#Battlegroup 1 - Rabbit: Comms
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clears throat Factory Walker
(It was also a joke)
Factory walker looks like a super heavy tank o.0
Yeah we're gonna need that artillery support for that probably
I have a feeling Scavs and gang are gonna have a very bad time
We're all under evasive so itll have to be a rlly lucky double hit for any of us to die. Bolts on the under hand...
So well we know what the blue ones flanking the village entrance are
yes we know those and the bottem yellow is an aa with an 6fs inf to guard it
Will be adjusting my intel once we have a new map at the end of this round
I may die
I'm curious what the factory walkers do, and if they have any weapons, or if they just pump out inf
I hope it's just infantry and not a dual machine gun like in helldivers
Hey if I die Im buying a destroyer
If I can lol
Don't get ahead of yourself lol
Shack hasn't even done combat rolls yet
The stages are just being set
Dont worry I know a guy who can destroy a walker at that size......unconventional but he can do it
the factory walker might be a walker produced from those factories we can see
rather than a walker producing units
because the latter sounds horrible š
ohh storm has gone to nerys village. regardless of what I do we should find out the situation there now
Its safe!
Okay. Our backs are safe. Great to know.
yeh our backs should be completely safe now. Everywhere behind us is locked down and no way for bots to get there unless they dig or teleport. just the three eastern access points to worry about
Permission to share in the main comms? A useful visualization
yeh course
this does require victorum to continue blockading that southern space route they took, but that should be fine for a long while
Does Spearhead have anyone in high orbit?
ohh I didnt think about space travel
Can we not detect orbitals from the ground in the strategic layer?
š¤·āāļø I know Crossroads wasn't a tactical map in high orbit even though it was below. Don't know anything past that
Piss break was without incident it seems, we should br good to join back up on sunday
You can put orders in now actually no need to wait till the last minute especially for you two since your on the other side of the map
Not to many options for your guys's next turn unless shaco gives you one
Unless you guys take a turn to wipe lol
Trust in the Armour!
If you kill one I think that means you get to name it
Did I miss a round or two? I think the last round I posted orders to was Round 5 two days ago, but now Round 7 orders are open?
Nope, Warthog was changing the round labels
I don't quite understand but I think they were wrong?
I dunno, lol
You missed nothing though, don't worry!
@lunar lark you planning to start shelling targets this round? If so i will start supplying you
They wonāt be able to start shelling this round
I think that was just for the security droids at the station
Thatās for the listening post lol
So as of right now, what are we looking at? I know we are still waiting for the final look of the map for us, but what should we as a unified unit do? Just trying to figure out our objectives here is all.
The Eastern group will hopefully be able to plink away at the AA and maybe some of the infantry nearby, but as far as I know our goal is to still keep scouting east then probably head north into the city
Got it.
No combat rolls have happened yet
So the situation is still very much developing
Made a vote for funnsies in Iron Hammer about "how many hits does the factory walker got"
If you guys wanna partake in it for fun :P
They did fire on a Target this round so they are going to need a reload this turn. Shack just hasn't put in the combat for this round yet
So it is day five in shack's logs but I'm pretty sure turn one was on Day zero
This is the basis of my delusion
Ok so having read up on everything, maybe I should rappel onto the big factory mech in the town
can you hijack it
If itās in the process of producing stuff I can at least break it
Or maybe something funnier
(I can maybe produce a new set of PA for my dudes)
Thatās a joke
But we wonāt know whatās possible until we got boots in that walker
I was going to suggest that we start synchronizing our artillery on it. But something tells me that doing both of those things may lead to a problem
We need to tame it
Only if it can be rewired to move around in hops
We need a meme like this but it just says Rabbit's idea
I want to see the final map, but I'd say our east group has 3 viable options:
-
Neutralize that emplacement on the mountain north of our position. Probably safest option but could open us to a counter attack from the north. It also might be redundant depending who else can hit it.
-
Head northeast into 4320, then turn north with the intent of skirmish attacks on targets of opportunity. More dangerous but gives us options for the following turn.
-
Head northeast into 4320, then turn east along the road to skirt that edge of the town. That would get us eyes on that convoy ASAP so we can make informed plans. The downside is that we'd basically be on our own for a couple turns.
Please do not let Mover die š
He's actually one of our most expensive units
He might be our most expensive unit
I mean I come to 5 req in total with the refit and upgrades
Yeah it's the same amount that the payday should be, perks of playing in 2 main ops and a side op. I should be fine though as the mechs are higher priority targets for the bots
I'm also quick enough to hightail it out if need be
What's your speed?
3 and i can rush with little consequence since I die in one hit anyway
Okay, so slightly slower than the mechs but still decent. I'll keep that in mind.
Is our front on the west side of the town planning to push forward or dig in?
We don't know yet
I have a distinct feeling that we're going to need to do a repair action next turn though
The infantry will most likely need to dig in. Sadly we couldn't get our Medic to the front on turn one
since im in the air now, do you want me to do a holding pattern until we can determine where the aa is?
I want you to do that personally because that's where all of our logi trucks are, and you have an ability to reload them
Well technically, we have to wait for the airstrip to be finished though
Now
Wait airdrop was turned into an ability right? You don't have to pay extra for the upgrade anymore
Understood. Then I'm leaning toward hitting that mountain, eliminate the infantry, then either destroy or capture that other thing. We can then plan on hitting something in town the following round. Then if Mover needs to hang back a little then they can put a mountain between the truck and anything hostile.
Did we determine if that other thing is an AA gun or artillery?
I just checked the rules again and yeah you can use .5 speed movement to do an airdrop to resupply 5 small supplies to a unit
So this type of unit was introduced alongside a separate unit that was just a big gun with feet attached to it. I believe that a lot of the company is thinking that the giant gun with feet is the artillery version of the unit. So we are just assuming that the version that we're looking at right now is the anti-air version
Okay, that needs to die immediately then.
If so, we're going to have to remove all instances of this unit as crossroads is about to become an airport for a lot of Armco so we will need superiority in the anti-air field
Currently Thumper is funneling it towards all of your mechs so you guys are scheduled to intercept this turn
This will also put it and its defenders out of high ground
Sounds like a plan
Shack confirmed it somewhere that the giant gun ones are the arty and the regular ones are the AA IIRR.
doesn't funneling only work if it's mobing though?
new intel in midrounds, and those gunships are headed for the airfield and main logi group
Oh neat! That looks like mid-Rounds... Oh f***
212th has fighters descending on 3920, 3820, and 3921. We've also got an LRM LM that can unload next round (HAT ran out of speed to unload both mechs).
This map got very busy š
i think this round im gonna shoot one of the aa guns
shack said that arti can use direct targeting on those
and a range 4 d6 seems pretty nice to have rn
does anti orbital mode still cost 1 small supply?
Oh?
Every shot cost you one supply but you are also next to the AF. So that shouldnāt be a problem
I believe you but can I ask where he mentioned that? I assume meta
I think Midrounds
Well, I'm glad I decided to pop off the AA missiles, what with those gunships incoming. Maybe I'll hit something with them this time, haha aahhh.
Ah perfect I wonder if he'll let Thumper switch his funnel action to an anti orbital attack since he was aiming to funnel that AA in the east
What do you think of my scheme to drop onto the big factory mech @dim thorn ? Or do you wanna do something else?
We can do something else thatās slightly less risky
The funnel might be pretty good. Should help 212 to clear the gunships that are heading to the AF
Btw does Rabbit have any AA capability?
Stinger, Pigeon, and bunny_1 have AA rockets
Shouldāve gotten my infantry unit an AA missile as well
No switching lol
So we have a total of 5 AA capable rockets
In that case the infantry near the AA platform will be taking some strong hits this turn
Nice to hear. So we should be capable of dealing with the gunships
Damnit
My rabbit respects š°
I would assume they went down with the ship but if he lets them drop that would be quite a save
We'll probably need Spector to go evasive next turn, we definitely need some repairs on them
@manic elm you managed to tank some shots for pigeon. Try to go evasive and get some repairs this turn
Yup, another 6FS squad gonna be coming out of that walker soon
I'm thinking at the end of this round, we regroup, pull back, and let Iron Hammer move in
They're the combat BG, and Redwall will be reinforcing them soon
I suspect that problem is going to be deleted shortly, we have what, 3 artillery pieces in play?
@silk echo Shack just asked if we want to Target the factory Walker this round. I believe we have a very limited time crunch to change your orders if you wish to
Not us
My bad nvm
I see
I think we should have our infantry dig in and I'm probably going to advance JackRbt in reverse to see if I can get another shot off on the walker before I get out of range
Weeeelp
Looks like we're cracking the Toaster
@spring linden you'll likely just be digging in this turn
For your orders
We just ran into a big fucking toaster
It looks like you minced an infantry group
good
begins figuring out RP Posts for the rest of the campaign...along with calculations of what it'd take to get my VTOL back
@wicked summit Thumper just woke up and they're planning on firing on the enemy factory Walker this turn if you could possibly use your turn to reload them
I just imagine you going to a car dealership and some random guy just slapping the hood of a transport
Tbh, I think it'll take the remaining four REQ to get it all back
My order will probably be put in later today but that was kinda the plan
And nah, I'll just RP it as there was a second VTOL in my to-be-purchased-in-future Destroyer
I got you, lore role play is always fun. I was going to do something along the lines of ripping the machine guns off of old light vehicles to create my screening destroyer that I planned on making
Precisely
Lol, I'll have 1 REQ left over if we get our payday from this
Also, better me than our ground forces
I'm a little salty. I wish I would have predicted this and said something sooner
I don't wanna know what that AA would do if it targets an armoured ground unit
But I didn't so I couldn't š
Honestly, I suspected there'd be AA next to those bot buildings, but I have 0 shits
We didn't have intel, there was nothing we could have predicted lol
I will say this: RamĆrez and Davis are hurt, but alive, the Android Body, using the last of its power, transmitted my pilot's AI self back to the AI Core in my future Destroyer
They're still gonna carry the body because we are NOT giving the hostile Bots that tech
Im suddenly glad im not in the city
How many people do you think will be vaporised when that things opens up?
Good thing I can go evasive. And I will do what I can. But there are a lot of bots out there.
And I can read it. As far as I can tell, the infantry that's near you is too low to actually hit you in evasive, so you should be okay
I'm going in advance next turn so the other infantry should focus on me instead of you
If you get back to the airfield to pick up our medic you should be able to find an engineer in flying shovels that would be able to repair you
Possibly
I'll send them a ping
You're supposed to go pick up W medic anyways so it makes sense
True. Should I have that ready to go now just in case?
Yeah you can go ahead and do your retreat order now
You're basically evasive towards 3820 looking for your medic to pick them up and then an engineer to get repairs
They should both be at 3820
Sounds good.
If no engineer will repair you we could probably get one of ours over there but they're currently all on the front line, or alongside our Mech Lance
#midround-events message
By the way, the two of us are focusing fire on the thing at the moment
Orders in.
Before it gets lost
That is regarding the factory walker at Cross Roads so seems like Thumper could change targets if they want
Iām gonna take a shot at the fridge too
That was only directed at R-Flag from Iron Hammer
Oops
Iām just blind then
Iāll just have to wait till the final maps get releases
I thought the same thing lol
I'm trying to charge my phone as much as possible before I head to work so I can check midrounds throughout my shift
Why should only one arty be able redirect fire? Well unless they are out of range
@vale barn Looks like Spector is already putting in orders to pick you up so you are free to put your orders to board them at 3820 now
R-flag didn't have a target yet so shack was giving them an oppritunity of attack of sorts
Well not my BG. Seems like I read it differently
Interesting to me that Shack has basically skipped over or is waiting for the Crossroads setpiece battle in the town with the rest of Rabbit
That wasn't something he expected us to do
I think that's why hes going to nerf evasive
That is not why
All right I'm on the road. See you guys when I get to work
It's mostly focused on me with the up armor being immune to d4 and below attacks without AP
I think it's because we were hoarding up too much
No he quite literally spoke directly to me about it lol
It's because of the armor lol
I saw
Just a bit too powerful of a synergy
Orders are in, hopefully my two Sierra Launchers can take out one of the Gunships in 4120
Can you give orders to do repairs preemptively? No vehicle on my front is dinged yet.. but Iām sure it wonāt stay that way for long.
I sure wonder what happened to my dudes
Them surviving the crash would make for some cool story
Black hawk down type situation
We've asked Shack and we'll ask again if he doesn't respond
We'll see the situation when the whole map comes out
And hopefully we get midrounds for our setpiece battle
Probably the biggest one this turn
Having my units be vaporised with zero input from me would be a bit of a bummer
Concur
But hopefully it goes better for the rest of rabbit
Even if my dudes are dead they are cheering you lot on

Huh. Guess no midrounds for our Crossroads battle
Weird
Well then
Looks like I took all the damage for our central push
I am both hit, and immobile
Luckily I've got Spare Wheel, but I was really hoping to not use it so early
East force took one hit but think the inf shootin us are brown bread
Now gotta get around back and take down that AA
As long as our 3 big friends dont turn around and blow us all up we might be good
Hmm. @wary cave you're in EBR105, right next to me, but it would be dangerous if you were to step out. I could also just run back to the airfield to get repaired
So if Shovels airfield is going to work the AA in Crossroads has to die right?
I guess?
Stupid question: what hit me?
Iām on an airplane waiting to takeoff right now, so I canāt put in my orders yet. but Iām down. I was going to offer any way.
Appreciate that one brother
I might ask @rocky anvil if they want to help as well, cause I could possibly avoid using my spare wheel, but if not, I'll use it, cause that's what it's for hehe
Ah well, guess iāll go do other things then. Will pop in from time to time though to see how you guys are doing
Sorry man, feels like a bit of a miscommunication, and I'm sorry it had to happen so early.
You're always welcome here to help plan, and Rabbit will gladly have you back in whatever our next incarnation is
I'm absolutely down to do a repair
Looks like maybe that infantry group on the mountain. They're no longer living which im guessing means we took them out
Pretty sure I'm also 4/4
Excellent, you guys would be literal gods to me if you could both fix my mobility and my hit
If that is the case, I will 100% take that tradeoff
why the hell was I responding to a thing I didn't click on
Discord being discord hehe
Yeah just kinda out of it rn after waiting so long and getting immediately K.O.d
Maybe later
Admittedly I got lost around when things were officially happening so IDK where I am compared to the things that needs repair
Anytime brother, stay safe out there
You're riding in Bunny_1 I believe
Yes
Did anyone else die?
Oh hell
Boreal confirmed dead by Shack, didn't get off the VTOL in time
I assumed
So you're in the same Hex as me, both of you, if you get out of EBR105 and Bunny_1 respectively
Just a short walk, under the shadow of the walker, lol
Penned through armor and evasive is crazy
What're the odds it'll land on me
Hehe
Same, though i wish we had gotten some fire on the AA. Or maybe we did. Looks like not everything got mid round events (which totally makes sense. That would be way too many posts lol)
Unlucky
It's just an action, I believe
Yee I'm pretty sure it is
You should have 1 speed (I think?) so it'll be .5 to get out and .5 to repair
I've just also not done any actual actions yet
Baptism by fire, quite literally
Ya know I just realised a oh no poopy issue for our little east adventure force
If I get immobilised I dont have a spare tire
So the mechs would either have to go on without the engies or have the engies run after them on foot
While I sit there and give moral support
Mhm I wouldnt be concerned but it only takes those 3 very big flying things of death and unkindness to turn 90 degrees and blow us up
Nah we would just screen you for a turn most likely. That would be the easiest choice
Aye true but im not sure how missing wheel exactly work if I dont have a spare can the engies fix it?
Also, thats the only thing giving me pause to just say advance so we can target and bring down the AA
I mean worse case we advance get into range I blow up but as long as the engies are on foot you have support
I think they can fix it, just having the upgrade allows you to do it without wasting a repair supply
Shack just pointed out to me that it was a flank shot
So ignored my armor
Makes sense now
Oof
I suppose we should figure out which engi squad will fix the tire issue lol
More like what engi squad will be turned into red paste when they exit that LV
I love the image of a massive factory crawler looming and then 2 squads of engis hurredly fixing a tyre and a dented plate
Im not sure what calibre that gun is but I think it might hurt our engi friends
You should be able to take cover behind thunder and have bunny work as some mobile cover for you as well so you don't take as much damage
That would make sense
Maybe you can ask iron hammer to move the tanks forwards and focus on the walker. Then other from rabbit can push in to block for the engineers too
Sorry I need to focus on my work. You guys have it handled good luck
Good luck with work
Work good buddy
Tanks are range 2 for their attacks right?
Okay, so my understanding is:
Snwshoe repairs me (we'll just say the wheel for now)
Robber repairs me (we'll say the hit for now)
both take cover behind me while doing so
you'll both not be able to get back into anything this round, so you'll end up staying there.
I'll probably then gun it southeast through 4019 and 4020 to get evasive and then the round after turn around and come back
But worry not folks, Phalanx and Redwall arrive this turn
That sounds right
You guys might also get split from your rides for a bit
Since EBR and Bunny will probably want to go evasive, meaning they have to move half their speed, leaving you two behind
It's their choice naturally, but be forewarned
Okay here we go with some pings
@vernal brook @limber tusk @fallen spoke @shrewd pine and @wise turret
What are y'alls plans for this round?
I'm thinking about what we do with our main push, and was wondering if you guys were planning to come into the town itself or flank around more to the east towards the 4320 area (as pictured)
I was going to suggest to push into the town like 4319, the only thing is do we save our attacks to target the likely enemies in that hex, or do we take out the AA first?
I meant more as do we evasive into the town and start cutting off some of the enemies, or say we just advance a hex to make sure we take out the AA
Ah, I see
Well, advancing just 1 hex means no evasive
Also, keep in mind I think those gunships from C-Z are going to be coming from that big red arrow very soon
Yeah thats true. Im more for pushing into the town, it just kinda feels rough when we have so much air nearby the airfield who would be running straight into the AA guns
It's up to y'all
That AA needs to die a horrible electronic screaming death
Also, I require duct tape š
Actually, if we wanted to keep evasive, couldn't we go backwards 1 hex then up to 4220? That's 3 hexes of movement which should let us use evasive and still target the AA
Does Evasive have a distance requirement? I can't remember
I cant remember seeing something in the rules about it, but Rex was mentioning something earlier. I just thought of that movement to cover our asses either way
Ill look through the rules later on and check
Requires you to be half of your total speed away from the starting point, so that wouldn't work
Problem with repairs for us is that the engis get left behind when repairing since they can't reboard
Huh maybe i should get me glasses checked lol
So you could repair and leave the engi behind or repair and then both you and their LV stay behind too
Can we hit the AA from where we are?
You all have range 1 for the mechs and the LV has range 2. I'm not really sure what hex that AA is in, it's literally straddling the border
The LV can already but the mechs is a bit fuzzy
Thats why I was wondering lol
I don't mind hanging back if that's easier or safer.
Up to you and the LV and the engi, donāt be afraid to ping them
Their tags will be on the sheet, just find their callsign and search it
Gonna be around rest of the day but gaming, need to not obsess over this too much, lol. Ping me if needed :)
I'll check into things after work. Enjoy your gaming
Me and the engi are support for you 4 mechs
we go where you go essentially
we also run away when you all die bravely

Oh wait! So the factory Walker does have a Canon?
You 5 might be able to take out both artillery emplacements if you guys split up this turn
I knew he was going to say that but I did keep my response vague so that we could pretend like we did lol sorry Boreal, we tried
Don't forget to use an action to resupply one of our engineers if you can since you're holding a small supply I believe
If we go to 4319 how likely is it that we will get surrounded?
That almost confirms that they're going to die. If they do that then because they don't have a escape route doesn't it?
I think if we split it will essentially be pick what 1 of the 2 groups will be sacrificed
I just landed, now I can talk again
I think it's a horrible idea to do a repair under that thing. Wouldn't it just be better to use the spare tire??
You know we could just do an advanced charge to distract the thing with me and the mechs behind me
Iām willing to die to repair
That way we'll be next to the engis anyways
The question is do you want an engir to die
Bonk
Valhal I am come
Nine
They don't need it
It does not
I fully intend to try to repair thunder. @rich salmon donāt feel obliged to stay in harms way /nearby for my sake when I disembark, if you need to run run.
Risking 2/3 engineers on this may be unwise however
Alright, will do.
@gleaming basalt @worthy cape can I get you two to advance to the front line to give that factory Walker more targets to hit than our 2 engineers? We really don't want to lose those. Me, @lilac leaf and @raven ermine are most likely going to be advancing there aswell so we will have strength in numbers
It's up to the Engis, I'll use the spare wheel if I have to, their choice
We can form a lance of you guys aswell
Also, is my starting location the Shuttle or tile 3820?
Iām going for it, save the tire for a better time.
Just be careful we dont exactly have many engi's in the battle group
What we have 2? or 3?
3
Hey Rex, how are our Infantry squads doing so far?
Nobody is hurt as far as I know
Excellent job then to the Infantry, have we sustained other losses?
We lost a VTOL and a whole infantry unit that was riding in it
Other than that, nothing
D:
Yikes, do you think I could look for survivers in the wreck once the bots are pushed far enough away?
Do you want me to update Morr to represent this?
@silk echo if you continue firing on the location you just hit you can keep lowering the AC of the units around that factory. Im pretty sure our tanks are flanking that factory Walker so it's most likely going to be destroyed this turn so it would be better to help our light vehicles get kills
Hey warthog did my order go through as i don't appear to be on the tac map
Question: on the map that small flame/teardrop next to some units is meant to represent the unit taking damage or that it fired towards another unit?
I brought it up in taccom thread
I'll fire 2 rockets on that walker
So from what I understand I can still move 2 hexes with Evasive?
I would recommend coordinating with Iron Hammer, they are planning to focus it down. We shouldn't waste your ammo https://discord.com/channels/222052888531173386/1383066706724913293
Fine i'll let them handle the walker
A bit worrying its in our backs
Me and a 2-4 mechanic are going to advance on it too to avoid letting our engineers die for no reason
Or engineers are our most valuable units
Yee I've been offered up to help fix the broken car
Cause good engi
(I'm just a little occupado RN to draft up the mission thing)
Wait rex
I think my rocket have enough range to take out that factory to our right
Wont be enough though
Idk how much damage the factory can take on 1 rocket
They're getting out this turn
Ultimately your choice
How many hits can AA platforms take?
Hmm ok. Ill try planning more once im done with house stuff. Almost feels like too many options right now lol
We have 48ish hours till orders are due
It'll hopefully become easier as more people come in
@raven ermine @lilac leaf Since we are aleady up north I say we go against the vehicles in 4117 then next turn flank around to engage 4417. We can also try to get in contact with Hammer's mechs (Hanzo+Rose) if they want to help. Letting the tanks kill the walker and infantry handle cleanup on the infantry in front of us.
They are shredding infantry rn I'm really happy with how their first mission is going
I was hoping to get them to help distract that factory Walker though because a couple of our engineers are going to be under it next turn so giving some mechs for it to shoot is going to be a lot better than having it destroy our engineers in one shot
It's ultimately up to them though
Yeah but with 8 tanks and 3 additional mechs just south of us, flanking around may be better as if gets rid of the AA and arty on the hill. Plus it helps cut forces off if they attempt to retreat
Setup for next turn as well
I'll be heading north to hit those guns once I'm repaired as well so we could link up and work together in future after that
'Once you are repaired' We are a fast assault force, the more time we let the bots have the worse it could get. Just trying to think like the fast bastard I am and disable/kill/distract targets as fast as possible.
I'm getting repaired this turn, lmao, I do know our MO, I've been around the block lol
See here: #1385616851832147988 message
I though Hammer was planning to roll all their tanks toward the walker to help shield all their infantry, which would mean we flank around to attack other targets.
Which would mean they could also help the engineers
I'm just worried that the Walker is going to focus the engineers immediately before the tanks even get there
Cuz the tanks can't get in front of the engineers that's they don't have the range
I would honestly say this is the perfect place to use a spare tire
Just to keep our engis alive
If it has anti infantry weapons they will be focused either way
Both have already volunteered
Both our actual infantry are on the other side of it, meaning they could also be focused and targeted
Hopefully it focuses on something that's attacking it rather than focusing on whatever has the smallest armor
I've noticed that the smaller DMS generally try to focus the smallest armor but shack seems to have more of a randomized approach
Which seems more fair
@vernal brook @limber tusk @shrewd pine @wise turret
I'm warming to the idea of me staying put 1 round and get repairs, then next turn the engineers mount up and we catch up with you.
It's a calculated risk that everything hostile is to busy to go after 1 mech and a truck out in the snow.
If you want to knock out that AA, then meeting up the following round shouldn't be too difficult.
Thoughts?
man I keep forgetting I have to actually put in orders
the flu isn't being too kind sorry
is this the one you're talking about
yeah, that one
we don't know any of their stats right
A single mech splitting up does feel like a large risk considering that more Gunships seem to be approaching.
we have guesses but nothing definitive
See I am a bit worried that the three massive fucking enemy gunships could leave a conspicuously Talos-shaped crater if I proceed
There's also a large amount more coming from the bottom right
Intel says the gunships are heading to the airfield to light up our logistics
like this turn or
Completely unknown, sadly
see the ?s around the red arrow? that's them
we don't know if they follow our map transfer rules or anything
12 incoming
Plus the 3 already
15 total
I don't know how soon they would get here. I just know they're not here now and that changes soon. I feel like this is a window of opportunity.
If you have an alternative idea, I'm open to suggestions
see I'm probably down to go shoot up the AA a bit but like
Do you think 2 Light Mechs have enough firepower for a good chance to destroy the AA?
I'm not in much of a state for critical analysis of the battlefield rn
I do recognise I'm the only mech who hasn't taken a hit
I think that symbol isn't taking a hit but rather firing.
I believe the speculation is that it has 2 hits, but it's unknown if it has armor
You should be able to lag behind once your fixed up getting repaired only costs the LV and the engi speed
I'm aware of that. I'm just wary of leaving them without an escort. That truck is made of cardboard and hope
valid
If our units are anything to go by(not guaranteed) then their AA probably doesn't have armor/has only 1 point of armor.
I'm also operating on the assumption those ? in 4119 and 4219 are infantry bots.
@worthy cape @gleaming basalt where are you two headed next round?
I dunno those question marks seem larger than others that were later revealed to be infantry.
I think that its more likely to be the same unit type as the ones at 4018
Yeah, I think you're right.
And the ones in 4018 didn't really move, so no idea how fast they are
I am assuming that its the enemies rough equivalent to light mechs.
I haven't seen enough bot logic yet to determine if they would attack us or move to protect the factories from the larger threat to the west. I highly doubt they'll hold position.
4319 I'm thinking are bot ground transports
could be holding bots, could be holding civvies for reprocessing, no way to tell yet
Curiously the units at 4319 seem to be moving away from the battle.
That's the thing: they could have moved north then northeast to the convoy or towards the fighting. But instead they're effectively meandering thru the streets like a garbage truck. So they could be grabbing people out of houses or they could have some other programmed activity they're carrying out. But nothing about them says 'combat vehicle'
They could just be sweeping for civilians?
Good question, @worthy cape where are we going next round
Should we chase them down just in case? Even if they are not taking away civilians we would still know what they are doing and what other nearby units are.
Im kinda for that plan too. But if we hit the AA gun on a drive by, I wonder if we will have any attacks left if we see infantry groups
You could chase them, but I'd be concerned about getting shot in the back by those 2 possibly-mechs
Also something to note is that the units by 4417/4518 haven't moved.
This is pure guesswork, but could they be two full transports of civvies guarded by infantry, waiting on the other three before leaving the map?
Possibly 4 considering 4419.
Possibly. But also looking at the size of the question marks, it could be full squads sweeping but only partial ones guarding
Then again that marker is the same size used for Artillery and AA.
also true
Yeah just hopeful me thinking we can go into there and harass and take little to no damage lol
some orbital recon would be nice right about now
Yeah it would be. Imma be heading to bed soon. If yall decide tonight whether we're gonna focus on taking down both the nearby AA or pushing more into the town, just ping me. Im good with either as long as we're trying to scrap some bots
I'm probably going to sleep on it. It's been a long day and I don't want to overlook something because I got too tired
@worthy cape @gleaming basalt Obviously you can do as you like, but you're welcome to come east and join us. Rolling with a 6 mech reinforced lance seems like a decent play right now.
been at work the past little while, what are the thoughts of the group of us that are northeast, past the factory walker? I'm guessing a good course of action is to attack the two emplacements in 4117, seems that's Thunder's intention as well (I'm Quixote)
The one issue with all of us going is that two engineers are getting out to repair me this turn, so theyāll need their rides or cover at some point
And I the inf from Iron Hammer canāt get far enough up to cover
HVTOL Sumer checking in. Y'all planning to repair your vehicles in their current positions, or would a lift be useful? (Note: I haven't ran the threat numbers yet on Sumer actually doing anything)
Well, I know Specter is heading back to the airfield
But actually... if you're an HVTOL that might be useful for me, but aren't you worried about AA?
That way our engis don't have to repair me right in town, they can repair me to the north where it's safer
So yeah, if you'd be willing to carry me (Thunder, the immobilized LV) north, I'll talk to the rest of the group and the engis and see what they think
Honestly am a bit nervous about it, but I wasn't even going to try to work stuff out if you didn't want the airlift.
It would be incredibly helpful if you were willing to risk it, but if you don't want to, it's totally fair lol
Cause in the current plan we'd be risking the 2 engineers getting left behind with no cover in the middle of a firefight
Did I shoot the AA in 4117? I don't see any other units nearby with fire icons pointing in that direction and if so I think that indicates it has little to no armor
I think it was you yeah
I was thinking if I get some coverage, I might be able to snag you and then I was thinking maybe just pulling you a touch back South since that's where the Shovel and Rabbit engineers are.
Hmm. I don't suppose you'd be willing to go North?
We have 2 engineers in the two LVs directly next to me, we just need a bit of a safer location to repair than right next to a crawler (lol)
If Iron Hammer was able to clear that Northern AAA walker, then I might have a decent run up there.
Since you're part of the crew in the town right now, what would you think about all of us going north (If Sumer is willing to carry me up there), the engis can repair me, then get in next turn, and we're able to operate as a squad again
Well theoretically, the 3 LVs and the Mech going north, plus the two IH mechs clear that on their ways past
Cause if you see my above message, Rabbit would pull out of the town itself, allowing IH and eventually Redwall and Phalanx to take over frontline duties
And we can go be annoying >:)
that sounds good, get up to the AA and arty in 4117 to clear them out
3918ish what you thinking for the new repair location? (If I'm counting right, that's basically max range for me)
You're speed 5?
We'd like to go north to 4017 if possible.
Where the IH mechs are now, we can clear those emplacements on the mountain, then next turn circle around north and pincer their escape route with our southern force
Yeah. Speed 5. 4017 would be possible, wasn't sure if you were aiming to repair behind the Iron Hammer push. Lemme eyeball roller.
We're living on the edge, we figure we'll be pretty safe. The arty could shoot us, but I think it has bigger priorities with defending the town, and we might even kill it
4016 would be the minimum distance if we still wanted to be evasive with the rest of the town group
Lemme say this to have people check my math...
- 1.5 speed to reach you
- 1.5 speed to land/load/take off
- 1 speed to mid 4017
- 1 speed to land and unload (does mean I'm ending landed tho)
That seems reasonable to me, dunno how the decimal speeds are calculated, or if it's just hex to hex
I'll see about getting some help on both ends for protection.
Just want to double check that you're committing before I start pinging the people around me
Don't want to cause confusion
what's going on?
I'm looking at potentially lifting Thunder out of there.
Sumer offered to give Thunder a lift north, that way the rest of the squad in town can follow, the engis can unload and repair me up there in relative safety, all while doing what damage we can to the emplacements on the mountain AND in the town. Then, next turn, engis have the speed to mount up, and we head back out to wherever needed
Kind of a perfect solution
That will break down immediately upon contact with the enemy :)
I'm trying to weigh Iron Hammer's advance, Thunder's current position, and the fact I'm a 1 armor 2 hit unit that could take AAA fire and ground fire.
I would prefer that to sacrificing our engineers lol
oh yeah props not worth
He's looking for possible escorts
Plus a lot depends on what order Shack does things in
Which is unfortunate
oh if it's a good time you're after...
well likely hes going top focus on movement first as he does then actions will come later
I was remembering Iron Hammer being further off.
Lemme reach out to Iron Hammer and see what they're planning. If they're gonna be pushing ground forces into your area, then your engineers would have better chances than Sumer
I don't think many if any at all can reach us
Do you guys think that chasing the likely enemy transports that seemingly are capturing civilians at 4319 is worth being further apart from the rest of the battlegroup?
š¤·āāļø I'd be asking for their assistance with the AAA and such on that side regardless.
I gotta call it a night, but I'll try to have more of a commitment one way or the other tomorrow. If you want to start with planning stuff, you could always make a "plan A" and "plan B" type thing.
Hmm. Honestly, it might be good. I have a bit of a pipe dream plan of the force in the town looping around from the north in a few turns and linking up with you guys to cut off the escape route
While I would like for something along those lines to happen, I'm somewhat worried that if we move ahead to stop the transports the lance might get surrounded and wiped out before other forces can reach the east.
Weāll see
Man i think the evasive team is pinned
Literally pinned
We could push through but thunder is immobile
Theres also these guys
I think air units?
I don't know the specific case I'm thinking about, but what if we did an Evasive run in a circle, ending in the same spot we left? Head northwest, then east, then back down?
Fine with me if the engineers ar good with it I can always double back to pick them up and play catch up when the fight kicks off
Nah we cant
Thunder's immobile
We need the engi's to fix them up and provide cover
alright guys
before i'll post this
iron hammer is requesting my rockets to target mechs in 4117 since im in range
specifically this mech i think
sending 2 full rockets over there
if you guys have any objections or any much more better targets let me know
supporting our fighters and killing those mechs in 4117
we think we have the walker handeled 4117 we have 4 attacks on, that is a bit iffy imho, what we are still concerend about is the three enemy vtol gunships and the two other aa mechs (atleast for this turn)
3 enemy vtol? these ones?
yes
actually i can kill one of these
4120
its one less enemy vtol out of the picture
im going to post my target on 4120
Question- to assist Halberd with reloading does Carrot need to be in the same Hex- or is it's current spacing sufficent? And- since I tried to stock up on supply from the ship while the Artillery was setting up- can I get a verdict on how much Small Supply is on the truck?
if I wake up too late how lenient can you guys be after orders close
We can try and iron out orders now and then you wont have to worry about putting them in later?
Did we get any confirmation about where my truck is? cause I kind of need to know to do orders
Hey @lunar lark I am close by and could dug in your artillery if you want that
Iām waiting to hear back from Sumer
No response from shack Iāve just asked again
@verbal moat @quartz parrot evasive doesnāt work like that. You have to be half your speed in distance away from your starting location
Also, if Sumer gets back to me, we have a solution. Heās a HVTOL and can carry me north, you guys then follow, the engis get out up there, and repair me. We hit the arty/AA on the way, and then next turn the engis load back up and weāre poised to go where we like
Is that so?
I forgot how LV worked
Yup, itās in the rules
See my plan above, tell me what you think
Thats a good idea actually
Also i think snowshoe (potabros engi) is still in my LV i think
They should dismount now and start repairing
Im holding off my rockets for now too since we'll hit those arty on the way
Deleting my order rn
I spoke to them already, both engineers will be repairing me
If Sumer decides to go through with the plan (not guaranteed, itās not exactly safe), then Iāll ping everyone and let them know weāre going to north and we can adjust orders
I'm talking with him to figure out which of us should do it
Understood, you know our intended destination?
Iām starting to have serious concerns about the amount of ground units that could fire on Sumer while landed.
about 9
9 total
I count 3 heavily damaged infantry that will be focused on the LVs, I count the 2 mech looking things, and I count the SPG
Hoover is willing to take my place, but if Iām mathing right, they wouldnāt be able to land and offload you.
(Just giving updates as I can, will be boarding soon for a flight)
We could theoretically organize our formation such that the LVs protect you. You donāt have enough speed to get to 4016 do you?
worst comes to worst 2 fs in 3916
spaag
walker
2 mechs
2 heavily damaged fs in 4018 and 4119
2 undamaged infantery in 4018 4119
I heavily suspect the bots will protect the crawler
And we have infantry near it to draw fire as well
No, 4017 is max for Sumer
that list is pretty much anyting that can fire fires on the hvtol
and asumes no new units spawn from factories (4 6fs units) and that the 2 smal and 5 smol units don't move and atack
Would it be possible to hack the AA?
If we find a way to clear out the guards quickly.
Itās up to Sumer, if itās a no, we can work with it, Iāll probably just use the spare wheel, move first, then get repaired. Not ideal using the wheel so early but thatās what itās for lol
well i think this turn and the next are the most critical turns in securing crossroads
@wise turret what do you think, should we try muck and see wheter or not we could take over AA?
If we“re quick enough they might be able to target the robot gunships.
Hmm. Okay Sumer, what if you took me south towards our mech Lance down there?
Phalanx says they have the northern guns covered so the little town group should pivot
South will be riskier with the amount of AA down there
Ah well seems like this was a good idea but simply too risky, Iāll use the spare wheel then and get repaired after I move
Sorry about that. I wanted to helpā¦but I do think itās gonna be too hot to land 4018. Might be able to CAS with HVTOLs/VTOLs if you need.
so question is rabbit gonna put focus on the two aa mechs in the south?
writing my repair order now
Okay @wary cave @verbal moat @quartz parrot @eternal eagle @rich salmon @rocky anvil
New plan. Sumer wasnāt able to give me a lift.
I suggest we go south instead, as Phalanx says they have the guns to the north handled. I will use the spare wheel to get myself moving so that I can be repaired in a safe place. This means I only need one repair action now.
I suggest we go to 4121 and I get repaired there, then next turn we can meet up with the southern lance and work together to harrass. Our time as the frontline force is over.
Thoughts?
I think that sounds good
more sound plan imo'
Which of you wants to repair?
Donāt think it really matters just donāt want a duplicate lol
Definitely sounds safer than the original plan lol
I don't have any plans aside from repair so I can?
By all means, you good with that Robber?
no problem here, ebr can move me to do something else productive.
Last confirmations we need will be from your rides, and the mech and other LV with us
Yee
Luckily thereās not much needed for engineers right now
Well I guess thatās bad because you have nothing to do, but good because nobody is hurt. Bit of an awkward situation
Yeah that's the nice part of early. If we land somewhere safe we can spend the first bit fortifying but otherwise we're pretty mucj just machine medics at the early tiers
Eventually I'll have flamethrowers and then I'll have tons to do early
Indeed
hey im not complaining, still having fun here
Thatās the important part!
Cool. Now we have plans. We all head towards 4121 and we can do some Rabbit style harassment the turn after
@rich salmon , you cool with this?
Feel free to do other things, I just think that sticking in a group is probably our best chance at both survival and making a big impact
and yeah, i can see how one could think it would be boring/unfun to not submit orders and do a ton of stuff, but frankly im pretty patient and ive been waiting to participate in armco for a long time lol, so im just happy to be here.
Weāre just not a frontline group, and there will be 3 frontline groups coming in next round, itās time for us to get out of their way and go do our part
Youāll always be welcome in Rabbit!
Sounds good
Theres some enemy vtols over there but we'll take them out
So to be clear we're doing nothing this round next round we're doing repairs?
So hereās the order of operations
- I use spare wheel to fix mobility
- Our entire group heads south to 4121
- You get out and repair me there
Theyāre going to attack our logi according to intel so we shouldnāt have to worry about them
Wait theyre attacking our logis?
Arent those important?
alright, that sounds like a plan, hopefully we take out the AA as we go through
Thereās nothing we can do about it. Thereās a significant force over there defending them already. Weāre no longer alone fighting here
Shack seems to do movement before attacks so I donāt think weāll get those ones in the north, but Phalanx and Iron Hammer think they can this turn
Alright
Let's gather up in 4121
@wary cave I like that plan. A little risky for Rex still, I can shift to your left to try to block fire.
I think we kinda reliant on what the light mechs do
If we split I would say may be best to take the AA group if that happens
Gotta live on the edge. Plus, it was best that this happened to me, I've got the spare wheel and the armor. We'd be in a very bad situation if it was one of y'all. We got lucky here
Thumper's aiming at that I believe
Oh wait Rex's order changed?
I see that's a lot better
Thank you
Fine I'll change to evasive lol
I'm going to start making the map when I get home
if you are closeby, could you dig me in at some point too? my callsign is halberd
Have you talked to carrot yet? Is he going to supply you this turn?
@kind fox
no, not really
im kinda trusting our logi to do their thing
This is a game of coordination and organization
I'd like to move with stinger next turn, everything within range is pretty damaged.
ik, ik
Negative for Thumper but it seems that spoonie wants to
Or halbert I should say
I have a look later if I am close enough but sure!
Thanks!
Hey, I am planning to reload/supply you BTW. Feel free to dig in as well.
maybe ask mechs what their views are?
One of them is wounded, so if possible I might be able to repair them and hack AA in same turn
Maybe we hold with 1 mech so I can repair them while also sending up some engineers to hack the AA. With the rest of the mechs going east to investigate the other clankers.
for your info it looks like the walker has atleast four armor the four iron hammer mbts got only 3 hits in last round
That sounds good to me
Btw, is your medic still MIA?
btw i did some math on the aa guns assuming they are heavy mechs in the phalanx comms
They were chatting yesterday, hopefully not
Im not exactly sure on what the other mechs plans are been at work all day so have to check orders
No plans yet
maybe something like this
have phoenix join us, I repair them and hack the AA, Phoenyx can continue to move with the mechs and we rejoin them next turn?
Or Phoenyx stays with us and we rejoin together next turn.
Mounting is half a movement so it will not be possible to repair and rejoin on the same turn
From the sounds of it, it looks like thunder and the rest of that group are gonna be pulling into 4121 for their repairs as well, so if Phoenyx is repaired and moves with the rest of the lance, then the engis and their transport should still have other guarding them
@fallen spoke @shrewd pine @limber tusk forgot to ping yall
I'll check the details when I get a minute but that sounds viable
Does waiting for repairs cost any movement? If I can move to 4121, get repaired, then still move far enough from my starting point to use Evasive, that would be ideal.
I dont think getting repaired changes your movement. I believe it uses the engineer's. So our engineer could repair you then all of us mechs could move out
Okay, that's what I thought but I wanted to check. I'm fighting a migraine and my meds make my head a bit foggy.
Wait actually this is perfect
Damn feel better soon
This engi can get out and repair, the LV can stay back
Then basically the rest of the LVs in Rabbit (minus 2, specter and jackrbt) join up with it, and we can join y'all the turn after
where are you guys going?
Give me time to shoot em when they appraoch unless a vehicle comes over and we take out their air I should be more than enough to wipe out a bot squad
(I say before we cut to a clip of me exploding in my convertible)
I am essentially driving around in the worlds version of this so
Thats a good plan for me, and we can get evasive if we move to like 4320. Maybe use the mountains for higher ground advantage (if thats a thing) against whatever is in the town
To 4121, the hex y'all are in right now
I'm doing this on my phone and on prescription drugs. Numbers are hard. š
Do feel better man
My pick is the mechs move evasive to either 4219 (left hex closer to AA) or 4320 (right hex closer to question marks).
I got no idea what im supposed to be doing next round, whats the situation (in bottom left currently)
looks like heading east to catch up with the eastern recon group is best?
If you want you can join me pigmy and Lop in our advance we're flanking that walker
We may change to an evasive but I'm in advance
Currently
Advance is better
You essentially have 2 options
Come east with the squad thatās linking up with the scout Lance
Or go join up with Warthog and the rest of the fast movers
Forgot to add my rp for last round time to write this round up I will hold off on posting until we finalise the plan
I should be able to dig you in
im gonna start mapping after this beef stroganoff
Who's retreating exactly?
Except for a hand full of mechs
But that'll be ok we have a good amount on the front still
It should be ok
That map seems slightly off.
Bunny will also be joining us in 4121
It isn't finished sadly
Once they get their order in
We still need more orders in
We have about a dozen units in 4121 so I had to space things out a little
Well the mechs currently there will be leaving, according to the last time I talked to them
Let's hope, we need more people on the front lines
Which one of the mechs was damaged again?
Cool
By now I'm mostly convinced that we should move ahead to stop those 3 (possible) transports.
That's what I'm saying. We could definitely be supporting the front a lot better. We are pretty good at Frontline support I would say
Like Crux said above
I agree
That's not the frontline though?
I wish we had to have had more people go to the transports over there
Guess why the town group is going south to meet up with the east group
hmmmmmmmmmm
That is part of what convinced me, before rushing ahead seemed too risky, but with the extra reinforcements we will likely only need to hold them for 1 or 2 turns.
Ill be changing to evasive I think
Cowardice lol
...
I can't tell if that's a joke or if you're serious
I only joke
Im with you for that plan. So which hex are you planning to move to? And im assuming staying evasive?
@worthy cape if you want to stick with your battle buddy sparrow I suggest going evasive to 3919
Personally i was thinking of going 1 hex further than you proposed while using Evasive. (4319)
Works for me. Let's us jam our cannons in their face. I'll write up my orders in like an hour or so. Just got back from riding my motorcycle and I need to remember what AC feels like lol
@fallen spoke @shrewd pine Crux and I are moving evasive to 4319 to harass whats probably those transports. Keeping ya updated since I know you were both mentioning you werent feeling well
the fucking malware is spreading ā¼ļø
Lol
I was considering hitting the 4120 AA(?) since that was an earlier discussion
has anything changed since then
Put in the orders. Pookies
Yup will do
I'm sorry I don't know all of your names in game š
^^^^ mainly this.
Not really, the mechs are just moving up to keep harassing. And what Crux said
what should I call this in my order
I cant tell if it's a mech or big ass turret, but it's AA at the very least. Im sure they'll understand what you mean if you say that
Warthog, love the helldivers reference
Also, now if I ever make a light vehicle it's gonna be an FRV
Thank you š
I have a mod that makes the FRV a warthog
So that's why I made it a warthog
Halo kekekek
Tbh it has pretty similar handling as the halo ce warthog since they increased the gravity on it
Hopefully after August we can get that as an official reskin and not a mod
Yeah original FRV kind of sucked ass
You could do kick flips with it
S*** was funny as hell
Nah the best part was being able to push cars in the cities like a mobile barricade until they either blew up or killed you with collision damage
Orders going in now
So is the Lance splitting?
I mean I'm trying to sit at the border of 4320 and 4319 where there's that 3 way crossroads. Idk how the hexes and groupings work for targeting, so I don't know if it counts as splitting the lance technically
never mind, I just reread the orders and saw end was 4120
for some reason I thought i read 4320 lol
Somewhat tired so I will post my order tomorrow
#1382045293591134218 message
Rabbit go ahead and vote on this matter of where we want the federal listening name post to scan first
Iām only moving like one hex
I was planning to head towards 4021 and all the mechs that are there. The other option looks like suicide š
@wise turret @fallen spoke @vernal brook @shrewd pine @limber tusk what do you guys think of this plan?
This turn gwynt, proper and phoenyx move to cell 4120, proper repair gwynt and investigates the AA. Subsequently Phoenyx rejoins the rest of waits with gwynt for the rest of bunny.
Crux, Talos and Zion go east to get Line of sight on the east end of crossroads.
I already put in an order to move to 4120 how much of an issue is that
Do we know if I can direct fire the bot factories?
They seem even bigger than the artillery/aa, so it would make sense
@wise turret nog an issue. We can keep as or change.
Although are we just going to keep it to 4120? Light mechs can move pretty far.
Thars pretty much the plan Crux and I were going with for our move, we just went 1 hex north to end in the town
FUCK I FORGOT TO SEND ORDERS
Orders aren't due for just under 12 hours, Warthogs just started doing the tacmap with those who have
submitted
aye aye
also got snowshoes at the back
they can dismount and repair us
hopefully those group of enemy VTOL wont spot us
though if they do im firing my rockets
Order sent.
@silk echo orders are sent to dig you in 
Awesome! Thanks man!
Give the bots hell from above!
Will do!
Yep as long as we can repair I think we are 1 speed less? Maybe I was always gonna be support so its up to where to go to repair
I'll send orders later
@shrewd pine ah wait you also put in the Order of you trying to shoot out the AA. Maybe wait a turn?
why?
Because I am hoping to maybe try and hack it.
is it confirmed you can do that
Not yet
@astral obsidian @urban hemlock would it be possible to try ans hack something or would that be too difficult to implement?
(Sry for ping but its pretty impactfull)
Not able to answer fully, boarding a train, itās not anything in the rules so I think itās unlikely
Okay on the train so can answer fully now
I would guess no. Heās allowed some RP things in the past but only minor, I donāt think heād allow it for combat. Sorry.
@restive nimbus Logi doesnāt have evasive sadly, youāll have to resubmit your order with advance (or other)
Your hexes look good though
No distance issues
Warthog will confirm for sure
So then @fallen spoke @wise turret we repair phoenix in cell 4121 and then continue with the rest towards 4319?
fine by me if thats the plan
You wonāt be able to get back in this turn
Do you guys have an engi? Or would I need to stay back to also repair you?
So you both will be stuck in that hex for a turn, but that means youāll link up with the squad coming from the town
We have two engis, donāt worry, Iām all good
Once we all link up, this group in the southeast will have all 3 of our engis
Hmmm ok... Just a bit concerned the mech group will have no engi“s while going very deep.
Weāll be able to link up, worry not
I'll get my bit up in like 2 hours probably
If you want @wise turret, you can propably go with the mechs and then I could maybe instead take a ride with @astral obsidian“s group.
If one of them is open to that.
I think we might have spaces, but I most of us are carrying either an engi or a small supply
Its up to you, might make our attack force a bit squidgy without support
Ill send this off as the order now then if we aint gonna get a response?
@wise turret @worthy cape @fallen spoke @stable ginkgo and @rancid idol a reminder that orders are due in 4 hours and 23 minutes.
I know most of yāall have been actively chatting and planning here so no pressure, just a reminder.
Im just gonna put order in now and possibly change em later just in case
Final check @rancid idol you want to repair pheonix then move with the rest of the mechs or take control of that AA gun?
where do you want me?
Rabbits roleplay is so good! Oh my God. I love you guys
Technically carrot and stinger are both losing one supply. This turn so you could drop them a resupply it's up to you though
how farway is that aa walker?
about 2 tiles from you 4 tiles from our logi
i have to do my full movement right?
If you mean do you have to use all of your speed, I donāt think so
That might be worth asking in main comms to see if someone smarter than me can confirm
Thank you again @rocky anvil for the planned repair (donāt want to jinx), youāll have a ride in Thunder anytime
do hat's have odd movement types or something?
šš
lol
Love fixing a car in a warzone
There used to be the rule where they had to move a certain amount to stay flying but that was definitely removed
I thought I heard about their movement being reduced due to cargo size but im ignorant
Might be due a rule check
Then I donāt see why they would have to use all their speed if they donāt have anything to do with it
@worthy cape Sorry that I keep pinging you. But if you join up with Sparrow pygmy and lop, you'll be able to form a whole Lance
Two groups for our BG seems pretty good to me, allows us to respond and fight in a self contained manner
Yeah
Jackrabbit is definitely staying on the front lines so having a front line Lance would be useful
if i drop more supplies then a unit can use does it get lost after round?
For at least keeping me alive lol
No, it just goes into their inventory
I recall seeing shack say that supply canāt just sit on the ground, otherwise it would be OP to build an airfield and just make infinite stacks of supply. I dunno this specific case
would it be better for me to fly over 3819 and 3720 for a supply drop?
I love the RP tie in @rich salmon :)
yeah that's what I'd do
new RP?
advance is the normal move order correct?
yes
@verbal moat are you still using your LRM or are you holding it?
I suggest waiting to fire it for an advance order honestly
would suck to miss a rocket
I don't like the look of going into that lance, it looks like suicide of im being honest
The deadline is in 3 hours. If you want I can copy sparrow's orders and just give them to you with your name on them
The roleplay is all up to you though
We have three infantry units behind us so we are likely going to be destroying anything that comes near us
Either way the decision is yours
Do you have a map for the current orders ?
I'm not risking the AA gun, Rex thinks its unlikely to work plus it'd also be a lot of Shack-work. Just shoot the thing dead : )
So we repair phoenix and drive with the rest.
@astral obsidian can I put you down for giving a small supply back to potabro?
Please do before time runs out
Has gwent sent an order yet?
Copy that, whats the final destination square we might have to be 1 behind if we are repairing
Oh I see
No im waiting on my engi anjd the light mech to figure out whats going on
My bad
All good
I have it written ready I just dont know what my ending tile is gonna be how slow I am compared to the rest of the group since they unloading and loading etc
@rancid idol you put in your orders that you're the Talos mech lol
Good point, 4219 north-east propably?
oops
Yeah, that's true. Unless you do a rush order
Wait, can you even do repairs in a rush order??
Probably not
hm
I think rush is just for movement
Right
Well if you get left behind by gwynt an entire fleet of light vehicles just replaced his position so if you want you can just trade off with someone else
@oak scaffold up to you, either you wait with me and continue with the larger force, or you go along with the mechs.
I'd reccomend the latter. That way you can see some action.
@astral obsidian my engi's will be able to repair 3 more hits this turn. So if your convoy arrives I can likely repair thunder as well.
Donāt worry. Snowshoe has got me handled (theoretically)
I know, but that way Snowshoe doesnt have to disembark theoretically.
I donāt think you have enough speed as well. Itās .5 to disembark and .5 to repair and I think you only have 1 total
oh I thought when repairing you can repair equal to your FS?
meh fuk it we ball, snowshoe can also experience some engi action this turn.
@urban hemlock let me know if i cant do that, im pretty sure i have enough speed.
I mean what we can do is I can wait with you for a turn and then we can just catch up?
Since they are in combat we should be able to reach the mech force in 1-2 turns
Yeah we can certainly do that. Just didnt know your preference.
We can then catch up or do something else, depending on the situation
Your current route has you flying directly in front of the enemy gun ships, so I kind of suggest that maybe you do a fallback retreat instead of trying to get back to the airfield again