#Task Force 2 - Atlas: Comms
1 messages · Page 11 of 1
I don't think they're boarders, I think they're trying to deconstruct the ship.
Yes, didn't read that small print XD
We've got deck locations, that means boarders
Yes, my bad 😅
Yea I had to clarify in Tac-Com chat too, you're good
Reports from the surface. SF team is fighting for their lives
Well, they'll have some backup soon.
Looks like 40FS have invested the Starport
Aurora has wounded already and A LOT headed their way still Operation Deuce can’t start soon enough
Yea, we'll drop some mechs on their head as soon as we get there
Did we get any mech doors on any of our ships?
We're looking at boots on the ground next round, can't speak for the other mech jockey, but i'm going to burst out of the pod and rev up to high gear right away and start drawing ire and drawing fire.
Negative on the mech doors.
Nah, you'll be drawing ire, whilst spitting fire.
Sadge
We must apply pressure to the wound... aka, deploy PAI directly to the infected area
I appreciate the confidence, but the flyguys'll tell ya, its not easy to hit stuff when you're dodging and ducking and jiving and bounding and hurtling around, haha.
It won't be next round, we'll exit the transit point next round though.
If we can get past the enemy ships n' stuff
And if that's what we vote to do
Yeah, our boots will still be in the air, but im guessing at least parts of Storm will be on the ground.
Mmm there'a also mounting pressure for troops at the city since they are being overrun
EDIT: A Vote for Run the Blockade is a vote to NOT INVESTIGATE the life-signs. It's a tragedy, but we can't sacrifice 40 units for the chance of saving an unknown number of civilians.
EDIT: A Vote for Hold the Line is also a vote to BOARD the enemy BC to try and liberate what we can only assume are Lumaran prisoners. However, this action will DELAY our ground invasion by such a long time, that BG: Storm (40 players) will almost certainly perish. It also has the risk of losing our Boarding Party to wanton orbital weaponry, as TF1 has declared their intention to fire on the BC regardless of our actions.
Pinned comment has been edited as well.
@pallid sequoia Seems like you may have called it here :(.
They've got prisoners maybe.
Oh no
I've changed my vote with this new info. We are the most capable boarding task force and we shouldn't blow up this ship without verifying the life signs. We have to board Tormentor and know what's happening. Even if it delays Elim drop.
I have to agree. Storm should be able to get through and deliver relief to Elim while we’re delayed
Mhm. Hopefully we take minimal damage from the Harassers/Vulture and maybe destroy it.
Makes sense, I'm down
Attention Atlas
There is an active [poll](#1382037040438181950 message).
It's possible the enemy BC has prisoners.
I changed my vote we can take advantage of boarding and deny reinforcements for the bots
Does ATLAS have a logo?
The Latin means "Sworn to Carry your Burdens" (more or less)
I've updated our TTS tokens and created some cleaner assets as well
Just to let you guys know from Tf1 we can only board if engines taken out.
Y'all don't have VTOLs?
If we board that will be priority one I imagine for us. But a final plan will have to be decided after the poll
Nothing else has carry capacity
That works
Kk, let us know soon if you plan on blowing everything up
That looks awesome!
We'll keep you posted
We do have info about where the BC is planning to go… could the Pearl swing around to fire on its engines? Potentially immobilize it for boarding?
No but we could shoot a boarding pod into it
There's no called shots like that in the rules. If they roll a 4 on their attack, it's a crit, starting a fire and disabling a random system.
But from behind, we've got flanking, and can ignore its armor for boarding.
boarding pods are definitely called shots
Boarding pods are, yes. But not the main weapons
ah mb misread the responded msg
If we scan her for her layout we can launch the breaching pod directly into her engine room and disable her movement. Then we can pull alongside and board her. Additionally, both Vtols can blow open an airlock with an Engineer and PAI
how much repair action do yall think these guys have?
also the bc is completely safe to pull up on the starboard side so far right?
Very true
As far as we know. But those LRMs could hurt you badly
Are we sure those are LRMs?
I’ve been worried they’re phage launchers
I think that’s more likely
in any case, boarding plan includes:
Double Scan, Comm-Int
Breaching pod (from flanking) with Noble INF
VTOL R.Uber - carrying Ixen and Ignite PAIs
VTOL Gristle - carrying Engi Star
It's the LRM token.
I'd assume he'd use something else
Duck
What’s your plan? Victorum is planning to come in and wipe the board
I think it’d be best to pair the PAI with Eng for the auto breach
Are you boarding?
We have a Boarding option ready to go, but we're not gonna do it if you're gonna fire everything at the BC
Me? Yep. Anything to get off the pioneer :p
Roger will check back in when we have a plan that frigate is definitely exploding but we’ll see about the BC
boarding plan includes:
Double Scan, Comm-Int
Breaching pod (from flanking) with Noble INF
VTOL R.Uber - carrying Ixen and Ignite PAIs
VTOL Gristle - carrying Engi Star
VTOL can only carry 6FS. PAI+Engi = 7
Tarnation
Can you comm-int the frigate? We've got our own for the BC
Also if there is a flight deck let me know. I can land T5.
So who's our breach target? The big ship?
Yeah
We're deciding if we push on or board the Tormentor since it has life signs aboard
Looks at Victorum with their huge ships coming in soon
Looks at Storm out alone against a singular orbital in elim city
...isn't there reinforcement & more important matters ?
They don't really have boarding capability, no breaching pods, no VTOLs
Were the only ones who can rescue/investigate the life signs
hm
I am assuming the plan for Soteria is to head back to the fleet and rearm?
I think life signs is the thing making up thoses fuckers #midround-events message
Not civilian in need of rescuing
In my opinion
I believe so. The HMGs will help cover your approach unless they come from the side
Oh ya do you guys need help with boarders?
We don't know that for certain and we do have Intel that the bots are taking prisoners. If it turns out that they're enemies or can't be helped than we know to blow up any orbitals with those launchers from here on out. But we don't know unless we board
I don’t think we want to risk being wrong about it
Hm, okay.
Well, do as you wish then. We'll be, uh, gambling waiting in the meantime then.
If we're boarded? Don't think so, we have quite a few troops onboard. Only issue would be if they somehow board us while our troops were busy boarding them lol
If boarding group A disables the engines, we can leave and let TF1 hard dock and send in their own marines
-# Shhh, don't tell them about the casino in their cargo bays
The engines only stay down while someone’s there
Attention Atlas
There is an ongoing [poll](#1382037040438181950 message) to decide if we stay to board, hoping to save some possible civilians, or leave to keep our deployment schedule. Please vote now!
I've included details about the boarding maneuver in the "Operations" tab of the doc.
I need to leave for work in 2 hours, I'll be able to communicate, but not work on maps. I'll see what I can do before then.
They have to approach and dock in the same turn. Will they have enough movement? It seems like this would be something we can handle ourselves if we're already on board and within distance one. But if the situation calls for it I can see us pulling back to defend the Sentinel
I think there's room on the VTOL carrying the Engineering team. You could catch a ride with them
The VTOL has room for 6 FS. That's one unit (or two PAI)
You're right, forget the engineering team is 4
and splitting squads is only allowed under very specific, noncombat circumstances
Well, we can round 2 launch the medic using the boarding pods lol
I knew clown college was going to come in handy. ready to be fired out of a cannon, sirs! 
Hello Atlas. I am a visiting fighter from Victorum. I wanted to know what your plans where for day 3. Any clue where your movement might be to or if you need some extra aerospace support.
We've got two plans:
A. Continue running for the gate, and let you blow up everything.
B. Launch a Boarding Mission to seize control of the Tormentor.
Vote pending, though we're leaning B.
If Victorum is planning on blowing everything up, we have to do A by default.
Our fighters have all fired, and taken a hit or two, so unless they want to be distractions for your Bomber squad, they'll be redocking.
We are planning of blowing up the frigate at least.
we got 3 squads of fighters that plan on running cover for our own bombers.
so please get your pilots back and get them ready for the next tasking.
We're hitting it, but we won't kill it if you don't want us to
Another 2 possibilities.
A) We don't breach the engines but the bridge instead. I'm not sure if bots have a "Captain" or equivalent but according to the rules killing the captain knocks the orbital out of commission. So we kill the bot captain and leave. TF1 can board after and take care of the hostages.
B) We breach where the life signs are and try to quickly rescue the hostages and leave the BC (if they are hostages and can be rescued).
Trying to think up options for getting the hostages and being quick for delivery.
We're only gonna do about 5 damage max this turn if I did my math correctly
If we breach the bridge we have to kill everyone to take it out
We can't explicitly target the bridge, even with a layout scan
(from space anyway)
If there are no defenders, we go to the bridge once we're inside
Alright, good enough for me
2 MBCs on PV
1 MBC on CA
1 MBC on EX
1 Autocannon on EX
I believe
Ah because the bridge isn't a subsystem. Which means we can't target the room the life signs are in either.
If it has hit health similar to ours, it should survive
Gotta watch out for fire mechanic
We're not hitting it with torpedoes, so it should be fine for now
And if whatever crew is busy putting out fires, that'll make boarding easier
MBC's still cause fires IIRC
They can, but it's not guaranteed
Just wondering, if you guys do keep fighting here, you guys think we'll be able to secure the starport ?
And by we I mean the whole OP with storm, 212th logi, us, etc
Yes
We can have the BC dead in two turns if we really try hard enough
How alive you want it, is up to you
But can storm & the civies hold for two turns in Elim?
That's why I'm trying to get Shack to agree to let us TOW the Tormentor
We could fight inside while dragging it behind us
If they can’t we’re probably completely screwed anyways
Oh yeah, Fluffle doesn't seem to plan on stopping last I saw almost all their craft can enter atmosphere and provide support. Plus they have fighter and bombers
If a Logi-Truck can tow an immobilized IFV, I don't see why we couldn't do the same
Reason more for going to Elim no ?
Just trying to argue the campaign's case really, I only hope this decision isn't gonna be what dooms us because shit hits the fan up in Elim
We're gonna be two turns anyway, even if we don't board. The enemy is cutting us off, and we only got to move 1 range this turn
Sorry French. We want to get you there asap too

Okay, let's say re examine this. We send a breaching pod and keep the engines off. And we keep making speed to the edge of the map. TF1 sends their fastest ship, which has a speed of 3, to board the disabled ship. At some point that makes sense we send out VTOL to pick up our boarding team and catch up with us. Thoughts?
Assuming we can't tow it with us, that's the best case scenario
I think their fastest ship is a repair-scow, and won't want to do that, but it can't hurt to ask
Yeah, their fighters will be keeping engaging the enemy but their bombers are planning on hitting the frigate but I'm not sure if they can kill it before it targets their ship.
would you coordinate that question? I'm rapidly mapping
Yeah I got you
Note, we can't do this.
Our LF is a repair ship only/
If I can get out of the engine room, I should be able to get to one of our VTOLs
Seems like we have no choice but to get involved with the tormentor getting in the way like that
Don't worry about sticking around to help us. yall's mission is planet side. We will wipe out the orbis here.
We need to board the BC to investigate the life signs
It's not about you it's a out the life signs. We don't want to knowingly kill civilians when we can do something about it
We're not doubting your ability to handle the orbitals, we're worried about the potential civilians aboard the Tormentor. We're here to help the Lumar, not warcrime them.
If you board we will not kill them.
We recommend you do not board.
It delays the starport drop and could make things very difficult.
Counter boarding the Warren, will probably be more helpful.
We can't catch up to the Warren unfortunately
But we'll respect you're bigger gun diplomacy if you say we must.
Unfortunately if you do that you jeapordize the entire operation.
Could you use the Strat +1 speed to catch them?
We're already delayed and the NPC freighters don't teleport to Elim from what I know.. it'll still take time.
Here's the (very busy) revised boarding plan if we go with it.
That's a waste of an LS
If that BC kills any of the autofreighters the planet defense could be dead before arrival
RP:staying on the pioneer jeopardizes our continued operation
If we disable it's engines it can't turn to shoot anyone
Shouldn’t endurance stay behind the tormentor?
Yeah I was wondering the same, why go infront of the cannon?
We can all flank right instead
We have 0 boarding capability until it's engines are down or you find an open flight deck.
Good luck. We'll probably be shooting the Tormentor based on our guns.
We are just trying to avoid friendly fire. We are going to blast the hell out of the BC so just be aware of that.
That might be the way we have to go if we want to avoid the business end of the cannon.
Thing is the Tormentor is right in our flight payh anyway, so either way we'll get slowed down
Your choice but you may want take care of the frigate with the double cannons first
Heard. There will be no Boarding Activity.
Once again, apologies to our lovely boarding crews, but we've been vetoed by Victorum's 5 bajillion Main Battle Cannons.
Awww
Frigate's out of range of their main guns
You can still do it.
We're bombing the frigate
Our main guns don't have anything else to shoot so there may be friendly causlities
The boarding plan was always continent on whether or not you were gonna shoot
That's what I assumed would happen.
Yeah, plus boarding will slow yall's deployment of the BG you're carrying
We won't kill it this turn, no matter how much we hit it tho, so if you want to make the choice, you have to make it now
I'm not gonna lie. I think this is a horrible call and we're just giving into bullying from firepower. But not my call to make.
If you can help us shoot that'd be nice.
Otherwise you'd need to be off the ship next turn (Off ship by T4)
It takes a turn to breach anyway. We'll get to open the doors, then have to turn around and leave.
Not bullying, just making you aware of what our actions are going to be.
Victorum Peeps, Lets have only Cael handle this
Compromise:
1 VTOL boarding with both PAI.
We'll get eyes inside, but can still leave if necessary.
TF1 just doesn’t have much in the way of boarding capability, and it looks like you’re rushing off to a different location so, only solution remaining is to fire.
The VTOL can catch up with the fleet
Thanks cobalt, I was afraid we were starting to dogpile
The VTOL with 2 PAI can get have one breach and the other board
You sure?
Why not?
By saying we'll shoot you if you do. Look, this is meant to be a fun game. So I'm gonna drop it and leave it at that
I wasn't saying we would shoot you intentionally. Just that we are shooting the BC and idk if shack will have rules of boarding crews taking damage from fire hitting the ship they are boarding.
Presumably not since there’s no rules for crew taking damage from enemy fire on our own ships
Okay, that's fair. I didn't understand you meant by rules you think you might have to shoot. My bad on that. But it's a new rule that might need clarification
The fire rules do cause crew damage, last I checked and MBCs have a 50% chance of causing fires.
There is no rule about that
When an orbital takes damage it has a decent chance to spark a fire. On any attack that rolls a D4 or greater a fire is started and a random system is either shut down, or degraded. If a fire continues to the end of the next round the vessel takes 1 hit worth of damage per fire. A Primary Action by a member of the taskforce is needed to fight the fire.
(However if the ship dies to fires while you are on board you die.)
@red brook
Compromise Mission:
1 VTOL with our two PAI can board to get eyes inside. We can take the heat.
If there are Civvies inside, we call a cease fire, you stop shooting and we delay a turn to transfer control of the Tormentor to Victorum. If not, we can leave immediately, and the VTOL can catch up with the Fleet.
Might as well send both VTOLs, but not the Breaching Pod (sorry Noble).
Also all we can do as a TF is shoot tbh. With the entire remaining BGs coming in behind us we just think it is most prudent to clear these orbis asap. Unfortunately boarding is just time intensive.
That works
Also, it's not a compromise.
You can do your original plan still.
We will be shooting, this may lead to the ship's destruction and your death.
We wanted to make sure you are aware of that.
We want to kill the ship as fast as possible
What’s the plan if there’s enough hostile that it takes 3-4 turns to clear the ship?
It's why we're scanning it and starting in the engine room to disable it.
if TF1 won't hold fire, we shouldn't board.
Then Victorum can hard dock and transfer their own marines aboard.
Can we get a confirmation from Dres or Shack if allied orbitals automatically engage a boarded ship or not? This is a new rules interaction that might help the situation.
The compromise is that you respect the cease fire if it's called.
Cobalt is saying they might not have a choice by rules I believe
Orbitals can pick their targets
But do they always automatically engage a target is the question I believe.
Generally you can’t attack friendly units which I think would override any auto targeting since you could end up with one player forced to kill multiple allied units if it would work that way
The concern is we cause enough fires to kill the ship.
That seems unlikely
I don’t think shack will let us blow it up instantly if friendly are on board
That's my understanding as well but they believe different. We may need a rules clarification is all.
But fires that the crew didn’t handle could still take it out
You’d have to both start that many fires and the bots would have to not put them out
If having friendlies on board means we can’t shoot that’s not good.
But we can hit it and deal enough damage that the fires from the previous round could kill it.
The ruling for orbis picking targets: #shack-chat message
Sounds like 11% of a plan to me.
There may already be friendlies on board, that’s why we want to check
Not confirmed and we already shot it so I assume we can keep shooting.
But if you board we will try not to kill it while you’re on board
It may die anyways and you will too.
New information will change our plans
That risk is one I'm ok with. Up to @solid hare and @twin cypress or @opaque pagoda if they're ok shuttling us.
Need a ride?
If you find there's nothing worth saving, we'd like to be able to blow it up.
So on and able to get off fast would be nice.
That is the plan.
Not sure if anyone mentioned it yet since it bc seems to be a manufacturer planet we could get a lot of intel on bot equipment from it if we capture it
I am thinking that using the boarding pods without swarming the ship is highly likely to end poorly, since they’ll be unable to withdraw
It's possible there are Civilians aboard the enemy BC. We're considering a risky boarding operation:
You, Me, Dasfier breach to get eyes inside. If there are Civilians, we call a cease fire, and take the ship.
You'd have to shuttle us through possible enemy fire, which is the danger
hollup vtols can fly through space?
Yes
short distances only then, i suppose
I've gotta head to work, can someone fill in the plan details?
ill do anything for some action
Vtol are aerospace units
Victorum can have fighters in the air nearby
We're doing a bombing run on the frigate
While I would appreciate the intel into bot operations and production I think valuing possible civilian lives in this instance is not wise unless you’re confident we will have complete superiority and can board in the next two turns
The plan is to load up a VTOL with both PAI and then fly over to the Tormentor (hostile BC). It should be possible to avoid their HMG. First PAI should be able to blow the hatch and the second PAI goes through. With further scanning, we can board close enough to the engines to shut them down. Depending on what we find, either you leave immediately or you stay so the PAI keep the engines shut down until friendly orbitals can board with reinforcements
If we were wise, we wouldn’t have signed up
Fair enough🤷♂️
Could you use the engineer to destroy the hatch have the vtol leave then deploy the pai vtol?
Campaign Briefing:
Our job is simple. Help the local population best we can, defend the Lumar, and hold the hostile back long enough for the federal / syndicate fleets to arrive. (emphasis Shack's)
The mission is to value civilian lives. This is why we're here.
As best we can. I don’t think risking aerospace assets and time for these potential civilian lives is worth it. For all we know they’ve been experimented on and turned into cyborgs already
Then we have a better idea of what we're up against on the ground, win win
I'd argue it's worth a shot regardless
Is phalanx involved in this operation?
you aboard either fleets?
We can use both VTOLs I believe, one can carry both PAI and one carries an engineer. We breaching pod the engines and keep them disabled which (as long as TF1 can handle the double cannon frigate), have enemy orbitals disabled or destroyed by the time the auto shuttles show up.
Endurance is happy to assist. Just need to make sure atlas is all on board for this. We're not the most combaty of Taskforces 😄
The intel would be highly valuable moving forward, however, securing the starbase is critical for the entire operation. its touchy.
All Battlegroup transports and Victorum are arriving next turn.
Nope not at all and I see the point. Just wanted to offer a perspective
So.. we get aboard with a hand full of units see if we can get eyes on any locals.
or Intel.
That's the plan. The boarding party are willing.
… or Banksia uses breaching pods to disable the engines, then Endurance and Picketline dock (I don’t see why this couldn’t happen in one turn). With both VTOLs (2xPAI on one), we could get 6 units (forced docking doesn’t seem to require blowing the hatch) on the BC by the end of next turn
Can we do so and give victorum a clear shot. Nothing says we can't pound away at some parts of the ship while boarding another.
Thing is a beast. 🤔
The biggest concerns are the fire hazard, and the delay in deploying BG12
Depends on BG12 is feeling. Could be good to get on the deck a little slower. Better view of the current situation.
BG12 isn’t on our ships yet
how does BG12 plan on deploying?
They're super antsy, but Storm can't hold forever either.
Plan A is dock at the spaceport.
Plan B is we deploy them from space/LO over two rounds.
As a member of Iron Hammer (BG12) I think I have you answer:
Some of our group Is with Atlas but the majority agrees that this is too big of risk, specially with Storm close to ground and without heavy support...
In the end of the day we gonna respect Atlas decision even if most of us don't agree...
Lets give it the evening to think.
We just had the info drop.
let others get a chance to chime in.
If we could tow the Tormentor with us, we'd have the best of both worlds.
We can’t transit out next turn regardless. So we can investigate a little bit without delaying the drop
I don't think Shack will let that happen 🤣
If we swarm as above, the best case is we’ll be in nav 1 at the end of next turn instead of over Elim
Hey, if a Logi-truck can tow an Immobilized IFV, surely two Battlecruisers could drag a disabled one?
We cant tow a active combat vessel
Even disabled? Damn.
same issue with "picking up" active vehicles on the battlefield with a HVTOL
can't do it.
Understood, we'll make do
and just taking out main thrust doesnt = disabled.
Current tactical poll: #1382037040438181950 message
So what I'm hearing is, I should aim for the weapons next
unless you wanna get a hit on that Frigate
I shoot at whatever Captain Cheese gives me a targeting solution for, so that one is more his call than mine.
Once we've all taken a day to think on it, I hope Iron Hammer gets an equal voice in the decision. We made a commitment to get you to the action and should be respectful of that.
I was summoned, what are we doing?
🥳 New round.
Regarding the poll on what Atlas should do: I vote to push through. The mission critical objective of our task force and storm is to take the starport to allow our ground forces to deploy. Saving potential prisoners while sacrificing the civilians in the mine, or possibly the entire planet if we fail to secure the starport, seems like too great of risk to me. Also storm is basically on their own right now. There are a ton of unknown signatures there, of which some might be AA capable, which means the longer we leave storm alone the more causalities they will take.
One pro for helping. If we can clear this area it will make traveling this area quicker. Unless more enemy re-enforcements arrive. No more tactical map would be needed.
Would make Logi easier, plus, i don't fancy having hostile guns pointed at my back
IMO we trust TF1 to handle this one, they are the space force. Our mission is planet side.
If we put our bombers and the AC on it, what are the odds we hurt the BC enough for TF1 to kill it?
Though my vote is to swarm it because I doubt a smaller boarding party will accomplish anything and we’d just have to swarm it afterwards if there are civilians to rescue
Oh, they all went to Fuffle
Logi is your job so if killing them makes logi easier than I think that's what we should do. But if I'm reading this right well then supply comes from us not the gate. So we did great job with what we had but I think we're a wrench and this is a nail.
At the same time how soon do our ground units need supply? If they don't need our help for the next few turns then lets stay here and help who we can now.
I'm asking how soon our ground units need us.
Storm said they're confident holding for 2 turns
which is about how long it'd take for us if we could make it to the gate now, but I don't think we can
Holding for 2 turns once they hit the ground or 2 turns now?
not sure, feel free to hop over and ask
Well if they need us there in two turns then we have people who need our supply. We should get there asap. But if it's gonna be 4 turns until we need to be in orbit then I think we have 2 turns to spare.
I'll go ask.
Yea, unless we burn LS AND don't get stopped by that Frigate, we won't be able to transfer this turn.
We're speed 2
We could double move.... I forget how horrible that is to do in combat tho
Well if we are so damn slow then I think we need to get moving towards the landing.
My hand is yours if you need me.
RUSH?
That's for ground vehicles only
Yeah, I think maybe most of us are feeling it'd be better to just go through to come and help storm and get hands on the planet as soon as we can ?
But as darkhen said we'll respect what atlas wants to do
After all, we're just illegal immegrants in the back of the trunk so far, until you guys have declared us legal and we get on the passenger seats. 🤣
Also need to consider the civie ships... If we bank right there is nothing between them and the bots. Regardless of if we board or not, I think we need to push straight forward and tell the civies to go to the station (they are still positioned to move towards the gate)
Reminder there's a poll:
#1382037040438181950 message
If we run the blockade, we could burn LS, and punch it to race past the BC, but the Frigate could still intercept us and make us stop
Which would mean we wasted the LS
Anyway whoever is scanning, just gonna pop this reminder and suggest you talk with @ Karl and @ sonofskz to coordinate who is scanning for what.
How much health does a repair kit fix?
Okay I'll see if I can get one more person to pop my second repair kit
DCT only helps on the ship its on right?
I want an upgrade for like ship repair thing at some point
Repair arm exists
But let’s not gum up Atlas
that would do it
sorry
Poll: #1382037040438181950 message
Okay I have three hours till I will be radio silent in the wilderness. I should be back before 6 on Sunday, but would really appreciate a rough idea of what we are doing so I can prep as an engineer. 😁
hooboy, got three plans going with a vote, I'm typing up a doc for it, but not quite done.
Basically:
there are life-signs on the enemy ship, possibly Lumaran Prisoners.
A - Run away fast, get to Elim
B - Board the BC with everything possible and take it to free the prisoners
C - Board it in a fly-by to get eyes inside while under fire
They all have pros and cons
I think from an Engi perspective, you might need to crew up a module, safest bet is a flight deck
Okay
Enemy at the Gates Scans of the Tormentor (the enemy BC) have revealed life-signs aboard. Combined with the (admittedly out-of-date) intel* we know about the Bots, it seems plausible, if not likely that there are prisoners aboard that ship. *They’re known to take prisoners and “collect” the popul...
ayo, this is a nice prep
I do try 🙂
You do stellar work, Ixen
Can a Hat hard dock? I thought only Orbitals could do that?
Ah, no. Only Orbitals. It'd have to be the tiny repair crawler to deliver the marines
They don't have enough crew to man all their station and transfer infantry over for a boarding according to cobalt. @shadow sigil , Please correct me if I'm wrong.
I want to see if Varsson can get a round into their engine
Problem is that might be too sharp of a turn
They can just load up all of their infantry onto the Freighter in preparation for the boarding, no?
Crew can move between ships in the taskforce, they just can't operate equipment that they're not crew for, I thought.
do we want to edit/open a new poll for the 3 Options you drafted?
I think that's the thing, they're relying on those infantry to man stations. onboard. I, 100%, could be misunderstanding what they meant though.
Yes, I'll do that soon, want to confirm with Victorum first
Yes, that’s the case
I don't know if TF1's infantry will be enough to take the Tormentor
Ah, that makes sense. God help them if they get boarded.
The infantry can but then we’d need to re dock in order to get them back
Is that gonna be a problem?
All of the ships would need to dock with the Tormentor
and i would hold onto one of our (my) scan if we choose one of the options to jump away, so we can more intensively scan the thing above Elim
Well. 1 and then it’s be 2 turns per ship that doesn’t.
And the PV has a lot of guns
It’s okay if they don’t all shoot
yeah Fairlie what are you thinking Scan wise?
we should ask Karl and son of skz as well
though im honeslty not sure which karl it is
oh thank you read a message before that said karl was going to go look thats even easier
its my first campaign and i dont know much about this campaign, but im thinking, we need to scan the enemy BC if we want to board it and we also need good intel about the frigate(?) above Elim, because thats the next thing that wants to stop us deploying (and we can also board it for more intel about the bots and might aswell take it as ours if that works)
anyway im off taking my meds, my wrist still hurts :( see you in some time
yeah no worries, agreed, lets see what the poll says
then we can either scan crazy here or perhaps double scan the drop pod ship
Hmm. Double scan the Vulture for plan A, Single scan the Tormentor (layout) for plan B or C?
that's where my brains at, I wonder what er storm is doing as well
looks like they are descending, at least from the plans being drawn up
Plan A: Double scan + Comm Int Vulture
Plan B: Double scan (+Comm int ?) the Tormentor
Plan C: One Scan Tormentor - other scan + Comm int Vultre
is my proposal
They don't really have an option but to get in ASAP. I don't think they can fight the fighters in VTOLs.
that makes complete sense fair enough
Plan A is y'all booking it for Elim City - High Orbit?
#1382037040438181950 message
can we (idk if i can) edit the table, so there is a "How to Fire Control" and that the scanner/Comm Intercept How to are below each other as the Actions are?
Feel free, I'm doing other things
Im trying some stuff out and see how it looks, but i dont know how the "fire Control" stuff works
I think the cons of plan B make it completely impossible
Victorum is basically useless in any boarding operation, and would take so long to get there that the NPC Battlegroups would get there before we do
and TF1 really don't want to board
Oh Ixen, do you have that link for when shack mentioned that TFs don't all need flight decks to move crew around
no, but friendly ships can dock while moving
If B is impossible and TF1 doesn't want to board. We're only left with A right?
We could still do C, and just leave with the info.
It's still possible victorum would be able to disable and board the ship on their own.
or perhaps order it to surrender
I dont think some not really sentient electronical calculators will understand/comply with the surrender
Ix, what do you think of my plan to try and get behind the Tormentor and knock their engine
Unlikely, bots and all. I think they're 100% convinced they should blow it up and not board. We could still get the info but I'm not sure they can evacuate hostages even then.
I just can’t get behind asking any of our marines to board a ship that has a chance of being destroyed by the end of next round… I really want any intel it has aboard not to mention what’s likely a lot of prisoners that we have the means to extract but I can’t get behind sending them into friendly fire like that
They're choosing to fire though.
Plan A makes the most sense, but it sounds like TF1 is at least going to order it to surrender
If we don't want to abandon Storm, who is alone on the planet with no support, then even with plan C, we're just passing the moral dilemma on to someone else
and if we do abandon storm, we're sacrificing 40 player characters to save civilians
I dont think risking any of our people is worth it, if we delay our main objective and our own allys will shoot at us. We sadly cant save potential civilian against both major (space) forces of this campaign
Fair enough. puts a rancid taste in my mouth though.
Sure does
yeah mine too, but we cant control our crazy funny guys on the huge guns
3 now ?!
Christ
Back down to one, French
Once we drop off hammer, I think we do things our way for the rest of the campaign. No more acquiescing for everyone else's benefit.
Well there's a huge moral dilemma here
aye, but besides that there's a logistical one
as in, if we no spaceport take, then we campaign over
but how long can the civies hold, how fast can storm get in there ?
idk, do you ?
big problems.
We're rushing Elim, not a guarantee we'll make it though. The Frigate can interdict us
You just tell us when we get landed bossman, thoses kind of logistical/moral big dilemmas that take time to solve ain't for us.
If we swarm the Tormentor, TF1 won't have a shot
We just smash stuff with our hammers. 
yea, it's plan A or slightly more careful plan A
Hey, you came HERE
Because I'm curious ! 🤣
I'm trying to keep up a bit !
also whats with that vulture? I think our secondary objective next turn should be to intercept it, stop the deployment of their drop troops and maybe board it to get intel (and maybe a new ship we can use)
You can do that.
All of your actions are 100% your choices.
I may be an illegal immigrant in the trunk but I like listening to what the drivers are sayin' !
Fluffle will likely get it before we get there
I completely forgot they are still with Storm 🤦♂️
My vote is we form up and make best speed for Elim, let Victorum do what they came here for at the gate. The spaceport is still vital to our primary objective. I don’t like it but it’s the best path forward I can see from our current position
Yeah a lot of people seemed to.
are they strong enough to delete the vulture in one turn out of existence? otherwise we can still lay out a boarding mission
also is there a possibility to research their wreck?
They're still a zone away but they'll be there next turn. they have bombers and autocannons and fighters. they should be fine
Not my call to make but maybe unlikely? I guess it's dependent on how generous Shack is feeling lol
So are we continuing on?
yeah
This is a reminder to VOTE in the poll. I've added some more context on the comment below it:
[POLL](#1382037040438181950 message)
No need to delete and remake it I think.
Do we know what the situation at the damar rock space station? It could still be that there are enemys too who wants to get taken care of
can we get all the way to Elim this round
Are we sure Stormblessed can't hold long enough for the NPC freighters?
no we arent, the thing is we dont want to find out the hard way
They said they think they could hold for 2 turns. I'm not sure if they accounted for Fluffle's help though
no, but their estimate of how long they can hold out after landing is 2 turns.
We have no confirmed data I believe but Iron Hammer is already getting antsy to land it seems lol
yeah but it might be a thing worth it checking out later
Agreed but Fluffle might beat us to the punch. They're planning on exploring the space lanes I believe
yeah, it doesnt matter who checks them out, I was just thinking, what if there are some of the toasters doing some atrocius stuff to the population
Atlas,
We've communicated with TF1, and our plans to board are once again basically shot. We'd have no support, be under constant threat of dying to friendly fire, and even if we found Civilians aboard, we'd be abandoning STORM to almost certain death. Nobody here would hold it against you if you still wanted to board and spend the time here to do what we can, we'll do what the majority wants to do.
[THIS](#1382037040438181950 message) is the ongoing poll regarding this decision, it's a big one, and it's not gonna be the last.
I ask that you leave this message visible for a few hours at least, to give Epsilon shift a chance to see it.
Thank you , Ixen. There may be no bosses here but I appreciate your leadership in moving us forward 

This is what I've got so far for Plan A: Run the Blockade.
Not as sexy as a boarding, but hey, at least we'll live, and get to the ground faster.
This is clarified a bit in the Operations tab, but feel free to ask questions
If you're just showing up, Plan B: "Board the BC and look for Lumar survivors" is likely to fail for many reasons, including likely friendly fire from TF1, but would also delay us so badly that Storm is likely to perish while waiting for us.
We'll be crossing across all three MBCs. But it's the most direct way to get back on schedule for delivery. I think this is the best path forward to get us to Elim and deliver Iron Hammer to the battlefield.
It's gonna hurt. Damage control/Fire suppression teams be ready, we'll need you soon.
Flight Deck personnel, time to repair and rearm 'Soteria' squad!
If anyone wants to RP hailing the Lumar fleet, we'd love to encourage them to follow us, and split off towards the Mining Rocks.
Would mirroring the path work to get us there as well? Less chance to get shot by that first mbc
Or was that the point there?
The thinking was we'd want as much wiggle room away from those ships as possible, we're faster than the BC with our Hard Burn, but we also want the Frigate NOT to cut us off either.
But also take the most direct path, to get as close as possible
Happy to hear suggestions, I'm just one person
We would also want to act as shields for the civilian crafts to hide behind. They natively should have speed three as light freighters and should be able to keep up
This path would allow that
-# also realizing the guns on the orbitals are way too small, and I'll re-import them before I submit on Monday.
Actually new idea: if we dock with the civies can we hand over gate codes for them to get away safely without fear of bots getting those codes from our transmissions?
-# Except the Pearl, the Pearl is perfect as always
Maybe we can do that in transit, and they can deliver the message by hand to the holdouts at the mine?
We also, need to be aware that we are the only targets that can be fired at. Which means we face a very real possibility of those boarding droids latching on to us and boarding. Luckily for us we have plenty of marines looking for a fight
Not trying to slow us down or anything here just seeing if it’s something we’d look at
docking shouldn't slow us down either
It's a fair point. But yeah, it's something that doesn't have to be done in front of the enemy. They can return when the gate is clear.
Just making alignments work out is my only slight concern
Or npcs doing something dumb and/or being bugged somehow already
Yea, I think if we avoid a broadcast transmission, there's no chance of giving it to the bots by mistake. And as long as we hold our gate, we can fascilitate some quality evacuations
-# let's not tell fluffle
-# cuz they can’t be trusted?
Just imagining the npcs zoom past them the next turn sayin seeya
-# na, they just blabbed about how little intel we had, and how they were Task Force THREE. meaning reinforcements were coming.
-# probably not a big deal
I presume we’re spending LS to be ‘Supplied’ (So orbitals and fighters can re-arm)?
Assuming we didn't enter the gate pre-supplied
Yeah fair point, I just presume we don't start supplied
Yeah, I'm assuming we do but I don't know either way lol.
same, not sure why we would be
I did ask, unanswered
Good Morning Atlas Epsilon,
We've communicated with TF1, and our plans to board are once again basically shot. We'd have no support, be under constant threat of dying to friendly fire, and even if we found Civilians aboard, we'd be abandoning STORM to almost certain death. Nobody here would hold it against you if you still wanted to board and spend the time here to do what we can, we'll do what the majority wants to do.
[THIS](#1382037040438181950 message) is the ongoing poll regarding this decision, it's a big one, and it's not gonna be the last.
[THIS](#1382037040438181950 message) is Plan A as I currently understand it. (It's also on the Operations Tab of the doc).
I am headed to bed, and have a friend's bachelor party most of the day tomorrow. Please keep discussing and planning! I'll be around to check in in the morning, but will otherwise be phone-only. As always, tag me with something important if need be.
and a rear facing HMG -- dakka dakka can help. my current gut thought is the launchers aren't for LRMs like has been assumed, but they launch the swarming virus bots out of the factory.
That’s my thought exactly
Also, morning, thanks Ixen for the summary, you’re a saint :)
Morning Atlas
I see Atlas is also hightailing it
I was hoping we had a chance to rescue the people on that ship, but Victorum seems to be really itching to use their big guns
Yeah :/
I’m calling it that the bots need people in the same capacity as the cyber men from DW, in that they need the brain
I hopefully shouldn’t need to define DW until alpha wakes up
Squint you guys were mathing that battlecruiser at 1 hp left... yeah?
I don't think so, no.
I think Tormentor took one damage, not has one left.
Black Pearl cranked it and barely penetrated. and i don't think anything else has fired on it yet
I mean, at the end of this next turn
As far as i know we haven't discussed that
ah I might be getting peeps mixed up then
understandable, there are a lot of us around these parts
Ok so no boarding mission?
I can't sleep, so might as well armco. If we go with the burn fast option, I think we run this path with the fighters in evasion, with olivine at the outer most wing so they are targeted last. It will hopefully burn the BC HMG before TF1 arrives which will give their fighters and bombers free reign. I think all of TF2 should target the fighters, we could get lucky and do just enough to wipe them out basically so TF1 only has to deal with the orbitals. Fleet wise, probably want our two BC on the right hand side to eat those MBC shots, and want our smaller ships tucked away on the left side to avoid accidently getting one tapped.
Probably not
👍(•_•)👍
Hey, how's it going Atlas ?
Is there a chance the frigate just dies to Atlas firepower as you advance past?
Probably not without it getting a shot off we act simultaneously with the bots
We have no real firepower besides Pearl's 1 auto cannon and our HMGs. We're better suited to try to clear out their remaining fighters.
We're burning forward to Elim.
I was asking more morale wise then plan wise ngl.
How you guys feeling about all this ?
I don't allow friendly fire in general. This has been a rule since the first campaign so don't worry about that
Also, who is the asshat that decided that they would fire on a ship that was currently being boarded for rescue operations? I'd love to know who thought that was a good idea
Someone in Victorum was where the idea came from.
Burning includes using 1 large supply per ship to get them to go faster yeah ?
I'm not too aware/on point with orbital rules
No, it's for the entire task force
French, please read the strategic doc in the pins
#meta-comm
That should get you caught up on orbital stuff
Alright.
Let's all remember storm volunteered for their role
We've also got rabbit that'll be able to land anywhere because they're going to the station to pick up the drop ships
And in a couple rounds there will be so many ground forces at the starport. We may not be able to unload them all
We're not making it to the city this round are we?
Definitely not x)
Yeah, I just woke up so I don't have the measure of everyone yet. Either way, I know I'm burning to make our delivery! It's gonna feel great watching Hammer's tanks coming to the rescue
Nope. We'll make it to Nav 1 but we'll be at the city next turn and can begin dropping our drop forces
There's still time to make decisions, so even though I'm not here anymore, I would still urge Atlas to consider the staying here and boarding the battlecruiser option. If they have lifeforms aboard, that means civilians to rescue, and that seems definitely worth the risk.
Welp, I'll just kick my feet up then.
*Iron Hammer's
Ay, let's them make their decisions.
They've got enough of 400 players' pressure on 'em, no need to add ourselves in the mix. 😅
And so burning as in atmo-fuel burning then ?
Another pro for staying is if we can clear this area victorium can get to the Capitol much faster.
Assuming working together we can clear the threat from this area, meaning clear the tactical map.
And it's not like storms by themselves. Fluffle is right behind them
I'm allowed, it's my soul Taskforce :p
Could the boarding of the battlecruiser succeed in one round? With really good rolls or something
After all, Atlas has heavy duty boarding crews, engies to breach doors, PAI to murder through, boarding pods, etc...
The boarding? Yeah we can disable the ships engines and have a 2nd squad of PAI onboard. But we don't know how many are onboard. The fight to clear the ship can take multiple turns.
even if it looses a turn or two, saving civilians (which we are being paid to do) seems worth the effort
with victorum arriving, the risk seems minimal
The biggest risk is by doing so, iron hammers will take longer to get to Elim, possibly risking civilian lives
The risk to Storm is great though even if they volunteered. Plus we will be giving up 5 LS to carry a BG and if we delay too long they might as well have taken the auto shuttles. Feels like we wouldn't be keeping our word to another group. "On time, on target, every time."
You cannot do anything about storm anymore
Whatever you do, their fate is sealed one way or another x)
by the time you arrive to elim the starport will be secured or they'll be all dead
Like, they're landing this turn. Atlas is making it to Elim in 4 turns. Without burning LS that is.
And regarding civilians on Elim, I'd rather have Atlas take the chance now to save people now than the hypothetic chance of saving more civilians later.
The biggest problem with boarding the battle cruiser is the fact that it's a battle cruiser so it's going to have a good number of crew. Assuming giant robot warships have crew.
Yeah, it would be slightly annoying considering we even closed recruiting so you could only use 5 LS rather than maybe having to use 6 in order to take us 😅
Storm has a task force directly behind them
Another question is where are we dropping them? Because if we're just dropping them at the starport they might as well take the normal shuttle
I'm not saying boarding is a good idea. Just that some of the reasons are a bit weird on why we can't
The biggest issue is just the number of people we have for boarding. Actually having a chance to win the fight long enough to establish what's going on aboard ship.
I don't think boarding is a good move.
Ay, as long as we get landed one day or another, I'm good tbh.
We're landed at the same time as other BGs ? Not a problem, at least we're landed
4 turns? Maybe my math ain't mathing but (assuming all went according to plan, which is a big assumption) we should make it to Nav point 1 at the end of this round and storm makes planet fall. But next round we'll be in orbit and can start (at minimum) dropping some forces into the city. So 2 turns?
The battlegroup that we're carrying. What kind of group are they?
The worst for us would be to have committed to this only for like 3 turns later for Atlas to have been somehow destroyed and "hey, so you're gonna have to take the npc transport, and btw, since you didn't declare you were on it, well, you're late"
Bit of everything, pretty much.
Let me fetch you the graph.
Basically a good mix of mechanized units (MBTs, IFVs, light mechs) and of infantry-focused ones (Infantry, engineers, medics), along with a smidge of artillery, and a few VTOLs & Logi trucks for logistical purposes. 
(and one HVTOL)
Everything but atmo-flight aerospace
You can drop to Elim only from the center of the map. So Atlas would still have to move from the edge towards to center
Like so
actually five turns for atlas in that case. One to the edge of Lussan gate, two to elim map, and then three within elim map
I thought that's where we needed to be for Space Port access?
anything else is even further away
you'd have to go through the map to one of the exits leading to another orbital point
Unless the high orbit is already clear
In which case they're just considered in high orbit on the strategic map
I think fluffle is talking about engaging that ship.
So a big part would be if Fluffle can take out the frigate then.
I guess that's the best case scenario. Fluffle is engaging this turn. With a bit of luck we could down the frigate in two turns. Unsure about the fighters though.
Crazy idea. What if we deployed hammer to board the battle cruiser. Do we still have an armory? Can we pop one of those and give the entirety of hammer guns including all the MBT crews and ifv crews and medics?
Tough because we would need to force the thing to stop to dock with it. Not sure how to do that 1 round.
Though Hammer does have vtols so they do have some way of getting some of the infantry over. 🤔
If we've got the bays to deploy them.
And lose all of our vehicle crews?
That is indeed a crazy idea.
Love the idea but then we’d REALLY need Victorum to check fire on it
Sadly no armory on Atlas.
Nope, no armory unfortunately. We figured we were armed enough with all the pai and odt lol
Can the engines of the enemy ship be focus fired on by victorum if the ship is scanned?
I am not insane enough to agree with this plan 🤣
I on the other hand, am
Fair enough 😆
My dice agrees too
Cap, I'm going to raid the coffee cabinet in the mess hall.
(In full tactical gear)
The theory was to use a scan to direct the initial boarding party to the engines so we could shut them down next turn even if our boarding party is engaged.
If that works, we can dock along both sides of the ship and, with the VTOLs, put 5-6 combat units on the ship next turn
As I understood it there's no called shots but I'm not sure if the scan would change that or not
I wish I could use my jump packs to do EVA.
The problem is that we might get stuck by the gate for 2+ turns during boarding
Yeah, boarding operation is going to take a while no matter what happens.
Just due to the nature of a ship that size
Which means we’ll be out of the running to deploy a BG or otherwise support the battle for the star port
One good thing about this whole conversation is it's opened my eyes to a missing mechanic which is how do we designate a boarding party has successfully completed their objective
In the rules it says if a boarding party goes unopposed they get to shut down a system of their choice that they targeted when they boarded
But there's no rule about what constitutes a successful boarding action to disable a subsystem. For the round
I'm going to add into the rules today. Note saying whichever side on a boarding location rolls highest will have won that rounds battle and successfully made it to the subsystem of their choice.
And there’s a note about using a scanner
So that we can have boarding parties operate with an objective
Shack, can infantry Dig In immediately after unloading from VTOLs?
We had some plans in BG 12 for that.
#1383066706724913293 message
Dig in uses all of their movement. Unloading from a vehicle uses movement so no they can't
#1383066706724913293 message
This was a "what to do if Storm can't solo secure the space port"
But not final, literally just overthinking to pass the time really.
Things might & probably will change due to civies vs bots
Storm dropping
Atlas coming in
etc, etc
Yeah, as opposed to gambling and polls
Right now our perceived consequences of staying near the gate seem to be no supplies or BG deployments for many turns.
- Does the supply question hold? Can Fluffle put supply on the ground for Stormblessed?
- Does the deploy question hold? How long will it take the NPC transports to get to Elim?
For deploying, 3 or 4 turns if the battlecruiser is dealt with next turn and the frigates and battlecruiser are dealt with
The transports depend greatly on our ablity to clear the route.
Conversation began around [here](#1382037040438181950 message)
When several players from TF1 came into this chat and told us they were firing on the BC regardless of whatever action we took.
Then, after discussions, I offered a compromise plan around [here](#1382036960356597963 message)
to board, break the engines, and then transfer control of the BC to Victorum. They said it wouldn't work, and said that they already agreed to blow it up, and preferred that we not board, because "not knowing if there are civs aboard would be better than knowing and blowing it up anyway."
That left a bad taste in everyone's mouth, and I had to personally console four players in private DMs, apologizing that some of our player base thinks war-crimes are funny.
I spoke privately with TF1 Tac-Com, and we both agreed the plan was going to be logistically impossible.
Gotcha.
So TF1 will clear the Route, Atlas will stick to the original plan and rush Elim, and say a prayer for the souls aboard the BC.
We'll do a boarding action over Elim if that Frigate is still alive.
So friendly fire has never been allowed in this game.
in any form. Its not PvP for this very reason.
But thats disappointing to hear.
But the votes looking like we press on? Assuming all that voted are actually in the TF.
Myself and Dasfier volunteered to perform a scouting boarding mission to confirm the presence of civs, even knowing we'd be under fire, but Victorum really couldn't be bothered to try and make it work.
End of the day this is our TF. We choose what we do with our units.
just like every other BG and TF.
Yes, votes are legitimate, and it looks like we're pressing on, unless something happens.
Rgr.
Well for future reference we have details on how boarding works when fighting to disable or complete and objective now in the rules. Fairly simple and direct.
Yup, we've had a solid boarding plan ready to go since day 1
. And we've been really itching to use it, as long as the situation calls for it.
I'm excited to try them out. I doubt we've seen the last of the bots capabilities either.
Agreed. You created a beautifully painful moral dilemma for us, and a couple players thought it'd be funny to blow up the civilians.
Tbh, most of these votes to move on might be due to players not wanting to be boarded, or people thinking they could deliver hammer to elim next turn
it'll be two turns regardless, but it'd be 5-6 if we had to stay and do the boarding ourselves.
Reminder that if we are fighting the BC I am going to be moving to let Varsson aim for the engines
Cap can Varsson make a called shot to immobilize the BC if we are flanking it
with this piece of art I made, we can see it'd be 4-5 turns to deliver your battlegroup
It's not D&D, we don't move on hexes like pawns on a chessboard
Range 1 is the distance from the center of one hex to another.
When we move at speed 2, we move that far, and are not bound to a hex.
Ixen, what do you think of 4317NW for my movement this round
might be out of AC range, might have to do 4216NW
I'm afraid I don't understand what you mean. Could you maybe also do art on the map to show how movement would work for you?
assuming we go with the boarding plan (the vote is 20-6 in favor of leaving for Elim), 4216NW is a solid idea.
if we go to elim, my order is just stay in formation
imagine a whole TF of Pearls
but bigger, Arty MBCs
Also, keep in mind if the frigate over Elim is destroyed by Fluffle we don't need to use the tactical map over Elim anymore. We're just considered "in orbit over Elim". It would still take time to descend to the Starport but we could use the drop pods as normal.
Hey there, how’s it going for atlas?
still debating what we do
(I’m gonna go stir crazy cause my BG won’t get to play for like 2 entire weeks more)
Not boarding the big boat anymore then
That's rough but once you in it feels like it goes fast lol. Yeah, some new points were brought up and we believe rushing Elim would be the better plan
that's no different than my beautiful drawing displays
No, it’s definitely different. It’s a graphic, not a drawing
the difference is slight, but there is more range from moving straight
And much more evident when we're moving over multiple turns
We'll need to do it on the Elim Orbit map to know exactly how many turns it would take to reach center.
Btw what program are you using Ixen?
Inkskape
I'll need to look into it. Looks good
I'll probably switch if I can figure out how to cpy/paste settings
Ok but Simm is simply just dodging and weaving with his ship
I love TTS, but it's low-res, and harder for Cap
Also, very good graphics. Very clear and informative
I think Simm's drawing wasn't the literal path but leaping arrows showing each stopping point at 2 hexes
yea, it's based on the assumption that we're bound to a particular hex, but we're not
the hex coordinates are useful for understanding our location
The hex is simply an informational layout, not a moving constraint
and measuring distance in a pinch
You could put down that you're gonna pop a fighter with your AC on the way out.
Fluffle got a shot off mid-move, you should be able to also
Alright I see what you mean, thank you
you betcha
Nah, Cap mentioned it was a mistake on his part. It's not intended use
Ah damn
welp, you could try anyway and see what happens
Good Morning Atlas!
Orders are Open, but please keep discussing!
The current plan is to burn hard to Elim (See Operations in doc), and we should be able to get there in 2-3 turns.
If you're not sure what to do for your order, check the Deployment Logistics tab for the ship module you chose to crew up! Feel free to trade with each other, you're not bound to your ship!
Also, if you haven't introduced yourself to BG 12, go say hi in their chat, they're really bored and would love the attention.
Fighters, you've exhausted your ammo, and should return to the fleet to rearm/repair. Specify the Flight Deck you're docking at please :).
Gunners, keep on it, there's some enemy fighters left.
-# Personally, I'm of the opinion that we should empty our magazines right into the face of that Frigate to tell it to leave us alone. It won't do any damage, but violence is the only language we know they speak.
Anyhoo. I'm off, got a long day of bachelor partying with a friend. I'll draw up some fancy plans late tonight (if I'm not wasted), keep letting people know they can look at BOTH the breaching and the running plan on the doc, and if the vote swings one way or the other, we'll do it together.
Atlas will carry this world
Learning a bit of Inkscape is a game changer lol
Say, Atlas, does anyone know if you could exchange BGs with the NPC transports in space if you or they were, for some reason, empty?
You can dock with ships and transfer troops. but it'd have to be the ones at the Space Station and not the auto transports
dang. Hoped I had a thought
We can take on other BGs of 25 units or less but as mentioned not sure if we can do that with the auto transport plus we are planning to take Iron Hammer currently
Yep, I was just considering a hot-bay situation in which you might fire Pathfinders at that BC and then pick up Hammer from the autotransports to continue to Elim, but probably won't work
You could ask Shack and see.
But I think we would have to recover you for coherency's sake. We can't deposit all of Pathfinder on to the enemy orbital lol. So no leaving Pathfinder behind unfortunately
I am trying to figure out who exactly said that cause I don’t think it’s okay and I’ll being up war crimes to my group as well. Do you have a message link?
We're not part of your TF: coherency isn't affected. We'd just need 5 bays of transport space, which I would hope would be available from Hammer's now empty transports. But It's not necessary anymore: I saw Shack ruled that autotransports themselves can be directed to board immobilized warships
There was some rules confusion. It seemed they believe that they have to shoot and that the fires might kill the enemy orbital even with friendlies inside. They' weren't explicitly saying they will shoot us. However, Ixen did seem to have a private conversation I wasn't privy to #1382037040438181950 message #1382037040438181950 message
Really don't appreciate the tone here. Not sure what exactly you want me to do. Veto the members orders who have declared their intent to shoot the BC? Like I relayed the compromise plan to the TF.
Like, I thought we had reached a good compromise and that you understood our position. Yet, you have continued to bad mouth our TF and I do not appreciate it.
You, the Tac-Com, have been nothing but respectful and considerate. A few of your members were very dismissive of the idea.
Downright rude in fact
Making fun of us for wanting to try to save the civvies. I'm not home and can't track down this convo. I linked it further up.
I think it was the "I'd rather not know there were civilians aboard" that sealed it.
I had to console 4 of our roster in PMs for that
I get that, and that was why I told them to stay out of your comms. Because I agree they were saying poor taste jokes.
However, after that happened you and I had come to an agreement and were amicable about the situation. I thought the conversation was over and done with and then I find out that you have continued to insult our TF and insinuate that we were intentionally trying to fire on you. To Shack no less.
Which to note, I find it incredibly dissappointing that shack didn't reach out to us for our side of the story.
I never said "intentionally", but I understand your frustration, and admit I was frustrated as well, and probably shouldn't have lashed out.
I'll be less antagonistic in the future, and hope you've spoken to those individuals who made the "jokes".
What's our next course of action? Run to Elim and keep our schedule? (two rounds til' boots on the ground). Or Turn around and support TF1 for one or more rounds?
19
30
1
Run the Blockade! Planet First!
🚀
And Shack is part of our TF, and asked for an update. I gave him the same one I gave to everyone here, which was difficult to explain to say the least.
Because from our point of view, the boarding was more about dicking around and having main character syndrome and slowing down the 400 other players who do not get to play until a path is cleared for them to land.
In anycase, I have made it clear that no one else from our TF is to come into your comms but me and Kael the other Taccom. Hopefully, this doesn't happen again, and I'm sorry for venting some of my frustration here.
I hope we can have better coordination in the future and that this was just growing pains
I tried very hard and repeatedly to explain that our goal was to save potential civilians inside, and was not "dicking around". I've had pushback about that in Tac-Com chat too.
The Primary Mission was and still is to Save the Lumar.
totally understandable, I was out of line to be sure
It IS just a game
I think some friction is natural with so many players and sometimes opposing goals and principles can lead to said friction. I'm glad we can come to understanding and I apologize for my own part in that. But I'm glad we're moving on and finally back to this awesome game.
Indeed.
-# could someone copy/paste the "good morning atlas" post from above?
-# last thing I want is for the normal people with lives who can't read every message to see a big TacCom argument, even if it has a nice resolution
I got you
Good Morning Atlas!
Orders are Open, but please keep discussing!
The current plan is to burn hard to Elim (See Operations in doc), and we should be able to get there in 2-3 turns.
If you're not sure what to do for your order, check the Deployment Logistics tab for the ship module you chose to crew up! Feel free to trade with each other, you're not bound to your ship!
Also, if you haven't introduced yourself to BG 12, go say hi in their chat, they're really bored and would love the attention.
Fighters, you've exhausted your ammo, and should return to the fleet to rearm/repair. Specify the Flight Deck you're docking at please :).
Gunners, keep on it, there's some enemy fighters left.
-# Personally, I'm of the opinion that we should empty our magazines right into the face of that Frigate to tell it to leave us alone. It won't do any damage, but violence is the only language we know they speak.
Anyhoo. I'm off, got a long day of bachelor partying with a friend. I'll draw up some fancy plans late tonight (if I'm not wasted), keep letting people know they can look at BOTH the breaching and the running plan on the doc, and if the vote swings one way or the other, we'll do it together.
Atlas will carry this world
We dont have a called shot mechanic.
It be to easy to disable ships that way
Hey Shovel TCO here! We might self deploy next turn and I wanted to ask if you will use the HMGs again?
We can fire the HMGs again yes. But we only have three and one is pointing to the rear. So we might get one down and the other two hurt if they all hit
Alright thank you
Maybe the 212th will also deploy and then the fighter cover also exists that way
TF1 is also going to have a lot of fighters out
Yeah but they will hit the battle cruise from the rear
Their fighters/bombers were going for the frigate, last I checked.
So if I read all this correctly we'll have enough troops deploying in the next turn that boarding actions won't slow us down or lower our needed numbers... soooo dibs on the BC?
No, the issue is that boarding would take an unknown length of time that might delay the auto shuttles since they would have to fly through the tactical map. Plus Iron Hammer kept their BG small to catch a ride and it would be a let down if the auto shuttles beat them to it. For their sake we're full burning to Elim where we'll either board a frigate or hot drop into a bit infested city
Pathfinders were discussing boarding with their auto shuttle anyways
@atomic comet are you caught up with all this, I'm afk til late tonight, and will be in and out from phone only.
Not fully caught up but I'll do some reading and keep checking in
So @atomic comet are we confirmed heading to Elim?
"discussing" is a bit of an overstatement so far, but I do think it's an option we (Pathfinders) should consider, so I put it out there in case anyone (Victorum) does manage to take out the engines.
hey, real quick, sorry to rehash this, but, i'm seeing lots of different numbers bandied around...
How many rounds will it take for us to get to Elim? if it is 4-5 as i've seen some people claim, there just isn't much point to burning LS, since we won't get there until its far too late to matter.
It depends, at least in part, if that frigate or other hostiles are above Elim. Once we go all strategic move, it’s much faster
So, basically on whether the fighters follow Storm's VTOLs down?
Everything I'm seeing says we're headed to Elim
first (of our) order for the round
alright, so, looking at the maps, i highly doubt the orbit over elim map will be cleared, so there is, in my mind, no need to bother burning large supply to get there. we aren't getting there in a relevant time period no matter what we do.
You will note my order is just whatever the rest of you do
furthermore, we should 100% eat crow, apologize to iron hammers, and tell them to deploy w/ the auto-freighters, because there is just no point in spending 5 LS to deliver them basically at the same time they'll get there anyways.
if we want to kick Frenchy out, we have to do that now
Do they have to declare NPC transport now?
if they dont they'll be behind
if they want to get there on time yes
we should at least be up front and say "we aren't sure we can get there, so you folks should discuss if you want to take the auto-frieghters or not"
We don't mind getting their late, if we're late to Elim then we're considering dropping elsewhere on the planet
this does work, like, we could duece you guys into iron hill or cell'dar or something
Well also if we’re not getting there fast enough why not stay back and board? It doesn’t seem like we’ll be making any large difference over elim if that’s the case
Yeah, my suggestion was Cell'Dar
So like meet with tf3 at nav w-1 and land at the mine?
Assuming storm has taken elim, yes
Though will have to discuss with the rest of the group
And I imagine you'll scan wherever we go before we end up dropping into it? 😅
so, basically 3 options for Iron Hammer:
- if somehow we end up above Elim and its still "early" we can drop Iron Hammer as planned.
- if we are late we press on to somewhere else (TBD) and drop Iron Hammer there. or,
- Iron Hammer can decide not to risk a late option and instead do the auto-freighters now.
Sigh I guess where’s the fun in that tho?
you want me to just hold fire unless something swings across our bow?
Pretty Much, I don't expect anything to be in range when we get to Elim, and you can't shoot before then
As far as I know Iron Hammers plan is ride or die with you all. We put our trust in you to get us to the fight.
i'm planning on waiting to put in my order until like a half hour or so before the deadline, just to fill any crewing slot on the Endurance that doesn't end up crewed. In all likelihood i won't be needed, but who knows?
Victorum said they cant kill both ships in one turn, so from the gate, the NPC transports will take what, 4 turns to reach Elim? If we hard burn now, we get to within VTOL/HAT range within 2 if we hard burn.
So we/IH/Storm need to decide if 2 turns early is worth it.
so, projected 2 turns spending LS, 3 turns w/o?
I'm for burning the LS. A lot can happen in 2 turns
i think its fine, also. if the campaign drags, we might regret it, but i don't want to leave Storm high and dry.
Hey guys, wanted to let you know we would like to help pay the cost of your LS burning for speed. However, the logistics of the situation would require us to give you an IOU for it since our HAT can't land, drop off the LS and take off in the same turn
IOU is fine with me, we'll trade favors for favors later!
We should be able to Sortie you some LS in a pinch later.
Can aero disembark at any point on their hosts path?
I assume so
Yea, player actions are pretty much whenever, except non-HMG guns, which are always last, at the end of ship movement.
we would appreciated reinforcements within the next 2 turns, situation has already deteriorated quite a bit.
“Confirmed: smaller autonomous assault craft approaching—mechanical in origin, low-profile emissions, likely swarm-configured. Standard jamming insufficient due to adaptive protocols. Beginning signal lattice deconstruction.”
“Targeting inter-unit communication threads. These systems rely on tight-loop command bursts—cutting one node fractures cohesion. I will isolate their coordination frequency, intercept primary sync-pulse, and introduce a recursive feedback echo.”
Im curious if that would work. Might be worth a shot, seems logical.
"Uncertainty of successful function, will query command structure. If unanswered, will include in full orders."
Morning Epsilon.
I'm finally home. Gonna clean up our plan map before I head to bed.
Any crazy changes happen I'm not aware of?
the voices of the machine abominations s̵̃̕c̸̚͝r̴̍͠e̵͋̈a̷͌̕m̵̔͛though we must face the incessant thrum and let them fall onto deaf ears
Good morrow Atlas.
Morning
I'll do one for the guns/scanners in the morning, and pitch the overload with the com-int with a pretty picture that will help sell it.
Those are some crisp decisive lines
Atlas!
Orders are due <t:1751234580:R>!
We're running this blockade and doing everything we can to save the Lumaran ships. Despite the delay here, we should be close enough to deploy our loaded HATs, VTOLs, and Fighters next turn, and should be within Orbital Drop range by the following. (if we're lucky).
As for the Lumar Freighters, it could be beneficial to have them deliver a physical copy of our Gate codes to the Mining Base (can't be intercepted in transmission), which should help them evacuate the system once Victorum has secured the gate. It'd be nice to have the option, and not have to escort them the whole time if possible.
All INF, Medics, Engis, start thinking about if/how you'd like to deploy. We'll do a modified version of Operation Deuce based on how you all sign up. Use the Deployment Logistics tab to reserve a seat on our HATs, we'll give Iron Hammer the same opportunity.
Fighters, confirm that you're ok with the above flight path.
All Crew, check your stations and ready on those guns!
We've also reached the "delegation" portion of the mission, which will become more and more complex as the game progresses. If you'd like to be considered for one of the following positions, please let me know:
- Marine Commander - Ground Force Operations.
- Flight Lieutenant - 'Soteria' Squad Leader.
- Fleet Officer - Tracking Fleet module crewing and resources.
I'll continue to keep my head in all of these, but it'd help for when I'm not around if someone else could answer questions!
im thinking about scanning the enemy frigate for their hitpoints
The local one would be great, make TF1's bombers more confident.
We probably won't be in the same system as the one over Elim
this is what i meant
Perfect. Feel free to punch that order in, I'll make sure TF1 has our list tomorrow.
also if i understood c nulls order they want to comms intercept this thing
yesterday(8hours ago) i searched their orders for scanning, there was only one scan action for the unknown module on the frigate (what was it codename, i forgot?)
Yea, the swarm. There's no explicit offensive use of the equipment, but its clever and creative, and might get rewarded.
(Brawler)
just checking that this (#1385616625293725886 message) is valid syntax for docking
Morning
I accidentally deleted my orders do the admins/mods have access to the delete log for me to recover?
id be open for the fleet officer position if nobody else wants to do it.
@eager pendant please remember to repost an identical to last round order
The plan is looking good from Endurances in. If the crew is set. Will commit to the course
Are we planning on hard burning this round? Using up a supply?
That's correct, Cap'n. We're hoping to get out of there quick and draw their attention away from the civilian freighters.
Are fighters coming back this round? Just seeing if it’d be urgent for me to use my action anywhere - sorry I’ve been lost in the sauce
Are the Civilians still planning to dock with us or are we leaving them behind?
NVM I just saw the image with the text "...and come aboard" lol
Yes, fighter should be landing aboard this round.
Yup, think we'll make it to Elim behind Fluffle?
I certainly don't, you could try Dresden, but it's probably faster to just re-submit.
It's fine with me! Maybe a specific flight Deck would help next time, if you're willing.
All good man, just check the "Deployment Logistics" tab for which action needs taking, at a glance, it looks like everything is ok, and you should be good to be "standing by in a hangar"
Danke I had a look earlier but had trouble
Bitte. Alles gut! Ich habe Sie auf Flugdeck FD-Bk1. Ist das ok?
Yeah of course! :>
@rapid sail Your order is fine and you can leave it as is, but I wanted to point out that you can still be 'Weapon=Hot' meaning "ready to fire at hostiles" even without any known targets. No need to resubmit if you don't want.
we're transitioning to nav1 this turn?
or Elim Space, depends how lucky we are with how far we have to move on that transfer point before we transfer.
I might change my orders then to launch at the end of our movement, but stay in the middle of the formation
try and pick up that LS from tf3 next turn
@warm elbow RP aside, this is a warning that your order contains a Custom Action and isn't guaranteed to work. Worst case scenario, you'll lose the action, so if you're ok with that risk, no need to do anything.
unless there are some BG members that are insane enough to hop on my HAT earlier than scheduled
Might be risky, we're not 100% sure that the Brawler isn't gonna stop us from leaving yet.
-# I'm counting on Shack's kind heart 💔
even if it doesnt it should be focus firing any orbitals before it goes for an aerospace asset in the middle of the formation
right?
a question how much speed to you get for using a large supple i cant a actual number for it?
That's true. There's also a fighters still around though, so again a little risky. Ultimately up to you
1 for 1
it's a horrible exchange, but it seems worth it this time
and fluffle is refunding us for it this time too
wow, so much love coming in
@jolly verge No need to fix this round, but next time be sure to include your callsign in your order. (I know it's in your username, but that can be edited later and get confusing for the archivists.)
Its deservered Ixen lots of works going into this
so pats on back
good timezone Atlas how we doing
Doing good, all set to run the blockade, Shack knows we're burning fuel, you got a scanner target in mind?
We will not be in range of the 'Vulture' this turn (even if we make it to the Elim map), so you could gather some more info on the Tormentor/Brawler/FTRs, or keep it vague going into the dark.
your a beautiful mind reader was just going to ask that
working it out in my head but wanted to be sure haha!
then yeah Intel, so we can know more about the forces well face later on
single brain cell on overdrive
ok but yeah seems very costly unless your a battleship
It is very expensive, yes. We're on Battlecruisers, so only a bit faster than the Battleships.
im thinking of also scanning the brawler as the more scans the better, its a "light" craft and I feel its likely well see more of them, perhaps the main cannons so we can understand if they are similar to ours
Feel free to check with TF1 first, they're probably doing some scanning of their own, but that sounds good to me!
-# (the butt-heads have been chastised so you should be received well now)
hahaha!
ill send another message aye
ill just check the orders list first see if they've already made some
Doing great Atlas!
-# whoaaaaaaaaah we're halfway theeeerrreeee
Sorry I was sleeping
all good mate you got some time
ur fine, got like 5 hours left. Looks like we're hanging tight to run the blockade and get to the planet ASAP. Should get you some action soon.
It was Bruiser the dual cannon orbital that was kind of phase shifting or something akin wasnt it in the midround events?
wonder if its better to scan see what we can gleam what thats about, if its not resistant to scanning of course
oh sorry, i forgot 
how far in to the elim high orbit map would we get dya think?
At most, this round we'd appear on the edge. I don't think we'll get that far, and will instead be most likely ending our turn in Nav-1.
are yall planning to try your hand at boarding or just blowing up the ship?
I was in a rush to get it out, i didnt knew how much time I will have this evening, now I know i have time to resubmit later
ive just had a terrible idea but a fun one
maybe ill scan the civilian ships to see if the lifesigns on board match the lifesigns detected on the Tormentor
yeah lets give some fun things for us to think about
Up to you, I don't mind that idea.
its more roleplay and fun things for us and the DM to think about, but yeah im afraid its a tad lacking tactical wise, at least for now
ONE NEVER KNOWS HAHA
give the Schrödinger's morality guys something to think about
not sure it's worth poking the bear again (drama is bad for morale), but I'll put in whatever you decide.
oh I dont want to upset people thats for sure, what drama happened?
afraid I completely missed that
Nah i think its fine and if it doesnt work, i think its worth it to know what they are capable of so we dont run them away or know how in need of repair they are, i think there are plenty of informations a dm can give us by scanning the civilians
(some) tf1 badly wants to shoot at stuff and was willing to do so even if we confirmed civies on board and had our own guys on board as well
Just some butt-heads who thought blowing up a ship that might have civilians on it was funny. Some friction between the two TCOs, both said some things we weren't proud of, but we hashed it out and it should be ok.
TF1 being the firepower attracts more of the edgy type unfortunately
my thanks mate, im glad things got talked about, that does sound like a complete pain
thank you for your service
it makes sense, wargames as a whole also have an appeal to those types as well.
Fairlie makes a good point, I dont want to start any drama but I think theres quite a bit we can learn, their ships, their biology things like that, so ill send that over if thats alright
this might not be the last time some lifesigns show up on the planet or up here in space
definitely. either the civ ships, or a more focused scan for lifesigns aboard the BC may shed some light
otherwise we might know how/what controls/organizes the bots
possible! a hint at that at least
gave me more of a feeling of a slave ship kinda deal but honestly I have no idea
Inkscape is making more and more sense, it's getting easier and faster than TTS. I'll keep using it!
(Still not final ofc, we're at about 50% orders in)
its brilliant mate
yeah same, but thinking of all the options, the ship might even have some organic tissue for some kind of control themselves, idk what kind of science fiction this is
Also, @jolly verge Are you comfortable lightly pinging those who haven't submitted orders in a couple hours?
I'm gonna be out and about, back an hour or so after the deadline.
Updated with Stout's target
gotta head out to a game of Lancer, take care all speak later, this is FUN!!!!!
"Best job in the world" - from a wonderful tank movie called Fury
these are a little old but should give you an idea of our plans
Give 'em hell!
I apologize in advance for the length of my RP section of my order. I promise to reign it in once my orders actually matter
Never ever apologize for good RP. (I can't always read it immediately but I LOVE to read it later)
@pliant fjord might it be worth it to change my scan target, to support c nulls custom thing?
Atlas Infantry (INF, Medi, Engi)
next turn we're gonna deploy what we can on HATs and VTOLs, I've reserved SkyWolf's HAT for Atlas Troops. If you're brave and craving some ground action, use the Deployment Logistics Tab to sign up!
probably a "too many eggs in one basket" thing. Custom orders are either wonderful mid-round events, or are ignored completely, especially if there are too many, it's not a good way to get the GM's attention. I'm always ok with you trying, but I can't encourage them.
-# I am a maximum hypocrite, and have submitted custom orders 3 times in previous games, but I've spoken to players who found it annoying. It's a double edged sword. Do it at your own risk!
Luckydrp will be ready to rock next round
ok then itll stay as it is (still resubmitting due to the forgotten name and for some more rp)
@atomic comet Failhouse, I've asked Fairlie to help out with tagging today (I'm gonna be out and about during the deadline), so you two can coordinate around that!
Heck yeah. Sounds good to me
Looks like all of Endurance's modules are crewed (or not needed just yet, cough cough, damage control), so i don't think theres a need for me to wait to submit anymore
QUICK REMINDER THAT ORDERS ARE DUE IN <t:1751234340:R>
Union, TheFerd, Rainer, ~~Noble ~~(idk why ixen hasnt ticked you off), BRASS, WompRat, 32nd ODT, DrœsT1, Firefox, R.UBER, Gristle, Silvers, Martini, Panacea
Your Orders are still missing (if ixens list is and I am not mistaken)
so pls tell me if you did (ill edit this message crossing everyone out who did), otherwise
PLEASE SUBMIT YOUR ORDERS until <t:1751234340:R>
Done bro
Right, considering the importance of this operation, I want to ask you all for your opinions on a plan that I've been coming up with since well, cooperation is going to be rather important
Oops
wrong map
One moment
Hey, sorry back from the wilderness. It looks like the Endurance is all covered station wise. Should I continue to dig in or is there something else useful as an engineer to do?
That's better
i think you are fine to dig in
Yeah dig in and wait for damage control when we get shot this round lol
My main worry will be scanning some of the unknown spots and the spots that have faded bot skulls
I legit dont know anything about ground combat, but it looks colourful <3
but realtalk, are they all groups of your BG and our TF you look to deploy on that areas?
Yes
Well, we have reason to believe some of those may be civilians/allies, such as these ones right here
dont you think its a bit too spread out for our forces to effectively cover each other?
Well, the issue I've been finding is making sure we take as little damage as possible when dropping down
I may put the IFVs close to groups Eureka and Skydrop
I like this plan
put my order in
These places are what is causing my concern. We may want to make a scanner priority list based on these four?
Will Atlas be in range for scans of Elim next turn?
I dont know what to think about the large grey ? but i think the large ? in the top right is really useful to know what it is and i think the artillery position might be interesting (also to take it over ourselves)
I'm not certain but we will be in orbit above Elim next turn. I hope that means we can scan the surface.
Agree, my main worry is finding any possible AA before risking the HATs
Second round in a row :p
If you think about it, Fluffle has 2 Scanners I think and we too, so well have plenty of scan actions, so maybe no need to clarify