#code-discussion

1 messages ยท Page 315 of 1

broken grove
#

im not sure tweenservice works well for this

potent igloo
#

๐Ÿ’€

broken grove
#

spinning it in a loop might work better to have the tick noise

broken falcon
#

keep spamming skull emoji yk im right so pipe down

undone karma
#

should i just change the cframe

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instead of using tweenservice

crisp bay
#

any one here know how to make a projectile weapon that goes from point a to b and then falls down emmedicaly after reaching that distance?

potent igloo
#

how can i even take you seriously

broken falcon
potent igloo
broken falcon
broken falcon
#

its called making an infrence bud

broken grove
#

btw is the lag spike just the video or does that happen in-game

barren palm
#

well, firstly you gotta divide 360 by amount of events, thingies, some stuff.
and then get the winned slot count.

and the formula is : angle = (winnedslot - 1) * (360 / amountofslots)

potent igloo
#

you just said this without saying anything relevant tate did and without knowing the politicians i support

potent igloo
#

like

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genuinely

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no fucking way

broken falcon
crisp bay
#

stop being little corn balls

potent igloo
barren palm
#

but its not finished

broken grove
#

how did code-discussion become the new code-help

barren palm
#

just use fastcast idk

broken grove
#

who managed to lure the ragebaiters here

broken falcon
broken grove
#

this channel has become more active than code-help somehow and I have no clue how

potent igloo
#

how can you not see

barren palm
potent igloo
#

like genuinely how can you simply not use logic

#

i know other ppl like you and i simply cant understand yall

potent igloo
#

its like

potent igloo
crisp bay
#

what does the arugment change > nothing > so continue arguing

potent igloo
broken falcon
#

*the things you said

crisp bay
#

how does the argument benefit you > doesnt actuallly > so keep waste precoius time

potent igloo
broken falcon
#

u gotta see things from both eyes not one

potent igloo
#

this is the perfect example

crisp bay
#

how does the argument benefit you > doesnt actuallly > so keep waste precoius time

potent igloo
#

like dude

potent igloo
#

idk if you understand logic

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but

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from your pov, i said something, and im denying i said it right?

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so what would, logically, be the only way to prove me wrong?

broken falcon
#

I never said that?

potent igloo
#

you definetly did

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youre saying i said something

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and im saying you imagined them

broken falcon
#

what does that have to do with anything?

potent igloo
#

this is precisely my argument

potent igloo
#

trying to make you understnad

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theres only one way to see the truth

broken falcon
#

all you said was ima use chat and when I said I didn't you just started spewing garbage

potent igloo
#

and its through logic

broken falcon
#

what are you even trying to say?

#

ur talking to talk praysob

potent igloo
broken falcon
#

absolute noise pollution

potent igloo
#

im trying to make you think on the only way to defeat my argument but you simply cant

crisp bay
#

@potent igloo how bro feels

broken falcon
#

ur so pathetic dude u pull random ss to make it seem like u have a clue of what ur saying

potent igloo
#

the fact you think the screenshots are random

potent igloo
#

is crazy

broken falcon
#

idt I've seen someone so deep in delusion before praysob

potent igloo
#

and the fact you think im deluded

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like

crisp bay
potent igloo
#

you can convince yourself of anything without needing any proof or logic

crisp bay
#

WHAT ARE YALL AURGUING ABOUT

broken falcon
#

your paradigm of reality is so beneath mine praysob

crisp bay
#

WHAT ARE MY CHILDREN FIGHTING OVER

broken falcon
potent igloo
#

use logic and arguments please

potent igloo
broken falcon
#

use ur brain

barren palm
#

it doesnt make sense

broken falcon
barren palm
#

you jst said

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that doesnt seems logic

broken falcon
#

how is that an insult?

barren palm
broken falcon
#

he really got offended by me saying that?

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thats pathetic icl

crisp bay
#

@potent igloo has matured and has stop fighting over non sensicle things

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@broken falcon

broken falcon
#

yea ur right

broken grove
#

well we lost the guy who actually needed help

broken grove
#

so nothing out of the usual

crisp bay
#

bro

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im be real

barren palm
crisp bay
#

i need someone to help me make a game, where gemin rated it could go on pair with sab. but o well i guess no one wants to work and take the risk on a %. yes your not garteened to make it, but your garteened to make way more if it goes well as predicted by gemini if its done right

undone karma
crisp bay
#

im ofc not going to reveal your the whole game, so someone cant just steal the concept as its so well thought out and simple

undone karma
#

thanks for your help and actually talking abt coding

crisp bay
#

๐Ÿ™

#

hope you have blessed day, and what evers getting to you, gets out your life. good luck dude

broken grove
barren palm
broken grove
#

this channel is the new code-help until everyone returns to code-help

agile sigil
#

why is this happening

bronze spruce
#

solution: force it to do moveto

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if you have a door

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or try expanding agent width

agile sigil
bronze spruce
agile sigil
agile sigil
bronze spruce
agile sigil
bronze spruce
#

sometimes

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i experienced that before, when making my game

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final result was just to force the npc to actually go with the door

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using moveto

agile sigil
#

if the path was not succesfull

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then move to player

bronze spruce
#

well this time you need to make the npc actually go through nearest door with moveto lol

#

if it isnt succesful

agile sigil
agile sigil
bronze spruce
agile sigil
bronze spruce
#

no?

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its way more

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its basically stressing the server more but there is no way out for me when it does that

agile sigil
bronze spruce
#

because if you use moveto, to the player position it might break

shrewd sparrow
#

how do i learn to code/script?

bronze spruce
agile sigil
#

and keep coding mini projects

bronze spruce
#

and then you moveto, inside the door

agile sigil
#

thats all you can do

bronze spruce
#

and then recalculate

shrewd sparrow
#

damn

agile sigil
#

why not door + Vector3.new(0,0,1)

bronze spruce
bronze spruce
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its cframe

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but you can do that

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pathfinding roblox needs to be improved

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it currently sucks

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it just wont work with doors even if you use pathfinding modifier

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that was almost the dead end for me

agile sigil
agile sigil
bronze spruce
# agile sigil what did you do?

literally normal roblox pathfinding with like elevated house floor and close door frame breaks it hard and i did everything it wont work

bronze spruce
#

(Door.CFrame*CFrame.new(0,0,-5)).Position

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or just

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lookvector

agile sigil
bronze spruce
#

you need to modify roblox pathfinding itself to make it work lol

agile sigil
bronze spruce
agile sigil
#

so what did u end up doing

bronze spruce
#

i created like a way to upgrade roblox pathfinding

agile sigil
#

how the heck did you do that

bronze spruce
bronze spruce
agile sigil
#

can you give me an example cause im lost

bronze spruce
#

dude just figure it out im busy

bronze spruce
#

its the same roblox pathfinding but with extra stuff

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its like profilestore

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if you know profilestore it still uses normal datastore

agile sigil
#

but you add extra features?

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yeah thats what im doing

bronze spruce
sand wing
#

so you didnt upgrade it you just used it along with other stuff

bronze spruce
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i literally tried everything

sand wing
#

how were you using it

bronze spruce
#

normally bro

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but what makes it broken

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is elevated part from the agent y position + closed like space

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that breaks it hard

agile sigil
#

its not really too much of a wrapper sounds to me is redundancy

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you js made it redundant

bronze spruce
#

i tried pathfinding modifier didnt work

bronze spruce
agile sigil
#

do u understand what redundant means

bronze spruce
agile sigil
#

thats what im planning

bronze spruce
agile sigil
#

yes

bronze spruce
#

isnt that costing you more performance

agile sigil
#

idc abt performance

bronze spruce
#

damn

agile sigil
agile sigil
bronze spruce
#

i guess your game is singleplayer

bronze spruce
agile sigil
bronze spruce
#

dudei m out

agile sigil
bronze spruce
#

I SAID IT BRO

agile sigil
#

you said "just combine move to with roblox pathfinding"

agile sigil
#

like the if statement

bronze spruce
#

read bro what the hell

agile sigil
#

where

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no u didnt on everythig

agile sigil
#

yessir i knew you didnt say it anywhere

agile sigil
#

or tried anything

sand wing
#

not really i havent done much with pathfinding service

agile sigil
#

you havet made games that require it

sand wing
#

nope

agile sigil
#

i see

sand wing
#

the one game that did need pathfinding was just on a 2d grid so i could just make a a* implementation and use that

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which worked nicely

agile sigil
#

its only really useful for horror games in my opinion

agile sigil
gaunt sphinx
#

If I try creating a table and there is no value passed for one of the arguments, and then I call it, I get nil right?

gaunt sphinx
#

yeah yeah

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my mistake

agile sigil
#

a table or a function

gaunt sphinx
#

table

agile sigil
#

oh shit do they call dictionary table in luau

sand wing
#

yea tables are either dictionaries or arrays

gaunt sphinx
#

nvm i'll jsut test and see what it passes

sand wing
#

give a code example

hasty mesa
gaunt sphinx
#

but then, when I run this, I don't give a Style value.

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and then I call the style value somewhere else

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what value will I get?

hasty mesa
#

do you mean index

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not call

gaunt sphinx
#

I mean like:

local Style = DataTable.DataSet1[DataID].Style```
#

what would I get for Style?

gaunt sphinx
#

yeah yeah

hasty mesa
#

and you would get nil

gaunt sphinx
#

okay thats what i thought, okay thank you

#

for some reason im getting false instead of nil so somewhere in my 15 scripts false is being sent...

hasty mesa
#

you check if it's false in constructor and if it is then error

gaunt sphinx
#

i had to rewrite a few scripts and I must have missed something ๐Ÿคฆโ€โ™‚๏ธ

agile sigil
#

after this game ima make a new pathfinding algorithim

#

take a knack at it

remote bear
#

i am dealing with a depth buffer about 1,048,576 bytes (200k 32bit floats) since i am using f32 because i am dealing with decimals. I have to constantly read and write into this buffer how could i improve its speed/ just optimize in general?

agile sigil
remote bear
haughty sapphire
remote bear
tawny vigil
haughty sapphire
remote bear
haughty sapphire
#

another example, ur making a table function call for SetU32 when ud get more perf by inlining it

remote bear
haughty sapphire
#

i literally benched this like 2 days ago

tawny vigil
remote bear
shy cipher
#

No wells

tawny vigil
#

why not just

#

make it smaller

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yo

fair copper
#

nice

timber gate
#

@shadow hawk

weak radish
cyan lantern
#

Can a luau scripter application contain 2 or more scripts under the github repo?

keen warren
hallow flame
#

can someone help me put my animation as a custom one to test in rblx studio

#

nvm

remote bear
hexed kelp
#

wtf is this

keen comet
hexed kelp
#

this is complex ngl

keen comet
hexed kelp
#

yeah i know

#

Is it better than programming directly in Roblox? I mean, why do people use it instead of Roblox?

keen comet
hexed kelp
hexed kelp
hexed kelp
keen comet
hexed kelp
#

thx

keen comet
upper jay
# remote bear not sure about localizing variables many people here say its a waste of time for...

in what context?

local variables are indexed faster than global variables hence why theyll be faster

edit: also like what @hasty mesa says, you dont need to localize builtin global functions (eg math library, task library, CFrame library)

heres an attempt at a technical explanation, take this with a grain of salt:

global variables are stored in the environment of ur script (you can see all global variables if you run getfenv() which returns the environment) while local variables are stored in the stack (a data structure where values can be "pushed" in or "popped" out, this is what the garbage collector interacts with afaik)

trying to reference a global variable requires a lookup as the environment is pretty much a table, while referencing a local variable just points to its value in the stack. in other words, its much more faster to manage local variables than local variables

static coral
karmic lantern
#

Hi guys :D

regal salmon
upper jay
upper jay
karmic lantern
#

So uh, this is the chanel where i can ask code-ish qestions?

regal salmon
karmic lantern
#

ah

upper jay
static coral
karmic lantern
#

ok ๐Ÿ‘Œ

static coral
#

it will always do LOAD R<register number> <value>

#

and the other thing is u can only have 200 local variables per thread because afterward it will give out of local registers error

upper jay
#

i might need more experimentation, frankly i don't know much about what goes under the hood

static coral
#

and im p sure it says on luau website that it is register based language

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under โ€œwhat makes luau fastโ€ section or whatever its called

hasty mesa
#

what makes luau faster is it has optimzations for built in gloabls

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that skip the indexing

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making it so you dont need to localizr

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but in his case localizing would help a bit

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as its not a built in

upper jay
#

im not really sure what to think

hasty mesa
#

tables are stored on the heap

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local x = 10 will be stored directly in the register

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local x = {} will store a pointer to the table in the register

upper jay
#

just like how data with identities are stored in heap?

hasty mesa
upper jay
#

gotchu

#

now one more question, where does the garbage collector interact? ive heard it interacts with the heap, but i dont understand that because local variables functions are stored in the stack

sand shard
#

should i use buffers for my game?

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yoo who named me this SOB

hasty mesa
static coral
static coral
#

they good for compression or tons of basic data or networking

upper jay
# sand shard should i use buffers for my game?

to add on what @static coral said, common ways to compress data (manually) is:

opting for Vector3int16 which implies 2-byte / 16-bit floats (X,Y,Z) rather that Vector3's default 4-byte / 32-bit floats (X,Y,Z)

opting to send out numbers rather than strings as strings take up more memory with more characters (~1 byte per character). to further expand on this, numbers are by default 8-byte / 64-bit floats -- you can compress this further by using buffers, for example for entity type IDs you're usually good with just 1 byte (buffer.new(1)) as its range is [0-255] for unsigned assuming we'd have less than or equal to 255 different type IDs.

circling back to the Vector3 point, you can even compress your CFrames if you want -- seperating its positional and rotational components, compressing them individually, and just merging them into a usable CFrame when received

upper jay
static coral
#

its the barebones

#

then u will understand why rust is the way it is

amber knoll
#

do you guys think it still worth it to learn scripting, since ai can almost do a full game?

tame spear
upper jay
#

most folks that rely on AI dont even know how their game works. this is bad if you want to maintain any game

tame spear
flint tusk
#

does anyone know how you can forward a critical bug to roblox to fix (its roblox not our scripts)
we made a dev forum post but it hasnt gained much attention

slate field
#

How do I make the ui have like multiple over each other

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Like how in a button game it's coins multi

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How do I make the text do that like over each word

tame spear
slate field
cold kelp
#

hi gurts

weak ruin
#

Hey guys uhh how to make a Mantling and Vaulting Movements like in jjs for my darkest our inspired game

weak ruin
wicked eagle
#

nah you just

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do it

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?

slate field
#

How do I make the ui have like multiple over each other like how button games have the coins and multiplier over each other

slate field
#

Yk button simulators

wicked eagle
#

yes

slate field
#

Yk how the plauer has like multiple stuff over their head

slate field
#

Ik how to make the player ui over the head

wicked eagle
#

yup

slate field
#

The problem is the multipler and the coins

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Are like at the same text space essentially iys typing out

Coins1:multi2

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I want

Coins1

Multi2

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Above the players head

wicked eagle
#

yeah

median tree
#

turn on rich text and do Coins1/n multi2

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i think

wicked eagle
#

you can change the position of bilboard uis/frames inside them

sand shard
wicked eagle
sand wing
#

i mean richtext

sand shard
#

that also works too

fringe urchin
#

hi
uh a month ago i finished a beginners playlist(from brawldevs) but after it i got lazy and stopped scripting
i wanna come back but idk if i should redo the playlist since its pretty long or go to the advanced playlist or go do something else so uh what should i do

hollow turtle
mystic ridge
#

If you are going to look for a job you are probably better off learning Python or C++

zinc halo
hollow turtle
stuck grove
#

I'm not sure what you wanna change

#

maybe add a background behind the coin

slate field
#

Is making a coin multiplier simple

loud dirge
#

Guys who want to be my friend and lets make one passion project not for money but for experience and fun?

slate field
spare knoll
rare shoal
#

can anyone help me?

frosty sierra
#

@cold kelp

#

Bro

#

@cold kelp

#

Bro

#

Listen

#

@cold kelp

cold kelp
#

i cant help u bro

frosty sierra
#

Bro

frosty sierra
#

Or any admin

cold kelp
#

okaka isnt a admin

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and just appeal it bro its not that hard

frosty sierra
#

Can you give me the username of sosi

#

Sosi

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Olz

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Plz

cold kelp
frosty sierra
#

Plz

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I req

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Sosi

cold kelp
#

shush

frosty sierra
#

Username

#

I am asking for one simple thing plz

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Only username

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@cold kelp

cold kelp
#

SHUSH

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damn ur annoying

frosty sierra
#

Ok

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Bye

#

I will never ping anyone in my life

wicked eagle
frosty sierra
#

Yh

frosty sierra
pulsar zinc
#

Guys whatโ€™s the best free Ai to make scripts?

pulsar zinc
#

Personally

broken aurora
warm tinsel
#

Is there an open-source camera module out there? One with modifiable screen shakes, zooms and such

agile sigil
#

but you ofc want to learn if your using AI to make scrpts your not learning

shy cipher
tiny inlet
broken aurora
warm tinsel
rigid thunder
#

hi

agile sigil
#

yo

#

whats a viable amount of LOC for a system

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for it to be considered viable for commisions

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is 300 good

slate field
#

Idk

shy cipher
#

Wow

#

Can provide more information?

low quarry
bitter harbor
shy cipher
spark stone
#

rn im using a alingpos but why does the part move faster than the attachment0, it makes it look rlly delayed since i need the exact pos of the attachment for my scripts pls heko

bitter harbor
# shy cipher yes officer?

i just got this commission

Task Overview:
Develop a simple Roblox racing start system where players drive up to a banner/start line and automatically join a race. The players are then teleported to the race track onto the same rail, since they cannot collide with each other, this will work fine. The banner/balloon arch should have a billboard gui saying how many players are currently waiting to race, once atleast 2 races are on the rail, a 10 seconds timer will begin

When GO is triggered, the race timer starts for all queued players. once the players cross the finish line, stopping their timer and recording their finishing position and time. All timing and validation should be handled server-side to prevent exploits, and players should not be able to trigger the finish if they never started the race.

The driving system is already made, you JUST need todo the race system.

how much should i charge to make it

shy cipher
#

increase based on your skill and experience

spark stone
#

rn im using a alingpos but why does the part move faster than the attachment0, it makes it look rlly delayed since i need the exact pos of the attachment for my scripts

bitter harbor
shy cipher
# bitter harbor how can i learn pricing?

charge based on devex rate and how much it'll take to complete (think about how you're going to solve the problems and do the commission), charge more for complexity

weak radish
weak radish
#

Like even when its the least simple stuff they still managed to fit it in somewhere

shy cipher
bitter harbor
weak radish
shy cipher
#

there's too many scammers on hiddendevs

weak radish
#

i made it in 5m so dont be surprised that its ugly

bitter harbor
shy cipher
#

I don't use snek language sorry

weak radish
agile sigil
shy cipher
# bitter harbor but what if i mess it up

if you're not confident in your skills, don't send your work over. work on it in a separate place (not in their game), send progress reports, and when it's done only send the rbxm file when you get your payment

#

that way you can be safe

weak radish
shy cipher
#

and even if they don't pay, you still have your work and can post it on a portfolio or something

#

don't trust them fully throughout the development process too

weak radish
shy cipher
bitter harbor
#

no wonder i got scammed 3 times

#

xd

shy cipher
#

so BOTH people's time is wasted

bitter harbor
#

alr

spark stone
#

why does the attachment 0 of my alignpos lag behind the parts, please help

weak radish
shy cipher
#

you haven't started working on it

weak radish
bitter harbor
#

thanks guys

shy cipher
weak radish
shy cipher
#

do I send in dms

weak radish
#

yes

agile sigil
#

is it fine if I use carrd

#

for portfolio

bitter harbor
agile sigil
#

Like showing a bideo

bitter harbor
#

im using googlesites for mine

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but im going to switch to cardd soon

bitter harbor
agile sigil
#

should you show the code as well or no

bitter harbor
#

and you can add an explanation next to it

bitter harbor
agile sigil
#

yeah never show ur code for free

honest flower
# agile sigil is it fine if I use carrd

yes, but imo it looks better if you use a custom site on something like github because it shows you have knowledge in even more fields (as long as its not vibe coded)

agile sigil
#

I have used css and html to make it its not hard

#

but very trivial

bitter harbor
#

use github if you are ok with ppl stealing your code

agile sigil
#

he means github pages

agile sigil
#

and grappling hook

#

would be good for a portfolio

#

just those two for my first portfolio

honest flower
#

or whatever it was called

night drift
#

what should i make for my portfoilio?

bitter harbor
bitter harbor
#

but you'll need more later

agile sigil
#

idk if that would help much

bitter harbor
#

yeah that would

agile sigil
#

ut its not roblox created

#

roblox studio*

bitter harbor
#

it shows that you have experience

agile sigil
#

it has 60% accuracy

#

which is good for machine learning relative to a lot of other models

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but people wont see it as good because they arent machine learnists

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so idk

weak radish
#

lol

indigo torrent
#

Im trying to code an NPC system with state machine, now im thinking about keeping the NPC models in the clients only and move them in the client only but i ran into a confusion, so like how will the server know if the NPC has reached certain point? (so that we can stop wandering state)

potent igloo
#

considering its a straight line with no obstacles and that all terrain is traversed at the same speed

potent igloo
orchid ravine
#

guys, my knockback is randomly throwing targets to hell, like soooo away, and it was all good days ago, did studio changed anything?

potent igloo
orchid ravine
orchid ravine
edgy plover
#

@dark hollow dms!

dark hollow
#

no thanks

buoyant sage
#

Hey uhm i wanna do comussions for people but im curious is my building expirience enough or ready to do paid work? could i show a dev
or somebody that does that stuff
my work? and he could tell me

nova yarrow
#

commusion?

buoyant sage
buoyant sage
faint garnet
#

bro coding always humbles me, i think im getting the hang of it then i learn smth new then its crazy ๐Ÿ˜ญ

zealous surge
#

i'll try to learn to code and then remember i gotta do serversided ping compensation n shit and then give up

#

anyways how do i make ts less bland

elder glacier
#

i spent 6 months learning that egyptian hieroglyphic scripting language and i still barely know shit

spare knoll
#

what do u use C++ for

elder glacier
#

personally i use it for mod development on multiple games but it can be used for a lot of things tbh

#

Operating systems, games, dlls mainly

cyan lantern
#

Omg i got 3'pings

spare knoll
cyan lantern
frank tiger
#

how do rolling uis like mm2 work ?

primal wasp
#

any scripter could rate my portfolio?

wicked eagle
primal wasp
#

why caps chill

toxic grove
#

send it

primal wasp
#

ok

#

in dms?

#

@toxic grove

toxic grove
#

jst send it here

#

@primal wasp

#

You have no examples and also fix it to "Hello I'm Aiden and I script in Roblox"

#

Also there isn't much details about you

#

@primal wasp \

#

And

#

WHAT ARE THOSE PRICES?

#

Also, this clearly AI

toxic grove
fickle lily
#

Can anyone help me with lighting?

cyan lantern
#

scripters from a scale of 1 to 10 how hard do you think it is to script a simple gun

cyan lantern
#

amazing

zealous surge
slate field
#

[ ]

slate field
#

2

#

Can someone help me rq is their a way like in a button game rn the player has to like wiggle the button for it to work is their a way for it to automatic without like the player wiggling

indigo halo
#

If I were to start from scratch, with no experience

#

How hard is it to code

regal salmon
slate field
regal salmon
#

it can be pretty confusing at the beginning though

broken grove
#

And trigger in a loop

slate field
scarlet glade
#

Anyone got any tips on how i can learn lua?

slate field
wind rain
#

emphasis on the practice part

slate field
#

Pratcie by making games with what u learned

wind rain
#

^ small projects don't get too ambitious

#

else it's jst gonna hold you down

fleet silo
slate field
#

Small stuff gives experience

mystic ridge
nova yarrow
sleek rose
#

Is there I can do about invalidated fast clusters?

slate field
#

how do i make this into 20b

nova yarrow
viral light
slate field
#

huh

slate field
slate field
viral light
#

search up roblox bignum package on google

#

and it should be a github link

#

it has a huge script that can handle all this for you easily

slate field
viral light
#

it should have a tutorial

gritty sentinel
#

i need help recreating this thing from another game

#

its a time stop bubble from bridger western and idk how to make this sphere

#

like this

#

its weird you can see it through walls and all of that stuff

#

idk how to make it

regal salmon
gritty sentinel
#

and the highlight dissapears when i make it even barely transparent

#

thats why this has been so difficult

regal salmon
#

i'm not sure tbh

#

i'm not really a vfx guy

tame spear
nova yarrow
gritty sentinel
nova yarrow
viral light
#

doesnt that just make thye part invisible

nova yarrow
#

if u still canโ€™t c it after then its a rendering isue

nova yarrow
#

no

#

its smth hacky

#

thats why youโ€™ll also need a highlight for it

#
slate field
#
local FINAL = script.Parent

FINAL.Touched:Connect(function(OREO)
    local EGG = OREO.Parent:FindFirstChild("Humanoid")

    if EGG then

        EGG.Health = 0

    end
end)
#

why this no work

#

it keep saying Touched is not a valid member of Model "Workspace.Low-Poly Asset Pack.Crate w/ Barriers"

ivory cobalt
remote bear
#

Guys if i wanted to parallelize writing into a graphics display how would i send the needed information into the actors? Should i just use remotes or are they too unstable when it comes to alot of data and slow

faint plume
#

Ive been so discouraged lately

#

With learning how to script

#

because SO many people

#

have resulted to using ai to script

#

idk if I should lean into just scripting with ai or

proud meadow
#

is nevermore still good or is there a better and easier spring?

stoic monolith
#

most of the time its problem solving and logic, shit that ai has tried and failed over and over again to do well

#

it only knows what it knows because its pulling solutions made by humans from the internet

stoic monolith
toxic grove
wide raven
#

having issues with my characters body parts flickering and reaching towards the 0,0,0 origin anyone familiar with this issue?

remote bear
#

Guys if i wanted to parallelize writing into a graphics display how would i send the needed information into the actors? Should i just use remotes or are they too unstable when it comes to alot of data and slow

toxic grove
remote bear
# signal salmon Explain again

ok, i am making a rasterizer engine. Currently what's taking the most time is drawing the triangles, to make it faster i want to split the drawing into separate channels / canvases. To do that i need to send triangle information into these actor scripts/ channels. I am not sure if remotes are how i should do this

signal salmon
#

It's not gonna work well if u send big packetz

remote bear
signal salmon
remote bear
signal salmon
#

No i mean is it a graphics rendering system or smth?

signal salmon
#

Interesting. So you're overwriting Roblox's in-built rasterization. That's peak

frosty sierra
#

guys does anyone know how to make the ghost trail effect like brawldev did in the starting of his runservice tutorial i tried so hard but still didnt got that right

tacit otter
#

Are server sided modules supposed to be parented in the ServerScriptService or ServerStorage?

frosty sierra
#

ServerStorage

azure coral
half cobalt
#

@hoary cedarcan you make a god tier level combat system for only 7k robux?

half cobalt
#

stay broke

supple spindle
remote bear
frosty sorrel
ember nimbus
magic grail
#

Yo Iโ€™m looking for a scripter to join my team is anyone interested?

No need to be an expert but like a decent one

#

Can I ask that here or is there a channel for that?

#

Js dm me and weโ€™ll talk abt payement etc

shell galleon
magic grail
hollow thicket
#
--!nonstrict
local textBox = script.Parent
local players = game:GetService("Players")
local marketService = game:GetService("MarketplaceService")


textBox.FocusLost:Connect(function()
    local player = players.LocalPlayer
    local gamepass:number = tonumber(textBox.Text) 
    
    if not gamepass then  -- โœ… ๅŠ ้€™ๅ€‹ๆชขๆŸฅ
        warn("่ซ‹่ผธๅ…ฅๆœ‰ๆ•ˆ็š„ Gamepass ID")
        return
    end
    
    local suc, ownpase = pcall(function()
        return marketService:UserOwnsGamePassAsync(player.UserId,gamepass)
    end)
    
    local GamepassSuc,GamepassErr = pcall(function()
        return marketService:GetProductInfoAsync(gamepass,Enum.InfoType.GamePass)
    end)
    
    if GamepassSuc then
        if suc then
            if ownpase then
                print("User Own Gamepass")
            else
                marketService:PromptGamePassPurchase(player,gamepass)
            end
            print("Sucessful")
            return
        end
    end
    
    local suc2,ownAset = pcall(function()
        return marketService:PlayerOwnsAssetAsync(player.UserId,gamepass)
    end)
    
    local AsetSuc,AsetErr = pcall(function()
        return marketService:GetProductInfoAsync(gamepass,Enum.InfoType.Asset)
    end)
    
    if AsetSuc then
        if suc2 then
            if ownAset then
                print("User Own Aset")
            else
                marketService:PromptPurchase(player,gamepass)
            end
            print("sucessful!!")
            return
        end
    end
    
    local suc3,ownbundle = pcall(function()
        return marketService:PlayerOwnsBundleAsync(player.UserId,gamepass)
    end)
    
    local bundleSuc,bundleErr = pcall(function()
        return marketService:GetProductInfoAsync(gamepass,Enum.InfoType.Bundle)
    end)
    
    if bundleSuc then
        if suc3 then
            if ownbundle then
                print("User Own Bundle")
            else
                marketService:PromptBundlePurchase(player,gamepass)
            end
            print("Sucessfull???")
            return
        end
    end
    
    warn("Unknown ID Type")
end)

whats wrong with this stupid code
it dont detect the gamepass id and just skip to warn unknown id type

#

i just trying using this shit to save gamepass money

night drift
#

i started scripting like 1 month ago could you guys give me some challanges that i can also use for a portfolio

mighty mirage
#

make a stand arrow and pop it

#

then make a stand you can summon on Q'

civic current
elder owl
#

that is tuff

#

Aura

tawny vigil
#

โœ… credits

quartz wren
frosty sorrel
tacit otter
#

does the value from a module script always need to be referenced? I was watching a video about single vs multi script architecture and I saw that the person did not reference the returned values from module scripts.

Is there any reason why not referencing a module script would be used?

broken grove
tacit otter
broken grove
# tacit otter Yea

If it has functions the script can call or data in the returned table the script needs then it needs a var

#

And I have zero clue why you would make a module that doesnt have that

eager dagger
#

what are we doing ๐Ÿ˜ญ

normal solar
#

what are u doing

eager dagger
normal solar
#

what am i looking at

eager dagger
normal solar
#

what about it

steady oxide
jolly panther
#

okay

bleak ermine
#

yo anyone know how to get more api keys for roblox studio assistant?

bleak ermine
rotund sable
#

DOES ANYONE KNOW HOW TO RIG im facing this problem im about to cry bro ts overwheleming ๐Ÿ˜ญ

indigo helm
iron kraken
#

baha

urban palm
#

Guys can someone explain this to me?
I'm learning how to script/work with module scripts, i know vaguely how to make module scripts and how to call them but i didnt know how to expand on the part where i call the code from the module script
i had to ask the roblox ai to help me but i dont feel like ive learnt anything
(keep in mind this is my first time returning to scripting in months, i know some things but im still a beginner ๐Ÿ˜ญ๐Ÿ™)

#

i just feel like an explanation from an actual human being would help me ;-;

normal solar
urban palm
#

i hope you know that

normal solar
urban palm
#

ai is soulless

#

its not helping you like how an actual human can

#

if you truly believe ai is better than an actual human than you might as well just not exist

#

you might as well just be replaced entirely

#

since you're worse than an AI

normal solar
#

buddy lost the plot lol

viral light
urban palm
urban palm
viral light
#

instead of Val1 do [1] = {...}

normal solar
viral light
#

And repeat that for the next 4 values

urban palm
viral light
#

Yes

urban palm
viral light
#

i think that should work yeah

#

try it out

faint plume
urban palm
#

could you explain?

normal solar
urban palm
#

but

normal solar
#

wayy better

urban palm
#

i will ask YOU

#

to leave

normal solar
#

ai wouldnt, cuz ai is compassionate

urban palm
#

and 99% of the time has bugs

normal solar
#

2% of the time has bugs

normal solar
urban palm
static coral
#

requiring modulescript is like just calling a function

bronze spruce
# urban palm 20%

smallest bugs in ai you just didnt ask it questions that is specific because you actually need to be a coder to get what you need

earnest radish
#

What levels do I unlock image perms?

urban palm
#

or do you want it to replace you

bronze spruce
urban palm
#

do you want ai to replace you

bronze spruce
#

bro

#

that depends

urban palm
#

are you actually considering it??

bronze spruce
#

ai can replace bad people

urban palm
#

you're genuinely pathetic

bronze spruce
#

it depends

urban palm
#

im sorry but i have never seen someone who struggled to decide on whether they wanted to be replaced by ai or not

bronze spruce
#

if ai replace me?

#

what are you talking about

urban palm
#

thats literally what i asked

urban palm
bronze spruce
#

i would replace myself and replace ai with myself

normal solar
bronze spruce
#

i would mix with the ai

#

to become the true cyborg

urban palm
#

this is pathetic ๐Ÿ˜ซ

bronze spruce
normal solar
urban palm
bronze spruce
#

i would become the truest form of ai

urban palm
#

dont even start

bronze spruce
#

i would become god of cyborg

normal solar
urban palm
normal solar
#

no it isnt sweetheart

urban palm
#

you think its better to talk to an ai than to talk to human beings

bronze spruce
#

and you become one with ai

urban palm
#

that is exactly what you said

normal solar
bronze spruce
#

you can win at anything with ai embedded in your brain

urban palm
bronze spruce
#

we ai and us are one

wind rain
#

if you are having trouble figuring out how to retrieve stuff out of em

bronze spruce
#

its not about ai replacing you, its about how you can combine ai with yourself to make truest form of intelligence

wind rain
#

obviously if they are dictionary or arrays based you will do so accordingly

#

indexing by the name or sequential number

upper stump
#

why cant i just find the perfect scripter to hire ๐Ÿ’”

normal solar
urban palm
# normal solar ok name them
  1. you dont get that real human interaction (which yes i know is crazy saying that since we're just typing but still)
  2. at least with humans they admit when they are wrong, when ai does it, it just says "Ah i see what you're saying, and I completely agree with you! let me help you out!" then proceeds to make it worse and doesnt explain anything
  3. if you use ai to "learn" soon enough you'll just constantly reporting back to it
upper stump
bronze spruce
viral light
#

@upper stump whats the game

upper stump
urban palm
#

id train myself in 1 hour

bronze spruce
urban palm
#

and be the mega scripter

normal solar
viral light
#

oh you know what

#

i got something that will blow your mind

bronze spruce
urban palm
normal solar
bronze spruce
#

he probably can ask the most complex bs ever

#

why is this guy so confident

urban palm
bronze spruce
urban palm
#

and plus if your game is made with ai then thats not your game

bronze spruce
#

you just literally insulted yourself

urban palm
#

how tf am i supposed to know which one you're talking about

urban palm
bronze spruce
normal solar
urban palm
#

can you show me some of your projects youve made?

#

that...

normal solar
urban palm
#

ISNT made by ai?

normal solar
#

no cause i use ai to make everything good

urban palm
bronze spruce
#

little bit polishing because being a solo developer is hard is okay

urban palm
#

and full of bugs

bronze spruce
#

i fix the ai itself

#

if it makes a bug

normal solar
bronze spruce
#

basically i would just rewrite what the ai done cuz it makes some huge comments

normal solar
#

what soulless gotta do with anything

bronze spruce
#

like it isnt soulless bro

#

its literally fully soulless projects

#

it aint gonna be alive and bite you

urban palm
# normal solar what soulless gotta do with anything

its not your game
its just something you're calling yours
you didnt put any effort into the game
you didnt put any passion into the game
ai did it all for you
all you did was publish it
thats all youve done

#

you cant call it your own

normal solar
#

if u want projects check my profile

upper stump
bronze spruce
normal solar
urban palm
bronze spruce
normal solar
#

yes it is

#

cause ai is a tool

#

i didnt cut and carve the wood by hand

#

so its not mine

urban palm
bronze spruce
#

well yes

urban palm
#

you dont spend time or any effort using ai

normal solar
bronze spruce
#

but make the example closest to his own mind

urban palm
#

all you do is come up with a prompt and get ai to type a few hundred lines

bronze spruce
#

cuz this guy doesnt understand it

bronze spruce
#

its the same as buying non stick pan

urban palm
#

i agree ai CAN be used as a tool
but theres a VERY big difference between using it as a tool and just getting it to do all the work for you

bronze spruce
bronze spruce
#

literally 80 percent is humans

#

the concepts and the ideas comes from mostly humans

normal solar
#

u use ai to navigate around doing the same redundant tasks so u can allocate ur time elsewhere

bronze spruce
#

ai cant even polish correctly on stuff like

#

making a union

#

or any map stuff

#

its gonna be like handmade

#

no ai can actually put good buildings

#

today

#

barely able to make a good map with objects

urban palm
bronze spruce
#

hell ai cant even replace me i would replace the ai bro cuz how much i yelled at it cuz it doesnt have training data of undocumented stuff

viral light
#

moral standing ๐Ÿ˜ญ

#

acting like wallys using the ai to blow up villages