#code-discussion
1 messages · Page 310 of 1
they gotta nerf ziffix and me fr
Who tf are you
quiet bronze 2
ye it just makes a piece of code that writes print('Hello world!') and then it runs it :p
who knows some heat packages that I can use?
yo wsg sulotahi
yo wassup novy

i wouldnt trust loleris with my player data
idk i use lyra
no real reason other than popularity
if profilestore works u can use it
probably profile service lol
nope
but most dont bother to update
profileservice is the old version of profilestore
ngl I've never used either lmao
im trying to get 10k robux any one needs something i can do it
Can someone tell me why that dont work?
ModulScript: BuildServiceClient
local BuildServiceClient = {}
function BuildServiceClient.init(self: BuildServiceClient)
local parts = Instance.new("Model")
parts.Name = "BuildingParts"
parts.Parent = workspace
self.parts = parts
end
function BuildServiceClient.build(self: BuildServiceClient, cf: CFrame)
local part = Instance.new("Part")
part.CFrame = cf
part.Parent = self.parts
end
type BuildServiceClient = typeof(BuildServiceClient) & {
parts: Model,
}
return BuildServiceClient :: BuildServiceClient
Client
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local BuildServiceClient = require(ReplicatedStorage.Shared.Services.BuildServices.BuildServiceClient)
BuildServiceClient:init()
BuildServiceClient:build(CFrame.new(10, 1, 5))
pls 
how do you know it doesn't work
something about parent dont work
it should be show in the workspace
you're checking explorer from the client yes?
cus it might be underground, and also it won't show on the server
I am so dumb I forgot to anchor it 
are there any apps that can teach me lua scripting?
when i apply animations to my rig in game lower torso animations that change the position dont work
I dont think so but I can teach u
I do 25 an hour rookie
Rate this bomber plane simulator I made
well i gotta stay competitive
that would be great
I'm not good at teaching stuff tho
Im good at learning
is there anything specific u wanna learn?
anything is acceptable. I am lit sm1 who knows nothing about any talent
I js wanna find a talent that I will like
💔💔💔
If your good at art pick clothing design ig
I suck at art i can't draw a single stickman
But im skilled in coding tho🤑🫰
i've made a karate gi for a game once and I kind of liked the process
karate what
I suck at drawing too, but clothing design doesnt contain that tbh
the uh, the clothing that karate ppl wear. the robes wtv u call it
they're originally called gis
Ooo
Ooo
but ye
Yea I do
I can help with scripting if u want
sure
I'm skilled in python c++ and luau🤑🤑
I started learning python with thonny today at school 🥀
who tf is thonny
App?
yes
Oh I thought thonny was ur friends name and you learned python with ur friend thonny
😭
Uhh
I dont remember
I just fked around and found out
I did that with most languages tbh
Whats the best way to learn after tutorials ive just been scripting random small things after will alot of fhe knowledge come to me with time? Or is there specific things I should practice?
make a portfolio
make a portfolio, code some basic games or ideas u have
maybe check things in #scripter-hiring and try to make them and put in ur portfolio
like check what people are requesting more
except like fps systems, cars, planes, etc
Tried to make a whole combat system got like 40% done with it but it was to messy and shi by the end because I was learning how to organize better as I go isnt a portfolio just a list of things ive done? What exactly will rhat help with (actually curious not trying to disagree 😭
hi
honestly i never made a portfolio either 😅 but it can help you understand what you are able to, and not able to do I guess
How much do y'all get paid?
i mean, for ur first portfolio, it doesnt need to include those complex things
lemme show my first one lol
anyone looking for an animator
how long would it take to learn roblox scripting?
4-16 monthes
0<x seconds
Anyone need help with marketing their game? I'll do it for free tryna build a portfolio
Forever
what are you able to code now?
yo guys how do i deny animations like idle swim or smth like that
Well i dont wanna see @vernal parcel ever in my life again
She left my team
But little does she now
Our game is sky rocketing in probress
Guys I need your help! How to know what country player is and how to get that countries emojis?
looks good
thanks
anyone got something i should try scripting i need to get out of my comfort zone? I would say im intermediate/beginner depending on how you look at it
Dm if u are a scripter
is it possible for a beginner to learn luau in a short time?
With what kind of background?
Either way, it will be a relatively short time.
depends what a short time is to you
bro listens to brainrot songs
hi guys can sm1 help me? i want to learn scripting so i can make games but idk where to start youtube vids are outdated and i took coding classes but they're useless
watch brawl dev
you are probably gonna read the documentation a lot
brawl dev so tuff
ye his vids are pretty good for the basics
i did but i gave up :c
just watch everything you dont know until you know it
alr thanks
like at the time i watched him i already knew how to do the first like 4 vids
oh
yt vids arent outdated
and anything u watch will be useless if u dont put it in practice
generally watch a vid then make a script with what u learned so it sticks
any channel works for like basic stuff like variables to get ustarted but after that youll need to find ytbers that fit the niche u want
hi guys i am in need of somewhere that pays cash for banners/bots
is there a way to search every script per line on roblox studio? like search a certain keyword js like on vs code
Control+shift+f
Alt+fn+f4
like, 1 month or sm
learning lua in a month…
i wish it was that easy
to get everything down prob like 1 and a half- 6 months depending on how stupid you are
well im not stupid.
i only asked
because i want to learn it
do you know anything so far
Everything? That can take years
thinking of a name for my game is so hard, does anyone have tips?
i started learning yesterday and ive learned functions, properties and parents and events
ROUGHLY the stuff u needa know
yo guys does any1 like demon slayer
im tryna learn tables rn
add variables to that list
ik variables they too easy
i think im better at luau than anyone in here multiplied by 10
randoms, looping
i bet none of you peanut brains know custom iterators
dont you use variables for events?
local player = game.Players
local playerAdded = player.PlayerAdded:Connect(function(player)
print (player.Name .. "joined the game")
end)
is anyone really really experienced snd already have a dev team
what is a female doing in scripting
? Uhm
kitchen that way
what?
probably
what the fuck dude.
gng u aren’t tuff
i been coding, modeling, building, vfx making for 5 years. Wym what am i doing here
mods save us
ignore
the gym right there yk not hard-
make a custom iterator
i'm not doin shit for u
lame
you dont know shit
wow, ur freaking weird ngl
run it
yo just ignore him
hes not worth your time ngl
frfr
i have less than a year and know better
you didnt come here to argue with him
if u can make a leaderstat value and make a function to add something to the value it’s decent practice
basically a simulator thing
wait ill actually try that. thanks.
@austere lodge friends?
and sparkedzz
yeah ofc i mean yall kind
not in this server
got hated as soon as i joined and ignored
fuck this
"kind"
where the fuck do you see kind
this whole server is a basic junk dumpster collecting junk
you people
your own fault 💀
sexist weirdo
I DIDNT DO ANYTHING
what the hell are you saying
you're the only reason you got hated on you probably said shit
ion think so
and then what did the other guy say
j can never remember the exact stuff but smth like
local leaderstats = Instance.new(“”)
leaderstats.Name = leaderstats
leaderstats.Parent = player
local coins = Instance.new(“”) and u can pretty much go from there
“yeah guys im like naoya im so cool heh”
ur not tuff btw. being toxic =/ being cool
gng u like 8
You told me, i belong to the Kitchen. Yet, you have no right to do such it's a fucking Discord Server witg Developers acting all nice & kind to eachother but ofcourse there are people noisy and trying to constantly break someone to pieces, hate their body, their OWN GENDER. Life is unfair you know deal with it as much as you want, you'll yet never be seen worthy of what you actually keep trying to be.
holy larping
block button yo
13 year old definetly
i had fun reading this
I'm definetly so disgusted by you
no you hurt her.
how? I'm 16 Years old 3+ times the life experiences you fucking kid behind that screen
its not even funny
stop larping
yeah thats a kid legit
@austere lodge block
who the hell says larping you unmature fuck
just block
done dw
your genuinely larping
nice
also @modest viper if u ever wanna integrate animations into a script i use a folder named “Animations” in replicated storage, with animation objects and you can use the Animator script instance shi (look that up) to connect it so you can do that typa stuff. EnumKeyCode is also useful, it’s a key trigger
ur so helpful to him loll so sweettt
thanks
yea haha i just started learning it yea
funny how you still read my messages after block
thanks so much 😃
#animation message i brokght it up cuz i animate its fun to integrate that stuff
ayy gl
@modest viper @leaden basin if u guys ever get rich on rblx w them rbx DONATEEE 😭, jsk
i added u on dc
accepted
made ts yesterday
😂 sure
W
igu ✌️
yoo
forced kindness has to be the cringiest shit i ever witness
explosion ragdoll animation ro sm
i needa start making anims for robux
sent requests
it’s a dodge/roll type thing
rq*
oh, i see
haven’t animated in forever before yesterday
yo good thing i’m not making a game 😭✌️
lmk what job you have
game dev
son
you say u use free assets from the toolbox
yeah?
lmfao this guy
what does that got to do wit anything?
wait what does toolbox have to do with ANYTHING
“yeah bro im a dev” and u use free models
makes no sense?
obvious ragebait
i make my own models, animations, scripts, and vfx if i can
he thinks i’m the one ragebaiting i’m crine bro
he’s saying ur ragebaiting son
hes tryna ragebait me by saying you r the ragebaiter
and i agreed
schrodingers ragebait
actually fuck no id rather get banned than talk to you
sigh
lemme find the definition for u rn
ragebait paradox
this is so funny and sad at the same time
hidden devs really hidden, didnt know shit existes before the whole backlash of holly
crazy
who df is holly
who is this random
can’t wait for this guy to learn what consequences are
some sexist idiot
hes js ragebaiting
doesnt know difference between your and you're
@hearty shard
some mod gotta check in on this chat
ts guy is doing a ban speedrun
Why not
schrodinger's ragebait
what a loser
sigh
you r losing
i would get banned in less than 1 minute
"open for commissions" and ur here in a public chat speedrunning a ban
when someone says something so stupid that they claim it’s ragebait to defend themselves
cool
but good enough for you to speedrun a ban
nah dr
lowkey rodevs is worse
smh
nah
or what
As a woman i can assure its not ragebait
they're funny so maybe
Vouch
nah do you not know what schrodinger's ragebait is
Ney i dont
ok buddy step back over that line
it's certainly not the greatest but it's better yes
Oh your referring to his thing?
yes
he said
women arent good enough to script
and the other guy said
he meant it but hes calling it ragebait
they're handled, we can move on 🙏
no correlation graph
finally
xd what does that mean now
guys how can i make it auto fill?? i used to make a custom type in the top idk why it doesnt work now... but i also saw people have a type module and inside its "export type". what should i do?
whats the best way to get really big numbers?
math.huge()
anyone looking for an animator
Make a new type for it
type newType = {
Player: Player,
Base: BasePart,
}
and then
return self :: newType
Try that, as far as ik, intelisense likes typing
ty i already did
do u suggest using Ai for small stuff like seperating or writing initiave logic? or asking for logic desgin
Who here is good at scripting?
Separation don't suggest, "initiative logic" sure
i used it ocne to seperate logic into 2 diff modules
iw as bit lazy to take out logic from there and put it 😭
but is initiative logc bad idea
no clue what u mean by initiative logic
bro just
like make it write structure and u continue on from there
is your entire script vanilla with little to no external dependencies? is it less than 200 lines including comments if both are yes then u can just use ai to separate it else itll fuck up
especially separate manually if u have external dependencies
it was like 1k codeand js a part logic for diff system
i mean if u wanna go ahead
did u use copilot or gemini
claude
it wss initially ui handling with some client side logic and i htought it didn;t belong there so made ai seperate them keeping ui side js there
imo extremely good
has done me well in spotting out mismatches and preventing me from spending hours on one simple mistake
its fast and reliable just tends to overcomplicate
tho overall for a bigger script i wouldnt recommend using ai to separate it
honestly claude did well with it
js some problems but ima fix that
never used claude ngl so cant judge
ngl it kinda ass
but meh js gave a try
still thinskclaude is bette
tho i try not to use ai as much as possible
I'm trying to get into scripting, do you all, professional scripters, have any tips for this layman?
Brawldev on yt
Other than that, experimenting with stuff goes a long way, checking other scripts etc just finding out how stuff works and experimenting with your knowledge and trying to learn new things
always question what other people tell you
wanna colab on something?
As in?
game?
bludy
Message me privately
ok
1 month is not a background, that's a timespan.
Hey, ive been getting the animations done and I have some question. Some of my animations are stationary but I want the actual ability to move, Is this possible? Second, The orientation of one of my animation is weird, the victim and attacker have to be inside eachother and facing the same direction, and only then it looks normal when I play the animation. Lastly, does every animation need a victim, or can I just have one hit animation that triggers when needed.
Hi, im kind of new to OOP and was wondering if this is correct?
local Gamemode = {}
Gamemode.__index = Gamemode
function Gamemode.new(gamemodeData)
local self = setmetatable({}, Gamemode)
self.GamemodeData = setmetatable(gamemodeData, Gamemode)
self.Connections = {}
self.IsRunning = false
self.TowerHight = gamemodeData.TowerHight or 25
self.TowerRadius = gamemodeData.TowerRadius or 25
return self
end
function Gamemode:Start(players)
self.IsRunning = true
--self.GamemodeData:Setup(self)
local platforms = self.GamemodeData:CreateTowerPlatforms(players)
self.GamemodeData:CreateTowers(platforms)
end
function Gamemode:End()
self.IsRunning = false
self.Connections = {}
end
would be careful with oop bro
remember we had a 2 hour chat
😂
ye 😂
In this case it would be good to use it
I believe
Do you think I should use it for this use?
Yeah, that one I told you about
The game were you throw blocks at other towers
ok interesting
Bro, I told you everything about it already 💀
Do you not recall?
why set metatable for gamemodedata when u can just pass it as individual parameters
Oh mb. I told someone else and somehow thought that I told you as well 💀
Because I want it to first look inside of gamemodeData and if its not found in there then look inside of the current script. This way I could just modify some default functions for different gamemodes
How's your game going btw?
Do you think I should do this a different way?
How would script what I am trying to make?
In case you cant tell, im making a modular gamemode system. So I can easily create new gamemodes and negate the amount of code needed to be rewritten
im confused, is gamemodedata a different class, what does it do
if u wanna override then just have a default constructor
then whatever u wanna override u can pass as the parameter
gamemodedata is the result of requiring a module script which contains specific things about the selected gamemode
oh like a dictionary?
super tired today tho for some reason
yea
So, I was thinking, that all things within the dictionary would override the functions in the constructor
I thought it was already out?
Didnt you also run ads for it?
yeah check the discord bro i got more updates but basically the game is getting massively reworked due to bad game design choices
but now i know how to design games better
even after spending 2 dollars and playing the game myself it was clear to me that it wasnt going to be successful
Id make an enum and let the initialization be in the class module than in a dictionary bc its essentially the same thing + its more convenient for type checking
But i guess if it works for u then why not
But then if I wanted to have the selected gamemode module to do something during the round it could
And it wouldnt mess with the constructor
Do you have any good resources for learning more about OOP?
In the context of Roblox or not?
Hey, I have a question:
When should I use classes? Like is there specific cases in which you use them?
And cases in when you should not?
I usually just rely on various sources on devforums
I dont recommend videos
For me its strictly serverside or clientside objects
I try to use OOP at least as possible
Could you elaborate on what you mean?
For clientside its purely visual things like bullet tracers
For serverside it could be things like inventories but i scrapped that method of implementing them a while ago in favor of DOD
i wouldnt want to do any interfacing with clients cos passing a whole object table through remote events isnt very ideal
it can also lead to desyncs
i do that
theres not much issues to it tbh
there is desyncs due to lag but roblox will queue your fireclient
until the client receives it so ur good
another approach would be to allow the client to manipulate its own table
and thats opening up so many problems that you are going to have to figure out
and the benefits arent rlly that worth it
simple is better than complex
speed is also important if you value your time
thats what desync is LOL
which is why im using replica rn
wdym
im saying client manipulates its own table so that its synced with the server immediately
thats gonna open many issues
just use replica
not worth
the problem is a bit of lag for when the player receives the updated inventory table
not worth overengineering this imo
better to move on to necessary features
Why not
If you simplify the inventory table then it wont be an issue
Best thing about replica is that it only updates things of the table that have been updated and not the whole thing
speed and simplicity
for example in my game you can make a tool with just one function
simple
Thats the point of the module…
Whats DOD?
data oriented design
Yooo is there any scripters I’m building a insane game so if you wanne help dm me
Ooh thanks
How experienced r u
dont use it for system
if ur gonna create multiple things in workspace or logic with varying properties its fine
otherwise not much of a nedd
how experienced are u
how experienced r u
im not a scripter
I manage...
well thats what im doin rn
manager
its similar to mini empires
never heard of that but sounds cool!
my games name is actually Nova RTS
the irony
Good luck w ur project man
lmfao
im not kidding
Does anyone know a better way to prevent fly exploiting? Im working on my first anti cheat and right now all I have it do is check distance moved in a certain amount of time and it applies infractions to whoever it flagged and if it reaches a certain amount of infractions it kicks. Im trying to find ways to make it more reliable
Is what ur doing reliable rn?
If the speed is lower than the threshold it ignores it. Thats really the main problem
And I want to try and make it more specific if flying, because like for example if you get sent flying out of a car window in motion it will most likely flag it
I was thinking it was a good idea because I could then just create a gamemode class which deals with all the gamemode logic and signals, which breaks up the code and makes it more abstract
u could check if they are higher from the ground than expected, and teleport them back to the last position
Because I find this approach problematic, high ping players can get falsely flagged
Which would make it easier to then just deal with the round system some where else
I might make it adjust to match players ping
And you need a good amount of infractions to get kicked
Might be better to just teleport them to last pos, but kicking may be valid
I was thinking I could raycast downwards and see if the y value stays fluctuating instead of just being on the ground
But i guess it doesnt need to be a class since there will only be ever one object of this type at a time
So I could just make a service
Ill see
I would like to keep it kick based. Teleporting back to the last pos could cause unforeseen problems
Logic and signals can be handeled but functional programming, why not predefine the gamemodes in a module script, then have a function that assigns them to the player?
I get ur idea tho and its pretty cool
OOP will work but it may be unnecessary and overengineering
OOP bad bad
For kicking i wouldnt rely on position changes above the ground alone, have a negotiation system
Could you elaborate specifically on what you mean by negotiation system?
U dont wanna be kicking players from ur game bro
just bad for business
Kicking is extreme, have a configurable strictness, negotiation is just multiple suspicious factors and if enough flags are raised then kick them
That’s what I do.
U should try and adjust the amount of flags before a kick
I have every factor of it in a config module script
If the detector is 90% sure the player is fly hacking then there’s not a problem kicking them
I think we have fundamentally different philosophies on this.
In the age of tiktok, with how short attention spans are, I actually see hackers as a gift, esp in non competitive games. If someone is fly-exploiting in a game, they’re still an active player. Kicking them is pointless
Unless they are actively killing the fun for the rest of the server/another player, a kick is a 'business-negative' move. I’d rather have a 'flying' player than a 'gone' player
honest have yall used claude code for yalls work ever
can it build whole of games
yes
im building a game and cant hire a coder can i technically build it wusing claude code
u can but its always better to use it as a coder
if ur not coder you'll be using up your limits every other hour
ye i know pytho and all but not luau
congrats, you know 50% of luau 🙂
technically speaking is a tower defence game easy to build
I see them as a nuisance to people trying to do things the correct way. (In adequate environments) and the game I’m making the anti cheat for is a very high risk high reward environment. I see it better if everyone is on the same field regardless. And kicking someone trying to make the playing field uneven is justified as very little is being lost. Im not close minded though I’m willing to hear others out on their points of views.
grow a garden ?
it is easy but depends on how far ur willing to copy it 1:1
if the exact grow a garden, its not very easy
Ur right. I also play comp games and i hate hackers. But I feel like kicking is NOT the only way to punish a player. In games like Rocket League, simply banning a player from queuing for matches for 5 minutes is enough punishment. But hey, I'm just a businessman and I see in numbers. Kicking a player hurts your numbers, preventing a suspected hacker from interacting with your game for 5 minutes might make a hacker go insane though, and not at your expense
I could lowkey just make it spam tons of instances on the client so it lags the shit outta whoever it flags 
That would be a good medium I think
It just makes the game near unplayable but keeps them in the game
Wyt
What instances takes up the most memory usage you think
keyframesequences
are the worst
Alright, I’ll work on it tomorrow. I have a few good things to add onto it.
@wintry horizon
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@remote bear how do u get ur studio to look like that
like what?
so just dark mode?
Go to file>studio settings > script editor. then scroll to Theme and change the background color to 0,0,0
are u using it for culling? roblox already does it automatically (to my knowledge)
Showcase?
like a video
but yea js tell him to publish a game with that system so u can try it out yourself
In that case ask for proof that its theirs like idk tell him to join a call and show his screen editing the system so u know its his
and after all that if u like it then sure buy it
yea i have no idea but i wouldnt trust that kind of screen
They can hack?
i have no idea but i wouldnt trust it
Lemme exit
in theory, this would work correct?
local function verifyVM()
local criticalfunctions = {print, task.wait, Instance.new, require, debug.info}
for _, func in pairs(criticalfunctions) do
if debuginfo(func, "s") ~= "[C]" then
log("VM Tampered")
return false
end
end
log("VM verified")
return true
end

I mean what are you trying to do
Check if the engine has been tampered with
I mean eh, like it'll work the first time ig, but it wouldn't really be hard to circumvent it afterwards.
So it's good in that sense, if you do that + a bunch of other things it'll make it a lot harder, but not really impossible.
wdym
I mean you'd usually ban someone after finding out that it's tampered with, and they'll try and figure out what caused them to get banned, and then it'll just be trial and error on their part until they figure it out.
and pretty sure (or I hope so) Roblox's byfron already does things like this.
Ive tested it with xeno multiple times and have had no problems injecting scripts
so it does jack shit
Does your script actually combat this?
I havent tested it yet, I would have to boot into windows
ill try it out soon tho
this is my first time making an anti cheat and i I dont really know how to get around Environment Isolation and Metatable Proxying
if you even can at all
I have pretty decent anti aimbot and anti flying/speed hacking already. Im trying to just figure out if you can detect an executors presence tho
Ik i can look for memory spikes but that leads to a lot of false positives
Hi
man how do u even learn code like it seems so hard
Well everyone learns at their own pace
theres not a set way to learn
i just pick stuff up as I go from other scripters and documentation
i tried learning it before i got to modules then quit
because i feel like after youve learnd all the basics isnt it still kinda hard to actually write some code then
thats something called tutorial hell
its where you follow along and think you understand it and when you need to actually script something you dont know what to do
exactly how do you avoid this?
What i like to do is set a goal to make something and then lookup/read about different parts of the process, not the whole process
So like for example if I wanted to make a calculator I would look up how to display a number on UI and how to do calculations in scripts. then try to learn how to tie those two things together.
It really depends on what type of person you are. For me I didnt set a daily goal but when I get motivation to make something cool I set my mind fully on that
One time i wanted to make a gun engine and then for the next 5 or 6 days i worked on making everything to make a really good gun system,
But for me the best way to learn is to lookup what i need to do and then actually do it.
damn did you make it then?
yeah
Like right now im making an obfuscator. I didnt know too much on how to make one but I used public resources and asked around to get help on the things i was stuck on.
And you can msg me if you ever need help with something
believe it or not I use to take really really basic notes on scripts when i started
it was sad to say the least
native chromatic noise for horror games
also final implementation to my lensflare module
Please make a user report in #open-ticket
you banned them all good am fine tysm
It looks really nice
I need a script that will make the player sit on a chair, can anyone help?
Wdym
I want a script that every time a player walks into a chair to be seated on it
you can spawn an instance called a seat
and if you walk into it, it force sits down
alr
yo i wanna know how to disable the default walking/running animation
remove some lines in player module
Hi
I always hear conflicting opinions on best way to store data. What would be the best way to store something simple like Wins and Money?
ProfileService
anyways if that's hard for you (it is still lowk hard for me cuz my scripting is horrible) you could just use ValueInstances
is there anyway to make selene recognize const as a keyword
how do i make it more accurate for where i am standing do you make it follow the player? works bad when moving
im dumb just welded it
Y’all thing this can teach me to script
Na
open up the documents lil bro
Is there any tutorial for proper debuggin? Trying to learn how to use all the dev tools properly to diagnose some lag issues Im having
for lag you kinda just gotta open the profilers and learn what each of the numbers mean
start by opening network stats and checking ping, recieved data and sent data
multiple
no like
ur ganna have to update the hitboxes position wya faster
have one data store for each template of data
for example
in the game im making, i have a playerstore, guildsstore, and globaldata
Why when i clone character game lags out for a bit
playerstore holds data for the character slots, like their inventory, money, reputation, etc
idk
guildstore holds data for each guild like their name, description, members etc
and globaldata holds data shared between slots like settings and playtime
if your making a very simple game like a simulator, brainrot, obby or whatever you just need one data store probably
gng
depends
every game requires a different structure
Could anyone point me to a good fighting game article if i wanna learn stuff like state machines, complex module stuff and etc?
i only store playtime in globaldata because i dont want playtime to be one per slot, and my game has multiple character slots
oh okay that makes sense
everyone gatekeeping 🙏
so u store playtime there because u want it to be not per slot but for all their slots combined?
you learn by practicing
yeah uve been a big help
more then anything
preciate that
state machines and modules are not complex at all you just have to think about how to frame it in your mind
which is essential
uh no
you also dont really have to make seperate datastores either and idk if i would do that necessaril
but doing it for a slot-based game makes sense a bit lowkey
yeah it really depends
it makes more sense after you use a relational database outside of roblox once
hey guys i know (mostly) everyone here is completely against ai but i just found this bot called rebirth and its been doing wonders for me
great
i don't think you'll get pretty far with it if you don't really understand it tho
a majority of this server is actually now in favor of vibe coding unfortunately
wait is vibe coding ai coding?
i thought it was just coding for fun
vibe coding is using ai for the entire process of coding and debugging and writing next-to-no code yourself
dm me it?
Vibe Coders are 20IQ points higher than the avg programmer
truth nuke
where's the data to back this up 🤔
backtested that info
whole lotta talk not a lotta evidence
ask chat gpt
no, i want the person who made the claim to provide sources to back up their claim
they can't do that
chatgpt is not a valid source
their false sense of dichotomy will shatter
he's right tho
Right about what
just ask king gpt
Read that article I just sent
Its crazy because I was just reading that a couple days earlier
🤔
😭
There was a study where someone made programmers take a test on knowledge on a new program theyve never known about, they divided people in half, one used AI to explain it to them, the other didnt. TLDR, the people who didnt use AI got a much higher test score
wtf
get plus brochacho
ai generated image
veo walks in the room
Mind u PewDiePie's model (mainly got it from deepseek) beat one of ChatGPT's model
a model with sub 40B params isnt touching gpt
why are capping
vibecoding is okay under a few conditions imo
- example code (e.g. "write me a raycast example" orr smth)
- you inherited a horrendously obfuscated or crapply written codebase and cant be bothered trying to make sense of it
Vibe coding is okay but I don't think you are any smarter than an average programmer
@mythos find a 0de vulnerability on the discord backend and hack this goober
Unless you can back it up with sources
I hate ppl who r like "Yeah I vibecode 😎 " like ??? okay mr nobody anyone can do that too
Exactly
clearly not 
sigma 67
lazy
humble yourself
Let me see ur code
Alright buddy
only my king living in my terminal can see that
Sure sure
avg windows users who simply asks gpt on the site to make him a code base 
larper larper on the wall who is the worst skid of em all
id love to rant abt vibecoders but at th end im js screaming into th void
non vibe coders
What does my OS have to do with this
I have used linux more than windows
represents the level of larp you're on
I have used MacOs
What am I larping exactly
...
I am hearing so much drama abt Windows falling apart n broken ths n that but honestlyyyy
am noticing nothing wrong w/ my windows computer
thinking you're code is superior to claude's
i do not get all th windows hate
Soooo, how am I larping this?
just say you're a vibe coder bro WE are the same
yeah well u don't got u dont got the NSA on you trying to wipe your hot wallets its fine
Mhm
looking up examples of the code you're tryna recreate counts too
truth nuke
which is like, 105% of us
AI does the same thing you would have already done, it just presents it to you in a digestable form, but all it did was a google search
you can test this with chatgpt by finding a devforum post on a specific topic, and then asking chatgpt the topic name as a question, 40% of the time it'll recite whatever was on the page you already had open
Vibe coding has trade offs
codex is mid tho
it explains the code to you
for lua yeah no it doesnt
You may be more efficient but you wont understand or learn as much as someone who rigorously studies it but may be less efficient
is normal coding useless now without ai?
thats the point
its 2026, we are moving past knowledge retention
i hate to admit it
the problem with that was that you would still need a little understanding on how to code because the code you were making wouldnt come right out of the box, however AI does it so it comes plug and play
tell me you don't look at the new model benchmarks without telling me you don't
My point still stands
because someone can vibe code an entire game, but not understand jack shit.
Then they'll pay an actual programmer (us) hundreds even thousands to fix errors they failed to comprehend.
Vibe coders unintentionally create a dependency on actual coders
so yes, i love vibe coders
😭
Valid
it doesn't coding is obsolete programming is a different story tho
its like that joke about the server admin flying halfway across the country to switch on one server
we are that server admin
ive cleared at leasy 7k in income this year off repairing vibe code
or just connect an mcp with claude and just pay a simple monthly subscription and use 2 braincells 
because the first thing vibe coders do when they encounter a problem, is try and ask the same AI who wrote it to help fix it
which furthers the problem, little do they know
people wont even do the bare min and complain about ai its such a joke
And then more shit storms happen
Does Claude hit limits on roblox map
and they ego max and call themselves programmers
Mcp*
yeah it does 😔
AI cant replace us simply because it doesnt know and cant comprehend what our actual intention is
thats why we will always have a job
just keep it on the ide if u dont got max
How fast? I’m trying to use it but worried about limits
it can write the code based on what it predicts you want to do, but thats all it is, a prediction
just use rojo on your ide or manually structure your repo and its still enough for brainrot games
but thats the problem, a vibe "coder" gets paid to do lots of junky volume bulk work for the money and when an actual programmer fixes the issues created by them it is seen as something small and gets underpaid since its not much in volume
i have seen too many people here with a junkass copypaste or AI generated portfolio like what is even the point gtfo if ur unexperienced and cant do shit 🙏
Mhm
probably fixing the problems with claude 
😭
this is a fire idea
thank u
The thing with generating code with AI, is that it doesnt even generate good blocks of code
Especially when you try making more complex algorithms
yeah exactly
Most of the time it can be simplified into less lines of code while AI keeps generating unnecessary lines or sometimes even using deprecated methods
u gotta be vibe coding with gpt 4.1 on the web for these results on lua
thats not even the point anymore, its really just that the market is overflown with wannabe scripters so people are actually scared to hire anyone because why would someone invest huge amounts of money for there being a big chance that the person is using just AI
Its not just about lua
it took you 1 hour to vibe code your game, 10 hours to struggle on the issue, 1 minute for me to find it
No for real
no really 
yeah 1 minute and what pay do you get? exactly not very much since its just 1 minute of work and people tend to underpay that no matter the knowledge required
AI still makes janky code in lua
all can be avoided with RAG and md files and good structure 
allow me to introduce oyu to, union work
people type a 1 line prompt with no substance refrences and expect perfection bro
I can solve most AI issues in about 10 minutes, but you (the client) dont need to know that
No, ive tried it, even with markdown or txt files
Even pseudocode
clearly not bro
Sometimes, it still doesnt do what is needed to do
you're paying for the expertise, not the time
give your claude some skills and increase his effort atleast
oh trust me the client is money hungry and wants to spend as low as possible so he will defenitly ask where, how and why
or use an mcp if u got max
Create frontpage game. Make no mistakes.
real event
the client cant be arsed about expertise
they absolutely can when the go to shop around for a cheaper programmer and find more of the same vibe coding
no they cant and thats the problem
to take a popular blue collar quote
either i can do it fast, quality, or a lot of it
people even tried fixing exploits with AI when i offered them to fix that
you only get 2/3
bad instructions than
you can easily tell the difference between a vibe coder and a programmer based on the observations made by both when writing code
Ok mr amazing vibe coding instructions maker
and then they couldnt do it so they gave me a price so low because scripting is so undervalued
8/10 a programmer will point out issues and connections to other mechanics, which means they are fully aware of the impact of the code and where the dots connect
not in the HD community man 😭🙏
a vibe coder doesnt see that
they cant see anything here
its all just skids
What programmers see:
don't call yourself a programmer if you can't even make claude get the job done 
are you saying everyone before the chat bot revolution werent programmers
You definitely can, show your code to any of the older programmers and watch what happens
HD programmers are notorious for pointing out issues you didnt even know were issues
linux users after learning how to do sql injections calling everyone skids
if you have been in HD prior to COVID, shit was like a COD lobby in code help
idk why, but i love SQL manipulation
I'm just saying the only person you gotta blame for ai slop is yourself
put on a good playlist and just evaporate into the backrooms
Hell yea
and the people who overstate its abilities without mentioning how to use it responsibly
bro after breaking out the quotations
responsibly relax bro we dont got mythos with the 0de vuln finder 
look at the benchmarks u would never even score close to the newest models
they're obejctively better than u in every back and frontend lang
what are you even arguing bro
What i am saying
I said the people who dont say how to use it responsibly
only the human race is capable of training a replacement for itself
cause people ask gpt 4.1 make me a save manager for my game and expect the best system
no wonder the robots won in terminator
because others claimed it could do that
maybe with a claude max plan connected to your studio with an mcp 
you are either ragebaiting or don't understand what I'm arguing
lets all get back to vibe coding guys
@grok make dinner while me and claude get to work
Putting it in the title is diabolical
the way i hollered just now
Can exploiters see the attributes of a part?
why wouldnt they be able to
you're asking the wrong question
unless you plan on putting something you shouldnt as an attribute
