#Task force 1 - Victorum: Comms
1 messages · Page 8 of 1
Damn chat activity really died XD
At least I know I'm not missing anything for once.
Yeah we don't have any orders to put in until the weekend
I’m sure we will get active as soon as we get more midrounds
I mean you want to chat, I'd love to build the ship lore up a bit.
ooo, ship lore.
Now, knowing Armco, everything that we have is some level of we didn't have enough money so we winged it.
That seems to be the way
I would just say we’re just a quiet group, but with nearly 7k messages we’re in third after Storm and Flying shovels
Isn't also a large part of the crew for the ships pretty new, like first time joining a campaign? So they might be a bit more quite then players who have been in a campaign before this.
There also isn't much to talk about while we sit here and wait.
Yeah, just wait until everyone gets dropped off and is putting in orders. Like 40x the midround events, 10x the maps, bunch of coordination between groups. It'll speed up. I for one am just chilling for my sanity before I dive in with the next turn.
Yeah, I bet once we're actually on map more messages will start appearing.
On the sheet we should add a section in the lore zone for each ship and its crew, saw another task force that was doing it like that and I think that should make it easier to start writing any lore.
I was starting to write some RP for Warden joining up with Exodia but gogurt has not been here to answer some questions. And I also don’t know if any of the crew wanted to take a role as deck crew.
There is a sheet for it, just needs formatting
Yeah that's what I meant
Like, the sheet is there but I feel that if we give some semblance of order to it by formatting it, then it would make writing down lore easier and more straightforward.
I'd help, but at work. I'll work on it once home, unless someone beats me to it
Ill try to give it a shot and get started on it
Yah Cael any myself will probably start pulling for orders, and plans after this next mid round tomorrow/Friday, depending on when it drops.
Now, I'm not entirely sure about how exactly to go about formatting it but I did write a short and simple idea for a framework regarding the ships themselves on the lore page.
Ship lore first crew can then rp how they joined if they want.
Should there also be a section for like say, crew traditions/customs? (For example: the chimichangas bit aboard Primo Victoria) or would that fall under a more "miscellaneous" type category?
Chimichangas are for the whole taskforce
We are BBQing the meat on the Corvus afterall
So for those who haven't seen the lore page on the doc, here is what I wrote for how we could structure the lore for each ship. Idk how to create and edit the boxes on sheets to make it look nicer and more formal as has been done with the equipment/loadout list but I hope someone more well versed in this program can do it.
What about those of us who do not have a ship. How would crew, medics, infantry, mechs, and aerospace also share their unit lore. Or is that for individual crew lore. Or is that part for captains to put down their bridge officers
That would go under individual crew lore, yeah. Though a separate thing could also be created for individual units/crew if this doesn't have enough space.
Though way I see it, that last part could simply be expanded into additional sections to hopefully fit anyone who wants to include individual unit lore
I can see if I have time once I get home to give my attempt at making it look a little better
Ok nice
(Also by classification, I don't just simply mean if it's either a battleship or a battlecruiser, but also to possibly include what its role is. Like artillery platform, brawler, carrier, battlecarrier, etc. like I'm pretty sure aside from Star Destroyer, the Primo Victoria would probably be referred to also as an artillery platform with all its fixed MBCs.)
-# (and the twisted echo could be described as a "fleet tender" or repair craft. So on and so forth.)
Really? I'd say it's more of a brawler
Once we get more ships of it's class and I can swap the sensor suite for DCT and repair kit storage, I'll really be able to just jam it right into an enemy formation
My current dream is
3 Fwrd MBCs
3 Port Autocannons
3 Star Autocannons
DCT
Repair Kit Storage
Now that would be a truly deadly spearhead
That’s 12 crew for the guns. +1 for the captain
Get 2 more and you’re a TF by your self
Infantry marines and medic squad
So 1 captain
8 Crew
4 infantry and 2 medics
Sounds perfect
I was thinking it could be broken up into: TF lore, Ship lore, and then Unit lore
Though yeah, actually I guess artillery platform would more fit a ship that has multiple arc/turret MBCs and is more focused on big alpha damage at range, with its current loadout I feel the Primo Victoria is a unique blend of the two, it has the big guns spread out in such a way that it can strike a wide range but also they are positioned in such a way that diving headfirst into the enemy will ensure they are all blasting.
Swap 1 inf for mechanic with flamethrowers
I would like to have an RP only character that is basically the flag officer for the TF. After orders were in I was going to include a recording of them talking to the fleet or a CIC meeting if others want to be recorded.
Ooh, a scene like everyone around the PV holo-table?
If they ever added something to boost speed such as say afterburners, would the PV be fitted with some?
Hahahahahaahahahahahahaahahahahahahahahahahahahahahahahahahahahaha...
...no
lol ok
We will come for them
They will see us come for them
And they will dread
For there is nothing they will be able to do
Yeah basically
Storm Blessed has Elim maps
For my captain I was thinking of rping them to be akin to fleet intel in the homeworld games (since I'm on Comms Intercept), stationed on the PV to aid in transmitting and spreading intel across the task force and assisting in coordination efforts. Perhaps acting a bit like an AWACS.
can i put an RP only order in our orders?
Maybe we have a separate sheet for RP?
So that our official orders aren't bogged down by them?
We do, its a tab on the sheet
ok TAC-COM orders channel just opened, so T2 midrounds should be released late tomorrow or friday, so we can start looking at what orders we want on saturday
T3 orders will probibly be due Sunday, or Monday, not sure yet
it doesnt look like us bombers are organized into squadrons yet, so ill form the Morningstar squardron (because we bludgeon our enemies? idk name can change)
i need 2 other bombers, and the remaining 3 will be in a different one
Make sure you get 1 torpedo bomber in each
#campaign-information message
FAST turn around this time
I'm now struggling to read timezones 😅
I'm only struggling because it should be 1800 or 6PM EDT and not whatever that is 😄
Ok T3 player orders, due for me 6am Monday.
-# probably
Go to the message I have linked, it's a timestamp.
It can't change when it's an image. 😆
Can someone confirm what time the previous map release was made in EDT? #campaign-briefing-room From my understanding that was monday 6pm (ish)
it was 708 PM for me, and I'm central, so 8:08 PM I think
But it was monday for you?
ok, so yah, Tac Map will be released Friday Evening/Night, orders are due end of sunday, and yah it was
Ok neat, so I was doing the calculation properly 
yep yep, I expect to see a lot of chatter in here friday night/saturday morning on where the captains are going, and what's going to be shot by who, if that BC isn't down afther this round
I'm ready to stand in a room full of captains talking about how they plan to maneuver their ships and contribute nothing because I didn't bring my own orbital! :D
Haha, same. :D But we'll be ready for the next campaign with the money we're about to get.
truthfully Hose, if your unit is actually a captian, I can easily see you being the Admiral/Commodor in charge of this task force RP wise, since an Admiral never captains his own ship.
Yeah, I got my promotion by buying all the chimichangas (and got into debt doing so
)
same ALX, didn't have enough rec to get one, spent to much on my IFV, and my bomber/inf units
ohh that's right, your the one that figured out the debt issue rofl
instead of buying the free equipment
Ohhhh, hose was the one that did it? XD
I am Mr. -1 req 
Ha, nice.
yah, he's the one that found it out, and it was decided to let him keep it
He now has to work to pay off the debt.
(Also because I wasted my free orbital req on an MBC before that one could be deducted, there was actually someone else who accidentally became captain and went to debt but he hadn't spent the crew req yet so cheese simply deducted from that)
had I known that the Arty MBC was arc for free, I missed it, I would have spend mine on either 2 flight decks, or 2 HMG's, since I want both for my ship, and an ARC MBC would be better then the one I bought
I'm seriously considering buying another crew with the rec reward, and upgrading that with the 2 flight decks, and then upgrading that to captain and buying the Cruiser, that should end up being 5 req total, and leaves the MBC crew to use on other ships
I had to check this and yeah, damn that's good.
I had not noticed that before.
especially since it looks like, as long as you own an artillery, you can buy it using that, and move it into stockpile, and then move it onto a ship using crew/captain
unless that's not intended
I don't know if it is
I don't think that's intended.
that makes it a 3Rec MBC, that has arc for free, and takes up 2 CS
Maybe check first 😅
yah, I would certainly poke that at shack, to make sure it's not an exploit that's not allowed
That actually makes arty a good crew choice if it was an arty only upgrade.
yah, it really does, a BB with 3-4 Arty could have a bunch of ARC MBC's front, and left/right, and fire at everything around them with atleast 1, if not all 3-4
what I would love, is an upgrade/ability for the flight deck, to hold an arty and use it as a mobile MBC
I'm still iffy on if the arty MBC upgrade is fair or not, though I guess it's more that you have to pray that arty players decide to become glorified gun batteries on your ship than anything or else you're stuck with crappier cannons.
Though then again, does make coordination pay off more
the SPHA scene from star wars episode 3, where it fires the laser out of the hangar of the venator, it would be cool if an arty player could move out on the deck, like a Mek can, and do that
even if it was an ability/upgrade of the Self Propelled arty
That scene is sick as hell, think it was in lore Anakin who came up with that idea?
Violently hungry for my dinner chimichanga tonight
yah, I think the idea was created by him in the clone wars cartoon, canonically atleast
I think it would be cool if they added some form of fire control and/or flight control upgrade for orbitals that boosts allied ships offensively or defensively (like say giving more range or a damage buff, etc.)
target cordinators, give +1 range to MBC and AC's
Then let's get out there and drop some clankas, yeah?
Or to make it more interesting, they could designate a certain target at like 4 or maybe even 5 max range to allow for all guns with a firing angle to hit it, if the designated target is within standard firing range it could instead grant something like a damage buff (or maybe even increase the range of the crit window? Imagine the possibilities...)
Apologies been extremely sick what have I missed
Fairly sure you could move it, but it would just act as a normal MBC
They are likely the same in SAM
Also, I fully expect the numbers on the Ary MBC to get shifted, and to be fair, it only gets truly broken by the fact that it is repeatable
I could buy 4 MBCs
4 ARC MBCs
Mind, that's still 8 RQ
that is true Zeb, as an arty player, how do you like the idea, of an upgrade/ability, to park one out on a flight deck, and fire it at other ships?
pull an episode 3 laser strike out of the hangar bay
A d6 turreted is worth the -3 AP
Wait, do orbitals even have armor?
Yes
HE shells
SPG also has no AP, unless you buy AP rounds
And to quote myself, on tryong to aim the Arty gun out of anything:
Orbitals have 1-3 Armor on the front and sides, and 0 to the rear
The Primo Victoria has 3 Armor
I think the LF has 0, but it might have 1 also
MBCs have 3 AP
pulling up the sheet now
Three days I think
Ok then never mind, I think you've missed a lot
ok, LF to Frigate have 1, CC and BC have 2, and BB has 3
I got the new Covid strain cannot recommend
so far you only really need MBCs for BBs
Ouch. Please rest
for everything else spamming ACs seems to be better
For starters, that would mean you probably didn't see the bot battlecruiser show up in midrounds
Ah no someone pinged me about the I vaguely recall having a brief panic through my fever haze
Oh
ok so your 15 second wrapup, Fluffle just exited the gate, found a bot BC chasing civilian ships, and haveing destroyed one, it's escorted by some fighters, Atlas is exiting the gate 'Now' and plans to perform a pincer attack, their fighters swinging wide foward and intercepting the bot fighters, their heavier elements crossing the BC's bow, to cover the civies, and thir LF Gunship swinging wide to face the BC, all hopeing to fire on it.
that's the wrapup
Nice thank you.
oh, Storm is pushing for Elim, and not sure what Fluffle is doing, they havn't posted yet
I assume storm is just blasting through where they can?
It's most definitely going to be up to us to take out that battlecruiser, everyone else lacks the firepower to do so.
will update briefing after Turn 2 Midround & tacmap sent out
Storm exited in the middle of Fluffle's formation, and yah their blasting at full burn for elim, might do a drive by on that friagate, might bypass it and head strait for the deck, that'll be turn 3 though
would like input on movement & attack methodology when that comes out
Atlas has some decent firepower, but not nearly as much as us
Can we start in the air coming out of the gate?
one of their ships has a MBC, the others I think have HMG's and maybe AC's
Stolen from TF2, layouts for tracking Orbital sections and actions
I'm pretty sure I can predict what the Primo Victoria's master plan will be once we show up:
-# full ahead directly towards the battlecruiser
from what Shack has said, aerospace units can start out escorting orbitals, but I'll double check that
That's cool.
Okay, I'm gonna be starting in the air with @keen yacht on me. I assume that's valid?
Assuming Logan still wants to crew the PV
I'm going to have to talk to the Atlas Taccom, and see if I can steal their TTS icons
Yeah, we're lucky to have Ixen
or pull in my own, I'll be doing that saturday after work probibly, so I can populate your orders and post it in here by mid day sunday, for last min fix's
Yeah I do
I can hear the music playing as they pull out of the gate and erupt in laser and cannon fire
Oh yeah, btw I want to ask the taccoms if you have need for a backup, backup taccom. For if so I can do it, I've got TTS and everything to make maps if needed.
I think so, but I'll poke shack friday night/saturday morning and verify, so you guys can know asap Saturday and hopfully have most of your orders in to me by mid day sunday
Just leaving these assets of TF1 here for y'all
thank Honid, funny thing, Ixen and I are in GR3 right now working on it
Rp
I want my shuttle stocked with all the medical supplies it can hold. Who knows where I'll be needed with most of the medical staff making landfall.
When are we going in by? I haven’t exactly been keeping track lol
Hey Cobalt. Can I get a description of your HAT. Writing something about TF Victorum forming up and resupplying. Would like to include some vague descriptions of other peoples units provided they are ok with it.
Sure, it’s a pretty standard cargo plane.
It has the equipment on board to set up a food and drink station while supplies are being unloaded.
Otherwise It’s a massive plane with 2 giant jet engines on each wing with a large elevated tail.
The back can drop a ramp large enough to fit easily fit a tank.
It’s mostly grey besides the Giant “Beacon” on each side.
Ok the word of the day is back, all aerospace assets can start as if they had taken off right before exiting the gate, and don't need to worry about taking off this turn. Cobalt you should be clear to land with the first group of personnel transfers.
If no order was put in, it's assumed that the aerospace asset is still on deck, and waiting.
Btw, captains, ping me with your desired ship outline color, red is taken by enemies
@keen yacht This means you can have your primarary be manning a gun on the PV
I dibs the Comms intercept then
Time for orders yet?
Not quite, but most orders aren't changing with the new infomation we'll have tomorrow
Could I get teal/cyan?
also, is it possible to put a rotation command in my orders? like rotate slightly so one of my cannons can fire at something in front. then roptate to allow the other?
Would probably go orange, but I'm fine with any color.
I'd go with blue (Yes, I know my ship ain't present but I am a captain, am I not?
)
-# /j
Just a blue dot XD
Probably like a bright yellow/gold
If for whatever reason I end up having to assume helm of the ship, would be funny for it to just instantly turn blue.
Would be funny if there were two Captains on a ship and the main one died, then the second takes over, but it would be a logistical nightmare
Yeah, at the very least I can most certainly in case of emergency control the Primo Victoria for the rest of this campaign should you somehow die before the ship blows up.
Nah, I'm pretty sure that doesn't work like that unfortunately
Well damn, at the very least if the ship just automatically dies if you do and we're boarded, I can act as a decoy and buy time lol
It'd be cool if it did tho
But then you run into the issue of who owns PV at the end
Well, if you ask me the PV belongs to the company that commissioned it in the first place which would be you, so if it was up to me then it would probably be either be refunded or perhaps even stored away in stockpile till you got another captain ready to take helm of her. To me that is what makes the most sense.
(Also it would be weird if one can just casually yoink another person's orbital this way, if I'm getting a battleship orbital it shall be with my own requisition.)
Oh boy, that frigate is packing some heat
#midround-events message
We'll kill it
Pretty sure we have more heat
Hell, just let the bombers have a go, it'll die
They copied us! They must die
Hope our Comm-Int goes well. We should have that BC's pathing for you
We will be awaiting your intel report, good luck deciphering their systems.
C-Null is a Robotic unit. (not a "Bot"), so he should have an advantage here.
Shoulda seen his RP asking for what to do.
Where is it?

@ Hose #1382037040438181950 message
New Hostile Orbital Detected
#midround-events message Thats mean [weapon wise]
TF2 is considering boarding one of them
though what do they have to board?
INF Or PAI Or just whatever Boarding things give
I believe they have boarding pods
We've got 2 PAI, engi, INF, boarding pods, and VTOLs to shuttle. It's definitely doable, just probably not worth the delay to Elim.
Boarding pods are short range, going get ripped into with multiple volleys before they make it
Hm, I think it would be best for them to focus on their original objectives once we arrive. We are more than capable of eliminating those 2 ships on our own.
fair enough
it would just be nice to get more info and maybe another ship that has MBCs
but Main objective first
Frigate's MBCs are forward facing, it's not impossible to outmaneuvre them
An encirclement maneuver should prove most effective against it
or, we just send every bomber in victorum at it
waiting for finished midround & tacmap, then we start cooking up a plan
Whatever they decide to do, I'm of the opinion we support them fully
Amen
Need to finish typing up my pre op RP and get it on the doc before it starts to feel irrelevant.
I hope we at least get sensors on all contacts
currently updating the intelligence slides of the google slides
I say that Frigate is public enemy #1 since it's the easiest damage to wipe from the board
That Battlecruiser's likely living a round or 2 no matter what we pump into it
Idk I feel like if we really focus fire we have a decent chance of one shotting the bc
where is that?
Especially if the bombers get through
It'd definitely be a setpiece entrance, but it only has 1 MBC to the Frigate's 2
https://docs.google.com/presentation/d/1C7XcMLvxMKG9ifr8r-DTr6qZEIK8laE7e_uc8KypPzQ/edit?usp=sharing
thanks
Aren’t some of the hard points unknown? It could still have more
Granted, we don't know what the BC has on the back yet
It all comes back to we need more intel to make a decision
But as it stands with the info we have now, it looks like Bot Capitals are designed to be tanks over damagers
Not something we have access to if it is
Unless it's LRMs
Idk if any of our orbitals have LRMs
It's massive, which in my head says it takes more CS than an MBC
Maybe
I shall wait to see more midrounds
We do, but idk what the icon looks like, since I don't know anyone who took them
.
Okay then yeah, I have no idea what that could be
I think HMG
I Also think HMG is logical
same Icon used with the other ships that have it.
Its just the general Icon
And remember, just because it's Frigate sized, doesn't mean they follow the same CS rules we do
also sadwolf, as you are the only other fighter stationed on Exodia. If you are up for it I would love to get a better understanding of your unit. can you give me a brief run down of what your unit is, who is in it, and what your fighter looks like. Only if you are comftarble disclosing that information of course. If you don't have it that is also fine.
I Will in a few currently busy [DM me to remind me lol]
I got tired of waiting and splatted some lore on the sheet, let me know if I conflict with anyone's aboard the Aviary
Oh yeah, where is that lore sheet?
good lore Son. modified nailguns sound horrifying. especially from spacers in the crawlspaces.
Plan subject to change by popular input, just putting initial ideas to tangible plans.
also fighter and bomber flights, start filling up your members and getting names for it.
they will probably be your go to battle buddies for the forseeable future.
Lore sheet is a tab on the sheet
May need to scroll through the sheet tabs on the bottom
It is one of the tabs
Ok, so, I have some thoughts for a plan
hit us with it. Dose it involve the fuck it we "ball" formation?
PV, and Exodia come out the gate to Hex 4218
CA Comes out at 4117
Aviary comes out to 3918
Aero assets come out and bomb the BC while the Orbitals focus the Frigate first
I would say that the aero should go fight the frigate as it has no PD meanwhile it will deal out 2 hits and cause 2 fires where as the BC can only cause one and has 2 PD weapon systems
How much damage do our bombers do total?
Max
Damn, that's 1 off from our Frigate's 7
what is a frigates armor?
Maybe a fighter will get through and that should put us cleanly in the it's very dead
1
Does TF2 have bombers that could help down it?
because fighter can also strafe and try punching through
With 9 fighters one should get through, and another should hit if a bomber misses
Obliteration.
Remember we're not starting supplied
We don't need to
Negative, all our bombers went with the Triple S into Fluffle
12 fighters with a 3 in 4 chance to deal damage. maybe 6 attacks get through at the very least if we get intercepted. so 4 extra hits from fighters if my math is right
With fighters a turn 1 Frigate alpha strike could totally work
Don't forget our toredo bombers will do auto fires on hit as well
the problem with the frigate plan is the enemy fighters in the way
That's fair
we'll have to see if they allow us a gap to exploit through
In anycase I think aviary should go away from the enemy ships
Still doable, but not all guns will be usable to attack target due to enemy interceptor tag.
Very true
Any hits on the fighters is okay. We'll probably kill them
What if we have a few of our fighters in the front go evasive to try to intercept the enemy air without taking damage
We still don't know what the other weaons are that are on the BC
If the Exodia comes out at 4318 it can pump that last hit into the Frigate
We need to come out of the gate
You've got 1 speed from there I completely mis read the Exodia as the PV
Yes but at speed 2, 4318 is within reach
That was my thought, as well as the mech can start to blast fighters
Barely
We can always slow down for PV on later turns
The mechs ignore ponderous, so they're good for side swipes
But an alpha strike on the Frigate to kill that 2 guaranteed hits per turn is a good trade in my eyes
Also twisted echo should follow aviary
Mechs as anti-fighter support is hilarious
The bombers that dont have torpedos dont have AP right? So theyre not guaranteed hits
5/6 is good odds, but we are assuming a lot
It may very well be an armor 2 vessel ater re reading the midround
New orbital moudel:
Directional Armor 2 CS You can +1 armor in a single direction. MAX 3 armor. Cannot be the rear.
Ooh, don't tease me like that
Eh directional armor did exist but was removed, probably because having a single armor stat is easier to understand
Hmm, what if the frigate is actually Armor 3 lol, it does say Heavily Armored
yes. yes it will
Keep that thing away from me
all armor except a singular boarding ram
Load it full of marines and slam it into a Battle Ship
what y'all naming that orbital?
"Troy"
Rod from God
I am sorry boss. I still don't get it.
1 Comms intercept to play a doorbell sound over their intercom
DING DONG
SLAM
The litany of litany's litany
... Tell me you've got a good plan to kill both of those ships
We're spiraling in Atlas lol
We've got concepts
We're thinking of a bomber/fighter alpha strike on the frigate, and an orbital focus on the Battlecruiser
We're just unsure of the level of "heavily armoured" the Frigate is
I think Shack meant "Heavily Armed"
either way, bombers should mess it up badly, torps do cause fires and can hopefully disable sysytems
We should have the frigate very dead.
The BC should be focused on us after turn 3
Excellent, thanks
If it doesn't, Corvus can slip to it's rear and broadside the hell out of it
we can always divide and conquer, we by far have both the number and fire supeority. Their 3 MBCs vs our 7? we got this one in the bag (even if we dont count the two on PV that cant reach due to being fixed instead of arcs, we still have an overwhelming firepower advantage)
well depending on our facing and the spacing of the enemy units, we can get
- 2 MBC's onto the BC , and maybe 1 MBC and an AC on the Frigate from Primo Victoria.
- 2 MBC's onto the BC or Frigate from the Corvus Aurorae
- 1 AC and 1 MBC onto the BC or Frigate from the Exodia
- 1 AC onto the Frigate probably from the Aviary
Thats 5 hits onto the BC, and 2-3 onto the Frigate if everything hits and works out
There's also two Torpedo's from Wisp and Zeta, and 4 D6 AP0 Bomb attacks from the other 4 bombers, plus the fighters
if everything including the bombers hits, we could easily wipe out one of the ships this upcoming turn and finish off the other one next
Enjoying the target rich environment, I see
it be only 2 ships as of this moment, this is the appetizer
A Frigate has 7 hits, and 1 Armor, AC has AP1, so it should auto hit the Frigate, we could kill the frigate this turn probably, the BC has 9 hits and 2 Armor, the AC needs a 2 to hit, MBC will auto hit, unless a 1 is always a miss.
Torps are speed 2, D4, AP3, and causes a fire on hit, they should probably be focused on the BC, and if they bombers can get within 2 tiles before firing them, they should hit same turn.
Standard bombs are D6, no AP, will hit a Frigate on a 2, or a BC on a 3, should probably be focused on the Frigate
AA missile pods are D4, range 3, single us and non reloadable and should probably be saved right now.
Standard Fighter is a D4 Snub HMG, and should be anti fighter focused
These are all just recommended targets, and best use, as always, you do you, and pick your targets working with your captains
theres also the HMG turrets on the orbitals, but those by default should focus on fighters or point defense (if needed)
Reminder, the enemies may not follow the same rules as us. The bots might enjoy extra armour or hits, so there is no way (bar scanning them) to tell what is needed to take em down.
overwhelming firepower never fails
True, enough fire and they will go down (hopefully). You guys should have this in the bag. Just be careful of any armour calculations or such untill we know for sure.
could easily also be the opposite, with the bots being more focused on quantity over quality and thus weaker armor or fewer hit points
even if they have extra armor, the MBC will still auto hit the BC, and the AC will need a 2 or a 3 for the Frigate or BC, and the Torps will auto hit the Frigate, and need a 2 for the BC
No critical fails here, MBCs are guaranteed hits
Torps also have 3 AP
that they do
How it feels every time a fighter goes evasive
ok, midrounds are crankin out now, so orders for us will open up tomorrow morning if shacks posted the latest maps under campaing briefing room., I'll start compiling them after work tomorrow, and will post what's all done, and who hasn't submitted one yet, saturday after work.
I won't post an Orders open message in the order channel this time, It'll just be when shack finnaly posts the T2 end maps
Also Adding to the Operations planning tab in the sheet for ships to discuss intent. Polls to follow
Tac map will be included once uploaded by shack
Cael, I have tokens of each unit/ship needed in TTS with appropriate equipment, the Orbitals and Cobalt's Beacon are named, and i'll be making named copies of each of the fighters, bombers, and the two Meks when I create the map
Can confirm, they look sweet
yes, thanks Ixen lol
Ixen, are you guys planning on targeting any of the ships? or are you escorting/moving on like Fluffle did?
I see I'm very important.
-# /s
Our Fighters are going for OpFor Fighters
Otherwise, our one Autocannon is gonna line up a shot at the BC
Maybe we'll get really lucky, and disable its gun
cool, I'll let you do that and I can help with write ups
I was going to say, if your AC can get a hit on the frigate, between that and what we target to it, we might take it out. Looking over the makup of the enemy, that Friagte is actually a bigger danger then the BC damage wise. 2 MBC's vs the BC's 1
the BC probibly was the fighter's home base, and the two ? are probibly flight decks
Can't change its target anymore, didn't know it was there. :/
Heading guide
I ment for T3
ah ok, yah, wanted that in chat, so our orbitals can know if they have support or not
Although, we should probably vote on that, we've got a bun in the oven (so to speak)
BG12 is in our Cargo Hold, and that Starport is key to victory
Yah, Cael if you focus on the wrightup's, and consolidating the RP lore, that'll be perfect, that and running herd on the group while I focus on placement, and map shinanigans
Best we can do if we stay is get another hit and mop up the fighters
true true, and unfortunatly shooting is at the end of the movement for orbitals, not anywhere along it's path, so you cant even take a pot shot on the way out
nop, just this turn
Except the Mechs
Best bet for us, is you rolling a crit, and taking out the BC's engines, we might even leave it then, and see about possible boarding actions
cause if it has flight decks, Shack might let us load up the mecks in Beacon, and land them rofl
Send us pictures lol, my counterpart PAI has been itching to board
We're hoping that Frigate is still there so we have something to do in space.
we do have 2 infantry, a medic, and the 2 meks as part of our group, so shack might allow us to load up the 2 infantry, medic, and 1 of the mecks for a boarding action
I think only VTOLs & breaching pods can do boarding and mechs specifically are not allowed
Shack has said no mechs for boarding
HAT's might be able to if their's a flight deck, they could back in V2
But the infantry and medic I can take if we have a flight deck
@lyric turret which ship are you serving on?
Udown and SonofSkz are on Aviary, Masakari is on PV
Wherever I'm needed
You okay coming with me to the PV?
Just incase we’re boarding after I drop Logan off?
Make sure you specify you’re loaded in me for your order. I’m starting in the air
unfortunatly he and SonofSkz are part of the dedicated crew, so if their moving over, we need to move two crew over to Avariy
The fighters and bombers count.
You’ll be able to take any action aboard the PV this turn.
ah ok
We only need to worry about actions if both are gone for a while.
But that’s just the autocannon off line.
Since there’s 3 crew and captain or 2 crew (not counting Logan)
and looking at the Aviary, it only has the Pilot, Coms, Scanner, and AC as needed actions, and the 3 Crew+Captain can cover that
oh yah, logan is moving
but yah, they can just not scan, or comms, if they need to shoot the gun
They’d need to not comms or not shoot. Or not move
You can’t skip scanning if you want to comms
speaking of scan and comms, since we have 2 of each, one on PV, one on Aviary, we should dedicate one ship to each enemy, that way we don't overlap
ok, I edited my "example" order and reposted it, and added in scanner command for the enemy BC's, so if your comm's intercepting on the PV, then the Avairy should focus on the frigate
Yes hello this is comms intercept, instructions unclear utilizing ability to predict Aviary's next turn-
/j
So I wrote up an idea for overall fleet actions in the operation planning sheet under the strat map
Feel free to add some other ideas for fleet strategy there
I'll put up a poll in a few hours once we have a few other ideas
To be clear us choosing a plan is not enforcable by any stretch, but having an idea of what the fleet is wanting to do will help overall strategy I think
Also I'd like to do the CIC recording idea going over the different ideas in the poll
Hey Cael, I am gonna be busy and can't really keep up on the info until the 4th as I am helping at our firework stand. You seem like you know what you are doing so just let me know where to park the boat and I will put it in the order.
No worries, We are still waiting on the actual end of turn 2 map rn. I'll ping you once a plan is finalized
So I just want to make sure which ship am I starting on?
The tracker has you on the CA
But there was mainsheet changes and not all of them made it to the tracker
OK just wanted to make sure cause one tab had me on Aviary.
Fixed that tab
oh @zealous palm make sure the aviary token has her one gun on it
I got bounced around every ship but Primo and the Freighter lol
lol
That's going in the RP section
all tokens are correct
Frequent shuttle flight miles
Every ship is gonna be up to date on their tetanus shots dammit
Well, eventually the freighter is going to need someone to run the repair arm. Guess you're it.
Then Primo's marines are gonna take a hit and I'm gonna have to go there seeing every ship
The movement of crew to the freighter will probably done during the repair
since it has to be adjacent for the arm anyway
Anything important recently?
I like to imagine that’s just me.
#1385616519882346546 message @fluid cave? uh, I'm supposed to be the one taking care of Comms intercept on PV?
Oh, I was gonna steal it for a turn since I’m there for 2 if that’s okay
I’m running a Civie company and I’d prefer not to be manning a gun
For lore reasons
Well, seeing how all the guns are manned and so is comms, I was claiming the comms intercept station since I was in lore gonna be acting as the fleet intel officer. Now I've got nothing to do. 🫠
Are they?
Yeah
You’ve not got that much crew?
No we do
Sit at your desk and delegate properly. Administrator Sam
I can double check my numbers again
There's a pile of requisition requests which need your signature 😂
Damn, first the chimichangas debt and now this? I ain't no pencil pushing accountant
MBT cannon x4
Autocannon x2
HMG
Scanner
Comms intercept
Piloting
4 + 2 + 4 = 10
You’ve got 9 crew (counting the bomber)
So that’s 8 actions reliably.
Logan and I are getting you up to 10.
Not to mention reloading weapons or putting out fires later.
But I can ask Nova if I can use the scanner instead
Or I can sit my action instead.
And the broadsides don't need to be manned when we're facing directly at the enemy.
Also Cancer made this for a reason :D
https://docs.google.com/spreadsheets/d/1kybi0XINsguFhkUBQiB-00augWgQynXa-3AeXRGilYk/edit?usp=sharing
Not if we have multiple enemies
Yeah, I had claimed comms intercept station there
I knew that existed.
I couldn’t find it in the other sheet
My bad
It wasn't shared that often so it makes sensee it would be a bit hard to find 😅
You could act as reloading crew? Wouldnt be manning a gun, directly at least.
There was way more people than expected going on comms XD
I could, but we’re not supplied T3 to save some LS.
I bought it thinking barely anyone would go on it due to the amount of guns everyone else bought. So maybe I would get some use out of the equipment I bought... I was delightfully surprised.
Turns out despite all of us cramming into a battleship, we're all support ship players.
I am a captain, not ordinary crew! I'm supposed to be twiddling my thumbs whilst acting high and mighty and pretending to have a plan, not getting my fingernails dirty manning an anti air gun! XD
You could instead be firing the front cannon if that’s not claimed
And it would hurt my back
I’ll ask Kael
You can take the comms intercept if you want, I'm fine sitting around staring out a window for some time-
@zealous palm I can spot your scanner on T3?
If someone’s not taking an action it’s going to be me.
I just flew Logan and have pre flight checks to handle
I might need to round up an infantry to board. Depends on what we see
I just added damage control to the sheet as that might be needed.
DCT needs to be one person.
Want to take this spot Sam, you'll end up sitting around staring out a window for some time
when do orders need to be in by?
#campaign-information
45.5 hours from now
BEcareful calling it DCT, since that is a specific thing from an upgrade PV doesn't have
Oh, I thought it was DCT, my bad
We also don't have the updated Tactical map yet
Yeah we don't need a DCT to repair anymore it just provides a repair boost now.
Oh, yeah we don't. Probably should wait for that.
Yeah. I forgot the only one in the fleet is on the CA
ok so when are our orders due?
ok so we will be getting one. that was my next question
<t:1751234400:F>
T3 orders due
I can run the scan on the frigate from the Aviary. Unless someone else wants to?
ok i am lost, i was bussy these past day, what did i miss (when are orders do?)
There's not much that happened, the turn 2 map isn't out yet, so the exact situation is unknown, and orders are due about Sunday EST.
thanks for the info
Yah ordered due by EOD Sunday, about 6pm est. Personally I'm asking if most if not everyone could post theirs by end of Saturday or Sunday morning to give us Sunday to fix any issues.
So are all the fighters and bombers going to launch/be out at arrival? Strike one of the orbitals with a bombing run?
Not final by any means, but these have been pitched elsewhere, feel free to use
If fighters are out, bombers should be too in my opinion, to lessen loss risk by providing extra hits
Will probably be better just to be already launched. Past that, idk. I'm mainly waiting to see what happens this turn. We will probably get more info on the ships, some of the fighters will probably be taken out, and we will see how the bot ships will move. All of those kind of change up the plans
From what I've heard, the fighters/bombers are just going to clump up and take out everything. But as Daimyo said waiting to see what the best option is.
@edgy harbor Some RP for you in my new order.
Agree, aero damage is easier to repair than orbital damage
Very true, as long as you don't take 2 hits.
Less max HP but much better healing
Uh oh, I don't like that unknown signature from the midround. Some kind of swarm maybe? Or something high tech?
Melee Aerospace asset?
Possibly, someone in Fluffle beat me to it. Could be like buzz droids. Or like a boarding force that we might need to steer clear until taken care of.
More reason to man every gun. We don't know where they're ending up
or maybe it's a stealth orbital
Looks like aerospace and PD is going to have their work cut out for them.
Oh lord they are multiplying. Wish I had an HMG for myself, but maybe they will be cleaned up easily. I'm still being surprised on how much resistance we have on the first point.
Instead of an HMG, you have a swarm of Snub HMGs
Yeah we got a lot of figher squadrons, should be good for this. Plus your marines are here
lol ok
Certainly might have your work cut out for you, maybe not here, but if we find their hub I bet there is going to be swarms of swarms.
What in the world are those tiny things going after the orbitals? Some form of swarmer missiles?
We think boarders
That would definitely be worse
visual looks like some sort of swarm. We've not seen an impact yet so we don't know for sure. Space capable inf would be a good bet
That is most definitely concerning
Think you probably may have been right
May act akin to buzzer droids from Star Wars and just start dismantling shit
That would be worse as the way to deal with them mechanically is less clear than raking friendlies with machine gun fire
Well, it seems they are forcing their way in so probably space borne infantry?
Space-borne boarders
Marine vindication it looks like, so life may be a little more exciting than anticipated for us crayon lovers
That's for sure
They are actually buzz droids. Oh boy. Everything is a tad bit messier now. Can't wait to see hundreds of them.
Are those missile racks on the battlecruiser?
Was thinking the same thing unless they launch the swarms
I'm now wondering if this damage could've been avoided if the other two task forces had waited for us
Man Lonely Heir took a wallop and a fire. Hopefully we can take those ships down next turn to preserve our hits or this is going to be a spicy campaign.
Perhaps. All those civvies would be dead, though
ARMCO always loves playing fast and loose.
True enough, at least we aren't too far behind
ARMCO always rushing to get into the next campaign and then freaking a little when the next campaign is dangerous
Looks like that should be the extent of damage though. Just need to do our best next turn.
Man our allied TFs are having it rough
"Hell yeah! This op is dangerous!"
"Why did no one tell me how dangerous this op was going to be!?"
At least Storm has seem to escaped the buzz droids
We gonna need the AA guns on high alert
Also big news. Nav 1 is clear it seems
Maybe that's what the big thing on the back of the Frigate is?
LRMs
That confirmed?
Alright, I was wondering if it could be like a buzzdroid mine-laying module
The buzzdroid is probably coming from the Frigate, Fighters coming from the Battlecruiser
based on past trajectory
I wake up and I see buzz droids.
I'm glad we have infantry on each ship and flight decks to move people now
You wanted something to do, right?
The monkey's finger curled
Fun
Shit
Looks like we’re not hitting Tormentor with fire until we figure out what those life signs are
Except we have no way of boarding it. Unless we figure out a way to disable its engines so one of our ships can dock directly.
Well. We still need to, to disabel, THEN board
We escort the 2 bombers with torpedoes to hit the propulsion from the rear
should hopefully result in minimal potential civilian casualties
I think we need to shoot it. Fires can disable things. We can hope for engines
I think I'm gonna load up from the PV with Noise and Crimson soon then
Calling shots isn't a thing in the rules... But this isn't a videogame, Shack may allow it
Maybe we can land somewhere useful
Atlas is 50/50 on staying an extra round to BOARD the BC.
Do you have a way of getting troops on?
I vote to cripple the Ship, destroy it’s guns and propulsion, leave the engine & generator online so life support is maintained
Well shit
Bad idea. Its some sort of industrual plant, it can likely fix itself or spawn more bot fliers
Just saw the bots have their own boarding crews
We can't target.
Personal opinion, we shoot until it's disabled. We've got nothing else we can do.
I'll pick up the PV's infantry and see if I can land somewhere.
Does PV have a marine team
2
Blow it up and sort through the wreckage
Kill'em all, let God sort them out
going find jack in the wreckage
I’m all for blowing it up we need to move fast
Looks like atlas is planning on boarding
Atlas has already almost lost a ship
If Atlas can board, they can board the engines (since teh BC is scanned) and take those out. With engines down we can just fly in and dock a ship and offload more boarders
We'll see how it shakes as atlas engages then, we shouldn't engage if atlas has troops on board
I don’t suppose we can make called shots?
Not by base rules.
So I’m hearing to turn all guns on the frigate and kick em down?
No, too complicated with this many shots in the air
If shack knows what we want, he might let us do it.
Frigate should go for sure
I think Taccom intention is a thing, though it’s up to shack if we pass the dice of chaos with unlucky shots splintering the ship in half
The ability to board is very powerful
Maybe it's just me but that's not looking like
most direct line to the end of the order type destination
I mean it's not far off especially if you factor in rotation
We should be able to hit the BC or frigate here right? If we turn broadside can we hit both?
Need that Mercy Meme and it’s just TF Victorum written in text over it
You heard shack boys and girls they need us. Engines ahead full! It’s time to show these clankers what we’re made of!
We have been summoned
Not one step back, we get the civs in behind us and then we wreck anything that moves
All ships, sound the call for general quarters, arrival to exit point is imminent.

All hands to battle stations. This is not a drill. Marines stand by to repel boarders
Warden is on the catapult. Ready to show them some Armco air supremacy.
Alright maps are up. Let’s get scheming.
So we burn for 4118 cause I don’t think we will be able to hit that frigate
Means we need to put some of our shots into the BC
I get the feeling that frigate is gonna chase atlas since they’ve already wounded one ship
I think it will turn towards Atlas. It's most likely the escort for the BC. Might be able to get some shots but our bombers can always take care of it.
i feel like we have 1 fighter squadron intercept the enemy fighters, everyone else goes for the bc. burn it to the ground
Atlas wants to board since there are life signs
do they have boarding?
Yup breaching pods and VTOLs
can breaching pods breach bc armor?
when flanking, yes
well that certainly complicates things
is targeting weapon systems a thing we can do? try to disable without destroying
Not by RAW but Shack may allow funny things(tm)
hmmm
But if Atlas can board we don't need to. They can board specific modules and disable
They're scanning for layout so they can
Could one of our lovely taccoms ask if we could make called shots?
Killing those launchers and the HMGS would be very good
May be a bit of a pandora's box there. If we can do it, the enemies can too
where does that leave us then? bomber wing probably goes straight for the frigate along with anything that has the range
Which of our BCs has the broadside MBCs? They can hit it's engines
Right outta the gate
I was gonna say
What should I comms intercept first?
CA has 2 ARC MBCs, one on each side
Wait which CA? We don’t have a cruiser Do we?
Corvus Aurorae. CA
Corvus Aurorae
CA is the Corvous Aeroeus I can't spell
I vote Corvus goes for the engines, and everyone else keeps it's attention with a broadside attack
Lol
Oh lmao right
Jinx, you all owe me a soda
Send the fighters and bombers against the Frigate
Yeah pop that frigate.
If the corvus can go for the engines could it's aft HMG be of any use?
Frigate needs to die this round
Maybe if it tries to missile you?
Yeah, there are fighters and boarders. all of them could be hit
It should be manned anyway, in case a fighter flies in front of it
When in doubt man the guns
I’m on forward MBC should I target the BC?
Definitly will be manning it, might also see some more borders.
Yes, PV is going all damage in on the BC
We can't target
Only LRMs can target
I mean... you could getto within 2 hexes
but the BC is the most valid target for an MBC anyway
We can't but we can't hit the Frigate with range 2 anyways
so you can assume you'll be shooting it
You'll be fine, man the guns
when are our orders due?
The frigate?
Also Note for everyone.
We are not supplied T3.
No guns can be reloaded T3.
Sunday eve, but preferably tomorrow eve
We have 3 shots per gun, no rush to reload them
or however that works out for your timezone
Can’t speak for the Orbital but I can draw up a plan proposal for the Aerospace units hold one moment
Just caught up on the mid rounds. Im so stoked to put some rounds down range
Right, well I'm getting my order in immediately, since I assume something will be in range of our guns
I'm gonna hold off on my order just to be sure all guns are manned first for the Corvus Aurorae
I'll be manning the aft HMG on the Corvus Aurorae and Longtom one of the MBC. Guessing Admiral Cob will do the other MBC so that should be all the guns manned.
Also, @glad flume wake up, need to know where the ship will end up
Mancer if you’re still on I assume we’re going from 19 to 18?
Can someone post the bigger map please?
Should probably add it to the sheet
I will one sec
Well, i think I'll utilize the intercept comms on the enemy frigate. Also thinking about sending an in rp transmission to Atlas to let them know they can disengage and withdraw now, for we are here.
Yeah 4118 is the only place we can hit them from
WHat's the range on the scanner?
Altas: "let's board it"
Vic: "fire all guns"
3 I think
It needs to be scanned and intercepted in the same turn I believe
Atlas is voting on it now
Ya shack boosted them
I’m thinking 4217? Port gun can fire, I rotate and open it up for starboard. Two shots on either the BC or Frig
I tried checking on the equipment list but only see "high orbit" for the range of comms intercept
Is the frigate getting scanned?
Depending on how you go I think the HMG can just have an angle to hit one of the fighters.
Also just for reference, my ship has a shit ton of health now with the dct buff
We have both modules, we just need someone to use it
Tacmap in the ops planning sheet
Is it too late to change the orientation of my guns?
Alright, will target BC
yeah unfortunately
Cuz front facing hmg sounds better with the dct upgrade
It’s really annoying that he changed game mechanics literally right before starting
It happens
They got a buff? I missed that
:( well I'll still be manning our behind
In that case I guess I'll try to comms intercept the frigate and hope someone scans it
Yeah dct heals two hits per now
So anyone can heal using a kit for 1, dct can heal 2 for 1
It should have a designated crew member though
@zealous palm is on scanners
And i think it only works twice, right?
True… that’s dumb. But it looks like it’s per crew assigned? Can’t I just rotate crew assigned
I'll probably take the port MBC on PV, assuming we're swinging more right? Or someone can just tell me tomorrow which gun to man.
They are scanning the battlecruiser, wait does the scanned target need to be the one scanned by the ship itself or is it fine if another ship scanned it?
Unknown to me
Cael, ur taccom right
hello all. what is the plan so far.
it seems that the air wing is going for the frigate
I feel like it should be fine as long as it's been scanned by any ship. Otherwise comms intercept is rather underwhelming.
I think guardian wanted to focus on CAP manuevers instead of offensive attacks
@quasi crown or @zealous palm , how extensive of a spin can I put in my orders? Can I do a 360 so my rear hmg can hit a fighter?
Bayblade battle cruiser here we come
Endurance has more than enough HMG in the front to take care of any fighters
@timid zinc @zinc spruce what are y'all planning on doing for this turn. any particurlar route or goals we want to do as a squadron?
AND the LRMS?
not to mention they should be reloading now
I believe all movement must be done in a line
Is someone manning PV’s forward HMG
First round and we are already trying to drift an orbital, I see this as great news
@steep jetty
I was told I could rotate a little to get my side cannons to both be able to hit something forward, but I just dk the extent of rotational capabilities
no
no 180s either
That's rotating the cannons themselves, not the whole ship
So how do we turn around?
Slowly
@rapid sorrel , does your captain have a name? (Asking for rp purposes)
We're not touching the tormentor in the short term unless someone got confirmation we can target components on it
over the course of multiple turns
cause Atlas may want to board it
Tobias "Bias" Redd
Ok noted
So what’s the max turn rate?
PV's gonna hit it, but we won't kill it, yet
My guy is Arcturus "Railjack" Tenno
@zealous palm I'm waiting to put green checks until you have them mapped
<180 degrees is the only rule
Ok lol
Basically don't cheese it
If the corvus is going 4217 I could prepare for some LRMS interception if we suspect the ship to start launching them
“Want” is a strong term but we’re currently trending in that direction. At least we know where the gun is going to be pointing
This is our only viable path if we want to hit a ship in 1 turn, hard to tell where the Frigate "Brawler" will go, though my guess is that it's trying to get it's MBC on Atlas
Going to start writing the Script for the briefing audio
would be in range to intercept since all of our orbitals would be in range for my HMG
Ok then I’ll probably go 4127 then turn to face towards 4017 or 4117 and both cannons will get angle on the BC
Then I don't think the HMG will be able to do anything, but it's better to just lay down big gun fire
It probably will eventually
also be aware thats going to put us on the side of the MGs
Yeah. If I knew the dct was getting buffed I would’ve had you face forward. Idk how much action you’ll see unfortunately. Sorry
yeah don't worry about it, was mostly on picket duty anyway and the HMG can't target orbitals.
How is this our only path? Do we not have more speed?
@fresh stream you’ll be mainly on DCT duty unless we’re boarded. We don’t have anyone else
Run this formation, Valkyrie & Guardian will screen forward with evasive, Dagger will has all the AA missiles so they stay on advance behind and escort the Bombers.
I'll be right behind him.
@dusky dagger will be manning the other MBC in the Corvus Aurorae, right?
@gritty basin @timid zinc you guys I’ll have scramble ahead of me and escort @gritty crystal on a bombing run of the BC, if that works for the three of you. Unless you all are already in flight squads and stuff idk what yall have planned
Dagger will decide if they want to use those missiles if the main guns aren't enough
You aren’t on my ship anymore, are you? You’re listed on the aviary
Got transferred back.
Ok, first time checking discord in 4 hrs, work picked up, skimmed it and it looks like it's go time for orders. Orbitals are ponderous, can move less than 180 degrees a turn, so no 360 no scopes, also firing is at the end of their movement.
Good protection from bombers going for the engine tho
Yeah, We really need the movement orders from the captains
Oh ok sick. Can you change it on the excel?
Its been changed
Alright. Now to read the rules and see what that is.
@gritty basin @edgy lance I think this is a good idea. You all up for it?
Oh damn so I can’t get both cannons to fire at the same target? I was told I could
Or is that only for front and rear cuz their 180
If they are on your front or rear they can
@slow whale Who's your scanner?
we should be able to kill the frigate in a turn if Dagger & the 2 bomber flights are safely escorted.
Make sure you are on the new colored tab
Make sure you point at where the BC will be, since we know that this round
Yeah should probably delete the old one
The question more so now is, where will the Frigate "Brawler" go to, we need to be accurate cause our bombers other than torpedo have 0 range.
If the Aviary can scan it, we can comm it
I wonder if fighters act like they do in galaxy at war or in the star wars movies and allow them to fly through formations of friendlies.
Probably going to follow TF 2 to keep attacking them, luckily you bombers just have to intercept it at any point along its movement to get a hit, since bombers arent ponderous
Agreed, needs to be directly in front, or behind you.
What is the time limit for our orders?
Best before Sunday Night
If we go 4018-4016-4116-4115-4215 we should be guaranteed to hit it
Got it. Just needed to be sure they weren't due today. Work is going slow.
2 MBCs on PV
1 MBC on CA
1 MBC on EX
1 Autocannon on EX
Is what we're hitting the BC with right?
@astral tapir as you requested, move exodia to 4217 with a N heading
It looks like the LMs are going to have flyswatter duty, shooting boarding machines, recommend fighter strikes on enemy fighters and free floating boarder bots. Bombers on the Tormenter
Just a little heavy
Sunday night cutoff, best Sunday morning for last minute fixs
Negative, Bombers have a movement speed of 6
they would make it to 4116
Is there an action in there I’m missing because I count 5 moves there
thats only 4 movement?
CA can use both of the MBCs if it angles, PV can possibly use 3 MBCs and an AC, might have to target one of the MBC and AC at the frigate
How much turn is 1 speed again?
Don't have anyone set. Believe SonofSkz put in a scan order though. I basically have three crew and three spots so they'll all be filled. I'll probably pull behind the other BCs at 4217. Keeps me away from the BC MBC and I'm with in range for all my equipment.
I would say 4217 is very dangerous for the Av
We need a scan on that Frigate is why I asked
sad wolf, you up for running evasion and providing cover for Morningstar and 2?
Where does it say this I can’t find it
May be better to be like 4219 or something
Ye
did it get removed?
Because MBCs are range 3
Idk I could be missing it
Can't find it either
If I can get all 4 Orbital movement orders in the next hr or so, I'll post an updated map with them so shooting and fighter orders can be set
Or we could put that off till tomorrow after work.
I'll check if Atlas's fighters had to use speed for turns, if they didn't I'll draw up a new path to reflect it.
I think I heard somewhere that we can only one change facing per one tile
If we're staying in formation, we can only move 1 hex, and have to go to 4218 to get target locks really
Atlas did twice on a tile on their flight
Escort duty? mmh, very well. It *is *a sound formation.
I am probably wrong then
Looks like our scan is targeting the Frigate, and I should be in range with the current plan 👍
Alright yeah, seems like the turning mechanics was yeeted into the garbage.
Escort/alpha strike
aye
Or 4118, but we might have issues with Atlas
That means Hose can probably intercept it
hmmmmm. anyone have some sugestions for drawing order maps or do I just use paint?
Remember my ship also has a CommInt as well. Could just get a full hit on both ships
What are we thinking Squadron members
Angel, can you label those flight plans?
You intercept the BC, we intercept the Frigate?
I use paint.net
Cancer, did you check out the projected flight path of the tormentor?
wdym? like add speed numbers?
To 4116?
Yah, if you go where your going, TF2 might be in your firing line
I can do Aviary Comm Int. put my order in later working.
you put in 3 lines, I am guessing that they are movement lines for different squadrons but wich squadron is following wich line
I still think this is the best plan because it covers both directions the frigate could go
Oh no, those are just possible route to take as a whole aerospace detachment
I want some volunteers for Voice acting. I want an ATC Character, and a couple of captains.
I don't think it works like that, does it?
Atlas is going to be scanning the Frigate
And comms intercepting
Sounds good. Try and get some juicy gossip
Sounds like we're doubling up then XD
There's no indication that it does
Vehicles block shots, so I think orbital do also, I'll ask shack
Maybe we could double scan/intercept the BC and get some extra info? Maybe we catch what the lifesign stuff is?
Well, vehicles don't work in 3d environments, no?
I was thinking of sending the following message to atlas in rp via orders:
"This is Primo Victoria actual, task force Victorum has arrived on station and we are moving in to scrap the enemy. We can take the fight from here."
Should I?
Make it more epic
If we're making a statement
We're making a statement
What should I add? "The cavalry has arrived"?
the enemy & allies within the system are all possibly listening after all
I was thinking something similar.
"Atlas, Victorum, we have your six. Continue on to the planet. We have the gate. Good hunting."
Also, as the vice captain wouldn't you not be PV actual but rather Tenno, vice captain of the Primo Victoria
Ok, Atlas is splitting their formation to flank, so you will still have a shot
"Hey Atlas, on your six"
Just speak as Victorum instead
Aight I'll do that
But depending on facing, you might be able to target the BC with both front, and a side, since it's 2 tiles
Speaking of sizes, I need to check with shack if the PV should be 2 tiles long
You are a senior commanding officer of the TF make it something that people remember.
What is the Otter's planet called?
Lumara
"Atlas, Victorum, Make room, ARMCO's guns have arrived on station."
We be blasting Symphony no.9 once we get through the gate
Released on London Records, this is Sir Georg Solti conducting the Chicago Symphony Orchestra in Symphony No. 9, "From the New World" movement IV composed by Antonin Dvorak. As always, comments are encouraged and welcome.
"This is Victorum Actual, main fighting taskforce of the Armco Freelance Union. This is a broadcast to all forces hostile to the Provinces and the inhabitants of Lumara. STAND DOWN. Failure to comply will result in the complete, and utter annihilation of your forces, and your inevitable ejection from this space, via indiscriminate fire."
Storm is playing flight of the valkyries lol
I think I'd rather stay in the formation AngelH4l0 mentioned and join Dagger Squadron
Alright, I'll join
Respectfully https://www.youtube.com/watch?v=xgcap-5IBsY&list=PL62XnKg7k9Aw1e_7E8DgI8cBzQdI5vw2i&index=18
♪ Music composed by Jose Pavli.
Purchase the FULL soundtrack here (Thank you!) :
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here's the audio source
WARNING: Cannons may make dogs bark, scare your mom, leave your neighbor dumbfounded, make cats panic, wake you up in the middle of the night shouting at the top of your lungs because you think you are being robbed, scare the crap out of you, and/or blow up your ears and brains; among other things...
The 1812 Overture, composed by Pyotr Ilyich ...
12 min mark
Also, my vote is for the Cyan path.
"All Civilian vessels, Victorum, kindly leave the AO. All batteries will begin to unleash fire upon your oppressors and Newton's laws don't care about FoF tags."
"Atlas, this is Victorum, make way for the Battlefleet has arrived."
This good?
You don't need the "this is"
Sounds more like we're threatening thw Lumaran's XD
excellent choice
Important note for Captains when positioning.
We can attack them from their start position as long as our end postition is in range.
It doesn't? I feel like otherwise it feels as if we are addressing ourselves
also my predictions for the frigate assuming it is speed 2

