#Battlegroup 8 - Phalanx: Comms
1 messages · Page 5 of 1
All I can say is to try and convince other people to vote no at this point. It’s winning 10-9
Btw Reaper do i have permission to ping the MIA?
Not really a need this round? It’s RP no matter what.
This
Yeah but just so they have something and aren’t kicked out
For them specifically I need to have them submit orders so I know who is back in the game and who I need to make it so they are perm MIA
Could you ping them after the poll is done? Not sure if you would be available then or not🤔
Also who told you about my goddamn meth?😑
I saw you guys left the door to the IFV open. It looks like you’re roleplaying Breaking Bad in there😆
Also still looking to see if someone wants to do this. Kind of got buried already
Goddamnit!!!!
I would but my Brain is kinda mush rn, i'll get back to you when it feels normal again
Same !
I will admit I’m not completely sure where my unit is at or what it did this turn
I didn’t see us show up on the map, I don’t think
Are there any requests for where I should go now?
anyway, apparently elim city had basically nothing in it and didn't even get a full map for some reason
so we're either leaving for crossroads(?) or staying here and doing a roleplay-only turn
but either way it's roleplay-only because it will take a while to get to crossroads
I didn't respond to this because I don't know what it actually means
Basically you would just compile the RP of a few of our units for the turn into one message for me to pass along to Shack with the map. Since I can’t give him all the RP from everyone and I suck at writing stuff like that
Also I am going to close the poll now. There’s only an hour left and the gap widened to 11-8 in favor of leaving. This way you guys have a little more time to write some rp orders if you want
Do we stay in Elim another turn to help the civilians?(RP only turn)
11
19
2
No
@elfin bear we are coming with you
@obsidian laurel @rare mountain @thorny patio this is your chance to not be kicked out of the campaign. Submit an RP order of your unit doing literally anything on our way to Crossroads and you can stay in the game. Try to get them in by 6pm EST today but if you can’t then I’ll still accept them until tomorrow as well
Everyone else, RP orders are optional but might be fun to have. Don’t hesitate to get creative and maybe we can get some extra info or something out of them. Shack has done some stuff like that already this campaign😄
Orders due in bit under 7 hours, yeah?
Yes
Is the plan just heading for a map edge or are we not doing any specific map orders and just rping our way off to crossroads
I’d like to leave for Crossroads, then.
But you don't need to submit any for this turn since its an RP only turn, but @thorny patio @obsidian laurel & @rare mountain need to unless they want to be MIA for the rest of the campaign
We don’t even have to go to the map edge or anything. We just declare we are leaving and Shack will show us moving at speed 1 on the Strategic Map. You’re welcome to submit an rp order if you want but it’s not required
So will it just take us this turn to get to CR?
This turn we are moving to L-H which doesn’t have a tac map. Then on turn 7 we will move to Crossroads and come in at the very edge of it. That turn units with more than 1 speed stat will be able to use the rest of their movement on the tac map but our infantry on foot will be stuck where the enter the map for that turn
no rush order on the first round?
Units need speed to rush and with no speed for infantry, that means they can't rush
Hey @elfin bear how many IFV's or Transport do you have in Hammer's?
Worth considering depending on what the situation is like on turn 8 when we have full movement back
3 IFVs, 3 VTOLs, 1 HVTOL, 1 logi truck full of supply
- we already have a few of our men who are gonna need lifting aswell
Yeah thats understandable
Do we know where the 12th are going or do they have to stay in Elim for a turn or 2?
212th? Or BG 12 Iron Hammer?
Honestly idk either way
I haven’t been keeping track of other groups besides Hammers and Redwall kind of
212th
@rich glacier I know it’s RP but making sure that order I just posted looks right
Yeah looks good
They are in air transports, heading to crossroads this turn to help set up the flying shovels airfield.
Could you ask them if they have space to give us a ride? cause if they do we might be able to reach CR same turn as Hammers....?
212, Shovels, Atlas, IH and Rabbit being in Cross Roads
Phalanx and maybe Redwall moving to L-H
DF and maybe Redwall moving to the Hill mine
This is what I was told
have we landed?
It’s a good thought for sure. I don’t think they have the space for all of us though and they would lose speed landing to come get us and taking off again
Yep. Currently moving from Elim City towards Crossroads to join the main push. It’ll be a couple turns of movement first but we will get there
If you want to still participate you’ll need to put in an RP order for what your unit is doing while we move between locations. It doesn’t have to be anything crazy but I just need to see some participation before I will let you stay after missing last round
my order is okay, yeah? I assume this kind of movement doesn't require much precision
This is the most recent movement map for this turn
Yeah @rare mountain, its really important you put an order in unless you want to be perm MIA
Yeah looks good
is this order fine?
Unit Callsign: Dude
Unit Type: Infantry
Equipment: N/A
Order Type: Hold
Starting Coords: N/A
Ending Coords: N/A
You're probably gonna need to put some RP, doesn't have to be too in-depth but yeah thats good
can i skip the Rp or is it necessary?
@rich glacier
Something like, "moving with battlegroup" in action tracker would maybe make it clearer, but i assume you dont need RP if its just to show that you aren't MIA. Do confirm that with reaper and/or varsen though.
just learned there's a guy in battlegroup rabbit whose light mech is named "rocinante"
damn
Yeah doesn’t have to be anything crazy. I just need you to submit an order for participation purposes
i did (finally...)
Btw Reaper, can we ride in the IFV'S into CR or will it be like the landing where we have to deploy separately?
You can defintiely mount up into our vehicles and ride them in. In fact I strongly encourage it
You can load into them this turn as part of your orders
yeah, Swords is already in a vehicle
I don't think anyone actually got out of a vehicle, there wasn't time for that
It won’t even matter until next turn when we get there so you guys have time to work out who should be in what vehicle after we get intel this round
So feel free to decide who is in what transport sometime later this week
are we getting there the round after this one, or is it going to be more than one round of movement
need to know how much filler roleplay to write
Currently this is turn 6. We will get there on turn 7. Non-infantry units will still have some movement to spare for the tac map on turn 7
okay so we're getting there next round
At the Start of next round we will be at L-H and can then move to Cross Roads and reach it by the end of turn 7 beginning of turn 8. Correct?
that's what I'm asking
Yes we will arrive in Crossroads on turn 7. We will have used 1 speed to get there so units with more than 1 speed will then get to use the rest of that speed at the end of turn 7
@thorny patio & @obsidian laurel if you can please submit orders for this round, its really important that you do this if you want to stay in the game
Looking at the phalanx roster, good choice of upgrades @icy magnet 
@thorny patio @obsidian laurel get orders in please
I would like to note that yesterday I accidentally misinformed Mellow and told them that they didn’t need to worry about an order since it is just RP this turn (This was before I saw reapers say that they would still have to submit an order to stay active).
......
Did you not correct yourself after finding out that they did in fact need to submit orders?
It’ll be alright guys don’t worry
Mellow has talked with me and in here as well quite a bit the past couple days. I know they have every intention of submitting an order and I will accept an order from them through tomorrow if need be
I must say though it is quite annoying seeing them here but they're idle
I mean fair. I just know things get busy sometimes and part of the reason mellow didn’t already submit an order yesterday was because we were having the vote so it’s kind of my fault anyways. I’m going to give them plenty of leeway on this
Can i have my soldiers sit on top of the IFVs (just in rp ofc)? Idk how I'd make them walking alongside the IFVs work.
Or are they travelling at walking speed
Like I know it's probably not allowed by any safety standards but it'd be cool
RP its fine, mechanically your walking
sure
Ill turn them in xD just woke up
Honestly, I should have the title of BG Alarm clock
RP you can literally do whatever you want. It has no effect on the game 99% of the time
Ima tell the npc's that hellhound is doing a particular type of fundraiser
@obsidian laurel last chance to get orders in
So just to be clear, I don’t need to submit anything?
Nope! I won’t even be looking at people’s orders and neither will Varsen. I literally am just going to tell Shack we are moving towards crossroads at speed 1
Thank you, the appeared to be the most versatile ones, i wish i had more points for the smoke
"I have decided to be lazy, you guys are all going to L-H now"
He says, gun in hand.
Heh, good to know. Had a moment of panic but all’s well that ends well.
Ill be checking them, but thats just me being a rp junkie
Fair enough. If you have the time for it then go right ahead😆 
Btw Reaper is it possible that we can have important docs pinned here so we don't have to scroll for fifty years, such as the Phalanx and coordination sheets?
Yeah sure. I don’t have the links handy right now but if you do then just put them in their own message and ping Dresden to pin them for you. He is amazing and usually gets to stuff pretty quickly
Phalanx logistical spreadsheet:
https://docs.google.com/spreadsheets/d/1FFe1aNzsXm-7OBays-jMqPABLooOdOkejBuiAMKjmKI/edit
Campaign 5 logistical hub:
https://docs.google.com/spreadsheets/d/1tl_HAm77XBTB27ih-Z_x4sN4eeu0mfP2Y_MByOXCn9k/edit
Meta Campaign rules document:
https://docs.google.com/document/d/1ccgnjyKU8Y0yzMTIAwMoYMQpPqsFvNLNIV3K3Rz-cBE/edit
@cloud dew
that's what I've got open, at least. there's also the WG1 stuff, but that doesn't apply anymore(?) since we're not in elim city
?
for a thread pin
thanks
You never gave us that pre battle speech you promised
we’re not in battle yet after all, we still have a turn or two id gander before a speech is warranted anyways 🙃
Fair enough but still I won’t let him forget
Who used up medical supplies again?
Okay so just one of our medics
I needed to make sure we have supplies updated now that we are going into combat
Who needs supplies because I have 1 small supply if we need it
Is it 1 small supply for a full restock of medical? Or is it 1:1?
1 small for a full restock
Alright that’s what I thought. We will obv wait a while longer before thinking of a restock. We should have plenty for this mission and the airfield is being set up as well
I think the vehicles loaded with supplies might be most helpful to other groups if they have a supply crisis, since we are so supply independent.
Yeah we shouldn’t really even need to worry about supply
Ok cool just wanted to make sure since I can’t carry supplies and a unit I sort of want to get rid of it to an extent
Honestly as stupid as it sounds at first we might just drop it in a decent spot in the town once we have made our way in. There’s going to be mountains of supply in Crossroads so it won’t make that much of a difference but if we leave it in the town there’s a chance Redwall will use it to fortify the town
Im full up at 4/4
Not for very long. It’ll be a quick battle but I’m sure we will take some hits
Which town?
Do you want me to drop supply at crossroads or wait till we reach Ziyal
Drop it at crossroads. I think we will want to make sure you’re carrying a troop for our assault on Ziyal
We have a glorious logi truck for our supply needs
Understood sir I shall comply the moment we arrive and will follow your orders to the best of my ability
For real though do what you think is best. I give suggestions and that’s all they are😝
Yes sir! We will make sure to obey all of your “suggestions” sir!
when next orders due?
Sunday
suggests not suicide charging into an open field
does the exact opposite of what he suggested
Currently on strategic. Will be arriving at crossroads tactical map on next turn in whatever formation we want to.
If I understand correctly, we just appear on the map this turn and don't move or anything
Depends on your movement. Units with more than one hex of movement can use the rest of it in tactical map, from what i understand.
Ah, so we use 1 movement to get onto the field
Confirm !
You guys will spawn in the NW corner in the formation you've specified, and then just assume you all can play with minus the speed you used to move on the strategic map, so in this case, minus 1 speed
Meaning, well, all the guys on foot will sadly have nothing to do exept put in an order to say "yeah we... we here guys."
However, any IFVs, VTOLs, MBTs, etc, that have 2 speed or more, might be able to get deployment going 👀
I mean the system is a bit realisitic this way. Just like irl soldiers, a good bit of the time you're just doing nothing
Morning soldiers
I’ll be around later today to comment on the last of the midrounds and to get you guys thinking on what we might want to do to contribute in the battle for crossroads
Uh no honestly I don’t remember their unit compositions very well
Shovels mostly engis and HAT, with some infantry and vehicles for protection. 212 is mostly air transports (VTOL and HAT), six fighters and some light mechs
Well we could try and get Hammers to be a defensive frontline for them and once we're on the map we could push with Hammer into Crossroad town
Could even ask Shovels to start building Defensive entrenchments for Hammer, if they're down for that
AYO @elfin bear , you mind reviewing this idea?
defensive ?
are we so fucked we need to go on the defensive ?
lookin' fine from here
Only to protect Shovels and 12th since they don't have a lot of firepower compared to us
Our BG works best when acting in a defensive manner. We would sustain more casualties attempting to assault a position instead of baiting the robots to attack us.
true but...
looks at rabbit
it's not like they've gone defensive
Imo we gotta attack while they still don't have fortifications & stuff like C-Z
Especially thoses factories, theses look scawy.
Isn't Rabbit in orbit? i don't remember them Deploying to CrossRoads
they are on crossroads.
Where?
In front of those are four Shovelers
I wish we had a maps showing all the units on the field
Be patient and we will!
He starts breaking his entire living room
Defend sir no we must give them the bayonet and attack aggressively we must push them back from our land and massacre the demons from which they live and vanquish the wicked and sinful steel beast
This isn't the 18th century
Silence heretic I am the one who protects you from the demons and the medics
Have you drank water today?
Yeah but it is rather hot out in all fairness why do you ask
Go drink more water
In a place like this why
I mean look around you why waste time with such frivolous activities
In defense of the whole attacking thing we push from the north and hammer from the south while the other BGs hold the middle they will be forced out of the town and made to retreat or be crushed between us and hammer and the heavy arty
(Phalanx in blue
Hammer in green
Bots in red
Other BGs in black)
thing is hammer is atm in the black circle green is rabbit
Whoopsie
Same general plan though force them out of the town from two flanks making them split their forces while we overwhelm and encircle them
We can try making a mechanized assault from the north with our vehicles. We probably need a medic with us though, so one of you should board the LV if we are gonna do something like this.
well if our infantery is holding we can help moving your infantery up
In that case @naive owl since you are dropping your small supply in L-H. Start pinging whichever medic you want to give a ride to.
Good point I’ll ask the sane one
I’m taking Dylan again
Hey now, they're all sane. One just happens to be in a magical blood-cult, while another one has questionable views on medical ethics and organ trade.
Ahh yes my bad one satin worshiper and the other is an organ harvester that does make a bit of difference
lv is carring our supplies, it can´t carry no one, and it would be a 6 unit attack i guess it´s enough to tie down any hostile contact so the rest of the force can move faster
Will we have "travel time?" or should we be preparing the assault on sunday?
We arrive on map sunday with Speed -1, if you have more speed than that then yes otherwise no
you will still need to place an order, even if you can´t really move
okay, Thanks
So I can rush the second I am on the map?
Yes I am requiring everyone to place an order for this coming turn on Sunday. Even if you’re an infantry and won’t be doing much individual movement I need to know where you want to enter the map at
now that i think about it, yeah if you are that desperate for a first move you can rush i guess
Christ the casualties, 1 LM, 1 Bomber, 1 Logi Truck, 6 Fighters and 1 HAT which i don't even know if it was carrying units (Hopefully not)
I think everyone should just focus in on Crossroads at this point. We are joining the major battle there and it’s going to demand all of our attention to plan and coordinate
So what do you guys want to do?
The fighters getting slaughtered though is a big rip. That’s a really tough situation but not one we can help with unfortunately
is this still the intended formation?
My initial idea and what I still think would be the best for us to do is flank north. It’s going to be turn 8 before we can bring down all our firepower on those guns in the mountains but if some units rush they could maybe get hits off turn 7. After turn 8 though we are in a great spot because we have a full pincer maneuver going and we can hit the factories fairly unopposed. Our infantry can also dig in and protect the north route from Ziyal as well
Nah. Our formation coming in is going to be highly reactive. We will plan it based on who has what speed left and what objectives we can reach quickest
You guys take the north half, we take south half?
aren't we both coming in through the north?
Yeah kind of what I was thinking. Hammer sort of hold for turn 7 and use rabbit’s units to protect their light armor units in the thick of it right now. Then we push hard turn 8 and 9
Or am I misreading the entry point from strat layer
Nah you’re right
I just haven’t given much info to my BG yet so they maybe aren’t all caught up on what I’m thinking and such
Was busy most of the day
We should use some of our light AT units to take out those emplacements in the north and use our heavier stuff on the factories, heavy armoured units and whatever else
I completely agree although the main problem is going to be speed. This turn 7 we probably won’t be able to reach anything we want to because we are coming in with one speed less. We will have to do some math on the potential for rush orders to get us there and the risk involved with that
Is there anyway we can supress them? maybe use the Arties by the airfield?
Honestly I haven’t looked at the arty rules in months to know for sure
Nothing is locked in right now so if you have an idea just throw it out there
What tiles are we coming in on exactly?
Going by where iron hammer appeared... somewhere around 3716 probably. I dont think its too precise, but its marked on the northwest side of the map.
Probably 3715-17 and 3815 is where we will come in at. From what I understood, we get to travel in a “formation” that kinda determines how we will spawn into the map and then people with movement remaining will get to move from there.
This is just my understanding though
I hope so 😈
@supple ledge here !
Phalanx, meet Hunter, Hunter, meet Phalanx.
He's an HVTOL. Very rare. Be carefull with him.
Anyone want an airlift? :D
:D
He can transport 2 inf can't he?
no he moves vehicles
But if he has the inf carrier her can transport 2 units of inf, i think its 2, could be more
Ah yes the infantry box upgrade
I think he has no upgrades
he's just a vehicle carrier
no russian dolling tho, so no units inside your ifv if you wanna transport said ifv
Happy to have you @supple ledge ! We are still very very early in the planning stages so I don’t really have a plan to give you right now. Our general goals will be first killing the guns in the north mountains and then targeting the north factories while also defending the route heading towards Ziyal from potential reinforcements
Hey, his name is "come back !" 🤣
Funny enough reaper i just finished drawing a plan for bg review 😂
Obviously everyone gets a say in this so if you have any input by all means go ahead
takes some pencils
scribbles
this might be better suited for the entry zone I think
Also ignore the 8 inf on the green approach, i forgot egdawg got perm MIA
For reference, this is how Iron Hammer deployed
Basically, we put our formation the furthest we could do in NW corner
diagonally to match, y'know, arriving in how you want to
Can you go further then that?
...i dunno, you go and try it 🤣
otherwise solid plan
boi
Some initial thoughts. I do want us to be heavily concentrated in the north as both IH and Redwall will be heading through that western funnel as is. I also want plenty of infantry north so we can have defenses protecting that route into crossroads. I think we need to heavily plan for the possibility of reinforcements coming from Ziyal as that just seems like a bot/Shack thing to do. Also I think the mechs would be better suited to the north anyways🤔
Do you guys have any other airlift on standby? I’d be willing to help get the mechs a little more range, but I doubt you just want one ahead of another
Honestly my first thought was the possibility of you moving one of our MBT’s into range of the north guns if we couldn’t already get them close enough. I haven’t done that level of planning yet though
I just know people are counting on us to get those guns this turn if we have any way of doing so
Can a single MBT even handle those guns?
Maybe mechs should bypass the emplacements, we could also send 1 of the MBT's and 2 IFV's with AT infantry supports, cut of reinforcements route early while also damage back lines?
So, I’m assessing things on Iron Hammer’s end, but if we can manage to get the VTOLs together I believe two infantry and an MBT can be dispatched to deal with the guns
A single MBT could take down one with a decent roll we estimate. The other one that already has damage on it we would ask your two mechs to target to try and eliminate
We just need to saturate the area enough that a Funnel doesn’t toss forces out of range
Very true
I will be around in like 3-ish hours to do some catch up and maybe some planning if I get time. Tomorrow I will do all the real work
👍
Looks like maybe our IFV that has range 2 might be able to shoot at the damaged gun?
Move 1 hex forward and shoot 2 hexes out
We also have inf with rockets that are range 3 I believe... one use only for the mission though.
If it’s alright with you I am gonna rush the guns the idea being they might shoot at me instead of anyone important this turn so you all can reposition since I will have 3 movement then plus another three if I rush unless you can shoot and rush then we might only loose one LV and a supply instead of them pounding somebody important
I have been considering them for the factories. Being able to kill those in a single turn would be pretty valuable. We are expecting them to have like armor 1 and 9-12 hits
How much movement does an LV have again? If you could make it there on evasive that would be so much better. I also very much respect the self sacrifice rush play though
A LV has 4 movement, so Mental would have 3 left when we get there.
yeah that does seeem like a better use, I'm just trying to keep our capabilities in the collective mind.
It’s a very good thought and I do think in the next couple turns will be an ideal time to use them if people want to. We defintiely should think about prioritizing them for riding in the IFV’s
I’ll do some in depth organizing and planning tomorrow. See what everyone has in mind
Ok the only reason I suggest the rush plan is we need to stop those guns from firing or else they will decimate our guys and I know light vehicles are more on the expendable side of the spectrum since we have enough of other units to cover the minor loss in capability I just see it as sort of a “guns of Navarone” scenario but if you would prefer an alternative I will gladly do as you ask
I really need to take some time and go through the details before
If we can get to 4015 with Evasive - which I think we can do - then we can start putting rounds into the guns.
We should advance so we have the best chance to hit we can’t risk those guns surviving this turn
if i can get to 3916 i can strike the guns i think
however the terrain may fuck up the line of sight a little
I can get behind that plan. We should be safe enough.
Alright see if we can get anyone else to move with us so we can have a proper TF because we need those guns to die I doubt 2 HMGs will be enough
im currently inside CrowdEaters ifv, if they chose to push deep i’ll happily dismount to support them
plus im carrying an hmg and a missile for staying power
Would you be down to use the missile here to hit either the bot factory or the guns? I don’t want to force any infantry to use it if they feel it would be better to save it but I think it’s a pretty good target
absolutely, but from what coordinates ?
I have to get exact plans figured out tomorrow after I have some time😅
I really need to get to sleep smh
Goodnight all! Plan as much as you want to. I’ll catch up in the morning and coordinate with everyone
best of dreams boss :))
Hey do you know any LVs or Light mechs who could support our assault on the artillery I think they have to much AA to risk a air strike
we’ve still got the google doc for you to coordinate with others in the battle group, we are a very infantry centric force though is all to keep in mind
I forgot about that thanks
So, with the planned mechanized assault, at what point should infantry dismount? I feel we could do it at 4117-4217 to support the main push, or go all the way to 4318 to keep the possible reinforcements away.
Just to remind you Reaper, Darkus has the other missile and he's currently riding in Taut_Templar's IFV
Still have to figure specifics. The idea would be to ride them as far as possible and hop out to get guns on either target depending on how things go
The regular infantry is going to take a while to get to us on their own
this is iron hammers current plan
we think we have the walker handeled 4117 we have 4 attacks on, that is a bit iffy imho, what we are still concerend about is the three enemy vtol gunships and the two other aa mechs (atleast for this turn)
Okay glad to hear everything is still as expected. If you guys can just focus on killing the walker this turn I think that is good enough. Unfortunately I am entirely unsure of what to do about the enemy gunships at this time
Rabbit needs to get the AA guns in the south mountains. Not much we can do about that right now
i know, 212th thinks it can take out two vtols if i am not mistaken
looks like one of the lv from rabbit is shooting at one of the vtols with rockets, so fingerscrossed they are gone
Sounds good. I’ll just trust them on that
when are orders due?
Tomorrow i believe
Yeah, the cannon artillery should probably be a priority. The factory walkers have a lot of hits, and didnt seem to take damage easily. I dont think infantry in IFVs should get out yet, maybe getting a bit closer first so we can secure a frontline.
If the infantry can start in the IFV’s which I think they can then they will preserve their movement and just use 0.5 to dismount
Okay here is my take on what we can do next round about those guns.
Infantry you're kind of stuck at the deploy location at the moment unless you're in an IFV. There is the potential for a rush order this turn as it is relatively safe but there's a lot of stuff going on in this map and we have those heavy gunships that I honestly couldn't tell you what they might do.
LV's you guys can easily reach the guns with your 3 remaining speed and 2 range weapons. I think that's a no brainer order to put in to make sure we get as much damage as possible on those things. Honestly I think the only decision to be made is where you want to position yourselves because you have the speed and range to work with and your medics or engineers might want to hop out next turn to heal people if we get hit.
IFV's this is a bit tougher than the LV's but I think you guys can get in range as well and your infantry by proxy. If we can start you in the middle of 3815 then you can use up your 2 speed to get to the middle of 4016 and you should just barely be in 1 range of the guns for your autocannons. That will be a huge help with your d4 AP 1 weapon profile. Your infantry could also dismount at this point and also be in range to attack the guns as well.
MBT's we have some flexibility with your movement as well due to your 2 speed and range 2 weapons. If you two focus a gun I think you can pretty much take one out yourself. The biggest thing for you guys to keep in mind is your positioning to make sure you're in range of stuff on the following turn like the factories.
LM's I am not sure what to do yet. We can definitely get in range of the guns and use our weapons on them as well but we already have so much damage on them I'm not sure it's necessary. We could try to make a scouting play for turn 8 or something like that instead. Keep in touch with me and we will figure it out.
Redwall has 2 MBTs and an SPG. You want us to focus those on the factory walker?
Come to think of it, we also have 2 arty pieces.
Yep if you can completely focus on the walker and then make sure you're lined up to shoot at the factories next turn that would be perfect
that and what we in iron hammer are planning should net 12 attacks so we only need 50% hit rate arty can fire on something else imho
Idk what else the arty would really go for. If you want to hit the walker with one of them I don't think it would hurt to improve our odds
Affirm.
well they can or start on the next one
but i think 12+ attacks on the walker would kill it for sure
Yeah but they only have 4 range and we aren't really attacking much else for it to be worth it. If we had another good target for the arty I would say to go for it instead but we really don't this turn. I think deploying one of the arty to hit the walker this turn and then getting the other arty set up to hit the factories next turn is the best move
Should we designate targets to insure an equal amount of fire is spread between each gun
Yeah I was going to get to that as well. I’m going to eat and then I’ll get back to my pc to start dividing targets up
The nice thing is the southern one already has a hit
I still think the LM's should bypass the guns to either secure our flank or go further ahead and start slowing down & doing damage to the incoming reinforcements
That was exactly my thought. They can evasive to provide some extra security for the rushing units and then scout and harass the east side next turn
We could also use the inf with missile launchers to focus the AA since its already danaged (Not sure how much damage they do compared to the MBT's & IFV's)
Some bad news about the missiles. They are kind of ass. Their damage profile is d4 damage, 3 range, no AP. So they are worse than regular attacks besides range
Well we don't really know if the emplacements have armour, but they do look like they would have some
We don’t although at least 1 armor is a safe assumption
The point stands though that even if it doesn’t have any armor the attack is still worse damage than a regular attack if we can get them in range. We have our missile infantry in the IFV’s so they will end up being in range
Alright I think decent target designations would be IFV's on the damaged gun as well as their infantry. MBT's and LV's on the north gun. Honestly I don't know how to do the probability calculations for a kill so if someone else wants to give me a good website for that or do it themselves that would be appreciated
Do we have an exact hex planned for entry or is it just the general direction?
We are going to assume like NW halves of 3815, 3716, and then that unlabeled hex above them.
Given we have two whole big BG’s deploying there this turn I’m sure Shack will give us that much room
o i calculated the probable damage to the walker, if iron hammer keep does everything we want and redwall two mbt 2 arty and one spg, we should barly eek out 6.4 damage to the walker (of the 6 needed)
Hopefully you guys are able to do it. We could maybe see if we can commit an MBT or two but I don’t know if we want to risk it. Our damage potential on the guns goes way down without them
well looking at midrounds the walker seems to have atleast 4 armor an mbt missed
See if Redwall could commit more units if they rushed some of them and then we can see if Phalanx needs to commit units as well. Like I said, we probably could divert at least and MBT but I wouldn’t prefer it
looking at it maybe we should look at shifting ifv from walker to the guns and mbt to walker
ifv need to roll and 4 to hit if they can't flank and the walker has only 4 armor
If you can commit some IFV’s to our side then I can see if an MBT or two wants to redirect to the walker
i am asking about that, we have two mbt commetid to 4117 atm if those swap with nothing or our ifv we should be golden
I didn’t realize you guys had some units committed to the guns. Yeah if they want to swap that would be perfect because we have the guns completely covered already. If you can’t get them to swap targets then we can talk about our MBT’s helping out
well the plan states two on walker two on 4117 but i don't those orders are posted yet, and i think they will swap because we want the walker dead
Yeah absolutely do that. Seems like a much better use of resources
but it is not my call to make, i only just did a new calculation on the odds after i checked the midrounds again
what is your planned split on the 4117 guns?
so if i get it right 2mbt 2 lv on the undamaged gun, 3ifv 3 inf on the damaged gun
Yeah most likely that will be the split. I will have to play with deployment patterns and see how distances work out but that would be ideal
assuming 2 armor
3ifv 2.25 hits
3 inf hotel missle 1.5 hits
3 inf d6 attack 2 hits
2 mbt 2 hits
2 lv 1hit
assuming 3 armor
3ifv 1.5 hits
3 inf hotel missle 0.75hits
3 inf d6 attack 1.5hits
2 mbt 2 hits
2 lv 0.5 hits
no flanking no evasive
It’s safe to assume it’s around 3 hits because Shack is using red markers for them and not text
evasive lv can only hit if flanking
yes that why i used 2 and 3 armor my best guess is same stats as an heavy mech
do note i did the calculation in my head on an saturday night so i am not resposable for mistakes in my math
I was just going to go based off of feels so it’s still better😆
Okay, so the battlepan is ready should i open the orders for turn 7?
Or are we gonna be traveling until turn 8
?
I don't think the bots AA mech and SPG have that much armor or hits
As fortress managed to take a AA mech from full hits to 0 with only a LV and a squad of infantry🤔
Note that currently the two Phalanx LVs are thinking of just using 'advance' to ensure hits on the guns.
If it was exclusively an LV and 1 squad of Inf, wouldn’t that mean that their health is only 2 hits?
You can open up orders. All units will start at -1 speed from strategic movement. So units other than infantry can move on the Crossroads tac map this turn
Plan for the worst, hope for the best
I would like to stay next to you @rich glacier. What is your idea for the Mechs?
sorry for the delay orders are open
Am I still in the game, or am I MIA?
Have you submitted any orders at all? If so then I imagine you should be fine. But if you never submitted anything when we landed at Elim, or the round after that when we moved to L-H, then yes you would be MIA
You’re all good Varsen. I know things are chaotic this turn😆 
You’re still in the game, don’t worry! The two players that are MIA are both infantry😄
3815, right?
I appreciate it soldier! My idea for us mechs is to follow the main group this turn and add some additional shots on the north gun. Then next turn I want us to scout the east side of the town and get a visual on some of the unknown threats coming at us from that direction
Yep!
cool. should i move with you guys to L-H then?
I’ll give you an update here quickly. Last turn, turn 6 we moved from Elim City into L-H. That area didn’t have any enemies so we didn’t enter a tactical map and that’s why I didn’t need people to enter orders. This turn, turn 7 we are going to use 1 speed from everyone to move from L-H to Crossroads and enter there on the northwest corner of the tactical map. Since you’re not an infantry unit you will have speed left to use to move around once we get to crossroads so you’ll be able to do stuff. We actually are going to need your firepower a ton
do MBTs have 2 or 3 speed? I forgot
3 I think but I can double check
can you tell me what my action should be
Absolutely, I will give you a run down of the plan. So we are following the blue arrow and Iron Hammers and Redwall are following the red arrow. Our objective this turn is to absolutely destroy those big guns in the mountains on the north side so they don’t rain down fire on our units. From our limited intel we are guessing they have like 1 armor and 3 hits so your gun having armor piercing and big damage potential as well as long range is just perfect. If you could pick decent movements for an advance order to the north and make sure you’re in range of that northmost gun that would be amazing
You should be able to. If Shack didn’t want us moving over it then he should have blacked it out
thanks for the help dude. 👍
No problem at all! If you have any questions or ideas please ping me and I’ll get to them as soon as I can. I’m here to help you guys out😄
are we moving in a formation or should i move on my own?
Nope not moving in formation. Make your order specific to where you want to move and what you want to target
you're kind of one of the only guys who's targeting anything this round
lucky…
I guess the LVs are also making it
IFV’s should be able to get in range as well I thought
3815?
in range of what?
no
it's 1 speed for the strategic movement from L-H to crossroads
or so I thought
IFVs are speed 2 units
Oops I might have miscalculated that then
Either way you guys should be moving that direction and getting your infantry in range do disembark and fire
Next turn we all pile on the factories and your AP 1 guns will put in the work they deserve
2
2 speed but 3 range gets your shells where they need to be
Are the troops we loaded in Elim still onboard or were they forced to dismount by the rules in L-H.
im assuming im still aboard otherwise we’re down even more by firepower
They should still be on board. It was a different scenario coming out of the transports
Got it.
Could you double check that reaper, just incase
I am the only ofv in range with my range 2
i calculated on without evasive but either way i don't have a say in what they do
Hey double check, are we diverting one of our IFV's to Hammer's? or was it Redwall?
Hey, do you guys still have that tank available?
It just hit me now I could transport one while the mechs are moving up to deal with the guns
We don’t necessarily have it to spare anymore. I’m curious where you would have wanted to transport it though🤔
Reminder to everyone that orders are due tonight at 6pm EST! Make sure you get them in on time because this will be a very important round
I’ll be back in like 5-ish hours so feel free to ping me with questions but know that I won’t get to them until then
Is it too risky to go for a rush order right now (if you can even do it when entering the field)?
There is not a clear risk but there is a giant fuck off cannon and a lot of bot units whose range and speed we dont know
Feel free to ping me too
if you were to rush (with a speed 2 unit), would you get three speed within crossroads, or two?
I assume you can't start rushing while doing strategic movement
@naive owl Just a heads up firing your weapon doesn't cost movement. It just happens.
I’m an idiot sorry I could have sworn it did
No problem, I don't think it affects anything this turn, but it might cause issues later.😁
3
Rushing doubles your speed, and getting into the map spend one movement, so (2x2)-1=3
alr, I don't feel like risking getting my inf blown to bits the moment they enter the battlefield
Do you guys need any ss? I’m in crossroads and might be doing a supply drop next turn.
Good news aa mechs should be 2 hits
Unless you're in an IFV you won't have any speed for movement, the only units who'll be able to move will be the Mech, LV's, MBT's, IFV's and any units riding in said IFV's and LV's
We haven't spent any supplies so i think we're good, however i don't speak for the BG
Oh, so you can't even rush when entering the area as INF?
Nope can't even rush when entering, every member of the BG not being transported has to spend 1 speed to enter Cross roads
Iron Hammer had units using rush when entering Cross Roads (3717)
Let me know if anything changes, I’ll be submitting my orders close to deadline
Btw lance are you still transporting MG? cause if you are then its probably best you don't go in guns blazing with our only Engi, i think it was you transporting him
Or i'm thinking of mental
k. I assumed that rushing and strategic movement were two different movement types, so you couldn't be rushing and moving between areas at the same time
No, I have MG, but I think we should be safe enough this round and we need to get as many rounds on target as possible.
You were thinking of Lance I personally am not carrying my medic because he is too important to loose
Alright then, i'm gonna trust you & MG on this
@drifting canyon Quick question since I am carrying you. Are you okay with going to 4015 or 4115 to shoot up the enemy arti there?
To have the best chance to roll damage I will not be using 'Evasive' order type.
no one needs supply and all the infantry has to stay back right due to the movement cost on arrival right?
Only infantry who aren't being transported but Syntax said they were able to rush once they got in, i'm gonna wait for reaper to get on so i double check with him
We are gonna need a lot of supply from what I understand next turn all our armor will be making an assault on the bots flank so you will have plenty of work to do but ask the other BGs if they need resupply
crowdeater hasn’t messaged me back about coordinating our turn, if there’s no message in time i’ll consider myself to have dismounted 👍
@rare mountain while you're here can you please put your orders in, that would be much appreciated
@cyan robin @nimble bridge @marble rampart @tranquil tendon @hard aspen @tropic burrow @buoyant jungle @timid birch @balmy tulip please get orders in, it would be much appreciated
How much time do we have?
4 more hours
Gotcha. We’re deploying from the north west of the crossroads and attacking south east?
Didn't know you messaged me. I was under the impressing the next two orders were RP turns
I'll get mine in probably in the next 3 hours
We're deploying from north west cords 3815, we're going east to take out the 2 northern guns
Don't leave it too late ok
howdy 🙂
Gotcha, and thank you
you go ahead and put yours in first, i’ll dismount wherever we end up and support you
Sorry I missed your message. Feel free to ping/dm me if you ever need anything.
It will probably be a direct move towards the guns. Give me like 30min/hour and I'll have my order in
all good no worries friend :)))
Sorry urface, typo, don't leave it too late, sorry my bad
Does mountain terrain effect anything in our orders for movement?
No it does not, you're good
Miric 'Warbler' Finch laughs over comms at the idea of her being late.
"I didn't get this chassis just to give the other cockpit jockeys a head start, I'll be there."
(I'll get to it soon as I'm home to do so, just wanted to toss out a quick little rp message for fun. See you all later.)
All good, sorry again for the typo
Also a reminder that all units not being transported have to spend 1 speed to enter cross roads
No problem, didn't even notice it
@rich glacier got orders from people entering from several places, what is our oficial arrival hex?
The farthest spot we can do is 3815. If they want to do 3716 or 3715 that is also allowed, although farther from our objectives
@marble rampart @tranquil tendon @hard aspen @tropic burrow @timid birch @balmy tulip please get orders in
.
@drifting canyon please answer your driver
I’m up!
I am cool, I’ll queue reps for you if you take some hits.
Btw reaper, himothyfr has left the discord
Was he already MIA?
No but he's fully left the discord
Well great
I can’t do anything with his unit for this turn
If he comes back before next orders then he can join in again basically a turn behind
@icy magnet Where are you gonna start and end this turn? Im assuming i shouldnt get out yet, as we prodadly wont be getting close enough.
Alright - orders submitted.
anyone already engaging the two walkers in 4117 ?
me
i did not specify
hmmm
I will damage / kill? whichever one i do
orders in for me :)))
Iron Hammer and Redwall are already focusing all their firepower on it
Not to say you can’t as well but that’s the plan for them
I dont think "if" statements are allowed for orders, might want to check that
we would be close enough thanks to my quick ramp, but you would be alone, better stay put
Should I go after the AA or the arti?
I’ve been doing a bad job and not keeping track of how many people are targetting what. I would say to hit the north one though since it’ll take more hits to kill that one
i´m shotting at the lower one, bacause you told ifv to hit the damaged one
An hour remaining with only 59% (ish) orders submitted 👀 
Well darn...
Wait wtf? What happened?
Ooooooooooooooookay...
Yeah seems Cap had some major irl stuff pop up
that was.... dissapointing
Darn. Just when we were about to see action
Yeah literally just as we were about to fight it out😂
i just hope he is gonna be okay
Well it's dissapointing but we have to be as understanding as possible to the situation
I'm sure it's pretty serious to make Cap cancel like this
yeah
Did the game just end?
sadly yes
That's rough. But totally understand
Yep game is over everyone. Payouts will be coming here in the next week or so I think it said
Get excited to start thinking of what upgrades to buy
Woot woot.
You hosting a BG in future games?
sadly i don´t have enough points for that XD
ods are expensive as hell
we get 5
5 req points for everyone!
we are rich
Yeah, i dont really mind as this was all a lot of effort for him. Not a right, but a privilege. Still a shame though, was looking forward to fighting side by side with all of you. Thanks for still making this an enjoyable experience, especially reaper and varsen, for the effort you both put in.
Absolutely. My plan is to continue Phalanx in any campaign that I am lucky enough to get into
Well this kinda sucks
Appreciate you too Kapu. Hopefully I'll get to still fight with you sometime here in the future
Ut Vivant Alii!!!!!!!!!!!!!!!
next time unless we go back to a big campaing i´ll be dming, so dont wish me luck XD
GL
I'll be there to try and break the rules on you Varsen🤣
Us appearing was too scary for them
Ut vivant alii!
I'm sure we would've given them a fuckin fight
Thanks for all the help and making this a great learning experience @rich glacier
Yeah np everyone. You all were awesome
Even though we didn't see much combat, it was great playing with all of you
Sorry I wasn't very active here, I let myself slip into this low-attention mindset because I really had nothing to do the whole time lol
It's all good. I think we all did. I'm sure feedback on that will be relayed to Shack at a better time and there will be adjustments in the rules for the future
This was the first big test for the strategic layer and it defintiely showed some major cracks in it's design
Still had fun reading through the midrounds and hanging out when I did manage to stick about, though
I hope everything is okay with Shack, wish them the best
^
He is fine #meta-comm message
And good job everyone, it was fun working with yall
Yeah they should be
If you guys have any feedback please ping me with it and I will add it to the document that will be passed to Shack in time. It's easier if we just have the Tac Coms adding stuff to it
I already was pretty clear about the shortcomings of the deployment and the strategic layer leading to us making almost no actions
Mind if I steal this?
I just stole it from somewhere random so go ahead😂
Even though we did nothing, i'm going to pretend we did stuff
I hope we can fight together in the same BG again guys till then UT VIVANT ALII!
Got to return those kidneys at some point