#Battlegroup 9 - Flying Shovels: Comms
4308 messages · Page 5 of 5 (latest)
Do you suggest a halleluja drop on top of the factory?
-# Need to build IH casino somewhere...
hm no. Not enough req lying around
R&R&R (Roll some dice)
We could set up some trenches, wait until storm blessed can spearhead the assault with us providing support from behind
We need to decommission those factories as soon as possible
-# or steal them and make our own super-flying-mechs
I 100% want to get some defensive lines constructed around the airfield in case of counterattack- we are connected to almost EVERY other planetary A.O. and I have played enough Foxhole to be scared of that XD
agreed, is there any ruling on whether armor can be dug in, you know like in world war 2 where it was only tank turrets showing and the rest was in a hole the tank could drive into or reverse out of?
My fellow people what’s your plan for next turn
Waiting for the maps
Hopefully it’s gonna be good
Good to know that there are only 3 problematic routes left
I'd say we should start digging in, we don't really have that many combat units since we are more support.
I almost dare not ask. Do we have any anti air beyond the fighters?
I think someone has an AA missile or two?
Wyvern has hotel missiles (AP)
Otherwise Rabbit might have sth
Also six fighters is pretty good air cover
We've got an LRM LM and one of our fighters has a Sierra as well
Just wanted to say congrats on the air field official deployment
All it took was infinite engineering potential for a 1 turn AF!
Next time one turn Skybridge 😂
(Yes this was a potential idea I discussed with Morpheus)
I’m still obsessed with the “engineering frigate” concept- hopefully possible with future orbital upgrades- a ship that lands in position, dumps supply for engies, and has the ability reload limited use weapons in its mech bay/vehicle bay
Sky bridge?
I've been requesting we get a garage bay for organizing engineers on orbitals since the bays were introduced I really hope we get something like this
Our light vehicle specter is retreating to the airfield to pick up a medic that got left behind next turn, is there any way an engineer from here would be able to repair him??
We have a lot of small supplies in our logistics trucks currently so if you need to resupply we can help with that possibly
Although if I remember correctly, you can use airfields to resupply for free so that might be better
Lussan specific logistic concept. We had three engineering teams split between the three main BGs and built airstrips that were perfectly spaced out to maximise HAT range. So a HAT could fly from one airstrip to another and deliver units and supply
I did the organisation between the groups back then
We have more than enough engineers available. Small supply isn’t a problem since the airfield is active and therefore a supply point. Better to reliever more supplies to the Artillery
sounds like every squad is having quite a bit of action
what are we thinking of doing next turn? digging in?
ill stay at airfield and repair people who need, but it depends on what our battlegroup ends up doing, so no promises
One of the Rabbit's vic will come to the airfield if you want to take charge of that repair
Specter, is that one
I may also be needing a repair but I'm trying to workout my plan, as there are 2 engis in LVs next to me, but I don't want to get them killed
can do, just seeing what our plans are before i commit
Repairs and fortifications I guess
The vics at the AF will unload and join up I guess and maybe they join the fight?
I think heavy fortiifcation is the way to go
- the bot gunships operate under VTOL rules. So they can only target ground units
@safe scaffold you need to specify who you are repairing
we'll have to do some analysis on priorities, walls or bunkers first depending on what the most threatening enemy is
we could build some sandbags just in case
Probably should do that
it should be better now?
(Me sees factory strider thinking I can finally use my hotels( me also seeing a literal army around that will disintegrate it anyways))
Looks good. Might just wanna give Brymaster a ping and tell him you are repairing Specter
@glad linden
thats fine theirs plenty to do
My current thoughts for LODGE- we have some boys to the SE, and they could use engineering and a fallback position. This pass scares me for the bot counterattack. T6 and T7 refer to this turn (6) and next turn (7)
Which group does that mech lance belong to? If they drop back I'll be able to repair them
That's Rabbit
Anyone here need a ride? (Assuming Party lets me down next turn)
Did we die a horrible painful death?
We actually did fine, it also seems like the captain landed me so everyone on me is free.
I’ll stay on the ground for a turn.
ok I told Shack about it but if you are fine with it
Are we just chilling here? I mean I'll take it but I thought ppl would need me to drag them around
So what is the plan now?
Cos my current draft is unload roller get some supply and lift off
I’m fine with it
The plan is simple shovels
Current objects:
Coordinate with friendly forces to build defenses
Repair damaged vehicles
Defend the airfield
Main objective:
Build up the crossroads as an indestructible bulwark
If we can do this, we’ll win the whole campaign.
The flying bot mechs can’t hit flyers right?
I wouldn’t bet on it.
Are they not the gunships?
I think they're not touching our airboys
Having trouble deciding if that factory walker is dying next turn or if I should put a rocket into it
Better safe then sorry
(Also seeing I might be able to hit a factory if get LOS)
True
no that didnt copy right
there think this would work
(deleted outdated image)
(more detail)
deleted outdated image)
(might even be able to hit it without moving)
yup
Hm. It seems I am not on the full map?
A bomber would be nice…
we think we have the walker handeled 4117 we have 4 attacks on, that is a bit iffy imho, what we are still concerend about is the three enemy vtol gunships and the two other aa mechs (atleast for this turn)
Shack probably just missed it. You can assume you are were you wanted to be
there are 2 choices for me here, get out and try to join the front, or more reasonably, get out and form up the secondary defensive line since i'll only have 1.5 movement left after departing my HAT
Question, if I already dug in, and say leave that position would it still be considered dug in. What I am asking I guess if I could start pre digging in locations that then can get sandbags to convert to trenches
Nope you need to dig in every time. The trench is the one where you can move and still be considered dug in
I think Vel wanted to do that
Brymaster and Mastereagle are probably staying at the AF to do repairs
I asked the Rabbit Arty if they want to get dug in
Savno wanted to build stuff to the east
Yeah my current worry is the bot counterattack
I could build walls in the south
what are we hats going to do?
I don’t have the rulebook pulled up at the moment- can I finish Sandbag+Trench in 1 turn? And is that just the 1 small for the sandbags?
1 small for sandbags and 0,5 for both actions. Primary actions should be a one time thing for the infantry I guess. But I advise to read the rules on that again
Sit tight I guess. Ground is deployed and supply drops aren’t needed yet. You could of course ask the Logi trucks right next us if they want to have a supply drop so they can unload all of that to the artillery. But that isn’t necessarily needed right now
Either way please submit an order. Missing the orders twice means we have to mark you down as permanently MIA
I mean currently we’d just drag supply from the airfield tho, no need for supply drops right?
Just brainstorming ideas what can be done
Looking at the map- is GWYNT (in the rabbit mech lance) an IFV? Just not sure which icon that is
LV. The IFVs look more like tanks
For example Rat Bus at 3819 just above the AF is one of Shovels IFV
For a fact Ziyal City
@flat tapir (before i do my orders do you think i would have line of sight with this factory)
Yeah should be good
Also just realised I forgot to add the hotel missiles to your unit
I think you need to declare using them in the tracker too
how much health does a factory have?
I just can’t wait to actually make the crossroads a fortress
(that does sound exciting)
Unknown but I doubt more than the factory walker
Should I fully load supply and get airborne?
Puts me in the best position for next turn
Do we need to get supply anywhere?
- Your decision
- I haven't seen any requests. Maybe ask in Phalanx and Redwall comms if they need small supplies
What IS the red flying crab in 4019?
Also, in hexgrid-scale, approx. how long is an engineer sandbag line?
- AA bot
- I think half a Hex
Are we setting up trenches then?
a few people wanna build fortifications
2 engineers stay at the AF to repair any vics in need
Savno wanted to fortify the eastern approach to the AF
Yep, I'm thinking it'll be better for the eastern defenses to be within 1 movement of the airfield for quick infantry access, but otherwise my plan is still to go east
Just be aware of the gunships. They focus ground units
And are intending to hit the AF
is that what the mech looking thing in 4219 is?
Yeah, got those ones 👍
This is my modified plan- less sprinting through mountain passes, more getting a sandbag up NOW
Thank Shack- I can get the sandbags down AND dig in for trench upgrade due to "Primary Actions dont cost speed" rule
Just so any engineers know I already dug in last round in hex 3819 facing North-East. So would not complain if it gets converted to a trench
Any infantry or medics can also upgrade it with a primary action!
I thought only engineers can, Because there needs to be sand bags
I only did the dig in action last turn
Engi builds sandbags, and then any infantry can make it a trench
But wouldn't putting sandbags in a already dug in position make it a trench as well?
huh right. That is pretty need
Or do you need sandbags first
I think this is a good place for a trench
Infantry have the “can dig in” rule, and engi and med have “can dig in like infantry”
sandbags and dig in give different bonus. +1 Armor vs +2 Defense
Oh it's a separate action, thought it was a upgrade when both adding sandbags and digging on occur
Well if any engineer are going to add sandbags to hex 3819, I will gladly use the trench upgrade action this turn
Vel and POPBEAR should be in range
Yeah I can assist with that
Alright thanks
That works pretty well with what I was thinking, my orange marks are where I want to build walls. Block enemy LOS to the Arty and logi
Reminds me barly you are also missing on the map
Figured it was because there already was a lot of units in Hex 3819
Seems good, although I would suggest we don't use both walls immediately, we could use them later
I can build unlimited walls if I have supply, since I'm a field Engineer
Would this work
Unit Callsign: “Bonesaw”
Unit Type: Medic
Equipment: Default gear, Medical Supply 3/4
Order Type: Hold
Movement/Action Tracker Perform upgrade to trench action after Vel adds sandbags facing North-East
Facing: North-East
Starting Coords: Hex 3819
Ending Coords: Hex 3819
RP: N/A
It should be fine. I am just not doing the Tac Map this turn.
Bunnytob from 212 is doing it
oooo, I thought they were limited to two per FE, go wild then, build the GWC (Great Wall of Crossroads)
Is this good?
Unit Callsign: Vel
Unit Type: Engineer
Carrying: 2/4 supplies (-1)
Equipment: -
Order Type: Advance
Movement/Action Tracker: Move, Sandbags
Construction: Sandbags on NE hex border
Facing: NE
Starting Coords: Crossroads 3820
Ending Coords: Crossroads 3819
You still have full supply. More precise action tracker is needed
The AF didn't need small supply to be build
Yeah I forgot my bad
Great Wall incomming! I'll have to make them in small sections like I drew, with overlapping gaps, since afaik there's no way to build gates
Could one of the engies build a sandbag line where I am? I'll dig the trench
Give Warli a ping. He is closest to you
@strange shoal Could you be kind enough to setup a sandbag line in my position in 3819?
I'll take a look at It in a bit
Just making sure for a second time to make sure everything is checked.
Unit Callsign: Velrz
Unit Type: Engineer
Carrying: 4/4 supplies (-1)
Equipment: -
Order Type: Advance
Movement/Action Tracker: Move (.5) , Sandbags (.5)
Construction: Sandbag line on NE hex border
Facing: NE
Starting Coords: Crossroads 3820
Ending Coords: Crossroads 3819
Could be a little bit more precise with the movement but the intention is clear
Alright thanks.
You are putting the sandbag line where I am at right?
Great, thank you, I'll make it into a trench right away
Someone is already doing that for me
bonesaw
Yeah
ENGIES: Dig-In for trench upgrade is a PRIMARY ACTION which means it doesnt cost movement and eats your "Combat" for the turn- IF you dont have a combat ability, dig in is freeeeeee
You have the no speed cost from Shack right?
Do you by any chance have a message link?
Ah found it in the rules
I may be blind, but I do not see bonesaw in 3819
#1385617500988903424 message Should be here
I mean in the map
Oh
I believe the icon for Bonesaw was crowded out. They're there, just not visible
Yeah, I can see that, just that I noticed they weren't physically there for some reason, Shack probably forgot to put them in, cause there's more than enough space for them
Just realized I finished off the bot infantry in 3919, 2 kills no casualties, so far so good
any issues with this?
Unit Callsign: Roller
Unit Type: IFV
Carrying: n/a
Equipment: standard
Order Type: advance
Movement/Action Tracker: Disembark from HAT "Hera" (.5) speed
move from AF to reinforce defenses at 3819 (1) speed. taking up position at NW corner of hex.
Facing: 3919
Starting Coords: 3820
Ending Coords: 3819
thank you
Reminder the orders are due today <t:1752444180:R>
@ocean onyx im in between what to do right now
im equiped with emp mines and might go do those rn
Be aware about the distance needed to logi centers
Velrz has already constructed a sandbag line
but problem rn is that i got 0 clue where everything is so need to look through the orders to get a aware of the sitrep
what?
You can do whatever you want rn
alrighty then!
Can temporarily disable up to two mechanical units for 1 round when stepped on before depleting the field.1 Range in length . 1 Supply cost. Has Stealth Tag. Must be built away from supply bases for safety minimum of 1 range.
did they recently add the last part?
Nope
got no recollection of that in the rules
anyone still need repairs?
As far as I know everyone is covered
im so confused
who is MZ?
want to put down 2 ion minefields but need the transport to save my movement
well either how im stuck here =/
One of Rabbit’s logi
Reminder the orders are due today <t:1752444180:R>
@leaden stone @hard crater @dreamy kayak @valid violet @deep cairn @twilit ledge @outer crest @dark turtle
This look good?
Unit Callsign: Wrench
Unit Type: Engineer
Carrying: 4 supply
Equipment: Anti-Infantry mine field
Order Type: Advance
Movement/Action Tracker:
Build anti infantry minefield for 0.5 speed, 2 supply
Move 0,5 speed towards 3818
Starting Coords: 3719
Ending Coords: 3719, nearer 3818
Facing: Southwest
since we have the airfield online, are we pretty much able to build whatever we want?
IMO a bit more precise how you want to build the minefield
Yeah kind of. You can resupply very quickly
Added northern edge,is that good?
i see someone moved to 3821 and built a sandbag line, would i be able to move there and immediately upgrade it to a trench line?
Unit Callsign: R-Rat
Unit Type: Engineer
Carrying: 4/4 supplies (-1 this turn)
Equipment: -
Order Type: Advance
Movement/Action Tracker:
Move to 3821 (.5 movement),
Construct sandbags on SE hex border (.5 movement)
Facing: SE
Starting Coords: 3820
Ending Coords: 3821
RP: -
is there anything more i can do, am i able to just slap in a trench upgrade this turn?
or even dig in at the end of the turn
Last call if anyone needs me to wheel them around, if not I’m just gonna load up on supply and sit on airfield
Yes- your PRIMARY ACTION costs no speed and can be used to dig in
This lets you sandbag+trench upgrade for .5 speed
Fixit
I think next turn Warli might be interested in a ride
Unit Callsign: R-Rat
Unit Type: Engineer
Carrying: 4/4 supplies (-1 this turn)
Equipment: -
Order Type: Advance
Movement/Action Tracker:
Move to 3821 (.5 movement),
Construct sandbags on SE hex border (.5 movement),
Primary Action: Dig in (trench upgrade)
Facing: SE
Starting Coords: 3820
Ending Coords: 3821
RP: -
hows this then?
should mean we've got a trench line across the full front on 3821
Should work pretty good with Savno's order
Orders are in, I won’t be taking off just yet
Let’s do nothing!!!
I am loading up supplies
campaign is jsut over wow
Well it was a honor flying with all of you! We did achieve our main objective!
Oof, hope Shack's doing well
He is fine. Just life stuff happening that make it not possible to do the campaign
It was an honour, Next campaign I hope to fly with you all again.
Oof— I guess my engineering sandbag+dig in was so powerful he decided to wipe the game 😭
Truly
Yeah it was fun I was relatively confused at first but I learnt along the way
Rat bus, you still up for that drink
Damn, o7 to the crew though
It was on honor to serve with all of you, I will happily join flying shovels again, assuming we are going to reform next time hopefully
The Shovels shall dig again!
Man the rear with the gear, now let me find our BG patch
Well, at least I'm going home with a positive c/d ration
-# and 5 rec
It was lovely running with you all and thank you to our tac-coms
Absolutely.
What an honor to carry you guys across the stars. Good games and can’t wait to play with y’all in the future.
May the flying shovels rise again
And next time I might actually be more suited for the task, instead of in an impulse bough IFV.
Tbf, that was smart. An armored vehicle to carry and engineer rapidly. Genius in disguise.
IFV+engi team is one of my favorites
id definitely be down to join this bg again if we reform for the next campaign, shame this one had to end so early though
Yes
At least we managed as one of the few BGs to achieve our goal
One of the very few
Well guess I'm 2 for 2 in survival of campaigns
Hey we did get that air field up in 1 turn so I call that a win