#Battlegroup 12 - Iron Hammer: Comms
1 messages Ā· Page 15 of 1
FACTORY WALKER THOUGH
Quick chat, give me 2 colors that have ARMCO vibes, I already have orange, white, and grey
it has 4 mbt aimed at it
ORANGE WHITE AND GREY
DID YOU NOT READ WHAT I SAID FRENCHIE
I DID YOU ASKED FOR 2 COLORS
well looks like 18fs vs 10fs
Off-white and yellow.
Good answer
We've been mentioned!
-# Shit
šØ
Yellow works. Off-white will be too close to white
French
Good luck
If you are gonna die, for the love of all save Warmongerer
You canāt let the cuteness die with you
dw he's got plot armor
& i've got a plan
...green ?
Greige
...is it ?
Orange, Gray, Yellow, Green, and White it is
4+1
ye
aaaahh right
make the wild card white maybe then
pure gut shot
actually, do you need some designing for the uno cards ?
Way ahead of you
I can get paint.net up and try to modify some uno cards that are on tabletop sim and send 'em to you maybe ?
Oh no I am not going that advanced that I am using actual images lol
oh ok š¤£
Oh god
well i am not that worried about the factory walkers tbh
I am from my experiences in helldivers š
I feel left out
LETS HIJACK IT!!!!!!
Not to worry. We will use the Tactical Backpack on it
wel it depends how wel they last against 4 mbts and if the are armed
Wait where are you lmao?
Oof š¢
we'll get you a ride bud
Are we in range to shoot? Can we shoot?
Yeah. Shack is doing all movement then he will probably start killing stuff
well tanks are range 2 right
yuhuh
so the factory is in range of atleast 3 mbt i think all 4
and don't forget pigmy and lop
Watch the factory walker have range 2 and target the artillery XD
Well hopefully itās just a factory
It only took me 5 days
okay
how the hell do i install python
is there multiplayer
how the fuck do we play ?
many questions š¤£
It has "local" multiplayer. I.e. you need to be sitting in front of the same computer to play lol
Cus essentially how it works is that it shows the hand of the player on their turn and asks them to do their turn and then goes to the next person
There is not
This was really just a project for me to see if I could program UNO in Python lol
š
hehe nice
Okay
I downloaded python
Never used it, how the fuck am I running this uno thing ?
Good question...
...i'm gonna need a tutorial
I've got python, tried drag & dropping the file when i got python launched, pressing enter, nothing happens
...probably a skill issue from my side
No, I have the same issue
oh!
One moment, let me check if it works in visual studio code
It works in visual studio code
I see the issue
fuck you're telling me i installed the wrong thing ????
I need to import numpy
Right, so in the python terminal, you're gonna want to type "pip install numpy"
I think
Numpy is the only dependency you need to install manually
Yeah
Awesomesauce, that's what I use as well
I really should've had numpy installed earlier tbh
Didnt you use its random functionality for ARMCOmon?
No
I just used the random module
Though you did have to install the keyboard module for the newest variant
uhm
Frenchy open a windows powershell and then type pip install numpy
(If any of those words make sense lol)
uhhhhhhhhhhhhhhh
worse somehow ?
okay, you guys figure out how to play uno armco, i'll, be watching, yeah.
Iāve just been watching this mbt debate go down in meta-comm lol
Got my popcorn and everything
Try this in the console: py -m ensurepip --upgrade
Blueshell still ?
It was interesting at first honnestly
then it went in circles
and now tigrium sparked the shack fire
Yup
well time for thinking, how many hits to you guys think a factory walkers has
5 ?
wild shot here
and how much armor
Wha
Try pip install numpy again?
If that doesnt work, restart your PC maybe
because i think the change is decent that factory walker is gonna get killed this turn
nope
1 or 2
is there a way to install numpy other then saying in the console "HEY BITCH INSTALL NUMPY" ?
Like a .rar or a folder somewhere ?
Numpy isnt really a programme, it's just a bunch of functions really so it doesnt have a .exe
I just hope the factory walkers donāt have any weapons installed
hmm so asuming all four mbt get an hit in it leaves the walker at 1 or 2, meaning one lm needs to hit to to kill it
Try this: py -m pip install numpy
tends to be the problem with arguments online
WIN !!!!!!!!!!
Probably? It could be more fragile for all we know. But getting one of those off the board before it starts producing whatever would be great
so we have two ifv and three inf to that can shoot at the 10fs of bots, and 4 mbts and 2 lm atleast that prob will shoot at the walker?
...we'll... debug in dms...
Thats not how it works frenchy lol
this has taken too much of iron hammer comms
You gotta download the .py file
I HAVE NO IDEA HOW IT WORKS I'VE NEVER TOUCHED A PYTHON SCRIPT IN MY LIFE š¤£
And then open it
the 2 lms might not have the range i think
but yeah that's a fair assessment
The ifvs canāt shoot this round bc theyāre rushing, and idk if shack will count the other two inf as in range
it works, it works, it works, finally.
what i mean rabbits lms
Being real I think Shackāll do LoS
kilo and crown should be in range
I aināt your people but in terms of where the inf are
there are houses blocking direct LoS
...
I'm taking it, fuck it
that works enough
i'm not arsed enough to debug this more š¤£
Oh god, it looks so much better in VSC
Oh lord why are the colors not working lol
I WAS TOLD TO DOWNLOAD PYTHOOOOOOONNNNNNNNN
š
Weāll see, I think all of us are occupying buildings, and he didnāt mark those as cover so he might just run it normally
Oh, right.
Crown, if we;re counting the house in front of Kilo, should be the only one to fire
i don't see a house in font of kilo
I mean⦠how many towns have the exact same style of house everywhere
kilo should have los on the bots
weird ass rock, probably
I think because he didnāt mark them as LOS breaking like he did in elim, he might just run it normally
it can fire past it and hit the 6fs
Btw I donāt mean Diaza, thatās a machine fit for service
OH AND THOSES ARE INDEED ENNEMY INFANTRY BOTS
OOOOOOOOOOOH LETS WIPE THE FLOOR WITH EM
I love opening PDFs in VSC
MY EYYYYYEEEEEESSSS š
WHAT DO THE NUMBERS MEAN SERGEANT?
Plz shoot the factory walkers French š„ŗ
ok let's wipe the floor with the factory walkers
or, whatever comes
i'm not the one to decide who we're firing on
Free watermelons for whoever shoots down a factory walker
Tbh, you shouldāve asked French if the buildings (2d) would be considered blocking LoS
You can install an extension where it does render it, if you're not just joking around lol
True true š
-# Ignore that everyone gets free watermelons anyway
Wait⦠wrong melon
Oh I know
Wait wouldnāt they be ice melons?
Weāre on a bloody artic world, at this rate watermelons should be frozen
You clearly have shoddy watermelons :p
well the vtol is warm
~~so are you ~~
Well my guy doesnāt even know what a watermelon is
yay more midrounds
yay !
quick hide the cards, it is go time
yup!
wel storm has had it lucky this round
peace in our time :D
do not quote chamberlain, we all know how that ended
Ooooooh itās looking more promising now
yup!
yup.
thats about a 50/50 board state ins't it?
not that bad
is there a map that shows what is every we can see
not yet after midrounds
yup, let's be patient !
and we have an airport
So factory walkers huh?
major deployment of troops by shovels and 212th
So a factory of the walker, or a walker of the factory?
Itās a factory what is a walker
A walker of the factory then.
Soooo where do you want the casino?
Are we actually going to try make a casino?
I thought that was just us joking around
hands out card
BEARDS Construction for specialized needs
...time to make cap' explode his mind when he reads "A CASINO BUILDING ???" for turn 7
Take the factory walker, remove the factory, install gamble.
y e s
Casino Walker?!
Real question is what weāll call it.
It would only be part of RP or if I really have nothing to do
aw, dang
Build a secret Lab on Lussan for example
I am ready to dedicate my entire efforts in this BG to making Howls Walking Casino happen.
We can call it Operation Calcifer
Do we still have Infanterie hanging back that need a lift are is that taken care of ?
An infantry and medic
One engi, one medic, and one infantry if he wakes up
O right missed the engi
...jeez, a bit early for orders opening @muted eagle don't you think ? š¤£
I was bored
Wow... How bored are you ?
Quite bored, waiting for my chemistry lesson
damn
and we here have not much planning or stuff to do
oh wait, actually
Just for funnsies.
We have plenty of stuff to do, we have a crssroads to secure :p
The dice says 4
Always with the dice aren't you ? š¤£
Ofcourse
My callsign isn't "Dice" for nothing
god dang
-# gambling?
-# kinda
I'm sad now... The site that I use to do this is offline...
9
what ? now ??? is it dead ?
-# tee hee >w<
-# Pathfinders ?!?
-# no⦠but felt silly and wanted to try their emotes out
w<
^(ā¢wā¢)^
iron hammer feeling extra silly today -v-
w<
-_-
No one:
Not a single BG:
Iron Hammer when nothing is happening:
pineapple
We don't even know if we are all alive lmao
This is one of those āPlease signify if you are deadā moments
whats the plan now boss
w-we take crossroads, yeah ?
Nah, I think we turn around and go back to Elim
sounds good to me
'swear to god Vivian, this is why we had Edited for the plans !
Hey, question: Do you peeps have any ability to get eyes on that convoy on the east side of town? Rabbit scouts are a bit tied up for a while.
Though in all seriousness, I think we need to focus on the factories
Well we have two light mechs but that's about it...
Unless ADE is feeling particularly suicidal and transports me all the way over there
@muted eagle fair enough, thanks for the info
@south ether your thoughts?
Surely nothing could go wrong with sending a medic and a VTOL to scout
everything
and confirm, we... aren't scouty boys.
Well midrounds aren't done yet so who knows what we have
Wait midrounds have started again
yuhuh.
I mean, what's "east side of town" for you @kind storm ?
cuz I know our light mechs are here (hewwo)
This maybe?
As much as I like gambling, it's gonna have to be a no for me, though maybe our mechs would be more willing
that... looks pretty far & cut away from allied lines...
I'm sure our mechs will be fine
meh, not too hot on it either
if they're willing sure, but this seems like death in a 3 step plan
step 1: cut yourself off from allies
step 2: "hey we got the recon data !"
step 3: "wait, why are they all around us now ?"
Yeah, they'll be going through a place without much stuff, and they'll probably be more worried about rabbits and the rest of iron hammer than those two mechs
Since we're a turn away from both rabbits and iron hammers from slamming right into them
Rather have the clean up 4117
I'd like the info but don't get yourselves killed. I leave it to your judgement.
But need to finish this round first
ye
Yeah
adelbert's right
But I'm bored :p
I know Venator are so EAGER for planning they stitched themselves a map with the midrounds according from #meta-comm
Like jesus we haven't even gotten combat rolls that you're planning stuff already š¤£
Yay reason, wait organisations booga hammer smash smash
I'm in the Rabbit eastern scout group. I was hoping to get a look at it on our end, but we'll most likely get tied up clearing out 4120.
A lot of the stuff they plan might be very irrelevant very fast lol
Will be* xD
Yeah... Downsides of being fast, is that you also get into combat REAL FAST š
Not to mention those things that seem to be coming up from C-Z
Those things should be the same as these three things that are targeting shovels
I would rather just ping an Atlas guy to scan it from orbitals
yeah, seems less risky
Also if is almost certainly a transport.
I was just looking through the spreadsheet for unit upgrades and noticed... Mechs can get heavy drop pods and a mech bay
But not the mech doors
Ok Atlas may be dipping to help Venator.
They could still scan on their way out
But up to them
Good that we pushed up so quickly tho we have somewhat of a cohesive front atm
So are we going to risk infantry moving up with the factory walker so close? Also good morning iron hammer! (Even though itās almost afternoon for me)
We dont know yet, the factory could very well be a flaming wreck
yup
phalanx is arguing for us to go defensive
I disagree, because we need to knock them factories down
but we'll see
Ah did someone else strike them while i was gone or did he just word it in a way that they might be destroyed?
It depends on the combat midrounds
Ah ok cool.
There hasn't been any yet
So i guess we should make rough plans for both outcomes. In all honesty if that thing is still up i dont know how much moving up with infantry squads will help. If it DOES go down then im all for pushing forward to try to shut down the rest of the factories as soon as we can.
Hm, that seems legit
The other thing I am worried about is out pacing our armor as our tanks are still in the mountains.
nah, no risk
Meh the infantry need to leg it
2 range for attack
2 speed
we're good
if anything, we're the ones supposed to outpace the infantry xD
Yes the infantry has 0 move if they get in ifv and get dropped in the next building
Inf at most would probs only push into the next cluster of buildings at 3918
Yeah thats what im saying.
Which I would be totally okay with, so long as the bots there are dead
Definantly not comfortable with double timing into a bunch of threats we cant shoot back at.
Looks like fluffy did get damage rounds with movement
And the factory walker doesnāt have huge guns on it lol
And that's only if we can get rid of the walker.
Do we know its stats?
Im fine with pushing up on the walker if it doesnāt have guns tbh
Nope, weāll find out once he resolves our damage rounds
Yeah so until we know more we have no idea whats in that thing.
It could have the INF Mulcher 5000 on it for all i know
Double power aa guns šµāš«
Iām assuming itās going to start pumping out units immediately, hence going defensive doesnāt seem like that good of an idea
Just destroy this unit in particular type of guns
Stay to the back
Don't be careless now...
If we dig in in the buildings we would be able to create a good defensive line and shut down anything it produces in time for the tanks to wipe it off the face of the planet
If they are still range 2 I can plan around them if the map is complete
Also IDK I doubt Shack made it a push over that a few infantry squads without AP could destroy
Plus a couple of IFV's
I mean wasnt he hoping this campaign had a few more causalties?
For sure, we also have phalanx coming in behind us right?
So weāll get a massive influx of infantry that should be able to get into the fight in a turn or two
I probably drop dice at the village at fly back to pickup someone to shuttle forwards
Like our engi or medic ?
Yes
neat.
Cant drag both of them onboard
that's why I said "or" :P
Just kill of 2 fs and i can
š
I can go to the back to grab the other one if needed...
our dedicated taxi strikes again
tbh I grabbed the autocannon upgrade because of that... I usually ferrying units around, this way I can still help from afar if I not rushing...
If they can do it, yes that is a better option...
i think vtols should shuttle and we can all start shutling phalanx? after if it is really a slogfest
i think arty should focusfire on aa or arty
if i survive this it is gonna be repelinggear and as much sierra missles as i can fit on the vtol
midrounds at crossroads started
o7 rabbit vtol is down
thoses AAs are bloody good shots
yea but what are the range they have?
I don't know... All units that got shot are almost kissing the AA...
Around 2 grids
so about the same as our stuff, that is workable
yeah
Ngl, at first I mistook "Draken" as "Draketa" (Edited's unit) and thought Edited got killed š
Depends no ?
Me too kkk
Looking more like this is going to become a slog at crossroads huh?
Yeah, hopefully we're strong enough to support them
12 HITS... 12 HITS
12 ouch
CHRIST 12 HITS
They scouted well, now itās def time for them to pull back
Holy shit, 12 hits wasn't even in the vote!
How many hits do you think that fuck- factory walker's got ?
7
21
5
5
1302002974062542979
Hit
We were more close to 5-6...
i voted 6 and its double yikes
no you see we load up and go to hill mine
Let's see the results of the match before we call it dead now
I hink the MBTs have A LOT of work to do...
Hopefully he hasnāt counted our mbts yet and those two hits were from rabbit and maybe shovel?
good timing my good man
Yep hadnāt counted us yet
Damn rabbitās quick on the field and in coms š
Hop hop :)
I think shack forgot heās an odt lol
But we take that lmao
IT'S US!
shht don't tell shack
I'lll poke shack about it.
how many tanks did yall get
4
jesus
direct fire yes?
Also all our other inf were magically healed in between elim and crossroads, but who cares we take those š
Hell yes!
If r-flag doesnāt get back in time I would def vote for yes, we might be able to kill it in two turns!
We cannot decide for him
His unit
not ours
#meta-comm message
Heated vote in meta-comm for the factory walker's callsign meanwhile š¤£
Ah I was very wrong on Factory hits.
I guessed 5. I was over half off lmao
12 hit walkers
I said max hits ya allowed
which was 8
I wanted the largest number since it seemed a hefty one
I guessed 5 as well...
I am real happy Rabbit is here to help
and Phalanx
and flying shovels
and 212th logi
And Atlas
This is going to be a brawl especially if it spits out squads every turn.
Atlas is leaving to help victorum sadly
good stuff for our mixed BG I feel like.
we got infantry to hold the line
MBTs to fire
plenty of support units & supply
But yeah phalanx is going to be a huge addition to our heavy fighting strength
we can hold this front easily I recon
heck yeah it is
Yeah. I wonder if we should put an engineer in it see if we can do a demolition kind of roll
Okay real question
Question is⦠can we clear it?
shrugs
Do yāall have the supplies to maintain your airfield?
Since if that falls, you might be ruined
They have logi
joking sorry
If shack is mercifull the toaster will only spawn units once every 2 turn, which should avoid snowball
if it doesn't, wuhoh, snowball. D:
Ours is gonna get pumped into artillery and fixing IFVs this next turn or two I think.
Looks like thatās the case, since their spooling up a unit this round
More seriously, no idea on this
French I mean it as if those VTOLs come for your asses
Whatās the cost?
They have 2 Logi full I think
I know you lack fighters
I am too lazy to type BG Z Y Z
what's next, PAI ?! š¤£
French⦠you know warmongerer you have
"we have everything but what people need us to have to win the fight"
Did you ever get them some ration pellets?
prob' not the time for that right now xD
Itās a very important thing to mutaletts
but maybe before departing yes
Interesting š
Correction "had"
Just saw most recent Midrounds
that midround is hill mine
Yeah
Oh thank god
Itās so confusing
I thought that was Rabbit Logi going down.
yup, had to check too, that mountain form didnt remind me of crossroads :P
Of course the Mine isn't exactly an easy fight either.
2 SPGs will inflict losses on the troops there.
Especially with the elevation +1
well last turn shack didn't show everything during midrounds
He will likely show everyone that takes significant damage, inflicts significant damage, or dies.
Let's kill this factory Walker as soon as possible
Did you DM them?
pinged 'em
dm wouldn't work as y'know, stupid discord feature that "if first dm, then no notification or nothing"
just gotta wait
Oh no.. I haven't run into that issue yet. Luckily
Shoot it!
Pog !
6 reacts, lots of us lurking today.
OH FUCK I GTG TO THE GYM IN 20 MINS TOO š¤£
just looked at the time, christ
no no no maybe
Literally just got out of bed and decided to go through comms over lunch lol.
out of bed for lunch? lazy live
Lazy? He living the life
i am not saying he isn't
i like lazy live if i could
eh i don't think there is flak in range atm so i reasonable sure i will live this turn
Iām not lazy! Iām a college student on summer break without a job.
The above is true, but Iām being jokingly indignant and I canāt really get that across via text.
Mind, summer break for me started May 1st, so getting out of bed at noon has taken some adjustment to get used to.
and i wake at 6 am to hopefully go home at 4 pm
err that is not looking to great for the amount victorium is facing
there goes 2/3 of victoriums fighters
no and victorium had 9, flufle 4? atlas 4 212 6 and 2 or 4 in other groups so that is 1/4 to 1/3 of all fighters
yes
out of 9 fighters they had deployed
they had 3 not on evesive otherwise 1 more may have lived with an hit
Holy crap
Holy shit
We got wayyy to over confident after the initial phases of this campaign š
Thoughts? Atlas asking if we'd need support, I know it's early, but we're the only late planners here I guess.
Remind me to make a air/hat manifesto for survival
I think tbh, atlas should got help venator or maybe victorum at this point. Atlas is mostly hgms which will be invaluable against that fighter swarm
Shit. That reminds me of the scene in Independence Day where they had the first Aircombat and the display of alot of the fighters are turning red really quick.
Won't lie, I'm at the gym rn, I was curious to check the midrounds, I am saddened by the losses
Yeah, I think victorum needs the support
Venator has spearhead right behind them I believe
my vote would be atlas help victorium
Which I find funny because spearhead isn't infront of them
spearheads strike through a shieldwall
At the very least Iād have them sortie their fighters out to help victorum
and if we loose space everywhere can be flanked
But if that isnt what theyāre considering. Iād have them focus their attentions on venator next round. We donāt have much enemy air at crossroads atm and red wall will eventually join us with their aa tanks so we should be okay.
And if that massive swarm of gunships heads to crossroads, they can always just sortie their fighters out to help, if willing
well if i read the map right 6 of those air units move to crossroads next round and the rest are still in transit
but like i said the 23 fighters with victorium is a way larger problem
Yeah our tfs are a bit to spread out rn. The only reason we steamrolled through the first orbital engagement was bc we had 3 separate task forces doing drive-bys on the enemy
Us ground bgs can always dig in and play defensive for a bit, the tfs less so
Cinderella make a quick poll plz
Can't I need to finish me gym stuff but for what we think for atlas
Please š„ŗ
On it chief
looks like that was probably one of the last midrounds before and results
The dead one was the other was a gunship
Was anything still in the HAT? Or was it empty?
Hey, uh guys
Empty
Before you vote to leave Crossroads
We aren't leaving crossroads
Yeah French said atlas was asking if we wanted their support or if they should move on
Mightāve worded the poll a little weirdly. If doesnāt make sense I can repost
Well... Still sad... But thank god it was just the one
Oh honestly weāre not doing too bad in crossroads ATM
Looks like we cleared out the western half pretty good and the factory walker is down to 7
Looks like @thorn sand did 3 more damage to the walker
But now we have confirmation that the bot gunships are making their way to usā¦
@south ether Would you be able to fly me down here?
Just reupping this so it doesnāt get lost lol
I think our priorities this turn should be
-
kill the Factory Walker
-
Set up defensive line (barbed Wire + trenches)
-
prepare attacks on other 3 factories
Should have made the poll less long but thanks
Heading back home haven't rezzad anything else see you soon guys
Agreed. I say we push up into and fortify 3918. And work from there
you know the enemy air assets are moving in that direction right
Iāll manually close it in 2ish hours or so
I think with 4BGs in Crossroads we should be heavily favored to be able to at least hold.
We do need to kill their AA but that may be Rabbits job.
Redwall is coming in next turn and they have aa tanks
Honestly with how many aa emplacements the bots have, any help atlasā fighters give is more likely to just kill them instead
hmm alright even more reason for atlas to move and suport victorium
I'm sure we'll be fine
Weāre better off engaging from the ground than risk losing our ever-dwindling fighters
i will look tomorow at the map and calc out the potentianl bot movements
We need to clear AA if we want fighter or bomber support
Reupping again bc Iām not sure I can get it pinned lol
ask dresden?
Eh, Iām planning on closing it in an hour or two anyway. This is a decision that probably needs to be made sooner rather than later
Even the dice agrees
Does this flash mean that the factory walker can shoot?
Well, try drop me as close as you can without getting in too much danger
I think that's the walker's crew?
Oh, yeah
I'm blind
I think so
Do y'all have any engis?
We have a combat engineer
We have two, a regular and combat
Def need Hanzo and rose to go engage those aa guns to the east
inf should form up in the hex they are at? build up till we can move on, mech should try to focus down aa and arty
I'm trying to work out how to get myself fixed. I'm currently immobile, but I have a spare wheel to fix that. There are two engis in LVs next to me but it's quite an active firefight so I'm worried asking them to get out and repair me will get them killed
Hmmmmmm
Iām not sure ours will be able to get to you for at least another two rounds
I mean, I can get myself moving again
We can try and push up a hex to give you cover tho
well to much aa to drop @muted eagle there
That's not the issue. I'll use the spare wheel if I have to. I just want to fix my one hit
How many medics do you guys have down there btw?
In that case, we can maybe push up to 3918 to be in position to give you cover. Itāll get dangerously close to the factory walkerās projected path but if the other inf are on board we can try
Well technically 0 atm, the 1 we do have was MIA last turn
Hopefully they get orders in
Right
How close do you think you can get without being in range of aa?
Well, I'll see if I can get down there and act as the medic for your groups instead
depends on if the aa in 4019 moves or not, if i can get you to about halway 3719 can i get to the back to the edge of 3718?
I can push a to the front to provide cover if no one needs taxi service...
well 3919 only has 2 fs left and iron hammer is looking good
Can go to you Rex to provide cover if you want...
I think the VTOLs are going to ferry ppl so having the ifvs and inf push into 3918 to set up a defensive line between the mountains would be good
Yeah, I believe you do have just enough for that
so i think the risk may be worth it to push up to 3918 with inf and all and hope to knock out The Toaster and the spg and aa in 4117?
Hanzo and rose should def push to deal with the guns at 4117
that is what my plan is for now, i will look at it better on saturday
They are just isolated enough for them to go off on their own like that
And then it also allows me to get close enough to heal wounded infantry next turn
just need to get just back to 3718 just and is should be save from aa or the aa gets destuyed that fine to
I feel like I am building something this turn but I don't know what or where.
Or is my entire turn being spent getting closer?
You probably could if a vtol picks you up
Okay Iron Hammer be advised, the two engis in the LVs next to me will be getting out and repairing me
So no need to worry about that, however, we would appreciate some cover, and that factory thing DEAD
so the Four mbts and the arty got in total 3 damage in on the walker?
Well, you'll have a medic down to you shortly to help out with any injured units
Alright guys Phalanx planning will be getting started here and continue through the weekend ofc. Iām mostly going to be coordinating with Redwall but if you guys need anything planned for turn 8 or further please let us know
How far are you guys planning to/capable of pushing into crossroads this turn?
Not much at all. We are using 1 speed across all our units to get onto the map and we donāt have much in the way of transports. Those units that can move though we are going to decide where to go with Redwall
Initial plans are for Redwall to reinforce the western push with you guys and we take the north to hit those guns in the hills turn 8 and then the two factories turn 9 with everything weāve got. Also have a bunch of infantry to keep that road to Ziyal secure
Sounds good! Weāll probs have to adjust once all those gunships make it to crossroads, but hopefully red wallās aa can handle it
Yeah plans will have to remain fluid for the time being. Whatās the general goals you have for next turn?
As of now, IH isnāt planning on pushing too much further than we already have (except maybe to send our light mechs to soften those northern gun emplacements)
The factory walker is keeping us a bit bottlenecked at the moment. Once thatās gone weāll push into the town proper
About what I expected. No need to push when we have more units coming. Extra hits on those guns would defintiely be appreciated though
Do we know the stats of those things?
Yep. I would imagine thatās going to draw all your fire next round for good reason
If the aa goes down I may be able to help lift an infantry unit up north
Shouldnāt be necessary unless we take an attack from the rear via Ziyal. I want to be prepared for that though so it should be fine
Rabbit would appreciate as much more people in the town itself as you can get next round
Sadly no
We can push as far as 3819
Rip. But a light laser damaged it last round? So we know it canāt have too crazy of armor
Other than that weād have to rush
Okay I'm back from the gym
Honnestly, I heard of some people say "casualties" i was like "oh no"
i look at the briefing
not a single FS lost
Yeah Iām guessing 2 hits maybe 1 armor
Just in time!
THATS THE FUCKING IRON HAMMER BATTLEGROUP I KNOW !!!!!!! šØ
RAHHHHHHHHHšØšØšØšØšØšØšØ
Ah dang, the inf does have 1 speed right
RAAAAAAAAAAAAAAHHHHHHHHHHHHHH šØ šØ
Yeah lol
Now, lemme catch up the messages.
Well, us LVs do need a bit of a hand in the center, our survivability relies on mobility, and we can't exactly move with 2 of our engis getting out to repair me
Rabbit can clear most of the town infantry if you move your other mechs in from the main blob to the south
Youāve got 5 by my count?
we aren't leaving crossroads ! š¤£
Well should be able to provide decent cover from a position at 3918
But weāre out of position to push further sadly
good
Ah you mean the group in 4121 right now?
Nope that's us
I'm unsure their plans
We will have Pygmy and Lop though, definitely coming in from 3919
Okay, caught up!
Yeah I would check in with them. They can tank hits with evasive for you and maybe lay down some damage as well. The walker likely wonāt target you at all
And T-Rex and Sparrow will take a bit of time to get back up here after their scout
I read diagonnally, so we're throwing plans around, right.
@gentle trench while you're here how... how's rabbit feeling ?
Like I said very briefly above, we need some cover. Two engis are getting out of EBR105 and Bunny1 to repair me this turn, they won't be able to get back in if those 2 LVs go evasive
Considering everything itās really not that terrible of a position. We have plenty of units to swarm the area still and I think IH can kill the walker if they just dump everything they have into it
Thunder lmao
Thanks
Immobile
Hm, so are we on factory walker killing duty ?
I've asked them in our thread, though I suspect they may be wanting to to flank more towards the east area (attached photo)
Thatās what Iāve been told so far. Makes sense given the fact you guys have the firepower and speed to do it
I'm honnestly considering sweeping north to catch thoses 2 fuckos in 4117...
forgot my callsign wasn't in my nickname anymore
I think that is a job for Rose and Hanzo
that is a RAILGUN cannon
so?
Light Mechs go brrr
Thatāll be Phalanxās turn 7 or 8 objective and then also your two LMās up there already
We have it covered
I dont think we should focus on things past the factory's yet
Pretty sure they're what damaged the AA there already
i think if we take 4117 we can use that hill as a killbox for the town
oh damn, evasive good shots.
remind me, how many hours before orders hit ?
48hrs this time ?
Phalanx Blue, Redwall Red. These are our general plans right now
Yea that aa is almost gone
I think over focusing on the factory may be a mistake.
There is a ton of fire power across the map
48 hours and 51 minutes from current time
Do you have speed to get that far in a turn?
happy tac-com noises
No i mean the three central factorys
That too yes.
We will have to do the math on rush orders to reach the guns. Otherwise guaranteed turn 8 kill and turn 9 kills on the factories if they arenāt super tough for some reason
Okay so hold on, what are our options so far in iron hammer ?
- kill factory walker & support rabbit
- sweep north to catch some fuckers by surprise
- do both ???
are there any other options i'm not seeing ?
3
i'm just speaking, BROAD, ROUGH plans
OH WAIT
WE ALSO HAVE IFV FIREPOWER AFTER THIS
BECAUSE THEYRE NOT RUSHING NO MORE
LAUGHS IN IRON HAMMER
Yeah the best we have right now is extremely rough plans and intentions
It seems the factory walker can only fire once aswell...
The walker is 12 hits. I assume the ground factories are similar without demo charges
I'm betting on 1d6 AP for it's damage, but cannot be sure for certain.
I would think an HMG for self defense
Idk I am assuming slightly less but we have no way of knowing. We have a good amount of fire though to concentrate on them after the guns are dead
We could all do a giant commit onto 3918.
infantry gets in
mbt for support
IFVs aswell
arty shot
kill that factory walker dead
Yes so arty ifvs 4 infantry to kill walker and 2fs, 4 mbt 2 mech for guns/ rabbit support rabbit moves around and start harassing the other aa guns/factory's and shovel and 212 defence and wiping enemy air assets?
Or, think we got enough guns that we can kill it without committing literally everything.
I like that idea a lot. Just put it down as soon as we have a chance
We got 6 AP guns, 5 normal guns, only counting Iron Hammer and excluding the last remaining infantry in 3918
You can divert some LVās or LMās to the north guns if you want without sacrificing much damage on the walker
Honnestly? I'm more then willing to go ALL IN on the factory walker just to get it out of the way š¤£
also, thoses are factory not walkers... gulps
Rabbit can focus on the smaller units inside the town harassing their vehicles
I'm honnestly thinking rabbit should back up to defend the logi
But that is not our decision to make.
We can't really, since 2 engis would be left hanging in the middle of the town after I'm repaired
Iām not too worried about them really. Rex will handle it and I made the suggestion to him already to bring up
SO, do we have any other broad stroak ideas before I make a poll out of this ?
@hazy radish I was thinking in pushing to rabbit to help then...
(funny to see the organization for the map being in this comms lol)
I would love some backup...
like in 3918 ?
You guys are the spearheadš
Thus should keep most bots in check/dead
No, we are hamner
I like both
If Iron Hammer is going to push """south"""" to kill the factory walker, would phalanx be willing to go east with their mechanized ? @tribal elbow
I think what I'm going to do is once I'm repaired, gun it north to 4116, and we'll see what I hit on the way
Phalanx right now is planning on heading east and hitting that north side with everything we have as soon as we can
End of 3918... Closer to @gentle trench to protect their engi...
That seems like the best coures of action. Especially with the extra large aircraft coming in.
Rabbit is already investing a lot on it too
Like I said, am still very unsure if we can neutralize the guns this turn but we will for sure try
If we push through the mountains, we could surround the bots and get a cheeky little crossfire going on
sounds like a plan then
Phalanx will be your pincer
Yep follow the red and blue arrows
So by south you mean going through 3918? Or even farther south then that?
I think 3918 would be nice
(Idk I just don't want to walk from the border)
I mean, Phalanx are planning to go east aswell
3918, south-east
Cmon it'll be good exercise for ya
I will do nothing for the rest of this campaign walking after you lol
But the gains
I will start building sand castles at a certain point.
Just random sandbags on the road
Alright. stretches
Imma get pinging aswell.
Also planning on pushing to 3918 and occupying buildings again this turn
i have another suicidal aggressive plan but i need big ear's blessing and help from a good few people bc there would be a factory walkers squad(s?) and 3 to 6 others
oh and theres those flying things too
Gonna close this in 30mins
So crossroads looks not to bad, same for hill mine except fluffle, c-z hmm err, victorium has me worried
And a lot more coming from the south east next turn
@iron arrow @dim plaza @jolly cloud @left thistle @lost elk @muted eagle @rough granite @feral ivy @ivory goblet @south ether
Bonjour my fellow hammerers ! šØ
Orders are due in around 48 hours from when this message has been posted, aka on <t:1752444000:F> (<t:1752444000:R>)
So far:
- We have entered in crossroads without suffering a single casualty. Good job hammers !
šØ - Rabbit has gotten themselves in a slight pickle.
- There's a 12 hits monster called the factory walker in south-east of us.
Now, what is the plan ? As usual, I DONT KNOW MAN.
For now, Phalanx (our reinforcements), plans to go east when they arrive.
Rabbit wants to hold the line and repair.
Unknown for 212th logi & flying shovels their plans, but most likely defend against the air threat.
I have fired up a poll #1383066706724913293 message that'll expire in 8 hours about "watarewedoing", and from then on we'll be able to more thourougly plan what we wanna do :P
Don't forget to often check the pins ! 
@rigid oar @solar bear @sleek cedar @fierce dirge @simple elm @charred swift @atomic basalt @eager carbon @sour flame
Bonjour my fellow hammerers ! šØ
Orders are due in around 48 hours from when this message has been posted, aka on <t:1752444000:F> (<t:1752444000:R>)
So far:
- We have entered in crossroads without suffering a single casualty. Good job hammers !
šØ - Rabbit has gotten themselves in a slight pickle.
- There's a 12 hits monster called the factory walker in south-east of us.
Now, what is the plan ? As usual, I DONT KNOW MAN.
For now, Phalanx (our reinforcements), plans to go east when they arrive.
Rabbit wants to hold the line and repair.
Unknown for 212th logi & flying shovels their plans, but most likely defend against the air threat.
I have fired up a poll #1383066706724913293 message that'll expire in 8 hours about "watarewedoing", and from then on we'll be able to more thourougly plan what we wanna do :P
Don't forget to often check the pins ! 
@odd lake @fluid viper @thorn sand @winter dragon
Bonjour my fellow hammerers ! šØ
Orders are due in around 48 hours from when this message has been posted, aka on <t:1752444000:F> (<t:1752444000:R>)
So far:
- We have entered in crossroads without suffering a single casualty. Good job hammers !
šØ - Rabbit has gotten themselves in a slight pickle.
- There's a 12 hits monster called the factory walker in south-east of us.
Now, what is the plan ? As usual, I DONT KNOW MAN.
For now, Phalanx (our reinforcements), plans to go east when they arrive.
Rabbit wants to hold the line and repair.
Unknown for 212th logi & flying shovels their plans, but most likely defend against the air threat.
I have fired up a poll #1383066706724913293 message that'll expire in 8 hours about "watarewedoing", and from then on we'll be able to more thourougly plan what we wanna do :P
Don't forget to often check the pins ! 
of them or?
Apologies for butting in, as usual, I am awakening everyone in Iron Hammer. :D
More of the bot gunships
up !
What's the plan for the tanks?
and people think atlas should leave?
I know I sent a message in tac coms but Iād like to know if I actually fired for supply reasons.
shrugs
how does tanks to 4017 sound
Not from what I can see, you don't have a firing icon.
I've sent a msg in tac-com.
There are still a lot of aa guns in the area, weāre just as likely to lose fighters than actually kill theirs
I WAS SUMMONED! WHO REQUIRES SNACCS?
Weāre much better off relying on redwallās aa tanks until we can clear those guns
sound dangerous
tanks to 3917 sound good imo
What isnt?
in distance of factory walker, in distance of annoying boys in 4117
Tanks preferably to somewhere that covers walker and north guns
Yeah I would be careful of pushing up too far this turn if you can go evasive
Please remind me for next tac-map to properly note for upgrades & refits.
No
We need the cover against the soon to arrive bot gunships
Exept for HFLS' combat engis, it seems ifvs don't have their autocannons, and ajax has an added clone :P
how about tanks to 4018?
Do you think we should dig in instead of moving up?
put that armour to good use
Are you INSANE ?! š¤£
there's ennemies left right and center, you want us to get flanked and die here ? xD
so eny ideas for me and hanzo
I would say push to 3918⦠rabbit needs some cover
...some might say so
looks right
you got some arty & AA to fire uppon it seems
And we donāt want to be crowding the entry once phalanx and redwall arrive
4017 you can reach
okay, i'm gonna close the poll
Oh wait
I think it's pretty clear we're gonna do both north & factory walker killing lol
Now that ppl are here
seeing from the planning
#1383066706724913293 message
Plz do this poll too. Want to get the input to Atlas ASAP
Def the guns to your east
that does mean losing evashon
Not necessarily
Yeah thats was what i was leaning towards too
how so
youād need to move past the guns to keep up the minimum distance requirement, but you can still keep in evasive
Yeah if you guys want to keep scouting just push east of the guns in evasive and shoot at them as you pass. Phalanx will clean them up next turn anyways so donāt worry too much
You can fire while in evasion, that's how that AA got damaged most likely
so 1216-7
seeing your position you could just still advance or hold to forgoe defence and bring more fire uppon theses lads
do as you wish
Probably? Whatās your max speed? You need to use at least half of it to stay in evasive
i mean 4216-7
doesnt appear to be too many enemies from what i could see
I think infantry in 3918 and IFVs behind/in front seems like a no brainer imo
As for tanks ? Less sure about where.
4
I'm happy with 3917 as that keep our range's advantage and we can fire on both 4117 & The Toaster
what would you like vtols to do for this round
once the fixed gun in the mountain is dealt with, the tanks could move up along the hills around the city
Not die to the AA pleaseš
For now. The factories are going to start printing units and we already have a reinforcement wave of gunships coming from c-z⦠who knows what they going to send from ziyal and haydar
We got Husky & Medtac1 in 3715 waiting for transport.
I'm unsure if they already got transport, but that would be really good to get both of them on the frontline.
Then yeah where you are looking would be far enough to keep in evasive
roger that
Medtac1 being a medic, and Husky being an engineer
@eager carbon <- Medtac1, the medic
@fluid viper <- Husky, our engi
You are getting pinged to organize transport with @ivory goblet.
Get pinged >:)
Seriously don't hesitate to ping people for coordination & transport š
mayve we should set up a forward medical spot for when this gets ugly
Yes for logi:
r-flag needs a small supp
Husky needs to be picked up
And the med corp needs a pick up
Hi
A forward medical center would honestly be perfect
oh infantry going to 3918and engineers fortifying thee shit out of it would be nice
Yeah. Would serve us well for the next 2 rounds and after that it would make a great med station to bring wounded back to
need a ride
throws a map
Having this location being a future base would be quite beneficial. The area is a decent area plus easy access to other zones
Note the question marks.