ð¡âfeedback
Retreating Armies
Battle
Balance
Ministry should be able to level up
City Management
Fixing Last Lords Minor Faction population values
Minor Faction
Balance
New Idea
City Management
Greater diplomatic control
Immobile battle status duration is ridiculous
Battle
Balance
Make Tahuk Sacred flame observatories defensible.
Tahuk
Wrong behavior of AI armies
AI
Necro's encirclement cheese
Make warlike play optional instead of mandatory
Ransacking Camps Should be Harder for the AI
Graphics & Sounds Anomalies & Issues
Improved Tooltip Info
A radical idea about city management and city sprawl limits.
New Idea
Balance
City Management
Give the Kin of Sheridan Cannons.
New Idea
Balance
Kin of Sheredyn
City Management
Timers
New Idea
AI that needs >10min to end their turn is unacceptable!
AI
Expected 'Devour the Land' yields on screen somewhere
Production Rollover
City Management
What is prepared settlement? Why is it not explained? This game needs more through tutorial.
Suggestion: Increase Hero Buyback Cost Per Use
Balance
Tahuk glass needs to be reworked
Vagueness in info should NOT be a thing
Necros nerfed to the ground
Multiplayer
Battle
New Idea
Last Lords Round Up button
Interrupting an enemy sack action on camps/ burrows should allow interaction on the same turn
Get rid of exponential cost scaling for districts
Sorting by categories (Type, Rarity) in equipment screen should group similar items together
A better units overview
UI/UX
Health regeneration when retreat
Battle
Balance
A detailed review of the current state of the game and its problems from the perspective of a genre
AI Victory by Turn 140
Newcomer Guide
Change Size/Format City and Territory flags
UI/UX
City Management
AI too passive/ minor factions aswell
First impressions
Aspects
Tahuk's AI never build Libraries
AI
During unit deployment, clicking a unit on the army panel could select it on the battlefield.
Battle
UI/UX
I'd like to be able to select armies conducting siege actions to view HP / specialize units
UI/UX
Tier 1 resource distribution
World Generation
Balance
Tidefall/Monsoon
Necrophage "Devouring the Land" on claimed territory should have a huge malus on popular opinion
Necrophage
Diplomacy
City Management
AI is far too passive and makes no attempt to prevent other AIs winning
AI
Balance
Diplomacy
Combat heavily imbalanced, Necrophages unstoppable
Battle
Balance
Necrophage
I would prefer heroes to be utility-focused
New Idea
Heroes
Minimum hero Customization
Saiada coral spore passive is an handicap
At a glance indication for city buyout action availability
UI/UX
City Management
Cannot attack units on specific tiles
Battle
First turn matter
New Idea
UI/UX
Balance
Battle
Heroes
Solo flying units shouldn't need to create bridges to cross rivers