#Battlegroup 11 - Pathfinders: Comms
1 messages · Page 3 of 1
An LM may be useful, that’s got a bit of long range AT punch right?
not really range 1 D4
some other stuff but that requires rec, the benefit of a LM is they can run through/over enemy units and do evasive
Fair, had to check stats again, I’m thinking it depends on how they want to operate said mech.
not trying to rain on a parade or anything but LM's in a mobile lance with evasive is awesome from my (rookie perspective) but it's not what we can provide I wouldn't say no to more firepower but they're prolli a better fit somewhere else
Personnally feel like 2 Light mechs on evasive working together is a good bet.
Let me find the example...
Looking forward to seeing the example, and then can we find another mech to join the one already considering joining us
#midround-events message Proof in question.
nono, c3 example I mean
Unit activation is officially closed, now, so the chance of getting another is... slim
Word is they manage to distract a number of enemy forces. Letting our units get closer to the walls.
Sky81 died, but the AMOUNT OF FIRE THEY TOOK. LIKE LOOK AT THE DICES.
Evasive is strong
I agree at +3/-2 your tanking 75% of d4's with a 50% hit rate ! but on their own or even with another your looking at being knocked out or having to retreat pretty early with a lance of 4 your looking at being able to go and fight much longer
That is 5 units distracted, 6 if you count the AA
So, imagine 2 light mechs on evasive together.
They should stand a pretty good shot at sticking it out alive.
God it throws me back to look at the C3 midrounds.
I find 2 light mechs together sufficient, but more ain't bad.
Fair, if he was able to get in then great, good to read up on how they have worked in past this morning.
Even if for this campaign there is just the one, we keep him alive and think long term that they get req for this campaign and we all are in a better footing for the future campaigns
Operation: Protec Da Squish
Across 6 rolls to get a kill (2 rolls of 4) it's 29% with a lance of 2 it's 14% with a lance of 4 it's impossible, your at 1 roll with a 25% hit rate, a lance of 4 requires your lance to be shot 8 times to risk being taken out and your looking at a 6% chance. I agree with lightfall and you all I'm saying is light mech wants a lance to be scary
a lance ?
a group of mechs sorry battletech language
that's presuming a d4 a d6 changes things
Advocating for the supremacy of light mechs here 💪
Morning Pathfinders! New LM player here looking for a BG, I like the idea of supporting a surgical strike/recon unit, but I see you dont have any LM's. If you decide you have a use for LM's let me know, please and thanks in advance.
Wait I'm trying to understand for a minute (not for you mrblue, for pathfinders)
So, you guys are a recon BG, correct ?
Recon/Objective focused BG as far as I understand
That's the ideal, theoretically. But mechanically it's complicated
Good, so, ideally, you guys would want units with the evasive order, as they may not inflict damage, but they will be more protected and be able to go further in for recon, yes ?
Agreed, I think we want you Mr Blue.
Running evasively and feeding info back to higher would be awesome
Continuing my train of thought, if that is indeed a "yes", then... y no light mech ? :(
We don't know why Southpaw didn't include LMs on the list of desired units originally. Most of us currently here (+me) like the idea of LMs in the group, but it just wasn't on the unit list and that never got changed
sure but a lone mech risks being taken out, I'd fight for whoever was in the BG but I don't want to recommend this group without other LM's as the best possible option it's not "don't join" it's "try to find other LM's but if you can't I'd love to have you"
I'll have to ask him then
I honnestly never questionned or gave a big thought to "pathfinders no LMs" because I, just, didn't think about it too much
But now that I see a light mech and remember the "no light mech" I went "wait... wait what why" 🤣
Anyways, questions for southpaw.
As for if MrBlue should join as a light mech, up to you lads I guess ? x)
I'm just an Iron Hammer fellow. =w=
Judging by your emotes, you're also one of uwus
I need a popcorn emote or something lol
Aaaaah noooo >o<
Ay, just me making lots of trouble that's it lol
Won't lie if you want a show join the Iron Hammer comms (not the battlegroup, we're full and aren't what you wish for), we do have a pretty good amount of fun memes and gambling lol
Can confirm: they are fun
In absence of South specifically clarifying. Mr Blue it appears from what I’m reading that BGs can express a preference, hence what we’re confused about. But I don’t think we’re barring you.
I’m inferring that the idea was that any LMs looking to join may be more strategically needed on a larger group of other LMs? Or that we didn’t expect the interest?
One thing I’m curious about is about the logistical upkeep that would be needed to support an LM operationally. Mr Blue? Would you know?
There's twice as many people in our comms then there are people actually signed up.
We really are a bunch of odd fellows 🤣
@tired stirrup
(seems important)
There's no supply upkeep for LMs aside from repairs: no ammo to consider
yeah I'm vanilla with a light laser
vaild reasoning I've been trying to articulate my thoughts on, but y'all are fast at carrying on a conversation
Welcome to Meta, lol
We talk... very fast
Sweet, then you’ve got my vote for being happy to have you, mostly evident benefits that I don’t think will put us in a pinch for anything. Likely the same or better speed than our IFVs/truck/VTOLs
Ay, 500 people speeds up debates quite a bit. 🤣
Why I picked a smaller unit
I hope I haven't come across as not wanting to have you on board ! If you joined up you'd be doing good work I suspect and we certainly could use you, you'd just be taking on more risk than if you had other LM's with you because of how evasive works
I don't think that's true. It does make them a lot more complicated, though
I assume we'd have you scouting with our Light Vehicle and possibly, occasionally, raiding groups of light units with our VTOLS, but you might be asked to take point on the scouting since you do have the evasive action and 1 armor
I feel like yes, a LM(or a few more if theres room) would fit the intent of the BG mission statement/mesh well with existing BG composition, but yes, being the lone unit does put me in situations where I would be an easy sole target. No I havent felt like you are expressing an opinion that I am not needed/wanted/would be a bad fit for the BG
He gets it !
Well, if the Pathfinders will take a LM you've got one, someone has to be the first, and hey, even if I die I still get paid.
This is true. Please be sure to list any designated dependents and beneficiaries on your waiver form, and welcome to Pathfinders!
We've got 2 Light Vehicles as well who you can move with ! plus 2 (probably overworked) engineers so your in good hands honestly light mechs and infantry are probably some of the toughest units in the game if played right. The only thing to remember is probably to stay in evasive and as you do recon by face tank
...note the light mech might get focused since it has armor if ennemies have AT
Kobold in hard hat looks up after placing minefield
if you bunch light vehicle & light mech together i mean
2LVs?
You can leave the Unit Type and everything empty for now, MrBlue. We'll ask Southpaw about things when he gets back
perfect
Was this me?
I’m thinking it was, but now you mention it I’m curious if hound can confirm
Yes, this was MrBlue showing up in meta-comm.
Which is nice, and also why if you can have enough mechs on crew, you don't need hull guns, just mechs.
Sorry for the delay plane shenanigans, but yeah this was you I’d like you on board, even as a VTOL I want to give our infantry lads as much help as we can
Yup. I even started making a baseline spreadsheet in preparation for when this current game ends. =w= Still WIP, but I'm saving it to finish later wen I'm not so busy.^^;
So, correct me if I'm wrong, but Pathfinders is moving at ground S2 towards the crossroads, mopping up opportune objectives on the way, once we're dirtside at the spaceport in Elim City week 2?
Considering the last minute posts, and if no one else wants to grab them. Yeah, I think we can squeeze in an LM. I'll add in the text for the spreadsheet. But just because it's last minute and I don't want to leave any players without a battlegroup.
Welcome aboard, MrBlue -w-
Thank you thank you! Glad to be working together!
our skirmish potential is growing!
Southpaw! Hi, Southpaw.
Yes, MrBlue: the plan is currently to move towards Crossroads with or ahead of the main assault force, then split off from there towards Nerys Village (or other objectives as they appear)
Hey~! Sorry, I'm in the middle of DnD. So my responses would be sporadic.^^;
oooooooOOOOOOOH !
Also made an RP post in iron hammer comms (here #1383066706724913293 message), pinged you with it whenever you're free to check it out and read ! =w=
A LM should be mesh well with our unit comp too. It’ll provide some extra firepower and be survivable if we need to retreat. Also it’s as fast as an LV, so no need to transport it.
And also if you don't make the Mutalett support program public, I will, because it's a great fun idea & roleplay tool ! 👀
If you stick me on our right flank kinda ish where Moths callsign is on the provided diagram for Combat Formation Form 5, I can move using an Evasive order at the same speed our IFV's are moving normally. Which would have our Logi Trucks on the inside of a harder target.
It will be. Once it's all ready, I'll be posting it in meta-comm for everyone who wants to to sign up for.
YAAAAAAAY :D
oh wait hold on I mean
YAAAAAAAAAY >w<
Sorry, need to adapt to Pathfinders speak, I'm used to normal one <.<
(also i beg go and read my rp southpaw when you got time because it includes your shiny mutalett program =w=)
where?!?
I noticed that. I'm just in the middle of DnD elsewhere, and am split between things. So I'm barely coherent unitl things get organized.^^;
Good to know. :D
just focus on the game for now South, your DM would probably like that.
confirm
In person?
Online, Discord and Roll20
I swear, you're gonna switch thoses notifications off, and enjoy that dnd session, or there will be ABSOLUTELY NO CONSEQUENCES ! >:(
Wait fuck what's an angry emote in pathfinder speak ?
Uhhh
:3 ?
:3 then.
... I guess pathfinders is going to be the anthro BG.
I've already counted it as such.
Squee!
SQUEEEEEEEEEEEEE !
... cute.
Hehehe
Updated formation. =w=
We. Are. Speed.
The 3 fastest BGs in the west: You sure, bucko?
Well, I am the fast, so it counts.
... BG3, BG9, BG14 are all logistics-majority BGs and are all the fastest-
But I am the fast, so it counts.
... in theory, BG14 could be Speed 7 if they ditched the VTOLs. Less flexible, though.
Ah, but you see: I am the fast. So it counts.
... dear brother/sister-in-arms, I do indeed agree with you that VTOLs are one of the best units.
Lmao
Sorry everyone. Nevermind that last poll I just deleted. Turns out a couple of the other BGs already called dibs on the offered transports by the space otters. So NPC transporting us to the surface as usual. My bad...^^;
Of course they call dibs. Anyone can call dibs it’s just who can enforce it
Which just means GM’s discretion
I mean... Do you really want to fight a mechanized INF brigade and an INF division?
It’ll be easier once they get black lung from being in those holds
To be clear, Rabbit has 3 infantry total. I wouldn’t call us mechanized inf? Lol
We have more mechs than we have ground infantry (including medics and engis) combined
Hmmm ._?
Honestly I'd rather leave the civvie haulers to more combat-oriented battlegroups anyway. Orbital landings are conspicuous af and don't come with good lines of retreat: if we dropped anywhere but Elim we'd be drawing every bot in the strat zone without a good way back to friendly territory. Better to prowl around dirtside
Assuming, of course, that we get caught slinking behind enemy lines.
Well, it’s kinda hard not to notice a bloody orbital coming down.
Not an excuse, we just have to sneak harder
Dnd rogue moment: Hmmm, that’s a 26 on my stealth check.
As long as an enemy orbital isn't on the same high orbit, it should be fine.
Heh, I managed to make a rogue that can roll 30s on stealth checks. My group loves to joke whenever he nat 20s, "not even the gods know where he is." XD
RP Post
Shizuki: geez... how many paperwork are there? I trained for combat not this... should I grabbed someone to do this for me...? nah I been going too hard on them yesterday, maybe this my punishment... sigh
My passive perception 30 Cleric.
Yeah, I think one of my other players has a high perception character as well. =w=;
Heh, average rogue shenanigans.
-# i take almost no damage in encounters and yet do the most damage
Yeah, high paw~! >w< Always love doing a lot of damage and avoiding return damage. XD
And even if they see you, you’ve always got uncanny dodge.
Alternatively, Vicious Mockery.
Imagine a Rogue Bard. Bloody Vicious Mockery and then bonus action hiding
"who's in the right mind gonna drop in broad daylight anyways?"
Orbital drops in
“Must’ve been the wind”
Alpha-2 side shuffles holding up tree limbs
Amongst other things. >w< My character is level 7 Rogue Scout, and Level 5 Artificer Armorer. And also 3/4ths Tabaxi with Dark Vision, Cat's Claws, and Feline Agility. That doesn't even account for his Longbow proficiency, Boots of Elven Kind, Hat of Disguise, and Infiltrator Arcane Armor.
The dude can shoot at you from across the map with advantage, then disappear (with advantage!) for the rest of the turn, then reappear again just to shoot you a second time before repeating the cycle all over again. XD
Oh god…
I wish there was a rogue build that just went all in to two weapon fighting and AC. Dual wielding shortswords is cool, and dodging with them is just the best thematically.
God i need to get into a DnD group...
It's good fun when you find the right group.^^
True, if only mine would stay together
In the campaign I'm currently in we have a rogue with 31 passive perception
“Dice”, really Vivian? 🤣
Ofcourse
It's the callsign that makes most sense for me :p
They would have 30 but my character accidentally created a luck stone through wild magic, and then gave it to the rogue
Alongside a few other things that they got from wild magic
Of course you’re a sorcerer too! I bet you always use bend luck
Such as:
+2 to int, wisdom and strength
Another +2 wisdom
Advantage to sleight of hand
Well, not quite a sorcerer, it's some homebrew stuff made by the dm
I'm kinda a spirit that's way more powerful than it realises (Who was also literally created an IC day or two before the campaign started)
Truly a gambling addict.
Indeed
Wild magic happens whenever I roll a 1, 3, 7 or 20
HOLY!
Or every 7 times my character uses magic
That’s alot
Yeah, and then pair that with earlier on the campaign, someone planted a magic bean they got from a nat 20 perception roll when they were looking at some random field, and what we got was a tree with fruit that would cause more wild magic, and it ended up being tied to my character so they can just create them whenever they want
Oh yeah, did I mention that our party has a deck of many more things and like, 8 more magic beans?
Has the campaign started yet? I was afk all of today but it seems there's been quite a buzz. My brain's too tired to read through 100+ messages lol
Don’t think so. I think it starts later today.
for me the day's ending lmao
Possibly the funniest thing to happen with the beans was when the person that planted them had a skeletal version of themselves rise from the ground and they had to fight that skeleton, and from killing the skeletal version of himself, he got 50ft of rope
shakes fist TIMEZONES!!!
Meta Campaign > Sleep
Why 50 feet of rope? 🤣
They rolled a dice to see which of the items they got, they roll gave 50ft of rope
Average experience taking weed /j
So they got 50ft of rope from killing themselves
relatable
Turns out the humans body not only drops xp, but rope
and lots of it
"Sir, Nothing is there!"
"If there's nothing, why are you in such a panic?"
"No, I mean the unit! The unit 'Nothing' is there!"
"Nothing is there? Ok, then get the fuck off my channel."
I also thought nothing was nothing there!
Nothing There? Obligatory Project Moon reference?
sorry, not sorry,
The fun of naming your units.
"There's an unknown on the radar... It's One of Ours!"
Just reminding me of Mercenaries
My understanding of the rules leads me to think that with the way LOS works we won't have stealth at all without lots of teamwork, what's more we're up against Orbital Drop troops which means at any point in time we can face what seem to be power armoured infantry. I think a lot of the stuff you ended up choosing will work though for a few reasons.
- IFV are great escorts and can provide mobile fire power that with dug in infantry can help hold chokes and stop enemies advancing.
- IFV's are going to be essential to protect our logi's because if they get LOS on them they can drop troops from orbit anywhere which means to protect them we need something to take a punch and put themselves in-between the drop troops and the logi or civi's.
- IFV's may be as slow as a tank but they're faster than infantry and rushing can move at speed 4, this means that LM's are great paired with IFV's because they can put themselves between anything trying to attack the rushing IFV's in evasive to protect them when they need to get out of dodge.
- Stealth is a tag, you have it or you don't, the only unit with stealth in our BG is razor who is spec forces, if we're splitting it's them and literally everyone else I don't know if that's a good idea. However while we don't have stealth we have a ton of speed and durability, every single one of our INF units has transport meaning we can leap frog and set up overlapping fields of fire on anyone that want's to fight us. We can also just leave, when it comes to Objective focused play we're really well set up to do it, by pinning enemy forces with IFV's and flanking with our VTOL's we can fight if needed but more importantly we can get to Civilians quickly defend them, get them to orbit 4 VTOLs at a time and then bail. We also have our own engies and medics so we can have sustainability as well as a ton of small supplies so we can also do logi work in a pinch.
- With 4 Vtol's and the rest of the task force we can hold and fight from 5 different points creating some really nasty cross fires and 4 of those points we can hold knowing we can just up and leave, holding a hex to get LOS on the surrounding tiles with a dug in infantry unit * 4 means we can cover potentially 68 hexes I think with the Vtols alone, that's good recon.
- We have some kobolds (I think sorry if I got that wrong) that got their grubby mits on Ion mines and we have a TON of supplies, we get into their back ranks we should be setting them up literally everywhere we go.
- We got a good group by the looks of it who want to play sneaky objective focused stuff we should probably avoid fighting but getting objectives accomplished will involve some fighting and we have a lot of really fun tools, with razor we can certainly do really interesting scouting missions.
I hope I don't come across as an asshole or whatever just I think we can do sneaky stuff just not STEALTH other than razor who we should be helping
Well, we're really hoping that Victorium can secure space above us, which should minimize ODT. Wasn't really adding this to continue the debate (it's literally pointless since signups have closed): just to show what the original reasoning was.
Oh.
Huh.
Uh...
I wished I saw that earlier but I guess I didn't read everything, dates from 10 days ago.
...still gonna answer now kek.
yeah I wasn't trying to debate more sharing my thoughts on where we are now vs where the bg was intending to go, in that I think we ended up there just a lil different than intended
"why not light mech"
-
Weeeelll, actually, not really...
You see, the light vehicles that you agree to take on have a much, much better gun. Range 2 (1 more then the light mech) and rapid fire for hordes, and to avoid aggroing ennemies, wouldn't you want a gun with smaller range, say, the range 1 a light mech has ? And as long as the LM are aware of the recon nature of the operation & the risks, I don't see a problem with it. -
...neither does light vehicle. Neither have the stealth tag in the rules. Yeaaaahhh... And I'd even argue since the light vehicle has a bigger range for firing, they'd be more likely to aggro the ennemy then the light mech with 1 range, meaning engagments being avoided more easily with a light mech due to their lower range.
...sorry for being late on the message ? 😅
Reads new posts Oh. Uh.
Yeah. 🤣
I think Southpaw didn't really understand stealth and the difference between a light mech and a light vehicle back then (it may and hopefully have changed since then), but I still think of the light mech as the ultimate recon tool in my eyes.
Armor, speed, evasive. Less range and damage sure, but for recon work, pretty damn good.
It's older thinking, I think it's clear there was a mistaken understanding of the mechanics at play obvs not including LM's was just an oversight but it's done now it is what is and we even have blue !
Yup ! I'm sad I did not catch up uppon the LM thinking and made southpaw & you guys realize and change your minds earlier 😅
I feel kinda guilty now for that :s
I think we could get some really good info from Account by sending him forward in a VTOl to just outside visual range of enemies and having him do his sneakyboi things. Certainly we wouldn't have to worry about them catching up
So, @tired stirrup, how do you feel having sparked a big light mech debate in Pathfinders now ? 🤣
Yeah, how dare you?!?
nah its gonna happen in a game like this it is what it is c'est la vie and yeah sending Account ahead and then giving them cover by drawing a lot of attention by punching the bots and running away will def be pretty fun hahaha
I mean I'm hoping they don't punch anyone, sicne they don't have the FS to wipe anything but logi trucks, but they are good for scouting
More than happy to drop account wherever they feel they need to be
haha I meant we would do the punching haha
OOOOOooooohhhhhh yeah that would be fun
VTOL morphs into a medium mech with melee equipment Blackout-style
I'm that, dude walks into party carrying pizzas and theres a fire in the room, meme
idk if we're having a good time or if I should be concerned
a lil bit of both probs, pref a whole bunch but at a minimum both haha
Honestly blue we’re very happy to have you on board, don’t worry about that stuff changes round here all the time, while the original doctrine may say no LM’s we’re glad to have you now
Since we got nothing better to do by discussing BG structure, how should the BG be structured next campaign into a proper Stealth recon force?
Yea, again the original discussion was just, "theres no other mechs your gonna take extra risk" not "LM's shouldn't join"
Honestly like this lol just with more spec forces stuff
An important thing to keep in mind is that BGs are not the same campaign to campaign
Every VTOL a stealth VTOL, every infantry an SF, and praying that LV gets a stealth mode or something?
It's me, except I'm SpecOps, and it's all of you, except you're SpecOps
True, but one can craft something atm
And hopefully we get some way for VTOLs to see where they're going, like an equipment upgrade or a half-speed Scout action
haha not even that, the closest you get to stealth for any non spec ops is knowing where they are and they don't know where you are. If you can move more than 3 tiles and see them you've literally got better than stealth because stealth tag needs you to roll any more than 1 other unit means your stealth can fail.
honestly stealth vtol is a brutal trade you lose your armour and your nose gun for being able to be seen from 2 tiles rather than 3
It kinda is, although you can buy guns back. But not being seen is the best defense
And if you can drop infantry from 3 away instead of 4 away without being seen it's actually incredibly powerful
What hurts slightly more is actually the loss of FS capacity
I mean there's a good argument for having power armor in a stealth BG because they're really good at really quickly setting up a picket line and forming a road block for spec ops to retreat through plus you can fit 2 of them in a standard vtol or IFV.
has a stroke
That's fair plus being LOS 2 means it's easier to lose someone chasing you
This may kill you but a HVTOL with a IFV and 2 PA sounds crazy useful for a stealth recon group to me but maybe that's an extra spicy take haha
I mean this does hold merit, every stealth force needs to have that QRF for when things go awry, and having some normal VTOL packing PA infantry can have that holding power
but a vtol, rappelling and 2 pa for instant deploy of of a scouting force would be dope af !
I don't think that's a stealth recon group. I think that's a "f u this is my land now" group
Listen if you can see them your doing recon and if your enemies are squinting through a black eye it's easier to be stealthy
plus "Recon by Fire" is a literal real life tactic
"they can't see you if they're 💀"
looks at rabbit and iron hammer
But I do agree in the statement that "the majority of BGs are not the same campaign to campaign"
Some ideas may persist through (accepting everyone, VTOL-powered BG, armored-focused bg etc) but not the finer objectives 👀
That was my point, ideas and concepts can and will persist, but player makeups will not
Is it ambitious of me to hope for a logi truck upgraded with an AA turret? Which appears to be one of the few AA options without a non-reloadable ammo count?
Looking at C3 compared to C4, I think only 1-2 battlegroups made it again ? I don't have the exact count i'm typing instead of eating rn and i'm starving
But yeah. We'll see.
I mean, you also just got a huge injection of new players that only had 1 req and will get 4-5 depending on how this goes yeah?
The AA turret is really cool, the AA tank is also pretty cool
Although deploying upgraded units is very risky if you're not confident you'll survive: it would take 2-5 normal missions to make that back if you lose it once
I think the cost of things is pretty silly atm, everything is so crazy expensive like jump packs being as expensive as a full refit comes off a little annoying
I think if the BG got enough HVTOL to move the IFV's the BG could move quite a bit faster
3 req to turn my LM into a bad melee mech
Well, we can't nest the infantry in the transported IFVs, so we'd also need a crazy amount of normal VTOLs
Would advise against heavily HVTOL BG
6 req to turn it into a funny jj/logi mech
As after a HVTOL has done it's job, it's either:
- Pickup your boys back again, either when they're wounded, or need to go
- Get yourself some large supply, somewhere, somehow
- Idk play poker or something.
Yeah though I think air mobile infantry is way more important, the IFV's aren't there to move fast they're there to keep inf alive and move them around
Really, VTOL can be used as effective transport in large numbers due to how they can have multiple missions.
HVTOLs ? Well, if you look at our numbers of HVTOLs in the campaign which is of 6, you can guess why no one wants to play them along with what I said 😅
(+ add in the C3 fiasco and I'm honnestly pretty sure we'll only see the HVTOLs number stay stagnant, or even decrease next campaign 😅)
Well, because a BG has to exist on the same map, if we dont have a way to move the IFV faster than S2 we'll never be a rapid anything
Ngl Speed 2 is plenty of speed
I think they (HVTOLs) should get a couple of extra options to drop fixed defenses. Why should ALVs be the only ones to get deployable turrets?
When you know that a big majority of the playerbase plays infantry, and thus not everyone can get their infantry motorized/mechanized/moved by SOMETHING, having speed 2 seems like a pretty good thing already, speed 3+ is overkill for strategic map so far, in my eyes
Not really, right now we can have speed 5 picket line, a speed 4 scout and speed 2 convoy and if the scouts are doing a good job the convoy can rush at speed 4 so we do move really fast just not all at once
Storm would disagree with you. But then again, they are Storm
storm has mbts haha with HVTOL but they bring the thunder with em
fuck me with my thinking hvtol belong to the logi bg.
let the HVTOL be free I say ! Air Mobile Vehicle Core ! but also I'm keen to see Storm Blessed in action
What was the C3 fiasco I keep hearing about it haha I didn't keep up with new braven which I think was C3 right ?
If we had the HVTOL to move a few linch pin armor units and SpecOPs VTOLs to carry Stealth SpecOPs we'd be a lot closer to a forward recon unit, as is we're a pretty nasty mechanized infantry BG
I think the only thing I'd add is that Mech INF is forward recon so long as it is Forward and doing recon which sounds obvious but you don't have to be elite super special forces to do recon
It's why I pushed for us to make for Nerys: once we get our infantry dug in it's pretty bloody hard to dig us back out
assuming Nerys isnt a stronghold or we dont get cut off
Even getting cut off, although bad we have 4 VTOL capable of doing logi runs through the air corridor to Elim
I was under the impression BG elements cant leave the map like that
if we get into their back lines and set up 10 or 20 ion mines we'll be doing a lot of work plus it's really hard to cut us off seeing as how mobile we are and we have access to orbit through VTOLS so to cut us off they have to own space AND the air
Nerys won't be a major stronghold. There's not enough there: if they were going to fortify, they'd take the cities (cough cough Crossroads cough cough) and the mines first
Ah fuck yep you are right it’s me that keeps forgetting it
They can jump up to orbit: it's the same strat point
they have to have their factories somewhere on planet, and a location that can only be assaulted by land through the hub would be a pretty good place to put them
Yeah, that's just Cell'dar mine
But logistics is just as important. They're going to need transport infrastructure, and they're going to want easy access to the front without single weakpoints to cut them off
We also don't have to kill everything stopping supplies for even 2 turns can mess up the bot's plans getting into fights and leaving halfway through to get them out of position or in state of disarray is useful and good work.
The better bet is (whatever that eastern city is)
Valid, if it were me I wouldnt want to wait two weeks for reinforcement from HH or Cell'dar though
Yeah, that's why (eastern city), which we know is where the heaviest assault force went in. Easy access to the entire StratMap, including Cell'dar, and very difficult to cut off
sighs
stretches arms
Basically, the reason dresden has this message pinned #meta-comm message right here, is because in C3, we had a massive logistic problem.
Originally, there were about 50/50 OPs deploying north and deploying south (50/50 players too). Deploying south needed no logi as it was assured by NPC hovercrafts, but deploying north... Meant having HAT, VTOL and/or HVTOL to drop stuff in.
So, with that said, there was an immense need for VTOL & HVTOLs for plans to actually be viable. And so, people started to pressure others to play VTOL/HVTOL/HATs in order to fullfill their plan.
Thing is, once plans were fullfilled, well, VTOLs and HATs could still easily find a job. VTOLs can haul supply, bring infantry closer, HATs can easily haul tons of supply which were needed in both the south and the north.
...HVTOLs tho ? Well, back in C3, they couldn't haul supply for SHIT. They could with one engineer combo-ing for like a singular supply, but it was not worth it as it took a whole turn, and thus, never done.
A plan was devised to make them haul supply from the above orbitals, but alas, the orbitals onboard could not strap supply on the HVTOLs as they did not have their OSHA certifications. (aka, shack said no.)
"So HVTOLs can at least take the wounded armor back for repairs ?"
Well, funny you mention that, the map was PLAGUED with AA and Fighters. Fighters were taken care of, AA, wasn't. Due to this, HVTOLs were at high risk if they wanted to go and catch some mechanized to bring them back, with most not wanting to risk it for the biscuits.
"So... HVTOLs can at least fight right ?"
SO, FUNNY STORY, IN C3, HVTOLS DID NOT HAVE WEAPONS ! HAHAHAHAHAHAHAHAHAHAHHAHAHAHAHA ! HAHAHAHAHA... hahahaha... Haaaaa...
So, yeah, in C3, HVTOLs were FUCKED beyond belief, and got a pretty good buff for C5.
But sadly, the damage was already done, and we went from 25 HVTOLs to 6 now.
VOILA.
C3 HVTOL FIASCO LORD OF THE RINGS LENGTH EXTRAVAGANZA.
plus if we can get into and hold good positions until we can hand off to more conventional forces like Ultra we can help spread the bots thin. Trying to take the crossroads with just Elim for example will be a lot harder than having L-H and nerys forcing them to defend three different points.
it's possible/probable that all we'll find is civillians and raiding bots in Nerys, but I wouldn't be suprised if there's more because the isolation makes it defensible and it's close to the hub, by no means do I think Nerys is a bad target for us
I hope that this is the last time I have to explain this, I've made it pretty complete I feel like.
Yeah, that's a pretty darned good explanation if I do say so myself
haha I could have just searched it up sorry if you get asked about it all the time but yeah that's absolutely brutal
It's good, it lets me do a final concrete ultimate explanation.
Oh, I'm expecting a minor abduction hub with some decent guards, just not a fortified position with significant armor assets
Also personally if we could do Nerys and then maybe Haydar to rescue as many civilians as possible that'd be awesome but that'd be really risky I think given our current intelligence.
what's the ETA currently to Nerys?
Still 25 HVTOLs French
Agree. There are two fairly significant BGs taking the north route though, and it would take quite a while for us to clear nerys and then head back north to join them, so probably not practical for us
engaged in the campaign, I mean.
Depends how much resistance we hit. Not less than 2 real-time weeks, though, I think. More likely 3.5+
I think getting the whole BG out of Elim in a week is being generous
2 order rounds in a week right?
if we dash out of the gate we can only cover 8 hexes in a week
2 order rounds a week, yes. But keep in mind that strat points go by really fast once they're cleared, so if the advance group does super well we could be out of Elim the round after we land
Yeah that is 25. Straight from Trench‘s doc that is basis for the backpay
Tac Maps only apply if there are hostile forces there
...which campaign are we talking about ? 🤣
Titan
C2 ?
ah no titan was c3
i'm not good with planet names.
I took it from ATC doc for the numbers of HVTOLs, I thought originally you meant "nono now there's 25 HVTOLs" xD
edited to match.
Yeah, We could do recce on Cross roads with the intent on if possible striking through to Haydar instead of routing through Elim and BG DF who I suspect will be engaged in a pretty pitched battle. But without Scanner assistance from orbitals and intel it's way too risky to commit to Right Now
Plus it would just leave Nerys completely uncontested, which seems... sub-optimal
I'm a big plan for the worst and hope for the best guy, I'm assuming there's still hostiles in the AO for Elim city when we hit dirt because it's the only spaceport and then also fighting in the Hub before we make it to Nerys
I mean that depends on a lot of things, if we get through nerys and into cross roads we could do a lot of damage early on to their supplies if they're spread thin and raising hell all along their back lines is part of what we're set up to do. But I'm more saying "If circumstances allow".
With both Storm and Hammer plus Atlas support, I think Elim will be cleared by the time our slow-af NPC transports can get planetside, but I could be wrong.
I suspect Blue's correct their will be fighting in Elim and we will be pushing through it to get to nerys I wouldn't be surprised if we spend 3 or 4 turns just getting out of the city
I think we're encountering a miscommunication. The plan is to land in Elim and move through Crossroads to get to Nerys: there is no straight shot to Nerys unless you're completely airborne
yeah dashed lines on the map are air only
Ahhhhh
So we'll be scouting for the main assault force on its way out of Elim, and then split off to head for Nerys after we reach Crossroads
ah, to be a JJ Medium Mech with a HVTOL
I think it will be closer to mop up objectives if they exist on our way to the front line, then watch Rabbits zoom past us
Quite possibly
okay that's interesting, What are BG storm blessed plans then ? because they're completely airbone it would make more sense for them to do Nerys wouldn't it ?
They're expecting to take losses, since they're going to be literally the first in. And almost any losses in their air assets means they can't take those air routes any more
But their general post-Elim plan is to be a quick-response force, which we'll probably need much more than securing Nerys
An Airlift BG would be so dope
Ultimately, punching out Crossroads and Hill Mine to threaten (eastern city) is much more valuable to us than liberating a single out-of-the-way village, which is why we're doing it while leaving the punching to the big guns
paradrop an Infantry/LV BG round one, round two airdrop supplies, round three air lift the Pathfinders from Elim to Nerys
I think next campaign I’ll go for an infantry unit or have an orbital crew
Just to diversify
That's kinda the idea behind BG14and TF2, but unfortunately we don't have the unit structures or units to make it feasible on a large enough scale
Can't they just hand off Vtol-less units to other BG's to maintain Air mobility ? I didn't see anything in the rules about that. Yeah I agree that nerys being out of the way makes it much less valuable than I thought. That also makes Haydar much more valuable. I didn't think we were doing nerys because it's out of the way but I get the idea and agree with it.
I kinda miss the ability to have the ATC air group again
Guess it kinda messed with Shack a bit
I'd have loved ATC
No, no swapping units between groups once the game starts
I was in ATC last campaign and primarily supported Rabbit
No, not rabbit, Bloackout
No offence to you all because you’re all great but I would have 100% been in ATC had it still existed
yeah, Trench says if you guys want to get rid of your problem LM Pilot now is the time to do so
Excuse, no! I mean, if you want to we can't and won't stop you, but also no.
I thought that rule was just splitting an existing BG/TF but fair enough that makes the air route kinda dumb then
Also, rude
I mean can you team up with another bg that is air mobile and hitch a ride then they leave you there ?
Yea, air units can’t just be on their own anymore in the current rule set, need to have support
So no pure air unit BGs
You absolutely can (that's technically what Storm is actually doing, to be more flexible), it's just risky
Back to work I go, have fun!
Be Productive!
I wonder what constitutes "support"
You can apparently get by with a single engi if you're really determined
But orbitals are more common
Well, not more common, but often a more practical choice if you have the req
That may be the play, make a very large TF which is orbitals and VTOL/HVTOL/HAT only etc etc
That's mostly atlas, tlthough they do have a few actual weapons to make them less vulnerable
right after we get a Heavy Drop Pod TF that can pick up our PA infantry and redeploy them
A single ALV-refit Logi Truck with crewable light machine guns, carrying 4 squads of PAI
Those in unison would be so punishing
I bet you'd make Redwalls year if you told them they could drop in for 3 weeks of a city defense and then redeploy on the other side of the planet the week after to do it again
meanwhile I'm trying to game whether a LM, Fists, Melee weapon, internal JJ's and a supply pack is a better play than a MM with a jump pack, HMG, and Melee weapon.
LM is pretty goated, you lose a lot going from LM to MM evasive is crazy strong
at least thats how it seems
but if you want to melee MM is probably where it's at
It's move speed because the 1.5 distance is only for pa/inf from what I can read ?
Which, y'know, LM things
it says charge is based on Range
not speed
so is my charge, 0 based on my melee range, 1 based on my suit range, or 4 based on my speed?
No, it says infantry-type units can make a melee charge from a range of 1.5, specifically to give them longer move range
Range is move speed because you have to move into base to base contact the quote from the V5 rule book is "the goal is to move into base contact with the enemy" Your Range is whatever your speed is, for infantry it's whatever their speed is *1.5 which is 1.5 because their move speed is 1
equipment page says fists and melee gives you melee charge, go to core rules melee charge and charge is 1.5 range for infantry/PA, which implies 1 range for mechs with melee, but there is a seperate Range stat from the Speed stat, and the charge rule doesnt state it's made at 1.5 Speed
So melee range would 4 for LM and 3 for MM, keep in mind evasive requires you move at least half your distance and is it's own order so on the charge your taking an attack at 1 armour and no defence
I assume the intent is yes, you can make a charge into melee with your speed
but thats not what the rules tell me
thats fine, as long as I dont charge into an infantry firing line
melee charge is a special order type the equipment that grants it to you states "Gain Order Type- Melee Charge:". So you have to abide by those rules in the rule book. You could make an arguement that "There is no limit to the number of actions a unit can take as long as they have the speed available" (From Playing the game: Player intention phase pg 5) Does let you combine different orders I.e You start by declaring Evasive and move 2 spaces then declare a melee charge and move into base to base contact taking an attack from the charged unit with +3 defence but that would be something you clarify first I think. It would also mean that you lose that defence next turn because to be evasive you have to move at least half your speed.
Also note that you can fire you guns into melee by the sounds of it so you'd not only have double the armour as a MM but also be doing much more damage
Committing to a charge has a few effects. Firstly it requires your unit to commit to a charge, forgoing any range attacks for this round. The goal is to move into base contact with the enemy, this charge can be done at 1.5 Range for infantry / power armor from the target. Giving infantry slightly longer movement for the attack. Second it forces that enemy to fight the charging unit specifically if caught by the charge, if the unit is ranged and has not already attacked they get to fire first with damage applied before the melee chargers attack.
The surviving charging units can now attack back without dealing with any defense bonus of the target unit. Armor still applies if applicable. Once charged both units are considered to be in a Melee Brawl and no other unit can fire ranged weapons into the brawl due to the risk of harming friendly forces.
cant shoot and charge
I can force 1v1's on flanks and cant get shot except by snipers
Achtually Pushes up glasses melee is kinda built to do that because the whole point of melee is that other people can't fire into it. You can shoot, as it is your attack. Others can't attack into the Brawl unless they have melee weapons, it's kinda dorky this applies to mechs but it is what it is.
"The surviving charging units can now attack back without dealing with any defense bonus of the target unit. Armor still applies if applicable. Once charged both units are considered to be in a Melee Brawl and no other unit can fire ranged weapons into the brawl due to the risk of harming friendly forces."
"Each unit only gets 1 attack roll per round. The dice rolled are representative of the weapon system or (Force Strength) FS of a unit. For example, if a unit has 3 weapon systems in range like a heavy mech, then they will be rolling 3 dice. Units can only fire at units that are in range and in line of sight for direct fire weapons"
The implication here is that if you have ranged weapons you can only use them last and if they have ranged weapons they can continue using them if they are in the brawl.
but still the point remains LM with a melee is def a crazy and interesting choice I suspect risky but fun times ahead
once I dish out 3 req for hands and a sword
it's crazy thats 3 req, you can get a light frieghter for that money
I could be spec ops or PA too
is it? thought it was 1 for infantry and 3 for spec ops training
and its 1 for a LM 2 for fists and 1 for a weapon
This is assuming survival, which is not guaranteed
yea but you have an LM haha
wait you don't get paid if you die ? rough
4 for the butt in the chair +1 for coming back
You get 4 if you die
ahhhh interesting
fair
the big crux right there
I have faith we'll kick ass
Man spec ops vtol having to pay all that for losing fs and it's gun for it to still have to shill out 1 more req to get rappeling gear is annoying, 4 req to lose the ability to carry an infantry squad is rough
And they can't even see where they're going
no armour as well
it's how our stealth tech works, absorbs all the light, none left to see with
Why am I already having dreams that I got pinged to post orders?...
Because it's soon or sooner
True.
Unit Callsign:
Unit Type:
Carrying:
Equipment:
Order Type:
Movement/Action Tracker
Starting Coords:
Ending Coords:
Facing:
RP:
Crab dance
Anyway, here's a (mostly) clean order template
I see crab dance sentence I send crab dance GIF
Holy other bg chat are a lot
The numbers is big
Like there's a lot of people talking in them?
A righteous creed
DF has 11,000 messages compared to our 2,500. But they are close to three times our size
And I think they had a more explosive start, too
They like kaboom!
Oh yeah, one of the reasons I joined up here was the smaller PC -w-
Yeah. We may not be big but we still weight to our numbers. :3
All the better to RP with.
Keeping track better as well
Why did I wake up this evening to discover that not only did an old debate pop up, but some less than flattering opinions about me in the process?
Please tell me I don't have to get involved with this. Because I got more important things to do than police the channel and attempt to explain or defend myself again... =~=;
I just got back to this channel so the news is surprising to me to.
By the looks of it, the conversation has already been buried and moved on. But still...
I'm unsure what you're talking about Southpaw, and keep in mind, people are free to debate and discuss however they like, barring of course insults (and all that)
Debates I don't mind, it's suggesting I don't know things that bothers me. Or thinking I said one thing when I said another.
By this point, it's all been buried since last night. And I think it's actually not as big of an issue as I originally thought reading through some of it again.
Aside from one or two comments, it's just another general debate on rules and how the BG could or should be structured, before disappearing to other topics later anyway.
Don't know if I should say we're good here. But there are at least no fires or alarms.
We just like that that anime about multiple groups that has different ideology sometimes also bickering to each other, but in the end has good team work no one expected
Honestly there was mostly just general confusion, since it came up the first time before almost any of us (except, what, 4 people?) had joined and hadn't been metioned since. I saw an answer, I posted it. Sorry if the fallout upset you, Southpaw.
I appreciate it Cumulus. =w=
I saw the comment you made that you didn't mean to start up the debate, you just wanted to showcase where we were to where we are now.
I don't blame you, so I'm not going to start pointing fingers.
I feel like a third wheeler
We will not tolerate any denigration of tricycles in this community. Tricycles are sick
Still sorry, and you can't stop me. But perhaps it's just a good example of how we need to chill a bit in debates
it's suggesting I don't know things that bothers me.
HAY ! I said "back then (it may and hopefully have changed since then)" ! Don't fire in the crowd ! D:
I understood thy message I was answering to was old, really old, but I still wanted to answer it 👀
Also this chain of event lead to this #1383066264485888120 message, the C3 HVTOL fiasco explanation lord of the rings length extravaganza edition™
An apology might still be nice. We can hurt people even with the best of intentions: it doesn't make us bad or wrong, but it does still hurt.
I didn't name names Frienchboi. But I'm sorry I offended you.
Still, you guys did assume I had certain lack of knowledge at the time and commented about it while I was away sleeping. And that's what upset me. I'm not perfect of course, there are things I don't know and didn't know at that time. Just that most of those assumptions about me were incorrect.
Fair, enough.
-# also I see you typoed Frienchboi and that’s really funny because friend.
I like that. =w= I still do consider Frenchboi a friend. =w=
I just realised. We don't have a patch yet, do we?
We're a little bit patchy, but I haven't seen a patch
I remember South working on it.
o, I li uwu
I thought I had missed a whole conversation before I realised it was the "we arent sure why they were left off the org chart" explanation. I apologize for and appreciate you adding the LM stuff to the org Chart literally just for me.
You're welcome MrBlue. 🙂 Considering that it was the end of the signups and we still had room open, I figured I'd put my rules aside to let you in. I didn't want to leave a player out in the cold without a battlegroup to join. Not right when the game is about to start. =w=
I was very much scrambling to get everything set up before the signups closed
And now you're valuableed cannonfodder- I mean a valued member of the battlegroup
Oh hey, #midround-events updated.
Oh yeah, it's sketch
soft bap on the head Don't listen to him, we're glad to have you here. =w=
I'm glad you like it.^^ It's still being worked on. But only when I have time to do so.^^;
Alive and unharmed. Southpaw might actually leave you alive, but not unharmed. Rubber bullets do exist after all. XD
Right, time to summarise the info.
Wasn't sure he'd waste the rubber allotment, sir! 
Commander Southpaw's level of tolerance meter:
General annoyed look -> Warning glare -> Threatening weapon pointing -> Warning shot -> Rubber bullet shot -> Live assault ammo rounds -> Live sniper ammo rounds -> FULL BLOWN GAUSS RIFLE ROUND!!!!
If you haven't learned your lesson by then... You're dead.^^;
Yes. Basic situation: TF Fluffle and BGs Stormblessed dropped out of altspace right next to a group of 3 civvie ships under attack by a Battlecruiser (with 5 hardpoints) and 5 fighters. One of Fluffle's HMGs clipped one of their fighters, but didn't down it. There are a couple of small and one seemingly medium-sized unknowns directly east, out of visual range. TF Fluffle and Stormblessed are within 1 turn of the StratPoint border, so could theoretically exit within the next round, but would have to leave the civvies and Atlas to fend off the now-alerted bots alone next round. TF Victorum would arrive the round after that and blow the BC to hell and back. No contact from further inside the system, so we're not sure the status of Elim or Stormblessed's recon team.
I kinda liked The Commadner, as in, "Don't go ask the Commadner for an annual budget increase right now."
What, not even pistol rounds? Straight to assault rifles?
Have we seen the SpecOps report? I've seen info floating around about an orbital over Elim
We got an initial report a [indeterminate amount of narrative time] back, but no word since then
Yeah, I probably should have included the taser pod. But Southpaw doesn't usually run that loadout unless he's in space or entering an area that requires minimal weapons.
Mutimals don't really have pistols. But they do have taser pods that act as alternatives to pistols. But the rifles tends to have enough ammo for long durations without needing to reload since they're belt fed.
Yes, it's in the midround-events if you scroll up a bit. It's already concluded all the way up to Elim City.
That initial report noted a civvie convoy headed to a station in the outer system and a frigate-sized vessel dropping troops over Elim
might as well use an HMG at that point.
ITS GOT A GUN!
Way ahead of you. ```Operation Day 1
24 June 2025 07h28 GMT +8
TF3 and BG3 have arrived in the Lumara System and have confirmed that the gate is still accessible from the Lumara side. Three unknowns of fighter size and one large unknown of Frigate sized and above spotted, assumed maneuvering to attack civilian ships. One Battlecruiser and five fighters are confirmed to be engaging civilian ships. One Destroyer sized civilian ship destroyed. Three freighter size civilian ships remain.
"minimal weapons" you mean a harness-mounted quad rocket launcher
We have, ya.
Too much recoil. Southpaw in particular likes using accurate weapons, and i'm kinda running on video game logic that machine guns are less accurate than assault rifles.^^;
yeah you dont aim stuff like .50 cal, you just walk it into targets
too much recoil
Now I'm just imagining South firing his HMG and blasting into the sky.
Well, precise maybe. Machine guns do hit what they're aimed at. Very accurate
I'm champing at the bit for new intel, when will we have an idea about our timeline?
Why am I suddenly imagining Southpaw switching his loadout with Captain Dewclaw..? (residential heavy weapons guy) ^^;
Generally, imagine a K-9 unit, but with a turreted gun mounted on their back. That's generally a Mutimal soldier. =w=
Campaign info channel has the round schedule.
Never. But the next midrounds should be around Friday
Hmmmm
I wondering
Hold up can you'll give me an suggestions about what I thinking?
If I take the heavy weaponary, Sierra, and hotel at the same time, does it work?
🤔
You know what nvm lol it's gonna look dumb looking at one guy with everything
I... believe they each take multiple fs to operate(?), so you might run out of ppl to do the shooty if you take hits
I calculated them and I left with only 1 FS
🤣
But Shack did confirm, in my vision, that an Inf squad can take two heavy weapons
True, we have one already with AA and AT packed, so its definitely doable
So I think you can, just be caweful
I think I gonna go full support with this build
When I got the pay of course
Always stay behind but packed to the brim
Laying suppression fire from behind friendly unit
Im guessing there's a lock on sharing weapons/equipment, right?
Keep in mind that it takes two hits to take out any aircraft and almost all ground vehicles, so a single pod won't do much without the cooperation of other units

That why it's support build, it job is to stay behind other unit
I actually planned to do dual sierra or hotel but this sound dumb and I like it more
That's the best possible reason. I just warn people because we have the same problem with VTOLs
Now I'm debating whether to stealth coat the bots or upgrade their hydraulics to Power Armor class
With the campaign starting, have we resolved how we're going to make landfall?
Y'know, I will still have room for PAI when I upgrade to SpecOps, sooooooo...
NPC ships taking us down, I believe
Wait we taking the NPC?
Going in with the main force on NPC transports, yeah
No one else has room
Oh...
Captain Dewclaw: Hi~!^^ waves a paw while carrying a pair of tubes meant for AA and AV each, and two other mutimal soldiers standing by to load them.
Sorry, I'm in the middle of class, so I can't be here too much.^^; I was just glancing in to check in. =w=;
Enzo (Hardshell technician): gives a big thumbs up while sitting with what might be a cup of coffee, whiskey, oil, or hydraulic fluid
You said you wanted to go full support later with an infantry unit? I'd say it's fine. I had debated making a heavy infantry by filling it with HGMs. =w=
All the dakka
Ok, we may have a problem in when we'll make landfall.
First wave forces are questioning whether they should delay landfall to assist the civilians.
yes, much sneak.
Nice and quiet... Like a mouse!
foxes are sneaky too!
I mean, SEALs do carry a SAW, but, dont those remote explosives look really nice?
Yes they are you can just plant the c4 and leave until someone tried to pass it
blow up AA stuff too
We need stealth engineers
Hardshells: Rolls by the doorway in a dog pile with the sounds of clanging metal and electronic chirps
Enzo: Like shadows in the night... takes a sip and immediately spittakes Coolant...
I'm not saying I'm hoping for stealth coating for LM's buuuutttt
who cares if we cant see?
if we're in the melee
Ah yes, our ARMCO vehicle stealth 🤣
LMs but they can't see where they're going any more than VTOLs can
stealth engineers building stealth minefields.
Bring back Sappers
also stealth LVs would be great.
"Hey, who dropped this claymore by my foot? Who even had a claymore?"
another claymore falls out of the sky
"Hey! Tom! Tom, is that you? This isn't funny, Tom! Just because you pulled orbital support duty...!"
Squee. OwO very fluffy, stealthy foxie
foxies are so adorable
the dangerest noodles
Danger noodles with landmines
Remote control landmine placer?
Danger noodle bots that shit landmines.
This is my official self-made scouting drone! (Just for lore purposes)
RP Post:
Shizuki can be seen tickering with something while being helped by few engineering team in bay.
After few hours of tickering
Shizuki: ah... finally done... my small companion. With this I can find my lost item better and quicker. Thank you'll for helping me.
Shizuki bowed her head as gratitude for helping her with the making to the engineering team but they just like to do something different from time to time so this is their kind of way of refreshing
Oddly enough, a recent RP with Phanta gave me the opportunity to give the Mutimal species their own dones.
They're essentially the robot rolling balls you buy to entertain your pet.^^
hahaha nice
oh yeah! That one's so cool. Also the poor Mutimal footsoldiers who lose their named mice.
Yeah, the mice are a dime a dozen. Though they do have methods to keep themselves alive despite being so fragile.^^; I make them kinda similar to the mouse droids from Star Wars, maybe mixed with the astromechs as well for personality.
Ze Mice!
Just found out, digging a sandbag line cost one Small Supply, supposedly, while upgrading that to a trench cost no further supplies.
So we'll need to budget a little if we're gonna set up some fortifications for our main elements.
Also, Storm is no longer moving towards the civilian convoy, which means that there's a chance that no one will be landing anywhere else but the spaceport.
Was under the impression that Spearhead and Rabbit were going to be diverting to the station for the transports still.
Also important to note that we have enough logi trucks to be fully resupplied in a single turn using coordinated air drops from 212, if we're willing to make Southpaw and our medic/engis walk for a turn. We can just call one in on as we leave Elim and we'll be fine
Plan fell through. Storm intially was supposed to secure those transports, but without that, our own transport will only head to the surface.
Might want to tell Rabbit that, then: it's been pretty consistent since the 17th, and no signs they changed it this morning
Similarly with Spearhead
Elim map.
Time to do what we're supposed to do guys! Start breaking down the intel and coming up with scenarios.
There's... not much intel, though. Except for the orbital space immediately surrounding the gate, it's still just the original info from Storm's SpecOps scouts. Last we heard there were at least 4 units of (effectively) bot PAI assaulting the spaceport from various locations around the south, opposed by Storm's special forces and a couple squads of local law enforcement (judging from this picture: #midround-events message), but it's a tiny image and the accompanying text suggests there were probably at least a couple more bot squads not shown because the defenders "seemed" to be outnumbered. We have no idea what's happening on the north side of the spaceport. We have no idea what was happening elsewhere in the city. We know there are bots at Hill Mine, Ziyal, and somewhere east of Elim where they have missiles, but nothing else. Even that intel is a couple of days old by now, and the city map's stated to be outdated and unreliable. There's not any point making plans until Storm gets another transmission from their scout or gets eyes on.
We have distance measurements though, we now know if we keep moving and don't get bogged down, we can be out of the city in 2-3 turns
More like 3-4, since we have to load our infantry up the first turn after we've gotten off the transports and then stick to the street grids
I'd guess we need to exit the AO via hex 3914 or 3919 based on roadways?
I think it all still depends on how this works cause if we drop on 3218 we might be able to use the streets to get out in 2 turns once loaded up but that depends on stuff we don't know like is the cross section on 3219 a valid "street" and can we us it to go through the plains at 3220/3221 to get off the map. If so I reckon we could be out by 3 turns but maybe there's lots of enemies there or maybe we all start in 3217 at the big green x. but yeah we'll get a bunch of info when current the maps drop I think.
I'd assume so, assuming we want to stick to the Elim->Nerys plan (which I believe we are?). Although Shack has told us that the map is several years old, so they may have redeveloped some areas
Do we know if we have to stick to certain map edges ?
On the Gate tac map there's a specific defined exit point to get to Nav-Point-1, so assume?
Hmm, blocked streets between the larger structures due to debris might be a possibility as well
They have gold borders on that map maybe to indicate between these area's you go to the next map ? I doubt the solar fields a valid exit cause no roads so maybe its head to map edge 3819 down and 3814 up ?
looks to me like you can leave the tac map between the gold bars to go to Field Nav 1 and Nav L-W1 respectively, we'll see, personally I hope we land in 3416
So it is not possible to land "VDV-style" with infantry already inside the vehicles, ready to go forth unto the breach?
Nope, not if we're using the transports. Land, then organize
Also, is it known what are those gratings (?) in the far east?
Are they actual gratings over some massive subterranean hangar/installation (implying existence of a subterranean level)? PV panels (death trap)? Open storage with crates/pallets dumped in it (also death trap)? Or is it a roof (roofs?) of something? Is it possible for a transport to land on it without collapsing whatever it is?
look like farm fields to me, but could be gratings
It's spotty information, is what it is
I feel like a good upgrade for stealth VTOLs would be scanning gear at the cost of being able to carry supply
That way we could get more data with them
It should rather be a H.A.T. refit
Hmm, or maybe the scanner takes up a weapon pod and has limited ammo?
Fits with the idea of stealth VTOLs for recon.
See everything in an insane radius (6 grids in the air and 4 on the ground, or something like that) in return for forgoing carrying capacity and becoming an utter and absolute missile magnet.
I'd really rather not: they already give up their nose gun, armor, and 2FS of transport capacity for 1.5 hex range (or less) of safety from AA. Scouting should just be a half-speed Primary action. A sensor suite to expand the range at which units are located, sure, but not the ability to look out the side of the cockpit.
It's 2 I think because it specifically states always rounds up for vehicle stealth 😭
Guess I should recheck that
Still, though: it's not a large bonus when you can't see and can't shoot
Maybe if spec ops vtols could only be spotted at the end of their turn so you can fly over enemies so long as you land somewhere out of LOS would be cool.
Annnnd I'm caught up, phew -w-;
Went offline for the past few days cause I had a flight, but I'm settled back in now
Thankies -w-
-# no =w=
-# No ^w^
-# No -w-
Random RP Post:
Shizuki: ouch my neck hurt... touch neck feeling a small cut It's seems like I accidentally fall asleep and someone tried to assassinate me...
peeketh
RP:
*Enzo rubbed the back of his neck and pulled the goggles from his greasy mop of hair to scratch beneath. The Hardshells were running their fifth loop of sims and he was already dreading the bearing replacements and hydraulic retuning of their more... aerobatic motions. They seemed to be having... fun?
At least that was his best explanation for Gamma-4 bouncing off of Alpha-2's back like a pneumatic trampoline to reach a second story firing position, rather than just using the stairs. Meanwhile Beta-3 seemed to be cartwheeling on its limb tips and counter rotating to flank and suppress down a side alley, while keeping a stable firing angle.
Then it struck him.* "Tactical experimentation" The tech almost laughed at the ridiculousness of it, but also carefully wiped a smudge of oil from under his eye with a rag. "You guys are just full of little... concerning... surprises"
Question: would they enjoy borrowing Cumulus' (note: extremely stormy, to imitate the forests of their native planet) climbing tree?
... probably, yes
As long as they don't mind a bit of oil and hydraulic fluid when they inevitably miss a landing
Nah, complex hydrocarbons just add to the ambience
Right, game faces people.
Also, Fluffles just revealed to everyone and their mothers who we are and potentially also revealed how many TFs we have.
Facepalm
To be fair, there's no mechanics yet for secure channels vs broadcasted channels. And in the heat of battle, subtlety is not easy when everybody's screaming at each other.^^; Plus I can see how they wouldn't want to leave the civilians high and dry, even if the rest of the forces are coming in right behind them.^^;
Still though, I do agree that mum was not the word here, and like Ace Combat, somebody's probably listening in somewhere.^^;
Would've been nice not to include a task force number, at least: seems a bit excessive. But oh well.
Well, they weren't picked to be the front runners for their subtlety. That's our job. =w=
Yee, my main gripes was that they revealed their TF number and name.
In my opinion, considering the scale and likely vast intelligence of the bot forces, it was almost inevitiable they were gonna figure out our strength anyway. Plus, it changes almost nothing as our 3 TFs are about to be fully deployed anyway. Plus, the number can always go up, lol ¯_(ツ)_/¯
They also revealed that they don't have any intel, which makes us a lot more vulnerable to ambushes.
Guess we'll have to go into overtime to make up for it. rolls up sleeves
True, again, we can only guess ATM.
We're just as vulnerable as we were before, and if the bots did hear it, they're just going to capitalize more, it is what it is
No use fretting over something we can't control
They'd figure it out from our standard battle communications anyway, not like this is the only transmission being sent
Yep, can't change the past. We can only work with what we have.
Seems we got our work cut out for us eh Commander Fluff?
Commander Southpaw: Don't call me that...
Yeah, let's hope Pathfinders can earn their mettle in this operation.^^ Once we get boots on the ground, then things are going to get interesting.
Orders are due Sundays and Wednesdays
So still 3 more days, worry not. We don't even really know what's happened this current round yet
How's it going to work for us when we're all in NPC transports?
Assuming hold orders
General consensus I've seen from other TAC-COMs is just everyone puts in an order that they're in transit to still confirm they're active, and not MIA
Unless they have a VTOL bay and I wanna get stuck in (I do not)
NPC transports don't have VTOL bays, so you can't get stuck in. Sorry.^^; Unless you want to fly yourself, but I wouldn't recomend it as fighters outclass VTOLs.
Guess we'll just RP Post in the orders then.
Plenty of RP to do! Rabbit did some practice RP orders with a few folks this past round
So RP orders in transit till arrival then?
I suppose so. But only 1 order per player. Let's keep to the standard. =w=
Rapscal Lead Ratchet: You had me wear a maid's dress for a week, this is minor compared to that. Even though I rocked the look.~
=w=
"Alas, my dreams of dying alone in the vacuum of space, dashed by a mere 173 millimeters of hull plating!" Neferi wails dramatically while languishing against a pole of the climbing tree in their enviro-chamber
Not that there's likely to be anything out there that I can actually shoot at and do damage to...
Roentgen-6 offers a consoling tap on the shoulder and sympathetic whirr as it passes by, climbing the pole like a mechanical spider with half the legs
Could we provide the bots with totally intel™ ?
My last DM with Shack, he didn't want to commit to a full Psy Ops because that'd be too much stuff to track.
-# Aw man…
Lore explanation: Bots only use their own dataset?
Fair enough, not every game mechanic needs a lore reason.
Probably not, but i like building little headcannon to fill in the gaps
Well, word on the backchannels is that it will take at least 5 more rounds until all us regular BGs can land at Elim, so some time mid-July.
Just like my last time at the field... 2 days in an APO
Awww, was gonna suggest Fluffles transmit that we have more battle groups / task forces diverting to elsewhere to muddy the numbers :(
Why I'm getting notifications from the missions order?
Practice orders through RP .3.
Ah practice order
@hybrid sable Btw, Shizuki is the one working on the drone, Shizuko’s a different person from Blossom XD
Like the simulation in most strategy games?
Yep.
Am I the prophet? Because I predicted that to happen
Yeaaa, completely coincidental that we picked similar names for our characters. Definitely gonna cause some confusion XD
@hybrid sable Can you remove your order post and resubmit it so that it's inside the opening bar for me please? Whenever you get the chance. =w=
"We do a little bit of trolling" auto correct said calmly
Oops! Shizuk....u it is then
Okay but that just means you’ve got to make a crossover RP round.
Nothing doing what it does best. Looking like they're doing nothing.
Do we want to support clearing out the city first or get out there to set up scouting?
TBH our IFVs are very nearly the perfect unit for fighting those bot squads: ignores their 1 armor, so a 25% chance to wipe a full squad, only a 50% chance to take damage unless they deploy anti-vehicle. Running through the bots risks getting overwhelmed and losing a logi truck (bad). Assuming there are still significant enemy forces when we get there (in 5 turns), I'd be inclined to have our IFVs and LM push out a perimeter (LV supporting from the back line) to let our engis set up a redoubt for our infantry, then pull back for any repairs
That assumes that Hammer's MBTs haven't cleaned house, though: they've got a 50% chance of simply obliterating 3 squads every turn for 2-3 turns
Bigger Better map. Discus
Sweep southwest to scout that blob of contacts behind the ridgeline? Southeast along the roads to check those buildings and move towards point L-H? Split inf to the buildings east and vehicles on the roads southeast to meet one block over? I'd personally rather not get any closer to that bigger contact on the northeast building, but we could probably spot it from the buildings on the opposite side of the street. Keeping in mind that some of those contacts in the buildings could be friendlies or civvies
My thoughts on what we can do if we're trying to get out of dodge and go to the Hub while maybe scouting. As far as routes go it's narrow and walled in in a few places, but nothing I see that is such a short LoS hook that we could get flanked by something sizeable. What are your thoughts on these red skull looking blobs that are all over? Armor emplacements?
im guessing storm blessed hits the Ground before us. So the situation is going to adapt again rapidly. I dont think shack gave an update on when we touch down. Unless i missed it.
Honestly no idea. We'll need clarification from High. That big contact on the building makes me very nervous, though.
Storm is landing next turn, we won't get there until at least 4-5 turns from now because we're on the NPC transports which still haven't even exited the gate yet (and then need to crawl over to the drop zone at 1 speed).
the big one we'd see turn 3? It's in a walled in compound with unknowns in it, worth checking on our way out of town if you ask me, easy to plug the hole and blow past it if we can too
So the situation well definitely not look like it currently is.
I mean, plus we have no idea what they have outside of the spaceport radius. We do need to start forming a plan so we can make small adjustments as we learn more about the situation rather than just not do anything with the intel we have. A Failure to plan is a plan for failure.
Some of us are in VTOLs. Which can see over walls, but can't spot gound targets and can also be shot over walls, and I'm a coward
Those five unknown contacts you want to check out seems to me like a much bigger likelyhood to end up being either an enemy AA or Arty installation. Or some other form of offensive emplacement, being behind that ridgeline like that. The staggered overlapping field of vision in line with the Spaceport as well as the known enemy contact positions/battleline being formed the way it is. The walled in unknown looks to me like a location a mayor or similar VIP would live in and doesnt seem to have as many contacts coming from its relative direction.
Infantry-sized, rather than vehicle-sized, and they'd need range 3+ weapons if they actually wanted to hit anything at the spaceport. I do agree they're threatening, though, which is why it's important to get eyes on from something asap, and even better if it's something like an arty position that we can disrupt
Having nothing coming from the direction of the big one could mean anything: it could be the direction of an approaching enemy force as easily as a friendly position, since their only "backline" in Elim that we know of is high orbit
the big POI could also be where they are gathering civilians There warship ia supposed to me some sort of manufacturing ship. But it had life signs on it. So maybe that big point is where they are taking hostages. To then be shuttle to the ship.
Caught up. Seems like we will know all lot more once the first units hit, but at the moment that big POI is looking rather tasty for some Recon-in-force action. I imagine it will be more difficult than just popping VTOLs over the wall and dropping INF but if we can check for AA outside the area it might be a good 'fast-rope' target
LRM's and Arty are both 3+ range if they use our stat blocks. I'm not sure where/why you're trying to get us to go out west of the city, other than we'd be out of the urban area (going through the thick of the fighting) so our VTOL don't have to be worried about hidden AA. The Crossroads and Nerys Village are east of Elim, not west.
You're afraid of a fight, but you want to go looking for a fight, meanwhile I thought we're trying to scout/set up fortifications for BG's that come after us
also with how many buildings there are in Elim there's no need for us to spend time and supplies digging trenches
You hyperfocused on one of my four proposals: of course I'm going to respond about that one proposal. Discuss any of the other three and I'll be happy to talk about those, as well.
I'm trying to get us to valuable scouting targets: a block of five unknown contacts behind a ridgeline on a flank, which would almost immediately threaten our rear and would require several turns of delay for one of the large assault forces as they divert units to the far corner of the map, is about as valuable as a scouting target can be. Clusters of smaller unknown contacts holed up in buildings are also about as valuable as scouting targets can be. A single larger target along one of the two main lines of advance is not: the bigger battlegroups, or even a smaller armor group like Hammer, can and will sweep it up without diverting a single tile from their intended line of advance.
There's no chance that's an artillery position. It's a good position for it, don't get me wrong, but arty's big and those are infantry-size tokens. Infantry missiles are a definite possibility, but if so then we'll know all about it when a quarter of Storm falls out of the sky and won't need to consider it by the time we drop in. Everything else we know of is range 2 or less, and frankly we have the mobility to just run away from any infantry squad ever made. When did I ever suggest we should throw an assault into their teeth?
Given how fucked the situation is down there, I think we’ll need to consider how we’re going to deal with hostiles. Especially how we disengage if necessary, because that’s going to happen and we’d best have a plan for it.
Also we should consider that there could be survivors holed up in some of the more defensible positions.
Those little PoI's in the southwest might even BE friendlies on the defensive. I like these points and would like to change my recommendation to seeing what that's all about. As for engsge/disengage, I feel like that's more of an 'in the moment' decision based on terrain and enemy force strength reveal. Vehicles can drive away, infantry can dig in and engage, or either make a flanking maneuver, etc.
As soon as I saw the updated tac-map I started looking at the map and stopped reading anything that wasn't from mission updates. I didn't hyperfocus on anything you said, if anything it was just an unhappy coincidence I planned to go past/through 3715 and you'd posted while I was playing in Paint. I wasn't replying to you until after you said the large contact in 3715 makes you nervous, for no reason other than it's big and unknown.
This is when I began to discuss why I believe my proposed movement out of the area still has merits and my theories on enemy movement/deployment, despite risk to one unit type in the BG. I believe being anywhere with LoS issues supporting ground forces is risky if you are a flying unit and the locals have AA.
If you think there is a viable route that follows the 2 speed of the IFV's and gets us out of the city in a reasonable timeframe, I would love to see it/hear it. I posted my own thoughts on what I think we should do based on what we're seeing right now in a turn by turn plan of movement relatively free of contacts.
How, other than by frontal assault through the current battleline, will we get from the center of the map into 2919? Ignoring of course that it's in the opposite direction from where we want to go. I see no reason why we shouldn't load infantry into transports turn one. Going southeast vs northeast has us heading into fighting with a higher concentration of unknown contacts on both sides of the planned route which will bog us down if they're enemies.
I would say that leaving Elim probably shouldn’t be too big of a priority for us yet, there’s so many unknowns here for us to investigate, so much intel that needs to be collected and the rest if ARMCO’s going to be here for a while.
If we leave immediately, there’s a significant risk that we could get cut off and be too far from backup, and whatever intel we do get may not even be that useful yet.
I don't see the current Bot deployment as reacting to a threat, and while we are guessing who is friendly and who isn't, they aren't.
If the BG doesnt want to leave so we can scout and construct fortifications then that's cool with me, I just thought that's what we were trying to do based on stated mission objectives
Given we aren't going to be the first wave down, it might also depend on how the lead elements do in the initial round of securing the starport.
3520, There’s a bot squad facing that building, probably trying to get in.
Most likely, but if we are looking to range out, something close as that might be better left to a lighter assault BG than our scouting force. Though I am all for dropping the Hardshells in behind them to get flanking fire, but Wasp is moving us so it depends on the overall stratagem and coordination. Im just infantry
3715 is also a possible hold out, it’s a highly defensible, walled off compound with elevation and buildings inside. There’s also not too many bots from that direction, potentially due to their forces being bogged down there.
On the other hand, it’s on a main road into the city, meaning that it would’ve been a priority target for the bots to take out.
Yeah, that’s fair although we are also for smaller mission objectives. I guess we’ll have to see what everyone else does first.
I'll look around other BG comms to try and get a feel for what other groups intentions are
That complex in 3616/17 likely has pockets of resistance. Each building has its own walls with chokepoints and cover. I bet the southern one has some holdouts.
The more I'm looking, the more I feel like we are one of the few thinking this far ahead
Also Iron Hammer’s very good and detailed plan™ is to protect the spaceport and go from there.
Yes. But that’s Pathfinders isn’t it? We plan and scope out possible POIs and investigate them when nobody else thinks about it.
So far I haven't seen anyone i terested in the southwest. Frankly, it'll come down to the TacComs coordinating the larger scale movements. Don't want to overstep on assumptions
Yeah. You think we should make a Pathfinders intel data packet?
It’d just be some possible POIs
confirm
Ay, thinking too far is never a good thing in theses types of games I feel
I mean, look what that got us. First round of intel and everyone went scrambling for their plans 🤣
Nothing ever goes according to plan, so with Iron Hammer I'm really really lax with plans and telling people to not plan 47 steps ahead if we can't even get the first step down.
I mean, we’re just trying to figure out what might be important and worth going for.
Literally in C3 we were 30 players and I thought "we might not get the village idk we'll see from there" and we fucking smashed the place lol
I think what we need is data packets from other groups on their initial plans. All subject to change, of course, but we could coordinate better if we had a feel for desired directions
Aye, your guys way of doing things, + you guys are the recon BG afterall
But, just my feeling on it I guess. lol
THE recon BG 
I mean, at least collating what we can glean from the map is good, and we are the recon BG, so it makes sense if we make it.
I also just realised that 3813 also looks promising. It’s out of the way, got some walls to block LOS and I don’t see why any bots would hang around there.
If we head to the SW corner we could loop through there to get eyes on on our way out to the NE
Sounds good, maybe also checking 3321 on the way out?
Although, the NE is probably going to be a doozy.
Bots seem to think there is something in the point of interesting building in hex 3520. Might be worth going there?
Making a wide loop around the outskirts staring North might be better if we want a full perimeter sweep. I'm just a unit in the machine though, so we will see what the consensus and command is
Hmm, on the one hand, I’d like to check that thing out, on the other it’s going to be a crapton of enemies and I don’t know if we can handle that kind of heat.
Also remember, we make plans together as a BG, the taccom doesn’t tell you what to do, you tell the taccom what you want to do.
True, but if we dont work together we fail apart
The main requirement with a battle group is that we can’t be in too strategic zones at once.
We could have sections spit off and investigate smaller sites
Problem with that is the unknowns
Can VTOLs do drops mid movement?
While we could do that, I think its safer to stick together.
We can land for .5 speed, and another .5 speed for takeoff I believe. It’s the ones that must maintain forward momentum that can only do one or the other per turn
Okay, so no moving in a hex, dropping troops, then back out
You also need 0.5 speed to drop off nowadays.
Oh lovely
Well, you could move, land, unload, take off.
So that’s 1.5 total movement to get things on the ground and back airborn
Yeah… rule change during the mini campaigns and Shack confirmed its still in place in the Q&A spreadsheet.
I didn’t get to participate in any of the mini campaigns despite my best efforts, so I wasn’t aware of that change
At least there’s no lottery for the main ones!
Indeed
This is my first game so its just feeling out the rules on my end
VTOL’s 5 movement -1.5 for landing, dropping g off troops, and lifting off again leaves 3.5 for moving in and out of an area
Hex
So we can move in 1.75 hexes, drop off troops, and withdraw 1.75 hexes
If we want to still support, our max range is one so we’d need to stay relatively nearby
Oh, Wasp, Enzo has a message for you
Enzo to Wasp VTOL: "When you need to drop'em... just tilt back, they'll take care of the rest"
Alright, fair enough, sorry, but you did still only respond to that one proposal, so that's the one I talked about. My issue with big contacts is that vehicles are vastly more likely to carry both armor and heavy ordnance (with more ammo) of all kinds, whether that's AA or main battle tank things, and we only have one tool to hit armored targets in confined spaces (sorry, Southpaw, I just want more missiles than you can carry). I'm admittedly a bit biased against potential AA sources because we have to hang around in their range for 2-3 turns getting shot at while the IFVs navigate the road network, but it's not an air-only threat. We have a lot of tools to take out infantry, even PAI, the speed to run away, and the numbers to force them to spread any fire enough to prevent any of our units getting destroyed even if they have full LRM pods.
I think there are civilian contacts scattered around all over the city that should be our priority targets, particularly in the buildings down south (like 3520 and 3321, possibly that convoy, possibly the cluster of buildings to the east as Derg says), and our objective as a battlegroup is also to go after all the smaller objectives while the assault forces are tied up fighting the enemy. Thus my suggestions to head in those two directions. Either the enemy squads there are going to be severely depleted by the combination of Storm, Atlas, and Hammer by the time we get there or they'll have brought in so many reinforcements from the east that we'll be forced into a defensive stance anyway because breakout will be untenable.
Do we have thoughts on that line of buildings running west from 3117? The bots aren't targeting them, it seems, but I'm not sure if that's just because they're focusing on the spaceport
But I have side doors, not a rear door. That has a tail hook for if an engine goes out and I have to make a traditional landing
My thoughts are similar to thst engsgement/POI to the SouthSoutheast, that the spread of the spaceport perimeter will find that out before it becomes a priority for us
Enzo takes a large drag from a rough-looking cig-light "Then lean to whatever side you like. They'll slide out like bubblegum balls"
We could use definitely use partially loaded VTOLs as a rapid relief force while our IFVs roll out. With four of us we could easily take two or three inf squads to wipe an isolated bot squad like at 3520 and scout the buildings, pick up hiding civs to evac to the port, return to pick up the inf, and still catch up to the convoy as it's about to leave.
Wouldn't be too high risk as long as we're in approximately the same map quadrant, since we can just load up again and rejoin if something scary shows up
I was thinking about spreading the VTOL Inf around to get eyes on, but I didn't want to risk the AA fire for our fastest mode of transport
I appreciate it. I think it's a good idea anyway, but we should really operate them as a coherent wing whenever possible, not spread them out. One target at a time, but much smaller risk of actually losing one.
Really don’t understand why I can’t just look out the window and spot stuff
I know pupose/role isn't combat, but I was thinking we could use them more as encirclement of smaller elements. IFV's and LV elements run into trouble, VTOL dash behind to drop flanking shots.
For clarity, I am also down to dive the backline so you can shoot some bots in the pooter, Lightfall. Just say the word and sign the insurance waiver.
Hey, say that part quietly!
oh, sorry!
-# For clarity, I am also down to dive the backline so you can shoot some bots in the pooter, Lightfall. Just say the word and sign the insurance waiver.
-# I just meant the waiver part so you can both claim insurance, gah Enzo facepalms
Making a comprehensive schedule list and asking someone to pin it so that we have a reference.
Round 1
Orders from Players Due Sunday <t:1749592800:t>
Tac-Com Maps Due Monday <t:1749592800:t>
Tactical Maps Released on Tuesday <t:1749592800:t>
Round 2
Orders from Players Due Wednesday <t:1749592800:t>
Tac-Com Maps Due Thursday <t:1749592800:t>
Tactical Maps Released on Friday <t:1749592800:t>
Repeat weekly.
So two rounds each week with about a day's length of time for each major action. With the exception of Saturday being a rest day.
I'll try my best to keep to this schedule.
You are doing an amazing job thus far, Commandant!
Assuming you're catching up, thoughts going forward?
Saturday probably good as a larger planning day for those inclined. Thank you for your work, Commander Southpaw/Lieutenant Westwing!
Already working on mapping out our entry from the Lussan Gate.
We have shown we like our planning
Commander Fluffball does great as always. =w=
Southpaw, while grumpy, does his best as always. =w=
Hey @charred flower , could you please pin this for me in this channel? Want to keep track of our schedule.
#1383066264485888120 message
Also, is it possible to pin messages in the Orders channels?
Enzo taps away at his pad "Where did I save that instructional template... No... No... Not in 'Important Documents'... Feth!"
We've shown we like our something, at least. Might be a bit generous to call it planning just yet, but it sure is something!
Also Southpaw: I can ask Shack in the morning if you'd like. Or Nothing would almost certainly be happy to, as well. Just let us know so we don't spam him
It’s Saturday for me. Damn you timezones
Making a compilation of our current understanding of the ground, While we're too far away from it to be talking about plans in terms of certainty we're the recon guys. If you think I'm missing something or should change something feel free to @ me.
2919 South West of Starport, mid way to map edge
Possible Offensive emplacement Going off of our own ART has range 4 which means
Cardinals ranges out to N: 2915, S:2922(Map Edge), E:3319, W:2719(Map Edge)
If you draw a right angle triangle where the angle of it is from 3221 to 2716 that whole map edge is in range potentially
At the starport the only parts of it that aren't potentially in range is 3418-3417 and 3316
May be civilians in a defensive posture.
Methodology
Profile of what a friendly is looks to me to be an unknown in a building, bots seem to be moving or assaulting they generally aren't sitting a building. If there's an
unknown in a building and not somewhere important it's a possible friendly. Bonus points for unkowns on the street close to it. Likely = <60% chance and Possible =>60%
List of Likely Friendlies
3520 South East of Starport, Close
Building with Enemy INF seeming to assault it, building may have dug in INF friendlies
Possible Friendlies
3016 West of Starport, Close
A string of INF units in structures Potentially dug in indicates Possible Friendly with 2 unit's on the
street being possible bots attacking,
3515 North East Of starport, Close (Red skull)
Potential holdouts dug into buildings, what the red skull indicates is unknown but not likely to be
anything good, might indicate bots attacking structure
3315 Directly North of Starport (Red Skull)
Might indicate bots having finished killing or capturing civs due to strange posture and skull Icon.
3616 East of starport (Red Skull)
Possible friendlies being attacked due to unknowns being located in buildings with unknowns outside. Skull Icon again
potentially bots escorting Captured Prisoners ?
3715 North East of starport Close to map edge
Large enclosed and easily defended potentially a friendly holdout or holding pen for friendlies/civvies
if it's neither maybe a base of Operations
3813 North East of Starport, Close to map edge
If this is friendly it could be waiting in ambush to use the elevation next to it to cover 3715's entrance. Seems unlikely however as if they were doing that they'd be
there, current conclusion is that 3813 supports holding pen theory for 3715. May be noncombat Friendlies which supports them no being on the high ground.
3816 - 3818 East of starport map edge
Maybe civilians fleeing/being chased or Bot reinforcement ?
3820 South East of Starport map edge.
Potential Bot Convoy/ Potentially Civilian/ Potentially attack on dug in Friendly or some combination of the above.
Skulls unaccounted for
3219 South of Starport, close
3220 South of Starport, close
The movement of various units over the turns will give us more info If the skulls move towards 3715
it supports the theory it's a holding pen, if friendlies make a break for 3715 might support both.
Large Faint question Mark in the North west of the map, maybe Orbital ? There is a Orbital in High Orbit
--- From a TC but not 100% Sure verified
Black = wall/impassable
Blue = building, can take cover
Green = high ground
Orange = Cover provides +1 defence to infantry
The orange is area with cover. Gives +1 defence to infantry there.
I doubt 3016 is a friendly position as there’s no indication the bots are being fired on from there. If there were friendlies in 3016, we’d see the bots react.
Note the building in 3321: I'm willing to guess those are friendlies hiding.
Not ready to assume all ?'s are combat units: some could definitely be hiding civvies, which would make sense for thebuildings on 3016/2017
Also there’s something of bot interest in 3214/15, there’s 3 bots trying to break in.
Big, faint question mark in the northwest: is that just generally vague sensor data? Do we know?
No clue. My gut says that’s an orbital though.
My current perspective is that if it's unknowns in a building with unknowns on the street it matches the profile of a possible bot attacking civilians/friendlies, the bots on the street in 3016 and 2917 might be assaulting those buildings like we can see in 3520 but because we haven't got intel on them they're just ?. I also agree with your thinking on 3214/3315 which is why I suspect red skulls may be bots having captured civvies.
Potentially, that would make sense for red skulls.
If that were the case though, I’d expect more around that giant faded question mark. Unless all the civvies there are already fucked.
Potentially they have all been rounded up by either friendlies or the bots at 3715
You guys are going to have plenty of time to figure out a gameplan, as I'm in discussion on how transport spawning works. And it's likely none of our battlegroup is going to be able to move independently for a couple of turns. (or a couple of weeks tangentially)
Ah, but if we plan everything out now, we get the full pleasure of completely redoing the entire plan again later!
hahaha When we get punched in face I intend to forget something !
plans involving 9mm
Subtle, calm, measured
Plan falls apart
WELP glad I kept the 20mm shells
I don't think 3813 actually supports the holding pen theory for 3715 at all: there's a wall there cordoning it off from any view of the roadway and any view of the entrance/exit. 3715 could definitely be some sort of major bot asset, but I think 3813 is independent of it.
yeah I agree, I think it's a potential tho unlikely. If they were friendly you would think they'd dig in on the high ground.
@inner harbor Lol, not exactly a bad order, given how Nothing is the kind to not show intent. :p
3813 Might even be friendly keeping an eye on 3715
That's if they were friendly combat units. Friendly noncombatants wouldn't want to be out in the open like that
and buildings are good protection
Anyways, I'd say we should use the next turn to confirm what target is what on the ground. My current suspicions are this:
Given TF3's fuck up in revealing we're here, the bots are gonna deny us from getting the spaceport and stopping our counter invasion right there and then. So we can assume for now, but by checking the movements between this round and the next, any unknowns moving towards the spaceport is near guaranteed to be a hostile. So knowing that, we'll roughly know what's a good spot to breakout of the spaceport from.
My brother, let's please not blame anything on anyone else. That's not cool. I don't know why you're putting such a heavy weight on an RP transmission that we don't even know had an effect.
Alright fine, we wouldn't know what the butterfly effects are, but I'm still going to assume within the confines of the game that the entire operation is essentially compromised.
I'd also point out that they wanted to draw attention away from attacking civvies and announce themselves an attacking force which not only protects said civvies but may also as you pointed out give us valuable intel. We showed up ready to scrap and risk the civvies and cops didn't I don't think the Fluffles RP was a fuck up.
This has happened before, we spiral out of control because someone theorized something with zero relevant RP or comments from the GM. Let's go with what intel we have been given, and not assume anything else. And especially, do not blame it on anyone, that is just not cool.
Safe to assume all units in the heavily red-shaded areas are hostile. Everything else we'll need to see, but I will point out that any combat-capable friendlies might also be moving towards the spaceport to prevent the bots from occupying it. It would be more useful to look for evidence of conflict: any defenders holing up in buildings are more likely to be friendly. And yes, let's keep it civil: we're all allies here, and it's only a game.
I think I'd add calling what fluffles did is a fuckup more in the way of RP in of itself too, I think everyone's just getting into it. Plus the bot's where going to find out at some point it's potentially better for us if they find out sooner because that means less dead civvies which is the goal. Totally agree with fluffles and their RP
2919 feels too out of the way for ODTs to drop into.
Assuming all hostile. IFF ID: null
2919 is assumed to be arty not ODT's
Well, let's go find out
If Wasp is willing, Hardshell will gladly go scout it out on our own
I don't disagree, but there's a general consensus that it looks like an excellent position for a long-range supporting force of some kind. The bots could have walked a division over there
Honestly Gabaga not a bad idea to post that on meta as well, it's a great map.
At any rate, I want it scouted
Xana combat music starts
2919 could be friendly too. I could see that as a defensive position with inf on the hill, trying to hold them back and protect fleeing civvies.
Look, I work with the info I have on hand, and yes, I can't argue that they probably were getting into it. But my opinion is that this is going to result in a net negative in the long run. Our objective is to save as many civilians as we can, but we need to know the limits to that.
In any case, I'm still going to work on the info we have on hand.
And that info is: we have zero inclination that the RP even remotely affected the bots or their intel on us.
Let's just be polite to each other in our roleplay. Or rude with consent, but get consent first
That's true I do feel with Orbital drop capacity though anyone not in a structure would get cleaned up, being out in the open even in a defensive posture puts you at risk of Orbital drop power armor and at this point in the game I feel the lumarans should know that but it's a good point.
Could be, definitely, though then I would expect it to move up and do something about 2917, secure an exit for what I suspect are friendlies holed up in those buildings
I’m just thinking that the position doesn’t look very offensive to me.
With arty they cover almost the entirety of the starport especially 3218 where reinforcements would disembark. RN if they were arty they have range to bombard all friendlies at the starport
I doubt arty bc smol and no reports of arty fire or arty drop capacity, but PAI with LRM pods would do pretty well, also
Wait, since when were we roleplaying this?
It's a TTRPG
Didn’t scouting reports say that the bots had cross map arty support?
It's all roleplay, though I understand if you want Nothing to do with it
They had long-range strategic missiles coming in from the east
Assuming blue is a building, wouldn't it be weird that the enemy brought arty on top of it?
? are we talking about 2919 still?
or switching to 3715?
Pun, but more seriously, I was under the assumption that anything not marked as RP Post isn't RP?
That's my bad, was reading the convo wrong.
You don't have to RP to have RP energy is more what I mean
Should be, unless we start yapping about the Mutalette support program.
I would think that the bots would put their arty in the east though, since the bulk of their forces are coming from there.
Never yap about our precious Yappers
I'm not roleplaying Neferi, atm, but I am roleplaying the tactical advisor to ARMCO who holds the codes for Neferi's control chip. I'm roleplaying a comrade in ARMCO who has to get along with their fellow mercs and not cause hard feelings between BGs. There are limitations to what I'm willing to say.
I do wonder about that. I suspect the only thing the bots have in Elim is only mobile AA. If they wanted, strat missiles would be enough to level the spaceport.
All good. I just don't know what 3715 is and that makes me nervous
I've been assuming they wanted the spaceport so their frigate could land, take in all the abductees
Which would be harder if they leveled it with missiles
Given that there are no hostiles moving in from 3715, I bet that the Lumarans have set up a good defensive position there and are either under siege or the bots have taken heavy losses to crack it.
-# love when it jumps to "several people are typing"
Im role-playing a technician and his sextuplet of semi-autonomous bot killing machines. Which are also cute in their off time.
Maybe but the position in the west is safe from any friendlies that might jump out of a building to get at soft targets, has clear LOS with no blockers and covers several potential targets in safe spot. The bots seem to have a lot of mobility and orbital assets, getting to good spots and setting up with lots different fields of fire seems to be their MO as they clearly have deployed all over the city.
True, and so far, we haven't seen strat missiles this turn yet.
The scout force took all those missiles already
They're cute in their on time, too, we just can't say so
that's one theory the other is that it's a holding pen.
If it were a holding pen, I would expect more hostiles from that direction though. Gives me hope that the bots had to pay for that position.
Doesn't sound too far fetched. There's only one entry way in or out from the ground.
Strong points and prisons are surprisingly similar that way 🫤
Either way, I think that might be our main scouting target. If we can manage it.
Alternatively, what if it's a comns station?
Antenna on the ground.
Also, wait, 3820 seems to be a vehicular convoy.
It could be a bot base or one they're setting up, something of an expansion of the prison idea
Whatever it is, we can expect it to have a strong hostile presence, its too defensible for it not to be used by one side or the other.
Yep.
I continue to argue against 3715 as our target because it's directly in the path of the assault groups: they'll sweep it up as they go along anyway. I think we could do more good going through the buildings and making contact with any surviving friendlies, making sure they make it to safety
#1383066264485888120 message This is my post where I compiled a whole bunch of our views on it. 3820 and 3715 are there as well if you want to check it out
True… I guess it depends on what they do though. They might go for the big faded unknown in the north-west.
I do think there should be 2 new plans based on our info, if we stay and help secure the city we are better off using our mobility to secure civilians throughout the map than assault 3715. If we're leaving we'll be cutting and running like hell.
True, though that's not on the way to Crossroads. Dwarf Fortress and Ultra will definitely run into it on their way to Hill Mine, but all the others want to head down one of the main roads east towards Crossroads
We might want to head south to 3820, check out that convoy. There’s not much resistance there, so most BGs will probably focus on the north and east.
Thus my proposal to scout 2919 if it doesn't reveal itself with a barrage of missile fire, as it's out of the way and directly threatens everyone's rear
We might be shifting more to a rear-guard action, making sure that whatever else lies in the city is properly accounted for by the other BGs
Honestly, short term objective, we need to get spacing from the spaceport first. Avoid being addressed as "to whom it may concern."
Whatever needs doing, I say
Yeah I agree though if there's no arty or LRM fire the risk from 2919 is pretty severly mitigated. I'd also like to point out that anyone leaving the map will not be going to the big question mark. They'll be going to the East side of the map as thats where the two land routes leaving Elim are located going by how the Lussan gate map was made.
Hmm... Could Skull Icon be strat missile hits?
maybe but only one is located in a building which you would think is the target for strat missiles.
Ooh. Ooh, I don't like that. Take it back.
If there's a skull in a building, at.least we know it isn't a functional vehicle
Inaccurate missile fire, perhaps?
Although there's also the potential that the bots may be intentionally using CBRE, but that's unlikely.
Honestly, I think we’ll be better off waiting for more intel about what those skulls are. Speculation won’t do us any good.
True, strategic missiles are more of a 'To the people of' weapon
perhaps, the bots where oriented towards the one in a building so either they don't care about friendly fire or it's something else which as you may have pointed out may be Bio or Chem based weaponry as well.
Yep. Agreed. Probably will know more once we can see the difference between this turn and the next one anyways.
I dont think there's a mechanic for WMDs
Yeah, with such limited data, it’s difficult to draw conclusions as to what they are.
Speculation right now is just surface level its not going to change anything and the help it'll get us is in revealing information on turn 2. We'll probably only see returns on this information a week or so from now if that.
It's always good to plan. Even if the plan changes with the Intel, having a baseline of intent is key to victory
Also its so addicting.
As a very strange friend of mine once said, however: it's not an addiction until you admit you have a problem
Do not speak to me of the ancient magics, witch. I was there when they were written
Like this plan. And that plan. And the 37 other plans
(This was a spoof on addiction and anxiety, not to be read into)
Awa, did round 2 orders close early? It's not Sunday yet right?
Technically round two was today, as we follow the campaign's schedule rather than our own
I didn't put the schedule for Sunday, I put it for today.
#1385617780551716905 message
Oops, my bad, sorry I didn't get my order in on time @_@
Need me to DM you The GIF?
No worries, I'll be alright - just didn't read the correct time, so I thought I had an extra day >_<
Lol, fair enough, these timeliness are pretty tight
It's okay. It's only an RP round right now anyway until we get our units on the map in one for m or another.
I was also a little confused: isn't today just the completed midrounds from Shack, and then we go over them for and put our orders in by Sunday?
I managed to pin a regular weekly schedule, so I'm trying to follow that.
#1383066264485888120 message
It's more sn exercise and prelude than actual orders. I feel like its a good way for us to refine our order posts and get some inter-unit interaction
Also, if anyone wants to interact with Enzo or the Hardshells before I post my orders, just @ me in the post
I have a good blurb ready for landfall
Just had a cool idea - when we touchdown, we do that "All callsigns, check in" meme from Ace Combat :D
<<This is Cumulus, on station>>
Oddly enough I was actually imagining, that if Account was going to break off at some point to deploy elsewhere, I'd imagine Commander Southpaw giving the order as they traveled on road. Much like Obi Wan Kenobi in Clone Wars 2003.
(... After scouring the internet. NO ONE has ever made a gif of Kenobi deploying the Arc Trooper... =~=;)
<<Starcraft2 Collosus sounds>>
<<Nothing, in the area.>>
Close, but I was refering to Volume 1, and it was Kenobi, not Fordo. XD
But thanks anyway Phanta.
Give me a few minutes, I got the video file and just need to clip it up.^^;\
For some reason the audio got a little out of sync while I was clipping it in Adobe Premire. But you get the idea. =w=;
Pretty much. =w=
Ye~ =w=
Muunilist.
I've actually looked over the scenes with the Arc Troopers in them just a while ago, and want to see if I can portray Southpaw similarly to Commander Fordo (the red clone). Professional... although maybe not as quiet.^^;
Forgot wasn't quiet. He was efficient
He was.^^
And had a plan to kill everyone he met
