#code-discussion
1 messages ยท Page 315 of 1
๐
spinning it in a loop might work better to have the tick noise
keep spamming skull emoji yk im right so pipe down
any one here know how to make a projectile weapon that goes from point a to b and then falls down emmedicaly after reaching that distance?
gng youre literally arguing against the things you supposed i said ๐ญ
how can i even take you seriously
no I aint
I cant take u seriously u act like the right is ruining the world u have such a skewed point of view of the world its truly embarassing
you assumed this btw
only cuz u claimed that the far right were ruining the world
its called making an infrence bud
btw is the lag spike just the video or does that happen in-game
well, firstly you gotta divide 360 by amount of events, thingies, some stuff.
and then get the winned slot count.
and the formula is : angle = (winnedslot - 1) * (360 / amountofslots)
you just said this without saying anything relevant tate did and without knowing the politicians i support
๐ theres genuinely no way
like
genuinely
no fucking way
u want me to start listing stuff?
stop being little corn balls
CHAT GPT QUICK LIST ME TOP 10 THINGS ANDREW TATE DID
im actually making module for physical projectiles
but its not finished
how did code-discussion become the new code-help
just use fastcast idk
who managed to lure the ragebaiters here
dont even got chat open lol keep coping
this channel has become more active than code-help somehow and I have no clue how
bro youre literally arguing against the things you imagine i think ๐ญ
how can you not see
well as long as you have the chosen slot just do tweenservice
like genuinely how can you simply not use logic
i know other ppl like you and i simply cant understand yall
its like
The chat rn
nah the things you said
doing this is the same as completely abandoning mental development forever
what does the arugment change > nothing > so continue arguing
(the things you imagined me saying*)
*the things you said
how does the argument benefit you > doesnt actuallly > so keep waste precoius time
how can you not see
u gotta see things from both eyes not one
this is the perfect example
how does the argument benefit you > doesnt actuallly > so keep waste precoius time
like dude
ok so please
idk if you understand logic
but
from your pov, i said something, and im denying i said it right?
so what would, logically, be the only way to prove me wrong?
I never said that?
what does that have to do with anything?
this is precisely my argument
im trying to make you use logic
trying to make you understnad
theres only one way to see the truth
all you said was ima use chat and when I said I didn't you just started spewing garbage
and its through logic
this is genuinely sad
absolute noise pollution
im trying to make you think on the only way to defeat my argument but you simply cant
@potent igloo how bro feels
ur so pathetic dude u pull random ss to make it seem like u have a clue of what ur saying
dude
the fact you think the screenshots are random
is crazy
idt I've seen someone so deep in delusion before 
IKR, AURGUING ABOUT POINTLESS THINGS. WHEN YOU COULD OF ENJOYED YOUR TIME
you can convince yourself of anything without needing any proof or logic
WHAT ARE YALL AURGUING ABOUT
your paradigm of reality is so beneath mine 
WHAT ARE MY CHILDREN FIGHTING OVER
why
ur spewing absolute garbage it's abysmal
use logic and arguments please
what exactly
use ur brain
about @broken falcon ragebaiting or smth
it doesnt make sense
??
just saying facts
how is that an insult?
well maybe hes crying now
@potent igloo has matured and has stop fighting over non sensicle things
@broken falcon
yea ur right
well we lost the guy who actually needed help
?
so nothing out of the usual
you be real
i need someone to help me make a game, where gemin rated it could go on pair with sab. but o well i guess no one wants to work and take the risk on a %. yes your not garteened to make it, but your garteened to make way more if it goes well as predicted by gemini if its done right
sorry your solution worked
im ofc not going to reveal your the whole game, so someone cant just steal the concept as its so well thought out and simple
thanks for your help and actually talking abt coding
fuck ur game
its okay jesus loves you bro
๐
hope you have blessed day, and what evers getting to you, gets out your life. good luck dude
reverse ragebait, 5/10, better than most ragebaiters here
what are you talking about
code-help is 90% ragebaiters, 5% people who need help, and 1% helpers (4% gif/reaction spammers)
this channel is the new code-help until everyone returns to code-help
thats #code-discussion
faced that before
solution: force it to do moveto
if you have a door
or try expanding agent width
upping the movement speed worked as well
i recommend just increasing the agent width
but do you also see the beginning of the house floor how it is slightly above the ground
i will
that breaks roblox pathfinding
yes why
sometimes
i experienced that before, when making my game
final result was just to force the npc to actually go with the door
using moveto
thats what i was doing before
if the path was not succesfull
then move to player
well this time you need to make the npc actually go through nearest door with moveto lol
if it isnt succesful
and how will i detect when I need to do that
oh thanks
its simple
by just checking if the path isnt succesful?
no?
its way more
its basically stressing the server more but there is no way out for me when it does that
how much do you have to check
because if you use moveto, to the player position it might break
how do i learn to code/script?
probably you use tags for all door and then use gettagged and then perform elimination checks until there is closest door
nail the basics
and keep coding mini projects
and then you moveto, inside the door
thats all you can do
and then recalculate
damn
why inside the door
why not door + Vector3.new(0,0,1)
i mean it just depends on your liking
that wouldnt work
its cframe
but you can do that
pathfinding roblox needs to be improved
it currently sucks
it just wont work with doors even if you use pathfinding modifier
that was almost the dead end for me
what did you do?
what is cframe moveTO?
literally normal roblox pathfinding with like elevated house floor and close door frame breaks it hard and i did everything it wont work
i meant like cframe first and then position
(Door.CFrame*CFrame.new(0,0,-5)).Position
or just
lookvector
you need to make your system so redundant for the most basic things
you need to modify roblox pathfinding itself to make it work lol
is that what u did?
almost
so what did u end up doing
i created like a way to upgrade roblox pathfinding
how the heck did you do that
like creating a wrapper for roblox pathfinding with extra feature
just combine moveto with roblox pathfinding
can you give me an example cause im lost
dude just figure it out im busy
you just use modulescript to create a wrapper
its the same roblox pathfinding but with extra stuff
its like profilestore
if you know profilestore it still uses normal datastore
yeah
so you didnt upgrade it you just used it along with other stuff
i mean it wasnt working at all, pathfinding that roblox provided
i literally tried everything
how were you using it
normally bro
but what makes it broken
is elevated part from the agent y position + closed like space
that breaks it hard
its not really too much of a wrapper sounds to me is redundancy
you js made it redundant
i tried pathfinding modifier didnt work
yeah no i need to make it redundant or else it wont work
do u understand what redundant means
i know
use raycast
thats what im planning
bro raycast?
yes
isnt that costing you more performance
idc abt performance
damn
in all seriousness though
how are you planning to fix it
i guess your game is singleplayer
i just used moveto
and how do you check when to do moveto?
bro i just said it
dudei m out
no you didnt?
I SAID IT BRO
you said "just combine move to with roblox pathfinding"
i said it
yes and im saying the condition in which to do this
like the if statement
bro i said it again
read bro what the hell
have you upgraded pathfinding
or tried anything
not really i havent done much with pathfinding service
damn why?
you havet made games that require it
nope
i see
the one game that did need pathfinding was just on a 2d grid so i could just make a a* implementation and use that
which worked nicely
its only really useful for horror games in my opinion
yeah that extra dimensions makes A* perfect
If I try creating a table and there is no value passed for one of the arguments, and then I call it, I get nil right?
you will get {}
table
wdym
table.create()?
oh shit do they call dictionary table in luau
yea tables are either dictionaries or arrays
lowkey i can't even explain it
nvm i'll jsut test and see what it passes
give a code example
a table is acombos of a dictionary and array
wth
A* is greedy right?
Inside a modulescript:
DataTable.DataSet1[DataID] = {
Color = Color,
Position = Position,
Style = Style
}
end```
but then, when I run this, I don't give a Style value.
and then I call the style value somewhere else
what value will I get?
I mean like:
local Style = DataTable.DataSet1[DataID].Style```
what would I get for Style?
that's indexing
yeah yeah
and you would get nil
okay thats what i thought, okay thank you
for some reason im getting false instead of nil so somewhere in my 15 scripts false is being sent...
you check if it's false in constructor and if it is then error
ok smart
i had to rewrite a few scripts and I must have missed something ๐คฆโโ๏ธ
i am dealing with a depth buffer about 1,048,576 bytes (200k 32bit floats) since i am using f32 because i am dealing with decimals. I have to constantly read and write into this buffer how could i improve its speed/ just optimize in general?
hit your computer with a bat
man
just dont write bad code
im being fr
i am not sure what you are talking about though. You are just saying bad code without explaining what you mean by that?
Idk anything about performance but why not trying to do batches
ok for example ur doing a table lookup for Canvas.DepthBuffer in your hot loops instead of caching it in a variable
for one i could only do 32 bits as a batch with buffer (that i know of) which is just the normal size. Secoundly if i did it in batches it would leave the result patchy
another example, ur making a table function call for SetU32 when ud get more perf by inlining it
not sure about localizing variables many people here say its a waste of time for most use cases
they are 100% wrong
i literally benched this like 2 days ago
*it no would work 
No wells
nice
@shadow hawk
Dehydrated people are not gonna be happy
Can a luau scripter application contain 2 or more scripts under the github repo?
they dont accept repo links, gotta link a specific script
i managed to get some more performance out of testing in a messy mesh from sketchfab (ignore the large disappearing triangles i have just been too lazy to adjust my octree code)
no, 1 script
wtf is this
default.project.json
its what allows you to sync stuff to roblox using rojo
yeah i know
Is it better than programming directly in Roblox? I mean, why do people use it instead of Roblox?
You can use some VSC plugins ig
damn vibe coders,Why didn't anyone tell me this a long time ago?
meant to send ts
Thank you, I will learn it. I am primarily a web developer using VS Code; I have some prior experience
who made this btw
Welcome! Rojo is a project management tool designed to get professional resources in the hands of Roblox developers. Here, we'll teach you how to get started with Rojo.
thx
rojo docs should have all the info you need
in what context?
local variables are indexed faster than global variables hence why theyll be faster
edit: also like what @hasty mesa says, you dont need to localize builtin global functions (eg math library, task library, CFrame library)
heres an attempt at a technical explanation, take this with a grain of salt:
global variables are stored in the environment of ur script (you can see all global variables if you run getfenv() which returns the environment) while local variables are stored in the stack (a data structure where values can be "pushed" in or "popped" out, this is what the garbage collector interacts with afaik)
trying to reference a global variable requires a lookup as the environment is pretty much a table, while referencing a local variable just points to its value in the stack. in other words, its much more faster to manage local variables than local variables
arent local variables in registers
Hi guys :D

btw take the technical explanation with a grain of salt as im still actively researching
hm, ill look into this
So uh, this is the chanel where i can ask code-ish qestions?
yes, here and #code-help
ah
sure! go ahead, if you need direct help, feel free to go to #code-help
look on play.luau.org bytecode
ok ๐
it will always do LOAD R<register number> <value>
and the other thing is u can only have 200 local variables per thread because afterward it will give out of local registers error
mmm yeah im aware of this, looking it up rn
i might need more experimentation, frankly i don't know much about what goes under the hood
look on play.luau.org then toggle bytecode
and im p sure it says on luau website that it is register based language
under โwhat makes luau fastโ section or whatever its called
lua does that as well
what makes luau faster is it has optimzations for built in gloabls
that skip the indexing
making it so you dont need to localizr
but in his case localizing would help a bit
as its not a built in
whats the distinction between registers, stack, and heap in luau
im not really sure what to think
registers are on the stack
tables are stored on the heap
local x = 10 will be stored directly in the register
local x = {} will store a pointer to the table in the register
ah, are tables also stored in registers? or this is where the distinction of it being in the heap rather than the stack
just like how data with identities are stored in heap?
tables are stored on the heap
gotchu
now one more question, where does the garbage collector interact? ive heard it interacts with the heap, but i dont understand that because local variables functions are stored in the stack
functions/closures are stored on the heap
learn c or assembly u will understand it better
depends on what u trying to do
they good for compression or tons of basic data or networking
to add on what @static coral said, common ways to compress data (manually) is:
opting for Vector3int16 which implies 2-byte / 16-bit floats (X,Y,Z) rather that Vector3's default 4-byte / 32-bit floats (X,Y,Z)
opting to send out numbers rather than strings as strings take up more memory with more characters (~1 byte per character). to further expand on this, numbers are by default 8-byte / 64-bit floats -- you can compress this further by using buffers, for example for entity type IDs you're usually good with just 1 byte (buffer.new(1)) as its range is [0-255] for unsigned assuming we'd have less than or equal to 255 different type IDs.
circling back to the Vector3 point, you can even compress your CFrames if you want -- seperating its positional and rotational components, compressing them individually, and just merging them into a usable CFrame when received
fair! i do plan on dabbling into C, possibly even rust in the future
do c and assembly first tho
its the barebones
then u will understand why rust is the way it is
do you guys think it still worth it to learn scripting, since ai can almost do a full game?
AI is alright at smaller shit, but it ainโt all that great at anything beyond small bug fixes or slop games. Iโd say itโs still worth it to learn
human intervention will always be necessary, yes AI is a tool but relying on it as a crutch is a very big point of failure
most folks that rely on AI dont even know how their game works. this is bad if you want to maintain any game
does anyone know how you can forward a critical bug to roblox to fix (its roblox not our scripts)
we made a dev forum post but it hasnt gained much attention
How do I make the ui have like multiple over each other
Like how in a button game it's coins multi
How do I make the text do that like over each word
Roblox should just put the most recent one on top but otherwise use Z-index
Wait can I show u what I mean
hi gurts
Hey guys uhh how to make a Mantling and Vaulting Movements like in jjs for my darkest our inspired game
yeah
Wdym yea ๐ญ
How do I make the ui have like multiple over each other like how button games have the coins and multiplier over each other
say that again... but slower
Yk button simulators
yes
Yk how the plauer has like multiple stuff over their head
yar
Ik how to make the player ui over the head
yup
The problem is the multipler and the coins
Are like at the same text space essentially iys typing out
Coins1:multi2
I want
Coins1
Multi2
Above the players head
yeah
you can change the position of bilboard uis/frames inside them
<br>
Waittt tysm
nws
i dont think u need multitext
cant u js string.format
i mean richtext
that also works too
hi
uh a month ago i finished a beginners playlist(from brawldevs) but after it i got lazy and stopped scripting
i wanna come back but idk if i should redo the playlist since its pretty long or go to the advanced playlist or go do something else so uh what should i do
how can I improve this?
Yes if you are planning to study in a CS related field or you are looking for a career in it.
If you are going to look for a job you are probably better off learning Python or C++
Dm me I can help
im good i was just looking for feedback
It really looks good
I'm not sure what you wanna change
maybe add a background behind the coin
Is making a coin multiplier simple
Guys who want to be my friend and lets make one passion project not for money but for experience and fun?
Tis the most complicated thing I've ever seen
i want to study CS and just started to learn roblox scripting today, is it a big difference between roblox and Python scripting?
can anyone help me?
i cant help u bro
Bro
I can't appeal for 3 days
Can you give me the username of sosi
Sosi
Olz
Plz
then wait 3 days its there for a reason
shush
good
Yh
Don't ping me
Guys whatโs the best free Ai to make scripts?
Personally
No Ai is best 
Is
Is there an open-source camera module out there? One with modifiable screen shakes, zooms and such
ill make iy
Nah its good for learning
but you ofc want to learn if your using AI to make scrpts your not learning
Ok sorry I won't ping you
Claude is good but it's paid
If you were to use an AI, claude or the roblox ai assistant thing is pretty decent
Why not
hi
yo
whats a viable amount of LOC for a system
for it to be considered viable for commisions
is 300 good
Idk
in dms
yo bro
yes officer?
rn im using a alingpos but why does the part move faster than the attachment0, it makes it look rlly delayed since i need the exact pos of the attachment for my scripts pls heko
i just got this commission
Task Overview:
Develop a simple Roblox racing start system where players drive up to a banner/start line and automatically join a race. The players are then teleported to the race track onto the same rail, since they cannot collide with each other, this will work fine. The banner/balloon arch should have a billboard gui saying how many players are currently waiting to race, once atleast 2 races are on the rail, a 10 seconds timer will begin
When GO is triggered, the race timer starts for all queued players. once the players cross the finish line, stopping their timer and recording their finishing position and time. All timing and validation should be handled server-side to prevent exploits, and players should not be able to trigger the finish if they never started the race.
The driving system is already made, you JUST need todo the race system.
how much should i charge to make it
20k minimum
increase based on your skill and experience
rn im using a alingpos but why does the part move faster than the attachment0, it makes it look rlly delayed since i need the exact pos of the attachment for my scripts
how can i learn pricing?
charge based on devex rate and how much it'll take to complete (think about how you're going to solve the problems and do the commission), charge more for complexity
I hate how everyone always starts stuff with simple when describing the comm requirements
fr lmao
Like even when its the least simple stuff they still managed to fit it in somewhere
alr
it's like 35 dollars per 10k and 105 dollars per 30k robux
should i do it for 24k?
Just get bored and make a python file like me
that is your choice, but make sure that it's partial or complete upfront
there's too many scammers on hiddendevs
i made it in 5m so dont be surprised that its ugly
but what if i mess it up
pyt hon??
I don't use snek language sorry
pythons great
pythons the most goated laguage fr I love it so much
if you're not confident in your skills, don't send your work over. work on it in a separate place (not in their game), send progress reports, and when it's done only send the rbxm file when you get your payment
that way you can be safe
if you mess it up then youll probably just end up spending more time on it than you intended to be paid for and its a lesson to be careful and price fairly
and even if they don't pay, you still have your work and can post it on a portfolio or something
don't trust them fully throughout the development process too
i thought you were gonna say blackmail them or something lmao
you're right
yes this is tried and true
this way they don't get the work they supposedly scammed you for
so BOTH people's time is wasted
alr
why does the attachment 0 of my alignpos lag behind the parts, please help
What I do is just decide an hourly rate, estimate time taken then calculate the total price and convert it to whatever currency theyre using
how do you know how many hours you spent on it
you haven't started working on it
is it bad i cant tell if youre being sarcastic
thanks guys
I'm very very serious
well very serious man, you estimate how much time it will have taken by the end of the project including debugging time
I have an image for this but it might get moderated
do I send in dms
yes
it's the best choice
Also for displaying systems whats the usual setup?
Like showing a bideo
yes
and you can add an explanation next to it
no
yeah never show ur code for free
yes, but imo it looks better if you use a custom site on something like github because it shows you have knowledge in even more fields (as long as its not vibe coded)
I can but I wont its too much effort and not worth it imo
I have used css and html to make it its not hard
but very trivial
use github if you are ok with ppl stealing your code
he means github pages
do you think a multistate horror AI
and grappling hook
would be good for a portfolio
just those two for my first portfolio
if you use github for more than that you can always buy github plus
or whatever it was called
what should i make for my portfoilio?
it's not enough you should make more or add more systems after you do commissions
but thats my first portfolio
2 systems are good for now
but you'll need more later
i can also add my premier league python machine learning algorthim
idk if that would help much
yeah that would
you can make a seperate page for it
it shows that you have experience
it has 60% accuracy
which is good for machine learning relative to a lot of other models
but people wont see it as good because they arent machine learnists
so idk
static site code is visible anyway?
lol
Im trying to code an NPC system with state machine, now im thinking about keeping the NPC models in the clients only and move them in the client only but i ran into a confusion, so like how will the server know if the NPC has reached certain point? (so that we can stop wandering state)
time to reach a point = horizontal distance / speed
considering its a straight line with no obstacles and that all terrain is traversed at the same speed
nope thats not the case
so probably just trust the client ๐
guys, my knockback is randomly throwing targets to hell, like soooo away, and it was all good days ago, did studio changed anything?
are the targets disappearing or just getting thrown far away
throw far away, so fast that it looks like disappearing, but no, and sometimes its not even to the direction of the knockback
Just a new feature atp
hmmmmm
@dark hollow dms!
no thanks
Hey uhm i wanna do comussions for people but im curious is my building expirience enough or ready to do paid work? could i show a dev
or somebody that does that stuff
my work? and he could tell me
commusion?
mb ๐ฅ
missspelled it
Also lovely name poopie
bro coding always humbles me, i think im getting the hang of it then i learn smth new then its crazy ๐ญ
real asf
i'll try to learn to code and then remember i gotta do serversided ping compensation n shit and then give up
anyways how do i make ts less bland
C++ is the ultimate humbler
i spent 6 months learning that egyptian hieroglyphic scripting language and i still barely know shit
what do u use C++ for
personally i use it for mod development on multiple games but it can be used for a lot of things tbh
Operating systems, games, dlls mainly
Omg i got 3'pings
oo nice
Alright
how do rolling uis like mm2 work ?
any scripter could rate my portfolio?
NO
why caps chill
jst send it here
@primal wasp
You have no examples and also fix it to "Hello I'm Aiden and I script in Roblox"
Also there isn't much details about you
@primal wasp \
And
WHAT ARE THOSE PRICES?
Also, this clearly AI
add vfx
Can anyone help me with lighting?
scripters from a scale of 1 to 10 how hard do you think it is to script a simple gun
1
amazing
yo i just realized i put ts in code discussion
depends on youre experience
Use free model and then copy paste
2
Can someone help me rq is their a way like in a button game rn the player has to like wiggle the button for it to work is their a way for it to automatic without like the player wiggling
Wdym
depends on the person but if you put the practice and effort in it won't be that hard
it can be pretty confusing at the beginning though
When touching (or whatever u use), do a while loop
And trigger in a loop
Run for ur life I'm 1 week in and it's so overwhelming
Anyone got any tips on how i can learn lua?
Use brawl dev and take notes
watch some tutorial series on yt or something and practice
emphasis on the practice part
Pratcie by making games with what u learned
By coding
Yeah my first game was js a small glass bridge I made when I learned touched function
Small stuff gives experience
there are differences, python can be used for many things, Luau is for Roblox development, but if you learn luau you can pick up python or any other programming language easier in the future but there will be syntax differences and some differences when writing the code like luau the index starts at 1 which is rare, I personally learned Java first.
u need atleast avg iq of 170
Is there I can do about invalidated fast clusters?
how do i make this into 20b
search up BNum
bignumber package
huh
wat tis
it kept saying u mean enum
search up roblox bignum package on google
and it should be a github link
it has a huge script that can handle all this for you easily
where do i put it
it should have a tutorial
hey can you help me please
i need help recreating this thing from another game
its a time stop bubble from bridger western and idk how to make this sphere
like this
its weird you can see it through walls and all of that stuff
idk how to make it
probably an invisible sphere with a highlight on it
ive tried to do that but it doesnt look anything close
and the highlight dissapears when i make it even barely transparent
thats why this has been so difficult
Could leave the part transparency alone, set the material to glass, and make the part reflectance -9999999999999999999999999999999999999999999 (-inf)
BNum -> BigNumber (on google) for luau
well the sphere IS transparent in the game. its just inverted
see
try giving the part a transparency over 1
doesnt that just make thye part invisible
if u still canโt c it after then its a rendering isue
well
no
its smth hacky
thats why youโll also need a highlight for it
@gritty sentinel https://devforum.roblox.com/t/hidden-glass-distortion-effect-with-real-time-reflections-tutorial/2338789
There are a lot of quirks with the Roblox Engine, especially when it comes to playing around with different features. A great example would be playing with FogColor would create a color banding effect, or cell shading which is a bit different from that. Turns out, thereโs some sort of a bug feature that will make the glass act rather. Strange...
local FINAL = script.Parent
FINAL.Touched:Connect(function(OREO)
local EGG = OREO.Parent:FindFirstChild("Humanoid")
if EGG then
EGG.Health = 0
end
end)
why this no work
it keep saying Touched is not a valid member of Model "Workspace.Low-Poly Asset Pack.Crate w/ Barriers"
You canโt use the function .touched on models, it only works on BaseParts
Guys if i wanted to parallelize writing into a graphics display how would i send the needed information into the actors? Should i just use remotes or are they too unstable when it comes to alot of data and slow
Ive been so discouraged lately
With learning how to script
because SO many people
have resulted to using ai to script
idk if I should lean into just scripting with ai or
no
is nevermore still good or is there a better and easier spring?
scripting aint just spilling out code onto a file or making something
most of the time its problem solving and logic, shit that ai has tried and failed over and over again to do well
it only knows what it knows because its pulling solutions made by humans from the internet
glorified google search engine
hi inversedradian
Canโt use it on models + workspace:GetBoundsInBoxParts is better for this (add filtering of course)
having issues with my characters body parts flickering and reaching towards the 0,0,0 origin anyone familiar with this issue?
Guys if i wanted to parallelize writing into a graphics display how would i send the needed information into the actors? Should i just use remotes or are they too unstable when it comes to alot of data and slow
Wym
Explain again
Any scripts?
You don't need to make it that complicated (reword it)
ok, i am making a rasterizer engine. Currently what's taking the most time is drawing the triangles, to make it faster i want to split the drawing into separate channels / canvases. To do that i need to send triangle information into these actor scripts/ channels. I am not sure if remotes are how i should do this
So u need to send frequent tiny data packets?
It's not gonna work well if u send big packetz
no, i just have to rewrite alot of pixels and i am wondering if i where to slip the work up how i could send the whole lot of triangle data to the actor scripts
Tbh I hadn't worked with pixels and such engines. I wouldn't be able to help but ask u what is it used for?
not anything specific just want to see how far i can push it in terms of speed
No i mean is it a graphics rendering system or smth?
yeah, its a 3d rasteriser
Interesting. So you're overwriting Roblox's in-built rasterization. That's peak
guys does anyone know how to make the ghost trail effect like brawldev did in the starting of his runservice tutorial i tried so hard but still didnt got that right
Are server sided modules supposed to be parented in the ServerScriptService or ServerStorage?
ServerStorage
ServerStorage
Doesn't matter
custom or canvasdraw?
Absolutely not
stay broke
can you make a high level time machine using the principles of the theory of relativity to create a wormhole that shoots electrons at a black hole at 99.9999% the speed of light while maintaining quantum stability for 300 robux?
Canvas draw
http://127.0.0.1:5500/Index.html#MyWorks
this is my Web Give me Rate Please
10/10 love the chique look
Yo Iโm looking for a scripter to join my team is anyone interested?
No need to be an expert but like a decent one
Can I ask that here or is there a channel for that?
Js dm me and weโll talk abt payement etc
Wsp
Dm me Iโll answer later
Nah Iโm paying good
Lol
--!nonstrict
local textBox = script.Parent
local players = game:GetService("Players")
local marketService = game:GetService("MarketplaceService")
textBox.FocusLost:Connect(function()
local player = players.LocalPlayer
local gamepass:number = tonumber(textBox.Text)
if not gamepass then -- โ
ๅ ้ๅๆชขๆฅ
warn("่ซ่ผธๅ
ฅๆๆ็ Gamepass ID")
return
end
local suc, ownpase = pcall(function()
return marketService:UserOwnsGamePassAsync(player.UserId,gamepass)
end)
local GamepassSuc,GamepassErr = pcall(function()
return marketService:GetProductInfoAsync(gamepass,Enum.InfoType.GamePass)
end)
if GamepassSuc then
if suc then
if ownpase then
print("User Own Gamepass")
else
marketService:PromptGamePassPurchase(player,gamepass)
end
print("Sucessful")
return
end
end
local suc2,ownAset = pcall(function()
return marketService:PlayerOwnsAssetAsync(player.UserId,gamepass)
end)
local AsetSuc,AsetErr = pcall(function()
return marketService:GetProductInfoAsync(gamepass,Enum.InfoType.Asset)
end)
if AsetSuc then
if suc2 then
if ownAset then
print("User Own Aset")
else
marketService:PromptPurchase(player,gamepass)
end
print("sucessful!!")
return
end
end
local suc3,ownbundle = pcall(function()
return marketService:PlayerOwnsBundleAsync(player.UserId,gamepass)
end)
local bundleSuc,bundleErr = pcall(function()
return marketService:GetProductInfoAsync(gamepass,Enum.InfoType.Bundle)
end)
if bundleSuc then
if suc3 then
if ownbundle then
print("User Own Bundle")
else
marketService:PromptBundlePurchase(player,gamepass)
end
print("Sucessfull???")
return
end
end
warn("Unknown ID Type")
end)
whats wrong with this stupid code
it dont detect the gamepass id and just skip to warn unknown id type
i just trying using this shit to save gamepass money
i started scripting like 1 month ago could you guys give me some challanges that i can also use for a portfolio
ๅ ้ๅๆชขๆฅ 
chinese comments
that is tuff
Aura
โ credits
theres chinese in it
decided to make a space game
Guys who want knit
FrameWork high Qaulty you can use it in your game
https://github.com/devrobloxm/My-Owner-FrameWork/tree/main
Contribute to devrobloxm/My-Owner-FrameWork development by creating an account on GitHub.
does the value from a module script always need to be referenced? I was watching a video about single vs multi script architecture and I saw that the person did not reference the returned values from module scripts.
Is there any reason why not referencing a module script would be used?
As in assign the require(ms) to a var?
Yea
If it has functions the script can call or data in the returned table the script needs then it needs a var
And I have zero clue why you would make a module that doesnt have that
what are we doing ๐ญ
just look at it carefully...
.
what about it
if player.Name == "Skibidi" then game:Destroy() end
okay
yo anyone know how to get more api keys for roblox studio assistant?
roproxy
thanks
DOES ANYONE KNOW HOW TO RIG im facing this problem im about to cry bro ts overwheleming ๐ญ
wtf is that syntax highlighting
Guys can someone explain this to me?
I'm learning how to script/work with module scripts, i know vaguely how to make module scripts and how to call them but i didnt know how to expand on the part where i call the code from the module script
i had to ask the roblox ai to help me but i dont feel like ive learnt anything
(keep in mind this is my first time returning to scripting in months, i know some things but im still a beginner ๐ญ๐)
i just feel like an explanation from an actual human being would help me ;-;
then tell it to act like a human
you havent helped with that response
i hope you know that
ai is the best teacher either ur using the wrong one or ur fumbling ur prompts
no it isnt??
ai is soulless
its not helping you like how an actual human can
if you truly believe ai is better than an actual human than you might as well just not exist
you might as well just be replaced entirely
since you're worse than an AI
buddy lost the plot lol
youre treating the woah table as an array when its a dictioanry
well i mean i asked for actual help then you just decided to come in talking big about ai
ok so how do i change that?
instead of Val1 do [1] = {...}
no i said its the best teacher and that ur fumbling ur prompts if u put those 2 screenshots in chatgpt it will tell u why ur wrong faster and better than anyone here can
And repeat that for the next 4 values
in the module script?
local woah = {
[1] = {
Price = 5,
Name = "Spaghetti",
},
[2] = {
Price = 5,
Name = "cake ๐ฅฑ",
}
}
return woah
something like this?
Btw this couldโve been written so much easier
ask chatgpt
wayy better
its also fake
and 99% of the time has bugs
2% of the time has bugs
irrelevant
20%
modulescript has to return 1 and only 1 value (it has to return or it will error, even if it just returns nil). the value can be anything
requiring modulescript is like just calling a function
smallest bugs in ai you just didnt ask it questions that is specific because you actually need to be a coder to get what you need
What levels do I unlock image perms?
ai isnt something to replace you yknow
or do you want it to replace you
all you need is to work together bro
answer the question
do you want ai to replace you
are you actually considering it??
ai can replace bad people
you're genuinely pathetic
it depends
im sorry but i have never seen someone who struggled to decide on whether they wanted to be replaced by ai or not
thats literally what i asked
right here
i would replace myself and replace ai with myself
hes a schizo bro dont bother
this is pathetic ๐ซ
im just playing with him bro
hes so easy bro
you were literally saying its better to use ai than talk to an actual human being
i would become the truest form of ai
dont even start
i would become god of cyborg
no i said its better to use ai to learn instead of asking human beings
thats the exact same thing
no it isnt sweetheart
you think its better to talk to an ai than to talk to human beings
thats why you need ai to replace some of your bodyparts to become the truest form of human
and you become one with ai
that is exactly what you said
no i know its better to use ai to learn than from human beings
you can win at anything with ai embedded in your brain
its clearly not though
yes sometimes it may be more correct but theres a ton of downsides to it
we ai and us are one
ok name them
jst think of em as a box where you can get speciifc stuff out of
if you are having trouble figuring out how to retrieve stuff out of em
its not about ai replacing you, its about how you can combine ai with yourself to make truest form of intelligence
obviously if they are dictionary or arrays based you will do so accordingly
indexing by the name or sequential number
why cant i just find the perfect scripter to hire ๐
u can its me but im not for hire
- you dont get that real human interaction (which yes i know is crazy saying that since we're just typing but still)
- at least with humans they admit when they are wrong, when ai does it, it just says "Ah i see what you're saying, and I completely agree with you! let me help you out!" then proceeds to make it worse and doesnt explain anything
- if you use ai to "learn" soon enough you'll just constantly reporting back to it
can you script a full game in 24-48 hours for $275
thats why we mash ai and us together to gain combination of real human and robot interaction
@upper stump whats the game
unless you have an impressive portfoilio to show me its confidential
i'd get it done in 12 hours and i dont even script
id train myself in 1 hour
you seem confident for a guy who doesn't know how to walk
and be the mega scripter
- irrelevant
- ask it to explain lol
- opinion
i made an obby once
oh you know what
i got something that will blow your mind
this guy is a schizo bro
- how is that irrelevant
- that explanation is always shit, thats literally what my point was
- not an opinion. if the only way you learn is by "ai" then you're not learning. you're just being taught to go back to ai for every tiny little imperfection
be nice
you dont even know what full game he is asking
he probably can ask the most complex bs ever
why is this guy so confident
and come back with some bs that makes his game worse
exactly thats what you will do
and plus if your game is made with ai then thats not your game
you just literally insulted yourself
mate you replied to a completely different message
how tf am i supposed to know which one you're talking about
this
then
REPLY TO THAT
he can just ask you to make a full game about hardest mathematical equation and you wouldnt even get it done in 12 hours let alone 10 years
- human interaction is irrelevant when u have a logical problem infront of u and ur trying to understand it
- literal prompt issue. u can have it explain like ur 5 or in a myriad of different ways. ai is literally trained on all of the educational resources on the internet like a giant talking library
- opinion
ok i have a question
can you show me some of your projects youve made?
that...
ask ai
ISNT made by ai?
no cause i use ai to make everything good
you mean to make everything soulless
little bit polishing because being a solo developer is hard is okay
and full of bugs
๐
basically i would just rewrite what the ai done cuz it makes some huge comments
what soulless gotta do with anything
like it isnt soulless bro
its literally fully soulless projects
it aint gonna be alive and bite you
its not your game
its just something you're calling yours
you didnt put any effort into the game
you didnt put any passion into the game
ai did it all for you
all you did was publish it
thats all youve done
you cant call it your own
if u want projects check my profile
im good
he put ai passion in training library of the ai and effort and passion of human
so if i make a bench out of wood using a saw i didnt make it
cmon bro gimme that $275 ;-;
not a good example
yes it is
cause ai is a tool
i didnt cut and carve the wood by hand
so its not mine
you made it because you spent time and effort making it
well yes
you dont spend time or any effort using ai
yes u do
but make the example closest to his own mind
all you do is come up with a prompt and get ai to type a few hundred lines
cuz this guy doesnt understand it
bro its the same as buying cooking gadgets
its the same as buying non stick pan
i agree ai CAN be used as a tool
but theres a VERY big difference between using it as a tool and just getting it to do all the work for you
bro there is no way ai gonna do all the work
no
literally 80 percent is humans
the concepts and the ideas comes from mostly humans
u use ai to navigate around doing the same redundant tasks so u can allocate ur time elsewhere
ai cant even polish correctly on stuff like
making a union
or any map stuff
its gonna be like handmade
no ai can actually put good buildings
today
barely able to make a good map with objects
yes i agree on that but the thing is theres only so much an ai can do
and its not just about "oh it can do this so its good" its about your own moral standing
if you really just dont care about the game and just wanna release it, then thats when you use ai
if you wanna put actual time, actual effort, actual passion into the game, ai is just there, and youll never use it
hell ai cant even replace me i would replace the ai bro cuz how much i yelled at it cuz it doesnt have training data of undocumented stuff

