#Battlegroup 5 - Redwall: Comms
1 messages · Page 4 of 1
Still have coordinate mismatch
There's no way to know when someone makes an edit, so edited orders can't be processed to avoid things like people changing orders after a round has been resolved
I'm not trying to be a jerk here. If a player says they want to do one thing, but there's a discrepancy in their orders, it needs to be resolved before I process it.
I didnt see it that way at all im new and learning and corrects are welcome
i forgot to add the map for mine deleted then resubmitted the same now with the map
For reference
Penance's stated position is 3416, marked in green.
Event Horizon, you are giving your coordinates as 3216 while stating you are taking position next to Penance.
3316 dangit
And this is why I ask people to include a map and markings with their orders.
it took me a second to find your markings for your positioning, If you could make that a little bit more visible it'd be of great help
please hold
Trench, would you be able to pin the unmarked map of Elim?
I reposted it in this chat.
I can do that, it's also pinned in the Tac-Com chat
Much obliged.
That is much better
I think we're good to the SW, people.
why are all of our ballistic shield PA's going the same direction lol
I feel like one of them should go north to support the new inf there
There's only two of us, and going to where the enemy is thickest rn seemed a valid choice
3 PAI's with PA ive seen so far all going south instead of north where we took alot of losses and north is only non-ball shield PAI's. Just seems like swapping one of the non shield pais north with a shield one would be slightly more efficient
I will fill with 12 supply and follow arty Hydra until we clear more space to move around. I will post a bit later when I get home.
all I can hear when thinking about artillery is the bosnian artillery song
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20/41 on orders
Alright, I gotta eat and get started on some other projects irl. I'll check back in later
Should I be carrying small supplies when first deploying ?
Any engi's going south with Trench?
I can redo my order to go south.
Please don't use the 👍 emoji in orders chat.
I use 👍
to show that an order is valid.
whoops sorry
I’m planning on moving just to the NW side of hex 3417 is anyone already there?
I see one engi has taken each of the directions south and east. Are there any PAI going in the northern arc that still needs engi repair tagalong?
Redwall I will murder you if you guys don't make a coordination sheet
On second thought, I'm going to make one for you guys to fill out, since I don't have time to murder you.
https://docs.google.com/spreadsheets/d/1TlipG7FZis_Y_igHiP6BRMkMDG7mIVoyPAWfzlBYvx8/edit?usp=sharing
fill out your unit positions, please-
Also bold idea but is there anywhere else we can discuss things as a BG? It's confusing to me with so many high levels strategic talks and low level tactics talks going on at the same time. If not a separate discord, maybe a discussion part of the roster sheet?
Yeah, they changed the movement system a bit, I just had logged the old start/end points for V2
It was all you needed then
Both are relevant to the current discussion, sadly-
Right both need to happen, but not necessarily in the same chat making it impossible to find any specific info or discussions... Like my questions about defences immediately got buried and no one responded
There’s not a lot of easy ways to make both happen in the set up they have currently it seems
The plan from yesterday was mostly focused on securing then working on a defensive work around the starport, but we need to plan what and where we’re digging
I made a proposal that was lost in the hundreds of messages
It was the one with the circles, right?
Would other engis be willing to discuss defences on the spreadsheet with screenshots there?
Solution: Have a BG coordination sheet.
... OZUL is suffering trying to coordinate that many things.
I'm literally proposing that right now amigo
Issue with the spreadsheet is it’s not an actual message system so our mileage will vary on how functional it will be for that
We can try
Agreed and honestly if I could just set things up myself I'd make a redwall discord with a chat for tactics, for strategy, for building, and maybe 4-8 fire team chats for us to organize ourselves in to. But that makes coordinating with the rest of ARMCO more difficult and spreads things out so the sheet was a compromise
I think if I can collate something with a map to make a functional way to track us
But it’s gonna be all on me and the players to fill out the movement for it
Basically graphical representation by making a map I can move representations of the units over as we move
Allows for me to sketch fortifications and buildings out
It will be scuffed but nothing is perfect
I think a maps section of the spreadsheet is a great idea. I think updating all our units on it may be more effort than it's worth. Just a few arrows with troop compositions would do fine e.g. "2 inf 2 PAI 1 engi 1 medic" arrow in direction of travel and that would be fairly easy to keep up with if we split in to groups like that that stick together
Edit: in my opinion disclaimer
It can’t be on the spreadsheet, mostly because it’s pictures over picture. But I can do that
I am
I’m covering gufiu tho but I can heal either I’m waiting for him to redo his orders so I can face the same way
I'll follow any PAI on the NW to NE arc, let me know and I'll follow
REDWALL,
Here. A tab on ELIM GROUND AO coordination document. What's your general plan?
Round 4 Current BG/TFs operating in AO (R+0) BG3/13 - STORM Projected BG/TFs operating in AO (R+1) TF2 - ATLAS TF3 - Fluffle BG3/13 - STORM BG5 - Redwall BG12 - Iron Hammers Projected BG/TFs operating in AO (R+2) TF2 - ATLAS TF3 - FluffleBG1 - Rabbit BG3/13 - STORM BG5 - Redwall BG6 - Spearhea...
And also a tab on ELIM GROUND AO coordination sheet. Where are your units dropping, where are they going?
https://docs.google.com/spreadsheets/d/1TlipG7FZis_Y_igHiP6BRMkMDG7mIVoyPAWfzlBYvx8/edit?usp=sharing
I put my info in I can start putting the other orders in if you want @limber minnow
That would be appreciated, thank you!
Heading to the north east face of the building and engaging that smaller group of bots, dont think many people have engaged them yet, hoping to reduce their strenght a bit
You're PAI right? I can support as engi
Aye
3416? To confirm
I'm going to have Stitchers head SE to heal Hounds, next turn i'll see about setting up a either Field Hospital or Civie Aid Station in the building East (Probably Field Hospital first.)
Yea, hoping to still be in the building
I've got something I can throw over for someone to get me some opinions for planning wise, just let me know if you're interested in helping
I'm interested and willing but really need to stop procrastinating at work for a bit 😅
do work
Yes, but not part of Redwall. Is that okay?
this is for later also probably not super good on phones
There had to do mine fast, Got an Arma Event. If need be I'll look at it again in a couple of hours
no problem
already redid - facing S/SW
@vague drum A quick note that an entire orbital is on the SW (and NE) Landing pad. I don't think your unit will fit, but please check in with your TCO.
i saw thank you! i am right behind you all the way
anyone else interested in helping me?
what do you need?
someone to look over a planning thing I'm tinkering with
uhhhh sure i am working on a map diagram for red wall but i can look
thanks
I’ll ask
@tough condor @compact briar can my unit fit in the position I want to travel to?
apparently an entire orbital is on the southwest landing pad
@prime vessel HOUNDs will be in the building on 3417 3517
Ah, I should have checked that. Thank you for letting me know
Not in a position where I can check ATM unfortunately
Hello Redwall! Over here from spearhead, wondering if thought has been put into diverting to Cell’Dar mine with the new intel. Your BG is very defensive focused, would be a good fit. If you did decide to do that, Spearhead would likely be coming to support in the mining transports.
i would love to take the supplies but i think we need to support Stom this round asap otherwise they might be wiped
yeah
I thought Ultra was headed that way?
Is ultra planning that? Thanks for the heads up, I’ll check in.
Ultra is slow either way, with the one speed
Isn’t there also a dedicated task force to securing the mines?
Northern mines, yes.
Southern mines, no. Deemed too risky for most BGs during planning.
Spearhead was planning to via Minibg transport, though hitting Elim first
But the new info has plans in the air
Orange line: Inf x2, PAI x2, logi truck x1, engi x2
Yellow line: Inf x3, PAI x2, engi x1
Purple line: Inf x1 Med x1, engi x1
Dark red: Art x1
Green: Inf x3, AA tank x1, PAI x1
Pink line: Inf x1, MBT x1
Blue line: Inf x1, Med x1
Starport: Med x1, Logi x1
a rough diagram on where everyone is going so far sorry im on a bad labtop till next week
@stone igloo do you still have full supply?
It looks like Redwall will be the first battlegroup of the Main Body to touch down in Elim Starport. We can focus on securing Elim city or we can march on the Crossroads immediately.
27
29
1
Secure Elim
Clarification Request, So the green Shapes on the corners of the starport are High Ground yeah. Secondary Clarification request, the hexes account for distance as well as range?
Yes and Yes.
Starport Green are also landing pads specifically.
Copy, prepping an order to help contain the threat on the NW corner
For now. Until Tuano starts eating it.
So 6? Sorry just trying to update everything on the spreadsheet
I could use the Elim tacmap if anyone has it
the one in briefing is coming up blurry for me
Great work thanks!
Martel pinned it in here I believe
30/41
@balmy zenith @last narwhal @hallow nimbus @strong kettle @ashen wing
@tribal goblet @jade birch @novel dawn @topaz fable @iron swan @raven flicker
Orders for the round are due in two hours commanders
Oh boy
you can check above on nap to see where units are going to my understanding we need more help on the NW of the map
yep just got off my flight lol
i havent been paying attention. are we already on the ground or do i need to coordinate with a transport
Northwest was my thoughts
On the ground apparently
Or very soon
We deploy this turn
shield wounded and give the bots some hell while I'm at it.
don't need transport cause our Civilian ship is docking at the planets starport
ok
Dependent on Atlas killing a bot orbital, but we need them in to be ready if it does happen
ill help northwest
ah ok
I believe it was mentioned that half of your movement is used getting down in to the starport, so ya know
ok so to avance we stay int he same tile?
@tawny cobalt I know I'm not your TCO or even in your BG, but would you be willing to throw up sandbags on the NW Landing Pad around ANGEL (Storm) and your own PAI?
Ay, we doing stuff!
I can shift if need be but I believe 3 2 engineers haven't put in orders yet. We have 2 confirmed southbound, 1 confirmed eastbound, and I currently have an order to go northeast
I've been working on setting up this unit map we can use to move around units roughly in real time, along with having a copy of the map just to use for drawing up our building plans. please tell me if there's something to improve or correct. Also I've updated it with all orders that have been submitted so far so just make sure I put you in correctly on the map. as we expand out I'll add map sections in at roughly the same size as we go outwards.
One note I have is tags might be tricky to grab so zooming in will help you with moving.
https://docs.google.com/presentation/d/18s8vAj1MnYBhRSPDOXWPgGB3She7pXNhoI_496vgWkg/edit?usp=sharing
should be helpful in visualizing where people are at
Great Intel, I didn't realize jackdaw was already heading northeast. I can go northwest then perhaps, do we have any PAI going northwest?
May be nice to color code PAI differently from infantry in the future
NE? I read that as NW, sorry-
I'll update those just a moment
ohshit
@sterile venture @tawny cobalt You can't stand on the NE Landing Pad, BATTLECRUISER "PICKET LINE" will be docked on it.
ALL UNITS, Keep the starport NE and SW Landing Pads CLEAR. ORBITALS LANDING.
Other pads are still available for units to move on.
Together my partially mechanized companion!
PAl color fixed
Rodger, Can we get to the bottom then or are we stuck on the padws this round?
I will adjust myself to land and head northwest, especially since it's the only direction without a redwall engi ATM. I don't think I need to make a sandbag round 1 though right? It gives the same benefit as the building or no?
The pads themselves aren't in the building.
There's no defense bonus up there, unless you are in the central dome with NOXIMA and Zenok.
You can try NW Pad or SE Pad.
You could also try running down the stairs, but it cost our medic unit FATE 0.5 just to get down the stairs, so...
Ohhhhhhhh that's great intel
You'll need to resubmit your orders, not edit them
There's no timestamp on edits, so we can't process edited orders
Yessir sorry just edited to make clear I need to remake it, I'm still trying to figure it out. One other question, if I can make it to the pad and build a wall round 1, how long is a wall? Do I choose one facing on a hex, or could I choose 2?
Long enough for two infantry squads is the answer from the rules doc
I think I will ge to the bottom of the tower, and engage the 3216 as its the only target in range
Sorry one last question then I'll put it in. Do I have sufficient movement to make it to the edge of the northwest pad and build a sandbag wall there?
You've got to use .5 to disembark, but that looks fine
Fwi, I have order in to set up in that area also, so you should have some cover fire
Updated orders done,
I'll post the map again later, but there's plenty of PA to cover that corner for the wall building
Something just came up at work and I will probably not have time to look everyone's orders over before the deadline.
@tough condor Would you be okay with verifying the orders are valid?
lol, was litterally about to start looking at them
k. If they have
👍 already, they're good.
They say there's no rest for the wicked, but to be deprived of rest and wickedness alike is dreadfully unfair.
Spectres first real battle. Lets hope we dont die immedielty like the training exercise
@compact briar @tough condor I have added all our missing units to the updated unit roster, so now you can use the new roster for tracking orders, supplies, locations instead of the old one on the landing page. Someone has also added an enemy intelligence page, so I put a table in there with some basic information.
Crap are orders closed ?
1 hour till they close
wouldn’t mind one in the south, currently it’s just me and trench tanking 4 bot units
either of these spots would be my suggestion
go to the battlegroup sheet, then under the document index on the landing page you can find an interactive map of every units order
Alright I’ll head south west then
Plugging it again, I did my best to follow all orders, but do revise if I misplaced you
https://docs.google.com/presentation/d/18s8vAj1MnYBhRSPDOXWPgGB3She7pXNhoI_496vgWkg/edit?usp=sharing
maybe we could get that one pinned too, its handy
37/41
Not bad
thankyou trench
we get some plans in, as a treat
Thanks for the pin!
I have placed you on the map
Need you to make an adjustment, starting location at the starport is 3317, you've got it as 3318
Ngl I almost napped through order submission 😅
You'll need to resubmit them real quick
woops! sorry. all the air travel has had me a bit frazzled
no worries
all done.
Medic down, medic down!! No wait, they're just sleeping... How do you sleep through this much gunfire?
Was at work should be fixed now made it at 4 am surprised I didn’t mess more up
Sorry, forgot something. Deploying is not an order type, it's an action. Advance, Hold and Rush are the order types. Change that real quick and remove the posts that had issues please
@meager comet There's a discrepancy with your orders. You say you're ending at 3216, but your map has you moving to 3316
double checking for my own sanity, but if Im deploying from being towed, would that be under as having advanced, or would it be hold :) that way you don't have to have me correct anything further
(specifically from 3317 to 3318)
Did I miss something?
Third deployment, you get used to it 😂
wasn't inteded to be for you
Oh okay, just thought it was ‘cause it was below my message 😅
Ngl wouldn’t have been surprised if I missed something. Kinda scrambled to get them up
i have re submitted
It do be a little messy here some times
Were you on C2? If not that was pretty messy
Unfortunately I was not
My understanding is that being towed doesn't use your speed, but unhitching and deploying does, so Hold seems to be more appropriate than Advance.
Hey guys, I'm back. Been out of state for the past week. I miss anything?
Everything
Need to get your orders in for the round ASAP, Technically the cuttoff was a minute ago
Basically, there's a chance we're deploying this round, and we need the orders in in case we do
Crap. I'm sorry.
No worries, life happens
Do you need a base medic unit anywhere in particular?
just deploy isnide the starport structure with a hold order
or heal any nearby injured allies
Gotcha, I'm so sorry
This is the current layout of all the orders, so you can see where everyone is placed
Thanks. Does that suffice?
also place yourself in the map when you up your order in if you like or I'll do it
Sorted that.
Need a location, 3317 is the starport, so if that's where you want to be your orders need to specify
@strong kettle
Callsign: Shamen
Unit Type: Medic
Upgrades: N/A
Order Type: Holding
Embarked: Redwall transport, disembarking at Elim starport, 33:17
Activity: Holding, healing any nearby injured infantry
copy paste this
You can't edit the order btw, you have to delete it then post it again
Thank you. This won't happen again. I'm so so so sorry.
stuff happens don't worry about it
I know you're trying to help, but this is not a valid order. Healing is targeted now
oh fr
mb then
dont use that order
Just use a hold order I guess
Done
Unit Callsign:
Unit Type:
Upgrades:
Supply:
Order Type:
Movement/Action Tracker:
Starting Location:
Ending Location:
Facing:
RP:
You're fine, Tac-Coms are able to exorcise their discretion at accepting orders rafter the deadline, and you came in right at it, so getting you sorted out is no problem
As we push out from the star port Ill add new slides for sections of the map as we go
Huh I didn’t realize healing was targeted now my bad
Are we going to be able to resupply ourselves from the starport?
I think not. Shark said they have large supply in that mine so I’m under the impression they have no supplies here for us so it’s what we carry only
Hang on, doesn't building sandbags cost half a speed?
Crap, you're right. Sandbags are a standard action, and thus require .5 speed
If you move at all the turn you disembark, you will not be able to take any other actions.
In unrelated news, I'm back. what did I miss?
We got orders from everyone but two people
Skimming through, they all look valid
I didn't
any orders, and the ones I checked I spaced on speed consumption, so actions from engineers and medics will need to be verified
i have been doing other things could you help me with making an order?
@tough condor
1 sec
Unit Callsign:
Unit Type:
Upgrades:
Supply:
Order Type:
Movement/Action Tracker:
Starting Location:
Ending Location:
Facing:
RP:
That's a diagram of where everyone is, my take would be to move to the NE to join with the other two PA on that side
Caught me while I've got my hands full
your good thanks
Do you want to split the map for this one, Trench?
Works for me
I'll take starport and the northern arc, you take southern?
@raven flicker You have given 2 different end locations.
i think i fixed it
my bad, learning. need me to do anything?
Will let you know
@stone igloo You put Hold as your order type, but indicated your position as being in 3318, the starport is in 3317. You need to either not move, or resubmit your orders with the Advance order type to get to where you have indicated.
@finite verge ODT is an Infantry refit, not an upgrade. Please remember to list ODT as your unit type as you have different stats from an Infantry unit
@compact briar Waiting on a correction, but Southern half is otherwise finished
Just as a reminder for whoever is doing the google doc, but ODT's are force strength 5. though I see that's not in the FS list for some reason.
will ammend
Should be fixed
Goddamit, I missed the deadline
I'm on holidays and the internet is unuseable most of the time
maybe ask trench/martel if you can still do it
it did go from 0 to 100 really fast 😋
I will process it this time.
Sent you the southern half @compact briar
Processing the orders now.
Good Lord but we are about to come down on this starport like the hammer of God.
Was that not the plan?
I was under the impression that was the plan given our desire to secure the LZ
How bad was processing the tac map Trench. I know Martel is finalizing the full thing. Just curious how it felt
Not very.
Im glad. I gathered the newer system was not that bad during the last one of these. I just know this stuff is chaotic
Hey Martel, I had intended to end up more where this Map from Trench puts me but given how crowded it is up there is am cool with where you put me.
We have plenty of overwatch on the high ground for me to be down there clearing stragglers
And you are correct... we are coming in like a freight train
Didn't know I had that much movement...
Framer is missing an Infantry token, ODTs are FS 5
That's new. My bad.
Your Orbital Troop Transport should be docked on the SW Pad, so INF "Raven" can't actually stand there.
well, they could volunteer to be crushed by an orbital, but that sounds like a lot of paperwork for not a lot of benefit
Is me being in another place intententional?
There are only so many places we can cram units.
Actually, yeah... You should probably add your Orbital Troop Transport being docked on the SW Pad as well.
That's so Raven
Looks like the bots are sending fighters down to Elim
Yep, the AA on the ground's been hearing radar beep since it's landed.
I fear Storm's going to add a few VTOL shaped grave to the space port
Hey, I'll have company in the afterlife!
... We repaired most of our VTOLs, we should be fine. Hopefully.
They're pretty well grouped too except East. They're the only ones really in danger. Fingers crossed.
Can fighters do strafeing runs on ground targets? I do not remember
They can
VTOLs can, but Fighters are purely AA if I haven't brain dumped this morning
The rule is that they can't spot ground units.
But I distinctly remember our fighter strafing a couple of logi trucks at New Braven.
Full intercept, no enemy fighter can fire, damn good job.
looks like it'll be a non-issue; the bot fighters got intercepted
Nice
I’m excited to be on the ground securing the city
Is there a plan for us to hold here and just build up the defenses or go into a section of the city? Also I love the two MBT next to each other that’s scary
Plan at first was to continue to Crossroad. We also have most of the other battlegroups landing here so this will quickly become very crowded.
We probably can't stay around the starport whitout creating a trafic jam.
Crossroads via?
Staight East though LH but with the situation in Elim we're taking it one step at the time
So we meed to push out
The plan is Crossroads/Ziyal. We just so happen to be one of the first BGs on the ground.
First we get down, then ensure the other groups will have a star port to land at. The we get moving as fast as possible. Being the first down, we will likely have to help hold it through at least this turn and probably the next
My assessment anyway
I guess the question is do we clear the city before moving on or do we just give Storm time to breath before pushing out East ?
iirc we have the only medic with the civilian building so we want to reach Ziyal fast but leaving bots at the back isn't great either.
Do we know when the other BG will land ?
i think we should try and wait until the starport is fully secure, which probably means at least next turn
Personally I'd like to see 3 objectives completed before we move out
- clear the area
- Build defences at the starport, at the civvie aid station, and an outlying strongpoint near the eastern edge of the city
- Civvie aid station if this is where the wolves want to put it
The outlying checkpoint I think will be useful short-term tactically, and also long-term RP wise as civvies are shuttled back to Elim. A checkpoint on the way in is good for security
Depend on how many BG still want to land here but I don't think we should stay until the map is cleared. We're very slow and the longer we take the more the bots gets to grow.
Building some defenses seems like a good idea tho, I don't trust this place not to get attacked.
Ok so we build up defenses and move on that’s good for me. What side or map edge are we going to make our way to? I figure we should start grouping up in the next few turns so I know where to start heading after putting up these sandbags on this hill
I'd say east. It's a very locked down part of the city with small Line of Sight and lot's of cover so good for inf bad for vics.
Since we're the inf BG we'll be useful and going the right way.
Probably gonna meet heavy resistance tho, it's a lot of Question mark and we're going toward the bots territory.
wouldn't we need to head east to go to crossroads assuming the tac map still has bots on it? or do we just need to head to an edge?
I didn't see how to go from tac map to start map in the rules. I'm not sure how we're suposed to do it.
Our transport shuttle is speed 3, we are one of the fastest battlegroups.
Is that continuing beyond our landing at the starport? I assumed we were hoofing it from here
And yeah y'all make good points, full clearing Elim would probably take too long. I stand by my other two thoughts though
I think there would need to be a spaceport in Elim Crossroads for us to take the transport there (maybe?)
True, Crossroad's might not have a space port. Now that I think about it we only have 3 logi trucks, not enough to support our 13 infantry or 9 PA.
We definetly are slow
We were always going to have to hoof it. We logi were going to have to carry supply.
Well...our armored Spearhead went to the mine lol
Lol so many people went up north I got pushed out. Oh well, still gets the job done
holy crap so many people went north lol.
Guh. And here i thought i had an easy callsign that wouldnt get shortened lol
That's just a planning document, full callsign was used for BG map
I guess I ended up taking your spot and covering your flank instead 😂
name is no longer shortened
Holding the spaceport seems like a vital objective imo even of we can't clear the city by ourselves, so moving towards crossroads before the city is completely safe seems dangerous to our mission.
We secure the spaceport then push to crossroads
space port securing will likely hinge on clearing Elim or waiting for the force that will clear the city
Yeah
I really hope all those ? directly west are otters and not bots or my squad will be 
soooooo uhhhhh what the plan since venator left us?
We Hold. The. Line.
In the old tradition of the infantry, we complain, we grumble, we joke, and we wait for high com to get it's shït together.
originally our plan was to land at ziyal and hold, now we're landing at elim and holding, so not all that different
same job, just a new coat of paint
we were just moved a little to the left right?
just slightly 😂
It does appear that those ? icons are closer to what Trench said they might be so hopefully no all of them are more bots
The plan has never changed. We arrive, we dig in, we fight. We continue until there's no bots left on the planet.
That said, it might actually be faster to fully clear Elim City and fast-travel out than walk to the edge of the map as a battlegroup.
So I hear y'all are considering fortifying Elim
Only while we're here.
The plan has always been to push to Ziyal.
We're just fighting and fortifying along the way.
Like the March to the Sea, but in the opposite direction. And with combat engineers.
We are Patton's army, cutting our way through the enemy positions
but with less armor
Wait, what happened to Venator?
They decided to go for the side objective.
They're using the grav lift at the mine to deploy and rush Ziyal
I wish them luck
WiC, ah I need to play that game again at some point
That game had some really good cutscenes tbh, some of them do not look like they are from a 07 game
time for the drop
Let's hope this is enough to turn the tides...
red wall is coming
The signals are lit. ELIM calls for aid.
thats us boys
Time to start blasting
Armor locked, Weapons loaded, Here we go
Helmets on, Armor affixed, Weapons loaded, SPG fueled, Buckets stowed, Targeting systems calibrated, Sandwiches made, Orders written on back of hand, Butt clenched. Here we go
Yo. We're debating options. Are you guys good to hold the port solo? We're considering loading back up and heading elsewhere
Probably
The discussion seemed to be going toward clearing the city before moving on so probably.
Lets see how this round pans out before anyone does anything drastic
If you can use your mobility to help clear Elim so we don't have to physically march to the map border, it would really help
Yeah we can clear the East and West of the city in good time but going to the outskirt is going to be time consuming.
eyes the other BGs that will be jumping into the AO
Dear Zeus Hades, this will be a coordination nightmare.
||Hades instead of Zeus since T13C is dead||
Ah... did me trying to heal Hounds go through?
Potentally
Still being resolved
Gotcha, just didn't see that Hounds had regained any FS while the Redwall and Storm Midrounds went through.
"This is Cirrus, Thanks for having our back boys! Gunner, load canister, show these bots what tank sized buckshot can do!"
Good work with the Skyboxer.
Having 3 fighters crash down next to me is crazy scary. But maybe I can grab their parts……
This could be a good opportunity to see what the fighters specs are. Is it a regular fighter or is there something different about it? Also, are they having it be a full AI of his own or is a ground unit commanding it
So... NW is secure. Looks like we need a medic Stryker and an Engi for me
I think Redwall's next step should be securing the area around the starport while the others clear Elim.
At the least, we should build fortifications, and get the CCP and MASH set up.
Rescue civilians, etc.
I can have a map of fortification sites up later.
If needed storm could help you move units around since were probably stay a round to heal the ground part
Oh no... The Bots are building things
Sounds like whatever it is is at the crossroads
Wow things are popping off today holy crap
I'm holding at the spaceport right now, does anyone need aid?
I think we're off to a good start
guess where we plan to be heading to
How long are we thinking of sticking around for in elim?
well it depends on how many bgs stick with landing in elim
venator already re routed
storm is already talking about leaving
Yea we might have to clear it then
As the biggest infantry unit we should be pushing into the Crossroads.
we should but its looking so far were the only ones that are landing here now
Would It be faster to walk all the way over than to clear elim and move on the strategic map?
We should, but it will take less time to wait until Elim City is cleared so we can direcly move on the strategic map than walking to the edge of the map.
I think its worth it to search for civvies and kill the rest of the bots
Plus, we have lots of engineers, the Medical Corps with a field hospital, and a CCP upgrade on one of our medics.
So we can do some civilian engagement.
Hypothetically, if the Shovels and 212th get to crossroads before us, they can build an airfield and then airlift us over via sortie.
Please don’t try to marry the locals wait til after the war
atlas is heading to crossroads
its looking like it will be us and phalanx staying here for the moment
Bots are at crossroads according to midrounds
Damn didn't get the heal on Hounds :/
Wait, is setting up a Field Hospital or Civie Aid Station a primary action or no? Because if its not I might be able to set one up next turn?
The last mid-round post says the Spaceport is secured but they want 3 BGs to hold the city and finish sweeping. We're already on the ground and here. I think we should honour the request. Hold the city, rescue citizens, build fortifications, and finish sweeping the city.
INF kinda suck at pushing in game - I would honestly prefer RABBIT or VENATOR instead.
RABBIT has already declared intent, and ATLAS will follow later.
good work redwall we won!!!
first battle down
are we staying in elim or heading out to crossroads
Plenty of ? Marks on the Elim map to clear.
Sounds like the former over the latter
it looks like staying at elim for 2 turns before we can move
We need to stay.
I think the biggest question we need to ask ourselves is: Is there anything that the whole operation gains by remaining?
Remaining here seems pointless. The adjacent tiles are being taken or investigated, we are about to to have orbital supremacy in this region, and units pushing towards bot held regions.
We should clear the city, then begin moving toward map edge to cross into Crossroads. By that point we should have a better idea of the Strategic picture.
Please do help clear the city, yes.
Be advised HAMMER will also be doing so. They will be focusing mostly on S/SW, pending an update.
from a moral stance a whole lot which might impact end of campaign rewards if we do a bang up job
from a tactical stance staying a turn minimum wont impact the war effort in any way that we know of right now and we can heal storm up in the mean time increasing the firepower armco can bring to the field not to mention whatever we can find in the city wich might give us an edge in the fight at cross roads
plus we kind of need at least a turn to reorganize before we move out anyways we might aswell help the civilians out while doing that
Yeah, that I agree to for sure
Yeah, STORM will be doing R&R
we should probably coordinate with storm on whose staying in place on the north west so that we can swing the majority of the forces over to the east and clear the majority of the marks
I am currently putting together a spreadsheet that will be distributed to all the battle groups and task forces that will be operating in the AO in this turn.
i plan on getting into the building at 3315 and covering that road idk how many units can garrison a building but we should probably set a perimeter up
Righto, I’ll follow a square behind so I’m close by but no on the front directly yet
I can fight for the additional Damage if necessary buut I is squishy
BATTLEGROUPS OPERATING IN ELIM GROUND AO
A new tab, "CONTACTS" has been added to the Elim Ground Coordination Sheet.
If you can make it to an unknown contact, please investigate it. Make sure to mark yourself down as investigating that contact.
NOTE: Multiple people can investigate an unknown contact - however, please try to take an unclaimed contact first.
https://docs.google.com/spreadsheets/d/1TlipG7FZis_Y_igHiP6BRMkMDG7mIVoyPAWfzlBYvx8/edit?usp=sharing
our mission was to march on ziyal I say we keep to that objective
That was our main focus before we hit the enemy. We need to adapt I say we fortify the city and be one of the 3 who stays for right now. We can always advance if we need to but having a main base of operations so we can actually leave the planet is important. Is anyone in need of an engineer? If not I’ll ask storm if they need help
Unless other groups are also moving out, I don't think it would be worthwhile for us to stick around in Elim.
We detoured to aid Storm, and now we're not needed here
afaik we detoured to land at a spaceport, and i think staying and helping civvies is gonna be good for us
VTOLs should be okay. We wouldn't say no to help, but I'm pretty sure you guys also have things to do.
what detour, you literally couldn't land without the spaceport-
Yeah, we had to land here. Let's clear the map and see what has happened by then.
After that, we can march or be airlifted wherever we need (crossroads most likely)
The only thing I can think of doing is putting some sandbags down at the edge of 3318 but repairing anyone is more important so come join me on the hex and I’ll fix someone up
Is Droes T1 in the Northwest of Elim City y'all's LM?
We don’t have a light mech in our group
We can prep the defenses with the map section for building but we’ll see how the advance is rolling
'Sup fellas? Ya plannin' to secure Elim, or move out?
i think were at a minimum forced to spend a turn securing after that i have no idea
up to everyone else i suppose
given the positioning, I felt like offering a short-ranged deployment turn for Prodigy, perhaps towards the civilian convoy/bots killing civvies SE
i’ll input that as my order that’s a good idea
I believe I'm just close enough to make it to you with half my movement and use the other half to repair
may need martel or trench to confirm if you'd need to move back for me to make it to you
What I want to confirm with Redwall's plan is whether or not that would leave you out of position for the BG's movment in the following turns.
i don’t think so, we will be clearing the remainder of elim city for the rest of the round
Anyone know what Stich the medics plans are for next turn?
Phalanx is landing on the east side and we can supply some heals as well
Hi red wall, I am Talon 1 apart of Storm. I am here asking if anyone needs a supply drop off.
I don’t think we used any supply although I’m not 100 on that
didn't the arty use some supply
@prime vessel are you putting up the FH in the city or holding it for later?
Yes, but they have a LOGITRUCK right next to them, I'm not that concerned about that.
Right now I’m gonna wait and see what the other medics are doing
If can be freed up to move with the infantry then that’ll be ideal for me since I can do frontline support and combat for the extra damage
I have a CCP that can Evac civies as well so maybe deploy it then move on since I was able to confirm I can move while my CCP is deployed
Units on the Starport Landing Pads
Clear off, we don't need you guys being crushed by orbitals.
Phalanx incoming😝
@hardy saffron I'm still willing to give you a ride somewhere this turn, but it seems Iron Hammer has those SE bots in hand.
At a bare minimum you will want to clear off that landing pad. We can work out a meeting point in the morning
MEDIC @prime vessel ,
Are you planning on setting up a field hospital? Id so, where?
how do you feel about taking me to hex 3617? some good buildings to explore there, especially if you could fit the pai titan in your bays too
Yes, I can fit you both. My 5 movement would be 0.5 to load each of you, 0.5 to take off, 3 to move and 0.5 to land. So you'll each have the 0.5 to disembark and 0.5 to advance or dig in or whatever you're doing.
Something like this? I think that's a wall on the south of that building, so maybe you could take the high ground south of where I land, or alternatively I could land in 3517 and you could enter the building from the west?
I don't know whether I can land on any of that high ground or not.
You can have fun with us in Phalanx then😝
@tough condor how do you feel about this plan? sound good to you?
sounds like it’s a go for me and titan
@inland sedge i’ll meet back up with you after the breach and clear - wouldn’t want you to die to stray shots
Think I’m gonna head East where that cluster of Infantry is
Seeing a few mid HP units so if any needs a heal just let me know since I’ll be headed that way with the group
Are we doing our next set of orders now?
I don't think any of our arty, myself included, used up any supply?
Edit: ok reading back it seems like in all the chaos around the starport some artillery fire happened so I guess atleast some supply was used 😅
I can barely tell what happened lol
I think.... I think my unit got a little hurt lol
I think Vikingr face tanked 4 dudes xD
Okay looks like i did and then lost 4 FS
A hell of an opening move for Vikingr
You were the only infantry unit in range, so the enemy infantry prioritized you is what it looks like. Something to watch for in the future, staying grouped with other infantry squads let you split that damage so it isn't so devastating to a single squad
Yeah, i thought people would prioritise south since it had the most enemies lol
I just didnt think i would be the only one trying to reinforce the unit to the southwest
But hey, i saved those three dudes so its a win. Took the fire they probably would have taken otherwise.
Hey @spice marlin, you wanna come with me toward the building south east of our position ? It'll put us in the way of our scout that are coming back.
Because of the .25 to enter we can't go in this turn but we can reach those two building in 4 turn and be in cover for turn 3.
If we RP that we're knocking and asking we might get shot at or get to know if the interrogation point are civies.
You know the drill by now.
9
17
1
Fortify Elim
Morning everyone, so what side of the city are we focusing on?
So far people are going east and south east not sure if we're focusing there specifically
I was thinking of checking out 3018 question marks and maybe getting eyes on 2917
Might push into 3117 and support ODDS in checking that area. unless we are planning on sticking to a direction as a BG.
was thinking the same although I might sit tight and wait for a medic
Everyone on the map is going to get healing of some sort next round
Our medics in Phalanx are going to get you healed up next turn. Stay in 3417 so we are able to reach you though. We are losing most our movement loading off the transport
Hello hello, first message ever here, hi redwall !
🟥
I will share this question here aswell 👀
i don't see why not
hello
Helloooooo
Redwall added in, you guessed it, red color !
Also jealous of your PAI boys 👀
Vikingr in south-east seems to have taken a slight beating.
Sure, we'll wander with you
@balmy zenith content where you are? Or would you like me to reposition you?
@tender violet wanna push up with me and check out the big question mark?
we can maybe clear some houses on the way
Ill be honest, at this point im struggling to identify enemy targets underneath the mass of armco that has arrived. Lol
So are we doing the next turns orders now or what
I put mine in just in case
Sounds good to me I’ll sit tight and camp
I love how my unit shows up and the battle is almost immediately over… as if missing like 10 separate operations beforehand wasn’t enough
Redwall engineers: see below diagram for end-goal fortifications. Blue is trench lines, Yellow is razor wire, Red is tank traps.
If you're good with this plan, respond with a 🔨
Seems reasonable
Just out of curiosity as an infantry unit what can we actually make in terms of defenses or is that a purely engineer thing
It’s probably worth talking with pathfinder to some degree. Yesterday they said their plan was to make fortifications in like 3717 as a fallback point
Pathfinder is at the Listening Post, though
Alright, where do you guys want sandbags at? Just around the starport or elsewhere?
See diagram
Sounds good to me, that’s the direction I was thinking of heading anyways 
Ok, two questions:
1: When is the next set of orders due?
2: Do we have any wounded within movement distance of Shamen? I haven't quite worked out how to tell who's wounded and who isn't yet. I'm sorry, this is my first game, I'm learning and it's been a hot minute since I read the rulebook.
People with black models are wounded
I’ll start with putting up the sandbags on 3318 and see if I can check out any of the bot fighter remains
Yea I probs will assist ODDS with the investigation in 3117, they moved towards us so chances are they are hostile.
From there I can move to support on 3018 or 3016
Thanks 🙂
I'm thinking Shamen might push out towards Hounds and see if we can't help them out. I have a movement speed of one, which I'm translating to one hex in my head so I THINK I have the speed to get to them and heal them some. They're pretty banged up. Unless I'm wrong?
My other option is to setup over near Dawn and Jackdaw since they don't have a medic unit at all there yet.
Roger that Phalanx, appreciate it.
Yep np
So are there any bots left in the city and do we have an updated map of the city for contacts?
happy where I am
there might be bots in the buildings with questions marks - we are going to explore them and after staying for 3 turns we will head out to crossroads
well, excluding when we move in about 3ish turns but otherwise I'll be happy for where I am right now
Were any of your ground units planning on scouting the huge "?" in the northwest?
Hey, that's our emote !
Should I go East? (I am Samuel.)
That's the plan for me. Do we clear one square at a time (unless more units link up with us)?
I think we can only move one hex unless we rush anyway.
Hopefully we get eyes on the other hex anyway when we move up
Oh, for sure.
Who does PAI Ignite belongs to?
Remind me, how much movement is two speed?
@wary ermine mind including a diagram of the trench line?
I saw a ping, but I don't actually see it 🤔
any issues with me (Framer) moving to 3118? and is anyone else moving west?
I would love to, but I'm stuck on mobile.
ODDS (inf) and Arvin (PAI) are moving west to 3117 to investigate that contact and the triple-A tank is going 3017 so if it spots any enemy in 3018 chances are their going to advance towards him and you get a visual too.
OK. Is this the trenchline you had in mind?
Orders are due every Wednesday and Sunday
Actually,you might be able to use some movement to gain the sliver of high ground in 3118 and set up for a later move in 3017. Height adv is always good
If that's the length then I'm gonna have to rewrite my turn. I thought trenches went from one end of the hex to another.
Half a range.
Also is there any inf on the north side of the star port that isn’t going to check out a marker available?
Hm... damn, wish Engineers could use their primary to build another set of sandbags.
I'm guessing you mean to move like this and face towards 3018?
If height change takes half movement, I think you can get to the other, closer corner
@errant moth ?
(tanks have two speed
I think with 2 speed you can move 2 hexs
Your movement looks good
Apologies, missed that
Will follow the plan, only question is those double lines aren't double walls are they? Cant we just upgrade to trench and not need to double?
Would an Engi be able (Rules wise) to meet me here for repairs. If so, could I get one to do so please
I just submitted my orders. I don't know who owns the Hounds, but I'm gonna try to heal them
Pretty sure they’re a Storm bg unit
Rule says Infantry can dig trenches where Engi have put sandbags
You can't shoot if you do it tho
Okay, new plan is to build two sandbags and upgrade one to a trench, may change it to building three sandbags if I get an answer to my question in meta comm.
what are we feeling on this plan?
each one of those uses half your movement I think
also I'll get on updating the map with fresh orders
yeah I'm pretty sure that's within half a movement of me, meaning I'll have the other half to repair. Only part that may muck that up if going down from the high ground takes extra movement
According to the sandbag rules all infantry can upgrade one to a trench as their primary action.
right, thought you were saying you would build multiple bags and upgrade one in one turn but I may have misunderstood
for sure thanks for the clarification, does that mean you can't advance? which would kind of work out the same if that's the case
And Engineers count in "all infantry" to mu knowledge, so two builds and one upgrade.
Yes, all speed would be used making sandbags.
gotcha yeah that's where the disconnect was. 👍
The double lines are back-to-back trenches: trenches only gain cover from one direction.
Okay, back at my PC now. New action incoming.
what do you think of this idea: we fill that gap on this turn since its as much movement as we will probably be able to use safely, then the next turn we try to look into those houses above the road. I feel like the question marks on the road is another civ convoy like in the south but just in case we will hold the road like a checkpoint and not push too far up to limit exposure to the buildings (at least the farther one) and the potential of getting shot at from them.
if those question marks are enemies we would need to probably fall back tho
I can clear the building above those two next turn, I am also making my way towards the large question mark.
Question marks are anything, enemies, civilians, nothing. Thats why someones gotta clear em
ok good that will help
also which one? the one at 3715 or the whole northern complex one?
Ah the building above those two at 35:15 doesn't have a question mark
Does anyone at present have any need of supplies ?
In that case I'll prolly just head straight towards 37:15, moving like this.
that way if there are any enemies we can quickly collapse on them
Ahhh
How do we know how much supply we have
check the BG doc
if people have been updating their unit on their
||which they should be >:(((||
then we should be able to keep an accurate count
I want to check these markers out anyone want to join?
We Logi shouldn't have used any yet, but that'll change when arty starts firing
Just me doing a bad crop, the supply is for the sandbag. Inf don't have supply but we don't need any to just dig.
Oh
Order's aren't due till Sunday
And as Zaratous has pointed out, if Engineers use both construct actions to build sandbags, 2 other Infantry can upgrade to a trench the same turn.
Thanks bud! I’m struggling to keep up
are we in a new turn or is it still the same turn we made touchdown?
New turn
awww shiii
I'll be in 3017 next turn so I'll be nearby
ill advance to 3516 to visually confirm unknown contacts
If you don't mind some advice, you might want to set up the CCP and start treating ARMCO and civilians.
not sure where to go from pushing NE
going along with this: since we have Vigil and Penance moving in the area as well, it should be relatively safer to move here so ill submit my order to do so and will change it later if things need changing
feel like if I try and help civvies its going to end up with them shooting at my units
being synthetics and all
I was saying yesterday that I was gonna do that then move east with the cluster of infantry
If someone doesn’t mind posting a current map of our AO I can see better where I can set it up and where I’ll be going
Me and Arvin are going to 3117 this turn if you want to help/cover us
yep sure
I'm planning on building sandbags here this turn. Any infantry want to help turn them into trenches?
I could help maybe but it might be funnier to try and look for civvies
Im playing as battle droids so I'm all for you joining in 
Could I get a medic to heal me if possible?
Question how large are the sandbags because when looking at the ones concrete Pete put up they look like .5 space so 2 would fill up one hex edge. Or is it one sandbag wall per edge so two (1 supply worth) would be 2 edges like in frosts order
I've been going with .5 per wall segment
The rule is just "large enough for 2 infantry squads"
two infantry squads long
So about half a hex length
Which I think is a decent way of viewing the rules
I have seen no requests for supplies from the Logitrucks. I also have not seen much in supplies being expended by Medics or Engineers. I'm just trying to figure out a good hex to base myself to hand out supplies. If there is not a good spot for that then I would suggest basing my truck by the artillery units in case they want a tow in the next couple of turns.
Redoing the poll because I used the wrong time limit.
23
28
1
Stay in Elim and fortify/help civvies for now
Still unsure as to what I should do
I could always use someone to help expand trenchlines
I could use the help.
Also, just to be sure, which trench pattern do we want around the starport?
This is the fortification goal we have.
I'm unsure how it translate to "reality"
Okay but that frankly isn't going to happen. We have six engineers and three logi trucks, giving us a best case total of 48 buildables.
Less if anyone else needs to resupply.
i mean, we're gonna be here for at least a few turns
can our vehicles cross the trenches? i dont recall if we need to build a tank bridge in this version or not. i think it would be silly if we trapped all of our armor inside the port
I'm not seeing anything about it in the rules.
Given Power Armor Infantry are too big to hide in trenches I don't think they're wide enough to hinder vehicles.
hey guys can you update the map with where you are moving I'll get another section of map ready by tomorrow
I can get started on either one, though if anyone needs repairs and can get to patcher I can do that
Trenchlines/sandbags are red lines. Plan 1 needs 22 sandbags and trench segments, plan 2 needs 32 of them.
Slight edit to the two plans so they don't show trenches going through buildings. The edits don't change the cost any.
it's important to note that infantry can use their primary action to upgrade a sandbag to a trench for (as i read the rule) 0 supply
Still cost at least 22 supplies
I know, I'm only counting the sandbag cost.
I'll do a barbed wire and tank trap plan when we get the trench layout hammered out.
Are we sure we want to conect the entire network ? That means that if a single trench gets takane we lose dug in bonus against all the bots that gets in.
I thought that was per segment, not for the whole network.
You might be right but I'm unsure. It would be logical to void the dug in bonus of neighboring trenches too but it doesn't specify network or trenches...
If it's about line of sight like it sound like, no need for cuts
Okay, it's per straight line of trenches.
guys, uh you need to make a break in the wire and tank traps for friendlies
Infantry can get in though the buildings, but a tank trap gate does seem necessary.
Find a place where we can put tank traps like that in range of cover so they have to take a flank shot to go through.
Slight modification to break up straight lines. Point totals are unchanged unless I miscounted, so the outer line is still 22 supply, adding support and fallback segments makes it 32.
How long do we intend to stay here for?
We'll need 2-3 turns just to build the outer line of trenches, and we've got basically no reason to stick around once forces land at Crossroads and Nery's Village unless there's an army hiding out at L-H.
I say we bring in the other battlegroups here on the fortification plan, get the trenches and some tank traps laid while the buildinds are searched, then haul ass to Crossroads or Nerys.
also how much of our supply do we want to spend here and now?
Oh shit, that reminds me, we need to spend speed to pull supplies off of trucks.
It's gonna take 5 turns at minimum to build the outer trenches on our own.
Get infantry to pull for you ?
Can they do that?
Im planting my butt right where i am and digging in, waiting for heals. 2FS isnt going to be helpful at the moment.
Sorry for the delay, forgot I posted. Looking at the rules it's the Logi trucks that have to pay the speed to give the supplies not the Engies to pull them so it shouldn't slow the construction if both coordinate.
Oh.
same, out of the entire group of units going NE my unit gets almost killed
How much speed does it cost for logi trucks to give supplies ?
We have three Logi. And imo this is a waste of supplies
0.5 to fully supply a unit.
It depend if we have a source of supply available or not. If not it may be a bit premature but if we do small supply are free.
Each Logi should be carrying 10 a piece, so thirty total.
Excluding other BG Logi present
If anyone intend to put an HQ or current supply doesn't matter, it can be refilled for free. If no one does we might want to stretch it out until we have a source.
I believe most of the Construction Engis are headed to Crossroads to build an airfield. But in the past Starports had unlimited supplies.
So what should logitrucks be doing this turn ? Hitching artillery this turn and heading in the same direction as the engineers ?
For the moment, either positioning them to the northeast as cover or the same for the east. The three southern artys should be able to attack any enemies that appear. However, since none have fired, none need supplies.
Our other option is to travel with the Engineers to provide supplies for their building and repair efforts. Same deal for the Medics.
I wouldn't stray to far from the starport though until more of the city is revealed/cleared
I would like to get that high ground in the bottom right and top left covered by trenches.
Also, according to taccom chat
( do I need to change my order to just say hunt down bots?)
I think it's more that you aren't as limited by normal movement speed
Y'all got this one? None of Atlas is nearby
I will write orders to follow medic and engineers handling out supplies.
Trench, I will be away on an island next week and will not be able to put in the Wednesday order (at least I don't think I will have Internet). I don't know what to do in that case. Sorry, family vacation.
Callsign: 01
Unit Type: Infantry
Upgrades: None
Embarked: N/A
Order Type: Advance
Activity: Engage hostiles if present, Hold fire otherwise
Start: 3316
End: 3415
Facing: E towards the unknowns
Checking if this is a good order
Yeah!
So is there any specific group that needs some arty support around the starport or should we hold and see what elde might come our way?
Wait... why is vigil and i so fara way from eachother when i was following him?
hes north when i swear i put in the same movement directions he did
@topaz fable did ya change your orders?
agreed, other groups are pushing towards both mines so pushing to crossroads to secure that would be good once we sweep the city clear
Active fighting has died down, but we have some bogies in a building to the south south-east, Hex 3520, threatening a native convoy.
and a whole lot of unknown
Holy crap. Hex 3520, 4 toasters and three locals in a building
i didnt even see the locals
Too many people in one area last round so I was moved North-East by our TACCOM
anyone know when round 4 closes? it feels like it's ended but it hasnt
Round 5 closes in 2 hours
We are on turn 5 player order submissions close in 2 hours ish
@compact briar I didn't misread/misremember, Shack just wants what everyone is doing, he doesn't need/want a map this time correct?
Reminder ping
I think so?
@prime vessel #1385617231622176928 message are you rushing? I don't think you can rush and do an action if you rush, and you also have plenty of movement, you could reach that spot just with advance order
thank youkindly
@compact briar isn’t it only one supply is used per 2 sandbag segments ?
Only says that you can't attack when you rush in the rules, just mainly worried about not having enough to set up the Field Hospital, and it doesn't seem that theres much danger in doing so.
Rushing doesn't give you extra actions
It doesn’t give you more primary actions but it does say actions are dictated as your speed and it does double your speed so it might?
Rushing doesn't increase speed, only movement from speed
Yeah, so if I move 0.5, it only cost me 0.25 instead.
Ok
Of movement. As far as I'm aware, setting up a Field Hospital or Civie aid station costs 0.5 movement like engineer buildings since they are not Primary Actions. So that's why im rushing
I actually thought rushing would give you 2 movement instead of making everything cost less
Like base speed is 1 now you can more 2. And if base speed was 2 you can move 4
Yeah... That would be a little broken for Engineers and the like, since they could just build twice as much stuff a turn if that was the case
wait i just realised I say dash instead of rush, gonna fix that in my orders
It doesn't necessarily give you 2 movement. It can, but Shack has said that you don't have to use your full movement in rush, only that you have to move at all. So, you can use 0.5 speed rushing to move 1 hex, and still have speed left over to do an action (like what Wolfe is doing)
bruh im braindead rn, reposted order the literal exact same
I am suffering right now, my brain is just going through like every itteration of the ruleset except this current one :/
#meta-comm message
That's kinda the start of his clarification on what rushing does
Damn, you've got the reciepts
It was something I had to keep in mind when I was running a mission
I’ll work on updating the interactive map later, I got started with adding the new sections in for the north last night and I’ll get the rest later
1 supply per segment, each segment is long enough for 2 infantry squads
Ohhhhh ok thank you
@wary ermine you can only take 2 construct actions per turn, right now you have 3 listed.
All infantry can use their primary action to upgrade a sandbag section to a trench. Primary actions don't cost speed.
40 minutes
So we're not limited by movement right now?
Yes, but no. Cap said we just need to spend the turn intentionally clearing the area for it to be cleared of hostiles.
Looks like no one is going to the Side objective? Lol. Venator and Spearhead are still pushing to Ziyal via a southern route
once the spaceports secure next turn I assume we push to crossroads?
No we stay and build for a turn or two
also gotta clean up any hiding bots
oh wait
I misunderstood
Not 100% sure, depends on how well the crossroads team is doing
if they need reinforcements or not
We'll have Rabbit in high orbit this turn,
Atlas, 212, Shovels, and Iron Hammer will all be following next.
which is a lot of logi, and not a lot of power, so we may call on you. how's your speed?
copy that
The Pathfinders have found something incredibly interesting and potentially important
Been eventful it seems eh
This is Sandrat all over again. Bot Battleship will probably be enroute. Or some other super heavy
we're not boarding this one right?
This is ARMCO, never rule anything out
Also, looks like Dawn Bringer (And good to see a unit from the old days still kicking) has spotted a mass of bots contacts best defined as Yes. See Midrounds
for my next action id like my spg to board the enemy flagship. no one expect close quarters artillery
I’m glad we got so many civs rescued I’m worried how hard the bots are going to push back tho
Sounds fun
I suspect their response is at the crossroads. We shall know soon
We shall fight the bots with everything we have
Well, the good news is we might not even have to march to fight the bots.
Their counterattack could very well be on its way as we speak
I've watched Robotech. Mass artillery fire from artillery units punched into an enemy ship is a thing. Soooo, no totally unexpected. 😂
This is my spg, for meta, so its quite fitting actually
I actually agree we might need to dig in. That force Venator ran across his huge.
We have intel that the bots are building something "BADtm" at Crossroad but we don't know what's a L- H. It's quite possible that there's the same kind of enemy battlegroup there going for Elim again but they may hold position at Crossroad until the building's done.
Intel would be very nice
Looks like 1 column of bots maybe with mech or mbt support and fortifications either built or being built either way might be better to attack now if we want to get to zivyal
We have atleast 1 wall of fortifications to get through and we don’t know what they’re building or how close it is to being done time is not on our side
Let's not panic until we get full intel
From what I can see, 5 BG are planning on going to the Crossroads for turn 6.
Depending on the level of the resistance they find, they should either flatten it or get stuck in.
If they flatten it then a 6th BG will not change things.
If they get stuck in then we will either need to hold this port or advance by land which will take us through two zones. I don't know if the 6 Heavy VTOL that they have organized would be enough to lift our force if it became available.
wasnt the whole point of our battlegroup to push and dig into to ziyal and later crossroads once that became not an option?
The point of the Battlegroup was to push until we meet resistance and then dig in. We thought it would be possible to reach Zyal and hold it against the landing bots and if not go to Crossroad and do the same.
Sadly for us the bots are already pretty much everywhere so our plan is up in the air.
I just dont want to have us be the BG that sits in the back while everyone else fights when the whole point of our group is to make the bots have the Verdun experience with trench warfare
still think that after the cities secure we push as far towards crossroads as reasonably possible before we are stopped then dig in and let the bots bash against us like waves against the cliffs of dover
if the bots are building something at crossroads putting pressure on them is a good idea to prevent them from just building strength enough to overwhelm us
Or we work our way around to Ziyal
If they’re coming to Elim it gives us time to prepare trenches and defend our held positions.
I'll take another vote after the midrounds.
I don't see us staying in Elim more than another turn unless we have a bot force on the way already.
Yeah any decision making will need to wait till we see all the relevent data roll in
When are next orders due? Martel what's the priority on defences on NW side, since I don't think we're taking the time to fully complete them?
Tomorrow
Wednesdays and Sundays, 6PM EST. Post in briefing room with hammer time timestamps adjusted to user's time zone
As Trench said.
Alright, poll time.
Courses of action:
Elim City: Stay and fortify Elim City for at least 1 more turn. Depending on other battlegroup actions, we may be able to airlift the group to Crossroads in 2 turns.
Crossroads: Start the march towards Crossroads via L-H.
Hill Mine: Go and help TF Fluffle at the Hill Mine, try to keep pushing through to Haydar Village and eventually Ziyal.
Which BGs are heading to Crossroads?
Looks like possible bot fabricators at the crossroads.
Given the fact that we have positive ID on biological material in the bots themselves... I think we have to assume these "bots" are much closer to a cyborg force. Or something like advanced combat servitors
I would also like to know which BG's are planning on heading where from Elim. If one of them was thinking about taking on the city fortification I would definitely be in favor of moving now. If no one is planning on staying I would hesitate to leave Elim totally unguarded
I know Iron hammer wanted a piece of Crossroad.
Looks like final is out for the round. I'll do an analysis when I get home
I don't know if Iron Hammer is already in L-H and it's clear or if they'll reach it next tuen
Is anyone planning on clearing the village south of Elim?
Could be a threat south if we are not careful
I don't know if Crossroad is our kind of dancing floor... It's a lot of empty space until we reach the houses. If the bots have arty or range 2 weapon it's going to be a bloody march.
Haven't heard anything about it. It's air only road so I'm not sure what we can do about it except stay in Elim.
Hill mine is gonna be close quarters. Better terrain for the PA but our heavier assets will be neutralized
i can try to fit my spg into the mines
it can squat if i let out some hydraulic fluid
Looking at the maps, it looks like Crossroad is a lot of high point with little cover until the village itself, Venator would have a lot of fun there...
I do like what the Hill mine map look like. There's also quite a few target outside and High ground for our vics to use that longer reach.
for this order set, is there anything i can do with my spg? or shall I just rp looking for survivors?
Start looking agressive at the cloud. We need good weather on this snowball.
I will say, it would be a risk to leave Elim unguarded whilst we don't know what enemy forces are present at Nelys
Without knowing what enemy air assets are present an enemy force could airlift into Elim when it is unguarded.
And even if we aren't active initially, that means our force is likely to remain at a higher combat strength whilst other suffer from attrition. A reserve force so to say, to assist where things are looking most dire or where more pressure is needed.
No map for updated map for Elim City? I thought we still had some unidentified persons or question marks that hadn't been uncovered yet.
Hill mine seems like it has the most Civilian's, I think we should prioritise rescuing them over going to fight at Crossroads.
i defenitely think heading to hill mine would play to our strengths as a BG. we're so infantry heavy that heading into the open is a recipe for disaster imo
Fair warning on going to Hill Mine: we will be very out of position to help with anything else.
Seems they weren’t relevant enough
This turn was spent "clearing the map". We're free to go elsewhere
I think I understand.
arent most of the BG's at elim heading to crossroads though?
They'd have to pass through one of the TFs to do so
We do have an anti-air MBT
Here is a rough sketch on what I'm thinking, if possible we could get a trench/sandbag line like this.
Might have to push it too the left one hex though, those enemy forces seem too close.
isnt that cell dar though? i don't think we can reach cell dar unless we have some sort of plan for transport from a TF
Ultra: Listening Post
Pathfinders: Listening Post
Fluffle : Hill Mines
TF Atlas: Orbital over Crossroads
Iron Hammer: Crossroads
Rabbit: Crossroads
212th: Crossroads
Phalanx: Voting to stay a turn then go to Crossroads
Storm Blessed: Haven't decided. They're going to either Nerys Village or Hill Mine
Venator: C-Z
Spearhead: Celdar Mines
TF Victorum: L-W2
Note: Two BGs are apparently running under the impression we're staying in Elim
If we are staying in Elim, and that's looking likely, here's what I need as the TACCOM
Everyone needs to post an order just to verify that everyone's still here.
If we have a turn, the engineers should either repair something or pair up with infantry to get some more trenches up.
Medics, call out healing targets
Do we have a choice? I personally do not want to stay
And if we're all here, feel free to put some RP in. We might be able to use that to our advantage with civilian engagement.
Battlegroup has to maintain coherency.
Nope it’s all or nothing
Can we leave the BG and join another headed in that direction?
Nope
Nope
Shack has been very clear about not allowing anyone for any reason to switch battle groups
This battlegroup was created for an explicit purpose. One we aren't doing
I do think we should head to Hill Mine if Phalanx is staying a turn. I think putting pressure on the Bots and creating space early is important, and fortifying Elim is less important than creating space to operate.
And I voted to go straight for Crossroads.
Were it up to me, we'd march straight on Ziyal and not stop till we reach the city.
Vote is currently very split with like 15 hours to go still. 5 to stay another turn and 7 to move out next turn
uhhh weird pitch
we could load you all up and take you to reinforce Venator
Do you have the space for that?
it'd take a little phenagaling, we'd have to give Storm an LS to look after, but we'd have room for 40 units
The extra could ride in a hat
or even just load the hell out of all the HATs, and save the LS
Would we be able to land?
Turn 7, we'd arrive at C-Z, and paradrop your infantry, drop your odts,
the trucks and tanks might need to drive on the ground
ahhh shit, yea
even with Venator's HVTOL, there's only so much we could do to get the tanks/logis down 😦
though we could drop you off at Crossroads, you could just drive there ;/
oh, yea that'd save you a turn
most of you, yea, the tanks would be at the Airfield
That way the vehicles could join us turn 1.
Alternatively, if you drop us to the SE, the infantry could probably hold out for 2 or 3 turns before the vics show.
3819 is the airfield location
oh
it'll be going up practically immediately
I’d have thought you’d want to drop around 3419 and cut the bits off from reinforcements
we can be flexible with the paradroppers, just the vehicles gotta deploy at the airfield
Alright, new poll. Short fuse because we need to make plans.
Take Atlas' offer, drop on Crossroads, and play the big damn heroes again?
You could say you're leaving the transports for the refugees
Nothing like sleeping through the war
I’m all for headed to the cross roads. Elim seems safe enough so having that buffer zone would be useful
I think that sounds like the best option tbh. and then we either land near airbase or serve as the anvil for the hammer of the 6 other bg's to push the bots against
Agreed
I’d say presently we have a significant advantage taking secured the city so quickly and with little tactical damage
Where is the airfield on the map? I might be blind lol
are any BG staying in the city? or would us leaving leave the place undefended?
it's getting set up next turn at 3819
I’ve not heard anyone mention staying
is your signup sheet accurate or do you have any MIAs?
this is what im going off of for BG/TF intentions
Yeah, two of the BGs (I dont remember which) expected us to stay
It won't hurt to stay an extra turn, there's more than enough bots to go around for everyone to get their fair share of steel scrapped.
ah, didnt read all the way to this point yet, this sounds significantly more fun
Accurate so far.
I'll put in an RP post bringing what's left of the otter forces up to speed and asking them to pick up where they left off.
trying to get you some extra transport from 212, but our max deployment capacity is:
- 6 PAI (3 HDPs)
- 102 FS of INF (3HATs, 2VTOLs)
- 1 ODT (2 Drop Pods)
Right now, the infantry is the main sticking point.
The vehicles have the speed to go overland.
but it's through Ziyal city, right? Elim -> L-H -> Crossroads
OH, nevermind
yes, that's perfect
And since I'm insane, here's a concept for Operation Taggerung.
Vehicles come in from the West, drop goes off North of the town.
In the clear areas.
We will still be down 3 units of PAI on that drop.
I guess they could support the Vehicles for the link up.
we can put them on the VTOLs
If there is any hidden AA it might turn uggly realy quick like
Let me go talk to the Stormblessed.