#Tac-Com: Comms
1 messages · Page 2 of 1
-# So much for keeping TAC-COM Comms relatively clear... 😅
yarrr, yall are making me proud
R)
Just wanted to clarify something for the BGs in the NPC transports, our players don't need to submit orders that are just "we're waiting in the transports," right? For Spearhead I just ran a poll to decide where we're going so I can submit our BG's intention
Don’t think so. Rabbit isn’t going to be doing any orders until theoretically T3
You're all gonna get a front row seat to TF1 obliterating that BC though.
I was referring to when our transports hit the field, not traveling through warp space, if that changes your answer
Oh, well I would say that probably everyone should submit an order just to make sure you still got everyone but that’s my opinion not the rule
That's fair actually, yeah
it's not a bad idea to do a practice order submission anyway
just to make sure they all understand what they're doing, and they're actually still here
@mental sundial Could TF2:Atlas get the 1st comment "explain how to do orders" pinned to our Orders channel?
Oh, yeah that'd be nice for Spearhead too, if you don't mind
And for Rabbit, lolll
So if I understand this correctly, T2 will see TF Atlas transition in, T3 will be TF Victorum, and T4 will be the MB transports
isn't T3 victorum & NPC transports since victorum is speed 1 ?
Yes, unless the NPC transports are taking an extra turn to get there.
... We could choose to delay until T4 if the zone is heavily contested, but... We'll see what it's like after this turn.
Flying Shovels and 212th: if T2 shows that we have a more-or-less straight shot to Crossroads, do you still want to do the aerial assault plan?
the zone should be clear unless reinforcements show up
though now that I think about its not the worst idea for tf 1 to escort the transports
least for a bit
Shack any chance to get a blank map of Elim city so we can properly give orders for when we land there? We won't have intel, but we'd be putting pictures on the colored map which seems unecessary
212th is happy to help...but at last count we were about 50/50 on self-deploying vs using the safety of deploying via automated freighters. I also don't think there's enough excess transport space in Flying Shovels and 212th Logi to carry all of the units between our 3 BGs.
TF Atlas: it looks like you guys are going to fight at the gate the first round. Hypothetically, that means you'll still be at the gate when MB arrives. I also notice you have 3 HATs in the TF. Would you be willing to do an escort in conjunction with a plan that the 212th Logi, 21st AIR, and the Flying Shovels are cooking up?
It's possible, what's the plan?
It's probably too expensive to burn LS to sortie just our 3 HATs, especially since we don't know what to expect in the various airspaces.
the HAT sortie could be considered later based on what we(fluffle) find over elim city
if we clear the way it might be worth it
I for one would be willing to be a part of any potential sortie given an escort and less-than-overwhelming odds against us
@ Shack
Once we're the the tactical node of Elim City will we have to move within that tactical map to be able to descend to the city or is it that once you're on the node you can descend from anywhere?
Plan that's been getting kicked around: this depends heavily on the ground and air situation in Lumara itself:
212th, Redwall, and Flying Shovels use HATs to paradrop foot-mobiles into Crossroads. Any vehicles that can't be fit on HVTOLs would have to be part of a second wave. Flying Shovels will set up an airfield at Crossroads while Redwall takes up forward defensive positions and sets up CCP and Aid Station to begin evacuation efforts of otter civilians.
I just had the idea of reaching out to TF Atlas since you guys have a decent amount of fighters and HATs.
The issue with Stragetic movement is it's not possible to do a second wave.
The BG must move together on the strategic map.
So everyone would still be bound by Vehicle speed and not HAT speed until you're on the tactical map
So does Ponderous have any effect on how orbitals can turn during movement?
Or is it just orbitals don't fire till they get to the end of their movement?
The rules just made it sound almost like it only effects weapons mechanically
Example lines:
Now that I reread it, I could see where it does mean you can move, then turn, then fire
@worn pond KEEP IN MIND THIS IS JUST A SAT IMAGE THAT IS FAIRLY OLD. WE DONT HAVE HOSTILE LOCATIONS. OR TERRAIN INFORMATION ON THIS MAP.
Took me 3-4 rereads cause I kept getting stuck on the part about weapons lol
Shack we're having a debate on how the orbital maps work. Is there one orbital map for all of elim city or are there multiple ones for all the different zones (West/Center/East)
PS: Also thank you very much for the image, makes planning a lot better (even if there's no active intel)
Shack, clarification on ELIM High Orbit:
Is the entire city 1 high orbit point or multiple? The strat map shows Elim as being 3 Tiles wide and Lussan Gate being 1 tile wide.
ORBIT OF ELIM CITY. NO SENSOR DATA ON THIS MAP
If your in the marked area your in postion to support the city from high orbit.
You can imagine controlling that air space is a big deal for either side of a conflict.
thank you so much. this helps immensely
by the way you named it ELM (no I) City in the map you posted 😉
Wont be fixing that. The translation matrix is kicking it back in multiple different spellings
No 180 flips.
Will codify it later.
Is there a hard limit on the turn?
90º etc?
... you could allow it but punish by adding a hit for every number of degrees over?
(Random thought)
So you can make turns mid-movement? But you are not just able to do a complete 180°?
Lets keep it simple
Just you can't honestly
But regardless
If it must be codified....
There was just a bit of confusion in meta-Chat that had cheese and others unsure if they were issuing valid orders.
(Assume we only play RAW and don't know RAI - oracle ruling help clarify and make them the same!)
Think their was some confusion on when players could move and turn during a round
One equipment question what does the large supply depot need to be build? Isn’t necessary this round but definitely later on in the campaign
Mainly, if they couldn't turn at all till they stopped moving in a straight line
A engineer with that upgrade and build supply
They only get to build it once per campaign
Do we have a engineer that has that upgrade?
Yeah but is it small, medium or large supply and how many build actions? That part isn’t specified and Shovels has Morpheus with the equipment
Jup Morpheus has it while I took the airfield kit
It doesn't have build actions, so it probably doesn't use more then 1
The limit won't be the number of build actions. The only 1 per campaign will be
Hey gang, just popping in to say that I’m a backup-backup Tac-Com for BG 14 if Autodave or Tydeus aren’t available for orders
Welcome!
Thank you for having me!
Sounds like tonight's 's game Dev stuff I need to do is set requirements for supply Depot construction and codify orbital movement.
Supply Depot should be fairly easy to build but just limited in how many you can build.
Using the supplies the engineers have on hand
So I'm thinking just one small supply. A. Does a supply Depot say how many you're allowed to have in the rules already?
I don't have the doc open. Spending time with Tabby today.
Yeah one per engineer
Cool. So it'll just be one small supply for building a supply Depot.
Nice thank you Shack & Dresden!
Hey Shack,
Clarification on Orbitals:
Can Orbitals be flanked while in high orbit?Just found it, is a yes.- Can Aerospace flank Orbitals?
- I recall Orbitals not having Armor on their engines (rear), but can't find it anywhere. Has that rule been changed?
- NO Aerospace units cannot flank or be flanked
One says can, one says can't. Just need to check which one applies over the other.
Aerospace units not being able to flank means they can't flank anything. Orbitals work like normal units in that they're capable of being flanked and are capable of flanking
...but is an orbital an air asset ?
No it is not
Orbitals are vehicles for all intents and purposes
the followup is about crits and boarding
Orbitals have no armor on the rear
This is not in the rulebook and I will make sure it gets added
But I think we're going to keep that so that part of the strategy can be trying to get behind vessels
It's implied by the "works like ground combat" rule, but it couldn't hurt to spell it out too 🙂
Okay, good to know that it's already kind of in the book
I don't remember everything that's in the book. So if somebody asks about something I kind of assume it's not in there half the time
MBTs getting flanking bonuses from orbitals is kinda hilarious
Also Shack, should I expect orders from Endurance or do you want us to handle that for you?
Ah good to know! Thank you for clarifying that!
Looks good to me
So would aerospace benefit from attacking it from behind?
They would not on account of being incapable of flanking
NO. #1382781756989767692 message
No worries Cap. I think we will live lol
And yes Ixen is right. Aerospace units do not get to benefit from flanking at any layer
Hey Dresden, do you know if Shack usually submits orders?
He does if he is playing and has a unit in the gsme
but just for the game record and whatnot
IDK depends
not too stressed about it this turn, just don't wanna ping him with a deadline reminder he set up himself XD
Maybe he will, maybe he won't. He did for C2 when the Endurance was there
Yeah don't worry about it lol
If he doesn't put in orders, i am sure he will be fine either way
And i think we got it figured out, just needs to be written maybe
Basically turning and movement don't matter where and how you do it. You could move, turn, move, turn, etc. If you wanted. It isn't that nuanced
Just no matter what, you are not going end up turned completely around the opposite way you were facing at the start of the turn. No 180° turns and no 180° turns with extra steps lol
Likely could just be worded as "Vehicle with Ponderous can never be turned in the complete reverse direction they were at start of round within that round"
How about... Ponderous: "Unlike Aerospace units, Orbitals are heavy. It takes a lot of time and thrust to completely reverse their trajectory. Ponderous vehicles cannot turn more than 120° in one round."
"Cannot turn more than 180" allows for 180 turns unfortunately...
Might be better to put an upper cap, since 179 is less than 180, and our players are nothing if not pedantic.
Remember this game needs to work on a physical tabletop.
180º is easy to eyeball 120º is a bit harder
Maybe can not make complete 180° in one round
Either way, not something to solve here
If someone is seriously being pedantic about that. I am not sure I could resist the urge for killing their unit over that.... 😦
Ponderous: "Unlike Aerospace units, Orbitals are heavy. It takes a lot of time and thrust to completely reverse their trajectory. Ponderous vehicles cannot make a 180° turn in the same round."
Each facing on a hex is 60 degrees so 120 would be fine imo
Lets not again fill this up with back and forth when we still want it focused on questions for the current campaign
We asked a question, cap said he will clarify later. I honestly should not have brought it up myself lol
just distracting myself while I'm waiting for two of my fighters to wake up and submit their orders 😓
If folks want to discuss, we can do so in #meta-comm
Interesting.
Shack, some of my aero guys are asking if they can start in the "air" escorting our ships, or if they all have to start on the flight deck and launch on turn 1?
I believe they can start deployed. Atlas Fighters are crossing the gate deployed.
Also one of my guys is starting attached to one orbital, to supply it with his MBC, but wants to crew on the PV, since we needed more crew there. He was wondering if he could start on the PV, or if he need Cobalt to transfer him over turn 1/2.
I belive so also, but I said I'll get offical word for them
At the very least, he approved the plan when I sent it to him, for what that's worth
*Autocannon
btw, do you have sharable version of the assets in TTS for the orbitals and stuff, or did you just pull in shacks images and crop them Ixen?
Honid made some for the orbitals, I can hop on if you wanna log into steam and save them for your maps
sure, one sec
I'll meet you in Game Room 3?
Yes you can. Cap already said you can be out of the gate with aerospace units already out of the hanger
Shack,
Tigrium and I would like to know how landable by VTOL is the starport?
TAC-COM's please mark down anyone who signed on but went MIA.
I need to know for when it comes time for payouts.
So just keep a list for us!
All of Storm Blessed is active 🙂
And yeah we know VTOLs can't land on buildings without a rapelling rope, but we're wondering if a Star Port has exceptions (maybe on the elevated areas?)
Venator is all active last I checked
Most Starports have dedicated bays. So that wont be a problem.
Nice. Good to know. I'm sure at least a couple of our infantry will like to take the high ground 😄
Yeah. From the map its one of those above ground tower starports.
The green areas I'm assuming
Will get a good scan of the area and get a topgrophy read once we arrive in force. You guys can hook up with the scouts on the ground.
Can't wait to secure our scout force, hope they're holed up safe
Green is High Ground. Blue is a structure. Black is a wall / blocking object.
Ah so the star port itself isn't a structure?
I had assumed the entire circular thing in the center was a structure
But I figure you guys can do the math on the largest structure in the game. I dont need to make the entire thing blue 😄
👍
I made blue stuff that was more "questionable" from a top down pov.
Looks like we're just waiting on Fluffle's orders
Structure outlined for reference
are we?
Storm and Atlas both already submitted
check out the ones already posted
you communicate all the orders from your players to the GM through a map
~7 hours
k imma try and ping tabby
@reef niche TACCOM orders
and I suppose start putting it together
ours were easy, we're all in formation 😄
next round is gonna be a whole lot more since we're landing
cant wait to make shack decipher a map with 20 different arrows
use color coding
give a legend to the colors
he's also previously stated he likes seeing the units at the end of their orders if possible, makes it easy to assemble the maps
formations are your friend too
yeah if there are few individual orders that makes it easy
Tabby is Cap's significant other
I am sure he can remind her if needed 😛
significant other makes it sound like were dating lol
That is adorable, and awesome.
Ay, how long until one is considered MIA ?
...because my standards for MIA in C3 was "literally wait until the last turn to decide if MIA or not" because I'm just too kind 🤣
Just track round by round
If they come back, no harm done, but you should be making a list every round just to be safe
Gotcha.
I'm more worried how I'm making them comeback if, for some reason somehow, the person went MIA over Elim City, and by the time that person is back we've moved to another strategic point thus leaving them behind
Like, can they come back at that point or are they considered KIA for all intents and purposes ? Since y'know, coherency rule, stick together or DEATH
That is between you and Cap should the situation arise
But it have already said in the past if you don't keep up with your BG and they have to leave you behind, you will get labeled as MIA
Personally, I get that people get busy and real life happens (lord knows I have been there)
But the commitment here is very minimal and we have to also think about the players that are managing to stay with the game and active. It may not seem fair to them if we make a ton of exceptions for players suddently come later and get the same reward they get with less of the risks they took and time spent
I know if I suddently dropped off, I personally wouldn't expect or even want special treatment to be let back in. Wouldn't be fair to the other players that stuck it out is how I see it
Hm, seems fair then.
oh please, I'm not the one who needs reminding of things🤣
Yeahhh i should have realized how wrong I was when I said Shack would remind you
All past evidence does not support that claim lol
Lol you know these creative types, and their ... creative time keeping methods
...yep...too well
"Honey, don't you think we should go out tonight?"
"Why? I am in the middle of prep for next session. Could it be tomorrow?"
"...No...Something kind of important is today..."
"Wha-?....Oh Cra-I mean....Happy Anniversary..."
⬆️ I wish that was a exaggeration or a work of fiction folks 😂
"But tomorrow is the Anniversary of ARMCO's founding!" /s
I would say discuss it with your taccom so they know you might not get your order in time and they wont be forced to mark you KIA bc of it
Guys, KIA and MIA are different
KIA your unit was killed. You lose your unit and only get the base pay
MIA your unit is just listed as lost. You don't get any reward, but you also don't lose your unit
You can bring it back the next time you decide to join a game
good to know
Its also why I say track week to week
If a unit played for most the campaign but it was near the end they stopped posting orders, Cap may decide to not list them as MIA
Or he may. That will be between you and him
Dresden, do you know how the Medical Bay works?
Is it the unit crewing it that is healed 1FS, or all injured units in the ship/fleet?
Crewing it
I'm assuming the first
Ok, gotcha
Seems underpowered (though you bypass the need for a medic I guess?)
but we'll work with what we've got
I mean compared to an Autocannon, which is also 1 req
Plus if you have a medic in it and they use their healing with it on another unit that is in there, they basically can get a +1 to their roll
Yup, maybe with the medic rework, it could eventually become a d4 or something
Ehhh I would personally say no
We don't need stronger and stronger healing all around.
The healing for medic works cause it is still dependant on supply for one
It can either work with the medic, or it can be very minor like this
But the plan is still not to make units able to tank more and more
That's fair I guess, though they're not doing much tanking if they're in the medbay instead of on the ground
Confirming that the Med Orbital Bay only works on units that are crew and not EVERY unit that the ship may be transporting.
Working through Atlas fleet formation and the only issue I'm running into is its hard to see the weapons they have.
This doesnt look like the HMG icons I made.
are they all HMG's?
because the icon on all fleet ships look similar.
They're the Mech add-ons, made before I had the icons. All HMGs, yes, except Black Pearl, who has a Forward Fixed Autocannon
They're listed on the second page as well as who's crewing them.
I can swap them out rq if you need
naa its fine
Rgr Fixed Auto Cannon Forward for the BP.
Once I get them made we're set.
Oh Shack. Now that we're in system, can we establish contact with our recon team? Could they give us updated intel? I could update the Player Intention post, but this seems easier
Oh yea, that's even worse then. Only crew can use modules afik.
I'm guessing that's gonna be a Midround Event soon
ok so it turns out Im dumb and oblivious
time to do a fun activity where I hope people forget
Maybe. But I didn't call it out in intentions so I wanted to call it out here
You can always type clarifying intentions into the channel
Can BG14: 212th Logi get an orders channel?
Done
Hope for Albert 1 to come back. 🙏
@reef niche I think the fighter will have to come with you, if your planning on moving into the next zone, cant leave them here unless you sortie them and pay the LS I thought?
they cannot be left here
the fighters are coming with us though
least our fighters are
yah it's just her wording in the TAC-COM order channel implied they were staying to harras enemy fighters
yeah, that might have been worded awkwardly. On the image, I have it that the fighters are regrouping and proceeding with the rest of the task force
For those of us on the automated freighters, do we need to specify distribution or is it taken as read?
Btw how many turns will it be until venator is in the game? i just need to make sure.
iirc i think venator is a speed 2-1?
The transports are speed 1
Ah okay so around 5 rounds then?
also should i make a tac-com map for the orbitals? (as in the transports?)
5 minimum. Possibly more
Probably more...
Get to ELIM when you can.
I would just note, that we don't actually know if the descriptions are accurate, but I love it!
I know that Bruiser at the gate is gonna explode 10 seconds after Venator comes through.
Guys this isnt a planning channel
Its for Tac-Com specific questions. 😄
and to make sure I understand your Tac-Com maps
depends on the skies over elim city
optimally theres minimal opposition and storm blessed can drop in quickly with iron hammer not far behind and than yall can come over to the spaceport
but when have we gotten minimal opposition
TacCom question: how is the automated freighter convoy laid out? Basically, do we need to specify where we are in it? As I understand it, the ships are going straight-line to the nearest secure starport, i.e. Elim.
@abstract vector Hey the fighters you have on your map. What order type are they moving under? The line is pink. So not telling me much. Is this Advance? to do damage? Evasive?
So evasive?
That's how I read the map, but I'm not the Taccom who made it.
Should arrow colors match the order type from now on?
Wasn’t that already the case during C3?
Yeah, just wanted to make it clear for the new TCOs lmao
I was about to ask that so I appreciate it. It’s good to have a refresher on
Yes, Evasive. I'll include the word in the description next time!
I think the most important part is keeping the lines for evasive green if possible
All the x-wings are flying with their S-foils in cruise mode lol. This is something that I'm worried about for Rabbit
Past color coding:
(Ground Units)
Hold = White
Advance = Red
Rush = Pink (Magenta really)
Special:
Melee Charge - Yellow
Evade/Evasive = Green
Stealth = Grey
Orange (Was bombardment) [Use an arrow to show target]
Blue (Was medical) [Circle around target]
This is V4 colors
Damn, I'm still stuck on v3 colors.
That lines up with the wedge icons, didn't know the arrows also had to match.
I mean, dotted white line for rush sounds better then pink straight line, change my mind 🤣
It's very helpful but not required
Doesn't have to, but it makes things easier for Shack
It's preferred for easier lisibility/comprehension
Makes everyone's job easier
Things that makes things easier for shack should be required.
I'll do it that way next time.
Eh, dotted lines are a pain to draw
If I ever have to DM stealth I was thinking about just turning the opacity to 50% lol
Obviously use color variations when needed for clarity (such as Pearl's separate Advance)
Easy enough on paint.net 😎
These are the offical order marker colors.
It's recommended you use them for order type arrows.
In the past Medics were blue for healing, and bombardment was Orange.
Maybe a new color for funnel will come up.
Those are the ones I used, yep.
Your lines should match the color scheme
Looks like I was accidentally already complying with making my arrows red 😄 I just liked how high contrast they are

Are there any comprehensive rules on what constitutes an entry point? For defending against boarders.
Boarding rules in the book.
Any orbital equipment plus engines?
and the entry points for hostiles are in the midrounds.
Entry Point is just the ways you can board. Nothing to do with engines. ect.
I designated specific locations so the crews of those ships can say "I'm going to fight the hostiles at the Aft Section Deck X.
Oh, I see, they're RP locations, the defenders just have to read the midrounds to know where to defend.
Thank you.
No worries!
Are we safe to assume that Warren's crew could have used their armory strategic action by this point?
Hey Shack. We wanted to go to 3718 not 1317. (it's 1 hex lower)
fixed
#campaign-briefing-room message
Shack, the strat-map looks like yesterday's - no ATLAS, and STORM still at the gate.
NVM! See you noticed.
For this next turns orders, what do you want from the TAC COMs of the BGs that are on the automated transports. Anything?
Treecat set their scanners on that big question mark, did that go through?
For the battlegroups that plan on taking the mining transports this is the turn that we need to start taking our orders correct? We were about to vote on if we want to start the mission by following Fluffle or just go directly towards the crossroads.
I'm not sure how much movement we would have to get to mining station, or if we just start at the mining station so I wanted to clear up the logistics with that situation
We do need to get to the station to get the transports
Can disabled Orbitals be Towed?
Stealing?👀
Not for looting purposes.
If Atlas Boards the Tormentor, can we drag it with our formation if it's disabled?
Sounds like stealing to me😝
I'm being completely serious, it's to determine if we can keep our deployment schedule for the battlegroup we're carrying.
There is a forced docking rule in place for orbital/orbital - must be alongside, and hostile ship either has not moved, or is currently disabled.
Our breaching plan involves two scanners, two VTOLs and a Breaching pod. Once inside, we'll disable the Tormentor by targeting the engine room using the scanner's "layout" feature.
I'm asking if the Now Disabled Tormentor could be towed by our Orbitals.
So that we can fight inside and reinforce while maintaining our deployment schedule.
*check armor value for Tormentor before you fire off a breaching pod that goes splat
Hm... We don't have orbital towing rules. Something for Shack to codify, given that we can dock orbitals to each other.
yea, that's why I'm asking here?
(Breaching pods use flanking rule, and we did a com-int and know the tormentor's path. We can ignore armor with flanking)
Someone pointed out that Lonely is missing from the Lussan Gate map
Lonely is with Fluffle I think
I thought they were atlas. I apologize
I know Crazy Axx already asked this, but don't want it to get buried: For this next turns orders, what do the TacComs of the BGs that are in the automated transports need to submit? Anything? Destination?
Yah, BGs are all riding their automated transports either to the asteroid station, or elim
Should basically have a map of that, though you might want to hold a turn for us to finish clearing s path.
Is there a limit to how many units can land on the Space Port pads?
I was under the impression that the automated transports would all move together? Do we choose when to move our transport into the gate?
Dunno. I'm assuming its all moving together. I just dont know whether we arrive at the spaceport or the gate and then need to move along the routes.
Does anyone know if orbitals block shots, like if Atlas will block out targets on the BC as we exit the gate if we move north
I would assume it does, we've had it function like that in the past. One of our orbitals pulled a 'get down mister president' in C2.
Course that depends on size. A tiny ship is probably not covering a battlecruiser.
We're planning to split our formation to go around it's known path. We (hopefully) won't be in the way regardless.
Once again asking if Disabled Orbitals can be Towed
Shack, should our battleship be 2 tiles long?
True I don’t know that either
.
.
Wanted to bump these questions cause they got a little bit buried
Can disabled Orbitals be Towed: No. - Shack.
Where’d he say this? (So I can add it to the rules clarification doc)
Thank you Honid. I am at work now.
that sounds incredibly comical
like some loony toons stuff
also question: Do we have any comms with the station or is that still being jammed even though we’re in nav1?
alright I did some thinking
I counted 12 tubes per launch array on the tormenter
meaning theres 24 potential boarding/missiles
orrr Im reading into this too much
and it means nothing
It's just showing it has LRMs
It's the standard icon
It has 12 circles/missile tubes to respresent the three D4 shots
Each D4 shot meaning 4 missiles are shot in a salvo
and the number rolled represents the number which hit (sans any which Armor/Defense countered)
@ Shack when you have time
No one transmitted comms, so...
Hey guys. How fast does an NPC transport move so that I can map it out?
1 speed
Those particular ones have 3 speed, they're light freighters
but the ones carrying BGs have 1
How does that translate to the map? If 1 tile equals 1 speed. It’ll be a long few turns by the time we make planetfall.^^;
(until you get those freighters)
If there are no enemies present, you move at overland speed (one point to the next).
If there ARE enemies present, you move at tactical speed (one hex on the zoomed in map).
Ah. Got it. Awesome. =w=
Just don't ask me what happens when you are on a tactical map and you hit the edge intending to transfer, I don't know yet >.<
Not exactly, anyway
Well, we’re the Pathfinders. It’s our job to find out. >w<
Based on Storm's excursions, once the whole BG/TF gets to the edge, you use 1 Speed to move to the next strategic point, and can continue to use Speed to move strategic points until your BG/TF runs out of Speed, or you get interdicted (brought onto a tactical map because of enemy contact)
nice verbage.
Got it, that makes sense. We should make it either to Elim or Nav-1 then
Hey guys, what do you suppose the font is for this?
Well it's not comic sans
Currently working on Pathfinder's transport route when round 3 hits.
I’d make sure you’re using the most recent map
Squint Since I saw Spearhead's map... IS there a need for us NPC neutral auto transit riders to post an intention we are exiting the gate, or are we to continue vibing until Shak says we spawn in at the starport (or the gate??? Still not clear on this)
I'm assuming we're still jumping in on turn 3 as being the last group to arrive. So I'm preping anyway just in case.^^;
I wasn't under the impression that Spearhead had much decision making power, but I wanted it to be clear that we were heading to the station
glad i took a sec to re-read that planned route. thought your goal was to end in front of that ship
FLUFF No! We're trying to stay out of the line of fire, not put ourselves in the line of fire...^^;
You'll also automatically move to the next point once the hostiles are dead
Already got that cleared out. But thank you. =w=
Just out of curiosity but what is the idea behind deploying now?
The assumption that our deployment on turn 3 in mandatory. As far as I know, there's no stopping before exiting the gate.^^;
so we... are all arriving at the gate this next turn on auto transports to head to Elim?
That's what I'm assuming. Anybody with more knowledge than me is more than welcome to correct me.^^;
That means we don't arrive until... minimally well I guess thats still 5... turn 3 we spawn... turn 4 move to Nav Field 1. Turn 5 Elim Above... Turn 6 land????
Well that is Shack
Remember this is for asking questions not planning.
Actually while combat is still going on around the Lussan Gate, we're stuck moving 1 tile per turn until we get to a map with no enemies on it, then we can move from anywhere on the map to anywhere on the map in 1 turn.
I am asking a question Cobalt. I'm trying to understand how the auto transports are functioning, cause a lot of people in our BG are asking.
Very much just questions here
To answer your question, as I just learned this about an hour ago myself:
Auto-transports have a speed of 1. This is particularly prevalent while there are enemy units on the same map as you.
On a map with no enemies, you can just move from one location to another in one turn.
But so long as there are enemies on the map, you're restricted to speed 1, or moving one tile per turn.
So, as long as the Lussan Gate is contested in a battle, any auto transports that come in through the gate will be forced to move one tile per tern until we can reach the edge of the map and escape. =~=;
In other words... theoretically. We can spawn in? Would that... not be of assistance? Like
When the battlezone clears (presumably this next turn 3 or 4) would we then be 1 zone ahead of the other transports?
Or will they all auto move to Nav Point 1 at the same time as the others spawn in?
( Cause I thought the other BGs would just be.. spawnign over Elim City so to speak once it was taken.)
My assumption is that our spawning in is automatic on the Lussan Gate regardless. I haven't gotten a clear answer to that yet.
But assuming we have control of when we can spawn in (which I doubt), even if we spawn in early, as soon as the battle is over, everyone will be able to move to the next map on the same turn. So we can't "get ahead" of the other transports, unless we can reach the edge of the map while the battle is still going on.
So we go... as fast by being slow... 
And were not spawning at the port but instead moving speed 1 from the gate... once the gate is cleared.. (Presuming it ever is if bot reinforcements arrive). Meaning the bulk of ARMCO BGs are landing in Elim city...
Assume clear Gate on turn 3 we follow...|
- Spawn in Gate and move to Nav 1
- Nav 1 to Elim Space
- Land at space port and move out whenever.
OR
- Spawn at gate
- Move to Nav 1
- Move to Elim Space
- Land at space port.
I thought turn 3 was when all the auto transports arrive through the gate.
Turn 1 was all the fastest ships.
Turn 2 was the semi-faster ships
Turn 3 was the slowest ships.
But were not even technically ships... weer GM fiat transports. Not the neutral ships we could go claim and then use to land anywhere on the planet and not JUST the star port... thus my confusion...
No, we're still technically ships. auto or not, we'll still be pawns on the battlefield all the way from Lussan Gate to Elim City's starport.
Storm did decide to go slower
You can spawn T3.
You’ll be 1 speed in a transport orbital.
Once the tactical map clear. You’ll move to The next Nav point and can keep doing that as long as you aren’t on tactical maps.
See what storm did with 5 speed this turn as a good example.
If you want to wait I think you can.
But you might not be able to.
This really needs to be clarified by somebody who knows.^^; How much control do we have in when we can spawn in? XD
Very little
I’d assume you’d need to come in this turn until you get confirmation from Shack otherwise
Such a shame I have a very late sleep schedule, I always miss Shack in the early mornings... =~=;
Well put it in now and it can be asked by others for you
It IS! XD
Okay.. yeah needs to be clarified how this deployment is functioning for sure then. I know this is going to be a much longer campaign then the previous ones, but it's 3 weeks before most folks even get on the ground, we are going to have a lot of MIAs. WHICH IS FINE. I think folks just need to know
I feel like most thought, when the space port is taken, the neural transports are somehow spawning at the spaceport, sorta gm fiat style... on like Turn 3-5.
I was expecting them to need to move strategic speed over after T3.
So getting to Elim at T5.
But yeah. Just letting them deploy once the starport is claimed would make this simpler
And the Nav point + gate.
Then. SHAK question it is for that.
SInce if it's move from the gate.. I feel like a lot of BGs are going to want to just spawn in right now this turn.
Can you guys please give me a ping when we know for sure if we need to declare what we are doing in the transports? Also when would those orders be due?
Same goes for me. I'm starting to give the players RP rounds to help keep everyone online and not go MIA. But I want to make sure when that ends and the real stuff begins for us.^^;
Im just double checking, we are allowed to split up ships in a task force right?
I don't believe you have to stick together in a formation on the tactical map, but you always must be in the same strategic point as each other
I see
Basically, everybody in a group has to be on the same map. If someone wants to go to another map, everybody has to go with them, and everybody has to meet up at the particular edge of the map in order to shift maps.^^;
High and low orbit maps count as the same map.
See the Ground and high orbital of Elim city
Didn’t think about this before but does this mean that ground forces and orbitals can travel to an adjacent point and stay at their respective levels?
I would assume that works
checking this rq, we didn't start supplied, right?
yeah lets get simple tac-com order with the your BG's destination.
Any place they can doc is acceptable.
Most of you are going to put "Captial Starport"
Unless you have any other silly ideas.
Nope sounds good
No shit, Sherlock. /teasing
I just realized it reads "Desotryed" and not destroyed.
Hey Shack, what's the general rule for the auto-transports. Are they going to spawn in at the gate and will have to spend a few turns going from there to the planet, or will they just spawn in right over Elim City when the starport is taken?
And if the former, where do we put in orders saying where we're going to go as a transport carrying a whole battlegroup?
@valid latch Were just burning in from here. And the Tac-Com needs to submit a map with that being the order
@vagrant sentinel
They will arrive at the gate
They can be pointed to any destination they can dock at based on what the battlegroup wants.
Most are heading to the Starport. Some are headying for the Starbase.
I think 1 was talking about slowing down and waiting to land to see how things shake out? But not sure on that front.
Noted! So it actually is possible to not spawn in at the gate at your fastest speed. But are allowed to slow down a little.
And auto transports are simplified to "tell me where you want them to go, and they'll move in that direction automatically."
Should we worry about protection if the transports need to navigate a map that has combat on it?
I would imagine yes? And then we would have to coordinate that with the task forces
Just making sure it's in writing. =w= That way when other TAC-COMs or other players ask, we can tell them straight up with confidence.^^
BG Redwall Destination: Elim City Starport.
As long as they are not doing anything to silly. Protection shouldn't be a problem.
like going blind into unknown territory. Yeah thats gonna get it killed. Going to a location with friendly forces already established. Your fine.
I guess they could technically dock with a hostile orbital if the orbitals engines are disabled.
That would fit inside the boarding rule set.
Don’t give Atlas ideas😅
Awesome, so Rabbit will continue on its plan to head to the Rock Station.
Its looking like Atlas is heading out towards the capital.
Based on the last votes I looked at.
Oh really? I hadn’t looked in there the past day or so. I’m a little surprised honestly that the vote went that way
It swung back when Victorum determined it'd take several turns for them to relieve our boarding party and take control of the BC.
We're already delayed with surface deployment, and if they can't help us take the ship, and we can't take the ship with us, the whole plan was going to take so long that Storm and Fluffle could lose the planet in the interim.
They're firing on the Tormentor regardless of our boarding plans, and would prefer we didn't check for civilians first.
That's why I was asking about Towing, by the way. Not because "looting is fun."
Bump.
Yeah I figured you had a good reason. We just have a whole thing about stealing going on in Phalanx and also Armco so I was making jokes about it😆
Captain, asking again should the battleship be 2 tiles long, since the enemy BC is?
hey, I got one of our BG fighters in dwarf fortress asking if they would be flying alongside the NPC orbital we are on as we deploy?
I had thought we would all be packed away in a cargo bay but if they are flying alongside that would be nice
You're packed.
Remember BG Tac-Coms! I need icons for your BG's for the Strategic Map.
Do you mean to have them included in the map or would you like it directly sent?
Send it in this chat if you can.
Looks great
Very nice
Ok, I'm assuming all friendly orbitals are 1 hex big max, unless shack says otherwise.
@swift ivy
Soon when we got our motto down 
@long briar I believe you have our icon
On my computer, apparently I didn’t save it to my phone. I can post it here tonight after the kids go to bed.
Dwarf Fortress... still trying to patch something together for Merchants. Were not the ones who made these patches and neither Axx nor I are artistically inclined.
J.Jordan aye ?
Aye
Neat.
I hope we can do a 501st battle group /tac com at some point in the future this is really cool
I'm still working on Battlegroup Pathfinders' patch. But until I get it finished, this can be used as a temporary substitute I hope.^^;
Tig made the art, I just added the patch background.
*edited for proper art credit
As much as Jordan makes great art; that one's by me
Looks great as well!
My bad tig, I got mixed up
well I'm just waiting on 1 more fighter to submit and order, I'll be done once I place his plane on the map
It just dawned on me.
We don't call the stances like Heal, Advance, Evasive, etc. Order Types anymore
We call them Primary Actions now. We may need to change the Orders Format in the near future. For those of us here it won't be a problem, but it may be confusing for new players that see Primary Actions but not sure where to put them
What do you mean Dresden?
I believe Primary Actions were suppose to take the place of Order Type. It's possible i am misremembering now
They just take away your attack as far as I remember
Yeah I am misremembering lol. Ignore my early comment
For combat medic yeah but in general it i just an action that can only being done once every turn
Still, it may not be a bad idea to have Primary Action as its own thing on the order format. So it stands out more
Do we have that many primary action for non-crew units?
A fair number. Medics, Fighters and Bombers to reload. Artillery for all their stuff
I am not saying change it now to add it. Just a random thought i had
Sounds like only for combat medics it becomes a choice while for the rest it is just a limitation
I just mean if the Primary Action is listed, it may help TAC-COMs more easily spot it and go "OK, so they won't have a combat roll this round" was only think that made me think listing it separately in orders may not be a bad thing
BG7 Ultra Patch designed by Vh12890 "Viking" Inf
Oh no. Purple smurfs
Someones gotta bring some color to this party
it is with great pleasure (and terror) that i present BG2s patch
this was democraticly chosen with 71% of those who voted choosing this BTW, created by Marv
blood is a valid color
Can we get this Pinned?
are we landing this turn?
or declaring intent?
cuz im pretty sure we need the spaceport before any other bg can land
just making sure
This is true
But BGs have to reach the spaceport to deploy in the first place
Not landing this turn. Non-self-deploying BGs should be declaring in #1386030427130564769 that they are taking the automated freighters to the spaceport (or elsewhere as appropriate).
Over the spaceport is secure and the automated transports have arrived, then deployment begins in earnest
From Shack when asked what he needed for BGs in transit / arriving at the gate this turn.
ultras in
I suggest a flight plan in the tactical map for the AI ships: basically for them to move "north" along the "western" side to help protect them from the current fight
The Rabbit icon for Shack
“Go fast and find trouble” - Fluffles
Asked J.Jordan for our patch modification. Can only wait. 🙏
Otherwise, no need anything from Iron Hammer since we're not in atlas cargo, and not in npc orbitals ?
I mean we intend to be in atlas cargo but as long as they aren't declaring us we don't exist there so, mechanically, for now, we're nowhere.
So I figured no need to so far ?
Indeed!
how do yall make your patches?
I think some of these patches were made in some website?
Abominable intelligence I think
love that. gonna start calling it that
Patch of the Flying Shovels (made by Capybara; added patch texture by me)
...anyone ?
I think we're committed now, I can add that to our Order
Is your question if you need to send an intention map?
Yes, that's my question.
Since mechanically, we are nowhere
But in planning, in theory, we are to be in Atlas' cargo
Do we need a tac-com map if we are not mechanically here for now ?
I don't think you need a map but maybe a statement that you intend to be the BG in Atlas storage?
I don't know. 🤔
Statement posted
Me neither. It feels like it is on the border between actual being in the cargo hold or still having the safety before deployment
Well mechanically we are nowhere
Planning-wise we are in atlas cargo
I'd post a strategic map with your logo following Atlas' flight path:
Lussan Gate --> Elim Space
i believe the way it works now is you only declare you are on atlas on the turn your going to be dropped, to avoid everyone dieing if they get blown up
Yeah, that's why I said mechanically we are not in atlas' cargo, because we are waiting on them saying "HEY IRON HAMMER IS IN OUR CARGO ACTUALLY"
Just did
Still pending J.Jordan for the logo... 😅
oh, so we're declared in your cargo then and we can get blown up ?
oh shit.
that's not what I meant. 🤣
It's either that, or declare that you're not exiting the gate with the rest of the battlegroups
staying "in limbo"
kk, then a simple post with your logo should do.
"Iron Hammer is not following TF1 Victorum through the gate, pending our existence within Atlas Cargo Bays."
Ay, that seem to work.
I mean, I think we'll be fine if it's declared now
Still waiting on J.Jordan for the logo xD
nonono
might aswell wait the last minute
so if the ship does get blown up, somehow, we don't blow up with it
take the advantage that shack gave us with the rule xD
Fair enough
#1386030427130564769 message Think that'll work then yeah ?
Any feedback on the map
Oh boy, I'm scared for your HATs
But other then that looks clear to me
Maybe some white shadows for the callsigns/arrow if you can to make it pop out more ?
yea, very brave, but the info is there, hopefully our fighters will screen some fire for you on their way back to dock
- 212 fighters on the left and Victoriums airwings hitting the BC.
In theory it should work but yeah I am nervous too 😅
I can try that. Really need to find the proper way to do it with Affinity
Hmmm
Could always copy the layer with arrow & callsigns
Then put it below the first layer
If you have a tool to put lightning to MAXIMUM then do so, if not bucket fill it white
Then move it slightly to the bottom right side and BOOM, basic ass shadow
getting a little off topic
No we're not, helping him making sure his map is more visible by trying to help him find how to
Tac-com maps feedback is always nice to get here :D
fair enough, carry on
that path is almost exactly what our fighter and bomber group will be going though, so maybe you guys will just be following them, and they can clear a path
You don't need to fly along specific hexes. You can fly across them as you like. Could speed up movement
*Donner is facing the wrong way, but it'll be fixed before I turn it in
truthfully if you guys just went straight, and didn't divert around the BC, you should have enough speed to exit this zone, and maybe get all the way to Elim city this turn
Well that is happening. Get to 4318 and then go to 4315.
Just very straight orders this turn
It keeps you out of range of the HMGs for sure
No loopings so the units inside don't get space sick
On a side note: If you're able to deploy via HATs... why are you only deploying now?
Support BG
Shovels can't leave us behind cause we got one of their members in our HAT...and at VTOL speed we'd only be able to reach Nav Field 1. That said, going over wasn't something my crew wanted to do (other than Donner)
they wanted to take their time
There was supposed to be one VTOL but they are MIA.
So the 212 was so kind to have a seat open for one of our engineers
it's still fine, you can exit next turn, and move to whatever high orbit you want to probibly, it'll also give storm more time to secure the starport if thats where your going
If 212/Shovels catch any stray fire, Atlas will be at Elim with Flight-Decks ready to repair as you need.
OH
Do you have room in a HAT for LS?
rearming is something that's been asked about too.
it has atleast 1 guy on it
you can't spawn with one obviously, but you could pick up what you need to get the Airfield setup
212 has two HVTOLs
212th currently has 2 empty HATs, but we'll have a HVTOL for the airfield LS once they drop off the LM at Elim
Sick, I'll send you both our current T4 plan
@dire notch Do you mean borders like this?
Yes!
Maybe a bit more thicker if you can?
But you got the idea!
Rabbits going to be joining this caravan btw
Like this?
Yes :D
Alright that done too
wait, y'all could self-deploy too?
I think that is in regard to the auto freighter
No but we are planning to join flying shovels with their crossroads deployment with the rock transports
Ah that
oh!!! That phase!! gotcha
Wait, how much room is left on those transports?
Do you mean the lumaran?
The ones 212 and FSH want to take.
Spearhead and Rabbit intend to use them so.. 1
Those are their HATs/VTOLs
The transports they want to board at the mines.
well one. 72 capacity and Rabbit and Spearhead combined are 71 units
Though both will have to travel together until one of them deploys
Is that the case?
I was under the impression the transports could be split into separate groups as needed
It's like having 1 unit each in a truck.
How many units do you have, Rabbit?
Yeah you have 31 units. So need 6 out of 12 transports and Spearhead also needs 7 transports.
Each transport just has a capacity of 6
31 last I checked
Darn, if you had one less you'd fit in 5 transports
31 is correct, but that includes a HAT and a VTOL which once we’re on the transports I hope can theoretically fly outside
Yeah okay if you can fly outside then you only need 5. Spearhead fits in 7 with our 40
I do know this. I’m not sure what you meant by “travel together”
You should. Intent matters
Well the 212 and Shovels need to travel together too until ground deployment since one engineer sits in a 212 HAT.
If one rabbit sits in a mainly Spearhead transport you can't split. That was what I saw as a problem
Ahhh I understand. Sorry, I’m being a bit dense today.
Handy that the self deloying HATs are flying in formation with the Victorum Aero squadron for several tiles
All good the heat is also getting me right now 😅
I think we can solve that if our HAT and VTOL are allowed to fly alongside and carry our infantry units. We have 3 inf, 2 engineers, and a medic, if I’m recalling correctly
Just a question for Shack to answer if that is possible. + if transfers are possible in Field Nav 1
Right. Hopefully he reads this thread soon. I’ll try and ask next time he’s around.
to my understanding, rabbit and spearhead were taking their auto transports to the asteroid mine, and then loading up in those transports, so any Aero/VTOl units in their group can fly escort the those transports, and the rest can take those down to the surface, and be split up as needed
Since Rabbit need 5, and Spearhead needs 7, and theirs 12 total
Wouldn't that be a little risky for these units? auto freighters are just speed 1
auto freighters can only land on the starport in a city, or on a station that will handle auto freighters like the rock asteroids. The ones their going to pickup at the asteroids can land anywhere, but it's a one way trip
they also might be speed 2? not sure, the civilian mining freightors, not our auto ones
The lumaran freighters have no specified speed #midround-events message
Well probably frigate speed going by the classification
which would be 2 lol
This hinges on at least our HAT being able to fly outside of a transport. If not, we have 1 unit too many
true true
So we are still waiting on someone to finish the logo for Dwarven Merchants. Should be ready for the next round of orders, but this is what we have in the meantime
lol
Okay, I'm halfway tempted to do the same for Iron Hammer 🤣
I'm waiting on J.Jordan right now :s
@karmic plinth you submitted two maps to https://discord.com/channels/222052888531173386/1386030427130564769
I think one of them is old?
They’ve not responded to me in our thread. I had a few more comments about adding stuff to pir map but I guess we’re just gonna pray Shack understands we’re trying to coordinate with you
ok well hopefully they see the message
If not hopefully Shack reads this and understands that the first one isn’t the intended one anymore
the poster of that first one can go up and delete it, if theirs still time
I've pinged them, several times
lol
I apologize for not deleting the map properly I've been used to seeing the
for incorrect orders. I shouldn't have made the second map
I didn't think that plan made any sense, but I was trusting my team
Not that I have seen this but for my sanity. Please put a mark on guns that are not crewed and active.
Victorum I'm assuming all weapons are currently active. Correct?
@sour quartz ^
all but one AC on the Port side of the PV, all guns crewed are said on the cards
I made something for yall if you want to use it til jordan makes something better
cool. please make sure the unmanned ones are marked off that way I dont have to play the elemenation game. Save me a bunch of time! 😄
Who dis?
That is our repair freighter " The Twisted Echo"
They are now "Echo" 😄
sorry for the ping forgot to turn that off
no weapons right?
It's a good thing our Battlegroup has two able-bodied engineers who are more than happy to patch some holes in the boat...^^;
Victorum
I cant read any of the names. Can I get a higher resolution image of these formations
I need the image to see the formation clear.
Hey Atlas! Did one of our crew use a primary action to attempt to send codes for the gate to the civilians? If so who?
@abstract vector ^
I put it in my RP section, but said I was "at Banksia comms station"
I wasn't sure if it required the Com-Intercept equipment
If it does, then C Null did the action
(Also wanted to NOT transmit them, didn't want the bots to intercept it, the intention is to "hand them a drive with the codes on it")
Its not the higher resolution version but I was able to figure out the names by cross referencing and added them to the image you sent
that works!
First turn growing pains lol, we will make sure next order map is more legible
gotta zoom in and submit multiple images for TTS
thanks Cael, yah, I'll have to remake the fighters/bombers and setup their names seperate, didn't think about rotation issues
ohh threat level extreme
I got'em in. First rounds are always the longest. Gotta set up all the images.
[Here](#1385616625293725886 message) is the direct link to the relevant post.
It needs to be on the map submitted to Cap and clearly defined there. Not in the RP section
Hails to friendlies need actions. Copy that, will do next time.
And it doesn't take equipment?
To send comms to other units? No
But everything on a Orbital requires a action
Everything that is gonna have a impact on gameplay
feel free to throw it out if need be (that's why I put "asking permission from ARMCO command")
It’s taking an action and it’s on the board.
I’m confused what else was needed.
I didn't put the name of the player who took the action
Ah
(it was me)
Have you used your primary action for anything else or are you proving a weapon system?
Nothing else, my PAI is otherwise holding on the bridge.
figured I'd give everyone else first pick
Nice. Cool thanks
Shack, I have some players in my BG asking if we can start a project to analyze the data coming out of the Bot Battlecruiser scans. We have 6 engineers, 5 medics, 1 medical corps, and nothing to do until landfall.
Shack can Aerospace assets flank in space?
(Current rules say can't flank or be flanked)
Been asked and answered before, unfortunately NO.
Rear has no armor
Isn't that flanking?
Maybe the Tormentor only has 1 armor
Flanking gives a bonus. Orbitals just have no armor in the rear. Call it flanking but the fighters and bombers don't get a bonus. The orbital has just a weakness in the rear
Can you show me that rule or ruling?
#meta-comm message
#meta-comm message
Unless everyone rolled a 4 on a d4...
This one says Flanking and that aerospace cant' flank
Not in evasive, it'd still be 0
Seems weird. But okay
Correct, but this isn’t flanking. Orbitals just have a weak spot
THAT is the question we'd need Shack to weigh in on then.
The ruling you posted says flanking.
If orbital have a rear armor of 0.
That should be posted in the rules somewhere besides flanking.
Syntax yours I would assume is just flanking but I'll assume that it's different until ruled otherwise.
Yea, we've got
"They work like Vehicles." from the rulebook
"Flanking (attacking from behind) ignores armor." from the rulebook
"Think of it like orbitals always have the weak spot of their main engine." from chat <- this feels more like an explanation of how orbital flanking works than a new mechanical feature.
Honestly just this midround alone is enough imo to show what Shacks intention is. Fighters and bombers attacked hit the weak spot and dealt enormous damage
We will have to ask Cap
He may have decided to rule that fighters can flank Orbitals, or not all the fighters in fact hit and it was flavor text of them attacking as a group, or they really did just roll well and that Cruiser doesn't have as thick armor
Last part is clear #midround-events message
Think One of the past post did mention something about it not having as good armor
Basically, fighters can 'flank' an orbital because the orbital doesn't have the rear armor to ignore, he just hasn't added that to the rules doc
Then he may have changed his mind on flanking. Maybe even ruled that the gathering of intel allowed the flanking
I say wait till Cap is available to help us fill this in.
Flanking a Orbital and Flanking ground units are totally different balance sets, so it could make sense
But we shall see
I personally would just want to check with him first before making any conclusions
@worn pond @azure mortar ^
but it has AA over it?
Also ORBITALS have 0 Armor in the rear.
So watch your butts.
It is the AA MBT
Main point of confusion on this point is that it doesn't seem to have been added to a rules doc yet, we've just got you saying it chat
Oh.. I never made an Icon for it.
I want to say that when looking through the icons just now, I can't find the icon for it
Just those 3
Shit. Good point Trench. That should be in the doc.
Yeah. That and Aerospace units not flanking we thought was period, regardless of the enemy unit
It might be easier to say Aerospace units can flank Orbitals
Still shiny and new
looks nice
Venator also need a icon for a AA tank
see here
Also, shack, if you need anything designed and rendered into a PNG (in Lego) for the campaign let me know
I’ve got a knack at the Lego design software
Question: Is the Blue or Red arrow correct here?
Order type or?
Movement range
Due to the LS burning?
No, which arrow is 1 movement
ah
Field Nav 1 to 3619, or 3520?
I would say blue
Blue, the whole boarder on that side is field nav 1, and you start on it
Thank you both
Yes, Aut1arm is an AA MBT.
No AA-MBT icon was provided for company use.
nvm, someone got to it already. Nice to see the new icon!
Shack. Shouldn't all the VTOLs get a round of firing in? They should have the opportunity to do so just before landing
I must remember to save these when im back at my pc
oh, VTOLs Being able to flank orbitals just turned Storm into an Anti-Orbital BG, lol
shack, is the gate map clear or not? cause the end round maps posted show 3 fighters and the frigate on it, but the midround said the gate map was now clear?
Also, we are trying to track ammo usage, are the ones with the fire image the only ones that shot?
I’ll add onto the question pile. Can engineers of the slower transports attempt to repair it so it goes faster?
I think so, based on the "any engineers or crew" report on the first one that was going slow
Shack, standby for a list regarding the map - some units look wrong/are missing.
Here's the stuff we noticed.
The VTOL TAXI with the medic PEDRO61 inside are not on the map.
NW Pad has HVTOLs on the map, they are normal VTOLs.
Fate is a medic
Zenok and Noxima are engineers.
We thought the wall to the side of T13C would have protected from any units from from the east.
The engineer's special action and Pedro's message are mostly RP, but they were there and not adressed.
Minor question: which way is the Vulture facing? (It looks like a reversed version of the Frigate token, but that could mean anything)
Can VTOLs shoot the bots from behind?
VTOL's can't flank. But they can use the lack of armor on Orbitals to their advantage.
Can they use the same advantage on the bots?
VTOLs can't flank, which means any armored unit counts their armor against the VTOL's attack. Orbitals don't have armor on the back, meaning units that can't normally flank get to deal their full damage
I know. I'm asking if the infantry don't have armor in the rear like orbitals and if VTOLs can hit them in the back because of that
Right, as I understand it it's only orbitals that don't have rear armor as a rule, Shack can correct me but I don't think that applies to the infantry
Going by the midrounds yeah the back of the bots is weaker #midround-events message
Hoogs flanked, bringing them down to the point Penny could finish them off despite the armor
I thought VTOL's could still flank, bombers and fighters couldn't, but since VTOL's can be stationary, they could flank, and their armor was all around armor
We know they have front facing armor. We're just wondering if VTOLs can exploit that as well. Guys please let Shack answer this, we don't need more speculation.
I was commenting in regard to the lower armor
The only unit type specifically stated to not have armor in the rear is orbitals, that's the way it is. If the infantry didn't have armor in their back, Shack would have said so. He's very intentional in that regard
🤔 I thought those were phrased as you flank to bypass armor...but I haven't read it since the rework
That is the case, air units attacking from behind still have to worry about the armor
yes, you flank them, i.e. target them in the rear, where they have no armor. Air units are normally attacking from above, which does have armor, VTOL's might not be counted as normal air units though
That is flanking. You can't flank a MBT or IFV with a air unit. The same applies for the bots
Orbitals are another story
Yep
yep yep, the question is if VTOL's are treated more as air units, or more as ground units, for flanking
Air units
and it looks like air?
It's buried a bit now but we found some mistakes on the map as well as some things that may have been missed
#1382781756989767692 message
Shack, don't be shaming Orbitals now 😛
They can't help thats the way they were made
Right. But Tanks/IFVs also just don't have armor in the butt. It was unclear why orbitals were a separate thing. But it's clear now; no go for vtols flanking the infantry 👍
shack, talking to the rest of victorum, the consensus so far, is for the 3 BC's to push foward as much as they can, to see if we can keep the MBCs and AC in range of the fleeing frigate, the fighters that still have ammo are going after the 3 bot fighters, and the 4 bombers with bombs are going to overfly the retreat path, and drop them. We don't want that frigate changing it's mind, and going after the auto transport BG's or the HAT and VTOL BG to our east
I answered your question
I will fix the medic.
And the two heavy vtols being vtols I must have grabbed the wrong icon
T13c wasn't fired on by that unit
How did T13C die then? There were only two units shooting. How did they do 3 hits of damage?
Wounded in orbit before it came down
That would do it
Then caught a blast from one of the drop pod troops
Ah. The damage from orbit wasn't clear.
Got tagged by one of the fighters
What I’m taking away from this is that we need more Helldivers larp next campaign
ODST for everyone
Yeah I can't do mid rounds about everything. Sadly
shack, can the scanner scan the next zone over, can we scan LW1 or Nav 1? or does that require the targeted scanner?
They're not meant to be a log of every person's actions around.
Nope, you got to go there
Got to go over there and poke around
thought so, was being asked in victorum, ill pass it along
Hey Shack, while you’re here, question about Rabbit. Next turn we plan to head to the Rock Station to make contact and hopefully load into the Lumaran Mining Frigates. Currently, we have 31 units meaning we would need 6 of the 12 transports. Spearhead however needs 7, and our 6th would have one unit. When we are transferring to the Lumaran Frigates, would it be possible for us to have our 1 VTOL and 1 HAT fly outside of the transports and alongside?
While that's fair of course. Not knowing why a unit died is also really bad for that player.
Bumping this and the two questions under it
shack already said that they are still there and targetable, their just fleeing for us, and that they are to fast for orbital interception, but the fighters/bombers can try
For movement purposes, consider the tactical map not needed
he told us that in our comms channel
Oh, apologies
it's all fine, were still going to put up a tac map, since we need to, to show the intercept and landing paths for the fighter/bomber wings, but otherwise were good
Shack, we're having some confusion in TF1 about the frigate, if our fighters and bombers have a flight path to go over it and the 3 bot fighters, and unload all their ordiance, then fly back to base and land, can the orbitals give orders to travel to LW-1, and we assume that they move on after the fighters make their runs?
Also, the flight decks' rules havn't been updated to consider the 2x capacity, does it take 1 action to do both, or 2 actions, 1 per craft?
But what about the tea party we're having on a rabbit transport? 😭
Shack hates tea, RIP orbital test tea party
Same
It's something to do with the kind of ADHD I have. That kind of makes a lot of drugs do the opposite of what they're supposed to do, but caffeine makes me really tired like immediately
Especially coffee
Sorry, this is off topic
I'll pop this question here. There's a follow up asking about dropping in the hills/outskirts, and also one about dropping along a city street.
Wait we had one?
I did, in the breach pod bay
Had to use the tea to put out a fire after Shack launched LRMs at me
Huh my guys made tea too while scanning the pirates 😅
None of us are getting to the planet huh?
storm made it
and atlas and fluffles are engaging the frigate
we might get you down yet
And hopefully IH is dropping down alongside some of the marines.
Shack, important question. If Redwall makes straight for the starport, will we be able to disembark this turn?
I doubt it
even at speed 3
the frigates not gonna be killed by the time you get over elim
so tactical map it is
and at speed 3 its gonna be at least a couple more turns before you can get planetside
I don’t necessarily need Shack to answer this but just want to confirm that us in the transports don’t need to submit further orders until landed
Rabbit isn't
We're just doing TAC-COM maps until we're deploying to ground
Redwall has been purely RP up until this point
Yeah same here but we don’t need to submit another tac com map for this round right?
Is there anything stopping me from making the next tac map since we're just going to the mining station?
Or if you would like to you can do a map
Since it's just transportation anyways
Pretty much nothing yeah. If you're busy I'd be happy to do the map
I'm really not that busy. I don't have work for the next couple days
But you asked so you can if you would like to
@ Shack/Dresden - If the Frigate over Elim is destroyed this turn, would the fast (speed 3) transport fleets be able to reach Elim and deploy at the Starport the same turn?
could be life or death for Storm
Given that the deadline is in less than 24 hours, Redwall is preparing deployment orders, understanding that we may be veto'd by GM or that battlefield conditions may prevent us from doing so this round.
One other question: should we assume that the actual landing will take half a movement from our units?
I believe so.
Lets see.. Going from the Gate, to Field Nav 1, To Elim Leaving them 1 speed to descend.
Could Atlas land and deploy if the frigate is destroyed?
They can, but we can't? Or neither can?
So we could, but they can't
assuming we kill the frigate
1 to reach Elim, 1 to dock
You cant if you used up your speed fighting the frigate right?
Flying around it in a space battle?
The only orbital that needs to dock is Picket Line
it can carry all of BG12
so it can, what, hang back and wait to land until the frigate is dead?
If you can get to the "High orbit" zone above the city with half the units speed available. They can totally decend to the starport.
Atlas isn't, 2 turns away from the zone minimum, even if we burn again
Anyway. I will let you guys plan. The rule for High low orbit are on the dock!
Ooh I gotcha
We would only have to wait for the frigate to be dead if they were stopping us from getting to another map, high over it in low orbit are still the same map
you want ot know if Atlas kills the orbital. Will the tactical map clear and they can now make it in 1 turn.
yes
Same turn. Gotcha.
if Atlas kills the frigate, Redwall thinks it can dock this turn
but then so could Atlas, right?
(assuming it had a ship with speed left)
This one is 100% clear
Yeah I'd allow it. Your banking on that frigate being dead though. So if its not dead. Your gonna be going "tactical map speed" and for sure wont make it.
Ok, that's what I needed, thank you.
Yeah, that was our understanding. Preparing orders in the event that it works out, aware that it might not and we get delayed another round
Good Luck Guys!
Thanks, you too Cap, get some rest!
Storm totally not swearing up a storm on radio nets about needing reinforcements urgently
I cant let the VTOl fly outside. But I will let you squeeze in.
I'm surprised the SOS beacon you sent to all the battlegroups wasn't vulgar lol
That was a rough estimate from the locals. They dont really know the size of your units so they we're under-estimating the size slightly.
We also have a hat if that's going to be an issue
Boldness above all
This says Aerospace asset. I assume that applies to Orbitals too?
hehe
Safe to assume disembarking from an NPC orbital uses speed like disembarking from anything else?
Alright, I'm gonna ask, would it be okay from one from Iron Hammer to switch to Atlas ?
I am very much aware of the "no switching BG/TF rule", but Sven (the one who wanna switch) is saying that, since he has not deployed, Iron Hammer and Atlas either on the ground "it'd be no different to switching before the campaign started"
So, is this still a no ?
Im ok with it. Not my call though.