#Battlegroup 6 - Spearhead: Comms
6738 messages · Page 7 of 7 (latest)
or even a few more supplies for the front.
some crazy mining laser device
now THAT'D be a shack tier call back
some sort of call back to the OG space engineers group survival with valefor, alterran, and tabby.
get ahold of a core mining laser, and get to repurpose it to knock over couple bot ships that come too close.
I'd say we just dig in and go fishing in the mine
i second this
We’ll get a cote going once the midrounds conclude, but noted
With Nerys village confirmed safe and ongoing fighting at crossroads, it seems like the road to Ziyal is the only front. Depending on how the initial engagement goes, likely moving up to support Venator, or digging in to cover them as they retreat back
Team bot watch should be at there look at post by the end of this turn at least the beginning of next turn
Cool beans
It’s looks like we are setting up defenses so I say we formalize platoons a little and spread out into good spots to dig in. Would be best to leave space around the mine entrance to fall back to/let the collection team work
For digging in, make sure you have at least one other frontline unit next to you, ideally more. Don't want anyone getting focused down due to being the only target multiple units can reach
3714 and 3618 have some good highground directly overlooking the ground route.
wait I just realized there's a huge band of impassible terrain going down to 3716 and a bit below
3616 is defensive terrain at a chokepoint, would be a good infantry hold
...of course, all of this hinges on us actually defending, and not pushing forward with Venator
Is there a poll on that yet or are we waiting for Venator? Better question are they polling on whether they need/like the help?
Venator is committed to the attack it seems. We in Atlas are moving to support next round. Assuming nothing crazy happens in Crossroads.
Is there anything saying that we can't get the supplies from the mines later? Like we move up to help Venetor, fight for a bit then move back to the mines once supplies get low? Or let the more backline focused BGs take over running the mines?
No BGs are hurting for LS at the moment right?
I got 3714 covered that were bot watch is going
We're digging in around 3614 and there will be 4 squads there
I say we hold back for now and give them a place to fall back to. If all of us go up there and the bots take the mines while we're there we will be stuck
I will say, there is no way for them to take the mines without warning
All approaches, orbital and planet side are covered by BGs and TFs
I feel like my movement was wrong. It seems they put me on 3119 but my orders were to go to 3319
I can't tell if I'm in the H.A.T or not on the map
Hmm. Yes but right now Venetor will take heaver losses because we are not fighting. That is a certanty, whereas the bots taking the mines while we are gone is not
Impassable terrain me thinks
So you did... however 3319 is inaccessible due to impassible terrain, and dyslexia, apparently...
hmm, it might be this, but then shouldn't my order be canceled?
Probably thought it was a typo
am I blind or did they not mention whether the grav lift is operational?
We have to checks
It was good for one use certain but it’s iffy if it will work again
I tought it was just highground
It’s high ground surrounded by impassible terrain
ok
Well, so far it looks as if we have no contacts at the mine, so precise movement can be adjusted, likely.
But yeah, one order had a coord of 6314, so I may have also assumed in some cases but yeah... numbers, numbers everywhere... the LV spins in a circle, the rats are in the walls... THE RAT IS IN THE WALL-- cough sorry, where was I, again?
Is it possible to get a top view of the entire map?
Like, the full map with orders, or the full map without orders?
just our positions
Like, this map?
(It gets posted in TAC-COM - Player Intentions, fyi, but hopefully in future I can get it done in advance for people to review here first but it's been a lot of order revisions and rules clarifications to get resolved)
I see the Fox on my unit symbol and am very happy 🤣
Unfortunately it somehow wandered away from your unit somehow, but Fergus will come back to you next round, hopefully
Sure, i can only imagine the imense work it takes
thx for your hard work
Fergus tends to wander in search of snacks and scratchies, he'll be fine
ONly MiLd drAinBramigE, izd fiNe 
But most of that was losing my layers and having to fudge some things right at the 11th hour
I guess we just sit around and kick rocks for a round
Hey so just wondering if you lads are fortifying the mines or are coming to aid venator?
We haven't taken a stance yet and I'm waiting to drop the poll until after midrounds close for the round
Alright, it would be helpful if you lads do end up helping us at C-Z but its fine XD
(If you said this over coms.)
"Vela, this is Dispatch of the E.S.U. We packed some acetaminophen. Want a drone delivery?" Kuri said while sweeping a room with one of the Good Ol' Boys.
i think atlas is comming over to help u guy
i believe that fortifying the mine as a fall backpoint if everything goes south for u is the best option
🤣
:O hi nalla :D
Hm. What do people think mechs should be doing?
feel like mechs are amazing patrol units
Yeah, we definitely need a precise plan
Possible idea, we could leave a token/skeleton force here to stand guard and get supplies etc. Then let the rest of the group Sally forth to take the bot bastards head on
We cannot split the BG
Fair
Best idea would be to dig in for now. There's goodies down below so holding the exterior while having the light mechs on perimeter patrol in lance sets could work
We're mobile enough and I believe have decent sensor ability
So deploying the light mechs to patrol incase the bots get froggy is a good idea
Our mechs can at the most go to the edge of the Cell’ Dar mine map, that’s the AO range for our BG.
Well that should be fine to send a patrol around.
Also I'm going to take a guess and say that the mines won't be attacked
The column of bots seemed to be marching towards it, and now obviously Venator is in the way
That is fair, at this point we know Nerys village is clear and the only other paths are crossroads, which we're contesting, and the space lane that Victorum is engaged at
yep
- crossroads is being reinforced from C-Z
So from crossroads to cell'dar would just be quicker if they came from C-Z
Just a heads up that orders aren't open yet so hold tight for a minute
Would y'all like to move up in support of Venator at C-Z? There's a district possibility Storm will move up to Cell'Dar
It's on the table for discussion at the moment for sure
if u take over the mine then its a distinct possibility
It just with everything have 1 armour so far a unit made up of half vtol does lose a large amount of combat capability
fair
Welp if we do move out rip to all those that decided to hop out
My squad deciding to stay warm in the IFV for a turn somehow became the best decision
again we might not move out we need to see what the situation is first
Doesn't look like it has happened yet at least from what I can see on the map
lol reading through the midround events and got scared a bit about Bot artillery firing at the mines….it was Dwarf Fortress. God speed dwarves.
@grand violet Could you pin this poll for us please? Thanks
if we go help venator what is our plan wich side do we hit or do we do like them and do a line that advance forward
We will arrive on the same side they arrive on
As for which flank we manouver to hit I saw its best to wait and see until/if we get there
What do the Venator people prefer? What's their assessment?
Good question
venator will gladly take the help
The last message from the captain resonated with me. “It seems that the bots, if given the chance, will out produce us.” To me, the message is clear. We need to move up and destroy those factories.
I imagine would be helpful for us to 2nd wave into C-Z. may give Venator a chance to pullback any surviving badly damaged units. There are already some that are immobile.
if we go there its to push not to retreat venator is doing quite well in this fight we will be their to finish it as soon as possible
Yeah sooner those factories stop spitting out massive gunships the better I'll feel
it will help the fight in crossroad if we kill those dang air factories
I do t think we can go to Crossroads through the mountains.
I think he’s saying that once we kill the air factories the bots won’t be able to send things to crossroads
-Si-Sok to Spearhead, current polling is heavily leaning towards reinforcing C-Z from STORM's end as well, so if that remains the case for both our BGs, we'll be riding in w/ y'all from the west Day 7, over.-
Real
glad to have your support storm we will give these bot hell over.-
welp @vestal oracle looks like im staying with you for a bit longer
What can a man do against such reckless hate?
How much do we need this large supply and the grav lift and how fast can we extract it?
because the only reason to hold the mine is that large supply, and it's gotta be pretty damn useful to hold back an entire BG while venator is fighting alone
its usefull but we can alway come back
Or be pushed back
keep in mind we will have storm help as well
Since nothing of note was found in 3416's building, I decided to flesh it out as a living quarters for workers at the mine with a cafeteria and some offices. I figured that, if anyone has a unit nearby and likes RP the little things, it might be relevant since a turn lasts a day and it might be where your unit can get some shuteye and a hot shower.
@chrome dagger looks like Storm's two HVTOLs will be getting the two LS y'all found and taking it to Atlas in C-Z, if that's alright
Of course 
Makes sense. They need it there. Unless things in C-Z start going terribly, pushing the supplies forward is a sensible move.
if we go to help at c-z how do we formulate our order ?
I think we just move in from the edge of the map? Or show up in travel formation?
Tigrium made this nice map showing deployment ranges up to 3 speed out from the edge of the map
My inclination is that we should go through the southern route and use our mobility to try to outflank them.
Outside of the mech lances, most of the BG is only speed 2
Yeah, that's the rub.
LVs are speed 4 as well, but are acting as ambulances currently
From 3722, we could start outflanking some dug-in wireheads and start assaulting the guns on that hill to to position our own infantry and fire support on.
I agree and take out those artillery
There is an artillery piece there, and artillery don't like close encounters.
Current strategizing ideas. As I see it, there are four key attack routes here:
- Poke - flank around the north edge, to take out the emplaced guns and also flank the defending bot infantry. Note that infantry aren’t actually dug in, so flanking isn’t essential, but inf bot armor is also weaker in the rear.
- Impale - go for the factories and stop them from producing units. Gun ships are a big threat, we don’t want any more of them made.
- Thrust - combat the main bot infantry push. There’s 53 FS in that column, and it needs to die. Note that current Venator strategizing has them kiting back out of range, so we probably shouldn’t push into the gander zone this turn.
- Stab - Similar to Poke, just around the south side. This is a lot less risky, as the bot infantry isn’t properly screening the units, and the scary (?) are further away.
It's got to be either Poke or Stab
Poke is going to be a 2 turn approach, even for our lances. I wouldn’t rush an IFV or Tank this turn, as they’d be in range of that SPG. But it’s also the most essential assault I think, we really need to roll that side up
A factor in stab's favor is that it can be done faster. The less time they have to react to our arrival, the better.
IMO we do multiple
I like poke
Venator is being the meat and covering the line
We come in to poke/stab/impale the weak points
We could also do a pera drop behind them
Multiple I feel goes againt the age old adage of NOT splitting your forces when facing a superior foe
If we do poke and stab, that'd be a pincer movement.
The pincer movement, or double envelopment, is a military maneuver in which forces simultaneously attack both flanks (sides) of an enemy formation. This classic maneuver has been important throughout the history of warfare.
The pincer movement typically occurs when opposing forces advance towards the center of an army that responds by moving its...
Not until those AA units are taken out
Yes but we run increased risk of both Pincers bogging down from casualtiues
Indeed.
I did not see those
And we have info on the question marks. Can we get a scan from the listening post this round?
I think our priority should be AA removal. Storm Blessed is also coming in to support here, let’s keep the skies clear for them
If AA removal then it looks like POKE
Remove AA so I can drop in there
The stab is the shortest distance (meaning less time for the enemy to react), would allow us to quickly threaten two guns (both of which may be combat ineffective at close range), would put us in a flanking position on dug-in infantry, and would potentially open up a flanking attack on that column of bot infantry from high ground.
The rats hunger for combat behind enemy lines
Stab does allow us to hit them faster which would be ideal
Plan: Divide and Conquer
- Both mech lances POKE to the north to take out those guns.
- Tank group pushes through IMPALE, possibly a bit more north to take 2 range pot shots at those inf. Bonus points we can get propaganda pics of Armco’s only super heavy tank and only heavy mech together.
- Medic LVs STAB to take out the guns at relatively low risk. Mechanized follow behind them to take the high ground and unload troops the next turn to fire down into that infantry column.
I saw lead with Mechanied and not the LVs
Mechanized can’t get shots first round, LVs can
Half the IFVs can move to the high ground and set up while the other half at the fronty
And with range 2 and as a pack it’s low risk.
They can move 2 and flank or at least engage the entrenched infantry
The Infanty can also immediately dismount and pour fire on them
Yeah engaging those inf would be good. And I agree they should be positioning to unload troops onto that high ground.
I was thinking more 3722 not 3821
The latter would be bitting off more than we can chew I think
If we get to 3722 and they're still there, those two remaining squads of bot infantry are flanked and the artillery piece and AA emplacement on the high ground at 3922 are threatened. We can push onto 3922 and fight from the high ground for advantage and threaten the artillery piece at 4026 and force a ton of bot infantry to fight two threats at a 90 degree angle, and all the while on 4026 we could get IDs on a lot of those mystery contacts. The main threats would be that LVs are fragile, the possibility of the bot infantry at 4021 reacting by contesting the hill and forcing us to fight close-quarters, and whatever the mystery contacts are.
Exactly yeah
One IFV platoon ie.( 2 Inf, 2 IFV, 1 Med, 1LV) pushes to 2722 to flank entrenched infantry.
Another IFV platoon pushes the boths head on at 3821 with support from Venator to keep them pincered
The 3rd IFV platoon can possibly stay as reserve or maybe RUSH for a deep flank if they feel balsy
We can hit the arty from 3823 though. So if the IFVs tie up the infantry at 3821, no bot infantry can reach
Do you think we could get my squad to 4222 with out getting shot down
Then turn 2, medics move up to support infantry as it dismounts
Having medic LVs pushing out feels like we're begging to lose the LVs and the medics and the LVs
Screw it we ball
@vestal oracle yo you to gamble and try to drop me on 4222
I recommend you drop with friends other wise you;re begging to die
Hell ya, lets poke the other passengers and see if they are down
planet and I follow the mechs wherever they go
Yea
Me on 4222
I got friends
ping or whatever to make sure you know what's up
I think church is doing that but I will to just to make shure
I guess having friends on the other side would explain the rush.
my squads lore is all about behind the enemy lines fighting i just want to do my job
Can you get to 4222 without passing in range of that AA?
idk i dont play H.A.T thats why i asked the driver
Wait I just realized that gate crashers might actually get to ODT drop, since iirc a TF with drop pods is joining us
Can drop pods be targeted by AA?
wait can a AA take out a havy air unit in one turn? ( prob very stupid quetion but im new to the game)
HATs have 1 hit. They are VERY fragile. And those AA units have two shots.
C3 Flashbacks
omg
And if they get killed, RIP to everyone inside as well
Yeah, it's gonna be nasty.
17 players in one turn just like that
man i was thinking the heavy part of H.A.T was armour
Nope, it’s for carrying capacity. It does have 1 armor, but that’s not much.
Oh ya if we get even sneezed on we die
Man guess I can't do behind enemy lines stuff till I get the points for odst
Spec ops probably what you want, but yeah
@halcyon skiff @opaque kayak @civic jackal @static spire @twin slate we feel like doing something stupid this turn? I'm thinking a hot drop on 3724 and you all rushing the AA
How spec ops get there if AA just one shot air units
I'm game
Hi friends, welcome to the party
We've got a orbital drop/hard strike on the south hill
Yo that's next to are plan
and a Fighter sweep to the East, to take down a couple of those Gunships
IMPORTANT INFO
ye, we'll be backboard, you throw the ball
or the javelin
cuz spear
Spec ops VTOL, or they get to start on map
Ooo cool yea I will spend points on that then when I get them
I think both of us hitting the south hill is overkill
But me want to do behind enemy lines shit
Overkill is underated
If you wanna send some flankers, there's still a shit ton of Infantry to kill
but MBTs down the center, (follow the super heavy), and any AA you got to the North
LMs have range 1 mostly, they don’t do well against infantry
We plan to have our Mech Inf in the south so far so its doable
If the ODT dropped the north hill, we could take out both AA emplacements and have free air for fighters and vtols to support
The problem is the 12 Gunships
if they're anything like ours, they have MBCs pointed at the ground
Really?
the midround just said "fast movers"
not sure where "they're gunships" came from, Storm I think
we'll be scanning them this round regardless
Just checked, yup those are fast movers. So gunships or air transports most likely
(For comparison)
Hmm, seems to be speed 4 actually
But look too big to be LV/LM equivalents…
I think they're just better armored?
we're treating them like gunships for now anyway
3, 2x pods tho
so we can launch a 4th
we deployed Iron Hammer's random ODT too
plus 2x PAI (including me)
and 2x LMs
can deploy all of it at once
Alright, stay clear of AA.
Drop pods are immune to AA 😉
Oh, that's something I'll have to consider when upgrading.
OD-trained combat medic sounds super cool
Yeah, it does.
I have a plan to make an ODT home ship “Valhalla” from this payout.
well if you've got room, I come with my own Heavy Drop Pod
and... I'll probably buy a heavy weapon
you got a color preference for Air-Traffic-Control?
I'll make a custom icon for your VTOL/FTR
Maybe a shiny silver-white?
@peak anchor @errant mauve there has been a request for anti-air support on the north side of the map. And with TF2 Atlas being in the AO, we can re-arm and refuel fighters.
It’s being guessed those fast moving large question marks are enemy gunships.
^ if you want, do a safe ground attack within range, then ascend to High Orbit [3.5 speed] then we'll rearm/repair all five of our combined fighters at once
you can join 'Soteria' Squadron
Welcome to the A-O
(they look a lot better when they're small lol)
We need to do something because spear head is playing way to safe for are name
well the poll has leaned to wanting to reinforce Venator. Its time to roll the tires and light the fires.
With the stuff going on at the Observation Post and no eyes on the Crossroads, it was understandable to want to ascertain if any funny business was going to happen at the Cell'Dar Mine.
Plus... y'all pulled 2 LS outta there. Storm's gonna swing by and pick it up, and we're way under budget now 🙂
What was I pinged about?
Fighter stuff?
If you want to join up with our 4-Fighter squad at C-Z
I'd be happy to coordinate.
Lovely! I'd recommend hitting something safe then going to high orbit and docking (we got a bay reserved for you). The following turn, we can launch all 5 at once.
Should we leave some garrison in a mine?
I would say mech and tanks to thrust while light vehicles going for flanks(either poke or stab, depends how much it will risk)
Glancing at the maps posted earlier, will either help with the gunships or join the Black Pearl at the South Hill. Will depend on movement.
We can't split the BG
Dammit
Are you already in H-O? You could join up immediately
Nope. At the Cell'dar Mines, just got out of transport.
Gotcha. Then flying with the Pearl is not a bad move
Im up for doing something Stupid : )
I’m always down for stupid… also, @chrome dagger I’m going to be offline for the next two weeks, if you would could you please submit orders for me? Probably going to stay with the group on arufa
so what is the plan for this turn?
back on transports to go help venator or drive there or ?
Okay @vestal oracle did I hear right that you're trying to drop at 4022? Because I'm pretty sure that puts you directly over AA fire
Message received, although they do seem to refer to that fast moving column of suspected air units. Not sure I'd be able to get there very quickly, before they leave, unless they turn to fight our front line.
Venator has an AA tank, too, right? Do we know where they are going, to spread out our ground-to-air coverage or to double up in case they have two hits on that big flyer at center map?
Iirc the main worry is some of them sweeping around the north side of the map. I don’t have any more details than that.
Yeah, can certainly stay to the north side of the main battle line, either way. C-Z has less well defined cliffs, if any are there at all. AA gun is range 2, as well, so it can cover a lot of airspace, too
when are the next orders needed?
Should be 6:00 EDT on Sunday, I believe
<t:1752400740:R>
Not 4022 we are gonna head south and flank
so what is the plan then
we go help venator and we engage the south side of the bot
Gotcha, around what tile were you thinking of?
are we putting new orders in now or waiting?
I didn’t see the round open for day 7
It’s open, people already started posting so it’d interject orders if I did it now
so just to catch myself back up the plan is we are going to help venator so we need to start moving to the eastern side of the map?
3624
Gotcha, thanks for clarifying
Are we getting back on transports?
So I think it would make more sense just to drive there since we can all mount up in transports this turn, since we're on a non-combat map we don't need to worry about moving to the transports, we just need to pay the mount up cost. Whether that means we can take the mules with is is iffy, I'd argue we should send them up to high orbit if doing so doesn't require a unit a man each one
So this turn we simply advance to edge of map ye?
On that note; @marble sparrow @sterile hollow I want to say one of you doesn't have an assigned IFV, with five infantry in the HAT, five in IFVs, and myself being picked up by one of Storms VTOLs so I can drop this round, @royal onyx will have room to transport you this round
We're able to mount up, which means it won't take our full speed to reach the next map, so we'll have movement left over (your normal speed -1 I wanna say) in order to advance a bit further
Also note those are AA walkers, they could move. So probably best to not try and skirt the edges too close.
Well, I am a tank not a fighter. An AA gun is not as much a threat to me, but yeah. No point hugging a map edge with a range 2 gun
Unless there's hostiles on the tactical map, you all should be able to travel instantly using the strategic layer. So orders should look like
Starting Coordinates: (Where you currently are)
Ending Coordinates: (in C-Z wherever you want to be - 1 movement, and -whatever movement to mount back up)
Oh, does Strategic movement cost 2 Tac-Map Speed, or was that a hyphen and not a minus sign on the first part?
Oh no it's only 1 for you guys! I was thinking for Storm! I'll correct!
But yes, however much you move strategically takes that much speed away from you once you're on the tactical map.
i think ill go to 3720 to see if any of the arty need towing
Ah, yeah, didn't know of there was some conversion I missed to make it 2, but you just meant that Storm was 2 away, not us
Correct, for your group it'll only cost 1 movement to get to C-Z and you don't need to count your movement in the tactical map in Cell'Dar since there doesn't seem to be any enemies.
Do our mech lances and armor group have plans yet?
I saw them share around a 4 prong options map, and were discussing if we'd choose one or split to support multiple fronts.
As for what's been decided by the players involved in those prongs, no clue as of yet. Some orders are submitted, but only one mech so far
@chrome dagger since I accidentally put my orders for last round after you sent the orders are closed messages do you want me to delete it for this round?
That's okay, orders closed doesn't prevent you from putting in a late order if you run it by a TAC-COM for permission, it's to show the player's deadline so that we don't get too overwhelmed in having to make our maps last minute
Ok thank you
Ok who am I picking up and where do you need to go?
One of the other two I pinged here, they haven't checked in today
Haven't been able to confirm which was lacking an IFV, so it might come down to who decides to board who
Look at us and our well-oiled machine, that looks fine to me, I'll submit my order later today 
I am nothing if not covered in oil, lol
@royal onyx Looks like G.O.B.s decided you're his ride in his order
Ok Ill get him to the front. unless he has a preference Ill set him down as close to the front as I can but with those AA guns up I cant make any promises
Yeah we'll have to sort that out
While I'm around, I was thinking we should send our transports up into high orbit with Atlas to cover them, Shack had confirmed they've got civilian crew that can operate independently of us so there's no need to risk them anywhere else
Wasn't Jester (Fools Infantry) with me?
I have to say, I'm a bit unclear how the orders work with the change of map
(From Rocky, in Atlas)
"So orders should look like
Starting Coordinates: (Where you currently are)
Ending Coordinates: (in C-Z wherever you want to be - 1 movement, and -whatever movement to mount back up)"
@peak anchor so we have to re-embark Inf onto IFVs on C-Z map? And can we start on the center of a map edge hex? I may only have 1/2 movement left to advance.
Mornin folk, what'd I miss?
Not that I know of
But we probably should
Uh
Not gonna get much movement done, I feel then
Embarking is 0.5 for both infantry and IFV, right?
But I do think that the poking would be best for us, cause we can easily deal with the infantry
I believe you'd be mounting up in Cell'Dar but either way the math works out the same I think.
And yes, 0.5 for both the transport and the Inf.
Alright
ok so we are getting back on transports then to go help venator?
I need to let dingo on as well
Yep, and yeah I think fools was on your IFV now that I'm thinking about it
@marble sparrow
Alright, you move towards me 0.5, I move towards you 0.5, we then both use 0.5 for you to get back on board.
Then the last movement I have would be to get on the other map.
You can post your order already, I'll wait until we decide where to pop out on the other map.
Treat the edge of the map as where you spawn in, subtract 1 from your movement (since that movement was spent getting from Cell'dar to C-Z), then you can use your remaining movement as normal
We also need to use a part of the movement for embarking right?
Like
Embark at celldar, move, then do the rest at CZ
Depends on if you are already embarked or not
Most of us aren’t using the orbitals, so it’d be based on if you have inf on board
That's the point
My assigned infantry is not onboard
Ah, then yup, 0.5 to embark them
Might be worth rushing to get extra speed. Just be conservative. Don’t get in range
Yeah, had the same thought
Gonna have to see what we decide as a group first tho, for positioning reasons
So we are getting back in or are we moving on ground?
There was some plans for the mechanized to be on STAB, support the ODTs that are dropping that south hill
That'd make sense
I'd say either Stab or Poke
But if the ODTs are dropping south we should support them, unless Venator thinks there's risk of collapse in the north
@royal onyx I have no preference on where to go, wherever you're less likely to get shot down is good with me
thanks @peak anchor and @chrome dagger Actually it is Junco Inf and Thrust IFV
I think poke would be good for our LMs
Definetly, we can easily get behind those guns
Maybe armor follow up to provide support?
when the mech lances decide where to go ping me or planet so we can follow behind
STAB shouldn't need much, though on the hill is a good place to be to back-up Thrust
Sounds good got to get my little legs moving. AKA my IFV treads
I'm always down for something stupid mate
your more than welcome to join our madmen doing that already lol
ey lads
do you know about the AA deathzones already?
also, for those coming in this turn to join the fight, this is the current sitation with venators orders included
@brazen lark let me know when you get your orders in
Not sure where we want to deploy into this mess yet
@vestal oracle the aa gun blocking us from getting to 4319 is down if we want to try that
copy that @true hill … I am open to wherever team wants us to enter.
@peak anchor @chrome dagger do we need to spend 0.5 speed to load Inf into IFV on C-Z map? Thus only left with 0.5 speed to advance.
That's correct yeah, might have to wait until next turn to disembark
Only if you dont have the ramp rapid upgrade
Get ready to rumble? For your entkernt the PISS-DER DROME
@true hill do you want to enter 3520 near Sabre… we can advance towards immobile units. only 1/2 hex.
…autocorrect is drunk
Did I miss a turn?
Next orders are due <t:1752444000:f>, you didn't miss a turn
Oh ok I got scared for a moment😮💨
What’s the current plan?
We're moving to assist Venator at the bot factories at C-Z, so it's one speed to transfer maps and then any speed left over you can use from a starting point at the edge of the map
I like that, then next turn we can push and dig in/advance
@true hill sounds good. I’ll take you any where you want to go. I lose 1 speed so can only embark you and move 0.5 forward this round.
Got it, odd that you disembark moving areas though
Kinda annoying
Or do we need to get back on the orbitals?
@true hill According to my sheet you stayed embarked last round, if that's correct then no, you don't need to worry about that speed cost
nvm @true hill … make that a full 1.0 unit forward then as embarked already. I wasn’t sure how the tactical map change works exactly.
What is our plan for this turn?
24
33
1
Advance to C-Z to assist Venator
3721 or 3722 is my thought, not sure if we have the movement to get to 3722 though
Let’s us flank some of their units without exposing us too much
How does it work to move from one AO to another? Just full on hex to hex? Like it’ll take half the BG a few turns to get there?
Or is it an action to move with the BG in one turn? Stupid question I know
It uses 1 movement
It depends on if there's enemies in the AO, if so, then yes, it'd take ages to get from one side to the other. If not, though, the BG enters strategic movement where the slowest member of the group dictates the speed of the whole BG, unless of course they're all able to mount up in a faster vehicle. Since we've got our transport situation handled, our group moves at speed 2 because that's how fast our IFVs and Tanks can go, and all infantry are mounted up. Thus, we spend 1 speed to move to the new map at which point we enter combat speed again. Units spawn on the map edge corresponding to what direction we came from (i.e. the mine) and from there we can use any speed that wasn't spent to transfer maps in order to move on the new tac-map.
Would like to but worried about the unknowns on their backline. High chance of us getting shot down or at bare minimum you all getting shredded by inf fire
I still vote we go south the AA down there is gonna get wacked
Do we have a timer for the next set of orders?
there is the timer
Ok, thanks!
where are most people going into the new map then
I'll have 1 movement left over upon making the journey, and am still carrying infantry. What did we decide on in terms of where IFVs and such are emerging, and whether or not we disembark our infantry?
how do we move between maps?
unfortunately we can only move up one. how about start on 3521 and move up 3621 to flank the bot shields…
sounds good
@golden falcon @acoustic yarrow @gritty spruce @marble sparrow @loud schooner Where do you guys want to go as a formation?
I was planning on going into C-Z at around 3516, and then rushing to try and get as close to that top venator group as possible this turn
So like, going to the north part of cz?
ye
I can get to 3716 this turn, and it seems like the MBT's there are pushing further up this turn too, so not much chance of taking extra damage from the rush order

Are you carrying anyone of our formation?
dingo
I'm with CC, the medic
ah right
thinking to go with you to 3716
The rest of the boys are going south side
You mean, the BG or the others in our formation?
All the IFV platoons
hmm
yeah
IFV platoons going Stab, arround 3722
smth like 3621
3722?
coming from 3521 I can make 3722
Tamwin has the idea of pushing out our LVs further out to get a flank but I don't feel like pushing out our thin skinned vics that are holding all our short list of medics
Yes
I was thinking the same dest @tall briar
can you make to 3822? @acoustic yarrow
uh
Nope
you mean what dest?
no
not in one turn without rushingh
I already am rushing
destination…
Yes
@acoustic yarrow if you already have Inf loaded you should have 1 speed left
no he boards this turn
We're not on C-Z
yeah
0.5 to let dingo on
1 to move from mine to C-Z
2 to move from edge of C-Z to 3722
3.5
how does it work the movement between the maps
Hmmm, not sure about moving in then IF you have to do all that movement
You'd be rushing in, unable to fire back and attracting fire
I think someone said you just move
and it costs 1
Not exactly sure but I'm almost certain tactical movement is completely removed from strategic movement
I would still be back from the main line
we’ll both be in the same hex but fine…
not sure what the south is doing, but if its anything like the north I think they are pushing this turn too
so I dont think i'll be a main priority for them
You'd be right on their flank and in range and attracting fire since the RUSH order makes units target you
@chrome dagger Can you help with this?
well, it's double damage
I explained it here, let me know if there's something that needs clarification
yeah but I thought it was just extra damage
not becoming a priority too
I guess I could just advance and sit on the edge of the map
thx
Okay from the looks of it yes, yes strategic speed is completely separate from combat speed
@golden falcon @acoustic yarrow @gritty spruce @marble sparrow @loud schooner @brazen lark So we moving south at 3621 or 3722, right?
From what I understand of the map transition conversation, the important thing is that unit speed determines how far a BG can move on the strategic map, where only the slowest unit is considered for final speed. You spend speed from your pool as normal, just that the entire BG has to spend speed from their unit when making a map transition. Once you arrive on the map, any remaining speed is available to move with
The latter so infantry can dismount and fire as well
without rushing all I can do is get onto the map at 3521, but yeah we can head down south
ok
The LVs can move to 3621

support the south flank with the IFV
Would be good to pin this
I'll go with Evasive just to be sure
@golden falcon @acoustic yarrow @gritty spruce @marble sparrow @loud schooner @brazen lark Let's move as a formation for our survival
@tall briar 3621 for my IFV and Junco Inf onboard
ok
Yeah so I had to mark off a few orders, and yeah it's mostly because of confusion regarding map transition
It works like this
Wait, are we handwaving away driving to the edges of Cell'Dar Mineshaving to get to the two points on the map that allow us to transfer to the new map?
Don't need to worry about that?
So, not quite handwaving, but if a map is empty, we transition to strategic movement. That means that moving one distance on the strat map takes one speed of whatever unit is transitioning, so we'd be there this coming turn. Any spare movement you have can be used to keep driving after that cost (-1 in this case) as an embarked medic it's not a huge deal, and you can put "As [transport callsign]" but basically just know that you're on the C-Z map as of this coming turn
Damn I cannot explain that briefly, huh?
If (map has no enemies)
then ( strat mov.: cost 1 speed to transition)
else ( move to the edge and 1 speed transition)
smth like this?
That's right, so like when Storm and Fluffle flew in through the gate and there were bad guys there, they had to get to the edge of the map to escape. Then, because Nav Point-1 was clear of enemies, it took them one speed to move through that. Once they reached over Elim, they went back to combat pace, or normal movement
Nope, still long as heck...
@magic berry you up for deploying South, for plan stab?
Also, quick note, since the BGs at the listening post are in need of transport (since they're the ones that low-rolled their engines), Boris and I have decided to let them use the mules for a couple rounds as we're likely to be engaged for that long anyhow.
@unique island If you're wondering this is the reason I marked your order as invalid, I think your end coordinate is correct just note that you will not be disembarking from Halberd this turn, rather you'll be driving alongside the rest of us
If you're content with your end coordinate just let me know and I'll mark the order as valid
I'm up for it.
I'll keep you aboard for this order so we can roll into position faster, if that's kosher.
@chrome dagger just checking in with the orders, is it the movement?
That's cool, I'll mark myself as staying warm in the back
Yep, it's one point of your speed to cross over to the C-Z map since we're in strategic movement on an empty map
Rubs chin and considers his movement
Now I get it. Gotta chose a coordinate in CZ
Yep, consider yourself to be starting on one of the Western edge tiles
After ascending into High-Orbit, it would still take more of my Movement to dock with a friendly orbital there right? Would it be the usual .5?
So we gotta move towards the exit?
@chrome dagger where's the map again?
just pick a coordinate in CZ as your ending coordinates
As there's no bots at cell'dar mine, we just automatically go into travel mode after embarking those we need to.
Preferably West most area
Oh so we don't need to move to the side of the current map?
Nice
Yep, that's right
@rustic zealot @quasi crest Just a heads up that you can spend your remaining movement on the new map if you want, I don't know if the IFVs were just thinking of sticking together and that's what it is, just letting you know you have the option
I believe I did. Moving south into the yellow zone with foxhunt aboard
Important note: Rushing doesn’t double your speed, it doubles your movement. So it would be:
0.5 mount up
1 move zones
0.5x2 = 1 movement on map
So you did, my bad, I misread that
Readjusted
I am confused. Given I have one movement total, does that mean I cannot mount for this strategic movement?
If you mount then you don't have to pay for the strategic movement. The unit you mounted would be paying from their movement. So you would be:
-
Mount vehicle (you pay
0.5 movement and the vehicle pays 0.5 movement) -
The vehicle pays 1 movement to travel on the strategic map.
You only pay 0.5 movement to mount up
Vehicle pays 1.5 movement to mount you up and move to next strategic location.
Thanks for the clarification.
The south seemeed nice, since there's lots of infantry for us to chew up and a few of our IFVs are going there already.
But I also will have very little movement left since I have to pick up my infantry first
Unless i Rush, which I'd really rather not to depending on where we decide tto go
But have we made a decision as a group in the meantime? I just woke up
Soooo, if i could ask a bit cause im a bit lost, what exactly is the plan?
We are going to help Venator in C-Z
There is no defined plan, most of us are going where they think they'll be the most useful
Actually, I'll throw togheter a quick map of what the orders are so far
@slate nymph
Rough maps of the ending locations of the orders so far, aka up to when I sent mine (yes, the stupid barely visible dots, sorry, I'm not good at this)
Lime: IFV
Red: LV
Yellow: ODT
Orange: VTOL
Blue: Light Mech
Gray: Logi
Purple: MBT (in this case, our AA MBT)
Think I'll try n skirmish fourth with that LV, I've got the speed for it after all
Maybe even help out the drop troops when it comes to it
Sure but Im not SPAA, I'm just regular battle tank but i i would like to get in front line
If I get out there alive
My guy, the one in the map is not you
You haven't sent the order yet
How would I know where to place you
My map only has already sent orders
It's for those who haven't sent anything yet to see where other players are going
But are we allowed to use one point to jump form a one area to another?
Yes, it costs one movement point
The remaining speed you can use to move in the new area
Alright, less than 12 hours until orders are due, deadline is <t:1752444000:f>, if you're on the following list, I'm don't have your order yet:
@halcyon skiff @twin slate @marble sparrow @ocean knot
@loud schooner @boreal nimbus @forest trench @potent ferry
@dull chasm @old palm @rancid echo @slate nymph
Right, need to do that
@hoary zinc @sick thorn @vestal oracle
Additionally, @opal bolt I received your order but the coordinate is on the wrong map, please take a look at that
Got called into work this morning, my orders might an hour or two late.
So just to be clear we are all heading to the east side of the map to leave this region and go to C-Z right?
That's alright, thanks for checking in
@ocean knot , we should coordinate a bit. Do you want to be anywhere in particular? I was planning to drive to 3723 to be prepared to support the ODT drop on the south hill.
We're moving at strategic speed so we're getting to C-Z this round, spend 1 movement for the map transition and then you can move around on C-Z's map
Gotcha do the other light mechs have a direction in mind for where we want to head? I know there was talk of flanking to the north or south
Nope, there's another poll in the pins to go assist Venator this round since we pulled some supplies that Storm is going to transfer to Atlas
Ah, that's fair yeah
So when we get to C-Z we’re at half movement? Or do I get a full move sorry for all the questions
So coordinate wise I need to be moving which direction. Since im up at 3116.
That way i know which direction im moving.
So, basically it takes 1 speed to map transition since there's no enemies around, and coordinate wise this is the map you should be ending your move on
So would saying I evasive to 3815 facing 3916 make sense
Yep
Awesome
order has been reinput.
Hang-on, I think I might need to resubmit my order, but that depends upon what we decide to do with the ambulance teams.
Thanks! Got it submitted! What's the general plan once we get there? Are we going to find a place to dig in or move around and hit some targets further east?
We shall see
I guess it really depends on what the bots do and how we perform this turn
We are with most of the IFV force of Spearhead, so we'll probably stick with theem
My order's already in if you want to check where we're going
Order submitted Bloackade o7
I think you'll enjoy the RP :P
I was wondering if you were gonna mention being forgotten by command, but that's good too
If a light mech wants to move evasively do I just put that under the order type?
Yeah, I think so
My first idea for what our ambulance teams will do this turn is simply "first response". The light vehicles carrying medics drive toward whatever units have taken casualties and drop off medical teams where need. On the map currently, those units in order of prioritization as of the information we have now are Scrap (Artillery down to one FS), Echo (Artillery down to 2/3 FS), and Adler (Infantry down to 3/6 FS). Scrap and Echo are both in 3720 and thus, if I am calculating the movement right (0.5 from loading, 1 from strategic movement, and 0.5 from unloading, leaving 2 out of 4 movement remaining) then an ambulance teams can just go from 3521 to 3720 and immediately let their medic team perform their primary action. Adler needs help too but from 3515, a LV couldn't reach 3816 and thus an ambulance tasked onto that unit simply can't get to them this turn. After that, we can see how the situation develops and move around from there (and, I know this just an RP thing for later turns, but we should check the debris field of Domusil for casualties, y'know, just a courtesy to check for survivors and register KIA).
My second idea would be "preventative medicine". An ambulance team on this duty would follow the bulk of the infantry and go there knowing there will be casualties and be there when infantry start dropping. This would mean likely following the "Stab" as they charge for 3922.
Stab assault force would appreciate a medic team for Inf onboard
My suggestion is going to be to mix approaches. My suspicion is that it would be advisable for the Ambulance Team of Lenses and CC to follow behind the Stab in anticipation of casualties while we also have one other ambulance team tasked with rescuing Scrap first thing.
Speaking of which, we'll need to check in on Venator and what their orders are so we don't accidentally do something like sortie the Ambulance Team tasked with rescuing Scrap only to discover that Scrap fell back a tile or something like that.
https://discordapp.com/channels/222052888531173386/1385616956022849678/1393885416188411959
Alright, looks like Scrap, the unit with the most dire FS count right now, will move to 3617. We definitely need to dispatch an Ambulance Team to that location. While it is the less exciting of the orders, since @potent ferry hasn't issued orders yet and given that Rat's already got orders submitted and I know I will resubmit my order, our going there would not require us to reshuffle orders and hope nothing gets messed up in the process. I mentioned this for you, Commander "Izzy", that we should dispatch to 3617 and unload me there when you are writing your order and to avoid any over-deployment to Scrap.
Hey question, when we move to the new map do we pop out at any hex we want on the left or is there a specific limit?
In this case I think any tile on the edge of the map is fair game but for air units I feel like that should always be the case
(WIP TAC-MAP, end placements only)
I was assuming white line limits for entrance hexes for ground.
Why are the lgiht vehicles so far ahead? Are they carrying the medics right to the enemy?
edit
Oh wait, they can hit the big guns from there turn one... hmm.
@potent ferry disregard the previous message. BG2 has someone tasked with healing Scrap.
We will have to figure out a new destination.
@potent ferry Alright, my newly revised suggestion for what our Ambulance Team does are in. They are ultimately unchanged from the message I told you to disregard. Both of the units I was thinking about healing were headed to 3617, so just get me there and unload me and we'll see who needs healing the next turn.
I don’t have any where in mind, just ready to heal anyone that need it
You got it moving to 3617
Technically I could reach Adler since I was already mounted up, but I think Uber might be a medic on them already?
Love the flank we got cooking
Alright now that im fully awake time to make that order
Just checked, Adler is being healed
@simple ridge I’m approaching 3719 where did you want to get dropped?
@inland trail hope you enjoy the bumpy ride
Wherever is fine since I still gotta get fully updated on the plan
My plan was to move with THRUST, there are infantry ahead. We can have you support Venator’s charge in that as well. But let me know where you want to go I can move you guys farther
Maybe like 3819 since the bots intentions look like they’re towards 3821 and I could help establish a roadblock
@halcyon blaze Starting up my order, what is the name of the Orbital I'll be docking with in High-Orbit?
'Picket Line', Flight Deck B. We'll be repairing/rearming you at the beginning of next turn. Ours unfortunately get R&R'd at the END of next turn, so you might want a stand-by turn in there somewhere. Up to you.
Thanks
Hmmm...I don't think I can get into range to hit anything.
Honestly, it might be for the best that you hang back this round, maybe dive down somewhere from orbit next turn, that way we have some time to clear out some of the AA guns scattered around
With more AA cleared up you'll have more freedom in the following turns. So waiting may be good.
Wishes he had rocket pods or something
Just double checking, but does Aren have the go ahead to dock this turn already? Not sure I'm following the conversation that was happening above
They do. The caution is that Aren will be rearmed but our fighters won't. So if they want to be in formation for safety they'll need to wait after getting rearmed next turn then they can join our fighters.
Aren's fighter isn't currently damaged or our of ammo, so the R&R would only make sense if he's expecting to hit contact this turn. If he is then that's fine, but otherwise would it be better to have the pad open this turn?
I’ll get the order out in an hour
If he doesn't need R&R then I don't think he needs to dock for anything. The docking seemed like something that was predetermined. I think the only issue is they don't have enough movement to get in formation with our fighters unless they're already in high orbit.
Gotcha, thanks for clarifying. @errant mauve you might want to consider removing the "docking with orbital" part of your order if you don't expect to need repair/rearm this turn. Let me know whether or not you'd like to chance it, otherwise I'm good to approve it
Engineer team is out with the LMs on the north side if anyone needs repair just hit me or planet up
Should I resubmit? I editted it for now, but let me know if I need to.
It's fine this time, but generally I ask that you re-submit so that I can see that a change was made, I'll go ahead and process it now though, thanks 
Orders are due in 1 hour, just missing from: @rancid echo @slate nymph @sick thorn @vestal oracle
uhhhh
dang, was just getting my order in
hm
Well dang
Someone took out the droid control ship, huh? Some young rookie pilot did it again
Pleasure serving for the brief moment
good luck everyone, was a pleasure
Damn, well...with that horrible timing out of the way, I'd like to say that it was a pleasure serving with you all, sorry we didn't get to see any action and I hope to see you around for any other campaigns once they start up again 
Dam
Stilll, we least got paid
yeah
Well at least I can get my spec ops team now
It was nice doing orders with you guys
And the rp was fun
It was fun y'all, least we can say we made planet fall. Hope to join y'all again in the battlefield at a later date 🙏
Just sad but understandable
@brazen lark thanks for being Junco’s ride
Dose anyone know what happened
Personal Reasons, that's all
Shack said something about life making management untenable
The insane amount of movement and map management probably didn’t help though
17 battle groups, ours had like 40 ppl
Are you yous units still active I can't buy upgrades for mine because it says it's still active
They likely haven't gotten around to 'over'-ing the campaign
Ok
@true hill my pleasure. we were just getting into it…
it’s been an honor lads. Let’s serve together in the next campaign.
aye
fuck yeah!
Welp time to buy combat medic then
Was a pleasure everyone
Repost from Tac-Com Chat, feedback form for the current ruleset and campaign. Requested that you post any feedback with your attached BG or BG Number (BG 6 - Spearhead), if anyone is interested
https://docs.google.com/document/d/1qcgvcl9bAzeEJlkLN-fpf-N4C5XsrPFcrjnvV02MjTw/edit?usp=drivesdk
After Action Review Input your feedback or thoughts below. Anything about the game itself and please, identify yourself by name and BG/TF number. We aren't savages. -Marksman Disagreements and such, please use the comments function. — Comments by subspaceparticlebeam (BG Phalanx; K-Boom): Thing...
Just wanna say that I had fun playing with y'all.
Hope we can get this going again for the next campaign.
Me as well.