#Battlegroup 5 - Redwall: Comms
4598 messages Ā· Page 5 of 5 (latest)
Then that should cover the PAI teams
212th has room for 3 more INF
How many can ride on the Logis?
or are they full of supply?
Framer can drop on our regular Pods
we're short 8FS
out of 102 š
can you dump supply? you'll be able to refill at the depot 212 is building
We have 3 logis so only 1 would need to dump to carry 8FS. And I think one is empty already? Could be wrong about that but saw an order filling two up that didn't mention the 3rd afaik
ok
*Shovels is building
Understandable
Can someone give me a summary of what were doing now?
Trying to find an air escort
Sounds like weāre wanting to pack up and leave Elim to go to cross roads with the help of atlas
ok noted. i assume we dont have enough transports for everyone
You know that HATs can't land and start again in the same turn? So that would make travel by foot equal to travel by air
If the VTOLs are free great
But it makes a differencce
You'd all board via Picket Line, then join the fleet, then jump on the various HATs/VTOLs, then deploy using our lovely lovely "Fleet Deployment Capacity" rules, which doesn't care at all about what ship you're on.
im normal infantry. we can paradrop?
yuuup
yeah
huh. well thats fun. guess ill copy someone elses orders then cuz i dont know where we going to drop
Can we get a list of assets we can board?
Do we confirm these drop areas?
We could drop the PAIs in the pods at those contacts in 4117, in theory they have height advantage on the drop points
Transport shenanigans break rules?
Yeah, can't split the BG even if they end up in the same place
Oh, the logis
it'd take way too long to HVTOL everyone down. faster to drive
Damn, thanks for trying

oh, then we wait on the older poll here
There's a lot of people going for Crossroad, I'm not a fan of trying to play find the empty spot. I like the look of Hill map and after we win (let's be optimistic, why not) we can just keep pushing north to the next village and then arrive at Zyal.
This play to our strength and keep us going to the main objective we set for ourselves if by going the scenic route
Between you and Iron Hammer, your combined strength is about equal to Venator's
Together you could push Ziyal
We don't have that many vehicles.
Are there no HVTOLs we could use from the groups going to Crossroads?
Nope. Shack told us that thereās no need and so we didnāt get one
Operation Taggerung may yet be on
did we get full BG transport?
Question where are medics needed?
scratch that can someone help my medics get from 3317 to 3517?
oh? It's not us, shack veto'd that plan hard
Do we go for Crossroads aboard TF Atlas?
20
21
1
Aye
š¢
At least at the moment it seems the majority would like to not stay in Elim
Current Logitrucks locations by my reading;
Mortar is 3417
Hare is 3318
The5th is 3316
That places us all 1 square from your location
Movement from 3317 to 3517 is two squares.
The problem is cost for loading or unloading. I think your Medics would pay 0.5 move and 0.5 move to unload. TacCom can verify.
I marked passing out supplies last round in two spots. I could say that I have handed out six small supplies which would leave half a truck for carrying 6 FS.
If the Logitruck doesn't have to spend movement on loading or unloading the Medics then it is possible.
shoot
we donāt have any in the battle group
we have 3 logi trucks, so we have at max 36 fs of infantry or 6 vehicles
but no BG wide transport capabilites
hill mine might be the better option in this case
i think crossroads is still a good idea, even if we dont arrive at crossroads in time (if the bots totally fold) we will still be able to hit ziyal
My main issue with Hill mine is that our ultimate objective has always been Ziyal.
Hill mine will put us 4 tiles from Ziyal.
We are not a fast battlegroup.
Unless we can work something out with other battlegroups to do aerial transportation, we're stuck sloggin it out.
and other groups have not been great on reliability with that.
we're also a big BG, idk if we could be transported by any BG/TF
Good evening everyone, what's the plan?
wait for the end of this poll, and then plan actions based on that (too close to tell right now)
at least that's what it looks like it's gonna be for me
I mean we're at 3 space from Zyal by Crossroad and 4 from Hill mine, The difference isn't that big.
Also the initial plan was to go somewhere where we could dig in and make bots life hell. Zyal was the working plan for when we had no intel because it looked like the place for it. As we are seeing the situation isn't like we thought at the start.
To be honest, i don't know if our BG can handle assaulting the city. We are mostly squishy infantry.
I'm not too woried about that. If we can get in cover/buildings and dig in we're very tanky. What more we have like 5 other BGs going for Crossroad then Zyal.
If we get there we can handle it.
I just checked your name and you know what ? You're so legit for worrying x)
I was recruited under the impression that we were going to dig in and fortify an area for trench warfare. I'd say fortifying Elim is the most important job at the moment. If the bots move behind us and nobody is there, we could lose our main supply access.
Don't listen to me, the pretty flower that landed beyond a phalanx of PAI, your PTSD is much better informed than me.
LOL
My four down guys would like a word xD
x)
Actually, i think Stitch healed me last turn. I'll have to remember to ask in the morning.
Cause if not, then im going to that field hospital xD
"Hey Doc did you stich my arm back or no ?"
"...Stop calling me please."
My thoughts;
- Crossroads is open terrain and well covered by other BG. It is currently 2 squares away. Arriving on the map and then marching across the map to contact is going to take several turns. This is turn 6; so, turn 8 or 9 (depending on when we leave Elim) to get there and action some time around turn 12 unless there is a major collapse of the other BG.
2). Fluffle is alone at the Hill. There are three spots with "green smoke" and each of those spots have a few contacts in a building. I read that as people signalling a need for rescue. Hill is also 1 square away which means we could start making a difference now or next round depending on our movement. Also, after the Hill, we may have 3 squares to Zyall but we also get to clear a village. - The difference between the Hill route and Crossroads is 1 square and it is really less because if we end up marching at combat speed on a map then we could easily use up 4 or 5 rounds getting into contact.
4). I think our mission remains freeing Zyall spaceport but we need to look at the maximum impact we can have along the way.
Stitch filed orders to heal Vikingr last round as they moved to 3517
I was for staying in Elim, but I agree with this
So if we're moving out, is there a truck I can hitch my arty to or should I warm up those legs for a long walk?
So how we looking for health? Anyone need any heals or we looking okay so far?
Doesnāt look like it cost anything to setup my CCP so Iām fully supplied and ready to roll
Just woke up, what's the plan?
i think still waiting on the poll, but staying at Elim is currently up by one with over 3/4ths of the votes in so i'd get ready to stay in elim
But there was a second poll about hitching a ride to the Crossroads via Atlas
Unfortunately, Atlas could carry the infantry and PAI but could not take the vehicles. Rules check said that the vehicles could not travel separately even if everyone ended up at the same end point.
Musketeer rules. All for one and one for all.
Atlas, at last check, is now heading to C-Z to back up Venerator which appears to have bit a big chunk of the scrap heap.
Currently
Tumo and Hydra are in 3318
Hare is also in 3318 and could grab one of you.
Mortar is in 3417 which is 1 square away.
The5th is in 3316 which is 2 squares away.
All 3 Logitruck are available but Hare and Mortar are closest
i don't suppose we could ask the locals if they have any transports we could use?
Public sentiment is in clear favor of moving out.
And a majority of those voted Crossroads.
Any ifvs with extra space for some larger then normal organic synthetics?
We don't have any IFVs š¦
I'm calling it, we're moving to Crossroads.
I'll have march order up later.
Everyone just have an order in before deadline.
Copy that, we need to do anything specific?
Movement rating doesn't matter since we're going on the strategic layer.
Artillery and trucks, work out who's hitching with who.
Hey is anyone going to Nerys Village?
I want to say 212 and fs were talking about it at some point
But Iām not šÆ on that
F
Hope we have some kinda fast transport then
Also, @compact briar why was my turn 5 order rejected?
Most of us are going to walk
Can I be at the front of the convoy because I am a tank? Or donāt you just want me to just say Iām here and that Iām gonna be near the front of the formation?
You had 2 orders for turn 5.
One was rejected.
Yeah. Only two logi means everyone walks LOL
nothing wrong with hoofin' it a bit. We've only been planetside for like five minutes anyways, gotta get your exercise in somehow.
Imagine being able to get tired
I have seen a couple of people posting Hold orders. If we are on the move to 'L-H' next round and 'Crossroads' the turn after then don't you need to be using 'Advance'?
So far seeing it on an artillery and a PAI
Itāll be up to your tac com but ultimately I donāt think itāll matter. They are just going to post that the group as a whole is moving to L-H going to Crossroads in whatever formation and thatās all Cap needs
No oneās fighting in elim were fortifying nothing while everyone else has fun
Hydra, are you riding with Hare or The5th?
So are we loading up at the space port for transit? and when is the BG moving, cause it'll take me 2 turns to get there.
Not enough ships for the whole bg so we are walking: from Elym to Point L-H, then Crossroads.
ok got it, is this a good format for transit orders?
Unit Callsign: Framer
Unit Type: ODT
Upgrades: Standard
Embarked: N/A
Order Type: Advance
Activity: Moving in formation on route to crossroads via L-H
Start: Elim City
Route: Moving in formation with rest of the battlegroup
End: L-H
Facing: N/A
Yup
thanks
Here we go again
14
32
1
Elim City
@last narwhal hey could crafty company get a bucket of sandwiches to pass out to any civies we see on our march?
Also, are medics and engineers able to resupply from the starport before we leave map?
yes! just rp you got them from my unit in some way
Also, whether my engis survive this campaign or not, I'm getting an IFV for the next one š
Sandwhiches are not made of sand nor witches.
Big if true
i can neither confirm nor deny
all ill say is you dont see either here, and i expect some grattitude for this :P
have we confirmed that atlas can take us to crossroads?
no idea
i think we're just marching unfortunately, atlas cant transport us because they cant fit the whole BG into their taskforce
if they are, then i need to remake my order, because im just walking my spg there
Atlas is a no. We're walking or in The5th case, we're trucking.
Atlas has retasked to C-Z zone to assist Ventanor.
brutal, i guess the march begins
Thank you for the sandwiches itās in my RP and @hardy saffron have some too! If you need any supplies let me know and Iāll come running from behind gifiu
I saw and was chuckling. I hope the sandwiches make it into mid rounds
iām gonna add this to my RP real quick lmao thank you
I take ot we're not staying in elim as expected from the poll?
no, were moving to crossroads based on the majority of the BG wanting to move and crossroads being most popular moving option
At least personally my vote was influenced by the fact that there's no tac map for Elim rn, sort of implies our defences aren't needed ATM. Though I'm a cautious sort so having a defensible fall back position would give some peace of mind
Does it bother taccom if we react to each other's orders? Would avoid the ones y'all use to confirm orders of course
This is fair
Full heal?
I would prefer to hold our fallback point too but we gotta go with the unit
Stitch heals up to their FS which is up to 4 FS for Vikingr
I grabbed Shaman and Hydra with my truck for the march
So far we are 30/40 orders down
Order in
Seems good to me
Alright
The following need to get their orders in still:
@junior remnant
@wooden vault
@jade birch
@remote lotus
@subtle light
@obtuse charm
@drowsy thicket
@prime vessel
@wary ermine
@heavy urchin
@ashen wing
Im onto it, only just woke up xD
Me too
got it in
had to repost after adding the wrong image
Just so you know, we're moving out
Ah crap, i complete forgot
Thank fuck I decided to continue ruining my sleep schedule and not going to sleep just yet š
dont worry about it
Missed the dead line by a little, hope it's no problem.
Can do that shortly just got home
oh dang yikes\
did i miss it already?
guess i'll just hold for now
wait we are moving to L-H?
yes, we are moving
(C) Jack Procher and Daniel Fernandez
Ralph Bakshi's animated version of Lord of the Rings from 1978. The orcs do some kind of war chant just before the battle of Helm's Deep. Those silly horns kind of ruin any intimidating effect though...
I've seen a lot of people wondering what they are actually singing in this sequence. As far as I know (I won't claim to be an expert on orcish ...
If any of you have ever heard of the March of the Ten Thousand...
All I'm saying is, it looks like there's a body of water of some kind near Ziyal.
Where theres a whip, there's a way
By the time we arrive at cross roads the infantryās blisters will have blisters
its 2 turns of transit correct?
Except us since we are synthetics
The PAI at least have the power armour to help with the march
probably wont help with maintaining the armor but I guess
Infantry will all piggyback on the PAI
It will take 2 turns total to get to Crossroads.
The good news is that Ziyal City is a single march from Crossroads. So we'll be in good position to follow up.
Make sure to hit Phalanx up for turn 7. We will need to coordinate our attack between us and Iron Hammer as well ofc
Oh it's twenty-five marches to Narbo,
It's forty-five more up the Rhone,
And the end may be death in the heather
Or life on the Emperor's throne.
But whether the Eagles obey us,
Or we go to the Ravens alone,
I'd rather be Lalage's lover,
Than sit on the Emperor's throne!
ODDS will be blasting "Boots" by Kipling the whole march
Bots can't traumatize us if we do it to ourselves before reaching them
Venator has made contact at C-Z.
Bots are a growing problem with factories and assemblers. They have large scale artillery which means they might have more range or hit harder.
ATP will be rocking out to ancient Earth rock; Hellmarch. Great for moral and treks
which is why its good we are putting pressure on what seems like a major outpost at crossroads now instead of waiting for them to build strength and attack elim
still gonna seige their asses but yeah
That's a lot of bots Venator has gone and found. And I mean a lot of bots
where did i put those atomic artillery shells? i know i has some mini nukes around here somewhere but all i can find are more damn sandwiches
We shall rend their fortresses
we are enroute to crossroads right?
Correct
Yes. We should get there next turn.
time to die in the meat grinder
Nah itās time to spill some oil. Youāve got Hammer in the front and Phalanx by your side brothers
plus we're arriving in another turn, the bots are gonna have their attention split over a wide front already by the time we get there
Hammer plus Rabbit will start chewing through them this turn. We need to make our push to clear a couple major targets like the walker plus at least one factory next turn.
What is your guyās medic and engineer count like? Weāve got 3 and then 1 respectively
5 medics and 6 engineers
We are kinda slow so turn 1 I doubt we will be engaging stuff unless we enter as south as possible
that is true
We will have to see but we will need to coordinate our deployment quite a bit. Does north of the town or following iron hammerās route appeal more to you guys right now?
I kind of like the idea of having a group on the north side to cut off a retreat or reinforcements
I can see three scenarios happening:
- MBTs mop everything up like a wave, we simply march behind them and once we catch up we repair them
- MBTs rush behind the first line of bots, which we engage when able
- MBTs are stopped and a frontline in created, which we can join
Yeah the tanks are what matter here in whatever plan we go with
We really do need to see how the damage rolls shake up this turn
tbh i think it depends on how this turn plays out. if the bots hit yall or hammer hard we might need to deploy near yall to mitigate casualties, but otherwise i do like the idea of trying to cut the bots off from retreating
stopping units from dying is gonna be really important (at least imo) for success later in the campaign
That column going north could turn west at any moment and try to encircle Hammer or protect their arty, personally going north and taking that hill opposite to theirs could be the right move, opens them up to our long range weapons and allows us to entrench to assault when the moment is right.
How about: we wait for this turn's results, you guys assign us a sector, and then we push in that sector.
Sounds good. It seems like they have 2 factory walkers and 3 big airships there. It should be rough
Most likely we just end up arriving after all the combat again
bc apparently everyone else can just fly in and snipe all the enemies before we can show up
i think the thing is that we've been facing relatively light resistance
the light groups havent been facing build up and dug in enemy resistance
would help if 3 battlegroups all didnt just jump in at once where we are going to kill everything before we arrive
... again
at this point Im just not going to have anything to do this whole campaign
been very boring so far and I regret not joining a BG with actual transports for their infantry
i mean, its looking like its gonna take at least two turns for crossroads to be cleared, so even if we dont see combat at crossroads we're gonna hit ziyal hard
clear enough for stratetgic movement*
so just like elim then we join in on the last turn of combat and I am able to do nothing
again making me wish I picked another bg so I could have something to do this campaign
In fairness, we joined Elim on the last round of combat because we won as soon as we showed up.
And we were the first proper battlegroup to actually get planetside.
and it looks like thats going to happen with crossroads too
If that happens, we immediately march on Ziyal.
And that will definitely be a fight.
... and end up behind the rest of the bgs again that can push much faster then we can
It's one march from Crossroads. Even if all of us go at once, all battlegroups will arrive at the same time.
Trust me, we will have something to do.
Though next time we need to paradrop.
yeah I just dont want to continue doing literally nothing all campaign
we dont know how bot factories work aswell, the factories at crossroads may very well be producing bot swarms this turn
As far as we know, Hammer might get wasted by the arty having some huge AP value... We still don't know how Crossroads is going to go, let's see and consider: we use tanks and air assets too much, the bots might counter with anti-armor BGs that then will need us infantry to clear
We haven't done that much these turns, but there are still many more to go
I may be new to ARMCO but I imagine there'll be some "hurry up and wait" no matter which force you go with. Probably the only people who've had significant orders most turns are pilots/orbital crew
A couple of the BG ahead of us now didn't get to do anything at Elim and this is their first combat afaik
This is the first time 212 and Shovels are on-map at all.
Pathfinders and Ultra are on an asteroid.
in C2 i fired my gun 3 times. and then drove into the fog of war hoping to find enemies that never came
We have, in fact, contributed this campaign.
Elim was over quickly because of just how much stuff we brough with us.
of course! we gave out sandwiches
Depending on the situation at Crossroads, I'm going to try to get HAT support when we go to Ziyal. For paradropping.
I would think this campaign would be more than just fighting for people. We are roleplaying saving civs and being part of a team. Most people in our battle group are new or have just the basic unit. After this if we survive (and surviving is a huge part of this) we would have enough req to get advanced units. I think the fact we havenāt seen a lot of combat is a good thing we are fresh and ready for a big fight. The goal here was to always hold out until the NPC forces could come in and fight the bots back so we might actually need to fall back to the space port if things go south
C2 I did almost nothing the entire campaign because there were so many orbitals that just about everything got 1 shot, but that also meant I was in prime position when we learned we could steal boarding shuttles to take over the Vigil.
On the other hand, once we are entrenched we will be very difficult to dislodge
This battlegroup was formed as a primarily defensive formation, it makes sense we arenāt exactly the vanguard
C2 and C3 I was in the fire the whole time. C4 I literally just ran up the map. Sometimes thats how this goes.
That being said, Im 90% sure that Cap has been holding back until the final rounds. Any time we find something like the Ballistic missile, we've need it to weaken the big threat or wipe out enough small things to be able to handle the big threat.
Although the coordination with between BGs this campaign has been awful. BGs were created for purposes that were immediately dumped on arrival. Now we truly mercenary groups just trying to throw ourselves at whatever reveals itself.
Take over the what..? š¤
One of the big orbitals of 3 the pirates had that were trying to steal cargo from their train. If you havenāt seen shacks video on campaign 1 and 2 you should watch them on YouTube
||I was in campaign 2, the joke is my units name is Vigil||
Ohhhhh
When in doubt... Pirate the Pirates
there was a corvette named pirate in C2
I know, and it helped pirate the pirates. It was hilarious to watch
So we looking gents and ladies?
Currently trying to catch up with the rest of the BGās
Hey. It just means we are the cavalry
We are the infantry swarm following up the tank spearhead
is that all the mid rounds?
No. Today was the deadline for Tac com submissions and Shack just got a big head start on stuff. He specifically seems to have left the combat rolls for tomorrow in most places
I canāt wait to get in there and repair things! I hope I survive this mission maybe Iāll upgrade to flamethrowers
is there any way to see a list of what upgrades there are for your unit type?
Fair enough
Iām trying to keep up here while being busy asf in my day
Are we still going to be in transit next turn?
i belive we are
Yeah. We enter the Strategic layer this turn. We should either arrive enough to push the final wave or continue onto the next location
Righto, so next turn will be advance orders?
You know, gents, sometimes it's best to let others go first.
Or, to quote one of the Redwall books:
When battle rears its ugly head,
And many low are laid,
The wisest mind stays behind
and lets the fools get slayed.
Yes.
Righto
Very wise. To advance when the enemy has been weakened, and in turn take less casualties.
Looks like Crossroads is taking heavy casualties. thats what, 3 units down already?
okay, its 2 units and a damaged orbital
We should probably let the other bgs decide where we may be needed most
jesus christ crossroads is a bloodbath
here i was thinking the campaign would be a little bit uninteresting for medics after landing at Elim...
yeah here I was thinking the other BG's would clean up before we even arrived
We might be the only BG at combat strength lol
shack was not kidding about this being the hardest campaign yet, we havent even seen ziyal city yet lmao
Redwall and Phalanx need to come in and be the decisive punch to overwhelm the enemy. Iāll be interfacing with you guys a ton over the next week for turns 7-9
Sir Yes Sir ooh rah
A wave of infantry so massive that we crush them under our pure mass
Thatās the goal. Combined armor and infantry advance to wipe them out
Target priority is going to be massive here. AP needs to be hitting priority targets and infantry need to do their best to screen enemy infantry being produced
Down 6 fighters now
Guys we gotta clutch up at crossroads
Time to spread some important information, does everyone here know how the enemy chooses their targets? This information could save your units life.
MEDIC'S/ENGINEERS
Don't postion yourself in the same hex/area as infantry. Try so stay BEHIND an ally unit. Otherwise when faced with multiple attacks you could catch some fire. Rather then having the ally unit tank the damage for you. An 6 FS enemy infantry squad only needs to roll a 4/5/6 too kill you. That's a 50% chance of death, don't gamble your life.
wait shack has us going to LH werenāt we going to crossroads? or is it that we have to follow the thick lines
Two turns cause we are walking
Pretty sure thick lines mean ground transport/walking
Well at least orders this round are simple for us
Are ranges determined in a circle around the unit or is it just this whole hex is one range from that whole hex?
Dotted line is an air transport line, we have to take ground transport which means routing through L-H.
Engineers and medics have to be in base contact to heal.\
okay it was hill mine getting jumped
Still, the advice I gave is useful. Wait behind an unit before moving in to heal/repair. Also medic's/engineer's are bottom of thr totem pole on the target list right?
Unless they are a combat version
You should be behind, but you also need to stay in contact.
so do you need to be in contact at the beginning of the turn or just before your action
Before your action.
Unless the rules got changed again, medics can only heal on the turn casualties are taken.
Unless I'm mistaken, we will be on the crossroads tac-map next turn.
Also what I'm tracking
Confirmed. We will spawn in Crossroads with -1 speed this turn.
So put the tile you spawn in and any movements you take after.
Also, this is the plan we and Phalanx are looking at.
We'll take the southern zone, they'll take north.
IH is holding a vote currently for their turn 7 objective
Any suggestions made by the other bgs on particular areas in need of reinforcement?
Early bird gets the worm but second mouse gets the cheese
Just checking if your order says what you want it to.
You want to be looking north like that ?
Oopsie daiay
Heading to 3817 to reinforce there as it looks like they may be doing stuff lol
Good catch im checked out from work
o7
Can we only deploy in 3718 btw ? Because we're like 40 squads and I don't think we fit...
I think we can deploy in 3717, 33716, and 3815
Can we get hard confirm on this?
Yeah bc I deployed elsewhere
I will be driving by and hopefully targeting one of them this upcoming turn
want to target these guns need backup
Well, lucky you
Our light mechs are going evasive near 'em
funny story innit ?
Plus me!
Ayyy nice.
youāll have infantry support
unless you enter at 4116 is that even possible?
VTOLs ?
that's possible
Most of us won't have movement when we enter: we'll have used up 1 walking here.
So wait is it confirmed we can only arrive in certain tiles
My order might be illegal if so
Waiting to hear on that
hoping to rush forward
next to the light tanks
or into the heavy guns
bad idea?
it seems pretty risky
Whereās it look like the bulk of us are coming in from entering into the crossroads?
I was straight marching so I wasnāt on a transport or logi
@hardy saffron ping me when you put your order in im going to use you as cover if your cool with it
always cool with it lmao
do you know where on the map we spawn? iāll input my order now if i know that
not sure im waiting on confirmation on where we spawn in. we going to be in the thick of it
we prob want to build a sandbag/trench line like this? to defend the airfield while we advance and we can even use it as a fall back point if we get to overwhelmed on the front line
is that the airfield on 38 20?
In what area can we spawn?
think top left though it hasnt been confirmed i dont think
We need to confirm specific tiles but top left is guaranteed. Thatās the angle we are coming from
I spawned near there so I might be fine
yeah i want to be as far up as physically possible, my total kill count across all campaigns is 3, this campaign brings it up to 4, i want to hit 6 at least
what's the origin point for us on crossroad?
looking at the map and from what others are saying to]\p left
I know Hydra wants to deploy to 3719. I just need to know where Shaman wants to deploy; so, I can make sure my orders match up. I may be the driver here but I still need a delivery address. š
this is iron hammers current plan
we think we have the walker handeled 4117 we have 4 attacks on, that is a bit iffy imho, what we are still concerend about is the three enemy vtol gunships and the two other aa mechs (atleast for this turn)
i can help with the gunships
yes more AA on our side, C-Z is expecting 3-8 airunits moving over from C-Z this turn
Honestly I'll deploy wherever you're able to drop me š I put in the order today since I'll be out of town all day tomorrow but I can change my order anytime today. 3719 looked safe enough for arty that's why I put that š
3719 works fine for me. I'm happy to deliver your artillery to the square.
I just need to coordinate where the Medics want to be dropped off.
You're good š
@vague drum as an infantry unit, you will be arriving at the NW edge of the map with 0 movement unless you use the Rush order type.
To our MBTs, SPG, and Artillery: I have received a request from Phalanx. They want us to focus our fire on the Factory Walker this turn. If you haven't posted orders yet, please let me know if you're targeting something. If you already have, just let me know and I'll make a note of it.
Any word on if there are specific tiles we can spawn at or just general NW area
None. I'm assuming NW.
got it copy
Alright so my order of pulling up to infantry in the middle of combat hoping to god we donāt get friendly fired due to us being synthetics is legal then-
I do need a tile you want to arrive on.
3916 ok?
Should be okay.
reposted my order to leave with the rest of redwall
Need a spawn-in hex.
would this work as an order for rushing?
Unit Callsign: Framer
Unit Type: ODT
Upgrades: drop pod bay
Embarked: N/A
Order Type: Rush
Activity: Moving in formation on route to crossroads via L-H
Start: L-H
Route: Moving into Crossroads from L-H
End: 3818
Facing: SE
RP: "We've made it to the Crossroads check your gear and double time it!"
Would I be able to unhitch Arty?
Basically what I did so should be fine as long as you end somewhere in the northwest
That will work.
Yes. The regiment is using up 1 movement point to go from L-H to Crossroads, so units with multiple movement points - or embarked units - will be able to take additional movements or actions once on the Crossroads map.
hmm i looked at the midrounds, looks like the 4 mbt from iron hammer fired and only got in three hits on the walker ... that means atleast 4 armor
calculating from that we would need the 2 mbt the 2 arty and the spg from redwall to add to what iron hammer is targeting with to get to a statistical 6.4 damage
of the 6 damage neeeded
Not alot of cover for our infantry. We'll want to get to buildings as quickly as we can then.
Agreed my unit will help dig trenches if needed but right now there are no trenches avalible to us to dig AFWK so we shall drive them off to give the engine breathing room
I need to kill let me out the bots must disappear
Great!
We should hijack the factory.
Next turn ill be able to hit the walker with my spg if its still alive
Remember to get your orders in.
You can hit it this turn.
My order is already approved. I didnt want to resubmit. But if youre ok with it, i can.
Put in my order, iām going to 3818. let me know if that works for you brother
I'm okay with it.
Rgr
If you repost your orders, please delete your old order.
behind you all the way brother
āKay Iām a little behind but I understand we enter the Crossroads from the Top left?
Correct
Also any engi units building defenses in 3817* Iām open to digging a trench there
im at 3718 but im not engi š
I actually had the wrong coords in my order lol that request made me catch it
@subtle light You will have to use the Rush order if you want to deploy to the hex you have currently given. If you use advance, you will arrive in Crossroads with 0 speed.
I'm trying to figure out where I want to go
Oh rush means Iām unable to attack that turn right?
and receive double damage from enemies
probably the hexes on the edge of the map
Fun and I can only move one hex per turn as inf right?
yeah
Arriving with zero speed means I canāt move next turn?
Still learning this and it was kinda unclear about exactly where we could move reasonably lol
it means you spawn in the map but can't move this turn, next you will.
Callsign: 01
Unit Type: Infantry
Upgrades: None
Embarked: N/A
Order Type: Advance
Activity: Deploy in crossroad
Start: L-H
End: 3718
Facing: East towards 3817
This better?
Just delaying what Iām doing this turn I guess since I canāt deploy to the tile I want
@compact briar ?
That will work
What tiles are we deploying in?
Northwest edge. If you have spare speed for the tactical map, you can move further in.
Ayy the beeper infantry units are together
I know this isn't related to the campaign, but does anyone here want a steam key of Men of War Assault Squad 2?
First come first serve
That's an RTS?
Yeah a pretty good one
I know it mostly from bokoens videos on it with the Goliath mines and Japanese āscud missilesā
Also the funny German mortar
Reminded me of playing Supreme commander:FA with some people inbetween turns for C2
I wanna get to 3919 and build some sandbags
I'll get em with a bayonet charge mate dont worry
beepers together stronk
Heyoooo!!
If we coming in from the top left Iāll follow everyone else and keep close prox to the frontliners
Love the vid where the Germans get aimbot rocket launchers that auto track to the nearest tank
Pathfinders want feedback on what the listening station should scan
Gotta do it from the left flank to channel the power of Chamberlain
Everyone gets a medal of honour if we just survive xD
Do you guys need any ss. I am in crossroads and might be doing a supply drop next turn, trying to figure out how much SS to load
And hey you can even become the governor of Maine afterwords if you survive leading it-
"You mean chaaage?" Today is the anniversary of one of the most iconic moments depicted in the 1993 film "Gettysburg." Due to this cinematic depiction, the charge of the 20th Maine has taken on legendary proportions. To see how this scene measures up to real history, view our analysis at: https://youtu.be/R4tJz_LmlcM?t=1709.
Support us on Patre...
Our states second most famous military action and probably one of the most important in the civil war
And yes the āfirstā is exactly what you think it is if youāve heard of the name āMaineā before
My truck, callsign The5th, could use 5 small supplies. Wait and make sure the big guns are clear in the Crossroads before bringing in supplies. Redwall still has 25 small supplies and most of our Engineers and Medics 80%+. We can wait a few rounds for supplies if it keeps you safe.
Make sure to get your orders in if you haven't already
Ohohoho I wanna get into the fight!!
We are deploying this upcoming turn on the northwest to reinforce existing units
Redwall coming to save the day...again
its been an honor all, stop by the spg for sandwiches
Aye
Fuck so I was right about not doing anything this campaign...
Well it's been a pleasure
I got to shoot someone at least
truly tragic
The only salvageable part of this is we still getting paid
I didn't even get to use me rockets
I guess we will go back to small skirmishes where the AI doesn't let you join out of spite
Well, it's been a pleasure everyone. I hope Shack is ok
Been good everyone
I was worried about tbi, now I need to consider my options of sandwich
Got bacon and cheese with mayo?
dang, thats tough
got any meatball subs?
Well, that was surprising
Turns out they all have SPAM inside
Ah we saved the day too hard i see
Welp.. gg bois
Gg ladies and gents
do the synthetics eat or taste for that matter?
do i look like some half ass flusie? of course i do, we can toss the bacon on the engine to cook it
i can make a meat ball cube sandwich
no balls available
o7 everyone
Alien be out here like
I have supplies we can build the grill
@inland sedge sad to see the campaign end, shame we couldnāt run it up brother
I had enough sandwiches for the entire campaign, because the bots shut down, ive suddenly got 3 years worth of sandwiches ive got to off load!
I donno, storm did that and got smacked pretty good
But we're much better looking then storm
uhm
GG it was an honour serving with the best battlegroup in this campaign 
got enough of a taste to learn the rules for next time, and we'll all be rich for bringing in some fancy toys next time too
GG WP everyone, big thanks to martel and trench for the tacoming
yeah tho converting my unit into PAI takes 3 rp lol
Im personally voting to make every redwall unit special forces
then we cant dig trenches
Then we'll be invisible for our chamberlain charge
Im just sad I couldn't charge a big walker š
great time y'all, next time, we'll be even better
good job everyone, and thanks to Trench and Martel to being our Tac-Coms
indeed, thank you for putting all of that extra work so we could play
GGs everyone, shame its gonna end when there was so much action going on but things happen. Thanks to the Tac-Coms for their work and hope to see you guys around in future campaigns 
gg
Whoa, one minute getting ready for the crash into Crossroads and the next told the campaign is cancelled. I was wondering what happened to the orders thread.
gg
Learned a lot about google documents/sheets. I hope too see most of you PaI next time.
Also 5 rec, spend it eisely boys. GGWP
Gg everyone! Hope for the time we all got to play together that everyone had fun
Im going to wait to the next campaign before i spend my req, i want to make sure the system/equipment is still the same
Iām looking forward to all the specialisation that is about to happen
Iāll probably go special forces next
Thank you for being our tacom I appreciate it!!! Gg guys
It is a shame but next time we will be unstoppable