out a clan capital base the clan # is Y2G8RP8
It’s dragon cliffs
Yea sure
Sorry but I’ve already been able to grab a couple of people and the clan is full
Alright I might not be able to test but I can still look at it
So
Blast bow is very exposed
Same for the inferno tower
Doubled walls will do nothing
Left flank is very weak
Back end is very weak as the left flank is too weak
All of the buildings can be sniped too easily by sneaky archers
This also goes for the super dragon posts
I would try to take advantage of the back end more, instead of going offensive for this district. Take advantage of the river it gives you
Also remove the trees in workshop
Dose anyone have capital hall 5 base designs please dm me the screen shots of them or send me link for copy of it thanks for helping War Lords
hjlkm
Dose anyone have capital hall 5 base designs please dm me the screen shots of them or send me link for copy of it thanks for helping War Lords
???????????
he just gave you some
No capital hall
I need capital hall
just maze base
most casual players don't know how to attack it
blast bow isnt like a mortar, doesnt have the chance to miss (i think?)
Yes blast bow has 100% accuracy unless if the target died before its projectile gets there
ok so for your lagoon layout, the walls wont stop anything, unless its bait then its good
re is exposed tho, not very good
i would say spread out your multi cannons, they are very powerful and putting them together will risk them being taken down by swiz or something
but still, ra is good splash early on, and its quite powerful
for workshop, this part is a bit cramped, swiz chain can destroy it if they are tanked
those walls wont block the bridges unfortunately
this wont block troops
I’m not arguing for either side here, just seeing what people think
not arguing either, both are good
also,i found a use for minions apart for cleanup
they can take out stray cannon carts
I know both bases get atleast 3-4 attacks every time so its good
.
What are peoples strategy for taking on dragon cliffs?
Archers
Archers are always the best first attack
Any good capital hall 3 bases? If so pls share
found someone using ur layout
rage archers i think
as long as u spread out your defences, dont cram them around the ch n whatever, u should be good
Ty, appreciate it
we’re about to upgrade to dh3 so idrc
pretty sure that’s from one of itzus videos, not made by the guy you replied to
yeah 3 months ago
what’s mainly the meta for ch5?
Ahhhh ok, btw does he state the weaknesses of it? I might have a look n see what I can do to take down the district in 2 attacks
Logically it would be flying fortress related, but some people say pekkas/siege cart can be used for ground armies
I was thinking it would prob be like ff and archers to take out high dps air defenses and stuff
Yea
For air attacks there should be ground troops (like archers) to snipe air targeting defences
And vice versa for ground attacks
Fortress loon and raid cart strats
Yep
me who never uses either 😅
My clan wizard valley design
Edit : also scenery suggestion
First attack will snipe off the flanks
Then the second will penetrate through the middle
Still took player 4 attacks to defeat it
the evening "scenery" looks good, wouldnt recommend using ur walls n stuff like that, fforfail already said it all
I got more scenery
Cherry blossom scenery wish I could add cherry blossom tree at the side but Evey single cherry blossom tree transparent background images on google is fake transparent
And night time scenery
that looks amazing
So just bb
in bb all the buildings are bright. here it looks more natural
I'm recruiting for a clan. The clan was created not long ago and is looking for players who are ready to develop it. We are glad to any town hall. Come in and let's develop it together :)
Do I still get my raid medals after leaving a clan where I attacked in the raid weekend then I join a new clan (I cant attack becaused I attacked in my old)
Yes
Ok thanks
Wizard valley district hall 3 any good layout suggestions?
Anyone will to help my clan with raid weekend?
Where trying to upgrade ur brab town hall
Wow clan capital have night scenery 🌃