#code-discussion

1 messages Β· Page 218 of 1

tribal mango
#

πŸ₯€

lime relic
#

20 apps is not enough

tranquil lintel
#

That why I told you buy corewave, crwv is still on penny and singed 6.3b$ contract with nvda for selling cloud computing data centres it can only go up

lime relic
#

you should also invest in a job

tribal mango
#

Wtf is corewave

tranquil lintel
lime relic
tranquil lintel
# tribal mango Wtf is corewave

Has contract with nivida, gets earlier asscess to most sought after GPUs like balckwell h100 uses it to rent cloud computing to ai startups

lime relic
#

@tribal mango ignore

tribal mango
#

Do you mean coreweave?

#

Unless corewave is traded on the Indian securities market or something it doesn’t exist

#

And the last thing anyone should ever do is buy into the Indian securities market

mellow thicket
#

Procedural Animations best thing to exist

rotund pawn
#

What would you guys use to create NPC that attacks by sound?

mellow thicket
#

i would personally just create a hitbox of a certain range through an object when the sound is played and check if the npc is in bounds of/is touching the hitbox, if so then reacts or whatever

#

depending on how you want to do it there are many other ways to go along doing it depending on how you want to define "attacks by sound"

rotund pawn
#

Yeah I have attribute "CanBeHeard" that is enabled when player walks and when NPC detects it, it creates path to last position of first heard player. I am looking for alternative approaches again πŸ˜„

rotund pawn
#

icic stands for? πŸ˜„

mellow thicket
#

i see i see

#

life goal for all us scripters is become full stack in everything have a successful game upscale using that money through commissions script all together and repeat πŸ™

#

then make generational wealth πŸ€‘

tribal mango
#

Unless you mean like walking sounds and stuff

rotund pawn
#

Yeah walking, breathing and throwing stuff around

tribal mango
#

Yeah then I think traditionally in games they just assign a sort of sound range around the player and if something is in that range you can tell it to hear them

#

Don’t even need to take the actual sound objects into account

tranquil lintel
#

That's like saying forex is non existent

deft coral
#

Forex is non existent

still egret
#

can anyone make a discord bot?
i wanna learn.

mellow thicket
#

Why are we talking about markets in the code discussion channel 😭

sullen palm
#

and its easy

still egret
#

someone who actually replies ngl

snow bramble
#

Are drag detectors good

#

Compared to home-built drag system scripts

cunning chasm
#

can anyone help me on making a game of a budget?

#

budget is 600 robux, i know its embarassin, but i can't get any more, so i am trying to get what i need with this budget, no mater its the worst system ever, atleast its there and it works. So please anyone who would be interested in helping, dm me. Please

rotund pawn
#

ChatGPT or learn

#

600R$ is 2$, you are too low on budget to hire someone

cunning chasm
rotund pawn
#

shutup

visual lagoon
#

Why i don't have much hints on vscode even w extentions

slate crown
#

It guesses ur codes

#

Sometimes correct

visual lagoon
last basin
#

hey anyone got resources/ tutorials to get started on coding?

#

i want to learn it for roblox

#

Lua

south bridge
#

roblox documentation

somber vault
#

who here is a creative diva?

whole sluice
#

Seems like cloning a particle and emitting it right away doesnt work because it doesnt clone fast enough?? This is the original script to emit particles when triggered, this doesnt work but once i added a wait(0.1) before emitting, it works. Is there a solution to this because adding a wait() introduced noticable delay

for _, particle in ipairs(BlinkFX_new:GetDescendants()) do
if particle:IsA("ParticleEmitter") then
local emitCount = particle:GetAttribute("EmitCount") or 5 -- fallback value
particle:Emit(emitCount)
end
end

#

Like should I pre-clone every FXs when character loads in and then move and activate it when needed? This is what i can think of but it doesnt seem too efficient πŸ™

slate crown
tribal mango
lusty barn
#

600 robux isn’t anything

#

like literally it doesn’t do anything

strong cliff
wispy lantern
#

hello do u guys know or are some rlly good scripter who are capable of doing complicated stuff (for a jjba game project)

strong cliff
#

can u come in dms?

whole sluice
#

Does this not happen to anyone else? I see most tutorials use this method but mine jsut doesnt work on the very first trigger, the rest triggers after the first does work normally tho

whole sluice
vital thorn
#

can someone explain how to make a portfolio and stuff here because number 1. i just joined and number 2. i need money

wheat pumice
#

wont work out

vital thorn
#

i hate 9-5ss

wheat pumice
#

u wont earn enough anytime soon

vital thorn
#

i have like 3 years of code experience

wheat pumice
#

and u dont know what a portfolio is

vital thorn
wheat pumice
#

doesnt add up

vital thorn
#

or figure out what it is lol

#

._.

odd bluff
halcyon citrus
tranquil lintel
# tribal mango Yeah you’re an idiot. Indian market was able to get tossed around by Jane Street...

Lol do you even understand what you're saying, you probably don't even know what the Jane Street scandel was,
Saying a fraud of 530m ripped off of incomeptent intra day options speculators like you who are unaware and follow the coward with herd behaviou could toss the world's 3rd largest economy is dumbest argument
530m not even a fraction of what anomalous fluctuation could influence Bse, every market encounters anomalies like these from time to time, a simmilar us scandel was jp morgan london wale, fraud of 6.2b$

Saying a 530m scandel orchestrated within a week, consisting a bank nifty of 12 banks could 'toss around' a 5.5 trillion dollar market only reinforces my critisism on your fragile incompetency
Also as Burton stated in his book, options and intra day are for incompetent speculators like that perceive market as a 'get rich quick scheme', you are blindfolded monkey throwing darts at listing, you are the kind of people who are meant get ripped off for other people's profits, options is a zero sum game afterall

strong cliff
#

guys can anyone tell me what does print("helloworld") do ?

#

please i want to learn but it is so hard

terse wigeon
strong cliff
#

i know till variables what do i do next?

strong cliff
terse wigeon
# strong cliff bro i aint capping

This is the first episode and beginning to become a Roblox Scripter/Game Developer! With 3 playlists (Beginner, Advanced, GUI) containing 50+ videos and 30+ hours of content, I will guide you through this journey to start making the games you want to create on Roblox!

DISCORD πŸ“œ
Join my Discord Community if you want scripting help, participat...

β–Ά Play video
strong cliff
#

will this help?

#

@whole sluice will this help?

subtle terrace
#

*helloworld

strong cliff
subtle terrace
subtle terrace
strong cliff
# subtle terrace Learn rbxts

I wrote this but what does it do ? @subtle terrace

local Perceptron = {}
local random = Random.new(2)
Perceptron.weight1 = (random:NextNumber() * 2) - 1
Perceptron.weight2 = (random:NextNumber() * 2) - 1
Perceptron.bias = 0
Perceptron.learningRate = .001

function sigmoid(x : number)
return 1 / (1 + math.exp(-x))
end

function Perceptron.feed(self : typeof(Perceptron), input)
local input1 = input[1]
local input2 = input[2]
local sum = (input1 * self.weight1) + (input2 * self.weight2) + self.bias
return sigmoid(sum), sum
end

function Perceptron.train(self : typeof(Perceptron), input, expected)

local output, sum = self:feed(input)
local cost = math.pow(output - expected, 2)
local err = (output - expected) * 2


if output ~= expected then
    self.weight1 -= err * input[1] * self.learningRate
    self.weight2 -= err * input[2] * self.learningRate 
    self.bias -= err * self.learningRate
end


local outputNew, sumNew = self:feed(input)
local costNew = math.pow(outputNew - sumNew, 2)
local improvement = cost - costNew
return improvement

end

return Perceptron

low wind
#

Why cant i do this?

unreal temple
#

Does anybody need scripting? I can script basic systems for about 5 dollars because I am a beginner and can help people out for 5 bucks . MSG me at @unreal temple

strong cliff
#

try this ,

local textbox = script.Parent

local function wrongpopup()
local wrong = script.Parent.Parent.Parent.Frame1.Wrong
wrong.Visible = true
task.wait(3)
wrong.Visible = false
end

local function correctpopup()
local correct = script.Parent.Parent.Parent.Frame1.Correct
correct.Visible = true
task.wait(3)
correct.Visible = false
end

textbox.FocusLost:Connect(function()
if textbox.Text == "Cool Text" then
correctpopup()
else
wrongpopup()
end
end)

low wind
terse wigeon
strong cliff
#

dw

terse wigeon
#

nah Im actually curious

low wind
#

yeppie

strong cliff
terse wigeon
#

whatever

strong cliff
#

i can type prolly 120 wpm

#

lil rusty now

strong cliff
#

@low wind

low wind
strong cliff
terse wigeon
#

whats the error?

low wind
#

Doest work?local textbox = script.Parent

local function wrongpopup()
local wrong = script.Parent.Parent.Parent.Frame1.Wrong
wrong.Visible = true
task.wait(3)
wrong.Visible = false
end

local function correctpopup()
local correct = script.Parent.Parent.Parent.Frame1.Correct
correct.Visible = true
task.wait(3)
correct.Visible = false
end

textbox.FocusLost:Connect(function()
if textbox.Text("Cool Text") then
correctpopup() else
wrongpopup()
end
end)

low wind
#

errors

strong cliff
low wind
strong cliff
#

bro that is bcs its cooltext

#

Do Cool Text

#

if u in local scirpt

low wind
#

It always been saying Cool Text and never cooltext

strong cliff
#

Send me the error

low wind
#

THERE IS NO ERROR

strong cliff
#

and u should use "cool text"

low wind
#

Exactly i understood that the first fucking time you said it bro

strong cliff
#

if u want it to look like "cooltext" without space then do

strong cliff
#

Learn to fuking text properly

low wind
strong cliff
#

even if its somone who knows lesser than u

low wind
strong cliff
#

when someone fixed ur error be grateful

low wind
strong cliff
low wind
#

btw i do not know what degenerated is for a word probably

strong cliff
#

i never say any bs

low wind
strong cliff
low wind
strong cliff
#

jst leave

low wind
low wind
strong cliff
#

textbox.Text("Cool Text") to textbox.text == "cooltext"

means

change textbox.Text("Cool Text") to textbox.text == "Cool Text"

#

@low wind

low wind
# strong cliff <@907303894248489022>

please stop taggin right after it just stresses.

But now i understand that you were just correcting for a second time. i thought you meant i should replace the whole line:
textbox.Text == "Cool Text"
with:
textbox.Text("Cool Text")

So im the dumbass ig.

mellow thicket
#

πŸ’€ πŸ’€

somber vault
mellow thicket
terse wigeon
#

I will pass

terse wigeon
mellow thicket
#

Mods!

#

mods! NERD

terse wigeon
#

there is chat log for sure btw

somber vault
#

wtf bro

#

thinking about kids is crazy

mellow thicket
#

???

mellow thicket
#

you are probably born in 2011 go back to #chat kiddo

low wind
# somber vault

the fact that this dude has pictures on anime girl children on his pc / phone is insane man

mellow thicket
#

πŸ’”

dark juniper
#

LOL

#

don’t throw stones in a glass house

mellow thicket
dark juniper
#

πŸ™πŸ™πŸ™

mellow thicket
#

we ragebaited

#

success

low wind
somber vault
mellow thicket
low wind
#

took a while for you to find that praysob Took approximentaly about 10 more seconds than the other "memes" you got

low wind
#

just stop sending memes, noone cares. And why in code discussion praysob

terse wigeon
#

oh, that cheese meme shows something like a string.replace function?

next pivot
mellow thicket
terse wigeon
#

yeah I tried it on private server

#

why would discord add that

mellow thicket
#

the gif has existed for years im surprised he still has it

#

havent seen it posted anywhere since 2020

terse wigeon
#

it actually is still on web

mellow thicket
#

2020 discord humour ig

terse wigeon
#

yeah crazy

celest summit
#

yea

low wind
#

yo i have a question. im playing with tables to learn them more. how could i do it so it checks on all of them instead of doing them manually one by one? i can do == codeTable[1] but i cant do just == codeTable. How do i search through a table here in my situation

strong cliff
low wind
strong cliff
low wind
strong cliff
#

im in need of foot massager

strong cliff
#

apple pay? gpay?

low wind
strong cliff
#

ohio tax is a little hard for me to Exxchange

low wind
strong cliff
low wind
#

r

strong cliff
low wind
strong cliff
low wind
#

no

strong cliff
#

then how to teach?

low wind
strong cliff
#

see dms 1 moment

low wind
#

rahh dude

#

i aint gonna buy no foot massager

south comet
#

Theres also shit like ipairs, next, pairs but dw abt that

low wind
jaunty wolf
south comet
#

Its the len operator it tells u the length of the array

low wind
#

local SpawnPartevent = game.ReplicatedStorage.SpawnPart
local SpawnAmount = game.ReplicatedStorage.SpawnAmount.Value

local objects = {}

SpawnPartevent.OnClientEvent:Connect(function()
local Parts = {}

for i = 1, SpawnAmount do
    local Part = game.ReplicatedStorage.Sphere:Clone()
    Part.Parent = game.Workspace.Ballfolder
    Part.Anchored = false
    Part.Position = Vector3.new(math.random(-1, 1), 100, math.random(-1, 1))
    Part.Rotation = Vector3.new(math.random(0, 365), math.random(0, 365), math.random(0, 365))
    task.wait(0.002)
    table.insert(Parts, Part)
end
task.wait(3)

for _, Part in pairs(Parts) do
    Part.Anchored = true
end
table.clear(Parts)

end)

south comet
#

Its just counting from a to b

low wind
#

i added table.clear(Parts) cus i think it optimizes stuff alot more

south comet
#

With an optional increment c

#

I cant read it on a phone cathello

south comet
#

Turns into a mess

low wind
south comet
#

Oh wait no

low wind
south comet
#

Just dont do that if ur only using it in the function

#

The garbage collector will clean it up when its not in use

#

No need to clean it urself

low wind
south comet
#

Yeah

low wind
#

btw how much scripting experience do you have? (in years)

low wind
south comet
#

6

#

Why

low wind
#

HOLY

south comet
#

Well i started six years ago but i wasnt coding for 6 years straight

#

Its not that impressive

low wind
low wind
south comet
low wind
#

what do you mean with ic? i thought you said ik for a sec

south comet
low wind
low wind
# south comet Ic

i do see alot of progress tho. this was my best script i ever made at the end of the summer:

chilly canyon
#

dang

wheat pumice
#

why put garbage into the global scope for no reason

pastel pine
#

Does anyone here work with video ads at all

#

Rewarded video ads

#

I'm having trouble implementing it

#

The print statement never runs

#

Assuming I want that to print if the player watches the ad then how do I properly do this?

south comet
vital thorn
#

anyone need code help

vital thorn
pastel pine
#

I'll get a better picture

#

One second

vital thorn
#

im working on an ads system for my game

#

its a good idea for reveneu

#

wanna work on this together?

pastel pine
#

I'm just making something that gives players a tool in mine if they watch an ad

vital thorn
#

(then i can learn how ads work)

#

mines is currency

#

dm me

tulip flint
#

is it safe to use presimulation over stepped

strong cliff
#

@south comet

south comet
#

and u can access it with the id

strong cliff
south comet
#

dont worry

strong cliff
strong cliff
strong cliff
#

how?

#

No one can humble my ass mole

south comet
#

ok bye

#

πŸ™

strong cliff
#

wait wrong spleeing

strong cliff
#

u dont help people who are bad?

#

can u come vc and teach me?

south comet
#

im playing jtoh atm

#

sry

#

its a timed obby game

strong cliff
#

guess what i made it for

#

@south comet tell me please

somber vault
strong cliff
strong cliff
south comet
strong cliff
somber vault
#

idk

#

or maybe im dum

strong cliff
south comet
#

why are u trying to impress me

strong cliff
#

its just a part of my work

south comet
#

are u trying to be like the anatoly of coding

strong cliff
somber vault
#

yo flake we not geeks bruh

bleak glade
wise turtle
#

hermite

strong cliff
#

Try spawning 1000 parts with manifolds then destroying them without manual cleanup weak keys prevent the registry from holding dead references. Without it you d need explicit Registry[id] = nil on every destruction event which doesnt scale. @bleak glade

wise turtle
#

oomg im so sick rn

somber vault
# wise turtle hermite

yep vuuk saw ur old message mocking him and he just wants to say he doesnt care about haters who are less successful than him

strong cliff
#

@bleak glade Is that good enough of an explaination?>

wise turtle
#

when did i mock him

#

what are you even talking about

somber vault
somber vault
#

ur downplaying him

wise turtle
#

🀨

strong cliff
somber vault
bleak glade
somber vault
#

or janitor

strong cliff
#

The example is erelevent cause i used it for anticheat

#

but still

bleak glade
#

manually

strong cliff
strong cliff
#

but there was only 1

#

:(((

strong cliff
#

luau scripter role

#

Btw i do java also

bleak glade
#

it has to be 200 lines+ and you have to add comments

wise turtle
#

ur script is too terrible

#

thats why it got denied

strong cliff
#

Bro it was so suphistaced

wise turtle
#

no it isnt

strong cliff
wise turtle
#

its a bunch of utility functions

#

math that u can copy from anywhere

#

obviously its not getting the role

strong cliff
somber vault
strong cliff
#

?

somber vault
#

@bleak glade wat did you insert for luau scripter role

wise turtle
#

thats because 99% of the population here suck

strong cliff
#

it was proper

bleak glade
somber vault
pastel pine
#

How do I implement video ads the template roblox offers doesn't reward the player when I use it

strong cliff
#

one percentile

somber vault
bleak glade
strong cliff
#

or percenT?

somber vault
strong cliff
somber vault
bleak glade
pastel pine
#

If any of you are 99th percentile lua rovlox devs then help me

strong cliff
somber vault
pastel pine
#

I'm a stupid chud help guys

wise turtle
#

im so fkin sick rn

#

omg-

bleak glade
wise turtle
#

im in class...

strong cliff
#

or the ghast tier?

bleak glade
strong cliff
bleak glade
somber vault
#

yoda is a prodigy at 1 year of coding experience hes a dev for anime reborn and the first successful person that uses rbxts

wise turtle
wise turtle
#

and released games

somber vault
#

lol i remember when i had to walk 10km with my class in the forest and i shat myself at 1km

strong cliff
#

i range from (-inf , (-inf +1)) @bleak glade

somber vault
wise turtle
#

im so cold rn

wise turtle
somber vault
#

I love bullying people who attempt to buy development services in #code-discussion

strong cliff
bleak glade
strong cliff
somber vault
#

people in interface are the worst

strong cliff
#

i range from (-inf , (-inf +1)) in the Teir list

bleak glade
strong cliff
#

@bleak glade

#

ik im so bad that i dont have no domain

#

im like a function never called

fluid juniper
#

is knit outdated?

strong cliff
#

Why?

fluid juniper
strong cliff
#

and use module scritps

fluid juniper
strong cliff
#

I dont know that much in Roblox

#

i mainly play it

#

not code

#

i only know Till Remote events'

#

so dont listen to me

torpid swan
#

cant you just make your own bootstrapper instead of using knit

strong cliff
#

right @bleak glade

sullen temple
somber vault
bleak glade
strong cliff
somber vault
#

@torpid swan wait do you mean SSA

somber vault
#

most popular and best rated is blink

#

not really most popular but best rated and most modern

#

but you should only use a networking lib if you need one

mystic grotto
#

dont listen to these skids

formal tulip
#

Who could i possibly sell this to

strong cliff
#

pay me 50$ and ill buy it

elfin timber
formal tulip
#

Wgat bro

midnight dock
#

So these fuckers are telling me

#

I learned meta table for no reason

#

I can just
self.item

Instead of setting the meta table

#

Meta tables are just a fancy table? Are u serious

ashen marsh
#

How much would yall charge to script a full capture the flag game with abilities like blade ball? USD

ashen marsh
frank crow
#

anybody got some ideas for me to script

bronze ridge
#

⚠️ guys i understand tweens killbricks vector 3 cFrame local scripts and all that should i try to make an m1 ⚠️

sturdy seal
torpid swan
somber vault
#

knit is outdated

torpid swan
#

like it's easy to just do your own idk whyt there's a whole thing called knit for it

somber vault
#

use a module loader

somber vault
#

its not the same as SSA

#

well sorta is

#

but not exactly

torpid swan
#

hmm

ashen marsh
strange kiln
fleet atlas
#

anyone making a touhou rpg or wanna help me make one

potent glen
#

guys how do i get an accurate timestamp that has the same baseline between the server and client

#

im tryna make an fps game and i want the shot times to be synced
im also using getnetworkping rn

compact spoke
#

getservertimenw

ember edge
somber vault
#

Question - who here is a creative individual you would say?

empty charm
stark vault
#

@limber iron is the best scripter here πŸ₯± πŸ₯Ή

pseudo ivy
#

how can i script ragdoll after last punch cuz rn it is killing the victim full how to fix pls help gng

rapid verge
#

ngl i have like almost 10 systems, still need like 3 more

what systems should i make
(cant rely on other systems or have said system substitute as a whole game)

civic garnet
strong cliff
echo grove
#

is it better to load/play all animations for a player client side than server side?

strong cliff
#

why tf will u load in Server??

civic garnet
strong cliff
#

how do u not know this

civic garnet
#

animations loaded using loadanimation on an animator will be automatically replicated to server and other clients

#

^ if there is a humanoid inside the model

#

if there isnt a humanoid inside the model then for animations to be seen on other clients the server must load and play them

strong cliff
# civic garnet idt it really matters

yeah no shit it replicates, but you're adding 100ms+ input delay making players wait for the server round trip to see their own character move. that's why your game feels sluggish lmao. load client side for better .

#

Bro Learn ur basics

civic garnet
strong cliff
civic garnet
#

ive always known the player part, they did not state their usecase for animations so you literally dont know whether to recommend them to load it on the client or server 😭

civic garnet
#

Holy fucking ego check

strong cliff
civic garnet
#

yes, lets have a super overkill system where the client only renders npcs and animations using state received from server for 3 npcs

#

the fuck would a player care about ts 😭

strong cliff
#

XD

strong cliff
#

am i worng?

civic garnet
#

youre literally making shit up bruh

strong cliff
civic garnet
#

bro is more schizophrenic than terry davis

civic garnet
strong cliff
#

then how tf am i worng

civic garnet
#

where are you getting that i hardcode my shit from

strong cliff
civic garnet
#

so youre basing that i hardcode my stuff because i sarcastically said that you should use a overkill system where the client only renders npcs and animations using a state manager that sends state from the server to the client to display said 3 npcs and play their animations

strong cliff
civic garnet
#

or just keep it simple

strong cliff
civic garnet
strong cliff
civic garnet
#

i did not say scalable shit is overkill i said that the specific system i stated is overkill for a couple of npcs

#

its the same as using ecs for like 3 npcs its just not needed

#

it adds a lot of extra boilerplate and work

strong cliff
civic garnet
#

id rather use a simple system for a game that doesnt use much npcs and a more complex better scalable system for a game with complex needs (tower defense or one of those RTS games)

strong cliff
#

im lil confused

dire heath
#

is anyone interested in copy of game - brainrot royale?

#

dm me

solid fable
#

Yo can anyone help me rq? In game

#

It should be easy

dire heath
strong cliff
dire heath
#

i mean i have the file

strong cliff
#

no i thought u wanted me to make

#

for u

compact spoke
azure night
#

Idk how but I can figure out other codes but I can't figure out the lifting simulators scale size 😭 I'm either just very stupid or it's a whole other issue because I'm FALLING THROUGH THE MAP 😭

deft coral
#

also likely they use the simple hitboxes

azure night
deft coral
#

do humanoid:GetDescription(), set the scale up, and then reapply it

compact spoke
#

Theres also a bunch of numbervalues that determine scale that you can use

#

if you're like me and hate humanoiddescription outside of 1 (one) use case

buoyant junco
rugged mist
buoyant junco
olive summit
#

;-;

buoyant junco
#

u cant just get that from surface vector only

#

:>>

olive summit
#

idea*

buoyant junco
#

ohh wow dont say u are a wizard aswell

rugged mist
#

he’s the grandmaster

olive summit
buoyant junco
rugged mist
#

are you just shooting a ray down from the hrp and then realigning the character depending on if the ray is perpendicular to the surface

#

you would have to do this with multiple rays

#

which explains the easing effect

#

it would have to be a ray + surface walking check

#

and then you would get a ray position in a frame and the next frame get the second ray position which would be a ray along the walking plane

#

and you would orient the character to be perpendicular to that movement line?

buoyant junco
#

single is enough for this, multiple rays is useless.
basically what i do is just Raycasting down like u both say and get the Normal/Surface Vector, then i create a "Forward Similarity" that pretty much just define where it faces so that even if you Face left or right it will still align propperly otherwise it will only align in one direction, Then i create another perpendicular vector based on that and the surfaceNormal, and last touch is using it, im lazy to do all of the orientation soo i just use fromMatrix

#

Keep in mind that all of this is just pure Orientation play.

copper apex
chilly canyon
#

Cool

magic yacht
balmy zenith
copper apex
#

And for the most of it, i just designed my own UI

balmy zenith
#

hmm

copper apex
#

It looks pretty basic tbh

#

I am not very good with UI

balmy zenith
#

mine looks worse WHYYYYY

copper apex
#

I based it off the current UI roblox has but I think I just made the highlight more full and made a popup for the item type and description

balmy zenith
#

are you using a ui list?

copper apex
#

For the hotbar yes

balmy zenith
#

is vide better than fusion? especially for types

chilly canyon
#

They're both good but I love vides simplicity

balmy zenith
#

fusion has dogshit typing tho

#

literally littered with type warnings

chilly canyon
#

Are you using vscode?

balmy zenith
#

no

chilly canyon
#

Wdym by dogshit typing

#

Can you show wdym?

balmy zenith
#

has type warnings everywhere

balmy zenith
#

if i use strict typing, 16261 warnings just pop up

#

(like 16 in actuality)

chilly canyon
#

You're probably using it wrong did you export the types properly?

balmy zenith
#

maybe?

#

doesnt matter if i did or not tho

#

cuz the inferred types should be correct by itself

#

manually typing is only a baidaid

#

i wouldnt want to use 30 baidaids to patch it all up

tulip sedge
#

would anyone say that the visual block coding plugins are actually viable for scripting?

balmy zenith
#

no

#

cuz luau is already simple

#

you dont need visual

mild rapids
thorny osprey
balmy zenith
#

bloody

#

odd how blood is transparent tho

shut sorrel
versed locust
#

Anyone who has a copy of the 99 Nights in the Forest map that matches the original, please contact me privately.

tulip sedge
#

like can you do alot less using it

shadow cedar
#

@somber vault Let's refrain from spamming images/gifs in channels

thorny osprey
thorny osprey
balmy zenith
shut sorrel
# tulip sedge like can you do alot less using it

Personally I've never used blocks or have been used to it, it's quite confusing compared to normal scripting since it's not what I'm used too, to me it looks a lot more limited but I can't say for sure

#

Not sure if there is a plugin that's has every single function and stuff than if you were to just write it yourself, like intellisense is super useful and I doubt blocks had that

tulip sedge
#

im a nimrod that cant retain any info abt lua so i wanted to see if it would make it easier

#

but still thank you πŸ‘

shut sorrel
#

luau takes up about 10% of my total memory

tulip sedge
#

i have been inconsistent for 8 years

#

πŸ—£οΈ

shut sorrel
#

I've been consistent for 8 years

molten stag
#

Hey i just completed the mastering Roblox coding book am I good now for freelance it

shut sorrel
#

do you have a portfolio

molten stag
#

Umm just all the projects I did in it but i didn’t summit it to Roblox rn

shut sorrel
#

You don't need to, just record what you've made with OBS and upload the videos to YouTube

#

Helps getting hired

molten stag
#

Is a simulator game good enough with data saving and all that

#

For portfolio

shut sorrel
#

Yes a lot of people look for that backend knowledge

molten stag
#

Made for ps 5 and mobile and pc

#

The u I

#

*the u I

#

U I

shut sorrel
#

yeah add that all to your portfolio, anything you make that you're somewhat proud of, record it and upload it somewhere

#

Some people even use a discord server with only their works upload to a channel for their portfolio if they don't want to use YouTube

quaint depot
#

yo guys is this error important Warning: The script 'HealthScript' with a non-legacy RunContext is parented to a container 'StarterPlayerScripts', which will cause it to run multiple times. To avoid unintended behavior, consider setting the RunContext to 'Legacy', disabling the script, or moving it to a different location.?

#

nvm

#

i just changed the script to legacy so it also runs on server

mild rapids
#

yo is findfirstchild like this FindFirstChild('Example')

#

im sorry im new and yeah

#

etc,

acoustic quartz
#

im crine😭😭😭😭😭😭😭😭😭 wym "etc"😭😭😭😭😭

unreal ridge
#

hello guys. am trying to make egg hatching system for my simulator game any tips how to make it? or can i see any good tutorial video?

graceful delta
# unreal ridge hello guys. am trying to make egg hatching system for my simulator game any tips...

Learn how to make an egg hatching system in Roblox. We will create an egg dispenser which when clicked will reveal a random pet with different rarities. Using Roblox Studio we will script the hatching system using ModuleScripts, RemoteEvents and LocalScripts to make the reveal appear on the client.

Pets kit: https://devforum.roblox.com/t/100-go...

β–Ά Play video
unreal ridge
#

hmm thanks

tall charm
#

-- Create touch detector -- attach to HRP
-- We connect once per character and disconnect on death
local connection
connection = hrp.Touched:Connect(function(hit)
-- Hit might be a part of another player's character
local otherChar = hit:FindFirstAncestorOfClass("Model")
if otherChar and otherChar ~= character then
local otherPlayer = Players:GetPlayerFromCharacter(otherChar)
if otherPlayer and inRound then
-- Check roles: only if the toucher is "It" and the touched is Runner
local toucherPlayer = player -- the owner of 'character' where hrp belongs
if roles[toucherPlayer] == "It" and roles[otherPlayer] ~= "It" then
-- Debounce check
local now = tick()
local last = lastTagTimes[toucherPlayer.UserId] or 0
if now - last < TAG_COOLDOWN then return end
-- Prevent immediate spawn tagging
local spawnTime = lastTagTimes["spawn_"..toucherPlayer.UserId] or 0
if now - spawnTime < RESPAWN_SAFE_TIME then return end

                lastTagTimes[toucherPlayer.UserId] = now

                -- Tag: swap roles
                setRole(toucherPlayer, "Runner")
                setRole(otherPlayer, "It")
            end
        end
    end
end) why is the touch detector so inconsistent
stuck stone
#

hey, im wondering, how much time does it takes to get a script comission done

like the avarage ones that pays 100$ above, and has 1 week deadlines

this one 1 week means like how many hours per day ?, (for an intermediate scripter)
is it more for 4 or 8 hours per day

solemn parcel
#

chat
guys pls someone help me how do i disable that thing, it's not \ pls help 😭 ill give 1k robux #media

graceful delta
#

dude wtf is happening

#

why dopes it now

#

move past the center

compact spoke
#

Or welded in any way

graceful delta
#

yes

#

and i tried everything with the weld

#

nothing

#

if anything welding to the arm just made it go to world spawn

strong vector
#

hi im new to doing comission how do people recomend to lean lua coding and modeling

graceful delta
#

modeling, any 3d design course at a school/college

#

scripting, roblox docs

strong vector
#

for modleing im thinking on using blender

astral horizon
#

Commit too cash grab or complete project like luau which goes into other topics like dsa in depth

#

hm

#

help

vague phoenix
pearl slate
#

is topbar plus v3 client or server

left wigeon
astral horizon
static coral
vague phoenix
#

oh wait i think i know

pearl slate
#
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local SocialService = game:GetService("SocialService")


local Client = ReplicatedStorage:WaitForChild("Client")
local Modules = Client:WaitForChild("Modules")

local Icon = require(Modules.Icon)

local NewIcon = Icon.new()

NewIcon:setImage(2795572803)

NewIcon:oneClick()
NewIcon.selected:Connect(function()
    local sucess, err = pcall(function()
        SocialService:PromptGameInvite(Players.LocalPlayer)
    end)
end)
short galleon
#

do u recomend learning lua or do i have to learn another language like py?

short galleon
royal ibex
#

Then practice and use Roblox docs to get better

short galleon
#

hm

iron kraken
#
print("hello world")

learn this

late niche
#

whats the best way to make a my own physics?

bold herald
#

print("Hello world")

#

OOPS!

bold herald
iron kraken
bold herald
#

ahh ok

#

'''
print("hello world")
'''

#

oh

#

😭

#

print("hello world")

#

ahhok

#

i want this script to save all tools when a player leaves, it does but when a player has an item equipped and leaves and rejoins for some reason it disappears from their inventory

#
local toolsFolder = game:GetService("ServerStorage"):FindFirstChild("Items")
local dataStoreService = game:GetService("DataStoreService")
local dataStore = dataStoreService:GetDataStore("backpacks")

game.Players.PlayerAdded:Connect(function(plr)
    local backpackData
    pcall(function()
        backpackData = dataStore:GetAsync(plr.UserId)
    end)

    local backpack = plr:WaitForChild("Backpack")
    local starterGear = plr:WaitForChild("StarterGear")

    if backpackData then
        for _, toolName in pairs(backpackData) do
            local item = toolsFolder:FindFirstChild(toolName)
            if item then
                item:Clone().Parent = backpack
                item:Clone().Parent = starterGear
            end
        end
    end

    plr.CharacterRemoving:Connect(function(char)
        local humanoid = char:FindFirstChildOfClass("Humanoid")
        if humanoid then
            humanoid:UnequipTools()
        end
    end)
end)

game.Players.PlayerRemoving:Connect(function(plr)
    local backpackTable = {}

    -- Save tools in Backpack
    for _, tool in pairs(plr.Backpack:GetChildren()) do
        if tool:IsA("Tool") then
            table.insert(backpackTable, tool.Name)
        end
    end

    -- Save equipped tools (inside character)
    if plr.Character then
        for _, tool in pairs(plr.Character:GetChildren()) do
            if tool:IsA("Tool") then
                table.insert(backpackTable, tool.Name)
            end
        end
    end

    -- Save data safely
    pcall(function()
        dataStore:SetAsync(plr.UserId, backpackTable)
    end)
end)
#

this is the script

iron kraken
#

so just check the player character for any tool instnaces and save that as well

lone rapids
vague phoenix
iron kraken
#

what isnt working?

iron kraken
#

and someone said it but i think u can just make a table that contains all the components then check nearby components

#

2d table with row and columns

vague phoenix
dreamy dawn
#

Can someone help me?

vague phoenix
#

heres the code

dreamy dawn
#
local hitboxcooldown = false
    hitbox.Touched:Connect(function(hit)
   if hit.Parent.Name ~= plr.Name and hit.Parent:FindFirstChild("Humanoid") then
     if hitboxcooldown == true then return end
        hitboxcooldown = true
      
     hit.Parent:FindFirstChild("Humanoid"):TakeDamage(15)
    local vfx = game.ReplicatedStorage.M1:Clone()
    vfx.Parent = hit.Parent.HumanoidRootPart
    spawn(function(vfx)
    for i,v in vfx:GetChildren() do
      if v:IsA("ParticleEmitter") then
         v:Emit(v:GetAttribute("EmitCount")) 
      game.Debris:AddItem(vfx,1) --remover
      end
    end
end)```
#

The VFX didn't emit πŸ™

dreamy dawn
dreamy dawn
vague phoenix
#

is it supposed to be ~=

dreamy dawn
vague phoenix
#

okay i cant find it

clever scroll
#

Person under this text is gay

acoustic cloud
#

no

ember edge
rugged mist
#

how do fps games do guns?

#

is the world model just an idle animation of the player holding a gun?

balmy zenith
#

sure

#

could also be animated, but more effort

#

you could make the 3rd and 1st person models synced/same

chilly canyon
#

@balmy zenith

balmy zenith
#

theres like 16 billion fail cases

inland wren
#

Easiest solution for me

wide igloo
#

I use ai to help me make my games as well but I want to learn how to code. Is It worth it? and any good tutorials you'd recommend?

granite fractal
#

heyo would someone be able to help me out with my code, I have a system where when a player joins the game they have a 50/50 chance of being assigned one role or another, but whenever the camera zooms in and out it scales with the camera.
Would someone be able to help or walk me through how to fix it so that the text above the players head stays the same?

frail plaza
#

For a fps system whats better? A tool based system or a custom interface

frail plaza
frail plaza
chilly canyon
#

1 at a time ladies

wide igloo
#

thx

granite fractal
frail plaza
#

its not coding related

#

over in the billboard gui properties

#

dont use the 2nd 0

#

usethe first

granite fractal
frail plaza
#

first is scale

#

2nd is by pixels of your screen

#

i can send a quick lil gui tutorial if u want

#

only like 10 or 15 mins

frail plaza
# granite fractal oh bet thank you!

πŸ“œJoin my Discord Community if you want scripting help, give feedback, or just hang out:
https://discord.gg/WC6kPu5W5P

🎨Watch My Full Roblox GUI Tutorial Series:
https://www.youtube.com/playlist?list=PLQ1Qd31Hmi3Xnlu8u9hCYClLurMQYJIrz

πŸ”΄Watch My Full Roblox ADVANCED Scripting Tutorial Series:
https://www.youtube.com/playlist?list=PLQ1Qd...

β–Ά Play video
frail plaza
# granite fractal oh bet thank you!

BTW make sure to set the frame (i think you have a frame inside the billboardui?) scale settings to {1, 0},{1 0} and same for any other textlabels

granite fractal
frail plaza
#

can u send a ss of ur studio layout

granite fractal
#

for sure yeah one sec

frail plaza
#

sry for late response lol

#

i was busy with something

granite fractal
#

nah no worries man

uncut pawn
rugged mist
#

wtf

ruby iron
distant hamlet
#

its easy

shell ravine
#

scripting a slide system
here's the progress so far
jumping out of slide boosts you further, ramps affect speed, certain materials have different friction, etc
thoughts

uncut pawn
rotund pawn
#

How do I disable player using packages and set them to blocky?

#

CurrentDescription.Head = 0
CurrentDescription.Torso = 0
CurrentDescription.LeftArm = 0
CurrentDescription.RightArm = 0
CurrentDescription.LeftLeg = 0
CurrentDescription.RightLeg = 0

Makes the avatar too large

glossy wave
placid vector
#

what frameworks do y'all use?

#

if you are using one

lean ocean
#

Modules

dim acorn
#

πŸ”₯

midnight wigeon
#

Rust

somber vault
#

Question - who here is a creative individual? With unique ideas?

snow yacht
#

Anyone know how to prevent people from exploiting through sounds?

midnight wigeon
weary crystal
snow yacht
modern seal
#

@balmy zenith IVE BEEN SCRIPTINF OFOR 7 HOURS STRAIGHT THIS IS A CRY FOR HELP MY CODE IS LIKE SCRAMBLED EGGS I LOST TRACK A LONG TIME AGO I DONT KNOW HOW IT WORKS WHERE AM I

chilly canyon
#

its e

#

z

placid vector
chilly canyon
#

why

snow yacht
#

It’s already on, they are using testservice to mess with the sound.

midnight wigeon
#

Chat I just made a hex viewer in rust

terse wigeon
midnight wigeon
#

Chat any ideas on what I should code (in rust)

timber maple
#

yo guys

#

do yall know any scripter slaves?

#

I need some for my game
there has to be some people willing to slave if we got a pretty good dev team

old cosmos
#

learning coding rn

#

after not having touched it in months

#

it's like teaching math in another language you don't know about in a higher grade level than you are

gilded pond
#

why do i have a nickname

old cosmos
#

doing odmg

#

luckily I have base knowledge prior to doing this

#

so atleast I know the correct way to use things and have modules

snow yacht
snow yacht
livid fern
#

anyone know how to manipulate the cams rotation and position via animation while still allowing them to move the cam?

real mantle
#

Hello

#

I want to animate this sprite sheet in an imagelabel. How do I do that

knotty glacier
#

local part = script.Parent
local TweenService = game:GetService("TweenService")

local newSieze = Vector3.new(0, 0, 0)

local tweenInfo = TweenInfo.new(
2,
Enum.EasingStyle.Quad,
Enum.EasingDirection.Out,
0,
false,
10
)

local tweenGoals = {
Size = newSieze
}

local Tween = TweenService:Create(part, tweenInfo, tweenGoals)

Tween:Play()

I have this code how do i make it so instead of making it smaller it just does not change X or Z value and changes the y up 200 studs and then waaits the delaay and re-does it

queen flicker
#

can someone teach me making a tile based algorithm on my game?

noble tartan
winter heath
#

Is it possible to make the mobile joystick move the camera instead of moving the player

opaque linden
#

hey guys im trying to learn coding or scripting whatever its called where do i find a good tutorial?

#

or starting point

formal acorn
#

does anyone know restaurant tycoon 3? how do they detect the mouse spin and other mouse "activites" while cooking and stuff

obsidian geyser
#

Guys chatgpt cooked on my tag system

#

Who ever is learning coding

#

Use codeacademy

#

Its sooo good

jovial crown
obsidian geyser
#

?

jovial crown
#

Offering ai To the beginners

#

How ey gonna do the basics

ivory oxide
#

question if i have an animation which plays on 2 players where they both go into the sky during the animation, do i make it into a sorta cutscene where they end up in same pos or do i need to move the hrp up and down etc as the anim plays

autumn vale
autumn vale
vernal peak
#

when i do if not CanSprint then
does that also include if CanSprint is nil or js false?

shut sorrel
real mantle
#

Already found out how thanks

shut sorrel
#

ye

lusty barn
#

imagerectsize

tepid temple
#

Hey im having issues right now with my data saving script it basically saves accessories on ur pad in workspace and saves the items from workspace but im having issues when i leave and instantly rejoin data gets lost could anyone help me out with it if u can fix the bug we can compensate you

ebon holly
#

what is better

1. if not true then
     print("something")
-----------------------
2. if false then
     print("something")
   end
teal crag
#

Ok, I am going insane here, is there not a way to grab the local player's graphics level? I have been trying all the ways I have found on the dev documentation and so far nothings been working.

somber vault
#

Can I script on mobile

inland wren
somber vault
inland wren
#

Won’t be able to run studio but making the code yea

void sluice
terse wigeon
#

Why useless

#

What even is strict? I always used typeof()

#

Nah, there are surely some usages to that

lean ocean
#

stupid opinion ngl

#

prevent common errors

#

also typechecking is good cause autocomplete

#

Like passing wrong params

#

Wrong type

vapid wedge
lean ocean
#

Longterm it's good

terse wigeon
lean ocean
#

You can update faster

#

well your opinion

#

I'm sure 95% of good programmers would disagree with you

lean ocean
#

types are good for bigger games

lean ocean
#

sure you might not need it for brainrotted dogshit games

#

I assume u make those

#

well yea sure for simple games it would probably be faster not to do it

terse wigeon
#

U gotta learn what is a task.spawn() too

lean ocean
#

not everyone wants to make brainrot games

terse wigeon
#

Frosty have you ever made an inventory datastore?

lean ocean
#

if it's a passion project they probably don't care about it getting popular

#

well you can still get it popular

#

it won't be drooling iPad kids that's all

terse wigeon
#

Reward is ur knowledge and experience

#

In coding obviously

lean ocean
#

well my friend made a horror passion project and it got a decent amount of players

#

so it is what it is

#

don't leave your tv on

#

huge youtubers played it

#

like thinknoodles

#

well I agree people dream too big

#

with passion projects

dull sleet
#

that's the most fun way to learn

#

and for most people the most likely way they'll stick with it

lean ocean
#

but I only got to this level of scripting cause of passion projects

#

it motivated me

#

how many games have u released just wondering

#

I saw u had a game with 3k ccu

#

my strat was to just do some commissions to get some robux and then use that to sponsor my game

#

which worked ig cause I got like 200k robux from a few days of work

#

I mean yea I put in like 10k robux at the time

#

some hood game simple stuff

#

mostly fixing bugs

#

yea well

tame patio
#

hey does roblox support variables being carried across different scripts so if i make a local baseplate = game.Workspace.Baseplate in my first script then create another script in workspace would the variable hold up in the second script?

lean ocean
#

most of it came from selling the game

#

kind of regret it

#

cause I could've gotten like 5k ccu I think if I kept updating

tame patio
#

so its better just to make a new variable per script?

lusty barn
#

if you want to share variables between scripts use a modulescript or _G (not great)

lean ocean
#

it was called fork humans

#

slap battles inspired game

#

someone made a similar game to mine later on and got 5k ccu

lusty barn
lean ocean
#

by similar I mean really similar

lean ocean
tame patio
tame patio
lusty barn
#

that's because luau isnt class-based

#

but you seem to have flawed coding ideas

lusty barn
#

because you should NOT be sharing every variable in a language like that

tame patio
lusty barn
#

always use private unless absolutely needed

lean ocean
tame patio
#

not same variable for everything 😭

lusty barn
#

cruh wants to do

b.Color=Color3.new(0.4,0.9,0.2)
#

holy larp

#

oh my god this larp is crazy

lusty barn
#

im joking

#

im saying that's ugly

#

no, there's no good way to make it shorter

#

you could use brickcolors which is simpler but that's different of course

tame patio
#

what if i make the Color3.fromRGB into a variable then just put the numbers after would it work?

lusty barn
lean ocean
#

local c = Color3.fromRGB

c(1, 2, 3)

#

this is ugly though

tame patio
terse wigeon
#

What are the good ways to store data of objects like pets, items? And how should I save an inventory of those objects?

lean ocean
#

πŸ™

tame patio
lusty barn
#

readability is better than length

lean ocean
#

I personally think just writing it out normally is way more readable

#

and cleaner

#

show some