#Battlegroup 6 - Spearhead: Comms

6738 messages · Page 7 of 7 (latest)

opal bolt
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would be fun to find a new toy to slap on one of our units.

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or even a few more supplies for the front.

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some crazy mining laser device

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now THAT'D be a shack tier call back

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some sort of call back to the OG space engineers group survival with valefor, alterran, and tabby.

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get ahold of a core mining laser, and get to repurpose it to knock over couple bot ships that come too close.

unique island
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I'd say we just dig in and go fishing in the mine

opal bolt
chrome dagger
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We’ll get a cote going once the midrounds conclude, but noted

dull chasm
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With Nerys village confirmed safe and ongoing fighting at crossroads, it seems like the road to Ziyal is the only front. Depending on how the initial engagement goes, likely moving up to support Venator, or digging in to cover them as they retreat back

civic jackal
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Team bot watch should be at there look at post by the end of this turn at least the beginning of next turn

loud schooner
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Cool beans

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It’s looks like we are setting up defenses so I say we formalize platoons a little and spread out into good spots to dig in. Would be best to leave space around the mine entrance to fall back to/let the collection team work

dull chasm
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For digging in, make sure you have at least one other frontline unit next to you, ideally more. Don't want anyone getting focused down due to being the only target multiple units can reach

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3714 and 3618 have some good highground directly overlooking the ground route.

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wait I just realized there's a huge band of impassible terrain going down to 3716 and a bit below

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3616 is defensive terrain at a chokepoint, would be a good infantry hold

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...of course, all of this hinges on us actually defending, and not pushing forward with Venator

rustic zealot
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Is there a poll on that yet or are we waiting for Venator? Better question are they polling on whether they need/like the help?

thin shore
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Venator is committed to the attack it seems. We in Atlas are moving to support next round. Assuming nothing crazy happens in Crossroads.

forest trench
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Is there anything saying that we can't get the supplies from the mines later? Like we move up to help Venetor, fight for a bit then move back to the mines once supplies get low? Or let the more backline focused BGs take over running the mines?

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No BGs are hurting for LS at the moment right?

civic jackal
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We're digging in around 3614 and there will be 4 squads there

civic jackal
loud schooner
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I will say, there is no way for them to take the mines without warning

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All approaches, orbital and planet side are covered by BGs and TFs

tall briar
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I feel like my movement was wrong. It seems they put me on 3119 but my orders were to go to 3319

civic jackal
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I can't tell if I'm in the H.A.T or not on the map

forest trench
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Hmm. Yes but right now Venetor will take heaver losses because we are not fighting. That is a certanty, whereas the bots taking the mines while we are gone is not

loud schooner
peak anchor
loud schooner
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Lord of dyslexia

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LOTS

tall briar
loud schooner
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Probably thought it was a typo

tall briar
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or something like that

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yeah

boreal nimbus
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am I blind or did they not mention whether the grav lift is operational?

loud schooner
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We have to checks

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It was good for one use certain but it’s iffy if it will work again

tall briar
loud schooner
tall briar
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ok

loud schooner
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A jagged cliff

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Only way up there is from the west or the north

peak anchor
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Well, so far it looks as if we have no contacts at the mine, so precise movement can be adjusted, likely.

But yeah, one order had a coord of 6314, so I may have also assumed in some cases but yeah... numbers, numbers everywhere... the LV spins in a circle, the rats are in the walls... THE RAT IS IN THE WALL-- cough sorry, where was I, again?

tall briar
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Is it possible to get a top view of the entire map?

peak anchor
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Like, the full map with orders, or the full map without orders?

tall briar
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just our positions

peak anchor
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Like, this map?

tall briar
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yes

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thx

peak anchor
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(It gets posted in TAC-COM - Player Intentions, fyi, but hopefully in future I can get it done in advance for people to review here first but it's been a lot of order revisions and rules clarifications to get resolved)

magic berry
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I see the Fox on my unit symbol and am very happy 🤣

peak anchor
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Unfortunately it somehow wandered away from your unit somehow, but Fergus will come back to you next round, hopefully

tall briar
magic berry
peak anchor
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ONly MiLd drAinBramigE, izd fiNe Thumbs

But most of that was losing my layers and having to fudge some things right at the 11th hour

true hill
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I guess we just sit around and kick rocks for a round

magic berry
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Or you could dig a hole.

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Yearn for the Mines

onyx void
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Hey so just wondering if you lads are fortifying the mines or are coming to aid venator?

chrome dagger
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We haven't taken a stance yet and I'm waiting to drop the poll until after midrounds close for the round

onyx void
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Alright, it would be helpful if you lads do end up helping us at C-Z but its fine XD

inland trail
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(If you said this over coms.)

"Vela, this is Dispatch of the E.S.U. We packed some acetaminophen. Want a drone delivery?" Kuri said while sweeping a room with one of the Good Ol' Boys.

unique island
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i believe that fortifying the mine as a fall backpoint if everything goes south for u is the best option

graceful hamlet
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Hm. What do people think mechs should be doing?

slate nymph
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feel like mechs are amazing patrol units

gritty spruce
slate nymph
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Possible idea, we could leave a token/skeleton force here to stand guard and get supplies etc. Then let the rest of the group Sally forth to take the bot bastards head on

gritty spruce
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We cannot split the BG

slate nymph
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Fair

opal bolt
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Best idea would be to dig in for now. There's goodies down below so holding the exterior while having the light mechs on perimeter patrol in lance sets could work

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We're mobile enough and I believe have decent sensor ability

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So deploying the light mechs to patrol incase the bots get froggy is a good idea

rustic zealot
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Our mechs can at the most go to the edge of the Cell’ Dar mine map, that’s the AO range for our BG.

opal bolt
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Well that should be fine to send a patrol around.

sage matrix
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Also I'm going to take a guess and say that the mines won't be attacked

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The column of bots seemed to be marching towards it, and now obviously Venator is in the way

chrome dagger
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That is fair, at this point we know Nerys village is clear and the only other paths are crossroads, which we're contesting, and the space lane that Victorum is engaged at

sage matrix
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yep

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  • crossroads is being reinforced from C-Z
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So from crossroads to cell'dar would just be quicker if they came from C-Z

chrome dagger
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Just a heads up that orders aren't open yet so hold tight for a minute

dry pivot
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Would y'all like to move up in support of Venator at C-Z? There's a district possibility Storm will move up to Cell'Dar

chrome dagger
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It's on the table for discussion at the moment for sure

unique island
twilit minnow
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It just with everything have 1 armour so far a unit made up of half vtol does lose a large amount of combat capability

unique island
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fair

vestal oracle
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Welp if we do move out rip to all those that decided to hop out

magic berry
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My squad deciding to stay warm in the IFV for a turn somehow became the best decision

unique island
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again we might not move out we need to see what the situation is first

civic jackal
rustic zealot
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lol reading through the midround events and got scared a bit about Bot artillery firing at the mines….it was Dwarf Fortress. God speed dwarves.

chrome dagger
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Alright, the round is officially over, so I'll set up the poll now

chrome dagger
unique island
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if we go help venator what is our plan wich side do we hit or do we do like them and do a line that advance forward

loud schooner
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We will arrive on the same side they arrive on

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As for which flank we manouver to hit I saw its best to wait and see until/if we get there

gritty spruce
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What do the Venator people prefer? What's their assessment?

loud schooner
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Good question

unique island
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venator will gladly take the help

golden falcon
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The last message from the captain resonated with me. “It seems that the bots, if given the chance, will out produce us.” To me, the message is clear. We need to move up and destroy those factories.

brazen lark
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I imagine would be helpful for us to 2nd wave into C-Z. may give Venator a chance to pullback any surviving badly damaged units. There are already some that are immobile.

unique island
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if we go there its to push not to retreat venator is doing quite well in this fight we will be their to finish it as soon as possible

chrome dagger
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Yeah sooner those factories stop spitting out massive gunships the better I'll feel

unique island
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it will help the fight in crossroad if we kill those dang air factories

golden falcon
old palm
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I think he’s saying that once we kill the air factories the bots won’t be able to send things to crossroads

rustic zealot
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As soon as the light of the 7th day hits, tell Venator look to the west

proven river
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-Si-Sok to Spearhead, current polling is heavily leaning towards reinforcing C-Z from STORM's end as well, so if that remains the case for both our BGs, we'll be riding in w/ y'all from the west Day 7, over.-

unique island
civic jackal
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welp @vestal oracle looks like im staying with you for a bit longer

grand violet
golden falcon
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What can a man do against such reckless hate?

boreal nimbus
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How much do we need this large supply and the grav lift and how fast can we extract it?

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because the only reason to hold the mine is that large supply, and it's gotta be pretty damn useful to hold back an entire BG while venator is fighting alone

unique island
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its usefull but we can alway come back

quasi crest
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Or be pushed back

unique island
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keep in mind we will have storm help as well

inland trail
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Since nothing of note was found in 3416's building, I decided to flesh it out as a living quarters for workers at the mine with a cafeteria and some offices. I figured that, if anyone has a unit nearby and likes RP the little things, it might be relevant since a turn lasts a day and it might be where your unit can get some shuteye and a hot shower.

dry pivot
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@chrome dagger looks like Storm's two HVTOLs will be getting the two LS y'all found and taking it to Atlas in C-Z, if that's alright

inland trail
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Makes sense. They need it there. Unless things in C-Z start going terribly, pushing the supplies forward is a sensible move.

unique island
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if we go to help at c-z how do we formulate our order ?

dull chasm
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I think we just move in from the edge of the map? Or show up in travel formation?

dull chasm
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Tigrium made this nice map showing deployment ranges up to 3 speed out from the edge of the map

inland trail
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My inclination is that we should go through the southern route and use our mobility to try to outflank them.

dull chasm
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Outside of the mech lances, most of the BG is only speed 2

inland trail
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Yeah, that's the rub.

dull chasm
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LVs are speed 4 as well, but are acting as ambulances currently

inland trail
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From 3722, we could start outflanking some dug-in wireheads and start assaulting the guns on that hill to to position our own infantry and fire support on.

rustic zealot
inland trail
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There is an artillery piece there, and artillery don't like close encounters.

dull chasm
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Current strategizing ideas. As I see it, there are four key attack routes here:

  • Poke - flank around the north edge, to take out the emplaced guns and also flank the defending bot infantry. Note that infantry aren’t actually dug in, so flanking isn’t essential, but inf bot armor is also weaker in the rear.
  • Impale - go for the factories and stop them from producing units. Gun ships are a big threat, we don’t want any more of them made.
  • Thrust - combat the main bot infantry push. There’s 53 FS in that column, and it needs to die. Note that current Venator strategizing has them kiting back out of range, so we probably shouldn’t push into the gander zone this turn.
  • Stab - Similar to Poke, just around the south side. This is a lot less risky, as the bot infantry isn’t properly screening the units, and the scary (?) are further away.
loud schooner
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It's got to be either Poke or Stab

dull chasm
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Poke is going to be a 2 turn approach, even for our lances. I wouldn’t rush an IFV or Tank this turn, as they’d be in range of that SPG. But it’s also the most essential assault I think, we really need to roll that side up

inland trail
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A factor in stab's favor is that it can be done faster. The less time they have to react to our arrival, the better.

dull chasm
civic jackal
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I like poke

dull chasm
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Venator is being the meat and covering the line

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We come in to poke/stab/impale the weak points

civic jackal
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We could also do a pera drop behind them

loud schooner
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Multiple I feel goes againt the age old adage of NOT splitting your forces when facing a superior foe

inland trail
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If we do poke and stab, that'd be a pincer movement.

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The pincer movement, or double envelopment, is a military maneuver in which forces simultaneously attack both flanks (sides) of an enemy formation. This classic maneuver has been important throughout the history of warfare.
The pincer movement typically occurs when opposing forces advance towards the center of an army that responds by moving its...

civic jackal
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Drop me on that factory

dull chasm
loud schooner
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Yes but we run increased risk of both Pincers bogging down from casualtiues

inland trail
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Indeed.

civic jackal
dull chasm
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And we have info on the question marks. Can we get a scan from the listening post this round?

loud schooner
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A simple L shaped attack works just as well

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Keep it Stupid Simple. ya know?

dull chasm
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I think our priority should be AA removal. Storm Blessed is also coming in to support here, let’s keep the skies clear for them

loud schooner
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If AA removal then it looks like POKE

civic jackal
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Remove AA so I can drop in there

inland trail
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The stab is the shortest distance (meaning less time for the enemy to react), would allow us to quickly threaten two guns (both of which may be combat ineffective at close range), would put us in a flanking position on dug-in infantry, and would potentially open up a flanking attack on that column of bot infantry from high ground.

civic jackal
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The rats hunger for combat behind enemy lines

loud schooner
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Stab does allow us to hit them faster which would be ideal

dull chasm
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Plan: Divide and Conquer

  • Both mech lances POKE to the north to take out those guns.
  • Tank group pushes through IMPALE, possibly a bit more north to take 2 range pot shots at those inf. Bonus points we can get propaganda pics of Armco’s only super heavy tank and only heavy mech together.
  • Medic LVs STAB to take out the guns at relatively low risk. Mechanized follow behind them to take the high ground and unload troops the next turn to fire down into that infantry column.
loud schooner
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I saw lead with Mechanied and not the LVs

dull chasm
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Mechanized can’t get shots first round, LVs can

loud schooner
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Half the IFVs can move to the high ground and set up while the other half at the fronty

dull chasm
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And with range 2 and as a pack it’s low risk.

loud schooner
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The Infanty can also immediately dismount and pour fire on them

dull chasm
loud schooner
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I was thinking more 3722 not 3821

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The latter would be bitting off more than we can chew I think

inland trail
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If we get to 3722 and they're still there, those two remaining squads of bot infantry are flanked and the artillery piece and AA emplacement on the high ground at 3922 are threatened. We can push onto 3922 and fight from the high ground for advantage and threaten the artillery piece at 4026 and force a ton of bot infantry to fight two threats at a 90 degree angle, and all the while on 4026 we could get IDs on a lot of those mystery contacts. The main threats would be that LVs are fragile, the possibility of the bot infantry at 4021 reacting by contesting the hill and forcing us to fight close-quarters, and whatever the mystery contacts are.

loud schooner
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Exactly yeah

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One IFV platoon ie.( 2 Inf, 2 IFV, 1 Med, 1LV) pushes to 2722 to flank entrenched infantry.

Another IFV platoon pushes the boths head on at 3821 with support from Venator to keep them pincered

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The 3rd IFV platoon can possibly stay as reserve or maybe RUSH for a deep flank if they feel balsy

dull chasm
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We can hit the arty from 3823 though. So if the IFVs tie up the infantry at 3821, no bot infantry can reach

civic jackal
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Do you think we could get my squad to 4222 with out getting shot down

dull chasm
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Then turn 2, medics move up to support infantry as it dismounts

loud schooner
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Having medic LVs pushing out feels like we're begging to lose the LVs and the medics and the LVs

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Screw it we ball

civic jackal
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@vestal oracle yo you to gamble and try to drop me on 4222

loud schooner
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I recommend you drop with friends other wise you;re begging to die

vestal oracle
boreal nimbus
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planet and I follow the mechs wherever they go

loud schooner
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ping or whatever to make sure you know what's up

civic jackal
inland trail
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I guess having friends on the other side would explain the rush.

civic jackal
dull chasm
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Can you get to 4222 without passing in range of that AA?

civic jackal
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idk i dont play H.A.T thats why i asked the driver

dull chasm
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Wait I just realized that gate crashers might actually get to ODT drop, since iirc a TF with drop pods is joining us

inland trail
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Can drop pods be targeted by AA?

civic jackal
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wait can a AA take out a havy air unit in one turn? ( prob very stupid quetion but im new to the game)

dull chasm
loud schooner
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C3 Flashbacks

dull chasm
inland trail
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Yeah, it's gonna be nasty.

loud schooner
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17 players in one turn just like that

civic jackal
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man i was thinking the heavy part of H.A.T was armour

dull chasm
vestal oracle
civic jackal
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Man guess I can't do behind enemy lines stuff till I get the points for odst

dull chasm
vestal oracle
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@halcyon skiff @opaque kayak @civic jackal @static spire @twin slate we feel like doing something stupid this turn? I'm thinking a hot drop on 3724 and you all rushing the AA

civic jackal
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I'm game

halcyon blaze
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Hi friends, welcome to the party

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We've got a orbital drop/hard strike on the south hill

civic jackal
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Yo that's next to are plan

halcyon blaze
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and a Fighter sweep to the East, to take down a couple of those Gunships

loud schooner
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IMPORTANT INFO

halcyon blaze
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or the javelin

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cuz spear

civic jackal
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He said it

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He said the word

dull chasm
civic jackal
dull chasm
civic jackal
loud schooner
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Overkill is underated

halcyon blaze
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If you wanna send some flankers, there's still a shit ton of Infantry to kill

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but MBTs down the center, (follow the super heavy), and any AA you got to the North

dull chasm
loud schooner
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We plan to have our Mech Inf in the south so far so its doable

dull chasm
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If the ODT dropped the north hill, we could take out both AA emplacements and have free air for fighters and vtols to support

halcyon blaze
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The problem is the 12 Gunships

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if they're anything like ours, they have MBCs pointed at the ground

dull chasm
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I don’t think those are gunships, not most of them

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They are moving at speed 2 yeah?

halcyon blaze
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we don't know what they are is the problem

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speed 5

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at least

dull chasm
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Really?

halcyon blaze
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the midround just said "fast movers"

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not sure where "they're gunships" came from, Storm I think

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we'll be scanning them this round regardless

dull chasm
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Just checked, yup those are fast movers. So gunships or air transports most likely

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(For comparison)

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Hmm, seems to be speed 4 actually

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But look too big to be LV/LM equivalents…

halcyon blaze
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I think they're just better armored?

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we're treating them like gunships for now anyway

dull chasm
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I think that’s the safest bet

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How many ODTs do you have?

halcyon blaze
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3, 2x pods tho

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so we can launch a 4th

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we deployed Iron Hammer's random ODT too

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plus 2x PAI (including me)
and 2x LMs

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can deploy all of it at once

inland trail
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Alright, stay clear of AA.

halcyon blaze
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Drop pods are immune to AA 😉

inland trail
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Oh, that's something I'll have to consider when upgrading.

halcyon blaze
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OD-trained combat medic sounds super cool

inland trail
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Yeah, it does.

dull chasm
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I have a plan to make an ODT home ship “Valhalla” from this payout.

halcyon blaze
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well if you've got room, I come with my own Heavy Drop Pod

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and... I'll probably buy a heavy weapon

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you got a color preference for Air-Traffic-Control?
I'll make a custom icon for your VTOL/FTR

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Maybe a shiny silver-white?

dull chasm
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@peak anchor @errant mauve there has been a request for anti-air support on the north side of the map. And with TF2 Atlas being in the AO, we can re-arm and refuel fighters.

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It’s being guessed those fast moving large question marks are enemy gunships.

halcyon blaze
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^ if you want, do a safe ground attack within range, then ascend to High Orbit [3.5 speed] then we'll rearm/repair all five of our combined fighters at once

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you can join 'Soteria' Squadron

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Welcome to the A-O

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(they look a lot better when they're small lol)

civic jackal
rustic zealot
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well the poll has leaned to wanting to reinforce Venator. Its time to roll the tires and light the fires.

inland trail
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With the stuff going on at the Observation Post and no eyes on the Crossroads, it was understandable to want to ascertain if any funny business was going to happen at the Cell'Dar Mine.

halcyon blaze
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Plus... y'all pulled 2 LS outta there. Storm's gonna swing by and pick it up, and we're way under budget now 🙂

errant mauve
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What was I pinged about?

halcyon blaze
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Fighter stuff?
If you want to join up with our 4-Fighter squad at C-Z

errant mauve
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I'd be happy to coordinate.

halcyon blaze
loud quest
loud quest
errant mauve
gritty spruce
loud quest
halcyon blaze
errant mauve
halcyon blaze
#

Gotcha. Then flying with the Pearl is not a bad move

twin slate
opaque kayak
acoustic yarrow
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so what is the plan for this turn?

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back on transports to go help venator or drive there or ?

chrome dagger
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Okay @vestal oracle did I hear right that you're trying to drop at 4022? Because I'm pretty sure that puts you directly over AA fire

peak anchor
# dull chasm <@357324679880376322> <@164624455966916610> there has been a request for anti-ai...

Message received, although they do seem to refer to that fast moving column of suspected air units. Not sure I'd be able to get there very quickly, before they leave, unless they turn to fight our front line.

Venator has an AA tank, too, right? Do we know where they are going, to spread out our ground-to-air coverage or to double up in case they have two hits on that big flyer at center map?

dull chasm
peak anchor
#

Yeah, can certainly stay to the north side of the main battle line, either way. C-Z has less well defined cliffs, if any are there at all. AA gun is range 2, as well, so it can cover a lot of airspace, too

acoustic yarrow
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when are the next orders needed?

peak anchor
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Should be 6:00 EDT on Sunday, I believe

halcyon blaze
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<t:1752400740:R>

vestal oracle
acoustic yarrow
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so what is the plan then

unique island
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we go help venator and we engage the south side of the bot

chrome dagger
opal bolt
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are we putting new orders in now or waiting?

rustic zealot
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I didn’t see the round open for day 7

chrome dagger
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It’s open, people already started posting so it’d interject orders if I did it now

old palm
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so just to catch myself back up the plan is we are going to help venator so we need to start moving to the eastern side of the map?

vestal oracle
chrome dagger
ocean knot
#

Are we getting back on transports?

chrome dagger
#

So I think it would make more sense just to drive there since we can all mount up in transports this turn, since we're on a non-combat map we don't need to worry about moving to the transports, we just need to pay the mount up cost. Whether that means we can take the mules with is is iffy, I'd argue we should send them up to high orbit if doing so doesn't require a unit a man each one

vestal oracle
#

So this turn we simply advance to edge of map ye?

chrome dagger
#

On that note; @marble sparrow @sterile hollow I want to say one of you doesn't have an assigned IFV, with five infantry in the HAT, five in IFVs, and myself being picked up by one of Storms VTOLs so I can drop this round, @royal onyx will have room to transport you this round

chrome dagger
dull chasm
peak anchor
#

Well, I am a tank not a fighter. An AA gun is not as much a threat to me, but yeah. No point hugging a map edge with a range 2 gun

thin shore
# vestal oracle So this turn we simply advance to edge of map ye?

Unless there's hostiles on the tactical map, you all should be able to travel instantly using the strategic layer. So orders should look like

Starting Coordinates: (Where you currently are)
Ending Coordinates: (in C-Z wherever you want to be - 1 movement, and -whatever movement to mount back up)

peak anchor
#

Oh, does Strategic movement cost 2 Tac-Map Speed, or was that a hyphen and not a minus sign on the first part?

thin shore
#

Oh no it's only 1 for you guys! I was thinking for Storm! I'll correct!

thin shore
unique island
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i think ill go to 3720 to see if any of the arty need towing

dull chasm
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Luckily the LV flank idea still works then

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Have to move to 3722 though

peak anchor
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Ah, yeah, didn't know of there was some conversion I missed to make it 2, but you just meant that Storm was 2 away, not us

thin shore
dull chasm
#

Do our mech lances and armor group have plans yet?

peak anchor
#

I saw them share around a 4 prong options map, and were discussing if we'd choose one or split to support multiple fronts.

As for what's been decided by the players involved in those prongs, no clue as of yet. Some orders are submitted, but only one mech so far

civic jackal
#

@chrome dagger since I accidentally put my orders for last round after you sent the orders are closed messages do you want me to delete it for this round?

chrome dagger
civic jackal
#

Ok thank you

royal onyx
#

Ok who am I picking up and where do you need to go?

chrome dagger
#

Haven't been able to confirm which was lacking an IFV, so it might come down to who decides to board who

halcyon blaze
#

Look good to you GTCRASH?

chrome dagger
#

Look at us and our well-oiled machine, that looks fine to me, I'll submit my order later today Salute

halcyon blaze
#

I am nothing if not covered in oil, lol

chrome dagger
#

@royal onyx Looks like G.O.B.s decided you're his ride in his order

royal onyx
#

Ok Ill get him to the front. unless he has a preference Ill set him down as close to the front as I can but with those AA guns up I cant make any promises

chrome dagger
#

Yeah we'll have to sort that out

#

While I'm around, I was thinking we should send our transports up into high orbit with Atlas to cover them, Shack had confirmed they've got civilian crew that can operate independently of us so there's no need to risk them anywhere else

gritty spruce
#

I have to say, I'm a bit unclear how the orders work with the change of map

peak anchor
#

(From Rocky, in Atlas)
"So orders should look like

Starting Coordinates: (Where you currently are)
Ending Coordinates: (in C-Z wherever you want to be - 1 movement, and -whatever movement to mount back up)"

brazen lark
#

@peak anchor so we have to re-embark Inf onto IFVs on C-Z map? And can we start on the center of a map edge hex? I may only have 1/2 movement left to advance.

sinful light
#

Mornin folk, what'd I miss?

sinful light
#

But we probably should

gritty spruce
#

Embarking is 0.5 for both infantry and IFV, right?

sinful light
peak anchor
acoustic yarrow
#

ok so we are getting back on transports then to go help venator?

#

I need to let dingo on as well

gritty spruce
#

No, we are going directly to venator

#

No transports

acoustic yarrow
#

ah right

#

where do we head on the map then?

chrome dagger
gritty spruce
#

@marble sparrow
Alright, you move towards me 0.5, I move towards you 0.5, we then both use 0.5 for you to get back on board.
Then the last movement I have would be to get on the other map.
You can post your order already, I'll wait until we decide where to pop out on the other map.

chrome dagger
#

Treat the edge of the map as where you spawn in, subtract 1 from your movement (since that movement was spent getting from Cell'dar to C-Z), then you can use your remaining movement as normal

gritty spruce
#

Like
Embark at celldar, move, then do the rest at CZ

dull chasm
#

Most of us aren’t using the orbitals, so it’d be based on if you have inf on board

gritty spruce
#

That's the point
My assigned infantry is not onboard

dull chasm
#

Ah, then yup, 0.5 to embark them

#

Might be worth rushing to get extra speed. Just be conservative. Don’t get in range

gritty spruce
#

Yeah, had the same thought
Gonna have to see what we decide as a group first tho, for positioning reasons

sinful light
#

So we are getting back in or are we moving on ground?

gritty spruce
#

On ground

#

But we need all infantry to board their assigned vehicle

dull chasm
#

There was some plans for the mechanized to be on STAB, support the ODTs that are dropping that south hill

gritty spruce
#

That'd make sense

#

I'd say either Stab or Poke
But if the ODTs are dropping south we should support them, unless Venator thinks there's risk of collapse in the north

sterile hollow
#

@royal onyx I have no preference on where to go, wherever you're less likely to get shot down is good with me

brazen lark
#

thanks @peak anchor and @chrome dagger Actually it is Junco Inf and Thrust IFV

dull chasm
#

I think poke would be good for our LMs

sinful light
#

Definetly, we can easily get behind those guns

dull chasm
#

Maybe armor follow up to provide support?

boreal nimbus
#

when the mech lances decide where to go ping me or planet so we can follow behind

rustic zealot
#

I think I’ll be moving to STAB then

#

@simple ridge you coming for the ride?

halcyon blaze
#

STAB shouldn't need much, though on the hill is a good place to be to back-up Thrust

rustic zealot
#

Sounds good got to get my little legs moving. AKA my IFV treads

halcyon skiff
sterile gulch
#

ey lads

#

do you know about the AA deathzones already?

#

also, for those coming in this turn to join the fight, this is the current sitation with venators orders included

true hill
#

@brazen lark let me know when you get your orders in

#

Not sure where we want to deploy into this mess yet

civic jackal
dry pivot
#

FYI, Storm's probable deployment plan for C-Z.

brazen lark
#

copy that @true hill … I am open to wherever team wants us to enter.

#

@peak anchor @chrome dagger do we need to spend 0.5 speed to load Inf into IFV on C-Z map? Thus only left with 0.5 speed to advance.

chrome dagger
#

That's correct yeah, might have to wait until next turn to disembark

rustic zealot
sterile gulch
#

Get ready to rumble? For your entkernt the PISS-DER DROME

brazen lark
#

@true hill do you want to enter 3520 near Sabre… we can advance towards immobile units. only 1/2 hex.

sterile gulch
#

…autocorrect is drunk

chrome dagger
sick thorn
#

Oh ok I got scared for a moment😮‍💨
What’s the current plan?

chrome dagger
true hill
brazen lark
#

@true hill sounds good. I’ll take you any where you want to go. I lose 1 speed so can only embark you and move 0.5 forward this round.

true hill
#

Got it, odd that you disembark moving areas though

#

Kinda annoying

#

Or do we need to get back on the orbitals?

chrome dagger
#

@true hill According to my sheet you stayed embarked last round, if that's correct then no, you don't need to worry about that speed cost

brazen lark
#

nvm @true hill … make that a full 1.0 unit forward then as embarked already. I wasn’t sure how the tactical map change works exactly.

chrome dagger
# chrome dagger
poll_question_text

What is our plan for this turn?

victor_answer_votes

24

total_votes

33

victor_answer_id

1

victor_answer_text

Advance to C-Z to assist Venator

true hill
#

3721 or 3722 is my thought, not sure if we have the movement to get to 3722 though

#

Let’s us flank some of their units without exposing us too much

rustic zealot
#

How does it work to move from one AO to another? Just full on hex to hex? Like it’ll take half the BG a few turns to get there?

Or is it an action to move with the BG in one turn? Stupid question I know

gritty spruce
#

It uses 1 movement

chrome dagger
#

It depends on if there's enemies in the AO, if so, then yes, it'd take ages to get from one side to the other. If not, though, the BG enters strategic movement where the slowest member of the group dictates the speed of the whole BG, unless of course they're all able to mount up in a faster vehicle. Since we've got our transport situation handled, our group moves at speed 2 because that's how fast our IFVs and Tanks can go, and all infantry are mounted up. Thus, we spend 1 speed to move to the new map at which point we enter combat speed again. Units spawn on the map edge corresponding to what direction we came from (i.e. the mine) and from there we can use any speed that wasn't spent to transfer maps in order to move on the new tac-map.

vestal oracle
#

I still vote we go south the AA down there is gonna get wacked

gritty spruce
#

Do we have a timer for the next set of orders?

unique island
gritty spruce
#

Ok, thanks!

acoustic yarrow
#

where are most people going into the new map then

quasi crest
#

I'll have 1 movement left over upon making the journey, and am still carrying infantry. What did we decide on in terms of where IFVs and such are emerging, and whether or not we disembark our infantry?

tall briar
#

how do we move between maps?

brazen lark
acoustic yarrow
#

uh

#

I mean I could just floor it with a rush to the front lines

tall briar
#

@golden falcon @acoustic yarrow @gritty spruce @marble sparrow @loud schooner Where do you guys want to go as a formation?

acoustic yarrow
tall briar
#

So like, going to the north part of cz?

acoustic yarrow
#

ye

#

I can get to 3716 this turn, and it seems like the MBT's there are pushing further up this turn too, so not much chance of taking extra damage from the rush order

tall briar
#

hm, seems reasonable

#

so our objective as a formation is aiding the north flank

acoustic yarrow
tall briar
#

Are you carrying anyone of our formation?

acoustic yarrow
#

dingo

tall briar
#

I'm with CC, the medic

acoustic yarrow
#

ah right

tall briar
#

thinking to go with you to 3716

loud schooner
tall briar
#

You mean, the BG or the others in our formation?

loud schooner
#

All the IFV platoons

tall briar
#

hmm

acoustic yarrow
#

💀

#

should we go down too then

tall briar
#

yeah

acoustic yarrow
#

uh

#

what co-ordinates then

loud schooner
tall briar
acoustic yarrow
#

coming from 3521 I can make 3722

loud schooner
loud schooner
brazen lark
#

I was thinking the same dest @tall briar

tall briar
#

can you make to 3822? @acoustic yarrow

acoustic yarrow
#

uh

loud schooner
#

Nope

tall briar
acoustic yarrow
#

no

loud schooner
#

not in one turn without rushingh

acoustic yarrow
#

I already am rushing

brazen lark
#

destination…

acoustic yarrow
#

but I only have 0.5 speed left so

#

cant move another square

#

or

#

hex

loud schooner
#

We're not on the board yet

acoustic yarrow
#

I thought we are?

#

arent we in celldar mine or smth

loud schooner
#

Yes

brazen lark
#

@acoustic yarrow if you already have Inf loaded you should have 1 speed left

loud schooner
#

We're not on C-Z

acoustic yarrow
#

yeah

#

0.5 to let dingo on
1 to move from mine to C-Z
2 to move from edge of C-Z to 3722

#

3.5

tall briar
#

how does it work the movement between the maps

loud schooner
#

Hmmm, not sure about moving in then IF you have to do all that movement

#

You'd be rushing in, unable to fire back and attracting fire

acoustic yarrow
#

and it costs 1

loud schooner
acoustic yarrow
brazen lark
acoustic yarrow
#

not sure what the south is doing, but if its anything like the north I think they are pushing this turn too

#

so I dont think i'll be a main priority for them

loud schooner
acoustic yarrow
#

oh it attracts fire too?

#

damn

tall briar
tall briar
chrome dagger
acoustic yarrow
#

yeah but I thought it was just extra damage

#

not becoming a priority too

#

I guess I could just advance and sit on the edge of the map

loud schooner
#

Okay from the looks of it yes, yes strategic speed is completely separate from combat speed

tall briar
#

@golden falcon @acoustic yarrow @gritty spruce @marble sparrow @loud schooner @brazen lark So we moving south at 3621 or 3722, right?

chrome dagger
# chrome dagger I explained it here, let me know if there's something that needs clarification

From what I understand of the map transition conversation, the important thing is that unit speed determines how far a BG can move on the strategic map, where only the slowest unit is considered for final speed. You spend speed from your pool as normal, just that the entire BG has to spend speed from their unit when making a map transition. Once you arrive on the map, any remaining speed is available to move with

loud schooner
acoustic yarrow
tall briar
#

ok

loud schooner
#

The LVs can move to 3621

tall briar
#

Ok

#

so that's our objective

acoustic yarrow
tall briar
#

support the south flank with the IFV

tall briar
#

I'll go with Evasive just to be sure

#

@golden falcon @acoustic yarrow @gritty spruce @marble sparrow @loud schooner @brazen lark Let's move as a formation for our survival

brazen lark
#

@tall briar 3621 for my IFV and Junco Inf onboard

tall briar
#

ok

brazen lark
#

as far as we can reach… yes better to move together

#

@true hill my order in

true hill
#

Awesome

#

I'll get mine in

inland trail
#

What does that react mean, TCO?

#

That red pen one?

tall briar
#

Maybe the strategic movement

#

the one between maps

chrome dagger
#

Yeah so I had to mark off a few orders, and yeah it's mostly because of confusion regarding map transition

inland trail
#

Wait, are we handwaving away driving to the edges of Cell'Dar Mineshaving to get to the two points on the map that allow us to transfer to the new map?

#

Don't need to worry about that?

chrome dagger
# inland trail Wait, are we handwaving away driving to the edges of Cell'Dar Mineshaving to get...

So, not quite handwaving, but if a map is empty, we transition to strategic movement. That means that moving one distance on the strat map takes one speed of whatever unit is transitioning, so we'd be there this coming turn. Any spare movement you have can be used to keep driving after that cost (-1 in this case) as an embarked medic it's not a huge deal, and you can put "As [transport callsign]" but basically just know that you're on the C-Z map as of this coming turn

#

Damn I cannot explain that briefly, huh?

tall briar
#

If (map has no enemies)
then ( strat mov.: cost 1 speed to transition)
else ( move to the edge and 1 speed transition)

smth like this?

chrome dagger
#

That's right, so like when Storm and Fluffle flew in through the gate and there were bad guys there, they had to get to the edge of the map to escape. Then, because Nav Point-1 was clear of enemies, it took them one speed to move through that. Once they reached over Elim, they went back to combat pace, or normal movement

#

Nope, still long as heck...

tall briar
#

We will work on this

#

haha

quasi crest
#

@magic berry you up for deploying South, for plan stab?

chrome dagger
#

Also, quick note, since the BGs at the listening post are in need of transport (since they're the ones that low-rolled their engines), Boris and I have decided to let them use the mules for a couple rounds as we're likely to be engaged for that long anyhow.

chrome dagger
#

If you're content with your end coordinate just let me know and I'll mark the order as valid

quasi crest
#

I'll keep you aboard for this order so we can roll into position faster, if that's kosher.

rustic zealot
#

@chrome dagger just checking in with the orders, is it the movement?

magic berry
#

That's cool, I'll mark myself as staying warm in the back

chrome dagger
errant mauve
#

Rubs chin and considers his movement

rustic zealot
#

Now I get it. Gotta chose a coordinate in CZ

chrome dagger
#

Yep, consider yourself to be starting on one of the Western edge tiles

errant mauve
#

After ascending into High-Orbit, it would still take more of my Movement to dock with a friendly orbital there right? Would it be the usual .5?

sinful light
#

@chrome dagger where's the map again?

rustic zealot
quasi crest
rustic zealot
#

Preferably West most area

sinful light
#

Nice

chrome dagger
#

Yep, that's right

#

@rustic zealot @quasi crest Just a heads up that you can spend your remaining movement on the new map if you want, I don't know if the IFVs were just thinking of sticking together and that's what it is, just letting you know you have the option

quasi crest
dull chasm
chrome dagger
rustic zealot
#

Readjusted

inland trail
#

I am confused. Given I have one movement total, does that mean I cannot mount for this strategic movement?

thin shore
inland trail
#

Thanks for the clarification.

gritty spruce
#

Unless i Rush, which I'd really rather not to depending on where we decide tto go

#

But have we made a decision as a group in the meantime? I just woke up

slate nymph
#

Soooo, if i could ask a bit cause im a bit lost, what exactly is the plan?

gritty spruce
slate nymph
#

Ahhhh fuck it

#

Why not

#

:)

gritty spruce
#

Actually, I'll throw togheter a quick map of what the orders are so far

#

@slate nymph
Rough maps of the ending locations of the orders so far, aka up to when I sent mine (yes, the stupid barely visible dots, sorry, I'm not good at this)
Lime: IFV
Red: LV
Yellow: ODT
Orange: VTOL
Blue: Light Mech
Gray: Logi
Purple: MBT (in this case, our AA MBT)

slate nymph
#

Think I'll try n skirmish fourth with that LV, I've got the speed for it after all

#

Maybe even help out the drop troops when it comes to it

loud quest
#

If I get out there alive

gritty spruce
#

You haven't sent the order yet

#

How would I know where to place you

loud quest
#

What

#

The order are not open if I good look?

gritty spruce
#

They are

#

Half of the units have already sent theirs

loud quest
#

Ahhhhhhhhhhhh

#

Alright I get mine

gritty spruce
#

My map only has already sent orders

#

It's for those who haven't sent anything yet to see where other players are going

loud quest
#

But are we allowed to use one point to jump form a one area to another?

gritty spruce
#

Yes, it costs one movement point

loud quest
#

Because my speed is not-

#

Alright good

gritty spruce
#

The remaining speed you can use to move in the new area

loud quest
#

Right

#

I could try joining in a 3719

#

But is gonna take two turns

chrome dagger
#

Alright, less than 12 hours until orders are due, deadline is <t:1752444000:f>, if you're on the following list, I'm don't have your order yet:

#

@halcyon skiff @twin slate @marble sparrow @ocean knot

#

@loud schooner @boreal nimbus @forest trench @potent ferry

#

@dull chasm @old palm @rancid echo @slate nymph

dull chasm
#

Right, need to do that

chrome dagger
#

@hoary zinc @sick thorn @vestal oracle

#

Additionally, @opal bolt I received your order but the coordinate is on the wrong map, please take a look at that

errant mauve
#

Got called into work this morning, my orders might an hour or two late.

old palm
#

So just to be clear we are all heading to the east side of the map to leave this region and go to C-Z right?

chrome dagger
dull chasm
#

@ocean knot , we should coordinate a bit. Do you want to be anywhere in particular? I was planning to drive to 3723 to be prepared to support the ODT drop on the south hill.

chrome dagger
old palm
#

Gotcha do the other light mechs have a direction in mind for where we want to head? I know there was talk of flanking to the north or south

opal bolt
#

I thought we were staying a turn

#

Atleast thats what the latest poll is saw said.

chrome dagger
#

Nope, there's another poll in the pins to go assist Venator this round since we pulled some supplies that Storm is going to transfer to Atlas

opal bolt
#

Ah it didn't get pinned before I put in my order

#

Thats why I got fucked up

chrome dagger
#

Ah, that's fair yeah

opal bolt
#

My apologies

#

Ill reset my order here in a bit.

old palm
#

So when we get to C-Z we’re at half movement? Or do I get a full move sorry for all the questions

opal bolt
#

So coordinate wise I need to be moving which direction. Since im up at 3116.

#

That way i know which direction im moving.

chrome dagger
#

So, basically it takes 1 speed to map transition since there's no enemies around, and coordinate wise this is the map you should be ending your move on

old palm
#

So would saying I evasive to 3815 facing 3916 make sense

chrome dagger
#

Yep

old palm
#

Awesome

opal bolt
#

order has been reinput.

inland trail
#

Hang-on, I think I might need to resubmit my order, but that depends upon what we decide to do with the ambulance teams.

marble sparrow
gritty spruce
#

My order's already in if you want to check where we're going

dull chasm
#

Order submitted Bloackade o7
I think you'll enjoy the RP :P

chrome dagger
hoary zinc
#

If a light mech wants to move evasively do I just put that under the order type?

gritty spruce
#

Yeah, I think so

inland trail
#

My first idea for what our ambulance teams will do this turn is simply "first response". The light vehicles carrying medics drive toward whatever units have taken casualties and drop off medical teams where need. On the map currently, those units in order of prioritization as of the information we have now are Scrap (Artillery down to one FS), Echo (Artillery down to 2/3 FS), and Adler (Infantry down to 3/6 FS). Scrap and Echo are both in 3720 and thus, if I am calculating the movement right (0.5 from loading, 1 from strategic movement, and 0.5 from unloading, leaving 2 out of 4 movement remaining) then an ambulance teams can just go from 3521 to 3720 and immediately let their medic team perform their primary action. Adler needs help too but from 3515, a LV couldn't reach 3816 and thus an ambulance tasked onto that unit simply can't get to them this turn. After that, we can see how the situation develops and move around from there (and, I know this just an RP thing for later turns, but we should check the debris field of Domusil for casualties, y'know, just a courtesy to check for survivors and register KIA).

#

My second idea would be "preventative medicine". An ambulance team on this duty would follow the bulk of the infantry and go there knowing there will be casualties and be there when infantry start dropping. This would mean likely following the "Stab" as they charge for 3922.

brazen lark
#

Stab assault force would appreciate a medic team for Inf onboard

inland trail
#

My suggestion is going to be to mix approaches. My suspicion is that it would be advisable for the Ambulance Team of Lenses and CC to follow behind the Stab in anticipation of casualties while we also have one other ambulance team tasked with rescuing Scrap first thing.

#

Speaking of which, we'll need to check in on Venator and what their orders are so we don't accidentally do something like sortie the Ambulance Team tasked with rescuing Scrap only to discover that Scrap fell back a tile or something like that.

inland trail
#

https://discordapp.com/channels/222052888531173386/1385616956022849678/1393885416188411959
Alright, looks like Scrap, the unit with the most dire FS count right now, will move to 3617. We definitely need to dispatch an Ambulance Team to that location. While it is the less exciting of the orders, since @potent ferry hasn't issued orders yet and given that Rat's already got orders submitted and I know I will resubmit my order, our going there would not require us to reshuffle orders and hope nothing gets messed up in the process. I mentioned this for you, Commander "Izzy", that we should dispatch to 3617 and unload me there when you are writing your order and to avoid any over-deployment to Scrap.

vestal oracle
chrome dagger
#

In this case I think any tile on the edge of the map is fair game but for air units I feel like that should always be the case

peak anchor
#

(WIP TAC-MAP, end placements only)

brazen lark
#

I was assuming white line limits for entrance hexes for ground.

forest trench
#

Why are the lgiht vehicles so far ahead? Are they carrying the medics right to the enemy?
edit
Oh wait, they can hit the big guns from there turn one... hmm.

inland trail
#

@potent ferry disregard the previous message. BG2 has someone tasked with healing Scrap.

#

We will have to figure out a new destination.

inland trail
#

@potent ferry Alright, my newly revised suggestion for what our Ambulance Team does are in. They are ultimately unchanged from the message I told you to disregard. Both of the units I was thinking about healing were headed to 3617, so just get me there and unload me and we'll see who needs healing the next turn.

ocean knot
dull chasm
true hill
potent ferry
#

Alright now that im fully awake time to make that order

dull chasm
#

Just checked, Adler is being healed

rustic zealot
#

@simple ridge I’m approaching 3719 where did you want to get dropped?

potent ferry
#

@inland trail hope you enjoy the bumpy ride

simple ridge
rustic zealot
simple ridge
#

Maybe like 3819 since the bots intentions look like they’re towards 3821 and I could help establish a roadblock

errant mauve
#

@halcyon blaze Starting up my order, what is the name of the Orbital I'll be docking with in High-Orbit?

halcyon blaze
errant mauve
#

Hmmm...I don't think I can get into range to hit anything.

chrome dagger
#

Honestly, it might be for the best that you hang back this round, maybe dive down somewhere from orbit next turn, that way we have some time to clear out some of the AA guns scattered around

thin shore
#

With more AA cleared up you'll have more freedom in the following turns. So waiting may be good.

errant mauve
#

Wishes he had rocket pods or something

chrome dagger
thin shore
#

They do. The caution is that Aren will be rearmed but our fighters won't. So if they want to be in formation for safety they'll need to wait after getting rearmed next turn then they can join our fighters.

chrome dagger
#

Aren's fighter isn't currently damaged or our of ammo, so the R&R would only make sense if he's expecting to hit contact this turn. If he is then that's fine, but otherwise would it be better to have the pad open this turn?

sick thorn
thin shore
chrome dagger
boreal nimbus
#

Engineer team is out with the LMs on the north side if anyone needs repair just hit me or planet up

errant mauve
chrome dagger
chrome dagger
#

Orders are due in 1 hour, just missing from: @rancid echo @slate nymph @sick thorn @vestal oracle

halcyon skiff
#

uhhhh

slate nymph
#

dang, was just getting my order in

halcyon skiff
#

hm

sinful light
#

Well dang

peak anchor
#

Someone took out the droid control ship, huh? Some young rookie pilot did it again

sinful light
#

Pleasure serving for the brief moment

halcyon skiff
#

good luck everyone, was a pleasure

chrome dagger
#

Damn, well...with that horrible timing out of the way, I'd like to say that it was a pleasure serving with you all, sorry we didn't get to see any action and I hope to see you around for any other campaigns once they start up again Salute

ocean knot
#

Dam

sinful light
#

Stilll, we least got paid

slate nymph
#

yeah

civic jackal
#

Well at least I can get my spec ops team now

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It was nice doing orders with you guys

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And the rp was fun

magic berry
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It was fun y'all, least we can say we made planet fall. Hope to join y'all again in the battlefield at a later date 🙏

true hill
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Man that was abrupt

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Right as things were going to pop off 😞

tall briar
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Just sad but understandable

true hill
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@brazen lark thanks for being Junco’s ride

civic jackal
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Dose anyone know what happened

tall briar
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Personal Reasons, that's all

true hill
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Shack said something about life making management untenable

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The insane amount of movement and map management probably didn’t help though

civic jackal
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Yea

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I think there was like 500 players right

true hill
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17 battle groups, ours had like 40 ppl

civic jackal
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Are you yous units still active I can't buy upgrades for mine because it says it's still active

quasi crest
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They likely haven't gotten around to 'over'-ing the campaign

civic jackal
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Ok

brazen lark
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@true hill my pleasure. we were just getting into it…

gritty spruce
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Welp

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It was an honor serving with you, lads

golden falcon
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Salute it’s been an honor lads. Let’s serve together in the next campaign.

slate nymph
ocean knot
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Welp time to buy combat medic then🫩

vestal oracle
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Well that's unfortunate

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Guess I can get a gunship now at least

acoustic yarrow
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Shame it’s over

vestal oracle
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Was a pleasure everyone

peak anchor
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Repost from Tac-Com Chat, feedback form for the current ruleset and campaign. Requested that you post any feedback with your attached BG or BG Number (BG 6 - Spearhead), if anyone is interested

https://docs.google.com/document/d/1qcgvcl9bAzeEJlkLN-fpf-N4C5XsrPFcrjnvV02MjTw/edit?usp=drivesdk

inland trail
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Just wanna say that I had fun playing with y'all.

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Hope we can get this going again for the next campaign.

quasi crest
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Me as well.