💡│feedback

277 threads · Page 5 of 6

Make Haven one of Empire districts so placing it less of a pita 7 messages
Mid-Game to Endgame Pacing Feedback after 37 hours and 5 Victory Screens. (Overall Gameplay) 3 messages
Governor heroes 9 messages
Heroes Council
Ideas for Influence 32 messages
Balance Other Council
Witness the true cloning technology! 9 messages
Unit Card in Battle shows Temporary (De-)Buffs 5 messages
New Idea Battle UI/UX
Add [Sell 10] for resources 2 messages
Have Minor Faction Lords have different skill trees. 4 messages
Use different unit border colors for clarity on map 4 messages
AI faction leaders shouldn't be the same as the player's 5 messages
Be nice if we could see breakdown of the numbers in more places 24 messages
Active skills feel underwhelming 11 messages
Raise district levels to 3+ max 9 messages
[Spoilers] Some ideas on improving victory conditions. 8 messages
New Idea Balance Other
Strategic Resource indicator 3 messages
AI is in an abysmal state, critical fixes needed 228 messages
Leash of the Tyrant and Minor Faction units (and Hero) balance 10 messages
Balance
Underground citadel battles should have underground layout 2 messages
I don't like "shared victory" treaty. 7 messages
Maps too large 4 messages
World Generation Balance
Combat should have zone of control and range units should do less damage when in melee. 38 messages
Battle
Dialogue doesn't feel Endless 50 messages
Please consider Undo 2 messages
worship pop win still too easy. 4 messages
Armies/Battle Feel Great 10 messages
A.I is not aggressive enough. 6 messages
It's hard to differentiate between pacified and non-pacified villages. 7 messages
Diplomacy Screen is bland - too much large art, not enough info 2 messages
Odd routes creation 2 messages
Please make things more clear 2 messages
UI/UX
Tahuk active abilities 2 messages
Bad City and District Placement leads to Impossible to complete Tahuk Main Questline. 3 messages
Visual grid clarity (town districts and neutral camps) 5 messages
UI/UX City Management
Extractors and Lord's Estates should count as districts when upgrading neighboring districts 13 messages
New victory conditions are still too easy 12 messages
QoL: Quest Dialog UI Resizing Mis-click 3 messages
War fatigue was an absolute GOAT mechanic, please bring it back with some tweaks and balance. 60 messages
Battle City Management
Deploying units 8 messages
Battle UI/UX
In-game clock 3 messages
UI/UX
Tireless pace hero passive 4 messages
Heroes UI/UX
Duplicate Heroes 2 messages
Battle system and units upgrade 15 messages
Necrophage New Idea Balance Battle Heroes
Combat feedback 5 messages
Jojo's Feedback & Suggestions on Endless Legend 2 15 messages
New Idea Balance UI/UX City Management
Communal Habitations - Reaching overflow for free districts (and now much more) 36 messages
Balance City Management
Quests should not be asking to make things locked behind mutually exclusive technologies 3 messages
Moving and/or abandoning camps 8 messages
Immersion Breaking Minor Faction 2 messages
Weak/bugged lords start 16 messages
World Generation Balance Quests
General Thoughts on UI 53 messages
UI/UX