#Battlegroup 1 - Rabbit: Comms

1 messages Ā· Page 7 of 1

astral obsidian
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Also, the standard LV ammo has no limits

wise turret
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I have faith and ramming speed

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thats all I need

astral obsidian
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clears throat Factory Walker

wise turret
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(It was also a joke)

worthy cape
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Factory walker looks like a super heavy tank o.0

urban hemlock
wise turret
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I have a feeling Scavs and gang are gonna have a very bad time

rich salmon
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We're all under evasive so itll have to be a rlly lucky double hit for any of us to die. Bolts on the under hand...

astral obsidian
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So well we know what the blue ones flanking the village entrance are

kindred imp
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yes we know those and the bottem yellow is an aa with an 6fs inf to guard it

astral obsidian
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Will be adjusting my intel once we have a new map at the end of this round

urban hemlock
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I may die

astral obsidian
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I'm curious what the factory walkers do, and if they have any weapons, or if they just pump out inf

astral obsidian
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That's the game

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lol

urban hemlock
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I hope it's just infantry and not a dual machine gun like in helldivers

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Hey if I die Im buying a destroyer

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If I can lol

astral obsidian
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Don't get ahead of yourself lol

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Shack hasn't even done combat rolls yet

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The stages are just being set

junior sorrel
worthy cape
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rather than a walker producing units

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because the latter sounds horrible šŸ˜›

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ohh storm has gone to nerys village. regardless of what I do we should find out the situation there now

rich salmon
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Its safe!

astral obsidian
worthy cape
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yeh our backs should be completely safe now. Everywhere behind us is locked down and no way for bots to get there unless they dig or teleport. just the three eastern access points to worry about

astral obsidian
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Permission to share in the main comms? A useful visualization

worthy cape
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yeh course

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this does require victorum to continue blockading that southern space route they took, but that should be fine for a long while

rough leaf
worthy cape
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ohh I didnt think about space travel

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Can we not detect orbitals from the ground in the strategic layer?

rough leaf
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šŸ¤·ā€ā™‚ļø I know Crossroads wasn't a tactical map in high orbit even though it was below. Don't know anything past that

urban hemlock
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My phone is going into a locker I'll be back later

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Good luck rabbit

worthy cape
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Piss break was without incident it seems, we should br good to join back up on sunday

urban hemlock
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You can put orders in now actually no need to wait till the last minute especially for you two since your on the other side of the map

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Not to many options for your guys's next turn unless shaco gives you one

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Unless you guys take a turn to wipe lol

urban hemlock
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If you kill one I think that means you get to name it

woven spindle
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Did I miss a round or two? I think the last round I posted orders to was Round 5 two days ago, but now Round 7 orders are open?

astral obsidian
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I don't quite understand but I think they were wrong?

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I dunno, lol

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You missed nothing though, don't worry!

wicked summit
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@lunar lark you planning to start shelling targets this round? If so i will start supplying you

silk echo
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No offensive actions can be taken next round

silk echo
vernal brook
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I think that was just for the security droids at the station

astral obsidian
silk echo
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Oops

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I thought it was for all tac coms

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It’s very early for me rn

manic elm
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So as of right now, what are we looking at? I know we are still waiting for the final look of the map for us, but what should we as a unified unit do? Just trying to figure out our objectives here is all.

vernal brook
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The Eastern group will hopefully be able to plink away at the AA and maybe some of the infantry nearby, but as far as I know our goal is to still keep scouting east then probably head north into the city

manic elm
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Got it.

astral obsidian
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No combat rolls have happened yet

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So the situation is still very much developing

red spire
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Made a vote for funnsies in Iron Hammer about "how many hits does the factory walker got"

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If you guys wanna partake in it for fun :P

urban hemlock
urban hemlock
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This is the basis of my delusion

sturdy thorn
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Ok so having read up on everything, maybe I should rappel onto the big factory mech in the town

rich salmon
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can you hijack it

sturdy thorn
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If it’s in the process of producing stuff I can at least break it

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Or maybe something funnier

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(I can maybe produce a new set of PA for my dudes)

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That’s a joke

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But we won’t know what’s possible until we got boots in that walker

urban hemlock
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I was going to suggest that we start synchronizing our artillery on it. But something tells me that doing both of those things may lead to a problem

vernal brook
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Only if it can be rewired to move around in hops

urban hemlock
fallen spoke
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I want to see the final map, but I'd say our east group has 3 viable options:

  1. Neutralize that emplacement on the mountain north of our position. Probably safest option but could open us to a counter attack from the north. It also might be redundant depending who else can hit it.

  2. Head northeast into 4320, then turn north with the intent of skirmish attacks on targets of opportunity. More dangerous but gives us options for the following turn.

  3. Head northeast into 4320, then turn east along the road to skirt that edge of the town. That would get us eyes on that convoy ASAP so we can make informed plans. The downside is that we'd basically be on our own for a couple turns.

urban hemlock
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Please do not let Mover die šŸ™

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He's actually one of our most expensive units

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He might be our most expensive unit

forest otter
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I mean I come to 5 req in total with the refit and upgrades

urban hemlock
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That's almost the amount we're getting paid this mission lol

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Probably

forest otter
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Yeah it's the same amount that the payday should be, perks of playing in 2 main ops and a side op. I should be fine though as the mechs are higher priority targets for the bots

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I'm also quick enough to hightail it out if need be

fallen spoke
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What's your speed?

forest otter
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3 and i can rush with little consequence since I die in one hit anyway

fallen spoke
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Okay, so slightly slower than the mechs but still decent. I'll keep that in mind.

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Is our front on the west side of the town planning to push forward or dig in?

urban hemlock
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We don't know yet

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I have a distinct feeling that we're going to need to do a repair action next turn though

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The infantry will most likely need to dig in. Sadly we couldn't get our Medic to the front on turn one

stable ginkgo
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since im in the air now, do you want me to do a holding pattern until we can determine where the aa is?

urban hemlock
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I want you to do that personally because that's where all of our logi trucks are, and you have an ability to reload them

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Well technically, we have to wait for the airstrip to be finished though

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Now

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Wait airdrop was turned into an ability right? You don't have to pay extra for the upgrade anymore

fallen spoke
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Understood. Then I'm leaning toward hitting that mountain, eliminate the infantry, then either destroy or capture that other thing. We can then plan on hitting something in town the following round. Then if Mover needs to hang back a little then they can put a mountain between the truck and anything hostile.

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Did we determine if that other thing is an AA gun or artillery?

urban hemlock
urban hemlock
# fallen spoke Did we determine if that other thing is an AA gun or artillery?

So this type of unit was introduced alongside a separate unit that was just a big gun with feet attached to it. I believe that a lot of the company is thinking that the giant gun with feet is the artillery version of the unit. So we are just assuming that the version that we're looking at right now is the anti-air version

fallen spoke
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Okay, that needs to die immediately then.

urban hemlock
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If so, we're going to have to remove all instances of this unit as crossroads is about to become an airport for a lot of Armco so we will need superiority in the anti-air field

urban hemlock
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This will also put it and its defenders out of high ground

fallen spoke
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Sounds like a plan

forest otter
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Shack confirmed it somewhere that the giant gun ones are the arty and the regular ones are the AA IIRR.

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doesn't funneling only work if it's mobing though?

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new intel in midrounds, and those gunships are headed for the airfield and main logi group

urban hemlock
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Oh neat! That looks like mid-Rounds... Oh f***

rough leaf
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212th has fighters descending on 3920, 3820, and 3921. We've also got an LRM LM that can unload next round (HAT ran out of speed to unload both mechs).

fallen spoke
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This map got very busy šŸ˜

silk echo
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i think this round im gonna shoot one of the aa guns

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shack said that arti can use direct targeting on those

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and a range 4 d6 seems pretty nice to have rn

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does anti orbital mode still cost 1 small supply?

urban hemlock
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Oh?

rose tiger
urban hemlock
rose tiger
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I think Midrounds

woven spindle
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Well, I'm glad I decided to pop off the AA missiles, what with those gunships incoming. Maybe I'll hit something with them this time, haha aahhh.

rough leaf
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@urban hemlock ^

urban hemlock
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Ah perfect I wonder if he'll let Thumper switch his funnel action to an anti orbital attack since he was aiming to funnel that AA in the east

sturdy thorn
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What do you think of my scheme to drop onto the big factory mech @dim thorn ? Or do you wanna do something else?

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We can do something else that’s slightly less risky

rose tiger
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Btw does Rabbit have any AA capability?

urban hemlock
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Stinger, Pigeon, and bunny_1 have AA rockets

sturdy thorn
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Should’ve gotten my infantry unit an AA missile as well

urban hemlock
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So we have a total of 5 AA capable rockets

astral obsidian
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Once the order is in, it's in

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For better or worse

urban hemlock
rose tiger
astral obsidian
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o7 Bolts

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First Rabbit down

urban hemlock
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Damnit

astral obsidian
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No sign of the status of Boreal

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They were supposed to be in them? Or dropped?

red spire
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My rabbit respects 🐰Salute

urban hemlock
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I would assume they went down with the ship but if he lets them drop that would be quite a save

astral obsidian
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Come ON Rabbit let's get em

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HOP HOP

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He's holding off on the setpiece battle

urban hemlock
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We'll probably need Spector to go evasive next turn, we definitely need some repairs on them

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@manic elm you managed to tank some shots for pigeon. Try to go evasive and get some repairs this turn

astral obsidian
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Yup, another 6FS squad gonna be coming out of that walker soon

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I'm thinking at the end of this round, we regroup, pull back, and let Iron Hammer move in

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They're the combat BG, and Redwall will be reinforcing them soon

woven spindle
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I suspect that problem is going to be deleted shortly, we have what, 3 artillery pieces in play?

urban hemlock
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@silk echo Shack just asked if we want to Target the factory Walker this round. I believe we have a very limited time crunch to change your orders if you wish to

astral obsidian
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Not us

urban hemlock
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My bad nvm

astral obsidian
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That's directed towards R-Flag

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The IH arty

urban hemlock
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I see

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I think we should have our infantry dig in and I'm probably going to advance JackRbt in reverse to see if I can get another shot off on the walker before I get out of range

dim thorn
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Weeeelp

urban hemlock
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Looks like we're cracking the Toaster

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@spring linden you'll likely just be digging in this turn

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For your orders

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We just ran into a big fucking toaster

dim thorn
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At least I fired at something before going down

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Just wondering what I was targetting

urban hemlock
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It looks like you minced an infantry group

dim thorn
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good

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begins figuring out RP Posts for the rest of the campaign...along with calculations of what it'd take to get my VTOL back

urban hemlock
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@wicked summit Thumper just woke up and they're planning on firing on the enemy factory Walker this turn if you could possibly use your turn to reload them

urban hemlock
dim thorn
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Tbh, I think it'll take the remaining four REQ to get it all back

wicked summit
dim thorn
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And nah, I'll just RP it as there was a second VTOL in my to-be-purchased-in-future Destroyer

urban hemlock
urban hemlock
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Precisely

dim thorn
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Lol, I'll have 1 REQ left over if we get our payday from this

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Also, better me than our ground forces

urban hemlock
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I'm a little salty. I wish I would have predicted this and said something sooner

dim thorn
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I don't wanna know what that AA would do if it targets an armoured ground unit

urban hemlock
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But I didn't so I couldn't 😭

dim thorn
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Honestly, I suspected there'd be AA next to those bot buildings, but I have 0 shits

astral obsidian
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We didn't have intel, there was nothing we could have predicted lol

dim thorn
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I will say this: RamĆ­rez and Davis are hurt, but alive, the Android Body, using the last of its power, transmitted my pilot's AI self back to the AI Core in my future Destroyer

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They're still gonna carry the body because we are NOT giving the hostile Bots that tech

wise turret
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Im suddenly glad im not in the city

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How many people do you think will be vaporised when that things opens up?

manic elm
urban hemlock
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And I can read it. As far as I can tell, the infantry that's near you is too low to actually hit you in evasive, so you should be okay

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I'm going in advance next turn so the other infantry should focus on me instead of you

urban hemlock
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Possibly

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I'll send them a ping

urban hemlock
manic elm
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True. Should I have that ready to go now just in case?

urban hemlock
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Yeah you can go ahead and do your retreat order now

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You're basically evasive towards 3820 looking for your medic to pick them up and then an engineer to get repairs

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They should both be at 3820

manic elm
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Sounds good.

urban hemlock
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If no engineer will repair you we could probably get one of ours over there but they're currently all on the front line, or alongside our Mech Lance

urban hemlock
manic elm
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Orders in.

rose tiger
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Before it gets lost

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That is regarding the factory walker at Cross Roads so seems like Thumper could change targets if they want

silk echo
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I’m gonna take a shot at the fridge too

astral obsidian
silk echo
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Oops

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I’m just blind then

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I’ll just have to wait till the final maps get releases

urban hemlock
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I'm trying to charge my phone as much as possible before I head to work so I can check midrounds throughout my shift

rose tiger
urban hemlock
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@vale barn Looks like Spector is already putting in orders to pick you up so you are free to put your orders to board them at 3820 now

urban hemlock
rose tiger
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Well not my BG. Seems like I read it differently

astral obsidian
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Interesting to me that Shack has basically skipped over or is waiting for the Crossroads setpiece battle in the town with the rest of Rabbit

urban hemlock
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That wasn't something he expected us to do

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I think that's why hes going to nerf evasive

astral obsidian
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That is not why

urban hemlock
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All right I'm on the road. See you guys when I get to work

astral obsidian
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It's mostly focused on me with the up armor being immune to d4 and below attacks without AP

urban hemlock
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I think it's because we were hoarding up too much

astral obsidian
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No he quite literally spoke directly to me about it lol

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It's because of the armor lol

urban hemlock
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I saw

astral obsidian
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Just a bit too powerful of a synergy

woven spindle
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Orders are in, hopefully my two Sierra Launchers can take out one of the Gunships in 4120

wary cave
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Can you give orders to do repairs preemptively? No vehicle on my front is dinged yet.. but I’m sure it won’t stay that way for long.

sturdy thorn
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I sure wonder what happened to my dudes

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Them surviving the crash would make for some cool story

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Black hawk down type situation

astral obsidian
astral obsidian
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And hopefully we get midrounds for our setpiece battle

urban hemlock
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Probably the biggest one this turn

sturdy thorn
astral obsidian
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Concur

sturdy thorn
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But hopefully it goes better for the rest of rabbit

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Even if my dudes are dead they are cheering you lot on

rocky anvil
astral obsidian
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Huh. Guess no midrounds for our Crossroads battle

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Weird

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Well then

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Looks like I took all the damage for our central push

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I am both hit, and immobile

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Luckily I've got Spare Wheel, but I was really hoping to not use it so early

wise turret
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East force took one hit but think the inf shootin us are brown bread

astral obsidian
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Now gotta get around back and take down that AA

wise turret
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As long as our 3 big friends dont turn around and blow us all up we might be good

astral obsidian
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Hmm. @wary cave you're in EBR105, right next to me, but it would be dangerous if you were to step out. I could also just run back to the airfield to get repaired

tired atlas
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So if Shovels airfield is going to work the AA in Crossroads has to die right?

astral obsidian
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I guess?

fallen spoke
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Stupid question: what hit me?

astral obsidian
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I'm sorry @sturdy thorn, you're no longer with us. o7

wary cave
astral obsidian
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I might ask @rocky anvil if they want to help as well, cause I could possibly avoid using my spare wheel, but if not, I'll use it, cause that's what it's for hehe

sturdy thorn
astral obsidian
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You're always welcome here to help plan, and Rabbit will gladly have you back in whatever our next incarnation is

rocky anvil
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I'm absolutely down to do a repair

vernal brook
astral obsidian
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Are you both currently supplied?

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I have 1 in my trunk, but you each need one

wary cave
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4/4

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Starting supplies

astral obsidian
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Excellent, you guys would be literal gods to me if you could both fix my mobility and my hit

fallen spoke
rocky anvil
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why the hell was I responding to a thing I didn't click on

astral obsidian
sturdy thorn
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Maybe later

rocky anvil
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Admittedly I got lost around when things were officially happening so IDK where I am compared to the things that needs repair

astral obsidian
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Anytime brother, stay safe out there

astral obsidian
rocky anvil
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Yes

urban hemlock
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Did anyone else die?

astral obsidian
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Here is the situation

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I'm Thunder

urban hemlock
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Oh hell

astral obsidian
urban hemlock
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I assumed

astral obsidian
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So you're in the same Hex as me, both of you, if you get out of EBR105 and Bunny_1 respectively

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Just a short walk, under the shadow of the walker, lol

urban hemlock
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Penned through armor and evasive is crazy

rocky anvil
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What're the odds it'll land on me

astral obsidian
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Hehe

vernal brook
rocky anvil
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Yeah I got this

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I'll need to double check how to do repairs lol

astral obsidian
astral obsidian
rocky anvil
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Yee I'm pretty sure it is

astral obsidian
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You should have 1 speed (I think?) so it'll be .5 to get out and .5 to repair

rocky anvil
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I've just also not done any actual actions yet

astral obsidian
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Baptism by fire, quite literally

wise turret
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Ya know I just realised a oh no poopy issue for our little east adventure force

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If I get immobilised I dont have a spare tire

rocky anvil
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Just don't get immobilized

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E

#

Z

wise turret
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So the mechs would either have to go on without the engies or have the engies run after them on foot

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While I sit there and give moral support

astral obsidian
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Luckily that's a crit

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I just got unlucky

wise turret
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Mhm I wouldnt be concerned but it only takes those 3 very big flying things of death and unkindness to turn 90 degrees and blow us up

vernal brook
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Nah we would just screen you for a turn most likely. That would be the easiest choice

wise turret
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Aye true but im not sure how missing wheel exactly work if I dont have a spare can the engies fix it?

vernal brook
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Also, thats the only thing giving me pause to just say advance so we can target and bring down the AA

wise turret
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I mean worse case we advance get into range I blow up but as long as the engies are on foot you have support

vernal brook
astral obsidian
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Shack just pointed out to me that it was a flank shot

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So ignored my armor

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Makes sense now

vernal brook
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Oof

rocky anvil
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I suppose we should figure out which engi squad will fix the tire issue lol

wise turret
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More like what engi squad will be turned into red paste when they exit that LV

astral obsidian
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I love the image of a massive factory crawler looming and then 2 squads of engis hurredly fixing a tyre and a dented plate

wise turret
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Im not sure what calibre that gun is but I think it might hurt our engi friends

rocky anvil
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I think

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We can take cover behind the vehicle we're repairing

urban hemlock
# rocky anvil I think

You should be able to take cover behind thunder and have bunny work as some mobile cover for you as well so you don't take as much damage

astral obsidian
vernal brook
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Maybe you can ask iron hammer to move the tanks forwards and focus on the walker. Then other from rabbit can push in to block for the engineers too

urban hemlock
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Sorry I need to focus on my work. You guys have it handled good luck

vernal brook
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Good luck with work

rocky anvil
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Work good buddy

vernal brook
#

Tanks are range 2 for their attacks right?

astral obsidian
#

Okay, so my understanding is:

Snwshoe repairs me (we'll just say the wheel for now)
Robber repairs me (we'll say the hit for now)

both take cover behind me while doing so

you'll both not be able to get back into anything this round, so you'll end up staying there.

I'll probably then gun it southeast through 4019 and 4020 to get evasive and then the round after turn around and come back

#

But worry not folks, Phalanx and Redwall arrive this turn

rocky anvil
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That sounds right

astral obsidian
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You guys might also get split from your rides for a bit

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Since EBR and Bunny will probably want to go evasive, meaning they have to move half their speed, leaving you two behind

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It's their choice naturally, but be forewarned

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Okay here we go with some pings

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@vernal brook @limber tusk @fallen spoke @shrewd pine and @wise turret

What are y'alls plans for this round?

I'm thinking about what we do with our main push, and was wondering if you guys were planning to come into the town itself or flank around more to the east towards the 4320 area (as pictured)

vernal brook
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I was going to suggest to push into the town like 4319, the only thing is do we save our attacks to target the likely enemies in that hex, or do we take out the AA first?

astral obsidian
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Well I don't believe you'll get to pick targets

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Shack will just do what he does

vernal brook
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I meant more as do we evasive into the town and start cutting off some of the enemies, or say we just advance a hex to make sure we take out the AA

astral obsidian
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Ah, I see

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Well, advancing just 1 hex means no evasive

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Also, keep in mind I think those gunships from C-Z are going to be coming from that big red arrow very soon

vernal brook
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Yeah thats true. Im more for pushing into the town, it just kinda feels rough when we have so much air nearby the airfield who would be running straight into the AA guns

astral obsidian
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It's up to y'all

fallen spoke
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That AA needs to die a horrible electronic screaming death

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Also, I require duct tape 😜

vernal brook
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Actually, if we wanted to keep evasive, couldn't we go backwards 1 hex then up to 4220? That's 3 hexes of movement which should let us use evasive and still target the AA

fallen spoke
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Does Evasive have a distance requirement? I can't remember

vernal brook
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I cant remember seeing something in the rules about it, but Rex was mentioning something earlier. I just thought of that movement to cover our asses either way

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Ill look through the rules later on and check

astral obsidian
astral obsidian
vernal brook
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Huh maybe i should get me glasses checked lol

astral obsidian
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So you could repair and leave the engi behind or repair and then both you and their LV stay behind too

vernal brook
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Can we hit the AA from where we are?

astral obsidian
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You all have range 1 for the mechs and the LV has range 2. I'm not really sure what hex that AA is in, it's literally straddling the border

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The LV can already but the mechs is a bit fuzzy

vernal brook
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Thats why I was wondering lol

fallen spoke
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I don't mind hanging back if that's easier or safer.

astral obsidian
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Up to you and the LV and the engi, don’t be afraid to ping them

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Their tags will be on the sheet, just find their callsign and search it

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Gonna be around rest of the day but gaming, need to not obsess over this too much, lol. Ping me if needed :)

fallen spoke
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I'll check into things after work. Enjoy your gaming

wise turret
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Me and the engi are support for you 4 mechs

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we go where you go essentially

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we also run away when you all die bravely

urban hemlock
urban hemlock
urban hemlock
urban hemlock
limber tusk
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If we go to 4319 how likely is it that we will get surrounded?

urban hemlock
wise turret
wary cave
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I just landed, now I can talk again

urban hemlock
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I think it's a horrible idea to do a repair under that thing. Wouldn't it just be better to use the spare tire??

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You know we could just do an advanced charge to distract the thing with me and the mechs behind me

wary cave
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I’m willing to die to repair

urban hemlock
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That way we'll be next to the engis anyways

wary cave
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The question is do you want an engir to die

urban hemlock
wary cave
urban hemlock
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Nine

wary cave
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I fully intend to try to repair thunder. @rich salmon don’t feel obliged to stay in harms way /nearby for my sake when I disembark, if you need to run run.

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Risking 2/3 engineers on this may be unwise however

urban hemlock
#

@gleaming basalt @worthy cape can I get you two to advance to the front line to give that factory Walker more targets to hit than our 2 engineers? We really don't want to lose those. Me, @lilac leaf and @raven ermine are most likely going to be advancing there aswell so we will have strength in numbers

astral obsidian
#

It's up to the Engis, I'll use the spare wheel if I have to, their choice

urban hemlock
#

We can form a lance of you guys aswell

vale barn
#

Also, is my starting location the Shuttle or tile 3820?

wary cave
wise turret
#

What we have 2? or 3?

wary cave
vale barn
#

Hey Rex, how are our Infantry squads doing so far?

astral obsidian
#

Nobody is hurt as far as I know

vale barn
#

Excellent job then to the Infantry, have we sustained other losses?

astral obsidian
#

We lost a VTOL and a whole infantry unit that was riding in it

#

Other than that, nothing

vale barn
#

D:
Yikes, do you think I could look for survivers in the wreck once the bots are pushed far enough away?

forest otter
urban hemlock
#

@silk echo if you continue firing on the location you just hit you can keep lowering the AC of the units around that factory. Im pretty sure our tanks are flanking that factory Walker so it's most likely going to be destroyed this turn so it would be better to help our light vehicles get kills

forest otter
#

Hey warthog did my order go through as i don't appear to be on the tac map

limber tusk
#

Question: on the map that small flame/teardrop next to some units is meant to represent the unit taking damage or that it fired towards another unit?

astral obsidian
#

That's the unit firing

#

I believe

astral obsidian
rich salmon
#

Shack mispelled my name on the map 😦

#

The northeastern scouts are in a tough one

verbal moat
rich salmon
#

So from what I understand I can still move 2 hexes with Evasive?

astral obsidian
verbal moat
#

Fine i'll let them handle the walker
A bit worrying its in our backs

urban hemlock
#

Me and a 2-4 mechanic are going to advance on it too to avoid letting our engineers die for no reason

#

Or engineers are our most valuable units

verbal moat
#

I got an engi team on my LV

#

Dont let that thing target BUNNY_1

rocky anvil
#

Yee I've been offered up to help fix the broken car

#

Cause good engi

#

(I'm just a little occupado RN to draft up the mission thing)

verbal moat
#

Wont be enough though
Idk how much damage the factory can take on 1 rocket

astral obsidian
vernal brook
#

How many hits can AA platforms take?

astral obsidian
#

We do not know at this time

#

If I had to guess, 2

vernal brook
#

Hmm ok. Ill try planning more once im done with house stuff. Almost feels like too many options right now lol

astral obsidian
#

We have 48ish hours till orders are due

#

It'll hopefully become easier as more people come in

junior sorrel
#

@raven ermine @lilac leaf Since we are aleady up north I say we go against the vehicles in 4117 then next turn flank around to engage 4417. We can also try to get in contact with Hammer's mechs (Hanzo+Rose) if they want to help. Letting the tanks kill the walker and infantry handle cleanup on the infantry in front of us.

urban hemlock
#

They are shredding infantry rn I'm really happy with how their first mission is going

urban hemlock
#

It's ultimately up to them though

junior sorrel
#

Yeah but with 8 tanks and 3 additional mechs just south of us, flanking around may be better as if gets rid of the AA and arty on the hill. Plus it helps cut forces off if they attempt to retreat

#

Setup for next turn as well

astral obsidian
#

I'll be heading north to hit those guns once I'm repaired as well so we could link up and work together in future after that

junior sorrel
#

'Once you are repaired' We are a fast assault force, the more time we let the bots have the worse it could get. Just trying to think like the fast bastard I am and disable/kill/distract targets as fast as possible.

astral obsidian
#

See here: #1385616851832147988 message

junior sorrel
#

I though Hammer was planning to roll all their tanks toward the walker to help shield all their infantry, which would mean we flank around to attack other targets.

#

Which would mean they could also help the engineers

urban hemlock
#

I'm just worried that the Walker is going to focus the engineers immediately before the tanks even get there

#

Cuz the tanks can't get in front of the engineers that's they don't have the range

#

I would honestly say this is the perfect place to use a spare tire

#

Just to keep our engis alive

junior sorrel
#

If it has anti infantry weapons they will be focused either way

astral obsidian
#

Both have already volunteered

#

Both our actual infantry are on the other side of it, meaning they could also be focused and targeted

urban hemlock
#

Hopefully it focuses on something that's attacking it rather than focusing on whatever has the smallest armor

#

I've noticed that the smaller DMS generally try to focus the smallest armor but shack seems to have more of a randomized approach

#

Which seems more fair

fallen spoke
#

@vernal brook @limber tusk @shrewd pine @wise turret
I'm warming to the idea of me staying put 1 round and get repairs, then next turn the engineers mount up and we catch up with you.
It's a calculated risk that everything hostile is to busy to go after 1 mech and a truck out in the snow.

If you want to knock out that AA, then meeting up the following round shouldn't be too difficult.

Thoughts?

shrewd pine
#

man I keep forgetting I have to actually put in orders

#

the flu isn't being too kind sorry

shrewd pine
fallen spoke
#

yeah, that one

shrewd pine
#

we don't know any of their stats right

limber tusk
#

A single mech splitting up does feel like a large risk considering that more Gunships seem to be approaching.

fallen spoke
shrewd pine
#

See I am a bit worried that the three massive fucking enemy gunships could leave a conspicuously Talos-shaped crater if I proceed

astral obsidian
#

There's also a large amount more coming from the bottom right

fallen spoke
#

Intel says the gunships are heading to the airfield to light up our logistics

shrewd pine
#

okay that is true

#

I just noticed

astral obsidian
#

Completely unknown, sadly

#

see the ?s around the red arrow? that's them

#

we don't know if they follow our map transfer rules or anything

#

12 incoming

#

Plus the 3 already

#

15 total

shrewd pine
#

there are two wolves

#

"do you want to live forever"
"5 requisition points"

fallen spoke
#

I don't know how soon they would get here. I just know they're not here now and that changes soon. I feel like this is a window of opportunity.

#

If you have an alternative idea, I'm open to suggestions

shrewd pine
#

see I'm probably down to go shoot up the AA a bit but like

limber tusk
#

Do you think 2 Light Mechs have enough firepower for a good chance to destroy the AA?

shrewd pine
#

I'm not in much of a state for critical analysis of the battlefield rn

#

I do recognise I'm the only mech who hasn't taken a hit

limber tusk
#

I think that symbol isn't taking a hit but rather firing.

shrewd pine
#

Hm

#

Oh true

#

it's the red circle not the fire

fallen spoke
urban hemlock
fallen spoke
urban hemlock
#

I'm like 99% sure they are 2 hit

#

Hey >:

#

Don't forget about the dreams

fallen spoke
limber tusk
fallen spoke
#

I'm also operating on the assumption those ? in 4119 and 4219 are infantry bots.

#

@worthy cape @gleaming basalt where are you two headed next round?

limber tusk
#

I think that its more likely to be the same unit type as the ones at 4018

fallen spoke
#

And the ones in 4018 didn't really move, so no idea how fast they are

limber tusk
#

I am assuming that its the enemies rough equivalent to light mechs.

fallen spoke
#

I haven't seen enough bot logic yet to determine if they would attack us or move to protect the factories from the larger threat to the west. I highly doubt they'll hold position.

#

4319 I'm thinking are bot ground transports

#

could be holding bots, could be holding civvies for reprocessing, no way to tell yet

limber tusk
#

Curiously the units at 4319 seem to be moving away from the battle.

fallen spoke
#

That's the thing: they could have moved north then northeast to the convoy or towards the fighting. But instead they're effectively meandering thru the streets like a garbage truck. So they could be grabbing people out of houses or they could have some other programmed activity they're carrying out. But nothing about them says 'combat vehicle'

vernal brook
#

They could just be sweeping for civilians?

gleaming basalt
limber tusk
vernal brook
#

Im kinda for that plan too. But if we hit the AA gun on a drive by, I wonder if we will have any attacks left if we see infantry groups

fallen spoke
#

You could chase them, but I'd be concerned about getting shot in the back by those 2 possibly-mechs

limber tusk
#

Also something to note is that the units by 4417/4518 haven't moved.

fallen spoke
#

This is pure guesswork, but could they be two full transports of civvies guarded by infantry, waiting on the other three before leaving the map?

limber tusk
#

Possibly 4 considering 4419.

vernal brook
#

Possibly. But also looking at the size of the question marks, it could be full squads sweeping but only partial ones guarding

limber tusk
#

Then again that marker is the same size used for Artillery and AA.

fallen spoke
#

also true

vernal brook
#

Yeah just hopeful me thinking we can go into there and harass and take little to no damage lol

fallen spoke
#

some orbital recon would be nice right about now

vernal brook
#

Yeah it would be. Imma be heading to bed soon. If yall decide tonight whether we're gonna focus on taking down both the nearby AA or pushing more into the town, just ping me. Im good with either as long as we're trying to scrap some bots

fallen spoke
#

I'm probably going to sleep on it. It's been a long day and I don't want to overlook something because I got too tired

#

@worthy cape @gleaming basalt Obviously you can do as you like, but you're welcome to come east and join us. Rolling with a 6 mech reinforced lance seems like a decent play right now.

quartz parrot
#

been at work the past little while, what are the thoughts of the group of us that are northeast, past the factory walker? I'm guessing a good course of action is to attack the two emplacements in 4117, seems that's Thunder's intention as well (I'm Quixote)

astral obsidian
#

The one issue with all of us going is that two engineers are getting out to repair me this turn, so they’ll need their rides or cover at some point

#

And I the inf from Iron Hammer can’t get far enough up to cover

rough leaf
#

HVTOL Sumer checking in. Y'all planning to repair your vehicles in their current positions, or would a lift be useful? (Note: I haven't ran the threat numbers yet on Sumer actually doing anything)

astral obsidian
#

But actually... if you're an HVTOL that might be useful for me, but aren't you worried about AA?

#

That way our engis don't have to repair me right in town, they can repair me to the north where it's safer

#

So yeah, if you'd be willing to carry me (Thunder, the immobilized LV) north, I'll talk to the rest of the group and the engis and see what they think

rough leaf
#

Honestly am a bit nervous about it, but I wasn't even going to try to work stuff out if you didn't want the airlift.

astral obsidian
#

It would be incredibly helpful if you were willing to risk it, but if you don't want to, it's totally fair lol

#

Cause in the current plan we'd be risking the 2 engineers getting left behind with no cover in the middle of a firefight

eternal eagle
#

Did I shoot the AA in 4117? I don't see any other units nearby with fire icons pointing in that direction and if so I think that indicates it has little to no armor

astral obsidian
#

I think it was you yeah

rough leaf
astral obsidian
#

Hmm. I don't suppose you'd be willing to go North?

#

We have 2 engineers in the two LVs directly next to me, we just need a bit of a safer location to repair than right next to a crawler (lol)

rough leaf
#

If Iron Hammer was able to clear that Northern AAA walker, then I might have a decent run up there.

astral obsidian
astral obsidian
#

Cause if you see my above message, Rabbit would pull out of the town itself, allowing IH and eventually Redwall and Phalanx to take over frontline duties

#

And we can go be annoying >:)

eternal eagle
rough leaf
astral obsidian
#

Where the IH mechs are now, we can clear those emplacements on the mountain, then next turn circle around north and pincer their escape route with our southern force

rough leaf
#

Yeah. Speed 5. 4017 would be possible, wasn't sure if you were aiming to repair behind the Iron Hammer push. Lemme eyeball roller.

astral obsidian
#

We're living on the edge, we figure we'll be pretty safe. The arty could shoot us, but I think it has bigger priorities with defending the town, and we might even kill it

eternal eagle
#

4016 would be the minimum distance if we still wanted to be evasive with the rest of the town group

rough leaf
#

Lemme say this to have people check my math...

  • 1.5 speed to reach you
  • 1.5 speed to land/load/take off
  • 1 speed to mid 4017
  • 1 speed to land and unload (does mean I'm ending landed tho)
astral obsidian
#

That seems reasonable to me, dunno how the decimal speeds are calculated, or if it's just hex to hex

rough leaf
#

I'll see about getting some help on both ends for protection.

astral obsidian
#

Just want to double check that you're committing before I start pinging the people around me

#

Don't want to cause confusion

urban hemlock
#

what's going on?

rough leaf
#

I'm looking at potentially lifting Thunder out of there.

astral obsidian
#

Sumer offered to give Thunder a lift north, that way the rest of the squad in town can follow, the engis can unload and repair me up there in relative safety, all while doing what damage we can to the emplacements on the mountain AND in the town. Then, next turn, engis have the speed to mount up, and we head back out to wherever needed

#

Kind of a perfect solution

#

That will break down immediately upon contact with the enemy :)

rough leaf
#

I'm trying to weigh Iron Hammer's advance, Thunder's current position, and the fact I'm a 1 armor 2 hit unit that could take AAA fire and ground fire.

urban hemlock
astral obsidian
#

He's looking for possible escorts

#

Plus a lot depends on what order Shack does things in

#

Which is unfortunate

urban hemlock
#

oh if it's a good time you're after...

#

well likely hes going top focus on movement first as he does then actions will come later

rough leaf
#

I was remembering Iron Hammer being further off.

#

Lemme reach out to Iron Hammer and see what they're planning. If they're gonna be pushing ground forces into your area, then your engineers would have better chances than Sumer

astral obsidian
#

I don't think many if any at all can reach us

limber tusk
#

Do you guys think that chasing the likely enemy transports that seemingly are capturing civilians at 4319 is worth being further apart from the rest of the battlegroup?

rough leaf
# astral obsidian I don't think many if any at all can reach us

šŸ¤·ā€ā™‚ļø I'd be asking for their assistance with the AAA and such on that side regardless.

I gotta call it a night, but I'll try to have more of a commitment one way or the other tomorrow. If you want to start with planning stuff, you could always make a "plan A" and "plan B" type thing.

astral obsidian
limber tusk
astral obsidian
#

We’ll see

verbal moat
#

Man i think the evasive team is pinned

#

Literally pinned
We could push through but thunder is immobile

#

Theres also these guys
I think air units?

quartz parrot
wise turret
silk echo
#

Do we know the ac of that walker?

#

Just wondering what it takes to land a hit

verbal moat
verbal moat
#

alright guys
before i'll post this

#

iron hammer is requesting my rockets to target mechs in 4117 since im in range

#

specifically this mech i think

#

sending 2 full rockets over there
if you guys have any objections or any much more better targets let me know

kindred imp
#

this is iron hammers current plan

verbal moat
# kindred imp

supporting our fighters and killing those mechs in 4117

kindred imp
#

we think we have the walker handeled 4117 we have 4 attacks on, that is a bit iffy imho, what we are still concerend about is the three enemy vtol gunships and the two other aa mechs (atleast for this turn)

kindred imp
#

yes

verbal moat
#

its one less enemy vtol out of the picture

#

im going to post my target on 4120

shrewd pine
#

wait orders due tomorrow morning

#

šŸ˜”

kind fox
#

Question- to assist Halberd with reloading does Carrot need to be in the same Hex- or is it's current spacing sufficent? And- since I tried to stock up on supply from the ship while the Artillery was setting up- can I get a verdict on how much Small Supply is on the truck?

shrewd pine
#

if I wake up too late how lenient can you guys be after orders close

vernal brook
#

We can try and iron out orders now and then you wont have to worry about putting them in later?

obtuse wren
#

does Thunder want an airlift back to the engineers at AF?

#

@astral obsidian

forest otter
#

Did we get any confirmation about where my truck is? cause I kind of need to know to do orders

rose tiger
#

Hey @lunar lark I am close by and could dug in your artillery if you want that

astral obsidian
astral obsidian
#

@verbal moat @quartz parrot evasive doesn’t work like that. You have to be half your speed in distance away from your starting location

#

Also, if Sumer gets back to me, we have a solution. He’s a HVTOL and can carry me north, you guys then follow, the engis get out up there, and repair me. We hit the arty/AA on the way, and then next turn the engis load back up and we’re poised to go where we like

astral obsidian
#

See my plan above, tell me what you think

verbal moat
#

Deleting my order rn

astral obsidian
#

If Sumer decides to go through with the plan (not guaranteed, it’s not exactly safe), then I’ll ping everyone and let them know we’re going to north and we can adjust orders

verbal moat
#

Copy that!

obtuse wren
astral obsidian
rough leaf
#

I’m starting to have serious concerns about the amount of ground units that could fire on Sumer while landed.

kindred imp
#

about 9

astral obsidian
#

9 total units or 9 FS of units?

#

Cause I don’t count 9

kindred imp
#

9 total

astral obsidian
#

I count 3 heavily damaged infantry that will be focused on the LVs, I count the 2 mech looking things, and I count the SPG

rough leaf
#

Hoover is willing to take my place, but if I’m mathing right, they wouldn’t be able to land and offload you.

#

(Just giving updates as I can, will be boarding soon for a flight)

astral obsidian
#

We could theoretically organize our formation such that the LVs protect you. You don’t have enough speed to get to 4016 do you?

kindred imp
#

worst comes to worst 2 fs in 3916
spaag
walker
2 mechs
2 heavily damaged fs in 4018 and 4119
2 undamaged infantery in 4018 4119

astral obsidian
#

I heavily suspect the bots will protect the crawler

#

And we have infantry near it to draw fire as well

astral obsidian
#

That’s what I thought.

#

Hmm.

kindred imp
#

that list is pretty much anyting that can fire fires on the hvtol

#

and asumes no new units spawn from factories (4 6fs units) and that the 2 smal and 5 smol units don't move and atack

rancid idol
#

If we find a way to clear out the guards quickly.

astral obsidian
#

It’s up to Sumer, if it’s a no, we can work with it, I’ll probably just use the spare wheel, move first, then get repaired. Not ideal using the wheel so early but that’s what it’s for lol

kindred imp
#

well i think this turn and the next are the most critical turns in securing crossroads

rancid idol
#

@wise turret what do you think, should we try muck and see wheter or not we could take over AA?

#

If we“re quick enough they might be able to target the robot gunships.

astral obsidian
#

Hmm. Okay Sumer, what if you took me south towards our mech Lance down there?

#

Phalanx says they have the northern guns covered so the little town group should pivot

obtuse wren
#

South will be riskier with the amount of AA down there

astral obsidian
#

Ah well seems like this was a good idea but simply too risky, I’ll use the spare wheel then and get repaired after I move

rough leaf
#

Sorry about that. I wanted to help…but I do think it’s gonna be too hot to land 4018. Might be able to CAS with HVTOLs/VTOLs if you need.

kindred imp
#

so question is rabbit gonna put focus on the two aa mechs in the south?

wary cave
#

writing my repair order now

astral obsidian
#

Okay @wary cave @verbal moat @quartz parrot @eternal eagle @rich salmon @rocky anvil

New plan. Sumer wasn’t able to give me a lift.

I suggest we go south instead, as Phalanx says they have the guns to the north handled. I will use the spare wheel to get myself moving so that I can be repaired in a safe place. This means I only need one repair action now.

#

I suggest we go to 4121 and I get repaired there, then next turn we can meet up with the southern lance and work together to harrass. Our time as the frontline force is over.

Thoughts?

rocky anvil
#

I think that sounds good

wary cave
#

more sound plan imo'

astral obsidian
#

Which of you wants to repair?

#

Don’t think it really matters just don’t want a duplicate lol

rocky anvil
#

Definitely sounds safer than the original plan lol

astral obsidian
#

The other won’t have to get out anymore

#

Yeah definitely lol

rocky anvil
#

I don't have any plans aside from repair so I can?

astral obsidian
#

By all means, you good with that Robber?

wary cave
#

no problem here, ebr can move me to do something else productive.

astral obsidian
#

Last confirmations we need will be from your rides, and the mech and other LV with us

rocky anvil
#

Yee

astral obsidian
#

Well I guess that’s bad because you have nothing to do, but good because nobody is hurt. Bit of an awkward situation

rocky anvil
#

Yeah that's the nice part of early. If we land somewhere safe we can spend the first bit fortifying but otherwise we're pretty mucj just machine medics at the early tiers

#

Eventually I'll have flamethrowers and then I'll have tons to do early

astral obsidian
#

Indeed

wary cave
astral obsidian
#

That’s the important part!

#

Cool. Now we have plans. We all head towards 4121 and we can do some Rabbit style harassment the turn after

wary cave
#

@rich salmon , you cool with this?

astral obsidian
#

Feel free to do other things, I just think that sticking in a group is probably our best chance at both survival and making a big impact

wary cave
# astral obsidian That’s the important part!

and yeah, i can see how one could think it would be boring/unfun to not submit orders and do a ton of stuff, but frankly im pretty patient and ive been waiting to participate in armco for a long time lol, so im just happy to be here.

astral obsidian
#

We’re just not a frontline group, and there will be 3 frontline groups coming in next round, it’s time for us to get out of their way and go do our part

#

You’ll always be welcome in Rabbit!

verbal moat
rocky anvil
#

So to be clear we're doing nothing this round next round we're doing repairs?

astral obsidian
astral obsidian
verbal moat
eternal eagle
astral obsidian
astral obsidian
verbal moat
#

Alright
Let's gather up in 4121

rich salmon
wise turret
#

If we split I would say may be best to take the AA group if that happens

astral obsidian
urban hemlock
#

Oh wait Rex's order changed?

#

I see that's a lot better

#

Thank you

#

Fine I'll change to evasive lol

#

I'm going to start making the map when I get home

silk echo
urban hemlock
silk echo
#

im kinda trusting our logi to do their thing

astral obsidian
#

This is a game of coordination and organization

lunar lark
silk echo
#

ik, ik

urban hemlock
#

Or halbert I should say

rose tiger
kind fox
rancid idol
#

One of them is wounded, so if possible I might be able to repair them and hack AA in same turn

#

Maybe we hold with 1 mech so I can repair them while also sending up some engineers to hack the AA. With the rest of the mechs going east to investigate the other clankers.

kindred imp
#

for your info it looks like the walker has atleast four armor the four iron hammer mbts got only 3 hits in last round

covert veldt
#

Btw, is your medic still MIA?

kindred imp
#

btw i did some math on the aa guns assuming they are heavy mechs in the phalanx comms

astral obsidian
wise turret
rancid idol
#

No plans yet

#

maybe something like this

#

have phoenix join us, I repair them and hack the AA, Phoenyx can continue to move with the mechs and we rejoin them next turn?

Or Phoenyx stays with us and we rejoin together next turn.

#

Mounting is half a movement so it will not be possible to repair and rejoin on the same turn

vernal brook
#

From the sounds of it, it looks like thunder and the rest of that group are gonna be pulling into 4121 for their repairs as well, so if Phoenyx is repaired and moves with the rest of the lance, then the engis and their transport should still have other guarding them

kindred imp
vernal brook
fallen spoke
#

Does waiting for repairs cost any movement? If I can move to 4121, get repaired, then still move far enough from my starting point to use Evasive, that would be ideal.

vernal brook
#

I dont think getting repaired changes your movement. I believe it uses the engineer's. So our engineer could repair you then all of us mechs could move out

fallen spoke
#

Okay, that's what I thought but I wanted to check. I'm fighting a migraine and my meds make my head a bit foggy.

astral obsidian
#

Wait actually this is perfect

vernal brook
#

Damn feel better soon

astral obsidian
#

This engi can get out and repair, the LV can stay back

#

Then basically the rest of the LVs in Rabbit (minus 2, specter and jackrbt) join up with it, and we can join y'all the turn after

wise turret
#

(I say before we cut to a clip of me exploding in my convertible)

#

I am essentially driving around in the worlds version of this so

vernal brook
#

Thats a good plan for me, and we can get evasive if we move to like 4320. Maybe use the mountains for higher ground advantage (if thats a thing) against whatever is in the town

astral obsidian
wise turret
#

we in 4021 I think

#

Oh yeah nvm

#

Do ya mean 4122?

astral obsidian
fallen spoke
#

I'm doing this on my phone and on prescription drugs. Numbers are hard. 😜

astral obsidian
#

Do feel better man

vernal brook
#

My pick is the mechs move evasive to either 4219 (left hex closer to AA) or 4320 (right hex closer to question marks).

worthy cape
#

I got no idea what im supposed to be doing next round, whats the situation (in bottom left currently)

#

looks like heading east to catch up with the eastern recon group is best?

urban hemlock
#

We may change to an evasive but I'm in advance

#

Currently

#

Advance is better

astral obsidian
#

You essentially have 2 options

Come east with the squad that’s linking up with the scout Lance

Or go join up with Warthog and the rest of the fast movers

wise turret
#

Forgot to add my rp for last round time to write this round up I will hold off on posting until we finalise the plan

rose tiger
urban hemlock
#

im gonna start mapping after this beef stroganoff

urban hemlock
#

Current tac map has been recorded

#

I didn't realize everyone was retreating

astral obsidian
#

Who's retreating exactly?

urban hemlock
#

Except for a hand full of mechs

#

But that'll be ok we have a good amount on the front still

#

It should be ok

limber tusk
#

That map seems slightly off.

astral obsidian
#

Bunny will also be joining us in 4121

urban hemlock
#

It isn't finished sadly

astral obsidian
#

Once they get their order in

urban hemlock
#

We still need more orders in

urban hemlock
astral obsidian
#

Well the mechs currently there will be leaving, according to the last time I talked to them

urban hemlock
#

Let's hope, we need more people on the front lines

#

Which one of the mechs was damaged again?

astral obsidian
#

No we don't lol

#

There are 2 more BGs coming in this turn and IH is moving up

urban hemlock
#

Cool

limber tusk
#

By now I'm mostly convinced that we should move ahead to stop those 3 (possible) transports.

astral obsidian
#

We aren't a frontline BG

#

Our obj should now be to harrass and recon

urban hemlock
astral obsidian
#

Like Crux said above

urban hemlock
#

I agree

astral obsidian
urban hemlock
#

I wish we had to have had more people go to the transports over there

astral obsidian
#

Guess why the town group is going south to meet up with the east group

#

hmmmmmmmmmm

limber tusk
urban hemlock
#

Ill be changing to evasive I think

astral obsidian
#

I can't tell if that's a joke or if you're serious

urban hemlock
#

I only joke

vernal brook
urban hemlock
#

@worthy cape if you want to stick with your battle buddy sparrow I suggest going evasive to 3919

limber tusk
vernal brook
#

Works for me. Let's us jam our cannons in their face. I'll write up my orders in like an hour or so. Just got back from riding my motorcycle and I need to remember what AC feels like lol

#

@fallen spoke @shrewd pine Crux and I are moving evasive to 4319 to harass whats probably those transports. Keeping ya updated since I know you were both mentioning you werent feeling well

shrewd pine
#

the fucking malware is spreading ā€¼ļø

vernal brook
#

Lol

shrewd pine
#

I was considering hitting the 4120 AA(?) since that was an earlier discussion

#

has anything changed since then

vernal brook
#

Yup will do

urban hemlock
#

I'm sorry I don't know all of your names in game šŸ˜ž

limber tusk
vernal brook
shrewd pine
#

what should I call this in my order

vernal brook
#

I cant tell if it's a mech or big ass turret, but it's AA at the very least. Im sure they'll understand what you mean if you say that

#

Warthog, love the helldivers reference

#

Also, now if I ever make a light vehicle it's gonna be an FRV

urban hemlock
#

Thank you šŸ™

#

I have a mod that makes the FRV a warthog

#

So that's why I made it a warthog

#

Halo kekekek

vernal brook
#

Tbh it has pretty similar handling as the halo ce warthog since they increased the gravity on it

#

Hopefully after August we can get that as an official reskin and not a mod

urban hemlock
#

Yeah original FRV kind of sucked ass

#

You could do kick flips with it

#

S*** was funny as hell

vernal brook
#

Nah the best part was being able to push cars in the cities like a mobile barricade until they either blew up or killed you with collision damage

#

Orders going in now

shrewd pine
#

I want to write more RP but I can't think that straight

#

damn you influenza

limber tusk
#

So is the Lance splitting?

vernal brook
#

I mean I'm trying to sit at the border of 4320 and 4319 where there's that 3 way crossroads. Idk how the hexes and groupings work for targeting, so I don't know if it counts as splitting the lance technically

#

never mind, I just reread the orders and saw end was 4120

#

for some reason I thought i read 4320 lol

limber tusk
#

Somewhat tired so I will post my order tomorrow

astral obsidian
#

All good!

#

I'll be doing pings tomorrow

urban hemlock
#

#1382045293591134218 message

Rabbit go ahead and vote on this matter of where we want the federal listening name post to scan first

shrewd pine
worthy cape
rancid idol
#

@wise turret @fallen spoke @vernal brook @shrewd pine @limber tusk what do you guys think of this plan?

This turn gwynt, proper and phoenyx move to cell 4120, proper repair gwynt and investigates the AA. Subsequently Phoenyx rejoins the rest of waits with gwynt for the rest of bunny.

Crux, Talos and Zion go east to get Line of sight on the east end of crossroads.

shrewd pine
#

I already put in an order to move to 4120 how much of an issue is that

silk echo
#

Do we know if I can direct fire the bot factories?

#

They seem even bigger than the artillery/aa, so it would make sense

rancid idol
#

Although are we just going to keep it to 4120? Light mechs can move pretty far.

vernal brook
verbal moat
#

FUCK I FORGOT TO SEND ORDERS

forest otter
#

Orders aren't due for just under 12 hours, Warthogs just started doing the tacmap with those who have

#

submitted

verbal moat
#

hopefully those group of enemy VTOL wont spot us
though if they do im firing my rockets

limber tusk
#

Order sent.

rose tiger
#

@silk echo orders are sent to dig you in Salute

rose tiger
#

Give the bots hell from above!

silk echo
wise turret
#

I'll send orders later

rancid idol
#

@shrewd pine ah wait you also put in the Order of you trying to shoot out the AA. Maybe wait a turn?

shrewd pine
#

why?

rancid idol
#

Because I am hoping to maybe try and hack it.

shrewd pine
#

is it confirmed you can do that

rancid idol
#

Not yet

#

@astral obsidian @urban hemlock would it be possible to try ans hack something or would that be too difficult to implement?

#

(Sry for ping but its pretty impactfull)

astral obsidian
#

Not able to answer fully, boarding a train, it’s not anything in the rules so I think it’s unlikely

astral obsidian
astral obsidian
#

@restive nimbus Logi doesn’t have evasive sadly, you’ll have to resubmit your order with advance (or other)

#

Your hexes look good though

#

No distance issues

#

Warthog will confirm for sure

rancid idol
#

So then @fallen spoke @wise turret we repair phoenix in cell 4121 and then continue with the rest towards 4319?

astral obsidian
#

You won’t be able to get back in this turn

rancid idol
astral obsidian
#

So you both will be stuck in that hex for a turn, but that means you’ll link up with the squad coming from the town

#

We have two engis, don’t worry, I’m all good

#

Once we all link up, this group in the southeast will have all 3 of our engis

rancid idol
#

Hmmm ok... Just a bit concerned the mech group will have no engi“s while going very deep.

astral obsidian
#

We’ll be able to link up, worry not

rocky anvil
#

I'll get my bit up in like 2 hours probably

rancid idol
#

If you want @wise turret, you can propably go with the mechs and then I could maybe instead take a ride with @astral obsidian“s group.

#

If one of them is open to that.

astral obsidian
#

I think we might have spaces, but I most of us are carrying either an engi or a small supply

wise turret
#

Its up to you, might make our attack force a bit squidgy without support

astral obsidian
#

Clean map

#

@urban hemlock ^

wise turret
astral obsidian
#

@wise turret @worthy cape @fallen spoke @stable ginkgo and @rancid idol a reminder that orders are due in 4 hours and 23 minutes.

I know most of y’all have been actively chatting and planning here so no pressure, just a reminder.

wise turret
#

Im just gonna put order in now and possibly change em later just in case

#

Final check @rancid idol you want to repair pheonix then move with the rest of the mechs or take control of that AA gun?

stable ginkgo
#

where do you want me?

urban hemlock
#

Rabbits roleplay is so good! Oh my God. I love you guys

urban hemlock
stable ginkgo
urban hemlock
stable ginkgo
astral obsidian
#

That might be worth asking in main comms to see if someone smarter than me can confirm

#

Thank you again @rocky anvil for the planned repair (don’t want to jinx), you’ll have a ride in Thunder anytime

urban hemlock
#

do hat's have odd movement types or something?

rocky anvil
#

šŸ‘‰šŸ‘‰

urban hemlock
#

lol

rocky anvil
#

Love fixing a car in a warzone

astral obsidian
urban hemlock
#

I thought I heard about their movement being reduced due to cargo size but im ignorant

astral obsidian
#

Might be due a rule check

urban hemlock
#

ok

#

I don't see anything about it in the rules document

astral obsidian
#

Then I don’t see why they would have to use all their speed if they don’t have anything to do with it

urban hemlock
#

@worthy cape Sorry that I keep pinging you. But if you join up with Sparrow pygmy and lop, you'll be able to form a whole Lance

astral obsidian
#

Two groups for our BG seems pretty good to me, allows us to respond and fight in a self contained manner

urban hemlock
#

Yeah

#

Jackrabbit is definitely staying on the front lines so having a front line Lance would be useful

stable ginkgo
#

if i drop more supplies then a unit can use does it get lost after round?

urban hemlock
#

For at least keeping me alive lol

urban hemlock
astral obsidian
stable ginkgo
#

would it be better for me to fly over 3819 and 3720 for a supply drop?

astral obsidian
#

I love the RP tie in @rich salmon :)

rich salmon
#

finally finished it lol

#

thank ya

urban hemlock
#

new RP?

stable ginkgo
urban hemlock
#

yes

urban hemlock
#

@verbal moat are you still using your LRM or are you holding it?

#

I suggest waiting to fire it for an advance order honestly

#

would suck to miss a rocket

worthy cape
#

I don't like the look of going into that lance, it looks like suicide of im being honest

urban hemlock
#

The roleplay is all up to you though

urban hemlock
#

Either way the decision is yours

kindred imp
#

these are my guesses use it ignore it doesn't matter

worthy cape
urban hemlock
#

TacMap Updated

#

let me know if you need a zoomed in image on any area

rancid idol
#

So we repair phoenix and drive with the rest.

urban hemlock
#

@astral obsidian can I put you down for giving a small supply back to potabro?

urban hemlock
#

Has gwent sent an order yet?

wise turret
urban hemlock
#

Oh I see

wise turret
#

No im waiting on my engi anjd the light mech to figure out whats going on

urban hemlock
#

My bad

wise turret
#

All good

#

I have it written ready I just dont know what my ending tile is gonna be how slow I am compared to the rest of the group since they unloading and loading etc

urban hemlock
#

@rancid idol you put in your orders that you're the Talos mech lol

rancid idol
astral obsidian
#

Also you won’t be able to get back into Gwynt

#

Not enough speed

urban hemlock
#

Yeah, that's true. Unless you do a rush order

#

Wait, can you even do repairs in a rush order??

#

Probably not

rancid idol
#

hm

astral obsidian
#

I think rush is just for movement

urban hemlock
#

Right

#

Well if you get left behind by gwynt an entire fleet of light vehicles just replaced his position so if you want you can just trade off with someone else

rancid idol
#

@oak scaffold up to you, either you wait with me and continue with the larger force, or you go along with the mechs.

#

I'd reccomend the latter. That way you can see some action.

#

@astral obsidian my engi's will be able to repair 3 more hits this turn. So if your convoy arrives I can likely repair thunder as well.

astral obsidian
#

Don’t worry. Snowshoe has got me handled (theoretically)

rancid idol
#

I know, but that way Snowshoe doesnt have to disembark theoretically.

astral obsidian
#

I don’t think you have enough speed as well. It’s .5 to disembark and .5 to repair and I think you only have 1 total

rancid idol
#

oh I thought when repairing you can repair equal to your FS?

#

meh fuk it we ball, snowshoe can also experience some engi action this turn.

astral obsidian
#

You carry your supply 1 per FS

#

Actions cost .5 per

#

So sadly

rancid idol
#

ah oh also looked, yeah

#

weird how I thought it like that.

stable ginkgo
#

@urban hemlock let me know if i cant do that, im pretty sure i have enough speed.

wise turret
#

Since they are in combat we should be able to reach the mech force in 1-2 turns

astral obsidian
#

You’d essentially join the main LV force

#

Which isn’t bad at all

rancid idol
astral obsidian
#

We can then catch up or do something else, depending on the situation

urban hemlock