Daylight filters uncertainly through stained glass windows that dominate the eastern wall, stained fiercely red by the colored panes. The windows illuminate a raised dais on which are set tables and seats that watch over the hall. To the north, the high ceilings rise in parallel with a series of steps that climb toward an ostentatious chamber. No less grand is a jeweled archway to the east. Opposite the steps is a smaller, less impressive arch framing the entrance to the kitchens. You also see a smouldering skeletal dreadsteed that appears dead, an ashen patrician vampire that appears dead, a lean russet fringe-toed yierka, a gaudy phantasmic conjurer that appears dead, a cadaverous tatterdemalion ghast that appears dead, a horned basalt grotesque and a gaudy phantasmic conjurer that appears dead.
Obvious exits: north, south, west
R>```
Busy in here. Getting good mileage out of my spirit shroud and some bullrush into whirling blade head crits
#[Official] Moonsedge
1 messages · Page 2 of 1
Smiley says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. We've noted a troubling increase in gaudy phantasmic conjurer activity in Moonsedge near Icemule Trace. We'd like you to cull their numbers a bit for us. Killing 13 of them should do nicely. Report back to me when you are done."
This guy is a madlad
that's what you get for going to smiley that guy does not care about human life
internet dropping is not conducive to hunting Moonsedge...
i'll look for you.If you want to edit in your last locale, I'll stand guard while you log back in
Nidal got me out - thanks! Then of course connection immediately dropped again...
this conjurer rift hits pretty much like the disciple anomalies oof
veil iron, black ora, etc
um...
Stupefied, you block the attack by blind luck!```
Neat trick. I don't use a shield.
holy hell.... that is some swarmy schwarma going on in there
the grotesque have some kind of magical barrier on them? that need dispelled? how do wizarding folks handle those typically?
<skip to next>
they have 319 (blocks the first 1 or 2 attacks of any type from you) and 1720 (blocks spells under level X from working on them at all, where X for them is 7, so you have to use spells >= level 8 on them)
they aren't all THAT terrible you can roll through them with 510/910. If you want you can dispel them but, id just rathe ruse the higher spells and get on with it. you pop the 319 with lesser spells, spam 909 TAP until they fall, or do a QUCIKSTRIKE 1 JAB on them (you don't have to hit to pop the 319) then wail. Auchand mentioned he was interested in maybe lowering their HP so they aren't just ignored by everyone.
got it, super good advice - thankye
they definitely are a mana sponge though for sure. 917 works, and if you're into it you can try to do the 512 + shatter but, yeah. i skip them usually or do tap tap 917 + 510 spam
for grotesques, I shoot them with 10-12 hasted arrows
Honestly, the solution is to throw money at the problem or wait until they are adjusted lol
hah... thankfully, I group hunt, so we can beat it down decently quick.
Survived 3 hunts (1 barely) tonight though. I'll call it a success for my first attempt and being fresh capped. That being said... it's clear i'm going to walk into a swarm and get destroyed pretty often. The spawns are insane. It feels almost invasion-esque.
When you walk into a room and see this, it's just a matter of time till my little gang wipes:
[Moonsedge, Scarlet Road - 32430] (u4577019)
Beneath flapping scarlet banners, a decrepit jeweler's shop stands at an intersection choked with empty carriages and wagons. Beds of black velvet near the windows of the shop have been stripped of their valuables and the door hangs open. Outside, the vehicles are abandoned, whatever wares or baggage they carried either taken or ruined by the elements. You also see a smouldering skeletal dreadsteed, a flickering mist-wreathed banshee, the Kontii disk, a horned basalt grotesque that is lying down, a cadaverous tatterdemalion ghast that appears dead, **an infernal death knight **that appears dead, **a smouldering skeletal dreadsteed **that appears dead, a smouldering skeletal dreadsteed that appears dead, a horned basalt grotesque and a horned basalt grotesque.
Also here: Kontii, Volmare
Obvious paths: east, south, west, northwest
Yup. AoEs are necessary here
What do clerics typically use on the grotesque's? I'm finding 309 to be ineffective
I just ignore them on empath. Pretty sure I'd do the same on cleric. Grotesques as currently configured are not worth the time or the mana. If you must, 240 + 317 probably
My cleric friend ignores golems in HW. I would assume ignore them here too. You need massive hp damage. I can do about 1000 damage in 5-6 seconds on my warrior. But grots ignore s6, so its more like 750
good to know... they're easily the most annoying thing in there for me right now.
as a caster its probably even worse, cause you have to deal with the two blips of soul ward. I just dirtkick twice
jabs continue to be free for everyone
sure, but sometimes the dirtkick gets through, and then its a win
Alright I’m attempting a vampire culling bounty. Do all creatures spawn everywhere in this place or are vampires relegated to a specific area? Have only found one so far.
i'm no expert on ME yet,but i can tell you they DONT spawn here.... they're only in the castle I believe
vampires and conjurers only spawn inside the castle. everything else is everywhere.
There is one other small area not shown on that map they could, potentially, end up in (it's mapped for lich so if you're just running wander or bigshot with the gate set as your boundary you will find that area anyway). If you are doing it manually the spoiler to find it is: ||check for things you can interact with in the kitchen cellar||
Why is my weapon flying around the room and attacking me, and how do I get it back?
NM grabbed it. That’s wild
lol, fun spell/ability. you can GET it (which may damage you when you try). You can also cast a dispel at it which will make it return safely always. and it'll just follow you so you can run to a safe are (like that marked library room on the map) before you do that.
if you try to cast 119/1218/417 at it in a sanctuary it will fail because it's an "attack" spell when you cast it but you can CHANNEL the dispels at it in a sanctuary (since CHANNEL is always beneficial, not an attack)
I wonder if spell cleave will work. Guess there’s only one way to find out
Bounty complete (thanks to my brooch)!
I'm genuinely surprised how much poorer ME seems than Atoll. Especially with how overhunted Atoll is.
Black ora and veil iron are what I remember wing attacked by. But I didn’t see them as loot after destroying the mobs. Sorry for taking so long to respond.
The timer thing irritates me and I’m doing too many other things 5 minutes later.
No they dissolve when you try to loot them.
Atoll inner temple is poor. Very poor.
Atoll is just way too crowded and overhunted. It’s great that it’s popular, I just wish it was bigger.
Right. It was too busy to keep track, I just saw the attacks with veil iron and black ora and wondered if that was standard fare
Looks like it to me
Atoll, inner or outer, both seemed to have more loot than what I'm finding in ME so far.
ME is broke. And its not even half as busy as Atoll. I don't understand it
I don't really care much about treasure per hour or whatever, but it was def lower in ME than most anywhere else but maybe Nelemar
Weird - never seen this one before. Just died while under the effects of sympathy in the Moonsedge Castle, Quarters (through the door with the bath, 32474). I was under the effects of sympathy:
AS: +610 vs DS: +517 with AvD: +42 + d100 roll: +78 = +213
... and hits for 80 points of damage!
Solid strike caves your skull in, resulting in instant death!
Suddenly the air blurs as a green-robed elven mage appears. Glancing disdainfully at your corpse the mage sighs and says, "They don't pay me enough for this. Please try to die somewhere ELSE next time, sir." With that, he makes a slight gesture and you find yourself in a different place...
There is a problem. GMs have been notified. If someone does not get to you in a timely fashion, pleased put in an ASSIST REQUEST.
You begin to feel less sympathic.
The churning spectral aura suddenly vanishes from around you.
You notice your blood flow go back to normal.
You lose your extra internal fortitude.```
But I'm still in the same place.
Oh dang, that is different
Huh. Wth!?
Please die better. lol
You got sent to the upside down
I'd die again to get sent to the other side of the door - maybe I could figure out how to open it from the inside.
Are there any openings that you could send a familiar through?
Nope. The current guess is that you need to ||whisper something specific to the door, because there's a special response when you whisper to it, different from whispering to inanimate objects. But nobody has figured out what to whisper.||
Ah, ok. I'll have to check it out sometime
What's this bladder messaging?
Yep, it's area-wide to let everyone know that you can try to play it again. Yes, the organ. Not quite awake yet
The "it" that Earthdiver is referring to is the organ.
ahhh, thankye. Makes sense. I gotta say - whoever's been playing it lately. You're my hero
I try to play it whenever I can. There's someone else doing it too but I don't know who.
When you get a little older you'll understand. Things...change.
Me probably. If im hunting it try it each time
There is a trio I see and I tend to hear it played many times they're around, so it may be them as well
Ill be honest. I go to ME, get super pumped by the swarmy, fast paced, action packed hunting. Then i turn in boxes, get 1k silver, a blue zircon and a table leg and i get bummed. Then i go back to HW
Wow you're getting table legs damn, whats it like not to have loot cap 😂
Seriously - it's so fast paced. Much more fun than Atoll.....
But HOLY cow It's sooooo poor. I can't even believe it. So tired of coming back from hunts with 10 boxes and having 10 platinum nuggets and a handful of petrified teeth/tusks to show for it
there's gotta be something wrong with the loot in there cuz i am not having any of the issues you guys are with it. my monk is over 2m today hunting mooonsedge, he is definitely not even in to soft cap yet for the month. maybe you guys got looties
Do you solely hunt the castle? I wonder if it's a castle vs. village thing.
I hunt both zones but I do tend to notice better loot from castle kills. this is very anecdotal, i have not actually done testing on it
Over how many hours hunting today? I hunt solo. No looties
Solo only for me. Basically chaining bounties from 5a-5p with a few breaks. I hunt him to either encumbrance or 25 overkills tho, or bounty complete whichever comes first. I’m not frying and leaving. Not how I play
So 2m after 12 hours or so?
In hw, i could probably do that in 4 hours. No bounties.
Sounds like it's time for a good old fashion lootoff.
Heh. We did this in the spring
Based on how looting works with higher level mobs providing a bonus, the castle in general should yield better loot
Everything in ME is higher level than Atoll… and much more “mob”ish
Even just comparing levels, they should be marginally different - but they aren't
Sounds like the Attoll has a bugged loot table
castle exclusive mobs should also have better pressure, as people who don't hunt inside the castle will push treasure points from those outsdie to mobs exclusively in the castle (Any zone with two regions, with enemies in both and some in one, the one will naturally be higher value from pressure)
All I can say from hutning there ? It sucks. Loot wise
Atoll loot is the same as anywhere. ME loot is just low-end for some reason. IDK why. I've got regular hunts in SoS, Nelemar, Atoll, Scatter, HW and ME. Everything but the last 2 are very similar with some variance
When it first opened, it was like HW treasure. And then it cratered and never recovered.
Are there a lot of characters hunting it in huge groups because it's so easy to get to, maybe?
Even HW treasure is just ok ATM but Auchand said the HW numbers are similar to Atoll, and likely higher. (unless I completely misunderstood what they said)
HW is big enough and has enough variance in hunting ability that pressure matters. I imagine the lower end mobs are overhunted. Anybody who dives the pits is benefiting from pressure (which I believe pits being up-pressure was confirmed, at the time at least)
not that i ever see. Its pretty empty most of the time. I see way more people in HW. HW loot seems very good to me by comparison.
I should add kill tracking to my scripts, baseline, and then head over to the sedge to see if that could account for the difference. Ultimately if you're killing half as fast there's no way the loot is twice as good to make up for it
there's a couple smaller groups intermittently, no huge crews regularly.
I kill pretty quickly in ME. And pretty quickly in HW. And pretty quickly in Atoll. Big gaps in loot
Raised to the devs, will get back if there's a response.
Ill try and do some 30 min loot boost runs in each of the 3 places today and show comp numbers here. Wont be until the afternoon though
Side question: how often do ya'll use loot boosts? I forget I have them... ha
I use them when I get a LOOT heirloom task. I do not have evidence to back up that they help find the heirloom any faster, but why not. More loot's fun
I use them pretty much constantly.
Good to know. I was wondering how people say they make a few million a day when I make maybe a few million per week
Just in case, a few million per week isn't exactly bad, we're just extremists.
That's likely above average for the majority.
A few million a month is more the normal
Really does depend on training and hunting freqency. Someone who is running out just to fry a couple times a day throughout the week vs someone who goes out to complete bounties from to back a couple dozen times a day vs someone who always is hunting, only stopping to unload treasure. Variance within that for someone with no survival/FA, no Trading...etc etc.
I do appreciate the insights, especially now knowing that it isn't me!
Feels like a silly 101 question…. But do Bard songs count as a spell against spell sever?
The group buffs? No
This is my point entirely. When i have like 3-4 hours a week to hunt, i feel massively disincentivized to hunt ME
hour in ME 752,343
hour in Atoll 577,461
hour in sanctum 644,694
hour in HW pits 1,284,184
hour in HW Forest/first village 998,882```
Good info here, Melivn. I was gonna say: I used a major loot boost today in the Atoll, with a bounty, and only came out with 87k. Even staying in for 30+ after I finished bounty and boost was over.
Good starting point at least.
Did you happen to track the % of silvers generated that skinning provided?
Super surprised ME beat out Atoll, and interesting to see how much better both HW runs were.
This is all non boosted, and going in to drop off boxes and such when full and getting right back out there.
My TTK is def slower in ME than in HW so I think thats the main factor here.
Thank you for bringing data to the table.
He's also as strong as you can possibly get, so the average person isn't going to pull those numbers.
Keep in mind that time to kill isn't just per mob either. If you aren't engaged with mobs more often in a zone, your Loot is less. So it's more time per kill than to kill that matters
Agreed - but a longer time out there creates a slightly better sample size. It's more about the ratio for each area that I'm interested in here. Not the raw #.
Naturally, if we had like 100 hours in each zone to sample, that would probably be considerably more accurate.... but what Melivn is sharing is at least a decent snapshot of the current environment for us to discuss off of. Gotta have some kind of benchmark to start! Thank you @dapper sequoia
Call me crazy, but in an ideal state, the Ascension areas (barring loot pressure) would be as close to a 1 deviation from each other as possible. Maybe the Pits is slightly better, as from what i understand, it's the hardest area? (sorry, i'm ignorant to HW).
Same with non ascension - barring loot pressure, you'd want those numbers to be as close to 1 to each other as possible
since pressure exists, though, it is not clear how to derive a sense of loot barring pressure from this data. obviously the numbers are heavily influenced by loot pressure
Loot pressure is an intrisic feature that you can't typucally change (there are outliers)
So it doesnt really need to be considered over raw output
Ill be home in about an hour. Ill drive some warrior data on this while i watch simucon streams
Monster level will also be a major contributor to loot differential. The pits benefit both from being the hardest content (meaning fewer players hunt there) and being the highest level content (meaning that the loot bonus from overhunting is larger)
Pits are not top silver for me. Very bad place for ttks on squares. Fjal is much better for me
If you want to share your totals with me, i'll add them to Melivn's
They don't have to be 1 hour hunts, as long as the hunts you do in different areas are for roughly the same amount of time.
It wont be 1 hour hunts. Lol. 20 mins no loot boost most likely in hw, me and Atoll. Sanctum is bad for me because i use the caravan
Jaysehn has to learn to use his enemies advantages against them
Its mid month so more data from me will be off cuz of loot caps but start of aug ill circle around again to some zones and see how numbers are.
I did an atoll one at the start of this month and it was very close to what I had on that list from like feb/march
Hell, hunts don't have to be the same time even, I can just adjust for time to be the equivalent of 1 hour for each.
Okay. Hunt 1 done. HW Pits only - hobbled by lots of waiting around for angars to fade and come back. 20 min total, no loot boost 170,880. Now going to do 20m hw fjal, which is my best ground for silver
fjal was 138k for the 20mins. off to ME
ME interrupted by itchy curse. Peak misery 😄
Itchy curse has leapt to the top of my least favorite mechanics list really fast now that I’m spending most of my time in ME. It is just god awfully bad. 4 minute time out if it hits you
Okay. Me hunt redone. Need to wait on boxes to open
ME ended up a total of 30 mins total, because of the interrupt from itchy curse. I went and redid another 20 mins on top of it. 30 minute total - 109,269. Shave a third of that for the 20 min total
FYI - HW also yieled an unsung enhancive. Going to sing that now. I think this is relevant. I find enhancives semi regularly in HW. This one is dud though. 35k
I’ve pulled some decent ones out of HW but also one or two from ME
Which HW hunt was that on?
Pit
The deviations are what to compare here, not the total loot per player.
Both Ptolemy and Melivn's data tell us similar stories.
This is a very small sample size, so keep that in mind, but hey, it's something
I wonder how much the skins impact it.... the only skinnable thing in ME (I think) are the dreadsteeds, right?
I've got some older data. Hang on. I'll find it. Here it is.
From January.
Monday Morning - 30 mins. Pit and Fjal (15/15 mins each)
[bank: New balance for the day: 263368]
[bank: New balance for the day: 225822]
[bank: New balance for the day: 155005]
[bank: New balance for the day: 263368]
each of these are 30m hunts in either pit or fjal or both.
This is a 20 min hunt in ME
[bank: New balance for the day: 164923]
Will plug it in another chart later tonight and make an avg of all the different samples.
Although with it being 6 months old, not sure if it’s a good indicator of today.
its not. But i wanted to share it
Last-minute notice: we'll be doing the Creatures panel at SimuCon over the GS Discord stage so that more folks at home can participate. Join us at 6:00PM ET today (about 22 mins.)
Curious how this went? Will there be any cliffnotes shot out? Would've loved to listen, but had a 4 year olds birthday party... 🎉
There are a lot of hunting areas in the works. Cryptis, the Hive, Stormpeak.
He shared some details about the creatures in the areas, design wise.
Talked about what goes into creature design.
Interesting, would love to hear. Wonder if the session will be posted.
watching Kenstrom's stream. Have to watch the creature one with Auchand.
Vamps and conjurers don't spawn enough to complete bounties in a timely manner, even if you go hard and just grind everything. An 11 vamp bounty shouldn't take like 20 min of killing everything in the castle.
The fix there is to fix creature bounties. this problem exists all over the game. All creature bounties should be by area, not critter
Auchand and Mestys said they hadn't seen that proposal, so hopefully they get a chance to read and consider it now that it was brought up.
Oh god really? I assumed that was said so dang often that someone must have 'known.'
It would make a lot of sense if they just sent you to "clean up" a certain area
it was specifically read and responded to by viduus in the past
Bounties need to be scrubbed and examined closely. The whole system needs a refresh. It's like that 1992 kitchen in an otherwise nice house. It was made with the best of intentions but the worst parameters ever
There have been a ton of ideas presented in the past and recently. Just because this one got placed on a wiki is no different
Saw a AG child bounty left in the village this morning..... kept thinking "sure hope he doesn't turn into a vampire". Sneak that into the bounty change proposal 😆
are the village and castle considered separate spawn areas?
I think they must be. You’ll notice that Nimbus Bridge rooms have no monsters
I think you can use track to tell. I’ll try tonight.
i tracked all the rooms. nothing is set to spawn on the nimbus bridge. vampires and conjurers are only trackable from after the bridge (the room outside the portcullis) and every room in the castle. everything except dreadsteeds is trackable in all of the rooms (except the nimbus bridge). dreadsteeds are a little different they are in a few less rooms, they don't show up in the rooms that are more like the castle proper (the kitchen area, nothing past the door into the actual keep by the library / bedrooms)
so if the bounty doesn't specify conjurer/vampire, there's no mechanical reason per se to go into the castle area
All the other stuff spawns inside too
right but if the village is independent you can just keep farming there, it's not like you can deplete the village by overhunting and push the new spawns out into the castle
I think they are separate yeah
Anything I need to know if I was to attempt to play the organ for the first time later?
Your success rate is determined by your total skill in all instruments. So if you don't know many instruments well, you'll probably fail.
and you'll prob fail because its just script played every time some people hunt 😂 \
That hasn’t been the case for a while that i’ve noticed. There are a couple people who regularly play it but it’s not like when the area opened and you had a couple 7 character squads playing it every chance they got
lol, definitely not skilled in enough instruments
i just play my lyre whenever i hunt bandits
auchand lowered the cooldown on the organ. its usually available after or before any one single hunt
so helpful expecially since I can't play that thing very well at all! and Im too lazy to pratice my bagpipes!
I guess I could practice my instruments
It goes quickish for non bards. Can only do the 10 ranks so. With all 6 types at that I’ve only failed I think once (I don’t play it that often. I forget.)
So I just noticed there are 3 rooms outside of moonsedge entrance that are also technically part of the ME zone, but are not shown on the map? So ME actually starts in u4577001?
correct - I only noticed as I was doing rescue child tasks... those 3 little rooms almost always have some ghasts/banshees sitting in them. Plus the creeping dread impacts you there.
The rooms between the road and the gate are spawn areas.
yep, so should probably be part of the map... as well as the crypt. I think our map maker is MIA
Alosaka isnt leveled enough to hunt there, so they need to be informed. And I am not sure Melivn cares atm lol
I've offered to escort Alosaka there before or to just go and do whatever needs to be done there myself (I mapnav'd the castle when that came out and I think Alosaka worked with Melivn to draw it out). I sent alosaka the walkthrough of the crypt as well when that was discovered, I think they just lost interest in mapping lately.
Or busy IRL
There are also some areas inside the castle not mapped 😉
Particularly in the road area
I think part of the mapping was intentional afterwards because of the lore down there
If you send it to me, I can take a look
;go2 works fine there it's just missing on the map, I assume only aloska has the source for that
The initial mapping and the actual map were completed before the crypt was available/found. I mapped it a little while after it was first found.
flaming aura ---- not to ask a silly question, but will fire resist protect from that?
yes
the wiki has the damage as plasma, which isn't correct apparently. i don't know if that was ever correct and it got changed at some point or what but it's fire damage
The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!
[SMR result: 128 (Open d100: 139)]
Your wiregrass anklet pulses briefly, deflecting some of the burning damage! The anklet glints one last time, then grows dim.
... 15 points of damage!
Nasty burns to right arm. Gonna need lots of butter.
You are stunned for 2 rounds!```
Awesome... thank your Farf.
1706 being updated when I had just started my Ranger trinkets with Cold was not my favorite timing lol. Cold for Hinterwilds, it doesn’t hurt to have, but Fire for 1706 way more useful especially since I hunt ME too. I need to wrap up Cold so I can do Fire.
if it makes you feel any better grotesques like to do that cold 917!
I dont have steam yet, is that anywhere at cap?
Steam is by anyone’s measure the last one you do, lol. I don’t think you encounter steam anywhere other than that one area in Teras with fire giants and lava trolls, with the brutal AOE steam effect in the environment
there's the steam vents environmental effects, steam dervish on teras as well. some steam effects in river's rest in the moors (swamp hags and such). That's about it for now. edit: steam elementals in the confluence
i feel like the only thing consistently killing my toons right now in ME is the dreadsteed aura... it seems like anything that lands a hit instant crits me in the neck, Every. darn. time.
(I'm not going into the castle and fighting conjurers/vamps... still fresh cap, so my lil guys would get crushed in there)
T5 fire will help a ton
Grotesque jump dives and the steed room charge can be pretty mean.
The flying weapon messaging is a little buggy.
As your spell strikes the asaya, the animating energies causing it to fly come apart in a wild, whipping tangle of mana.A flying asaya gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light. The asaya settles into your right hand.
Cast Roundtime 3 Second.
Cast Roundtime 3 Second.```
1. gives double cast RT
2. " a a violent"
3. No space before the second sentence, but has 2 before the third
When I channel dispel at flying weapons, it gives 10 sec hard RT instead of 5. More precisely, like Brute's saying, it gives 5 seconds twice.
The globe also gives double RT:
You gesture at an unearthly silvery blue globe.
The silvery blue globe grows insubstantial, its edges sealing rapidly until there is naught but empty air where it once was.
Cast Roundtime 3 Second.
Cast Roundtime 3 Second.```
Of the elemental flares… are there any particularly effective in HW or ME?
My gut thought “fire”, but i really don’t know anything.
Lightning is the most deadly. The others are equal. Nothing in ME is vulnerable to a particular one. Choose on flavor honestly.
As far as flares go it's Dispel->Lightning->the rest
ooooh, well, that's a pleasant surprise. I was hoping to go lightning for flavor, but was afraid it wouldn't be the most effective
Lightning is in general always the most effective because it can target nerves and no other crits can. As long as you aren't in a watery area (and there aren't many of those) no reason not to use lightning. Dispel is great since it's pre-attack, but costs a whole lot more. Beyond that, all the flares are basically just flavor. FFNG and Tikba have been saying this for a while now and it makes a lot of sense, heh
Your spell is ready.
You gesture at a horned basalt grotesque.
You hurl a seething blast of steam at a horned basalt grotesque!
The elemental energy surrounding you amplifies the attack!
AS: +553 vs DS: -780877 with AvD: +22 + d100 roll: +79 = +781531
... and hit for 222738 points of damage!
Exposure to broiling vapors render right leg barely usable!
The soulstone embedded in the grotesque's chest shatters, sending crystalline fragments flying! You hear a sound like a child weeping as a white glow separates itself from the shards and rises into the heavens.
Light goes out of a horned basalt grotesque's eyes and animation departs its form in a swift jerk that travels through its stony limbs. With a thud, it collapses to the ground, looking for all the world like a lifeless statue.
The air about a horned basalt grotesque shimmers momentarily before the evanescent shield surrounding it collapses.
Cast Roundtime 1 Second.
>```
Happened again
I can get behind this change to grotesques.
Not sure I've seen the Death Knight's AS get to near 700 before....
An infernal death knight's shadow stretches longer as she draws on necromantic energies!
In an awe-inspiring display of combat mastery, an infernal death knight engages you in a furious dance macabre, spiraling into a blur of strikes and ripostes!
With effortless ease born of martial training, an infernal death knight swings a massive black ora sword adorned with a trio of blue-black diamonds at you!
AS: +691 vs DS: +474 with AvD: +38 + d100 roll: +33 = +288
... and hits for 44 points of damage!
Downward slash across your right thigh!
Might not scar.
You are stunned for 1 rounds!
The guiding force leaves an infernal death knight.
EDIT: Just noticed it had a guiding force on it
silly question - but does the type of armor vary from knight to knight? I notice my AvD changes on them constantly
i haven't paid that close of attention i'd have to check. is one of your characters a sorcerer?
1244 AvD: +39
4 AvD: +40
my recent counts of attacks against them, i wouldn't expect any variance so that's weird. I asked about the sorc thing in case you were seeing 705 weaken armament or something and not expecting it. i wonder if it's maybe a difference between inside and outside of the castle? maybe more heavily armored one place
Update --- i may have been flipping across screens and took mental notes of the AvD on the wrong character...
I just went back through my logs and it looks like it was consistent. Apologies! I did find this gem though from my new S6 flares....
You leap from hiding to attack!
You take aim and swing an oak-handled faenor misericord at an infernal death knight!
AS: +530 vs DS: +341 with AvD: -12 + d100 roll: +96 = +273
... and hit for 33 points of damage!
Well placed strike shatters a rib!
** Your faenor misericord bursts alight with leaping tongues of holy fire! **
Consumed by the hallowed flames, an infernal death knight is ravaged for 96 points of damage!
You hear a sound like a child weeping as a white glow separates itself from the death knight's body and rises into the heavens.
He clutches at his armored chest. His flaming eyes blaze precipitously as white-hot fire erupts from his floating head, consuming it in a burst of blinding light! The headless corpse sinks to the ground, unmoving.
An infernal death knight seems a bit less imposing.
An infernal death knight looks momentarily uneasy, but quickly recovers.
Roundtime: 3 sec.
now i am confused though because i see that change, however the avd change does look consistent with the difference you would see IF they did have weaken armament active (they wear halfplate, 1 whole armor group down from half plate to the chain equivalent is consistent with that 39/40 difference i saw). So i wonder if stumbled across some random death knight someone else hit with weaken armor and had to flee or something in my logs. i'd have to cehck
my poor wizard... i feel like this is what gets him 50% of the time these days.... a 124 end roll, rank 3 crit to the neck (wearing HCP doubles)....
The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!
[SMR result: 124 (Open d100: 94)]
... 30 points of damage!
Fire burns through neck and destroys carotid artery. Painfully bloody way to die.
The other 50% is a dreadsteed dragging him to another room with a charge
Good news is that could have happened on a 101.
The "Good" news!
is there any reason it hits my neck every single time?
The flaming aura surrounding an ancient skeletal dreadsteed lashes out at you!
[SMR result: 120 (Open d100: 66)]
... 20 points of damage!
Flames incinerate muscle tissue in neck exposing the trachea. More than you ever wanted to see.
You are stunned for 4 rounds!
Consider asking Wu-Tang Clan
The Wu-Tang clan that resides deep in the dark with the art to rip charts apart?
Because it's for the kids
Disir were bugged for a while and only aimed for the head. Maybe this is similar.
I miss those days
Honestly, as I'm leveling characters, I see head/neck hits much more than I'd expect. It's quite common and scary. I'm all about some sort of interruption/round time adder with my charcters these days, specially my pures.
My how the turns have tabled.
You boldly accost a smouldering skeletal dreadsteed, your attack masking your larcenous intent!
You leap from hiding to attack!
You swing an oak-handled faenor misericord at a smouldering skeletal dreadsteed!
AS: +539 vs DS: +393 with AvD: +2 + d100 roll: +30 = +178
... and hit for 45 points of damage!
Awesome shot shatters spine and punctures lung!
The skeletal dreadsteed is stunned!
** Your faenor misericord bursts alight with leaping tongues of holy fire! **
Consumed by the hallowed flames, a smouldering skeletal dreadsteed is ravaged for 87 points of damage!
... 35 points of damage!
Flame sets a smouldering skeletal dreadsteed's head alight like a torch. Burned beyond recognition.
You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed's body and rises into the heavens.
A smouldering skeletal dreadsteed's head tosses and it lets out a terrible death whinny that slices coldly through the air. It sags, lifeless, the blue flames of its mane winking out one by one.
The block of ice encasing a smouldering skeletal dreadsteed's lower half melts away.
The licks of blue flame surrounding a smouldering skeletal dreadsteed flare up one last time before vanishing with a staticky crackle.
[SMR result: 213 (Open d100: 81, Bonus: 61)]
Taking advantage of the scuffle, you roughly pat the skeletal dreadsteed down for hidden valuables!
You rifle its pockets and discover 126 silvers!
Your hasty search scatters the skeletal dreadsteed's riches to the ground!
Roundtime: 2 sec
You also see a gaudy phantasmic conjurer, an ashen patrician vampire, an ashen patrician vampire, a gaudy phantasmic conjurer and a gaudy phantasmic conjurer.
Such a rare moment when all the rare bounty species decide to gather in one location.
[SMR result: 199 (Open d100: 144, Bonus: 3)]
The dreadsteed barrels into you at full speed!
... 30 points of damage!
Hard blow to your temple scrambles brain!```
always the head
It's like they treat you as if you were lying down for hit location.
I'm beginning to question that.
I sat down with ChatGPT earlier today and together we have attempted to crack it. After trying what seemed like a thousand things, we both just gave up lol. The log of whispers to that door could fill an encyclopedia by now.
Did you try it after the organ had been played? Probably need to try it all again, just to be sure.
you're funny. yet it does make me question things now
It's something about a key and a tome. But I have neither a key nor a tome. We have tried all possible phrases related to keys and tomes by now. Also everything related to the crypt and things in it and to the castle and things in it and room description and mobs that occupy it.
Sure it's not about key and tone? (edit: I want to be an envoy, just so I don't have a 5:00 minute timer).
key and tomb
sorry, I have absolutely nothing of value to contribute to this discussion but I believe in your ability to solve it
What does the tomb or throne under the graveyard say?
There's a few things in the wehnimer's graveyard that might relate to moonsedge
LOL that's pretty much verbatim what ChatGPT said at the end. Basically "This does appear to be a challenging puzzle... but good luck, I know you can do it!"
BTW, when moonsedge came out I thought that the first door by the entrance might be related to dread somehow. That's why I hung out in ME and put on 300+ stacks of dread. I thought it might be something like "He who conquers fear may enter" like indiana jones but no. I'm nil for 2 now.
Maybe it would be worth starting a forum post on cracking the puzzle. Not kidding. Braintrust it.
Nalver and brute and a few others have gone gonzo trying to solve that one
Dropped to 1 minute for this thread.
anyone hunt with rot in moonsedge? what is immune to it there?
First world problem, but looks like a bug between vampires and starsong interactions, when vampires yeet: ```With lightning fast reflexes, you reach toward the ghezyte quiver strapped to your thigh and draw out a firewheel arrow, nocking it in your starsong yumi.
You take aim and fire a firewheel arrow at an ashen patrician vampire!
AS: +559 vs DS: +386 with AvD: +30 + d100 roll: +47 = +250
... and hit for 87 points of damage!
Shot destroys eye and the brain behind it!
Aghast at the affront of his injury, an ashen patrician vampire's eyes narrow into black slits. His body erupts into silvery mist that violently churns westward!
** As a resonating song emanates from your starsong yumi, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the yumi whips out at an ashen patrician vampire! **
** As a resonating song emanates from your starsong yumi, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the yumi whips out at an ashen patrician vampire! **
** As a resonating song emanates from your starsong yumi, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the yumi whips out at an ashen patrician vampire! **
The arrow sticks in an ashen patrician vampire's left eye!
Roundtime: 3 sec.```
Auchland has forsaken us. No response to the other round time bugs from weeks earlier either. I think he made the castle's owner in his own image. These are just empty halls now where banshees roam.
What in the world is this? ```A skull soars in, wreathed in cerulean flames. Moments later, the death knight's body marches in after it, and the skull hovers into place over the neckpiece of the knight's armor.
!SR>
A cadaverous tatterdemalion ghast lunges towards you, most likely intending to finish you off!
[SMR result: 121 (Open d100: 32, Bonus: 45)]
A cadaverous tatterdemalion ghast drives her hands deep into your abdomen, grabbing your spine and pulling it forward! A loud CRUNCH later, your torso falls backwards over your sagging legs. Ouch.
The layer of protection fades away.
The rush of collective knowledge of the undead fades from your mind.
You feel the extra courage wane.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...```
Don't get me wrong, it's brilliant messaging. I just can't figure out what happened.
that's coup de grace
Oh. Wow. I hate it. Thank you.
glad I could help! it is pretty mean when enemies have coup but in fairness it's great messaging
bandits do it which surprises me like once a year or so. "oh yeah it clipped me with that open roll but lol bandits, what are they going to do and oh god that. they're gonna do that."
[SSR result: 252 (Open d100: 170)]
** For a split second, the striations of your brass-hilted craquemarte expand into a sinuous pearlescent mist that rushes towards the patrician vampire, enveloping her entirely and causing her to collapse, fast asleep! **
The patrician vampire goes limp as she is rendered unconscious!
You swing a pitted brass-hilted craquemarte at an ashen patrician vampire!
AS: +697 vs DS: +446 with AvD: +34 + d100 roll: +100 = +385
... and hit for 171 points of damage!
Slash to the patrician vampire's ribs opens a sucking chest wound!
Aghast at the affront of her injury, an ashen patrician vampire's eyes narrow into black slits. Her body erupts into silvery mist that violently churns southward!
** Necrotic energy from your brass-hilted craquemarte overflows into you! **
You feel healed!
Roundtime: 4 sec.
Roundtime changed to 1 second.```
Auchand a vampire was able to still mist and move rooms while asleep from Greater Somnis.
So... vampires do sleep walk?
heh
Does a sucking chest wound count as s sleeping disorder?
Any chance there's a little writeup somewhere about the organ in Moonsedge ? Just want to learn more and understand what I need to do to play it effectively.
Unfortunately, I seem to have a hard time searching Discord for what I need on this one....
combined ranks in instrument skill is i think all we've been told concretely.
that is, it's i think the only thing that matters the way it's phrased but i dunno if anything else like stats factor in.
#1040120722795794472 message
Thanks FFNG!
Out of curiosity - do we know what the threshold of instrument proficiencies is that's needed?
50 total ranks?
100 total ranks?
-- 84 total ranks would be lowest level of journeyman in all 6 instrument types (i think theres just 6, right?)
it's not really needed you'll just, be a bit better. i stopped keeping track but with all instruments maxed for a non-bard i rarely fail
and you can get up to 10 ranks for a non-bard
perfect - really good to know. Thank you again
I still fail on a bard every now and then with all instruments maxed.
i don't try that often but last month i apparently did....22 times. 7 of them the organ was on cooldown, of the remaining 15 i succeded at 12
and wasn't fully non-bard maxed, i think i finished like halfway into the month so, missing ~10ish ranks or something
A [bug] vampire flare yeet: ```You take aim and fire a firewheel arrow at an ashen patrician vampire!
Suddenly, starlit darkness engulfs an ashen patrician vampire and he vanishes, reappearing several feet away instantaneously!
AS: +575 vs DS: +424 with AvD: +30 + d100 roll: +52 = +233
... and hit for 78 points of damage!
Strike through eye, the patrician vampire is lobotomized!
Aghast at the affront of his injury, an ashen patrician vampire's eyes narrow into black slits. His body erupts into silvery mist that violently churns eastward!
Soot brown specks of leaf mold trail in the wake of an ashen patrician vampire's movements, distorted by a murky haze.
Vital energy infuses you, hastening your arcane reflexes!
** As a resonating song emanates from your firewheel longbow, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the longbow whips out at an ashen patrician vampire! **
** Your firewheel longbow emits a fist-sized ball of lightning-suffused flames! **
** Your firewheel longbow bursts alight with leaping tongues of holy fire! **
Consumed by the hallowed flames, an ashen patrician vampire is ravaged for 76 points of damage!
The arrow sticks in an ashen patrician vampire's left eye!
Roundtime: 3 sec.```
I'm guessing this was beginner's luck? first time trying to play it.
||```>play organ
You are now in a defensive stance.
You begin playing on the pipe organ, your fingers flying across the ivory keys to awaken a rousing, driving melody from the organ's brassy pipes. The triumphant sound of the song echoes through the bones of the keep, the very stones resonating with its power. Your spirits are bolstered by the victorious melody!
Roundtime: 6 sec.
Roundtime changed to 4 seconds.
Your current skill level in woodwind instruments is Journeyman.
Your current skill level in necked stringed instruments is Apprentice.
9.1m exp Bard
I think I was 50/50ish at that point
I was just surprised it wouldn’t require more skill at a minimum.
I'm not overall impressed with maxed out Apprentice skills either, for what it's worth
Its basically a 1/4 for me and I'm just a warrior.
I'm slightly better than 1/4 on my wizard and he plays 0 instrument.
I mean.... this at least made me chuckle:
You search the patrician vampire.
You discard the vampire's useless equipment.
She had 266 silvers on her.
Interesting, she carried an opal-studded priest figurine on her.
She had nothing else of value.
Crackling, unholy flames burn through an ashen patrician vampire's body, starting at her heart and licking outward to illuminate her flesh from within in scarlets, oranges, and ambers. Her body erupts into a cloud of dust!
You gather the remaining 266 coins.
If ya think about it, why are vampires carrying silver to begin with? 😛
Straight to the stocks with you! 
hmm
l rift
The glowing blue sphere is as smooth as glass and encompasses most of the surrounding area. Its surface glows silver and is faintly reflective.
You see nothing unusual.
l globe
A spindle-shaped tear in the fabric of the world hangs in midair, insubstantial shapes of shadow clawing from the other side. They take on the forms of skeletal limbs and scratching talons.
You see nothing unusual.
I just realized this - maybe a GM can confirm, but there are no dreadsteed INSIDE the castle, are there? Which would make a lot of sense, to me at least.
But Maybe i just had a good long hunt and it was random that they weren't in there at all
@viral onyx mentioned this a few weeks ago when he checked spawns using TRACK. I don't think it's an error or anything like that.
Ah, cool. I must have missed Leff's comment. Good to know! Going to have to bypass those dreadsteed bounties
I can double check later tonight maybe. I was trying to use TRACK to pop behind the secret door. But it didn’t work.
Can't you just hunt...the other part of the zone?
I like staying in & around the castle... there are PLENTY of critters to go around, and I actually find the vamps/conjurers easiest to kill. Super squishy.
No vamps/conjurers in the village area
they might wander some but those are rooms that show dreadsteeds when you TRACK AREA
It’s funny that horses can spawn in the great hall that is slovenly butlering
good stuff. Thanks folks - deleted my graphic just so no one sees it and gets confused (since the one FFNG posted is more accurate)
could someone add the crypt to the map and the 3 unmapped rooms at the village entrance?
Believe it's locked, but I'll grapevine it to Alosaka. I bet he'd do it if folks wrote him in-game letters
Dreadsteeds definitely show up in the crypt and I see them a fair amount up by the study.
They can always spawn as death knight mounts, just like harbs used to with nightmares
Try though you might to play the pipe organ, you find that manipulating its pedals and keys at the same time requires more skill than you can muster. With a sound like a constipated rolton, the organ's air bladders deflate, rendering the instrument useless for a time.```
Damn. Guess I lost my bard touch.
I thought vampires were supposed to not move rooms while dead. Am I wrong?
You gesture while summoning the spirits of nature to aid you with the Spike Thorn spell...
Your spell is ready.
You gesture at an ashen patrician vampire.
Dozens of long thorns suddenly grow out from the ground underneath an ashen patrician vampire!
[SMR result: 305 (Open d100: 79, Bonus: 101)]
Several of the thorns jab into the vampire!
... hits for 18 points of damage!
The murky haze surrounding an ashen patrician vampire seems to attract some of the thorns.
... 40 points of damage!
Strike punctures thigh and shatters femur!
An ashen patrician vampire falls to the ground grasping his mangled right leg!
The patrician vampire is stunned!
... hits for 28 points of damage!
The murky haze surrounding an ashen patrician vampire seems to attract some of the thorns.
... 50 points of damage!
Perfect strike to abdomen. The patrician vampire howls in pain and drops quite dead!
Aghast at the affront of his injury, an ashen patrician vampire's eyes narrow into black slits. His body erupts into silvery mist that violently churns southwest!
The patrician vampire is stunned!
... hits for 18 points of damage!
The murky haze surrounding an ashen patrician vampire seems to attract some of the thorns.
... hits for 23 points of damage!
The murky haze surrounding an ashen patrician vampire seems to attract some of the thorns.
Cast Roundtime 3 Seconds.
>
>sw
[Moonsedge Castle, Gardens - 32518] (u4577115)
The shadow of a lone yew tree stretches long and dark over the resplendence of the overrun garden's flowers, its boughs still white with trapped snowfall. Old and wide-bodied, the tree has an immense trunk that is thick and ungainly, gnarled from long years of growth. A thin path proceeds underneath the conifer's drooping, scratching branches, winding northeastward. You also see an ashen patrician vampire that appears dead.
Obvious paths: northeast, south```
It's better than when ME opened and I know Auchand did some work on it for various attack forms but it's likely there's still some bugs in there
Just an idea or thought, but it would be SUPER handy for there to be some kind of indicator as to how much time remained before the organ bladder was reset... maybe just some signal for 10+ mins, 5-10mins, 0-5 mins....
I've been considering releasing a script called organic_chemistry that all ME organ players can use to track the cooldown in some way.
Mostly I just like the name. I'm not sure if anyone would use it ¯_(ツ)_/¯
I think anyone scripting ME would
I think anyone hunting ME would want to have awareness of the organ cooldown....
Yeah, it's tough to get ALL of the ways that things can kill creatures that are atypical
Makes sense. Should I submit a bug in game? Or is this good enough?
I still love Moonsedge. Such a cool location. Dangerous creatures, nice swarms. The organ is kind of hero mode if you grab it right.
Definitely would want to know about the timing of the organ, since there's currently a player scripting the area and it's hard to get in.
Exactly why I'd like to see it... i hunt most of the day, and it's been available around 50% of the time... unless i try to sync my hunts perfectly, its near impossible to catch. The vast majority of the time I can catch it, it's because i'm up and hunting 6-8am, and am the only one there.
I actually was announcing on the realm thoughtnet when i was going to play it for a week or so, but didn't seem to get any reciprocation so it just kind of hurt my chances of catching it later
I wonder if the organ could be swapped to a character cool down instead.
Doubtful. One of its core features is it affects the whole area
Is it a known bug to have your combat dissappear when bolting against vampires?
I'm not sure it really constitutes a bug. Stuns at least have counterplay, while roundtime doesn't.
That's why we've been more aggressive in getting roundtime over to stagger.
Not sure I follow. My clip was from spikethorn.
Sorry, I got things a little confused. Yeah, not sure what's going on there.
Same question then! Submit a bug report?
Yeah.
Dang vampires sucking all the fun out of designing critters.
Haha.
how do you even get to Moonsedge?
Out the west gate of icemule past the docks past the inn through the gate covered in roses
Thank you. Is it an easy place to walk into, or are there extra mechanics that make it more involved? (I hate that 😔)
its very easy
literally walk, no obstacles of any kind
yay thank you ❤️
As Ptolemy said it's an easy walk to get there. It's dangerous once you pass the rose gate. Spells are limited, and beasts are challenging and there's something in the air that well.. causes more issues than meets the eye. Find the organ play the organ if you fail the organ it's okay there's a resting spot in the Library.
what's the skill check based on?
general music skills
that's....unfortunate
time to visit the music store 😄
You can get enough skill to adequately play the organ within a few weeks just by playing while resting.
I feel like most here already knew this, but I wasn't aware...
If you cast minor sanctuary in a room in ME and wait there for one creeping dread pulse, it removes all creeping dread.
yup
you can also use a tent on the nimbus bridge
nice- also just learned that the library clears it too... i knew it was safe, but didn't realize it cleared the dread. Pretty handy little spot.
If you have shell armor, and go into your shell armor in ME, does it clear the creeping dread too?
I can't test for ya, but i'd throw a round at Helga's down that it does...
given it teleports you to a different room, almost certainly.
interesting
not really needed though. can always go to the safe room or try the organ. Unless you mean it clears the debuff immediately when you do the shell armor thus not having to wait for it clear off?
Should still take the 1 minute timer rolling over for it to be removed (you can track timer with “Spell Active”)
I think the only things that remove it immediately are the sword hymn….. and dying
Is this a bug? During a vampire's mstrike... it says he's attacking Player B in my party, but each lines says he's trying to skewer me?
In an awe-inspiring display of combat mastery, an ashen patrician vampire engages (Player B in my party) in a furious dance macabre, spiraling into a blur of strikes and ripostes!
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
(Player B in my party) moves at the last moment to evade the attack!
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
Amazingly, (Player B in my party) manages to block the attack with his pavis!
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
Amazingly, (Player B in my party) manages to block the attack with his pavis!
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
(Player B in my party) gauges the attack and expertly deflects it with his vultite pavis!
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
Amazingly, (Player B in my party) manages to block the attack with his pavis```
Hrm. Probably just a typo.
Hey, just FYI, I bugged this in game. It turns out this is occurring on every vampire attack. Not just the mstrikes. I verified across 5 characters.
When group hunting, no matter who the vampire attacks, it will say they are attacking "you". Let me know if you want the screenshots and details.
starting to feel like a Jedi in Moonsedge ever since I decided to go all in with just using the katana as a two hander with zealot (vs handi capping by dual wielding w/ fervor) heh. Especially feel like it in the offchance of a disarm and the katana comes right back. Grotes are still difficult though doable. very fun!
However; it's kind of weird and I'm not sure if a bug or not. I kill the vampire but it ends up in another room even though dead. I can bug it if needed.
The vamps tend to do that to me a lot too.
Falv - you're a better man than most... taking down the Grotes for us. They're a hard pass for me.
i can do em, just they are a pain in the.. specially with earth fury
Sighhhh.
The real fun is using a wooden stake for the vampire DS debuff
I prefer boulders. Turns out if they don't have a body, or head, that they don't live very long
I have plans to be doing this with one of my rogues about 5 years down the road! 🙂
Start looking for that wooden stake! It might take you 5 years to find one!
Irony: they're all in a different elven city you could have sailed to.
Meanwhile, in Ta'Ransylvania...
glance
You glance down to see a sharpened wooden stake in your right hand and a sharpened wooden stake in your left hand.
I picked each one of these up on two different years at Ebon Gates past. One of them has a skull mounted on it (which seems to be overly penalizing the items difficulty).
Nice!
Those are the ones. There was a prop one one year and then a dagger one the next!
Both of these are dagger versions - I think these were offered for at least three years because I do recall there being a prop version one year which passed on buying.
Now I just need to 1) Get my rogue to cap (and then a bit more most likely). Slow work in progress as I hunt with one of my wife's characters and she doesn't play as frequently. 2) Get my cleric high enough level to be able to do the blessing work on these (current focus and work in progress). 3) Enchant them up to a reasonable level (7x is reasonable in my opinion for this exercise). 4) Win!
I really should strip out the natural damage weighting. But part of me is like...meh...whatever.
It's definitely the most juiced up stake in the game currently lol
It imparts a bonus of +20 more than usual.
It is a holy item.
It has been infused with the power of a dark substance.
It appears to weigh about 2 pounds.
It is estimated to be worth about 8,750,000 silvers.
It is somewhat weighted to inflict more damage than a normal weapon of its type. (5-6 CER)
It is predominantly crafted of wood.
It has been ensorcelled 1 time.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 20 by a wizard and was last enchanted by Obelins.
It is a tricky project (466 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong by Tafkap.```
I got the void flares for free from a premie contest win. So I'm probably just gonna GEF it and have done with it
Though I'm always tempted by something like a dawnbringer script. Would be funny.
Not even 8x
lol. why bother? 8x vs demons is still broken to my knowledge if you have S6
8x vs demons is still broken to my knowledge if you have S6
That just isn't right...!
I'm wrong? Or its bad if true?
Cause I'd believe either right now. Last I heard, that bug still existed.
8x is bugged for ranged weapons and demons afaik. It's seemingly checking the ammo not the bow.
if there's some general weapon + demon problem i didn't notice that but, doesn't exactly come up that much
ahh i see you mean with S6 specifically and that i actually dunno offhand. don't mind me.
yeah, I think the issue is that demons are coded to detect 'bless'. Where as S6 doesn't do that code wise. I guess s5 would be bugged also
Marstreforn ( I think it was them) did a quick test a while ago, I'll find the snippet later. It seemed to work for them
I don’t know who’s playing the hymn tonight but big thanks!
The bridge is a wide span of pale stone that winds gently upward toward the castle. To either side is a drop of hundreds of feet into a hungry black ravine that plunges between the highlands and their neighboring hills. Patterns of inlay form intertwining branches of sweetbrier that spiral along the bridge's inner wall. You also see a cadaverous tatterdemalion ghast.
Obvious paths: southeast, down```
Oh NOooooooo! Are monsters able to enter the nimbus bridge now?!?
For a while now. No changes in the last few months.
My tent spot! 😭
If it hasn't affected you over the last few months, I'd wager creature moves there aren't that frequent.
Gotta get the "tent is immune to monsters" buff for your tent. I'm pretty sure it's for sale regularly now right?
Golden cert from the DR shop. 125k
I really did get a good deal on my tent lol
Bro. I spent 140k on upgrading the guest number. I dont have the scratch for monster immunity
Man, I've failed the organ like 3 times in the last 24 hours as a bard, adept in all instruments. Feels bad.
That happened to me last week Nitos....was wondering if something was adjusted for it
Can non-bards still play it successfully, or did I waste a ton of time maxing myself on an instrument?
anyone can play it
I thought that success was dependent on skill, and that a skill of 10+ = usually successful
It's a standard flare... no, wait, wrong thing.
Haw haw.
I love flares. This joke came from a place of love.
https://tenor.com/view/star-wars-rebels-everything-will-go-wrong-star-wars-gif-18535078
i was looking for a Chopper cursing gif but found my new gif for all the time here
Out of curiosity - when someone else plays the organ, what determines if I receive a 20 min sword hymn boost or 15 minute? Sitting in Library, I've gotten both results.
i never noticed 15 / 20 min buff. interesting.
kinda wish there was a way, also, to look at the organ and see/know the cooldown left.
100% agreed on the cooldown.... occasionally I get out of sync with whoever is playing it and can't catch it for hours. It gets played within 5 seconds of coming off cooldown often. So would be great to be able to see how much time is left, or at least a ballpark.
As for the 15/20, I haven't noticed any different messaging, sometimes it'll just give me 15 mins instead of 20. When it does do that, it happens to my whole group. It's also only when someone else plays it and I'm not in the organ room.
Maybe someone else can confirm this.... is the 15 minute vs. 20 minute duration dependent on if the hymn was played by someone who's adept with all instruments vs. not? I notice when my bard plays it (adept in all) i get a 20 min hymn, everytime.... when others play it, it pops up as 15 minutes (even if i'm in the organ room). The other person that typically plays it is not a bard, so just guessing that they're not adept in all instruments.
i think i've always gotten 15
hmmm, interesting. Just chatting with the other person, his is always 15 too... and he's adept in all. So maybe it's a bard thing
i mean they'd have to be a bard to be adept though.
i'm the max for all instruments for a non-bard (which is rank 10 journeyman)
if you were a bard, mastered everything, and prof changed, you can stay adept
Sword Hymn .............................. 00:19:57
just so folks don't think i'm crazy... 20m hymn exists, heh
I haven't played the organ myself, but I've definitely gotten the 20 minute buff before too
adept in all 6 and only ever get 15
I still think you're crazy
Fair enough 😅
Any idea what this was?
[Moonsedge Castle, Grand Hall - 32463] (u4577212)
Starlight creeps through stained glass windows that dominate the eastern wall, the tenuous light reddened by the colored panes. To the north, the high ceilings rise in parallel with a series of steps that climb toward an ostentatious chamber. No less grand is a jeweled archway to the east.
Obvious exits: north, south, west
Jaskier, Kontii, Artaius and Fermium followed.
>
A loud crash from above shakes the area as chunks of the ceiling fall upon you!
Jaskier evades a burning projectile.
... 85 points of damage!
A mighty hit turns Jaskier's insides to outsides!
* Jaskier drops dead at your feet!
The brilliant luminescence fades from around Jaskier.
The tingling sensation and sense of security leaves Jaskier.
The churning spectral aura suddenly vanishes from around Jaskier.
Jaskier glances around, looking a bit less confident.
Jaskier seems hesitant.
The silvery luminescence fades from around Jaskier.
Jaskier becomes solid again.
The bright luminescence fades from around Jaskier.
Jaskier seems a bit less imposing.
Kontii evades a burning projectile.
... 80 points of damage!
Smash to cheek driving bone through the eye and into the brain.
* Kontii drops dead at your feet!
The light blue glow leaves Kontii.
The powerful look leaves Kontii.
The deep blue glow leaves Kontii.
The silvery luminescence fades from around Kontii.
Kontii seems hesitant.
Kontii becomes solid again.
Kontii seems a bit less imposing.
The churning spectral aura suddenly vanishes from around Kontii.
Artaius evades a burning projectile.
... 40 points of damage!
Lucky shot rips through bone and muscle sending weapon arm flying.
He is stunned!
Fermium evades a burning projectile.
... 40 points of damage!
Lucky shot severs right hand and sends it flying.
He is stunned!
[SMR result: 43 (Open d100: 16)]
You evade a burning projectile.
... 30 points of damage!
Blow ruptures the stomach!
You are stunned for 6 rounds!```
Also, Very odd that is says everyone evaded the projectile..... yet it hit everyone.
that looks like 525. did someone yolo EVOKE a 525?
Guess it could’ve been, there was a wizard in the area i hadn’t seen before. Not cool if that’s what it was.
All the SMR results should’ve been misses too though, but instead gave massive (or fatal) criticals…. that’s what i can’t make sense of
525 doesn't seem like it would be that interactive and use the environment if you're indoors
This looks like something specific to the area. 525 doesn't have this sort of messaging that I am aware of.
A loud crash from above shakes the area as chunks of the ceiling fall upon you!
yeah, I thought the ceiling thing was weird too, definitely felt unique to that room....Here's the SMR check on Kontii:
You evade a burning projectile.
... 80 points of damage!
Smash to cheek driving bone through the eye and into the brain.
The light blue glow leaves you.
The powerful look leaves you.
The deep blue glow leaves you.
The silvery luminescence fades from around you.
Your sense of faith and conviction wanes.
You become solid again.
You feel your extra strength departing.
The rush of collective knowledge of the undead fades from your mind.
You feel the extra courage wane.
The churning spectral aura suddenly vanishes from around you.
The layer of protection fades away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 14 mins...```
SMR Check on Volmare -- Should I be bugging the room?
You evade a burning projectile.
... 30 points of damage!
Blow ruptures the stomach!
You are stunned for 6 rounds!
Your disk arrives, following you dutifully.```
SMR check on Artaius
You evade a burning projectile.
... 40 points of damage!
Lucky shot rips through bone and muscle sending weapon arm flying.
You are stunned for 8 rounds!```
None of these should have even hit my guys... let alone obliterated them
Yeah that's kind of weird, it doesn't really look like 525, plus it's indoors. 525 is traditionally very weak indoors
that's the indoor 525 messaging but yeah it shouldn't have hit, clearly some kind of bug
Which then means someone's a jerk and evoked 525 in there. I'm still not entirely sure why they left EVOKE in as an option to cast player-harmful versions, lol
if the evoke version is hitting ALL targets on a miss that would be an obvious reason the player is using it that way, but then you're sorta into GMA territory I guess
Maybe I’ll test it with my wiz and bug it if that’s true.
I checked the logs to make my wiz wasn’t sympathized or anything (Fermium, he got hit by it too, in that first snippet). I also don’t use 525.
I'll test it momentarily
Back in the day, Evoke used to hit more targets than Incant so people just set it to Evoke, iirc. Could be someone never changed it back post-AOE changes and doesn't know they're wrecking people. Do INCANT SET on your wiz to make sure you're not evoking 525
I only got one roll that should've missed so far, but it did miss
[SMR result: -7 (Open d100: -88, Bonus: 20)]
An unworldly pirate evades a burning projectile.```
[SMR result: 86 (Open d100: 7, Bonus: 3)]
An ethereal raider evades a burning projectile.```
happy to test on other characters if we have any volunteers
A gaudy phantasmic conjurer evades a burning projectile.
[SMR result: 42 (Open d100: 76)]
Artaius evades a burning projectile.
... 95 points of damage!
Massive blow smashes through ribs and drives Artaius's heart out the back.
* Artaius drops dead at your feet!
Artaius seems slightly different.
Artaius becomes solid again.
Artaius seems a bit less imposing.
The light blue glow leaves Artaius.
Artaius seems hesitant.
The brilliant luminescence fades from around Artaius.
The silvery luminescence fades from around Artaius.
The powerful look leaves Artaius.
The deep blue glow leaves Artaius.
The bright luminescence fades from around Artaius.
The churning spectral aura suddenly vanishes from around Artaius.
[SMR result: 65 (Open d100: 84, Bonus: 4)]
Jaskier evades a burning projectile.
... 95 points of damage!
Shield arm removed at the shoulder!
He is stunned!
[SMR result: 54 (Open d100: 73)]
You evade a burning projectile.
... 80 points of damage!
Your left hip is pulped, severing your leg.
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 12 rounds!
[SMR result: 15 (Open d100: 21)]
Volmare evades a burning projectile.
... 60 points of damage!
Body pulped to a gooey mass.
Watch where you step!
* Volmare drops dead at your feet!
The brilliant aura fades away from Volmare.```
I don't know how to bug this without killing all my guys again
it's not hitting bad guys on the miss, but it's crushing players
yikes haha
Also - can confirm the ceiling crashing thing was the meteor swarm
Cool beans! Other than the death on miss behaviour.
>bug magic;525 evoke is crushing PCs on SMR misses;sub 100 roll results are hitting and critting PCs
thanks @floral steppe - submitted
also --- a little annoying that someone's out there using this with an EVOKE in an ascension area... pretty classless move
I am still a firm believer that the world would be a better place with more public shaming.
If you see someone doing it 100% name and shame
majorly annoying, especially during a festival where staff is extra busy with other stuff going on
i'll keep an eye out, it's near impossible for it to not be hearsay without being wildly lucky and walking through the room right as they cast it....
Yikes, yeah, this doens't seem like a coincidence then. Like I said, it's not clear to me what purpose EVOKE AOEs serve now aside from griefing people. It could have been removed during the AOE review and nobody using the spells for PvE would suffer for it.
agree, though I did like the power v control dynamic that evoke offered previously
If somebody is intentionally using meteor shower evoke to kill PCs because it’s bugged that’s kind of an impressive level of rulebreaking at once
There's been strange AoE behavior ever since those Reivers would be casting player unsafe 435/518s even as animates.
Don't attribute to malice what you can attribute to ignorance.
What room is this happening in btw
That's fair. Should never assume ill intent.
Room right next to the organ, Grand Hall - 32463
It does clear it, but you have to wait for the timer to tick down to when the next dread refresh would be.
Tents work to. Basically anything that takes yout out of a ME room
even a minor sanctuary, while still in ME, will take away the debuff if you sit in the minor sancted room till the Creeping dread cycles (1 minute)
Can definitely attribute this to malice. Had an interesting run in with the person today, intentionally trying to be disruptive towards me.
Yeah. I don't get why player unfriendly AOE Spells needed to stick around after that review. Hopefully they just remove EVOKE from them. Sucks you have to deal with that. The good news is now you can report them
Man, repeated malice!? Maybe time to move on to 1) public shaming or 2) staff intervention
(I said the quiet part outloud.)
lol, too late 🙂
yeah, i thought about that, i imagine this person could care less what anyone things. Which makes me feel like it would just turn an uncomfortable situation into a bad situation
That being said, if the 525 thing happens again, i'll for sure get a GM involved and share all logs
Violence or combat towards players without a valid roleplay reason is strictly against POLICY 4 and POLICY 2.
Too lazy to go back and review the policies, but it should really read "without a valid consensual roleplay reason"
Okay only a little lazy . . .
The key to engaging in CvC combat is consent, and both parties should agree to the combat prior to engagement. Players are encouraged to use the CHALLENGE verb to enact CvC combat or duels, and to read POLICY 4 prior to engagement.
Yeah, it's just hard to validate the said invidual was indeed the person who evoked 525, as they were either invisible, or they had evoked it and left the room before i walked in. Almost no way for me to validate that, is there?
I'd say. Better to just assist. Voice concerns. Nothing more. Documentation is there. Something or nothing happens, but if you feel like you are the target of continued "events" in the future. There is a trail already established if you have to assist again.
Great advice. Thank you
You betcha. Hang in there.
Yeah. Just report the issue even if you aren't certain who was behind it. Staff can monitor and identfy them even if it isn't the person you suspect it to be.
(couldn't care less, if you COULD care less that means you care alot, this has been my TED talk)
Haha, indeed. But now i have to leave it unedited, otherwise your TED talk loses its impact!
My care-o-meter runs low at times but rarely bottoms out. Here’s to hoping everyone has a full tank the rest this week!
what's the ability that death knights have where they can break a stun and attack multiple times?
they don't follow rules. A few things in HW do that as well. Lots of ASC creatures ignore stun effectively. ITs just a short term ds loss for them
I've noticed something in Lich Rm #32491: [Moonsedge Castle, Ward] - Obvious paths: east, west, northwest]
A deathknight will ride in on a dreadsteed, immediately disarm, then mstrike. All in one motion. Seems a bit OP, but I'm a glass cannon. I've not really noticed it anywhere else with regular frequency. Is this a normal "action" by deathknights? If so, how frequent is it? Also, is there something about that room that makes them seem really happy to do it there?
I'll post this here to as well -- Rusalkan does not appear to work with banshees in ME. I bugged in game, but in case anyone else is using it there.
Ugh…. Internet just went out. Good chance there is going to be a pile of corpses for someone in Moonsedge
You could get lucky, disconnect mid fight and die when you log on to an enraged creature
where in ME?
By some miracle, came back to everyone intact and no critters. —— Must’ve been a glitch in the game 🤣
If I would have been here when you said it I would have ran my paladin or sorc over to try to airmail your corpses to teras or something to extra confuse you.
after my initial anger, frustration, and confusion - i would've given you props and laughed my arse off
Small QoL request, edited to add spoilers because I just realized i shouldn't assume everyone knows about the buff....
|||I like to frequently announce on the realm channel when i'm going to play the organ, to allow anyone who wants to catch the buff the chance to catch it....
Unfortunately, I can only actually do that when i'm actively under sword hymn and know when it's going to reset.
When I'm not under hymn... I have no way to tell if the organ is playable without actually playing it. Which means I can't really announce it to folks
Tall brass pipes adorn the walls behind and to either side of the organ, varied in heights and widths. The keys are carved from ebony and age-darkened ivory.
>inspect organ
You carefully inspect an immense pipe organ.
It looks like this item has been mainly crafted out of wood.```
Would it be possible on the look or inspection to show if the bladder is inflated or deflated? That will at least allow me (or others) to look at it first and announce.
If there already is a way to know, and I just wasn't aware, please share!|||
Isn’t there a message if you try to play it while it’s on cool down?
Yes... but i want to announce to everyone i'm go to play it, prior to playing it, so folks can come over to the area to get the buff if they want it.
Right now the only way to see if it's playable, is to actually play it.
It would be silly for me to announce I'm going to play it... have someone run over to the area... and then i play it and it's on cooldown
Aha I see. Yes it would be nice to see via look.
I rarely play it as my timing is always off and it’s on cool down.
Part of me feels like there's a trick someone else knows already and I'm just not thinking of it, heh. I feel like that's usually the case
If you're not tuned to realm, tune in - I'm going to start calling out when it will be available again, if I'm currently using it. I do use it quite a bit, so I feel like that's the considerate thing to do... announce it on both ends
There have been some days where I just can't sync up with whoever's running it either and go all day without it.... not the end of the world, but as crazy as it is in there, I'm always happy to have the buff
My concern with this is people using the same ability to snipe it on cooldown.
Hmmm, i see your concern... but Is it "sniping" it if everyone in Moonsedge gets the benefit? I dont think anyone cares who plays it, as long as they get the hymn buff.
It gets announced to everyone in the area the moment it becomes available. I'm not savvy enough with scripts, but is there any difference with having a background script running to go play it seconds after the bladder message goes off?
With a creaking sound that echoes through the area, the air bladders of the pipe organ finish filling. The organ can be played once more.
Usually, if i'm in the area, the moment i see that, i stop killing critters and run over to the organ room and play it.
👆 Me too.
Same (as in stop slaughtering them all with my
and go to the organ to play it)
Just throwing this idea out there as a small counter argument to the "sniping" concept... without some kind of visibility to when it will reset, it allows one person to "control it" as they wish once it's active. Since they have the Hymn and will be the only one who knows when it resets (with the exception if others have the hymn active as well).
anyone else suddenly unable to forage calmintha flowers?
As you carefully forage around you can find no hint of what you are looking for. You are not even positive where it may be found.
This is in all the rooms they used to be in. Checked the entire ME area inside and out, not one flower.
Are they even a bounty item anymore?
I think I'm like a year late to realizing these were dropped from bounties. hmm
Maybe they were never even a bounty. Why was I collecting them before? My whole life is a lie.
Might you be interested in the red pill?
yes plz
Time to see how deep the rabbit hole goes!
Some things are day/night only. Idk about that one but it's one reason it could happen
day/night gives a different messaging, only thing day/night there is white hook mushrooms. I checked the logs, apparently they were indeed both found there, and a bounty, but were removed in February
They used to be requested in bounties, but aren't any more. I don't know why. The same sort of thing happened in KF several months (a year?) ago. There was never any explanation.
I'm pretty sure the reason they're not requested in bounties any more is because they're no longer forageable in those rooms, because the bounty system sort of automatically ties into the forageable stuff in rooms in a certain region. And they were forageable in the first place because of some combination of climate and terrain (and maybe something else?). So those settings on the rooms must've changed.
Put a little bit of fear of god in me for a few seconds as I couldn't remember if this could flare against me or not:
[SMR result: 250 (Open d100: 207)]
Your xazkruvrixis tanto tears free from your hands and floats threateningly in the air around you, darting about as if possessed!
A flying xazkruvrixis tanto spirals past you before hurtling in for an attack!
... 3 points of damage!
Blow raises a welt on your right arm.
J>
A flying xazkruvrixis tanto spirals past you before hurtling in for an attack!
... 5 points of damage!
Whiplash!
J>get tant
You snatch a flying xazkruvrixis tanto out of the air and slam it once on the ground, driving the animating magic out of it! A flying xazkruvrixis tanto gives a a violent shiver as the animating forces shimmer away from it in a wash of violet light. The tanto settles into your right hand.
Roundtime: 5 sec.
Roundtime changed to 3 seconds.```
It would be fairer if it were a standard flare chance, nobody could complain about that
Glad my bubbles flares can’t proc on the conjurer. Starsong flare would be sad panda too.
Also, just noticed the Kefka emoji/GIF. Awesome throwback
I can hear it
Sometimes you just have to push those limits...
it's so easy to get rid of 😄
>cman kneebash #942496814
You reverse your weapon and swing the blunt end down at the knee of an infernal death knight!
[SMR result: 161 (Open d100: 38, Penalty: 16)]
You attempt a #942496814 on an infernal death knight, but the blow is harmlessly deflected by his blued steel half-plate.
Roundtime: 6 sec.
Roundtime: 2 sec.
Their plate is pretty gnarly.
It was more the:
You attempt a #942496814
What should the messaging be?
You attempt a kneebash?
It looks like it's using the creature ID # instead of the cman name.
Oh frabjous day.
Callooh! Callay!
...
>northwest
[Moonsedge Castle, Crypt - 32554] (u4577223)
You notice a cadaverous tatterdemalion ghast.
Obvious exits: southeast, west
>
A cadaverous tatterdemalion ghast coils before leaping high into the air in a streak of fraying fabrics and rotting flesh. She hurtles down toward you with incredible force!
[SMR result: 177 (Open d100: 164)]
A cadaverous tatterdemalion ghast collides brutally with you, the force of the impact driving you to the ground! You writhe breathlessly on the ground, exposing a weakness in your defenses.
... 60 points of damage!
Body pulped to a gooey mass.
You ooze to the ground.
The bright luminescence fades from around you.
You feel less confident.
You feel less confident than before.
The brilliant luminescence fades from around you.
The layer of protection fades away.
The tingling sensation and sense of security leaves you.
Your sense of faith and conviction wanes.
The brilliant, rapidly shifting aura around you shimmers and bursts in a bright flash!
The brilliant aura fades away from you.
You feel the extra courage wane.
A faint silvery glow fades from around you.
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
This is a bit nuts, do you run any scripts that do squelching/silent commands? You could have gotten nuked by their fireball skull attack and like, uberbarv_d ate it or something
The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!
[SMR result: 101 (Open d100: 89, Bonus: 3)]
... 35 points of damage!
Right leg horribly scorched. Won't be usable for weeks.
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 8 rounds!
uberbarv ate it.
The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!
[SMR result: 182 (Open d100: 79, Bonus: 83)]
... 25 points of damage!
Flames incinerate right arm to the bone. Not a pleasant sight.
--- Lich: signore has exited.
The dim aura fades from around you.
The very powerful look leaves you.
The white light leaves you.
You notice your blood flow go back to normal.
You feel the protection of your deity's influence fade.
You feel less confident.
The air calms down around you.
The air about you shimmers momentarily before the evanescent shield surrounding you collapses.
You suddenly feel less protected.
Your sense of faith and conviction wanes.
A white glow rushes away from you.
The opalescent aura fades from around you.
The brilliant aura fades away from you.
The powerful look leaves you.
The deep blue glow leaves you.
The light blue glow leaves you.
Your SIGN OF STAUNCHING is no longer effective.
An ethereal golden collection bowl drifts out of your body, then vanishes.
Your SIGN OF WARDING is no longer effective.
The dull golden nimbus fades from around you.
Your SIGN OF DEFENDING is no longer effective.
You become solid again.
A faint silvery glow fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
And that's why I stopped using uberbarv_d. I moved onto regular uberbar and stopped missing all the extra UI within a day or two
I stopped using all the Uberbar variants, after a couple days I barely noticed the difference. Only thing I miss is XP/hr and ;XP tracks that so I can check it whenever
Getting a ranger trinket with T5 fire resist should be 100% mandatory before hunting Moon’s Edge imo.
I don’t think I’ve died from a flaming aura crit since getting one.
Yeah, I may need a 2nd one. I enjoy ME hunting, but it's almost as frustrating as SoS with some of the gotcha SMRs.
Itchy curse is the big one for me. The rest, I can deal
usually getting sympathied or an open end roll from one the conjurers SMR's are the end of my world
[Moonsedge, Ash Row - 32426] (u4577013)
You notice a smouldering skeletal dreadsteed.
Obvious paths: north, southeast, south, west
>
A smouldering skeletal dreadsteed positions itself to attack you.
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.
>
>stance guarded
You are now in a guarded stance.
>
>incant 309
You chant a reverent litany, clasping your hands while focusing upon the Condemn spell...
Your spell is ready.
You gesture at a smouldering skeletal dreadsteed.
[SMR result: 117 (Open d100: 46, Bonus: 1)]
An undulating silver mist rolls in, enveloping a smouldering skeletal dreadsteed within its coils!
Tendrils of silver mist plunge into the skeletal dreadsteed, eroding it for 5 points of damage!
... 15 points of damage!
Chunks of flesh vaporized on right leg!
The skeletal dreadsteed is stunned!
Cast Roundtime 3 Seconds.
>
Your ethereal censer fades away, leaving only a faint lingering scent of incense.
>
You sense the flows of mana around you are once again strong enough to support the manifestation of an ethereal censer.
>
The flaming aura surrounding a smouldering skeletal dreadsteed lashes out at you!
[SMR result: 143 (Open d100: 131)]
... 40 points of damage!
Head reduced to a charred stump.
Your SIGN OF WARDING is no longer effective.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
what does 230 take off them?
It can take off haste or...something else because they're often "grouped" with the knights.
yeah, the knights add some gnarly buffs to everything
So I know the conjurers are crittable. So on a hit like this, what determines if it is a crit kill.... vs well, just this:
Kontii leaps from hiding to attack!
Kontii swings a sigil-etched xazkruvrixis tanto at a gaudy phantasmic conjurer!
AS: +705 vs DS: +529 with AvD: +25 + d100 roll: +96 = +297
... and hits for 218 points of damage!
Brutal blow to the neck sends head flying!
The head floats up and settles back in place as easily as a hat.
What is this, a haberdashery?
The conjurer writhes as her spectral form bends and warps uncontrollably!
[SMR result: 189 (Open d100: 49, Bonus: 55)]
In the scuffle, Kontii roughly pats the phantasmic conjurer down for hidden valuables!
His hasty search scatters the phantasmic conjurer's riches to the floor!```
Whether its been made corp or not. Thats a non-corp crit, and its not going to kill (other than by bleeding out). Is that the waylay bug I see there too? You might be bleeding out from waylay damage sometimes rather than crit killing from ambush.
Ahhh, got it. Yes, that makes sense. I need more coffee this morning.
No waylay, just mugged it.
Ahhh...right through 25% crush resist. Looking forward to next DR...
A cadaverous tatterdemalion ghast coils before leaping high into the air in a streak of fraying fabrics and rotting flesh. She hurtles down toward you with incredible force!
[SMR result: 177 (Open d100: 67, Bonus: 64)]
A cadaverous tatterdemalion ghast collides brutally with you, the force of the impact knocking the wind from your lungs! You writhe breathlessly on the ground, exposing a weakness in your defenses.
The energy surrounding you condenses into hard stone, softening the blow!
Some black leathers partially deflects the onslaught of the crushing attack.
... 26 points of damage!
Tremendous blow crushes skull like a ripe melon.
oof. That's their tackle right?
Oh, no idea if it is the CMAN tackle. But it is certainly a dangerous maneuver attack. That also went through 42 CER crit padding (15 armor, 27 from 520 while stunned)
It can't be 100% tackle. Tackle doesn't do crits. It just does blood loss. But that move is REALLY brutal. Even on warriors
The ghast maneuver is...ghastly.
It does make me wonder if crit padding is even taken into account
It should, but that doesn't mean it does for sure! But head crush crits are also especially nasty, since it only takes a rank 5 to kill.
I'm not sure what armor you are in, but if memory serves, the CER bonus of armor to SMR is separate from randomization. So if you are in cloth, that's 3 CER you are losing, on top of the problem of randomization. So even if you have 50 CER crit padding, you can still roll a 6, and that can still get get reduced by another 3 (or 1 if leather). That's the unfortunate problem with padding - it's a lottery
The best way to defend against SMR is with enhancives, I think. Lowering the end roll is going to result in less variance.
Sure, your padding will definitely save you. But it's the times it doesn't thanks to randomization that you really feel! And it's double randomization, since you have the randomization of the crit itself, not just your padding!!
It's the AS/DS equivalent of me telling someone they are better off just improving their DS instead of getting more redux!
(or instead of getting more padding, haha!)
That's a good question. I have 40% puncture and acid resists, and those have given me general immunity to crit deaths from those sources of damage. The 25% crush resist will go to 40% with the next Duskruin. I also recently added +40 agility to my enhancive set, for a net 7% chance to be hit by an SMR in offensive.
The padding is consistently disappointing because of the propensity of low padding rolls and the agility boost is overall meh for the inverse reason of open ended SMR rolls
This wizard is in full leather, but I would switch to robes if given a reasonably-affordable conversion option
Its never killed me, but that move does hurt when it hits my warrior. I can only assume plate+redux is the difference
Yeah...that's been my experience with ME. I kill everything like kobolds, and then something takes me out after an hour or two
Yeah, open rolls just plain suck. But +7 SMR is actually very damn good! +40 for me wouldn't even get me +1 as a rogue 😄
While plate does give you -5 CER (drops it by 1 rank, essentially, since all maneuvers have a crit divisor of 5), redux doesn't help with SMR damage. What's probably helping you most is your better SMR defense
all this moonsedge talk all day makes me want to go hunt it, but then i recall I don't like blue zircons and star diopsides
how certain are you about redux not helping with SMR? I feel like thats definitely not true. I'm pretty sure it applies to nearly all damage
I am absolutely certain. Redux is only AS/DS damage unless KS.
source?
Oh man, that knowledge goes way back to GS3 days. But Naijin did post the formula in Mechanics a couple years ago
ok ,now i'm going to go to moonsedge and let one of those things beat me up
Granted, Kroderine Soul DOES reduce the damage, as I said.
In fact the SMR reduction is something I think people often overlook with KS pros. Still not my cup of tea, but still great for some
Where do you see that physical SMR attacks bypass physical redux?
ok found one. lets see if it does it
Well, if you feel like searching the mechanics channel, back in like 2021 I think, I remember Naijin discussing why wizards actually have better SMR damage reduction than warriors in plate (because of 520 and such.). Granted, that was subjective but he was making a point about how SMR works
R>
A cadaverous tatterdemalion ghast coils before leaping high into the air in a streak of fraying fabrics and rotting flesh. She hurtles down toward you with incredible force!
[SMR result: 190 (Open d100: 166)]
A cadaverous tatterdemalion ghast collides brutally with you, the force of the impact driving you to the ground! You writhe breathlessly on the ground, exposing a weakness in your defenses.
... 9 points of damage!
Respectable shot to your back.
You are stunned for 1 round!
Roundtime: 20 sec.
I mean thats not much damage for a 190. And my armor is only CER 6.
Maybe somewhere around here?
#mechanics message
Well, like I said earlier there's also crit randomization. And plate is -5 CER, robes +3
Crush crit table for back. Rank 3 Damage 15 Respectable shot to the back. status S1 wounds R1
Yeah, it doesn't hurt most of the time
I've died to tidal waves in Atoll when I have some of the highest SMR defense you will find in the game. Slot machines gonna slot machine! It's the sucky part about crit randomization and open rolls, etc..
Ok, this is the Naijin quote I believe
#mechanics message
yeah but thats just hit. Not mitigation
I think its pretty unlikely that physical SMR hits completely bypass physical redux
The mitigation quote is just above that
I just love how Naijin confirmed things that people didn't believe me about for years!! 😆
And that seems like he clarified it by emphasizing he meant 'hit'. not 'takes less damage'? Thats how I read those three lines.
I'll just go ask in mechanics. Lets find out.
The comparison assumes gear with no padding. Just baseline 95 MjE rank wizard to baseline warrior trained to wear plate
this feels like he said something, corrected it and then clarified it
9 damage on a crush rank 3 back crit that's on the table for 15 damage. 9/15 = .6 1-.6 = .4 = 40% reduction . . . . maybe? 47% redux to hit 8
Yeah... i read that like he's saying they'll get hit with similar frequency
The conversation thread starts up here
#mechanics message
Further clarification
#mechanics message
Ok, I stood in front of a ghast for a half hour...then laid down in front of it for another half hour. Got hit 6 times
just keep stacking resistances, its the best gains ive seen.
so seems like you were a pretty bad victim of RNG earlier today
Yeah...no real way to avoid it. And I think everything in ME has a chance to do that
yea its just gonna happen sometimes
There are only two ways damage happens in gemstone. As/ds and other. Redux only works on as/ds if you aren’t KS. (Technically 3 but ucs gonna ucs). The fact that it’s a “physical” maneuver is inconsequential, it’s the same system for all spells/maneuvers for determining the damage.
#mechanics message
I’d really like to see redux work on other attacks and spells. As well as armor… when a thorn on a vine somehow punches through padded platemail into the face of a hardened warrior and kills them… it’s pretty off balance
That is where KS comes in. Its magical protection
I noticed Moonsedge doesn't come up when I symbol of seek. I don't suppose you can ring in and out?
I don't think so? But probably to the gate. Its pretty much like 10 seconds max via go2 to the library
So Moonsedge.....Is the moon flat or what? 😄
Flat mooners?! I can't deal with it!! 😆
You may even be able to ring in and out. I never tried on account of it being 5 feet from town though. I'm lazy, but even I have standards.
You can ring right to the organ
Much lazier then that with a familiar anchored in the library.
the moons are undoubtedly as flat as Elanthia
Hey, what else am I going to use my gold rings for? That I acquire through mostly honest means...
trading in for Day passes to go back and forth to landing
You know, I didn't realize that was a thing. ;jfloo might as well be voodoo magic to me.
i traded in gold rings until i got a few million silver worth of Chronomage credit, but then realized i had no real use for the Chronomage credit and stopped :/
I'm hoping they revise the system in light of the Boats being cheaper and faster in almost every case so that the Chrono Portals are just instant, and that'll add value to the trade in, but I do use day passes pretty liberally
The day passes sounded interesting. But they are not instant, are they?
they are. Instant unlimited travel between two towns within a teleport zone. So I hunt in Icemule but sell in Landing
Ah, ok. Nice
Yeah, hardly a day goes by where I don't buy one for Mule/Landing
Slipping on my arse is so 2010...
i'm surprised you guys are using them from mule/landing.... being that its like a 30 second jaunt.... i always kind of assumed people used those for cross mountain travel
Time is money. And unless you have a lot of survival it's not really that fast. I also have issues with bandits on my weak alts.
Day passes are instant? Because those orbs seem to run in 20 minute intervals
Honestly it surprises me how many people don't take advantage of ;jfloo
multi-setting teleporter ftw but also with loot cap, i just don't care where i sell anything. i think much of the advantage of the multi-setting teleporters was lost in that respect
Being able to ring so far is pretty cool though too. I also use that a lot.
day passes don't work that far unfortunately
Day passes don't work cross mountains. they're only for local travel. And it adds up
and if you are running into loot cap, you should absolutely care where you sell things, as sell price isn't influenced by it. So if you really are hitting loot cap every month, then it's 5% more you get over the cap
I guess I should amend that it's for a giant, so it's easy to get to the Landing vs. Icemule when my Wizard was a Halfling
oh, do Halflings really get a bonus in Landing now, too? is that right?
Ahhh, all good to know.
Purely curious, but did the organ get moved to a variable timing (or extended) for refreshes? I feel it used to refresh like clockwork (5 minutes after the hymn end, or a failed attempt occurred), but now I'm seeing larger gaps between when it refreshes. Has anyone noticed it, or am I losing my edge?
It's faster if someone fails to play it.
iirc, it's 5ish minutes if you fail to play it, and 25ish minutes after a successful play. but i think you use it more often than me?
Oh, hmm… i thought it was 5 on a fail.
20 from a 15 min hymn (non bard)
25 on a 20 min hymn (mastered bard)
I must have just been confused on the non bard one, expecting it to be back up after 5 mins of downtime.
It's always been back up for me on a fail after 5 minutes - aa a Wizard with all-maxed music skills
Yeah, I think the 15 min hymns were throwing me off. I thought it was 5 min regardless of a 15 or 20 min hymn.
The flagstones split into two distinct paths, one bending north toward the mouth of a small training yard sheltered by the castle walls. Overgrown with grasses and weeds, the pathway is uncertain. A clearer trail toward the castle's entrance leads past a dark tower stationed along the curtain wall. You also see an ashen patrician vampire, a horned basalt grotesque, a flickering mist-wreathed banshee that appears dead, a gaudy phantasmic conjurer that appears dead, an ashen patrician vampire that appears dead, an ashen patrician vampire that appears dead, a smouldering skeletal dreadsteed that appears dead, a smouldering skeletal dreadsteed that appears dead, an infernal death knight that appears dead, a smouldering skeletal dreadsteed that appears dead, a flickering mist-wreathed banshee that appears dead, an ashen patrician vampire that appears dead, a smouldering skeletal dreadsteed that appears dead, an ashen patrician vampire that appears dead and a flickering mist-wreathed banshee that appears dead.
Obvious paths: north, east, west``` Swarmy night!
nothing that onslaught and whirlwind can't handle with a
😛
I mean, it's a lot less intimidating when you realize only two of them are alive
love it
well... you also can't see if he's dead or alive 😅
``SMR result: 176 (Open d100: 58, Bonus: 65)]
You bring your katana around in a tight arc to batter an ashen patrician vampire into submission!
AS: +653 vs DS: +491 with AvD: +38 + d100 roll: +46 = +246
... and hit for 111 points of damage!
Awesome slash severs the patrician vampire's left arm!
A jagged stump is all that remains!
Aghast at the affront of his injury, an ashen patrician vampire's eyes narrow into black slits. His body erupts into silvery mist that violently churns eastward!
** A coil of spectral bluish-green energy bursts out of thin air and strikes the patrician vampire! **
** A coil of ghostly greyish-blue energy bursts out of thin air and strikes the patrician vampire! **
Roundtime: 1 sec.
JR>``
Bug? Flares flared but didn't flare b/c the vampire ran east just before Valence Flares
They probably need to be made to check that the creature is still in the room when they fire.
Yeah, i've seen that too on angargiests. The flares seem to HIT the angars even after they fade. I've killed an angar when it faded through a flare going off and the critter just never comes back 😄
The damage message gets suppressed when the critter isn't there. Doesn't mean the flares didn't happen. I kill stuff in neighbouring rooms with that sort of messaging all the time. (they run away with 603 active and I see the message that its pulsing but not the damage inflicted messages)
Did you make the Moonsedge creatures Harder?! Ugg Or am I just having horribly bad luck!
I'd go with the small sample size of just today and say they made it harder
I feel like I go a week without dying.... then find myself dying 3x in 3 hours... it is a little crazy how RNG can be
Yes.
Maybe there’s a refresh timer on that too… PC has been alive for < 1 week, instadeath attack = false
The key is voln armor and s6’s
Yeah... i'm pretty heavily S6'd... it's usually just the open roll SMR attacks that are insta deaths for me
Yeah those can be a pain…
When are we gonna get some sort of mechanic where armor affects smr? I feel like my padding and resistance doesn’t work against them. Granted that doesn’t mean it doesn’t, just that I feel this way
Open rolls are a broken mechanic. A 5% change of increasing the roll by 53% on average for attacks that already have a good chance of landing and designed to be punishing when they do land . . . just doesn't make sense to me.
Open rolls shouldn't exist at all, but for the "randomness adds flavor" argument then a mechanic that is more reasonable would be more in line. Set open rolls to be an additional D20 roll with the same 5% mechanic to get an additional open roll after that and so on.
Seems like a solid idea to me
Were all the Moonsedge gems updated? or am I just in dire need of coffee and these are all status quo?
Gems [61]: a chatoyant cerulean chrysoberyl, a tar black tourmaline, a blue-white frost opal, a milky blue chalcedony, a clear azure hoarstone, a sparkling ice blue dreamstone (2), a blue lace agate (2), a rutilated frostbite amethyst (2), a carmine cinnabar stone (2), a piece of green jade (2), a sardonyx, some bluish silver rhimar-bloom (3), a frosted rhimar nugget (3), some purple mithril-bloom (3), some pink mithril-bloom (3), a sliver of blood-hued garnet (2), a shard of tigerfang crystal (2), a fragment of pale blue glacialite, a small round graupel onyx (3), some pale iridescent feldspar, a tiny snowflake zircon, a large yellow diamond, a jagged nephrite shard, a smooth white-veined turquoise, a piece of white jade, a red-clouded black moonstone, a pinch of electrum dust, a chunk of dark blue amber, a copper-chased azurite chunk, a shard of glossy black obsidian (3), a piece of yellow jade, a green alexandrite stone, a chunk of age-darkened ivory (2), a spruce green emerald, some bluish grey mithril-bloom, an oblong platinum nugget, a cabochon torchlight carnelian, a blood red garnet, a brilliant snowblind diamond, a piece of polished ivory, a spindle of icicle jade
🤯
You know, I did have a gem in my cloak after this last hunt and unload and I wasn't sure if it was new or eloot had just gotten confused
...wth now i need to go hunt moonsedge. AND the Hive when it comes out.whine
These are the new ones (from that list Kontii posted):
a chatoyant cerulean chrysoberyl
a tar black tourmaline
a milky blue chalcedony
a clear azure hoarstone
a sparkling ice blue dreamstone
a rutilated frostbite amethyst
a carmine cinnabar stone
some bluish silver rhimar-bloom
a frosted rhimar nugget
a sliver of blood-hued garnet
a fragment of pale blue glacialite
a small round graupel onyx
some pale iridescent feldspar
a tiny snowflake zircon
a jagged nephrite shard
a smooth white-veined turquoise
a red-clouded black moonstone
a pinch of electrum dust
a chunk of dark blue amber
a copper-chased azurite chunk
a shard of glossy black obsidian
a chunk of age-darkened ivory
a spruce green emerald
some bluish grey mithril-bloom
an oblong platinum nugget
a cabochon torchlight carnelian
a brilliant snowblind diamond
a spindle of icicle jade
handful more here:
a faceted teal sapphire
a tar black tourmaline
an oblong platinum nugget
a brilliant snowblind diamond
a fragment of pale blue glacialite
a flickering snowfire ruby
a red-clouded black moonstone
a clear azure hoarstone
I am reading some of these and cringing at the conflict between some other gems.
two are going to depend on the 15/15/15 breakdown.
a tar black tourmaline
a milky blue chalcedony
a clear azure hoarstone
a sparkling ice blue dreamstone
a rutilated frostbite amethyst
a carmine cinnabar stone
some bluish silver rhimar-bloom
a frosted rhimar nugget
a sliver of blood-hued garnet
a fragment of pale blue glacialite
a small round graupel onyx
some pale iridescent feldspar
a tiny snowflake zircon
a jagged nephrite shard
a smooth white-veined turquoise
a red-clouded black moonstone
a pinch of electrum dust
a chunk of dark blue amber
a copper-chased azurite chunk
a shard of glossy black obsidian
a chunk of age-darkened ivory
a spruce green emerald
some bluish grey mithril-bloom
an oblong platinum nugget
a cabochon torchlight carnelian
a brilliant snowblind diamond
a spindle of icicle jade
a faceted teal sapphire
a tar black tourmaline
an oblong platinum nugget
a brilliant snowblind diamond
a fragment of pale blue glacialite
a flickering snowfire ruby
a red-clouded black moonstone
a clear azure hoarstone
a small gold nugget```Trying to keep them in one post (these are what Kontii has shared)
okay, any hints as to where else these are found or are they only ME?
I saw Myharl saying he was finding new gems in Hinterwilds, so it could be both zones.
well, actually, not 💜 . rummage conflict!
I am wondering if this means that ascension areas aren't going to have the Universal gem set.
Icemule Trace had all that seismic activity. Of course there are new gems.
Are there old ones still or just the new ones though?
😭
You glance down to see a silver-rimmed ash grey glass jar containing snowflake zircons in your right hand and a snowflake zircon in your left hand.
The ash grey glass jar already contains snowflake zircons, so you think better of mixing in your snowflake zircon.
WTH. I was able to put all 8 of the ones that wouldn't jar with the ones in the jar into another jar, and then empty that jar into the original jar? WTH is going on.
I mean, I knew I would have problems with "a snowflake zircon" vs "a tiny snowflake zircon" but all of the ones I just had Issues(tm) with were old.
add a small gold nugget to the list, @manic epoch ?
???
May have mistaken you for me, the "Y" name guy who was running a new gem list. But I'm pretty sure I had seen small gold nuggets before from Hinterwilds? Idk
Gah. SORRY! Yes. I mixed up the Y names. The previously found nuggets are "a gold nugget" and "a large gold nugget"
I can throw it on there but mainly wanted to just stick it in one place for discussion purposes I am not committed to carrying this forward as an archiving exercise, rofl
Oh. Okay! Cool. I am going to start a gdoc for a list to be transfered at some point to the wiki then.
Somebody got time for that but it ain't me 😄
Link to google doc with current list of new gems from the Hinterwilds folder:
#1057019583686520942 message
Misc [2]: a petrified tiger tooth, an oblong platinum nugget```
Two oblong platinum nuggets, found within five minutes of each other... one is a gem and one is 'Misc'?
```>get plat nug from pack
You remove an oblong platinum nugget from in your canvas field pack.
>put nug in my jar
You put your platinum nugget into your empty jar.
>get plat nug from pack
You remove an oblong platinum nugget from in your canvas field pack.
>put nug in my jar
The tall glass jar already contains oblong platinum nuggets, so you think better of mixing in your platinum nugget.```
😩 So much for bounty gem hoarding! (Any word on whether these new shinys are showing up as bounties?)
Can you put the other one in a different jar and then empty one jar into the other? I Had that issue with OLD snowflake zircons this morning.
I did not know that jar emptying was a thing, that's handy! Bad sadly not here.
You put your platinum nugget into your empty jar.
>get jar from cloak
You grab a tall glass jar containing oblong platinum nuggets from a small pocket inside of your chestnut cloak.
>empty my jar in my other jar
Before you start the process, you notice that the jar already contains oblong platinum nuggets. Rather than corrupting their purity with the oblong platinum nuggets in the jar, you stop.```
😦 That...is an Issue. I would bug both nuggets with part 1 of 2, part 2 of two, THIS ONE sorts in sortedview as OTHER, and while they both go in alchemy jars they won't jar in the same alchemy jar.
ETA: ...Or Auchand can take a look.
I can take a look.
(a rutilated twilight tourmaline acts like that too - there's two versions that are functionally identical but won't jar together.)
It looks like twilight tourmalines have always been broken since release. I'll fix that.
OMG THANK YOU
I bugged it. But yeah, that's been broken. Can you also fix the typo in undansormr eggs while you're at it? They've been undandsormr eggs since release.
When undansormer scales go in a bundling container they end up as scaless but that may be specific to the bundlers
Wasn't that fixed? Or was that just fixed with manual bundling?
I'd have to run into Hinterwilds and kill a few to see but last I looked it was still plural plural, heh. But it could be specific to the pelt bag I use
It's just the bundling container.
gather scales and bundle with scales in hand give single s. Bundling containers give two.
Maybe I've been unlucky but I've found zero natural orbs among the new diamond/emerald/ruby/sapphire/moonstone/dreamstone candidates. Would humbly request some orb chances in the new gems? Especially if (as it appears) these are taking the place of the old uncut diamonds/emeralds/rubies.
😫
That feeling when you release one thing, and then people tell you about other things! 😛
Is this a problem with Hinterwilds gems as well, or no?
I don't think so but I can check my bard singing logs?
The new HW gems at least, seems to be. Before this morning I always found plenty of uncut emeralds/diamonds/rubies in HW and some of them were natural orbs.
those...weren't found in HW. Moonsedge.
Oh heck. I'm just now getting around to drinking my coffee. Been a while since I tried HW. But I remember large yellow diamonds there at least, some of which were natural orbs.
Thanks, team. This actually helped me identify a long-standing issue. Should have a fix out shortly.
That makes me feel so less crazy for checking like hundreds of HW gems and never finding an orb
Hah.
IMT gems have been updated so that oldstyle platinum nuggets are now "small" and newstyle are "large" or "oblong".
All gems of sufficient value now have an orb chance and a recharge chance that scales with the gem's value, similar to gems found in Wehnimer's.
Any old ones will need to be sold off to the gem shop, but new ones should bundle together cleanly.
...oh my god. keels over
Is this hinterwilds specific gems too or just Icemule Trace or...?
Both.
twitch
This appears to have been a long-standing issue, but it's all to your benefit.
Most gems weren't changed. To my knowledge, only platinum nugs and twilight tourmalines had this issue.
arguably yes, but strictly a me issue now I'm going to...wait what?
Okay, it sounded like, the way your comments on the updates came out, that ALL Icemule Trace and HW gems were in the "new ones will jar together and old ones will jar together but new ones and old ones won't jar together".
Yeah, THAT'S why I was bluescreening. I can deal with the nuggets and tourmalines. And undandsormr eggs -> undansormr eggs (eventually).
couple hundred gems? I can deal! Couple thousand gems? Um...~~ help.~~
Undansormr eggs have been fixed for a while, I think.
I got one in a box from the last couple days that was still undandsormr. In plat.
Odd.
It will be interesting to see if new untypoed undansormr eggs from the treasure system will jar with the undansormr eggs I did an assist to untypo.
My guess is no.
Do me a favor and grab a jar and hold it in your hands?
(I promise this is not a trick.)
Empty, with undansormr eggs or undandsormr eggs?
Got an empty in my hand in plat, but I can hit my locker and get either of the other two (or both)
Thanks, the one in your hand worked.
I believe they'll need to have the same 15/15/15 to work together in jars.
All of the old typo'd ones should get sold anyway.
I will sell the old typo'ed ones when I have replacements. twitch
Hate to be that guy, but the new gems now don't seem to work with RUMMAGE INGREDIENT when in jars. True of every new gem I've tried jarring. (Submitted as BUGITEM in game.)
Inside the tall glass jar you see 4 portions of brilliant snowblind diamonds. It is mostly empty.
>shak jar
You give your jar a hard shake, causing a brilliant snowblind diamond to fall into your left hand.
>put diam in my jar
You add a brilliant snowblind diamond to the contents of the tall glass jar.
>put jar in lock
You place the tall glass jar in the locker, and it quickly disappears.
>rummage in locker ingredient snow diam
You rummage through your locker, but can't seem to locate any ingredient like that.```
Do old things?
Old things DID. I don't know if new dropped old things do
although I will freely admit that it takes some doing to get new gems added to RUMMAGE INGREDIENT every time new ones come out. Or did.
Ahh.
That would probably depend on whether they are considered alchemy ingredients, right
My low-tech gem hoarding has always relied on RUMMAGE INGREDIENT... maybe I need one of these newfangled lich scripts though
I think rummage in container for "name" works
rummage in container for word1 word2 word3 works if they're in order but will pick up anything with the indicated words.
I unfortunately have black, white, pink and grey pearls in black sea glass bottles, used for instead of ingredients and wound up selling white pearls for a black pearl bounty earlier today.
are there new ME gems?
Gems [11]: a chunk of age-darkened ivory, a faceted teal sapphire,
new gems everywhere @woeful night - though basically 90% of the ME gems are new now. If you scroll up a bit, you can see a few decently comprehensive lists of them
a red-clouded black moonstone Oh my I must get one of these
Yeah. Some of these are going to make great alter fodder. Galene did some pretty stellar work
I posted a gdoc list of new Icemule/HW gems.
You swing a gleaming rune-scribed maul at a gaudy phantasmic conjurer!
AS: +834 vs DS: +759 with AvD: +34 + d100 roll: +69 = +178
... and hit for 75 points of damage!
Massive blow strikes the phantasmic conjurer and drives it back!
Good thing those ribs aren't made of bone.
You swing a gleaming rune-scribed maul at a gaudy phantasmic conjurer!
AS: +834 vs DS: +754 with AvD: +34 + d100 roll: +33 = +147
... and hit for 40 points of damage!
Quick strike rips right arm open!
To your dismay it quickly closes on its own.
You swing a gleaming rune-scribed maul at a gaudy phantasmic conjurer!
The phantasmic conjurer barely dodges the attack!
You swing a gleaming rune-scribed maul at a gaudy phantasmic conjurer!
AS: +834 vs DS: +749 with AvD: +34 + d100 roll: +77 = +196
... and hit for 101 points of damage!
Massive blow obliterates the left knee.
The phantasmic conjurer falters as a sickly light flows freely down its leg.
You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer's body and rises into the heavens.
A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to her chest. With a last, surprised blink, she collapses and rapidly begins losing cohesion.
The layer of raw elemental energy surrounding a gaudy phantasmic conjurer dissipates.
The translucent sphere fades from around a gaudy phantasmic conjurer.
The shimmering multicolored sphere fades from around a gaudy phantasmic conjurer.``` He blinked. I have hymn. We're back
16021 Xp today. I seem to being doing OK so far
PSA for anyone who is struggling with the new gems and RUMMAGE. Apparently at some point they introduced a form of rummage using FOR instead of INGREDIENT, and it works with the new gems. So I withdraw my complaint, the new gems are 100% delightful.
Love the new gems. Only got a few so far
Just be careful. Rummage ingredient only searches on contents of jars. Rummage for will also pick up the description of the jar
These new gems are killing my bounty times
I've just been removing those tasks while I stockpile more gems.
I keep them to help me stockpile faster 🤷🏻♂️
Still looking for a moonstone
I'm sure i'll get some today @woeful night - will try to set one aside for ya
I appreciate it I really just want one...and of course that's when you never get it
Moonstone in the mail for ya
Gah I hate gem management. Just when I thought I had it all sorted out.
You gesture at an unearthly silvery blue globe.
The silvery blue globe grows insubstantial, its edges sealing rapidly until there is naught but empty air where it once was.
Cast Roundtime 3 Seconds.
Cast Roundtime 3 Seconds.```
I reported this as a bug a while ago, is it intended to be this way?
It was also the case when dispelling the flying weapons there, not sure if same bug or 2 different.
Your spell is ready.
>
You gesture at a spiraling ghostly rift.
The ghostly rift glows brightly before collapsing into an untangling sphere of spent mana.
Nothing happens.
Cast Roundtime 3 Seconds.```Should the `Nothing happens.` be in there?
Nope!
did the debuff window get updated to show the countdown timer on creeping dread or was that always there and I'm crazy? I swear i used to have to check "spell active" to see what time was remaining?
Thank you whomever updated... and if that was already there, ignore me, i just haven't had my coffee yet
Its been there
So weird, i swear it’s never had the countdown timer for me, would only show the number of stacks. Either way, I’m a happy camper now!
This is why I never trust players' recollections! 😛
Very fair! I swear i have some screenshots though. I’m actually wondering if the width of the sidebar where the debuff window was on my screen was too narrow for me to see it and i changed something unknowingly and can see it now.
That being said, yeah. Can’t trust any of us player types 🤣
The silvery blue globe grows insubstantial, its edges sealing rapidly until there is naught but empty air where it once was.
Nothing happens.
Cast Roundtime 3 Seconds```Thanks for fixing the rifts! The globe's doing `Nothing Happens.` too though
I noticed it was fixed for a while but I just dispelled a globe a second ago and Nothing happens. is back
The ghostly rift glows brightly before collapsing into an untangling sphere of spent mana.
Nothing happens.
Cast Roundtime 3 Seconds.```Oh no, the rift too!
I will fix this.
You whisper to the door, but perhaps unsurprisingly, nothing happens.```
Can you fix this nothing happens also? That door is clearly broken.
Nawp.
for what it's worth.... i do still get the vampire Mstrike bug, where it says it's attacking "you" regardless of who in the room it swung at. - In this instance, it swung at Jaskier, but what you see below is Kontii’s perspective:
An ashen patrician vampire's injuries begin to tug themselves closed, the cold flesh knitting back together to erase any traces of harm.
An ashen patrician vampire's dead black eyes grow impenetrably darker, focusing as he throws off his dazed state with a scornful smirk.
An ashen patrician vampire snatches up a swept-hilt veil iron rapier adorned with jewels!
Dark brambles of necromantic energy bite into an ashen patrician vampire's flesh as they empower him!
In an awe-inspiring display of combat mastery, an ashen patrician vampire engages **Jaskier **in a furious dance macabre, spiraling into a blur of strikes and ripostes!
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
Amazingly, Jaskier manages to parry the attack with his sword!
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
AS: +563 vs DS: +561 with AvD: +24 + d100 roll: +55 = +81
A clean miss.
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
AS: +563 vs DS: +561 with AvD: +24 + d100 roll: +40 = +66
A clean miss.
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
AS: +563 vs DS: +561 with AvD: +24 + d100 roll: +52 = +78
A clean miss.
With an expert flourish of his veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
AS: +563 vs DS: +561 with AvD: +24 + d100 roll: +58 = +84
A clean miss.
Confirming - Thanks Auchand!:
In an awe-inspiring display of combat mastery, an ashen patrician vampire engages Jaskier in a furious dance macabre, spiraling into a blur of strikes and ripostes!
With an expert flourish of her veil iron rapier, an ashen patrician vampire charges forward, trying to skewer Jaskier!
AS: +563 vs DS: +592 with AvD: +24 + d100 roll: +90 = +85
A clean miss.
With an expert flourish of her veil iron rapier, an ashen patrician vampire charges forward, trying to skewer Jaskier!
AS: +563 vs DS: +592 with AvD: +24 + d100 roll: +57 = +52
A clean miss.
With an expert flourish of her veil iron rapier, an ashen patrician vampire charges forward, trying to skewer Jaskier!
AS: +563 vs DS: +592 with AvD: +24 + d100 roll: +62 = +57
A clean miss.
With an expert flourish of her veil iron rapier, an ashen patrician vampire charges forward, trying to skewer Jaskier!
Amazingly, Jaskier manages to parry the attack with his sword!
With an expert flourish of her veil iron rapier, an ashen patrician vampire charges forward, trying to skewer Jaskier!
Amazingly, Jaskier manages to block the attack with his buckler!```
weird... though I killed the vampire, i somehow got sympathy for him or am I missing something?
Interesting.
Probably never triggered that exact condition since you can't do something new to harm a creature that has you sympathy'd.
Does Moonsedge not get the ascension bounty bonus that HW does?
My understanding, which may be wrong, is that it's not so much that ME doesn't get it as much as it is that the Icemule AG doesn't get it.
Only Hinterwilds tasks have the additional AG rewards set up. Not sure if doing so for ME and Hive is on the radar.
Auchand - I believe in you!
https://tenor.com/view/you-got-this-gif-26990487
I believe it was expressed as a bug with a not easy to fix solution
I wouldn't characterize it as a bug. I believe Estild mentioned it was not easy to fix, yes.
We always joke at work about having a magic wand for things when people make ridiculous requests that they think are so easy.
But this is Gemstone, you must have a magic wand in there somewhere 😬
If I had a magic wand that dealt with ridiculousness, I might disappear.
Well played.
Have an AG in the Den?
or a new town on Crawling Shore? Not like you all haven't been doing a ton this past year
Ascension taskmasters!
Maybe a taskmaster in the library? I feel like every franchise needs “The Librarian”
I mean...the place is already castlevania. Just nab the librarian from SOTN
….
My friend, I need you to understand a) how little of a gamer I was when I was a kid and b) how every ounce of game time I spent was either in this one, a contemporary Final Fantasy, or Ogre Battle.
Ok. Ogre Battle. Your cred checks out
I feel like i was raised by OG Final Fantasies
My early gaming pedigree was basically:
Mario Bros 3
ShadowGate
Final Fantasy I
Wizard's Realm, a BBS posting game on AOL
Super Mario World
Final Fantasy IV
GemStone III
Zelda III: A Link to the Past
Ogre Battle
Final Fantasy VI
Warcraft II
--Interlude for Boarding School--
That’s a pretty good list. My heart is breaking that you didn’t get to FFVII, although VI is right behind it from my childhood memories.
I feel like Warcraft II was pretty incredible at the time as well.
Oh, I did.
'97 would've been my 8th grade year, but it would have come out too late for me to play it seriously until summer.
I really liked FFVIII up until the plot went off the rails.
Hated IX.
X is a top favorite.
And XII was where I kinda decided I was done with the series.
Just because I have a Moonsedge Visual Vignette in the works, here is a preview. Turn volume down a touch. Its only 15 seconds long. Visuals begin at 8 seconds.
Aligns with my mental filing of Moonsedge as Castlevania, and the narration and "the hunt" sounds like Gehrman from Bloodborne. I'm into it
Still hurt that you didn't ask me to do voiceovers in an offensive Slavic accent.
You work for 5 bucks? Crispin works for 5 bucks
Interesting choice in music… don’t let Konami find out 😉
Here I thought I was clever for recognizing Bloody Tears yet I just now read the previous comments and see it was openly revealed as such. Ignore my last comment.
Its 100% not Castlevania music. Its some elses Copyright free orignal work. Its not bloody tears. Certainly very similar to the style of castlevania music, and thats definitely why I picked it
Just D/C’d with Kontii in Moonsedge if anyone happens to be strolling through there and wanted to fog me in, would be MUCH appreciated
These deaths are definitely the worst deaths...
agreed... dead as a doornail on return
sorry i was still "dead to the world" and not awake or I woulda gotten ye. Oof though
all good! and much appreciated! figured i'd throw a hail mary up in here 🙂
FYI in case you don’t know (and have access) you can log in to the website and do a full logout. That will log you out from in game. Saved myself a few times when the internet dropped but I still have cell service.
Brilliant. Thanks @sinful mica . Will definitely do this next time.
oh is that what that does
FYI - A roiling mass of dark soot and ash continues to surge across the Obsidian Sea, extending across the sky, toward the Frostmain!
I don't know what this is so I can't bug it... but it persists after you die and decay too... and I can't seem to get it to stop, so I am just being repeatedly damaged (pretty severely).
My weapon is still inaccessible...
A flying ghezyte-scaled whip spirals past you before hurtling in for an attack!
... 10 points of damage!
Bones in left arm crack.```
ok, wild. It finally stopped. I think this ability might need a stop on death, or a 'did recently die+decay, if so, stop and return weapon...' setting.
Here's from death on...
Thats the conjurer substitute for disarm. They basically animate your weapon into a flying enemy that attacks you. You can GET WHIP to try and snatch it back
You can also use dispel to get it back. Cast it at the weapon, or channel if you're in a sancted area.
Yep - just gotta attempt to grab it a few times. Usually takes 2-3 tries.
Interesting, doesn't feel like it should continue to happen after you die and decay though
Yeah, i think we all agree with you.... but sometimes that Moonsedge just follows ya home 😆 Ultimate walk of shame... getting smacked with yer whip the whole way
It's sort of an interesting issue - imagine you get hit with the spell and it pulls the weapon from your hand. Then you grab out another weapon from your bag to try to kill the conjurer, and then you die and decay. Now your hands are full. For argument's sake, say your "at feet" slot is full too. Where does the weapon go?
I guess maybe it should still be there, hovering around you, but not attacking maybe?
Recovery system?
Yeah maybe that, falls away from your body as you die and into the shadows.
Can we add some kind of funny ambient messaging from the conjurer's that is along the lines of:
The gaudy phantasmic conjurer smirks and coyly hisses "why are you hitting yourself"?
Anytime they're still alive and your weapon smacks you
LOL.
....the Moonsedge Visual Vignette will release...TONIGHT
The gaudy phantasmic conjurer smirks and waves his hand back and forth. Your perfect mithril lance mimicking his every move. He mocks, "I’m not touching yooouuuu! I’m not touching yoooouuu!
This is how I picture it Kontii
This got me to genuinely laugh. Thank you for that 😆
in another episode of "dumb ways to die in Moonsedge" - i might be the first player to find a way to get themselves vaporized. Sadly, I think whatever medal I won was vaporized in the process:
You begin to feel less sympathic.
You swing a dark rolaren coustille at Sorcerer Friend!
AS: +715 vs DS: +624 with AvD: +33 + d100 roll: +19 = +143
... and hit for 22 points of damage!
Hearty smack to the head.
He is stunned!
A dark shadowy tendril rises up from Sorcerer friend's skin, writhes its way up an elven-crafted dark rolaren coustille with a braided fel hilt towards you and lashes out malevolently...
CS: +510 - TD: +416 + CvA: -18 + d100: +80 - -5 == +161
Warding failed!
You feel a surge of intense energy suddenly tear violently at your body! You feel drained!
... and hits for 25 points of damage!
Your wiregrass anklet pulses briefly, deflecting some of the burning damage!
... 5 points of damage!
Minor burns to right arm. That hurts a bit.
... 20 points of damage!
Left arm is shattered by cold blast!
You are stunned for 2 rounds!
... 50 points of damage!
Powerful blast sends most of you up in smoke!
Screen scroll of spell dropping....
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
* Jaskier was just vaporized!
Roundtime: 3 sec.```
@lapis cedar smoked me the exact same way in HW. Angar sympathied me, whammed her, she vaporized me
Unholy Smokes! (Literally)
||Is it just me or are tarts in Moonsedge droping , fresh in the morning, stale in the afternoon, and moldy at night? ||
Moonsedge is a castle, with an entire staff of vampires who are still trying to relive their lives as if they are not undead. It’s sorta part of the storyline here. Including the love affair that caused it. So it’s not unreasonable to assume that the servants are still cooking tarts in the morning
Gotta love it and laugh when people get sympathied heh
Does spirit servant allow for easier grabbing of floating weapons after conjurers do their thing?
Tall and imposing, an ornate throne rises at the distant end of the room upon a dais fashioned of sanguine-veined ebon marble. Moonlight streams in through floor-to-ceiling windows covered in silk sheers that flutter in a cool breeze, offering a glimpse of snow-covered peaks beyond. A pair of golden candelabras spreads their filigreed arms toward the distant ceiling and provides soft illumination for all under their glow.
Obvious exits: out
Roundtime: 5 sec.
>
A flying brass-hilted craquemarte spirals past you before hurtling in for an attack!
... 1 point of damage!
Blow raises a welt on your right arm.```
Is this intended? The weapon can enter a major sanct and attack you?
In my experience, Nothing stops it until you grab it, or die.
you can dispel it - 119 (PS: as a paladin, when you dispel your holy bonded weapon when it's attacking you, it does return to your hand upon getting dispelled.)
also eventually it stops
Interesting on the following you a major sanct and still doing attacks.
It shouldn't be attacking in a sanct. I'm a little swamped at the moment but I will take a look.
Dear Moonsedge enjoyers. I could use your assistance with ensuring I am getting the aesthetic of this hunting area right for the Visualizer (https://discord.com/channels/226045346399256576/1026549641963126795/threads/1202457150794899506).
I will be posting here sets of images, along with their official UID# and room description. I could use your input on if I am getting the AESTHETIC right. Unfortunately no image will be description context perfect, but also that's not relevant right now. Just trying to generate reference images to prompt the rest of the map w/o a ton of aesthetic and text description lead info.
UID 4577119
The flagstones split into two distinct paths, one bending north toward the mouth of a small training yard sheltered by the castle walls. Overgrown with grasses and weeds, the pathway is uncertain. A clearer trail toward the castle's entrance leads past a dark tower stationed along the curtain wall.
I like the one in the lower right for that room description
yeah. What's happening is I am providing it with so much MOOD text that the actual physical descriptors come out in the spin cycle a lil bit. So what I'm really tryin' to do right now is fit the "mood" over the actual room desc. I can then feed the images with the desired aesthetics to the AI as I prompt the actual room description and it'll all come out matchy matchy and better.
The interiors are vexing me a little bit because it's unclear to me if they are supposed to be trashed/decayed/ruined or pristine (like the vampires are living in relative opulence here?)
UID 4577246
"A steaming bath, its waters likely piped from a water source below the castle, is set into the floor of the spacious chamber, ringed by a collection of lazing grotesques that are taller than a handspan. The other half of the long room is dedicated to a sprawling bed heaped high with furs. Separating the two, a long ash dresser is carved with bramble patterns."
UID 4577219
Intense cold embitters the air of the expansive larder, a basement dug into the earth beneath the castle and surrounded by imposing walls of black rock. The carcasses hanging from the low ceiling are still but untouched by rot, the subterranean frigidity helping keep decay at bay. One corpse looks to have been bipedal. Several barrels of brined fish in one corner lend a salty aroma that keeps the air sharply fresh.
(I realize in every picture sunlight is coming in from the roof. Haven't figured out how to get MJ to STOP doing this for interior rooms but will figure it out)
fwiw, they are not really looking trashed when I'm in there. All the chatgpt images i generated were from room descriptions and the place looks very much alive and lived in
But is that how folks imagine the aesthetic? AI image programs will face value word descriptions into whatever matches its database. Here I have weighted it with horror, ruination, and decay based on the whole maps room descs. But if the interior castle is meant to be pristine I can switch it!
I don't know how folks imagine it, but as written its got gorgeous bedrooms, operational kitchens, a pristine throne room, etc. Its not a ruin, i guess is my point., The images you are showing remind me of Varunar or Darkstone
I also imagined it as more intact than those images.
Great. Easy to adjust. The exterior town parts all are tattered, creepy, and blood covered and the aesthetic creeped into the castle
oh yeah so the TOWN is jacked up. Totally. But the castle is basically the Vampires living there loving life and enjoying being aristos and undead lords
The town is definitely a wreck. I did a deep dive into the whole place for my moonsedge video. I was surprised to and how well appointed the castle was. Definitely castle ravenloft vibes
got it. yeah the program I run does 4 things. Reads the whole map descs and chooses artistic aesthetic for the images. Does this again for common materials and appearances of the place. Reads the room being rendered and all its adjacent rooms and defines a local aesthetic. Describes the actual room in that context.
I think the globa aesthetic is just conflicted with the local for the castle. easy to fix!
Yeah - i think the castle is more opulent than run down in my time there. Here's a snapshot of 4 rooms I just walked through for another reference point. Here are a few descriptions that really stood out to me to get to the "feel".
"Ostentatious chamber"
"No less grand"
"Ostentatious banquet"
"heavy golden utensils that are freshly polished and devoid of even a speck of dust"
"fires of the kitchen burn bright, filling the air with stifling warmth"
"rich, savory scent"
"meticulously kept counters"
Daylight filters uncertainly through stained glass windows that dominate the eastern wall, stained fiercely red by the colored panes. The windows illuminate a raised dais on which are set tables and seats that watch over the hall. To the north, the high ceilings rise in parallel with a series of steps that climb toward an ostentatious chamber. No less grand is a jeweled archway to the east. Opposite the steps is a smaller, less impressive arch framing the entrance to the kitchens.
Obvious exits: north, south, west
[Moonsedge Castle, Dining Room - 32481] (u4577216)
Beneath the light of a tiered chandelier hung from the pine-paneled ceiling, a massive bloodwood table hosts an ostentatious banquet on trays of bone and porcelain. Each place setting at the table has heavy golden utensils that are freshly polished and devoid of even a speck of dust. A burled arch in the far wall frames a swinging door through which fleeting glimpses of an immaculate kitchen are visible.
Obvious exits: north
[Moonsedge Castle, Kitchens - 32482] (u4577217)
The fires of the kitchen hearths burn bright, filling the air with stifling warmth. Roasting on spits are haunches and limbs of unidentifiable origin that give off a rich, savory scent. Meticulously kept, counters of grey marble hold racks of fresh spices, cutting boards, and a wide variety of cooking utensils ranging from knives to copper pots. A swinging door in the western wall leads to an extravagant dining chamber.
Obvious exits: east
[Moonsedge Castle, Pantry - 32485] (u4577218)
Little separates the pantry from the kitchens beyond a stone half-wall that is lined with containers of dried spices and burlap bags full of salt and flour. Wheels of cheese, the size of a small child, sit atop blocky tables, and cured legs of meat swing from the arched ceiling. Several barrels of mead and wine sit in one corner, but they are dusty with disuse. Behind one barrel, a stairwell descends into the floor.```
Yep. That sounds right. The global weighting and the regional weighting are just havin' a fight that's turning it all into putrid ghoul perfumed velvet.
I'll just split the two in half and treat them like different areas.
this is without the "global" aesthetic fit and just what the GPT spit out. Apart from the crows here and there (it picked up grow symbolism elsewhere and MJ is having a hard time with it) I think this is what was intended.
throwing on a style setting from the general interior aesthetic gives it something like this, though I'd very much like to kill these skylights as I doubt the vampires were looking for good sun.
"A steaming bath, its waters likely piped from a water source below the castle, is set into the floor of the spacious chamber, ringed by a collection of lazing grotesques that are taller than a handspan. The other half of the long room is dedicated to a sprawling bed heaped high with furs. Separating the two, a long ash dresser is carved with bramble patterns."```
Hmm. Which room is that?
It's getting the composition wrong but that's fine and will be fixed after I get the aesthetics finished.
the birds kill me, lol. it saw a raven on a door two rooms away and was like "RAVENS!"
Add a --no skylights to all the prompts and now I think we're getting there.
that top right and top left to me are starting to get it, nice Oro...
yep, so now the goal is to make a couple of those that have the right feel and I can feed 'em in recursively to all the prompts to keep that consistent look. I'll take that top right one which I think feels right and loop it through to a few more internal ones. Would love peoples opinion on 'em! Will get a few more up to make sure I got it right before I prompt the set.
Now i'm starting to look a little more closely at some of the rooms.... quite the dichotomy between the castle vs. the servants quarters --- Two rooms right next to each other here:
Crates and barrels of a variety of woods and makes crowd along the walls but leave an open aisle leading up to some reinforced double doors that open out onto the castle ward. Though shut and sealed, the containers offer tantalizing hints of the goods within. A ribbon of incarnadine silk peeks from a slat in one crate, while a distinctive barrel is redolent with odors of honey, vanilla, and cinnamon.
Obvious exits: south```
>go door
```[Moonsedge Castle, Service Door - 32489] (u4577113)
Guarded by an abandoned watch post, an unimpressive servant's entrance occupies a bend in the castle's walls. Crates and barrels, some emitting powerful aromas of rot and fetor, sit by a pair of double doors that lead into the castle. One barrel has begun to leak, exuding a sappy black substance that stinks intensely of death. ```
Well they killed the servants 😄
Good point 😆
yeah. and that gets tricky with the smoothing function I am using. I regret many things! haha, but I think it'll be good.
i am amused and intrigued that you have a method for this. I'm impressed. I literally yell at the AI until I get what I want
Ha! Yeah. Trying to do that with every room in the game would have been prohibitive. Even with a prompt generated every 10 seconds it took 4 days of continuous program execution to get it done.
woah, new high score:
AS: +575 vs DS: -643337 with AvD: +7 + d100 roll: +88 = +644007
... and hit for 103050 points of damage!
Strike to right arm shatters elbow and severs forearm!
Light goes out of a horned basalt grotesque's eyes and animation departs its form in a swift jerk that travels through its stony limbs. With a thud, it collapses to the ground, looking for all the world like a lifeless statue.
The air about a horned basalt grotesque shimmers momentarily before the evanescent shield surrounding it collapses.
Roundtime: 4 sec.
Roundtime changed to 1 second.```
Was it deemed that the conjurerer's "why are you hitting yourself" spell was NOT supposed to keep whacking you in a sancted room?
- If so, I can shoot a log of it beating me up. Let me know whatcha need
Auchand said it is not supposed to occur in a major sanctuary and I would assume minor sanctuary as well.
What am I supposed to be doing differently when confronted with 715 itchy curse and droppage/recovery? I spent several minutes getting my weapons back, as they just kept falling from hand while I was still in RT, so I couldn't put them away. This is extra penalizing because my character is TWC...
Yeah basically you are up a creek. There are some x/day curse items. I forget which I bought mine at.
Perhaps “loot room” would bypass the hands and go straight to your bags.
clerics can imbed remove curse for you
Itchy curse is immediately teleport out to a safe spot, sheath your weapons, and go AFK for 5-10 mins. It's fun and interactive
heh yeah if i had been able to do anything about it before losing them (like putting them away) I would have.
If they disappear due to itchy curse and I use a Remove Curse imbed, then I should be able to recover them in the next round, in the field, and thus without having to pay 200k to get my weapons back...?
This time, I was able to put up 1011 and waited about 7 mins until 715 ended, and then I was able to get my weapons back. The last time I tried that, the spell failed or dropped, then I died and my character died, so I had to revert to an hour long timeout and paying at the AG.
If they fly into the darkness then yeah. You can comeback later and recover. Just remember where.
as long as you remember the specific room you lost your weapons in, you can peacesong and do weapon recover in that room
hm, how long are they supposed to stay in the same room? I've returned less than 5 mins (disarm in OTF, not itchy curse) and not found them.
90 days
huh ok you do not have a chat timeer, but I do.
In the field? that has never been my experience.
most of the info we have on this is on this page: https://gswiki.play.net/Verb:RECOVER
Duration on 715 is just insanely bad. I really hope that's being quietly fixed as part of the disabler review but, well, I'm not optimistic. It is a 5+ minute go afk timeout spell
hm. I've never found a weapon in the field again when I've left the room.
you should definitely be able to find the item in the room in which you dropped it for a long time after dropping it, I have definitely left the room, come back, and found it
it can take several attempts
They definitely leave after not that long
I think a single janitor cycle might make them poof to LOST system...so it probably varies. I've got back 5 mins later and its there. I've gone back 10 mins later and its gone
items that went to the environs should definitely not go to LOST ever, that sounds like a bug actually
Sorry. I meant recover.
i mean the correct answer is that Itchy Curse should just go away. Its competing for the most unfun mechanic in the entire game
If it sucked any more we might have stuff glued to our hands instead.
That would make scratching painful
There are some things in the game that are objectively worse than just dying. And thats pretty dumb.
Just ended up logging out after I got my stuff back. Decided it wasn't how I wanted to spend my time.
While I agree with . . . make it gone. A one time magical disarm would be far better change for itchy curse than what it is now.
It's unnecessary to have it drop items in the first place. Just make it intermittent RT with anything carrying a magic item.
Had a hard time bugging one while it is still alive and happening - -
The Knight critters have a defect where they can continue to attack you with a sword even after losing their weapon due to 1002/Vibration Chant.
They also seem to be able to attack while still stunned.
Vengeance is mine
[SMR result: 171 (Open d100: 164)]
Your wiregrass anklet pulses briefly, deflecting some of the burning damage! The anklet glints one last time, then grows dim.
... 15 points of damage!
Burst of flames to back fries shoulder blades. Youch!
You are stunned for 1 round!
>
The flaming aura surrounding you lashes out at a smouldering skeletal dreadsteed!
[SMR result: 147 (Open d100: -11, Bonus: 100)]
... 25 points of damage!
Flames burn hole in chest exposing ribs!
The skeletal dreadsteed is stunned!
thats a feel good moment for sure. Great item. An actual KS jealousy moment
With an expert flourish of her veil iron rapier, an ashen patrician vampire charges forward, trying to skewer you!
AS: +556 vs DS: +380 with AvD: -3 + d100 roll: +40 = +213
... and hits for 1 point of damage!
Tap to the arm pricks some interest but not much else.
** Several archaic sigils flash briefly along your somnis plate and you begin to grow translucent, shifting in and out of view as gnarled ethereal vines erupt from your body and lash out at an ashen patrician vampire, each one solidifying before they strike! **
... 10 points of damage!
Attack removes flesh from surface of right leg, causing trickles of blood to leak out.
** Your somnis plate glows brightly for a moment, consuming the magical energies around the patrician vampire! **
... 25 points of damage!
Flesh bubbles on the patrician vampire's right leg.
It is knocked to the ground!
The patrician vampire is stunned!
** For a split second, the striations of your expand into a sinuous pearlescent mist that rushes towards the patrician vampire, enveloping her entirely and causing her to collapse, fast asleep! **
Happy on the armor upgrades 🙂
🙂
Is that a happy smile or a creepy happy smile?
well... if we gotta ask....
Auchand, I'm laying the ground work for ya... don't worry 😉
[Help] Opalina: "There's always something happening in the Mule. however Auch did post something on discord about him being busy tonight."
[Help] Jehance: "Gotcha."
[Help] You: "He's busy building a librarian in the castle for ascension bounty reward turn ins. (if i keep saying it, maybe it'll come true)"
[Help] Littlemelody: "What castle?"
[Help] Opalina: "Hehe Moonsedge."
[Help] Littlemelody: "Heh."
[Help] Opalina: "Not like it's that far a run back to Icemule from there!"
[Help] Jehance: "I'm curious, this librarian, is there some kind of rebellion amongst the slaves of Moonsedge and he's giving you tasks for this rebellion amongst their militiar?"
[Help] You: "I think he's more like a spy, or a mole, within the castle... he's being held there by the Marquis of Moonsedge or even Zeban... and he's secretly giving us tasks to try to help cull the undead horde that was created."
[Help] Jehance: "Nice."```
Put the bounty guy in the tavern right outside
put the bounty guy in the town right next door
The options are endless!
No we’re out of ideas now. That was it.
I hear the bounty guy is behind the door in the study.
have you tried whispering bounty to the door
You whisper to the door, but perhaps unsurprisingly, nothing happens.```
NOTHING EVER HAPPENS
Perhaps unsurprisingly.
Personally, I took a break from trying to figure it out with a page taken away from magic. The closer you look into something, the less you see. My own theory is that the answer is in plain sight and we're all just over thinking it.
The HW puzzle was solved in a month…maybe less. This one feels really complex
In case anyone is wondering what we’re talking about: https://discord.com/channels/226045346399256576/1137530454078128219
https://discord.com/channels/226045346399256576/1072870261478666341 anybody else using somnis plate/armor within Moonsedge and it not working? just curious and trying to help pin point if it's the armor or not.
Should I bug this? Ghostly rift just kept rolling on my characters until it had a success and pulled my whole crew into a room:
A covered well sits at the intersection of two flagstone paths, one winding toward the castle entrance in the east and the other dwindling as it meanders northward. The sounds of flowing water echo up from below, crisply musical. A number of pottery jugs rest next to the well, consumed by the high grasses during the flora's unfettered growth. You also see an ashen patrician vampire.
Also here: Fermium, Artaius, Jaskier, Volmare, Kiijo
Obvious paths: southeast, southwest, northwest
J>
An otherworldly glow shines from a spiraling ghostly rift to the northwest. Shadows snatch up from the ground, taking on gnarled forms and awful substance!
The evanescent shield shrouding Volmare fades briefly.
[SMR result: 83 (Open d100: 29)]
[SMR result: 108 (Open d100: 74)]
Shadows wrap inexorably around Jaskier, dragging him northwest!
[SMR result: 65 (Open d100: 11)]
[SMR result: 69 (Open d100: 43)]
[SMR result: 134 (Open d100: 70)]
Shadows wrap inexorably around Fermium, dragging him northwest!
[SMR result: 67 (Open d100: 13)]
[SMR result: 111 (Open d100: 85)]
Shadows wrap inexorably around Artaius, dragging him northwest!
[SMR result: 87 (Open d100: 33)]
[SMR result: 193 (Open d100: 175)]
Shadows wrap inexorably around you, dragging you northwest!
[Moonsedge Castle, Ward - 32494] (u4577110)
Briars cling to the walls of the castle, growing thickest at the base. Ambitious branches, heavy-laden with red blossoms and vicious thorns, have climbed as far as the second story, finding ample purchase in the cut stones of the keep's facade. The flagstone walk proceeds past the overgrowth, giving wide berth to the shadows of the deepest thickets. You also see a spiraling ghostly rift, a spectral ancient vampire that is flying around, a gaudy phantasmic conjurer and a gaudy phantasmic conjurer.
Also here: Artaius who is lying down, Fermium who is lying down, Jaskier who is lying down, Big Brute
Obvious paths: northeast, southeast
Gnarled shadows cast by the rift drag Kiijo into the area!
Shadowy, fleshless limbs snatch from the other side the ghostly rift, their grasping claws flailing blindly through the aperture!
The evanescent shield shrouding Brute flares to life and thickens to create a substantial buffer around him. Before fading, it flickers with a pale incandescence.
[SMR result: 0 (Open d100: -46)]
Brute twists away from the shadowy, skeletal limbs!
[SMR result: 145 (Open d100: 88, Bonus: 20)]
Vile claws slash at Kiijo, their touch burning with otherworldly cold!
... 20 points of damage!
Icy strike to the back scores a direct hit!
He is stunned!
One of the shadowed limbs pulls Kiijo close to the rift!
... 35 points of damage!
Bones in right leg shatter violently leaving behind a bloody stump!
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
[SMR result: 44 (Open d100: 47)]
You twist away from the shadowy, skeletal limbs!
All of a sudden, Artaius rolls hard to his side, and then leaps to his feet!
[SMR result: 48 (Open d100: 43)]
Artaius twists away from the shadowy, skeletal limbs!
[SMR result: 105 (Open d100: 43, Bonus: 20)]
Fermium twists away from the shadowy, skeletal limbs!
[SMR result: 85 (Open d100: 52, Bonus: 20)]
Jaskier twists away from the shadowy, skeletal limbs!```
*Meanwhile Brute's thinking "Sheesh, look what the cat dragged in..."*
was vampire sympathy always SMR based? For some reason, I thought it was a Warding roll.
hmm....I'm not sure it ever had a visible roll?
Vampire sympathy has always been SMR
Sympathy Mental Roll
Sinful Mind Retaliates sounds better...
A horned basalt grotesque crawls west.
That's right! Crawl away in fear.... mwahahaha
Would there ever been any consideration of making a "Wyrm" like event in the other ascension hunting areas?
Maybe like A Ghostly Descendant of Zeban, or a Grand Lord Vampire in Moonsedge or a Enormous Kiramon Queen in the Hive?
Xposting this in the Hive
Let’s get it so the wyrm is actually killable (and all professions able to contribute to the kill) before we add any more bosses that just mean it’s time to go back to the node for 15 minutes. As it stands the wyrm is the sole thing I don’t like about Hinterwilds
I'm in the camp that would rather see bosses matter first before we worry too much about implementing them well.
Could always make it a litttttle less game breaking than the wyrm. Just something that's more of a challenge, exciting, but won't necessarily cripple anyone hunting there.
I'm more focused on the idea/concept of something exciting and different occasionally being injected
yeah, its a fun thing. I've solod the Sybil for some lolz a couple times.
I'll be honest though? I'd MUCH rather see them add some of the Boss Critter types to the ME and HW grounds, replace the descriptors with real names (instead of 'a flashy undansormr', it would be something like 'Doommaw'. Instead of 'a blurry disir' it would be 'Brunhild the Everflame'.
Just get rid of of the obnoxious ones
Yeah.
Hmm? ME is getting bosses?
Out of curiosity - is there any reason Moonsedge doesn't get the fancy LTE critters that pop up everywhere else?
I guess I don't hunt HW enough to know, but my understanding is they don't pop up in any ascension zones, and instead we get LTE from every kill (when not fried).
They don't pop up everywhere by any stretch. I wish they did, though, since I love them. (In particular, I'd really love shambling lurk swarms to show up and be at least 5% of a reminder of the old insane Sanctum.) I don't really care about the exp element ever since they implemented the daily cap, but the boon creatures really helped make the collectible system more engaging.
full 25 percent resist trinket didn't save me 😦 Went from 100 to 0 walking into a room:
[Moonsedge, Dirge Bend]
The menacing shadow of a guard tower looms over Dirge Row as it bends toward Scarlet Road. Four stone perches adorn the tower's rounded walls toward its upper reaches. Three are occupied by hideous grotesques of carved rock, the statues winged and horned. The fourth is cracked and empty, but there is no sign of its missing occupant on the paving stones below. You also see a cadaverous tatterdemalion ghast and a flickering mist-wreathed banshee.
Obvious paths: south, northwest
A flickering mist-wreathed banshee raises her arms overhead, her frayed garments and wild locks whipping in a ghostly breeze as waves of mist rise around her. The fog crashes outward in an inexorable tide, aglow with silvery radiance.
[SMR result: 210 (Open d100: 182)]
Cold mist engulfs you, brutally leaching strength from your limbs as all around you vanishes in occluding fog!
Your wiregrass anklet pulses briefly, deflecting some of the freezing damage!
... 35 points of damage!
Base of skull frozen, removing any feeling from the neck down. You live just long enough to realize a painless death!
Open rolls gonna open roll!
You need to be grouped with a ranger to get enough cold resistance for that.
Awr.
Auchand - any updates on if Moonsedge ascension bounty bonus fix or workaround might be in the works or the pipeline soon?
https://tenor.com/view/alvin-chipmunks-smile-cute-gif-12907710
Does this need bugged? I got open rolled and it didn't insta crit kill me in the neck or head
You are driven from hiding by the assault! Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!
Your bone white oak amulet pulses briefly, deflecting some of the burning damage!
... 25 points of damage!
Extreme heat causes your left leg to expand and snap. That hurts!
You are knocked to the ground!
You are stunned for 5 rounds!```
😏
I haven't been crit killed by 1706 since I got a 25% fire resist trinket. I don't know exactly how it works on the back end, but my hypothesis is that the crit randomization ceiling is lowered by something like 1 for every 5%. Maybe the mechanic is totally different, I dunno. But the results speak for themselves!
crit deaths just weren't all THAT common to begin with. they're just super aggrivating so they seem like they happen a lot more. so since you basically had to get the worst result possible for that to happen, nudging it down so it's out of that range effectively entirely means it's infinitely better since we only remember the death crits and ignore the several hundred outright misses and 5 damage shots between them.
I think it's more than just bias. It's all water under the bridge at this point, but my only gripe the whole time was that the damage wasn't proportional to the end roll in any way, which is relevant if I got killed/badly stunned by a 101, or ended up with a minor after a 250. I don't like how a successful roll triggers a standard flare. That problem still exists, and I still disagree with the design decision, but it's out of mind now that I've got the resistance to mitigate the most frustrating outcomes. I'll direct my sharpened knives elsewhere 😄
if it was proportional to the endroll with the average defense at cap you would die almost exactly the same amount
(i realize that feels bad)
Oh, I know! It's entirely about feeling. When I die from a huge open roll/end roll, I think, "man, that sucks." When I die from a 101 end roll, I think, "WTF that's not fair." The fact that the frequency is the same isn't really the point.
sure. i just like to hammer that home cause i think it's kinda funny that "random 1-5 crit" is basically the same chance as "random really bad endroll" when you're essentially at the "basically needs to be openrolled to be hit" level of SMR defense lol
An infernal death knight raises her raspy voice in hoarse battle chant, inspiring her allies!
A gaudy phantasmic conjurer is inspired by the chant!
A cadaverous tatterdemalion ghast is inspired by the chant!
A smouldering skeletal dreadsteed is inspired by the chant!
A gaudy phantasmic conjurer is inspired by the chant!
An ashen patrician vampire is inspired by the chant!
A flickering mist-wreathed banshee is inspired by the chant!
An infernal death knight twists a skeletal hand, uttering a blasphemous chant.```
Is this new? Never noticed before.
No, I've seen it before too. Generally try not to leave them alive long enough to be able to do that though.
Definitely not knew. You probably just clear them so quick you’ve never seen it. They’ll also do the inspiration thing when you’re not in the room sometimes.
They have lovely voices.
Any updates on ascension bounty reward boosts? eh? eh? 🙂
Hi Auchand, Sword Hymn appears to work in the Rift, lol. I picked the buff up last night in Moonsedge, hunting the Rift this morning my AS is still supercharged. Unless I'm remembering incorrectly it's only supposed to work within the Moonsedge area?
I am considering revising how Sword Hymn works overall so that it would be a buff active in the area after the organ is successfully played, rather than one applied to you.
Currently it's working correctly, but I don't like that that's an option.
I think that would be a great change. It would eliminate any sort of competition to play the organ immediately on cooldown.
Would the organ sort of keep playing itself in such a way that the music is audible from everywhere in the zone? So you'd get ambients about how the bolstering song is playing etc?
That's the delay. I like pretty messaging!
Love this idea! Excited to see it come to life.
I can see the White Wyrm land while in Moonsedge. My immersion is broken if it's really so far away!
jk jk. I just thought it was funny because I thought I was in HW for a second.
Ugh…. Just D/C’d in Moonsedge if anyone wants to be a hero 😁
Jump on your phone and log out via the website.
Would there ever be a consideration for creeping dread to be able to be removed by 1201?
https://gswiki.play.net/Soothing_Word_(1201)
Sounds good, but it should be blocked by KS. (The dispel of creeping dread, not the creeping dread itself.)
That makes sense to me
Are banshees bugged?
How come this doesn't activate puncture resistance on armor?
The evanescent shield shrouding you fades briefly.
[SMR result: 101 (Open d100: 93, Bonus: 16)]
The pungent stench of decay fills the air as mist rises from the ground around you!
Skeletal appendages burst from the ground and tear into you, inflicting 1 points of damage!
... 4 points of damage!
Minor puncture to the left leg.
R>
Skeletal appendages burst from the floor and tear into you, inflicting 1 points of damage!
... 1 point of damage!
Strike to right hand breaks a fingernail!
R>
Skeletal appendages burst from the floor and tear into you, inflicting 1 points of damage!
... 5 points of damage!
Minor puncture to the chest.
>
Skeletal appendages burst from the floor and tear into you, inflicting 1 points of damage!
... 5 points of damage!
Minor puncture to the right leg.```
Like 98% of all “why isn’t my resist working” questions it didn’t do enough to be reduced meaningfully for messaging. It’s a 101 lol
Gee.... i wish I could roll nothing but open rolls, hehe....
[SMR result: 130 (Open d100: 149)]
Cerulean flames reach for Kontii, their lapping tongues cruelly burning and searing his flesh!
Kontii's bone white oak amulet pulses briefly, deflecting some of the burning damage!
... 5 points of damage!
Burst of flames to right hand burns fingers bright red.
The evanescent shield shrouding you fades briefly, then flickers with a pale incandescence.
[SMR result: 190 (Open d100: 167)]
Cerulean flames reach for you, their lapping tongues cruelly burning and searing your flesh!
... 70 points of damage!
Flame burns through your abdomen. Greasy smoke billows forth.
You become solid again.```
what do i need to train in to avoid the ghast's breath attack?
Get your sorcerer TD up. 716 uses a hidden sorcerer CS vs TD roll
great thanks, wasnt sure if there was a SMR component; doesnt seem to impact my post-cap characters at all
just sharing this because I thought it was cool.... normally the vampires just leave when I sanct a room.
With a flourish of one hand, an ashen patrician vampire's shape shimmers and erupts into a swarm of flapping bats. They whirl about in an acrobatic circle before spiraling back into a humanoid form.
He was clearly bored and was trying to show off, hehe
Hrm. Key to the puzzle?
I'm genuinely convinced something is broken on the drops, at least in Moonsedge. Is there a good way for me to give some of my details to a GM for context without putting it here publicly?
I think you could probably bug a ME room, as a first step.
I know that you don't want to put it here publicly but I am curious as to what you found out- would you DM with the info?
I'd feel way better if someone just told me they turned enhancive drops off in Moonsedge. At least then I'd know it's not broken.
I don't think it's just Moon's Edge.
I spent the last few days hunting in HW, no drops there either
And now the frenzy extended…. RIP Enhancives
well, im not getting any drops either way (frenzy or enhancive)
Agree re: enhancives… it’s not just loot pressure. Something funky is going on.
I wonder if in connection with the new treasure tiers coming in, they made a wholesale change to the frequency with which enhancives drop?
Maybe. Something is definitely off. It could've been accidental - these things happen. If it was intentional, I disagree with the decision, and I especially disagree with the lack of communication. But the fact nothing was communicated makes me think it's an accident.
Anyway, it's probably more relevant for a different channel.
I've made noise about it in about every channel I can, lol 😬
Tried moonsedge and immediately got wrecked by a knight. I'm a 2x cap cleric. Am I too young for this area?
Moonsedge is a pain to go solo I only ever go on my wizard with a couple of friends
I thought I'd be in good shape as a cleric. Was wrong. Lol
What are your tactics? 301 does work on them...
Knights do have some moves at their disposal that can wreck you if unlucky.
Sounds like some bad luck. I had a run of that the other night at SimuCon when I was trying to show off the area.
Immediate obliteration by Immolation Aura.
Karma.

