#Battlegroup 14 - 212th Logi: Comms
5828 messages · Page 6 of 6 (latest)
circle not a hex. but I'm still double checking
You're right tho. When I brought the circle range in, I did the math wrong for the scaling.
Red lines are 1 range. I'll correct the circle to match. Looks like y'all would still be outside range 1 of the large, but be in range 1 of the small.
corrected circle range. Now to fix the 2 range one so I have it ready
What's actually the definition of "1 range"? The centre of a hex to the centre of another hex?
That gives you the length, but then it matters where the unit you're measureing from is within the hex.
Yeah, ofc.
I'm just wondering if I'd assumed wrong and "1 range" is actually, say, the diagonal of a hex.
I had the arrows setup, but then got lazy with the circles and didn't compare them to the arrows to verify my math
FWIW I got roughly this for 1 range (which checks out with what you've now got).
What is the disposition of our fighters? You said several different groups, anyone solo or a smaller pair I should assist?
looks like 2 at 3920 and Donner at 3921
- RayProf pointing North in 3920
- Mirror and Cambrly staying on each other's wings facing NE in 3920
- Slash pointing North in 3820 (I need to confirm this is where they want to be inside the hex)
- Donner facing NE in 3921
What was wrong with the order? I removed since its noncompliant.
Ah I see, I figured that might be why.
I think its fully sorted now, so I'll submit it and it should be fine?
Yeah, send it in
I'll clean it up a bit obviously...just have it in tracking mode right now
- Blue arrows = Shovel HAT routes
- Red circle = range 1 from big unidentified
- Orange circle = range 2 from big unidentified
- Green circle = range 3 from big unidentified (zoomed in too far to see)
Basically we're all within 2 range so there's no point trying to avoid it.
Our HATs enter outside of range 2, one of the shovel HAT paths are outside of range 2, and Cleaver is just outside range 2
but yeah...range 2 basically has all. We won't be the first thing they see tho, and we're staying somewhat grouped...so sniping should be more difficult
just to ask, there is a problem with me facing north or should be better for me to face the same direction as the others near me?
No problem with you facing North if you wanna face North. That covers the North since fighter facing matters for your guns.
(paths matter too for future orders)
@kindred eagle meant to hit the reply

Current preview. Blue arrows will be removed for the submission are the paths of 2 Shovel HATs
- @cursive rapids the boots inside has put in orders to drop in 3820. Basically mimicking Puffin's path in or maybe the blue arrow that starts 3721 going NE.
- @peak terrace If you want to follow Cleaver in, that's a pretty safe space and will allow you to pickup small supply from the airfield being built there.
Condor, just reviewed the orders of your passengers. The LMs aren't offloading, so you've got a bit of extra speed to play with if you want a different approach than Puffin took
@twin girder doesn’t that order take 5.5 movement, and HVTOLs only have 5?
it's 5 total if they wait to launch from the bay until after we're over Crossroads.
.5 + .5 + 2.5 + .5 + .5 + 1 = 5.5
whoops
shoot...I mathed wrong too
fixed
MB for being a math nerd XD
Thats fair. Its your unit. Just wanted to make sure everyone knew how the intercept rule works
We can take some hits at least, so I am gonna take the risk 😄 see what happens
better you catch it than Captain to say something after I turned it in. lol
I came here to see to it the HATs are covered and also cover the airfield being built
If that means I get hit or even KIA, I did my job as best I could 😄
No worries, you're here in time
@peak terrace orders close <t:1752098460:R>. I'm allowed to offer a little grace period, but please get the order in ASAP and ping me when it's in.
Posted
😜 you copied didn't you?
ssssh
Sssshhhh I won’t notice
I FIXED IT
lol, your boots did. The LMs actually didn't say either one wanted out
Might just be me, but I’m seeing double orders. Nvm it’s one now
They cant post edited orders so I copied fixed them then deleted the old ones
Going mobile. Everyone have a look and see if there's something you don't like about this part of the map. I'll do a larger portion of the map when I turn in tomorrow, and it'll include these notecards, so have a read and make sure you like those too.
Makes sense to me
sorry man, shit day at work, literally just got home, Ill put an order in for next round
honestly Im finding it kind of difficult to keep up with the pace of this given everything I have going on IRL now
I dont mean to disappoint and rob yall of a VTOL but I might just drop out
Don’t worry about us, you gotta look after yourself and do what’s best for IRL first.
Just lemme know how you wanna handle it so I know and don’t pester you unnecessarily. I’ll start processing orders <t:1752152460:R>. Until then, you have 3 options.
- If you want to post this round (getting you to Crossroads and the airfield), it’s still open to you.
- Take this round (r6) off, but you’d have to post for next round or be considered MIA.
- Bow out for IRL reasons. I’ll mark you MIA and you’ll be paid accordingly when the campaign ends.
No matter which option you choose, @peak terrace , you’re more than welcome to keep watching and chatting. And again, there’s no judgement regardless of your choice. This campaign is longer than some and is happening rapidly due to the layers.
Im probably gonna go with 3, sorry all
I dont wanna always be the one having to be pinged for orders lol
Once a 212th pilot, always a 212th pilot…or at least until you choose a different outfit. Lol
I look forward to serving with you again in the future.
And I the sole VTOL classic
How do you feel
Don’t either…
Sorry
So remind me the plan
All the HATs are landing on wave 3 yes
Because that would mean the enemy would make their moves during wave 1
I finally can make it to the ground
🥹 dreams do come true
Youre doing great bud
At least I’ve beaten my record of surviving
All of ours, all but one of Shovels
I wish them the best
Rabbit is wave 1. Should draw fire and push out from construction site. Wave 2 will be mass para dropping, HVTOLs dropping off our cargos, and fighters covering the HAT paths. Wave 3 is everyone else.
MIA = no payout.
You and Draketa are actually gonna walk past Rabbit artillery.
Thought MIA was treated as KIA but without the loss of your unit
Shit
Just do your best to copy paste orders
you wont be able to participate but at least you'll get the money
great imma get screwed out of my money then
So long as you stay in formation it counts
I can't find Cap saying that, but I found Dres saying it.
So I know where I got my idea from.
But it would be very low if any.
Yeah…I found Dres saying it too.
15th is likely to be without signal for 3 rounds for a summer canoe trip.
I wish there was wiggle room for when the person shared in advance that they’d be out for a week or two.
I'm tracking the logi doc and you're the taccom, so it's your call.
Callsign Hornet is MIA for you now right?
Yeah, mark it temp just in case…but likely out for the remainder.
I mark it as permeant until they comeback unless they said they'd be out
No worries. However you have that one setup. I haven’t looked at that portion of the dock.
We’re using an order tracker I used for Titan, so we’ve got a round by round tracker of who submitted.
It’s internal, and mainly for seeing whose orders are missing and tracking what orders have been processed…but it’ll also be what I use to report those MIA and KIA in the end.
Hmmmm
Sounds tedious
Many people have gone missing in action this game
Hornet and two from shovels
Wanna know something interesting
From day 2 up till now there haven’t been any heavy missiles attacking
I’ve honestly been wondering about that
Feels nice to have that being a rare attack…but I’d almost feel more comfortable with seeing more so we could figure them out.
From what it seems like, the bots have direct programming/orders. At the spaceport they were charging directly to it without any strategy or formation. Maybe they do have missiles or other heavy weapons but the “brain bot” needs to approve it or something
Just a thought I had
We have seen different levels of strategies used. So you might be right
Maybe it also means we can find a way to hack into their orders or something
Space port were just charging in, yet the fighters in orbit setup to snipe the leading edge if the advancing units moved into a certain spot.
At least disrupt it maybe
I think there was a hive mind element on Haven if I’m remembering correctly…taking out the mind stunned the bugs or something.
Just to confirm, no pay. They don't lose the unit in their company, but thats it
😔 yeah, I found a message from you saying similar after Cobalt brought it up.
Thats how it works. Thats how it worked for the players that were MIA for New Braven. Thats why i asked people to keep putting in orders if at all possible, so they wouldn't be marked as MIA
Ah alright then. May want to make sure Java knows. Just so they are aware. Not to pressure them.
RL is RL. Happens to a lot of people. There is no shame in it. Hope life gets better for them
So they can join us in the future, but also just for their own wellbeing 😄
I’ll ping em my Saturday morning (reminder @ebon river and @chilly iris that I won’t be able to map for a couple rounds) before I go to the airport and make sure to include my misunderstand. I’ve pinged them enough today.
Rounds are every four days here, right?
- Player rounds are my Sunday/Wednesday
- TCO maps due a day later
Perfect
I think it’s like 3 days with the weekend giving a bonus or something.
Sunday and Wednesday are orders needed
I’ll make this one (round 6) (which is basically already done), and then I’ll be away from a computer (but still have my phone) for rounds 7 and 8.
Sumer won’t miss a round, I’ll still check in with at least this channel and Captain’s updates, and I’ll be keeping my coffee stash 
So you say
You can't keep your eyes on it forever....
Sooner or later....you will slip 😛
Then someone else...will sip
Got family vacation Sat to the following Sat, so I won’t have mapping tools
Yes Dresden
Not you too!?!?
Though I am sure in a ARMCO fleet with Cap as one of the principal leaders, taking another person's coffee would be one of the few capital crimes
We have a code to uphold after all, and another man's coffee be sacred
But you’ll lose out on something good
Stealing a man's coffee = a brief reward
Earning double coffee rations for catching a capital criminal in the act = long term success
I see
I don't make the rules, I just use them to benefit me and only me 😛
Idk one day Dresden it’ll happen to you too
Every 3 days, with saturday off.
Which is why I got to get mine while I can 😛
Besides, me not mapping some of the rounds gives the backups practice since having TCO experience is worthwhile.
Everybody gets what's coming to them in the end. There is no escape 😉
Sadly yes
Hey Dresden what’s your take on the heavy missiles attacks that have suddenly stopped
Does anyone wonder if the federation has a listening post here doesn’t the syndicate have one here too
What if that’s where the missiles came from to begin with
Maybe, but also a "listening post" usually doesn't need a intersystem ballistic missile lol
Psht! Who doesn’t need one of them? Never know when you might need to take drastic measures.
Hey if they get the post then I’m giving you a nuclear gift
But also, the Syndicate sounds more inward focused. Not saying they have no need for a external intelligence network, but it definitely sounds like the Federation and Alliance are more focused on Soft Power projection and spreading their influence outside of their own space
Syndicate I get a feeling is a lot more isolationist
Hmm I can see that besides I feel like they could have bribed people to get information
So most likely thing is the bots have a orbital that fires missiles or it’s coming from the moon
Where were we seeing off camera missile blasts? I don't remember seeing that in the mid-rounds?
I’m talking about the Special Forces reports
Ahh
Could have been the orbital
It had LRMs. Could have dropped low enough a few times to fire missiles
From the east, strategic level
So may be a Strategic action we don't have
I remember putting out a idea for a Artillery Strategic action that lets them fire outside their Strategic point
Kind of like a HIMARs
I mean it could be a orbital action we can’t do because we’ve been trying to save people not destroying everything
Could be similar to that but maybe a structural action like a silo
But the crazy thing is ever since we have shown up there’s been no attacks like that
Could be the bots lost the supply or resources to run it currently
Maybe that's what that group of Orbitals that left was doing
Going to get more supply, or just leaving the field because they ran out
I would disagree on that because they have a wreckage field near there gate and a moon plenty of resources can be found there sure that’s assuming and lots of guesswork
I’m calling it just be ready for turn 7 I feel like that’s when it’ll hit again
I mean that could be the same said of us 😛 its not like we can just suddently turn that into LS
That kind of infrastructure takes time to set up
Plus isn’t that wreckage a cruise ship? So no weapons?
Night Zeta
Hey Puffin I needed to check your order for Rossybossy. You are descending at 3820 (Airfield) right? The descend was missing coordinates
Descending at 3721 then moving to 3820 as I have to move in a straight line in order to allow for troops to paradrop
Alright I adjust my notes
Do you by any chance know if the same is true for ceberskie's Condor?
I believe we are doing the same movement, either Condor or Falcon has more movement to play with as well
That will be for Dave to check 😄
I just needed to know for the para drops of Shovels. Gonna be really croded down there
Both actually...but Condor's is due to the shovel LMs not unloading
I'll try to get some work in before my meeting with my retainer client. I'll get the rest after tho
One of them stands at the ramp menancingly
They'd both be able drop troops in 3820, so I just need to verify their path
alright 👍
Haven't beautified mapping, but Condor is following the same flightpath as Puffin. Descending 3820 and doing a slow swing before landing. This is the preview I sent the group...but you can see the drop X behind Condor and beside the LS. (I'm gonna try to make the map prettier after my meeting)
Puffing said they wanted to descend 3721
@surreal canyon Do you want to be in 3921 with Donner or off their wing a bit further and be in 3920?
Because I thought if we descend from the west we come in on the left side of the map, but if I can just descend on to 3820 then I’ll do that
We're descending from orbit, so we have more flexibility than if we were flying in low atmo from Elim.
Gotcha
So if we descended in Elim City and then flew to Crossroads we would be on the west side the map?
exactly
Was one of the selling points of us transitioning in high orbit rather than low.
That said, as long as you have the speed to transition from 3721 to 3820 than you can definitely do that. Puts you (and at least Condor) on a much gentler approach and I think has y'all sharing a flight path with at least 1 of the Shovel HATs
pros and cons to each approach, so it's really up to you
I think I’ll stick to descending on 3820
ah, here's the message...lol, I reread the orders several times trying to see what I was missing
Personal request to all fliers moving forward, please try to include some screenshot or something to your order to help us TCOs make sure we map out your path correctly.
- Fighters, you have a forward arch gun...your path detirmins if you intercept anything or get anything in your crosshairs.
- HATs, if you're dropping boots/supplies than we need to know your path since you can only drop along your path.
- VTOLs/HVTOLs, I didn't want to be left out, so I'm including us in this request. lol
Doesn't have to be fancy, even a screenshot from your phone with finger drawn path is still a path we can work off of.
Speaking of maps, Dave. How do you get a screenshot of the TTS that is lined up nice, with vertical being vertical and such?
Hit "P" twice and it'll give you the "top down" camera.
Lemme know if that didn't answer you're question
If only Captain had a 3d icon version on the workshop
Honestly really surprised with how well the 3d icons work on the map. It’s really started to grow on me
2d icons make me a bit sad, but I still like playing with the risers and such to make it look more 3d
If we had gotten a model for every unit before the site shut down I would have been tempted to print our units and have them out on a table like an actual wargame
you were buying the 3d designs, so if I had the budget and he had posted more than I could've used them to give myself 3d models in TTS
It was discussed.
Issue is once you put 3d models on TTS, you basically lose control of them
Someone could take them to make STL files for free instead of buying the STL files
Oh I didn’t buy any, I was planning on getting them when every unit had a model but then it shut down
I remember the discussion and understand why he chose what he did. lol, doesn't mean I don't still dream of having them.
The website was taken down, but Cap said he still plans on the STLs being made available in the future
Money's tight for me...but I might've considered getting the VTOL/HVTOL pack if it had been released.
ok...last non-TCO map...but I think this might be one of my favorite angles so far. Gives shadows and sense of elevation for those in the air without disrupting other units' visibility.
I do hope that life calms down and I can join the next one
I was corrected on something, so I want to make sure I clear it up. MIA receives no pay. You don't lose your unit, but you also don't get any pay. IRL stuff is still the most important, but I wanted to make sure I cleared that up since I had misunderstood how that worked and was therefore misrepresenting that mechanic.
I'll likely be doing the 212th again, lol so you're obviously welcome.
Mid rounds so far are.. concerning.. to say the least
- Atlas will be headed there next round to try to assist...at least they were planning to.
- Spearhead, Storm, and technically 212th will be in range to assist next round if they/we choose to.
As usual, we'll have to see how this plays out
They’ve got a lot of fliers.
I’m going to miss C2’s SAM massacres, they’d make life a whole lot easier
🫣 and we're the direction they just shifted toward.
I check my phone to see if anything happened and all out armored shitstorm breaks loose
212th Logi
Waves are written on the note cards. We're working heavily with BG Rabbit, TF Atlas, and BG Flying Shovels. HATs are the only aerospace units ending their turn landed.
^Full draft for #1386030427130564769 . Feedback or concerns?
None from me
We might be sticking around providing air support for a bit.
Yup, all good by me, thanks for the correction though
what's the oshi mark of Venator?
also. to our other fighters
starting next round I suggest we'll always stay grouped up with at least 1 other fighter
gives us the defensive mechanic and double the chance to intercept something if we encounter a bomber for example
Not too bad this round, but if we weren't so clumped...
Kinda random Question regarding Small Supply, if say, and engineer were to pull 2 small supply from my cargo bay in the same round a medic grabbed one from the same slot, would I need to count that as separate instances of unloading cargo, and loose 1 speed (-0.5 for each one) or would I only loose 0.5 speed since they were pulled from the same cargo slot?
You being a HAT, it's 0.5 per slot
Ok so it’s per slot instead of per instance, cool
Gonna need your fighters in a bit I predict lol
I’m probably going to offer my supplies to fighters looking to rearm next round (assuming we make contact)
Airfield will be the core
Apologies, discord never bothered with a notification, in the same tile preferably.
Not quite what we signed up for (at least in-universe, IRL I'm fine with this I think) but in retrospect considering the stories I've heard of what happened in the northeast against what's-his-face back in v3, a logi group hard-dropping like this should really have been expected.
No worries!
...Actually, looking back at the videos for the Yos campaign, I've got two comments.
- How did the campaign even end? A "week 4" video still hasn't been released 🫤
- Huh, so the hit-them-hard vs push-them-back order dichotomy got completely binned, did it?
Okay, scratch that, three comments. What do you mean fighters used to have 6hp?
They didn't used to use the hit system...same as us.
- It ended after a pretty good assault on Yos’s citadel with a risky play by a quite evasive LM destroying fighters that were reloading at an airfield in the citadel. Infantry were then able to infiltrate and rescue hostages as well as capture Yos himself
- Don’t know the actual reason but probably hard to keep track of especially if multiple units used both at the same time
Do we intend to try to bring additional supplies to this airfield next turn?
Airfield can run several rounds off the LS Hoover dropped off this round. Atlas also sent a HAT with an LS to give an extra one.
Airfield up and running!
😜 our HATs land and we make some combat rolls. lol
Lol buckle up buttercup
Now we hold the line
Good luck with yhat....I got a flare pistol around here somewheree
lots and lots of engineers free now.
Also Rex I have the Andor music for when the combat rolls will happen...
(Not that the 212th would necessarily have receive the transmission, but)
"Y'know, back on New Halfshot, we were taught - in school - that earth was arable and dirt wasn't. It kinda boggles the mind that these guys don't distinguish that... Unless it's not the same for you lot?
"Also, is anyone here actually from Earth?"
I'm certainly not
Fine by me
I wouldn't have signed up for this BG if I wasn't preparing to do a lot of defending and escorting 😄
I wonder if those gunships also fire on air units
If not...we really do need to make sure they go down lol
Gonna be bad for our people on the ground otherwise
Your pilot must be gitty finally having a target
Sure. Any vet will tell you combat stress is one thing
Its all the time you have to wait and think about it before hand that will kill you
Oh yeah the anticipation really has an effect on the mind and body
"This is too real. The worst thing most people do in the military is nothing
I’m awake I’ll be reading mid rounds give me a minute to catch up
Dang
This is getting exciting
But if we go to cell’dra mine and grab some large supplies
We’ll have to see. Gotta make sure we’re protecting the supply source (airfield in this case) and it’s looking like they’ll need our help with air superiority and CAS.
Yay fun i get some combat
Iron Hammer is entering the map, but realistically shovels, rabbit, and 212th are who stands between the clankers and the airfield
Sounds like glory for us
On a side note, could the crew of my HAT disembark or eject or did Cap change that rule
What happened
Oh nothing yet, just thinking of possibilities for the future
You want to disembark your HAT
I'm unsure if it's explicitly prohibited or explicitly allowed
No harm in asking, if it ever becomes relevantr
Hey Rex
Like if I can pull some piracy like in C3 with the little birds or eject if I know I’m going to be shot down
I’m seeing lots of pirates of Caribbean references in the campaign
Eject, no.
Disembark, technically you could be a 3FS unarmed crew if you wanted.
Piracy like that is highly unlikely…especially for bot tech
I don’t think I’ve seen Captain shoot it down specifically…but there’s been several cases where it was suggested that we were best to stick with our own stuff. I think he brought up different requirements between a human and a bot
After some incidents
Stealing stuff has been pretty discouraged unless a very important story event or exception
I loved that we got spec ops VTOLs like that…but yeah, it’s not gonna be a run around and grab random stuff that wasn’t nailed down.
I wanna hijack that heavy gunship not gonna lie
Its a shame we’re busy at the moment
Can’t we Hotwire
: o we should Hotwire the heavy gunship
Use it as a probe
can't wait to land and support the engies with my 1FS unarmed crew 💀
I'd guess there is some information on it at the very least
Us 1FS crews can do a lot
We should all disembark and charge the enemy with our fists
So long as RNǦesus smiles upon us it could work.
It be hella funny
You just hear over comms “get em” follow by frantic shouting and gunfire
😜 unarmed (unless you have an upgrade), so it'd be incoming gunfire as you're shouting
Can’t get shot down by anti-air if I’m not in the air /hj
real facts. lol
Just have to watch out for robo turtle II
I'm hoping the Ore Haulers soak up some shots this round and that rabbit's push is able to get the anti-air walkers so we can flex our fighter muscles.
anti-air is pretty cringe when it's not ours
I agree
You and Cambrly are on EVASIVE if it does target y'all, but we'll have to see. Captain accepted the Player Intentions, but 212th hasn't been represented on a Crossroads map yet.
Yeah I kinda found that weird since they needed our large supply to make the airfield. Or am I mistaken in that regard
No that is true
Naw, you're right. Basically means he accepted our intentions, but hasn't put us on the map yet (or at least not shown us on the map)
Hoover might just be on the AF to keep the map cleaner
Sumer probably will happen with Shovels trench line
A lot of our stuff this round is also nothing that would necessarily stand out for a midround.
That too
Alright guys, time to start our own Amazon warehouse for logistics
I really wish we kept the logi upgrade that allows for HATs to do supply drops. Would be really cool to do drive by shipments
I think it still exists just for Logi Trucks
That's a base feature now. All logi trucks can do it
Oh really? Sweet! I thought it was scrapped
oh its base? I thought it was an upgrade
It was when it was proposed.
It is a base feature now.
cool
Targeting logistics? But that's illegal!
It ain'' illegal, i''s basic bloody stra'egy. So long as y' don'' cāe 'bou' the people shoo'in' a' ya righ' this instan', hi' the logistics, 'n suddenly, a' some poin' in the fyucha, y'renemies'll lose the abili'y t' shoo' a'tcha f' some reas'n.
😜 plus they're clankers...
'N i''s my job t' be tha' guy shoo'in' a' 'em righ' this instan'.
Clankës? Ain'' these guys bo's? 's "Clankë" a slur I 'avn'' 'ēād ov?
-# maybe I should stop writing in-dialect, it's looking more unreadable by the day.
😅 some are easier than others
To be fair, how often do you see Souf Inglish Yobz try and shove their dialect into... whatever altered version of the Latin alphabet I'm using for it?
oh I don't know squat. lol
I just connected the dots about where some of these bots are located tho...much closer than I had initially thought
Anything HAT crews can do to help?
Not atm. We'll have to see what the briefing gives us
Right now we're pretty much sitting ducks until the AA is dealt with
Well if someone's gotta dig trenches we got strong backs to do it
We sure as shit aren't flying anywhere lol
You'll technically have to spend speed to unload the LMs still onboard
1 speed per since they take 2 slots each. Not a lot of activity...but it's at least something
Please tell me I did not just see 3 heavy gunships in our area
Yeah it's per cargo slot
You did not just see 3 heavy gunships in our area
I mean...I was just telling you what you told me to tell you
7-7 no coffee till turn 8
I mean next round the toaster is most likely going down
This is what I get for doing what you asked me do? Rude!
I hate to go at it but it needs to die before it spawns more bots
Can the fighters engage the heavy gunships
Most likely
Agh we just had to go to the cross roads
😜 It'd be boring elsewhere
The perfect place for a airfield and the perfect place that they could have been in position for a larger push
We haven't seen them engaged yet, so we don't know how they work yet.
Which means the perfect place for us to disrupt their plans
-# I like the danger, gets the feathers going
Welp we have time
Round map should be out in several hours and then we'll have a couple days to figure out what our next move is.
Atlas is voting on their next move, Crossroads will be getting massive friendly reinforcement (Phalanx and Redwall) in the NW corner, and thanks to Storm we know we don't have to worry about Nerys Village road.
Rabbit has several Sierra missiles as well, so we do have some anti-air help in our area besides our own forces of course.
Some great news
Extra coffee for turn 8
I'm still not quite sure what our map will look like, but chances are that I might park a missile in a heavy gunship.
Being stuck on the ground i support this action dead bot gunships are good
Looks like you took a hit, watch out next turn
Speaking of, I don't see Sumer on there
Just found it lol
Pillbox is over my bunker as well
First ever stealth HVTOL /j
Hoover, Donner, and Arrows aren't on map
Are you collecting?
Shack is active in the Taccom comms right now if you want to point it out
Donner and Arrows prolly blended in...but they were further back, so shouldn't have impacted anything
Does he want them reported or just assumed in place?
Yup, some bot reinforcements from C-Z it looks like
O think that's where the gunships moved from
But the possible gunship contact in are moving north which would take them to crossroads I believe
Ah, you right. Forgot he gave us their movement history too
Red arrow
Yeah, I was already thinking they were lining up to make the low orbit transition...
How long do we have to hold the bots off for again?
Never stated
until Feds arrive...no real timeline provided and it was stated that we had secured a fallback point at the rock station...meaning holding the planet might not be how this campaign ends
Oh god damnit
That's not even in the midround events????
It wasn't, but I see the fire mark the AA took at you
I knew a guy whos great grandad was wou;dn't shut up about it
He can't do one for everything sadly
I guess that's fair
So... rules clarification question. Can I huck a missile and gun rounds at the same time?
anything good ideas on the AA platforms range?
Most likely 2, possibly 3. If it were 1 I would've shot back at it.
Agreed
thanks think I'll try to stay 3 out of range for now
Those Heavy Gunships are anti-ground
oh neat I'll be heading to 4221 to take a pot shot at the straggler anyone care to join me?
oh wait damnit there's a nother AA platform one above there hmm anyway someone can shoot those things?
We may have to ask, but we should wait until the map questions have calmed down
Gotcha.
I think your missile is declared while your nose gun is passive. Meaning you have to say the you're firing your missile, but you'll also fire your nose if something enters that range on your route. But I'm not sure where I'm getting that from
Now, I don't see any minimum movement requirements for Aerospace units as there was in V4.
So, just in case I'm MIA over the weekend, I'll post my intentions... once GIMP stops crashing.
Looking at the map, Clankers of Crossroads actually doesn't look to have much anti-air
No minimum, was deemed hard to track (like the turning speed). Orders are open, so feel free to enter it to make sure you get your move in.
Okay, GIMP does not want to work so I'll just post in text form instead.
- Shoot the missile at the enemy heavy fliers. Aim for splash damage on all 3 but settle for a(n attempted) direct hit on the closest one if that's not an option.
- Turn tail and run immediately for the airport, landing if at all possible. Do not advance to shoot specifically at the AA gun (unless required, obviously, in which case do so unless the gunships are also in range), do not pass go, do not collect £200.
(Prioritise a clockwise turn so the AA in 4120 can't also shoot at me)
Unit callsign: Cambrly
Unit type: Fighter
Equipment: Gun (1/1), AA Missile (1/1)Order Type: [insert here]
Movement/Action Tracker: 1)** Shoot the missile** at the enemy heavy fliers. Aim for splash damage on all 3 but settle for a(n attempted) direct hit on the closest one if that's not an option.
2) Turn tail and run immediately for the airport, landing if at all possible. Do not advance to shoot specifically at the AA gun (unless required, obviously, in which case do so unless the gunships are also in range), do not pass go, do not collect £200 (Prioritise a clockwise turn so the AA in 4120 can't also shoot at me)Starting Coords: 3920
Ending Coords: 3820 landed on airfieldRP:
Oh, do you want me to post that in the orders channel?
I mean, your order has to be in the orders channel
Right
You obviously don't have to post it now and it doesn't have to be what I posted here
But I thought you were concerned about MIA this weekend, so I was giving an example of order format with your description
Yeah, submitted. I don't think I will be MIA but I've known my internet to be worse in lesser climatic events.
Ah, I gotcha
wait. when did we drop?
and when did Cmbrly get damaged?
This turn, and, uh, this turn. Just wasn't in the midround events.
???
so we just spawned into the campaign briefing room half-damaged?
yea I was referencing you
how do we even know that?
Captain can't midround everything unfortunately. Your orders were to descend into "low orbit" which spawned you on the map, and unfortunately within the AA range.
Strictly speaking we don't for certain but Sumer was right in that there is an AA barrel pointed in my general direction.
that's true
it felt like he midrounded literally everything else xP
Red dot on Cambrly means it took a hit, and if you look at the AA you can draw a line from the fire indicator to Cambrly
that's the most likely reason yea
doesn't meant it couldn't have been something off screen
I'll admit, I thought he was going to do a big reveal with our drop since we were dropping a bunker and a bunch of fighters...but apparently not this time
True...but for the most part you can find the source of things.
Ok team. I'll have somewhat limited mobile only access until the 21st. This means ping me if you want my attention because I'll likely be doing nightly catch ups.
@ebon river is primary backup TCO, @chilly iris is the secondary backup TCO. Y'all feel free to ping or DM me any questions you have or any maps you want input on.
Like our glorious leader, I’m going to be traveling tomorrow so may not be able to immediately respond- unlike our glorious leader, I am free of swarming spritlings and will be free to serve you then and in the days to come. Please don’t hesitate to ping me if you have questions, concerns, or considerations. Good luck, and good hunting.
I am proud to be secondary backup if all else fails, ping me as well with questions or ideas. There’s only one way to win and that’s as a team
My DMs are open as well, might take me a bit to respond though
Ok, so...
- Cambrly is firing their missile at the heavy gunship as they hard bank for an emergency landing for repairs at the airfield
- I'm assuming Mirror will follow, or are you going to group with another fighter(s) to stay in the fight as your wingmate gets repaired?
- Rabbit might be going after one of the AA walkers by the gunships
- 3 Gunships are going to head for the airport to attack
- We may have a lot more incoming
What's everyone thinking?
Since I haven't gotten any vehicle SOS signals, I was considering forming up with someone for some CAS of just thickening an attack spread.
I’m going to hop out and use my missiles to keep those fliers off our backs
I'm thinking I've seen a disturbing lack of enemy fighters in atmosphere, and if those damn AAA mechs weren't there we could deal with those gunships for the ground troops. Also that my accidental drop tanks are really not doing me any favors right now, and that missiles would.
I've struggled to follow the Rabbit's plans for that group by the gunships, but if they target the AAA walker, then y'all would a lot easier time.
we've got a couple mechs of our own as well.
That group is still discussing at this point
Ok, cool...
They've got time lol
lol, I actually feel better that I wasn't sure what their plan was since they it's something still in development
Don't worry, they don't even know their plans yet.
sooo...what if I took Sumer to snatch Thunder up and take em North toward Iron Hammer.
I'd feel better about that run if I wasn't alone to catch all the AAA fire.
Fighter escort hehe?
Cool sight that, a VTOL carrying a LV with two fastmovers escorting
Ill be unloading but I can offer a big juicy decoy the turn after lol
lol, I appreciate it...but I definitely don't want a HAT escort.
Depending on what comes up tomorrow, I may head that way as well with a little supply/light cas
You not having to land and load would help makeup the speed you'd need to spend to reach my starting position...if that's how you wanted to play it
Hello 212, just a heads up, there is a 50/50 chance some bot Gunships will be moving out of C-Z into crossroads, appearing S/SE. I am estimating somewhere between 3-8ish could potentially show up. There is a chance they turn and maintain their focus in C-Z, but cant say for sure. We are going to try and intercept some of them, so hopefully if any do go, it will just be 3 to 4.
There is a lot of suspected air units in C-Z, but we unfortunately dont have the airpower to deal with all of them.
We appreciate any thinning you’re able to do, but also hope for safety so you can maintain your fighter force.
as long as they are all just gunships, we should be okay, our plan is to do a run at them while skirting the AA units they have
still deciding between trying to intercept & tie up 4 of them, or just try and pick off 1 or 2.
yea, I'd like to escort Cmbrly back and then turn and join someone else if I have movement left
maybe to join the Sumer Escort going North
huh think I'll cover the others and try to intercept them as they com towards the airfield thinking location 3921 northwest
this is iron hammers current plan
we think we have the walker handeled 4117 we have 4 attacks on, that is a bit iffy imho, what we are still concerend about is the three enemy vtol gunships and the two other aa mechs (atleast for this turn)
well we should be able to atleast down two of them health depending
The 2 AAA walkers with the gunships are my main concern with the gunships honestly. That’s 4 anti-air attacks. That said, get enough multi-hit aerospace units together and you mitigate most of that threat.
well, i hope rabbit can deal with the aa mechs, so the sky can be cleared by the fighters
If Sumer doesn’t make the rescue run, I’d consider joining an air attack wave to try to hit the gunships.
which rescue run?
Considering one to Thunder who’s immobilized. Just uncertain about risking it with all the units that’ll be able to fire at me while landed.
which BG
Hmm what’s the closest AA
Can I deposit Small Supply in the airfield for people to use? Or can you only do that with large supply?
The Airfield has infinite supply as long as it's supplied. (Currently until T10)
Oh. Well that’s much simpler 🤣
Should be even longer since an Atlas HAT landed and unloaded an additional LS
Just checked in turn 14 the AF should be no longer supplied
that is plenty of time to get another LS if needed
Let me know if what we’re planning doesn’t align with my current order but right now my current plan is to load up on supply and coordinate with logi in other close by areas (L-H and the Mine) to make a quick supply drop and then return to the cross roads
I don’t think you can do that. Violates the coherency rule. Have to stay on the same map as the BG.
You just have to END on the same map as the rest of the BG
Sumer will not be running the mission (sorry again @gusty canyon )
That feels like a technicality that wouldn’t be allowed. Sortie is the only thing that allows units of a BG/TF to go to another map as far as I known
All good, we’ve got a plan
Naw, Strat movement has be done together unless you Sortie.
Aw wait it does count as Sortie dang
LZ is too hot.
I was actually ok with the AAA risks as long as I was in a group, it’s being landed with so many ground hostiles that scared me off.
Atlas is moving to L-H this turn, right? Or are they staying here?
That said, I fully support y’all targeting that one. Clearing those gives fighters more safety to target the gunships…who will likely be shooting at y’all.
Precisely I’m just worried about the walker behind us at that e
Vote was still on going,
Point
Going airplane mode
Booo
Anyway that’s my plan to hit the 4019 AA for you flyers please do me a favor and kill one of those freaks in the sky
I can’t even imagine how many of those things are in Ziyal city
A question to my fellow fighters, and those who understand the rules better. If we use evasive to hit the gunship at 4120, how likely is it that someone would go down to the AAA turrets?
The AAA would have to roll high on one of us to take us down right? We have if memory serves 4FS and it's a d6 for damage, combine that with evasive and numbers and we have a good shot right?
Depends on the die. I believe they roll a d4 and evasive gives a +3, so it would be a 1 in 4 for a single hit on a fighter per gun, but if they roll a d6 than it is a 1/2 chance for a hit on a single fighter per gun
Actually wait fighters have armor now, so if it’s a d4 they can’t damage you at all, if d6 it’s a 1 in 3 chance
I think I like those odds, not a guaranteed chance of getting shot down, if careful.
Armor!? Really? I definitely missed that, nice.
Wait no I’m dumb it’s vtol with armor, nvm it’s a 1 in 4 with a d4 and 1 in 2 with a d6
I’m sorry.. I’m really tired right now and should not be the one awnsering this 😅
Don't worry about it, sounds like you should get some rest! I appreciate the help though.
Yeah, I’ll see myself out 🤣
Looks like cambrly is already going after the gunships, I'll do the same.
Don't fighters have 2hp?
Also, one other thing I've thought of: If missiles do splash damage, won't I hit all of you guys too?
Fighters have 2 hits and evasive gives them a +3 to defense but -2 to their own attacks
Which missile do you have, the AA or the rocket pod?
AA.
I wanted to get the rocket pod but mislicked - though that's not really relevant.
The sierra AA missile isn’t listed as doing splash damage, just a range 3 D4 anti-air/orbital missile
True... but I remember it doing splash damage in FE102.
At least, I'm pretty sure it did.
FE102?
Fighter Escort 102
IIRC someone hucked a missile, missed by a hex, and still scored damage.
I'll see if I can check the midround events for it
Okay, there's nothing in the midround events. Just the briefing room.
And I can't figure out who got hit either.
Maybe I just hallucinated the whole thing.
I'll make sure to check, I think you're right, 4 still seems like a bit much.
They used to have 6FS during C3 on Titan but Cap swapped them to the hits system after that campaign
I'd love it if Bombers could have a second FS, like a RIO
Wait, @dapper quartz the AA bots are on the ground so you can’t hit them with an anti-air missile
You could hit one of the heavy gunships though
I suppose the question becomes, is a gunrunning suicide? There are at least 2 AAA mechs I'd have to deal with.
I mean if you go evasive you cut their chances of hitting you in half
the question is can the ground forces deal with the AAA before the fighters get shot at. because i really fear the amount of firepower those gunships might have
It’s most likely a d6, like our gunships
depends on our fighter numbers in the formation, I believe
because we can spread out the damage
if* that is still a mechanic*
Those fire symbols are the same ones used on our 1d4 orbital canons, it could be 2d4 in that case
I'm not... shooting at the AA bots with a missile?
You have the Sierra AA missile, right?
Yes?
The AA bots aren’t air units
It is my current understanding that these four units consist of one grounded AA and three airborne gunships
If I got to shoot the missile before they got to move I'd be aiming for the AA because that's the middle of the gunship trio and I am still somehow under the impression that the missile does splash damage
Ah gotcha, yeah that should work if it does splash
If.
And there really is nothing saying that it does.
As I understand that's still how it works. So if any other gun armed fighters want to go in, I'll take lead.
I think it's all randomly-targeted now
Specifically to avoid big furballs being too survivable.
For the missile you do get to choose your target, it’s like you “locking on” to it
Yeah but that's different
Ah ok
I think
For your guns you fire at whatever comes into range first, but for both the missile and the rocket pods you select a target in range
I was under the impression the Sierra missile is like a sidewinder aam.
If I am to target a single gunship, which one would be the best? I'm thinking the one on the top in 4219 might actually be the best target
Do we think the missile will do enough to outright destroy the thing?
I think so too, get rid of the one closest to us
...Uh, that's not the one closest to us?
Hopefully enough to take a chunk out of its hits
Man, I suck at reading sometimes lol
Hmmm. If we focus on one and outright kill it that may be better? If you hit 4120 and it doesn't die we could clean it up with guns.
I doubt they would retreat if they take to much damage, they seem pretty hell bent on causing as much carnage as possible. So a mission kill isn't really possible for these things. I'm guessing, just guessing, that the only way to stop them from attacking our ground troops it to outright destroy them.
They aren't splitting up at least so IG it doesn't really matter which one I target so long as the rest of you dogpile the damn things.
As long as we get kills, that's what's important, can't let the ground troops get hammered by these cursed machines.
Do we shoot before the bots do?
So we should just hit them before they get in range, then. Assume said range is anti-ground only.
Pretty much who can make their guns face the enemy first
But shack will resolve the combats in whatever order he feels like on the day of, so keep that in mind
Best hope the light forces can deal with the Heavy AA quickly, then.
Well the northern emplacements are being targeted by Phalanx this turn
Rabbit will be hitting the southern one on the mountain
And the one that’s right in the edge of the town will probably be hit by someone at some point
-# One of the reasons why I want to try and run a smaller version of this system on my own server
What is the plan that the others fighters are planning?
Made it to the hotel, gonna struggle to keep up with plan developments…feel free to ping if I should see something.
not sure what im gonna do to be honest
- Cambrly and Mirror are spinning around so Cambrly can get repairs I think.
- imo, y’all should at least pair up to make sure it’s unlikely for a fighter to be singled out. AAA walkers get 2 shots each. Gunships are said to follow VTOL rules, meaning they are only a threat to ground units.
Most of the conversation since you went airplane mode was based on fighters and what we should/are doing, missiles and unit strength.
Where is the map so i can get a better Idea of what tô do?
We VTOLs/HVTOLs could form up for CAS work. Don’t think we can scratch the bottom vehicles, but maybe the troops. We could also join the fighters to potentially spread out the AAA attacks more.
Oh there we go, Thanks Dave!
Didn’t mean to ping reply.
Nah that's fine, I don't mind pings, half the time they don't work anyway :b
I saved the 2 relevant maps to my phone so I could at least have those while on vaca
@somber apex do you have a plan of action?, i am thinking of going with you and your friend in this turn
Is unload the action were taking to drop off the HAT passengers?
You had 2 LMs, right? So it’d be an action costing 1 speed each. 😜 assuming you got them out of your snack stash. If memory serves, they were helping themselves as they prolonged their stay last round. lol
hmm fighter here not sure should I cover the others from 3921 and risk getting shot at or 3821 and risk not being too useful
Have submitted my orders. I'm not shooting at anything this turn probably, which means I should be able to scramble and slap something immediately next turn while the survivors from you other 4/5 fighters repair and rearm.
Let's hope that the AAs die...
what's your callsign again?
also. where are our last 2 Fighters? I can't find them on the map
@kindred eagle @gusty aurora any plans for next turn?
I'm escorting Cmbrly back to the Airfield and am then free to join one or both of you for a sortie
preferably nowhere near the AAA units, those look scary
maybe we can snipe off some over-extented infantry or soft-targets at the outskirts of their formations
to that extent.
the 4 legged symmetrical looking things are the AA units right?
do we have a confirmed range and speed for them yet?
I wanna help cover the airfield from just below it and keep the helis off it
okey 👍
yeah once the airfield is free though I'm down to skirt the flanks and get some kills
Got a transmission in from the tac-net- asked to pass it on to y’all.
This poll is open to all players in the Lumara campaign, and lists all the nav points on the space map. TAC-COMs that have been pinged, please pass this poll along to your fellow teammates, and let’s figure out the best target to scan with the Listening Post.
Please react to the post with the emoji that represents the nav point you think should be scanned.
The poll will last until <t:1752444000:F>, <t:1752444000:R> from now.
🅰️ Alden Gate
🅱️ Cross Roads
🇨 Cell’Dar Mine
🇩 Haydar Village
🇪 H-H
🇫 Nav L-A2
🇬 Nav L-T1
🇭 Nav L-W2
🇮 Nerys Village
🇯 Hill Mine
🇰 L-H
🇱 Tora
Ⓜ️ Wreckage Field
🇳 Ziyal City
INCOMING TRANSMISSION ON SECURE ARMCO CHANNEL
A winged golden fox with blue eyes and a blue vest appears “Attention ARMCO TAC-COMs. This is Lieutenant Commander Westwing, TAC-COM for Battlegroup Pathfinders.”“I’m proud to report we have the Federal Listening Post under our control, and are able to assist in the fight for Lumara by providing much needed tactical data on the front lines. We’ll be able to provide real-time information with this equipment. A major advantage for us.”
“However, our understanding of the broader situation is limited up here. So we’ll need your help. Fellow TAC-COMs, please deliberate among your groups and let us know where best to point the sensor station for scanning.”
“There’s no telling how long we can control this station, or how much information it can provide. So we’ll need to make this shot count.”
“We’ll be waiting for your response. Best of luck to us all. TAC-COM Westwing out.”
Y’all have any thoughts on where to point this thing?
I feel like either Ziyal or Alden Gate would be our best bet, just depends on if we’re getting reinforcements from the Feds or syndicate
No matter what we vote for, once all of our orders are in I can make a tough TTS map of our intentions
RayProf
Ok. What's the game plan this round guys? Sorry was down sick most of the weekend so I hadn't been able to keep up with the chat
As a fighter either assist ground troops against the AA bots or the gunships, us HATs are going to finish unloading and then most likely sit around until it’s safe to take off again
Saw this as one plan #1384286773068435587 message
The rabbit mech lance in the east will try to get one of the AA bots.
Dave is on family vacation so less available
Should be good try to destroy the factory walker?
I think that is handled by Rabbit, IH, Redwall and Phalanx
Redwall and IH for the walker, phalanx is northern mechs
Rabbit is on all mechs and walker
Hopefully the AA bots don’t have a lot of hits
One got destroyed at the Hill mine 3118
I think they have 2 hits…but I might be wrong
Anyone going after the gunships (beside’s Cambrly’s missile)?
Look at shacks message in fluffle com, they should have 2 hits
I was thinking for now to keep flying around the airfield shooting the enemies that come close, but i am also willing to go to the offensive
I'm definitely not getting anywhere close to the AAA if I can avoid it
for now that might be the best call, until some of the heavy AA have been picked off
the thing is if i where the bots i would move the aa guns in range of the airfield
That'd just make them easier to kill, though.
I'm really bad at playing losing situations, but if I were the bots I'd try and put the AA in a more survivable spot.
Easier said than done, though.
i would make an position that fires on the airfield and if the planes stay landed gunships hit them
except for C-Z the bots havn't used any defenses, and even there they don't really use them
then we should probably communicate an increased priority
on taking down AAA Units with the other involved BGs
I Will wait more before writing my action, If someone have a plan of action and need a fighter, can call me
i mean it might just be best if fighters just formed up and did some air patrols
the only danger at this moment to the fighters is 2 AA mechs so 4 shots if all 5 or 6 are grouped up they would share max 4 damage over 5 or 6 fighters
seeing that the gunships are confiremd to follow vtol rules
Someone better tell MZ to fall back, if our fighters are falling back those VTOLs will chew them up
They’re heading to 3719 (#1385616851832147988 message) so hopefully safe
Pigeon is also firing two of his AA missiles this round, I believe, so hopefully he can hit the gunships
Where're the missiles being aimed?
(I just don't want to triple up missiles on a single gunship)
Yeah that's the one I'm shooting
Looks like my order's more recent though.
So I'll go change.
You don't need to if you don't want. I just wanted to make sure we didn't have a Logi on the ground in the open
And that is one Gunship, but are we so sure that order intercept is only for that one Gunship and now the whole group?
...Come again? I'm not sure I understand.
The AA bots won't do much good without at least another fighter with me, and it sounds like everyone is staying at the airfield currently till they are taken out
My main worry is the VTOLs (id all are moving towards ups) could choose to attack a landed fighter or still landed HAT depending
they should not (my opinion) the gunships can fire 2 shots each and there are more comming while there should only be 4 shots from AA guns max this turn
I would agree, but it is their call with their unit and its a little late to discuss it with them now. If I had been feeling better I might have tried discussing it with them more
true
i just hope we have enough assets against the gunships, i think the ground situation is pretty good till bot come from ziyal/hadar
I have no idea what you guys were discussing in those last messages
also. where on the map are Donner and Arrows?
Yeah i am missing from this round map. Just now noticed. I didn't have anything in range last round so I am not gonna worry about it currently
As long as i am added in next round
Mainly just discussing the currently situation. Any fighter going out alone would be a death sentence since the AA get 2 shots. With 2 AA bots in range we need at least multi-hit air moving together this round to not have one get shot down
Since the bots can't focus fire, we would need to fly together to force them to spread out their damage
I saw you guys had plans to move back to the airfield to cover our damaged squad member, and didn't want to discuss alternative ideas with you (if any) just a few hours before orders closed lol. That was the main thing
What do you mean? Change facing?
No one loses speed to change direction. Not in V5
Okay because I was just checking in case I needed to modify my plans
Nah if that was the only hiccup for you, you should be good
I am taking a huge gamble with Donner 😅 we will see if it pays off.
If i can at least intercept one of those gunships and keep it from attacking any ground targets, I will accept any consequences
I tried attacking the AA at 4019 here’s hoping the other light mechs attack it for you flyers
Anyway I’ll check back later tonight good luck planning team
you know that we have other fighters around that can join you, right?
I can join you for that mission if you want me to
Want some help?
@kindred eagle you could join up with either Slash or Donner and I trying to take out that gunship
actually yea, I think that could be good
I Will write my action when i get back home
oki
what exactly are you targetting?
The gunships that are moving towards the airfield
I just have advance as my order and was just moving towards where you were orginally to try and stop those gunships. We can't choose our targets with our HMGs.
Sorry for the mass ping but
@grand sun @ebon river @cursive rapids @surreal canyon @keen vault
Just a reminder that orders are due in a bit under two hours
My plan was to Intercept them. As long as my attack hits, the Gunship i hit can't attack anything else per the Intercept mechanic
I think I figured out the map now, but thank you xP
yee I know we can't target, but from your orders it sounded like you wanted to go much further south-east, like where the scout-LMs are
Would that work if the gunships can’t attack you because they’re ground only?
that's the plan for me now too
good question
Don't worry I'm going with you, no one is going in alone.
Works for Bombers. If you hit them, they can't drop their bombs
Holy shit
Pog
pogy wogy
another one joins the wing 
Really? My orders have me in 3920 on its southern edge. Just a little south of where you and Cam were
ye ye I understood once I read the coords
I thought you were trying to spawn camp the incoming threat or something xP
Lol nope. Just want to make sure our troops on the ground don't get hit if I can help it
Alright, I've submitted my order, time to play bait😬 .
Hopefully it'll be bait to no AA fire because the damn things will've detonated. Good luck, and try to not die.
Also try to not run into any of the three missiles being launched at those gunships.
That's why I'm on evasive, knowing my luck with dice, ill probably immediately die anyway 😆.
Well... Hopefully I took enough of the bad luck.
heh we will have to wait and see.
Trying to figure out where the best place to go is
Might go north to help the infantry up there
that inf to Your NE in 3919 looks like they may need help with that big walker, not sure if your weapons can crack it but even a little bit helps.
Roger
next closest target is the AAA mech in 4019, but we should be able to deal with that sounds like we got enough on it.
Once we take out those AA Mechs, we might be able to do something about those SPG mechs
Uhh, well I guess this is the end for now..
Well, Hope Shack is okay, guess this is it.
Guess I live anyway, though I think I cursed the campaign.
welp
Welp, time to buy an orbital
I swear to god I had to go like 3 more days feeling like an asshole
and I would have been paid
god damn it
Did you submit an order for last turn?
No, I dropped out last turn because I was super busy with work
Damn
literally the worst possible timing
I mean, I think AutoDave only put you as temp MIA, so maybe there a chance
Guess I'm getting those missiles i accidently didn't grab. stupid drop tanks
You should be ok, you didn't "die", so its likely you will be fine.
Thank you all for making the Shovel paradrop and one turn Airfield possible 
It was fun cooperating with you in a joint operation!

Thank you for making the airfield! look forward to working together again.
It was an awesome time and thank you for collecting enough engineers to make it work
GG everyone
GG all. Hope to see you next campaign
Good game, folks! Glad to work with y’all
Gg
That can be between you and AutoDave. You have been with us most the campaign otherwise, so he could just not count you as not MIA
Time change for the vacation location threw me off, sorry
All good man, don’t have to worry about it anymore lol
Captain said missing 2 in a row meant MIA. You only missed 1. 😜
Yeah, saw that one. If you and @ebon river want to make the orders anyway, feel free. It’s practice even if Captain doesn’t need it.
The orders channels are locked now sadly :(