💡│feedback

277 threads · Page 2 of 6

Retreating Armies 16 messages
Battle Balance
Ministry should be able to level up 2 messages
City Management
Fixing Last Lords Minor Faction population values 4 messages
Minor Faction Balance New Idea City Management
Greater diplomatic control 4 messages
Immobile battle status duration is ridiculous 14 messages
Battle Balance
Make Tahuk Sacred flame observatories defensible. 10 messages
Tahuk
Wrong behavior of AI armies 2 messages
AI
Necro's encirclement cheese 4 messages
Make warlike play optional instead of mandatory 9 messages
Ransacking Camps Should be Harder for the AI 2 messages
Graphics & Sounds Anomalies & Issues 2 messages
Improved Tooltip Info 26 messages
A radical idea about city management and city sprawl limits. 3 messages
New Idea Balance City Management
Give the Kin of Sheridan Cannons. 3 messages
New Idea Balance Kin of Sheredyn City Management
Timers 6 messages
New Idea
AI that needs >10min to end their turn is unacceptable! 14 messages
AI
Expected 'Devour the Land' yields on screen somewhere 2 messages
Production Rollover 6 messages
City Management
What is prepared settlement? Why is it not explained? This game needs more through tutorial. 5 messages
Suggestion: Increase Hero Buyback Cost Per Use 2 messages
Balance
Tahuk glass needs to be reworked 4 messages
Vagueness in info should NOT be a thing 6 messages
Necros nerfed to the ground 25 messages
Multiplayer 5 messages
Battle New Idea
Last Lords Round Up button 2 messages
Interrupting an enemy sack action on camps/ burrows should allow interaction on the same turn 6 messages
Get rid of exponential cost scaling for districts 34 messages
Sorting by categories (Type, Rarity) in equipment screen should group similar items together 3 messages
A better units overview 2 messages
UI/UX
Health regeneration when retreat 8 messages
Battle Balance
A detailed review of the current state of the game and its problems from the perspective of a genre 14 messages
AI Victory by Turn 140 9 messages
Newcomer Guide 8 messages
Change Size/Format City and Territory flags 2 messages
UI/UX City Management
AI too passive/ minor factions aswell 8 messages
First impressions 5 messages
Aspects
Tahuk's AI never build Libraries 3 messages
AI
During unit deployment, clicking a unit on the army panel could select it on the battlefield. 3 messages
Battle UI/UX
I'd like to be able to select armies conducting siege actions to view HP / specialize units 2 messages
UI/UX
Tier 1 resource distribution 8 messages
World Generation Balance Tidefall/Monsoon
Necrophage "Devouring the Land" on claimed territory should have a huge malus on popular opinion 14 messages
Necrophage Diplomacy City Management
AI is far too passive and makes no attempt to prevent other AIs winning 2 messages
AI Balance Diplomacy
Combat heavily imbalanced, Necrophages unstoppable 36 messages
Battle Balance Necrophage
I would prefer heroes to be utility-focused 22 messages
New Idea Heroes
Minimum hero Customization 5 messages
Saiada coral spore passive is an handicap 6 messages
At a glance indication for city buyout action availability 5 messages
UI/UX City Management
Cannot attack units on specific tiles 4 messages
Battle
First turn matter 34 messages
New Idea UI/UX Balance Battle Heroes
Solo flying units shouldn't need to create bridges to cross rivers 2 messages