#Battlegroup 6 - Spearhead: Comms
1 messages · Page 6 of 1
Cradle, in case you're having any trouble with your order, feel free to reach out if you have any questions
I'm just RPing at the moment.
There's an RP section in the orders. I'm gonna fill it out.
Ah, fair, was getting worried for a second there
Alright, done.
For clarity's sake, you wouldn't be in Church's cargo bay, you'd be in Orbital 3: Halberd, but that's the only issue I can see
Remember...no editing orders, you need to delete and re-submit. Don't worry, you're not the first...and won't be the last, just something to keep in mind
Appreciate it, thanks
Something I may have been thinking about. I just think the art looked neat:
I have been too busy with work to monitor the chat and have no idea what's going on can somebody fill me in?
Okay, so here's the run down: we got last minute intel from civies that Cell'dar mine is clear of hostiles and has a contracting company hoarding some Large Supply, we were trying to figure out who would make the run. Venator decided to touch down with their autotransport then book it to Ziyal city, we were considering hitting the mine objective and will probably be doing so with the Lumaran orbitals after Venator touches down, that'll be next turn
I see
so are we landing because we don't trust the intel or are we just using the mines as a beachhead to move onto our main objectives on-world?
or both?
The beachhead idea is part of it, combined with our mobility with the orbitals to use the aerospace/orbital only lines, but it's mostly that we want to secure the supplies and extract anyone that might be there
seems like a sound plan
While I love the idea of securing the mine, I must know if there are anymore BGs headed there to hold the line if we move on given the possibility of enemy attack?
Venator will be in the area, they've got the most tanks of any BG so we should have their support if needed
Otherwise Rabbit has the other orbitals and we can perhaps pester them for aid
I did notice that storm blessed had secured the starport in one of the cities. Is anyone moving to relieve them? It seems like they got chewed up pretty bad
Yeah so Atlas is going to try and down the frigate over the city, which should let one of the other BGs deploy. They've also got Iron Hammer in their cargo bays so they're planning on deploying them too as soon as possible
Guessing the plan after is C-Z to Ziyal city?
That's one option, but most likely we'll take a vote at the point from whatever intel we get by that point
Yeah, we have to be flexible because, depending upon where you fall on half-full/hallf-emtpy spectrum you fall, there will likely be more opportunites to take advantage of or more fires to put out.
As far as I can tell, any other route out of Cell'dar would need the support of more orbitals. Have we considered just landing at C-Z to allow the BG at Cell'dar to evac supplies and civies without any threat from adjacent provinces?
or is C-Z even a map? or is it just a nav point
Venator isn't planning to stay at the mines, and we'd have to go through the mine's map to reach C-Z. From reports I'm less concerned of the possibility ot hostile orbitals at Cell'dar than at C-Z
Of course, if anyone needs anything else from me let me know, I'll be heading off for the night in a little bit
Here's the other kicker, the mine has an operational Industrial Sized Anti-Grav lift for moving refined ore. Meaning we have a way of lowering forces from orbitals to the surface as if it was a star port. At least till the power craps out. I bet we could deploy a single battlegroup using it. The mine would need to be put under ARMCO Control so we can start moving the Cargo out of the mine itself and while clear for now.. It probably wont stay that way for long (emphasis mine). Recommending a single Transport fly low to minimize power signature. Collect the goods, setup defenses and meet up with an ARMCO Transport in a few days.
I suspect this means that, if we are that single transport, we are gonna need to lock down the position.
Yep...which is complicated by the fact that Venator, acting as that single transport, isn't interested in sticking around. Probably sensible that we glance over the Cell'dar map when it comes out and figure out a deployment pattern
Is there a map out for Cell'dar?
Not currently
"Meet with the ARMCO Transport in a few days."
If I am understanding this right that a turn is a day, that's several turns.
Yeah that's not ideal, huh?
We need to emphasize this fact. This gonna be a significant diversion for anyone who goes there.
I think after we get to Cell'Dar, there are three main options:
- Stay there and fortify against eventual assault
- Push onward to Ziyal City to support Venator
- Pop over to Nerys Village to clear it out.
I suspect that, ideally, this assignment would be best for a low-mobility BG with lots of foot soldiers to lock down the position for a few turns.
wouldn't a mission like this be perfect for dwarf fortress BG?
I am not familiar with their comp, but the name points in that direction.
Probably, didn't strike their fancy I guess
A lot of BGs were deep into planning their Elim assault, so didn't want to redirect
hazards of last minute info
I have concluded that my Discord hates me. I have no idea how to do this when it doesn't notify me that I'm mentioned. Ugh...
Yep...
No worries man, and damn not sure what's going on, but in the meantime you're good to punch your order in whenever you're ready
I'll try to figure it out.
As an Aerospace Fighter would I be in an orbital or flying alongside?
We've got Church (the HAT) packed in to a transport, right now, and Shack said no VTOLs flying alongside transports either, so probably in an orbital. Likely only for this round, or so, as we expect to make planetfall by next
For some reason, I've gone down a lark given our group's composition of a mechanized infantry group and thought of this: https://paradox-modfanmadebackup.fandom.com/wiki/Peacekeeper#Reserve_Recon_Peacekeeper
The Peacekeeper divisions pride themselves on precision. Unlike the brutal fist of Soviet tank divisions, the Allies carefully pick their targets, applying maximum force to the enemy at their weakest point before rolling up the flanks, cutting the enemy line apart. Of course, these sorts of tactics require good intelligence of the enemy position and strength, and the ability to gauge the enemy reaction. It falls to recon units to scout ahead and directly determine the abilities and composition of enemy forces.
They do this by driving right at them.
The Recon Peacekeepers are a direct evolution of the "Ranger Fleets" of WW2. The ability to strike any location with hundreds of light attack vehicles was not only a good disruption tactic, but also provided Allied commanders with large amounts of information which could turn the tide of a battle. After the Second World War, the ad hoc Ranger fleets were assembled into proper battalions, their innovative equipment configurations canonized and their vehicles upgraded considerably over the years.
Peacekeeper Recon is an all-volunteer outfit, with a grueling training course and a highly competitive community surrounding it. They have picked up a (well deserved) reputation for being tough, professional, and probably a bit unhinged; Recon Peacekeepers compare their job to extreme sports, and most of them are adrenaline junkies in some way; if they weren't before their first deployment, they certainly will be after the thrill of driving directly into the enemy guns!
Once they join a campaign, Recon Peacekeepers have a deceptively simple mode of operation. They load their vehicles with as much gear, fuel, ammunition and rations as they can possibly fit, and then begin to drive directly towards the enemy lines. Local commanders guide them towards trouble spots or areas where there is little intelligence; they quickly blaze through the area, shooting anything that so much as twitches, then report the engagement back to headquarters.
At this point, most units would dig in to see the enemy off and to hold the ground they took. By contrast, Recon units continue to drive deep into enemy lines, provoking the enemy to chase them while they destroy enemy infrastructure or simply disrupt their lines. As mobility is key, Recon fleets stay on the move for twenty four hours a day, by driving in shifts and consuming unhealthy amounts of stimulants.
Typically, a Recon fleet only turns around once they start to run out of fuel, though this is not always the case; 4th Recon's A Company managed to stay behind Soviet lines for nearly a month by ambushing Soviet convoys in the night and manually siphoning the fuel out of the abandoned vehicles. After they return to base, the average Recon Peacekeeper will sleep for roughly twenty hours, eat a proper meal for the first time in weeks, take a long shower, and trade in all his broken equipment for replacement, before setting back out on the road for another mission.
We're probably not that insanely sleep-deprived. . . hopefully.
Punched in a late order
@chrome dagger Hey man, if you're still on, are y'all still coming to the station with us?
Just want to double check
Sheesh sry man totally went over my head, still possible to put them in?
Yes, Spearhead is still en route to the station and Venator is taking the lift down to the mines
We are still accepting late orders, for the moment, just so everyone has a transport assigned. Only two with slots open, or so
Oh okay then, I am okay with any.
If you have the time, just drop the order in the submission channel, so it can get processed
Since orders had to be done so fast dose that mean we will have a map update soon then
TAC-COM maps are due tonight and after that Shack will start working on midrounds, I imagine we'll get some updates later today since he's going to have a lot more players to process this round
Ok nice I'm very hyped to get into combat
SPEED 3!
More hits than I was expecting too
Incredible!
Pending what happens to the orbital space above elim and at Nav L W1
Both of us could possibly land next turn, no?
Here's hoping, yeah. Unless Victorum runs into heavy resistance but even then we can probably fly over Elim once that's clear
Might need a new poll to confirm our intentions but yeah, we can be there this coming turn if so
ATLAS, HAMMER, REDWALL.
PHALANX, ULTRA.
DF, DM.
STORM has reinforcements, as long as we can hold out for them.
glad to be in armored orbitals with hefty hits to protect us.
im just glad there fast i want to be on the ground NOW so i can scrap thos dang bots
poll_question_text
What's our plan for this turn?
victor_answer_votes
11
total_votes
22
Wonderful...so bearing in mind that we have headed to Daymar station on account of Venator taking the one ship slot at the mines, do we want to continue to the mines or deploy somewhere else?
Bearing in mind that the mine objective would require us to hold for a few turns and that a heavy number of BGs are heading to the starport this or next turn
Which Mine are Venator heading to?
Cell'dar
Hmm, if we go with Venator we can make sure they are supported. If we go to Elim we can be the there on the ground and fighting in one turn to support Storm in a hammer & anvil
Storm does have a lot of support incoming, I got to do the math on the arrival times
Personally, I know I'm not in Spearhead, but I think a lot depends on if Atlas is able to get Iron Hammer down this turn
That's fair, won't be putting a poll up until midrounds are concluded
With Venator going I feel way better about the Cell’dar plan
Hmm I'm looking at the maps and I realized that zoomed out our badge is kinda hard to see since it is so dark. Watcha think of recoloring it something like this?
Looks so radiant, me like. Head cannon, the left one is the combat-uni patch so it doesn't stand out in th field
Oooh Fun! Good point
Yup I agree our dark colored Armco fatigues make those patches look great. The right patch is like the plastic rubber one that goes on as decals
I was trying to do something fancy with the border, but I think just a simple solid line for the touch up works better than the dashes
Edit
(This is Outdated! Use the one next one)
It does, looks hella crisp
Looks fantastic guys!
Thanks. Gotta thank @unique island too though. I'm just recoloring their work.
Beautiful.
Ok, I'm like 90% sure this is the final draft. I always notice things I've missed after I've posted them 9-9
Cleaned up some line work and stopped the blue bleeding over
Also brightened the squiggle beneath the 'And.' it was so dark I didn't notice it the first time
Hi guys, sorry I havent been active, had a bunch of things come up. Was wondering what the plan is now? Are we sticking with the Elim plan still or is there new ideas in the works.
We received intel about the mine; the area is clear of bots but there's large supply there that we might be able to drag out but we'll have to hold the position for a few turns, we've loaded up on the Lumaran transports and were considering tackling that objective
Hmm, is anyone else already wanting to go there?
Because if not that would be a good objective for us to do
So Venator is dropping in the area but they're planning to move straight to Ziyal, no other group has claimed the mine objective yet
They’re just using the grav-lift, that makes sense
Remind me, Rex, I know we're the only ones with the Lumaran ships but who all is planning on heading to crossroads with you?
Will the Lumaran ships stay with us when we land at the mines or will they fly back?
They're ours to use as far as we've been made aware
Then going to the mine and later useing them would not be the worst idea
they can be used to retreat if things look bad down there
or to reinforce crossroads
Flying Shovels and the 212th plan to follow if/once our recon is successful and it’s secure enough
As for other combat BGs? None that I know of, I imagine after Elim is secure people will start making their way east?
Fair enough, if Redwall is still planning on hitting Ziyal they might be one to head in that direction, we'll try and keep an eye on your situation to reinforce depending on how long the mine objective takes
We could push with Venator if flying shove plan to fortify the mine
Flying Shovel’s isn’t going to the mines as far as I know
Their entire concept is the construction of an airbase in crossroads
To support the 212th aircraft
if we push with venator all the lighter vehicles would compliment their armor pretty well
In theory the only way to attack the mine would be going through us as we push right? Maybe it’s a case of the best defense is a good offense
unless they push with aerospace or orbitals through the other two routes, yeah
Someone still needs to hold the mine and extract the goods
we should be the first to land and set up defenses
if someone else wants to hold they can do that but with our good trantsports we have the best chance to reposition after the mission
Aren’t there a security force there?
There's no way they can hold on their own
any local security force wouldn't be able to hold off a dedicated assault from the bots
Sorry let me rephrase that, the only way to do a dedicated assault would be airborne attack from behind us right? I assume that it would be difficult to manage that the only other way would be by ground and going through Venetor and us which in that case we would be defending it, the security forces could just be a small force tasked with shipping the supply to the TF above
I guess I’m assuming that once the rest of our BGs land the front line will move up to the crossroads area
Hmmm. Maybe. On the other hand they have been shown using drop pods quite liberally at Elim.
On the gripping hand, that ship launching the pods will soon be a burning hulk, so perhaps they'd be less likely to use that tactic.
yeah my thinking is that securing the mines from the air corridors is going to be on the orbital battlegroups. We can probably expect heavy resistance pushing east so we'll need as many guns in the fight as possible
The vibe I got is the bots weren’t expecting to have to fight a real war so I imagine after the first few turns they’ll be consolidating forces in the territories they control fully
They certainly are on the back foot. At least in space. But we don't know how long that'll last.
that's what I'm thinking. The forces we've seen so far have been mostly scattered infantry attacking weak garrisons. Once we land in force the bots are going to realize this and deploy en masse to counter our landings
Man we are destroying them in space didn't we already take out one of there capital ships
Yep!
Minor oversight rabbit didn’t spot and dunno if yall have either, we can’t land next round since orbitals require half of their speed to go from low to high orbit
there will be more capital ships before we're done
Meaning both of us would be hovering above our intended destinations at the end of round 5, and would land and deploy round 6
Crap, right
We have a map
I think we aim for Cell'dar directly to secure the LS objective. There are a lot of forces headed towards Ziyal, so I don't think we need to support that
Gotta watch for a couple of those high ground positions or else the bots will fire down on us, but managable for sure, yeah
We’d have to occupy most of them. Have our HAT Inf platoon spread out in defensive positions then have our IFV platoons act as reserve
Shouldn’t be too tough with venator support
Venator's not coming, they're pushing past the mine
I see
Venator is pushing directly toward the city. Which is a help, in that if we are attacked it will only be via orbital/air
Still say it doable but less margin for error
That does mean that Venator is around in case their push doesn't go well or they decide they need to wait to attack in Ziyal's direction
Might have to perform a mobile defense. Have our IFV platoons strike out and conduct a fighting retreat into our static defenses but the map is kind small
Yuppers
Actually for an RP thing, could we donate our auto-transport for civilian evac efforts?
We totally could
Hm, we'll submit the request next round, hopefully it's still in working order for that
Hopefully
A note for orbital support. TF-1 Victorum is planning to hold the south space lane and prevent any bot forces from flanking around us. That said, they could sorties out a bomber/fighter wing to take care of any smaller orbital that tried to threaten the mine. With the extra LS we are securing, they can afford it.
Cooooool
I volunteer my squad to do long range scouting and patrols
Might be better to have an IFV platoon out so nobody gets blown to shit easily. Though you’d probably be there carrying a medic anyway so you’ll probably be able to scout if needed
How would I carry a medic I'm a infantry squad?
Oh wait, I’m getting my 🐀 mixed up
Yes the issue of having both rat and rats in our unit...I'm just glad one's not able to carry the other
Yea I'm sorry I made the name a while back when I first joined the discord server not knowing there was another rat squad
All good, we’ll get used to it
I think you’re in the HAT I think? Unless you swap with one of the mech infantry I’d say it’s best for you to dig in
Ok
Up to you though, don’t wanna railroad you
We do have the option of using our IFVs for a patrol with five squads of infantry, our engi starts dropping sandbags and the other inf can dig them into trenches
I'm fine with either I was just thinking since I'm new and don't have gear it's better if I die doing patrol then one of the squads with gear
I was suggesting that but I’m now remembering we have 2 beautiful mech lances right there, basically built for this
You’re worth more than that
That too, yeah. We've got options, our lances can act as early warning for our infantry so they can find a spot and dig in in time to repel the enemy
The bots seem pretty single minded in their advance
I’d say mechs for picket lines and to cut down on the enemy numbers before they hit our static line
Ideally we can then bring in the IFV platoons on the flank to cut down the enemy elements once they are decisively engaged
The MBTS split between the IFV platoons and the static line
Though all this is ideals and we’ll have to see if the terrain works for it
Speaking of, yellow is impassable terrain right?
🐀 vs 🐀 🐀 🐀
Black is impassable terrain, yellow is cover, like forests, not sure vehicles can drive through off hand
Personally, I am very disapointed. We could have had Rat^2
Square root of rat
Orders this turn are just sit in transport right? Since we can't unload until next turn
Yep, maybe even the turn after because of the time it takes to descend from orbit
Well with speed 3 we arrive in high orbit of Cell'Dar ths turn, and can decend from high orbit anywhere right?
It takes half of available movement
so it's guarenteed next turn unless an enemy orbital specifically flies in this turn to block us.
Yes but it'll be a new round with full movement?
Sorry by next turn I mean not the turn we are about to submit, but the one after that
From Daymar station, it's three moves to get to Cell'dar, then on the following turn we can descend and dismount, if that's what you mean
Yup, and we are speed 3. So current turn we arrive in high orbit but don't have speed to descend, next turn we can land
Yep, that's right
I don't think you guys reach Cell'dar this turn??
By 'current turn' he was referring to the next order submission
So...not this turn really
ahh 
ill put this here for planning purpose
What about mechs?
Can we move through forests?
@loud schooner i know your thoughts on scouting but how would me seting up a fortified look out post at 2820 work for the team?
it's high ground and is not that far out from the main mine
I'm not sure how useful that will be, considering bot forces are either coming in from the right, or orbital dropping in (thus able to land anywhere on the map)
For what it's worth, I don't think we are going into actual tac-map since no enemy presence. Just doing "defend" strategic actions or whatever it's called.
Out alone and in the middle of nowhere
Unless you pull more troops out there with you away from the defense and at that point might as well use one of the lances
Oh, let me take a look
That’s a good spot and probably going to be part of the static defenses. We don’t want the line simply on the mine itself as it leaves little fall back room and space for reserves
Hm, not quite sure, have to see if it's written somewhere
so check for me setting up there
Curiosu cause the point I see in mechs is they can navigate terrain wheels and tracks can't
I'll start digging in wherever it's needed, just shoot me a ping with wherever I'll be needed. We should make sure venator isn't entrenching in the same spot if we do dig in though
venator is going for the other city
Can you place mines?
no I don't have the upgrade, but I can place razor wire, tank traps, bridges, and entrenchments
and I have carry rigs so I have an extra supply to use
Tank traps might be pivotal
we'd have to be careful with the tank traps since we work with venator, who has a lot of armor, but I agree
There are so many choke point and impassible terrain along with high ground that we, not just the enemy have to be careful
We can leave some open avenues of approach into the mine which would be fine as long as we hold but there are some Key Terrain that might be difficult or risky to hold that I want to deny the bots
3017 for example
That hill is a good spot but the only way to retreat off of it is to push pass an attacking enemy and circle around
I'd say the best places for tank traps would be where it'd force enemy armor into the open, where they can get hit by as many anti armor pieces as possible
although tank traps just slow down, rather than blocking entirely
This is a pretty closed in map, there are only 3 arguably 4 open danger areas and all of them are on the approach
Potential killing fields we can set up but I see tank traps and wire only being used in a way that hinders enemy movement on our blind spots
i have 10 supply for use to
Would tank traps work on IFVs?
Yuppers
I am worried about how useful barbwire will be against wireheads.
Yeah I am still unsure what mechs can and cannot pass
We don’t have a source right now but we can also cram supplies into our spare cargo holds
Shame no one has ion mines
Those would be REALLY helpful here
No ruling says against it
As far as I know
yeah but that's looking from a rules perspective rather than theater of the mind perspective
The Tank Trap rule itself says "vehicles" get a 1 speed decrease
like how does a hedgehog stop a walker that can just walk over it?
We did have them on Titan, and as a member of Rabbit, I do not quite recall if they affected them or not
Ideally, we'd want mines to just deny access to 3017 entirely, but none of us have those. As such, we'll just have to give tank traps and barb wire a go.
Indeed, we'll see what the interpretation is on the field
we could reach out to venator and see if any of their engineers have mines
we'll be in the same area so we'll have time for all the engineers to do whatever they can to dig in
can i get defences set up at 3614 i plan on holding there to watch for incoming enemys
if my trusty LV buddy can get me there sure
thank you
No mines in Venator it sounds like.
Also even if we did we don’t have time to drop them off
For our engineer, I think some trenches on the right side high ground would be useful. Give that +1 armor for squads digging in
But ultimately we won’t need to worry about exact position unless enemies show up
probably start out with anywhere that could get too eyes outside the perimeter
So when would we move on from Cell'Dar? As soon as the LS gets lifted? Or would we keep holding it to deny the bots access to the mines themselves?
honestly if it's allowed within the scenario probably split the group, one force goes to the next nav point to scout/harass the bots, everyone else focuses on getting the LS into orbit
I see
I mean, I guess the decision to stay or push would also depend greatly on how much help Venitor needs, or if Zial turns out to be a juicier target, and if Victorium crushes all the bot orbitals so there is no risk of drop pods raining down... lots of unknowns.
there isn't much reason to hold all of us in one spot between spearhead and venator. We've got the speed to scout and harass the next point but they've got the armor to just take it outright if the resistance is light enough
one of us has to go
Right, but that's also a problem. We are a speedy BG that is only half infantry. We are not that well suited for static defense.
And only one Engi for making defenses.
Shame there is only one Dwarf Fortress-esque BG.
The logic in Venator is that you guys will be defending the mines till the sun objective is done and then pushing up to support us in Ziyal
No pressure, just what the thoughts coming from us are
I will simply form my own BG of "Mine sitters Ltd" to sit on the mines while everyone else just dogpiles the next nav point it'll be brilliant
we hold until we get the supply out then see with new info we will get
Oh BTW Celtic what do you think of the recolored badge?
it nice
Anything you think should be changed?
i think its perfect like that
Another potential is that we get called to support crossroads or nerys village. But I think most likely we end up in Ziyal
at that point we will see as the round progress but i think securing the two largest city would be our priority
Yep. There could be civies still hunkering down in there. Or civies herded into the Spaceport awaiting transport, or herded into repurposed hospitals awaiting... integration.
Even if there are no civies in the city, taking the spaceport would be huge.
that will give us more option to deploy or redeploy
And deny the bots the same
yea the two major city are key point to control
Yeessss. If we take the city We can crush the remaining bots between our pinchers. Muahahaa
The will have nowhere to run
We will see what opportunities and fires pop-up.
maybe Shack would be open to us finding some mines in the assuming multiple LS of the mine. With a die roll or something.
Or mining explosive
@dull chasm That seems very plausible…
Another option would be seeing if we could get the grab lift working in limited capacity to send LS up to orbitals
@dull chasm I like it. Maybe our engineer could keep the lift running.
That's big IF but can't hurt to take. Safe to assume its only good for one use thoughy
i just woke up sounds like there was a change to the plans while i was asleep can someone please update me
Current plan is to take the transports we got from the station to Cell'dar mines, Venator did a drive by and confirmed no hostile presence so we should be clear to drop. There's supplies in the mine we'd like to extract and no BG seems to be interested in heading that way, so it's looking like it's going to fall to us to secure the area
Ready to take the fight to the bots!
Spearhead will finally be at the…..head
The tip of the spear, one could say
Thank you
the fight for cross road will be rough guys
The drop on Elim looked rough, but it'll easily be the least amount of resistance we'll face this mission, I do worry about what they're constructing there, though
when we get to cell'dar mine i wounder if our engi can analyse the lift maybe we can get new tech out of it
Would be funny if we just did a giant march to cross roads
Imagine if we could weaponize it
for future ops being capable of creating drop point without star port or other means would be quite the bonus
Right, nows our time. We gotta move fast
@grand violet Could you please pin this poll for us? Thanks
Hey folks if I may offer something
It feels like Rabbit may need some help
Bots are all over and building something
what are your plan currently rabbit
Land at crossroads and recon for the airfield. Seems like we’re going to be heavily contented, and that the bots are not going to give it up easily
this turn we will land at the cell'dar mine probably depending on how many LS their is to get we will see who need the most help afterward
You won’t be able to land this upcoming turn
Just be able to arrive above the target, like Rabbit will
right
we will see after we got all we can from the mine if we go to cross road or if we go help venator depending on their situation they may require more help since they will be isolated from the majority of our forces
but we will consider comming to your help if need arise
Im feeling far less crazy about suggesting avoiding elim based on the mess it is... even less crazy for considering cell'dar over elim
I know I sound far too pretentious saying that but I am genuinely glad we are skipping elim
It’s pretty much secure anyway
Assuming we are still stuck on the mules for a bit?
Wanted to know before I toss orders in.
Yeah neither of us can land this next turn at our intended objectives
I'm starting to lean a little bit twards heading to crossroads. Venetor isn't expected to face any resistance at Cell'dar and while they aren't going to hold it, their advance to Zial would still block the bot ground forces from taking Cell'Dar. I'm not sure if digging in at Cell'Dar would be all that useful.
you are not crazy its actually a good thing since we can complete a side objective while we are at it
i mean we wont dig in per say but i still think we complete the obj then make our move where we are most needed
Not like we CAN dig in well
We've got an engineer, our infantry can assist turning sandbags into a trench line, it'll be slower than we'd like, of course, but I think we should dig in if we're going to hold
i dont think we will hold it long term
Considering the implications I suspect we’re gonna be calling for assistance from you, storm, and other combat groups
we just need the minimum in case then we move out
The midround did say "setup defenses," so I'm guessing it's not going to be a quick job
Since we can't split up BGs does that mean whenever aerospace need to rearm that the entire BG needs to retreat back to wherever an airfield is?
Yeah, unless there's an orbital above us at which point they could go to high orbit to rearm, not an ideal situation
I'm inclined to take whatever option lets us go on the offensive, rather than prepare for the bots' reaction. My vote is for crossroads.
From what I heard you guys will be one of the first BGs to meet us at ziyal, hopefully we can push the bots out before the feds come for reinforcements!
We wish you luck, Ziyal's probably the most fortified place on the planet right now and we're currently stuck between two drop zones that'll probably keep us occupied for a few turns, so try not to die on us
We are the most well equipped BG to deal with fortified areas lad, as long as you get to ziyal we will be able to kick the bots off planet side permanently!
Extremely unhelpful gesturing later: got it. /teasing
Are our current orders still effectively to hang tight in the transports, or are we seeing action?
Hang tight for now.
I'll get that order out tomorrow then. I have a template saved in notepad.
We’ll end this turn in high orbit of the mines (assuming that’s where the vote lands), then next turn land and disembark. No need for specific orders though iirc, since we’ll be doing defend strategic orders. If a bot does show up, we then play out X turns worth of movement in one turn
So why are we on the top left of the map? I thought the BG was heading to Cell'dar mine to reinforce venator
You guys are grabbing transports right now, no?-
is that how this is working? I thought we had the transport we came through with? I've lost the plot so much because of work
... Ask your TCO/BG Coordinators, I haven't been keeping up with you guys that much-
I can’t speak for y’all as a whole but as an organizer for Rabbit who also grabbed the mining transports, we went for them since they don’t need to offload at starports, and they can theoretically be reused
So what’s the plan now. Seems we missed the fighting at Elim city, Venator is securing Cel’dar. But doesn’t seem like they need backup. I think I saw someone suggest crossroads?
Venator isn’t securing Cell’Dar, they are going straight for Ziyal City
We are planning to secure the mine and large supply, then it’ll likely be a vote on if we want to hold position, jump up to crossroads, or push forward towards Ziyal itself
What kind of orders are we putting in for this turn?
Same/similar to last round, we won't be landing until the round after this and should be ending our movement in high orbit of the mines this round.
Should start thinking about where we want to land each of our transports, to get the appropriate forces in defensive positions as soon as possible to start some fortifications.
Venator is only pushing through, and we have a fleet nearby to keep orbitals away, so only unsecured route is likely the air routes, but who knows what may happen when we hit the ground.
We have already experienced a lot of rapid plan shifting, so we will take it one round at a time
Victorum is also planning to move further down the space lane towards Nav L W-2, so they won't be as close as I'd like
Alright, thanks!
Still, could be helpful
Oh I hope so, just wanted to make sure we were all aware of their intended destination for the round
Are we in the mining transports or the auto transports still like javelin or halberd
So the callsigns were for the mining transports, which we are currently in
want to pin the map so we can easily look at it to strategize
@grand violet If you're around, could you pin this map for us please? Thanks
so the current plan is to land a cell'dar mine and then dig in there?
That's currently the leading vote, yep
minor typo in my post i apologies for the edit. i forgot not to do that.
Mind resubmitting it quick so I can process the new one?
Wait, wouldn't we be ending our movment above crossroads or Nery's village? Cell'Dar is 4 maps away from the station and we only have 3 speed
Land yes. Dig in or not is not decided yet, but at minimum we’ll be securing the supply.
South route below the planet
Oooooh missed that, thanks
What’s the current plan? And what should we give as orders?
Going to be one (hopefully) last "hold in the transports" order until we land at Cell'dar mine
Looking at the Cell Dar map, are there any roads or is that a large river in the north part
I wanna say that's a river, yeah
@true hill and all aboard orbital Javelin… do you want to land at 3117 and dig in to defend that gap?
I can def do that, just need to find the map to get reacquainted with the Lz
or maybe def 3016 adjacent. believe blue structure on top of rock (hoping good overwatch location). I just have range 1 cannon.
not sure what green represents.
Green terrain spots are advantageous positions that grant +1 to all attacks made
Oooooh that could be….advantageous
Sabre and thrust IFVs could set up in 3017 and 3116 (green), Junco in rock perch building between us as an idea.
Have been at work all morning, what's the current plan of action so I can coordinate with those in my hold?
I’m good with that, we can set up a line there with our infantry passengers
I see we are going to the mine just wasn't sure if we'd make it or not
maybe sit a tank in 3016 between us?
We won't be setting down this turn, no
I am just planning ahead… we could also have the flexibility to head to Crossroads, if crisis there
Thank you
could dig in some INF on green ridge lines and other blue buildings.
Hey question, we are gonna end our group movement in high orbit of the mine ye?
Yes
poll_question_text
What's our plan for this turn?
victor_answer_votes
16
total_votes
25
victor_answer_id
1
victor_answer_text
Continue to Cell'dar Mine
Less than 24 hours until orders are due and we've got more than half in so far, deadline is <t:1751839200:f> so make sure to get it done by then
Not gonna have the same mistakes as last time, putting order in now 
Would it be smart for me as the HAT to launch out of the bay and descend to the planet rather than ride in on the transport?
I don't really see a bonus to me waiting on the bay not sure if I can even take off from one on the ground
Shack was saying that the HATs couldn’t ride alongside the transports, if he allows you to deploy as we’re coming down from orbit then I’m all for that
The faster we get down to land the happier my squad will be
the happier we will all be friend
Orders are due in under 12 hours, at <t:1751839200:f>, I will start sending out pings shortly so if you're around, make sure you get your order in
If you're on the following list I am missing an order from you; @royal onyx @sick thorn @acoustic yarrow @hoary zinc
@slate nymph @old palm @dull chasm @potent ferry
@loud schooner @marble sparrow @static spire
Just got off plane, will do orders when I get home
All good, thanks for checking in
Besides Tanko, we're still missing 5 orders, make sure to get them in as soon as possible
What kinds of units?
Just in case we need to adapt for next turn
A couple infantry and like...one of each type of vehicle
Thought I'd posted my order last night, guess I didnt
I need to see what orders people are doing
Is it still just holding in transports or are we doing stuff
We'll be setting down next turn so nothing fancy is needed for today's orders
Still missing the following orders, remember the deadline is <t:1751839200:f>: @sick thorn @slate nymph @marble sparrow @static spire
Aukani I know you were around earlier just make sure to punch your order in, I see Tamwin working on his so I won't ping him just yet
I’ll get it done in 1hr the time I get home
Understood, thanks. I'll make a note that you've checked in
will do!
will be handling it within the next hour or so
ill also try to get it done within the hour
Fuck! I was like, mid typing, then I got distracted by something. You mind if i still submit it oooor? though, given the fact we're still in transport, i dont think itd much matter
submit it better late then never
Please do submit an order, it lets us track you as active even if there’s not much going on
Bruh! It didn't give me the notifications that someone had responded :c, getting it in as we speak
And with that, we're only missing one order this round, excellent work folks 
do you think we'll be touching down next turn?
Assuming we don't get interdicted by a stray bot ship, we'll end this round hovering over the target, so yes
🎉
97.5% Turnout!
So, next turn. We’re putting boots on the ground. Any chance of combat?
Recon doesn't report any contacts, so unless some arrive this coming turn that seems unlikely. We need to be ready for the possibility of an orbital drop or even bots coming out of the mines the following turn, though. As usual we're more or less waiting to see what happens
The midround for the mine indicated the bots might try to assualt the mines
That’s why we semi planned our drop and defense locations. If we group up we can secure the area and create a good FOB
We on our way boys and girls
where is the mine entrance ?
Ballistic missile huh
Well if pathfinder ever finds their main production hub, as long as there are limited civvies the feds would probably want to launch it at that anyway
we may have to reconsider our plan in favor of going to the aid of venator if they need it
Ello spearhead, I believe it’s time for you to know of my plan
We at venator wish to capture the bot factories so we can build our own robot pirate army
(he's joking)
He's not, be careful
@chrome dagger I talked with the H.A.T I'm in and it sounds like we're going with the plan I brought up with setting up at 3614
I’m on arufa too, have heard outline of the plan but not specifics… any chance of a specific rundown
We are not an army but a collection of individuals with wants and needs. But some how can work together for the greater good….
Am I interpreting these lines correctly that solid lines are the paths available to ground forces?
We're setting up a look out post I will be entrenching in at 3614 at the top of the hill if we can have the rest of the peaple going there digging in at the bottom then we should be able to hold it well
If I am correct, Venator is running right into the force that was staging for a counter-attack on the Cell'dar Mine.
BG 2 and 6 are the closest forces to Ziyal City. We're probably in for a serious fight now that we're the closest forces pushing toward Ziyal City.
Then again, we might be lucky and the robots pushed the bulk of their forces to Cross Roads and Haydar Village to deal with the massive push into Elim City.
For now, we'll just have to wait for the SITREP on the first engagements at C-Z to determine what our next moves should be.
Venator can at least worry about assaulting in full force once we get there. Any of our heavy vehicles could also support if need be. We IFVs can always evac any Venator units taking casualties
You are correct.
Solid line- All units can traverse
Dotted line- Only Aero/orbitals can traverse
Dash line- Only Orbitals can traverse
I would like to order 500 b1 battle droids pls
droid squads as a unit?
Droid reinforcement?
Wait, I'm a medic: We can try our hand at Six Million Dollar Man-ing casualties.
Bigger faster strong
Droid body guards or recovery units ngl would be funny
We'll write up some consent forms for people who desire if injured to hopefully becoming the first bionic men of ARMCO.
Why not just give them wooden prosthetics it’s cheaper
Gentleman, we can rebuild them. We (will hopefully) have the technology. We (will hopefully) have the capability to make the world's first bionic men. They will (hopefully) be those men. Better. Stronger. Faster.
C'mon, tell me you wouldn't think getting the ability to run 60 MPH/96.56064 KPH, jump several stories, telescopic and night vision, and the ability to lift enormous weights would be decent compensation for getting blown-up?
I mean, seriously, tell us, we can't administer experimental procedures without your consent.
I'd prefer eye-mounted flashlights and multi-spectrum vision. Also don't make it look like a regular eye, I wanna be weirdcool about it.
Your getting a bright pink eye with a black dot in the middle
So, how's Spearhead feeling about all that?
I volunteer if I get hurt
Alright then, lets try to land safely
Yeah looking at the Midrounds, we might need to support Venator lol
Meh, let’s see how our first turn goes
Imo if it’s not that bad I’d rather you get us the extra pay from the mine but that’s just me
so do we need to order our transports where to land?
I don't think we get extra pay from the mine? It's just a cache of large supply to keep us in the fight
I don't think so, since we would just be on a defend order?
but it's also possible we move forward to support Venator.
Ok guys crazy idea: we move foeward past Cell'Dar than drop from orbit down to 4416.
strike from behind the bot lines, aim to blitz those factories and take them down
In case that's a legitimate suggestion, let me remind you that orbitals in low atmosphere are liable to be focus-fired by anything with 2+ range
Wouldn’t moving in on foot be wiser?
Also, this thing appears to be flying. Thus it can probably engage orbitals
that is flying and it is an unknow flying vessel
Can I make another suggestion? Why don’t we land at Cell’dar and move forward by ground. I think our BG is much better at landing in a safe area and then moving forward under fire.
Probably a better idea
Hence coming down in the back away from things all as one cluster (so damage is split)
Damage isn’t split for orbitals, as far as I can tell from what I’ve seen
How many hits do the transports have?
5
I feel like landing at the mine is a better plan isn’t the whole point to get the resources there? We can spend a turn collecting resources then moving on
It’s large supply that’s there, we can’t just pick that up ourselves, we need to wait for a transport to arrive. We could conceivably assist venator for one or two turns then come back, but the bots could arrive in that time. We need to decide if they need our assistance yet or not, otherwise I think we should try to check on the mine
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Since we're going to be running a tight deadline for orders tomorrow at <t:1752098400:f>, I'm going to get a poll set up now for if we want to hold the mine or move out next turn. Please bear in mind the following before voting:
Venator's TAC-COMs decision on requiring assistance in the first place will weigh heavily here, especially considering they haven't yet engaged the enemy and don't know the full extent of their capabilities, numbers, or reinforcement production per turn
We could potentially do a brief scout of the mine, but that would probably require us to stay put for at least the next turn. If we want to do the mine objective, we will likely be locked to the position for a couple turns, based on intel, we won't be able to do any partial extraction of supplies from the mine
We suspect that bots are inbound on the mine, but we don't know what direction they'll arrive or when they'll arrive, crossroads could send an air or orbital-based attack, for instance, meaning they could cut us off from behind if we attempt to assist Venator
@grand violet Could you please pin this poll for me? Thanks
I wanna step in as co TC to say I think you guys should stay for at least one round
Noted, thanks for such a quick check in
I’m assuming the bots are gonna ambush from not where we currently are, and I’d rather we don’t both get pin Ceres
Pincered
So you guys getting a bit of a defence set up would be helpful
What’s your guys comp again?
A good chunk infantry and a few medics, one engineer, two MBTs and one AA MBT, 5 IFVs, 4 LVs, and a couple lances of light mechs
Depending on the enemy comp you might or might not be super helpful
If there’s more fliers the AA tank is a godsend
Either way we need more info, so I’m 100% for you guys covering our rear right now
Also the one heavy mech!
@sage matrix is there a world where you do a fighting retreat back to Cell’Dar?
Maybe
If that back line is a swarm of bombers we are leaving IMMEDIATELY
Other than that there really isn’t much possibility unless things some how turn out really bad which it shouldn’t
Yeah, not a lot that can stand up to 16 tanks. Tank OP plz don’t nerf
Also, @chrome dagger I’m going to Bo offline for two weeks starting the 13th… how would I avoid going mia?
Send me your rough intentions for the rounds you'll be out and I'll do my best to make sure you're mapped appropriately, I'll obviously assume you want to travel with the BG as opposed to being left behind
👍
Alright, maps are out and our orders are open for the round, remember they're due real soon at <t:1752098400:f> so try not to be late if you can help it. The poll is up still but it looks like we're going to be setting down and checking out the mine, so we'll need to consider where our transports are going to be setting down to that everyone has space. Orbital 4, Javelin, has priority for landing as far center as possible to drop off our engineer if that's the plan
We landing now?
Yeah, finally on solid ground
And we are disembarking at the grav lift? Do we make movement orders from the grav lift to our desired location or is disembarking an action?
No, so the grav lift was for initial insertion of a BG, power was fluctuating so we're not sure if using it is ideal. Either way, we have landing capable ships so we need LZs for all 7 transports in a way that we can all fit to land and disembark
Copy all. Javelin should drop where the engineers need to go. @boreal nimbus I think that’s you, where do you need dropping?
I'm combat repair unless we need to dig in, I'll follow the vehicles. Too busy with work atm to talk tactics anyway
We don't have any damaged vehicles at the moment, when you get back I'd say your options are between inspecting the grav lift or starting work on sandbags, everyone else should figure out where they want to hole up for a round at least
Is victorum already on the ground at the mine? If they are we can have them inspect it before we even land and dig in
Venator is on the ground and no they bypassed the mine
All right I'll check out the grav lift and try to get it working
Might be able to get orders in, just lmk where javelin is setting down.
Are we allowed to be embarked in transports off the rip?
No dice I'm afraid, I'll mark for Javelin to land as close to the grav lift as possible so you can disembark the orbital and move straight to the lift
Rgr
Once I get the lift working I'll move out in planet LV and start digging in wherever it's needed
I recommend to land Javelin orbital at 3117 as we had been discussing so we can setup to defend directly west of there. This is adjacent to lift.
Would it be helpful if I submit an order under each orbital so we have reference points for disembarking?
Yes @chrome dagger to avoid conflicting orders.
Yeah if you could pin the coords somewhere for reference that'd ease a lot if confusion
@chrome dagger do we need to give specific orders? Since there are no enemies, wouldn’t it just be defend strategic action? Or do we need to explore since it’s unexplored?
Well you need to put yourself somewhere to actually defend from
Spearhead is defending, you're in a specific spot
Do we get our full vehicle movement after we land with 0.5 spent to disembark.
Confirming this now, it's a little up in the air since we don't have confirmed contacts but are expecting some
The way defend strategic order works, is that if enemies do attack, you play out X turns all in one round.
Hello Spearhead, what are your plans for this coming round?
We're on the ground at the mine this turn, going to check out the grav lift and the mine itself, possibly getting ready for a defense
So is it safe to assume you're digging in?
We'll be occupied for one turn confirmed, we're on station to assist Venator if needed so we're a bit split on whether we're going to be digging in, will likely depend on hostile response to our presence
Mechs should probably move out to scout the area
Fair enough, we're having a vote over supporting Venator. Knowing you plans will help us make an informed decision. So thank you for sharing.
Of course, feel free to check in whenever, I'm sure our plans will be different the next time you come in here...
Just a heads up for people submitting orders, I'm marking them as "awaiting ruling from Shack" until I know for sure how the defense/non-combat movement works
we do need to get in touch with the contracted froce that is at the mine
I don't know if they're still at the mine, they might have been on their way out. Nothing wrong with sweeping for survivors either way though
Also, if anyone wants to interact with the map make sure you note that in your order for stuff like searching buildings and the like
what unit can move large supply
Only a HAT or HVTOL, and our HAT has nowhere to land, hence us needing to wait for an ARMCO transport to grab the goods, or possibly use the grav lift if a TF is around to collect
they must have some sort of way to move them in the mine tho
That is a fair point, yeah
Iirc grav lift got overloaded by using it to land a BG transport. Might be repairable though?
I don't recall there being a midround that stated for sure that it was offline, but yeah I'm not counting on it lasting without at least some maintenance
our engi need to look at it uppon landing
While I know that there isn't anyplace for me to land and reload. Will I even have the ability to take off as an Aerospace Fighter?
If we have deployment capability with our transports, I'm assuming you can at least take off (and hopefully land) on the transport
@true hill let me know if you want to load up in the IFV and I can update my order. I figured you’d want yo checkout the round building in 3016, dig in, etc.
Will do, figuring out what my order will be
Also, what command would it be to “investigate” or “clear” a building?
If it's noted under the movement tracker, it should get added to our map and processed, I don't think it should cost any movement...but don't quote me on that one
Clearing a building would just be entering that building, though, which would cost 0.25
Ok
Does the yellow signify a building or terrain type?
That's a non-building point of cover like a forest, works the same way for the most part, giving you 1 armor
Thank you
@true hill I’m planning to eventually park at 3116 facing 3015 so have advantage. You could dig in there with me so you could load up any time or hold up in the round building, etc. If you want me to take you someplace just tell me and I’ll revise my order…
Disembarking leaves me with 0.5 movement
I’ll set up at either 3116 or the terrain at 3117
TCO is awaiting clarification on whether we could get extra movement as not a combat tactical
map yet…
Then I’ll wait to post my order
@true hill I am thinking to set down transport at 3117 so behind us to protect it. That would be awesome if you got extra movement to dig in.
How is this going to work actually? Are the individual transports setting down on different tiles or are we all landing at the same point?
There won't be space for all orbitals to land on one tile, I'm hoping we can get them all to land close together at least, I'll be listing orbital landing locations in the orders channel once I get a better idea of what's going on
If you'd like to suggest a tile for landing a specific orbital, do let me know
We are landing somewhere with no hostiles right? So shouldn’t we be safe to kinda land wherever we want
Well the drop site has to be clear of stuff like buildings and probably cover, is more my concern
As i wait, ill head to 3116 and drop off Kreiger around your location as well. Once we get the clarification
Do I still need to get into Sabre ? Isn’t there smth saying I couldn’t wait in Sabre while in the orbital?
Currently that should be our assumption, yes, unless we get green lit for non-combat movement
So shouldn’t Sabre’s order acknowledge me loading into his IFV?
Ah, yes it should
Copy, I’ll just wait for the clarification. I do have rapid ramp deployment so you shouldn’t need that .5 movement to jump in or jump out. But I’ll adjust my orders once we are clear to move
Rapid ramp is for offloading only
Aw man.
Still helps, lets an infantry unit get out of the orbital, load into you, and still be able to offload the same turn
This is it people move move move!
In the even that we don't get a timely answer from Shack, kindly put down your movement as disembarking from the orbital along with your intention for the round (i.e. I want to inspect this building at hex 0000) so both options are covered if you won't be around near the order deadline
are we getting out of transports this turn or next?
This turn
Order type is always advance, hold, evasive, etc. Disembark and dig in are both actions, digging in requires all of your movement for the round, so this round you should move to the position or building you want to dig into next round
ok thank you
I'd double check those coordinates, I think I know what you mean but could you re-submit with the correct coords? Thanks
ok fixed
Let me know if that suffices for picking up infantry, is that an action on my part though?
It is an action, yeah, so it'd take the remaining 0.5 movement you have
Where is Trident landing?
Any word on infantry speed/movement in non combat zones?
Not yet, no
Do I need to “disembark” from the orbitals?
I’d assume so
where is pike landing?
Trident and pike don’t have assigned LZs yet but I’m taking suggestions
As a fellow Pike-man (and as an AA Tank), I was looking to get onto the high ground near the air route to cover any possible attack from the bots coming from that direction. But I have speed 2, if landing farther away is required (or if we end up leaving to help Venator, but I think they'll be fine on their own)
I think your positioning is most important by far.
Yeah, the base is centralized anyway, so landing close to the center can keep our groups in coherency, too. Aside from any light mech lances that may want to be outriders to the main force, but that's up to where they want to be
Why’d I get an hourglass reaction?
We are waiting on Shack to clarify our movement rules for this turn
@true hill I revised slightly and ending on 3017 now where I wanted to be anyways.
Let’s us move if on the off chance something is on the ground that needs capture
agreed on having more options.
@quasi crest Once we know where Trident is going to land, I'm thinking of setting up in that high ground position at 3116, if possible, for a turn or two until we have a plan in place
I can fit your transport in next to the grav lift at 3216 if that works
If the other Trident Riders Agree, then that could work
I'm for that. where was the map for our region again?
Check Pinned
So if we land at 3216, it'll be a hop, skip, and a jump to disembark at 3116 on that highground position. I have AT, so if shit suddenly goes down, we have a damn good firing position over the inner area
@loud schooner Where do you wanna go?
Do we have the landing coordinates for all transports?
Not Halberd yet. I'm offloading from Halberd, so, to give a specific coordinate to make things less vague for our TCO, I'd need to know Halberd's landing coordinates.
Does anybody have a map of the mine? I bet I’m not the only one who would find that useful.
It's in the pins.
It's the first thing you'll see in the pinned messages on this thread.
Yeah anyone in a transport that doesn't have a designated landing spot, feel free to ping me with a suggestion if you come to an agreement on where would make sense, just make sure the landing site is clear of terrain blockages
where is halberd landing
I'd like to aim close to the grav lift with that ship if no one minds
Either just NE or just S of it
Yeah I think getting some infantry to check out the buildings would not be a bad idea.
Should this order be for my unit or is it an order for the Lumaran transport?
I'll post the order for the transport, I just need the coordinate that you decide on, otherwise post for your unit
If Venator lands at 3317, we can get a SITREP on the site fairly quickly since infantry could offload there and just move onto the adjacent buildings and the adjacent Grav-Lift.
My one concern is I need to know if anyone has done recon on the site yet.
If not and it turns out there's robot infantry waiting to ambush us in those structures, that would be bloody CQB.
Venator landed at the mine, there was a midround stating that no tacmap would be needed, indicating that the site was clear. Venator has since moved off, no further investigation of the mine was performed
Alright, then 3317 it is since it would mean that, if there is any intel to be gathered from the site, it would likely be in the buildings or the Grav Lift, all of which can be reached by infantry from 3317.
3316 good with you that where i was planning to land
Works for me, I'll submit the order
Alright, the E.S.U. will enter the building and advance into the building in 3416 and sweep for anything of interest.
If an Engineer Squad is on Halberd, they definitely need to check-out the Grav Lift.
Can’t look into it right now but with the IFV platoon that dismounts Billhook with us
this turn ill stay at 3316 and wait to see where im needed
so If I disembark and take on foxhunters, I'll have 1 movement to take them over to their vantage point, right?
Correct, unless we're in 'noncombat' time at which point we basically have access to the whole map, or so I'm trying to confirm
cool. just didn't know if I used movement to take on passengers
Ah, yeah it's 0.5 speed to load a unit up
We will probably want a squad to head for 3417 to sweep that set of buildings for anything of interest too.
can i sweep building as a logi ? is it worth the time
So should we set up perimeter around the mine? Inf acting as blockers? Or should we concentrate our units in the same area. I was thinking it should be a perimeter.
have our mech lance doing round until inf clear all building with tank overwatch
if they whent to
Dingo is on it
Any limitations on Transport landing zones?
I don't suppose I can use the gravity lift to transport foxhunters and my IFV up to that vantage he had in mind?
If there's an engineer squad on Halberd I can transport them to the lift to check it out
If not ill just stick by the logi truck
For the hour glass emoji orders are we still on standby?
Do we have a tactical map of Cell'Dar with the landing locations/coords of all the individual Mules? That determins what hex a given player can move to right?
I assume the 6 players on each ship vote where thy want their mule to land?
@magic berry let me know if that order's kosher
also the maps in the pins
Has Javalin's landing coords been decided yet?
I think it’s closest to the Grav lift. We have engineers
@brazen lark @rustic zealot @simple ridge @true hill @boreal nimbus
Calling all units abord the illustrious Mule 4 Javelin!
We are on final approach to the Cell'Dar Mines. What Coords do we land at? Near the Gravlift at the center of the map? To the East closer to the expected bot advance? On one of the many highpoints on the surrounding mountains for a good vantage point? We need your votes!
As the Mule with our one and only engineer aboard, this is a very important decision.
Though it also should be noted that I (a light vehicle) can carry Saltine if we land a few hexes away from where they are needed, and I have twice the speed of everyone else. So landing closer to where the IFVs and Infantry want to land also makes a lot of sense.
Yeah hard to read the white on white text. By the cluster of orange buildings. Noted.
Reasoning?
Is Saltine needed to move the supplies?
if we can land on 3216 I can be on top of the grav lift straight away
and I don't think I need to move supplies, I just need to fix the lift
I concur
Right. Because It'd be broken after Venetor comes through. Hmmm. Again though, I can move Saltine quite a ways. Three tiles I think, since I can embark and disembark Saltine using my speed not theirs, so we can land closer to where the others want
Hay should a disembark or stay in Pike once we land?
Also wwhats pike actually call sign😅
Wait, no it'd be 2.5 tiles since I'd need to spend 0.5 speed disembarking from the Mule.
(I know a few members of Pike chimed in already, but just to get the rest of them and to confirm drop location fully, too: ) @atomic lantern @ocean knot @dull chasm @slate nymph @opal bolt
I was thinking we could set down Pike around 3215 or so, so that I would be able to reach the high ground approximately where any air assets coming from the Crossroads might show up. Any other considerations we should account for, please reply to this message so we can coordinate.
(Confirmation from: Skyfall, Vela, Lockout, Rat
Previous Confirmation from: )
Yo
(I saw that you had messaged just about when I was drafting that)
Does that landing zone work for you, then?
check the pined comment
Does transport Halberd have a LZ yet?
#1385617292879986739 message
we land at 3316
Thank you
What Channel?
This channel, but here's a reply going to it, as well
works for me.
I'm good for 3215. @ocean knot you want to mount up this round?
Sure
Hopefully I got the order currently done welp off to bed
Where do we see the transport landing coords?
Or is it a matter of discussing it with other Billhook passengers?
Billhook landing zone is 3318.
Do we have any plans to sweep the buildings at 3016 and 3414?
Seems good, if ya wish, honestly. I've no objections to the plan
Allright thanks!
Since the unit i should be transporting, is one of the potentially MIA players, do I just assume they'll be there for the order and then change last minute if they don't show up?
I sadly am very busy today and won't be able to keep an eye on the chat
My apologies for being MIA last turn! Life was unexpectedly interesting last week. I'm back online now and catching up with what all is going on.
No problem!
@gritty spruce @golden falcon I can either load up with you or help sweep the building @ 3318/3417. I was leaning towards the building since we may have some time. Eventually making my way to that outcropping with the small structure(?) on 3418, that may be a good place to dig in if we're expecting company.
Allright!
I'll change my order accordingly when I can
You post yours to do what you want
I'll adjust
@forest trench @rustic zealot @true hill @boreal nimbus @simple ridge sorry planet I thought you saw our previous discussion on LZ hex. Did we decide on a different place? I was trying to get our Eng close to lift and IFVs close to def positions
Alright good morning gentlemen, I’m away from my laptop for a few more minutes here but I’ll be getting orders in for the other orbitals shortly, let me know what coordinates you’ve decided on otherwise I’ll see wheee I can make room
poll_question_text
What's our plan for this upcoming turn?
victor_answer_votes
19
total_votes
25
victor_answer_id
1
victor_answer_text
Stay at the mine for one or more turns
where are we getting dropped off?
nvm I think ive figured it out
should I move towards the openings or should I stay near the buildings where my infantry squad is (dingo)
Hex 3318
do you want me to stay there?
Dingo is securing the building ATM. I think they need a secure perimeter, poll says we ain’t going nowhere this turn and they could still use your gun,
@golden falcon Very minor issue with your order, it's 0.25 speed to enter the building, you should have the speed to make it there and enter the building so I'm not going to make you re-submit, just something for next time
To be fair, it looks like you weren't the only one who made that mistake
@ocean knot When you get a moment could you please delete your previous order, thanks
We will be dropping off close to it, almost but not quite two tiles south of it so we can deploy evenly. I think @boreal nimbus has enough movement to get there.
That’s where I suggested we land.
Ah yes I missed that, which hex did you guys decide for Javilin?
NVM I just saw it
Javelin is committed to 3117, which is the hex that sabre circled above
Thanks. Order question, If I start of the round not carrying saltine, but then pick them up, move, then put them down. Do I put in my order 'carrying: saltine' if I both start and end my turn not carrying them?
No, that's not necessary, I mostly want to know where units are at the start of the turn, like if they start in storage
Oh. Are we not embarking this round?
Embarking where or onto what?
Embarking from the landed Mule? Is the Mule not landing this round?
Oh so disembarking, yeah we're getting off this round
Oh right sorry got those words mixed up
No worries, just got a bit confused
Also, for orbitals that haven't already landed, I'm thinking of setting them both down around 3217, any objections?
Okay. So what Hex does Saltine need to be to help with the lift? I assume 3216?
Correct, Saltine has already submitted his order to head there
Oh, on foot? If I carry them there could they not use their 0.5 movment left over to fix the lift this round?
No, because it's 0.5 to get off the orbital and 0.5 to get in your truck, so he decided to rush so he could move 1 distance with 0.5 speed, leaving him 0.5 speed to investigate the grav lift
But I can use my move speed to embark and disembark him no?
"Standard Actions cost 0.5 speed per action or attempt. They are the majority of actions taken. Landing, taking off, getting out of a vehicle, getting into a vehicle, Special Objective interactions, Loading another unit into cargo as the vehicle unit,"
It costs speed for both units
Really? Huh...
I guess that makes sense. Drat.
Hmm If that's the case I guess I'll go scout the northern ridgeline 3214
That's a good reminder actually that I need to start sending out pings. For those in the remaining two orbitals IKWLA and SPONTOON I'll be setting your orbitals down at 3217 unless anyone tells me otherwise
Alright, time for reminder pings...if you're on the following list, you have yet to submit your order which is due by <t:1752098400:f>
@halcyon skiff @opaque kayak @twin slate @static spire
@loud schooner @forest trench mentioned he was working on it, @dull chasm @sinful light
@old palm @rancid echo @slate nymph @hoary zinc
@sick thorn @loud quest @errant mauve @vestal oracle
I did submit order
Or this is new one?
Well shit
Sorry I hadn’t checked-in in a bit, what hex are the light mechs advancing to?
Well I don't have any map so I don't know where I am going to
Yo wifi is currently out so I might be cutting it close to the wire so you know
you are gonna have to look through the orders to figure out where your transport is dropping you
I'm in a orbit
Not on a HAT
Oh wait
That @chrome dagger unit
Disposable units I guess
Ok I see wheres my drop pod going
Noted, thanks for checking in, if you have to submit it late don't sweat it
Most mechs haven't submitted their orders yet, trident is setting down at 3216 if that helps
May I say my plan right now or there is already my plan?
Some people have submitted movement orders and intentions but you can say your plan
So since I saw where's the drop pod I'm in(orbit 6)
I can go in direct destroy the anti gravity generator?
And yea I'm sorry, I having problems tracking or been alive in this
Does this order map work? I'm also not sure if it is what I should do. Is checking the ridgeline useful?
It'd also be a long drive back to the Gravlift if Saltine needs to be picked up quick for some reason
But I also need to be two tiles away from 3117 for Evasive to work, and I want to be evasive just in case
So wait we not destroying anti grav?
We're trying to not destroy the grav generator since we're probably gonna need it later
Boutta get in a repair race with everyone trying to kill the lift lol
@boreal nimbus Do you want me to stick closer to you incase you need a lift?
I don't think I've seen any mention of where Spontoon's LZ will be.
I think unless the units in spontoon vote otherwise, Spontoon will land at 3217
Hopefully I can get that lift up and running and we can motor out to the perimeter the turn after getting boots down, so I'd appreciate it if you hung out for a turn
@errant mauve
Thanks
Ok I'll adjust my order then
I've submitted an order for it, should be 3217
Just shows I'm not fully awake yet that I didn't see it there in the Orders, lol. 
All good, lol
How's this? Parked right outside, covering the Northwest approach
Anyone got a map I can look at?
Right here
Do the light mechs wanna move to 3016 and then we have a lotta open space to move around in on the outskirts
That works for me. The mine was confirmed clear right?
We had a BG drive through with no tac-map, and from orbit we would be seeing ? contacts on the board at least, it's about as clear as we can reasonably hope unless hostile forces move in this turn
Works for me
Alright I've been busy with work, how goes the drop organization?
Wrapping things up, looks like the mechs have decided where they're going for the round
cool beans
Fuck it we ball
Do you know where the transport Spontoon is landing and what is the overall plan of the operation once we touchdown?
This turn we're just holding and looking around, Spontoon is setting down at 3217
Ok so we disembark and hold the lz…
Yep, that's all for right now. Depending on how things go we might be serving as relief for Venator and possibly Rabbit but there's a good chance the bad guys will come our way at some point
Aight
Done
I moved to 3118 and hold there
Until someone else need help
Because I'm getting disorganised
We're less than 3 hours out from the order submission deadline, still waiting on 7 people's orders
Ping them again, normally helps
@halcyon skiff I know you mentioned you might be cutting it close
@static spire @dull chasm
@rancid echo @slate nymph @vestal oracle @royal onyx
I submitted?
#1385617292879986739 message
TFW your commanding officer forgets about you T_T
Huh, you were marked off of my sheet, I guess I got interrupted while filling it out, my bad
Silly question, has the map for the mine been posted? Trying to find it so I can enter my move in with the right cords might be blind
It's up in the pins for this channel
sorry sorry, legit woke up like, an hour ago XD
gonna catch myself up on everything i can etc
@vestal oracle Don't forget to include your order type with your order, not many options for a HAT I understand, just something to consider
Also don't forget facing
Understood, I will "edit" it rn so I remember for future ngl I just copy paste my prior order for new ones. But that way the following will be correct I do know you understand what I am doing lol
It's fine for now, but please don't edit existing orders in the channel as it makes tracking more of a pain
Understood
Hey, sorry for being late again, but does anyone know where will Iklwa be landing?
havent found any info on that yet
Iklwa is landing at 3217, and you're not late just yet to be fair
Order will be in within the next 2 hours boss
I presume you still want a ride with me? If so I'm dropping from orbit at 3613
Cutting it pretty close with a time here, is there somewhere, one picture battle map?
Yea, just saw your orders as I typed here, Ill follow you
Quick question what does the colors stand for, as in yellow and green?
Yellow is like forest cover that infantry can garrison, green zones are advantageous terrain that gives you +1 to attacks made while standing there
wheres our planned drop location agian massive metal bird man
got mine in :D
@peak anchor why did i get an x on my thing i just want to know so i can fix it?
Well, as far as I know, Shack said that no HAT/VTOL/etc. was allowed to fly alongside the transports.
And as far as I can tell, Church is on a transport Mule right now, and thus you'd have to disembark from the transport as well and then load into the HAT.
Whether or not Church can disembark before the transport lands, the infantry that they'd want to carry certainly can't disembark mid air and embark before going splat on the ground. I think there was a little confusion on that whole thing for a bit, but it's an extension of the "no nesting doll" rule, so you guys aren't yet loaded into the HAT on Round Start.
I'm ruling it as you can all load up, then the HAT takes off and can move, but Shack hasn't gotten back on that as far as I know. But otherwise, our HAT wouldn't be able to do much without an airfield here, so that gives you something actionable to be doing this round.
@chrome dagger Does that make sense, or what should we do on that front?
i was already in the H.A.T i did that 2 turns ago
As of the rules of the transports, per Shack's ruling on another BG who asked, the transport assignments were submitted as such.
The HAT was transported inside of "Iklwa" and thus has to disembark itself and then be loaded (as it cannot carry units while in storage).
I was planning to process your order, with that error, because I believe you can still get there this round with an adjustment to Church's flight path, given they planned on dropping you there in their order, anyway. If that makes sense
im confused becuse i have this order with was given a check a while back
Woo! 100% turnout! Lets go!
🎉
This midrounds is going to be so exciting! Well... hopefully not too exciting. Interesting times and all that.
I'm going to go out on a limb and say that ruling may have been passed down to us sometime in between then and now, but I'm not sure exactly when that got adjudicated.
On the other hand, our main TAC-COM (blockaderunner) has expressed that the exact order formatting was not as strictly regulated in the first few rounds, as not much was going on. As the 2ic TAC-COM, I've been compiling the maps from those orders, but was not enforcing any changes because of that.
But this round is our first actual TAC-MAP of ground deployment for submission to Shack, and thus requires more accurate information presented on it
Ok so I just need to change my order to embark for this turn then or do I also have to disnbark
From the looks of things, disembarking from a HAT in flight (aka paradropping) does not require Speed from the unit inside, and thus you'd be able to disembark from the Mule, Embark on the HAT, and then land at (or close to) the target area.
Which could also apply to any other infantry that are loaded into Church, but it looks as if your unit was the only one who wanted to disembark from Church this round, if that changes things
Yes paradrop doesn’t cost speed for HAT or unit dropping
But loading onto a hat costs .5 speed for each slot filled, both for the HAT and unit being loaded
Oh, then that may be the limiting factor.
5 units are loading into the HAT, as far as orders seem to go, so that reduces it's flight range by 2.5. Which still gets it close to the intended drop zone, I believe.
How close to the end of a HATs move can a drop happen?
Ok, that might just about work then...
Remember that moving orbits takes 3.5 speed for a HAT
Like, from orbit to ground? Maybe you'll know the answer then, but I believe Shack stated that HATs couldn't fly alongside the Mule transports (is what I was lead to believe) and thus our air assets were packed in the light freighters, instead.
Thus, would our HAT be able to disembark, load all their units inside, and then be counted as taking off? Otherwise, we don't have an airfield for them to be deployed outside of the transports
High orbit to low orbit and vice versa. It is only .5 speed to land but a HAT can only land/switch orbits once a turn.
No idea for this question, my bg deployed in our HATs, I assume that your hats aren’t trapped in the MULE but I would ask Shack for clarification
I think our main TAC-COM ( @chrome dagger ) was attempting such a feat, but he never responded to our question (or I'm thinking of a different question we asked).
You probably can’t have units in the HATs in the MULE because of the Russian doll rule. But I assumed that the HATs will be able to take off and won’t be trapped. The The bit that I’m unsure about is whether or not you can load the units before your hats takeoff without an airfield. Are you deploying at the starport?
If you’re deploying at the starport then you should be completely fine to do the loading and head off
That's the issue, we're deploying from the Lumaran transports and Shack has deliberately been more of a stickler to the normal transport rules using those
Are the transports landing somewhere else?
Because the starport should act as an airfield
At one of the mines yeah
The one with the grav lift
The grav lift was good for one transport and venator used it already, we didn’t want to risk using it again
Yeah, that's been the main issue. In terms of RAW, I'm not sure there's much clarification on that (as it's tied to the orbital rules, which don't seem fleshed out fully yet, or they updated them) but a Mule is a light freighter with infinite DC for its limited unit slots?
RAI, you'd think that he'd want the HATs to be able to do something rather than be useless. And if the light freighter is assumed to have an air strip upgrade to be able to deploy aerospace units, then they could use that as an airfield(?)
Then can your transport actually land at the mine?
(It has landing gear)
Generally an orbital needs to have an air pad in order to have any aerospace units in it
Yeah, the Mule is an NPC with unlisted upgrades, but was said to have enough DC for whatever was put in them (I believe)
I would just presume that it has enough air pads to deploy your units and load them up
Unless Shack says otherwise, in which case you’re kind of soft locked
That was the assumption I was working under, essentially.
How did we shove an entire HAT into a light freighter otherwise, y'know?
@peak anchor why’s my order not valid? Already got cleared by blockade runner, didn’t it?
Was going to ping as a group in a bit, but as you may have noticed from the above conversation, our HAT friend has some rules clarifications we've been working through.
Essentially, the HAT is not loaded at the start of the round for it is still inside the Mule. What this means for all of the troops in Church, however; is that you might be able to paradrop this turn (or at least, rats is trying to manage that), but I'm working through the map at present moment
Oki, sry I’ve been offline and haven’t seen it
So what do I need to change functionally?
I'm getting to the point of sorting that out, but basically it's going to take the HAT 0.5 Speed per unit (0.5 speed away from the HAT and 0.5 speed from the infantry) to load each slot, and then we can fly you guys to the target (or as close as possible) and then you may want to consider dropping or not based on how far you can fly.
I have not done the calculations on that yet, as Church only submitted their order recently and might need to be revised when I get to it
Yeah, basically. I think it might end up looking more like Scraps's order, for your reference
@vestal oracle, are you around to discuss your order, by the way?
(Well, ok, it's unit math time, anyway so: )
1.) A HAT has 7 Speed
2.) -0.5 to Disembark from Orbital (do we need to disembark actually, if we are treating this as an air pad, which would be covered under taking off?)
3.) -0.5 per cargo slot being filled (5 units x -0.5 = -2.5)
4.) Taking off costs -0.5 Speed
5.) Remaining total flight range of Church this Round is [7 - 0.5 - 2.5 - 0.5 = 3.5 to 4.0 Speed]
6.) Distance to target is ~22 units in TTS, with 1 Speed being equivalent to ~5.5 units.
7.) Therefore, I'd say it's close enough for the HAT and all associated troops to be able to make it to center grid of 3614 this round (if desired)
@vestal oracle @opaque kayak @twin slate @halcyon skiff @civic jackal @static spire
Just wanted to flag the above unit math, and the fact that it costs 0 Speed to paradrop from a HAT. It is not required that you do so, if you want to remain in the HAT, but I just wanted to notify all the above that their flight path has changed in case that affects what they planned for this round
So are we good to resubmit our orders?
@peak anchor (sry abt the pings)
I would say so, and just make sure to indicate whether you intend to deploy out of the HAT or not. Which can happen at any point on the flight path (roughly detailed in the attached image)
Totally forgot about the cargo loading cost this round
So in reality I should only stop on hex 3614 according to my prior flight plan if Im reading this all correct
Well... it's complicated. You were mathing it as if you were dropping from orbit, I believe, which implies you would have already loaded all your troops.
But I was mathing differently, because you start in the transport and did not start with troops loaded due to the Russian Nesting Doll rule. So, by my calculations, you would end around that point
I understand why the nesting rule exists but I still don't like it at times
C'est la vie, indeed
But based on revision I think you are right so sorry @civic jackal and @opaque kayak gonna be a min till we get to your destination
It's more of the other ruling, on no HAT escort. And you can still make it to the hill, btw, as per my math (bc it doesn't take movement for them to disembark)
totally didn't calculate each hex as 1 move I think I need to go back and reread the rules again
(I'm just using Tabletop simulator, and each Hex is 5.5" and you are ~19 to ~22 units away, so I reckon it works)
god damn that's a traffic jam and a half
Oh ya it is
One bomb and where cooked
im doing the wise thing of not huttling around the ship, need to stretch me legs a bit
For what it's worth, I'm not sure if units can get back into the HAT until we have an airstrip. So I'd personally advise against dropping out this turn.
@brazen lark , as a heads up, your unit is attempting to move further than it is allowed to. I think you just missed the impassible terrain between you and where you want to go.
Would either need to declare a Rush to get there this round, or finish your move in the next round, it looks like.
Nor are we sure, nor do we know if they can load up in the first place, tbh.
But if we are treating the freighters as having an air pad by which to deploy air units, then I'd say... that we still don't know because I'm not sure whether you can load into a HAT from a landed orbital's airpad without still violating the nesting doll rule, but RAI I think they should at least be allowed to embark this round or else our HAT might be a.) stuck inside that transport until we can disembark it on an actual airfield or b.) instantly teleports into the sky the second it's not in the transport and can't be loaded or c.) just won't be capable of doing anything for a few rounds while we sit on defense.
@peak anchor thanks. what is consequence for rushing?
Oh, nvm they changed that rule a bit...
So you'd take x2 damage, if attacked, I guess? Not sure how that applies to Hit based vehicles, as one attack can only deal one hit (unless they mean to imply you take two hits instead?)
And you might(?) become a priority target, but also there are currently no enemies on scope. So, you both have the time to not rush and get there next turn and the option to rush and might not get punished if there are no enemies.
So, it's still a tad complicated, as we have no concrete intel on any possible hidden threats, but you wouldn't get an attack and would take more damage, and might get targeted more
@peak anchor thanks. I think I’ll just go normal speed, just in case. so re-submit order correction?
Yes, that would be ideal. The western edge of 3016 is about the farthest you could make it, roughly, at least per the map I drafted
Will do.
The way I’ve seen it done is taking 2 hits
Yeah, was conversing with blockade and that's what he said as well. Didn't remember to relay that after the fact, whoops
@opaque kayak I don't know if the paradropping plan was fully decided upon, but if so, could you check your drop coordinates?
For the remaining infantry carried by Church;@halcyon skiff @twin slate @static spire, the HAT's path had to be recalculated due to loading costs, rats and JustaJo have decided to drop out at 3614, anywhere along the path is valid for a drop if you want to go there. You're obviously not obliged to drop this turn but the option is there if you since changed your mind. Image above for reference
Yiiiiiiikes, from the looks at it, Venetor might need support
No no, we were just leaving actually
Lol
Venator "May" need a fallback point. Let's dig in for real this time.
@chrome dagger I noticed that my order read as not good (❌) so I resubmitted… sorry for the confusion I’m causing
Indeed
We see what happens and decide whether to fortify or go bolster them
It's looking really rough up there
ME thinks Venator will need some help
All good, just making sure, thanks for checking in
Anyone know how much large supply we brought with us overall across all TFs?
also was thinking shouldn’t the runway construction be relocated to Cell’Dar Mine as have built-in LS??
Looks like it has already commenced. How long does it take to complete?
Not sure exactly but definitely not a lot of excess. Cell'dar could have been an idea for sure, but yeah looks like the other one has started. Airfields take 8 engineer actions combined to build
"anyone up for a game of bumper cars?"
“Im going to need more Tylenol”
I’d say dig and secure supplies. We can have a platoon attached with the engineers and logi work out a plan to gather the supplies while everyone else plans a defense
We could also drop everything and go help but it leaves us commuted with little fall back. Though at this point a little aggression would probably be worth it
Maybe we can ask Venator what they want
If venator or another BG nearby runs low on units/supply, they could come over and take over digging out the supply if we choose to stay.
We could send some units to act as replacements or a rear guard depending on what Venator plans to do
Can't split the BG
Oh good I think we pulled some up in these boxes
pretty sure we are holding to gamble more in the mine right?
I sure do wounder what we will get
Oh please give us some HE weaponry
The codes to that launch facility another BG found