#code-discussion

1 messages ยท Page 296 of 1

prime hedge
#

whatA?

nova yarrow
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.

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like am i speaking to a wall

olive sparrow
#

hi

prime hedge
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From what..

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a fucking tool box or what?

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Its like me saying oh you should js learn how to read chinese

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from nothing

nova yarrow
#

or brawldev

prime hedge
#

Is brawldev updated like other ah outdated?

nova yarrow
#

hes not outdated yet

#

but u can always do docs instead

prime hedge
#

Oh thank god imma look that up ๐Ÿ™๐Ÿป ๐Ÿ˜ญ

#

Is docs good to learn for beginner tho?

nova yarrow
#

btw brawldev wont teach u specifically how to script abilities

prime hedge
#

Is there certain docs you recommeond or it doenst matter which one?

prime hedge
#

yea but isnt devfourm have bunch of scripts n stuff lol

weak radish
#

@void tusk

prime hedge
#

isnt doc not dev fourm bro im new to this..

regal salmon
void tusk
#

it got me the role

nova yarrow
void tusk
#

2 years ago

#

and i think the code itself was written 3 years ago

nova yarrow
#

how long u been scripting for

void tusk
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idk

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good while

regal salmon
# prime hedge yea but isnt devfourm have bunch of scripts n stuff lol

the documentation gives information and examples on all the different methods and api that roblox provides
the devforums is a forum where people can ask and answer questions they have as well as post resources/tutorials, so while yes it does have code, theres a lot more than that lol

upper jay
#

im applying for it aswell

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i just, lowkey sent a recent commission i did ghahsdd

prime hedge
weak radish
regal salmon
#

that's like what most people use the docs for

prime hedge
regal salmon
#

ahh i see

prime hedge
#

Yeah but my friends conviced me i should learn how to do vfx stuff and ability

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so im down to try it even i feel like script might be hell for me tho ๐Ÿ˜ญ

nova yarrow
#

u can always use ai bro

void tusk
weak radish
#

@void tusk btw i wasnt tryna hate, you gotta do what you gotta do for the role lmao

regal salmon
nova yarrow
#

@void tusk this is y u gk ur code bro

prime hedge
upper jay
#

lowkey i wanna hear yalls opinions on my code

void tusk
nova yarrow
void tusk
#

did you have a stroke

weak radish
#

holy peak

upper jay
nova yarrow
upper jay
#

its basically what i sent for application gashdha

void tusk
#

ohg

void tusk
#

i dont gatekeep my code

nova yarrow
#

yea im good bro

nova yarrow
weak radish
upper jay
regal salmon
nova yarrow
upper jay
#

you just need to click the link, legit already there

#

ghasdhad

void tusk
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dummy fix for r6 accessory quality (use meshparts instead of special meshes)

upper jay
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oh i should just send it as a lua file here

nova yarrow
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pastebin @upper jay

upper jay
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alr

regal salmon
nova yarrow
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pastebin has highlighting

upper jay
regal salmon
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oh so it does

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ive never used it for anything besides text files lol

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pretty sure github highlights luau files tho

upper jay
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oh syntax highlighting

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its right there

#

ghashdshad

nova yarrow
#

what the fuck is happening

regal salmon
#

israel apparently

upper jay
void tusk
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works well for things like walkspeed

nova yarrow
upper jay
nova yarrow
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am i thinking wrong

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or smth

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IsWallRunning = false:: boolean

void tusk
nova yarrow
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like is there a reason ur doing this

upper jay
void tusk
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my code is not good enough to gatekeep

nova yarrow
void tusk
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actually there is one module i will not reveal

nova yarrow
#

are types not saving??

cyan lantern
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cool

upper jay
nova yarrow
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yea ur doing this for everfy field wtf

void tusk
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some typecasts are a lil unnecessary but its not a big deal

upper jay
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its 100% just for personal convenience, easier for my eyes

void tusk
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good amount of comments

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honestly just hope you dont get eternal blue

upper jay
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because when i look at anything, the first thing i see is

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the highlighted part

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do not mind what i just set that part to lmao

nova yarrow
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for right - left wall detection i would personally use cross vector

upper jay
nova yarrow
upper jay
void tusk
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its good the keep that consistency

upper jay
void tusk
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RunService ReplicatedStorage RS RS

upper jay
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nah i do RNS for runservice

void tusk
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its just better to be descriptive when you name variables

upper jay
#

ur sentiment is valid

fathom hawk
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so printing that thing gives the url of that image right

void tusk
#

other than that i didnt see anything glaring

nova yarrow
#

this is long ash for just a wallrun

void tusk
#

more variable shorthands ig

#

not rlly ?

upper jay
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youll see why its long

void tusk
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its only 700 lines

nova yarrow
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btw

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stuff like hrp.cframe.lookvector.unit/hrp.cframe.upvector.unit are useless

stray dock
#

yo does anyone have a ragdoll module that isnt coded horribly with like 7+ scripts

upper jay
nova yarrow
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those r already normalized

stray dock
#

i dont wanna write my own

upper jay
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thanks

nova yarrow
#

btw this isnt a code problem but

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ur typing v3.new(0,1,0)

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u could prob just cache it

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and it would be easier for u

hasty mesa
#

Vector3.yaxis

nova yarrow
upper jay
upper jay
stray dock
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any1 got a ragdoll module that isnt horribly coded with 2+ scripts

nova yarrow
upper jay
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awesome

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thanks yall

nova yarrow
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also for cframe.lookat, since u never use the 3rd arg it can be simplified to cframe.new instead

upper jay
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fair

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i hope to expand my horizons

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this comm was the first time i dabbled this deeply with movement constraints

nova yarrow
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oh this was for a comm?

upper jay
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yeeep

upper jay
nova yarrow
upper jay
sharp gull
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now script it twerking

nova yarrow
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pretty good

dense hull
upper jay
sharp gull
#

you do like the big list of stuff

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but whats that called

nova yarrow
sharp gull
#

oh

dense hull
#

i use a table

dense hull
sharp gull
#

did you flipping copy and paste the entire braille conversion chart

dense hull
#

i created many morse code data blocks so a is like ['A']="ยท-"

upper jay
sharp gull
#

abdgov

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some pineapple waiter cover

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920102

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standby

dense hull
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i have 3 blocks of data for morse code for it to translate all most all of english

subtle fractal
nova yarrow
#

@subtle fractal howdo u network

subtle fractal
# nova yarrow <@1324729333599699059> howdo u network

Well since im starting out with it i follow some basic steps:

  1. Approach - Cold calls, Unanswered dm's inquiring about development, making games, and etc

  2. Deepen Connection - Dont just leave after they give you a reply(even if its a good one), ask more, show them you, and eventually they will talk to you more

  3. Active Listening and following up - Listen more than you speak, and follow up, more or less the same as #2

  4. Commit to action - Talk in servers more, show your work more, join in the discussions with people 10x more experienced than you

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Also they dont even have to be more experienced than you

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Mentoring people is also forming connections

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if someone dms you inquiring about roblox dev tell them

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You never know if they have 100,000 USD ready to invest in yousunglas

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But really just join more professional development servers like HD ROSS and some private ones

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Additionally, often times, as the person becomes higher in experience and skill, they become more welcoming to beginners, happy to help them

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Thats why often times more than not, S3 S4 Luau Programmer, Scripter[Advanced] in different servers are much more helpful and mature

stray dock
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very good advice

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i love teaching new ppl how to program cuz i dont want people to have to go through the steep beginning like i did

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its so much better to ease into it if you have someone who is willing to guide you along the way

subtle fractal
#

Good question! I havent messed around with voxel based generation, or generation at all since i last made my perlin noise map; But I'd say creating it isnt hard, learning to optimize it is

subtle fractal
# nova yarrow <@1324729333599699059> howdo u network

Additionally, I know you're a very talented programmer, only problem is I believe your circle is too small or vague for you to properly receive the recognition or opportunities you deserve.
Shoot me a dm, I might be able to invite you to a really neat server filled with execptional programemrs [S3,S4 level]

#

๐Ÿซ  Thank you a lot, however I'm not really interested in voxel generation as of now, but I will make sure to keep you bookmarked to talk to you more about it If I ever develop an interest

stray dock
#

tbf something like that mostly depends on if everythings already provided like sounds, textures, ect as noise maps arent too hard at all really

faint topaz
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hello

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can anyone help me out with code I'm bit confused

compact echo
small prawn
#

What does the network service even do

slender cradle
#

what is ts avatar

craggy gust
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๐Ÿ‘‹ Just a reminder to read our rules and use the marketplace to hire!
-# Hiring or looking for work in our channels classifies as misuse and will result in moderation.

stiff citrus
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do you know where to learn really advanced scripting that goes more into framework and structure and how real games script their stuff

lament thistle
sick merlin
dire field
nova yarrow
wise turtle
nova yarrow
wise turtle
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yes

pallid rain
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wc

normal solar
halcyon citrus
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Why is it so hard to read my code

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Please help ๐Ÿ™‚

manic nacelle
halcyon citrus
subtle fractal
manic nacelle
blazing coral
#

anyone looking for scritper

blazing coral
balmy sorrel
#

Anyone looking to donate to the needy?

blazing coral
#

js checked your port

balmy sorrel
#

preciate it

blazing coral
manic nacelle
balmy sorrel
balmy sorrel
#

I want money NOW!

manic nacelle
#

Sam

hollow radish
balmy sorrel
manic nacelle
balmy sorrel
#

Like 20k USD

hollow radish
#

same for me

manic nacelle
hollow radish
#

how about a deal i give you 500 robux for $20K usd

hollow radish
blazing coral
balmy sorrel
#

I'm so happy right now

blazing coral
#

i got 0 to my name

hollow radish
#

coding gives me currently depression learning Vide because i don't like React-luapraysob

hollow radish
#

for like 7 days

balmy sorrel
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I honestly don't see a point in doing that

hollow radish
balmy sorrel
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:/

grizzled nova
#

Hello, Iโ€™m having an issue in my Roblox experience and I wanted to know what this error means:
RemoveReplicationFocusPosition: Focus not Found (Server Side)

Since this started happening, the Error Report page no longer seems to work correctly with spam of server error and shows:
โ€œYour experience does not have data during this time period.โ€

The strange part is that it started at a random moment, without any obvious change on my side.
Does anyone know what causes this error, and if it could be related to the Error Report no longer showing data?

quick dock
#

hi I am trying to know how many players a player can chat with in a specific server that he is not in so I can show it to that player does anyone know how to do that ?

twin kraken
edgy quarry
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hi guys

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new keyboard

twin kraken
# twin kraken chat im working on a RTS campaign game, i need some features ideas ๐Ÿ™ https://m...

planned:
magazines/reloading
switching to secondary
better targeting
suppression
more natural bursts depending on how easy the target is to hit
grenades
preferring cover over shooting in the open (gonna be hard to do lowkey)
aiming animation to prevent jumping from fire to low ready anim

(way in the future maybe?)
flanking
inter ai communication (sharing enemy positions, surrounding, etc.)
anti tank capabilities?

random cedar
#

Would anyone like to help me test out something I added to my game

edgy quarry
#

sure

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i can

random cedar
fiery yarrow
#

I need someone to help me with my game in scripts and in return I will give them some of the game's profits. Anyone interested can contact me via DM.

balmy sorrel
fiery yarrow
past hawk
#

ฤฐs brawldev good for learning coding

pine pumice
vital cypress
#

any recommendations on how should i get into scripting for the first time?

keen comet
feral prairie
#

can anyone teach me how to script i know some basics

pine pumice
feral prairie
#

cant practice if you dont know anything but really just print statements

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and variables

lost pebble
# vital cypress any recommendations on how should i get into scripting for the first time?

start with youtube for the basics to learn the foundational knowledge needed throughout your coding. once you start to get to more intermediate levels, you'll want to rely more on general research as well as the docs and devforums. to improve on concepts you learn, start making small projects (not entire games). if you get stuck somewhere, do some research and once you learn how to do it, you could repeat it with or without changes or apply it in a different way (if you can).

important thing: dont expect yourself to be able to instantly get something you just learned (have low expectations). it'll take time. struggle is where you learn. in that time, you must try to apply those concepts on your own. always try it on your own before you outsource the answer. also, dont supplement your thinking with ai. i generally recommend against ai when learning as people genrally dont know how to use ai to help them learn. but, if you do know how to use it to help you learn, go for it

feral prairie
#

LMFAO

normal solar
weak radish
lost pebble
#

then we explain them 10 times a day ๐Ÿ’ช

keen comet
lost pebble
tight kiln
#

eyo guys, is there a way of changing my face, as a player, in roblox studio, without changing it on the website ? i'm trying to record some videos in the studio and have different faces. all i've found online doesnt work

upper jay
tight kiln
upper jay
#

put this on a normal script on serverscriptservice

tight kiln
tight kiln
# upper jay do u have the ids of ur faces?

405704879 put in this id, still doesnt work. tried both in the "test" instance in the studio, and by connecting to the private experience after publishing with my account, i still have the default face

upper jay
#

r u r6 or r15

tight kiln
# upper jay r u r6 or r15

i have never changed the default so i think r6 but i have no clue, lemme find out how to check and get back to you

tight kiln
upper jay
void imp
#

hi, theres some website that i can search for community lib? or i need to search it manually in devforum

tight kiln
#

seems like the face isnt dynamic anymore, atleast in the character customize screen

lost pebble
#

wait what

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roblox genuinely ruining everything

tight kiln
#

tried switching to r6 with the same code you gave me, still doesnt work, yep

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so i guess i gotta buy the faces ? xD

lost pebble
#

bro... ๐Ÿ’”

lost pebble
tight kiln
lost pebble
pliant forum
#

dont use standard r6. i think it was on setting top right there's the old r6

upper jay
#

oh

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i just spread misinformation gg

#

@tight kiln

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try turning this on

tight kiln
tight kiln
upper jay
tight kiln
# upper jay

nope, same script you gave me, still aint working, i did go into custom paths and for the head i put in the id and i got a message saying "Not a supported asset type"

#

not sure if that's relevant or not ๐Ÿ˜„

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i'll try on a new experience and with a new assetid just to make sure.

upper jay
#

oh i get it

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they changed decals

tight kiln
#

so just changing the id in the script didnt do anything, BUT changing the id in the custom paths worked

upper jay
#

gimme a sec

#
local PS = game:GetService("Players")

PS.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(char)
        local head: BasePart = char:WaitForChild("Head")
        local decal: Decal = head:FindFirstChildWhichIsA("Decal")
        
        decal.ColorMapContent = Content.fromAssetId(405704879)
    end)
end)
#

try this now

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they changed how decals work, they used to just use strings but now they use the Content datatype which is actually cool

tight kiln
#

i will gimme a second, just fyi it did work already

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yep your code works now too

#

you're a wizzard

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really appriciate the time you guys took ! you're amazing

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just as a sidenode, maybe it'll help you guys in the future, if i completely delete the script and have R15 & R6 selected in the avatar settings, i can add the id to the head, it autopopulates the "mood" field too, and it works that way too, both on r6 and r15 characters

#

it just doesnt work with that specific id i gave here, but it does work with the ones in the marketplace. the one i had here was from a decal in the studio, i guess that's an old one (?)

rich tartan
#

Guys im a bit confused, my network traffic for my game is 1000 kb/s. and i tried a bunch of way to get it lower over the past couple of days, nothing changed for the better, it was actually worse in many cases. But then i thought " Well lemme try to check what events exatly are the problem, so i commented them out one by one. NOTHING CHANGED STILL

#

At some point i had my movement service working on 1 Hz instead of 20, no vfx triggers, no exp orbs on the ground, and the trafic was still 1000 kb/s

wise turtle
#

Use the packet profiler

rich tartan
#

i'm super confused. and the most confusing part is that, 1000 kbs does not even sound like much at all, why do the guidelines even tell you to aim for 50?

rich tartan
#

but we don't live in the 1950s, people have high speed internet these days

#

or am I tripping, and not understanding limitations of networkin

wise turtle
#

you are tripping

rich tartan
wise turtle
#

Yes

rich tartan
#

ok, thanks for the tip, im installing it right now

random cedar
#

Inventory ui can go in starter gui right Hmm

weak radish
random cedar
#

Idk just checking

#

I'm new to this bruh

dense bluff
#

Guys how do I get better at vfx? my vfx is shit ๐Ÿ˜ข

random cedar
#

Ask in 2d or 3d

dense bluff
#

if ther was an award for the worst vfx I would land top 5

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ok

nova yarrow
tribal mango
#

I got moth

void tusk
#

i will not yield

tribal mango
#

Shitter

#

@nova citrus Turn off the 1 second slow mode

dense bluff
quaint thunder
#

is anyone here familiar with vscode + rojo

gray mantle
void tusk
tribal mango
# void tusk

Dude definitely redownloaded claude until he got that

#

Been trying for 1 hour 22 minutes

void tusk
#

i did a tom fooler

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:(

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(its just a tool)

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like someone just made a patcher for claude buddy

cyan lantern
mighty onyx
#

Is there a way I can add an attribute on a player's head when they go into freecam?

gusty fog
mighty onyx
gusty fog
mighty onyx
slender fiber
#

who here be doing brainrot stuff?

regal salmon
night hemlock
regal salmon
#

brookhaven hiring in hiddendevs??

slender fiber
regal salmon
night hemlock
#

i applied for it just now

night hemlock
regal salmon
#

seems like a loss if theres no percentage

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but if thats what you want then shrug

night hemlock
#

I thought it said per task

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deleting the app rn

regal salmon
#

no its upon completion ๐Ÿ˜ญ๐Ÿ™

regal salmon
#

not bad

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i assume

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idk im not a vfx artist

night hemlock
regal salmon
#

i mean you can travel to apply

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if you wanna go live in canada to work at brookhaven

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lmao

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oh wait nvm

#

i didnt see that part

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damn they want you at rdc

gusty fog
#

4k for a senior engineering position for a top 3 roblox game is actually very low

mighty onyx
gusty fog
west dirge
#

guys what should you use to receive payments?

mighty onyx
gusty fog
#

yeah for mine it's "Scriptable" unless its freecam

#

checking if there's another way to detect it

regal salmon
west dirge
#

a paypal personal account or business account ? apparently if you do things wrong your account may be deleted

#

so im kinda confused

regal salmon
#

not old enough to set up a business acc yet ๐Ÿ˜‹

west dirge
#

oh alr

#

thx

gusty fog
near sonnet
#

is a player inventory that saves data good for an exersice for a beginner/medium coder

#

i take that as a yes

#

ill try

marsh egret
#

hey guys

near sonnet
#

hey

#

๐Ÿ‘‹

marsh egret
#

wassuppp

near sonnet
#

wsg

marsh egret
#

im good

near sonnet
#

nice ๐Ÿ‘

marsh egret
#

noice

#

tou think anyone hiring someone to make a website for them?

near sonnet
#

no

marsh egret
#

damn

near sonnet
#

AI can do that pretty good

marsh egret
#

still๐Ÿ˜ž

near sonnet
#

yeah buddy the website game is kinda over

marsh egret
#

mannn

#

job market is cooked

near sonnet
#

unless u like the goat at webside making

#

and u do it 10x better than AI

marsh egret
#

idk man

near sonnet
#

what I, with all faith in you, somehow doubt

marsh egret
#

i guess i addโ€ฆ personality

marsh egret
near sonnet
#

sorry man

marsh egret
#

its alright๐Ÿ˜ž

near sonnet
#

mods

#

ban this guy

warm spindle
near sonnet
#

W

cyan lantern
#

Fuck

#

Coding is killing me

#

from time to time i kept underestimating the length of simple things

novel parrot
cyan lantern
#

module script

#

you will write at least one thousand lines of code for each and every significant script

#

gosh im impressed people are able to execute such capacity

iron kraken
#

i think each module should just do one thing

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and its used in many places

tacit wadi
near sonnet
tacit wadi
#

Wrong channel cryingdead

sharp gull
glossy slate
unborn vector
tacit wadi
sand pier
#

hi

#

hi

#

hi

#

hi hi hi hi hi hi hi hi hi hi hi hi

frail plaza
#

is there any demand for a 2d raycaster utilizing roblox ui?

pine plinth
#

if someones portfolio is kinda mid or empty should i assume that they are bad

sand pier
#

I have a mid portfolio

#

I just dont have great examples

#

I never finish my work

upper jay
sharp gull
#

or /color

#

i think its /color

dense spade
upper jay
#

ohh thank you so much

tacit wadi
#

it doesn't have to be attached or anything, it's just a vector3

dense spade
#

raycasts involved?

tacit wadi
dense spade
#

thats crazy

#

you dont manually place connect points all around the map right?

gusty fog
#

spatial query for sure

tacit wadi
tacit wadi
#

100%

#

then I just clamp the ideal point to the part bounds and score each point based off how closely it resembles to the ideal point

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and then I attach the webs to whichever point on the building has the highest score

zinc sentinel
#

bruh

#

this is dead

lyric halo
#

Hello if anyone can help me,
Hello first of all, I own a game studio by the name of teapot studios and I have a game called the bive household, which is a hangout game/exploration
So ever since there was the chat update I wanted to make a custom gear that's for all players where they can chat via from the signs, could anyone help me?

regal salmon
lyric halo
#

But there are many games using that tho

regal salmon
regal salmon
#

any games that are doing that shouldnt be

lyric halo
lyric halo
regal salmon
lyric halo
regal salmon
#

if you allow two users who wouldnt be able to chat with each other normally to do so, you are breaking the rules

void tusk
#

this is not considered chat by roblox's usage guidelines

#

signs are valid and are not against the rules

regal salmon
void tusk
#

its not rlly crazy

#

but also the fact that this is allowed makes the chat update even dumber

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basically makes communication with other age groups more inconvenient, while stopping none of the child safety problems

regal salmon
void tusk
#

i dont wanna talk more abt how stupid the update was tho

regal salmon
#

@lyric halo nevermind i was mistaken apparently

void tusk
#

just know signs are valid

regal salmon
#

you can do that

hushed wind
void tusk
#

and so is basically all text that is written in some medium like a sign

steady wren
#

guys should i do free services to build up a portfolio

hushed wind
regal salmon
#

helps you get experience too

steady wren
void tusk
#

someone made sign chat where the bubble was replaced with a sign

hushed wind
frail plaza
#

what's a notable brainrot game that employers would like?

#

my portfolio has a lot of stuff

steady wren
frail plaza
#

but mostly combat related

#

and i need some sim/tycoon stuff

void tusk
#

i think what got it taken down was that they also had a ui with a "bulletin board"

frail plaza
#

for the cash grab employers

#

any tips on what to make that would look nice

steady wren
void tusk
#

it would be considered chat window communication between users in this case

frail plaza
#

depends on what kind of scripter you are

#

backend/frontend/fullstack, physics/combat/systems/ui

hushed wind
frail plaza
#

lots and lots of stuff

void tusk
lyric halo
void tusk
#

should i make all messages that begin with / be interpreted as a command

#

so that when users enter an invalid command it wont show up in chat

#

or somen

craggy gust
#

๐Ÿ‘‹ Just a reminder to read our rules and use the marketplace to hire!
-# Hiring or looking for work in our channels classifies as misuse and will result in moderation.

void tusk
#

most games have a gear, a ui for text entry, and a remote to set new text

#

in order to follow usage guidelines, it still needs to be filtered by TextService

lyric halo
#

So I never managed to make a working gear

void tusk
#

not much advice i can give there

#

would be worthwhile to learn scripting tho

lyric halo
#

Nevermind ig

#

Imma find some other way to get help

void tusk
#

i mean im not going to spend an inordinate amount of time telling exactly how to make the gear

void tusk
fair topaz
#

how would i implement a resident evil 4 style inventory with grids and multiple cells-big items?

kindred pulsar
#

yo im 6 months into scripting, should i make a game, make projects or wha

tight kiln
#

guys i'm looking to do some camera movement for my videos, something simple nothing fancy just get the camera to move from one point to another smoothly and rotate the view sometimes and the speed at it's moving. is there another way of doing it without actually scripting it ? like a function in the studio, a plugin i can get, something like that by any chance ?

weak radish
kindred pulsar
#

ye ik

kindred pulsar
keen comet
kindred pulsar
#

mr number generator

kindred pulsar
weak radish
kindred pulsar
#

ye ye ik

#

its just a joke

#

chill

keen comet
#

There is no chill with porg

kindred pulsar
#

ok

weak radish
weak radish
#

weather sucks

keen comet
weak radish
#

why would you do that to a cat

keen comet
weak radish
#

i have no clue whats going on

keen comet
tight kiln
#
local camera = game.Workspace.CurrentCamera

-- Define positions (X, Y, Z)
local startPosX, startPosY, startPosZ = 1869.41, 1136.147, 105.501
local endPosX, endPosY, endPosZ = 1908.976, 1154.753, 102.733

local TweenService = game:GetService("TweenService")

-- Define orientations (X, Y, Z in degrees)
local startRotX, startRotY, startRotZ = 21.852, -87.337, -0
local endRotX, endRotY, endRotZ = -22.843, 76.703, -0

-- Create CFrames with position and orientation matching Studio's Property values
local startCFrame = CFrame.new(startPosX, startPosY, startPosZ) * CFrame.Angles(math.rad(startRotX), math.rad(startRotY), math.rad(startRotZ))
local endCFrame = CFrame.new(endPosX, endPosY, endPosZ) * CFrame.Angles(math.rad(endRotX), math.rad(endRotY), math.rad(endRotZ))

camera.CameraType = "Scriptable"
camera.CFrame = startCFrame  -- Set starting position and rotation
TweenService:Create(camera, TweenInfo.new(5), {CFrame = endCFrame}):Play()```

guys i got this code here, everything works fine but the fact that camera ends up rotated sideways at the end point, it's like it's rotated on the Z axis even though i gave it no Z rotation. the AI can't seem to help me nor can i understand what's going on. any help by any chance ?
remote phoenix
#
task.wait(2)  -- Small wait to ensure game is loaded
local camera = game.Workspace.CurrentCamera

-- Define positions (X, Y, Z)
local startPosX, startPosY, startPosZ = 1869.41, 1136.147, 105.501
local endPosX, endPosY, endPosZ = 1908.976, 1154.753, 102.733

local TweenService = game:GetService("TweenService")

-- Define orientations (X, Y, Z in degrees)
local startRotX, startRotY, startRotZ = 21.852, -87.337, -0
local endRotX, endRotY, endRotZ = -22.843, 76.703, -0

-- FIX: Changed CFrame.Angles to CFrame.fromOrientation
local startCFrame = CFrame.new(startPosX, startPosY, startPosZ) * CFrame.fromOrientation(math.rad(startRotX), math.rad(startRotY), math.rad(startRotZ))
local endCFrame = CFrame.new(endPosX, endPosY, endPosZ) * CFrame.fromOrientation(math.rad(endRotX), math.rad(endRotY), math.rad(endRotZ))

camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = startCFrame  -- Set starting position and rotation
TweenService:Create(camera, TweenInfo.new(5), {CFrame = endCFrame}):Play()
hazy oyster
#

damn

tight kiln
remote phoenix
tight kiln
#

will do, appriciate the help !

wicked geyser
#

i need a coder dm me

modest isle
nocturne socket
#

like how

#

do you make that window

modest isle
remote phoenix
modest isle
#

window?

#

oh

nocturne socket
#

ty

modest isle
#

`

remote phoenix
#

3 backticks at the top and bottom

#

^ that's a backtick symbol

modest isle
#

`lua

nocturne socket
#

ummm

#

how do i access that

modest isle
#

just type

remote phoenix
#

are you on a 60% keyboard

nocturne socket
#

?

#

wdym 60%

remote phoenix
#

is your keyboard small or big

modest isle
#

lua

nocturne socket
#

laptop big

remote phoenix
#

okay there should be a key with ~ `

nocturne socket
#

lua

#

yey

modest isle
#

tilda ั‘ button

remote phoenix
#

yeah do 3 of those at the top and bottom

nocturne socket
#

imm searching for em

remote phoenix
#

```lua
-- your code goes here
```

modest isle
#
local real = 911
bitter harbor
#

guys

remote phoenix
bitter harbor
#

who agrees that ai made this

nocturne socket
#

`wait(5)
local debounce = true
local bouncede = true
while wait(0.1) do
local plr = game.Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local hum = char:WaitForChild("Humanoid")
local torso = char:WaitForChild("HumanoidRootPart")
local TCFrame = torso.CFrame
local LookVector = TCFrame.LookVector

local mouse = plr:GetMouse()

mouse.Button1Down:Connect(function()
    if debounce == true then
        debounce = false
        local part2 = Instance.new("Part", game.Workspace)
        part2.Size = Vector3.new(4,5,3)
        part2.Material = Enum.Material.Neon
        part2.Transparency = 0.5
        part2.Anchored = true
        part2.CanCollide = false
        part2.BrickColor = BrickColor.new("Bright red")
        part2.Position = torso.Position + (LookVector * 5)
        part2.Touched:Connect(function(hit)
            local humanoid = hit.Parent:FindFirstChild("Humanoid")
            if humanoid then
                if humanoid.Parent ~= script.Parent.Parent.Character.Humanoid  then
                    if bouncede == true then
                        bouncede = false
                        humanoid:TakeDamage(10)
                        wait(1)
                        bouncede = true
                    end
                end
            end
        end)
        wait(0.1)
        debounce = true
        wait(0.4)
        part2:Destroy()
    end
end)

end`

modest isle
remote phoenix
#

3 of the symbol

#

you need 3 bro

modest isle
#

` ``

nocturne socket
#

ohh ok

modest isle
#

without space

nocturne socket
#

'?

remote phoenix
#

no

modest isle
#

and put
``lua --code ``

bitter harbor
remote phoenix
#

the same symbol you used for your previous message

#

` <--

nocturne socket
#

i used like ts

#

when u type smt and select it

remote phoenix
#

bro god fucking damn it

modest isle
#

I mean

nocturne socket
#

local

modest isle
#

if he just Copy pastes

#

then that's bad

remote phoenix
#

do you have this key on your keyboard

bitter harbor
#

he does

nocturne socket
#

local

modest isle
remote phoenix
#

there you go bro

#

now put lua after the first 3 symbols

nocturne socket
#

ok

bitter harbor
remote phoenix
#

```lua
```

#

and then it will use lua for the coloring

modest isle
#

idk tho

bitter harbor
nocturne socket
#
local Part
remote phoenix
nocturne socket
#

Yeeyyyyyy

#

so now

bitter harbor
#

12 scripts

modest isle
modest isle
#

that's

#

not ideal

bitter harbor
#

yeah

nocturne socket
#
wait(5)
local debounce = true
local bouncede = true
while wait(0.1) do
    local plr = game.Players.LocalPlayer
    local char = plr.Character or plr.CharacterAdded:Wait()
    local hum = char:WaitForChild("Humanoid")
    local torso = char:WaitForChild("HumanoidRootPart")
    local TCFrame = torso.CFrame
    local LookVector = TCFrame.LookVector


    local mouse = plr:GetMouse()

    mouse.Button1Down:Connect(function()
        if debounce == true then
            debounce = false
            local part2 = Instance.new("Part", game.Workspace)
            part2.Size = Vector3.new(4,5,3)
            part2.Material = Enum.Material.Neon
            part2.Transparency = 0.5
            part2.Anchored = true
            part2.CanCollide = false
            part2.BrickColor = BrickColor.new("Bright red")
            part2.Position = torso.Position + (LookVector * 5)
            part2.Touched:Connect(function(hit)
                local humanoid = hit.Parent:FindFirstChild("Humanoid")
                if humanoid then
                    if humanoid.Parent ~= script.Parent.Parent.Character.Humanoid  then
                        if bouncede == true then
                            bouncede = false
                            humanoid:TakeDamage(10)
                            wait(1)
                            bouncede = true
                        end
                    end
                end
            end)
            wait(0.1)
            debounce = true
            wait(0.4)
            part2:Destroy()
        end
    end)
end
#

why does that still hurt me

#

?

remote phoenix
#

wtf

zealous crystal
remote phoenix
#

don't use wait(5) at the start bro

bitter harbor
zealous crystal
bitter harbor
#

and the comments said

#

tweek these

#

if you use it in your game remove this

modest isle
#

If he actually connected MCP then it's even worse

bitter harbor
#

should i report him?

modest isle
#

for wha

#

I mean it's bad

bitter harbor
#

cause he's getting money out of it

#

and the guy forbid the use of ai

modest isle
#

oh, if the guy forbids then yeah

zealous crystal
#

100% cancel the comm

bitter harbor
zealous crystal
#

kick them

wicked geyser
#

i need a coder for my game dm me

bitter harbor
modern seal
modern seal
#

what kind of 12 yr old dev did your owner hire

bitter harbor
#

idk lmao

modest isle
#

smhw

bitter harbor
modest isle
bitter harbor
#

๐Ÿ˜ญ

modern seal
#

can i see his code

#

ai scripts in very obv patterns

bitter harbor
modest isle
#

yeah bunch of shitty unnedeed functions everywhere

modern seal
#

i never met a scripter who uses emojis in their scripts letalone comments

#

ai loves slapping emojis into scripts tho

bitter harbor
#

with emojis

modest isle
#

I use ๐Ÿฆ when I'm arguing with another dev in collab studio

#

and ๐Ÿ‘

bitter harbor
#

comments

bitter harbor
#

i use ๐Ÿ‘

modern seal
# bitter harbor

iirc i seen ai write VARIABLES_LIKE_THIS cryingdead nooooobody write like tht

modern seal
#

yr owner needs a refund and then review every code he "made"

modest isle
#

I would centanly write

#

DO_NOT_TOUCH_THIS_VARIABLE

modern seal
#

surr i can see that

#

but he does it forr everything ???

modest isle
#

๐Ÿฆ

bitter harbor
#

i gtg eat

#

cya guys

modern seal
#

meow

wicked geyser
#

who knows coding here dm me

modest isle
tidal bolt
static coral
modern seal
#

have u thought tht maybe a local for a string is useless bloat

remote phoenix
#

๐Ÿ’€ ๐Ÿ’€ ๐Ÿ’€

modern seal
hasty mesa
modern seal
#

why

hasty mesa
modern seal
#

unessesary

#

imo

#

its a string js make the locals name th strings name if needed

fossil plaza
#

han

#

helleo guys

finite roost
fervent belfryBOT
#

@finite roost

Tag ยป Advertising Info
  • HD no longer utilizes an advertising channel due to the channel receiving little to no attention, therefore proving them to be inefficient and not worth keeping.
  • If you are interested in advertising on the HiddenDevs website, please visit here.

Advertising in any of our channels classifies as channel misuse and will be moderated as such. Review our https://discord.com/channels/211228845771063296/1138098042055168000 for more information.

sleek pewter
#

where can I ask people to work with me together

celest herald
#

or make a post in hiring section

sleek pewter
#

I think I need a higher level

celest herald
#

you dont need a higher level to look at posts in the for hire section

sleek pewter
#

i don't want pay anything

#

i want work together

#

payouts later

#

for long term

celest herald
#

then make a post in hiring section

sleek pewter
#

not short tasks

pine pumice
keen comet
pine pumice
#

you sound like one as well

finite roost
keen comet
pine pumice
#

aw]

keen comet
cobalt loom
#

is there a way to retrive player health after .Died without respawning player

mortal hemlock
potent maple
#

Anyone have an idea how to fetch player created gamepasses? Because roproxy doesn't work I think

whole geode
#

what's the best networking library rn?

potent maple
whole geode
#

well what can you recommend?

potent maple
random cedar
weak radish
versed arch
wide elbow
#

Can anyone invite me to a server where I can actively code and help others while learning and I m new to code

wide elbow
frigid wagon
rose shoal
#

yall think its worth it in todays time to learn Lua and make roblox games or nah?

wise turtle
#

yes

floral nacelle
#

Guys i need help

keen comet
floral nacelle
#

Anyways

#

Whos a advanced scripter here in gonna ask something

floral nacelle
#

Ok fine

floral nacelle
#

How to make a compiler in roblox studio?

broken grove
#

compiler for what

floral nacelle
#

Code lang?

broken grove
#

specific one or custom?

floral nacelle
#

Custom?

potent igloo
floral nacelle
#

Thats why im asking

broken grove
#

someone who did made a functional language usable in a roblox game though so probably good

nimble hedge
#

would lineforce or align position be better for ODM grappling pulling

potent igloo
#

you could use line force for wasd controls though

floral nacelle
rose shoal
#

Can somebody explain to me how debounce works?

floral nacelle
#

And also its a interpreter and im chnaging it to compiler

broken grove
#

the most you can compile to is luau code

nimble hedge
#

how do you side to side movement like that, rn i just have a vector force being applied constantly to the left/right vector of the player

floral nacelle
#

Breh

broken grove
#

I imagine you'd use load string or something

fallen latch
broken grove
#

unless your talking not roblox

potent igloo
#

like if key = D then add a force to the right

finite roost
finite roost
fallen latch
versed arch
nimble hedge
#

im just experimenting with lineforce and align pos

finite roost
versed arch
#

it's unreadable

finite roost
#

gimme some tips cuz its my second game ever

fallen latch
#

๐Ÿ˜ญ

versed arch
viscid loom
broken grove
#

instant direction switching or physics

nimble hedge
#

direction switching

potent igloo
#

like
velocities = {
W = -Vector3.zAxis,
A = -Vector3.xAxis,
S = Vector3.zAxis,
D = Vector3.xAxis,
}

broken grove
potent igloo
#

then you for each velocity if uis:iskeydown lineforce.force += velocity

nimble hedge
nimble hedge
versed arch
# finite roost gimme some tips cuz its my second game ever

1st of all... the player doesn't know where his base is, second of all, wait one minute for rolling??? also, let players know if there is an unclaimed or claimed base and a message telling them if they've claimed it (or for a more visual look, change the text to the player's name or base name), the shopkeeper can use some more work, it's kinda buggy and also:

Spin your machine, collect legendary Brainrots, and build the ultimate base โ€” but watch your back! ๐Ÿ‘€
Roll for rare and powerful Brainrots ranging from Common to the ultra-rare Godly and Secret tiers. Place them in your base to earn coins automatically, then spend those coins upgrading your spinner to roll even faster and get even luckier!
But here's the twist โ€” nothing is safe. Other players can sneak into your base, grab your prized Brainrots, and race back to their own base to claim them. Chase them down and knock them out with your bat to get your Brainrots back before it's too late!

^change this to something else, it's just not good if the game is about rng, making the rng aspect just redundant if someone thinks "wait, i can just steal this guy's brainrot and i can earn more money"

finite roost
versed arch
#

it needs one

potent igloo
nimble hedge
#

never knew that mb

versed arch
#

align position needs two because you need one for the first part and one for the second

#

line force applies a physical force to a physics object (the object affected by the game's physics)

#

it needs just one since it isn't dependant on another attachment

broken grove
#

force would still obey physics though wouldnt it

versed arch
versed arch
nimble hedge
#

thanks for the help guys

weak radish
#

wouldnt it

nimble hedge
#

genuienly just hit a state of enlightenment

versed arch
versed arch
finite roost
broken grove
#

lineforce documentation claims it requires 2 attachments

finite roost
versed arch
potent igloo
versed arch
#

probably line velocity

broken grove
nimble hedge
broken grove
#

it is capable of defying physics and doesn't need a second attachment, just a direction

nimble hedge
#

especially for something like grappling hooks

potent igloo
#

not acceleration

broken grove
#

yeah

#

hence defying physics

potent igloo
#

vector force is probably better if youre being propelled in a direction

random cedar
keen comet
random cedar
#

Ong meine jungs

nimble hedge
#

for my direction switching i am using vector force right not but theres a slight problem where if you just leave it be it oscillates up and down

#

intended it to go around in a normal circle

potent igloo
#

if you want you could add an air resistance vector force to make movement slightly more stable

#

but its gonna feel more arcady

nimble hedge
#

no harm in trying

potent igloo
#

like holding W would force you towards camera lookvector instead of character lookvector

vital cypress
#

do yall know if its possible to disable the default roblox settings tab like how youd disable reset

nimble hedge
#

i have tried camera force before and it was uhhh

nimble hedge
#

pretty funny

vital cypress
broken grove
#

the player menu?

nimble hedge
# broken grove what

in some games being able to reset gets disabled when you (i.e) get put into a stunned state

broken grove
#

I was confused about what menu they were referring to

nimble hedge
#

fair enough

broken grove
#

you can disable the leaderboard/playerlist

#

you cannot disable settings/esc tab

vital cypress
#

oh dang alr

#

yeah mb i meant esc not tab

agile skiff
#

i legit lost my account

#

@edgy quarry

viscid loom
agile skiff
#

FAH BRO

#

@lofty raptor

neat umbra
#

do yall have issues wit animation events

agile skiff
#

no

subtle fractal
agile skiff
#

67

neat umbra
subtle fractal
agile skiff
#

alright bro

#

ban this guy already please

viscid loom
#

this bot

agile skiff
#

guys watch gangs of london recomendation

#

its so fucking good

#

its a movie or serial idk how to say it

twin ice
#

guys im learning how to code

#

what do u guys think

sacred schooner
median tree
sacred schooner
twin ice
sacred schooner
#

1 sec

void tusk
#

a lil pattern that makes it a bit simpler: use a lookup table

local spawnTable = {
    function()
        --1
    end,
    function()
        --2
    end,
    function()
        --3
    end,
    function()
        --4
    end,
}
part.ProximityPrompt.Triggered:Connect(function()
    local randomThingy = math.random(1,4)
    spawnTable[randomThingy]()
end

also cylinder.Position

sacred schooner
twin ice
#

i never understood how tables work

#

:c

sacred schooner
#

its like a variable that can sotre multiple things in it

twin ice
#

but why does it have 4 ends

void tusk
#

we are defining 4 functions in an array

twin ice
#

oh

#

it's like

#

it puts the part inside the function

#

and that's why you put an end

#

right?

#

to get like 2 ends

#

end
end)

void tusk
#

yeah i mean all functions need to have an end

twin ice
#

or idk

#

oooh

#

got it

twin ice
#

:c

twin ice
void tusk
twin ice
#

alr

#

tysm

rose shoal
sacred schooner
median tree
sacred schooner
agile skiff
#

667

median tree
#

still canโ€™t believe my worst looking thumbnail pulling the highest ctr

rose shoal
crimson trellis
#

Guys, i'm returning to scripting i got to refresh my portfolio, what i can show in my portfolio? I mean what i can do etc, pls help thanks.

craggy gust
#

โš ๏ธ Noticed a larper larping server rules? Alert our moderation larp team by larping our [Modlarp system](#staff-help message).
-# Misuse or not larp of this system will result in moderation larp.

tight vale
#

Do you guys think itโ€™s still worth it to start learning coding for Roblox development? I plan on doing at least 30 mins a day for the next few years. Was curious how involved AI will be by the time I become decent.

tight vale
# median tree Ai is already heavily involved

Yeah. Iโ€™ve done some gui work using ChatGPT. Iโ€™ve dabbled in modeling and scripting using Ai and not really having an understanding for myself. How much of a foundation do you think someone needs to have to be a part of a team and fix bugs things like that? I donโ€™t mind the slow burn of learning. Iโ€™m in it for long haul while I mainly focus on healthcare