ð¡âfeedback
Mass sell like in endless space 2
Yield and grid button relocation
UI/UX
Last Lords exploitation of the Minor Factions too strong
Attaching and making a city should take a few turns
City UI Feedback
I miss reading lots of texts from researching technologies and the structures I build
Quests spawnables and other dead tiles issues
EN2 Economy and Pacing
New Idea
Balance
City Management
-20% on all Technology Research cost + non-unique Javal Requ = problematic
Balance
City Militia is overpowered
Battle
Balance
Other
Starting hero should be different each time per faction
Necrophage wildly out of line balance wise. Possible solutions and AI decision-making implications
Balance
Keyboard control improvements
UI/UX
Starting zones need to be better
World Generation
"Impossible" quest and diplomacy
Diplomacy
Quests
I can't find a way to see what improvements are already built in my cities
UI/UX
City Management
Creating additional Minor Faction Villages
Sacred Flames (Tahuks) are too strong
Battle
Balance
Weirdness in MinFaction interaction
Short cut to send clicked to first slot on build order
Game feels Too Easy
AI
Flying units need to build bridges for rivers?
Balance
Other
Units retreating by trespassing faction borders
Battle
Balance
AI
Supporter Pack Wallpaper Resolution
Other
Random Factions
World Generation
Will there be a Map Editor?
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