#Battlegroup 6 - Spearhead: Comms

1 messages · Page 6 of 1

chrome dagger
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Cradle, in case you're having any trouble with your order, feel free to reach out if you have any questions

inland trail
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I'm just RPing at the moment.

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There's an RP section in the orders. I'm gonna fill it out.

chrome dagger
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Ah, fair, was getting worried for a second there

inland trail
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Alright, done.

chrome dagger
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For clarity's sake, you wouldn't be in Church's cargo bay, you'd be in Orbital 3: Halberd, but that's the only issue I can see

inland trail
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Crap.

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Also, did I put in the wrong BG?

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Nope, right place.

chrome dagger
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Remember...no editing orders, you need to delete and re-submit. Don't worry, you're not the first...and won't be the last, just something to keep in mind

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Appreciate it, thanks

inland trail
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Something I may have been thinking about. I just think the art looked neat:

boreal nimbus
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I have been too busy with work to monitor the chat and have no idea what's going on can somebody fill me in?

chrome dagger
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Okay, so here's the run down: we got last minute intel from civies that Cell'dar mine is clear of hostiles and has a contracting company hoarding some Large Supply, we were trying to figure out who would make the run. Venator decided to touch down with their autotransport then book it to Ziyal city, we were considering hitting the mine objective and will probably be doing so with the Lumaran orbitals after Venator touches down, that'll be next turn

boreal nimbus
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I see

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so are we landing because we don't trust the intel or are we just using the mines as a beachhead to move onto our main objectives on-world?

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or both?

chrome dagger
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The beachhead idea is part of it, combined with our mobility with the orbitals to use the aerospace/orbital only lines, but it's mostly that we want to secure the supplies and extract anyone that might be there

boreal nimbus
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seems like a sound plan

inland trail
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While I love the idea of securing the mine, I must know if there are anymore BGs headed there to hold the line if we move on given the possibility of enemy attack?

chrome dagger
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Venator will be in the area, they've got the most tanks of any BG so we should have their support if needed

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Otherwise Rabbit has the other orbitals and we can perhaps pester them for aid

boreal nimbus
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I did notice that storm blessed had secured the starport in one of the cities. Is anyone moving to relieve them? It seems like they got chewed up pretty bad

chrome dagger
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Yeah so Atlas is going to try and down the frigate over the city, which should let one of the other BGs deploy. They've also got Iron Hammer in their cargo bays so they're planning on deploying them too as soon as possible

boreal nimbus
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Guessing the plan after is C-Z to Ziyal city?

chrome dagger
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That's one option, but most likely we'll take a vote at the point from whatever intel we get by that point

inland trail
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Yeah, we have to be flexible because, depending upon where you fall on half-full/hallf-emtpy spectrum you fall, there will likely be more opportunites to take advantage of or more fires to put out.

boreal nimbus
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As far as I can tell, any other route out of Cell'dar would need the support of more orbitals. Have we considered just landing at C-Z to allow the BG at Cell'dar to evac supplies and civies without any threat from adjacent provinces?

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or is C-Z even a map? or is it just a nav point

chrome dagger
boreal nimbus
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sounds like a plan

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thanks for the answers, looking forward to getting boots down

chrome dagger
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Of course, if anyone needs anything else from me let me know, I'll be heading off for the night in a little bit

inland trail
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Here's the other kicker, the mine has an operational Industrial Sized Anti-Grav lift for moving refined ore. Meaning we have a way of lowering forces from orbitals to the surface as if it was a star port. At least till the power craps out. I bet we could deploy a single battlegroup using it. The mine would need to be put under ARMCO Control so we can start moving the Cargo out of the mine itself and while clear for now.. It probably wont stay that way for long (emphasis mine). Recommending a single Transport fly low to minimize power signature. Collect the goods, setup defenses and meet up with an ARMCO Transport in a few days.
I suspect this means that, if we are that single transport, we are gonna need to lock down the position.

chrome dagger
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Yep...which is complicated by the fact that Venator, acting as that single transport, isn't interested in sticking around. Probably sensible that we glance over the Cell'dar map when it comes out and figure out a deployment pattern

boreal nimbus
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Is there a map out for Cell'dar?

dull chasm
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Not currently

inland trail
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"Meet with the ARMCO Transport in a few days."

If I am understanding this right that a turn is a day, that's several turns.

chrome dagger
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Yeah that's not ideal, huh?

inland trail
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We need to emphasize this fact. This gonna be a significant diversion for anyone who goes there.

dull chasm
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I think after we get to Cell'Dar, there are three main options:

  • Stay there and fortify against eventual assault
  • Push onward to Ziyal City to support Venator
  • Pop over to Nerys Village to clear it out.
inland trail
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I suspect that, ideally, this assignment would be best for a low-mobility BG with lots of foot soldiers to lock down the position for a few turns.

boreal nimbus
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wouldn't a mission like this be perfect for dwarf fortress BG?

inland trail
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I am not familiar with their comp, but the name points in that direction.

chrome dagger
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Probably, didn't strike their fancy I guess

dull chasm
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A lot of BGs were deep into planning their Elim assault, so didn't want to redirect

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hazards of last minute info

errant mauve
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I have concluded that my Discord hates me. I have no idea how to do this when it doesn't notify me that I'm mentioned. Ugh...

chrome dagger
chrome dagger
errant mauve
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I'll try to figure it out.

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As an Aerospace Fighter would I be in an orbital or flying alongside?

peak anchor
inland trail
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For some reason, I've gone down a lark given our group's composition of a mechanized infantry group and thought of this: https://paradox-modfanmadebackup.fandom.com/wiki/Peacekeeper#Reserve_Recon_Peacekeeper

The Peacekeeper divisions pride themselves on precision. Unlike the brutal fist of Soviet tank divisions, the Allies carefully pick their targets, applying maximum force to the enemy at their weakest point before rolling up the flanks, cutting the enemy line apart. Of course, these sorts of tactics require good intelligence of the enemy position and strength, and the ability to gauge the enemy reaction. It falls to recon units to scout ahead and directly determine the abilities and composition of enemy forces.

They do this by driving right at them.

The Recon Peacekeepers are a direct evolution of the "Ranger Fleets" of WW2. The ability to strike any location with hundreds of light attack vehicles was not only a good disruption tactic, but also provided Allied commanders with large amounts of information which could turn the tide of a battle. After the Second World War, the ad hoc Ranger fleets were assembled into proper battalions, their innovative equipment configurations canonized and their vehicles upgraded considerably over the years.

Peacekeeper Recon is an all-volunteer outfit, with a grueling training course and a highly competitive community surrounding it. They have picked up a (well deserved) reputation for being tough, professional, and probably a bit unhinged; Recon Peacekeepers compare their job to extreme sports, and most of them are adrenaline junkies in some way; if they weren't before their first deployment, they certainly will be after the thrill of driving directly into the enemy guns!

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Once they join a campaign, Recon Peacekeepers have a deceptively simple mode of operation. They load their vehicles with as much gear, fuel, ammunition and rations as they can possibly fit, and then begin to drive directly towards the enemy lines. Local commanders guide them towards trouble spots or areas where there is little intelligence; they quickly blaze through the area, shooting anything that so much as twitches, then report the engagement back to headquarters.

At this point, most units would dig in to see the enemy off and to hold the ground they took. By contrast, Recon units continue to drive deep into enemy lines, provoking the enemy to chase them while they destroy enemy infrastructure or simply disrupt their lines. As mobility is key, Recon fleets stay on the move for twenty four hours a day, by driving in shifts and consuming unhealthy amounts of stimulants.

Typically, a Recon fleet only turns around once they start to run out of fuel, though this is not always the case; 4th Recon's A Company managed to stay behind Soviet lines for nearly a month by ambushing Soviet convoys in the night and manually siphoning the fuel out of the abandoned vehicles. After they return to base, the average Recon Peacekeeper will sleep for roughly twenty hours, eat a proper meal for the first time in weeks, take a long shower, and trade in all his broken equipment for replacement, before setting back out on the road for another mission.

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We're probably not that insanely sleep-deprived. . . hopefully.

errant mauve
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Punched in a late order

white creek
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@chrome dagger Hey man, if you're still on, are y'all still coming to the station with us?

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Just want to double check

rancid echo
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Sheesh sry man totally went over my head, still possible to put them in?

peak anchor
peak anchor
rancid echo
peak anchor
civic jackal
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Since orders had to be done so fast dose that mean we will have a map update soon then

chrome dagger
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TAC-COM maps are due tonight and after that Shack will start working on midrounds, I imagine we'll get some updates later today since he's going to have a lot more players to process this round

civic jackal
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Ok nice I'm very hyped to get into combat

white creek
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SPEED 3!

chrome dagger
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More hits than I was expecting too

white creek
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Incredible!

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Pending what happens to the orbital space above elim and at Nav L W1

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Both of us could possibly land next turn, no?

chrome dagger
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Here's hoping, yeah. Unless Victorum runs into heavy resistance but even then we can probably fly over Elim once that's clear

sage matrix
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SPEED 3!!!

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We’ll be getting that support down at the mine soon then?

chrome dagger
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Might need a new poll to confirm our intentions but yeah, we can be there this coming turn if so

celest ferry
brazen lark
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glad to be in armored orbitals with hefty hits to protect us.

civic jackal
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im just glad there fast i want to be on the ground NOW so i can scrap thos dang bots

chrome dagger
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poll_question_text

What's our plan for this turn?

victor_answer_votes

11

total_votes

22

chrome dagger
# chrome dagger

Wonderful...so bearing in mind that we have headed to Daymar station on account of Venator taking the one ship slot at the mines, do we want to continue to the mines or deploy somewhere else?

Bearing in mind that the mine objective would require us to hold for a few turns and that a heavy number of BGs are heading to the starport this or next turn

loud schooner
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Which Mine are Venator heading to?

chrome dagger
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Cell'dar

loud schooner
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Hmm, if we go with Venator we can make sure they are supported. If we go to Elim we can be the there on the ground and fighting in one turn to support Storm in a hammer & anvil

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Storm does have a lot of support incoming, I got to do the math on the arrival times

white creek
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Personally, I know I'm not in Spearhead, but I think a lot depends on if Atlas is able to get Iron Hammer down this turn

chrome dagger
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That's fair, won't be putting a poll up until midrounds are concluded

old palm
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With Venator going I feel way better about the Cell’dar plan

forest trench
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Hmm I'm looking at the maps and I realized that zoomed out our badge is kinda hard to see since it is so dark. Watcha think of recoloring it something like this?

loud schooner
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Looks so radiant, me like. Head cannon, the left one is the combat-uni patch so it doesn't stand out in th field

rustic zealot
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Yup I agree our dark colored Armco fatigues make those patches look great. The right patch is like the plastic rubber one that goes on as decals

forest trench
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I was trying to do something fancy with the border, but I think just a simple solid line for the touch up works better than the dashes
Edit
(This is Outdated! Use the one next one)

loud schooner
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It does, looks hella crisp

thin shore
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Looks fantastic guys!

forest trench
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Thanks. Gotta thank @unique island too though. I'm just recoloring their work.

forest trench
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Ok, I'm like 90% sure this is the final draft. I always notice things I've missed after I've posted them 9-9

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Cleaned up some line work and stopped the blue bleeding over

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Also brightened the squiggle beneath the 'And.' it was so dark I didn't notice it the first time

static spire
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Hi guys, sorry I havent been active, had a bunch of things come up. Was wondering what the plan is now? Are we sticking with the Elim plan still or is there new ideas in the works.

chrome dagger
static spire
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Hmm, is anyone else already wanting to go there?

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Because if not that would be a good objective for us to do

chrome dagger
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So Venator is dropping in the area but they're planning to move straight to Ziyal, no other group has claimed the mine objective yet

white creek
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They’re just using the grav-lift, that makes sense

chrome dagger
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Remind me, Rex, I know we're the only ones with the Lumaran ships but who all is planning on heading to crossroads with you?

static spire
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Will the Lumaran ships stay with us when we land at the mines or will they fly back?

chrome dagger
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They're ours to use as far as we've been made aware

static spire
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Then going to the mine and later useing them would not be the worst idea

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they can be used to retreat if things look bad down there

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or to reinforce crossroads

white creek
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As for other combat BGs? None that I know of, I imagine after Elim is secure people will start making their way east?

chrome dagger
old palm
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We could push with Venator if flying shove plan to fortify the mine

white creek
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Flying Shovel’s isn’t going to the mines as far as I know

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Their entire concept is the construction of an airbase in crossroads

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To support the 212th aircraft

boreal nimbus
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if we push with venator all the lighter vehicles would compliment their armor pretty well

old palm
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In theory the only way to attack the mine would be going through us as we push right? Maybe it’s a case of the best defense is a good offense

boreal nimbus
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unless they push with aerospace or orbitals through the other two routes, yeah

chrome dagger
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Someone still needs to hold the mine and extract the goods

static spire
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we should be the first to land and set up defenses

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if someone else wants to hold they can do that but with our good trantsports we have the best chance to reposition after the mission

old palm
chrome dagger
boreal nimbus
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any local security force wouldn't be able to hold off a dedicated assault from the bots

old palm
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Sorry let me rephrase that, the only way to do a dedicated assault would be airborne attack from behind us right? I assume that it would be difficult to manage that the only other way would be by ground and going through Venetor and us which in that case we would be defending it, the security forces could just be a small force tasked with shipping the supply to the TF above

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I guess I’m assuming that once the rest of our BGs land the front line will move up to the crossroads area

forest trench
boreal nimbus
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yeah my thinking is that securing the mines from the air corridors is going to be on the orbital battlegroups. We can probably expect heavy resistance pushing east so we'll need as many guns in the fight as possible

old palm
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The vibe I got is the bots weren’t expecting to have to fight a real war so I imagine after the first few turns they’ll be consolidating forces in the territories they control fully

forest trench
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They certainly are on the back foot. At least in space. But we don't know how long that'll last.

boreal nimbus
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that's what I'm thinking. The forces we've seen so far have been mostly scattered infantry attacking weak garrisons. Once we land in force the bots are going to realize this and deploy en masse to counter our landings

civic jackal
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Man we are destroying them in space didn't we already take out one of there capital ships

forest trench
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Yep!

white creek
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Minor oversight rabbit didn’t spot and dunno if yall have either, we can’t land next round since orbitals require half of their speed to go from low to high orbit

boreal nimbus
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there will be more capital ships before we're done

white creek
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Meaning both of us would be hovering above our intended destinations at the end of round 5, and would land and deploy round 6

chrome dagger
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Crap, right

chrome dagger
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We have a map

civic jackal
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OMG it looks so nice for defense

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Those high mountains surrounding it

dull chasm
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I think we aim for Cell'dar directly to secure the LS objective. There are a lot of forces headed towards Ziyal, so I don't think we need to support that

chrome dagger
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Gotta watch for a couple of those high ground positions or else the bots will fire down on us, but managable for sure, yeah

loud schooner
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We’d have to occupy most of them. Have our HAT Inf platoon spread out in defensive positions then have our IFV platoons act as reserve

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Shouldn’t be too tough with venator support

chrome dagger
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Venator's not coming, they're pushing past the mine

loud schooner
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I see

dull chasm
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Venator is pushing directly toward the city. Which is a help, in that if we are attacked it will only be via orbital/air

loud schooner
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Still say it doable but less margin for error

chrome dagger
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That does mean that Venator is around in case their push doesn't go well or they decide they need to wait to attack in Ziyal's direction

loud schooner
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Might have to perform a mobile defense. Have our IFV platoons strike out and conduct a fighting retreat into our static defenses but the map is kind small

dull chasm
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Actually for an RP thing, could we donate our auto-transport for civilian evac efforts?

loud schooner
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We totally could

chrome dagger
loud schooner
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Hopefully

dull chasm
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A note for orbital support. TF-1 Victorum is planning to hold the south space lane and prevent any bot forces from flanking around us. That said, they could sorties out a bomber/fighter wing to take care of any smaller orbital that tried to threaten the mine. With the extra LS we are securing, they can afford it.

loud schooner
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Cooooool

civic jackal
loud schooner
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Might be better to have an IFV platoon out so nobody gets blown to shit easily. Though you’d probably be there carrying a medic anyway so you’ll probably be able to scout if needed

civic jackal
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How would I carry a medic I'm a infantry squad?

loud schooner
chrome dagger
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Yes the issue of having both rat and rats in our unit...I'm just glad one's not able to carry the other

civic jackal
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Yea I'm sorry I made the name a while back when I first joined the discord server not knowing there was another rat squad

loud schooner
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All good, we’ll get used to it

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I think you’re in the HAT I think? Unless you swap with one of the mech infantry I’d say it’s best for you to dig in

civic jackal
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Ok

loud schooner
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Up to you though, don’t wanna railroad you

chrome dagger
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We do have the option of using our IFVs for a patrol with five squads of infantry, our engi starts dropping sandbags and the other inf can dig them into trenches

civic jackal
loud schooner
loud schooner
chrome dagger
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That too, yeah. We've got options, our lances can act as early warning for our infantry so they can find a spot and dig in in time to repel the enemy

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The bots seem pretty single minded in their advance

loud schooner
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I’d say mechs for picket lines and to cut down on the enemy numbers before they hit our static line

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Ideally we can then bring in the IFV platoons on the flank to cut down the enemy elements once they are decisively engaged

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The MBTS split between the IFV platoons and the static line

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Though all this is ideals and we’ll have to see if the terrain works for it

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Speaking of, yellow is impassable terrain right?

dull chasm
chrome dagger
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Black is impassable terrain, yellow is cover, like forests, not sure vehicles can drive through off hand

dull chasm
chrome dagger
dull chasm
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Orders this turn are just sit in transport right? Since we can't unload until next turn

chrome dagger
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Yep, maybe even the turn after because of the time it takes to descend from orbit

dull chasm
chrome dagger
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It takes half of available movement

dull chasm
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so it's guarenteed next turn unless an enemy orbital specifically flies in this turn to block us.

dull chasm
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Sorry by next turn I mean not the turn we are about to submit, but the one after that

chrome dagger
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From Daymar station, it's three moves to get to Cell'dar, then on the following turn we can descend and dismount, if that's what you mean

dull chasm
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Yup, and we are speed 3. So current turn we arrive in high orbit but don't have speed to descend, next turn we can land

chrome dagger
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Yep, that's right

sage matrix
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I don't think you guys reach Cell'dar this turn??

chrome dagger
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By 'current turn' he was referring to the next order submission

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So...not this turn really

sage matrix
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ahh Thumbs

dull chasm
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submissions closed = last turn in my mind

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¯_(ツ)_/¯

unique island
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ill put this here for planning purpose

sinful light
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Can we move through forests?

civic jackal
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@loud schooner i know your thoughts on scouting but how would me seting up a fortified look out post at 2820 work for the team?

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it's high ground and is not that far out from the main mine

dull chasm
civic jackal
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oooooooo thank you i did not know that

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i change my statement cords erlyer to 3614

dull chasm
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For what it's worth, I don't think we are going into actual tac-map since no enemy presence. Just doing "defend" strategic actions or whatever it's called.

loud schooner
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Unless you pull more troops out there with you away from the defense and at that point might as well use one of the lances

loud schooner
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That’s a good spot and probably going to be part of the static defenses. We don’t want the line simply on the mine itself as it leaves little fall back room and space for reserves

chrome dagger
sinful light
boreal nimbus
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I'll start digging in wherever it's needed, just shoot me a ping with wherever I'll be needed. We should make sure venator isn't entrenching in the same spot if we do dig in though

unique island
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venator is going for the other city

boreal nimbus
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no I don't have the upgrade, but I can place razor wire, tank traps, bridges, and entrenchments

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and I have carry rigs so I have an extra supply to use

loud schooner
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Tank traps might be pivotal

boreal nimbus
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we'd have to be careful with the tank traps since we work with venator, who has a lot of armor, but I agree

loud schooner
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There are so many choke point and impassible terrain along with high ground that we, not just the enemy have to be careful

loud schooner
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3017 for example

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That hill is a good spot but the only way to retreat off of it is to push pass an attacking enemy and circle around

boreal nimbus
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I'd say the best places for tank traps would be where it'd force enemy armor into the open, where they can get hit by as many anti armor pieces as possible

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although tank traps just slow down, rather than blocking entirely

loud schooner
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This is a pretty closed in map, there are only 3 arguably 4 open danger areas and all of them are on the approach

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Potential killing fields we can set up but I see tank traps and wire only being used in a way that hinders enemy movement on our blind spots

unique island
sinful light
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Would tank traps work on IFVs?

loud schooner
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Yuppers

boreal nimbus
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all vehicles, should be LVs too

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dunno if that extends to walkers though

inland trail
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I am worried about how useful barbwire will be against wireheads.

sinful light
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Yeah I am still unsure what mechs can and cannot pass

loud schooner
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We don’t have a source right now but we can also cram supplies into our spare cargo holds

sinful light
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Those would be REALLY helpful here

white creek
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As far as I know

boreal nimbus
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yeah but that's looking from a rules perspective rather than theater of the mind perspective

white creek
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The Tank Trap rule itself says "vehicles" get a 1 speed decrease

boreal nimbus
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like how does a hedgehog stop a walker that can just walk over it?

white creek
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We did have them on Titan, and as a member of Rabbit, I do not quite recall if they affected them or not

inland trail
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Ideally, we'd want mines to just deny access to 3017 entirely, but none of us have those. As such, we'll just have to give tank traps and barb wire a go.

white creek
boreal nimbus
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we could reach out to venator and see if any of their engineers have mines

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we'll be in the same area so we'll have time for all the engineers to do whatever they can to dig in

civic jackal
boreal nimbus
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if my trusty LV buddy can get me there sure

civic jackal
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thank you

inland trail
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No mines in Venator it sounds like.

sage matrix
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Also even if we did we don’t have time to drop them off

dull chasm
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For our engineer, I think some trenches on the right side high ground would be useful. Give that +1 armor for squads digging in

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But ultimately we won’t need to worry about exact position unless enemies show up

boreal nimbus
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probably start out with anywhere that could get too eyes outside the perimeter

forest trench
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So when would we move on from Cell'Dar? As soon as the LS gets lifted? Or would we keep holding it to deny the bots access to the mines themselves?

boreal nimbus
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honestly if it's allowed within the scenario probably split the group, one force goes to the next nav point to scout/harass the bots, everyone else focuses on getting the LS into orbit

white creek
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Can't split like that

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Have to always remain on the same strat point

boreal nimbus
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I see

forest trench
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I mean, I guess the decision to stay or push would also depend greatly on how much help Venitor needs, or if Zial turns out to be a juicier target, and if Victorium crushes all the bot orbitals so there is no risk of drop pods raining down... lots of unknowns.

boreal nimbus
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there isn't much reason to hold all of us in one spot between spearhead and venator. We've got the speed to scout and harass the next point but they've got the armor to just take it outright if the resistance is light enough

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one of us has to go

forest trench
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Right, but that's also a problem. We are a speedy BG that is only half infantry. We are not that well suited for static defense.

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And only one Engi for making defenses.

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Shame there is only one Dwarf Fortress-esque BG.

sage matrix
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The logic in Venator is that you guys will be defending the mines till the sun objective is done and then pushing up to support us in Ziyal

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No pressure, just what the thoughts coming from us are

boreal nimbus
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I will simply form my own BG of "Mine sitters Ltd" to sit on the mines while everyone else just dogpiles the next nav point it'll be brilliant

unique island
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we hold until we get the supply out then see with new info we will get

forest trench
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Oh BTW Celtic what do you think of the recolored badge?

unique island
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it nice

forest trench
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Anything you think should be changed?

unique island
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i think its perfect like that

dull chasm
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Another potential is that we get called to support crossroads or nerys village. But I think most likely we end up in Ziyal

unique island
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at that point we will see as the round progress but i think securing the two largest city would be our priority

forest trench
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Yep. There could be civies still hunkering down in there. Or civies herded into the Spaceport awaiting transport, or herded into repurposed hospitals awaiting... integration.

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Even if there are no civies in the city, taking the spaceport would be huge.

unique island
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that will give us more option to deploy or redeploy

forest trench
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And deny the bots the same

unique island
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yea the two major city are key point to control

forest trench
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Yeessss. If we take the city We can crush the remaining bots between our pinchers. Muahahaa

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The will have nowhere to run

inland trail
#

We will see what opportunities and fires pop-up.

brazen lark
#

maybe Shack would be open to us finding some mines in the assuming multiple LS of the mine. With a die roll or something.

brazen lark
#

@dull chasm That seems very plausible…

dull chasm
#

Another option would be seeing if we could get the grab lift working in limited capacity to send LS up to orbitals

brazen lark
#

@dull chasm I like it. Maybe our engineer could keep the lift running.

loud schooner
#

That's big IF but can't hurt to take. Safe to assume its only good for one use thoughy

civic jackal
#

i just woke up sounds like there was a change to the plans while i was asleep can someone please update me

chrome dagger
potent ferry
#

Ready to take the fight to the bots!

rustic zealot
#

Spearhead will finally be at the…..head

forest trench
#

The tip of the spear, one could say

unique island
#

the fight for cross road will be rough guys

chrome dagger
#

The drop on Elim looked rough, but it'll easily be the least amount of resistance we'll face this mission, I do worry about what they're constructing there, though

unique island
#

when we get to cell'dar mine i wounder if our engi can analyse the lift maybe we can get new tech out of it

civic jackal
#

Would be funny if we just did a giant march to cross roads

sinful light
unique island
#

for future ops being capable of creating drop point without star port or other means would be quite the bonus

sinful light
#

Right, nows our time. We gotta move fast

chrome dagger
#

Going to set up a poll to formalize our plan to drop at the mine

chrome dagger
white creek
#

Hey folks if I may offer something

#

It feels like Rabbit may need some help

#

Bots are all over and building something

unique island
#

what are your plan currently rabbit

white creek
#

Land at crossroads and recon for the airfield. Seems like we’re going to be heavily contented, and that the bots are not going to give it up easily

unique island
#

this turn we will land at the cell'dar mine probably depending on how many LS their is to get we will see who need the most help afterward

white creek
#

You won’t be able to land this upcoming turn

#

Just be able to arrive above the target, like Rabbit will

unique island
#

right

#

we will see after we got all we can from the mine if we go to cross road or if we go help venator depending on their situation they may require more help since they will be isolated from the majority of our forces

#

but we will consider comming to your help if need arise

opal bolt
#

Im feeling far less crazy about suggesting avoiding elim based on the mess it is... even less crazy for considering cell'dar over elim

#

I know I sound far too pretentious saying that but I am genuinely glad we are skipping elim

white creek
#

It’s pretty much secure anyway

opal bolt
#

Assuming we are still stuck on the mules for a bit?

#

Wanted to know before I toss orders in.

white creek
#

Yeah neither of us can land this next turn at our intended objectives

forest trench
#

I'm starting to lean a little bit twards heading to crossroads. Venetor isn't expected to face any resistance at Cell'dar and while they aren't going to hold it, their advance to Zial would still block the bot ground forces from taking Cell'Dar. I'm not sure if digging in at Cell'Dar would be all that useful.

unique island
unique island
chrome dagger
#

We've got an engineer, our infantry can assist turning sandbags into a trench line, it'll be slower than we'd like, of course, but I think we should dig in if we're going to hold

unique island
#

i dont think we will hold it long term

white creek
#

Considering the implications I suspect we’re gonna be calling for assistance from you, storm, and other combat groups

unique island
#

we just need the minimum in case then we move out

chrome dagger
#

The midround did say "setup defenses," so I'm guessing it's not going to be a quick job

grand violet
sterile hollow
#

Since we can't split up BGs does that mean whenever aerospace need to rearm that the entire BG needs to retreat back to wherever an airfield is?

chrome dagger
#

Yeah, unless there's an orbital above us at which point they could go to high orbit to rearm, not an ideal situation

quasi crest
#

I'm inclined to take whatever option lets us go on the offensive, rather than prepare for the bots' reaction. My vote is for crossroads.

onyx void
#

From what I heard you guys will be one of the first BGs to meet us at ziyal, hopefully we can push the bots out before the feds come for reinforcements!

chrome dagger
onyx void
celest ferry
quasi crest
#

Are our current orders still effectively to hang tight in the transports, or are we seeing action?

dull chasm
#

Hang tight for now.

quasi crest
#

I'll get that order out tomorrow then. I have a template saved in notepad.

dull chasm
#

We’ll end this turn in high orbit of the mines (assuming that’s where the vote lands), then next turn land and disembark. No need for specific orders though iirc, since we’ll be doing defend strategic orders. If a bot does show up, we then play out X turns worth of movement in one turn

boreal nimbus
#

So why are we on the top left of the map? I thought the BG was heading to Cell'dar mine to reinforce venator

celest ferry
boreal nimbus
#

is that how this is working? I thought we had the transport we came through with? I've lost the plot so much because of work

celest ferry
#

... Ask your TCO/BG Coordinators, I haven't been keeping up with you guys that much-

white creek
golden falcon
#

So what’s the plan now. Seems we missed the fighting at Elim city, Venator is securing Cel’dar. But doesn’t seem like they need backup. I think I saw someone suggest crossroads?

dull chasm
#

We are planning to secure the mine and large supply, then it’ll likely be a vote on if we want to hold position, jump up to crossroads, or push forward towards Ziyal itself

gritty spruce
#

What kind of orders are we putting in for this turn?

peak anchor
# gritty spruce What kind of orders are we putting in for this turn?

Same/similar to last round, we won't be landing until the round after this and should be ending our movement in high orbit of the mines this round.

Should start thinking about where we want to land each of our transports, to get the appropriate forces in defensive positions as soon as possible to start some fortifications.

Venator is only pushing through, and we have a fleet nearby to keep orbitals away, so only unsecured route is likely the air routes, but who knows what may happen when we hit the ground.

We have already experienced a lot of rapid plan shifting, so we will take it one round at a time

chrome dagger
#

Victorum is also planning to move further down the space lane towards Nav L W-2, so they won't be as close as I'd like

chrome dagger
rustic zealot
#

Are we in the mining transports or the auto transports still like javelin or halberd

chrome dagger
#

So the callsigns were for the mining transports, which we are currently in

old palm
chrome dagger
old palm
#

so the current plan is to land a cell'dar mine and then dig in there?

chrome dagger
#

That's currently the leading vote, yep

opal bolt
#

minor typo in my post i apologies for the edit. i forgot not to do that.

chrome dagger
#

Mind resubmitting it quick so I can process the new one?

opal bolt
#

ye. i'll just copy paste it

#

resubmitted

forest trench
dull chasm
forest trench
#

Oooooh missed that, thanks

sick thorn
#

What’s the current plan? And what should we give as orders?

chrome dagger
#

Going to be one (hopefully) last "hold in the transports" order until we land at Cell'dar mine

rustic zealot
#

Looking at the Cell Dar map, are there any roads or is that a large river in the north part

chrome dagger
#

I wanna say that's a river, yeah

brazen lark
#

@true hill and all aboard orbital Javelin… do you want to land at 3117 and dig in to defend that gap?

true hill
#

I can def do that, just need to find the map to get reacquainted with the Lz

brazen lark
#

or maybe def 3016 adjacent. believe blue structure on top of rock (hoping good overwatch location). I just have range 1 cannon.

#

not sure what green represents.

chrome dagger
#

Green terrain spots are advantageous positions that grant +1 to all attacks made

rustic zealot
#

Oooooh that could be….advantageous

brazen lark
#

Sabre and thrust IFVs could set up in 3017 and 3116 (green), Junco in rock perch building between us as an idea.

vestal oracle
#

Have been at work all morning, what's the current plan of action so I can coordinate with those in my hold?

rustic zealot
#

I’m good with that, we can set up a line there with our infantry passengers

vestal oracle
#

I see we are going to the mine just wasn't sure if we'd make it or not

brazen lark
#

maybe sit a tank in 3016 between us?

chrome dagger
brazen lark
#

I am just planning ahead… we could also have the flexibility to head to Crossroads, if crisis there

vestal oracle
brazen lark
#

could dig in some INF on green ridge lines and other blue buildings.

vestal oracle
#

Hey question, we are gonna end our group movement in high orbit of the mine ye?

chrome dagger
#

Yes

chrome dagger
# chrome dagger
poll_question_text

What's our plan for this turn?

victor_answer_votes

16

total_votes

25

victor_answer_id

1

victor_answer_text

Continue to Cell'dar Mine

chrome dagger
#

Less than 24 hours until orders are due and we've got more than half in so far, deadline is <t:1751839200:f> so make sure to get it done by then

errant mauve
#

Not gonna have the same mistakes as last time, putting order in now Salute

vestal oracle
#

Would it be smart for me as the HAT to launch out of the bay and descend to the planet rather than ride in on the transport?

#

I don't really see a bonus to me waiting on the bay not sure if I can even take off from one on the ground

chrome dagger
#

Shack was saying that the HATs couldn’t ride alongside the transports, if he allows you to deploy as we’re coming down from orbit then I’m all for that

civic jackal
#

The faster we get down to land the happier my squad will be

unique island
#

the happier we will all be friend

chrome dagger
#

Orders are due in under 12 hours, at <t:1751839200:f>, I will start sending out pings shortly so if you're around, make sure you get your order in

chrome dagger
#

If you're on the following list I am missing an order from you; @royal onyx @sick thorn @acoustic yarrow @hoary zinc

#

@slate nymph @old palm @dull chasm @potent ferry

#

@loud schooner @marble sparrow @static spire

acoustic yarrow
chrome dagger
chrome dagger
#

Besides Tanko, we're still missing 5 orders, make sure to get them in as soon as possible

gritty spruce
#

What kinds of units?
Just in case we need to adapt for next turn

chrome dagger
#

A couple infantry and like...one of each type of vehicle

slate nymph
#

Thought I'd posted my order last night, guess I didnt

acoustic yarrow
#

I need to see what orders people are doing

#

Is it still just holding in transports or are we doing stuff

chrome dagger
#

We'll be setting down next turn so nothing fancy is needed for today's orders

chrome dagger
#

Still missing the following orders, remember the deadline is <t:1751839200:f>: @sick thorn @slate nymph @marble sparrow @static spire

Aukani I know you were around earlier just make sure to punch your order in, I see Tamwin working on his so I won't ping him just yet

sick thorn
chrome dagger
slate nymph
static spire
#

ill also try to get it done within the hour

slate nymph
#

Fuck! I was like, mid typing, then I got distracted by something. You mind if i still submit it oooor? though, given the fact we're still in transport, i dont think itd much matter

unique island
#

submit it better late then never

chrome dagger
#

Please do submit an order, it lets us track you as active even if there’s not much going on

slate nymph
#

Bruh! It didn't give me the notifications that someone had responded :c, getting it in as we speak

chrome dagger
#

And with that, we're only missing one order this round, excellent work folks Salute

boreal nimbus
#

do you think we'll be touching down next turn?

chrome dagger
#

Assuming we don't get interdicted by a stray bot ship, we'll end this round hovering over the target, so yes

golden falcon
#

So, next turn. We’re putting boots on the ground. Any chance of combat?

chrome dagger
#

Recon doesn't report any contacts, so unless some arrive this coming turn that seems unlikely. We need to be ready for the possibility of an orbital drop or even bots coming out of the mines the following turn, though. As usual we're more or less waiting to see what happens

sage matrix
#

The midround for the mine indicated the bots might try to assualt the mines

rustic zealot
#

That’s why we semi planned our drop and defense locations. If we group up we can secure the area and create a good FOB

opal bolt
#

We on our way boys and girls

unique island
#

where is the mine entrance ?

halcyon skiff
#

Ballistic missile huh

#

Well if pathfinder ever finds their main production hub, as long as there are limited civvies the feds would probably want to launch it at that anyway

unique island
#

we may have to reconsider our plan in favor of going to the aid of venator if they need it

sterile gulch
#

Ello spearhead, I believe it’s time for you to know of my plan

#

We at venator wish to capture the bot factories so we can build our own robot pirate army

sage matrix
#

(he's joking)

sterile gulch
#

im not

#

we must steal the factories and build our own robots pirate army

chrome dagger
civic jackal
#

@chrome dagger I talked with the H.A.T I'm in and it sounds like we're going with the plan I brought up with setting up at 3614

opaque kayak
rustic zealot
#

We are not an army but a collection of individuals with wants and needs. But some how can work together for the greater good….

inland trail
#

Am I interpreting these lines correctly that solid lines are the paths available to ground forces?

civic jackal
inland trail
#

If I am correct, Venator is running right into the force that was staging for a counter-attack on the Cell'dar Mine.

#

BG 2 and 6 are the closest forces to Ziyal City. We're probably in for a serious fight now that we're the closest forces pushing toward Ziyal City.

#

Then again, we might be lucky and the robots pushed the bulk of their forces to Cross Roads and Haydar Village to deal with the massive push into Elim City.

#

For now, we'll just have to wait for the SITREP on the first engagements at C-Z to determine what our next moves should be.

rustic zealot
#

Venator can at least worry about assaulting in full force once we get there. Any of our heavy vehicles could also support if need be. We IFVs can always evac any Venator units taking casualties

thin shore
ocean knot
opal bolt
#

droid squads as a unit?

inland trail
#

Droid reinforcement?

#

Wait, I'm a medic: We can try our hand at Six Million Dollar Man-ing casualties.

rustic zealot
#

Bigger faster strong

ocean knot
#

Droid body guards or recovery units ngl would be funny

inland trail
#

We'll write up some consent forms for people who desire if injured to hopefully becoming the first bionic men of ARMCO.

ocean knot
#

Why not just give them wooden prosthetics it’s cheaper

inland trail
#

Gentleman, we can rebuild them. We (will hopefully) have the technology. We (will hopefully) have the capability to make the world's first bionic men. They will (hopefully) be those men. Better. Stronger. Faster.

#

C'mon, tell me you wouldn't think getting the ability to run 60 MPH/96.56064 KPH, jump several stories, telescopic and night vision, and the ability to lift enormous weights would be decent compensation for getting blown-up?

#

I mean, seriously, tell us, we can't administer experimental procedures without your consent.

quasi crest
#

I'd prefer eye-mounted flashlights and multi-spectrum vision. Also don't make it look like a regular eye, I wanna be weirdcool about it.

ocean knot
#

Your getting a bright pink eye with a black dot in the middle

thin shore
#

So, how's Spearhead feeling about all that?

twin slate
#

I volunteer if I get hurt

sinful light
#

Alright then, lets try to land safely

dull chasm
#

Yeah looking at the Midrounds, we might need to support Venator lol

sage matrix
#

Meh, let’s see how our first turn goes

#

Imo if it’s not that bad I’d rather you get us the extra pay from the mine but that’s just me

old palm
#

so do we need to order our transports where to land?

dull chasm
dull chasm
#

but it's also possible we move forward to support Venator.

#

Ok guys crazy idea: we move foeward past Cell'Dar than drop from orbit down to 4416.

#

strike from behind the bot lines, aim to blitz those factories and take them down

chrome dagger
#

In case that's a legitimate suggestion, let me remind you that orbitals in low atmosphere are liable to be focus-fired by anything with 2+ range

true hill
#

Wouldn’t moving in on foot be wiser?

thin shore
#

Also, this thing appears to be flying. Thus it can probably engage orbitals

unique island
#

that is flying and it is an unknow flying vessel

golden falcon
#

Can I make another suggestion? Why don’t we land at Cell’dar and move forward by ground. I think our BG is much better at landing in a safe area and then moving forward under fire.

potent ferry
#

strategic launch detected

dull chasm
chrome dagger
dull chasm
#

How many hits do the transports have?

chrome dagger
#

5

old palm
#

I feel like landing at the mine is a better plan isn’t the whole point to get the resources there? We can spend a turn collecting resources then moving on

chrome dagger
#

It’s large supply that’s there, we can’t just pick that up ourselves, we need to wait for a transport to arrive. We could conceivably assist venator for one or two turns then come back, but the bots could arrive in that time. We need to decide if they need our assistance yet or not, otherwise I think we should try to check on the mine

chrome dagger
#

Since we're going to be running a tight deadline for orders tomorrow at <t:1752098400:f>, I'm going to get a poll set up now for if we want to hold the mine or move out next turn. Please bear in mind the following before voting:

Venator's TAC-COMs decision on requiring assistance in the first place will weigh heavily here, especially considering they haven't yet engaged the enemy and don't know the full extent of their capabilities, numbers, or reinforcement production per turn

We could potentially do a brief scout of the mine, but that would probably require us to stay put for at least the next turn. If we want to do the mine objective, we will likely be locked to the position for a couple turns, based on intel, we won't be able to do any partial extraction of supplies from the mine

We suspect that bots are inbound on the mine, but we don't know what direction they'll arrive or when they'll arrive, crossroads could send an air or orbital-based attack, for instance, meaning they could cut us off from behind if we attempt to assist Venator

chrome dagger
sage matrix
chrome dagger
sage matrix
#

I’m assuming the bots are gonna ambush from not where we currently are, and I’d rather we don’t both get pin Ceres

#

Pincered

#

So you guys getting a bit of a defence set up would be helpful

#

What’s your guys comp again?

chrome dagger
#

A good chunk infantry and a few medics, one engineer, two MBTs and one AA MBT, 5 IFVs, 4 LVs, and a couple lances of light mechs

sage matrix
#

If there’s more fliers the AA tank is a godsend

#

Either way we need more info, so I’m 100% for you guys covering our rear right now

dull chasm
#

Also the one heavy mech!

#

@sage matrix is there a world where you do a fighting retreat back to Cell’Dar?

sage matrix
#

Maybe

#

If that back line is a swarm of bombers we are leaving IMMEDIATELY

#

Other than that there really isn’t much possibility unless things some how turn out really bad which it shouldn’t

dull chasm
#

Yeah, not a lot that can stand up to 16 tanks. Tank OP plz don’t nerf

opaque kayak
#

Also, @chrome dagger I’m going to Bo offline for two weeks starting the 13th… how would I avoid going mia?

chrome dagger
opaque kayak
#

👍

chrome dagger
#

Alright, maps are out and our orders are open for the round, remember they're due real soon at <t:1752098400:f> so try not to be late if you can help it. The poll is up still but it looks like we're going to be setting down and checking out the mine, so we'll need to consider where our transports are going to be setting down to that everyone has space. Orbital 4, Javelin, has priority for landing as far center as possible to drop off our engineer if that's the plan

sinful light
#

We landing now?

chrome dagger
#

Yeah, finally on solid ground

rustic zealot
#

And we are disembarking at the grav lift? Do we make movement orders from the grav lift to our desired location or is disembarking an action?

chrome dagger
#

No, so the grav lift was for initial insertion of a BG, power was fluctuating so we're not sure if using it is ideal. Either way, we have landing capable ships so we need LZs for all 7 transports in a way that we can all fit to land and disembark

rustic zealot
#

Copy all. Javelin should drop where the engineers need to go. @boreal nimbus I think that’s you, where do you need dropping?

boreal nimbus
#

I'm combat repair unless we need to dig in, I'll follow the vehicles. Too busy with work atm to talk tactics anyway

chrome dagger
#

We don't have any damaged vehicles at the moment, when you get back I'd say your options are between inspecting the grav lift or starting work on sandbags, everyone else should figure out where they want to hole up for a round at least

boreal nimbus
#

Is victorum already on the ground at the mine? If they are we can have them inspect it before we even land and dig in

chrome dagger
#

Venator is on the ground and no they bypassed the mine

boreal nimbus
#

All right I'll check out the grav lift and try to get it working

#

Might be able to get orders in, just lmk where javelin is setting down.

#

Are we allowed to be embarked in transports off the rip?

chrome dagger
#

No dice I'm afraid, I'll mark for Javelin to land as close to the grav lift as possible so you can disembark the orbital and move straight to the lift

boreal nimbus
#

Rgr

#

Once I get the lift working I'll move out in planet LV and start digging in wherever it's needed

brazen lark
#

I recommend to land Javelin orbital at 3117 as we had been discussing so we can setup to defend directly west of there. This is adjacent to lift.

chrome dagger
#

Would it be helpful if I submit an order under each orbital so we have reference points for disembarking?

brazen lark
#

Yes @chrome dagger to avoid conflicting orders.

boreal nimbus
#

Yeah if you could pin the coords somewhere for reference that'd ease a lot if confusion

dull chasm
#

@chrome dagger do we need to give specific orders? Since there are no enemies, wouldn’t it just be defend strategic action? Or do we need to explore since it’s unexplored?

boreal nimbus
#

Well you need to put yourself somewhere to actually defend from

#

Spearhead is defending, you're in a specific spot

brazen lark
#

Do we get our full vehicle movement after we land with 0.5 spent to disembark.

chrome dagger
dull chasm
thin shore
#

Hello Spearhead, what are your plans for this coming round?

chrome dagger
#

We're on the ground at the mine this turn, going to check out the grav lift and the mine itself, possibly getting ready for a defense

thin shore
#

So is it safe to assume you're digging in?

chrome dagger
#

We'll be occupied for one turn confirmed, we're on station to assist Venator if needed so we're a bit split on whether we're going to be digging in, will likely depend on hostile response to our presence

sinful light
#

Mechs should probably move out to scout the area

thin shore
#

Fair enough, we're having a vote over supporting Venator. Knowing you plans will help us make an informed decision. So thank you for sharing.

chrome dagger
#

Of course, feel free to check in whenever, I'm sure our plans will be different the next time you come in here...

#

Just a heads up for people submitting orders, I'm marking them as "awaiting ruling from Shack" until I know for sure how the defense/non-combat movement works

unique island
#

we do need to get in touch with the contracted froce that is at the mine

chrome dagger
#

I don't know if they're still at the mine, they might have been on their way out. Nothing wrong with sweeping for survivors either way though

unique island
#

assuming they dont have air they have no where to go

#

i read the thing wrong

chrome dagger
unique island
#

what unit can move large supply

chrome dagger
#

Only a HAT or HVTOL, and our HAT has nowhere to land, hence us needing to wait for an ARMCO transport to grab the goods, or possibly use the grav lift if a TF is around to collect

unique island
#

they must have some sort of way to move them in the mine tho

chrome dagger
#

That is a fair point, yeah

dull chasm
chrome dagger
unique island
#

our engi need to look at it uppon landing

errant mauve
#

While I know that there isn't anyplace for me to land and reload. Will I even have the ability to take off as an Aerospace Fighter?

chrome dagger
#

If we have deployment capability with our transports, I'm assuming you can at least take off (and hopefully land) on the transport

brazen lark
#

@true hill let me know if you want to load up in the IFV and I can update my order. I figured you’d want yo checkout the round building in 3016, dig in, etc.

true hill
#

Will do, figuring out what my order will be

#

Also, what command would it be to “investigate” or “clear” a building?

chrome dagger
#

If it's noted under the movement tracker, it should get added to our map and processed, I don't think it should cost any movement...but don't quote me on that one

#

Clearing a building would just be entering that building, though, which would cost 0.25

true hill
#

Ok

true hill
chrome dagger
true hill
#

Thank you

brazen lark
#

@true hill I’m planning to eventually park at 3116 facing 3015 so have advantage. You could dig in there with me so you could load up any time or hold up in the round building, etc. If you want me to take you someplace just tell me and I’ll revise my order…

true hill
#

Disembarking leaves me with 0.5 movement

#

I’ll set up at either 3116 or the terrain at 3117

brazen lark
#

TCO is awaiting clarification on whether we could get extra movement as not a combat tactical
map yet…

true hill
#

Then I’ll wait to post my order

brazen lark
#

@true hill I am thinking to set down transport at 3117 so behind us to protect it. That would be awesome if you got extra movement to dig in.

graceful hamlet
#

How is this going to work actually? Are the individual transports setting down on different tiles or are we all landing at the same point?

chrome dagger
#

There won't be space for all orbitals to land on one tile, I'm hoping we can get them all to land close together at least, I'll be listing orbital landing locations in the orders channel once I get a better idea of what's going on

#

If you'd like to suggest a tile for landing a specific orbital, do let me know

old palm
#

We are landing somewhere with no hostiles right? So shouldn’t we be safe to kinda land wherever we want

chrome dagger
#

Well the drop site has to be clear of stuff like buildings and probably cover, is more my concern

rustic zealot
simple ridge
#

Do I still need to get into Sabre ? Isn’t there smth saying I couldn’t wait in Sabre while in the orbital?

chrome dagger
simple ridge
#

So shouldn’t Sabre’s order acknowledge me loading into his IFV?

rustic zealot
#

Copy, I’ll just wait for the clarification. I do have rapid ramp deployment so you shouldn’t need that .5 movement to jump in or jump out. But I’ll adjust my orders once we are clear to move

chrome dagger
#

Rapid ramp is for offloading only

rustic zealot
#

Aw man.

chrome dagger
#

Still helps, lets an infantry unit get out of the orbital, load into you, and still be able to offload the same turn

sinful light
#

This is it people move move move!

chrome dagger
#

In the even that we don't get a timely answer from Shack, kindly put down your movement as disembarking from the orbital along with your intention for the round (i.e. I want to inspect this building at hex 0000) so both options are covered if you won't be around near the order deadline

civic jackal
chrome dagger
civic jackal
#

ok thank you

#

dose my order type need to be disinbark or can i start diging in?

chrome dagger
#

Order type is always advance, hold, evasive, etc. Disembark and dig in are both actions, digging in requires all of your movement for the round, so this round you should move to the position or building you want to dig into next round

civic jackal
#

ok thank you

chrome dagger
# civic jackal ok thank you

I'd double check those coordinates, I think I know what you mean but could you re-submit with the correct coords? Thanks

rustic zealot
#

Let me know if that suffices for picking up infantry, is that an action on my part though?

chrome dagger
sinful light
#

Where is Trident landing?

true hill
#

Any word on infantry speed/movement in non combat zones?

chrome dagger
#

Not yet, no

simple ridge
#

Do I need to “disembark” from the orbitals?

dull chasm
opal bolt
#

where is pike landing?

chrome dagger
#

Trident and pike don’t have assigned LZs yet but I’m taking suggestions

peak anchor
# opal bolt where is pike landing?

As a fellow Pike-man (and as an AA Tank), I was looking to get onto the high ground near the air route to cover any possible attack from the bots coming from that direction. But I have speed 2, if landing farther away is required (or if we end up leaving to help Venator, but I think they'll be fine on their own)

dull chasm
peak anchor
#

Yeah, the base is centralized anyway, so landing close to the center can keep our groups in coherency, too. Aside from any light mech lances that may want to be outriders to the main force, but that's up to where they want to be

simple ridge
#

Why’d I get an hourglass reaction?

peak anchor
#

We are waiting on Shack to clarify our movement rules for this turn

brazen lark
#

@true hill I revised slightly and ending on 3017 now where I wanted to be anyways.

true hill
#

I’ll hop in with you and disembark next turn then

#

@brazen lark

brazen lark
#

sounds good.

#

I’ll revise.

true hill
#

Let’s us move if on the off chance something is on the ground that needs capture

brazen lark
#

agreed on having more options.

magic berry
#

@quasi crest Once we know where Trident is going to land, I'm thinking of setting up in that high ground position at 3116, if possible, for a turn or two until we have a plan in place

chrome dagger
magic berry
#

If the other Trident Riders Agree, then that could work

quasi crest
magic berry
#

So if we land at 3216, it'll be a hop, skip, and a jump to disembark at 3116 on that highground position. I have AT, so if shit suddenly goes down, we have a damn good firing position over the inner area

tall briar
#

@loud schooner Where do you wanna go?

#

Do we have the landing coordinates for all transports?

inland trail
#

Not Halberd yet. I'm offloading from Halberd, so, to give a specific coordinate to make things less vague for our TCO, I'd need to know Halberd's landing coordinates.

golden falcon
#

Does anybody have a map of the mine? I bet I’m not the only one who would find that useful.

inland trail
#

It's in the pins.

#

It's the first thing you'll see in the pinned messages on this thread.

chrome dagger
#

Yeah anyone in a transport that doesn't have a designated landing spot, feel free to ping me with a suggestion if you come to an agreement on where would make sense, just make sure the landing site is clear of terrain blockages

unique island
#

where is halberd landing

chrome dagger
#

I'd like to aim close to the grav lift with that ship if no one minds

#

Either just NE or just S of it

inland trail
#

Yeah I think getting some infantry to check out the buildings would not be a bad idea.

golden falcon
#

Should this order be for my unit or is it an order for the Lumaran transport?

grand violet
chrome dagger
inland trail
#

If Venator lands at 3317, we can get a SITREP on the site fairly quickly since infantry could offload there and just move onto the adjacent buildings and the adjacent Grav-Lift.

#

My one concern is I need to know if anyone has done recon on the site yet.

#

If not and it turns out there's robot infantry waiting to ambush us in those structures, that would be bloody CQB.

chrome dagger
#

Venator landed at the mine, there was a midround stating that no tacmap would be needed, indicating that the site was clear. Venator has since moved off, no further investigation of the mine was performed

inland trail
#

Alright, then 3317 it is since it would mean that, if there is any intel to be gathered from the site, it would likely be in the buildings or the Grav Lift, all of which can be reached by infantry from 3317.

unique island
chrome dagger
inland trail
#

Alright, the E.S.U. will enter the building and advance into the building in 3416 and sweep for anything of interest.

#

If an Engineer Squad is on Halberd, they definitely need to check-out the Grav Lift.

loud schooner
unique island
#

this turn ill stay at 3316 and wait to see where im needed

quasi crest
#

so If I disembark and take on foxhunters, I'll have 1 movement to take them over to their vantage point, right?

chrome dagger
#

Correct, unless we're in 'noncombat' time at which point we basically have access to the whole map, or so I'm trying to confirm

quasi crest
#

cool. just didn't know if I used movement to take on passengers

chrome dagger
#

Ah, yeah it's 0.5 speed to load a unit up

inland trail
#

We will probably want a squad to head for 3417 to sweep that set of buildings for anything of interest too.

unique island
#

can i sweep building as a logi ? is it worth the time

golden falcon
#

So should we set up perimeter around the mine? Inf acting as blockers? Or should we concentrate our units in the same area. I was thinking it should be a perimeter.

unique island
#

have our mech lance doing round until inf clear all building with tank overwatch

#

if they whent to

golden falcon
#

Any limitations on Transport landing zones?

quasi crest
#

I don't suppose I can use the gravity lift to transport foxhunters and my IFV up to that vantage he had in mind?

potent ferry
#

If there's an engineer squad on Halberd I can transport them to the lift to check it out

#

If not ill just stick by the logi truck

rustic zealot
#

For the hour glass emoji orders are we still on standby?

forest trench
#

Do we have a tactical map of Cell'Dar with the landing locations/coords of all the individual Mules? That determins what hex a given player can move to right?

#

I assume the 6 players on each ship vote where thy want their mule to land?

quasi crest
#

@magic berry let me know if that order's kosher

also the maps in the pins

forest trench
#

Has Javalin's landing coords been decided yet?

rustic zealot
#

I think it’s closest to the Grav lift. We have engineers

forest trench
#

@brazen lark @rustic zealot @simple ridge @true hill @boreal nimbus

Calling all units abord the illustrious Mule 4 Javelin!
We are on final approach to the Cell'Dar Mines. What Coords do we land at? Near the Gravlift at the center of the map? To the East closer to the expected bot advance? On one of the many highpoints on the surrounding mountains for a good vantage point? We need your votes!

#

As the Mule with our one and only engineer aboard, this is a very important decision.

#

Though it also should be noted that I (a light vehicle) can carry Saltine if we land a few hexes away from where they are needed, and I have twice the speed of everyone else. So landing closer to where the IFVs and Infantry want to land also makes a lot of sense.

rustic zealot
#

Center

#

3217?

forest trench
#

Yeah hard to read the white on white text. By the cluster of orange buildings. Noted.

#

Reasoning?

#

Is Saltine needed to move the supplies?

boreal nimbus
#

if we can land on 3216 I can be on top of the grav lift straight away

#

and I don't think I need to move supplies, I just need to fix the lift

rustic zealot
#

I concur

forest trench
#

Right. Because It'd be broken after Venetor comes through. Hmmm. Again though, I can move Saltine quite a ways. Three tiles I think, since I can embark and disembark Saltine using my speed not theirs, so we can land closer to where the others want

ocean knot
#

Hay should a disembark or stay in Pike once we land?

#

Also wwhats pike actually call sign😅

forest trench
#

Wait, no it'd be 2.5 tiles since I'd need to spend 0.5 speed disembarking from the Mule.

peak anchor
#

(I know a few members of Pike chimed in already, but just to get the rest of them and to confirm drop location fully, too: ) @atomic lantern @ocean knot @dull chasm @slate nymph @opal bolt

I was thinking we could set down Pike around 3215 or so, so that I would be able to reach the high ground approximately where any air assets coming from the Crossroads might show up. Any other considerations we should account for, please reply to this message so we can coordinate.

(Confirmation from: Skyfall, Vela, Lockout, Rat
Previous Confirmation from: )

peak anchor
#

(I saw that you had messaged just about when I was drafting that)

Does that landing zone work for you, then?

ocean knot
#

Yep

#

Though I started asking because I don’t see a map for us

unique island
#

check the pined comment

sterile hollow
#

Does transport Halberd have a LZ yet?

peak anchor
unique island
sterile hollow
#

Thank you

ocean knot
peak anchor
dull chasm
ocean knot
#

Hopefully I got the order currently done welp off to bed

gritty spruce
#

Where do we see the transport landing coords?

#

Or is it a matter of discussing it with other Billhook passengers?

golden falcon
inland trail
#

Do we have any plans to sweep the buildings at 3016 and 3414?

slate nymph
gritty spruce
gritty spruce
#

Since the unit i should be transporting, is one of the potentially MIA players, do I just assume they'll be there for the order and then change last minute if they don't show up?
I sadly am very busy today and won't be able to keep an eye on the chat

marble sparrow
gritty spruce
#

No problem!

marble sparrow
#

@gritty spruce @golden falcon I can either load up with you or help sweep the building @ 3318/3417. I was leaning towards the building since we may have some time. Eventually making my way to that outcropping with the small structure(?) on 3418, that may be a good place to dig in if we're expecting company.

gritty spruce
#

You post yours to do what you want
I'll adjust

brazen lark
#

@forest trench @rustic zealot @true hill @boreal nimbus @simple ridge sorry planet I thought you saw our previous discussion on LZ hex. Did we decide on a different place? I was trying to get our Eng close to lift and IFVs close to def positions

chrome dagger
#

Alright good morning gentlemen, I’m away from my laptop for a few more minutes here but I’ll be getting orders in for the other orbitals shortly, let me know what coordinates you’ve decided on otherwise I’ll see wheee I can make room

chrome dagger
# chrome dagger
poll_question_text

What's our plan for this upcoming turn?

victor_answer_votes

19

total_votes

25

victor_answer_id

1

victor_answer_text

Stay at the mine for one or more turns

acoustic yarrow
#

where are we getting dropped off?

#

nvm I think ive figured it out

#

should I move towards the openings or should I stay near the buildings where my infantry squad is (dingo)

acoustic yarrow
golden falcon
acoustic yarrow
#

yeah ok ill stay at 3318 then

#

might get a photo to whack with my order Salute

chrome dagger
#

@golden falcon Very minor issue with your order, it's 0.25 speed to enter the building, you should have the speed to make it there and enter the building so I'm not going to make you re-submit, just something for next time

#

To be fair, it looks like you weren't the only one who made that mistake

chrome dagger
#

@ocean knot When you get a moment could you please delete your previous order, thanks

rustic zealot
rustic zealot
brazen lark
#

That’s where I suggested we land.

forest trench
chrome dagger
#

Javelin is committed to 3117, which is the hex that sabre circled above

forest trench
chrome dagger
forest trench
#

Oh. Are we not embarking this round?

chrome dagger
#

Embarking where or onto what?

forest trench
#

Embarking from the landed Mule? Is the Mule not landing this round?

chrome dagger
#

Oh so disembarking, yeah we're getting off this round

forest trench
#

Oh right sorry got those words mixed up

chrome dagger
#

No worries, just got a bit confused

#

Also, for orbitals that haven't already landed, I'm thinking of setting them both down around 3217, any objections?

forest trench
#

Okay. So what Hex does Saltine need to be to help with the lift? I assume 3216?

chrome dagger
#

Correct, Saltine has already submitted his order to head there

forest trench
#

Oh, on foot? If I carry them there could they not use their 0.5 movment left over to fix the lift this round?

chrome dagger
#

No, because it's 0.5 to get off the orbital and 0.5 to get in your truck, so he decided to rush so he could move 1 distance with 0.5 speed, leaving him 0.5 speed to investigate the grav lift

forest trench
#

But I can use my move speed to embark and disembark him no?
"Standard Actions cost 0.5 speed per action or attempt. They are the majority of actions taken. Landing, taking off, getting out of a vehicle, getting into a vehicle, Special Objective interactions, Loading another unit into cargo as the vehicle unit,"

chrome dagger
#

It costs speed for both units

forest trench
#

Really? Huh...

#

I guess that makes sense. Drat.

#

Hmm If that's the case I guess I'll go scout the northern ridgeline 3214

chrome dagger
#

That's a good reminder actually that I need to start sending out pings. For those in the remaining two orbitals IKWLA and SPONTOON I'll be setting your orbitals down at 3217 unless anyone tells me otherwise

#

Alright, time for reminder pings...if you're on the following list, you have yet to submit your order which is due by <t:1752098400:f>

#

@halcyon skiff @opaque kayak @twin slate @static spire

#

@loud schooner @forest trench mentioned he was working on it, @dull chasm @sinful light

#

@old palm @rancid echo @slate nymph @hoary zinc

#

@sick thorn @loud quest @errant mauve @vestal oracle

loud quest
#

Or this is new one?

acoustic yarrow
loud quest
#

Well shit

old palm
#

Sorry I hadn’t checked-in in a bit, what hex are the light mechs advancing to?

loud quest
#

Well I don't have any map so I don't know where I am going to

acoustic yarrow
#

check pins

#

lmao I sent it to the wrong chat

halcyon skiff
acoustic yarrow
#

you are gonna have to look through the orders to figure out where your transport is dropping you

acoustic yarrow
#

oh

#

yeah no clue then lmao

loud quest
#

Oh wait

#

That @chrome dagger unit

#

Disposable units I guess

#

Ok I see wheres my drop pod going

chrome dagger
chrome dagger
loud quest
chrome dagger
loud quest
#

So since I saw where's the drop pod I'm in(orbit 6)

#

I can go in direct destroy the anti gravity generator?

loud quest
forest trench
#

Does this order map work? I'm also not sure if it is what I should do. Is checking the ridgeline useful?

#

It'd also be a long drive back to the Gravlift if Saltine needs to be picked up quick for some reason

#

But I also need to be two tiles away from 3117 for Evasive to work, and I want to be evasive just in case

loud quest
chrome dagger
loud quest
#

Dammit

#

Alright

#

New plan then......

boreal nimbus
#

Boutta get in a repair race with everyone trying to kill the lift lol

forest trench
#

@boreal nimbus Do you want me to stick closer to you incase you need a lift?

errant mauve
#

I don't think I've seen any mention of where Spontoon's LZ will be.

forest trench
#

I think unless the units in spontoon vote otherwise, Spontoon will land at 3217

boreal nimbus
#

Hopefully I can get that lift up and running and we can motor out to the perimeter the turn after getting boots down, so I'd appreciate it if you hung out for a turn

errant mauve
#

Thanks

chrome dagger
errant mauve
#

Just shows I'm not fully awake yet that I didn't see it there in the Orders, lol. Salute

chrome dagger
#

All good, lol

forest trench
sinful light
#

Anyone got a map I can look at?

chrome dagger
old palm
#

Do the light mechs wanna move to 3016 and then we have a lotta open space to move around in on the outskirts

boreal nimbus
chrome dagger
loud schooner
#

Alright I've been busy with work, how goes the drop organization?

chrome dagger
#

Wrapping things up, looks like the mechs have decided where they're going for the round

loud schooner
#

cool beans

boreal nimbus
#

Fuck it we ball

sick thorn
chrome dagger
sick thorn
chrome dagger
#

Yep, that's all for right now. Depending on how things go we might be serving as relief for Venator and possibly Rabbit but there's a good chance the bad guys will come our way at some point

sick thorn
#

Aight

loud quest
#

Until someone else need help

#

Because I'm getting disorganised

chrome dagger
#

We're less than 3 hours out from the order submission deadline, still waiting on 7 people's orders

chrome dagger
#

@halcyon skiff I know you mentioned you might be cutting it close
@static spire @dull chasm

#

@rancid echo @slate nymph @vestal oracle @royal onyx

dull chasm
#

#1385617292879986739 message

#

TFW your commanding officer forgets about you T_T

chrome dagger
#

Huh, you were marked off of my sheet, I guess I got interrupted while filling it out, my bad

vestal oracle
chrome dagger
#

It's up in the pins for this channel

vestal oracle
#

omfg...

#

was looking at #campaign-briefing-room thank you

slate nymph
#

gonna catch myself up on everything i can etc

chrome dagger
#

@vestal oracle Don't forget to include your order type with your order, not many options for a HAT I understand, just something to consider

#

Also don't forget facing

vestal oracle
#

Understood, I will "edit" it rn so I remember for future ngl I just copy paste my prior order for new ones. But that way the following will be correct I do know you understand what I am doing lol

chrome dagger
#

It's fine for now, but please don't edit existing orders in the channel as it makes tracking more of a pain

vestal oracle
#

Understood

static spire
#

Hey, sorry for being late again, but does anyone know where will Iklwa be landing?

#

havent found any info on that yet

chrome dagger
#

Iklwa is landing at 3217, and you're not late just yet to be fair

halcyon skiff
vestal oracle
rancid echo
#

Cutting it pretty close with a time here, is there somewhere, one picture battle map?

static spire
rancid echo
#

Quick question what does the colors stand for, as in yellow and green?

chrome dagger
#

Yellow is like forest cover that infantry can garrison, green zones are advantageous terrain that gives you +1 to attacks made while standing there

halcyon skiff
slate nymph
#

got mine in :D

civic jackal
#

@peak anchor why did i get an x on my thing i just want to know so i can fix it?

peak anchor
#

Well, as far as I know, Shack said that no HAT/VTOL/etc. was allowed to fly alongside the transports.

And as far as I can tell, Church is on a transport Mule right now, and thus you'd have to disembark from the transport as well and then load into the HAT.

Whether or not Church can disembark before the transport lands, the infantry that they'd want to carry certainly can't disembark mid air and embark before going splat on the ground. I think there was a little confusion on that whole thing for a bit, but it's an extension of the "no nesting doll" rule, so you guys aren't yet loaded into the HAT on Round Start.

I'm ruling it as you can all load up, then the HAT takes off and can move, but Shack hasn't gotten back on that as far as I know. But otherwise, our HAT wouldn't be able to do much without an airfield here, so that gives you something actionable to be doing this round.

@chrome dagger Does that make sense, or what should we do on that front?

civic jackal
peak anchor
#

As of the rules of the transports, per Shack's ruling on another BG who asked, the transport assignments were submitted as such.

The HAT was transported inside of "Iklwa" and thus has to disembark itself and then be loaded (as it cannot carry units while in storage).

I was planning to process your order, with that error, because I believe you can still get there this round with an adjustment to Church's flight path, given they planned on dropping you there in their order, anyway. If that makes sense

civic jackal
forest trench
#

Woo! 100% turnout! Lets go!

#

🎉

#

This midrounds is going to be so exciting! Well... hopefully not too exciting. Interesting times and all that.

peak anchor
# civic jackal im confused becuse i have this order with was given a check a while back

I'm going to go out on a limb and say that ruling may have been passed down to us sometime in between then and now, but I'm not sure exactly when that got adjudicated.

On the other hand, our main TAC-COM (blockaderunner) has expressed that the exact order formatting was not as strictly regulated in the first few rounds, as not much was going on. As the 2ic TAC-COM, I've been compiling the maps from those orders, but was not enforcing any changes because of that.

But this round is our first actual TAC-MAP of ground deployment for submission to Shack, and thus requires more accurate information presented on it

civic jackal
#

Ok so I just need to change my order to embark for this turn then or do I also have to disnbark

peak anchor
#

From the looks of things, disembarking from a HAT in flight (aka paradropping) does not require Speed from the unit inside, and thus you'd be able to disembark from the Mule, Embark on the HAT, and then land at (or close to) the target area.

Which could also apply to any other infantry that are loaded into Church, but it looks as if your unit was the only one who wanted to disembark from Church this round, if that changes things

cyan quartz
#

Yes paradrop doesn’t cost speed for HAT or unit dropping

#

But loading onto a hat costs .5 speed for each slot filled, both for the HAT and unit being loaded

peak anchor
#

Oh, then that may be the limiting factor.

5 units are loading into the HAT, as far as orders seem to go, so that reduces it's flight range by 2.5. Which still gets it close to the intended drop zone, I believe.

How close to the end of a HATs move can a drop happen?

cyan quartz
#

Along the flight path

#

Right at the end works

peak anchor
#

Ok, that might just about work then...

cyan quartz
#

Remember that moving orbits takes 3.5 speed for a HAT

peak anchor
#

Like, from orbit to ground? Maybe you'll know the answer then, but I believe Shack stated that HATs couldn't fly alongside the Mule transports (is what I was lead to believe) and thus our air assets were packed in the light freighters, instead.

Thus, would our HAT be able to disembark, load all their units inside, and then be counted as taking off? Otherwise, we don't have an airfield for them to be deployed outside of the transports

cyan quartz
#

High orbit to low orbit and vice versa. It is only .5 speed to land but a HAT can only land/switch orbits once a turn.

#

No idea for this question, my bg deployed in our HATs, I assume that your hats aren’t trapped in the MULE but I would ask Shack for clarification

peak anchor
#

I think our main TAC-COM ( @chrome dagger ) was attempting such a feat, but he never responded to our question (or I'm thinking of a different question we asked).

cyan quartz
#

You probably can’t have units in the HATs in the MULE because of the Russian doll rule. But I assumed that the HATs will be able to take off and won’t be trapped. The The bit that I’m unsure about is whether or not you can load the units before your hats takeoff without an airfield. Are you deploying at the starport?

#

If you’re deploying at the starport then you should be completely fine to do the loading and head off

chrome dagger
#

That's the issue, we're deploying from the Lumaran transports and Shack has deliberately been more of a stickler to the normal transport rules using those

cyan quartz
#

Are the transports landing somewhere else?

#

Because the starport should act as an airfield

chrome dagger
#

At one of the mines yeah

cyan quartz
#

The one with the grav lift

chrome dagger
#

The grav lift was good for one transport and venator used it already, we didn’t want to risk using it again

peak anchor
#

Yeah, that's been the main issue. In terms of RAW, I'm not sure there's much clarification on that (as it's tied to the orbital rules, which don't seem fleshed out fully yet, or they updated them) but a Mule is a light freighter with infinite DC for its limited unit slots?

RAI, you'd think that he'd want the HATs to be able to do something rather than be useless. And if the light freighter is assumed to have an air strip upgrade to be able to deploy aerospace units, then they could use that as an airfield(?)

cyan quartz
#

Then can your transport actually land at the mine?

peak anchor
#

(It has landing gear)

cyan quartz
#

Generally an orbital needs to have an air pad in order to have any aerospace units in it

peak anchor
#

Yeah, the Mule is an NPC with unlisted upgrades, but was said to have enough DC for whatever was put in them (I believe)

cyan quartz
#

I would just presume that it has enough air pads to deploy your units and load them up

#

Unless Shack says otherwise, in which case you’re kind of soft locked

peak anchor
#

That was the assumption I was working under, essentially.

How did we shove an entire HAT into a light freighter otherwise, y'know?

opaque kayak
#

@peak anchor why’s my order not valid? Already got cleared by blockade runner, didn’t it?

peak anchor
#

Was going to ping as a group in a bit, but as you may have noticed from the above conversation, our HAT friend has some rules clarifications we've been working through.

Essentially, the HAT is not loaded at the start of the round for it is still inside the Mule. What this means for all of the troops in Church, however; is that you might be able to paradrop this turn (or at least, rats is trying to manage that), but I'm working through the map at present moment

opaque kayak
#

Oki, sry I’ve been offline and haven’t seen it

#

So what do I need to change functionally?

peak anchor
#

I'm getting to the point of sorting that out, but basically it's going to take the HAT 0.5 Speed per unit (0.5 speed away from the HAT and 0.5 speed from the infantry) to load each slot, and then we can fly you guys to the target (or as close as possible) and then you may want to consider dropping or not based on how far you can fly.

I have not done the calculations on that yet, as Church only submitted their order recently and might need to be revised when I get to it

opaque kayak
#

👍

#

So basically, wait until the math has been done?

peak anchor
#

Yeah, basically. I think it might end up looking more like Scraps's order, for your reference

#

@vestal oracle, are you around to discuss your order, by the way?

peak anchor
#

(Well, ok, it's unit math time, anyway so: )

1.) A HAT has 7 Speed

2.) -0.5 to Disembark from Orbital (do we need to disembark actually, if we are treating this as an air pad, which would be covered under taking off?)

3.) -0.5 per cargo slot being filled (5 units x -0.5 = -2.5)

4.) Taking off costs -0.5 Speed

5.) Remaining total flight range of Church this Round is [7 - 0.5 - 2.5 - 0.5 = 3.5 to 4.0 Speed]

6.) Distance to target is ~22 units in TTS, with 1 Speed being equivalent to ~5.5 units.

7.) Therefore, I'd say it's close enough for the HAT and all associated troops to be able to make it to center grid of 3614 this round (if desired)

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@vestal oracle @opaque kayak @twin slate @halcyon skiff @civic jackal @static spire

Just wanted to flag the above unit math, and the fact that it costs 0 Speed to paradrop from a HAT. It is not required that you do so, if you want to remain in the HAT, but I just wanted to notify all the above that their flight path has changed in case that affects what they planned for this round

opaque kayak
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So are we good to resubmit our orders?

opaque kayak
peak anchor
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I would say so, and just make sure to indicate whether you intend to deploy out of the HAT or not. Which can happen at any point on the flight path (roughly detailed in the attached image)

vestal oracle
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So in reality I should only stop on hex 3614 according to my prior flight plan if Im reading this all correct

peak anchor
# vestal oracle Totally forgot about the cargo loading cost this round

Well... it's complicated. You were mathing it as if you were dropping from orbit, I believe, which implies you would have already loaded all your troops.

But I was mathing differently, because you start in the transport and did not start with troops loaded due to the Russian Nesting Doll rule. So, by my calculations, you would end around that point

vestal oracle
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I understand why the nesting rule exists but I still don't like it at times

peak anchor
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C'est la vie, indeed

vestal oracle
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But based on revision I think you are right so sorry @civic jackal and @opaque kayak gonna be a min till we get to your destination

peak anchor
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It's more of the other ruling, on no HAT escort. And you can still make it to the hill, btw, as per my math (bc it doesn't take movement for them to disembark)

vestal oracle
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totally didn't calculate each hex as 1 move I think I need to go back and reread the rules again

peak anchor
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(I'm just using Tabletop simulator, and each Hex is 5.5" and you are ~19 to ~22 units away, so I reckon it works)

boreal nimbus
vestal oracle
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Oh ya it is

boreal nimbus
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live feed of Spearhead's LZ

ocean knot
slate nymph
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im doing the wise thing of not huttling around the ship, need to stretch me legs a bit

dull chasm
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For what it's worth, I'm not sure if units can get back into the HAT until we have an airstrip. So I'd personally advise against dropping out this turn.

peak anchor
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@brazen lark , as a heads up, your unit is attempting to move further than it is allowed to. I think you just missed the impassible terrain between you and where you want to go.

Would either need to declare a Rush to get there this round, or finish your move in the next round, it looks like.

peak anchor
# dull chasm For what it's worth, I'm not sure if units can get back into the HAT until we ha...

Nor are we sure, nor do we know if they can load up in the first place, tbh.

But if we are treating the freighters as having an air pad by which to deploy air units, then I'd say... that we still don't know because I'm not sure whether you can load into a HAT from a landed orbital's airpad without still violating the nesting doll rule, but RAI I think they should at least be allowed to embark this round or else our HAT might be a.) stuck inside that transport until we can disembark it on an actual airfield or b.) instantly teleports into the sky the second it's not in the transport and can't be loaded or c.) just won't be capable of doing anything for a few rounds while we sit on defense.

brazen lark
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@peak anchor thanks. what is consequence for rushing?

peak anchor
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Oh, nvm they changed that rule a bit...

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So you'd take x2 damage, if attacked, I guess? Not sure how that applies to Hit based vehicles, as one attack can only deal one hit (unless they mean to imply you take two hits instead?)

And you might(?) become a priority target, but also there are currently no enemies on scope. So, you both have the time to not rush and get there next turn and the option to rush and might not get punished if there are no enemies.

peak anchor
brazen lark
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@peak anchor thanks. I think I’ll just go normal speed, just in case. so re-submit order correction?

peak anchor
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Yes, that would be ideal. The western edge of 3016 is about the farthest you could make it, roughly, at least per the map I drafted

brazen lark
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Will do.

dull chasm
peak anchor
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Yeah, was conversing with blockade and that's what he said as well. Didn't remember to relay that after the fact, whoops

chrome dagger
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@opaque kayak I don't know if the paradropping plan was fully decided upon, but if so, could you check your drop coordinates?

chrome dagger
# peak anchor I would say so, and just make sure to indicate whether you intend to deploy out ...

For the remaining infantry carried by Church;@halcyon skiff @twin slate @static spire, the HAT's path had to be recalculated due to loading costs, rats and JustaJo have decided to drop out at 3614, anywhere along the path is valid for a drop if you want to go there. You're obviously not obliged to drop this turn but the option is there if you since changed your mind. Image above for reference

loud schooner
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Yiiiiiiikes, from the looks at it, Venetor might need support

sage matrix
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No no, we were just leaving actually

loud schooner
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Lol

rustic zealot
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Venator "May" need a fallback point. Let's dig in for real this time.

opaque kayak
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@chrome dagger I noticed that my order read as not good (❌) so I resubmitted… sorry for the confusion I’m causing

gritty spruce
sinful light
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ME thinks Venator will need some help

chrome dagger
opaque kayak
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👍np

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Tks🙂

brazen lark
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Anyone know how much large supply we brought with us overall across all TFs?

brazen lark
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also was thinking shouldn’t the runway construction be relocated to Cell’Dar Mine as have built-in LS??

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Looks like it has already commenced. How long does it take to complete?

chrome dagger
quasi crest
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"anyone up for a game of bumper cars?"

ocean knot
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“Im going to need more Tylenol”

loud schooner
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I’d say dig and secure supplies. We can have a platoon attached with the engineers and logi work out a plan to gather the supplies while everyone else plans a defense

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We could also drop everything and go help but it leaves us commuted with little fall back. Though at this point a little aggression would probably be worth it

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Maybe we can ask Venator what they want

quasi crest
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If venator or another BG nearby runs low on units/supply, they could come over and take over digging out the supply if we choose to stay.

magic berry
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We could send some units to act as replacements or a rear guard depending on what Venator plans to do

sinful light
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Can't split the BG

rustic zealot
opal bolt
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pretty sure we are holding to gamble more in the mine right?

ocean knot
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I sure do wounder what we will get

sinful light
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Oh please give us some HE weaponry

rustic zealot
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The codes to that launch facility another BG found