ð¡âfeedback
Make Haven one of Empire districts so placing it less of a pita
Mid-Game to Endgame Pacing Feedback after 37 hours and 5 Victory Screens. (Overall Gameplay)
Governor heroes
Heroes
Council
Ideas for Influence
Balance
Other
Council
Witness the true cloning technology!
Unit Card in Battle shows Temporary (De-)Buffs
New Idea
Battle
UI/UX
Add [Sell 10] for resources
Have Minor Faction Lords have different skill trees.
Use different unit border colors for clarity on map
AI faction leaders shouldn't be the same as the player's
Be nice if we could see breakdown of the numbers in more places
Active skills feel underwhelming
Raise district levels to 3+ max
[Spoilers] Some ideas on improving victory conditions.
New Idea
Balance
Other
Strategic Resource indicator
AI is in an abysmal state, critical fixes needed
Leash of the Tyrant and Minor Faction units (and Hero) balance
Balance
Underground citadel battles should have underground layout
I don't like "shared victory" treaty.
Maps too large
World Generation
Balance
Combat should have zone of control and range units should do less damage when in melee.
Battle
Dialogue doesn't feel Endless
Please consider Undo
worship pop win still too easy.
Armies/Battle Feel Great
A.I is not aggressive enough.
It's hard to differentiate between pacified and non-pacified villages.
Diplomacy Screen is bland - too much large art, not enough info
Odd routes creation
Please make things more clear
UI/UX
Tahuk active abilities
Bad City and District Placement leads to Impossible to complete Tahuk Main Questline.
Visual grid clarity (town districts and neutral camps)
UI/UX
City Management
Extractors and Lord's Estates should count as districts when upgrading neighboring districts
New victory conditions are still too easy
QoL: Quest Dialog UI Resizing Mis-click
War fatigue was an absolute GOAT mechanic, please bring it back with some tweaks and balance.
Battle
City Management
Deploying units
Battle
UI/UX
In-game clock
UI/UX
Tireless pace hero passive
Heroes
UI/UX
Duplicate Heroes
Battle system and units upgrade
Necrophage
New Idea
Balance
Battle
Heroes
Combat feedback
Jojo's Feedback & Suggestions on Endless Legend 2
New Idea
Balance
UI/UX
City Management
Communal Habitations - Reaching overflow for free districts (and now much more)
Balance
City Management
Quests should not be asking to make things locked behind mutually exclusive technologies
Moving and/or abandoning camps
Immersion Breaking Minor Faction
Weak/bugged lords start
World Generation
Balance
Quests
General Thoughts on UI
UI/UX