#code-discussion
1 messages ¡ Page 174 of 1
Exactly, so how could you securely send stuff between client and server.
for what exactly do you need to securely send things
Cause if we have a remote which gives money because the player clicked a tool, the hackers could fire it either way and give themselve's money.
which is why u validate on the server
But how?
you store things like cooldowns on the server and when the remote is fired you check if tick() - the last time it was fired (also a tick) is above a certain threshold
Fair enough, but the exploiter can still fire the remove event and pass through how much money.
It could be a billion.
Wait.
Couldn't you just fire the remote, and let the server figure out how much to add?
yes
cause say for instance you have an attribute named total money to collect
why would u pass it through the client
Looks like all the remotes i've been firing isn't safe.
So if you had a weightlifting sim, and the player activates the tool, we check if the player has the tool equipped, and if so, just get the value from a table stored in the server and add it on!!!
I see.
you just add cooldowns if need be + do everything on the server and only let the client have stuff for effects
in your case yeah i pretty much see no issue
Sick!
just make sure you have cooldowns implemented properly as well
its not that exciting đ
Eh it kinda is after firing remote events in the most unsafe ways.
well me personally i wouldntcare much
because i dont worry about exploiters much unless the game is unplayable
Depends if ur doing commisions or projects
Gl on not caring ab security in projects
you cant
is it good to just set animate script to server script with client runcontext to let npc play animations on client
So is it just 'send as little important data to the client'
or do all on one local script
its more don't rely on data from the client
i.e you should assume any data you receive from the client has been tampered with when writing ur networking
Sanity checks all the way.
Aaaand i've just been scammed.
Fuckin amazing.
I'm going to file a scam.
@umbral crypt Why were both of you targeting me when we all were on break?
I honestly don't get this.
Blocking me won't help.
im learning scripting yet dont know the difference between these 2 scripts
local model = script.Parent
local part1 = model.Part1
local model = script.Parent
local part1 = model:FindFirstChild("Part1")
apparently the bottom one is better yet i have zero clue why
its the same thing
i might be wrong but findfirstchild won't error if it's not there.
findfirstchild will error
really?
yes, if its not there
thats why u use waitforchild
for stuff like that(mostly in the client)
i remember seeing a video saying not to use waitforchild
findfirstchild doesnt error
it just returns nil
if it cant find it
i was going to say that
which allows for better error checking
i need hlep, so im currently using cmdr and making custom commands and for some reason when i press play sometimes the commands show up and sometimes they dont (without changing anything)
What should I use for hitboxes GetPartsInBox() or FindPartsInRegion3() ?
guys this rig is just showing peoples avatars when i want it to show the top spender of the game why is it doing this?
thatâs just a commission vro
?
im olso selling those new brainrot style
like steal a brainrot
interesting
the simple and white uis
you could try to get a skill role and post in #interface-hirable
how to get the skill role
?
How to Apply
If you want to apply for a role in our community, the applications can be found here! It is highly recommended to check out our Application Rules to learn the requirements for these skill roles!
Pending Time
An application for a skill role may take up to 0-48 hours to be read. If pending beyond that time, please create a ticket using /ticket and then selecting the "Application" category in #cmds
Application Tickets
To ensure your ticket is being dealt with maximum efficiency, please link your application in the media section of the ticket. As well as specify which role you are after. Also, if you have any doubts or concerns related to applications, then you may create a ticket.
Application Tickets take 2-3 days and up to 1 week to be resolved.
Still don't know how? Watch this video to find out how!
I dotn care much abd I do projects even the owners don't care much. Unless the game does good abd is worth exploiting there's no point wasting time making an anti cheat
true
huh
idk
lemme see it
post it in #âcreations saying âDM me to buyâ
someone will dm you
and much other
i donât need personally
also
the picture you just sent
i could have litterly stolen and used the assets for free
how can i stop that
bc you just send a picture
add your name in really transparent over it
so people canât just steal, but they can see
example:
look closely
the persons name is all over it
oh ok
LIKE THIS
??
@tropic plume
wait a minitue
arent u that guy that selling ui from google
ik ur tryna make money but it takes time stop tryna scam people
NOPE
bro its fully made by mee
u or chatgpt
noone gonnna buy a white vector anyways
and selling isnt allowed in the server
i dont
local Tool = script.Parent
Tool.Activated:Connect(function()
local char = Tool.Parent
local hum = char:FindFirstChild("Humanoid")
if hum then
hum.Health = math.min(hum.Health + 10)
end
end)
um
is it a local script?
u do know u cant increase health with a local script
u gotta fire it to the server
add print statements then
Ur a skid
skid?
then whats the issue
nothing
.
Least obvious ai code
no i dontđ
ive been scripting for 3 months
wtf is a skid
When I first started scripting around a month I knew how to make complex scripts and what a fire server is
Ur a skid
Stop stealing code and make ur own skid
im not steaaling???
dude
why tf do u evven think im stealing
even*
dude
i also understood what he meant by firing to the server
dont think ur special cuz u knew how to make complex scripts when u first started
what if i was there when u first started and i said ts to u
I wouldnât care
Ur ego is fragile
Lmao ya skid
script kid
what are the requirements to be a script kid?
not knowing how to script
and chatgpting code
theories*
ok skid
Dont waste ur time on them ur better off doing smth else
everyone is saying im a "Skid"
Its for the reaction more than anything
bruh im js trolling
if people call u skid its for a reason
U shouldn't be using math.min here that way
people see ai code - skid
im not using ai
or anything resembling ai code mistakes wise etc
for the last dog gand time
ok
god dang*
I think ur intending to round down here but min enforces a max value so e.g. math.min(5, 3) would give 3 and math.min(2, 3) would give 2
math.max does the opposite and enforces a minimums value
I believe ur intended to roun down which is floor
Itâs not only that u idiot
Also means u steal code or use tutorials codes
im not stealing code
otherwise
u just have schizophrenia
cuz
i dont steal code -_-
keep talking idc about u
I donât want u to care about me
bet
hhey give me my code back
it did heal you but only for your own client, others still see you as someone with low hp and server still knows you are on low hp
if you run it with a localscript, player's HP that he sees is fake now
Guys dm me if anyone needs a system where everytime u click u get points / money i can do anything with it
guys yk how automatically if you walk over a tool it picks it up how do i disable that
I believe that if you change the name of Handle to something else it disables
yea, just checked, if "Handle" is renamed to anything else it wont let you pick it up
then how am i supposed to hold it without a handl
when you actually want people to pick it up you change the name back to Handle
i wanna make a troll obby ima make it rn
lowk i can wait to become a skid like you
to have that lime role Bro!
u will soon bro
i mean i got rejected for 1 line
tried to talk it out after i added a line and the gu ydidnt gaf
i got rejected once then i dint get scriptone the second time so im chilling
he ghsoted me twin 
i mean scriptone is strict because he likes to see scripters suffer,,,
but i get the guy
though he saw my code before and it was good to go
i just got denied for being 1 line short
PEAK CINEMA!!!!
the line reqs are bs anyway
Anyone know what the least resource intensive way to check if a player is exposed to sunlight? I was thinking about casting a ray from the players towards the sun and seeing if it collided but Iâm not sure if thatâs the most efficient
a noob will stretch their normally 100 line code to 200+ unintentionally
out of all reviewers scriptone is the guy who will nuke your house if you use tick() instead of os.clock()
đ
os.clock and tick are different tho đ
os.time and tick are the same pretty much
holdon
Not clock though. Clock is the CPU time in sub-millisecond precision
tick is time since UNIX Epoch
yeah time mb
Aaanyway, anyone know about a better way to go about this? ^
Iâm tryna have super duper optimized code so even the shittiest of computers can play my ultra cool game
i know a friend of mine whic hdid this and it wasnt resource heavy
let me find their work rq
does bro even know how to script
just go with this idea, 1 raycast wont cause a disaster
dude
wtf are ur guys'es problems
im not advanced like u
im still learning
Well yeah but raycasting every second or so for every player in the server might
dont expect me to remake ink game from day 1
did you even look at what i sent twin
ugh
Yes yes I did
naaah if its every second then you really have no reason to worry
look in the comments thats where i remember that he said how he did it
why are you using math.min() on a number that isn't rational
Yeahh Itâs just for vampires and other creatures who are vulnerable to sunlight
Ty for your input!!
ts better for ur satisfaction?
local Part = script.Parent
Part.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChild("Humanoid")
if Humanoid then
Instance.new("Explosion", game.Workspace.Part)
Part.Explosion.Position = Part.Position
end
end)
no
you dumb bro
dude
even I wasn't that dumb when I was learning
for a beginner its good
im not that advanced god dang it
listen bro
what
Stop shitting on other people for being a little slower
Everyone moves at their own pace
TY BRO
U JUST MADE MY DAY BETTER
Okay I didnât even say all that but whatever ya say!
instead of this Instance.new("Explosion", game.Workspace.Part)
Instance.new("Explosion", game.Workspace.Part)
do this local Explosion = Instance.new("Explosion", game.Workspace.Part)
Explosion.Position = Part.Position
It took me a while before I became any good at scripting
dude
can you please not interrupt my conversation
not exactly
most of it
:/
if you have 2 explosions
in a part
how do you know which one will be picked
it's not such a big deal
but it looks far better
oh wait thats actually true
well here he is right you usually want to have Instance.new() in a variable so you can access it more easily
oh and use workspace instead of game.Workspace
np
srry for being mean other people were shitting on me saying im a skid or whatever that was
also Instance.new("Explosion", workspace.Part) is not recommended for performance reasons. It's better to separate them
like
wdym
wait
local explosion = Instance.new("Explosion")
explosion.parent = yourpart
bro
It's in the documentation of Instance.new()
local explosion = Instance.new("Explosion")
explosion.parent = yourpart
like this right?
yes
oh wait u did the same thing
I always set the parent in the Instance parameter
:Sob:
it's faster bro
It's faster for you
not for performance
it makes minimal difference but still its good to know
wth does it have with performence
Setting parent after changing properties is ideal
not sure but it does affect it
Due to replication
why is it that when i equip any tool be it a tool from the toolbox or a tool i made, my fall animation no longer works at all after until character reset
could be due to animation priority
uh
but what if i wanna get rid of it completely
when you set the properties of an unparanted instance, it has almost no cost in performance
rid of what? Gun animations?
but when you set the properties of a parented instance, some stuff need to be recalculated
oh
toolnoneanim
what
lets say you change the color of a part in the workspace for example, roblox gotta change the actual color on the screen, but if you do it when it doesnt have a parent yet, it wont change anything, making the change almost instantly
The exact reason this is deprecated is due to replication. If you parent an instance somewhere it will replicate, and then set properties what ends up happening replication-wise looks like this: Send instance Property 1 changed to⌠Property 2 changed to⌠Property 3 changed to⌠Etc, etc If you parent after setting properties replication ...
how do i get rid of the ToolNoneAnim without ruining the fall animation cause if i just delete it my fall animation no longer works after equipping a weapon even if you unequip it
dont delete it, change it to 0
change the id to 0 or make a anim that doesnt have any keyframes and save it, then replace the id
tysm
no problem
i want some help. basically i was trying to learn scripting but whatever i try to do there was a problem, for example: i tried roblox docs but it seems too complicated for beginner, i also tried youtube tutorials but it seems to long, and i understand by reading more also i tried forums but i didnt find anything, if someone can help by recommending resources or how they learnt to script i would be grateful!
can anybody hit me up with twin towers model i need for an animation
too long ?
u aint gonna lear it in a second
go hit youtube tutorials
and try you skills etc
alr
pro coeder
Day 2 Learning luau, any tips?
local Part = workspace:WaitForChild("Part")
local player = game.Players.LocalPlayer
local PlayerGui = player:WaitForChild("PlayerGui")
local ScreenGui = PlayerGui:WaitForChild("ScreenGui")
local CanvasGroup = ScreenGui:WaitForChild("CanvasGroup")
Part.Touched:Connect(function(hit)
local character = player.Character
if character and hit:IsDescendantOf(character) then
CanvasGroup.Visible = true
task.wait(5)
CanvasGroup.Visible = false
end
end)
is this correct?
i think yes
store connections in a table, so they wont cause memory garbage later, instead of using game.Workspace use workspace isntead, and space our your code more but its up to your preferrence
what connections
RBLX connections
ty đ
idk why they changed it to that
lfmaoo
.Touched as a exampled
oh ok
example
local Connections = {}
Connections["Touch"] = part.Touched:Connect(function(hit)
end)```
i kinda know how to use them
but
it will take me 5000 bajillion attempts
to correct it
đ
?
i am a builder with 3 years of experience, i just need a friend to code the gaem đ
i hope u dont ask me to code ur game đ :
AHHHHHHHHHHHH

lele
idk
đ
dang
3 yrs of building experience
i ebt u can make the universe
.
bet*
maybe im overexaggerating it but
thats not even how we spell exagerate
idk :Sob:
hey
can i show u an example of tables?
ik a lil bit of them
ig
but ik how to use them
ye
lele
hello?
this became a ghost town đ
@still birch helloooo???
đ
yes?
want me to show an example of tables
?????
cuz like
local Print = {
"I have made the simplest Print statement ever by idk who!", "Poop!"
}
for i, v in ipairs(Print) do
task.wait(1)
print(Print)
end
.
i hope u understood
đ
hello
yo
there is a good fall/impact damage tultorial?
ohhh, okey
like when the player speed go from idk 50hm/h to 10km/h or stops fast enought
idk
anyone wnna be a scripter for my upcomming bllk game
requirements???
hey guys, have this script, the renderstepped part is for my main menu which makes the camera cframe change a little when the player moves mouse. But in the part where i change the camera back to default (custom) it just gets stuck and i cant move it at all. Why is that?
send this in code help
they're having a nice talk, i did and got ignored :p
is the renderstepped still running
no
wdym?
like
um
so like
anyone can work for u???
or
experienced
scripters
or
smth else
try disconnecting the renderstepped loop after the client event has fired
like this
like a game??? or a script???
we call that experience here
holy crap im so nervous
i mean i did make a game before
local connection
connection = runservice.RenderStepped:Connect(function()
-- code
end)
event.OnClientEvent:Connect(function()
-- code
connection:Disconnect()
end)
@empty wind
ty gonna try
function syfmFunction()
print("syfm pls")
end
dms
?
what uv worked on in dms
i never worked with anybody
same stuff... didn't change at all cuz there's that isInMainMenu.Value line
didnt ask that?
k
i said what have u worked on
i worked on about 12 games
or made
.
yeah, uh, hard to explain - there's basically a picture which the camera is looking at and guis, the gui then just disappears and the camera is supposed to return to it's normal state
well then shoow me what uv made
ok
mhm
can us script a blue lock game?
it did
i just removed those isInMainMenu lines and it worked
honestly don't know why but thanks đ
no just a football system
yeah was about to say that lol
of my own
could you say why it worked tho?
it was supposed to just block the renderstepped loop cuz i was too dumb to use disconnect
return doesnt really work on runservice loops
well it works but doesnt return it entirely
use :disconnect()
i wasn't returning anything there
yeah disconnect is more effective
If someone wants to fix a glitch dm me the script and i will fix it
Why are you trying to fix glitches
Why?
i need a scripter who can do easy tasks I donât feel like doing since I been coding a lot
I can do easy tasks but what is the task
Ok have u made a shop ui
Dm me
chatgpt
you gonna pay?
quick question
request = requests.get(url=f"{wont let me send the economy url}={history}",cookies={".ROBLOSECURITY":robloxtoken})```
so this is how to get transactions using roblox economy, but the problem is that it requires my roblox token but i constantly have to log in and log out of my account for certain things. is there any api or any way i can access roblox economy or roblox transaction history for my group without requiring a token. or a way for it to require a token but i dont have to stay logged in?
history of your own account?
no because then roblox cant authenticate you
history of a roblox group transactions
try adding an alt account to the group and give it perms
Dm me if u can make ui or script
Human value even despite its inefficiency will always better than algorithmic slop
i just found out " and ' have a huge difference
Obviously
NO
Then I can help.
anyone wnna be a scriprer in my bllk game
I need some rbx for advertising my roblox game even the smallest dono will help me to grow
does anyone know if theres a plugin to randomly place & rotate an asset? context: i have a folder of flowers I've made, and to give it that "natural random" feel i was wondering if there is a plugin to randomly select one of the flowers from a folder for example and place it with a rando rotation?
`brush tool
whats yo game
send it here broski dont be shy
Ok
Wait a sec
perfect thank you
hey guys does anyone has a recommended daily budget for new games?
wdym
for ads
however much you got over a week or two
5-10k should be fine
how much USD?
is 7$ or 5$ good?
up to you
Panic Level: 0.015000000000002192, Shake Intensity: 0.12481249999999998 - Client - Hiding:140
20:22:00.357 ReplicatedStorage.Shared.Hiding.Hiding:69: invalid argument #2 to 'random' (interval is empty) - Client - Hiding:69
i love this
Smh đ
Wsg yâall
Not anymore
Is the time complexity of #table O(1) or O(log n)?
I'm trying to optimize my dungeon generation algorithm and I'm micro-optimizing as much as I can calculation-wise
whats bllk
nah just use contracts and ur good
?
hello
hi
blue lock
oh
im trying to remake get a snack at 4 am
waht
ye
u scripter?
yeah
experinced?
ye
how many years
wbu?
whats the payment and whats the task lil bro
whats the payment lil bro
you don't need a particularly experienced scripter for that
?
not for 20k bro
?
honestly your pfp is so bad that It's turning me away from working with you
me?
yweah
not even $3 an hour is crazy bro
that's low
im not hiring
i js asking
how much u want?
for full steal a type game?
full game scripting
is 20k enough to sponser a game and set it up for a chance? first game
gimme 700 quintillion bajillion robux and ill script the whole game
be fr bro
you probably won't get a good steal a type game template for under $1500
gimme 500 robux
1500 usd for a stolen game idea?
NAA
nah jk lol srry
its ur idea not the scripters?
im alr working on my own game
get a better idea then
u will work for 25k or nah?
1500 robux max
(math.random(1, 10) % 2 == 0 and 1 or -1) this is a rougher version of math.sign ig you would call it math.randomsign
example in fuller code
ANYONE WANNA JOIN MY ROBLOX DEVELOPMENT SERVER, IM LOOKING FOR STAFF
1 question
Do you guys think it woulf be difucult to make the calculator app in roblox
calculator function, prob not, but the app, prob
code that includes
stun
moves that i can change
m1
ultimate
health
kills
no animation needed for the moves or m1 or ultimate just pure code
What i mean this
This
lowk not that hard
it doesnt have advanced functions, alegebra and beyond
Yeah what do you think is gonna be the hardest
is editable mesh api available for public games?
Anyone dm me if u need to fix glitch in ur game
Yeah what do you think is gonna be the hardest
identifying user input prob
how is user input hard at all lol
no it would be a very good first project if youre getting into luau
read userinputservice and half your project is done
is it possible to run property changes of instances out of serial (using parallel luau) cuz i wanna multi thread procedural generation
Guys do you have any suggestions on a video or anything
For beginners
I want to make a game like steal a brainrot and grow a garden
In the meantime I want to learn how to code
Iâm still thinking of ideas though
just attempt making the game and search up stuff you need for it
any1 wanna form a developer team im kinda desperate to make a good game that WILL blow up
yo
so basically
i added a humanoid
to my model right here
and
everytime i put an humanoid in there the animations dont function
but when i take it out
it does
so weird
sigh
I have spent 1k usd in my game and Iâm thinking of quitting 70% in cuz 2 maps arenât scripted and is complicated đ

@violet lark
Handled
will attachments show in game
whats ur game
Squid game
show me dms
Bet
using individual text labels to animate each letter in a string
automatic size has weird issues with spacing, and using autoscale + automatic size x for each letter results in this
sizing it myself works, but seperate issues come w/ it
might have to script the behavior including size + spacing on your own
i dont think theres 1 simple solution
I asked ChatGPT and it said animation controller and humanoid donât work also donât blame me for using ChatGPT I rarely can script so sorry
its because your model is likely being controlled by an animation contoller and its clashing with the humanoid to run an animation
so
no humanoid!!!
use context clues
last sentence, doing that works but causes other issues
let it be between us but i didnt even read what he said and just directed him to animation channel
what kind of issues
its actually an interesting thing you're making
kinda currious to see how you implement that
this is gonna sound stupid and lazy
but do you guys think it would be worth it to even learn scripting? (if im not making super complex stuff)
ai is just so powerful now that it can set up games in seconds
do whatever you think is fun
ai hype always has a caveat, if you want to learn programming in general go for it
i want to learn programming, but im not sure where to start
a place to start that isnt going to turn into tutorial hell
Like I want it to be attacking the player basically chasing
any course, any language
literally you have infinite resources
does your rig really need an animation controller or can it be done within the humanoid
the only way out of tutorial hell is to read and learn the syntax
I donât really think my rig needs an animation controller no, I have all the ids
tutorial hell it is
The problem is I just donât know how to function it
okay, delete the animation contoller and load the animation in the humanoid
I'd suggest adding an animator instance to the humanoid since humanoud:LoadAnimation() is deprecated
is it better to clone the part or the attachment when applying vfx to an ability/anything?
Attachment takes less performance
thank you goat đ
Ok
wait so its better to do humanoid.animator:loadanimation()?
yes
thats the newer way
its crossed out in roblox studio
wait help me
ok i reverted the place
the animations arent moving
im deleting the controller
how come adding a return within the zoom check causes the entire function to just yeild/no longer function?
Mouse.WheelBackward:Connect(function()
print(debounce)
if debounce then return end
debounce = true
print("2")
if Camera.FieldOfView >= lowestZoom then Camera.FieldOfView = lowestZoom return end
local new = Camera.FieldOfView + 2
local zoomTween = TweenService:Create(Camera, tweenInfo, { FieldOfView = new})
zoomTween:Play()
zoomTween.Completed:Wait()
debounce = false
print(debounce)
end)```
its not even because of the debounce
its bc of
if Camera.FieldOfView >= lowestZoom then Camera.FieldOfView = lowestZoom return end
removing the return allows the script to run as wanted however if it is there it will eventually prevent the entire connection from working
someone pls help me
im doing a system which is like a shop for halloween candies, is it better to use modulescripts to give the candies or events?
do you know how to tween parts?
ye
ok
ye one sec
ok
wdym? you need events regardless to commit the transaction
how come
clients cant change data on the server
module script in replicatedstorage
that doesnt transfer from umm
client to server?
sorry?
so imagine i press a proximity prompt and want to get candy
so in the proximity i run a modulescript
candyGiver()
will that not work
if your entire store & candy givers are proximity prompts, sure itll work
i was thinking of simulator shops where a preview of the item + a ui button is shown
oh it is
but the thing is u can also collect them
by going trick or treating
someone else can help you im sure
im just wondering like
not for this but in general
if i wanna get myself candy should i do it through serverscript or module
depends on how you want to do it?
think of mm2 where you just walk into the coins or psx where you click on it from your screen
much less annoying to use vs a proximity prompt each time you want to collect something
its ur newpotition
its like every 30 mins ppl have to go to the doors and use proximity
ah
3 times
do this:
local NewPotition = {
Position = Vector3.new(TransPotition)
}
@lilac gale \
you need to use a server script in both cases
module scripts cant run on their own if not required by a server script
can yuou fix this?
no
gng i just told u ur answer
oh really
so like if local requires it
itll only hapen locally
right
So like when im making a folder in replicated do imake 2 folders for localmodules and server
clientmodules wtv
like is that good practice or
can i just throw it in
whatever makes it feel more organized
why have server modules be placed in replicated storage?
alright alright
true true
you have dedicated folders (starterplayerscripts, serverscriptservice/storage)
idk man im trying to figure out what im actually doing
i got instructions and im laying it out
lol np
normally, whatever modules that might be used by other scripts i just throw into a module script
i.e this
not everything has to be a modulescript though
ohh so module into module
is it bad to put lots of code into one module then
and it work but its not showing
That is a lot of fucking remotes, holy
each module should handle its own thing but a little overlap wont kill you
its the old dev bro
lol
okkk
i wanna make sure im like organized with my work and am putting egverything in the right place
also! any configs that you want both the server n client to access can be placed in rep
TF
also keep a dedicated folder for remotes
yes yes
ill show you an example from an old game i worked on
ok yes please
i actually really wanna see other games and how their organization looks
I can see that. Iâm incredibly interested to know who it was and why the fuck they had events for CharCount, EquipEvent, GetChar, PlayerAddedRemoved
OH
CHAR COUNT IS STILL THERE??
thats from 2 eyars ago and shouldve been removed
packages are for rokit integration; ignore that
equipevent idek what that is
rest are self explanatory
ohh
okay thank.u very much
im gonna copy that oragnization
like i want all my code to be neat yk
ye
but its hard to work when the devs get changed all the time
idk i just need to learn everyones code and give it a BIG fix
unless you rewrite it all itll be hard lmao
hey how do i use a remote function?
how did u get that so fast
hows this
second monitor
i mean
i cant say for sure? a lot of them are ambiguous like ot&am, id collection, extras, guistates, etc
why are there so many modules
^^
idk man i only just started lik
this is what i added
all organisde
ok see idk is this bad
is that
too many events for one thing
if it works then its fine
i wanna make sure its optiimized
if i nitpick everything you wont learn to get better yourself
use as many events as you want lol that wont make a really big difference
i have 1 serverscript
idk what you want compared
ugh idk i just wanna make sure
im not making it laggier or messy
like is that too many events or is it fine ifygwim
just becaues you sort ur stuff it doesnt make it laggy lol
nO I Mean
the amount of tstuff
no difference
okk
take a breather and plan what you want to do
lmfao
if you try to rewrite everything at once youre bound to slip up
just work on the event, then whatevers a pain to use clean it up
im actually very happy with that thing i made tho
it got 400k robux profit
and its top seller SO I WAS VERY VERY HAPPY
thats cool
still a decent amount
yes yes
like 100 after devex or 300 retail
Can a battlegrounds or combat or a ability scripter dm me I ahve a game opportunity but it for percantage! Please? Before you flame me tho PLEASE hear me out

You think Iâm rich
đ¤ˇ

actually i do have a question @lilac gale people say its bad practice to put local scripts in a startergui
how can i make a like and favorite room?
and idk if i should do that or not cause ppl say its bad
Can a battlegrounds or combat or a ability scripter dm me I ahve a game opportunity but it for percantage! Please? before u flame me Hear me out
going to work on my own game after this
nobody cares, better practice to have it in starterplayer but who really cares
localscripts in startergui should be avoided, but if its there and it works no worries
if you have the time then rewrite it into a handler for that ui, if not then whatever
i thought u wouldnt want it in starterplayer cause its overloading a player at the start?
??
idk
Iâm deadahh broke
no performance overhead
icl i just thought that cause somene said its bad
Fuck the people who say that, ngl. Doesnât matter imo. Could be some technical reason that doesnât actually matter, but eh
OK! i need to add decals to that booth cause ppl raelly want it
so ill try doing that tomorrow
Youâre offering percentage. You can still use #scripter-hiring
i get too scared to make like uis and stuff through script
Gng I just saw a combat scripter for 10k$
worst nightmare
And here youâre just going to get people annoyed at you if you keep asking
cheap tbh, depending on the system theres a lot of work
^
like
@gilded stag is a femboy
10,000 dollars?
robux
@narrow rapids i love you

