#[Official] Hinterwilds
1 messages · Page 7 of 1
If the tanks can do their job we casters can DPS! I swear we can. Its what we were meant to do....
Wyrm is cake
@sharp raptor Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Angargreft in hopes of fending off the wyrm!
Yes, during the flying phase you are required to use magical attacks/ranged attacks.
Okay, so I can probably live without the actual Ranged Weapons skill if I have a spell that hits.
It’s so funny that this is going to have probably dozens of sorcerers using Balefire for possibly the first time ever since TD is so high
The ranged DS during this phase was ~500at the start and ~280 after it took a beating before it landed. It’s very hittable
I'd like to see people try and kill it more than theorycraft it for days. TD?CS cast only on the shield? Your DPS raked it before it flew in the the air again.
With my 428 balefire AS sure
It's timelocked and group size limited theorycraft is kinda a pretty solid approach to people not wasting their time
Nice! I wonder if someone summoned it? That's only about 5.5 hours since the last natural spawn. If so, hope the battle went well! ⚔️
Sounds like my time to shine
You also see a grizzled sanguine oozeling that appears rooted, a squamous reptilian mutant, a grizzled sanguine oozeling that appears rooted, a grizzled sanguine oozeling that appears rooted, a grizzled sanguine oozeling that appears rooted, a grizzled sanguine oozeling that appears rooted, a grizzled sanguine oozeling, a grizzled sanguine ooze that appears rooted, a quivering sanguine oozeling that appears dead, a grizzled sanguine oozeling that appears dead, a grizzled sanguine oozeling that appears dead, a grizzled sanguine oozeling that appears dead, a grizzled sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a grizzled sanguine oozeling that appears dead, a grizzled sanguine oozeling that appears dead, a grizzled sanguine oozeling that appears dead, a grizzled sanguine ooze that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine ooze that appears dead, a quivering sanguine oozeling that appears dead, a quivering sanguine oozeling that appears dead, a colossal boreal undansormr that appears dead, a squamous reptilian mutant that appears dead, a niveous arctic timber wolf, a cheery celestial spirit that is flying around
Double grizzled ooze bounties so fun
I've confirmed that FEAT ABSORB is not working correctly against Sympathy (and possibly other AoE spells) and am working on a fix.
To your first question - I'm not sure, but have reraised the question internally.
❤️ vindication - thanks for looking into it.. I know the first bit is more of a "spirit of the law" kinda thing, so I get it, dont even know how it could be fixed easily, etc, but thanks for raising it. I don't think it's been like a new change in behavior that this happens.. but I guess I have run out of other things to whine about 😅
For what it's worth, it looks like KS is successfully reducing the duration of sympathy
But doesn't reduce the RT ticks
For the reasons you outlined
right. it's more specifically that like, sympathy will last x seconds in "spell active", but if an RT tick lasts longer than the end of the spell active debuff, rude.. yeah you understand what I am getting at 🙂
I don't know enough about the spell (you dont have to explain it to me or anything, I am dumb warrior its fine) to understand the point of the RT.. in my experience I cant do anything anyway.. I guess it's more important if there's other friendlies I would attack or something
Is the Wyrm flying around meant to be causing RT/Dazed inside the Pits of the Dead? I feel like it didn't use to
it's always had that effect. At least out in the open areas
Yeah but I thought all of the Pits was considered indoors. No hypothermia down there. Every room has obvious exits which is indoors (obvious paths is outdoors)
could be a change then., it's a new wyrm
Yes.
Sympathy is definitely a little quirky.
We're taking a more in-depth look.
I might be building an altar dedicated to you.
Which type of sympathy, manuever or spell?
What creatures use a Sympathy manuever?
I was told it was the vampires. Not true?
I'm not sure - I didn't mean to indicate that it doesn't exist, only that I wanted to learn more 🙂
angargeists, vampires (and maybe the wyrm)
I wouldn't expect vampire stuff to change. It's not a spell.
It may get some splash benefit from our other work, though.
Is the sympathy maneuver different than the spell?
angargeist sympathy isnt the same is wendigo sympathy? thats fun
you could say that hinterwilds has some of the... deepest sympathies... around 😎
Good question! I’m not sure 🙂
My guess would be the manuever would be like Count Dracula raising his cape and staring at your eyes to hypnotize you. Whereas the spell would be the finger waggling.
If it doesn’t come from the spell region of France it’s just a sparkling ability.
emotional vampires... all they want is your sympathy. Hehe.
Man Collin Robinson would LOVE gemstone.
fully trained in manipulation lore
he's an energy vamp - his co-worker/gf was the energy vamp 😛
Wyrm ballista set up in Berserker's End #30055 If anyone watns to hunt it!
Wyrm has been slain! Went a bit wonky. Spawned in Berserker's End and two of us took it on, but the oozes, disciples, and undansormr crowded us hard. Had a good run at it, and then after we were fell, Warclaidh came in and finished it off! ⚔️
@torn meadow stop being a bully
Teamwork! ⚔️ Also, not quite how it goes, but I'll take it! 😆 Another wyrm downed, which always makes for a good evening! Also watching Warclaidh in battle is like one of the Wonders of Elanthia.
that's my plan too someday heh
I need to find more idols! Haven't found any in a few days. It's a challenge to get a group together in 5 minutes when one spawns on its own.
nod
Some creatures that seem to use it as a maneuver don't pick up the block on shield mind or hit into manaweave cloaks mana wall from what I've seen. I always assumed that was intended by design as it wasn't cast as a spell, but maybe I'm wrong.
Absorb Magic and Sympathy: #development-announcements message
::Celtar places some items on his Nyxus altar for sacrifice:: heh.
oh oh 1605 with UAC next boss!
I'm not too familiar with UAC. Does DF impact UAC in other cases?
There is a DF of some kind for UCS.
https://gswiki.play.net/Unarmed_combat_system#Damage_Factors - has base numbers for UCS attacks and
https://gswiki.play.net/Unarmed_combat_system#Weapons_Compatible_with_Unarmed_Combat - has modifications that held UCS weapons make to it.
please addresses this issue, i heard sometimes the deathstus doesn't flare and people need jabs to do 3 extra damage to feed their children.
is the next change to stop angargeists from disappearing every other attack? Some way to root them? I forget what GM was asking about which enemies did this. That would be lovely 🙂
A savage fork-tongued wendigo points skyward with a single gristly talon!
A savage fork-tongued wendigo closes its eyes in deep concentration...
The magic of the fork-tongued wendigo's spell unravels violently, spiraling into you and darkening your metallic grey veins to black!
Your strength swells and you are fortified by the absorbed energy!
You feel significantly stronger.
You feel a fiery sensation spread through your body, bringing with it a feeling of increased fortitude.
You feel a brisk sensation spread through your body, bringing with it extra energy and extending your physical reserves.
CS: +438 - TD: +393 + CvA: -10 + d100: +66 == +101
Warding failed!
A brawny gigas shield-maiden's eyes begin to glow purple.```Get outplayed, bud
@sharp raptor A sinuous, winged figure glides in a predatory circle over Fjallarhaart, reflections of the aurora's light coruscating over its burnished scales in strange hues.
On my way! Anyone want to meet up in village center?
I'm down
Happy to join, but I'm usually the first out. I seem to be the magnet for a falling wyrm.
Okay, now that is really annoying. Cleared the room completely and then...
You don't feel safe enough to focus your attention on firing the gigas ballista.
>
A colossal gigas ballista creaks and groans as its hasty construction finally catches up to it. With a *CRACK*, the bowstring snaps and the whole apparatus collapses into rough-hewn timbers and crude wheels.
Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.```
Thanks for rushing into the hunt! We'll catch the next one!
is there a "best area" to find an idol?
They only get dropped by Mutants. I find the best place for their spawning is usually Berserker's End, though anywhere in Angargreft works.
Dang, ppl really gungho about stocking up on idols.... Ima just be the big mooch who joins the fight regardless. Better summon it when everyones asleep to guarantee the drops haha...
Always glad to have folks join the hunt! It's why I'm searching them out. ⚔️
I've yet to find one, but I'm not intentionally farming - just picking bounties in angargreft when I can
When they were first released I found like three almost immediately. Since then I've found one. They're tough to track down for sure.
Yeah I have not found one and at this point don’t expect to
I've yet to find one with a focus on going and hunting for them for a while each day. They're scarce
Paying 500k per idol. Would like to gather about a dozen of them for open group runs. Tired of having my weapon arm blown off every time I run through a room with a few disciples in it. Can't do much more than being in padded plate in defensive with 50% physical/magical redux with an KS absorb up. At the low frequency idols drop it's jut not worth it for me. Realized I wasn't having fun, so shifting gears back to fun hunting.
[SMR result: 118 (Open d100: 88, Bonus: 3)]
A flayed gigas disciple reaches into a pouch at his waist and draws back a hand covered in fat leeches, so deep a violet in hue as to be almost black. With a fleshless sneer, he flings the parasites at you
ended up with 5 lol
Reminds me of Pythona
I've never had a limb blown off in there. The anomalies used to get me, but not much since I added disruption resistance to my shield. I feel like they were tweaked to make them easier too.
Good to know.
Took the squad out to attempt a wyrm (natural spawn, still idol-less). Didn't go well, but learned a few things.
- Even with 2x spells, paladin has no chance to ward:
CS: +485 - TD: +520 + CvA: +25 + d100: +34 == +24 - 1650 smite was effective:
SMR SvD: +62 + Bonus: +31 + o100 roll: +89 == +182
A silver-scaled cold wyrm is struck by the influx of divine energy, causing 115 damage!
An explosive burst engulfs her!
... 50 points of damage!
The cold wyrm is sliced open neatly by a brilliant beam of plasma!
SMR SvD: +63 + Bonus: +34 + o100 roll: +84 == +181
A silver-scaled cold wyrm is struck by the influx of divine energy, causing 120 damage!
An explosive burst engulfs her!
... 50 points of damage!
The cold wyrm is sliced open neatly by a brilliant beam of plasma!```
- Without spirit slayer procs, my cleric felt pretty worthless even with trandest 1, 30 ASC wisdom, and most of his wisdom enhancives on. Was also first to die. Bolts were more likely to hit 😬
- Bard/warrior/paladin otherwise felt good
Most of the squad made it to the last phase before the wound stacking became too much. Main problem outside of the above is that I was just running my normal hunting combat routines, which were attempting a lot of things that don't make sense on the wyrm anyway - and don't handle the flying phase. Overall, went better than I expected TBH despite being a wipe ultimately. Learned a lot
Yeah wyrm encounter seems like a bad time to be a warding caster unless you have max possible CS and the group debuffs the TD. Also you're squishy so you need warrior/paladin to pull aggro
yeah right now if you want to ward, you "need" a sorcerer with you, plus one of the 212 or 413 depending if your elemental or spiritual
And mystic strike!!! The only synergy value a monk can add. Well that and 30 DS
the 30DS is honestly really nice, helps a lot to pures in getting their DS out of auto-attack range
Definitely huge room for improvement on my routines and tactics, more than anything it was a data gathering attempt - so I'm hopeful.
I want to do some more attempts, but it's tough being around when it spawns and I only have one idol and I'm saving that one till gemstones
I wonder if idol drop rates were initially set higher than Auchand wanted and they got pulled back down
Hrmm, that's a thought! I was planning on getting acid added anyway, might as well get disruption too. I wouldn't have a problem doing normal hunts there, but lingering to take out hundreds of mutants just isn't working. But it would be useful for when the wyrm lands up there as well.
I am not KS, so that's probably the bigger factor in getting limbs blown off. As long as they can't ward me, the limbs stay on right? But disruption resist and acid resist make a lot of sense.
I feel like that definitely happened, but probably only initially after release (same day). I found like three of them really quick, then it was about a day before I found another, and not another one since.
i wrote a a mutant tracking script that increments whenever i search one... currently at 98 with no idols. I'm not farming them, more just out of curiosity on how many it takes before i find one.
nope... mutantcounter :/ should have gone something xmen related
i hope you called it mutantmonitor. or elanthianidol
cerebro
sentinals tracked the mutants no? should call it 'sentinalProgram'
Hmm, my paladin could punch through that TD, but not necessarily on enough margin to make it worthwhile… that’s only really the move if in emergency mode where she really needs to not take hits.
sorc + cleric or empath though could lower it another 40 to 50ish depending on the cleric/empath's lore
Was already taking that into consideration, heh.
But yeah, I could swing it to 525 CS vs. roughly 480 TD. Or 545 CS for eight casts if I brought in ye olde 340 items that I haven't used in a while.
I know I'm slacking on WIS enhancives, but 525 CS seems like a lot
Gotta bring a heavy quartz orb!
True. Even still, doesn't seem like "2x spells + max enhancives + max ASC WIS + quartz orb just to hit" is the right benchmark. Especially for a semi
Max enhancives and max Ascension Wisdom would actually be higher than where I'm at. That's +40 while I've got max Transcend Destiny and 10 Ascension Wisdom (and no enhancives), which is only +35. 😄
(Well... will have 10 Ascension Wisdom by the time I get around to the wyrm, so that's what I was mathing around. Currently rebuilding since I dropped Wisdom to finish Transcend.)
I can run 585 cleric CS vs living and am pretty sure I can miss the wyrm
Oh right, I just need to max trandest. Get right on that!
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a silver-scaled cold wyrm!
CS: +537 - TD: +544 + CvA: +25 + d100: +12 == +30``` 😭
212, plus add in me using 240 and 340 and I can do it, but I'll be out of mana real fast, lol
Yeahhhh, my piddly 541 cleric CS needs some combination of 212, 309, and Spirit Slayer to do much on that front. Thankfully I only have to finish this once.
...speaking of 309, there's another aspect I wasn't even considering for hitting with paladin CS. 🤔
in tiny monk voice And mystic strike!
My ranger landed a couple 309's 😆
SMR SvD: -24 + Bonus: +107 + o100 roll: +65 == +148
A guttural chorus of snarling wolves fills the air, freezing a silver-scaled cold wyrm in her tracks!
A grey-furred lupine shape leaps at the cold wyrm, viciously biting her for 18 points of damage!
... 10 points of damage!
Strike to the chest breaks a rib!
** Your hand surges with power as verdant radiance coalesces around it! **
... 10 points of damage!
Nice puncture to the abdomen, just missed vital organs!
Cast Roundtime 3 Seconds.```
Bolts actually might be my play for the cleric on the next attempt:
You summon pure divinity into the palm of your hand and then hurl a radiant, wavy-rayed orb of divine light at a silver-scaled cold wyrm!
AS: +501 vs DS: +235 with AvD: +34 + d100 roll: +99 = +399
... and hit for 197 points of damage!
The cold wyrm is sliced open neatly by a brilliant beam of plasma!
Cast Roundtime 3 Seconds.```
I mean I will probably do that too. Just because I can ward the wyrm doesn't mean it's the best bet. With 513 and my mana tap on I think I can bolt at like... 525ish, coupled with 240 and my sigil staff etc
Hmm.
My empath 212 spiritual TD pushdown is 23 (though I just noticed I could make it 24 for 3 more ATPs), my best available 413 elemental TD pushdown is 31 from my sorc, 309 is 15 pushdown of what I assume is spiritual TD, 715 we'll call 24 sorcerer TD pushdown, and, okay, sure, Mystic Strike is... well, let's just estimate a 150 endroll, so that's 15 of what I assume is mental TD.
So that's -78 to spiritual TD, -74 to elemental TD, -60 to mental TD but nobody's using that anyway, and -82 to sorcerer TD.
What team comp are you thinking Leafiara?
I would guess: cleric, paladin, monk, warrior, sorc. Let's see if I'm right!
For final five? I was just going to YOLO it and whoever gets in randomly gets in, going through cycles until they've all finished.
Edit: Well, except the warrior. The warrior's gotta always be there or I don't know how I get through. 🤣
Edit 2: Well, wait, let me think about this... I guess I could manage reasonable DPS without the warrior if Leafi, my paladin, and my monk combined forces to be able to spam a burst of mstrikes with 1213 stamina reduction.
So, ya know, basically what Yndrael said: top four are absolutely cleric, monk, paladin, warrior in some order for me.
I'd go empath over sorc, though, assuming there's any time for healing in the final phase. If there isn't time for healing, then ranger over sorc for 611--assuming that actually works, but I think I saw Leff or someone posting that it did.
The problem for sorc is no particular team synergy other than debuffs, but debuffs are only important if others are using CS, which I'm ideally trying to avoid to the greatest extent possible because of, well, all the numbers shared here about wyrm TD vs. wyrm DS.
i wonder if 715/itch would drop its DS -50, might be helpful...
715 actually got changed, I have no idea when, to just be -25 to all td, really not sure when that happened because it used to be sorc td, I assume happened whenever the last update to make the disabler stuff work with the "curse" command
412 is useful too
711 RT also does seem to work on the wyrm from my experience now, so that's helpful in locking it down some, overall I felt pretty useful in the fight
so 711 spam can replace some feint spam
Hmm, so it's predicated on whether I can hit, but sorcerers do have the largest suite of debuffs and soft RT Staggered is better than hard RT Staggered, as you're pointing out... what's wyrm sorcerer TD look like again? I do plan to fixstat my sorcerer this weekend to free up 1.9m worth of ATPs by tanking Discipline instead of Influence, which will get me to Transcend Destiny 5 and Aura/Wisdom 16 each.
Too high
I had it down to 546 sorc TD with 715 and 413 with no fire lore to buff the 413, I also needed to recast 413 multiple times which took 3-4 shots chance (if you got transcend that'll help)
I felt reasonable success though with 573 CS, which is achievable with ascension and trancend destiny or a ton of enhancives like I have.
just found my first idol... took ~133 searched mutants
It's pretty much the only realistic way to go unless you want to play the 25-50% odds on 309. Personally not a huge fan of pigeonholing a class to 1 attack type but it is what it is for now.
I think the wyrm is not a great place to fight with death metal - we should try to avoid that since it doesnt work on the wyrm anyway.
Your life is drained from you and you die!
* Myharl's life was just torn from him!```
Yeah, please. Been waiting for hours for that damn thing to land, really sucks to get popped by deathflare so it can fly off. 😦
Bonded weapon +10 wisdom? Still not sure how you’re getting to 525 with that setup. +60 wisdom, 2x spell, and 4 trans destiny has me barely making 500.
I’m still with Kaetel on this, seems like the TD hill for Paladin is too high.
You'd be at 518 with 10 Transcend Destiny, then 528 with a heavy quartz orb.
If I have + 50 wisdom compared to what you cited, how are we 3 apart? That’s the gap I’m missing
Different spell split? The +5 Wisdom bonus from my bonded weapon is the only thing I didn't explicitly mention.
Make Gemstone Great Again, give back champions might
Auchand, are you able to let us know if our chances of looting an idol are affected by loot cap? I’m decently into soft cap currently and would love to know if that’s torpedoing my chances of becoming Elanthian Idol
717 , if you can ward, puts the wyrm prone for the warrior. 711 didn't rt stack originally so if it does now that's good
FWIW I'm pretty heavy into loot cap and still finding around an idol a day.
Sarah McLachlan about to make a commercial about the hardships of the Mutants as they face genocide
It's like the survival rule of thumb for firewood. Get as much as you think you need, then go get twice as much more. Just with mutants. And murder.
Look at the bright side. The further into loot cap you get, the easier it is to farm. You don't get weighted down with all that pesky loot.
I’ve pretty well into loot cap as well (~26m on the month) and had an idol drop the day before yesterday. FWIW, it may still be tied to loot cap and RNG worked in my favor.
Sitting in the pipe den and this happened, any idea what that could be (only hit the animate):
A lambent white-gold cloud rolls through the area.
[SMR result: 120 (Open d100: 49, Bonus: 25)]
An animated withered shadow-cloaked draugr is buffeted by the boiling wave of sphere and is knocked to the ground.
... 5 points of damage!
Pinpoint strike sears the shadow-cloaked draugr's chest.
https://gswiki.play.net/Divine_Vengeance
Sounds like a paladin just died in HW somewhere, and your animate could not escape their wrath 😆
shouldn't it be immune from a player character attack though?
I would say that it's likely to be categorized as a bug. Animates are not immune to player attacks, but it does seem wrong that it would be an applicable target for Divine Vengeance
sorry, meant player friendly AOE attacks... if i don't have to pass an SMR roll, my pet shouldn't either. could be an issue when we get skeleton/lich pets.
Yeah, it's a pretty unique effect - it's not an "AoE" in the same sense that any other effects in the game are. It's literally a zone wide thing. And clearly not a well known one, judging by the number of hits I got searching for that cloud in discord.
At any rate, definitely submit a BUG for it - I can't imagine it's intended
The loot cap design is strange and disincentives playing. it would be at least a consolation prize if you were near or at loot cap and got an exp modifier. I would think game design should encourage playing rather than discouraging it.
I'm definitely not a fan of loot cap, but have had it explained to me ad nauseum as to why it is a necessary evil. Bots. That said, I don't think Loot Cap is necessary in Plat, but it isn't like we have anything to spend silver on anyway.
gemstone re-rolls!
Animates are able to be hit by most aoes if not grouped with the aoe person if they are using open versions
Fingers crossed!
i believe they annoucned rerolls could be bought with either BS or silver, no?
709, 410, warrior shout, bull rush, just to name a few that hit animates, they are basically still a creature in the room. In the same way animate aoes will hit all players in a room not joined to the sorcerer
They did announce that, yes. You'll also be able to upgrade your gemstones with silver.
Huh, that seems weird to me. I assumed they'd be treated like other pets. Namely, ranger companions
Nope they far far predate ranger companions, sorc review is supposed to update their behavior a bit I think along with the addition of the summonable pets, but that's fairly far away
Successful Solo #4:Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm. [Fjallarhaart, Ruins] Larger by far than the surrounding structures, the village's great hall has a yawning entrance flanked by toppled statues that are defaced to the point of unrecognizability. The rankness of decaying meat wafts like fetid breath from the mouth of the longhouse, cloying in its rancid sweetness. Even the shreds of mist whispering over the ground seem to avoid the place. You also see a silver-scaled cold wyrm that appears dead, a greying driftwood mandolin, a tattered hide robe smeared with soot, a brawny gigas shield-maiden and a notched bone handaxe. Obvious paths: north, south
"It can only be Jaired"
Call wind imbed made a big difference. Was able to get rid of the acid mist, which has been the biggest contributor to wound stacking.
can the mist be dispelled?
Nah. Call Wind seems to be the only thing that works so far. Probably Breeze, too, but I'm unable to test that. Gonna ask one of my ranger buds.
Call Wind is not 100%, either. Just FYI. There is some kind of hidden warding roll vs. the mist going on.
Breeze
The summoned breeze can also blow away many forms of clouds, including gas clouds, poison clouds, and many *fog* *clouds* belonging to enemies (but will not affect those belonging to the caster or the caster's allies).
So I hopeful it'll disrupt the acid mist. I have 2 scrolls (used for sailing/racing) heh
without revealing my secrets, this is 100% correct, I think I made 25m or so in 5 days hunting things without boxes.. this is not for this forum but yeah it's a slippery slope, and a very thin window of success to incentivize playing for the average folk, but dis-incentivize optimizing loot generation and starting up 10 accounts to hit 10 loot caps
MAers inherit the Earth
So..... finally in position to go 100% ascension and start getting beefed up, with plan being to start positioning myself for Wyrm hunting.
Wyrm experts - for an ambushing rogue, what do you think is the single most important thing to sustainably fight the wyrm?
High DS.
More important than TD? I heard the mental CS was rough? might've misread that though
It does WAY more AS/DS attacks than it does CS/TD attacks. Honestly ain't much you can do if it decides to try and hit you with Sympathy.
The most recent iteration is probably the hardest to stay hidden from, by far. It is basically going to pull you out of hiding every time it goes looking... but at least that eats up an action. As a rogue, you're going to be pretty decent vs. its maneuver attacks, barring open rolls.
Every time it switches between air and land, you're going to suffer RT and get knocked prone. Vanish is super useful here, since it rarely comes with a stun.
The acid mist is what gets me, since it pretty quickly starts stacking minor wounds into bleeders and so on. You have the option of just walking away up until the final phase to avoid it and wait it out. I have started using 912 (Call Wind) imbeds and it made a big difference.
If you're melee, you'll unfortunately want a ranged option. While it's flying you'll want to have a method to deal damage.
Their AS is scary high, so even if you're tanking hits it is only a matter of time before they get you plinked down... which is why I prefer to swap to a shield and keep my DS as high as possible throughout the whole fight and swap between a OHE I can waylay with, and a hand crossbow I can plink it with when it's zooming around. Shield bash, weapon gouge, and weapon pindown help keep it a little more... hittable? So I like to rotate through those after it shakes off the effects. Weapon flurry is nice for getting bleed going on it.
Resource management is key. It is a long fight. Don't gas yourself early and blow through your cooldowns. Save Shadow Dance for the final phase and Waylay for the fences.
Divert is also great for making things just leave... nothing worse than an unattended Valravn, Warg, or Disciple to tag in and help the wyrm out. That said. Some of the mobs are better left alone, since they'll actually take some of the hits in your place.
that 800+ AS hurts if you cant take the hits
And oh! Use your Boosts. Item supercharger, luck, recovery and stats enhancive boost.
Cool, all this kind of reinforces my build. Super good manuever and basic melee DS.
Setup now to swing with a handaxe that's also a bandolier, so can throw when it goes ranged.
Vanish/Mobility/Stunmans all setup for when that happens.
Sounds like i'll need to snag some call wind imbeds
Based on the above though - it seems like AGI/DEX might be top priority for Ascension - think that's accurate?
Followed by Dodging (Evade -> Block -> Parry for me)
Dex is always good
Dex will aide my hurling and ambushing as well
I hate to say it, but snag Transcend Destiny soon as you're able. The grind is massive, but it's a game changer in HW in general. Very noticeable difference vs. the wyrms.
absolutely. I 100% plan on it... have 141 asc points i'll need to allocate before i get to it though and want to map out their biggest benefit
Kind of thinking:
DEX: 30 points (+20 base)
DIS: 30 points (+20 base) -- for the hiding benefit and Mental TD, my weakest TD
STR: 20 points (+15 base)
OHE: 20 points (+15)
Thrown: 20 points (+15)```
Just debating if there's a better use for me on anything else... Like maybe CMAN's to get both offensive and SMR defensive benefit
mental TD is important. I had a mutant stun me for 14 rounds
30 ATPs only give +15 stat/skill and 20 isn't a spendable amount; the breakpoints around there are 18 for +11 or 21 for +12.
I was just realizing that myself… thanks for catching
How many years of lumnis is 10/10 transcend???
That math leads to madness
20 million exp.
any mages or sorcs solo the wyrm yet?
solo? unlikely
what is preventing those two classes you think from the ability to solo?
Most classes can’t solo
But in particular, mana constraints, and vulnerability to stacking wounds. Wyrm has > 10k HP, that takes a lot of mana under the best of circumstances. Much less wyrm conditions where endrolls are much lower overall
As far as I know only one person has soloed the new configuration. Most of the time it's more people die than live in a group of five, regardless of class.
thats good, glad to see there is no one class that can solo it. i thought folks was just brute force their way..
Someone only completing their Gift of Lumnis each week (and somehow exactly that amount)? 547.9452 weeks, so about 10.508538 years.
(This is assuming they already had the necessary 150 ATPs spent in Common.)
I mean if you read his logs the gear he used to solo it is beyond the reach of most in prime
oh who solo it? what profession ?
Rogue with all the SKs under the sun
is should be easy for any super capped warrior to solo those. how hard is it just to hack away for like 10min
I think wound stacking and lack of HP would do most warriors in eventually
Myharl has soloed several in the past, feel fairly confident that I could with this iteration if I flip some stuff around to focus on ranged/hurling for when it's flying and pulled it somewhere other than Angargreft, but I don't think that's a solid representation of Elanthia, or really the point of the encounter. It really isn't when you shift focus to whales with the top tier gear to augment that. It's not really indicative of what most folks will experience, even if it can be done.
In post cap areas like HW, if not top tier gear then very high tear gear is the norm. That should be the expectation if you want to succeed in HW. For the 3 of you in all of Elanthia that aren't blowing up your gear into crazy town, congrats, YOU'VE won Gemstone!
But yeah, the wyrm isn't supposed to be a solo encounter.
There is about a $10k-$20k USD difference between top tier and top tier. If you're not suggesting the later, then yea, I can agree with that. It's not intended to be running around with vanilla gear. but shouldn't be Whales-R-Us either.
i am hoping to try the updated wyrm soon, though i have no dreams of soloing (nor would i really want to, teamwork makes the dream work). i know Missoni has the CS to hit it based on what's been mentioned here, and hopefully she can help with pain and other debuffs, so survivability is the only question really. i do worry because i feel she is especially detrimental to her friends when she gets sympathied, but if the wyrm can be held in RT more easily now, maybe that is not as much of a fear.
wound stacking from acid cloud would be rough after 10 minutews
i always keep breeze or call wind scrolls on her
yah that is a good call
some vibrant ink scrolls might help for pures to tank, despite the spell sever, too
I kinda of disagree. I think vanilla gear should be the baseline. If you an just buy your way through the wyrm why even bother locking stuff behind it just add it to the SC store. I'm being hyperbolic but I think gear should be a QoL upgrade not a need
I hid the column in my Wyrm Prep spreadsheet before I shared the snapshot of it because people would think I'm insane to assume some of my characters could get through the wyrm with their low tier gear. ||Well, actually, I never bothered creating said column, but hiding it is a more fun story.||
But, you know, sufficient Ascension exp can compensate for mediocre items. I'm covered on that front!
it doesn't really take much to tank a warrior though, and no one said you have to go full offensive to attack. it just takes slightly longer
It heals itself though, you can't slow roll it entirely
there are other things besides full offensive? is this on the wiki somewhere?
Yeah, I don't really disagree with you either for the most part, other than I think it's a fair assumption that 99% of folks hitting ascension hunting grounds aren't wielding simple vultite blades and feawood runestaves.
When I soloed the old version, I beat on it in advanced until my fingers were sore, then it died. This one is different though.
odds of getting kill by another player because of sympathy is probably higher than from the actual wyrm
Going to start announcing wyrms like, "Wyrm has taken to wing in [location], gathering up in village center of Cold River if anyone would like to hunt after it. Please leave your xazkruvrixis at home."
damn it i need to go buy new weapons. another evil plot from simu to get players to buy new gear
You don't need xaz or sympathy to catch strays I caught an acid blob to back that Myharl deflected. Gotta get that DS up!
I had two teir 1 wounds and was at full health last night and got dropped with like a baby tap from a xaz weapon from someone sympathied. Just leave it at home. lol
xaz weapon guards so we don't kill fellow players
Maybe we can get transcend destiny to treat PC’s like ascended characters and be immune to xaz
I like that. I like that a lot.
no way!we didn't buy xaz for critters.... there is a reason why it could flare on players multi times!
I mean, xaz affecting pc’s has got to the ultimate troll
or we could just delete creature cast sympathy because it's a bit absurd in a landscape where combat isn't balanced for PvP
feels bad when it kills you. feels worse when it kills your friends
I agree, wyrm sympathy = xaz death = hilarious troll.
Yeah, I've been complaining about it for years, so on the same page here. I wouldn't mind it so much if there was any way to mitigate the PVP aspect. Now that they fixed the issue with the spell and absorb, at least there's that for folks who have it.
8-9 hour wait -> wyrm sympathy -> xaz death -> another 8-9 hour wait.
or go kill a few hundred to a thousand mutants
@sharp raptor Great wings flap like rumbling thunder as the form of a great cold wyrm flies low over Ojandhaart!
Ah!! Good luck to you all if you hunt it. I'm at the Regulator's bounty help in IMT helping out. 🙂
Fulmen slayed the wyrm! Although I died once was transported to Wyrmreach (acid spray death), I'm happy that I was able to get a couple hits in this time around and make it waste attack opportunities to try and find me. Felt good to see this happen every now and then too:
AS: +706 vs DS: +442 with AvD: +38 + d100 roll: +70 = +372
... and hits for 128 points of damage!
Brain driven into neck by mammoth downswing!
A niveous giant warg rolls over onto its side with a whimper before surrendering to death.```
Well done! ⚔️ Bravely fought!
I stayed in guarded, doing some good work with spikethorn You gesture at a silver-scaled cold wyrm. Dozens of long thorns suddenly grow out from the ground underneath a silver-scaled cold wyrm! SMR SvD: +71 + Bonus: +114 + o100 roll: +26 == +211 Several of the thorns jab into the wyrm! ... hits for 37 points of damage! The murky haze surrounding a silver-scaled cold wyrm seems to attract some of the thorns. ... 35 points of damage! Strike through both ears, foe is quite dead! ... hits for 17 points of damage! The murky haze surrounding a silver-scaled cold wyrm seems to attract some of the thorns. ... 20 points of damage! Pierced through neck, a fine shot! ... hits for 32 points of damage! The murky haze surrounding a silver-scaled cold wyrm seems to attract some of the thorns. ... 40 points of damage! Strike to abdomen skewers the cold wyrm quite nicely! ... hits for 30 points of damage! The murky haze surrounding a silver-scaled cold wyrm seems to attract some of the thorns. ... 30 points of damage! Incredible shot to the eye penetrates deep into skull! Cast Roundtime 3 Seconds.figured I'd be safe that way
good 'ol open rolls though SMR SvD: +63 + Bonus: +20 + o100 roll: +160 == +243 Cold leaches the strength from your limbs, discomfort rapidly erupting into burning agony as fingers of rime spread across your skin! Your grapevine ankle-cuff pulses briefly, deflecting some of the freezing damage! The ankle-cuff glints one last time, then grows dim. ... 24 points of damage! A frigid burst of energy to the stomach leaves you reeling. You are stunned for 4 rounds! Your movements slow to a crawl!is that 435?
doesn't seem so... maybe cold snap?
When it works and dosent bug out its not bad, the flying phase is kinda lame but you can still just beat it to death
i would like to try it on my monk to see how that goes
that's it's cold breath attack I believe
monster ability
I'm going to find an idol today. I can feel it.
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
[SMR result: 148 (Open d100: 67)]
One of the flailing limbs strikes you with bone-breaking force, smearing viscous and otherworldly fluids all over you!
... 2 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as rage ignites within you!
Bones in right arm crack.
Roundtime: 20 sec.```
20 seconds of RT?!
Working as intended. The anomaly is horrifying lol. You can dispel it though, assuming it doesn't one-shot you!
Those ssr shouts from wargs give like 20 seconds of rt on a 111 enroll so not too surprising
I'd call that a good result for an anomaly. I do believe they were down tweaked, as they used to be near-vertain death every time. In fact, that looks like just the grapple or whatever it is. Did you edit out the disruption? Normally there are 2 damages associated with the anomaly. It's the second one that will kill you.
Naw, the damage can't really kill me. Just complaining about the RT considering the low damage.
a common occurence in most of HW sadly
A lot of that will get modded once I put my new calculations in.
Nice
Keep the Hinterwilds dangerous!
They will be.
Wyrm ballista is set up in Fjallarhaart at #30003
Hope it went well!
Thanks! It did! Soloed it until it flew away. I need to figure out a good way that fits with Myharl's build to either roll out good damage and/or knock down the wyrm when it's flying. My damage output just isn't enough with ranged/hurling.
do you think it heals more than you damage in that phase? or is there a total amount of damage that must be done in a set time?
Make it more dangerous for KS warriors in full plate
- Attacks that ignore redux
- Attacks that reduce full plate DF to robes
Oh, silly me. When people say keep it harder, they mean for everyone but them.
I think there are probably some cool, creative lore-backed ways to come up with a creature/ability/area that messes with how redux/armor work
Acid -> weakened armament
A creature with occult lore and abilities (not spells, so, can't be absorbed) that disregard the magic redux from KS/apply weakened armament/etc. I say occult because they'd be using... weird spirits to bypass physical hardiness. Idk, its ways to do it, I'm not Auchand or Gyres. But as a KS monk in plate robes, I wouldn't have a panic attack if something like this got released, I'd adapt and deal, instead of campaigning for nerfs to other classes
Yeah... nerf class abilities, replace with $5k worth of simubucks gear. No thanks.
Yeah. I never understood the desire to campaign for nerfs on other people's play. Maybe I'm biased, but I don't think warriors current state makes it not fun to play other classes.
I mean, based on what I've seen, just more spell casting that it overwhelms feat absorb is what would make things more dangerous for squares, not really something that needs changes in HW necessarily, but it's something I think that should be kept in mind
if creatures had as many spells as they had SMR attacks, squares would have a lot harder time IMO
Feat absorb only works against one spell. It's not as helpful when, say, I'm fighting a skald and another one walks into the room.
Campaign for nerfs, or campaign for balance. Hmm. Idk
What prompted you to pick this fight here and now lol?
The same stupid message as the first time. Let's make things difficult for everyone but me, because I wear full plate and hurl and you can't/won't do anything about that.
you got all that from "Keep the Hinterwilds dangerous!"?
Do a search for his comments. Yes.
The person you’re talking about isn’t even KS
Looking through my gear list, I found another source of TD debuff I hadn't been considering yet: Animalistic Spirit with Wild Backlash unlocked.
Edit: Actually, two sources since I haven't sold this ghezyte falchion yet...
Edit 2: Wait, speaking of ghezyte, the Caligos Isle jewelry pieces are another debuff. So it should be possible to push wyrm TD down by well over 100 with a full arsenal and a diverse team, profession-wise and gear-wise.
I'm curious to see if the Covert Art poisons are going to serve as a legit debuff, or if the wyrm is gonna just do wyrm things and ignore 'em.
...it's a race to see which system goes live first. Gemstones or Covert Arts.
212: -7
309: -7
413: -12
715: -25
1015: -10
Mystic Strike: -5
Animalistic Spirit Wild Backlash: -12
Caligos Isle jewelry: -15
Ghezyte: -15
Total: -108
(But it would actually be more for any given spell since these numbers are establishing a minimum by acting as if you were somehow attacking with a spell that belongs to no sphere. The debuff numbers shown from spells also assume no lores. On the other hand, debuffs from Animalistic Spirit and Caligos Isle assume max unlocks. Mystic Strike assumes the endroll is 101.)
Anything else I'm forgetting? I guess FoF pushdown, but that's tough to account for.
you gotta land all of those things all at once
Oh, the wyrm shakes off debuffs?
not that i noticed but things like ghezyte last for 15 seconds and your trying to time a wild backlash with that window for example
Ah, true, some things have shorter duration than others. Hmm...
It's just one example, but here it is shaking off "rooted":```>weapon pindown
You are now in an offensive stance.
You take quick assessment and raise your sephwir hand crossbow, several bolts loaded in parallel.
Without bothering to aim, you loose a chaotic hail of bolts to pin down your foes!
[SMR result: 121 (Open d100: 12, Bonus: 15)]
Bolts thud into the ground around a silver-scaled cold wyrm, keeping her at bay!
A silver-scaled cold wyrm is rooted in place!
Roundtime: 3 sec.
Roundtime changed to 1 second.
Surge of Strength is ready for use.
stance offensive
fire
You are now in an offensive stance.
You cock and load your sephwir hand crossbow with a villswood bolt fletched with plain white feathers and tipped with a bodkin point.
You take aim and fire a villswood bolt at a silver-scaled cold wyrm!
AS: +669 vs DS: +483 with AvD: +14 + d100 roll: +56 = +256
... and hit for 28 points of damage!
Quick slash catches the cold wyrm's cheek!
Dimples are always nice.
The bolt breaks into tiny fragments.
Roundtime: 4 sec.
Roundtime changed to 1 second.
stance offensive
fire
You are now in an offensive stance.
You cock and load your sephwir hand crossbow with a villswood bolt fletched with plain white feathers and tipped with a bodkin point.
You take aim and fire a villswood bolt at a silver-scaled cold wyrm!
By amazing chance, the cold wyrm evades the missile!
The bolt streaks off into the distance!
Roundtime: 4 sec.
Roundtime changed to 1 second.
A silver-scaled cold wyrm tenses her vast musculatures and breaks free of the bounds that root her to the ground.```
I left in the pew pews to illustrate how quickly it did so.
mystic strike is up to 30 i believe, 10 minimum you'd need like a 200 endroll to get the max of 30 which is probably not likely but more like 15-20 seems reliable
u could stack debuffs like that?
Like the guy spending 90 seconds applying buffs before walking in and one-shotting the final dlc boss in Elden Ring
Feels more like you spend 20 minutes trying to line you buffs up exactly while you hope you don't die and it doesn't fly off
He does a lot of interpolation. The chip on his shoulder is large.
Next DR we need the tri-debuff wand, 413, 715, and 212.... one wave 3 debuffs
I can’t say this is the right thread or approach to be bringing up the topic, but I can at least understand the frustration that might drive the comment about warriors. I’m not guilt free at taking pot shots on the topic either. During psm, the sentiment “warriors are the best at combat” was delivered on in spades (Good thing, not a complaint) while other professions heard a lot of “no”s, or had their skills/spells toned down. Some of which have been rolled back, but the frustration that created isn’t completely gone.
Follow that with a fight now slated to be the gatekeeper for desired new content (gemstones) being markedly more challenging for that latter group.
You can be both happy for warriors AND less than happy with the treatment your characters profession has received. Let’s focus on relaying the case that your frustrations should be addressed instead of asking for others to nerfed.
When the comment of "Keep the hinterwilds dangerous" is made... Dangerous for whom? It's not dangerous if you wear full plate and hurl with 1000 AS. Should it be made dangerous for people like that, or just everyone else?
If you have that caliber of gear on any class and it's dangerous that's a you problem. Not a class problem. You should look into that.
Bring back the 1,000 grizzled slime army FoF until you got -100 DS
If you don't try to finsih a slime bounty from a single parent slime you aren't playing hinterwilds right
A party of 5 can easily apply debuffs. A solo player will struggle on their own to apply all that
idk man I think he was just making a joking play on 'keep portland weird" or something and you're taking it real personal
No, he has made comments frequently about how "easy" things are for other people. Feel free to go back in time a year+ and read: https://discordapp.com/channels/226045346399256576/1057019583686520942/1146113695542423753
Kerl — 10/17/2023 1:27 AM
Meh. You guys have all gone soft. This pre-resolution stuff makes it all too easy.
But he uses the most OP attack form, while sitting pretty in full plate.
Kerl — 02/03/2024 7:40 PM
I don't typically berserk. I'll give it a shot with hasted hurling and see how that goes.
I fully support things being too easy, for people in full plate, with redux. And for people using Hurling.
I don't think obsessing over someone else's comments, or play style is healthy. HW is and should remain one of the most challenging places to hunt. There is nothing wrong with me wanting it to stay that way, and expressing that opinion.
Those were fun... for about 30 minutes.
Do you feel like it should be challenging for you and your play style?
redux does create an issue in terms of balance. squares didn't really have anything when it was introduce and it was nerf once already. but squares are leaps and bounds better since that because of psm and pretty recent changes. if ascension squares decide to go defensive/tank route they could easily have 500 plus in offensive. when you factor in plate and redux there is a massive gap in survivability compare to the other professions. if you stretch out the combat time there really isn't a way for pures and semis to survive since 800/900 AS will get pass most pures in guarded stance
It’s understandable that people want challenging content. But when you’re top tier, and all your gear is top tier, you have to accept that content isn’t balanced around you.
There are other ascension options. HW has always been rough for pures. Not every ascension zone should be equally tough (in my opinion) for the different character types. I prefer HW with my monk. I dislike the dread mechanic in ME and don’t like the lack of boxes in the HIVE.
I’m glad I don’t have to figure out the solutions.
So, I think one of two things might be going on.
- Valravns have had an update and are hitting harder.
- Transend Destiny is doing weird things with the burst effect of Valravns.
Last night I finally took a rank in trandest. I have been hunting the Hinterwilds for two years, most heavily focused in Fjallahaart. As of tonight, I'm getting blasted with repeated tier 3 wounds from Valravns. The number of times that has happened in the two years before tonight I could likely count on my hands.
Open rolls?
Yeah, the thing they do when they turn into a swirl of mist.
[SMR result: 157 (Open d100: 50, Bonus: 44)]
I get popped by it a lot, not for T3 wounds though. Even when I was frenzy hunting for boxes during feeder frenzy I think it never happened. Nothing else has changed on my end other than taking down some ASC stamina regen and I think like 5 points of ASC DIS. Just weirdly noticeable. And as a side note, when I was frenzy hunting I didn't have any of my enhancives charged, so my stat bonuses were way lower. Have most of them charged up still from DR.
It's not a problem and I can deal with it... but it's not what I normally see, so just taking note. Could also be really bad RNG maybe , but seems fishy with the change being made last night to rank 1 of transcend.
The only reason not to play a warrior is RP preference
Covert will go live first. I'm reviewing it currently.
My hype is palpable.
My warrior is almost like my ranger...too good. When you can just disable entire rooms and mow 'em down what is left? where do I find happiness?
Flares, duh.
No - the right answer is advocating for the bard review to go through!
Bards are good at flares too, so I'm good with this plan.
They will be even BETTER once you can add scripts to sonic weapons/ And S6/T5/GRIT.
I kind of hope it goes the other direction - sonic armaments become something you add to augment your existing gear
I mean Bards are still waiting for their part of the disabler review for whats going to be almost a year soon sooo
Maybe because it was determined that the effort required would be better spent on working on the bard review instead? 😁 🤞
I mean Ivry did amazing things with the bard service! Too bad I hate playing the bard so much I can never get the resources for it. I think she could fix them!
One would hope, but I can see how advocating for bard review would feel like yelling into a void
Everyone needs a hobby
@sharp raptor A silvery streak on membranous wings darts down from the sky over the Boreal Forest. Moments later, it swoops back up into the sky, a colossal humanoid figure flailing between its snapping jaws.
On my way too!
Oh! Good timing!
I can come die again
I think we missed it
Third time's a charm
So what are the ranger helpful cmans for wyrming? Feint related? Moonbeam pointless? Spike the way to go? What are the rangers up to with all this?
We saw a clip of a ranger moonbeaming and 616'ing it. Think the 611 held for 3 casts of 616. I think it was in the Paladin channel.
I just waited to pop 100 cman points in all at once and feel like a kid in a candy store that's going out of business and doesn't have a lot of fun options, but we'll always have our spells
Not sure why a ranger can't shoot it with arrows? It's DS isn't that high
There's an entire portion of the fight where you have to use ranged
I don't shoot arrows bc I'm weird
Backwards
Dam rogues holding up mah gemstones!
Nyxus is still working on gemstones he said. I don't think they are ready for QC
Dam daily decades-long bug fixes holding up mah gemstones!
Damn gemstones holding up my bard review more likely!
I don't shoot weird because I'm arrows
Damn all of it holding up Hinterwilds fishing
First time I've run into this, but thought it worth mentioning that the cool-down is in effect for the wyrm summoning.
||>put idol in inferno You get the feeling that an offering has been recently made, and you will need to wait before making another.||
Since summoning resets the spawn timer for the wyrm, that means its sighting this afternoon was likely someone summoning it, and its "disappearance" was probably due to them using the ballista to pull it down from the skies. Hope the battle went well for whomever it was! ⚔️
Shooting the wyrm is all fine and good, but surviving the 880 AS mstrike and the sympathied warriors when in stance offensive is another matter; I'll be leaning on 611/616 and selectively firing (perhaps only when 140 is off CD)
Sympathy is really only an issue if someone continues to attack right?
No, the sympathy effect makes you attack. I was about to say "so others should be prepared with channeled dispels," but, well, ironically, the only characters who could safely do that are probably warriors themselves. 🤣
I like the 5 person credit aspect. It really does create a group component. Are some of the arguments for class balance meant to mean it should be solo'd?
Sympathy makes you attack? I thought it worked the same as the empath spell
You become an NPC of the mob essentially or you protect it. It's kind of neat in invasions, but people complain about it on sheer fear levels.
Here's a fairly reasonable summary of the differences:
Creature Sympathy doesn't work like player cast 1120 Sympathy. If it did I don't think people would mind it nearly as much. If a player casts (unfriendly, evoked) 1120, all that means is 1) you can't target them with an attack and if you try you will attack someone else, 2) you can't cast an AOE while under its affects and 3) you can leave the room. Granted, this is true as of a few years ago when I was 1120'ing in Nelemar and would catch people running through. It never affected them outside of not being able to use an AOE```
Thanks, I didnt know it was that different
are the scales out in prime already or still test only?
It does not work the same. 😄 It very much forces you to target another player character and attack. That's why xaz is such a no-go when fighting the wyrm. You will death-flare your party. I've been dropped three or four times by it. To the point now, if I see someone in a wyrm group pull out a xaz weapon I'll retrun to the shrine and ask them to put it away. No fun waiting hours to catch a wyrm only to have someone's xaz drop you 30 seconds later.
Scales are not live in prime yet. At least they were not the day before yesterday.
@earnest spire Were we even hit with sympathy?
It's certainly not as bad as it used to be. It still does the gaze that causes sympathy, but it's minimal compared to how it was before this iteration. For Myharl it will also be a bit more manageable now that KS Absorb is working properly for it. Literally used to spend over half a wyrm battle sympathized and the significant loss of agency made the experience very unfun and ungame-like. So much better now.
I got hit once, but luckily I had my hand crossbow out, and just swung it at you
Lol
I normally eat at least one or two sympathies every fight.
I try to keep shield mind up, but its duration is pathetic, and the cool down is a vibe killer.
I wonder why I haven't been hit, need to look at logs
This is all totally speculative of course
(grin) I have logs! Logs, I say! ⚔️ 💀
I don’t have anything that isn’t Xaz lmao
You don’t love me
A caliginous power manifests around you, momentarily dimming the light and allowing darkness to encroach. You prepare to cast the Bind spell.
Your spell is ready.
You gesture at Jaired.
Your spell falters, then steadies as the magic finds another path.
CS: +498 - TD: +467 + CvA: -17 + d99: +52 - -5 == +71
Warded off!
Roundtime: 5 sec.
You shift your focus to Jaired...
A caliginous power manifests around you, momentarily dimming the light and allowing darkness to encroach. You prepare to cast the Bind spell.
Your spell is ready.
You gesture at Jaired.
Your spell falters, then steadies as the magic finds another path.
CS: +498 - TD: +467 + CvA: -17 + d98: +2 - -5 == +21
Warded off!
Roundtime: 5 sec.```
Weird, it only attempted to have me cast bind on you Jaired. That's why it wasn't an issue
I don't love your gear in wrym hunts. You're pretty cool.
So the uber sympathy counter is for all the squares to be bolters and casters and all the casters to be melee or ranged.
Berserking with mstrike works well for squares. When you're sympathied while berserking you will still target a player character (once), the rest of your attacks will land on monsters. So you can still be productive while under the effects... even if a detrament to your crew for a bit.
With the empath service and higher potential Hp pool, I had hoped they would increase survivability across all classes to make that hp increase worthwhile. What’s the point of having 150 more hp if you get critted to death in one shot?
Part of me wishes they would tie:
(1) redux to all physical skills with no penalty when training magic skills.
(2) spell dux with magic training that isn’t diminished my training physical skills.
Some SMRs are more magical than physical, or vice versa in flavoring and could be adjusted to favor one over the other.
This would give the other classes more sustain and close the gap with boss encounters.
I've never asked for special treatment. Nearly everyone who plays this game works to improve their chance of success, and I'm no different in that regard than anyone else. You have had some sort of beef with me for a while that I've never quite understood.
You're playing with cheat codes and then saying challenge me.
Surely you have to see the irony in your statement considering you fixprof’d to bard, the literal GS cheat code
Back on topic … redux based on physical training that isn’t eliminated by magical ranks. warriors have the highest ceiling with the most trainable physical skills followed by rogues. This allows post cap semis and pures to also stay in the boss fights.
Surely you have to see me not asking to make things more difficult for everyone else so that I can be challenged.
With effort, a silver-scaled cold wyrm lurches into motion, unfettered.
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she focuses her fury on you in a flurry of vicious attacks!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the slashing attack.
AS: +726 vs DS: +519 with AvD: +7 + d100 roll: +74 = +288
... and hits for 41 points of damage!
Quick slash to your upper right arm!
Just a nick
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the puncture attack.
AS: +726 vs DS: +517 with AvD: +7 + d100 roll: +41 = +257
... and hits for 40 points of damage!
Nice puncture to the abdomen, just missed vital organs!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
A translucent grey latticework springs up from the surface of your rusalkoren platemail and shields you from some of the damage!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the puncture attack.
AS: +726 vs DS: +512 with AvD: +7 + d100 roll: +70 = +291
... and hits for 27 points of damage!
Minor puncture to the chest.
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren platemail and courses through the area. **
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the crushing attack.
AS: +726 vs DS: +507 with AvD: +7 + d100 roll: +15 = +241
... and hits for 27 points of damage!
Blow raises a welt on your right arm.
** Grey light radiates from your rusalkoren platemail and you feel 3 mana surge into you! **
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
[SMR result: 89 (Open d100: 73, Bonus: 9)]
A dim glow trails from your battle standard, but its divine power fails to kindle further.
** Your rusalkoren platemail releases a distorted black shadow at the cold wyrm! **
The cold wyrm freezes in utter terror!```
Survived with 2 health
Welp, now I feel inclined to make a spreadsheet calculating what my every character's redux would be if spell ranks didn't penalize them...
Warriors are great, keep them great. A post cap warrior with a ton of experience shouldn’t forget how to take a punch on account of learning spells. Neither should any of the other classes. More staying power for all classes in boss fights is what people have been asking for.
The game has a problem with unkillable characters making characters even tougher to kill across the board would probably just lead to crazy monster boosts. But don't get me wrong I'd love to have some redux
Why not make KS the upper end and scale from there ?

because KS warrior isnt the upper end
Did the wyrm health pool get increased since yesterday? We just took one down in Plat and it seemed like it took much, much longer between phases.
the more i see your stuff the more i really wanna take my gear and try a plate empath lol i bet it would be hilarious, a lot of my sk would be pointless though
What is the upper end?
Because warclaidh soloing content doesn’t negatively impact enjoyment of the people I play with. Getting one shot on gated content, however, does.
oh no i agree, i dont think people that have gear like me and warclaidh should be used as a measure. thats why im not saying anything. My alts get murdered in a lot of content so i get it
full spell warriors
content shouldnt be based on squares with 1000as, 800 ds and 550-600 td with 28% redux etc
Agreed there. Nasty.
A'ite, this is a big ol' tangent. How are warriors hitting 1000 AS? Or anyone for that matter. I got just about every SK that raises AS, had max ascension, max enhancives, 15x weapon, 12x zelnorn shield... and was wallowing in the 900s without 117 and such. What am I missing? Teach me sempai.
Okay, now that I've done the math, no penalty at all on redux from spells would be a bit insane at the top end of the curve. My most dedicated war pures, my cleric and empath, would have over 37% redux each. However, even my sorcerer, who has no weapons trained and only 4 MOC for Balefire splash damage, would have 27% redux.
Of course, I said "top end" because my sorcerer does at least have 101 CM and Dodging. If she had 0 in those, more like a fresh cap character, then she'd be down to 14.56%.
That's on the pure side. On the semi side, my paladin and bard would be at 39.95% and 39.08% redux respectively--and you'd better believe I'd find ways to get them up to 40%. This seems like a problem, though, because even warriors can't get all that far above 40% (not counting Kroderine Soul). It's really undercutting a big selling point, even granted that they do have 3x Dodging where semis don't and full plate where the non-paladin semis don't.
All this said, a couple of things I do like about the idea of eliminating spell penalties on redux are 1) that it creates more value and more tangible progression for training CM and Dodging on pures post-cap and 2) it eliminates the oddity of semis having any incentive to not train spells.
Allowing that extreme level of redux on pures and semis seems like it should be more the domain of archetypes than a basic reworking of mechanics, though. If there were a way to reduce instead of eliminate the effect of spells decreasing redux, like was once proposed way back when in the initial Ascension sample idea list for Focused Redux Training, that would probably work out more smoothly.
Maybe just reduce the spell penalty by an amount each for semis and for pures. Make semidux better, make some form of redux attainable for pures
I'd even reduce it for squares. I do agree with Archean's point that it's hard to make sense of why a warrior suddenly can't take hits as well because they researched spells. And monks would arguably be even bigger beneficiaries.
Pures already train in stuff in physical skills in order to just survive things like SMR, like would I train 1x PF, 2x perception, etc. if it wasn't about staying alive? probably not. Are there other benefits sure but none that make those skills a must need. Having to get more physical skills for redux seems antithetical to what a pure should be. I'd be game for a version of redux based on magical skills though.
Magical skills should provide magical redux. Physical skills should provide physical redux.
Seems like a fine alternative, but we'd still need to solve the penalty problem in this hypothetical or else semis end up with neither magical nor physical redux because their physical/magical skills cancel out both.
Remove the penalty, put caps in place for 40%/20% at maximum training. Semis get 30%
Squares would be 40% physical, 20% magical.
Pures would be 40% magical, 20% physical.
Semis gets 30% in both.
That's a pretty clean solution, to be honest. I like it.
I know of 3 that are over 1000 without a string
The dream
Things don’t die faster at 1050 than they did at 850-900 tbf
The dream isn't concerned with logic
Solid redux idea. (Square/Pure/Semi breakdown)
Temporal weapon with a Boost super can push someone up there pretty quickly (+150 AS)
Yeah I need me a temporal dagger.
If & when Wyrom finally releases one, I imagine it'll be the most highly sought after of them all... although I'm not sure what the demand looks like in Plat
Not nearly as much... Plat is a weird animal, though.
MAers show up for raffles. People stay home for auctions. If we have a '1 win per account' auction a LOT of stuff just never goes out. So it all winds up in the Legendary Feeder. Even if it's a Premium Property. 6 of them. That no one wanted the first time around.
...that was a weird, over-explainy way of saying, "If they auctioned it I'd probably have a good chance at it."
Warrior berserk plus shout adds quite a bit of AS if they have all your toys too Jaired
Time to fixprof, I guess.
If you just had a warrior with maxed enhancives, maxed ascension, 15x weapon and +50 from zelnorn you're golden
I'm sitting around 800 or so without 117 or that sort of thing
gotta go coup a warg before the fight
Get that 300 endroll
So warriors have +50 AS just from weapon bonding, seanette and berserk over you Jaired
That's half a hundred!
If you're the only person that has 425, You could have 1109, 425, 215, 211 for another 75
Coup will out do shout pretty easily, just annoying to maintain (but warriors can also coup of course)
Ya, I maintained coup fairly easy when I had a warrior. For wyrm though coup will probably fall off
3x a day 425 for sale , price = 3 souls
plus dauntless, strength, and phoens strength
also +50 weapon from asc
+50 str and cman from asc
or group with a cleric and a bard for 307 and 1007, although he has a 1035 SK I'm sure he also probably has a 307/1007 too ha
I had the skills and stats already calculated
https://docs.google.com/spreadsheets/d/1Vejbfc3NKUQgMw3s68n_clENGyWuKkOElbmkvTuuCbo/edit?usp=sharing
This is a base template anyone can adjust
I think 1007 lives on the "unavailable" list for SKs
307 is easy because it doesnt count against spell sever. Use a scroll or MIU item. Cleric can make it for you.
We are all working on them. Lots are in QC.
these boys should try their vegas odds
Zeal twisting his features, a flayed gigas disciple raises a raw and fleshless hand overhead and draws it down, his shattered fingernails slicing open a tear in the fabric of the world. Skeins of maddening hue twitch on the other side of the anomaly as it widens obscenely, sucking air into the deranged unknown beyond!
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
[SMR result: 303 (Open d100: 233)]
With an agonizing crunch, a cold tentacle wraps around your abdomen and constricts violently as it whips you back toward the void!
... 30 points of damage!
Blow to the stomach makes you gasp for air.
You are stunned for 5 rounds!
Though you fall free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at you, warping your flesh!
Your body resists the disruptive damage and lessens the severity of the attack!
... 60 points of damage!
Your stomach rips through your flesh and explodes.
<wrecked bard>
Were you still alive long enough to watch your stomach explode in front of you?
Thank you for the info! Love me some info!!
Although. I mean just personally I think all that effort should be going towards the profession reviews such as bard and empath!
"Too many cooks spoil the broth."
I just finished reading book 1 of the storm light series again and I think…it should almost be treated like a bridge run. The bard review is meant to be represented by the bridge being carried. The GMs working on it like the bridge runners. They don’t all need to make it to the chasm! Some are meant to just soak arrows.
(I mean this very tongue in cheek. I don’t think anyone should take the vitriol that comes from players during the bard review discussion)
man, bridge crew... rough times
@sharp raptor A ballista is available in the Boreal Forest|| [Hinterwilds, Boreal Forest - 29924]||
Sorry Myharl, it had me in RT lock. When I finally recovered I saw Bakarus down and passed the wyrm by to recover him, but didn't see you. It seems it has now left.
Glad to have fought one with you again! I think this one got away, but it didn't do so without a few scars! Well done, and thank you for the heads up when it took to wing. I appreciate it!
what's the timer these days? (when an idol isn't used that is)
8.0-8.5 hours from my observations.
Same in Plat.
It would imply there is a wyrm spawning at 2am every night with no one to play with, and it makes me a little sad.
There's some rando who lives overseas, has the good sense to avoid talking to anyone, and is just absolutely demolishing wyrms solo every night and no one has ever met them.
💯
You try to focus on your bloodlust, but you cannot seem to tear your mind away from your terrible fear!
The overwhelming horror recedes, and you regain control of yourself.
You try to focus on your bloodlust, but you cannot seem to tear your mind away from your terrible fear!``` Shouldn't "the overwhelming horror recedes" mean I can berserk again, or is there a separate berserk sheer fear timer?
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.At long last I am an Elanthian Idol
I am officially on team "loot cap affects idol drops". I haven't found one in several days/hundreds of mutants.
I am pretty deeply into loot cap on that account and it took me from whenever Auchand added them to drops to this morning to find one. No dedicated mutant farming, just running normal hunts/bounties
The two idols I’ve found were deep into loot cap. Found one yesterday on a hunt that didn’t yield a gem or box.
Blasted RNG
i only hunt mutants when i have bounties for em... found first at 133 mutants, at 80 now waiting on my second.
do we think minor/major loot boost help with finding idols? i've never used one (sitting on 146/286)... if so, idol hunting would be a good time to start.
if it's not affected by loot cap i assume it's not affected by boost either but, ya know. gemstone
Great wings flap like rumbling thunder as the form of a great cold wyrm flies low over Angargreft! @sharp raptor
Oh! On my way! In village center if anyone wants to join up.
@sharp raptor where you at
Need more?
Need a hand?
We're healing down in the shrine now
What room is the shrine?
29879
Ouch
Tough night. Doesn't help when I started off the first attempt with a rank 2 arm wound ~5 seconds in 😬
wyrm slain! ⚔️
I got a kick out of that perhaps 3 minute long herb munching party
It's such a pain when they land in Angagreft, especially up on Berserker's End like that. It swarms so heavy so fast there when the wyrm is about.
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
** Branching filaments of power snap outward from your plumille cloak in a lambent black corona! **
[SMR result: 162 (Open d100: 91, Penalty: 18)]
With an agonizing crunch, a cold tentacle wraps around your abdomen and constricts violently as it whips you back toward the void!
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!
... 9 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as rage ignites within you!
Hard shove to the midriff staggers you.
You are knocked to the ground!
You are stunned for 4 rounds!
Though you fall free from the predatory limbs, the tumultuous energies of the spatial anomaly tear at you, warping your flesh!
Your body resists the disruptive damage and lessens the severity of the attack!
... 38 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Gaping hole punched through your stomach!
Roundtime: 18 sec.```
Ouchie.
A silver-scaled cold wyrm focuses her gaze upon you and lets out an ear-splitting roar that spans multiple octaves, the sound accompanied by a violent telepathic assault!
[SSR result: 212 (Open d100: 157)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 50 points of damage!
Huge hit explodes left arm into cold, viscous mist.
When you look again, the arm has reformed.
That was the beginning of the end for me. Couldn't shoot/cast, so had to resort to other means that I was not set up for 😬
Prob shoulda just ran back and healed up quick
short rest
You puff contentedly on your nightwillow pipe. Smoke rises into the air above you. As you glance up the cloud of smoke seems to take on the ghostlike shape of a great winged beast before dissipating into the air.```
Usage of "symbol of sight" in a spell sever area (Hinterwilds) count as an active spell? That doesn't seem right:
>
You concentrate on establishing the link and suddenly you see...
[Cold River, Shrine - 29890] (u7503111)
Also here: Fahlo (kneeling), Cassis
Obvious exits: out
--5 seconds worth of attacking creatures--
Suddenly, the connection between you and the foreign magic upon you becomes severed!
You feel your extra strength departing.```
when that happens, do you all coordinate who clears mobs vs. attacks the wyrm?
Warrior mstrike berserk is going to hit all of them, so typically, nope. But, honestly, there's only been a few runs with a planned team. It's usually just whoever is about and wants to do a wyrm hunt.
Strange. I don't think I've had that happen, and I've used it there.
hehe, hit the wyrm with some 635The surroundings advance upon a silver-scaled cold wyrm with relentless fury! CS: +498 - TD: +490 + CvA: +25 + d100: +72 == +105 Warding failed! One of the large, pointed slivers of snowy debris hits a silver-scaled cold wyrm! ... 16 points of damage! ... 10 points of damage! Nice shot to the head gouges the cold wyrm's cheek! ... 5 points of damage! Minor puncture to the chest. ... 10 points of damage! Nice puncture to the abdomen, just missed vital organs! Fingers of frost spread along a silver-scaled cold wyrm's scales hide, but she seems to revel in the rime! As swiftly as the chaos came to be, it recedes again into the surroundings. An earthy, sweet aroma clings to a silver-scaled cold wyrm in a murky haze, accompanied by soot brown specks of leaf mold. The vitality of nature bestows you with a burst of strength! Cast Roundtime 3 Seconds.take that mister 490 TD
I wnt this spell
bug this
I was looking over the log and tried to determine when/how the wyrm starts ignoring immobilize from 611 and it's 100 bonus to SMR success. Although there are signs of the spell and effect dropping naturally, it often lasts for a few following casts of 616 before the wyrm does something to ignore it. In one particular example, the wyrm has nullified the immobilize after only a few seconds:```P>incant 611
stance guard
hide
Flickers of verdant green light emanate from your clenched fist as you focus intently on the Moonbeam spell.
Your spell is ready.
You gesture at a silver-scaled cold wyrm.
Tapping the moons above, you draw down a shaft of scarlet-sparked moonlight and bathe a silver-scaled cold wyrm in its lambent glow.
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
SMR SvD: +46 + Bonus: +16 + o100 roll: +73 == +135
A silver-scaled cold wyrm is caught fast, the light of Liabo arresting her movements.
A silver-scaled cold wyrm's form is entangled in an unseen force that restricts her movement.
Soot brown specks of leaf mold trail in the wake of a silver-scaled cold wyrm's movements, distorted by a murky haze.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 2 Seconds.
You are now in a guarded stance.
A silver-scaled cold wyrm suddenly looks much better.
Quicksilver veins twist through a silver-scaled cold wyrm's eyes as they narrow with agony. Her wounds knit rapidly, as if being tugged closed by the wyrm's sheer force of will.
You gesture at a silver-scaled cold wyrm.
Dozens of long thorns suddenly grow out from the ground underneath a silver-scaled cold wyrm!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
SMR SvD: +70 + Bonus: +8 + o100 roll: +97 == +175
Several of the thorns jab into the wyrm!
... hits for 14 points of damage!```I removed some extraneous stuff, but you can see I'm lacking the 100 bonus on 616 resolution.
I thought perhaps it was this action removing some status effects:Quicksilver veins twist through a silver-scaled cold wyrm's eyes as they narrow with agony. Her wounds knit rapidly, as if being tugged closed by the wyrm's sheer force of will.But I also have a counter example where that didn't happen. So if that messaging matters, it doesn't always remove immobilize.
we had a wyrm sighting in plat, no takers
if there's a sighting in Prime I'd love to join. Will be up later to try to find an idol
Thanks for joining in the fight! You fought bravely and were an asset to felling the beast!
when fools rush in... 🙂
glad I got some hits in at least
thats all any of us can hope for.
It's just so much more enjoyable with folks eager to hunt it, I love the different team dynamics, and the sense of urgency.
All good man. That mstrike killed me first. I probably should have left to heal up but oh well. Next time !
we killed it in plat with a Monk, a rogue, and an empath. Now I admit two of those are insanely awesome.
I think I should stick to 711?
does it even give the wyrm RT?
for parts, there is a phase where it seems to be immune to RT issues
Saw you hit it with 711 for 200 damage. With your cs, it worked. I don’t know if feint is giving full RT, but it seems to work
I tried to keep it in RT lock with feint, it just ignores it most of the time.
I was very close to outlasting the battle so that's encouraging. We didn't have 5 at the next phase. How long were you fighting before I showed up?
does clumsy/itch curse work well to slow it down?
I haven’t seen anyone try it yet. Let’s try next time
ok anyone want to idol hunt with me?
do we not lose gigas fragments when we die anymore? Or just some?
You lose them when you decay.
It does give rt based on my experiences, the wyrm shakes rt sometimes though at least
not terrible 🙂
Zeal twisting his features, a flayed gigas disciple raises a raw and fleshless hand overhead and draws it down, his shattered fingernails slicing open a tear in the fabric of the world. Skeins of maddening hue twitch on the other side of the anomaly as it widens obscenely, sucking air into the deranged unknown beyond!
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
** Branching filaments of power snap outward from your silk cloak in a lambent sanguineous corona! **
[SMR result: 109 (Open d100: 89, Penalty: 19)]
Though you dodge the flailing mass of abominable limbs, the void rips at you with violent force!
... 12 points of damage!
Elbow shatters under sudden decompression!
You are stunned for 2 rounds!
Roundtime: 4 sec.
Going to track down some disruption protection and see if that helps some with the Disciples. If I can keep them from just instantly blowing my weapon arm off when I step into a room, I should be able to farm and help other farm for idols. Right now, I've cut back to just doing AG tasks for mutants, though. It's sooooo frustrating.
they got lucky as I ran by
Sometimes. Feels. Like. Every. Time. 😄 I feel you!
[SMR result: 229 (Open d100: 189, Bonus: 23)]
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward you in a blur of shadowy, intangible feathers! The vaporous cloud penetrates your magical defenses and washes over you in a chaotic onslaught!
... 12 points of damage!
Knee shatters under sudden decompression!
You are stunned for 2 rounds!
The freezing essence is drawn toward your shield amulet, where it is consumed with an abrupt burst of light! The amulet glints one last time, then grows dim.
Your skin hardens for a moment and softens the attack!
... 6 points of damage!
Decompression causes muscles in leg to snap!
A wraithlike amaranthine latticework springs up from the surface of your eahnor-buckled aketon and shields you from some of the damage!
Your shield amulet pulses briefly, deflecting some of the freezing damage! The amulet glints one last time, then grows dim.
... 1 point of damage!
You wince as the blast numbs your right arm.
... 12 points of damage!
Torso skin and muscle disintegrate rapidly, providing an interior view.
So that's what a spleen looks like!
... 1 point of damage!
Eyebrow and eyelashes of right eye melted off.
Trendy!
... 1 point of damage!
Flesh painfully vaporized from side!
An eyeless black valravn dwindles back into its avian form.
Are you tough enough!?
you are not having a fun time tonight
but hey only the wyrm killed me. I just killed like 20 mutants and got those two incidents
Weirdly, about a week ago, right after I switched over to a rank of transdest that valravn effect was tearing me up like it never had before, a day later it stopped. Not sure what prompted it.
Valravns seem way more perceptive lately, too.
does resist & armor blessing help against the acid rain? enough to stop it from leaving wounds?
Acid resist helps, yeah.
I dont think anything stops it from leaving wounds. I had 38% resist, and it still left minors with 1 point hits.
Call wind dem clouds
oh that works? dispel works?
Dispel does not work. Call Wind works, Breeze probably works. I have seen Call Wind fail, so I'm guessing there is a little warding check vs. the cloud.
no amount of resist or padding can reduce a rank 1+ crit below rank 1
rank 1's give a minor.
armor blessing stonks 📈
I suspect breeze doesn't work, 'cause I generally keep it running and still get plenty of acid wounds
armor blessing still won't reduce rank 1 right? just reduce chance of stacking?
right
I don't think the breeze buff would be the same as fresh cast in a room
it typically is for clouds, but you could be right - I'll have to test
Has anyone tried arcane expulsion (T5 mana-infused armor) on the wyrm yet? Would it even hit? Could move it to adjacent room with 20 sec rt if it succeeds!
so as we learned before they patched lathonian armor to stop moving the wyrm it's a problem for the warriors in the group if the wyrm moves because they'll berserk out of the room and go hunt random stuff although berserk may follow the wyrm if it doesn't leave the plane
I guess this doesn't help before the transport. After it could cause problems perhaps.
I dunno if they'll change things for the wyrm for this unless a mass of people start using it.
It helps.
A while back, before transcend destiny, got hit by a valravn 300+ open roll. The number of damage cycles reads as getting machine gunned by a bunch of feathers.
Diseased! Taking 90 damage per round. Dissipating 1 per round.Lol that is a new record. Off I go to Pinefar to get the only herb that can heal this for KS
I hope the rogue service lets me add poison like this.
A sanguine ooze poison would go crazy
I try to keep the herb box in Rawknuckle's stocked with them for folks, be sure to check there. I'll double check today and if its empty, I'll drop off some more. Oooze poison can be brutal.
Ah so you do, there's 4 in the box right now. Good to know, thanks for doing that. If I ever use the last one in there I'll re-up the box
Did you make it?!
Can’t anyone just use UnPoison on you? Or UnDisease
Not as KS
Yeah - why 315 was made to work with KS and not undisease/unpoison is confusing (although I'm still happy 315 works with it)
That makes it more difficult then.
I survived, 3x PF plus Symbol of Restoration. Honestly I only even bother with the earwort potion for 50 per and above, I ride the rest out comfortably
Is that the disease status from that pseudopod attack? That was always a weird attack messaging. The SMR rolls on that were invisible.
It is obscure. I should highlight it. Sometimes, I don't even notice it until I suddenly loose 90 hp out of nowhere. 😄
Yeah I honestly miss it happening to me every time but I see the green disease indicator and type HEALTH and then laugh at the number
I haven’t seen the 90 disease tick yet. Always wondered if elves have resistance to disease attacks that’s referenced on the official docs.
more strange that empaths can't transfer diseases like they can popped muscles
Can they not? I'm not sure. I can never find one when needed. Same with exertion. More times than not I have to just ride it out because awake Empath's don't hang out in abundance in ascension hunting grounds and KS doesn't have a self-applicable solution. Been more than a few times that couldn't even track one down anywhere in Elanthia via chat/amunet.
Mist Harbor Herbalist
Dandelion Isleie says, "Yes... a sliver of thin white alabaster. This is one of the Aldoran healing stones. It's been infused with the ability to cure someone of a disease."
Using all your considerable charm and wit, you quickly bargain Dandelion Isleie down to 554 silvers. As the words leave her lips, she seems surprised to have made such a low offer.```
Wym sighting @sharp raptor
The arctic gale rises, stirring a cloud of winking orange embers from a nearby bonfire. The flames hold back the worst of the wind's onslaught.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
As the cold wyrm passes overhead, your thoughts dissolve in a wash of colors and alien fury, rendering you momentarily senseless!
Roundtime: 4 sec.
Oooh, someone summoned one. Edit: oh myabe not. That might just be an ambient from the room your in.
Oh, it's definitely flying about
Like a streak of quicksilver, a sinuous cold wyrm streaks over Ojandhaart!
Well done everyone! Another wyrm fell! ⚔️
do disciples have a haste like effect? I've been cast at before I can act again after feinting a few times today
You feint low. A flayed gigas disciple buys the ruse and moves to block the blow that never came!
Roundtime: 3 sec.
A flayed gigas disciple points a flayed finger at you!
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +526 - TD: +404 + CvA: -20 + d100: +23 == +125```
Cast 1-2 seconds after the feint
success margin/6, I'd expect 3s rt and it to be a race vs holding down my attack macro. Wasn't even close, happened vs 4s feints earlier
You feint low. A flayed gigas disciple buys the ruse and twists awkwardly to block the blow that never came!
You come to a halt as your momentum stops.
Roundtime: 3 sec.
R>
You lack the momentum to attempt another skill.
...wait 10 seconds.
R>
R>
>att
...wait 6 seconds.
R>
Zeal twisting his features, a flayed gigas disciple raises a raw and fleshless hand overhead and draws it down, his shattered fingernails slicing open a tear in the fabric of the world. Skeins of maddening hue twitch on the other side of the anomaly as it widens obscenely, sucking air into the deranged unknown beyond!
Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
[SMR result: 71 (Open d100: 16, Bonus: 1)]```
200+ result kept him from acting for 4 seconds.
I used feint a few times to fish for a high end roll, and stacked my RT to 10 in the process if you're wondering about the wait time
What herb if I may ask?
earwort potion, sold in the herbalist at Pinefar
thx
Can also get
a sliver of thin white alabaster, purchased at the Mist Harbor Herbalist (backroom required)
Can those be used on yourself?
that I am not sure, found that by checking the wiki
Yeah, I think the catch with the healing stones is that you can only use them on others. I keep the one for hangovers un-drunking on me. 😄 That being said, I really enjoy the whole idea behind them.
Wyrm likely incoming soon. @sharp raptor and I are in the town center if anyone cares to join when it gets here
Wyrm is incoming now.
Wyrm slain!
Yeah!! I love watching them fall.
Myharl do you mind posting your groups profession makeup when you do your wyrm hunts so we can get a sense?
Sure, let me check with everyone.
Also, we hit that wyrm so hard she didn't even know she was dead! 🤣 ⚔️
||```Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Hinterwilds, Boreal Forest]
Sickly sweet, the odor of rot is a nauseating pall upon the icy breeze wafting from the northwest. Rough-hewn timber posts support lanterns meant to hold back the perennial twilight, but they are unlit and look as if they have not been tended in some time. One of the lanterns has fallen free from its hook, and its broken shards glitter unsettlingly in the light of the aurora. You also see a silver-scaled cold wyrm that appears dead.
Quicksilver veins twist through a silver-scaled cold wyrm's eyes as they narrow with agony. Her wounds knit rapidly, as if being tugged closed by the wyrm's sheer force of will.
A silver-scaled cold wyrm's eyes glint with liquid silver as she diverts a fraction of her concentration into restoring herself.
loot wyrm
You search the cold wyrm.
She didn't carry any silver.
She had nothing of interest.
Color leaches from the scales of the mighty cold wyrm as they lose their vital sheen, degenerating into a lustrous substance with a hue reminiscent of anthracite, but streaked through with veins of flashing silver. Soon, all that remains is a tenebrous stone monument resembling the wyrm in her death throes.
[You have been awarded 18 Long Term Experience!]```||
This run was three warriors, a cleric, and a bard, I believe. The the bard joined in when the cleric needed to step aside.
Having Kerl and Yakushi hurling until Myharl and I could hit it made a big difference.
Makes a huge difference. Eventually, I'll invest some into hurling, but until then my little "throw the giant sword at it, wait for the sword to come back" routine is just sort of me not wasting the rounds waiting for it to get on the ground.
Appreciate it
I was experimenting with advanced stance vs offensive. Most of the attacks aren't straight up AS vs DS, so I'm not sure it helps that much. Possibly if you take a nasty direct shot, but not sure it's worth it. Something to ponder. There was also a period of time in there when my hurling wouldn't work and I had to switch to melee. That was weird.
Short of getting a bandolier or something like that I may need to swap over to a bow for this. Hurling my sword is just too slow.
Hand crossbow and shield. Pew pew pew
Yell on the next one. I'm around
Should be around in about an hour or so, I think.
Wyrm landed in Ojandhaart. I'm about to head that way if anyone wants to join up. I'm in village center.
Edit: At #29905
On my way
Eyes whirling sluggishly, nearly insensate from the ravages of battle, the wyrm lifts her head and raises one gleaming claw. Staggering from the effort, she braces herself and roars with a fury that makes the surroundings shiver. Power crackles along her scales in wildly dancing threads of rainbowed light. She spreads her wings wide, and a river of color surges through the surroundings, emanating from every direction. The wyrm vanishes amid the torrent of hues.
Well done all on felling another wyrm!
Myharl almost made it to the end, but he blead out after that last berserk in Wyrmreach. I didn't realize how much he was loosing per pulse. 😄 He was a mess.
man, I need to port over to Prime, I'm missing out
Do you recall which phase this was in? The only phase when I couldn’t axe hurl was when the wyrm fell on me and caused a bind effect.
Do you have whirling blade or flurry?
I dont think berserking in Hinterwilds for me would be the best strategy. <g>
It's really hard to tell what's going on, and I quit logging years ago. There was red text alluding to ineffectiveness or some such thing.
Yep, I have both, but typically just straight berserk. I guess it's a weird hunting style, but one that I've always enjoyed and requires a good bit of strategy: what setups to use and when, when to start berserking, when to break it, keeping track of forced engagement, knowing how creatures react and developing a feel for their combat flow/timing, keeping track of multiple targets and preparing your next move 7-8 attacks ahead, feeling out how to utilize FoF to lean into reactive flares effectively, and being prepared to break/work around unavoidable stuns (valravns can be a hoot).
And in the case of his untimely demise last night: keeping track of wounds/bleeding, and tending or popping an 2-sec elixir to mitigate bloodloss. In the chaos of the wyrm battle I sometimes focus more on getting hits in than wound-management and that caught up with me last night!
About the only place I have to lean into another hunting style up there is around disciples, and that's because they tend to immediately blow off his limbs, and have some weird hypershort RT and fast reaction time, so I can't wait 5 seconds to deal with one — has to be immediate. Especially if there's more than one in the room. 😬
Port over to prime? Do they allow that?!
Nope. I've heard from more than a few folks who have expressed they wish they could, though. The lack of parity is always what pushed me away from delving into Plat; if I'm investing time/money, I want it to be in Prime. With the changes where premium points and platinum points are now being combined into one points pool, I imagine probably the majority of the folks with a Plat sub have little or no play-time in that instance.
Wyrm ballista in Ojandhaart at #29909 if anyone wants to join the hunt.
Hypnotic colors whirl in a silver-scaled cold wyrm's eyes as she locks gazes with you. You feel her intellect hurl itself against your mental defenses in an attempt to dominate your mind.
CS: +520 - TD: +383 + CvA: +4 + d100: +12 - -5 == +158
Warding failed!
A silver-scaled cold wyrm pushes past your defenses, threading her will through your thoughts. You find yourself overwhelmed with a desire to serve her!
You are overwhelmed with sympathy for a silver-scaled cold wyrm.``` did sympathy always have roll? or this is new?
A little bummed leap attack doesnt work to fight it.
Yeah, that's always been there, I think. It's how I always knew I would never avoid it. 520 is just beyond my abilities. At least now KS absorb can catch it. It was completely unavoidable until a couple weeks ago.
So no counter to airbourne outside of ranged builds, ugh
Okay, so... like... I'm not sure it's intentional and might get fixed. Especially since I'm about to bring it up. There are some melee cmans and such that still work while it is flying
I know it's not a ton of damage just Shield Bashing it or hitting it with Weapon Cripple, but they work while it's flying (currently).
And yes, it is a little sad not being able to hit it with Leap Attack (or the ODM/jetpack bandoliers)
its kinda stupid it has what amounts to a melee invuln phase at all
Isn't that the case with everything else that's flying in the air? Granted, everything else can be brought down a lot more easily.
Disagree. It's meant to require some changes in tactics over the course of the fight.
Probably need to see why those aren't properly being set up as melee attacks.
I also thought it wasn’t intended to be solo’d… this would be a mechanic that kind of leans into needing a variety in a party?
I get that but it’s not a change in tactics, if you make it nullified from any style attack I have
When ranged can hit it in any phase, what is that changing about their tactics 🤷🏼♂️
Don’t get me wrong I like that it’s not easy. Just my
Opinion about that particular mechanic
Your non-physical ranged are likely having to fall back and get healed, for one.
I kind of see the "flying mechanic" as an anti-berserk mechanic, though I don't know if that was intentional or not. Outside of being locked in a berserk warriors can switch it up in tactics. When going up against such a formidable wall of hp and blitz attacks with counterstrikes like the wyrm, it's going to be a tactic that a lot warriors lean into (I certainly do). Flying does keep that from continously causing 1,000+ points of damage every 5 seconds with a focused mstrike with flare-apalooza going off on it. I think the number of nano-RT hurlers out there that have a bead on it throughout the encounter are not reflective of most of the population.
Edit: That's to say, if that is the intent, it's pretty effective in accomplishing it. I think I spend probably 1/4th of Myharl's attacks just swigning at the air until I can break a berserk and start hurling again.
Well, over the entire fight, it's 30-40% immune to CS spells, so during only one phase being immune to melee seems fair, at least it's still vulnerable to physical ranged during that phase so there are options to use. I think of it similar to the air phase of onyxia (OG wow raid) where you could only attack from ranged for a time, and there was kinda a dps check timer going on there, the other people helped manage adds that come in.
Oh maybe a couple adds should spawn during the air phase, if you are worried about things to do then.
all in all I'm mostly a fan of the fight besides that FoF for CS spells doesn't seem to really work well and probably needs looking into. I certainly have a lot more risks in the fight as a caster, but there are definitely some ways to survive too.
Flying isn't a phase though, it's a mechanic that the wyrm uses throughout all the phases. I don't think it would work well as a phase where it's always flying. The alternating it currently does keeps the engagement viable throughout the battle regardless of the group makeup. Which phase are spells not working in?
all phases, it's TD is just so high I have about a 30-40% miss chance, just is what it is
Guess I’ll just get a string
but I think the flying is kinda the similar thing to slow down melee damage since those basically can't miss against the wyrm, since with how varied AS is
I'm considering investing into a bando... then I thought about crossbow to use Pin Down. I haven't decided what route I want to go yet, but I'll do something I can try to hotswap during wyrm encounters to be a bit more effective when it's in the air.
You fire a urglaes-tipped bolt at a brawny gigas shield-maiden!
AS: +651 vs DS: +419 with AvD: +32 + d100 roll: +83 = +347
... and hit for 47 points of damage!
Nice puncture to the abdomen, just missed vital organs!
The bolt breaks into tiny fragments.
Roundtime: 4 sec.
Roundtime changed to 1 second.
>attack
You swing a spiked throwing axe at a brawny gigas shield-maiden!
AS: +745 vs DS: +443 with AvD: +44 + d100 roll: +28 = +374
... and hit for 116 points of damage!
Left hip pulped, severing the leg.
A brawny gigas shield-maiden falls to the ground grasping her mangled left leg!
You swing a left-hand crossbow at a brawny gigas shield-maiden!
AS: +730 vs DS: +398 with AvD: +30 + d100 roll: +84 = +446
... and hit for 86 points of damage!
Hard blow breaks the femur!
** Necrotic energy from your left-hand crossbow overflows into you! **
You feel energized!
Roundtime: 4 sec.
Roundtime changed to 1 second.``` hand crossbow and sword is the way!
It is an enhancive item:
It provides a boost of 5 to Strength Bonus.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a boost of 9 to Max Health.
This enhancement may not be used by adventurers who have not trained 18 times.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 2 pounds.
It is estimated to be worth about 154,050,000 silvers.
It is weighted to inflict more critical wounds, but exactly how much requires assessment.
It is predominantly crafted of ruic.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 36 by a wizard and was last enchanted by Loki.
It is a formidable project (825 difficulty) for an adventurer to modify.
This is a briar flare weapon. It is Tier 3.
It has a permanently unlocked loresong by you.``` i happen to have a tier 3 briar & enhancive crossbow for your wyrm hunting needs.... that extra 25 AS from briar will come in handy too
you just needed to convert it to starsong!
Someone help me here. This is a golem, that is supposedly susceptible to fire damage. Thats a flare affinity flare. For 1 point.... ```
You make a precise attempt to punch a behemothic gorefrost golem!
You have excellent positioning against a behemothic gorefrost golem.
UAF: 687 vs UDF: 612 = 1.122 * MM: 130 + d100: 66 = 211
The psychic energy surrounding a behemothic gorefrost golem intensifies the attack!
... and hit for 53 points of damage!
Palm strike to face drives nose straight into brain!
A behemothic gorefrost golem appears dazed and unsure.
** Your obsidian gloves flare with a burst of flame! **
A behemothic gorefrost golem is vulnerable to the heat!
The psychic energy surrounding a behemothic gorefrost golem intensifies the attack!
... 1 point of damage!
Roundtime: 5 sec.
Roundtime changed to 1 second.```
I've honestly never seen a fire flare for more than 5 points against them. My starsong gloves will do 25 point hits, but the flare affinity fire flare, 1-5 points. the one above is even with 1210 going. Something doesnt add up
my other gripe is Wargs, i'm all for the area being hard, but we were promised that anything that was an emotional effect, would be offset or completely nullified by 1201
That was definitely never promised, and would be a pretty absurd expectation for a level 1 spell in a minor circle to completely nullify an entire category of risk
we were told it would work on anything that was emotional, and that was before it was a level 1 spell, so if the new expectation isnt that, it would be good to know
Another wyrm tactic from the book of, "well this probably shouldn't work", is that depending on where the wyrm spawns, you can get a rogue to Divert the wyrm indoors.
It will still "take off", but as soon as it does another action, it'll be back on the ground.
Then you only have to deal with the flight mechanic during the Last Stand.
Nothing I can do on that one, though I suppose I can switch to normal xp to get those 75 ranks in ranged.
We should have bought a warrior, lol. Me, Kontii and Ralkaen not enough firepower. Rolfard was with us too but had to jet. I didn't die at least
for me, it's the acid, repeatedly stunning and placing in RT (so I'm gonna just stock 912 imbeds for the next fight)
once I pick up wounds that stop me firing my hand bows I become useless when it's in the air, too. annoying.
fun attempt tho! @fair comet @charred harness @ashen tapir We got to what I think was second phase at least. I can take just about any physical hit the wyrm has for me but once I pick up too many wounds it's a problem. Whatever armor skill it is that helps stop wound stacking would be useful for next time
Was really hoping 612 would work on acid
ya I was trying 612 evoke this fight, just got the misfire message - didn't seem like fresh casts were clearing the cloud (Auchand should make it so we can clear it IMO 😎 )
I survived until I did not. Need another strategy
Need somone who can cover you. Paladin/warrior tanking with Protect or the paladin spell to pull aggro
the wizard version does
Appreciate you guys letting me tag along! Just seeing how the action would play out was invaluable learning experience.
I went back for more, and was able to get this, which makes everything even more worth it:
[SMR result: 168 (Open d100: 87, Bonus: 17)]
... 26 points of damage!
... 7 points of damage!
Blow grazes right leg.
... 20 points of damage!
Strike to foot! The cold wyrm hops around dizzily on other foot and falls.
You deftly catch your carmiln buckler on the rebound.
You suddenly feel less light-footed.
Roundtime: 4 sec.```
I can say I took her down.... even if but briefly 🤣
I'm helping!
Its ranged DS got as low as 293 on the next mstrike. Def useful to have the ranged ability
At some point it picked the energy shield up again, started absorbing all my shots, I thought that was just at the start of the fight but I guess not
oh so if we get to river, we can't re-enter that if we die, right? (Fun attempt! thanks all)
I don't think so. I think the river is only accessible when the wyrm pulls the fight there
I felt bad I didn't add much value... definitely setting up some highlight strings to track what's goin on better. Also learned - basic CMAN's dont really work on the wyrm, lol. I should've assumed that, but nt sure I ever explicitly saw that anywhere
I forgot mystic strike exists (again) sorry Rolfard, lol
You were getting good shots in, since the wyrm can't be death critted maybe the play for ambushing is to aim back or chest for the higher raw damage on crits?
The wyrm does not accumulate 'injuries' same as non corp?
100%, love that logic. I was wasting a lot of time just trying to see what was going on too... i think for me, it'll just be hide/waylay on the ground, then hide/hurlin the air, tossing in a shield throw when it's off cool down
It does accumulate wounds, but they won't kill it, it can only die from HP attrition and it's got lots
basically, we can't give the wyrm any kind of status effect, right? I connected on my sweep, but it doesn't go down.
Is there any wound that limits it's attacks? Like can we aim for arms to injure them and prevent the winged knockdown?
Waylay if you can. Its solid damage. As for tanking, even my Monk with MBP, MDP/HCP robes and 50 points of bubble flares gets 1 shotted.
I noticed the first time i died... it was a 6 HP wound that exploded my larynx ((shrugs helplessly))
Oh so I guess I feel better that it caved my head in on an unavoidable unblockable attack 😁
I think i've hit it with feint before, it just cant be RT locked, so it doesnt work after that that I can tell.
Myharl will have more color here but from what I have noticed, you can land stuff like sweep/twinhammer fist and it may briefly impede the wyrm with some RT but 1) our success margins are small so the RT is small and 2) the wyrm might be able to break out of RT early
I can't say if my pain warding added any RT because the 📜
it's hard to win, I switched to 38% acid resists, and that worked well, until it hit me in the head for a 500 endroll slash with it's claw, which we know ihas got to be weighted.
The wyrm doesn't have one-shot power on me, thanks to plate robes and 46% redux, but wound accumulation takes me out of the fight same as it would anyone else
We killed it with a Rogue, an Empath and a Monk, and also one time we had a ranger with us, without the super empath taking my wounds, I would have been done for that time. I die almost every attempt. But Thats just the way it goes
I'm guessing it just breaks effects RT locks and other statuses, like didn't Ralkean point out it was breaking moonbeam nearly instantly?
what are some good sources for acid resist?
Duskruin. That's kind of it.
Having a dedicated empath outside the tavern feels like a really good strategy.
Fog back, heal, run back in. A littttttle cheap, but seems like it would keep people on the fray constantly
Just sanct the room next to the wyrm
get a temp house and plop it up in the wyrm area 😂
drop your tent on the wyrm
Even better
Yeah Kontii's on it, I think an empath on deck is really helpful if you don't have the power to DPS the wyrm down super fast like a group with Warclaidh/Whayle/Yakushi is going to have. There is nothing cheap when you're a death-crittable 180 HP bag of meat fighting a 20000 HP wyrm. That strat falls apart once you get to the river phase tho.
I'd be leery to try and plop a temp house in the river phase, you might break the game.
I mean, I'm totally down the next time we have one in plar, once my temp house resets. Takes a week!
Has anyone tried an auction tent?
so what's the river phase?
Fight teleports the wyrm + group at a certain point. Hey I just found another idol, up to 3. Saving them for when Gemstones are live if we need to summon one, I don't see a sense in using them before then
when the 5 people get ported to wyrmreach. Speaking of I'm assuming if i die and beseech teleport out since you can't get back in that I wouldn't get credit if the wyrm is defeated?
This. Also, sorry about that, lmao. Didn't notice until finding the teleport that my shot on the wyrm led to it falling on you and killing you. Also I am now 2 for 2 on triggering the Wyrmreach phase. Gah I blew it I can't paste the log until the timer is up. Please hold.
i went back and saw that... it didn't help that I was downed and stunned, so the SMR roll on it falling was basically like an open roll 😆
Would have loved if it had some messaging that said it squished me like a bug
Once a UCS user is able to tier to Excellent, mstrike kick is the move for pumping out DPS for sure. Ki Focus your way to excellent and then mstrike kick any time it's not flying.
any word on looking at the TD of the wyrm? with 715 and 413 landed, it still had 553 TD, at 555 CS, I had to roll a 73 to land any CS spells. I cast a few open implosions and 710 and exploded animates, but not being able to land the bulk of my spells is disheartening.
Definitely hope the TD sees a bit of a downward scaling. I get wanting to encourage debuffs, but even with debuffs, it's rough. I am going to send Nidal next time there's a wyrm group readying up, need to see how he does. Going to throw 513 on him from his sigil staff in anticipation of needing to bolt
I'm waiting for Nidal to assemble a 5 cleric group to see how long we can last
Use your EG eel to further debuff the TD (or completely inconpacetate yourself)
for call wind (912) to clear the acid cloud, does it have to be targeted at the cloud?
I dont think so. We used rods in plat and it worked. Pretty sure they were open and not aimed? @earnest spire
I don't think you can aim call wind. I am sure any form of cast is fine
Ready for next attempt!```>get my long rod
wave my long rod
put my long rod in my tunic
stance g
You grab a long rod from a small pocket inside of your green leather tunic.
You wave your long rod at an immense gold-bristled hinterboar.
1d100: 54 + Modifiers: 302 == 356
A gust of wind tugs at your sleeves. Suddenly, a fierce wind rips through the area, scattering everything in its path and making it difficult to remain standing.
SMR SvD: +47 + o100 roll: +55 == +102
The wind knocks an immense gold-bristled hinterboar off balance and it falls over!
You withdraw, disengaging from an immense gold-bristled hinterboar.
SMR SvD: +55 + o100 roll: +51 == +106
The wind knocks a behemothic gorefrost golem off balance and it falls over!
You withdraw, disengaging from a behemothic gorefrost golem.
The wind then subsides.
Cast Roundtime 3 Seconds.
You tuck the long rod into a small pocket inside of your green leather tunic.
works on mutant clouds too!
Don't think mutants make clouds but undansormr love to
oh, those! My bad
How we looking on Wyrm Watch?
Hmm, I have not yet had the opportunity, but would not shield throw work on the flying wyrm as well?
So I just realized 912 also clears the undansormr acid clouds - 612 also can't clear those. I submitted a bug report with the hopes that 612 will get corrected to work on these clouds, since they're the only clouds with the discrepancy that I'm aware of.
I'm really surprised it doesnt work on them. Hopefully it's a bug and not working as intended
It does. I used it the last time i was fodder for the group.
Thx for the feedback!
Call Wind is an area effect and not targeted. I just use raise as an activator. It isn't 100% and a repeat cast is sometimes needed (there is likely a hidden warding roll vs. the cloud), but it's rare.
Honestly, when there is a cloud I just Divert it away and chase so I can save my 912 imbeds for the final phase. That is how I accidently Diverted it into the Longhouse and discovered it disrupted its flight phases.
Yeah, unfortunately the other access point to the ||River of Color doesn't go to Wyrmreach||. First time I got left out of a teleport from a group larger than five, I dashed over to try it out. They look similar, but are not the same location.
No way to know right now for sure, I suppose, however that little bump of LTE does happen as long as your alive (again) and not over the daily limit.
It does! It's not super effective, but it's an option to pop the wyrm and any swarm that might be in the room when its flying.
I am maxed out with throw and bow. I need to consider other options as well.
I think there's something happening with the webbed mechanic and the stunned mechanic when applied to valravns- I haven't tried other creatures just yet but I figured I'd put these findings here:
You gesture at an eyeless black valravn. Cloudy wisps swirl about an eyeless black valravn. [SMR result: 111 (Open d100: 60)] The wisps solidify into thick strands of webbing that tighten about its body! An eyeless black valravn tumbles to the floor! An eyeless black valravn becomes ensnared in thick strands of webbing! Cast Roundtime 2 Seconds.
You gesture at an eyeless black valravn. Mana swirls into the visible spectrum and manifests as an ethereal, pure golden censer swinging pendulously through the air beside you. A black haze of incense smoke trails in its wake, quickly spreading in sinuous tendrils through the area. [SMR result: 184 (Open d100: 34, Bonus: 100)] An eyeless black valravn becomes enveloped in the incense smoke! ... 55 points of damage! Both legs are frightfully stripped down to the bone marrow! Sadly, the small amounts of tissue remaining are nowhere near what is needed to support the black valravn's body. The black valravn is stunned!
>l [Angargreft, Pits of the Dead] Tangled in a blanket of gnarled roots that have breached through the near wall, a breached crypt stands atop a raised dais of ruddy stone that is marked with the flaking remnants of a golden sunburst. Undermined by the root structure of the vast and ancient trees aboveground, the wall has begun to buckle, flooding the ground with cold earth and stone. You also see an eyeless black valravn that is webbed. Obvious exits: southwest, northwest
An eyeless black valravn ruffles its feathers in a single, precise shake as it recovers its wits. The evanescent shield shrouding you fades briefly. An eyeless black valravn tries to slash at you with a black talon! AS: +550 vs DS: +609 with AvD: +35 + d100 roll: +33 = +9 A clean miss.
Also had one move to another room only to resume being 'webbed' in that new room.
The disir's are using shield maneuvers while wearing their shields.
Does Jump hit the wyrm or the Leaping Jump CMAN deal?
It does not sadly - trialed it yesterday
I'm hearing shield throw works
Spider tanked Empaths would be nasty
I do think an empath with trollsblood would make such a difference in the fight.
Plate Empath with provoke with be amazing
Wyrm incoming in Ojandhaart. Heading to village center if anyone wants to join in a hunt!
Got'm! ```You assault a silver-scaled cold wyrm with an unrelenting fury!
You swing a gleaming rune-scribed maul at a silver-scaled cold wyrm!
AS: +805 vs DS: +279 with AvD: +39 + d100 roll: +75 = +640
... and hit for 268 points of damage!
You hear several snaps as the cold wyrm's neck is broken in several places.
You swing a gleaming rune-scribed maul at a silver-scaled cold wyrm!
AS: +805 vs DS: +279 with AvD: +39 + d100 roll: +93 = +658
... and hit for 315 points of damage!
Awesome shot collapses a lung!
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
wow you guys made short work of that one
my contribution was giving it some padding when it fell:
[SMR result: 220 (Open d100: 90, Bonus: 4)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
... 75 points of damage!
A mighty hit turns your insides to outsides!
A faint silvery glow fades from around you.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
The only successful wyrm hunts I am aware of have had at least one (usually two) warrior in the group
It's 2 I'd say
It’s hard to feel like you are much to the group if you aren’t a warrior tbh. Bard can do tonis which is colossal.
I think 1035 may have had more to do with speed than the warriors
Anyone know what these weird balls of light hanging around Fjallarhaart are? They've been there all afternoon. Don't seem to be able to interact with them, and they're not really moving.
a ball of magenta light and a ball of ebon light
#30005
Warriors do a lot of the main tank, off tank absorb kind of deal. I've always died in my fights before this one. I'm 3-37 and I never stayed alive before the revamp or won
I’ve never died against it (monk) just not super useful for DPS compared to a warrior and I have nothing else I can do for the group (can’t cast 108). Nothing against warriors I am just generally griping. The wyrm is cool but I sort of expect to need to be carried to the gemstone quest. It is what it is.
Those are mine. Anomalies from daybringer weapons
I... feel like I've asked this before. 😄 Now I remember seeing one in the shrine a few weeks ago. Thanks! 😄
I feel like UAC can hit it pretty well
Yeah I mean it’s better than warding that’s for sure. It just not mstrike/berserk with 800 AS 😂
It seems like survivability for pures is going to be an issue for sure. Not sure what the solve is there that doesn’t redo the combat system 😬
UAS can go 700-800 and it's like swinging 1200
May need the warriors to throw holler downto draw attacks. I'm not sure how well pin down/cripple actually stops maneuvers from the wyrm. The acid cloud also seems like a big problem for everyone so removing that would go a long way
Cripple on OHE. Can I get an axe hurl string?
Berserk is a mixed bag. Sure.. Once it can land hits it can dps well, but I spend most of the fight not being in a position to berserk. I'm actually tempted to stay with thrash/flurry if we could keep it from stacking us in rt.
I have +50 OHE enhancive kits. THW just not as cool nowadays 😉 Hax
Can exsanguinate be stacked on the Wyrm?
Yep to see a lot of rogues fight them, but it seems like a good strategy
I want to say yes, but am unable to confirm since I am not trained in it. You'd have to be fairly quick and time it correctly, however, since the Wyrm's healing ability cancels any bleeds currently on it.
ahhh, got it, so the healing ability would make it kind of pointless
I'm not so sure! They don't exactly spam their healing ability non-stop, so there should be time to get a couple of bleeds proc'd on it with time to pull off the exsanguinate. Now, would that damage exceed that of a solid Waylay? Going to be up to someone else to sus out.
Good point... not sure it would be spamming waylay
I think it could be a sound strategy to supplement a rogue's damage output if they're having trouble with their consistency Hiding vs. the Wyrm, or if they're an open combat build. I've been trying to refine my wyrm encounters to maximize efficiency (solo them in time / don't run out of stamina), so I've started looking at certain abilities that cost stamina, and weighing whether or not they're worth using if what they add to the fight is ultimately < hide and waylay.
you were doing stuff!```Deddalus gestures at a silver-scaled cold wyrm.
CS: +567 - TD: +553 + CvA: +25 + d110: +82 == +121
Warding failed!
A silver-scaled cold wyrm is wracked with painful spasms!
... 200 points of damage!
** A sickly green aura radiates from a dark dawn surita runestaff with crimson-hued striations and seeps into a silver-scaled cold wyrm's wounds! **
... 25 points of damage!
The cold wyrm's eye explodes, showering you with gore.```
that's just the guilt talking... 😛
Ralkean gestures at a silver-scaled cold wyrm.
Dozens of long thorns suddenly grow out from the ground underneath a silver-scaled cold wyrm!
[SMR result: 219 (Open d100: 37, Bonus: 104)]
Several of the thorns jab into the wyrm!
... hits for 38 points of damage!
... 25 points of damage!
Well placed shot pierces knee, that hurt!
... hits for 13 points of damage!
... 20 points of damage!
Strike pierces calf!
A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
[SMR result: 220 (Open d100: 90, Bonus: 4)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
... 75 points of damage!
A mighty hit turns your insides to outsides!
i was going thru the log though, and your barkskin did save me from 2 hits so... take the good with the bad i guess
Disir using shield hurl without having a shield in hand: A shining winged disir settles into a firm stance and flings her golden aegis at you![SMR result: 70 (Open d100: 18)]
You duck out of the way of the flying aegis and it clatters to the ground with a clang. The disir extends an impatient hand and the aegis soars back to its owner.
shield tramp
You raise your zelnorn wall shield before you and charge headlong towards a shining winged disir!
[SMR result: 120 (Open d100: 51, Bonus: 23)]
Your size contributes slightly to the attack!
You slam into the winged disir, who is sent careening backwards!
... 10 points of damage!
Light strike to chest.
Your attack exposes a vulnerability in a shining winged disir's defenses!
You lose your focus on a shining winged disir's critical weaknesses.
Roundtime: 3 sec.
R>cman sun
A shining winged disir is not holding a shield.
Yeah I'm seeing disir using shield attacks while not holding the shield too.
What do you see when you look at them? Are they using their Shield Throw while their aegis is worn or is Sunder Shield not recognizing their aegis as a shield?
They don't use one handed weapons, so having the shield in the first place seems a bit odd
they've got those grippable lances
Are they grippable? That's cheating!
It’s almost impossible to tier up against the wyrm. So you’re not hitting that hard. Tiering is highly level dependent.
It's not just sunder. They usually arrive with shield in hand, but most of the time they'll wear the shield to attack with 2 hands. Then they'll attempt some shield maneuver when wearing their shield. You can see they're wearing it when you look at them. They use it both actively and reactively while wearing it. I often start by disarming them, and they'll sometimes remove their shield in response, but sometimes they cheat instead.
They also remove their shield defensively sometimes, I'll be mid way through a Fury on one and the shield will come out and boost its UDF by a large amount
Now to confirm whether they get to throw shields with a wing or not and perhaps the messaging is off. But if so their wings should be targetable!
usually they appear with the spear in hand and if you disarm them, then the shield will come down -- though I am sure they just cheat
oh, I'm just poking fun at their lances using the noun "Spear"
So it's a spear but with lance DF?
ahh and their shields are "magical, non-physical" which may explain why they can throw from worn
No it's 100% lance:
AS: +628 vs DS: +738 with AvD: +35 + d100 roll: +90 = +15 (vs robes, AvD matches spear)
right but still grippable like a spear - maybe they're just big enough to use a lance as a spear
interesting because they can still be sundered
Have you seen that actually happen? Gripping changes the weapon profile entirely, so it seems unlikely that they created an entire "one handed lance" profile complete with AvD/DF updates. Seems more like the lance is just a lance called a spear, and behaves in every way like a lance.
Some interactions are more like a maneuver/spell than an actual shield:
A shining winged disir raises her a gleaming golden aegis and braces for an assault as a luminous barrier momentarily enshrouds her form.
But also sometimes is actually a shield:
A shining winged disir slings a gleaming golden aegis over her shoulder.
The disir's golden aegis falls to the ground.
The winged disir stumbles dazedly, but manages to block the attack with her golden aegis!
A shining winged disir appears barely enthralled by the miasma of fog-hued mist.
A shining winged disir lunges forward at PALADIN with her golden aegis and attempts a shield bash!```
I don't recall seeing a disir swing the "spear" while holding the shield. Seems that it's only out for maneuvers.
I would like to order one of these for my Paladin to use shield throw with.
I keep forgetting to bug Golems. They are taking reduced damage from fire flares. I hit one, and the text from the hit says they are vulrnerable to fire, but then the affinity flare (which I think starts at rank 4) does 1 point of damage. I've never seen one take more than 5 points from my fire flares
Yeah golems have always had that going on. The rare occasion that I bolt, I'll use 111 and get the messaging about vulnerable to fire and it'll do absolutely standard, or below, amounts of damage
Wyrm flying over Fjallarhaart. Anyone about want to hunt it?
Ballista at #30007
Wyrm slain. That was quite the unusual battle.
dern heh
<snap> missed it
You also see a silver-shot black stone wyrm.
😭
I think that's the hardest a wyrm has ever hit me before. AS of 886 is something new. 230 points of damage with one attack (and left behind a 43 per bleeder). Sheesh! ⚔️
And, that's while wearing plate with 210 services of crit padding, 210 services of damage padding, slight resistance to all slash/crush/puncture, and over 48% redux.
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she focuses her fury on you in a flurry of vicious attacks!
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
A full suit of black alloy platemail partially deflects the onslaught of the crushing attack.
AS: +886 vs DS: +414 with AvD: +7 + d100 roll: +61 = +540
... and hits for 22 points of damage!
Smash to the kneecap.
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
A full suit of black alloy platemail partially deflects the onslaught of the crushing attack.
AS: +886 vs DS: +396 with AvD: +7 + d100 roll: +24 = +521
... and hits for 40 points of damage!
Whoosh! Several ribs driven into your lungs.
You are stunned for 2 rounds!
** A spike on your black alloy platemail jabs into the cold wyrm! **
... 5 points of damage!
Glancing strike to the head!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
>hurl wyrm
A full suit of black alloy platemail partially deflects the onslaught of the crushing attack.
AS: +886 vs DS: +376 with AvD: +7 + d100 roll: +62 = +579
... and hits for 42 points of damage!
Your stomach is ripped open by a mighty blow!
A silver-scaled cold wyrm folds her wings against her back and plummets down from the skies, aiming her bulk at you!
A full suit of black alloy platemail partially deflects the onslaught of the crushing attack.
AS: +886 vs DS: +364 with AvD: +32 + d100 roll: +60 = +614
... and hits for 37 points of damage!
Large gash to your left arm, several muscles torn.
The reinforcement of your black alloy platemail shields your left arm!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
A full suit of black alloy platemail partially deflects the onslaught of the slashing attack.
AS: +886 vs DS: +352 with AvD: +7 + d100 roll: +95 = +636
... and hits for 49 points of damage!
Slashing blow to chest knocks you back a few paces!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
A full suit of black alloy platemail partially deflects the onslaught of the puncture attack.
AS: +886 vs DS: +352 with AvD: +7 + d100 roll: +6 = +547
... and hits for 39 points of damage!
Strike to abdomen punctures stomach!
The reinforcement of your black alloy platemail shields your abdomen!```
This is where the fight abruptly ended - seemed like a bug, we had just started in on the shield phase```You gesture at a silver-scaled cold wyrm.
Dozens of long thorns suddenly grow out from the ground underneath a silver-scaled cold wyrm!
SMR SvD: +74 + Bonus: +10 + o100 roll: +46 == +130
Several of the thorns jab into the wyrm!
... hits for 23 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
... hits for 25 points of damage!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
The earthy, sweet aroma clinging to a silver-scaled cold wyrm grows more pervasive.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 3 Seconds.
You are now in a guarded stance.
A silver-scaled cold wyrm notices your attempt to hide!
Roundtime: 1 sec.
Folding her membranous wings against her back, a silver-scaled cold wyrm plummets toward the ground in a breakneck dive and strikes with the fullness of her mass! The ground bucks wildly as dirt and debris erupts from the point of impact in a radiating wall of devastation!
SMR SvD: +75 - Penalty: +5 + o100 roll: +63 == +133
You are thrown about by the rapidly advancing wall of displaced earth!
... 1 point of damage!
Your arm twists oddly but snaps right back.
Roundtime: 9 sec.
SMR SvD: +71 + Bonus: +16 + o100 roll: +72 == +159
Myharl is thrown about by the rapidly advancing wall of displaced earth!
... 1 point of damage!
Chest hit causes Myharl to spin around like a halfling after a fresh tart.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
Found my first idol with Peche's help. 🙂 Gonna save for quest!
im currently at 190 mutants searched since i found my first idol...
14 min of hunting... this is maybe my 4th or 5th hunt
was in [Angargreft, Hanging Gardens - 30045] (u7503474) if anyone's keeping track of locations
I've been going up in there for bounties I used to avoid cause of the idol drop so overall an add I'd say
Yep, I'm in the same boat. I avoided the place for the most part due to disciples, but the idols have pulled me to do bounties there, and when whim hits I'll farm it for a bit. Have not found any additional idols since that first day of release. One will eventually drop.
Thanks for pointing this out.
No. The shields are real and sunderable, and they remove them. They just also activate some maneuvers whether they're wearing them or not, that they should only be able to activate when not worn.
K was just going off wiki. I don't know any better.
I think it's correct that they don't use the spears one handed, which is unfortunate for them. I disarm them, and then they remove their shields. That said, I think they appear with shields removed and then wear them. All that aside, they are buggy in that they do shield maneuvers, both active and passive, while wearing their shields.
A draconic roar of defiance echoes in the distance from outside.
30007
wyrms up in fjallarhaart
look
A silver-scaled cold wyrm drops down from on high, her vast wings holding her at a hover. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge!
** Branching filaments of power snap outward from your black cloak in a lambent shadow black corona! **
[SMR result: 235 (Open d100: 175, Bonus: 24)]
The slurry of icy acid consumes you!
... 38 points of damage!
Acid bolt removes the neck giving the head no place to go but down!
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.
[Hinterwilds, Runestone]``` wyrm too strong
the wyrm go away?
** Branching filaments of power snap outward from Yakushi's black cloak in a lambent shadow black corona! **
Yakushi hurtles free of the encroaching cloud of acid!
Myharl hurtles free of the encroaching cloud of acid!
[SMR result: 249 (Open d100: 71, Bonus: 106)]
The mist settles on you, cold pinpricks quickly blossoming into scorching pain as the acid eats into your flesh!
... 70 points of damage!
Acid eats away your midsection. Not a lot left.
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.```
got me tooooo
still room in the group if it hasn't died yet?
I kept fighting it solo at Wyrmreach, but it finally did me in. However... I just got the LTE bump from it. Maybe it blead out? Will check for a statue in the village as soon as my spirit is back. Edit: No statue. No clue why I got the LTE like it died.
I was even in game and active this time, can't seem to actually catch the wyrm since the revamp. Still at zero idols so far
;eloot will be updated to pickup the draconic idol 🙂 Thanks to Tysong
oofda```A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
SMR SvD: +111 - Penalty: +25 + o100 roll: +65 == +151
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
... 4 points of damage!
Smash to the kneecap.
An unseen force entangles you, restricting your movement!
You don't seem to be able to move to do that.
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she focuses her fury on you in a flurry of vicious attacks!
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack.
AS: +866 vs DS: +560 with AvD: +27 + d100 roll: +83 = +416
... and hits for 47 points of damage!
Blow leaves an imprint on your chest!
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack.
AS: +866 vs DS: +560 with AvD: +27 + d100 roll: +13 = +346
... and hits for 41 points of damage!
Mighty blow cracks several of your ribs.
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
AS: +866 vs DS: +546 with AvD: +27 + d100 roll: +91 = +438
... and hits for 73 points of damage!
Slashing blow to chest knocks you back a few paces!
You are stunned for 3 rounds!
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
AS: +866 vs DS: +519 with AvD: +27 + d100 roll: +66 = +440
... and hits for 69 points of damage!
Neck skewered, sliding past the throat and spine! That looks painful.```
Up until that final crit, maxed out Bloodstone Jewelry could have saved you if it existed!
thanks for the sympathies nyxus
🤔 gonna need more DS for when I'm prone and immobilized, I think we add 102 to the mix and 414 as second spell sever option... guess that might matter
You and everyone else
And here I was thinking I needed more DS before the wyrm fight
300 health halflings.... what a glorious day to play GS it will be.
man, I'm only at 255 with my monk currently. with 23.28% redux
is it possible to get a TD high enough to protect from this? ````
A flayed gigas disciple rips free from her slumber, lidless eyes going wide as if haunted by whatever nightmares lurked in her sleep.
A flayed gigas disciple points a flayed finger at you!
CS: +529 - TD: +421 + CvA: -22 + d96: +87 == +173
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 31 points of damage!
The burning essence is drawn toward your wiregrass anklet, where it is consumed with an abrupt burst of light!
Your wiregrass anklet pulses briefly, deflecting some of the freezing damage!
... 38 points of damage!
Frigid blast renders your left hand useless - missing even!
You are stunned for 4 rounds!
Your wiregrass anklet pulses briefly, deflecting some of the electrical damage!
... 1 point of damage!
Heavy shock sends you to the ground with convulsions!
You are knocked to the ground!
... 1 point of damage!
Light blow to your right arm.```
Savant service will have to be TD
I don't see where this has been discussed. Maybe I missed it. But when trying to launch a volley or shield throw it seems to default to targeting the thing riding the mastodon which then says that i can't target it while its mounted?
oh I ranted about this awhile back, not sure if there was anything really looked into it -- maybe it has something to do with the order of enemies in a room, but yeah I find this super frustrating with bullrush and reactions and the like
would be great if there could just be a "seeing xyz out of reach, you target the mastodon that xyz is riding!"
Wyrm slain in Plat.
No problem- Something similar is happening with undansormrs:
You gesture at a colossal boreal undansormr. Cloudy wisps swirl about a colossal boreal undansormr. [SMR result: 128 (Open d100: 61)] The wisps solidify into thick strands of webbing that tighten about its body! A colossal boreal undansormr becomes ensnared in thick strands of webbing!
You gesture at a colossal boreal undansormr. Cloudy wisps swirl about a colossal boreal undansormr. [SMR result: 128 (Open d100: 61)] The wisps solidify into thick strands of webbing that tighten about its body! A colossal boreal undansormr becomes ensnared in thick strands of webbing!
The eyes along the length of a colossal boreal undansormr's body whirl blearily before abruptly regaining focus. A colossal boreal undansormr's venom sacs swell and pulse. It opens its vast maw, spraying a cloud of vibrant green mist around itself, where it lingers heavy and livid on the air.
>l [Angargreft, Sanguine Grove] A broken runestone stands along the treeline, its shattered tip littering the ground around it. Drawn amateurishly into the ground at its base, as if scratched there by fingers despite the solid layer of frost coating the earth, is a sigil that looks like a scimitar. Blood, hardened and dried into little blackish crystals, stains the drawing. You also see a cloud of acidic mist, a churning cloud, a desolate mountain spirit that is flying around and a colossal boreal undansormr that is webbed. Obvious paths: northeast, south
Yeah I feel like stuns and fears have always been off with both valravns and undansormrs, I have to cry and bellow if I want them to sit still
I'm going to do a bit more poking around but I think there's something going on with the layered effects (e.g. stun, web, bind, root etc.) where when one is recovered from it may clear another one unintentionally.
Yes, at least on a dwarf warrior, idk about other, my halfling monk should get there too
Dwarf/Halfling TD bonus doesn’t include mental.
It’s only elemental / sorc (hybrid elemental)
I mean that's sorcerer TD, my sorcerer has like 540ish sorc td, but that's kinda due to the TD stats also being my CS stats so max enhancives and max TD boost from 712
either way, I dont see my Monk EVER being able to generate enough TD for that. I've got 3 TD boards, a few ensorcels, good stats. I was even using Slippery Mind. I honestly do not mind the mobs being able to hit me. That just seemed like a lot
yeah their 1414 CS is much lower, it's like 390
that I can ward a lot easier.
yeah they have high CS, it's why a lot of people avoid them. Generally I think we need more of a balance of some powerful casting creatures like disciples about, as they are actually dangerous to squares (also pretty dangerous to everyone TBH) rather than just more SMR on top of more SMR that people in redux can kinda just ignore.
it is a normal spell cast as well, so you have time to react potentially unlike something like their spacial anomaly which they can just do whenever
Mutants with 1414 have stunned me for over 10 rounds more than once. I mean, I live 90% of the time, but it's not fun 😂
The one above, there were like 7 creatures in the room. I fled once the stun wore off.
Was updating my wyrm kill-count and realized this month marks two years of wyrmslaying in the Hinterwilds. Since Cold River isn't an official town, we don't have MHOs or the like (otherwise I would have likely already tried to start one focused on hunting wyrms), but would be a fun opportunity and theme for a mini-celebration. Maybe a new drink at Rawknuckle's to commemorate the village's continued success in thriving in spite of the dragons dwelling in the wintery wastes? ⚔️ 🍻
thats an awesome idea, and seriously, 2 years! congrats on all the stoned wyrms
Coolest thing I've ever done:```You lunge towards the cold wyrm, intending to finish her off!
[SMR result: 219 (Open d100: 8, Bonus: 125)]
You make a vicious slash with your steel katana at her torso!
Massive blow leaves the cold wyrm gutted like a freshly caught fish! She even flops around for a moment before expiring!
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
Sweeet. I was wondering if Coup would work on them. That’s awesome
That is awesome.
I won't go so far as to say, "This is the strat, guys!", because I am pretty sure the wyrm was down to its last hit or two before it became susceptible.
Yeah it must have been, that’s the only way coup works
Well ackshually, as a living creature the wyrm should be susceptible to coup at 50% of health or lower (at 5 ranks), assuming it is disabled in some way.
I was under the impression that the "200 max" would take precedent over the 50%
My understanding is that nothing is susceptible above 200 HP, incapacitated or otherwise. A 600 HP mob would be susceptible at 200 HP incapacitated, or 150 HP not disabled. A 400 HP mob would be susceptible at 200 HP incapacitated, or 100 HP not disabled. An 800+ HP mob requires 200 HP for either qualifier.
Relatedly, I think the phases might actually have distinct HP rather than a total pool. I think this, because in one attempt my warrior landed a coup to end a phase, but didn't kill the wyrm:
SMR SvD: +11 + Bonus: +75 + o100 roll: +27 == +113
You make a powerful thrust with your talon-bladed spear at her throat!
Throat penetrated all the way to the spine as blood sprays all over the place! What a mess.
Battered and weak from the prolonged assault, the wyrm looks as if she is about to topple, but a sudden prismatic radiance builds in her eyes before washing across her scales. Renewed, The wyrm throws her head back, clad in an aegis of scintillating mana!
Roundtime changed to 12 seconds.
Roundtime: 15 sec.
The heady flush of your spectacular kill makes you feel invigorated!```
I'm pretty sure you're right, I was just being facetious with a capital F.
Sighting: With a roar of defiance, a cold wyrm soars over the Sanguine Grove, the colors of the aurora suffusing its burnished scales with dazzling color!
🪩
Did someone engage it, we don't see it no more.. 😦
Must have! Hope whoever pulled it was successful!
I really like how there's messaging now for when it flies away if the ballista isn't used. Would be handy to get the same message when it naturally de-spawns after being pulled as well.
Wyrm ballista at the bonfire in Ojandhaart, if anyone wants to join the hunt! #29915
any wyrm sightings tonight?
I presume it was killed an hour ago
Didn't see it through myself, narrowly escaped and had to heal up just before the teleport phase. Yakushi might've finished it off
i was left alone so i ran like a girl
Legend has it that with his two sets of Tonis boots and gandalfs staff he can one shot it .
you dont know the same girls I know
A silver-scaled cold wyrm drops down from on high, her vast wings holding her at a hover. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge!
[SMR result: 256 (Open d100: 135, Bonus: 63)]
The slurry of icy acid consumes you!
... 62 points of damage!
Acid eats away your midsection. Not a lot left.
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.
At least it seems itch curse helps slow it down.
I was trying to break legs and curse again. I should have waited for you Yakushi
You hurl a seething blast of steam at a silver-scaled cold wyrm!
AS: +773 vs DS: +379 with AvD: +22 + d125 roll: +33 = +449
... and hit for 126 points of damage!
Seething vapors cause severe abdominal pains.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
That was fun.. and crazy. thats for sure -
Wizard must pump out some nice damage rocking those bolt DFs with 515? How did it feel?
i was ranging from 60 damage to 150 depending per cast .. but cost efficiency is best when using steam.. i did run away like 5 time to get healed up. and more mana. there is no way i can stay there toe to toe. solo, even with 900 DS.
depending on your lore spread acid might be better damage:mana since it's in chain from the looks of it.
(not by a lot so, probably doesn't matter)
How is your bolt AS 773? That’s awesome
So I learned something new to add to the Wyrm Hunter's Guide. Don't let it go into the Spirit Walk (past the pillars) if it spawns in the Sanguine Grove. Unless you want your wyrm swarm accompaniment consisting of disir, angargeists, and valravns. Even if you divert it out the damage has been done, and they'll just follow you. Absolutely bonkers experience.
Had two disir, an angargeist, two disciples, a mutant, an ooze, and like four undansormrs all in the same room with the wyrm. I couldn't divert fast enough they just kept rubber-banding back in, lol.
wyrm sighted!
And slain!
⚔️ 
nice!
Good times
16 dead. Risky, but bang bang
did you provoke that or something? thats my kinda party
I do wonder how paladins wreck big groups like that or just your profession approach to a mob
If 140's not on cooldown: cast it and brute force through with 1614 + AoE techniques
If 140's on cooldown, but 1650 isn't: 1650 onslaught
If 140 and 1650 are both on cooldown: cast 1630 in guarded
...but the latter is a strategy for ultra high CS paladins (however they got there, be it enhancives, Common Ascension, Transcend Destiny, or some combination). I have no idea how normal capped paladins would get through that in the world where 140 has a cooldown. Probably they just wouldn't.
For whatever reason that area was just hummin at the time. I popped a 1117 and went to work. I’ve been using 135 in my blink weapon because the blind helps quite a bit
Oof. Got stuck in a room with 3 draugr and an angargeist. Draugrs keep taking turns stomping me with 709 active
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the crushing attack.
AS: +667 vs DS: +487 with AvD: +29 + d100 roll: +54 = +263
... and hits for 35 points of damage!
Stomach shot lands with a hollow *thump*.
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!```
They start to hurt when you're on the ground and stunned.
```Wisps of shadow follow the arc of a withered shadow-cloaked draugr's arm as she swings a huge black alloy greatsword at you!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the slashing attack.
AS: +667 vs DS: +382 with AvD: +29 + d100 roll: +25 = +339
... and hits for 53 points of damage!
Banged your left shin.
That'll raise a good welt.```
I’m okay with a ton of most mobs. Gigas are easy with symbol of sleep. Or if I feel frisky I’ll use quartz orb and vertigo. Then swap over to flurry stance and mstrike jab for entertainment.
does the wyrm do more crush, puncture or slash attacks?
Slash
it will do more againt the type of damage you have the fewest resists against 😂
Wyrm sighted! @sharp raptor
anyone going after it?
Ah! On my way! Was afk
Still about?
where's that character resilience when I need it!? 😆 You hear the soft tinkle of rolling dice, followed by a faint lucky feeling. SMR SvD: +122 + Bonus: +85 + o100 roll: +62 == +269 You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls! Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack. ... 19 points of damage! Neck broken. You twitch several times before dying.
rsn
lol. I kept trying to field heal with elixirs, and the thing kept falling on me. Another wyrm down! Well done!! ⚔️
Was so ill prepared that run, surprised I didn't end up falling before it was defeated. Reminds me, I need to make a "wyrmprep" macro so I don't go dumb in the rush to get to the battle when I catch it last second.
I need to start carrying all the herbs for limb wounds. Super annoying to take a 2 to the right hand and suddenly can't do anything. I miss GoS.
Aureliano swings a wyvern-hilted high steel warsword at you!
** Aureliano's high steel warsword glows brightly for a moment, consuming the magical energies around you! **
A shadow black haze distorts the air around you, confounding Aureliano's spell!
The subdued warmth embracing you fades along with the spiritual force surrounding your arms.
The elemental aura around you wavers.
The brilliant luminescence fades from around you.
You feel less confident than before.
You no longer feel a sense of confidence.
You hear a laugh and a clink of coins, and become a bit less nimble.
The murky veil around you fluxes chaotically!
... 39 points of damage!
Your spinal fluid boils, rupturing spinal cord.
You are knocked to the ground!
You are stunned for 5 rounds!
You stumble dazedly, somehow managing to evade the attack!```to be aware of your enemies, while also keeping your friends close
Lol yikes.
Lol, you're lucky it defaults to me trying to cast bind on you jaired and that my CS sucks.
There is a joke there.
Good thing you had that lucky dice roll
I e got a tote completely full of all the herbs. I seriously recommend the totes. 2rt to eat any herb is such a win.
Nothing beats sigil determination (or whichever one that lets you do anything) though. I’m tempted to switch back as well.
Guardians of Stamina Micromanagement.
JD got tonis, he can eat herbs in 1 sec
gotta think the extra health regen is nice for the longer fight
I’m looking forward to the extra 100 health from the empath service. That will put me at 360 or so.
Platinum doesn't have any empaths, lol.
My favorite part of this, which occured right after Yakushi and I got pulled in alone:
CS: +520 - TD: +395 + CvA: -31 + d100: +76 - -5 == +175
Warding failed!
A silver-scaled cold wyrm pushes past your defenses, threading her will through your thoughts. You find yourself overwhelmed with a desire to serve her!
You are overwhelmed with sympathy for a silver-scaled cold wyrm.
JR>
A silver-scaled cold wyrm convulses in horrified agony!
... 28 points of damage!
The cold wyrm appears to slowly regain her composure.
JR>l
JR>
You remain steadfast in your goal of defending a silver-scaled cold wyrm.
JR>
Barking happily, a tiny white puppy scrambles into the room.
JR>
Yakushi says, "Oh no."
Auvreaian's got the market cornered because Cassae isn't going to do for others except Kiel, lol
Its going to require prostration and selling of soul to get one off Daena.
That puppy had NO idea what it was walking into.
Bravest puppy ever.
“Oh No”
Famous last words
>
A sinuous, winged figure glides in a predatory circle over the Boreal Forest, reflections of the aurora's light coruscating over its burnished scales in strange hues.``` wyrm time ?
That’s Auchand descending into the area.
Auchandgeddon! Run you fools!
There needs to be a title associated with killing the Wyrm. Wyrm slayer, Dragon Slayer, something entertaining.
Once the other boss monsters are fully developed (brood mind, kraken, Sybil, etc) would be interesting to have achievement titles. There’s that big game hunter ascension achievement that’s TBD - maybe tie it to that ?
maybe, I think if you kill them all, you should get to summon a demi-god of some random kind. Then get the title God Slayer. I'd invest lots of more money into being able to achieve that title!
I never descend, only ascend slightly less.
I put up 5k premium points a year or so ago to get the "Wyrmslayer" pre-name title and got denied, which was really disappointing considering how many ridiculous pre-name titles they let go through. Maybe it can be a temp title or something for folks who are engaged with the wyrm when it falls.
I have a free pre-name and post-name title I need to do. Been sitting on them for at least 5 years now.
Should give it a go! Maybe you'll have better luck than I did. 
I doubt it, lol. I was bummed. My last run through Reim, the Emperor was level 121, which bumped my level 120 wyrm. Nothing will ever bump my 198 drill sergeant though
I'll give it a go anyway, but I'm not going to get excited over it 😂
Endless DR arena is bad about that too. I had to reset, kill another wyrm, then make it my "poudest" because I knew it was going to be knocked off the next big invasion/arena critter Myharl killed. The highest I ever had (outside of the arena) was a fearsome hellbound queen (141) from a Halloween invasion back in 2022.
I got the 198 drill sergeant when plat was beta testing REIM. I seriously doubt I'll ever see a hjigher evel, but I leave it there just in case!
I want to believe they denied it because there are plans to add it in as a reward to completing the quest, or something. Otherwise... yeah... it gets my jimmies rustled every time our actual ACTUAL in game accomplishments get hand-waved.
I just want wyrmscale on my armor. I don't want a scroll case or a satchel. I killed the thing, I have the scales, let me add it to my armor descrip... what is the problem? Cus you just KNOW they're gonna auction/raffle some wyrmscale armor or whatever to some rando that didn't earn it.
A'ite I'mma simmer down.
I was able to get vampire slayer. So hopefully wyrm slayer is working its way through a title section for HW.
are there some weather updates also going on in test in hinterwilds, cause this was pretty horrifying
Hungering cold tears at your flesh, viciously leaching the heat from your body!
... 10 points of damage!
You just got the cold shoulder!
You are stunned for 1 round!```
Was triggering like every 3-5 seconds
Going to assume it was probably a GM was on test doing the "fast forward" thing. When that happens, I think it gets applied globally to Test. At least that's sort of what it sounds like to me.
To be honest I never get the cold protection from the alchemist anymore, I totally forgot it was a thing..... cold tis but a bother but good for charging ranger anklets
Is there a 3 mana rapidfire tax for spells like 917 in ascension grounds?
wyrm ballista at #30007 in Fjallarhaart if anyone wants to join the hunt! Wyrm slain!
time for wyrm feeding The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
30031
Why's it gotta be in the grove 😭
Blast annihilates entire skeleton.
Reduced to a gelatinous pulp.
Try a spatula.
[You have been awarded 4 Long Term Experience!]```
Hah, looks like implode left no corpse when it got the kill shot
for the record, that was an open implosion one room away that ticked
also, it's disruption cancelled my sigil flare bonus cast
You gesture at a silver-scaled cold wyrm.
You feel a bit of luck touch you.
CS: +625 - TD: +578 + CvA: +25 + d125: +70 == +142
Warding failed!
A silver-scaled cold wyrm contorts in excruciating agony!
... 200 points of damage!
** Numerous sigils along your grained staff abruptly flare to brilliance! Pale energy surges from each, twining into an echo of your last spell... **
[SMR result: 116 (Open d100: 34, Bonus: 20)]
** Tendrils of pale energy lash out from your grained staff toward a silver-scaled cold wyrm and cage her within bands of concentric geometry that constrict as one, shattering upon impact! **
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!
Cast Roundtime 3 Seconds.
J>
An animated ghostly gigas shield-maiden thrusts with an ancient bone lance at a silver-scaled cold wyrm!
Corruscations of color play along a silver-scaled cold wyrm's scaled hide, disrupting the attack!```
managed to get it with a cast, but ouch on pally TD:
CS: +515 - TD: +520 + CvA: +25 + d100: +81 == +101
Warding failed!
A silver-scaled cold wyrm gapes in awe, visibly struggling against your radiant aura!```
hah, pally TD is higher than sorc TD 😆
Warding failed!
A silver-scaled cold wyrm contorts in excruciating agony!
... 200 points of damage!```
EDIT: This was a few lines after my cast. Not sure when or how it changed for you. Just skimming through and noticed your cast on the same screen in my log.
i was running against a 578 sorc TD after it spiked. That was with curse, elemental saturation, and intimidation debuff (eel ring) - 15 TD
Edit: I don't know if the wyrm could remove any of those debuffs
yeah, it looked like roughly the same time and circumstances based on proximity, but I can go back to see if I missed debuffs in the actions between our casts. Simply stuck out as an oddity.
Were we managing to stack FOF? Does Trans Destiny increase the rate that FOF builds up? It dropped even lower later on, only to start jumping back up after.
CS: +607 - TD: +499 + CvA: +25 + d125: +10 == +143
CS: +607 - TD: +566 + CvA: +25 + d125: +62 == +128
I know I had to recast curse and elemental saturation multiple times in the fight, it either drops debuffs on certain phase changes or the fight lasted long enough to cause to recast.
so if you saw TD go up, it was almost assuredly those debuffs falling off
max debuff is what, a minute now for mobs?
@opal pine @fair comet Either of you sporting transdestiny ranks? Curious how much it would impact FoF in that group vs the wyrm
Like level opponents count as one Force on Force point. Each extra level an opponent has on its target adds 0.05 to the Force on Force points, up to opponents 10 or more levels higher which count as 1.5 each. Lower level opponents become less effective, down to a minimum of counting as 0.5 Force on Force points each.
1 rank
It's a tough balance, I have to give the non-gnomish, non-rangers a chance you know
no transcend destiny for me yet
if you're trying to compute our FoF pushing down wyrm defense, ranger pets ought to be contributing (I believe)
previous versions of the Wyrm I saw no FoF. I'm trying to follow some of the TD changes throughout the fight and sort out why it both dropped and went back up. Having long been of the opinion TDs are too high for the wyrm, if FoF is now meaningful and bringing TD down consistently I'd feel a lot better about it.
ok, finally fighting the wyrm in Prime I'll drop a wall of text as my takeaways
to list it:
Additional creatures around: Good, I like the chaos and additional tax on group actions and priorities.
Flying time: breaks up the fight for melee, wasn't sure what to do with this time. May have had options, but in real time I didn't do much other than cast 117 at friends using ranged and miss with my CS spells getting +4 to the endroll
TD: Out of the gate, still think this is too high. With all my toys + old 1612 my paladin was still seeing TD > CS. It did seem to drop at parts of the fight, and I don't yet know exactly what was causing the variance between casts. Looking into how FoF, Debuffs landing/dropping, or some independent fight mechanic/phase drove the changes. Suggestion- breaking the magic-shield-thing could result in a TD Debuff, so there could be phases where dumping CS spells would be effective and as easy to land as AS/DS is.
AS/DS: DS was very manageable from what I saw. DS Numbers got lower than almost all other HW mobs. Surprisingly so as the fight progressed. Heck, it was low enough I even hit it with a bolt spell on my paladin sporting a 300's AS. AS and taking hits I still need to look at. In the moment what was the wyrm and what were from adds was tough. Having 35% resist, crit padded plate, and zero redux, I took some big hits and had wounds stop me from casting and left me bleeding *a lot* - but I didn't die to a one shot. I hope most folks can attain that experience somehow. I wonder how a big concussion attack that can't crit kill would play in this, doing a fixed rank 2 or 3 non fatal crit. Maybe that exists and I missed it in the one fight I have in Prime.
Group dynamic: Beyond group buffs being shared and clearing adds, we didn't seem to require coordinating actions. That's both a plus and potentially a missed opportunity. I could also be missing steps other people simply did because they knew what to do and I missed it in the scroll. Suggestion - if someone could take a sizable RT action to inflict staggered, or some other status, on the wyrm it might change the group play some. Like launching a net the wyrm needs to shred before acting, or a bolt with an anchor on it etc. If that already exists, shame on me I'll go back and re-read the notes
Overall: I like this version a lot better. I can't speak for how characters in lighter armor fare with the hits, but the combination of having to deal with accumulation of lesser wounds + blood loss had me choosing between turtling to deal with it or continue attacking. That's not often a choice I face in GS combat in a meaningful way, and I liked it. Only frustration is still how high TDs are to start. If I understood more about the TD range I was seeing I could be more constructive with feedback on TD throughout the encounter. Even at the lowest I saw casting, it was +20ish to my d100 roll with toys + old 1612 and I don't have much else I can do to boost it.```
fun to read others' perspective - since I'm always ranged or casting I never even notice the flight or lack thereof; when I wasn't locked up in stuns from wound accumulation, I was casting a lot of 611 to immobilize the wyrm (contributing to some DS reduction, but your observation holds true regardless), and I tried to clear acid clouds with 912 imbeds, and I have an unstun script running to keep others going
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
30077
aaand I got killed trying to clear the ballista solo - that makes one feel silly
Yeah, nah. ```[Angargreft, Sanguine Grove - 30077] (u7503412)
Shining prismatically in the aurora's reflected light, a chunk of solid ice near the fane's wall is but the first of several gathered in a rough arrangement across the area. Crystalline clusters spray out from a point nearby in an arc as if swept into being by a great gust of wind. You also see a chaotic spatial anomaly, a crude wooden cudgel, a flayed gigas disciple, a stormy grey lynx, a flayed gigas disciple that is sitting, a grim gigas skald that appears dead, a tattooed gigas berserker that appears dead, a flayed gigas disciple that is sitting, a grim gigas skald that appears dead, a brawny gigas shield-maiden that is sitting, a tattooed gigas berserker that appears dead, a flayed gigas disciple, a grim gigas skald, a brawny gigas shield-maiden, a flayed gigas disciple and a colossal gigas ballista.
Obvious paths: southwest, northwest
[go2: travel time: 0:00:01.967]
--- Lich: go2 has exited.
A flayed gigas disciple points a flayed finger at you!
CS: +517 - TD: +354 + CvA: -46 + d100: +42 == +159
Warding failed!
Your right leg explodes!
You fall screaming to the ground grasping your mangled right leg!
You are stunned 3 rounds!
A flayed gigas disciple points a flayed finger at you!
CS: +517 - TD: +354 + CvA: -46 + d100: +90 == +207
Warding failed!
Your right hand explodes!``` That insta gib from a common mob is garbage. I don't mind taking damage, but being taken completely out of the fight in less than a quarter of a second after arriving is just dumb.
I'll go again after I regen some spirit, if it's still around
'i went out and found no one - can help after eating this herb salad
If that kind of insta-death bothers you then...I wouldn't advise ever playing a sorcerer. x_x
If that's the experience, I don't know why anyone does to be honest. 😄
new method of dying to wyrm!A silver-scaled cold wyrm focuses her gaze upon you and lets out an ear-splitting roar that spans multiple octaves, the sound accompanied by a violent telepathic assault! SSR SvD: +66 + o100 roll: +91 == +157 Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat. ... 34 points of damage! Your left eye boils away, stewing the brain as well.
It's uh...not great, sometimes. Not so much with CS stuff (though I haven't fought many ascension creatures), but pretty much any SMR attack ever can be instant death or a death spiral. I even died once from a major fire fragment hitting my head for 25 damage and blowing it up, killing me instantly.
I know it wasn't fun for you but it's actually a bit of a relief to see that it's not just pures.
A golden adamantine breastplate etched with the symbol of Phoen on the chest partially deflects the onslaught of the puncture attack.
AS: +701 vs DS: +376 with AvD: +25 + d100 roll: +96 = +446
... and hits for 51 points of damage!
...
>symb of rest
You remain steadfast in your goal of defending a silver-scaled cold wyrm.```
Nice hit through puncture resist, HCP plate with active bubble flares!
I would request that the thing hitting you break sympathy 😆
Wyrm slain! After the ridiculously rough start.
Bunch of bodies watching the warriors fight the wyrm😆
It's always particularly bad when they hunt in the grove or Angargreft. I think of all the successful wyrm hunts done there, I've only been a part of maybe one that made it without a death (or several).
Angargreft is rough for the wyrm fight. Honestly, I'd take the pit over it if that were possible. At least no disciples spatial anomaly-ING you or mutants disarming.
That was a weird fight after the three of us got teleported. I’m still not sure what killed Raythiel
Before the ballista, when the wyrm would run about, it would end up in the pits frequently. Aside from the maw, it was a great place to engage it.
Yeah that was weird. I'm assuming maybe blead out? He dropped between his teleport and mine, and the wyrm was still on the ground with us (so was all within like 1 second).
A shimmering maelstrom of color engulfs Raythiel's body, which fades away as if it had never been.
[SMR result: 187 (Open d100: 65, Bonus: 37)]
Archean feints high. A silver-scaled cold wyrm buys the ruse and twists awkwardly to block the blow that never came!
* Raythiel just got iced in the Hinterwilds!```
and typical Myharl after the wyrm fight, lol
Myharl spins around looking for something to attack!
Myharl thunders out an ear-splitting caterwaul and runs southwest after a colossal boreal undansormr!
A stormy grey lynx sniffs at the corpse of a silver-scaled cold wyrm.
"Fight's not over. I didn't here any bell. What bell?!"
Is there a reaction to sympathy I haven’t figured out yet? In something like the wyrm fight where you teleport to a separate space there seems to be no action you can take. If it was a normal hunt, it’s a timeout where you just don’t do anything for a while, but you have even fewer options when the fight is instanced in a fixed spot
Nothing to figure out. Just gotta wait it out.
Idea, if sympathized a player may randomly, for their action, exit the room in a random direction to seek out 'more foes'
Sympathy should just drop the second the thing that hit you with it attacks you.
The danger of it is entertaining though.
An empath nerf (unless you only apply this to the creature version) but I no longer have a dog in that particular fight
Tru
The empath spell is completely different than all the versions creatures use. Honestly the spell name needs to be changed or change the creature version name
Going to x-post this here and Sorcerers but Sacrifice Infest isn't working with the HW cannibals, maybe because they spawn differently (in hiding)
Wyrm slain in Plat.
Solo?
Yup
likely.
Wyrm incoming in Angargreft if anyone would like to join up and chase after it in Cold River.
Wyrm flew off before I could clear the ballista. I'm guessing it had been around a bit before I got to Cold River.
Oooh, I don't think I've seen this before. That looks like grapple damage?
[SMR result: 185 (Open d100: 183)]
The disruptive power of the skald's song peals over you, hurling you off your feet!
... 1 point of damage!
Invisible force gives you a rabbit punch.
... 1 point of damage!
Your arm twists oddly but snaps right back.
... 1 point of damage!
Your wrist is twisted slightly.
... 3 points of damage!
Pop! Kneecap wrenched.
... 1 point of damage!
Your wrist is twisted slightly.
... 1 point of damage!
Your arm twists oddly but snaps right back.
... 2 points of damage!
Finger jams and swells.```
missed it, blehHaving slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.
The language at the start makes it seem obvious it's disruption, but the detail does seem pretty grapple-ish.
That’s unbalance
Yeah, unblance is what I meant; I have those flares on my plate and the messaging is the same. I guess maybe it's something they've always done, and I've just managed to avoid by stunning/dropping them before they can get it off. Only time I remember seeing a roll of damage like that coming off a skald.
speaking of interesting Skaald abilities... what in the world is this one, no roll or anything:
The light blue glow leaves you.
The elemental aura around Deddalus fluxes chaotically!
... 45 points of damage!
Strike to your throat removes it!
The air calms down around you.
The layer of protection fades away.
You exhale the last of a virulent green mist.
You feel less drained as your thoughts come racing back, and you regain clarity and focus.
Your body pulses momentarily into semi transparency and then returns to normal.
A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
You feel less confident than before.```
That's a mini boss, with the dispel thing, made by someone's voln ring
The spell is effective against other mobs.
A spectral gigas skald raises his sonorous voice into a resounding cry that crashes like mad thunder through the area!
You feel a bit luckier than normal...
[SMR result: 28 (Open d100: 31, Penalty: 18)]
You manage to throw yourself free from the auditory assault!
[SMR result: 130 (Open d100: 82, Penalty: 14)]
The disruptive power of the skald's song peals over a spectral gold-bristled hinterboar, sending it sprawling!
... 20 points of damage!
A fine strike pins the right leg for an instant.
The gold-bristled hinterboar looks miffed.
... 20 points of damage!
Hard shot to the gold-bristled hinterboar's back sends it drifting forward!
... 15 points of damage!
The gold-bristled hinterboar fades for a second as the blow passes through the chest.
... 20 points of damage!
Strike swipes cleanly through the abdomen, but seals up a moment later!
... 25 points of damage!
Strong attack rips through the neck!
To your horror, the gold-bristled hinterboar's substance flows around the wound without leaving a trace!
[SMR result: 213 (Open d100: 141, Penalty: 3)]
The disruptive power of the skald's song peals over a spectral halfling bloodspeaker, sending her sprawling!
... 15 points of damage!
Quick strike rips left arm open!
To your dismay it quickly closes on its own.
The halfling bloodspeaker is stunned!
... 20 points of damage!
Strong hit rips arm from wrist to elbow.
The wound vanishes as the ethereal flesh swirls around in chaotic patterns.
... 20 points of damage!
A fine strike pins the right leg for an instant.
The halfling bloodspeaker looks miffed.
... 35 points of damage!
Vicious blow to neck might have been fatal a few centuries ago.
... 30 points of damage!
Attack whistles right through the lower back encountering little resistance!
... 35 points of damage!
Painful attack flays the leg from thigh to calf.
Ohhh! I must have missed it was a spectral. That makes sense, and explains why I hadn't seen it before.
Edit: Hmmm... strangely in Archean's example above, it showed it coming from a spectral skald. My copy/paste doesn't. I don't think it was an undead version that cast it at me.
Doing my part to help Yakushi get his necro ring buff. Just noticed the typo on that necro buff too.
With a quick flick of your wrist, you deftly send a crescent moon-shaped cleaver into flight.
You take aim and throw a crescent moon-shaped cleaver at a spectral gigas shield-maiden!
AS: +780 vs DS: +307 with AvD: +41 + d100 roll: +36 = +550
... and hit for 160 points of damage!
Mighty blow rips through the gigas shield-maiden's chest, causing it to pause as it reforms.
A searing white light explodes above Yakushi for a moment and then slowly becomes incorporated in his's pale skin.
A plaintive look passes across a spectral gigas shield-maiden's eyes like a fleeting shadow as she goes still in death.
The warm glow fades from around a spectral gigas shield-maiden.
A spectral gigas shield-maiden appears less confident and fearless.
I’ve seen the normal skalds do that smr attack as well. They are pretty squishy so you might be critting them down before they can pull that card out
Yeah, I think that's what's happening. They just don't typically get a chance to do it, so it's the first time I've seen it. ⚔️ 🤣
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
30005
ah so I survived the mstrike```Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge!
SMR SvD: +86 + Bonus: +92 + o100 roll: +85 == +263
The slurry of icy acid consumes you!
... 44 points of damage!
Acid hole in the ribs makes it hard to breathe. Better get that checked!
You are stunned for 4 rounds!
The protective web surrounding you deflects some of the freezing damage, briefly pulsing in time with the grapevine ankle-cuff that you bear! The ankle-cuff glints one last time, then grows dim.
... 14 points of damage!
Cold blast rends muscles from bone!
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she focuses her fury on you in a flurry of vicious attacks!
The thorny barrier surrounding you blocks the attack from the cold wyrm!
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
AS: +706 vs DS: +555 with AvD: +28 + d100 roll: +43 = +222
... and hits for 31 points of damage!
Whiplash!
The thorny barrier surrounding you blocks the attack from the cold wyrm!
A silver-scaled cold wyrm lashes out with a scythe-like talon at you!
AS: +706 vs DS: +555 with AvD: +27 + d100 roll: +73 = +251
... and hits for 25 points of damage!
Minor puncture to the back.
Her hind legs bunching powerfully, a silver-scaled cold wyrm sweeps her immense tail at you!
AS: +706 vs DS: +555 with AvD: +46 + d100 roll: +42 = +239
... and hits for 36 points of damage!
Strike to the eye clips the eyebrow.
Striking like lightning, a silver-scaled cold wyrm snaps at you with a maw full of serrated fangs!
AS: +706 vs DS: +555 with AvD: +28 + d100 roll: +36 = +215
... and hits for 34 points of damage!
Quick slash to your upper left arm!
Just a nick.```
but the followup acid got meA silver-scaled cold wyrm plants her feet wide, her immense claws digging into the ground. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge! SMR SvD: +85 + Bonus: +106 + o100 roll: +76 == +267 The slurry of icy acid consumes you! ... 44 points of damage! Acid burns a hole through the left hip causing severe bleeding! As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.
Peche asks Bramblefist if he would like to buy a bundle of undansormr scaless.
Bramblefist takes the undansormr scaless, gives it a careful glance, then pays Peche some silvers.
wyrm should be spawning sometime soon
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
30034
[Angargreft, Sanguine Grove - 30034] (u7503419)````
easy come easy go```A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
SMR SvD: +110 + Bonus: +32 + o100 roll: +85 == +227
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack.
... 34 points of damage!
Shot to neck sends you into shock which leads very quickly to death.```
yah evertime i attack it it falls on me
that has killed me more than anything as well... i feel like it should be falling on the warriors or melee that are attacking it more than us poor casters/ranged types "in the back"
ok not every time, but a LOT the time i attack and get proned and immobolized
as a non-KS warrior, I imagine that's almost as likely to kill you - how do the maneuvers treat you?
[SMR result: 127 (Open d100: 29, Bonus: 1)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
... 1 point of damage!
Blow raises a welt on your right arm.
An unseen force entangles you, restricting your movement!```
[SMR result: 157 (Open d100: 63, Penalty: 5)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
Some undulating kroderine platemail partially deflects the onslaught of the crushing attack.
... 1 point of damage!
Mighty blow cracks several of your ribs.
An unseen force entangles you, restricting your movement!```
[SMR result: 148 (Open d100: 56, Penalty: 6)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
Some undulating kroderine platemail partially deflects the onslaught of the crushing attack.
... 2 points of damage!
Blow to your chest causes your heart to skip a beat.
You are stunned for 1 round!
An unseen force entangles you, restricting your movement!```
that's getting super well mitigated - I thought redux (for non-KS) only worked on AS/DS and not SMR damage/crits? damage and crit padding should be the only things in play, right?
armor has some padding on it and i am 5 transcend destiny
ah, ya the 5 transcend explains the SMR value difference - maybe the randomized padding just treated me poorly today heh, I do think I usually survive the wyrm crash
i think i ended that with a 113 chest bleeder
but either way, it is pretty rough getting immobolized with a chance to die each time you attack
With a roar of defiance, a cold wyrm soars over the Sanguine Grove, the colors of the aurora suffusing its burnished scales with dazzling color!
Hey maybe I'll joi...
🙈 it's in the grove:
https://tenor.com/view/nope-baby-oops-not-here-gif-4671110
30079
There were only 2 of us, and it got the best of us, but it was close? I think. Took too long to stand there in front of it and replace a missing arm. By the time I had my arm back I was Swiss cheese.
Hey, they are real!
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
ya we were close I think, put some solid damage on him in the river, then, in hindsight, I realized I failed to clear acid cloud since I was prone while waving my 912 wand - something to fix for next time
I guess dispels doesn't help either.