#[Official] Moonsedge
1 messages · Page 3 of 1
I'm cleric that is 1x capped- I can share some strategies that work for me:
Ghasts use 301, and then follow up with 320 or 309 (they are super squishy but fast and have SMR attacks so they're good to take note of and get out of the way asap)
Dreadsteeds have flaming aura on them and need to be dispelled. I usually use 301 to bind them, and then follow up with dispel until I see flaming aura fall off them, and then it's 320 or 309 or 302 or 317.
Knights I used Unbalance (110), I think it's a bit more costly than 301, but I've have knights break 301 and follow up with an attack- this might be an older version of knights but, just out of habit I disable with 110 and follow up with 320, 309 or 317 mostly.
Banshees can be bound with 301 and have a high TD so, 309 or 320 again.
Vampires, 301, spirit strike (117) and then 306, or 320, 309. They have a high TD for me, so 212 can be used, or if you're a Volner sym of diminishment is useful to bring their TD down for 301.
Conjurers have a super high TD for me, so binding is out, but I use 106 to hide my character, and then wait for them to search, and hit them with 309- sort rinse wash repeat on that.
Grotesques are a bit of a mana drain for me, so I try and disable with 110 or use 118 bolt for a chance to web them, and then use 309- however, my favorite way is to disable with 110 and then use call lightning and let the cloud work on them - it takes longer, but usually one cast of 312 and cloud will take care of them and save me a ton of mana.
I just punch them all in the face
Bug in the vampires sympathy when attacking someone else... or maybe a bug in the temporal weapons?
Will cross post it the temporal weapon section and bug it in game. Missing the target at the end of the initial sentence
2nd line - your
Your temporal katana creates a path for you to slip through time, allowing you to cross some distance before reappearing in front of .
You begin to feel less sympathic.
Pearly light flares up suddenly from within you, lending strength and focus to your attack!
You swing a black temporal katana at Jaskier!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
AS: +805 vs DS: +616 with AvD: +30 + d100 roll: +52 = +271
... and hit for 106 points of damage!
Slash to Jaskier's ribs opens a sucking chest wound!
* Jaskier drops dead at your feet!
Jaskier seems hesitant.
Jaskier seems slightly different.
Jaskier appears less confident.
The churning spectral aura suddenly vanishes from around Jaskier.
Jaskier seems a bit less imposing.
Jaskier becomes solid again.
The tingling sensation and sense of security leaves Jaskier.
Jaskier glances around, looking a bit less confident.
The brilliant luminescence fades from around Jaskier.
The bright luminescence fades from around Jaskier.
The silvery luminescence fades from around Jaskier.
Roundtime: 4 sec.
Roundtime changed to 1 second.```
Third person view:
Kontii fades from existence, reappearing in front of .
Kontii's eyes cease to glow.
Pearly light flares up suddenly from within Kontii!
Kontii swings a black temporal katana at Jaskier!
AS: +805 vs DS: +616 with AvD: +30 + d100 roll: +52 = +271
... and hits for 106 points of damage!
Slash to Jaskier's ribs opens a sucking chest wound!
* Jaskier drops dead at your feet!
Jaskier seems hesitant.
Jaskier seems slightly different.
Jaskier appears less confident.
The churning spectral aura suddenly vanishes from around Jaskier.
Jaskier seems a bit less imposing.
Jaskier becomes solid again.
The tingling sensation and sense of security leaves Jaskier.
Jaskier glances around, looking a bit less confident.
The brilliant luminescence fades from around Jaskier.
The bright luminescence fades from around Jaskier.
The silvery luminescence fades from around Jaskier.```
Probably on the weapon side, as that is one of its messages.
Bugged and posted in the One Hundred second room
What goes into the roll for attempting to grab the flying weapons?
Pale viridian light flares as you draw upon the surrounding mana to prepare Minor Sanctuary, the glowing wisps swirling around your hand in an excited display...
Your spell is ready.
You gesture.
A sense of peace and calm settles over the area.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
J>
A flying faewood scepter spirals past you before hurtling in for an attack!
... 5 points of damage!
Blow raises a welt on your left arm.
J>
[bigshot]>stance defensive
You are now in a defensive stance.
J>get scep
You try to reach for a flying faewood scepter, but it darts out of the way before swinging back around to attack! A flying faewood scepter spirals past you before hurtling in for an attack!
... 5 points of damage!
Stomach shot lands with a hollow *thump*.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
!JR>get scep
You try to reach for a flying faewood scepter, but it darts out of the way before swinging back around to attack! A flying faewood scepter spirals past you before hurtling in for an attack!
... 10 points of damage!
Mighty blow cracks several of your ribs.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
!JR>get scep
You try to reach for a flying faewood scepter, but it darts out of the way before swinging back around to attack! A flying faewood scepter spirals past you before hurtling in for an attack!
... 5 points of damage!
Jarring blow to your back.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
!JR>get scep
A flying faewood scepter spirals past you before hurtling in for an attack!
... 7 points of damage!
Torn muscle in your left leg!
!J>
You try to reach for a flying faewood scepter, but it darts out of the way before swinging back around to attack! A flying faewood scepter spirals past you before hurtling in for an attack!
... 3 points of damage!
Blow raises a welt on your right arm.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
!JR>get scep
>put 1000 silvers in my leather bag
You try to reach for a flying faewood scepter, but it darts out of the way before swinging back around to attack! A flying faewood scepter spirals past you before hurtling in for an attack!
... 5 points of damage!
Stomach shot lands with a hollow *thump*.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
!JR>
...wait 2 seconds.
!JR>get scep
You snatch a flying faewood scepter out of the air and slam it once on the ground, driving the animating magic out of it! A flying faewood scepter gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light. The scepter settles into your right hand.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.```
Just take your medicine and use 119!
Silly question - why are dreadsteed skull values so bad? is it because they're in the same family as all of these?
Are they bad?
Are you hitting the dreadsteeds in the head and reducing skin values? I feel like the good ones I hang on to for bounties are typically in the 1200-ish silver range pre-trading, before loot cap kicks in at least.
ahh... yeah, i ambush eyes. Totally forgot that would impact it
with your handaxes?
Katana... 100% slash damage. Great for the eyes
ok that makes more sense i was like.... hey what a second i have some bad news for you
I've mostly been hunting elsewhere for the last few months - where are those? Or are you attacking the, you know, musical organ?
Am I confused or did you mean to post that in the Hinterwilds thread? That’s the inside of an ooze. You want blunt damage. I carry a mace on my monk, runestaff works for pures @haughty ginkgo
Thanks lol
Did anyone update one of the MS maps to have the crypt? Also, was there any progress on the door in the master's quarters?
There is a separate crypt map. No progress on the door of which I'm aware.
Probably didn't make this appropriately..... but:
Amateur hour over here....but figured i'd try. It's bothered me that they're not all on the same map as well
Edit: Realizing I didn't keep the spacing consistent with the rest of the map.... probably not good
Looks awesome though! And an improvement over the use of a secondary map for such a small area.
After reading through here, it looks like the assumption is still that it requires whispering the correct passphrase through the door?
Yeah. There’s a thread somewhere. Or a forum post.
Ah perfect, I found it. Thanks for cluing me in that one exists!
Slightly Better
Very nice. I've been asking Alosaka to update it for years with no luck. Will you be submitting this to add to ;map?
Sure, i'll give it a shot
I wish they'd still add maps to the wiki with a larger size for those of us old school suckers who still print and use printed maps. Some print well, others not so much.
Who is "they" in this context? All maps are player generated
Actually, not worth the debate.
I'm just trying to clarify the target of your request, because it seems misplaced in this channel. That's something to raise with the author of the individual map, or #scripting
There are a few folks who post on this Discord, who feel like they're always nitpicking at me and not usually addressing the main point when I post. You tend to be one of those folks and on some days I tend to be more thin skinned about it.
I wasn't aware that I was off topic by mentioning something presented with the map above that had always bothered me as an aside. This feels like a no win scenario for me I'll stop reading and posting here. I tend to be lose with topics as it is.
Seemed like a legitimate grumble related to the current conversation. For ME, if I go to the WIKI then click on the map it takes me to the JPG page for the map. If I click on that map again it takes me to a full screen version from there that looks pretty good with reasonable resolution. Should be able to save off that JPG and print to fit a page.
I mean, it's right there in that image. You can just click and print it.
If you want to put it on the wiki, put it on the wiki! Awesome! But I never like the angle that other players aren't doing enough to make someone else's life easier, even if that angle is unintentional.
It was a perfectly valid request. My only point is that, in this case, it's not going to get any traction by being buried in this thread here unless Alosaka manages to stumble upon the comment. There isn't a universal source of GS mapping, we rely on our excellent player cartographers to fill that need - which extends all the way from Lich implementation to wiki upload
If wishing for change is saying somebody isn't doing enough then most of the discord server should probably be silent. Looked like somebody that could maybe just using a helping hand with something that has been a wish for a long time.
@weary haven Then the response is . . . Hey they might be able to help over in this other thread with that. All the extra info is just sounding condescending.
Sounds to me like that's exactly what Kaetel was saying, and nothing plays as condescending to me.
Thanks for the opinion.
Oh, and, in another one of my opinions, wishing for change from the player base (the cartographers, the maintainers of lich, and the players who upload stuff to the wiki) is not the same as wishing for change from the GMs/dev team.
I am off topic and I will stop.
My goodness. Muting this channel and leaving it to the "nitpickers"
Is there a software someone uses to make these maps? I'm happy to recreate with a higher quality. Legit just whipped that up in a few minutes with my own little screenshot editor. I'm no map maker, at least not yet
@fading siren
I use LucidChart for my internal ones, but they're not as fancy as some of the player-mades.
Well, at least I've used LucidChart for work related stuff before, so wouldn't have too much of a learning curve ...
It Would be awesome if there was a centralized place that known maps with their file type was stored, so that if someone like myself wanted to adjust something like Moonsedge, they could go do some rework on existing files instead of building from scratch.
I'll cross post this in another folder where it might make more sense.
It was just now that I came to the realization i have all the maps in my lich folder... in PNG format
Uh okay request seen
It's on the wiki already: https://gswiki.play.net/images/gswiki/7/7b/Moonsedge.png
If people want a higher resolution version I can probably upload that too
The bigger question was more if you had a software you used... might try my hand at some amateur map making
Powerpoint and photoshop! Very simple tools
I have several templates I can pass along though
If you could share one, would super appreciate it... then can augment from there.
I love me some powerpoint
Little off topic but I'm not sure how theasible an automapper would be or even if players would utilize it. I think there's a group that would use it because the mystery and adventure of exploring an area is part of the charm of the game and another that would not because it requires time and effort to explore new areas
>sghie tram
An infernal death knight reaches up with a skeletal hand and lifts her skull from where it hovers over the bony ruin of her neck. The spectral flames wreathing it flare white hot as she hurls the skull away. Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!
[SMR result: 253 (Open d100: 222)]
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!
Your tree moss cuff pulses briefly, deflecting some of the burning damage!
... 64 points of damage!
Back burnt to the bone. Smoke curls up from what's left of you.
You feel the extra courage wane.
You feel less confident.
The layer of protection fades away.
The brilliant aura fades away from you.```
```Obvious exits: north
Missoni followed.
>
An infernal death knight reaches up with a skeletal hand and lifts her skull from where it hovers over the bony ruin of her neck. The spectral flames wreathing it flare white hot as she hurls the skull away. Without warning, it conflagrates violently, the hungry fire roaring outward in a great arc!
** Branching filaments of power snap outward from Missoni's airy robes in a lambent prismatic corona! **
[SMR result: 203 (Open d100: 191, Penalty: 20)]
Cerulean flames reach for Missoni, their lapping tongues cruelly burning and searing her flesh!
... 60 points of damage!
Fire completely surrounds Missoni. Blood boils and heart stops.
* Missoni drops dead at your feet!
A faint silvery glow fades from around Missoni.
The brilliant aura fades away from Missoni.
The dim celadon wisps about Missoni's hands flare up once more and fade completely away.
Missoni exhales the last of a virulent green mist.```
The one that killed me was including 25% fire resistance, Missoni's wasn't. I'm curious if this is tuned correctly, It seems like it's doing quite a lot of critical damage considering the resistance, even at the high open roll.
That's a pretty big failure, but no, they haven't yet switched over to my newer damage equation for SMRs.
Trying out Moonsedge for the first time today… does the IMT bounty taskmaster do ME bounties, or is there a different spot to get them? I’m like 0/10 so far with escorts and rift stuff
the IMT. Lock in to ONLY asc bounties and you'll only get ME
Great. Figured I was doing something wrong
So far - love the design of the area. Really creepy but in sort of a subtle way. Critters seem fairly easy across the board and way less swarmy than what I’m used to in HW, even with a bunch of people hunting here today
Loot is awful
Tracks with my experience. Low spawns, awful loot, otherwise a fun cool area
Yeah I’ll dip my toes in for a while and see how it goes. A little variety is nice, at a minimum. The other thing I’ve noticed is since the critter levels are lower than HW, I’m not getting as much LTE (which is fine because I have a huge amount I need to absorb anyway). So far, so good overall
everytime I see someone new come in and complain about the loot, I hope Auchand takes note and pulses things up a tiny bit somehow.... just wishful thinking on my end
The loot is pretty bad compared to HW, Sanctum, and Hive, definitely.
I'd say Atoll too
I used to not believe it... then a few people posted stats from their hunts and I cried inside a little.
It reminds me of OTF loot. Right now I’m soft capped so I’m not laser focused on loot, just enjoying the new scenery
I hunt all of the above pretty frequently, as well as ME, and ME in my opinion carries the most danger of death with the worst reward ratio out of them all. That's just my experience with them though. The area itself though design wise is awesome.
I also like that it’s exclusively (?) undead, so it jives with my gear setup well
And we still need to get into the door upstairs somehow
It's also fun when someone plays the organ and you get hit with the mario bros star power up
Does it just eliminate the crushing dread or does it boost other stuff?
+25(?) AS too
Re: loot, I know I’m new to the area, but there was a lot of foot traffic. Big scripted teams running in and out of the area. And it’s a much smaller area than HW. I would guess the loot issues are just loot pressure related
And a bunch of CS. Maybe 15-20? I forget
Every creatures in Moonsedge has some kind of SMR based attack that will kill you on an open roll.
A few have "entry" SMR hits, when they come in the room. It's kind of crazy
I think to grotesques are the only ones that aren't undead.
As for the groups... I think im' the only big group (5) that runs the castle... no idea if anyone is in the village, I don't go over there.
I never see more than 1 or 2 other people in there at the same time, so I'd be shocked if I did enough damage to cause loot pressure (maybe I do though? wish there was a way to confirm that, and i could change my behavior, or find some ways to play differently and not cause impact to others)
grotesques are like half undead.
I don't see huge groups really. Mostly pairs or soloers, but it does get a fair amount of people, probably because access is way closer to a standard town area.
Along those lines... it would be awesome if there was an ascension hunting ground near the biggest/most populated town in game (WL).
I personaly would be way more likely to split time across hunting grounds if they were more easily accessible.
That's the biggest reason I haven't gone up to HW to dive into the Pits... I like my home base being in Icemule.
Voln makes getting up and down to the HW fairly easy after your first trip. You can port to the Abbey and walk about 10 rooms to auto-transport up to Cold River. Then just use the alchemist to port back down.
It has been surprising there's still nothing in WL higher level than Illoke after all this time
From what Kenstrom said as regards the moving of Darkstone, it sounds like there eventually will be in the area Darkstone got moved to? I'm not sure for certain but that seemed to be hinted at.
I’ve been hunting HW exclusively for at least a year and haven’t had to take the wagon back once. As long as you’re strategic about saving fragments for the teleport, it’s very manageable. I do suspect it would be harder to manage with multiple characters though
I don't really use the fragments for anything other than anti-freeze and travel, so I never run out at the rate of acquisition per hunt.
It isn’t, fragments are given to everyone in the group
Welll... to that point, i don't really care about my alts either. I'd just need fragments for myself.
I'm going to force myself to go check it out this Fall, mostly because I have to get comfortable with it all for the Wyrm quest/Gemstones
I use wildfire every hunt on the cleric, it rules
A few years ago, there were vague implications both at IC RP events and during one OOC meeting that Lich's Landing might be redone as a "real" post-cap hunting ground. Since nothing's come of it, though, I assume it somehow got vetoed and/or whichever GMs were interested in that left. Pretty unfortunate.
I do not see that happening.
Is that's what we would have found behind the sealed door?
Lich's Landing?
Yeah, the post cap Lich's Landing can be found behind the sealed door in the Moonsedge castle.
Just guessing, because attempts to open the door haven't been fruitful. Instead, I think that it'll be more fun to guess what's actually behind the door vs solving the puzzle. Sort of like thinking about what you'd do if you won the lottery. Sure, you'll buy a ticket, but you know you won't win. Instead, you derive your enjoyment from thinking about what you'd do with that money.
Same concept. I know I won't get that door open, so I'll find my fun in imagining what's back there. Today, Lich's Landing. Tomorrow? Maybe a simple potato.
Behind that door is the matrix or the server room.
How long did it take the brokenlands puzzle to get solved,fixed, solved ?
Here you go: https://docs.google.com/presentation/d/11WScdbC3tiSc0mJVx97vOl3TzFW-n7e2/edit?usp=sharing&ouid=115061939644471050120&rtpof=true&sd=true This one has the Moonsedge map in it so you can see how the pieces fit together, what fonts I use, etc
This is great, thank you @fading siren
Auchand, any hints on the sealed door?
I'd be happy just for confirmation on this:
Can it be opened?
Although it would be pretttttty dang funny, and quite the prank, if it couldn't. Every new area, the GM's are like "watch this, I'm going to put a door here, lets see how much time they spend trying to open it"
or... it's just the master bedroom's closet, filled with junk to the brim. So loaded up, you can't even walk inside.
Thanks RoF...
So my closet theory is still intact 😁
You either think the door can be opened via a whispered phrase because it gives a non standard response when whispered to
or
You think the whisper is an obvious trap because the response tells you that it rather naturally couldnt not be opened via a whisper
or
You think that is a double trap to get you to stop whispering to the doo when in fact it can be opened via a whisper
If I could have one question answered, it would be: is the solution to opening the door something that can be deduced from evidence found in the castle (or the limited conversations that have happened with Barlan Kane), or does the solution require knowledge from elsewhere, like historical documents or something similar?
Put another way, would a player whose only information comes from surveying the castle and its immediate surroundings have a chance at deducing how to open the door?
I bet the first person to open that door is going to have quite the surprise. Probably like 100 spawned critters trapped in there
Aganjira robes proc so much more in Moonsedge than what I’m used to seeing in HW. It’s raining mana on me
Probably from grotesques 319 and ghast 716 triggering
A gaudy phantasmic conjurer opens her ghostly eyes, which burn with a fell light despite her momentary rest.
>attack
Shadowy, fleshless limbs snatch from the other side the ghostly rift, their grasping claws flailing blindly through the aperture!
[SMR result: 197 (Open d100: 177, Penalty: 16)]
Vile claws slash at you, their touch burning with otherworldly cold!
... 62 points of damage!
Belly is now a block of ice. So much for breakfast!```
Ouch. 😦
Yeah I bet Auchland misspelled the word you're supposed to whisper to the door cause we've tried everything.
Or maybe it has an extra space before or after it that's not supposed to be there.
I even tortured every recent GPT release by feeding it all the clues and running all the things it tried to do in that room. There's no way we're all collectively that stupid that we can't figure it out, including AI.
there's probably something that has to be done, prior to the whisper... like the door needs primed
did you misspell Auchand on purpose or was that instant karma? hehe
Auchand made a theme park, named Auchland.... then he named it Moonsedge to throw us all off
heh
Nope.
Is that a nope because it's not a whispered word that opens it? Or a nope because you spelled the word correctly?
try whispering nope to the door
You whisper to the door, but perhaps unsurprisingly, nothing happens.```
Missed opportunity there
whisper door nope
The door agrees with you.
maybe it's not a whisper. I think you can yell whatever at the door and get the same "yell response" each time.
what if it's a "Those who enter speak friend" type of deal?
https://discord.com/channels/226045346399256576/1137530454078128219 — just posting if folks are interested and don’t know a forum on the puzzle exists.
[SSR result: 116 (Open d100: 56)]
Trevic's's eyes begin to glow, turning the hollows of his face into deep chasms of shadow.
>
Trevic shifts his focus to you...
Swirling spheres of violet plasma ignite and consume Trevic's hands as he invokes the might of the elements.
Trevic gestures at you.
CS: +577 - TD: +424 + CvA: -8 + d125: +69 - -5 == +219
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 37 points of damage!
Your black vine anklet pulses briefly, deflecting some of the burning damage!
... 45 points of damage!
Right leg aflame. When the smoke clears, there's nothing left.
You fall screaming to the ground grasping your mangled right leg!
Your black vine anklet pulses briefly, deflecting some of the freezing damage!
... 35 points of damage!
Head freezes solid and you topple over, shattering skull on impact.```
soo...any counterplay to this or I just need to make a script that runs away immediately when one of my guys gets possessed? lol
You can't even run. Once you get sympathie'd you can't leave the room, lol. You could run away with the other character(s) though.
yeah that was the idea - just like gold ring back to TSC with a script as soon as it happens lol
b/c he killed me so fast I had no chance to react on my own
The ways in which creature sympathy differs from player sympathy pretty aggressively worsen the gaming experience, it's not great
I would ask for like...5 seconds...before the possessed player can start attacking. So I can do something about it?
Creature Sympathy doesn't work like player cast 1120 Sympathy. If it did I don't think people would mind it nearly as much. If a player casts (unfriendly, evoked) 1120, all that means is 1) you can't target them with an attack and if you try you will attack someone else, 2) you can't cast an AOE while under its affects and 3) you can leave the room. Granted, this is true as of a few years ago when I was 1120'ing in Nelemar and would catch people running through. It never affected them outside of not being able to use an AOE```I posted that last time this came up. Being hit with player 1120 is nowhere near as oppressive, and doesn't completely shut down your inputs to the game. Not even being able to leave the room is the worst part by far. You can't even use `LOOK` while creature sympathy'd.
Yeah it's nasty - and honestly I don't mind that part as much as the fact that the best solution is to script my guys to abandon ship as soon as it happens b/c I don't have any counterplay.
Can you channel dispel them? I only solo so I don't get the chance to try that. Might not work on vampire one since it's an ability, not a spell, though.
maybe you can but I didn't have a chance to do anything lol - it was too fast
I added highlights for it so I can try to dispel...next time.
If you have the character hit by sympathy stop taking actions, they shouldn't nuke your alt. It doesn't force actions, but any attempt to attack can wreck someone... I think. Again, I only solo.
I wasn't doing anything - the game was attacking my alt for me lol
Then yeah it's more that I get lucky when I'm sympathy'd and nobody happens to walk by on an action round.
I voln fog my group when someone gets possessed. As long as someone isn't sitting NORTH of the voln fog spot, everyone is safe
actually, apparently that room is sancted too...
So voln fog is perfectly safe. It'll brign the possessed person back with you, and everyone is safe in the sancts there
i've had Kontii get possessed before and murder my whole team because he was on celerity with 1 second RT's....
Not fun
haha - happened to me again - luckily Trevic decided to mind jolt me instead of dark catalyst. There was definitely not enough time to do much of anything, unfortunately. Seems like it requires a scripting solution.
So what happens if you 130 to town and land in a non-sancted spot - will you kill someone? Will that send you to jail?
only one way to find out
I'm pretty sure that's exactly what'll happen. But like Kelfur said... only one way to find out!
And i'm with you -it happens FAST... I can't even be mad at how quickly things go south when it happens, just impressed 😆 ... or my reaction times are just that bad.
well that's what the script is set to do so we'll see...I might have to change it to sym return/220 instead of 130 lol
oh... i wonder what happens if you just major sanct?
only risk is if it fails - but my cleric isn't in Voln so I think that's his best bet if 130 is too dangerous...but I want to see what happens lol
let us know how it goes!
Either the messaging is missing, or else Ascension Impact Resist training doesn't seem to provide any protection from banshee impact damage spells. Spells appear to be 1008 or a variant, plus another spell. It may be an existing bard songspell issue in part. In the below captions my character is using Sonic Armor (1014) which is inherently poor at impact damage and I also have Impact Resist ascension training to help negate the penalty. Messaging usually shows when the resist lessens damage. I attempted to post a bug report. Here are snippets of corresponding messaging (there are two spells listed)--
CS: +458 - TD: +424 + CvA: -8 + d100: +80 - -5 == +111
Warding failed!
You are viciously struck by the sonic energy of a flickering mist-wreathed banshee's cacophonous shout!
... 12 points of damage!
You are staggered by the sonic force!
A tempestuous pulsating barrier is overwhelmed by the onslaught of the impact attack.
... 15 points of damage!
Nasty blow to your abdomen!
You are stunned for 1 round!
The intensity of the sonic assault stuns Naamit!
A flickering mist-wreathed banshee raises her voice into a mournful, ululating song that quickens the eddies of fog beneath her into a roiling froth. Her song climbs to a single shrill note that keens through the area with piercing intensity!
CS: +451 - TD: +344 + CvA: -8 + d100: +50 - +5 == +144
Warding failed!
The cry rips into you, but your flesh offers no protection from its anguish as the lament burrows deep into your very soul. You feel something vital tear away from you as the banshee goes deathly silent.
A tempestuous pulsating barrier is overwhelmed by the onslaught of the impact attack.
... 10 points of damage!
Light strike to your chest.```
```>asc info
Naamit, your Ascension Abilities are as follows:
Skill Mnemonic Ranks Type Category Subcategory
-------------------------------------------------------------------------------------
Impact Resistance resistimpact 5/40 Passive Common Resist ```
Isn’t sonic armor weak to impact? Also, it has to reach a threshold before resistance kicks in
In particular, it only shows the message if it is sufficient to reduce the attack by an entire crit rank:
Whenever resistance to incoming damage is sufficient to reduce the critical rank dealt, the game displays a message indicating that your resistance lessened the damage of the attack.
5% isn't going to do that in most cases
It is weak to impact, as I stated in my prior message. I train in impact resist to negate some damage.
The 'nasty blow to your abdomen'appears to be a rank 3 impact critical for back that is used exclusively in the SMR impact damage messaging routine, given the results appearing on the wiki.
https://gswiki.play.net/index.php?search="Nasty+blow"&title=Special%3ASearch&go=Go
vs
https://gswiki.play.net/Impact_critical_table
Here is another:
CS: +458 - TD: +424 + CvA: -8 + d100: +98 - -5 == +129
Warding failed!
You are viciously struck by the sonic energy of a flickering mist-wreathed banshee's cacophonous shout!
... 17 points of damage!
You are staggered by the sonic force!
A tempestuous pulsating barrier is overwhelmed by the onslaught of the impact attack.
... 15 points of damage!
Nasty blow to your neck!
You are stunned for 2 rounds!```
So am I just mathing wrong, and there isn't enough impact resist training to negate anything at all under like 20 pts of damage?
it's not really the damage you see if i remember from complaining to naijin about this it has to be enough to actually lower the crit rank, or something. we like begged him to do a "you have resist but it just didn't do enough to really help" message to avoid this confusion.
I vaguely remember (perhaps trying to forget) those conversations. Heh, the greaves (12%) picked it up this time.
CS: +455 - TD: +413 + CvA: -18 + d100: +86 - -5 == +115
Warding failed!
You are viciously struck by the sonic energy of a flickering mist-wreathed banshee's cacophonous shout!
... 13 points of damage!
You are staggered by the sonic force!
A tempestuous pulsating barrier is overwhelmed by the onslaught of the impact attack.
Some embossed vultite arm greaves partially deflect the onslaught of the impact attack.
... 10 points of damage!
Light blow to your left arm.
The intensity of the sonic assault stuns Naamit!```
I'll alter my ascension training to be 10 ranks of impact resist and see if I catch any armor messaging. Thanks
CS: +443 - TD: +406 + CvA: +25 + d100: +91 - -5 == +158
Warding failed!
You are viciously struck by the sonic energy of a flickering mist-wreathed banshee's cacophonous shout!
... 24 points of damage!
You are staggered by the sonic force!
Your preparation to resist impacting damage helps to lessen the effects as you are struck!
... 5 points of damage!
Strike hits close to your right eye making you flinch!
The intensity of the sonic assault disorients you!```
random example i could find with resist helping. Woulda been meditate so, 28% if i remember i get right now. Just for reference it does work on the attack in general.
Is the above example ascension training or armor fitting, FFNG?
monk meditate.
I also think that banshees are still on my old damage calc.
man what is going on with Moonsedge today? I've never seen it swarm this bad constantly before
People have probably given up on loot this late in the month, so they’ve traveled to ME for easy hunting 🙂
don't think that's it as I haven't really seen more people than usual
I also wouldn't call 5+ mobs in every single room "easy hunting"
"death trap" is what comes to mind
Large groups can make some areas behave like that. Depending on spawn mechanics, group size, area size, there can be thresholds where a large enough group makes the mobs per room explode.
All it takes is a group of 4 or 5 to mimic a maxed provoke
How does the “provoked” thing work exactly? Is this specific to Moonsedge?
They're talking about the effects of spell 1235 (Provoke) which increases area spawn rates
Yeah, i'm pretty sure someone was using provoke last night. The spawns were much thicker than normal. it was sweet.
I for one did not think it was sweet 😂
Gotta get that heart pumping a little!!!
But I imagine going solo, i would be saying the same thing, 100%.
How does Moonsedge feel today?
so far, a bit quieter than last night... maybe slightly more activity than normal, but what feels like a pretty good spot...
haven't seen many people in there though, and probably need to hear from some solo folks to get a better feel
Yeah it was pretty manageable solo today. At least outside.
Spawn seems very slow tonight.
so slow i came to check to see if something was going on.
Castle or town?
town
Oh hmm. I can swing by and try to get it hopping in a minute.
castle is completely vacant right now... but earlier was getting 3-4 mobs in a room pretty consistently. (like 3-4 hours ago)
I like swarmier moonsedge, running around endlessly trying to find a mob isn't fun, especially for bounties.
yeah 8 stacks of dread and still clear. something really changed
19 stacks of dread, 2 crushing dread and not fried. Spawn changed significantly in a worse direction.
Ya this might be a bit under tuned now. Think I ran into only 3 rooms that had more than a single critter in an entire hunt.
seemed about normal to me outside. Not too swarmy, not too light.
I wouldn't mind it a bit heavier. I just don't want to see 3+ mobs in every single room again. Swarms are fine as long as it's not the entire place at once
Aren't you under-leveled for the area though? I wouldn't want swarms either if I was in my 90s
I ended up leaving and going to HW and the scatter since it was really bad finding things to fight
yeah, 98 at the moment. Been here since early 90s. Even at cap though I wouldn't want to see every single room with a swarm in it. One of those SMR attacks is always going to get me even post cap as a Cleric
Weird. I've never seen it so sparse that I couldn't find things to fight every few seconds just by moving through a few rooms.
usually I could get one brooch rub and fry again before I have to head back to rest from dread. That's usually about 10 stacks of dread to fry twice. Which is usually the average because I go back and pick my boxes until it wears off.
This morning I couldn't even get a full fry. before I had to head back and continued hunting still not fried at 19 stacks of dread and 2 crushing dread.
I was perfectly happy with how it has been before this week as far as spawn rates outside. It was pretty well balanced.
kinda confused reading the chat, why was the spawn rate changed?
Yup it’s taking me forever to finish bounties and heavy dread by the time I am finished.
ok even I'll admit it seems too light right now
it was changed because of complaints that it was too swarmy. It WAS swarmy that specific morning (I was in there too) and was a bit challenging but I enjoyed it and could handle it on my 40m bard. This morning's decreased spawn rate made it far too sparse.
So I guess what is the expected level/exp range for the area? Certainly not level 98... 🤔
it's ASC but the difference in difficulty between a ghast and a vampire/conjurer is pretty huge imo
fwiw, i hang out on the outside almost exclusively because my bard's TD is insufferable. Those cojurerers are instadeath for my bard
yeah it was only too swarmy that one day. Don't know what caused that. Before then I've been there hunting for weeks and everything was fine. I certainly didn't expect any changes to be made just because of 1 instance of it being way too swarmy. I kinda assumed something was changed to make it that swarmy in the first place.
was someone in there provoking that day?
I have no idea. I didn't notice more people there outside than usual.
Ditto with what Amn said, Seemed to be a normal sized group of people cruising through early Saturday morning. Over 12 minutes I saw maybe six different characters that morning Not including myself.
Even though the loot is awful the one thing I used to enjoy about forays into Moonsedge was reliably finding enough spawns without much hassle, the idea of running around for 30 seconds to find one spawn is definitely not fun. Hopefully Auchand can give the spawnometer a swift kick
yeah just put it back to the way it was
just tested bringing in a group and things didn't really become more active
yeah I was there too. Still pretty barren. I've been working on killing 21 banshees for a long time lol
well there's now at least 1 grotesque in almost every room but that's because no one wants to kill those 🤣
haha
those are my favorite. they're like constructs but less annoying :>
oh well have at em then. They're all yours.
nothing like a grotesque bear hug in the morning
So, literally nothing has changed mechanically between "too much" and "too few".
This is an example of why feedback is sometimes hard to parse. 😛
Seems like the mixture of critters is different as far as I can tell the past two days. There seems to be more banshees and grotesques on town side with the others (knights, steeds, ghasts) not spawning at the same rate.
That's the best feedback i can give you other than I spend three times as long searching for knights, steeds and ghasts for bounties. Castle side seems normal for the couple bounties i got over there.
there's definitely a lot of grotesques but I think that's because a lot of people, including me, just don't bother to kill those. As far as other things, it took me forever to find banshees to kill while there were a lot of knights and steeds. I think maybe it spawns less of what you need for a bounty 🤣
Grotesques and the golems in Hinterwilds both suffer from a large case of “ain’t nobody got time for that”, although I kill them as a monk because it generally just takes one katar flurry
It wasn't.
That was my point earlier.
Spawns have always been a little swingy.
Rude, please stop dispelling unsupported feelings and confirmation bias with objective facts. /s
Lets just have a dial in game to control it. From . . . Boring to Ludicrous.
Mountain ash trees lean over the roadside, heavy with clusters of bright red berries. They shadow the wreckage of a cleric's shop set back from the street, protected from prying eyes by high hedges. Heavy doors of elm bear the scars of axe blows and the windows are shattered, but a barricade on the other side blocks entry. You also see a cadaverous tatterdemalion ghast, an infernal death knight, a smouldering skeletal dreadsteed, a horned basalt grotesque, a horned basalt grotesque and a flickering mist-wreathed banshee.
Obvious paths: north, east, south, west```
So dead.
Also, I have to say that this is my favorite lazy action I've ever written:
A horned basalt grotesque raises a claw and clenches it into a craggy fist. For a moment, the goliath strikes a heroic silhouette.
hmm... interesting. This was the first time I've ever seen it so bare in there this morning. Usually it is pretty consistent for me.
Auchand
OP
— Yesterday at 3:22 PM
How does Moonsedge feel today?```
Maybe others were like me thinking this comment meant "I tweaked some things, how does it feel today"
That being said, it seemed normal for me so far today.
Woo.
by the dancing radiance of its emerald eyes.```
such beautiful eyes ruined by the awkwardness of it being split to a second line for no reason 😛
Weird.
The duration of sympathy has been normalized, and it should now end if the caster dies or is in a different room.
So if one of my guys gets sympathy-d and I fog out it will end. Guess I won't get to see if I murder someone in town!
Not sure how impactful my group of 5 is, but i was MIA today (and will be tomorrow).
I don’t think i cause that much spawning, but as few of us as there typically are in Moonsedge, I imagine 5 regulars missing could make it go from light to super light.
A vanity with an attached mirror, just one of several along the far wall, sits near the stage door. Several candelabra light the small, immaculately clean space, which smells faintly of powder and greasepaints. Near the back of the chamber, a rack holds several wigs made from real hair. You also see the Opalina disk, an infernal death knight and a horned basalt grotesque.
Also here: Lady Opalina
Obvious exits: none```
@tall dawn bug I think. going to bug room, too, just in case
Grotesque is really focused on that bear hug
can take a peek at my katana if you need to. (should be registered, but i'll do it again). Not sure how it ended up with a -1875514 DS, but I laughed (as did @silent violet) at the 440913 damage done to it heh
It's a bearhug bug I think. It happens to me against grotesques as well as against thralls in the hive (who also bearhug). I thought it was a combination of them getting feinted and bearhugging that did it, but you didn't appear to feint, so I dunno.
spawns were extremely sparse again early morning (5:30am EST) but looks like it took a few hours to ramp back up to being less sparse. So maybe I'm just not use to being in there without a MA Crew. heh...
It was swarming pretty well last night, right now not so much (only hunting outside)
Ok the impact resist is definitely firing, but lol at that last reduced damage being 70 pts.
CS: +480 - TD: +378 + CvA: -8 + d100: +52 == +146
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 26 points of damage!
A tempestuous pulsating barrier partially deflects the onslaught of the fiery attack.
... 10 points of damage!
Burst of flames to left leg burns skin bright red.
A tempestuous pulsating barrier partially deflects the onslaught of the frigid attack.
... 10 points of damage!
An icy blast to the back! Sleeping will not be easy tonight.
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
... 5 points of damage!
Mild electric jolt jolts your whole body. Talk about a nervous twitch.
You are stunned for 1 round!
A tempestuous pulsating barrier is overwhelmed by the onslaught of the impact attack.
Your body resists the impacting damage and lessens the severity of the attack!
... 70 points of damage!
Blow to your back removes the spinal column!
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.```
vampires have the same web bug as valravyns did:
You gesture at an ashen patrician vampire. Cloudy wisps swirl about an ashen patrician vampire. [SMR result: 267 (Open d100: 88, Bonus: 107)] The wisps solidify into thick strands of webbing that tighten about her body! An ashen patrician vampire becomes ensnared in thick strands of webbing! Cast Roundtime 2 Seconds.
>l [Moonsedge Castle, Passage] The smoky, torchlit passage splits to either side of a grand staircase of grey stone and deep crimson bloodwood that ascends grandiosely to the second story of the keep. There, upper banisters fly banners in scarlet and grey. A framed archway to the northwest reveals glimpses of long shelves crowded with old tomes, while a mirroring path to the northeast dovetails into a spectacular gallery hung with a dazzling selection of artworks. You also see an ashen patrician vampire that is webbed. Obvious exits: northeast, south, northwest
An ashen patrician vampire's injuries begin to tug themselves closed, the cold flesh knitting back together to erase any traces of harm. An ashen patrician vampire's dead black eyes grow impenetrably darker, focusing as she throws off her dazed state with a scornful smirk. An ashen patrician vampire flicks a finger impatiently at you! xxx Warded off!
For my most recent round of creatures, I built a new way for creatures to assess status ailments that should better handle multiple debuffs like that.
At some point soon, I'll back-update all of the Ascension creatures to match some of these QOL improvements.
awesome thanks- should I post any stuff about creatures I find doing this here, or just leave it to the back-update you're talking about?
well apparently something isn't fixed because sympathy still worked long range for this vampire
and funny enough, Loralaii took the brunt of it
auchand had said not to expect sympathy to change from vampires because its not the same as the spell
#1057019583686520942 message
ok great I guess we just kill people in town then
It's its own deal, but I'll make sure it's in sync with the updates. I assume it would be.
I didn't realize it was a different spell. If you do update it please let me know so I can fog to town again and not murder people 😛
Swirling spheres of violet plasma ignite and consume your hands as you invoke the might of the elements to prepare Dark Catalyst...
Your spell is ready.
You gesture at Tsalinx.
The evanescent shield shrouding Tsalinx flares to life and absorbs the essence of the spell, dissipating it harmlessly.
Cast Roundtime 3 Seconds.```
This happened almost instantly - really no time to react just lucky 319 saved me. My script auto-fogged me out but had to wait for cast RT.
It would be much more counter-play-able if being sympathized put you in like 3-5s RT first like the confusion from headbutt for example.
Have you considered just hunting your guys solo? Sympathy is straight up anti-group
I'd rather just hunt somewhere else in that case. It hasn't been so bad - just trying to figure out my tactics.
Sympathy honestly seems like one of those spells that doesn't work well in the hands of creatures. 917 and 309 got nerfed for creatures, creature sympathy is more powerful than the empath cast version
yeah I think it would be much better to have it coded to choose from a select list of disablers - if my sorc were to web or stun my cleric, I could work with that. If he DC's me and 319 doesn't block it, I'm 100% dead.
You remain steadfast in your goal of defending a roiling crimson angargeist.```I can't even LOOK, lol
I updated my script so the cleric will 220 and the sorc will sym return ASAP if one of us gets controlled...but we'll see if I survive the first 3 seconds first! The test worked this morning...just that I murdered someone in TC instantly as a result lol
i mean you could just dispel the targets affected with sympathy.
Ah, I see what happened. It looks like the update wasn't fully rolled out.
You shouldn't kill people any more.
that definitely works? is it the channeled one that puts you in offensive?
Yes and yes.
good to know - probably rather just auto-script-fog out than risk going in offensive situationally
A good solution for vampire sympathy since it’s single target. The creatures casting it is AOE and it likely hits the whole group cuz mental td
seems especially slow in Moonsedge Town today. Also more people around. Seems like spawns aren't really increasing to account for the extra hunters.
this afternoon inside the castle was swarming real good
yeah I don't know. Perhaps the whole place counts as one and it won't spawn many outside if there's already a lot inside
castle wsa definitely hoppin earlier today
Something is off town side 🤷♂️ I like Moonsedge the best but I moved to HW cause it was taking forever to finish bounties.
I've seen a lot more people there than usual the past two days, that's likely the issue
Yeah but any other place I’ve hunted just spawned more enemies if more hunters came. Didn’t seem to be happening here. Unless for some reason all the enemies were spawning inside the castle even though there were a lot of hunters on the town side.
Castle and town have separate spawns.
So typically that shouldn't be an issue.
could just be this envelope event has a lot more people out there hunting impacting things a bit or differently then we are use to
Yeah that I don't really get why it get so sparse on enemies sometimes.
Castle has felt kinda crazy this morning, to your point.
But they have the same spawn rates. It's just that different room layouts probably concentrate mobs differently.
Moonsedge Town also feels pretty busy.
I usually like to be near the castle because of Sword Hymn.
yeah it's why I like outside, a lot more paths to take and you can avoid large swarms. But sometimes lately there haven't been any swarms outside. It's been mostly like.. completely dead. Like you walk around every single room outside and sometimes run into 0 enemies.
when that happens, do you notice many other people hunting outside as well? could just be that the spawn rate for 1 player is not that high and you're used to seeing it with several players pushing rates higher?
yeah, when it was especially dead there were actually more people around than usual
Auchand out here doing the lords work to tame the steeds 🙏
#development-announcements message
Hah. Hope it helps!
It was honestly one of the only reasons I didn't hunt Moonsedge. I look forward to having this a hunting option now.
Cool. I’ve definitely been nailed by a few flaming auras. It wasn’t so bad after I got into the habit of immediately dispelling any steeds.
[SSR result: 129 (Open d100: 78)]
You see the vampire for what she is, a luminous being of unparalleled power and grace. You live to serve her.
J>
Tsalinx speaks a quiet phrase in flowing elven...
Tsalinx gestures.
Plumes of fragrant smoke, redolent of temple incense and burnt offerings, billow forth and cloud the world around you...
[Icemule Trace, Town Center - 2300]
A tranquil square dusted with snow sprawls beneath a sturdy mule statue standing placidly atop a tall plinth of silver-veined black stone. The brilliance of the stars refracts through the statue, casting prismatic glints over the townsfolk nearby. Some denizens, mostly halflings but with a scattering of other folk mixed in, chatter by a roaring bonfire, lazing on a smooth dark stone bench or stargazing on colorful cloaks spread out on the ground. Others mill around a burled pine message board standing close to a colorful silver-bound barrel. You also see the Kaeynne disk, the Jyinaeir disk, the Thaeren disk, a desolate forest spirit that is flying around, the Maedoc disk, a fickle glacier spirit that is flying around, some tree bark and a woven bark wastebin.
Also here: Lord Tsalinx (Cle), Jyinaeir (Bar), Kaeynne (Sor), Thaeren (Pal), Master Miffly (Cle), Maedoc (Emp)
Obvious paths: north, northeast, east, south, west
J>
A merry luck spirit floats in, following Tsalinx.
J>
You begin to feel less sympathic.```
It worked!
Huh... that's interesting. I swear when I would voln fog, I'd still walk around angry for a bit trying to find something (or someone) to kill.
I wonder if it acts differently in TC than Voln.
#1057019350856519800 message
Ahhh! Awesome. I wasn’t caught up yet.
Great update!
Well that escalated quickly.
wow -44 was your best of two eh? lol
I had to do a double take… “wait? Shouldn’t that have rerolled?….. oh. Ouch.”
Thankfully it wasn’t against you
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!
When did death knights get this? This is the low steel horror block I'm pretty sure
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!
AS: +570 vs DS: +514 with AvD: +29 + d100 roll: +22 = +107
... and hits for 1 point of damage!
Glancing blow to your left leg!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
[SMR result: 107 (Open d100: 34)]
** Cruel, glittering flames born of darkness erupt around the death knight! **
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
The death knight is stunned!
** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren platemail and courses through the area. **
Strong currents tug at an infernal death knight, pulling him about in an attempt to roll over him.
[SMR result: 187 (Open d100: 78, Bonus: 36)]
Succumbing to the force of the tidal wave, an infernal death knight is thrown to the ground.
Strong currents tug at a cadaverous tatterdemalion ghast, pulling him about in an attempt to roll over him.
[SMR result: 91 (Open d100: 13, Bonus: 20)]
Standing his ground, a cadaverous tatterdemalion ghast is able to withstand the force of the tidal wave.
Strong currents tug at an infernal death knight, pulling her about in an attempt to roll over her.
[SMR result: 126 (Open d100: 16, Bonus: 20)]
Succumbing to the force of the tidal wave, an infernal death knight is thrown to the ground.
Beads of saltwater cling to your skin, bolstering you with their briny presence.
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!
!SIKR>```
Its activating even when my armor flares against death knights
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!
I've had the unseen force line already highlighted but I just started seeing it against death knight in moonsedge.
I searched all my logs for the entire year and it just started showing up in the month of October.
hm, I have 0 hits for that in my logs. You sure that's from the DK and not creeping dread?
it appears to be when he gets hit with a melee attack, which you probably aren't - although a DK actually hit me yesterday and I was like what the heck how'd he do that
Its firing off when the dreadknight attacks me and then my armor retaliates with holy fire or terror or wave
DKs do have that proc. Feeling like it’s firing off 100% of the time in that scenario?
I've hunted Moonsedge off and on for a year and never saw that messaging before.
But in the log matches above, every one of those is preceded by my armor flaring and that flare hitting the death knight.
I groaned about it when ME opened. I think Auchand’s official response was 🤭. Pretty sure it’s posted in this forum. I’ll look.
It's here: #1040120722795794472 message and here: #1040120722795794472 message
Gotcha, so its existed but it still feels like something changed to cause it to pop off everytime my armor flares against a deathknight.
Pretty interesting the flare hasn’t turned up for you before until recently. Good luck gathering info!
y'all slackin' outside the castle - I just did a 20 minute hunt there I think I killed about 50 grotesques - one after another!
on another note - is this a bug to have hard RT added to my disabler casts sometimes?
A thread of brackish blue magic issues forth from you toward the basalt grotesque. It coils itself around it, whirling malevolently before disappearing within its body.
A horned basalt grotesque shakes slightly and looks very vulnerable!
Cast Roundtime 2 Seconds.
Roundtime: 3 sec.```
Certainly looks like a bug
Holding a horned basalt grotesque in your gaze, you utter a foul curse upon it.
A thread of brackish blue magic issues forth from you toward the basalt grotesque. It coils itself around it, whirling malevolently before disappearing within its body.
A horned basalt grotesque shakes slightly and looks very vulnerable!
You have overextended yourself!
You sustain massive amounts of system shock!
Cast Roundtime 2 Seconds.```
I wonder if it's related to this bug where I had 200 mana and fried my nerves or if that's an issue with curse.
I randomly get hard RT activating mana armor TAP. No rhyme or reason to it. I wonder if something that handles RT is bugged and multiple things reference it
everywhere or only in ME? I can't recall if I ever get hard RT on TAP
A thread of brackish blue magic issues forth from you toward the patrician vampire. It coils itself around him, whirling malevolently before disappearing within his body.
An ashen patrician vampire shakes slightly and looks very vulnerable!
Cast Roundtime 2 Seconds.
Roundtime: 3 sec.```
vamps too - I think conjurer's as well
Hinterwilds. Maybe other places but I don’t hunt anywhere else lol. Just kinda happens sometimes. I’ve bugged it and posted about it so ¯_(ツ)_/¯
I've been hunting Moonsedge for 1.25 years, non stop with a group. I just searched my logs and no records of this:
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
This portion, I've gotten from the conjurerer's a handful of times:
An unseen force entangles you, restricting your movement!
That's when the infernal death knight accidentally knicks you with his little razor thingy.
Interesting, I noticed the deathknight flare last night when bopped in the head, but only wondered if it was a terror flare.
Is hard rt with spells part of the area caution that spells may behave differently? Divergence?
Divergence is not a thing anymore.
Long-Term Exp: 0
Can anyone confirm actually getting LTE from moonsedge?
You discard the ghast's useless equipment.
He had 104 silvers on him.
He had a piece of polished ivory on him!
Interesting, he carried some ambrominas leaf on him.
He had nothing else of value.
Maggots and buzzing flies burst from a cadaverous tatterdemalion ghast's flesh as his skin peels and crumbles. The scavenging insects rapidly consume the remains, leaving little but brittle bones.
[You have been awarded 1 Long Term Experience!]
You gather the remaining 104 coins.```
Here's a clip from inside:
She had a kelyn-edged imflass main gauche.
She carried a corroded brass box on her!
She didn't carry any silver.
She had nothing else of value.
Crackling, unholy flames burn through an ashen patrician vampire's body, starting at her heart and licking outward to illuminate her flesh from within in scarlets, oranges, and ambers. Her body erupts into a cloud of dust!
[You have been awarded 5 Long Term Experience!]```
Yeah I get LTE all the time in there from kills.
It does burn off pretty fast though if you don't have a base of tons of LTE especially if you cross that midnight 250 dump
I never notice getting LTE from there somehow and I'm actively watching for it now. Weird.
ok so nm, checked logs, I do get it but it's so little that it burns off too quickly to notice, like blackhole evaporation
You only get 1000 per day
You also only get it if you're not fried. So if you're chaining bounties you're likely to not see much
How do you bug a creature in game?
2024-10-24 12:08:36 Eastern Daylight Time: The appendages miss entirely!
2024-10-24 12:08:36 Eastern Daylight Time: Raising a heavy stone foot, a horned basalt grotesque attempts to crush you with a vicious stomp!
2024-10-24 12:08:36 Eastern Daylight Time: AS: +530 vs DS: +466 with AvD: +33 + d100 roll: +47 = +144
2024-10-24 12:08:36 Eastern Daylight Time: ... and hits for 11 points of damage!
2024-10-24 12:08:36 Eastern Daylight Time: Blow raises a welt on your left arm.
2024-10-24 12:08:36 Eastern Daylight Time: ** Cords of plasma-veined grey mist seep from your web-worked bracer and entangle the basalt grotesque, causing it to tremble violently! **
2024-10-24 12:08:36 Eastern Daylight Time: You're now aiming at the right eye of your target when using a ranged weapon, or while ambushing.
2024-10-24 12:08:36 Eastern Daylight Time: With lightning fast reflexes, you reach toward the vaalorn quiver at your shoulder and draw out a villswood arrow tipped with a blunt, nocking it in your fuchsia bow.
2024-10-24 12:08:36 Eastern Daylight Time: You take aim and fire a villswood arrow at a horned basalt grotesque!
2024-10-24 12:08:36 Eastern Daylight Time: AS: +640 vs DS: +363 with AvD: +30 + d100 roll: +86 = +393
2024-10-24 12:08:36 Eastern Daylight Time: ... and hit for 42 points of damage!
2024-10-24 12:08:36 Eastern Daylight Time: Eye swells shut momentarily.
2024-10-24 12:08:36 Eastern Daylight Time: The basalt grotesque is knocked to the ground!
2024-10-24 12:08:36 Eastern Daylight Time: You feel the unnatural surge of necrotic power wane away.
2024-10-24 12:08:36 Eastern Daylight Time: ** Green sparks seep from your fuchsia bow and diverge through the air as a grey sickle appears and begins to hack and slash viciously at a horned basalt grotesque! **
2024-10-24 12:08:36 Eastern Daylight Time: The basalt grotesque freezes in utter terror!
Wiki lists the grotesques as corporeal undead....if this is correct they should not be affected by my terror flares.
grotesques aren't undead as far as I know. Only thing in Moonsedge that isn't
they're weird, they probably still shouldn't be affected by your terror flares (since they're golems, which i thought were immune from it anyway). But they're like, a machine that's powered by a soul shoved in it. so they aren't undead, but you get favor for killing them. or something.
they're undead with an asterisk I guess...they give Voln favor on death
Ok. Won't worry about it. Thanks all.
I hear ya...just curious why they grant favor though? Maybe there's some lore I missed.
Undead - soul bound in a body and forced to do things for whoever bound it there
Grotesques - killing machine using a soul as a power source. The soul is just a lithium-die-on battery
Like soul golems?
Yup.
Two parts basalt. One part soul. Mix thoroughly then wait to harden.
Soul golems count as actual undead, though.
Grotesques, only mostly dead.
I do not understand why the Patrician Vampires are immune to 519 (Immolation).
They aren't immune to any other fire attacks. (see below)
What gives?
CS: +568 - TD: +512 + CvA: +25 + d100: +69 == +150
Warding failed!
Flames erupt around an ashen patrician vampire, but she seems unaffected by them.
Cast Roundtime 1 Second.
Roundtime: 0 sec.```
```You channel at an ashen patrician vampire.
You hurtle forth an undulating orb of molten lava at an ashen patrician vampire!
AS: +510 vs DS: +407 with AvD: +57 + d100 roll: +39 = +199
... and hit for 58 points of damage!
Nasty burns to back. Won't be sleeping on that for awhile.
The undulating orb of molten lava strikes an ashen patrician vampire, blossoming into a much larger sphere of flame upon impact.
... 5 points of damage!
Minor burns to abdomen. Looks painful.```
```Fiery debris explodes from the ground beneath an ashen patrician vampire!
[SMR result: 215 (Open d100: 82, Bonus: 80)]
... 20 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.```
Is there lore to explain this?
Oh wow that is interesting. I never tried to immolate one. That’s weird.
I have no idea.
I thought you said that you based your Moonsedge vampires on Twilight. When exposed to light (or in this case, flame) they sparkle like diamonds, and diamonds are immune to basic fire. Lava is an entirely different beast. Am I misremembering your intro to Moonsedge Lore session?
And now I have a few new words to go whisper to the door.
whisper door team edward
"Awooooooo" and "Werewolves of London" were bust whispers too. I tried a few variations on the Awooooo, but no matter the number of zeros, the door did not open.
Maybe try it with Os?
Solid idea. I'll try that out tomorrow. Don't want to blow all of my leads at once. I find it to be demoralizing. I like to spread loss out.
Is there such a thing a min spawn rate for an area? When one other person hunts ME it's fine, but when noone else is around it's so desolate. If the min rate for 2 players could be set at the min rate for the area that would help a lot.
You leap from hiding to attack!
The evanescent shield shrouding a horned basalt grotesque fades briefly, then flickers with a pale incandescence.
You swing a black temporal arming sword at a horned basalt grotesque!
AS: +915 vs DS: +314 with AvD: +17 + d100 roll: +37 = +655
... and hit for 138 points of damage!
Wild downward slash severs the basalt grotesque's left foot!
Bloody stump, anyone?
You feel the unnatural surge of necrotic power wane away.
[SMR result: 244 (Open d100: 64, Bonus: 71)]
Taking advantage of the scuffle, you roughly pat the basalt grotesque down for hidden valuables!
It didn't hide a carmine cinnabar stone well enough!
Your hasty search scatters the basalt grotesque's riches to the floor!
Roundtime: 2 sec.
Roundtime changed to 1 second.
JR>
Jaskier takes quick assessment and raises his ghezyte longbow, several arrows nocked to his string in parallel.
Barely appearing to aim, he looses a chaotic hail of arrows all around!
The evanescent shield shrouding a horned basalt grotesque flares to life and thickens to create a substantial buffer around it.
[SMR result: 6 (Open d100: 45, Bonus: 45)]
The spray of arrows leaves a horned basalt grotesque unscathed and undeterred!
JR>
>weapon flurry
A horned basalt grotesque crawls southwest.```
Crawled into the Library... and now it wont go away
It discovered the joys of reading
it stays there until the ethereal chains gemstone releases and you can yoink it
maybe i'm just not hit by this very often.... but is this normal?
A flickering mist-wreathed banshee lifts a slender hand and points unerringly at you!
CS: +480 - TD: +438 + CvA: -8 + d100: +79 - -5 == +118
Warding failed!
Please rephrase that command.
A thread of pure black magic issues forth from the mist-wreathed banshee toward you. It coils itself around your body, whirling malevolently before disappearing within you.
You begin to move erratically and feel extremely clumsy!
An inky darkness seeps into your inset copper ring!
An inky darkness seeps into your glaes aventail!
An inky darkness seeps into your aquamarine circlet!
An inky darkness seeps into your white starstone stickpin!
An inky darkness seeps into your gold shirt!
An inky darkness seeps into your star ruby pin!
An inky darkness seeps into your red dreamstone circlet!
An inky darkness seeps into your alexandrite barrette!```
i'm not sure i ever pay attention to how many of my items actually get cursed when i'm hit with a curse. that does seem excessive htough
118 endroll = 18 curses! or something lol
Just tossing this here... one of my kiddos asked me to show him a dreadsteed, so used ChatGPT to help.
Sweet. I wish all creatures in game would have artwork like this made for them and then have it accessible through some lich script in game. Same with room descriptions.
and a horned basalt grotesque:
There's a crew that was going through and creating a visualizer for all the rooms. It was really cool. You just have to have an extra screen really to be able to utilize it. They had a LOT of the rooms built visually, and tied environments and areas together so it all felt very connected
Yeah I saw that but last I heard the project was abandoned 😦
It's very easy to contribute to, even if just for your own. All it requires is that you name the file appropriately and put it in the visualizer directory
yeah if I had the time I'd maybe pick it up. As is, it looked extremely tedious to install because you have to individually download, unzip and place a ton of separate zip files. Ultimately all the images should just be hosted somewhere and accessible with URLs
feels like it would be an awesome thing to be hosted on the SIMU side....
Probably a lot of potential legal issues they don't want to have to deal with.
As long as they follow the terms of use for the AI they use to generate the images I don't really see any potential issues. Lots of AI image generators allow for commercial use.
Sure, but they have no way to vet the sources. Not to mention all of that requires resources and time. And tbh, considering it's a text based MUD, it's already outside the realm of their product. All in all, I think the visualizer project is super neat and would be very happy to see it grow - but I think it any shape it takes will be through crowdsourced efforts as it has so far.
I mean sure, it would require quite a bit of dev resources. I for one though think it would be very worthwhile. It would help modernize the game a bit and greatly increase immersion and a shared sense of the world among all the players. As they say, a picture is worth a thousand words.
Flickering mist-wreathed banshee
Not sure I was feeling the conjurer, until i read the description a little more closely and I do think it could make sense:
that's pretty spot on other than the hands could be more ghostly
tried the death knight as well, I had to take more liberties in the description, because something in it's existing description was agains the policy on Dall-E / ChatGPT
is it against wiki policy to upload these to their pages? love them all
Added these three. Stopping there for now. Also added the Death Knight + Dreadsteed image at the bottom of the Dreadsteed and Knight Pages
https://gswiki.play.net/Smouldering_skeletal_dreadsteed
https://gswiki.play.net/Gaudy_phantasmic_conjurer
https://gswiki.play.net/Horned_basalt_grotesque
these are great
I've had an abnormal amount of failures playing the organ with my master musician bard the last few days.... anyone else noticing that?
Making me want to start tracking it again (i tracked for months and was consistently between 80-90% success rate, so I stopped tracking)
The last few days feel more like 50% or less. It'z bizarre.
Sitting down at the organ. Open Handed. No injuries. No encumbrance.
Worst... spell.... ever...
... 7 points of damage!
Torn muscle in your left leg!
KJR>
Kiijo pulls you to your feet.
JR>get runest
...wait 3 seconds.
JR>mutter
You mutter something inaudible.
JR>get runest
...wait 1 seconds.
JR>get runest
You try to reach for a flying lor runestaff, but it darts out of the way before swinging back around to attack! A flying lor runestaff spirals past you before hurtling in for an attack!
... 10 points of damage!
Blow to your back cracks several vertebrae.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
JR>get runest
...wait 3 seconds.
JR>
A flying lor runestaff spirals past you before hurtling in for an attack!
... 10 points of damage!
Mighty blow cracks several of your ribs.
JR>get runest
...wait 1 seconds.
JR>get runest
...wait 1 seconds.
JR>get runest
You try to reach for a flying lor runestaff, but it darts out of the way before swinging back around to attack! A flying lor runestaff spirals past you before hurtling in for an attack!
... 10 points of damage!
Smash to the kneecap.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
JR>'cmon
You say, "Cmon."
J>get runest
You try to reach for a flying lor runestaff, but it darts out of the way before swinging back around to attack! A flying lor runestaff spirals past you before hurtling in for an attack!
... 10 points of damage!
Bones in left arm crack.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
JR>get runest
You try to reach for a flying lor runestaff, but it darts out of the way before swinging back around to attack! A flying lor runestaff spirals past you before hurtling in for an attack!
... 5 points of damage!
Blow leaves an imprint on your chest!
Roundtime: 5 sec.
Roundtime changed to 3 seconds.
!JR>get runest
You snatch a flying lor runestaff out of the air and slam it once on the ground, driving the animating magic out of it! A flying lor runestaff gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light. The runestaff settles into your right hand.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.```
prep 417/1218/119, cast runestaff?
ahhh... i keep forgetting I can dispel them
Why are you hitting yourself
Thank you for that reminder!
Maybe this wouldn't happen if we had spell rings!
wait can you dispel the snake too
You know I don't think I ever actually tried.
i feel like at some point that would have come up if you could but we're simple creatures
I had no idea what to do the first time this happened to me and by the time I figured out you could grab it I was too beat up to be able to grab it. I somehow managed to heal myself with a herb kit enough to grab it, while it was still hitting me
Did the difficulty here get tuned up recently?
start of the month - i've noticed tons more faces in there hunting, so the spawn rate skyrocketed a bit.
At least that's my observation
Anecdotally it seems like everything is hitting harder on my warrior since Resilience went live. Maneuvers, spells specifically.
Organ difficulty has, of course, not changed.
Silly question / does it impact difficulty of playing of the room is sancted?
I usually sanct, but have been lazy lately and am wondering if that’s it
Nope.
9:12 AM]Tikba: Give grotesques an SSR attack where they steal your voln favor to buff their AS
I think I need another ultra accessible Ascension area like Moonsedge to exist so it can split up the loot pressure and I can go to Moonsedge. Then I have a reasonable excuse to play Castlevania music.
I did some runs through Moonsedge today. I really like the area and the enemies a whole lot and have since it opened. It feels like Ascension SoS
I love the area. Hate the loot, though!
I'm a big fan of Moonsedge. 💝
I think all asc areas would benefit from being ultra accessible. I'm not sure why literally everything else has to be tucked away and be a pain to access. There are probably lore reasons, but in practice it just creates this super isolating gameplay that I really dislike. I'd just make SoS, HW, the Hive, the rift, all easily walkable from the tri-cities area, just like moonsedge.
Is it time for a hint on the door yet, please?
😛
Got it - we need to lick the door. ✅
Waxen candle stubs cling to their sockets in a golden candelabrum like destitute lepers, providing the only stable source of light in the dim studio. Covered canvases gather in the shadows of the room, most shrouded in velvet. The burled maple paneling of the floor is coated in a layer of silvery dust. In the room's center, a portrait is limned in shades of ash rose and dusky gold, the feminine figure within turned away from an ornate gilded steel door in the eastern wall. You also see a massive black ora sword adorned with a trio of blue-black diamonds.
Obvious exits: south, west
>lick door
You stick your tongue out at an ornate gilded steel door.```
Confirming - this was not in fact... a clue.
The healer in Icemule Trace, Mirtag, is working on a concoction that requires a stark white glassfern frond found in Moonsedge near Icemule Trace. These samples must be in pristine condition. You have been tasked to retrieve 10 samples.O_o
This is new and not even sure where it's found... doesn't look like either crypt or castle or the village outside?
did you already try running ;tags --crawl in ME?
Didn't know that was a thing
will go to every room and forage sense and update your mapdb (but you'll have to do other steps to modify the live mapdb of course)
but at least you'll find it if it's there
guess i gotto check out mapdb as for regular updateS?
Modify the Mapdb (this is where you run tags.lic to update room items)
;e Map.save
;repository upload-mapdb```
That's what I do whenever an herb I want is missing from the mapdb.
I never considered herbs to be the reason the db is updated daily but that makes sense
I don't think instrument training has much impact. If it does, my strength and offhand open is like 70% success rate
oh, i thought Auchand confirmed that at some point
Probably, but he's not released the formula. I think there are other ways to get there reliably
It does.
what the heck goes into the roll to try to grab the flying weapons?"
This is on a bard with no other injuries, not encumbered, and 78 Agi/Dex (assuming that's part of the roll?)
... 3 points of damage!
Jarring blow to your back.
J>
J>get wara
You try to reach for a flying deep black waraxe, but it darts out of the way before swinging back around to attack! A flying deep black waraxe spirals past you before hurtling in for an attack!
... 5 points of damage!
Jarring blow to your back.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
JR>get wara
You try to reach for a flying deep black waraxe, but it darts out of the way before swinging back around to attack! A flying deep black waraxe spirals past you before hurtling in for an attack!
... 7 points of damage!
Torn muscle in your right leg!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
JR>get wara
You try to reach for a flying deep black waraxe, but it darts out of the way before swinging back around to attack! A flying deep black waraxe spirals past you before hurtling in for an attack!
... 3 points of damage!
Blow raises a welt on your right arm.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
JR>get wara
You try to reach for a flying deep black waraxe, but it darts out of the way before swinging back around to attack! A flying deep black waraxe spirals past you before hurtling in for an attack!
... 5 points of damage!
Stomach shot lands with a hollow *thump*.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
!JR>
A flying deep black waraxe spirals past you before hurtling in for an attack!
... 10 points of damage!
Blow to your back cracks several vertebrae.
!JR>get wara
...wait 1 seconds.
!JR>get wara
You try to reach for a flying deep black waraxe, but it darts out of the way before swinging back around to attack! A flying deep black waraxe spirals past you before hurtling in for an attack!
... 5 points of damage!
Blow leaves an imprint on your chest!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
!JR>get wara
You try to reach for a flying deep black waraxe, but it darts out of the way before swinging back around to attack! A flying deep black waraxe spirals past you before hurtling in for an attack!
... 1 point of damage!
Broken finger on your left hand!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
!JR>get wara
...wait 1 seconds.
!JR>get wara
You snatch a flying deep black waraxe out of the air and slam it once on the ground, driving the animating magic out of it! A flying deep black waraxe gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light. The waraxe settles into your right hand.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.```
ugh that's the worst - you know you can dispel it to avoid that, right? not sure if all dispel types work though
ahhh, i keep forgetting, thanks for the remidner
besides dispel, you could also just have a secondary weapon to pull out such as a kroderine weapon (from DR) or veil iron made weapon so it doesn't get used against you. 🙂 If you got a veil iron slab, I could forge one for you like, but can't promise anything other than at least elegant on the "tier"
In the skill of forging - crafting, you are a master with 500 ranks.
In the skill of forging - one handed edged, you are a master with 500 ranks.
In the skill of forging - one handed blunt, you are a master with 500 ranks.
In the skill of forging - two handed weapons, you are a master with 500 ranks.
In the skill of forging - pole arms, you are a master with 500 ranks.
In the skill of forging - brawling weapons, you are a master with 500 ranks.```
But either way, there's options 🙂 I'm personally trying to make myself my own perfect weapon (eventually) and won't settle for less since I crafted 5 or 6 (I think?) perfects in my forging career now
I've retrained brawl because of this and the occasional whoops berserker without checking my weapon
So I heard something about vampires. I bet moonsedge is getting more vampires.
The door will open and they will flood out
My money is on a boss, like the Wyrm, for this year.
I hope it’s sparkly
Because this section is technically still part of the “forum”.
Where are these huge swarms? I was stoked but so far it’s a lot less swarms than I’m used to
It's feast or famine usually... either very calm/quiet, or it'll get pretty intense with 5-6 popping in at a time, in every room.
give it a few weeks! you'll see how it's a bit of a rollercoaster
it's really inconsistent, sometimes its great, other times it's just empty halls
I think we know better to engage big rooms and leave when its getting dangerous so there is some unsaid rules
I guess feast too. I got these 3 and Im into a room with 6 now. Brrrpp.
and I usually have a group of 4 and that helps the spanws a bit RSF. I'm guessing we've just been at off times with each other. I'm usually in during the day (not at night)
9+ in a room kills any of us 50/50 or lower in HW and ME
9+ is my jam
Yeah I don’t get Moonsedge spawn rates. Sometimes I’m there and see multiple large groups of hunters running around and the whole place is empty of enemies. Other times I’m there by myself late at night and all of a sudden it swarms
I'm telling you guys.... it's the door! All the monsters pile up behind the door
What if it’s something we aren’t considering what if the spawn rate is tied to the moon phases in game. Is there even a way to check that and how often does it change
I think Auchand's come in before and said the spawn rate is pretty standardized, and that despite our consipiracy theories... he doesn't actually mess with it, lol
I don't.
and.... the spawn rate is standardized, Right?......
..............
the spawn rate is standardized, Right? ((padme meme face))
We don't have non-standard spawn rates anywhere.
Wait, so every hunting ground in the game should have identical spawn rates? That certainly doesn't seem to be the case.
I think Auchand meant the hunting areas all use the same model to determine spawn rates, which wouldn’t necessarily make spawns equal everywhere
Oh, "standardized" in the sense that it's consistent without any of this moon phase stuff or other possible complicating factors. Got it.
Right.
Auchand can we get 218 spirit servant updated to recover our weapons from the conjurer telepathy? It doesn't seem to far fetched to update 218 as it was always kind of the pure anti-disarm spell.
spirit servants dont pick up weapons in there? that's surprising. for what it's worth, i know the paladin bonded weapons return to one's hand.
The conjurer turning your weapon into a bat is different than disarm. Spirit Servants will pick up your weapon if a knight or a vampire disarms you.
that's fair. i assumed it was disarm. my bad. Yeah... 119 (Dispel) the weapon
getting beat to a pulp with your own runestaff is just a part of the moonsedge flavor, especially like seeing when it follows people to town
About the only time I die is to a conjurer. Silver globe casts or the maul gets flying and it's a swarm
I've had less trouble with them since I remembered that casting 530 helps.
Consumed by the hallowed flames, an infernal death knight is ravaged for 66 points of damage!
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.
The guiding force leaves an infernal death knight.
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!```
```With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the slashing attack.
AS: +630 vs DS: +520 with AvD: +29 + d100 roll: +71 = +210
... and hits for 20 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
Trails of fiery scarlet race across your rusalkoren platemail as rage ignites within you!
The guiding force leaves an infernal death knight.
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!```
``` ** Your rusalkoren platemail bursts alight with leaping tongues of holy fire at the death knight! **
Consumed by the hallowed flames, an infernal death knight is ravaged for 60 points of damage!
... 5 points of damage!
Minor burns to back. Looks uncomfortable.
The guiding force leaves an infernal death knight.
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!```
```Succumbing to the force of the tidal wave, an infernal death knight is thrown to the ground.
Beads of saltwater cling to your skin, bolstering you with their briny presence.
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!```
```Trails of fiery scarlet race across your rusalkoren platemail as rage ignites within you!
[SMR result: 99 (Open d100: 34, Bonus: 8)]
A dim glow trails from your battle standard, but its divine power fails to kindle further.
The guiding force leaves an infernal death knight.
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!```
```Strong currents tug at an infernal death knight, pulling her about in an attempt to roll over her.
[SMR result: 94 (Open d100: 28, Bonus: 6)]
Standing her ground, an infernal death knight is able to withstand the force of the tidal wave.
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!```
```Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!```
Auchand everytime a flare hits a death knight it seems like I'm being entangled. Water armor flare, holy fire flare, battle standard flare
I thought I bugged this in platinum but since migrating to prime I've been hunting moonsedge each day and have really noticed it.
Death knight mstriked me.... and proc'd 3x rusalkoren flares, holy fire flares, and animal script. I love reactive flares, heh
In an awe-inspiring display of combat mastery, an infernal death knight engages you in a furious dance macabre, spiraling into a blur of strikes and ripostes!
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!
AS: +549 vs DS: +702 with AvD: +47 + d100 roll: +9 = -97
A clean miss.
The guiding force leaves an infernal death knight.
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!
By amazing chance, you evade the attack!
** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren cuirass and courses through the room. **
Strong currents tug at an infernal death knight, pulling her about in an attempt to roll over her.
[SMR result: 258 (Open d100: 175, Bonus: 3)]
Succumbing to the force of the tidal wave, an infernal death knight is thrown to the ground.
Beads of saltwater cling to your skin, bolstering you with their briny presence.
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!
AS: +436 vs DS: +702 with AvD: +47 + d100 roll: +37 = -182
A clean miss.
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!
Amazingly, you manage to block the attack with your buckler!
** Your rusalkoren buckler bursts alight with leaping tongues of holy fire at the death knight! **
Consumed by the hallowed flames, an infernal death knight is ravaged for 69 points of damage!
... 5 points of damage!
Minor burns to right leg. That hurts a bit.
** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren cuirass and courses through the room. **
Strong currents tug at an infernal death knight, pulling her about in an attempt to roll over her.
[SMR result: 130 (Open d100: 24, Bonus: 26)]
An infernal death knight is buffeted by the force of the tidal wave and is pinned to the ground.
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!
As the attack is blocked, an angry howl reverberates through the rusalkoren buckler!
Riotous shadowy black energy races along the surface of the buckler, slender tendrils rising up to coalesce into the ethereal form of a massive direwolf.
** Hackles raised and teeth bared, a massive ethereal direwolf rushes forward with a deafening howl as a pack of wispy shadowy black direwolves roil forth in an angry torrent! **
... 10 points of damage!
Eye gouge, that hurt!
The death knight is stunned!
A turbulent cloud of shadowy black light lashes out from a dark rusalkoren buckler carved with a fierce emerald-eyed direwolf with an echoing howl!
Rage fills the knight's eyes as her body tenses up.
** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren buckler and courses through the room. **
Strong currents tug at an infernal death knight, pulling her about in an attempt to roll over her.
[SMR result: 233 (Open d100: 91, Bonus: 61)]
An infernal death knight is buffeted by the force of the tidal wave and is pinned to the ground.```
were you in offensive? I thought holy fire didn't proc on defense
Yeah, most likely
702 DS in offensive?
any paladins having thier fervor trigger randomly when in an empty room?
The violet flashes in your peripheral vision disappear.```
the "Zealous" buff seems to trigger spell sever too
Yeah, I bugged that a long time ago.
oh ok
I also raised it when Nyxus was soliciting some feedback, so it's at least on the radar now: #paladins message
good to know thanks man
You discard the vampire's useless equipment.
She had 59 silvers on her.
She had a cabochon torchlight carnelian on her!
Interesting, she carried a gem-encrusted noble lady figurine on her.
She had nothing else of value.
Crackling, unholy flames burn through an ashen patrician vampire's body, starting at her heart and licking outward to illuminate her flesh from within in scarlets, oranges, and ambers. Her body erupts into a cloud of dust!
[You have been awarded 7 Long Term Experience!]
You gather the remaining 59 coins.```
i dont recall getting one of these before. new? (the figure)
Just a gemshop sale, likely. I've found a lot of figurines in there.
anyone find a lock or key in Moonsedge yet? I'm batting 0%
I found a lock in ME
how are they found? just on critters?
You discard the banshee's useless equipment.
She didn't carry any silver.
She had a large gold nugget on her!
She had nothing else of value.
A vibrant blood red lock appears on the ground!
A flickering mist-wreathed banshee's form rapidly disperses into cold mists that eddy and dance before drifting away.```
aaaand just coming back to verify - I did find a key this afternoon. 🍻
But you're still special Tijay. Just not as special 🙂
I hope you never find the other half
same.
found a lock!
for the love of all things holy can we please fix Spell sever to stop dispeling us when the fervor boost "Zealous" happens?
im losing valuable spells over a buff thats native to me.. its a little frustrating
Suddenly, the connection between you and the foreign magic upon you becomes severed!
Your concentration on the image fades.
And symbol of sight (voln symbol)
Unable to fully settle your thoughts, you nonetheless manage to bolster your magical defenses!
CS: +459 - TD: +392 + CvA: +5 + d82: +80 - +40 == +112
Warding failed!
Your movements slow to a crawl!
Roundtime: 3 sec.```This has applied the Slowed debuff to me, but not the spell Slow, so I can't dispel it. Sad times. Seems wrong maybe?
Moonsedge starting to get a lil hot and heavy with all the Gemstone quest traffic.
You also see a gaudy phantasmic conjurer, a cadaverous tatterdemalion ghast, a gaudy phantasmic conjurer, a cadaverous tatterdemalion ghast, a horned basalt grotesque, an unearthly silvery blue globe, a gaudy phantasmic conjurer, a cadaverous tatterdemalion ghast, a flickering mist-wreathed banshee, an ashen patrician vampire, a gaudy phantasmic conjurer, a horned basalt grotesque, an ashen patrician vampire, a horned basalt grotesque and a flickering mist-wreathed banshee.
it's really weird to me hearing people complain about moonsedge swarming lol. like dawg it took me 9 days for my last conjurer heirloom task (pre-stones), you don't know my struggle
I'm not complaining at all. I love it. --- but I also acknowledge that my experience is wildly different than most.
yeah didn't mean you, heh
I’m having a great time with the higher spawns but can see how lower exp/geared players might not love it. It probably won’t last as people get their quest done and then disperse between the three (eventually four!) ASC grounds
do i hear 5? Ascension kobolds 
"You search the behemoth but find no gemstones because you discover it was 100 kobolds in a trench coat"
For the life of me, my AI wont make a katana for some reason 😦
But not a bad scene at Moonsedge
You want a katana? Best I can do is a lightsaber.
i'll trade haha
Took my voln cleric to moonsedge immediately got my face eaten...thought omg moonsedge is intense. Took my not voln sorcerer there for the quest & mowed through there like a hot knife through butter...that seems backwards. Turns out I'm just a bad cleric
(104) Disease Resistance
(202) Spirit Shield
(103) Spirit Defense
(304) Bless
(203) Manna```
This is how you know ME loot is not so great.
You must've been in the village, not the castle...
Vampires and Conjurerers laugh at CS based classes.
yeah, to be fair i'm a not voln sorcerer who gets eaten alive by ME
Cleric was eaten by a death knight. Sorcerer mostly 1 shotted everything
I feed those to my tome.
Treat your tome better!
It eats plenty. It started out as a folder and now it's a freaking folio.
Honestly you get so little anima from a crappy scroll like that I just pawn it. Any decent scroll I infuse and feed to the tome.
That makes sense.
I found a key in Moonsedge. Now what?
you give it to Kontii
Kidding aside... I have found gemstones in Moonsedge. I know others that have as well
A mirage-like haze of arcane influence clings to the jewel, alight with half-glimpsed glyphs refracting across its facets from within. The effect is dizzying and makes further visual inspection difficult.
The jewel appears to be a powerful relic that can convey wondrous abilities on its wielder. It has the following properties:
Property: Elementalist's Gift (Rank 1 of 5)
Rarity: Common
Mnemonic: elementalistsgift
Description: When struck by elemental damage, you have a 5/10/15/20/25% chance to gain 10% resistance to the element. This resistance stacks on top of other resistances, but cannot make your total resistance to an element exceed 40%. This resistance lasts 30 seconds or until you take damage from a different element type.
Property: Innate Focus (Rank 1 of 5)
Rarity: Rare
Mnemonic: innatefocus
Description: Your profession point gain is increased by 5/10/15/20/25%.
You note the telltale filaments of a lesser binding shimmering around the green-gold jewel. You can sense that the jewel is bound to you, but a sufficiently skilled artificer should be able to dispel the binding.
P>mark my jewel
You carefully mark your green-gold jewel as unsellable.```
They do exist! (got from a ghast)
Nice!
Profession point? Can't be TPs right? Profession resource point gain?
think it's resource stuff for class service
someone press the swarms button please
It's funny how it can go from 8-10 in each room to walking through 20+ rooms trying to find a single target
im not seeing any rhyme or reason to when they disappear either.
Welcome to Moonsedge! 😬
I read Welcome to Moonsedge in like Axle Rose's voice
I cannot overemphasize just how hard it was to find mobs for a decent period last night. I had never seen it that bad, and I was running through the entire area. It did go back to normal eventually
Did someone juice the grotesques? They seem like they are on steroids and doing way more of those slam pin attacks today
Liabo full moon is nigh.
I don’t know I just web em and leave.
That's odd. I had the opposite experience. I was trying to work on the gemstone mission and most rooms had like three things in them. I waited until this morning when it quieted down quite a bit.
Moonsedge seems to get built up in areas like otf. Town, castle, or crypt.
It wasn't me
What about the Ghasts?!
A cadaverous tatterdemalion ghast grabs you by the head and twists violently. You hear a loud *CRACK* as your neck bones snap and your body goes limp!
Yeeeeeesh!!!
Also, I have a question. Can someone tell me why vampires can't get staked?! Should be instant death if I'm driving a katar through their heart!
Lousy vampires.
I've heard rumors of vampires being staked..
its mostly been the knock down from grotesques...I have enough padding to surivive the other stuff hitting me mostly. But if I get knocked down and into RT during a spawn...then they can stop me to death in a few minutes which is annoying
What is your katar made out of?
Vultite.
some legends say that you cannot kill that which is dead with something that was never alive. wood is the material of choice!
Does it have to be wood or silver or whatever other rules of vampires?
I mean, I can bless some water and toss it at them.
Aergo hook me up with my silver nitrate poisons!!
I recall someone going to extreme lengths to make a wood weapon for vampires
ultaviolet bullets!
There is definitely an AS bonus for using a wooden stake
Silver is werewolves Yardie!
Garlic/Wooden stakes are vampires.
Cilantro is for demons.
Everyone knows these things
Wait, i have that backwards. Cilantro is repulsive to good hearted, innocent, souls.
Demons LIKE cilantro.
You have to use an angel blade to kill the demon
I saw Blade! That dude did not have wood!
Blade is non-canon.
Blasphemy!!!
Nah I ain’t hearing that. There are so many vampire lores and if we wanna get canon, we’d be throwing rice on the ground so vampires can count them or I could forage some garlic and it would be a wrap.
We will not diss Blade and Wesley Snipes!
Yup, leave that up to the IRS
Sorry, Deacon Frost is an old man, not a hot goth bro. 😛
Is Faewood (holy) best for stakes?
Def hot goth bro.
SMR SvD: +98 + Bonus: +100 + o100 roll: +12 == +210
Loading another pair of bolts, you fire again!
** Your hand crossbow glows brightly for a moment, consuming the magical energies around the patrician vampire! **
Darkness punctuated by a constellation of starry pinpoints wells up around an ashen patrician vampire and splinters away with a sound like shattering crystal.
The elemental aura around an ashen patrician vampire wavers.
AS: +703 vs DS: +457 with AvD: +23 + d100 roll: +77 = +346
... and hit for 115 points of damage!
Slash to the patrician vampire's lower back!
Kidneys sliced and diced!
Death is slow and painful.
The vampire's shadow stretches, long and hideous and tinged the color of blood. The darkness rips free and dissipates with a sound like the susurration of countless leathery wings.
An ashen patrician vampire's lightless eyes go wide. A shriek of rage and horror builds in his throat but never escapes. He collapses, lifeless as a puppet with its strings cut, as the vestiges of otherworldly beauty retreat to reveal a corpse rapidly succumbing to decay.
A series of purple lines suddenly appears on an ashen patrician vampire's face, quickly racing towards the center of his forehead before detaching and dissipating in the air.
You feel the unnatural surge of necrotic power wane away.
The bolt sticks in an ashen patrician vampire's back!
Upon firing your last bolt, you release a measured breath and lower your hand crossbows.
Your satisfying display of dexterity bolsters you and inspires those around you!
You feel a fair amount more dextrous.
Roundtime: 1 sec.```Sword Hymn has a way of making you feel pretty good about yourself.
Yeah, Sword Hymn is one of my favorite things about Moonsedge.
This is what get's me all the time.. stuff like this.
With an artful flick of her wrist, a gaudy phantasmic conjurer flourishes a filigreed golden wand at you. A roaring ball of liquid fire erupts toward you!
AS: +436 vs DS: +593 with AvD: +40 + d100 roll: +100 = -17
A clean miss.
>;sloot
--- Lich: sloot active.
[sloot]>search #718221747
[combo]>stance defensive
You search the tatterdemalion ghast.
You discard the ghast's useless equipment.
She had 600 silvers on her.
She had nothing else of value.
Maggots and buzzing flies burst from a cadaverous tatterdemalion ghast's flesh as her skin peels and crumbles. The scavenging insects rapidly consume the remains, leaving little but brittle bones.
[You have been awarded 2 Long Term Experience!]
You gather the remaining 600 coins.
You are now in a defensive stance.
--- Lich: combo has exited.
--- Lich: sloot has exited.
A horned basalt grotesque twists a stony claw toward you!
A wave of snapping and crackling ethereal ripples moves outward from a horned basalt grotesque.
[SMR result: 169 (Open d100: 177)]
You are buffeted by the snapping and crackling ethereal waves, and knocked to the ground.
You are pinned in place, unable to move.
... 26 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.
The barrier of force around you dissipates.```
instant death.
Grotesques are so annoying. And don’t stay down nearly as long as they should.
Im curious how evade/avoidance fits in to this.. I was in offensive stance there should have been something that I could have done to avoid that, But then again, I was bending over searching totally distracted and ignoring the attacker.. maybe I didn't have time to react being so selfishly looting..
You were in Defensive stance when you got attacked which is beneficial for defending SMR. You didn't kneel to skin, so being in the act of looting had no mechanical impact on the SMR result. You should also update to eloot since sloot isn't supported anymore, btw.
Ohh right it did change to defensive stance right before the exit of combo and sloot there
An open roll of 177 is just tough to do anything against. But a ranger trinket would've helped, I think.
maybe I need to pick up a few more Wall of Force amulets, or learn the spell that might help block it from time to time. Because Spirit Barrier isn't working well enough alone.
None of that stuff helps against Major Ewave (435). That only helps against lava golems blob attack on Teras.
Open rolls do be like that sometimes
What is your Dodge like?
Or is it just open rolls that are getting you?
Dodging............................| 403 303
Just the basic max out for dodge nothing added,
using premonition and Spirit Barrier as well
Assuming you also have 303 Physical Fitness, 202 CM, 202 Perception
actually.. Nidal my perception is only like 100
You're confusing combat systems a bit. Very few spells help with SMR, those you mentioned are only DS
Those are the four SMR skills. Each counts equally toward SMR. You want to max all four of them. Perception is cheap. Go to 202.
And you would still very likely die to an open roll.
ya it does say offensive your right
i mean just to echo, it rolled a 180. only so much you can do. the perception will help a little not a ton since you're well into diminishing returns (you should absolutely train perception)
You should also look into getting a ranger trinket. for ME cold fire and lightning all come up (major ewave, knight burning skull thing, banshee cold hands)
I thought 1220 had SMR benefit at some point but it's not on the wiki anymore. Maybe it got debunked lol.
it did in SMRv1 and for some reason they were just like "nah" when we updated to SMRv2. I also checked that explicitly with Konacon when they were still here doing the initial smrv2 rollout for the same reason.
oh I lied.. My Perception.........................| 301 201.
Numbers aside for me. I just don’t fight groups with a grotesque in it when I’m solo. I’ll kill them all day when they are solo though.
Dispel to break it's shield, then x1 extra dispel to remove it's hidden second shield.
212 to push down their TD.
311 blinds them and makes them thrash around and forget how to use their cmans or fly.
After that it's mana attrition as you work the 320 mana reduction by cycling spells.
They are very disable-able, but it does take a second to finish it off.
Open rolls are gonna open roll.
99% of the time, someone in my group dies, it’s an open roll.
Just bad luck!
ya I turned off my death announcements again so folks don't see how often I get tagged with all this extra time I'm spending out there . NO need to advertise! Oh look theres' that Opalina dead again.. x6 today. hehe
Lately, the biggest challenge for me has been the constant swarms — getting RT-locked, sympathied, and left with my katana dancing while everything piles on.
It’s been rough. You’ll be down to the last critter and suddenly six more just appear. Or you enter a room and bam, you’re surrounded by ten mobs.
I don’t mean to sound like I’m venting, but it’s genuinely been hard to stay motivated. It’s disheartening when folks walk right past your corpse — possibly scripting, though I can't prove it. Or maybe they’re just beelining for vampires and ignoring the rest, which ends up flooding rooms with extra spawns. Either way, it feels like you have to be in a group to survive — which isn’t ideal when you’re searching for gemstones, since only the searcher gets the chance to find one.
I’m hoping things settle back to normal soon. Maybe it’s just a temporary surge in population? Hard to say.
Honestly, it’s part of why I finally decided to go all-in on ascension and shelve the TWC and OHE katana dream — at least for now. Once I finish the gemstone slot XP grind, maybe I’ll revisit it. Maybe.
At one point, I thought about dropping 2x spells for more redux and keeping TWC + OHE so I could use Thrash, Flurry, Whirlwind (aoe), and WBlade (aoe) simultaneously. But it didn’t help much. I still get RT-locked too fast, and either I survive it or I don’t. It’s especially frustrating when I finally get out of RT, try to use Symbol of Return — and it just won’t go off. I’m not sure why... maybe I’m too beat up? No clue - but I didn't do a type oh and got the message saying I can't do it (I wasn't binded nor stunned either in addition to not being in RT).
It’s better when a wonderful hymn is up, but even that’s not always enough. I kinda wish Voln armor’s Beseech Armor ability was a Flourish, just to give a chance at a quick Symbol of Return in emergencies.
Thankfully, Incarn Armor usually pulls me through — but that’s just my experience as a paladin in Moonsedge right now.
At the moment, the safest approach seems to be grouping up, taking turns on searching, and clearing rooms one by one. Maybe even peer before moving into the next room to decide if it's safe enough.
Just my rambling of what's been happening to me personally as of late for whatever it's worth. My deed count has dropped the most in the last few weeks than the last several years it feels (granted I decayed a few times b/c no clerics around/nobody able to get to me safely because of the flood of mobs).
I'm trying to stay optimistic that everything will settle down and normalize soon. 🙂
It's definitly a learning curve. I don't mind more critters myself because sometimes it can be slow. But I do agree wtih you Falvicar about the count Sometimes it's hard to escape if there are tooo many. 6+ or back to back swarms of 6+ with lockdowns.
you know if i see ya, i'll stop!
I'm guessing the crowds will die down after a few more weeks (or months) of gemstones being released.
There also was a monk using provoke earlier this week, which likely made it even tougher for a solo hunter.
Don't get discouraged!
I honestly haven't noticed that much of a difference with the swarms. It always used to swarm before, same as now. If anything because of the increased hunters it's actually too light on mobs more often.
I think we have to remember that ascension grounds are intended to be difficult. And should require post-cap training above and beyond normal expectations.
Accurate.
I barely hit 100 and I solo hunt in ME. 1-3 is fine and I tend to fry fast and have fun. I do have to remain fully engaged and never berserk but it’s fun. But big swarms do ruin my day quickly. Difficulty is one thing. A massive swarm that kills anyone solo who even steps near it though is not a difficulty it’s just an annoyance. Some
Mechanics probably need tweaking.
Are massive swarms part of the difficulty?
If you're dying after barely hitting 100 then I'm not sure I agree that it's a problem.
By solo hunt I mean the town not the castle btw. No way I’m going in there.. and I’m dying plenty. And not complaining about it unless it’s some absurd set of swarm rooms that appear out if nowhere with insane RT lock.
Yeah I think that the potential for swarms is part of the challenge. I know it's profession-dependent, but generally speaking, with more and more experience (ascension and regular), swarms get easier to handle, whether that's from resistances you've trained or FoF offset from MoC or dodge/cman on pures, etc.
Potential for swarms is different from a massive constant flow of swarms which seems to be getting triggered with some regularity of late. Which may balance certain “groups” but oh well
Eh I'm not sure it's so different. I think the expectation is that you're either hunting in a group or have so much experience that you're super sturdy and can handle the initial RT lock from a swarm.
Living through 20 seconds of RT lock and then getting locked again for 20 more seconds always sucks though.
I think it makes the area dynamic but if you go and it's too swarmy leave for 10 minutes and let brute nuke the whole place
Add an esp channel just for calling organ refresh and area nuke. Good idea 👍🏼
There was a nice pattern that happened for a while when people called out (maybe on ESP realm? I can't remember) organ timers and when they were going to play it. @thick needle was particualrly good about it.
I almost never get the organ so am always having to run out and clear. That sounds like a dream. Better than the invoker (I’m KS so I can believe that)
One surefire way to get the organ (or nearly surefire) is to rest in the library. But it's not a supernode.
Make sure you’re Attuned to “realm” , I’ll get back to calling them out when I’m around and going to try to play (organ isn’t always off cooldown, but i usually have an idea of when it’s going live)
just generalize the wyrmhunter discord so it's a general KONTII MAKING THINGS HAPPEN discord.
"Playing Organ in 30 seconds"
me, finishing up burying a potato in a cave in wehnimer's landing:
https://tenor.com/view/quicksilver-fast-speeding-speed-xmen-gif-5488402
I’ll announce when I play the organ as well (but only successfully)
The super important part is letting folks know a few minutes before you play, so they can get there to receive the benefit.
I could add an “organ cooldown” channel to the existing wyrm watch discord i have if there is interest. It will just announce when the organ has been played, and when it is off cooldown. Just leave a Star here if there’s interest!
Here’s the link to the Wyrm watch discord, there’s no chat, it’s just to receive notifications.
But then people will know when my bard fails
This actually leads me to the question for Auchand —-
Any updates on the concept of making the sword hymn an active buff for the region when it’s played, and not have to be present for the moment when it plays?
There’s no shame in it. You’re just trying to help! RNG gonna RNG.
It is an active buff though isn’t it? I feel like I’ve logged in and started hunting with 4 min to spare on it
It's a buff applied to characters in the zone when the event happens. I think Kontii is suggesting it be a zone buff that applies to anyone in the area for a period of time
So that late arrivals can enjoy the benefits of someone who might have selfishly activated it without a warning
I think the point is that you hear it and then get the buff - as appealing as a zone wide buff is - it makes no sense in this context?
there's a lot of things to take in while hunting ME.
Timing - if the hymn isn't active then watch your debuffs. If you need to drop the debuff, go to the "safe room"
Room - if there's too many in a room, avoid it and run away to live again another day
Swarming? Get a group and/or get 140 / 1619 up or whatever and dont' forget your society symbols before you get in the castle to hunt. yes, I know 1619 is paladin. 😛
Have an herb sack handy.
Finally, watch encumbrance. Don't let the greed ruin your defenses.
A little reminder: If your weapon is "flying", you are able able to GET weapon for a chance to pick it up but from my experience dispelling it is a lot more reliable.
I"m a lil over 25.5 mil normal experience for the record.
btw, bagpipes are great to practice on if you want to get better with the organ (both being pipe). however bards will always be the best on playing 🙂
I heard you get a benefit from each of the instrument types but it could be a rumor
This is not just a rumor: #1040120722795794472 message
ohh nice. now I have a reason to learn more instruments though not a bard heh
The one thing I will agree on, when it comes to swarms, is that how creatures are dispersed is bad.
Instead of walking through multiple empty rooms, to stumble upon 8-10 creatures. Those creatures should spawn in individual rooms, so each room has 1 creature before any other room stacks up endlessly.
Moonsedge mobs like to party man
I don’t agree that mobs should always spawn as singles. That seems super boring for the hardest areas in the game.
I do think mobs of 5+ probably shouldn’t spawn simultaneously in a room, but how often is this really happening?
This is NOT the same as walking into a mob of 5+
I’ve seen it in HW, not ME
I think we could find a balance between 10 rooms have 0 creatures and 1 room having 10 creatures.
Totally agree, but that's not the same thing as saying all mobs should spawn in singles.
I also think some liberties are being taking to exaggerate the extremity of the area.
I hunt Moonsedge everyday, throughout most of the day, and I can honestly say I've never run into 10 rooms having no creatures and 1 room having 10.
Yes, the area can be feast or famine, but it's usually the whole area... Hard to find a mob at all, then can find a few clumped.
The only time I've seen 6+ gathering in one room is when the whole place is swarming. Typically driven by someone using provoke, or lots of people hunting in the area.
It's not as prevalent as the conversation in here is making it seem.
Even though this is the Moonsedge thread, I'm not talking specifically about Moonsedge when it's 0 rooms with mobs and then one room with 10 mobs.
Then it feelsl ike an odd place to start the conversation 🤔
either way I do enjoy Moonsedge and enjoy it even more when Kontii plays the organ
I don't really care what a thread is titled, conversations happen all over the place that aren't title specific
how do warriors do against vampires and conjurers? Haven't gone into the castle yet but...I know I will
Great against both. Just require setups & disabling. Both have really annoying spells/manuver mechanics, so you need to act quick on them.
Highly recommend tackling the warriors, then killing as normal. (They can be downed and stunned).
For conjurers, you need to disable them or drop DS, Feint is your friend.
sweet I already do quick disables due to fighting as a polearm KS. can't wait to try some of them
dispel flares / sleep (somnis)... thrash (what I use since I'm a two hander user) can easily break their defense. dont forget blue crystals (spirit strike)
hymn helps a lot too
if you go in tomorrow afternoon Kontii 😄
I'll be around all day tomorrow, will make sure to call out the hymn when tickle the ivory! (on realm channel)
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the slashing attack.
AS: +645 vs DS: +495 with AvD: +29 + d100 roll: +91 = +270
... and hits for 60 points of damage!
Slash along your lower back.
You are stunned for 2 rounds!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!```
Ouchie
i tackle and disarm knights always
how I deal with a conjurer with my paladin:
You take aim and swing a silver-edged somnis katana at a gaudy phantasmic conjurer!
** Your somnis katana glows brightly for a moment, consuming the magical energies around the phantasmic conjurer! **
The shimmering multicolored sphere fades from around a gaudy phantasmic conjurer.
A murky veil surrounds a gaudy phantasmic conjurer.
The layer of raw elemental energy surrounding a gaudy phantasmic conjurer dissipates.
The hazy film around a gaudy phantasmic conjurer fluxes chaotically!
... 15 points of damage!
Top of the head momentarily flattened.
A luminescent aura fades from around a gaudy phantasmic conjurer.
A murky veil surrounds a gaudy phantasmic conjurer.
AS: +733 vs DS: +519 with AvD: +39 + d100 roll: +64 = +317
... and hit for 196 points of damage!
Strong attack separates head from shoulders.
Head disappears in the breeze as a new one forms on the phantasmic conjurer's shoulders!
** A coil of spectral bluish-green energy bursts out of thin air and strikes the phantasmic conjurer! **
... 20 points of damage!
The phantasmic conjurer fades for a second as the blow passes through the chest.
Roundtime: 5 sec.```
```A gaudy phantasmic conjurer goes limp as she is rendered unconscious!
** For a split second, the striations of your somnis katana expand into a sinuous pearlescent mist that rushes towards the phantasmic conjurer, enveloping her entirely and causing her to collapse, fast asleep! **
You take aim and swing a silver-edged somnis katana at a gaudy phantasmic conjurer!
AS: +733 vs DS: +449 with AvD: +39 + d100 roll: +30 = +353
... and hit for 195 points of damage!
The phantasmic conjurer's head wavers as your attack passes right through it!
You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer's body and rises into the heavens.
A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to her chest. With a last, surprised blink, she collapses and rapidly begins losing cohesion.
You feel the unnatural surge of necrotic power wane away.
Roundtime: 5 sec.```
in case curious how dispel flare and greater somnis works vs them. (edit: cleaned it up and this should both the dispel and somnis). note: normal attacks are 4 seconds, but I aim for the head so it's 5.
Don’t forget that death knights have terror flares. That’s always fun.
Those swords have killed me more times than I would care to admit.
kind of surprised on the DKs since those are easy to kill (at least for me as a paladin). interesting
they're annoying. getting bound on a roll of 101, then quacked to death by everything else in the room b/c now your SMR defense is nonexistent
I'm not being flippant here in saying that the answer is more DS.
A horned basalt grotesque twists a stony claw toward you!
A wave of snapping and crackling ethereal ripples moves outward from a horned basalt grotesque.
[SMR result: 72 (Open d100: 9, Bonus: 50)]
You are buffeted by the snapping and crackling ethereal waves, but are unaffected.
!PR>
A horned basalt grotesque opens its stony jaws and tries to savage you with jaggedly carved teeth!
AS: +540 vs DS: +506 with AvD: +7 + d100 roll: +83 = +124
... and hits for 1 point of damage!
Near-miss!
Knuckles kissed but little damage.
!PR>sym return
A smouldering skeletal dreadsteed slowly comes back to consciousness.
!P>
The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you, but you manage to dodge the licking flames!
[SMR result: 35 (Open d100: -55, Bonus: 75)]
!P>
This magic will not help you in your current state```
I crawled west then was able to sym of return. (in reference to earlier)
think i was in a stone fist
Hah the answer to all things gemstone is git gud
Oh, I find the castle critters are bigger, but easier. I have more 'got greedy' deaths there and more 'cheap' deaths in the village.
how..? village critters are literally just a sub-set of castle critters.
Probably boils down to fewer grotesques, or rather grotesques are diluted, as much area inside the castle is without dreadsteeds, but with conjurers and vampires.
Couple that with vampires being sensitive to sharp wooden things (spikethorn in my case), overall actions needed to fry seems less.
Not critter based, but the room partitioning within the castle also seems to help with mob flow too.
I also use the ancient technique of running away, so node proximity helps too.
Yeah I can take on a lot of the squishy town critters because they stun and die fast till a grotesque or two show up and slow things down then their attacks tend to catch up to me. And I don’t dare berserk most times. First room may work but as soon as I start moving rooms it all goes south fast. We really need to be able to break berserk sooner.
I added an organ tracker to the Council of Wyrm hunter server. Feel free to join and get updates on the when organ has been refreshed or was played.
No chatter.
The only things on the server are announcements when the Wyrm is inbound in the Hinterwilds and when the organ has been refreshed in Moonsedge.
https://discord.gg/eWBrFv4u
all sword hymn does is remove dread right? does it do anything else?
Boost AS and CS
hmm ok ty
Sword Hymn rules. You cannot deny the riff. That joint hits and you eat a Mario bros star but it lasts 15-20 minutes
Crushing Dread (15) ..................... 00:00:44```
Takes awhile, but the debuff begins to tank your ability to hunt. I'm missing about 150 AS right now.
You can pop into a major sanctuary and reset it which is a plus for clerics and empaths
i just pop into town. it's less than a second away...
32469 (library) is also a safe/sancted room
The Wolve's Den has a super node that is about 4 steps outside of the gates. I think it's 34333
sigh
20% resistance to Impact / Crushing and Puncture (full plate). I'm guessing that's not Crushing nor Impact damage (and obviously not puncture)
Ouch, bad open roll! But, I think the most interesting takeaway from this is that Falvicar uses the combat window
Don’t have to guess, all the crits are on the wiki! https://gswiki.play.net/Vacuum_critical_table
That's major elemental wave with an open roll.
@tall dawn
17 creatures built up in Moonsedge Castle.
Getting silly.
trying to find out what kind of damage ewave is
It can be any of the main elements that greater elemental flares use
It has a random component. Looks like Kaetal said it was vaccum or air
awww. so can't really target it with a resistance on armor then 😕
The ranger trinket is your best bet for that
that particular crit I believe is vacuum
Also, Moonsedge castle is ridiculous at the moment. Be careful
yeah. was doing fine til the above happened. been using 1650 (onslaught) to deal with swarm of a room then I just leave / recharge batteries and go back at it again
Wow. Unlucky in less than 5 minutes.
Shadowy, fleshless limbs snatch from the other side the ghostly rift, their grasping claws flailing blindly through the aperture!
[SMR result: 222 (Open d100: 191, Bonus: 7)]
Vile claws slash at you, their touch burning with otherworldly cold!
A volatile ruby red latticework springs up from the surface of your rusalkoren platemail and shields you from some of the damage!
Your widowwood anklet pulses briefly, deflecting some of the freezing damage!
... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Base of skull frozen, removing any feeling from the neck down. You live just long enough to realize a painless death!
Death from 1 point of damage. Love it. This mess makes me seriously consider rage quitting at times.
I mean I assume you have a ton of damage padding. Padding makes things weird.
20 cer crit
10 cer dmg
Plus the mana armor padding activated
Plus my ranger trinket reduced the dmg
Not too surprised a 222 result would death crit though
Sure, but lots of folks have suggested there needs to be damage component added to determine wound critical ranks
best death of the morning...
[SMR result: 142 (Open d100: 89, Bonus: 19)]
A cadaverous tatterdemalion ghast grabs you by the head and twists violently. You hear a loud *CRACK* as your neck bones snap and your body goes limp!```
I don't disagree. It is weird to see big crits from little damage, and likewise small crits from big damage. But the only way I could think of to fix that would be if they combined damage and crit padding into one.
It would probably require updating every single critical table to perform a check to verify a minimum amount of damage is taking place. Or just upgrade players to function like duskruin arena champions.
Ghasts, Banshee's and Vampires oh my.
Why did the vampire ask the alchemist for some medicine? (Opal knows this one already 😛 )
||To help him with his COFFIN||
Why did the vampire cleanse the poison of his victim first?
||So he wouldn't die in VEIN||
Back to hunting for the gemstone for the week 🙂
He thought he had a lump in his throat but he was simply miss-staken
does anything in moonsedge web rooms?
Nope
yes and no. I don't use it to click. I use it to verify my stance
What I DO use to actually combat is:
yes---sorry I kinda read that wrong. No Critters in the area "Web" persey.. BUT Opalina does cast "web" in rooms with large mobs to help control them. .. That being said, The critters in the area, do other things that cause you to fall down, lose spells, stand drooling stunned, or become charmed and force you to attack your own friends. I won't name names..
still confused why I'm getting
This magic will not help you in your current state.```
yet if i crawl west then I can then do a symbol of return
Lol, yea I was seeing lots of webs in rooms and thought they were cast by creatures so I dispelled them. Then realized maybe I was actually helping the creatures instead.... 🤦
I hunt in the crypt and I fill the halls with webs so those may have been my webs
My opening spell is 118 and I leave them laying around
What's with these immobilizing flares from the death knights?
They are fairly new?
Terror flares have been there since the beginning. I’ve been terrorized by them.
Could not have been going off very often before, but I see them every swing.
Flared against my warrior 5 swings in a row earlier anyway, chain immobilization
Eeek. Let’s hope you won the terror lotto and it’ll be back to normal.
Yeah that’s crazy. Was it an mstrike or just consecutive swings?
Nope, just sat around for like a solid minute getting hit occasionally and it flaring and keeping him immobilized
Doesn't seem to be all the time, but recently it's happened more than once where it's just swing after swing. Something must have changed because that's a new thing, I never even noticed them before
Spider-woman
And yet I worship Lorminstra…
Paladin Beseech will shake the terror flares… they just show up as bind if your debuffs I believe, but I could be mistaken
In the crypt is a mural depicting two angel like creatures with golden wings flying over ebon gate… is there anything in lore that might closely resemble these angel-like figures?
I’m thinking maybe some sort of non-corrupted Sybil
The smiths sword has a winged hilt that ressembles those creatures as well as a golden glow around it. And it inspects as eonake, like a holy avenger type blade…
It almost seems as if the smith plays a big role in the history of this castle. I’ve already had a theory that the master of the castle killed his wife and child because the child was sired by his best friend in some twisted love afair. And.. sorta like Lord Soth the famous death knight of other genre lore… maybe the death knights represent his complete betrayal…
Someone chime in a help me connect the dots here…
or perhaps the mother sacrificed the child in some sort of ritual to appease her lover who maybe was the patrician vampire( the masters best friend) the banshee in real life lore represents the wailing spirit who announced the death of a family member (perhaps the child) then the master of the castle took up arms with the smith to slay the vampire and his coven, maybe slayed his own wife out of a jealous rage thus becoming a death knight
The messages behind the paintings support the love affair theory of mine.. or at least help me to build the theory
Perhaps even… the angel creatures represent some holy order the smith was part of, as a protector of the castle?
Could it be the holy order is the new society thats supposed to be released? It’s oppositional to the vampire coven that’s clearly present in moons edge… maybe it will be another good vs evil thing like grimswarm and gos… or what if the vampire coven is the new society?
You've read this?
https://gswiki.play.net/Opalina's_Diary#Exploration_of_Moonsedge
Nah, I love theory crafting. Continue
Another notable
https://gswiki.play.net/Barlan_Kane
Disir?
… are they? Hmmm
do we use disir feathers to open the door?
has that been tried?
I still think it's some secret future boss room since nobody has figured it out yet in there to my knowledge heh
Kind of a crazy request.... but is there any way it could be made so that if we land a killing blow on a vampire, it can't do it's disappearing act into another room? (where it just appears, dead)
You take aim and swing a wickedly sharp black tomahawk at an ashen patrician vampire!
AS: +748 vs DS: +483 with AvD: +32 + d100 roll: +27 = +324
... and hit for 111 points of damage!
Mighty swing separates head from shoulders.
Aghast at the affront of his injury, an ashen patrician vampire's eyes narrow into black slits. His body erupts into silvery mist that violently churns northward!
** Necrotic energy from your sharp black tomahawk overflows into you! **
You feel reinvigorated!
You take aim and swing a damascened coraesine handaxe at an ashen patrician vampire!
AS: +713 vs DS: +477 with AvD: +29 + d100 roll: +86 = +351
... and hit for 124 points of damage!
Brain driven into neck by mammoth downswing!
** Necrotic energy from your coraesine handaxe overflows into you! **
You feel reinvigorated!
Roundtime: 5 sec.
R>peer n
You peer north and see ...
[Moonsedge Castle, Atelier - 32476] (u4577247)
Waxen candle stubs cling to their sockets in a golden candelabrum like destitute lepers, providing the only stable source of light in the dim studio. Covered canvases gather in the shadows of the room, most shrouded in velvet. The burled maple paneling of the floor is coated in a layer of silvery dust. In the room's center, a portrait is limned in shades of ash rose and dusky gold, the feminine figure within turned away from an ornate gilded steel door in the eastern wall. You also see an ashen patrician vampire that appears dead.
Obvious exits: south, west```
It does its disappearing act in lieu of dying. The bug is it ends up dying anyway isn’t it? I think the intended fix would be stopping the second attack there.
Either way it would be nice to not miss out on a kill counting for a bounty.
It will disappear (already dead), even on a single attack. The one i shared happened to be a TWC hit. Probably a bad clip for my intended purpose.
Technically, i think the first hit killed it. Decapitating it.
oh i know a bunch of stuff kills it still. I'm saying when it came up at release the intent was it is death avoidance and none of them should
Would it need to be pre-resolution for it to work that way?
Vampires never follow the rules.
An ashen patrician vampire prowls in, deadly grace in every fluid step. With a smirk that twists her exquisite features, she bares her shining white fangs.
>cman sur
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
>;symb
--- Lich: symbolz is already running (use ;force [scriptname] if desired).
>.weaponthrash
[Script weaponthrash is running, Esc to cancel, Shift-Esc to pause]
>stance offensive
Moving your somnis katana into position, you prepare to strike.
>weapon thrash
You rush an ashen patrician vampire, raising your somnis katana high to deliver a sound thrashing!
[SMR result: 145 (Open d100: 67, Bonus: 20)]
You bring your katana around in a tight arc to batter an ashen patrician vampire into submission!
[SSR result: 123 (Open d100: 32)]
An ashen patrician vampire goes limp as she is rendered unconscious!
** For a split second, the striations of your somnis katana expand into a sinuous pearlescent mist that rushes towards the patrician vampire, enveloping her entirely and causing her to collapse, fast asleep! **
** Your somnis katana glows brightly for a moment, consuming the magical energies around the patrician vampire! **
Darkness punctuated by a constellation of starry pinpoints wells up around an ashen patrician vampire and splinters away with a sound like shattering crystal.
The elemental aura around an ashen patrician vampire wavers.
A series of purple lines suddenly appears on an ashen patrician vampire's face, quickly racing towards the center of her forehead before detaching and dissipating in the air.
The murky veil around an ashen patrician vampire fluxes chaotically!
... 5 points of damage!
The patrician vampire's left leg jerks momentarily.
AS: +724 vs DS: +429 with AvD: +38 + d100 roll: +74 = +407
... and hit for 228 points of damage!
Terrible slash to the patrician vampire's side!
Entrails spill out, onto the ground!
Death can be SO messy.
Aghast at the affront of her injury, an ashen patrician vampire's eyes narrow into black slits. Her body erupts into silvery mist that violently churns westward!
** Necrotic energy from your somnis katana overflows into you! **
You feel reinvigorated!
Divine guidance intensifies your Reckoning!
** Darkness gathers around the patrician vampire, speared through by pinpoints of white fire! **
Roundtime: 2 sec.
R>
An ashen patrician vampire is awakened by your attack!
Distracted, you hesitate, and in doing so lose the rhythm of your assault. You pull your katana back to a ready position with a wary eye to your environs.
>.attack
[script aborted]
[Script attack is running, Esc to cancel, Shift-Esc to pause]
>stance offensive
>attack
Moving your somnis katana into position, you prepare to strike.
>gaze my longknife
[script done]
You currently have no valid target. You will need to specify one.
>
You gaze at the blade of your somnis longknife and trace the details of its design with your eyes. The process seems to relax you, and you draw silent strength from this meditative practice. Slowly, you find yourself falling back into a comfortable, neutral stance.```
I feel like that is a bug. To be more clear - the wording seems a bit late with
"An ashen patrician vampire is awakened by your attack!" when it already left the room in fear of my paladin killing it
i'll bug if it is, but won't if it isn't. just want to confirm first
what caused this?
The incantations of countless spells swirl through your mind as a golden light flashes before your eyes. You can't seem to recall how to prepare the Implosion spell!
oh is that creeping dread?
1708
ahh thanks - first time 🙂 couldn't even find when it happened in the scoll back
seems the vampire just flicked at me - didn't even see a roll. Sneaky
I hate when they do that!
So burning blood went off (yay) when the grotesque landed on me (boo), but my RT interrupted the damage to the grotesque. Is that a bug? Also should they be able to flap their wings like that when prone?
Town be empty. First room of castle just swarming with critters.
It's wild in the Castle these days.
That's the Mystic debuff
[SMR result: 135 (Open d100: 78)]
... 25 points of damage!
Flames incinerate right arm to the bone. Not a pleasant sight.
The skeletal dreadsteed is stunned!```
So satisfying.
Uno Reverse.
two of my favorite messages on the grots.... that don't kill them, hehe:
You swing a wickedly sharp black tomahawk at a horned basalt grotesque!
AS: +777 vs DS: +350 with AvD: +26 + d100 roll: +61 = +514
... and hit for 309 points of damage!
Mighty swing separates head from shoulders.
You feel the unnatural surge of necrotic power wane away.
You swing a damascened coraesine handaxe at a horned basalt grotesque!
AS: +727 vs DS: +318 with AvD: +23 + d100 roll: +21 = +453
... and hit for 122 points of damage!
Neck removed, head falls to the ground.
** Necrotic energy from your coraesine handaxe overflows into you! **
You feel energized!
Roundtime: 4 sec.
Roundtime changed to 1 second.```
I mean they are giant stone golems… so yeah
First time I've seen this:
[SMR result: -21 (Open d100: -53, Bonus: 6)]
attempts to bearhug you, but G stumbles and completely misses you!```
They hug me all the time… guess I’m just a huggable person
oh it wasn't the hug It was the G.., I was totally stoked that he missed.
we ran into a similar bug against the wyrm when we were in hiding and it was using one of it's SMR's against us....
why is moonsedge such a ghost town
The Brute Man
It's kinda tough for a lot of professions. Really great for voln wizards and clerics, though
As a paladin I thrive in ME
moonsedge was good for a little bit when everyone was doing vampires for the quest, now it's back to being desolate again
But is the loot actually finally good or does it still suck for mysterious, baffling reasons?
i've found it to be soso
Does tethered strike work on the vampires escape ability?
The jewel appears to be a powerful relic that can convey wondrous abilities on its wielder. It has the following properties:
Property: Ether Flux
Rarity: Common
Mnemonic: etherflux
Description: When you deal 3 types of elemental damage to a creature in under 60 seconds, the creature must make an SMR test or take a standard disruption flare. This cannot occur more than once every minute.
Property: Tethered Strike
Rarity: Rare
Mnemonic: tetheredstrike
Description: Your offensive spells and weapon attacks no longer trigger creatures' innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading.
You note the telltale filaments of a lesser binding shimmering around the violet-cored jewel. You can sense that the jewel is bound to Kriennae, but a sufficiently skilled artificer should be able to dispel the binding.```
now that is interesting if it does....
Jaired tested, and it appears it does.
i was going to say, i kinda already want it, but now I reallllllly want it
I'm pretty adventurous about taking on swarms but I noped out of that one as fast as I could.
it was pretty great tonight 😄
but i wish the upper level areas had dedicated swarming regions and quiet regions
I was thinking the same thing in reference to dedicated regions.
It gets quieter after folk find their gemstones for the week too
im sure this was already known.... but vampires still take holy damage when they float away like that...
Every flare did nothing but the holy fire was effective. Prolly a bug... ```You thrust with an onyx-hafted eonake spear at an ashen patrician vampire!
AS: +758 vs DS: +423 with AvD: +29 + d100 roll: +58 = +422
... and hit for 150 points of damage!
Strike clean through neck, what a shot! Good form!
Aghast at the affront of her injury, an ashen patrician vampire's eyes narrow into black slits. Her body erupts into silvery mist that violently churns westward!
You feel the unnatural surge of necrotic power wane away.
** You exhale in pain as your skin rapidly hardens into a shimmering barrier of steel! **
** A chill crystallizes the air, and the patrician vampire is engulfed by a blazing, ice-bright vortex! **
** As brilliant as the sun, radiant beams surge forth from your eonake spear and burn an ashen patrician vampire, leaving a stench of scorched matter in the air! **
** As brilliant as the sun, radiant beams surge forth from your eonake spear and burn an ashen patrician vampire, leaving a stench of scorched matter in the air! **
** Your eonake spear bursts alight with leaping tongues of holy fire! **
Consumed by the hallowed flames, an ashen patrician vampire is ravaged for 71 points of damage!
Roundtime: 4 sec.```
It had a stout golvern-spiked maul.
It had 69 silvers on it.
Interesting, it carried some wolifrew lichen on it.
It had nothing else of value.
Cracks race across a horned basalt grotesque's carved stone physique, deepening into jagged chasms. The grotesque crumbles swiftly, its composite pieces breaking into fine black powder.
You gather the remaining 69 coins.```
not a bad find there. More golvern to forge with though interesting for a spiked weapon with the stakes so high for vampires....
Haha you so punny
Any way the BIND from a death knight could get added to DEBUFFs list so it shows in SPELL ACTIVE? Currently it does not.
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!
It shows in mine… although it is slow to update sometimes
I’ll see if I can send you an example
The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!
[SMR result: 214 (Open d100: 187)]
... 39 points of damage!
Right eye catches fire, quickly bringing your brain to a boil.
I suppose it is a rite of passage....
Vampires keep shock killing me so ya gotta get got somehow 😉
that's why i got me a Ranger trinket with lightning resists 😛
Vile claws slash at you, their touch burning with otherworldly cold!
The protective web surrounding you deflects some of the freezing damage!
... 70 points of damage!
Belly is now a block of ice. So much for breakfast!```
Ow.
For what it's worth, I almost always die to death knight mstrikes.
We all have our personal demons.
But my 39% cold resistance! https://tenor.com/view/simpsons-radioactive-man-ny-eyes-goggles-do-nothing-gif-12845538
when i died, my katana was still a flying somnis katana. though i died, the katana stayed flying. even when i departed and was alive again and it still nicking me to death. I'm not complaining nor upset. Just curious if this working as it's supposed to or not. first time that happened to me, so just pointing it out
lol that’s entertaining… it patiently waited for you to be alive again
That spell needs a duration cap, if it waited for you to be alive again that ridiculous
not sure on the exact duration of it. but i was sympathied to death basically. and somewhere in the middle staying sympathied, the flying katana happened. then departed since i was in no man's land and when i got to my normal hiding spot, was surprsied to see the katana was still flying and started attacking me (it didn't attack me from the altar all the way to white haven table. and it kept attacking me though i couldn't cast dispel on it because it was a war spell (kind of ironic given that it's attacking me in a sancted spot).
that's basically what happened. so managed to grab it after the millionth attempt and ate herbs. but scratching my head on that one
From my experience, It’s not normally supposed to continue beyond death.
That would be a great deterrent to big shot people… it just departs and restarts… you’d see the same guy die 20 times in a row.
What helps with the get attempt? Have I been lucky or do pures get a bonus?
Not sure. I can usually grab it just fine unless my hands and arms are already severely wounded.
this happened to me on a 350 teleport once 😅
you can always just dispel it for no skill check also
i just ended up grabbing it
but as fal said i dont think you can in a sanct?
you sure can
CHANNEL dispel works in sanc
(i missed that part of the conversation or i would have lead with that)
ahh, good to know
i just read kontii's reply and thought the whole block was just about it bugging and persisting through death which is (yeah i've never seen either) hilarious. You know, to happen to someone else.
in the screen scroll i missed it even happening
so it was a surprise to me after i beseech teleported to be instantly getting my butt kicked again 😂
I use 119 on my weapon when it happens it’s 100% success vs 50% trying to grab it
It drives me nuts that I can't sanct the room then cast dispel though...
^
just have to cast SUPER HARD
I totally missed that comment up above. Thanks for pinging me with it. That’ll be a game changer! 🍻
Ye olde tricks from when i needed to dispel old bless to get a fresh recast
Unless it whacks you on the head real good and you can’t cast 🤣
!P>bes
You beseech Ronan for some divine assistance.
You are left with an empty feeling as your request for aid goes unheard.
!P>
The profane energies animating a cadaverous tatterdemalion ghast wash over his necrotic flesh, coalescing into a wash of blackness that whirls through his eyes. A cadaverous tatterdemalion ghast shakes his head clear and his withered lips curl back in a snarl.
A cadaverous tatterdemalion ghast slowly comes back to consciousness.
A cadaverous tatterdemalion ghast effortlessly leaps up from the ground, landing silently on his gnarled feet.
!P>
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!
A suit of star-flecked somnis plate partially deflects the onslaught of the crushing attack.
AS: +535 vs DS: +382 with AvD: +29 + d100 roll: +61 = +243
>stance def
... and hits for 28 points of damage!
Flashy attack passes through the side of your neck.
Ethereal fluids spray forth and quickly vanish into vapor!
Within the shadow, you briefly glimpse images of such mind-shattering horror that you are reduced to a quivering wreck!
An unseen force entangles you, restricting your movement!
!IP>
[beseech]>beseech
You don't seem to be able to move to do that.
!IP>
I wasn't in RT but beseech couldn't remove the bind from the deathknight sword attack???
Figured it out. Peggy pointed out Cripple Leg would do it (didn't realize) so guessing I had that and didnt' realize it
L
You see the cast of What We Do In The Shadows and craft services.
>play organ
Try though you might to play the pipe organ, you find that manipulating its pedals and keys at the same time requires more skill than you can muster. With a sound like a constipated rolton, the organ's air bladders deflate, rendering the instrument useless for a time.
Roundtime: 7 sec.
Roundtime changed to 4 seconds.
R>
>play skill
You are an Adept player of woodwind instruments.
You are an Adept player of pipe instruments.
>
Really
adept in all 6 instruments and one open hand gets you about 85%+ success rate. (120 ranks of instruments)
Apprentice in 6 skills and an open hand gets around 65% success rate. (78 ranks)
With two at adept, you're at like 40 ranks of instruments.... i'm guessing you're going to be below 50%, just guessing though
@haughty ginkgo
i think there might be some stat factors in there as well, along with injuries... but this is what we've surmised from a few rather large sample sets so far
am I supposed to know the sound of a constipated rolton?
Who among us doesn't remember our early years growing up in Wehnimer's Landing, listening to the tortured groans of constipated roltons ring out over the countryside at dusk
someone help me out here... A gaudy phantasmic conjurer shouts out a single mystical syllable, thrusting her ghostly hands at you! You are suddenly surrounded by a circle of crackling lightning. CS: +474 - TD: +382 + CvA: -40 + d100: +99 - -5 == +156 Warding failed! The crackling lightning quickly arcs around you, causing 22 points of damage! ... 1 point of damage! Light shock to right hand. Fingers tingle. The crackling lightning leaves you off balance and exposed to the elements. Wouldn't my ranger trinket have protected me from that? There was no messaging about the trinket helping resist the electical damage...
My understanding of this is that a critical has to do a certain baseline amount of damage for a resistance to be able to kick in. The initial 22 damage is concussion damage, which is not subject to resistances
I think the critical has to be high enough, and your resistance high enough, that the critical would be reduced a rank. Unless there's an actual reduction in the critical rank due to the resistance, you get no messaging.
Ahhh ok I didn’t notice the 22 was a different type. Thanks guys
so this happened.... vampire countered my attack... then struck at me the resolution displayed twice the vampire missed horribly however somehow my GEF flare gloves triggered and so did my weapons holy fire flares.
You summon forth additional strength to aid your spell in penetrating the defenses surrounding the patrician vampire.
Violet flames erupt from beneath an ashen patrician vampire.
CS: +441 - TD: +428 + CvA: +25 + d100: +13 == +51
Warded off!
Nothing happens.
You thrust with an onyx-hafted eonake spear at an ashen patrician vampire!
Suddenly, starlit darkness engulfs an ashen patrician vampire and she vanishes, reappearing several feet away instantaneously!
As you attempt to attack an ashen patrician vampire, she darts behind you in a blur of speed and delivers a preemptive strike!
With an expert flourish of her veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
AS: +500 vs DS: +633 with AvD: -3 + d100 roll: +16 = -120
A clean miss.
AS: +500 vs DS: +633 with AvD: -3 + d100 roll: +16 = -120
A clean miss.
You are no longer bristling with energy.
You feel drained.
** Burning orbs of pure flame burst from an onyx-hafted eonake spear wreathed in white and violet flames and engulf an ashen patrician vampire! **
... 10 points of damage!
Burst of flames to right arm burns skin bright red.
... 15 points of damage!
Burst of flames to left eye incinerates eyelid. Gruesome.
The patrician vampire is stunned!
** Your eonake spear bursts alight with leaping tongues of holy fire! **
Consumed by the hallowed flames, an ashen patrician vampire is ravaged for 63 points of damage!
... 5 points of damage!
Minor burns to back. Looks uncomfortable.
Roundtime: 4 sec.```
i think this is a new bug but i wouldn't know how to report it other than here
Evanescent possession is kind of fun! Give them a taste of their own medicine
[SSR result: 164 (Open d100: 22)]
The spirit melts into an ashen patrician vampire, leaving behind only a fleeting glow as it settles into place.
An ashen patrician vampire's eyes begin to glow pure white.
>
An ashen patrician vampire's injuries begin to tug themselves closed, the cold flesh knitting back together to erase any traces of harm.
An ashen patrician vampire swings her veil iron rapier at an ashen patrician vampire's veil iron rapier!
An ashen patrician vampire connects!
An ashen patrician vampire's veil iron rapier is knocked from his grasp and out of sight!```
temp animate 🙂
Darn you death knights! My poor cleric:
[SMR result: 311 (Open d100: 280)]
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!
Your wiregrass vambrace pulses briefly, deflecting some of the burning damage! The vambrace glints one last time, then grows dim.
... 70 points of damage!
Flame burns through your abdomen. Greasy smoke billows forth.
The dim aura fades from around you.```
Yikes
All the padding and ranger trinkets int hew orld aren't gonna save em from that kindof open roll, lol
You extend your left hand toward an infernal death knight, fingers snapping in a decisive motion. From the leather gauntlet's wrist, motes of polychromatic light flicker to life, swirling around your arm like tiny stars. With a sudden flare, they leap forward, dancing and spiraling around an infernal death knight, weaving an intricate web of radiant hues that pulse with power, tightening with each passing moment.
[SMR result: 163 (Open d100: 64, Bonus: 2)]
An infernal death knight's form quickly dissolves into a swirling vortex of light that quickly disperses, leaving nothing behind.```
My new toy working wonderful here heh
You launch a quick bash with your white eonake pavis at a cadaverous tatterdemalion ghast!
[SMR result: 180 (Open d100: 83, Bonus: 23)]
Your size contributes considerably to the attack!
Your bash connects!
... 30 points of damage!
Control of body lost. The tatterdemalion ghast falls to the ground stunned.
The tatterdemalion ghast is stunned!
** As brilliant as the sun, radiant beams surge forth from your white eonake pavis and burn a cadaverous tatterdemalion ghast, leaving a stench of scorched matter in the air! **
... 30 points of damage!
Hole drilled clean through the tatterdemalion ghast's forehead, instant ventilation!
You hear a sound like a child weeping as a white glow separates itself from the tatterdemalion ghast's body and rises into the heavens.
A cadaverous tatterdemalion ghast lets out a hoarse cry that devolves into dry, rasping coughs. Spasms race through his form, dead muscles seizing and clenching before at last going still.
A cadaverous tatterdemalion ghast exhales the last of a virulent green mist.
[SMR result: 159 (Open d100: 44, Bonus: 66)]
You lunge at a cadaverous tatterdemalion ghast, skimming your spear over the top of your white eonake pavis in an overhand thrust!
You complete your assault, your weight on your rear foot as you snap your spear back to a defensive angle.
Roundtime: 2 sec.```
here we have another bug not sure if its gthrusts thats buggy or the ghasts... but it died and then i tried to continue my weapon assault
Would it be possible for a GM to intervene and save the poor Grotesque that is legged in the library? It's been stuck in there all day. Can't move and we can't use any manuevers to get it out.
Books and neatly stacked scroll tubes cram every crevice of the shelves above and to either side of a yawning fireplace of crimson-shot grey marble in the western wall. Comical grotesques cavort before the hearth as if in celebration of its majesty, their features wildly varied but similar in that none stand more than a foot tall. Encircling the fireplace is a ring of comfortably upholstered chairs in the same scarlet and grey hues as the window curtains. You also see the Kiijo disk, a lesser eagle owl, a rusty ring, a horned basalt grotesque that is lying down, some blood red socks and a wicker basket of sticks.```
You don’t have an ethereal chains legendary for this occasion specifically?
>
You extend your left hand toward a horned basalt grotesque, fingers snapping in a decisive motion. From the leather gauntlet's wrist, motes of polychromatic light flicker to life, swirling around your arm like tiny stars. With a sudden flare, they leap forward, dancing and spiraling around a horned basalt grotesque, weaving an intricate web of radiant hues that pulse with power, tightening with each passing moment.
[SMR result: 216 (Open d100: 95, Bonus: 40)]
A horned basalt grotesque's form quickly dissolves into a swirling vortex of light that quickly disperses, leaving nothing behind.
>l
[Moonsedge Castle, Library - 32469] (u4577237)
Books and neatly stacked scroll tubes cram every crevice of the shelves above and to either side of a yawning fireplace of crimson-shot grey marble in the western wall. Comical grotesques cavort before the hearth as if in celebration of its majesty, their features wildly varied but similar in that none stand more than a foot tall. Encircling the fireplace is a ring of comfortably upholstered chairs in the same scarlet and grey hues as the window curtains. You also see a lesser eagle owl, some blood red socks, a rusty ring and a wicker basket of sticks.
Also here: Lady Opalina, Kwilee who is kneeling, Invisia who is kneeling
Obvious exits: northeast
>[Entering rest mode - press any key to resume.]
>```
@thick needle I can try to kill it with my mage glove but will take forever.
... 20 points of damage!
Cold blast rends muscles from bone!
>[Leaving rest mode.]
>l
>
[Moonsedge Castle, Library - 32469] (u4577237)
Books and neatly stacked scroll tubes cram every crevice of the shelves above and to either side of a yawning fireplace of crimson-shot grey marble in the western wall. Comical grotesques cavort before the hearth as if in celebration of its majesty, their features wildly varied but similar in that none stand more than a foot tall. Encircling the fireplace is a ring of comfortably upholstered chairs in the same scarlet and grey hues as the window curtains. You also see a horned basalt grotesque that is lying down, a lesser eagle owl, some blood red socks, a rusty ring and a wicker basket of sticks.
Also here: Lady Opalina, Kwilee who is kneeling, Invisia who is kneeling
Obvious exits: northeast```
Day 3 of studying the grotesque in the library. I'm starting to wonder if maybe it's actually studying us.
If he stays much longer, we're going to name him and then you have to leave him forever....
It's probably someone's pet
No. It’s a legit grotesque that got legged and somehow blown into the library
hehe I saw him that's nuts
I wonder if I could use my chains to kill him
I would expect chains to work. Fun experiment!
With a sharp gesture, you release the pent-up energy within your kroderine chains! Silver-grey light flares around your forearm and pulses outward with a bone-rattling bass thrum!
** The air around a horned basalt grotesque distorts with warped reflections as it is rocked by the shockwave! **
[SMR result: 172 (Open d100: 70, Bonus: 42)]
... 20 points of damage!
Major bones in the basalt grotesque's left leg crack loudly!
A horned basalt grotesque appears drained!```
Would take forever since you cant crit kill them
Oh I was thinking the unearthly chains or whatever gemstone that is that should let you pull it out of the sanct and into the next room.
That;s Fred, Fred's done nothing wrong. Plesae leave Fred be.
I been plinking it with geo spite as well
Oh, I just had an idea
want to take turns between mage gauntlet and chains or do we just want to make it the Moonsedge pet? 😛
Im on a 24 hour CD =/
ewwwww. mage gauntlet is only limited by charges though it'd get semi ish expensive since would need a ton of alchemy crystals/wands to keep it charged. Course.. it'd also take "forever ish" since you'd have to wait until it gets out of the void (assuming the smr attack was a success)
I think if anyone has those old trap cards that absorb a trap from a lock box and allow you to wave it at a target to deal lightning damage we could kill him.
Anyone know someone with Unearthly Chains Legendary?
still not sure how it got there in the first place
Unearthly chains legendary
@winter pecan @copper drift ?
Charged presence too
Charged presence works on sanct?
It was bugged before, might still hit creatures if not players.
1706 didn’t, figured mechanically they were similar, battle standard also didn’t work
I forgot I had a geo gemstone too
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
[SMR result: 218 (Open d100: 100, Bonus: 45)]
... 15 points of damage!
Solid abdomen grapple, stomach bruised!
A horned basalt grotesque is held fast by the living earth!
A horned basalt grotesque's form is entangled in an unseen force that restricts its movement.
Cast Roundtime 3 Seconds.```
It doesn’t do great damage but it does damage..
I was hoping a T5 tome might attack it, but nope
Any updates on the door?
Yes. The grotesque in the library is the key. We have to figure out how to get him from the library to the door.
(I jest)
Will the blood red scarabs attack creatures? ....flechette box or boomer fail?
Ooh can you use sigil armor t5 in a sanct?
No, I tried
Get a sanct breaker?
a demon?
well a demon can't break the sanct here
Your smoky indigo abyran'sa was unable to sense any temporary sanctuaries created by lesser spirits within its reach.
What other sanct break options are there?
can't spell it up and dispel it either hmm
alchemy crystals
I could defile the room, thereby removing the sanctity.
Just offering.
Kill that grotesque spamming the room please.
Tomorrow marks 1 week for Fred (the grotesque in the library)
I've been calling it Gordo
Leave Fred/Gordo alone!
Maybe he should be put in a custom kennel or something that can hold him? 😛
Who killed Fritz? He's not in the library anymore.
obvi he had past due books and got dealt with
Defeated, by the feared phantom librarian
We need that… a library npc who is a phantom and when you YELL in the library she’s goes all berserk and breaks the sanct then murders everyone
lol
It wasn't me
Man... Moonsedge was a little wild tonight
Silly question about the loot system..... are areas setup with different profiles? I'm curious if there's anything different about the castle vs. the town.
What do you mean by "loot system"? What exactly are you wondering about?
Maybe this post is a bit helpful? I dunno: #1190341191074594846 message
I think this helps. I recall reading this before, so it's a good refresher to see it again.
So if I'm reading this correctly, there are no loot profiles for areas (Castle vs. Town) - just loot profiles by creature. So the only difference between town and castle would be the creature profiles used for the vampires & conjurers. But everything else found in the town is also found in the castle. So they should be prettttttty closely related loot across the two.
But here's the thing that's nagging at me.... didn't we JUST decently discover an issue between one specific creature profile in Hinterwild that varied depending on which area it was?
I think it was the gigas skalds? Like the gigas skalds spawning in Fjallarhart had no loot at all, based on the profile, but the skalds everywhere else were fine.
i think it's certainly possible they're different. i don't think it's possible they're really meaningfully different in the case of ME. If there was like, a hidden back area that was incredibly arduous to get into i could see it maybe. We've seen creatures have different loot even within the same overall area (like when...yeah skalds i was typing that)
unless you're asking if they have different loot due to a bug (like with skalds) and not just normal loot mechanics. in which case 🤷♂️ i'm ron burgandy?
What have you observed that's making you curious, Kontii?
He is just upset I cursed him to not find anything of value in ME.
Personally I would think each location would probably have a different loot table which is effected by loot pressure....but I am by no way informed
Barefoot 
hm, that's pretty disappointing that loot pressure is only based on creature type and not creature type + hunting area..
Yeah, this is why I think the general rule isn't necessarily universal. Well, that and I'm fairly certain from anecdotes that various creatures that exist both west and east of the Dragonspine are richer in the east...
these are the open rolls that make me sigh.....
The figure swings a wickedly sharp black tomahawk at a horned basalt grotesque!
AS: +819 vs DS: +398 with AvD: +26 + d100 roll: +53 = +500
... and hits for 245 points of damage!
Lucky shot rips through bone and muscle sending left leg flying.
[SMR result: 157 (Open d100: 182, Penalty: 22)]
Despite desperate windmilling to catch its balance, a horned basalt grotesque topples toward you! In a vain attempt, you leap to dodge the collapsing grotesque, but the fullness of its weight strikes you with bone-shattering force, pinning you to the ground!
... 18 points of damage!
Mighty swing separates your head from your shoulders.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
You suddenly feel less protected.
You become solid again.
The churning spectral aura suddenly vanishes from around you.
Your sense of faith and conviction wanes.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
The rush of collective knowledge of the undead fades from your mind.
The layer of protection fades away.
You feel the extra courage wane.```
getting fallen on remains King of Manuevers
you know, can’t remember ever seeing that Trolls Blood messaging before. that’s neat
I actually haven't noticed that before either!
Me either
The spawns are such a rollercoaster here....
There were literally 30+ people in Moonsedge this morning and none of us could find a steady supply of critters. Just onesies and twosies here and there.
3 MA groups with 8+ and multiple solo or smaller groups.
Yeah the spawn rates in ME are the worst part of the area. It's super feast or famine. The whole place is huge but it's only in two "zones" (inside/outside) as far as I know, so you get people sprinting around looking for a handful of spawns in each zone. The Hive at least has 3 zones, Hinterwilds has like.... a half dozen
and i've been in there when there's 10 or less people and it's SWARMS
maybe there's a 'behind the door' area which is soaking up a bunch of spawn
The swarms do seem much worse when you'd expect it to be slow. I went in around 6am Monday morning for a quick hunt and it was so ridiculous I ended up using symbol of return to get out rather than just running for the gate. Didn't see anyone else, just five creatures in every room all coming after me.
I think it's Auchand messing with everyone.
You interrupted their block party.
Probably true.
Can anyone tell me the Lich room number for the organ? I tried searching for the answer but I fail at searching apparently.
Also is there a global shared cooldown for the organ? The Wiki says 5 minutes but I wasn't sure if that was a per character basis or the organ itself has a 5 minute cooldown.
It's the organ itself as a realm timer. I don't have the room offhand beyond its through the arch above the kitchen on the right side of the map
Just a side note but you have to be adept in all instrument types to be successful
Thank ya. I was able to find it based on your directions.
Like, to have any chance at all? I was under the impression more skills just gave you a better chance. It's either no chance at all or ~85% chance for bards with adept at all instruments?
Kontii can tell you more, but I mastered pipes because ... pipe organ. And failed. So I don't bother with it anymore. Someone plays it whenever they are in there with success so I just use them.
Maybe I just go at the wrong times but I very rarely get the boost so figured I would try playing it sometimes.
Here's Auchand explaining it, at least somewhat: #1040120722795794472 message
You might succeed if you have no instrument training, but you're much better off if you have at least some.
Thank ya. I've been working on my improving my bard's musical skills just for this.
@shut jungle For the Moonsedge Organ:
There's a 25 minute cooldown once it's played successfully.
There's a 5 minute cooldown if played unsuccessfully.
When a bard plays, everyone gets a 20 minute hymn.
If a non bard plays, it's 15 minutes.
Learning instruments helps increase your success.
Having one open hand when playing helps with success.
Apprentice level in all skills seems to lead to about 55-65% success.
Adept (bard master) in all skills leads to about 85-90% success.
In the wyrmwatcher server, there's a swordhymn channel where you can watch to see if it's been played recently or is off cooldown to help sync the timing of it.
Ah didn't realize there was a 25 minute cooldown if successfully played. Would explain why I seem to miss out on the buff a lot, guess you gotta be there at the right time. Thank ya for the link, I'll check it out.
np... a lot of people will rest in the library, room 32469 - it's a sancted/safe room. You can catch the hymn at all times in there.
Oh - i also forgot - have one open hand when playing the organ
Gotta start bringing your own bench when you play. You ever tried to play an organ while standing?
Gnomes need the bench to stand on.
Yeah but if they stand on the bench, their feet can't reach the pedals. That's why they always hunt ME in groups.
If Dreaven's team having zero effect on spawns in ME isn't an indicator that spawns in the area are wack, idk what is!
Yeah I purposefully brought a small (relatively small for me that is) group into Moonsedge because I was worried I would cause huge swarms and get people killed.
Instead so far outside of outliers whenever I have come across a dead body there is a whole 1 or 2 critters in the room with them so a swarm didn't cause the death.
1 time I did come across a dead body when there were like 6 or 7 critters in the room but I had literally just gotten to Moonsedge after being out of the area for a good 20-30 minutes, so either that was just bad luck on that dude's part where I spawned a bunch of critters right into his room or the swarm was being caused by something else.
I haven't done any actual tracking via scripts yet, but if I had to guess based on what I am seeing I would guess over 85% of time I come across critters in a room they are all alone, another 10% of the time there are 2 critters in the room, and 5% of the time 3 or more. I sometimes ran around 25+ rooms before I come across a single critter.
I did do a bit of research to see which area was more effective to hunt in as far as critter kills/minute, and for some reason it turned out running through the entire zone of Moonsedge was more effective than just sticking to the castle or outside the town. Of course this could have had more to do with how many other people were in the respective areas so it's hard to say.
ME spawns go absolutely insane sometimes and it doesn’t make sense that it’s so infrequent and appears unrelated to how many characters are in the area
It's probably related to moon cycles or something weird lol
Maybe all those old rumors about waving cheese around or tapping a silver coin to cause swarms is true. Someone is doing that when they want to see huge numbers of critters.
I hunted ME a lot before gemstones were released when the amount of hunters there were way smaller. It actually used to swarm MORE back then. Now it's most of the time way too dead and I'm making loops around the entire castle only to find maybe 1 or 2 mobs per loop. It honestly kinda sucks.
conjurer and vamp bounties are like.... i need to bring a packmule and week's worth of supplies
yeah, i've seen 25+ people in the castle, frantically running around to find any spawn.
And then 8 hours later... 10 people in there, frantically killing 6 mobs per room
Something's got to be broken with spawns in the area, I've thought that way since it opened. If it's operating as expected, then what's expected should maybe looked at. Barring rare swarms, spawns in ME are too low for the area to be fun really. No such issue in Hinterwilds or the Hive.
I honestly wouldn't be surprised if spawn rates were controlled by moon phases or something else weird like that.
Well started officially tracking the numbers, and after 100 rooms here is what I have:
Critters in room/number of times seen:
0: 92 (92% of rooms)
1: 8 (8% of rooms)
Total Rooms: 100
Total Critters: 8
Average critters per room: 0.08
I am only tracking rooms with no one else in it, that way I'm not counting the same room multiple times as I run through it multiple times.
I wonder if it is possibly related to how often the organ is played?
These numbers are getting worse the more data I get:
Critters in room/number of times seen:
0: 254 (94% of rooms)
1: 14 (5% of rooms)
2: 1 (0% of rooms)
Total Rooms: 269
Total Critters: 16
Average critters per room: 0.06
Like no organ played = more vampires coming out, I really think we've been talking about spawn rates long enough in this channel that it's probably been investigated if there was a problem or not.
If it's operating as expected, then what's expected should maybe looked atI stand ten toes down on it. The spawns are bad. How do I know? Because I look at the spawns, and then look at other areas that have spawns that are not bad. That's how I know
These numbers are awful and actually way worse than I thought:
Critters in room/number of times seen:
0: 500 (91% of rooms)
1: 39 (7% of rooms)
2: 8 (1% of rooms)
3: 2 (0% of rooms)
Total Rooms: 549
Total Critters: 61
Average critters per room: 0.11
61 critters in 549 rooms and only 10 times (~2% of the time) was there more than 1 critter in room.
huh can't someone with a demon just count the number of spawns in the area and plot it against time?
I'm running around with a group of 7-8 quite a bit too... i'd think that would help plus it up some
To get lots of critters in a room there need to be lots of characters in the area AND they need to be slow at killing. If they are lots of characters, but they are all vaporising the critters immediately after they spawn, the critter density does not build up.
Yeah I can understand swarms not being a thing, but 61 critters after running through 549 rooms seems kind of on the low side.
To be fair I've never tracked this kind of stuff before in other hunting areas so maybe it's pretty comparable, but it seems low.
I bet it feels every lower if you count the number of people you run into
Yeah for sure, it's not just my group here. Seems low just for my group.
I'm almost tempted to bring my whole army just to see what would happen.
Someone needs to get an AI to draw an image of 46 adventurers all attacking a lone critter who looks all cute and fluffy.
I'm counting live, right now:
6 rooms... 1 critter
8 rooms, 1 critter
21, 1
8, 1
7, 1
3, 1
2, 1
17, 2
I think you get the jist
Sounds about right. Matches with my data.
Little better, you had what 6 in the first 100, that is 9 in 60
What I just can't figure out.... is what triggers it to swarm. because when it does swarm, its like 5-6 mobs per room. it gets insane
I think Xardkor mentioned it: it swarms when there are players with low kills per second. Those players generate mobs, but don't kill them quickly, so you see them and mow them down.
i mean i actively hunt all 3 ascencion areas that at times are equally if not aggressively more so populated with people well suited to wiping out rooms quickly.
Moonsedge spawns insanely worse. It is not close.
Here is roughly 26 minutes worth of data:
Critters in room/number of times seen:
0: 825 (89% of rooms)
1: 85 (9% of rooms)
2: 17 (2% of rooms)
3: 3 (0% of rooms)
Total Rooms: 930
Total Critters: 128
Average critters per room: 0.14
That's about 5 critters per minute.
That's with me running around the entire area. Later I'll test just sticking to the town part and then again just sticking to the castle.
I've brough this up before but it's just too big for and things are too spread. Moonsedge are basically two areas that are each 3-5 times the size of a gigas village with seemingly spawning about the same number of creatures.
hive: 3 "areas" of ~30 rooms each (that all seem to spawn more than ME)
hw: hard to tell being lazy cause the titles aren't as kind but:
ojala / eldur / fjaalla - all about 15 rooms, seperate spawns
sanguine grove / hanging gardens / berserker's end / the burrow - not sure if all entirely separate but sure seem like it, about 15 rooms each
the greatchamber - lol like 5 rooms, seems to have the same spawn rates as the other areas
the forest - little bigger but it's own area
the dead pits (the bulk of angragraft) - seems like it's own zone, and it is similar to an ME area in size and it is consequently generally the worst area to hunt for that reason
ME: two areas that are ~40 rooms and ~65(!) rooms
So basically other areas, even large ones, are basically 3-9 smaller areas of 30 rooms or less
ME is just two ginormous areas
Dead on, especially the dead pits (the bulk of angragraft) - seems like it's own zone, and it is similar to an ME area in size and it is consequently generally the worst area to hunt for that reason
to put it in perspective, if it was equally broken up similar to HW and to a lesser extent the hive, it would be something like this (+ not pictured the crypt). So 5 zones instead of 2. Which also would allow for having different spawn rules so like, conjurer and vamp bounties wouldn't be such a needle in the haystack at times looking for the 2 that spawn at a time in 65 rooms
so like i dunno, i don't know exactly how spawns work. it's a lot of guesses/inferences on our part for what is going on behind the scenes clearly we don't know. If there's just knobs to tweak or it's something kooky like mobs getting stuck in some random rooms we have somehow missed mapping this whole time like the the old OTF roach motel on the river. But it definitely feels like: i think everyone more or less has really positive feedback about HW in this regard and how it's huge overall but with separate but equivalent subareas, and ME seems the opposite of that.
also apparently i grabbed the wrong color when i went to add those 2 random rooms on scarlet road, those should be red. but i dunno let's get weird make some random outside rooms the ME equivalent of the greatchamber
Here is 30 minutes of hunting in just the town part of Moonsedge:
Critters in room/number of times seen:
0: 959 (87% of rooms)
1: 114 (10% of rooms)
2: 21 (2% of rooms)
3: 3 (0% of rooms)
Total Rooms: 1097
Total Critters: 165
Average critters per room: 0.15
A little better, but not much. This is roughly 5.5 critters per minute, which again just doesn't seem like very much considering how many people are in the area.
I've noticed swarms always start at rooms with 4 exits also rarely will you find a swarm in a hallway
That could be part of the issue as far as swarms go too, a lot of these rooms are just long hallways so critters can't all move to the same connected room. But just from a numbers perspective it doesn't seem like very many critters for how many people are in the area.
Later tonight I'll bring my full group in for a hunt to see if that makes any difference in the number of critters spawning. If not then there for sure has to be something up.
i think FFNGT's assessment is probably the driver.... these are probably the biggest areas of the game with single spawn zones.
the castle side of the bridge is massive
I dont go on the east side of the mountaints much, but I can't think of any on the western side
Yeah honestly the squares he made for proposed hunting areas is almost exactly how I thought the zones were divided up the first time I went to Moonsedge. Wasn't until I started reading on here that I realized the castle is just one large zone.
Yeah... 3 zones makes a lot of sense for the castle side:
- Outside the castle
- The Dungeon, Crypt, Theatre, Kitchens, and Grandhall
- The Library, Gallery, and Masters Quarters
Might encourage, I don't go up into the gallery or library zone much at all and the basement is kind of a detour once in a blue moon. I'll hunt the village if I have a bounty, otherwise I'm in the great halls
And either crypt or masters quarters as all or mostly vamps/conjurers. just for funsies.
Pure anecdotal - but it seems like when monsters most people skip like grotesques get killed a lot more of the rest of them spawn.
Those things took forever to kill before I switched to TWC, should have switched a long time ago.
Yeah I kill everything in Moonsedge. Makes sense why grotesques seem to be the critter I kill most there since a lot of people pass them up.
The grotesque's eat through my mana too quick so I skip them
Yeah they are a pain, I see why people skip them.
I haven't tried being too creative about it - but what's a good way to blast through their shield? I've been hamstringing them 2-3 times each one with 1-2 failures before getting them down.
The wiki just mentions using spells against them with higher mana costing spells working better, not sure how non-magic attacks work against them.
They seem to like scoffing at my shield throws though.
30 minutes of just running around the castle area of Moonsedge:
Critters in room/number of times seen:
0: 1529 (93% of rooms)
1: 100 (6% of rooms)
2: 9 (1% of rooms)
3: 1 (0% of rooms)
Total Rooms: 1639
Total Critters: 121
Average critters per room: 0.07
The worst one yet. That's an average of 4 critters per minute.
The presence of your army was supposed to increase the spawns!
I know, I feel like I let so many people down. I had like half a dozen people tell me they couldn't wait for me to start hunting in Moonsedge to increase the spawn rate.
Yeah, it sure don't have the scatter's code. That place was nuts when there was a large group in there.
Does casting Provoke help?
When an area can spawn creatures faster than you can kill them with open 1030 you know you're having fun.
I haven't tried it while keep official track of critters yet, but when I cast it the other day it didn't see to do anything.
How great would it be if there was an entire 20-ish-room region behind the study door?
It'd have the most favorable loot pressure in the game for sure.
I was so disappointed Unearthly Chains wouldn't pull anything past the door.
I'll be rolling my entire group through Moonsedge for a bit to see what the spawn rate looks like. Maybe nothing happens, maybe the place swarms like crazy.
Okay so I tested for 5 minutes in the town:
Critters in room/number of times seen:
0: 159 (87% of rooms)
1: 19 (10% of rooms)
2: 3 (2% of rooms)
4: 1 (1% of rooms)
5: 1 (1% of rooms)
Total Rooms: 183
Total Critters: 34
Average critters per room: 0.19
Looking at 6.8 critters per minute, a slight improvement over the 5.5 critters per minute I got before with a much smaller group. Also saw 5 critters in the same room this time, most I saw before was just 3. So an improvement, but I wouldn't say a huge improvement. Again I dunno. This seems really low for the amount of people in the area.
Basic dispels break and remove the grotesque shields and mana shields.
Usually takes me about x2 minor dispels to make them an easy kill.
After dispelling the shield, just disable and kill per usual.
But Only if it has unique critter types, right? From what I understood the loot pressure was based on the critter profile. So overhunting normal moonsedge would mean the area behind the door would be no different if it's the same critters. Right?
Not necessarily. We discovered in HW that one of the spawns in one area had loot, but same creature different spawn area had absolutely 0 loot. Forget which critter, let me find the posts