#Tac-Com: Comms

1 messages · Page 2 of 1

abstract vector
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Ok, but it costs a LS

fickle elk
azure mortar
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-# So much for keeping TAC-COM Comms relatively clear... 😅

gaunt copper
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yarrr, yall are making me proud

karmic plinth
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R)

blazing obsidian
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Just wanted to clarify something for the BGs in the NPC transports, our players don't need to submit orders that are just "we're waiting in the transports," right? For Spearhead I just ran a poll to decide where we're going so I can submit our BG's intention

modern agate
abstract vector
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You're all gonna get a front row seat to TF1 obliterating that BC though.

blazing obsidian
modern agate
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Oh, well I would say that probably everyone should submit an order just to make sure you still got everyone but that’s my opinion not the rule

blazing obsidian
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That's fair actually, yeah

abstract vector
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it's not a bad idea to do a practice order submission anyway

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just to make sure they all understand what they're doing, and they're actually still here

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@mental sundial Could TF2:Atlas get the 1st comment "explain how to do orders" pinned to our Orders channel?

blazing obsidian
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Oh, yeah that'd be nice for Spearhead too, if you don't mind

modern agate
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And for Rabbit, lolll

fickle elk
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So if I understand this correctly, T2 will see TF Atlas transition in, T3 will be TF Victorum, and T4 will be the MB transports

dire notch
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isn't T3 victorum & NPC transports since victorum is speed 1 ?

sour quartz
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Yes, unless the NPC transports are taking an extra turn to get there.

woven merlin
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... We could choose to delay until T4 if the zone is heavily contested, but... We'll see what it's like after this turn.

fickle elk
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Flying Shovels and 212th: if T2 shows that we have a more-or-less straight shot to Crossroads, do you still want to do the aerial assault plan?

smoky chasm
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though now that I think about its not the worst idea for tf 1 to escort the transports

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least for a bit

worn pond
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Shack any chance to get a blank map of Elim city so we can properly give orders for when we land there? We won't have intel, but we'd be putting pictures on the colored map which seems unecessary

long briar
fickle elk
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TF Atlas: it looks like you guys are going to fight at the gate the first round. Hypothetically, that means you'll still be at the gate when MB arrives. I also notice you have 3 HATs in the TF. Would you be willing to do an escort in conjunction with a plan that the 212th Logi, 21st AIR, and the Flying Shovels are cooking up?

abstract vector
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It's possible, what's the plan?

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It's probably too expensive to burn LS to sortie just our 3 HATs, especially since we don't know what to expect in the various airspaces.

smoky chasm
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the HAT sortie could be considered later based on what we(fluffle) find over elim city

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if we clear the way it might be worth it

safe monolith
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I for one would be willing to be a part of any potential sortie given an escort and less-than-overwhelming odds against us

worn pond
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@ Shack
Once we're the the tactical node of Elim City will we have to move within that tactical map to be able to descend to the city or is it that once you're on the node you can descend from anywhere?

fickle elk
# abstract vector It's possible, what's the plan?

Plan that's been getting kicked around: this depends heavily on the ground and air situation in Lumara itself:

212th, Redwall, and Flying Shovels use HATs to paradrop foot-mobiles into Crossroads. Any vehicles that can't be fit on HVTOLs would have to be part of a second wave. Flying Shovels will set up an airfield at Crossroads while Redwall takes up forward defensive positions and sets up CCP and Aid Station to begin evacuation efforts of otter civilians.

I just had the idea of reaching out to TF Atlas since you guys have a decent amount of fighters and HATs.

open oxide
mental sundial
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So does Ponderous have any effect on how orbitals can turn during movement?
Or is it just orbitals don't fire till they get to the end of their movement?
The rules just made it sound almost like it only effects weapons mechanically

open oxide
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Example lines:

mental sundial
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Now that I reread it, I could see where it does mean you can move, then turn, then fire

bold copper
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@worn pond KEEP IN MIND THIS IS JUST A SAT IMAGE THAT IS FAIRLY OLD. WE DONT HAVE HOSTILE LOCATIONS. OR TERRAIN INFORMATION ON THIS MAP.

mental sundial
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Took me 3-4 rereads cause I kept getting stuck on the part about weapons lol

worn pond
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Shack we're having a debate on how the orbital maps work. Is there one orbital map for all of elim city or are there multiple ones for all the different zones (West/Center/East)

PS: Also thank you very much for the image, makes planning a lot better (even if there's no active intel)

woven merlin
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Shack, clarification on ELIM High Orbit:

Is the entire city 1 high orbit point or multiple? The strat map shows Elim as being 3 Tiles wide and Lussan Gate being 1 tile wide.

bold copper
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ORBIT OF ELIM CITY. NO SENSOR DATA ON THIS MAP

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If your in the marked area your in postion to support the city from high orbit.

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You can imagine controlling that air space is a big deal for either side of a conflict.

worn pond
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thank you so much. this helps immensely

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by the way you named it ELM (no I) City in the map you posted 😉

bold copper
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Wont be fixing that. The translation matrix is kicking it back in multiple different spellings

bold copper
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Will codify it later.

open oxide
woven merlin
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... you could allow it but punish by adding a hit for every number of degrees over?
(Random thought)

mental sundial
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So you can make turns mid-movement? But you are not just able to do a complete 180°?

mental sundial
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Just you can't honestly

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But regardless

bold copper
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If it must be codified....

mental sundial
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There was just a bit of confusion in meta-Chat that had cheese and others unsure if they were issuing valid orders.

woven merlin
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(Assume we only play RAW and don't know RAI - oracle ruling help clarify and make them the same!)

mental sundial
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Think their was some confusion on when players could move and turn during a round

stark marten
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One equipment question what does the large supply depot need to be build? Isn’t necessary this round but definitely later on in the campaign

mental sundial
mental sundial
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They only get to build it once per campaign

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Do we have a engineer that has that upgrade?

stark marten
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Yeah but is it small, medium or large supply and how many build actions? That part isn’t specified and Shovels has Morpheus with the equipment

stark marten
mental sundial
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It doesn't have build actions, so it probably doesn't use more then 1

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The limit won't be the number of build actions. The only 1 per campaign will be

raw bluff
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Hey gang, just popping in to say that I’m a backup-backup Tac-Com for BG 14 if Autodave or Tydeus aren’t available for orders

mental sundial
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Welcome!

raw bluff
bold copper
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Sounds like tonight's 's game Dev stuff I need to do is set requirements for supply Depot construction and codify orbital movement.

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Supply Depot should be fairly easy to build but just limited in how many you can build.

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Using the supplies the engineers have on hand

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So I'm thinking just one small supply. A. Does a supply Depot say how many you're allowed to have in the rules already?

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I don't have the doc open. Spending time with Tabby today.

bold copper
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Cool. So it'll just be one small supply for building a supply Depot.

stark marten
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Nice thank you Shack & Dresden!

woven merlin
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Hey Shack,

Clarification on Orbitals:

  1. Can Orbitals be flanked while in high orbit? Just found it, is a yes.
  2. Can Aerospace flank Orbitals?
  3. I recall Orbitals not having Armor on their engines (rear), but can't find it anywhere. Has that rule been changed?
stark marten
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  1. and 3. is a yes (that there is no armor)
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  1. sounds reasonable
abstract vector
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  1. NO Aerospace units cannot flank or be flanked
woven merlin
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One says can, one says can't. Just need to check which one applies over the other.

blazing obsidian
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Aerospace units not being able to flank means they can't flank anything. Orbitals work like normal units in that they're capable of being flanked and are capable of flanking

abstract vector
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Straight from the rulebook

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Air Assets gain NO BENEFIT from flanking attacks.

dire notch
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...but is an orbital an air asset ?

blazing obsidian
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No it is not

abstract vector
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Orbitals are vehicles for all intents and purposes

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the followup is about crits and boarding

bold copper
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Orbitals have no armor on the rear

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This is not in the rulebook and I will make sure it gets added

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But I think we're going to keep that so that part of the strategy can be trying to get behind vessels

abstract vector
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It's implied by the "works like ground combat" rule, but it couldn't hurt to spell it out too 🙂

bold copper
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Okay, good to know that it's already kind of in the book

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I don't remember everything that's in the book. So if somebody asks about something I kind of assume it's not in there half the time

safe monolith
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MBTs getting flanking bonuses from orbitals is kinda hilarious

abstract vector
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Also Shack, should I expect orders from Endurance or do you want us to handle that for you?

stark marten
abstract vector
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TF3 or TF1 have any input on this?

eternal glade
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Looks good to me

woven merlin
blazing obsidian
abstract vector
mental sundial
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And yes Ixen is right. Aerospace units do not get to benefit from flanking at any layer

abstract vector
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Hey Dresden, do you know if Shack usually submits orders?

mental sundial
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Depends? What do you mean

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Like he puts in orders for himself?

abstract vector
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yes

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He's said "whatever the group decides" before

mental sundial
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He does if he is playing and has a unit in the gsme

abstract vector
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but just for the game record and whatnot

mental sundial
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IDK depends

abstract vector
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not too stressed about it this turn, just don't wanna ping him with a deadline reminder he set up himself XD

mental sundial
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Maybe he will, maybe he won't. He did for C2 when the Endurance was there

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Yeah don't worry about it lol

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If he doesn't put in orders, i am sure he will be fine either way

mental sundial
# bold copper Sounds like tonight's 's game Dev stuff I need to do is set requirements for sup...

And i think we got it figured out, just needs to be written maybe

Basically turning and movement don't matter where and how you do it. You could move, turn, move, turn, etc. If you wanted. It isn't that nuanced

Just no matter what, you are not going end up turned completely around the opposite way you were facing at the start of the turn. No 180° turns and no 180° turns with extra steps lol

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Likely could just be worded as "Vehicle with Ponderous can never be turned in the complete reverse direction they were at start of round within that round"

abstract vector
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How about... Ponderous: "Unlike Aerospace units, Orbitals are heavy. It takes a lot of time and thrust to completely reverse their trajectory. Ponderous vehicles cannot turn more than 120° in one round."

mental sundial
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Easier to read, but it should be 180°

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But that is better honestly

abstract vector
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"Cannot turn more than 180" allows for 180 turns unfortunately...
Might be better to put an upper cap, since 179 is less than 180, and our players are nothing if not pedantic.

open oxide
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Remember this game needs to work on a physical tabletop.
180º is easy to eyeball 120º is a bit harder

mental sundial
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Maybe can not make complete 180° in one round

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Either way, not something to solve here

tropic jetty
abstract vector
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Ponderous: "Unlike Aerospace units, Orbitals are heavy. It takes a lot of time and thrust to completely reverse their trajectory. Ponderous vehicles cannot make a 180° turn in the same round."

eternal glade
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Each facing on a hex is 60 degrees so 120 would be fine imo

mental sundial
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Lets not again fill this up with back and forth when we still want it focused on questions for the current campaign

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We asked a question, cap said he will clarify later. I honestly should not have brought it up myself lol

abstract vector
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just distracting myself while I'm waiting for two of my fighters to wake up and submit their orders 😓

mental sundial
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If folks want to discuss, we can do so in #meta-comm

sour quartz
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Shack, some of my aero guys are asking if they can start in the "air" escorting our ships, or if they all have to start on the flight deck and launch on turn 1?

abstract vector
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I believe they can start deployed. Atlas Fighters are crossing the gate deployed.

sour quartz
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Also one of my guys is starting attached to one orbital, to supply it with his MBC, but wants to crew on the PV, since we needed more crew there. He was wondering if he could start on the PV, or if he need Cobalt to transfer him over turn 1/2.

sour quartz
abstract vector
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At the very least, he approved the plan when I sent it to him, for what that's worth

sour quartz
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btw, do you have sharable version of the assets in TTS for the orbitals and stuff, or did you just pull in shacks images and crop them Ixen?

abstract vector
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Honid made some for the orbitals, I can hop on if you wanna log into steam and save them for your maps

sour quartz
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sure, one sec

abstract vector
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I'll meet you in Game Room 3?

mental sundial
bold copper
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Yep

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Its assumed you launched just before making the transition to real space.

azure mortar
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Shack,
Tigrium and I would like to know how landable by VTOL is the starport?

bold copper
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TAC-COM's please mark down anyone who signed on but went MIA.

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I need to know for when it comes time for payouts.

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So just keep a list for us!

worn pond
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All of Storm Blessed is active 🙂

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And yeah we know VTOLs can't land on buildings without a rapelling rope, but we're wondering if a Star Port has exceptions (maybe on the elevated areas?)

gaunt copper
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Venator is all active last I checked

bold copper
worn pond
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Nice. Good to know. I'm sure at least a couple of our infantry will like to take the high ground 😄

bold copper
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Yeah. From the map its one of those above ground tower starports.

worn pond
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The green areas I'm assuming

bold copper
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Will get a good scan of the area and get a topgrophy read once we arrive in force. You guys can hook up with the scouts on the ground.

worn pond
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Can't wait to secure our scout force, hope they're holed up safe

bold copper
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Green is High Ground. Blue is a structure. Black is a wall / blocking object.

worn pond
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Ah so the star port itself isn't a structure?

bold copper
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Black - Terrain that can't be traveled through and blocks LOS.

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It is a structure.

worn pond
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I had assumed the entire circular thing in the center was a structure

bold copper
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But I figure you guys can do the math on the largest structure in the game. I dont need to make the entire thing blue 😄

worn pond
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👍

bold copper
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I made blue stuff that was more "questionable" from a top down pov.

sour quartz
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Looks like we're just waiting on Fluffle's orders

worn pond
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Structure outlined for reference

smoky chasm
worn pond
smoky chasm
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how does the submission process work?

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Ive never done this before

worn pond
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check out the ones already posted

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you communicate all the orders from your players to the GM through a map

smoky chasm
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ok

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when are they due?

worn pond
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~7 hours

smoky chasm
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k imma try and ping tabby

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@reef niche TACCOM orders

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and I suppose start putting it together

worn pond
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ours were easy, we're all in formation 😄

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next round is gonna be a whole lot more since we're landing

smoky chasm
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cant wait to make shack decipher a map with 20 different arrows

worn pond
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use color coding

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give a legend to the colors

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he's also previously stated he likes seeing the units at the end of their orders if possible, makes it easy to assemble the maps

abstract vector
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formations are your friend too

smoky chasm
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k

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noted

worn pond
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yeah if there are few individual orders that makes it easy

mental sundial
smoky chasm
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significant other makes it sound like were dating lol

abstract vector
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That is adorable, and awesome.

dire notch
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...because my standards for MIA in C3 was "literally wait until the last turn to decide if MIA or not" because I'm just too kind 🤣

mental sundial
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If they come back, no harm done, but you should be making a list every round just to be safe

dire notch
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Gotcha.

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I'm more worried how I'm making them comeback if, for some reason somehow, the person went MIA over Elim City, and by the time that person is back we've moved to another strategic point thus leaving them behind

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Like, can they come back at that point or are they considered KIA for all intents and purposes ? Since y'know, coherency rule, stick together or DEATH

mental sundial
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That is between you and Cap should the situation arise
But it have already said in the past if you don't keep up with your BG and they have to leave you behind, you will get labeled as MIA

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Personally, I get that people get busy and real life happens (lord knows I have been there)
But the commitment here is very minimal and we have to also think about the players that are managing to stay with the game and active. It may not seem fair to them if we make a ton of exceptions for players suddently come later and get the same reward they get with less of the risks they took and time spent

I know if I suddently dropped off, I personally wouldn't expect or even want special treatment to be let back in. Wouldn't be fair to the other players that stuck it out is how I see it

dire notch
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Hm, seems fair then.

reef niche
mental sundial
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Yeahhh i should have realized how wrong I was when I said Shack would remind you

All past evidence does not support that claim lol

reef niche
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Lol you know these creative types, and their ... creative time keeping methods

mental sundial
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...yep...too well

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"Honey, don't you think we should go out tonight?"

"Why? I am in the middle of prep for next session. Could it be tomorrow?"

"...No...Something kind of important is today..."

"Wha-?....Oh Cra-I mean....Happy Anniversary..."

⬆️ I wish that was a exaggeration or a work of fiction folks 😂

abstract vector
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"But tomorrow is the Anniversary of ARMCO's founding!" /s

smoky chasm
mental sundial
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Guys, KIA and MIA are different

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KIA your unit was killed. You lose your unit and only get the base pay

MIA your unit is just listed as lost. You don't get any reward, but you also don't lose your unit

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You can bring it back the next time you decide to join a game

abstract vector
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good to know

mental sundial
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Its also why I say track week to week
If a unit played for most the campaign but it was near the end they stopped posting orders, Cap may decide to not list them as MIA

Or he may. That will be between you and him

abstract vector
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Dresden, do you know how the Medical Bay works?
Is it the unit crewing it that is healed 1FS, or all injured units in the ship/fleet?

mental sundial
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Crewing it

abstract vector
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I'm assuming the first

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Ok, gotcha

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Seems underpowered (though you bypass the need for a medic I guess?)

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but we'll work with what we've got

mental sundial
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Not meant to be powerful

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And most crew are a 3FS unit

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So it may be enough

abstract vector
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I mean compared to an Autocannon, which is also 1 req

mental sundial
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Plus if you have a medic in it and they use their healing with it on another unit that is in there, they basically can get a +1 to their roll

abstract vector
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Yup, maybe with the medic rework, it could eventually become a d4 or something

mental sundial
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Ehhh I would personally say no

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We don't need stronger and stronger healing all around.
The healing for medic works cause it is still dependant on supply for one

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It can either work with the medic, or it can be very minor like this

But the plan is still not to make units able to tank more and more

abstract vector
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That's fair I guess, though they're not doing much tanking if they're in the medbay instead of on the ground

frank frigate
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Confirming that the Med Orbital Bay only works on units that are crew and not EVERY unit that the ship may be transporting.

bold copper
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Working through Atlas fleet formation and the only issue I'm running into is its hard to see the weapons they have.

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This doesnt look like the HMG icons I made.

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are they all HMG's?

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because the icon on all fleet ships look similar.

abstract vector
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They're the Mech add-ons, made before I had the icons. All HMGs, yes, except Black Pearl, who has a Forward Fixed Autocannon

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They're listed on the second page as well as who's crewing them.

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I can swap them out rq if you need

bold copper
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naa its fine

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Rgr Fixed Auto Cannon Forward for the BP.

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Once I get them made we're set.

worn pond
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Oh Shack. Now that we're in system, can we establish contact with our recon team? Could they give us updated intel? I could update the Player Intention post, but this seems easier

abstract vector
abstract vector
smoky chasm
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ok so it turns out Im dumb and oblivious
time to do a fun activity where I hope people forget

worn pond
abstract vector
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You can always type clarifying intentions into the channel

long briar
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Can BG14: 212th Logi get an orders channel?

mental sundial
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Done

dire notch
sour quartz
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@reef niche I think the fighter will have to come with you, if your planning on moving into the next zone, cant leave them here unless you sortie them and pay the LS I thought?

smoky chasm
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they cannot be left here

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the fighters are coming with us though

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least our fighters are

sour quartz
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yah it's just her wording in the TAC-COM order channel implied they were staying to harras enemy fighters

reef niche
fickle elk
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For those of us on the automated freighters, do we need to specify distribution or is it taken as read?

swift ivy
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Btw how many turns will it be until venator is in the game? i just need to make sure.

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iirc i think venator is a speed 2-1?

open oxide
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The transports are speed 1

swift ivy
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Ah okay so around 5 rounds then?

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also should i make a tac-com map for the orbitals? (as in the transports?)

open oxide
woven merlin
tropic jetty
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I would just note, that we don't actually know if the descriptions are accurate, but I love it!

abstract vector
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I know that Bruiser at the gate is gonna explode 10 seconds after Venator comes through.

bold copper
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Guys this isnt a planning channel

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Its for Tac-Com specific questions. 😄

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and to make sure I understand your Tac-Com maps

wintry radish
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bgs are waiting for the space to be cleared

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estimate on how long til landing?

smoky chasm
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depends on the skies over elim city

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optimally theres minimal opposition and storm blessed can drop in quickly with iron hammer not far behind and than yall can come over to the spaceport

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but when have we gotten minimal opposition

fickle elk
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TacCom question: how is the automated freighter convoy laid out? Basically, do we need to specify where we are in it? As I understand it, the ships are going straight-line to the nearest secure starport, i.e. Elim.

bold copper
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@abstract vector Hey the fighters you have on your map. What order type are they moving under? The line is pink. So not telling me much. Is this Advance? to do damage? Evasive?

open oxide
stark marten
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So evasive?

bold copper
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Oh you beat me to it.

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Yeah missed that somehow.

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We're good.

open oxide
calm cobalt
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Should arrow colors match the order type from now on?

stark marten
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Wasn’t that already the case during C3?

calm cobalt
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Yeah, just wanted to make it clear for the new TCOs lmao

vagrant sentinel
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I was about to ask that so I appreciate it. It’s good to have a refresher onSalute

abstract vector
karmic plinth
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I think the most important part is keeping the lines for evasive green if possible

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All the x-wings are flying with their S-foils in cruise mode lol. This is something that I'm worried about for Rabbit

open oxide
dire notch
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Rush in pink ?! huh ?

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Back then Rush was in white !

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Dotted line white

open oxide
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This is V4 colors

dire notch
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Damn, I'm still stuck on v3 colors.

abstract vector
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That lines up with the wedge icons, didn't know the arrows also had to match.

dire notch
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I mean, dotted white line for rush sounds better then pink straight line, change my mind 🤣

azure mortar
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It's very helpful but not required

open oxide
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Doesn't have to, but it makes things easier for Shack

dire notch
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Makes everyone's job easier

abstract vector
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Things that makes things easier for shack should be required.

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I'll do it that way next time.

hazy spruce
karmic plinth
azure mortar
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Obviously use color variations when needed for clarity (such as Pearl's separate Advance)

dire notch
open oxide
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These are the offical order marker colors.
It's recommended you use them for order type arrows.
In the past Medics were blue for healing, and bombardment was Orange.
Maybe a new color for funnel will come up.

abstract vector
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Those are the ones I used, yep.

calm cobalt
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Your lines should match the color scheme

worn pond
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Looks like I was accidentally already complying with making my arrows red 😄 I just liked how high contrast they are

bold copper
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I just didnt look hard enough for the indicator.

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its all good. You did it right.

abstract vector
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Are there any comprehensive rules on what constitutes an entry point? For defending against boarders.

bold copper
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Boarding rules in the book.

abstract vector
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Any orbital equipment plus engines?

bold copper
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and the entry points for hostiles are in the midrounds.

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Entry Point is just the ways you can board. Nothing to do with engines. ect.

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I designated specific locations so the crews of those ships can say "I'm going to fight the hostiles at the Aft Section Deck X.

abstract vector
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Oh, I see, they're RP locations, the defenders just have to read the midrounds to know where to defend.

Thank you.

bold copper
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No worries!

blazing obsidian
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Are we safe to assume that Warren's crew could have used their armory strategic action by this point?

worn pond
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Hey Shack. We wanted to go to 3718 not 1317. (it's 1 hex lower)

bold copper
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fixed

woven merlin
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#campaign-briefing-room message

Shack, the strat-map looks like yesterday's - no ATLAS, and STORM still at the gate.

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NVM! See you noticed.

calm cobalt
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For this next turns orders, what do you want from the TAC COMs of the BGs that are on the automated transports. Anything?

reef niche
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Treecat set their scanners on that big question mark, did that go through?

karmic plinth
#

For the battlegroups that plan on taking the mining transports this is the turn that we need to start taking our orders correct? We were about to vote on if we want to start the mission by following Fluffle or just go directly towards the crossroads.

#

I'm not sure how much movement we would have to get to mining station, or if we just start at the mining station so I wanted to clear up the logistics with that situation

modern agate
karmic plinth
#

Right

#

So the main problem for us right now is that tormentor and it's fighters

abstract vector
#

Can disabled Orbitals be Towed?

vagrant sentinel
#

Stealing?👀

abstract vector
#

Not for looting purposes.

If Atlas Boards the Tormentor, can we drag it with our formation if it's disabled?

vagrant sentinel
#

Sounds like stealing to me😝

abstract vector
#

I'm being completely serious, it's to determine if we can keep our deployment schedule for the battlegroup we're carrying.

woven merlin
#

There is a forced docking rule in place for orbital/orbital - must be alongside, and hostile ship either has not moved, or is currently disabled.

abstract vector
#

Our breaching plan involves two scanners, two VTOLs and a Breaching pod. Once inside, we'll disable the Tormentor by targeting the engine room using the scanner's "layout" feature.

I'm asking if the Now Disabled Tormentor could be towed by our Orbitals.

#

So that we can fight inside and reinforce while maintaining our deployment schedule.

woven merlin
abstract vector
calm cobalt
#

Someone pointed out that Lonely is missing from the Lussan Gate map

blazing obsidian
#

Lonely is with Fluffle I think

calm cobalt
#

I thought they were atlas. I apologize

frank frigate
#

I know Crazy Axx already asked this, but don't want it to get buried: For this next turns orders, what do the TacComs of the BGs that are in the automated transports need to submit? Anything? Destination?

sour quartz
#

Yah, BGs are all riding their automated transports either to the asteroid station, or elim

#

Should basically have a map of that, though you might want to hold a turn for us to finish clearing s path.

worn pond
#

Is there a limit to how many units can land on the Space Port pads?

vagrant sentinel
#

I was under the impression that the automated transports would all move together? Do we choose when to move our transport into the gate?

tropic jetty
#

Dunno. I'm assuming its all moving together. I just dont know whether we arrive at the spaceport or the gate and then need to move along the routes.

sour quartz
#

Does anyone know if orbitals block shots, like if Atlas will block out targets on the BC as we exit the gate if we move north

tropic jetty
#

I would assume it does, we've had it function like that in the past. One of our orbitals pulled a 'get down mister president' in C2.

Course that depends on size. A tiny ship is probably not covering a battlecruiser.

abstract vector
#

We're planning to split our formation to go around it's known path. We (hopefully) won't be in the way regardless.

#

Once again asking if Disabled Orbitals can be Towed

sour quartz
#

Shack, should our battleship be 2 tiles long?

vagrant sentinel
calm cobalt
#

Wanted to bump these questions cause they got a little bit buried

abstract vector
#

Can disabled Orbitals be Towed: No. - Shack.

calm cobalt
azure mortar
abstract vector
#

Thank you Honid. I am at work now.

smoky chasm
#

like some loony toons stuff

#

also question: Do we have any comms with the station or is that still being jammed even though we’re in nav1?

smoky chasm
#

alright I did some thinking

#

I counted 12 tubes per launch array on the tormenter

#

meaning theres 24 potential boarding/missiles

#

orrr Im reading into this too much

#

and it means nothing

azure mortar
#

It's just showing it has LRMs

#

It's the standard icon

#

It has 12 circles/missile tubes to respresent the three D4 shots

#

Each D4 shot meaning 4 missiles are shot in a salvo

#

and the number rolled represents the number which hit (sans any which Armor/Defense countered)

azure mortar
#

@ Shack when you have time

woven merlin
valid latch
#

Hey guys. How fast does an NPC transport move so that I can map it out?

abstract vector
#

1 speed

safe monolith
#

huh, thought that had the speed listed as well

abstract vector
#

Those particular ones have 3 speed, they're light freighters

#

but the ones carrying BGs have 1

valid latch
# abstract vector 1 speed

How does that translate to the map? If 1 tile equals 1 speed. It’ll be a long few turns by the time we make planetfall.^^;

abstract vector
#

(until you get those freighters)

#

If there are no enemies present, you move at overland speed (one point to the next).
If there ARE enemies present, you move at tactical speed (one hex on the zoomed in map).

valid latch
#

Ah. Got it. Awesome. =w=

abstract vector
#

Just don't ask me what happens when you are on a tactical map and you hit the edge intending to transfer, I don't know yet >.<

#

Not exactly, anyway

valid latch
#

Well, we’re the Pathfinders. It’s our job to find out. >w<

azure mortar
#

Based on Storm's excursions, once the whole BG/TF gets to the edge, you use 1 Speed to move to the next strategic point, and can continue to use Speed to move strategic points until your BG/TF runs out of Speed, or you get interdicted (brought onto a tactical map because of enemy contact)

abstract vector
#

nice verbage.
Got it, that makes sense. We should make it either to Elim or Nav-1 then

valid latch
#

Hey guys, what do you suppose the font is for this?

abstract vector
#

Well it's not comic sans

valid latch
#

Currently working on Pathfinder's transport route when round 3 hits.

open oxide
valid latch
#

Thanks for the reminder. =w=

#

Yeah, that... That does change things...^^;

tropic jetty
#

Squint Since I saw Spearhead's map... IS there a need for us NPC neutral auto transit riders to post an intention we are exiting the gate, or are we to continue vibing until Shak says we spawn in at the starport (or the gate??? Still not clear on this)

valid latch
#

I'm assuming we're still jumping in on turn 3 as being the last group to arrive. So I'm preping anyway just in case.^^;

blazing obsidian
#

I wasn't under the impression that Spearhead had much decision making power, but I wanted it to be clear that we were heading to the station

safe monolith
#

glad i took a sec to re-read that planned route. thought your goal was to end in front of that ship

valid latch
abstract vector
#

You'll also automatically move to the next point once the hostiles are dead

valid latch
stark marten
valid latch
tropic jetty
valid latch
tropic jetty
#

That means we don't arrive until... minimally well I guess thats still 5... turn 3 we spawn... turn 4 move to Nav Field 1. Turn 5 Elim Above... Turn 6 land????

open oxide
#

Remember this is for asking questions not planning.

valid latch
tropic jetty
#

I am asking a question Cobalt. I'm trying to understand how the auto transports are functioning, cause a lot of people in our BG are asking.

stark marten
valid latch
# tropic jetty I am asking a question Cobalt. I'm trying to understand how the auto transports ...

To answer your question, as I just learned this about an hour ago myself:

Auto-transports have a speed of 1. This is particularly prevalent while there are enemy units on the same map as you.

On a map with no enemies, you can just move from one location to another in one turn.

But so long as there are enemies on the map, you're restricted to speed 1, or moving one tile per turn.

So, as long as the Lussan Gate is contested in a battle, any auto transports that come in through the gate will be forced to move one tile per tern until we can reach the edge of the map and escape. =~=;

tropic jetty
#

In other words... theoretically. We can spawn in? Would that... not be of assistance? Like

When the battlezone clears (presumably this next turn 3 or 4) would we then be 1 zone ahead of the other transports?

Or will they all auto move to Nav Point 1 at the same time as the others spawn in?

#

( Cause I thought the other BGs would just be.. spawnign over Elim City so to speak once it was taken.)

valid latch
# tropic jetty In other words... theoretically. We can spawn in? Would that... not be of assist...

My assumption is that our spawning in is automatic on the Lussan Gate regardless. I haven't gotten a clear answer to that yet.

But assuming we have control of when we can spawn in (which I doubt), even if we spawn in early, as soon as the battle is over, everyone will be able to move to the next map on the same turn. So we can't "get ahead" of the other transports, unless we can reach the edge of the map while the battle is still going on.

tropic jetty
#

So we go... as fast by being slow... shadowbrainless

And were not spawning at the port but instead moving speed 1 from the gate... once the gate is cleared.. (Presuming it ever is if bot reinforcements arrive). Meaning the bulk of ARMCO BGs are landing in Elim city...
Assume clear Gate on turn 3 we follow...|

  1. Spawn in Gate and move to Nav 1
  2. Nav 1 to Elim Space
  3. Land at space port and move out whenever.

OR

  1. Spawn at gate
  2. Move to Nav 1
  3. Move to Elim Space
  4. Land at space port.
valid latch
#

I thought turn 3 was when all the auto transports arrive through the gate.

Turn 1 was all the fastest ships.

Turn 2 was the semi-faster ships

Turn 3 was the slowest ships.

tropic jetty
#

But were not even technically ships... weer GM fiat transports. Not the neutral ships we could go claim and then use to land anywhere on the planet and not JUST the star port... thus my confusion...

valid latch
stark marten
open oxide
#

You can spawn T3.
You’ll be 1 speed in a transport orbital.
Once the tactical map clear. You’ll move to The next Nav point and can keep doing that as long as you aren’t on tactical maps.

#

See what storm did with 5 speed this turn as a good example.

#

If you want to wait I think you can.
But you might not be able to.

valid latch
open oxide
#

Very little

#

I’d assume you’d need to come in this turn until you get confirmation from Shack otherwise

valid latch
#

Such a shame I have a very late sleep schedule, I always miss Shack in the early mornings... =~=;

stark marten
#

Well put it in now and it can be asked by others for you

valid latch
#

It IS! XD

tropic jetty
#

I feel like most thought, when the space port is taken, the neural transports are somehow spawning at the spaceport, sorta gm fiat style... on like Turn 3-5.

open oxide
#

I was expecting them to need to move strategic speed over after T3.
So getting to Elim at T5.

#

But yeah. Just letting them deploy once the starport is claimed would make this simpler

#

And the Nav point + gate.

tropic jetty
#

Then. SHAK question it is for that.

SInce if it's move from the gate.. I feel like a lot of BGs are going to want to just spawn in right now this turn.

vagrant sentinel
#

Can you guys please give me a ping when we know for sure if we need to declare what we are doing in the transports? Also when would those orders be due?

valid latch
#

Same goes for me. I'm starting to give the players RP rounds to help keep everyone online and not go MIA. But I want to make sure when that ends and the real stuff begins for us.^^;

smoky chasm
#

Im just double checking, we are allowed to split up ships in a task force right?

modern agate
smoky chasm
#

I see

valid latch
#

Basically, everybody in a group has to be on the same map. If someone wants to go to another map, everybody has to go with them, and everybody has to meet up at the particular edge of the map in order to shift maps.^^;

open oxide
safe monolith
#

Didn’t think about this before but does this mean that ground forces and orbitals can travel to an adjacent point and stay at their respective levels?

open oxide
#

I would assume that works

abstract vector
#

checking this rq, we didn't start supplied, right?

bold copper
# azure mortar

yeah lets get simple tac-com order with the your BG's destination.

#

Any place they can doc is acceptable.

#

Most of you are going to put "Captial Starport"

#

Unless you have any other silly ideas.

tropic jetty
#

Nope sounds good

woven merlin
valid latch
# bold copper Unless you have any other silly ideas.

Hey Shack, what's the general rule for the auto-transports. Are they going to spawn in at the gate and will have to spend a few turns going from there to the planet, or will they just spawn in right over Elim City when the starport is taken?

And if the former, where do we put in orders saying where we're going to go as a transport carrying a whole battlegroup?

tropic jetty
azure mortar
bold copper
#

They can be pointed to any destination they can dock at based on what the battlegroup wants.

#

Most are heading to the Starport. Some are headying for the Starbase.

#

I think 1 was talking about slowing down and waiting to land to see how things shake out? But not sure on that front.

valid latch
vagrant sentinel
#

I would imagine yes? And then we would have to coordinate that with the task forces

valid latch
#

Just making sure it's in writing. =w= That way when other TAC-COMs or other players ask, we can tell them straight up with confidence.^^

fickle elk
#

BG Redwall Destination: Elim City Starport.

bold copper
#

like going blind into unknown territory. Yeah thats gonna get it killed. Going to a location with friendly forces already established. Your fine.

#

I guess they could technically dock with a hostile orbital if the orbitals engines are disabled.

#

That would fit inside the boarding rule set.

vagrant sentinel
#

Don’t give Atlas ideas😅

modern agate
#

Awesome, so Rabbit will continue on its plan to head to the Rock Station.

bold copper
#

Its looking like Atlas is heading out towards the capital.

#

Based on the last votes I looked at.

vagrant sentinel
#

Oh really? I hadn’t looked in there the past day or so. I’m a little surprised honestly that the vote went that way

abstract vector
#

It swung back when Victorum determined it'd take several turns for them to relieve our boarding party and take control of the BC.

We're already delayed with surface deployment, and if they can't help us take the ship, and we can't take the ship with us, the whole plan was going to take so long that Storm and Fluffle could lose the planet in the interim.

They're firing on the Tormentor regardless of our boarding plans, and would prefer we didn't check for civilians first.

#

That's why I was asking about Towing, by the way. Not because "looting is fun."

vagrant sentinel
sour quartz
#

Captain, asking again should the battleship be 2 tiles long, since the enemy BC is?

sinful nebula
#

hey, I got one of our BG fighters in dwarf fortress asking if they would be flying alongside the NPC orbital we are on as we deploy?
I had thought we would all be packed away in a cargo bay but if they are flying alongside that would be nice

abstract vector
#

You're packed.

bold copper
#

Remember BG Tac-Coms! I need icons for your BG's for the Strategic Map.

blazing obsidian
bold copper
#

Send it in this chat if you can.

raven carbon
bold copper
#

Looks great

sour quartz
#

Very nice

#

Ok, I'm assuming all friendly orbitals are 1 hex big max, unless shack says otherwise.

fickle elk
vagrant sentinel
dire notch
raw bluff
long briar
bold copper
#

No rush

#

Great looking patches

tropic jetty
#

Dwarf Fortress... still trying to patch something together for Merchants. Were not the ones who made these patches and neither Axx nor I are artistically inclined.

dire notch
#

J.Jordan aye ?

tropic jetty
#

Aye

dire notch
#

Neat.

long briar
karmic plinth
#

I hope we can do a 501st battle group /tac com at some point in the future this is really cool

valid latch
#

I'm still working on Battlegroup Pathfinders' patch. But until I get it finished, this can be used as a temporary substitute I hope.^^;

eternal glade
#

Tig made the art, I just added the patch background.

*edited for proper art credit

worn pond
glass bluff
#

Looks great as well!

eternal glade
sour quartz
#

well I'm just waiting on 1 more fighter to submit and order, I'll be done once I place his plane on the map

mental sundial
#

It just dawned on me.

We don't call the stances like Heal, Advance, Evasive, etc. Order Types anymore

We call them Primary Actions now. We may need to change the Orders Format in the near future. For those of us here it won't be a problem, but it may be confusing for new players that see Primary Actions but not sure where to put them

mental sundial
#

I believe Primary Actions were suppose to take the place of Order Type. It's possible i am misremembering now

blazing obsidian
#

They just take away your attack as far as I remember

mental sundial
#

Yeah I am misremembering lol. Ignore my early comment

stark marten
#

For combat medic yeah but in general it i just an action that can only being done once every turn

mental sundial
#

Still, it may not be a bad idea to have Primary Action as its own thing on the order format. So it stands out more

stark marten
#

Do we have that many primary action for non-crew units?

mental sundial
#

A fair number. Medics, Fighters and Bombers to reload. Artillery for all their stuff

#

I am not saying change it now to add it. Just a random thought i had

stark marten
#

Sounds like only for combat medics it becomes a choice while for the rest it is just a limitation

mental sundial
#

I just mean if the Primary Action is listed, it may help TAC-COMs more easily spot it and go "OK, so they won't have a combat roll this round" was only think that made me think listing it separately in orders may not be a bad thing

frank frigate
#

BG7 Ultra Patch designed by Vh12890 "Viking" Inf

worn pond
#

Oh no. Purple smurfs

frank frigate
gaunt copper
#

it is with great pleasure (and terror) that i present BG2s patch

#

this was democraticly chosen with 71% of those who voted choosing this BTW, created by Marv

smoky chasm
wintry radish
#

are we landing this turn?

#

or declaring intent?

#

cuz im pretty sure we need the spaceport before any other bg can land

#

just making sure

modern agate
#

But BGs have to reach the spaceport to deploy in the first place

azure mortar
#

Not landing this turn. Non-self-deploying BGs should be declaring in #1386030427130564769 that they are taking the automated freighters to the spaceport (or elsewhere as appropriate).

#

Over the spaceport is secure and the automated transports have arrived, then deployment begins in earnest

frank frigate
#

From Shack when asked what he needed for BGs in transit / arriving at the gate this turn.

wintry radish
#

ultras in

eternal glade
#

I suggest a flight plan in the tactical map for the AI ships: basically for them to move "north" along the "western" side to help protect them from the current fight

modern agate
#

The Rabbit icon for Shack

smoky chasm
#

“Go fast and find trouble” - Fluffles

dire notch
#

Asked J.Jordan for our patch modification. Can only wait. 🙏

#

Otherwise, no need anything from Iron Hammer since we're not in atlas cargo, and not in npc orbitals ?

#

I mean we intend to be in atlas cargo but as long as they aren't declaring us we don't exist there so, mechanically, for now, we're nowhere.
So I figured no need to so far ?

gaunt copper
#

Monty python my beloved

swift ivy
smoky chasm
#

how do yall make your patches?

swift ivy
gaunt copper
#

Abominable intelligence I think

worn pond
stark marten
#

Patch of the Flying Shovels (made by Capybara; added patch texture by me)

abstract vector
stark marten
#

Is your question if you need to send an intention map?

dire notch
#

Yes, that's my question.

#

Since mechanically, we are nowhere

#

But in planning, in theory, we are to be in Atlas' cargo

#

Do we need a tac-com map if we are not mechanically here for now ?

stark marten
#

I don't think you need a map but maybe a statement that you intend to be the BG in Atlas storage?

dire notch
#

I don't know. 🤔

abstract vector
#

Statement posted

stark marten
# dire notch I don't know. 🤔

Me neither. It feels like it is on the border between actual being in the cargo hold or still having the safety before deployment

dire notch
#

Well mechanically we are nowhere
Planning-wise we are in atlas cargo

abstract vector
#

I'd post a strategic map with your logo following Atlas' flight path:
Lussan Gate --> Elim Space

sinful nebula
dire notch
#

Yeah, that's why I said mechanically we are not in atlas' cargo, because we are waiting on them saying "HEY IRON HAMMER IS IN OUR CARGO ACTUALLY"

dire notch
dire notch
#

oh shit.

#

that's not what I meant. 🤣

abstract vector
#

It's either that, or declare that you're not exiting the gate with the rest of the battlegroups

#

staying "in limbo"

dire notch
#

ay, then limbo

#

don't declare it so we don't get potentially blown up.

abstract vector
#

kk, then a simple post with your logo should do.

"Iron Hammer is not following TF1 Victorum through the gate, pending our existence within Atlas Cargo Bays."

dire notch
#

Ay, that seem to work.

hazy spruce
#

I mean, I think we'll be fine if it's declared now

dire notch
#

Still waiting on J.Jordan for the logo xD

dire notch
#

might aswell wait the last minute

#

so if the ship does get blown up, somehow, we don't blow up with it

#

take the advantage that shack gave us with the rule xD

hazy spruce
#

Fair enough

dire notch
#

#1386030427130564769 message Think that'll work then yeah ?

stark marten
#

Any feedback on the map

dire notch
#

Oh boy, I'm scared for your HATs

#

But other then that looks clear to me

#

Maybe some white shadows for the callsigns/arrow if you can to make it pop out more ?

abstract vector
#

yea, very brave, but the info is there, hopefully our fighters will screen some fire for you on their way back to dock

stark marten
#
  • 212 fighters on the left and Victoriums airwings hitting the BC.
    In theory it should work but yeah I am nervous too 😅
stark marten
dire notch
#

Hmmm

#

Could always copy the layer with arrow & callsigns
Then put it below the first layer
If you have a tool to put lightning to MAXIMUM then do so, if not bucket fill it white
Then move it slightly to the bottom right side and BOOM, basic ass shadow

abstract vector
#

getting a little off topic

dire notch
#

No we're not, helping him making sure his map is more visible by trying to help him find how to

#

Tac-com maps feedback is always nice to get here :D

abstract vector
#

fair enough, carry on

sour quartz
#

that path is almost exactly what our fighter and bomber group will be going though, so maybe you guys will just be following them, and they can clear a path

worn pond
long briar
sour quartz
#

truthfully if you guys just went straight, and didn't divert around the BC, you should have enough speed to exit this zone, and maybe get all the way to Elim city this turn

stark marten
abstract vector
#

It keeps you out of range of the HMGs for sure

stark marten
#

No loopings so the units inside don't get space sick

worn pond
#

On a side note: If you're able to deploy via HATs... why are you only deploying now?

stark marten
#

Support BG

long briar
sour quartz
#

they wanted to take their time

stark marten
sour quartz
#

it's still fine, you can exit next turn, and move to whatever high orbit you want to probibly, it'll also give storm more time to secure the starport if thats where your going

abstract vector
#

If 212/Shovels catch any stray fire, Atlas will be at Elim with Flight-Decks ready to repair as you need.

#

OH

#

Do you have room in a HAT for LS?

long briar
sour quartz
#

it has atleast 1 guy on it

abstract vector
#

you can't spawn with one obviously, but you could pick up what you need to get the Airfield setup

stark marten
long briar
abstract vector
#

Sick, I'll send you both our current T4 plan

stark marten
#

@dire notch Do you mean borders like this?

dire notch
#

Maybe a bit more thicker if you can?

#

But you got the idea!

karmic plinth
stark marten
#

Like this?

dire notch
#

Yes :D

stark marten
#

Alright that done too

long briar
stark marten
#

I think that is in regard to the auto freighter

karmic plinth
#

No but we are planning to join flying shovels with their crossroads deployment with the rock transports

stark marten
#

Ah that

long briar
#

oh!!! That phase!! gotcha

fickle elk
#

Wait, how much room is left on those transports?

stark marten
#

Do you mean the lumaran?

fickle elk
#

The ones 212 and FSH want to take.

stark marten
#

Spearhead and Rabbit intend to use them so.. 1

open oxide
fickle elk
#

The transports they want to board at the mines.

stark marten
#

well one. 72 capacity and Rabbit and Spearhead combined are 71 units

#

Though both will have to travel together until one of them deploys

modern agate
#

Is that the case?

#

I was under the impression the transports could be split into separate groups as needed

open oxide
blazing obsidian
stark marten
stark marten
blazing obsidian
modern agate
#

31 is correct, but that includes a HAT and a VTOL which once we’re on the transports I hope can theoretically fly outside

blazing obsidian
#

Yeah okay if you can fly outside then you only need 5. Spearhead fits in 7 with our 40

wintry radish
#

oh i just realized i forgot arrows

#

do i need arrows?

modern agate
open oxide
stark marten
modern agate
eternal glade
#

Handy that the self deloying HATs are flying in formation with the Victorum Aero squadron for several tiles

stark marten
#

All good the heat is also getting me right now 😅

modern agate
#

I think we can solve that if our HAT and VTOL are allowed to fly alongside and carry our infantry units. We have 3 inf, 2 engineers, and a medic, if I’m recalling correctly

stark marten
modern agate
#

Right. Hopefully he reads this thread soon. I’ll try and ask next time he’s around.

sour quartz
#

to my understanding, rabbit and spearhead were taking their auto transports to the asteroid mine, and then loading up in those transports, so any Aero/VTOl units in their group can fly escort the those transports, and the rest can take those down to the surface, and be split up as needed

#

Since Rabbit need 5, and Spearhead needs 7, and theirs 12 total

stark marten
sour quartz
#

auto freighters can only land on the starport in a city, or on a station that will handle auto freighters like the rock asteroids. The ones their going to pickup at the asteroids can land anywhere, but it's a one way trip

#

they also might be speed 2? not sure, the civilian mining freightors, not our auto ones

stark marten
#

The lumaran freighters have no specified speed #midround-events message
Well probably frigate speed going by the classification

sour quartz
#

which would be 2 lol

modern agate
sour quartz
#

true true

calm cobalt
#

So we are still waiting on someone to finish the logo for Dwarven Merchants. Should be ready for the next round of orders, but this is what we have in the meantime

stark marten
#

lol

dire notch
#

I'm waiting on J.Jordan right now :s

stark marten
#

I think one of them is old?

modern agate
#

They’ve not responded to me in our thread. I had a few more comments about adding stuff to pir map but I guess we’re just gonna pray Shack understands we’re trying to coordinate with you

stark marten
#

ok well hopefully they see the message

modern agate
#

If not hopefully Shack reads this and understands that the first one isn’t the intended one anymore

sour quartz
#

the poster of that first one can go up and delete it, if theirs still time

modern agate
sour quartz
#

lol

karmic plinth
#

I apologize for not deleting the map properly I've been used to seeing the red_pen for incorrect orders. I shouldn't have made the second map

#

I didn't think that plan made any sense, but I was trusting my team

modern agate
#

Lot of chaos occurred today

#

It happens

bold copper
#

Not that I have seen this but for my sanity. Please put a mark on guns that are not crewed and active.

#

Victorum I'm assuming all weapons are currently active. Correct?

modern agate
#

@sour quartz ^

sour quartz
#

all but one AC on the Port side of the PV, all guns crewed are said on the cards

eternal glade
bold copper
sour quartz
#

ok, that's really really good Cael lol

#

will do in the future Cpt

bold copper
#

Who dis?

eternal glade
bold copper
#

They are now "Echo" 😄

eternal glade
#

sorry for the ping forgot to turn that off

bold copper
#

no weapons right?

eternal glade
#

correct

#

just a repair arm and repair kits

valid latch
#

It's a good thing our Battlegroup has two able-bodied engineers who are more than happy to patch some holes in the boat...^^;

bold copper
#

Victorum

#

I cant read any of the names. Can I get a higher resolution image of these formations

eternal glade
#

@sour quartz

#

I could give a list of the names but Kael has the images

bold copper
#

I need the image to see the formation clear.

#

Hey Atlas! Did one of our crew use a primary action to attempt to send codes for the gate to the civilians? If so who?

modern agate
#

@abstract vector ^

abstract vector
#

If it does, then C Null did the action

#

(Also wanted to NOT transmit them, didn't want the bots to intercept it, the intention is to "hand them a drive with the codes on it")

eternal glade
bold copper
#

that works!

eternal glade
#

First turn growing pains lol, we will make sure next order map is more legible

abstract vector
#

gotta zoom in and submit multiple images for TTS

sour quartz
#

thanks Cael, yah, I'll have to remake the fighters/bombers and setup their names seperate, didn't think about rotation issues

#

ohh threat level extreme

bold copper
#

I got'em in. First rounds are always the longest. Gotta set up all the images.

abstract vector
mental sundial
#

It needs to be on the map submitted to Cap and clearly defined there. Not in the RP section

abstract vector
#

Hails to friendlies need actions. Copy that, will do next time.

#

And it doesn't take equipment?

mental sundial
#

To send comms to other units? No
But everything on a Orbital requires a action

#

Everything that is gonna have a impact on gameplay

abstract vector
#

feel free to throw it out if need be (that's why I put "asking permission from ARMCO command")

open oxide
abstract vector
#

I didn't put the name of the player who took the action

open oxide
#

Ah

abstract vector
#

(it was me)

bold copper
#

Have you used your primary action for anything else or are you proving a weapon system?

abstract vector
#

Nothing else, my PAI is otherwise holding on the bridge.

#

figured I'd give everyone else first pick

bold copper
#

Nice. Cool thanks

fickle elk
#

Shack, I have some players in my BG asking if we can start a project to analyze the data coming out of the Bot Battlecruiser scans. We have 6 engineers, 5 medics, 1 medical corps, and nothing to do until landfall.

open oxide
#

Shack can Aerospace assets flank in space?
(Current rules say can't flank or be flanked)

abstract vector
#

Been asked and answered before, unfortunately NO.

open oxide
#

Evasive Fighters getting hits on Armor? -2 from evaisve + 1 armor?

stark marten
#

Rear has no armor

open oxide
#

Isn't that flanking?

abstract vector
#

Maybe the Tormentor only has 1 armor

stark marten
#

Flanking gives a bonus. Orbitals just have no armor in the rear. Call it flanking but the fighters and bombers don't get a bonus. The orbital has just a weakness in the rear

open oxide
calm cobalt
stark marten
#

#meta-comm message

woven merlin
open oxide
abstract vector
#

Not in evasive, it'd still be 0

calm cobalt
#

Correct, but this isn’t flanking. Orbitals just have a weak spot

abstract vector
open oxide
abstract vector
#

Yea, we've got
"They work like Vehicles." from the rulebook
"Flanking (attacking from behind) ignores armor." from the rulebook

"Think of it like orbitals always have the weak spot of their main engine." from chat <- this feels more like an explanation of how orbital flanking works than a new mechanical feature.

stark marten
mental sundial
stark marten
#

Last part is clear #midround-events message

mental sundial
#

Think One of the past post did mention something about it not having as good armor

old narwhal
#

Basically, fighters can 'flank' an orbital because the orbital doesn't have the rear armor to ignore, he just hasn't added that to the rules doc

mental sundial
#

Then he may have changed his mind on flanking. Maybe even ruled that the gathering of intel allowed the flanking

mental sundial
#

I personally would just want to check with him first before making any conclusions

bold copper
#

Hey Storm!

#

Got a question

#

This icon is a standard MBT

modern agate
#

@worn pond @azure mortar ^

bold copper
#

but it has AA over it?

#

Also ORBITALS have 0 Armor in the rear.

#

So watch your butts.

worn pond
#

It is the AA MBT

old narwhal
bold copper
#

Oh.. I never made an Icon for it.

modern agate
#

I want to say that when looking through the icons just now, I can't find the icon for it

#

Just those 3

bold copper
#

Shit. Good point Trench. That should be in the doc.

calm cobalt
mental sundial
#

Yeah. That and Aerospace units not flanking we thought was period, regardless of the enemy unit

abstract vector
#

It might be easier to say Aerospace units can flank Orbitals

mental sundial
#

For balance reasons mainly

#

Now we know

bold copper
#

Give me a second to edit these into a png.

#

eew its before the quad got painted.

karmic plinth
#

Still shiny and new

bold copper
azure mortar
#

Excellent

#

I'll use that for future maps

bold copper
#

Quad AA Turret

sour quartz
#

looks nice

gaunt copper
modern agate
gaunt copper
#

Also, shack, if you need anything designed and rendered into a PNG (in Lego) for the campaign let me know

#

I’ve got a knack at the Lego design software

abstract vector
#

Question: Is the Blue or Red arrow correct here?

stark marten
#

Order type or?

abstract vector
#

Movement range

stark marten
#

Due to the LS burning?

abstract vector
#

No, which arrow is 1 movement

stark marten
#

ah

abstract vector
#

Field Nav 1 to 3619, or 3520?

stark marten
#

I would say blue

sour quartz
#

Blue, the whole boarder on that side is field nav 1, and you start on it

abstract vector
#

Thank you both

woven merlin
#

nvm, someone got to it already. Nice to see the new icon!

worn pond
#

Shack. Shouldn't all the VTOLs get a round of firing in? They should have the opportunity to do so just before landing

sinful nebula
rancid ember
#

oh, VTOLs Being able to flank orbitals just turned Storm into an Anti-Orbital BG, lol

sour quartz
#

shack, is the gate map clear or not? cause the end round maps posted show 3 fighters and the frigate on it, but the midround said the gate map was now clear?

eternal glade
#

Also, we are trying to track ammo usage, are the ones with the fire image the only ones that shot?

calm cobalt
#

I’ll add onto the question pile. Can engineers of the slower transports attempt to repair it so it goes faster?

sour quartz
woven merlin
#

Shack, standby for a list regarding the map - some units look wrong/are missing.

worn pond
#

Here's the stuff we noticed.

The VTOL TAXI with the medic PEDRO61 inside are not on the map.
NW Pad has HVTOLs on the map, they are normal VTOLs.
Fate is a medic
Zenok and Noxima are engineers.
We thought the wall to the side of T13C would have protected from any units from from the east.
The engineer's special action and Pedro's message are mostly RP, but they were there and not adressed.

abstract vector
#

Minor question: which way is the Vulture facing? (It looks like a reversed version of the Frigate token, but that could mean anything)

worn pond
#

Can VTOLs shoot the bots from behind?
VTOL's can't flank. But they can use the lack of armor on Orbitals to their advantage.
Can they use the same advantage on the bots?

blazing obsidian
#

VTOLs can't flank, which means any armored unit counts their armor against the VTOL's attack. Orbitals don't have armor on the back, meaning units that can't normally flank get to deal their full damage

worn pond
#

I know. I'm asking if the infantry don't have armor in the rear like orbitals and if VTOLs can hit them in the back because of that

blazing obsidian
#

Right, as I understand it it's only orbitals that don't have rear armor as a rule, Shack can correct me but I don't think that applies to the infantry

stark marten
#

Going by the midrounds yeah the back of the bots is weaker #midround-events message

old narwhal
sour quartz
#

I thought VTOL's could still flank, bombers and fighters couldn't, but since VTOL's can be stationary, they could flank, and their armor was all around armor

worn pond
#

We know they have front facing armor. We're just wondering if VTOLs can exploit that as well. Guys please let Shack answer this, we don't need more speculation.

stark marten
old narwhal
#

The only unit type specifically stated to not have armor in the rear is orbitals, that's the way it is. If the infantry didn't have armor in their back, Shack would have said so. He's very intentional in that regard

sour quartz
#

also, unless it was changed, IFVs and MBT's have no armor to the rear

long briar
#

🤔 I thought those were phrased as you flank to bypass armor...but I haven't read it since the rework

blazing obsidian
sour quartz
#

yes, you flank them, i.e. target them in the rear, where they have no armor. Air units are normally attacking from above, which does have armor, VTOL's might not be counted as normal air units though

mental sundial
#

Orbitals are another story

bold copper
#

Yep

sour quartz
#

yep yep, the question is if VTOL's are treated more as air units, or more as ground units, for flanking

mental sundial
#

Air units

sour quartz
#

and it looks like air?

mental sundial
#

They are a aerospace unit

#

It is even in the tag

worn pond
#

It's buried a bit now but we found some mistakes on the map as well as some things that may have been missed
#1382781756989767692 message

bold copper
#

Vtols can't flank..

#

Orbitals just don't have any armor in the butt

mental sundial
#

Shack, don't be shaming Orbitals now 😛

#

They can't help thats the way they were made

worn pond
#

Right. But Tanks/IFVs also just don't have armor in the butt. It was unclear why orbitals were a separate thing. But it's clear now; no go for vtols flanking the infantry 👍

sour quartz
#

shack, talking to the rest of victorum, the consensus so far, is for the 3 BC's to push foward as much as they can, to see if we can keep the MBCs and AC in range of the fleeing frigate, the fighters that still have ammo are going after the 3 bot fighters, and the 4 bombers with bombs are going to overfly the retreat path, and drop them. We don't want that frigate changing it's mind, and going after the auto transport BG's or the HAT and VTOL BG to our east

bold copper
#

I will fix the medic.

#

And the two heavy vtols being vtols I must have grabbed the wrong icon

#

T13c wasn't fired on by that unit

worn pond
#

How did T13C die then? There were only two units shooting. How did they do 3 hits of damage?

bold copper
#

Wounded in orbit before it came down

mental sundial
#

That would do it

bold copper
#

Then caught a blast from one of the drop pod troops

worn pond
#

Ah. The damage from orbit wasn't clear.

bold copper
#

Got tagged by one of the fighters

vagrant sentinel
#

What I’m taking away from this is that we need more Helldivers larp next campaign

#

ODST for everyone

bold copper
#

Yeah I can't do mid rounds about everything. Sadly

sour quartz
#

shack, can the scanner scan the next zone over, can we scan LW1 or Nav 1? or does that require the targeted scanner?

bold copper
#

They're not meant to be a log of every person's actions around.

#

Nope, you got to go there

#

Got to go over there and poke around

sour quartz
#

thought so, was being asked in victorum, ill pass it along

modern agate
#

Hey Shack, while you’re here, question about Rabbit. Next turn we plan to head to the Rock Station to make contact and hopefully load into the Lumaran Mining Frigates. Currently, we have 31 units meaning we would need 6 of the 12 transports. Spearhead however needs 7, and our 6th would have one unit. When we are transferring to the Lumaran Frigates, would it be possible for us to have our 1 VTOL and 1 HAT fly outside of the transports and alongside?

worn pond
calm cobalt
sour quartz
#

shack already said that they are still there and targetable, their just fleeing for us, and that they are to fast for orbital interception, but the fighters/bombers can try

mental sundial
sour quartz
#

he told us that in our comms channel

calm cobalt
#

Oh, apologies

sour quartz
#

it's all fine, were still going to put up a tac map, since we need to, to show the intercept and landing paths for the fighter/bomber wings, but otherwise were good

#

Shack, we're having some confusion in TF1 about the frigate, if our fighters and bombers have a flight path to go over it and the 3 bot fighters, and unload all their ordiance, then fly back to base and land, can the orbitals give orders to travel to LW-1, and we assume that they move on after the fighters make their runs?

sour quartz
#

Also, the flight decks' rules havn't been updated to consider the 2x capacity, does it take 1 action to do both, or 2 actions, 1 per craft?

karmic plinth
old narwhal
smoky chasm
#

thats what tabbys for

#

she bribed me with tea

karmic plinth
#

Same

#

It's something to do with the kind of ADHD I have. That kind of makes a lot of drugs do the opposite of what they're supposed to do, but caffeine makes me really tired like immediately

#

Especially coffee

#

Sorry, this is off topic

woven merlin
#

I'll pop this question here. There's a follow up asking about dropping in the hills/outskirts, and also one about dropping along a city street.

stark marten
old narwhal
#

I did, in the breach pod bay

#

Had to use the tea to put out a fire after Shack launched LRMs at me

stark marten
#

Huh my guys made tea too while scanning the pirates 😅

karmic plinth
#

None of us are getting to the planet huh?

smoky chasm
#

storm made it

#

and atlas and fluffles are engaging the frigate

#

we might get you down yet

woven merlin
#

And hopefully IH is dropping down alongside some of the marines.

fickle elk
#

Shack, important question. If Redwall makes straight for the starport, will we be able to disembark this turn?

smoky chasm
#

I doubt it

#

even at speed 3

#

the frigates not gonna be killed by the time you get over elim

#

so tactical map it is

#

and at speed 3 its gonna be at least a couple more turns before you can get planetside

vagrant sentinel
#

I don’t necessarily need Shack to answer this but just want to confirm that us in the transports don’t need to submit further orders until landed

karmic plinth
#

Rabbit isn't

modern agate
#

We're just doing TAC-COM maps until we're deploying to ground

old narwhal
#

Redwall has been purely RP up until this point

vagrant sentinel
#

Yeah same here but we don’t need to submit another tac com map for this round right?

modern agate
#

I mean not for round 3

#

But for round 4 which is the next up round

karmic plinth
#

Since it's just transportation anyways

modern agate
karmic plinth
#

I'm really not that busy. I don't have work for the next couple days

#

But you asked so you can if you would like to

abstract vector
#

@ Shack/Dresden - If the Frigate over Elim is destroyed this turn, would the fast (speed 3) transport fleets be able to reach Elim and deploy at the Starport the same turn?

#

could be life or death for Storm

old narwhal
#

Given that the deadline is in less than 24 hours, Redwall is preparing deployment orders, understanding that we may be veto'd by GM or that battlefield conditions may prevent us from doing so this round.

fickle elk
#

One other question: should we assume that the actual landing will take half a movement from our units?

bold copper
#

Lets see.. Going from the Gate, to Field Nav 1, To Elim Leaving them 1 speed to descend.

abstract vector
#

Could Atlas land and deploy if the frigate is destroyed?

bold copper
#

Let me check the rule book. Brains fried at the moment.

#

Ooh. Nope thats right

abstract vector
#

They can, but we can't? Or neither can?

bold copper
#

You need half your total speed available.

abstract vector
#

So we could, but they can't

#

assuming we kill the frigate

#

1 to reach Elim, 1 to dock

bold copper
#

You cant if you used up your speed fighting the frigate right?

#

Flying around it in a space battle?

abstract vector
#

The only orbital that needs to dock is Picket Line

#

it can carry all of BG12

#

so it can, what, hang back and wait to land until the frigate is dead?

bold copper
#

If you can get to the "High orbit" zone above the city with half the units speed available. They can totally decend to the starport.

abstract vector
#

but they have to get there before the Frigate is dead

#

?

bold copper
#

Why?

#

Storm Ran past it.

#

Are they close enough?

abstract vector
#

Atlas isn't, 2 turns away from the zone minimum, even if we burn again

bold copper
#

Anyway. I will let you guys plan. The rule for High low orbit are on the dock!

#

Ooh I gotcha

karmic plinth
bold copper
#

you want ot know if Atlas kills the orbital. Will the tactical map clear and they can now make it in 1 turn.

old narwhal
#

yes

abstract vector
#

no, same turn

#

that's what Redwall thinks

bold copper
#

Same turn. Gotcha.

abstract vector
#

if Atlas kills the frigate, Redwall thinks it can dock this turn

#

but then so could Atlas, right?

#

(assuming it had a ship with speed left)

bold copper
#

Yeah I'd allow it. Your banking on that frigate being dead though. So if its not dead. Your gonna be going "tactical map speed" and for sure wont make it.

abstract vector
#

Ok, that's what I needed, thank you.

old narwhal
bold copper
#

Good Luck Guys!

abstract vector
#

Thanks, you too Cap, get some rest!

bold copper
#

Storm could really use you. So i hope the dice and your stratagy work out.

woven merlin
#

Storm totally not swearing up a storm on radio nets about needing reinforcements urgently

bold copper
karmic plinth
bold copper
#

That was a rough estimate from the locals. They dont really know the size of your units so they we're under-estimating the size slightly.

karmic plinth
#

We also have a hat if that's going to be an issue

open oxide
# bold copper

This says Aerospace asset. I assume that applies to Orbitals too?

bold copper
open oxide
#

Yeah

#

I saw that as soon as I looked back at it

bold copper
#

hehe

old narwhal
#

Safe to assume disembarking from an NPC orbital uses speed like disembarking from anything else?

dire notch
#

Alright, I'm gonna ask, would it be okay from one from Iron Hammer to switch to Atlas ?

I am very much aware of the "no switching BG/TF rule", but Sven (the one who wanna switch) is saying that, since he has not deployed, Iron Hammer and Atlas either on the ground "it'd be no different to switching before the campaign started"

#

So, is this still a no ?

abstract vector
#

Im ok with it. Not my call though.