#Battlegroup 9 - Flying Shovels: Comms
1 messages · Page 4 of 1
TY
It is a filler turn for us that has the possibility of giving Armco something good. I mean 9 engineers and a engineering inclined species of Otter-lemurs? Maybe something interesting happens
this is very true.
Next turn (5) then probably Elim and Turn 6 we might actually deploy and build the airfield
Some action planning:
1- Rock station to Crossroads (3/7)
[we might slow down over Elim tho, it is an active combat zone)
2-HATs decend planetside above the building site (6.5/7)
3-HATs fly in a straight line for half a movement?
4-paradrop troops
Can we fly 1/2 a movement?
Yeah sure
though Fluffles will have a turn of action first if I remember correctly
Hopefully Stormblessed can hold out long enough
We could also do this at Elim if we knwo more about the eastern outskirts
Wesmas (Pete) saif they can hold turn 4 just not turn 5
In Elim?
Exactly
Explain plz?
nothing says we only have to build one that I know of
The plan is to build one
we just need the supply for it
crossroads is the main one
but secondary ones, assuming we have the supply to spare, dont hurt
true
When we arrive at Elim we should have enough movement to descend already. Rabbit will need this turn to go on the transports and might be able to land turn 5 but we only have the designation of the outskirts so it is still a waiting game
I would rather not decend if there is still ground combat
Ok that last part doesn't make sense even to me
But otherwise yes
All I am saying is that maybe we can descend a strat point early so we avoid possible high orbit problems
Possibly
Rabbit deployment schedule will still need time so it would be "fine"
Of course that is without taking any risk into account. There are quite a few contacts at Elim
Yea
No clue we will find out for Elim next turn and for Cross Roads maybe turn 5
I would rather be in orbit above crossroads with 212/atlas and when rabbit gives the all-clear we descend
Mostly clear should be sufficient
At least "AF build site" clear and "not getting overrun by bots" clear
Yeah also different sizes of marks
Not all need to be bots though. Could be civilians or militas too
Probably some enemies some loot some civilians
Let’s wait for more intel until we decide where to descend then
40 '?' including one really realy big one in the northwest corner one bigger one in the east and one sligthly biger one in the south east
Add to that 12 known hostile bot squads
huh I would have saif 3018 looks like civilians hiding behind a wall
Or bots hiding behind a wall
But bots go for the target without care for concealment or barricades
HVTOL Hoover will be grabbing a LS (I'll be working with Atlas on making sure there's a VTOL Bay open for Hoover on that turn) and then HVTOLs Hoover and Sumer will descent on the build site. Hoover will drop off the LS and Sumer will drop off a prefab bunker.
So probably going to still be on the HAT this turn?
Yea
Ok
Unless Shack gives us a side quest I think we’ll stay
And how would I respond to a side quest, if for instance need to provide medical for people on the station?
This is just a staging point before we head to crossroads
I would talk to your HAT and tell them you are disembarking so they can put that in their orders. Then put providing medical assistance in your orders
As for side quests I mean like this for the whole bg
Something like this
Ok thought you ment for mid round stuff
I don't think so
People do forward stuff from the mid rounds so you should be fine
This for mid round
So I should just include a just in case line in my movement order then?
Disembarking and re-embarking takes movement. Make sure your HAT knows about it.
Should be fine for one person but not everyone
If you want to help then yes action tracker
You will need to repost orders don’t edit them
Tbf it might be more RP at the station but that way morpheus sees your intention
@hard crater just to let you know I am going to include a just in case action, so I will disembark then re-embark
Ok will fix it thanks
Does this look right
Order Type: Hold
Movement/Action Tracker Hold in HAT "Chonk", disembark and provide medical if needed on Rock Station, then re-embark Hat
i thought we dont know if the hats can land at the station?
Yeah that looks fine. Just know that 'if'-statements cannot be done in hostile engagements. Way to much work for Shack otherwise
So should I remove the if then?
We assume. The convoy did have fighters and somehow Rabbit and Spearhead need to transfer to the Station
Its space afterall
So like this
Movement/Action Tracker Hold in HAT "Chonk", disembark and provide medical on Rock Station, then re-embark HAT "Chonk"
Yeah and if it is not possibel then it won't happen
One of my HATs is attempting to land too. We'll see if they can together I guess. lol
Ok thanks
I figured I’d try to land and let the engineer I’m carrying could embark and do whatever if Cap decides to give us a side quest or intel in the mines
So we are going to the rock station, are we all deploying there or just a few?
I voted to go there but I’m unsure what we can do there
Supposedly there are civilian freighters and such we can borrow?
If we deploy too many we don’t make it to crossroads
Assuming we care about deployment and pickup costs
Which HATs are deploying then?
I believe those freighters have been claimed by Rabbit and Spearhead. I think going to the rock station is more about potentially giving them aid while buying another round for Elim's orbit to be cleared.
And even with 212th's fighters, I'd still rather not push ahead of the orbital line at least.
It is a filler turn for us
It is honestly funny that the support BGs could have pushed ahead with Storm
We are very fast
If we didn’t have the VTOL we could be moving at speed 7
Thats from lussan gate through crossroads to Tora
We would die but it would be a very funny map to show Shack
Claimed as in called dibs?
According to the mid round events they need to take them to the rock station to empty them and make them ready to be used as transports
lol, yeah. Pretty much
But yeah, it’s best if we go there to not be sitting idle doing nothing until landing becomes safer
Rabbit and Spearhead have fast enough BG freighters to make it to the station next round as long as it's all Strat layer movement. This'd also mean that the 212th's fighters could be escorting the Lumaran ore haulers (with Rabbit and Spearhead onboard) next round as well
Seems like a plan
Where will we get to this turn and should we be including orders for “On Rock Base”
Yeah Rock Station was decided. Feel free to post sth I will definitely offer help to the Lumarans
-# maybe something will happen?
Hopefully something happens
Me and blockaderunner put some RP into my order that I plan to put on our tacmap for this round
#1385616851832147988 message
Really cool RP
So all of our orders should have Movement: (.5 Unload from X, ....)
Better to keep it accurate
Order in 
@hard crater sorry for the ping, but what are we going to do? Are we also deploying on the rock station or are we staying in orbit?
i guess i try to land at the station
@dreamy kayak @nimble sundial how is it looking for you guys?
Okay, I’ll get off in that case
checking out my plans now
we can land if movement is good enough
it may not be super clean but I don't see the harm in trying to get engis and inf on the ground there
My pings didn't copy but I think we're good
ALright thank you 
my order is in, hopefully without ay errors -_-
Lets go help some Lemur-otters! Woohoo!
My order is in.
Just checking, we are getting off and staying in the station for this turn? next turn we leave for Elim?
Probably? Can't say for sure before the next briefing
but we are staying there this turn, right?
I’m not a part so take my word with a grain of salt but my understanding is that what yall do depends on a lot on what else happens
Since you don’t want to drop into crossroads without intel (understandably) which is what Rabbit and Spearhead are theoretically doing
Hey Flying Shovels! From spearhead, wondering if thought has been put into hitting up the Cell’Dar mine first with the new intel. You are the only ones who can establish an airfield, and being able to airlift out that LS would be obviously very useful.
We'll be ending our turn at the station. Getting off or staying onboard is prolly up to you and what we do next round is pending intel. (I'm not a shovel either, but 212th is locked with y'all for now)
Not a shovel, and can't speak on their plans...but I could see a benefit to running an airfield at Cell'Dar with at least the initial LS. Could use the LS already there to build it too. But again, I'm not a shovel. Would likely be something that shows up in a poll after this round's briefing.
I think probably we don’t keep it active every turn, but having it there helps for supply movement a lot
@flat tapir Hey! We have a Heavy Expanded Truck logi unit, do you want them to carry a medium supply for y'all to use?
At the Rock Station? Yes
HAT Hera is already asleep and won't be awake until after the deadline
We really have no use for that right now. Talked Jack about it and only a FOB could use that
Affirm
Also, Jackrabbit is now unavailable but she's told me that Shack told her that the HAT and VTOL cannot fly outside of the ship
I asked for reciepts and she has none. Could you help me search?
If that is infact the case, it is going to cause some issues
Proof of him saying that
Ah
It's essentially crucial to know if it's true or not
hm I have a look
... Shack answered you 😂 #1382781756989767692 message
Ah. He didn't even ping. That's annoying. Thank you!
Pretty sick.
Nice that the engineering otters work with gueestimates 😄
Wouldn't be engineers without that
do we got a map of the inside of the station?
Probably not unless there’s combat
Unfortunately we won’t be aiding you at crossroads anymore for the airbase
We’re dropping in via the grav lift
Somehow missed that message. Just my opinion but I think Cross Roads is more pressing for an AF.
Central location, flexibility to resupply, rearm 212th fighters faster after air support.
And 7 out of 14 BGs will probably move through that point towards any other strat point that is in need of help.
Overall just a good place to fortify and make a logistics hub out of
Yeah sorry just got up
All good. I really should go to bed now myself
Yeah
I don’t particularly see the point in deploying IFVs to provide aid at a mining station just yet
neither do I. I'll wait for us to deploy on planet
My perspective is, Cell’Dar is both currently safe and will have troops there next turn. Where as Crossroads likely has bots (it’s the path to Elim city) and ARMCO forces won’t be there for another few turns, since even if they skip over the fighting in Elim city enemy presence still bogs them down (need to physically fly across the map at tactical speeds)
Plus it’s sounding like the 212th wants to follow us to Cell’Dar to handle movement of that large supply cache.
I agree crossroads makes sense long term, but without an airfield at Cell’Dar there will be a lot of large supply that can only leave via HVTOL
To clarify, I was saying that I saw the value in having an airfield there…but the timing wasn’t something I was commenting on. And honestly if we’re just talking about moving LS, HVTOLs can handle the job well enough. The main value I see in an AF there is a fallback point. A way to use HATs to move players if you can’t push through Ziyal.
It is an interesting idea
I agree that we want something but probably not until the starport esque grav-lift runs out of power
If there is a significant amount of Large Supply then I would also say to build it.
I forgor to put my orders in, I'm Logi truck so not like I'm doing anything but do I have to do it anyways?
put it in anyway, you might be able to sneak it in
In formation in formation, just copy mine and change your cargo
I have fat fingers so I can’t edit the right area of cargo
Yeah but Cell'Dar is isolated and Shovels is one VTOL short of full mobility. Sure we can build an AF but the added benefit of transport for the 212 (only BG with the capacity) would be 2 extra LS with the HATs + 2 LS from the HVTOL when will we need that many LS so fast?
Next time please give one of the Taccoms a ping and ask (still put it in the order channel since we may not be reachable)
So Bison do you still want to put the orders in? Morpheus is processing the orders this turn so you have still plenty of time before he even wakes up
The next stage of my holiday involves me going into the Rockies, in which I will definitely not have signal, so unfortunately I can’t really put orders in….. I still want to participate In this once I get back
Also hey I think we just saw the mining station
Hm I think we need to get a transfer going just in case. If you are fine with it put your orders in that you want to dock with the station
@nimble sundial
Gonna mark you as MIA in the meantime and you link up with us when you are back from the Rockies
@glossy flower @polar lynx @deep cairn @nimble sundial due to the Bison being without signal for a few rounds (1-2 I imagine?) I would suggest a HAT transfer to one of the 212 HATs. Already asked and they have room
Just need Bison landing this turn
Yeah I’m really sorry lads
But don’t worry, a part of me will always stretch over the hills and far away!
I just made it
Looks clear to me. For future turns landing would be under the movement/action tracker and order type: advance
Ok
Alright so next orders should be disembark and get on a one of the 212 hats with space
Do we have that old map of the crossroads? I'm trying to get a preemptive tac map made for our deployment
Yeah search Shack‘s message. Otherwise if you can wait I can send it to you
@flat tapir Slight oversight, we won’t be landing next round because presumably these frigates have the same half speed requirement to get down from high to low orbit
Alright
Is this the one you were referring to?
We made it to the rock station. Looks like we're doing some good work there

Cool, in rp my guys set up a pub
And that’s why they won’t be around for a few turns
What 212 hat we joining after we land or we spending a few turn here
All of ours landed (with 2 currently being empty). Condor has been asked and is willing. Falcon hasn't responded to pings yet.
Btw I prob won’t have signal for like 11 days
Alright 👍
well done everyone
Hey y'all, just popping in to ask you to ping me if you need some FD/VTOL bays reserved to pick up the airfield LS.
We'll be at Elim regardless of the outcome of this round.
Alright 
We need a HVTOL to drop off one large supply, that will let us get the airfeild operational, letting the HATs land to bring it more large supply.
Don’t know if we need it this round tho
Don‘t even have a clear situation for Elim high orbit
Need to wait for Shacks map
But yeah a HVTOL is necessary, it’s our only way to get Large supply on the ground
Now we know for the next meta campaign to bring a HVTOL
I mean landed light freighter with cargo bay should work too
Assuming we are rebuilding the shovels
They can unload?
From grounded?
Why shouldn’t they?
Yknow fair
We had one but Hoover switched to the 212. Of course not really an issue since the 212 helps us out a lot right now and their interest for the construction of an AF align
With the convoy it’s mostly safe too
And fast
Are HATs the fastest unit?
We have 7 speed
I think so? Maybe fighters are faster
Thought they needed help unloading…maybe not tho
Fighters were faster in the past I think, but they’re the same speed now.
Were HATs rare?
I think it’s less about rarity and more about so many being gathered into a single formation
Oh we had HAT deployment too, but not a lot in a single formation. I think at most we saw like 2-3 HATs flying together.
So a lot of either solo flyers or small groups, not large formations of em…and not a group of what 17 mixed aerospace units.
Guess they didn’t need to pack up battlegroups then
With this many hats we could just be a taxi service
😜 we didn’t fear for the HATs as much as we do now either. lol
We’ll see. I imagine the 212th’s HATs will mainly be SS deliveries once we get Crossroads up.
Ss?
Small supply
Got it
Don’t forget that you can coordinate supply paradrops with logi trucks on the ground
You don’t even need to land
It’s why the 212th encouraged logi trucks to join other BGs rather than us.
It is a primary action for the Logi trucks
The Shovel HATs will probably be staying at crossroads. Transporting large supply down and ss to any logi trucks that enter crossroads
We’ve got 2 VTOLs and a logi LM for direct delivery, but the primary I’m anticipating is airdropping from our HATs to their trucks
10ss/truck
That’d be my guess too. Maybe returning drop troops to orbitals too.
Yeah
C1 by boat and landing somewhere
C2 HAT, VTOL, HVTOL and shuttles to a colony
C3 Hovercraft, HAT, VTOL, HVTOL
And being ready to pick everyone up in an emergency
Are there drop pod orbitals?
Yeah multiple as far as I know
Also how a lot of troops deployed in C1. The Sitka drop was really cool
C2 had a ton of orbitals too
I’m gonna head off to bed now
Howdy folks! how are y'all doing today?
That makes a lot of sense, and I'll have that in mind as a backup plan.
I think 212 has an HVTOL for the airfield LS, been talking to both
212 has two HVTOL. Dave's is just loaded up with a PreFab bunker
Wish we could, like, have the big box of LS out in open space for you to just nab on your way past us. Or a land/load/takeoff all in the same turn so you could make it without stopping
are all of us engineers offloading at the damar rock station? i dont wanna end up just sitting on my 212 hat by accident
We did unload last turn #midround-events message
Will need to do some switching around since Bison (95th AW) is MIA (w/o signal) for close to 2 weeks
So you will probably have some more people around you in the HAT 😅
Looks like the bots already started building at crossroads. They're doing our work for us.
Sounds like we will see heavy resistance. Might need to reconsider another place to build the AF
At least we need a recon report from Rabbit
The Grav lift at Cell'dar starts looking more appealing. There seems to be quite a bit of space south of the anti grav. Sadly it's also a bit out of the way, so not a great logistical centre.
Luckily the AF isn't needed yet
Well not urgently needed
I guess the fighters and bombers would like it
Orders are open so gotta figure out what we do next and where
i think going to elim is the logical next step
I believe in one turn
We move fast
Assuming that there is at least 1 HAT that is completely empty. We spend 2.5 movement to reload.
Then 0.5 movement to get airborne
2 movement to reach Elim orbit
We cannot decend but we can reach orbit
5/7 movement used. 3.5 needed to descend.
For VTOLs it takes 3.5 movement to reach Elim orbit assuming they need to fully load up and take off
For other fliers 2.5 movement
VTOLs have 5 movement
If we don’t care about loading our troops we can make it to Elim orbit and descend planetside
(Just barely)
TLDR: We make it to Elim orbit unless we don’t care about the speed cost to load units. If so we can descend into Elim planetside.
We can wait there for Rabbit to scope out the crossroads
- we can get a LS from Atlas ready
Condor in the 212th is empty and taking passengers from 95th AW(Bison), right?
yeah
Looks like Falcon is empty as well, judging from their order
You mean split it so there is more speed left over?
Or so we don't have all our eggs in one basket, but yeah
Making our way to Elim seems like the next best step imo.
good idea
How do orbital vehicle drop pods work?
And does anyone in atlas have them?
(Trying to see if my IFVs can be droppoded down before the airfield is built)
oh jeez I think that will be a very complicated interaction
Fair enough
Could you check this quickly?
Unit Type: HAT
Carrying:
IFV “Roller”
IFV “Rat Bus”
Infantry “Wyvern”
Equipment: Default
Order Type: Advance
Movement/Action Tracker:
-Take off from Damar Rock Station. (.5/7)
-Damar Rock Station to Field Nav 1 then Elim City Orbit with formation. (2.5/7)
Facing: In formation
Starting Coords: Damar Rock Station
Ending Coords: Elim City (Orbit)
RP: “This is your pilot speaking, this is our last staging location before we reach the crossroads. Wyvern, get ready to drop in soon, Roller and Rat Bus, you’ll need to wait until the airfield is built to deploy.```
sure
I’ll pop it in now
Seems to be correct
Do they even exist? I though there were only pods for infantry, PA infantry and light mechs?
I think the two of us have to wait for an airfield.
Yeah just checked again. Heavy drop pods are only viable for PAI and LM
One heavy mech exists
Spearhead has it I think…and it’s under-equipped I remember correctly.
Yeah
Costs 4 rec for the heavy frame
Then 2 rec to fill it’s other weapon slots
+1 to buy a light mech
So 7 rec in total for a fully kitted heavy mech. 8 if you want to replace the light laser mechs come with
2 light lasers callsign 'Lockout'
Oh 2 lasers, better armed than I was remembering. Lol, I thought it just had the single starter from the LM frame.
Was reading HAT upgrades and you can strap a main battle tank cannon to the underside of a HAT, facing downwards
so turning a HAT into a C-130 gunship, scary. I can just imagine the desctruction
Is it scarier than a wall breaching IFV full of flamethrower engineers? Probably
I hope we see this next campaign
Ok got a spot with decent wifi, and read the mid rounds, ok so Cross roads sounds like it needs to be secured, and possibly have to crack either fortifications and or a production center. Well might mean we got some space to build stuff if the bots tore down buildings for whatever they are doing
Yeah also IH is very likely to go there, Rabbit will go there and probably secure first the proposed build site and Atlas will go there turn 6 too
So for my orders just sit in a HA
Well load up with the HAT again yeah
Ok thanks, due at 6 today right?
I’ll send mine when I’m off work
Ok thought it was today, but still going to submit today. Just to clarify I did use 1 medical supply last round
ok I mark that down in my notes
So the current plan is rejoin with the convoy
Yeah and head over to Elim high orbit, collect the LS we need for the AF and wait and see
Does this look right?
Unit Callsign: “Bonesaw”
Unit Type: Medic
Equipment: Default gear, Medical Supply 3/4
Order Type: Hold
Movement/Action Tracker Board HAT "Chonk", then Hold on HAT "Chonk"
Facing: N/A
Starting Coords: Damar Rock Station
Ending Coords: Onboard HAT “Chonk”
Should probably be an advance order type
Ok so change from Hold to Advance
So this
Unit Callsign: “Bonesaw”
Unit Type: Medic
Equipment: Default gear, Medical Supply 3/4
Order Type: Advance
Movement/Action Tracker Advance to Board HAT "Chonk".
Facing: N/A
Starting Coords: Damar Rock Station
Ending Coords: Onboard HAT “Chonk”
Yeah that looks good
Alright will post it
please ping me with our plan we we have one, i currently dont have the time to catch up on the chat
Will do
Hey, heard a certain syntax head in our comms
You guys goin' to crossroads aswell ?
Confirm we go to crossroads thanks to the poll :)
Currently we are flying to Elim orbit (we don’t have any more speed) this turn you just need to get back on your HAT. We might reach crossroads next turn depending on the info we get.
on party?
Yeah see you there! 
i assume this turns orders will still be "same as whatever HAT im sat on"
Yeah for us ground grunts that’s the case. Turn 6 we should finally drop. At least if it doable to drop in a Strat point that the bots seem to fortify
Squire we need you to put in your orders to confirm Condor’s cargo
Rabbit seems to think that the bots are building something in the crossroads
Could someone check that info?
I’m hoping we’re able to hit them while they’re building and not after.
We also know of at least 1 bot TF that could head for Crossroads…so we’re gonna need to be smart about our advances too
Definitely
We are dropping planetside next turn and proceeding on the ground so we shouldn’t have to worry about the Task Force
Not directly, but TFs in high orbit effect those in low orbit and the ground too
We don’t really have the tools to deal with a TF, not the shovels certainly. Can 212?
😜 but as I say we need to be smart about our advances, I’m also one of the supporters of us pushing right behind the line.
Naw! 212th has the heaviest fighter concentration of the BGs, but we’re not an anti-TF force.
Earlier we get the Airfield up, the earlier our fliers can start gaining air superiority over the planet
They need to be able to reload
That’s why I’ve promoted the idea of us staying behind the orbital line that Atlas, Fluffle, and Victorum are forming on the map. But following the line, so we can more easily get setup and start assisting some of the more remote BGs.
I think our 2 BGs will see a dramatic uptick in activity and hopefully rapidly apparent usefulness once we make it to Crossroads.
Isn’t shovels going to stay in the crossroads? Our objectives on the sheet are to hold the crossroads, to not surrender
We will build an impenetrable fortress
I never said y’all would be leaving Crossroads. Just that we’d be busy.
Haha, y’all are going to show the bots what Crossroads could have looked like…and then make sure they don’t get a chance to try it too. lol
If only we could build copious amounts of AA turrets like the ones from last campaign
They’d have to do a ground assault under all the bombers of ARMCO
If they were on the HVTOL’s list, I’d have one rather than the prefab bunker. Lol
Shack also mentioned a large destroyed civilian cruise liner we could have checked out
At the bottom of this
I know it’s late but would this be a better use of our time?
It’s part of the same message as our engineer work but says “near the gate”
Right. The “near the gate” bit was what had me thinking it was talking about the wreckage I circled in yellow. Could totally be wrong tho.
Might need to confirm, the red ship might be rabbit’s transport
@gentle flame Wyvern we aren’t landing, you are gonna paradrop out. We need the airfeild to land
(guess we will jump then)
Also I got confirmation from Dresden that we cannot repair the Cruise liner.
The cruise liner at Lussan Gate?
I thought the wreckage Cap meant was the Wreckage Field area on the strat map, hence the whole “marked on your strategic map” part
We got all our orders in?
14 out of 22
too busy to check everything, what are we doing?
Fly to Elim high orbit
@finite glacier @steel totem @leaden stone @glad linden @hard crater @ocean onyx @outer crest @dark turtle
Hey early reminder that orders are due today. You have still <t:1751839380:R>
Order in!
i assume im still flying with the 212 HAT?
Yes
Morning folks! I'm going to be putting together our map for this round as well, and there's a couple notes I wanted to mention on formating/rules.
If you're doing any sort of movement during your turn, your order type needs to be "Advance". Once we get a Tac Map each of those types will be listed on your unit Icon, so any irregularities would be problematic.
Additionally, for our HATs, loading a unit costs 0.5 speed per cargo slot. Again, not super important this round, but will be very impactful later on.
my order is in
Alright that makes 18 out of 22
Only two engineers, one infantry and the logi truck are missing
Logi's given the order
For your information
Sorry @nimble sundial but I think that means you will be out 😕
Gonna say my piece about your case but I can’t change that ruling
Can't he stay active until we reach elim?
Already w/o signal
Ow. :(
Well good news! Everyone is accounted except for the expected MIA
tragic
So question do I still put my order in our order or in the 212 one till we land since I’m travelling in one of there hats?
In flying shovels
You're travelling in 212 hat but you are still in Battlegroup flying shovel, so your order should go there
Ok
Yeah they are at Cell‘dar mine
When the time comes, if you need to dock to Atlas for supply/repairs/whatever...
Atlas ATC
I told you they looked military
We are waiting for rabbit’s info about crossroads right?
I hope so I could add a link to what I was responding to with my radio call in Taccom
Probably wouldn’t make it to shack, or at least he probably wouldn’t be able to use it.
Fair enough I'll keep that in mind for my maps
We only have 3 hats
95th is going to be declared MIA soon
And I don’t think our VTOL has checked in, otherwise looks great
I’m just imagining this
I love that we are setting up convoys like this
same, I get so giddy for midrounds
every time
can you still carry everyone?
also that breaks the symmetry 😠
Some of our units are in 212’s hat
I know
We have an even number of vtols now
And uneven number of HATs
How does this work on a hex grid? Are we all on one hex? That seems unrealistic
ehhhh, not gonna try to worry about that one, that's a Shack problem
Who needs flares when you have cardboard cutouts of your ships
Put one of our HATs behind hoover and move picket line back a bit
-my reccomendation
I think the squares looked better, one HAT in the middle won’t ruin it that much no?
ahh but the colours
3 wedges
Beautiful
The colour coding each BG/TF could help declutter larger maps
So I guess in the next few hours you will be up again. Wouldn’t it be better to hold one fighter formation back? If we arrive at Cross Roads and there is a bot fleet that will mean it takes longer to finally descend. Tbf it will be the case either way since we need to get to the drop point but maybe we can come up with sth that allows for a quick deployment
Split into two for sure, and we'll move things around as we learn what Rabbit sees.
I'd rather have both in front in case there's a hostile orbital at the gate
Just brainstorming but maybe let the 212 and Shovels descend already in Elim?
but if we're free and clear, with no orbitals, we'll keep half back
and yea, insta-dive is best if we've got tons of room and safety
I have a feeling it will be a mad rush to decide what to do in turn 6
Always is in the first half of the week >.<
At least the deployment might be done…
Rabbit will enter crossroads high orbit soon. We can see if there is any hostiles in orbit.
If not we should probably go to high orbit with then and descend with them
We hopefully paradrop and build this turn
Alright Shovels what will it be drop and build or wait for more intel?
I feel like we should be 2nd in line behind whatever force pushes OUT of Elim city. Combat force makes a beachhead in the next zone and we drop into it and hunker- we KNOW crossroads is going to be heavy fighting
Rabbit last intention was to secure the build site
If I submit the TacMap after Rabbit deployment then we are basically 2nd wave
Speed 1:
Mass Formation transitions to Crossroads.
Then, y'all can descend and do whatever you want, wherever you want.
What interest me is do you want to wait an additional turn for deployment or be in the 2nd wave of deployment?
Adding a note in your order stating 2nd wave could help make sure too.
Fair
We DO have a crossroads map- time to make our dreams a reality boys
So you are onboard dropping turn 6?
Atlas won't necessarily drop our ODTs depending on vote (it takes time to get them back), but we'll be 100% scanning the area, and escorting you to high orbit T6.
My first thoughts, please chime in with yours
First thought about turqious '?'. That is a structure with some big gun on top
Or sth flying
Hard to say for sure until we're on the deck
The line on the east is maybe a fortification?
Oh yeah- Turquoise could be low-orbit frigates- maybe some of those bastards with the twin forward guns
I think our HATS have to para-drop us?
I haven't looked at y'all's transportation distribution, but I figured all 3 of your HATs would be descending to paradrop the boots to get the airfield up basically instantly. lol
*assuming y'all descend this round of course
Well it is better to para drop since it doesn't cost speed. So we have two build actions
We might be even able to help Rabbit's infantry to dig in against the city bots
Anything I should be worried about when it comes to para dropping?
-# feet go down
(actually though, avoid buildings/forests/landing on enemy units, it does 1d4 damage to you)
In addition to Hoover's initial LS, Our HAT skywolf is going to land one on the finished airfield this turn. Is that still possible?
Should be possible. It is a one turn AF. Part of the wonders of 9 engineers
aweome. You'll have 2LS to keep it going for a while
Wow that should be awesome. Also finally a ruling on how efficient we will be with the large supply depot
ARMCO likes doing that don't we?
So we’re still in the hats and not deploying in elm city
You can deploy CrossRoads this upcoming turn
We have the backup and the resources to completely deploy this turn
Just need the okay from the HAT players and need to figure out where everyone wants to land
How many Hats/fighters/bombers can the airfeild hold, is it like the air pads for orbitals that only hold 2?
I believe I remember that one of the perks of the airfield over a flight deck is that airfields don’t have the limit.
Yes
Okay so my IFVs will uload today
/this round
I will need to drop directly atop the airfeild build to get it to work
Just trying to keep orders harmonious between the BGs here's rabbit's intentions atm
The plan as I understand it after we move to Crossroads high orbit.
Operation Flying Shovels
Phase 1)drop to crossroads low orbit, paradrop combat troops, deploy the LS and portable bunker.
Phase 2) paradrop engies on the build site, they build the airfield.
Phase 3) engies build the supply depot, fighters/bombers and HATs that need to land to reload or deploy troops do so.
Example orders
Unit Type: HAT
Carrying:
IFV “Roller”
IFV “Rat Bus”
Infantry “Wyvern”
Equipment: Default
Order Type: Advance
Movement/Action Tracker:
Move to crossroads high orbit (1)
Begin operation Flying Shovels:
Phase 1) drop to low orbit above (airfield hex cords), paradrop Infantry “Wyvern” (4.5)
Phase 2) Wait
Phase 3) Land at airfield (hex cords) unload IFV “Roller” and IFV “Rat Bus” (7)
Facing: In formation
Starting Coords: Elim City (High Orbit)
Ending Coords: Airfeild hex cords
RP: “This is your pilot speaking, this is our last staging location before we reach the crossroads. Wyvern, get ready to drop in soon, Roller and Rat Bus, you’ll need to wait until the airfield is built to deploy.```
Need to change the RP
Other HATs can probably paradrop troops further out, I need 2 movement to unload the IFVs
If someone could confirm this?
(so with paradropping i get to choose where i drop?(i choose to drop in the middle of the enemy(jk)))
We don’t know where they are
What cargo does your HAT have?
That could limit where you can be paradopped
…….(you’r my hat). :3
You don’t have your unit name
Neither does rat bus for that matter
You will drop directly on top of the airfield
You don’t really get a choice because I need 2.5 movement to unload the IFVs
(………I forgot to change my unit name from last campaign I was in oops)
(Whtcha talking about my names right there(jk just changed it)). :3
So expect to drop this turn in Cross roads then, just so I can get an idea of what my order needs to be
Yeah we need to figure out a few things and then it should be ready to go submitting the orders
So I will put some proposal together. Feel free to do one yourself and we find the action most of us are happy with
This is what I got understand so far
I was going to say we wait, but I guess we dropping the grounders off
Here we go again 
Are still gonna spend a turn in space?
Nah, we dropping
I’m guessing
But I’m down for hot dropping
Just like to know before I do my order rn because Won’t be on eraly enough tomorrow
Nevermind we’re won’t be dropping till the engi build the airfield
Okay
This was an example, I don’t know where we are even building the airfield
No drop
3280 does look pretty good for the AF. I make a proposal in a bit. I am just busy with uni right now
3820? yeah that's what I'm looking at as well.
just let me know, since my orders are dicated by my HAT
You should be able to land and link up with the rabbit Defense force for the AF
ok, but I will need the coords im departing my HAT from in order to move appropriately
is all I was meaning
but yes, I will happily defend the AF
Here's an initial thought for structure layout. Airfield is straightforward, point 1 is the Prefab bunker, positioned such that it's the blocker between bot forces and the airfield. Shown in orange is an inital defensive line. I think we'll need a multi-layered defense: a layer of walls to block LOs, a layer of Trenches and bunkers to provide positions.
We can get the airfield up in 1 turn with 9 build actions to spare. My thought is we drop in 2 groups, one on the AF site to ensure it's up, and one on the other end of this defensive line. Once the airfield is up, the two groups will build defenses towards each other.
Airfield getting built on the road?
might as well? it's an existing flat/reinforced space, and won't negitively impact ground traffic
lol, fair enough
for the shovels engineers, does anyone have a particular preference on which work-detail you do? (airfield/defenses)
An airfield isn’t just the runway. It is also a supply and logistics hub. I’m not sure what that’s gonna look like.
Well then it is a little longer
Can't really anticipate what Shack has in mind for that
Lussan AF just took up one Hex and that was it
yeah, I think it's going to be more us just pointing at a hex and then it turns into an airbase
One point the sandbags, trenches, etc don't need to follow along the hex lines. It is just a orientation how long something is
Unit Type: HAT
Carrying:
IFV “Roller”
IFV “Rat Bus”
Infantry “Wyvern”
Equipment: Default
Order Type: Advance
Movement/Action Tracker:
Move to crossroads high orbit (1)
Begin operation Flying Shovel:
Phase 1) drop to low orbit above (3820), paradrop Infantry “Wyvern” (4.5)
Phase 2) Wait
Phase 3) Land at airfield (3820) unload IFV “Roller” and IFV “Rat Bus” (7)
Facing: In formation
Starting Coords: Elim City (High Orbit)
Ending Coords: Crossroads 3820
RP: ```
This look good?
true, I mostly put them there for clarity, and so the defenses start as close to the airfield as possible.
Dropping from orbit cost half the speed but para dropping doesn't cost speed either unit. Also need a para drop point
Calculated that 1 speed to reach crossroads +3.5 for low orbit = 4.5
I’ll fix the paradrop cords
Ah right I just got confused by the order 😅
As long as it doesn't beat IH 😂
IH?
Iron Hammer
Arent they just moving 1 this turn?
They will arrive at Cross Roads too
Okay
I was refering to the deployment turn of IH. It was pretty stressful for the TCO
To many parts moving
Also the orders in right now for shovels dont cover the units leaving their hats
Assuming condor is gonna do the drop land and unload like me
so one more turn in the HAT, very well
No
oh yeah I am looking between comms right now
ah, sorry
You got a turn, it just costs 1/2 a movement for you to leave
I am on "Chonk", do I need to Paradrop or should I wait on "Chonk" until the airfield gets made. I work tonight so I need to get my order submitted before I leave for work
Or is it one?
What do you feel like? Should be both possible
What else is in chonk
Plan I pitched, and was recieved well, has both Condor and Puffin with y'all in the dropping wave 2 and landing to offload "wave 3"
(Puffin has one of your engineers)
Feel free to use my orders as a template
This
Well I am a medic so I won't be able to do damage, I can dig in so I probably could help with that
Then they probably all paradrop
Ok
Now we just need to figure out sth
What do we need to figure out
The engies need to paradrop
Bonesaw can wait if they want
Would it be better if I drop a bit further back and move up to the ground formation?
Depends on how chonk moves
They don’t need to land
They have 2.5 free movement to use
Assuming they are moving towards 3820 to drop engines for the air field
We don’t know their exact path
I would just drop at 3820 as you know they will pass that
Alright
So like this?
Unit Callsign: “Bonesaw”
Unit Type: Medic
Equipment: Default gear, Medical Supply 3/4
Order Type: Advance
Movement/Action Tracker Paradrop from HAT "Chonk" over Hex 3819, then dig in facing North-East
Facing: North-East
Starting Coords: Onboard HAT "Chonk"
Ending Coords: Hex 3819
Roller you can unload and move out @stiff python
How about this?
Assuming orange is trench lines
Along those lines the engineers and infantry para drop
I’m just dropping directly on top of the airfeild
Ok so change drop cords
I think you need to fly in a straight line
Dig in is an order type right?
No that was an action I believe
Oh wait you have just one unit airdrop than it should be fine
Roller sorry, you good to stay in the HAT
I have 2 IFVs
Roller and rat bus
One has to stay
oof, ok
Gimme a sec I check
just working on my order will get an ok here before I post it
Does this look good
Unit Callsign: “Bonesaw”
Unit Type: Medic
Equipment: Default gear, Medical Supply 3/4
Order Type: Advance
Movement/Action Tracker Paradrop from HAT "Chonk" over Hex 3819, then dig in facing North-East
Facing: North-East
Starting Coords: Onboard HAT "Chonk"
Ending Coords: Hex 3819
Make sure that Chonk sees this flight plan
I’ll fly 3721 to 3820 in step 2
@potent pollen dig in is an action so 0.5 speed
@valid violet rules say a straight flight path is needed. No requirement on length
And regarding unloading it takes 0.5 per cargo slot
so yes i'm still in the HAT this turn?
Seems so
im sorry, i just got off a 12 hour shift and my brain cant math right now
Yes
@hard crater how are you looking regarding the drop? Just a proposal the engineers on board haven't said anything yet
so does this work?
Unit Callsign: Roller
Unit Type: IFV
Carrying: n/a
Equipment: Default
Order Type: Advance
Movement/Action Tracker:
Move to crossroads high orbit in HAT "Hera"
Begin operation Flying Shovel:
Phase 1) drop to low orbit above (3820) inside HAT
Phase 2) Wait inside HAT
Phase 3) Land at airfield inside HAT (3820)
Facing: in formation, inside HAT
Starting Coords: Elim City (High Orbit)
Ending Coords: Crossroads 3820, inside HAT
RP:
I need to spend the 1 movement moving in a line instead of unloading you
I’m changing my cords dont post that yet
ill wait
Unit Type: HAT
Carrying:
IFV “Roller”
IFV “Rat Bus”
Infantry “Wyvern”
Equipment: Default
Order Type: Advance
Movement/Action Tracker:
Move to crossroads high orbit (1)
Begin operation Flying Shovel:
Phase 1) drop to low orbit above (3721), paradrop Infantry “Wyvern” at (3721) (4.5)
Phase 2) Move to (3820) (5.5)
Phase 3) Land at airfield (3820) unload IFV “Rat Bus” (7)
Facing: North east
Starting Coords: Elim City (High Orbit)
Ending Coords: Crossroads 3820
RP: ```
I have to move
0.5 is also fine
ok just in rules mode and shitty internet 😅
so I think this should be it... just the important bit this time.
Movement/Action Tracker:
Move to crossroads high orbit in HAT "Hera"
Begin operation Flying Shovel:
Phase 1) drop to low orbit above (3721) inside HAT
Phase 2) Wait inside HAT
Phase 3) Land at airfield inside HAT (3820)
Facing: in formation, inside HAT
Might be better to para drop Wyvern closer? So for example 3819 or 3920
Shack is gonna have fun dealing with this round’s orders after us just moving for 5 rounds
Sure
I can do that
@gentle flame Hey any preference where to drop?
Depends on the specific landing position but 3819 might be good. Otherwise just along the line from 3819 to the airfield they can chose a spot they like
honestly maybe I should just say I'm in the HAT, and where the HAT stopped like this
Movement/Action Tracker:
Move to crossroads high orbit in HAT "Hera"
Land at airfield inside HAT (3820)
Facing: in formation, inside HAT
Both is fine to me
I’ll do 3819
👍
as long as you know since you are the one who has to interpret it not Shack
Well this time I read here with you 😄
During Titan I was external and part of another BG
That was a bit harder
and I wasnt here yet lol
I am grateful for your working with me through this
thank you
Sure! Happy to help. After this it will be really interesting since we cooperate in ground operations
😁
I’ll submit my orders now, I need sleep. See you all tomorrow and sorry for the rush
@remote breach are you up to help with the AF? Makes sense if we deploy from south west to north east
Good night!
im following suit. Should be awake again in 6 hours or so.
Hey @dreamy kayak would this flight path for the para drop work?
Sounds good to me
After this, I’ll be “independent” and fight for survival
AF will be finished by the end of this turn so you should be able to land
Based???
That should give some security
18 engineer BA and 4 trench BA do wonders
And AF + large supply depot is just 9 BA
@delicate minnow Hey you will be able to para drop or unload at the airfield this turn if you want. Just so you know your options
3280 seems to be approved by those that saw it
i will just do what my cargo wants xD just let me know what i need to do
Alright lets ping them!
@ocean onyx @finite glacier @strange shoal @steel totem @leaden stone @glad linden @potent pollen How are you feeling regarding this plan? Your HAT player needs input from you
At the start of the flight path will also deploy two Rabbit artillery. So those could also be dug in as an option
You have my approval!
Bonesaw was also fine with it #1382191881873653833 message
I don't think it matters physically where I put down my Depot, so I'll just throw it at the back
Yeah should be fine as long as we target the same Hex
@safe scaffold Hey how is looking for you? Would you like to help build the AF? Para drop on site and then both action for building the AF
saw the order from my 212 HAT, we dropping at crossroads this turn?
You could help building the AF with 2 actions. If Fixit and Lodge respond we have enough to finish the AF. Otherwise some fortifications in forn of the AF would be also nice
I guessed...
I copied
That "X" under the swooping arrow should be in the correct location for the airfield, right?
yeah
So I should drop and build in 3820 right? Havent really been keeping up.
im gonna have to go back and reread the rule set to know what i need to put into the order, ive completely forgotten
Don’t care, but I don’t have time to read though all this sadly, is there someone whose orders I can copy
ill help build the airfield
i assume there's gonna be other BGs in the area to give us cover
@strange shoal the AF or the flight path?
@leaden stone we don't actually need that many engineers for the AF. So could also help build fortifications or help the rabbit artillery dig in
@safe scaffold Rossy will probably write next I would assume. But I can help right now
Rabbit deploys there too
The leave a defense force to cover us
@safe scaffold the corner information are for the action tracker:
- Para drop at 3820
- Two build actions for airfield
Facing: (You should decide)
3820*
Thank you
order is in, let me know if any edits need to be made
Unit Type: Engineering
Carrying: 4/4 SS
Equipment: Default
Order Type: Advance
Movement/Action Tracker:
Move to crossroads high orbit on board of HAT “Party”
Begin operation Flying Shovel:
Phase 1) paradrop at (3820) (?/1)
Phase 2) 2x Build Airfield
Phase 3) ?
Facing: North East
Starting Coords: On Board HAT “Party”
Ending Coords: Crossroads 3820
Para dropping doesn't cost speed that is the great thing about it. Otherwise looks good
The defensive positions?
Order type: advance
Do need a specific if you want to para drop or unload. Unload costs 0.5 speed. How many and which actions are used?
Ah well that is just the first things build. I assume it will develop over time
Rabbit is deploying there so that would help them
@dark turtle I need a reposted order.
Still have the no editing orders rule
oh yea forgot about that
All good
I'd still prefer to have it a little further away just to be safe. But that's my opinion
Unit Callsign: R-Rat
Unit Type: Engineer
Carrying: 4/4 supplies
Equipment: -
Order Type: Advance
Movement/Action Tracker:
Descending to Crossroads aboard HAT Puffin,
paradropping at 3820,
2x build airfield
Facing: N
Starting Coords: same as Puffin
Ending Coords: Crossroads 3820, same as Puffin
RP: Finally! Let's get to work boys!
This is the edit I made, i cant find the rules for number of actions we get, can someone let me know
looks good
what are the exact rules for things like number of actions/build actions we get
0,5 speed per action
ah ok
@finite glacier any input from you regarding this offer?
Does this gel with your plan?
(Not in the middle of the enemy army) (but I’ll go check the map rq)
(3819 seems like the best choice rn(also will I have any ap/ movement left over after paradropping? ))
If I remember correctly I can’t have an if statement in my orders (like “if vehicle is in sight shoot hotel) right
Yeah
That is correct. Besides active targeting is not possible on this scale for the ground
one thing, i dont have the airfield upgrade, does someone here have it and we're just assisting, or do i need the upgrade to help
Checked in before buying the kit. Every engineer can help
Unit Type: Infantry
Carrying: N/A
Equipment: 2 hotel missile launchers
Order Type: advance
Movement/Action tracker: being transported by Hera to crossroads and paratroop at (3819) and search the area for hostiles
Facing:NE
Starting Coords: Elim city (orbit)
Ending Coords: crossroads (3819)
RP: ```
Dis good?
Facing needs to be sth like N, SE or else
Well it doesn't but I prefer it since it is clearer for me to read
Pictures are also good
You can add a screenshot in your orders too
(pictures to help out if so i can do that too)
For example for what you want to build or how to advance, etc
Just want to point out the option since it might be easier for some
knock knock
You guys' on crossroads ?
well, seeing the airport drawing from Atlas* mostly :P
Im here, just figuring out my order 👍
<t:1752098580:R> Reminder that orders are due today
HAT 'Chonk' @hard crater ~~ @ocean onyx ~~
-
- ~~@finite glacier ~~
- ~~@strange shoal ~~
- @steel totem
- @leaden stone
@glad linden
HAT 'Hera'
- @twilit ledge
HAT 'Condor'
- @polar lynx
- @deep cairn
HAT 'Party' @dreamy kayak
- @outer crest
- @flat tapir (yeah I added myself too)
Was okay with the idea just hasn't submitted the order yet
i still have no idea what my cargo wants to do
So true
I've just pinged Condor with the deadline reminder in 212th as well.
4 out of 7 seem to be in favor for that route. At least there were no complaints
Just ramicane, Velrz and Brymaster haven't said anything yet
Yeah that seems good (Mb for late reply lol)
what was that route again? i didnt read through all the chat sry
im guessing were trying to build the runway in one go?
I'll paradrop alongside the other infantry units
In 3819 are also two Rabbit artillery pieces that could be dug in.
And Rabbit also left a small defense force in 3920 I believe
do i need to specify which units im dropping?
They specify themselves. Just need a fleet path. Either by text or you can also use a picture
If you want even the one I posted
So for vehicles like me this turn we’re waiting till the airfield is set up right?
It will be build this turn so you can disembark when the HAT lands. Just need to check in with Party if they have enough speed left
Hey @ocean onyx just for future reference active targeting is not possible on this scale for the ground BG
my order is in, let me know if thers something wrong
Looks good so far
So how does it work?
Shack marks on his map where conflicts will happen and then rolls the dice accordingly
Of course there are target priorities like AP shooting at armored enemies
so everyone follows npc target rules?
Or infantry shooting the other infantry first before targeting support units
yes and no. If you have equipment that you activate for example a hotel missile then of course you change your target priority
Yes, just like npcs, they also have target priorities depending on their equipment
But yes the normal case is you advance with others and the hostiles advance/hold with their allies and in the middle you shoot
Your advance path and order type determine under whoich conditions that will be but yeah
<t:1752098580:R> Final Reminder that orders are due today
HAT 'Chonk'
~~- @steel totem ~~
~~- @leaden stone ~~
HAT 'Hera'
~~- @twilit ledge ~~
HAT 'Condor'
~~- @polar lynx ~~
~~- @deep cairn ~~
HAT 'Party' @dreamy kayak
- @outer crest
(Sorry for the many pings I send on order days. If it is to much please tell me)
better to get pinged than to forget to submit an order
Does this look good?
Unit Callsign: Wrench
Unit Type: Engineer
Carrying: 4 supply, uses 1
Equipment: Anti-Infantry mine field
Order Type: Advance
Movement/Action Tracker:
Move with Chonk and paradrop at 3920
For 0.5 speed: entrench
For 0.5 speed and 1 supply: upgrade to a trench line
Starting Coords: In Formation, In Chonk, over Elim City
Ending Coords: 3920
First entrench would be sandbags. Also I do need a little more precise information for where the line is supposed to go. Even if you just link the picture I send earlier or draw another
Btw Warli seems to build there too
Is this okay couldn't seem to fond where condor was going exactly
Unit Callsign: Pillbox
Unit Type: Infantry
Carrying: N/A
Equipment: Default
Order Type: Advance
Movement/Action Tracker:- Paradrop from Condor just past the airfield 3920
Facing: N/E
Starting Coords: as Condor (212)
Ending Coords: 3920
RP:
I'm not sure if I have drop over the airfield since they were going to land after wards
Yea couuldn't find condors orders
Para drop doesn't cost speed so you can use your full 1 speed for moving and getting in position
3721 3820
Okay I'll rewrite it as I drop 3820 then move up to that position
@polar lynx could please delete the old order 😄
Order in!
Great!
Just so you are aware we have already enough build actions for the AF
I will count it otherwise just as backup but you can also do other stuff
For example two rabbit arty will deploy at 3819 that could be dug in or fortifications(razor wire, tank traps, sandbags) could be build
Changed my mind, building an anti infantry mike field on a flank instead.
Unit Callsign: Wrench
Unit Type: Engineer
Carrying: 4 supply, uses 2
Equipment: Anti-Infantry mine field
Order Type: Advance
Movement/Action Tracker:
Move with Chonk and paradrop at 3719
Builds anti infantry minefield for 2 supply and 0.5 speed
Starting Coords: In Formation, In Chonk, over Elim City
Ending Coords: 3719
Operation Flying shovels is finally underway
Ight going to bed now
Good night
Good night!
I just dropped an order assuming we ain't landing since I dunno what Party is doing lol
Just wanted to ping him
They should be landing at the airfield 3820 if you want to get out
I'll resend if they confirm, but it's there for the time being
Well at least probably will land
Does Squire or Fey want out of Condor, or are they both staying put? (Pretty sure 1 can get out)
Hey @dreamy kayak just your order is missing. I will start processing only in 18 hours so you have time left for submitting one
Still gonna put the closed sign up for now
Both decided to staty
Sorry life, doing it now
Completely understandable
Sent
You can land if you want the AF will be built this turn
I’ll hold in the air for now
Alright 
Pleasure to have you aboard rat bus
Pleasure travelling with you, Hera. Now we can only hope that you get to fly me off this rock again when we're done.
Indeed
How did orders go over here? Are we still getting the airfield next turn theoretically?
I believe they’re doing 1 better and we’ll have HATs landed end of round.
We already have 1 landed Kek
@leaden stone uhm you submitted an old order.
The one missing the mine field
@dreamy kayak missing the strategic movement to Cross Roads. I know that is the intention through the action tracker and being active in the comms but I will need this next time either through ending coords or mention of it in the action tracker
No, because you cannot place a mine field within 1 of a supply hub (which must include airfields?)
Capybara I need facing direction from you
@glad linden @steel totem
- The AF construction doesn't cost small supply. Only one LS that gets delivered by HVTOL 'Hoover'
- Previous orders already get to the threshold of 8 Build actions to finish the AF. I will map your actions but want you to be aware about this
Sure, NE
Alright added to my notes
@hard crater @dreamy kayak @valid violet Any feedback on your flightpaths?
im fine with that
I’m good
I didnt know we had super tanks
TONK
when did that get added
Dawn is one of the original SHBTs back from Haven when they were a unit you could get
They're the only one from Haven who kept playing and got lucky with the C2 draw
And Shack made an exception for them and their tank
You’ll also see it on the classes list in the MBT line
well thats the thing, I cant find it under the MBT line in the classes lists, thats what im checking now
Go the the MBT and then follow across the sheet to the right- it’s in a red box
It’s mostly an admin note
@flat tapir can i not face north?
You can. The above message was for Capybara that didn't have a facing listed
I was just telling you that you still have the small supply and that by succession of the orders the AF has already all necessary Build Actions. Just some clarifications
ah ok
Drop and facing is all correct. Just gets a little crowded right now in 3820 😅 (We end with 8 units in that Hex...)
Chonk is paradropping all of us?
Yes 3819 has also a lot of units
how many?
4 units + 2 rabbit artillery pieces
this is looking like market-garden but we don't go a bridge too far
cause there aren't any bridges
Luckily L-H is not contested
So Redwall and Phalanx will arrive in Cross Roads next turn
Just need to hold out in the mean time
I doubt the tin cans will sally out against us, they'll probably stay back
actually we should be careful with the connection to nery's village
we could get hit from behind by enemy reserves
Alright any last minute thoughts?
@latent sluice now see why I want to map air and ground separately 😅
bonjour
looks good to me!
Gotta say I love your suggestion with the border around the text
Only missing the patch & name now
Hehe, see ?
puhh I nearly deleted all the ground work 😅
Please don't tell me I mapped your intention wrong Tartarus 😅
Nope, all correct I think. I just didn't see the orange line in the legend on the right, until I noticed it's explained on the left.
Space was tough this round
initial deployment is always the most challenging
The nostalgia I got from this one line