#General Wiki Chat
3754 messages · Page 4 of 4 (latest)
I said that to keep the styling the same with the combat analysis page, that one has like 5 sections each detailing different offensive things
such as
Martial Arts
Melee & Ranged
Spellcasting
Throwing weapons
Summons
Debuffs
so I figured another page where it was
Damage Avoidance
Damage Mitigation
Elemental Res
@wheat folio
#1255163035027509331 message
Feedback about the sidebar has been received from a JP user.
Could you change the order of the sidebar items (in the Vector (2022) skin)?
Currently, the list on the main page is displayed first, and then the table of contents for each article is displayed, but I would prefer the order to be reversed.
If it's just about easy access to the table of contents, then clicking the menu on the side hides the navbar and brings the TOC up. The toc will then float and scroll with the user through the page.
the hide button will also nest it under the name header
Out of curiosity, have anyone look into how DoT effect damage calculation work?
Could ya clarify a bit?
Poison (the condition) has 20% chance (per turn?) to deal dmg equal to
rnd(endurance/10 + 2) + 1
As in how the game decide how much damage burn, poison, bleed would deal to you or the enemy
And does it get reduce by pv and stuff
Unlikely
Poison (condition) is above
Bleed is based on hp of the unit
Burning is rnd(maxhp/20 + 3), except for powerful enemies (elites and such) it's maxhp/200 instead of 20
Hp as in current hp?
Yes, I'd post the formula but I don't know what the frick base.value is from
Oh
owner.DamageHP(EClass.rnd(Mathf.Clamp(owner.hp * (1 + base.value / 4) / 100 + 3, 1, (int)Mathf.Sqrt(owner.MaxHP) + 100)), AttackSource.Condition);
Do with that what you will, it's the unadulterated ConBleed.Tick DamageHP call
My guess is base.value is cursed blursed and forever a mystery
I found where base.value come from
In
public Condition AddCondition(Condition c, bool force = false)
base.value is inherited from the base class of condition it seem
all i need to find now if how spell inflict debuff of their element
ok yup
long story short, it's base on "power"
Bleed damage is their currentHP and the duration of bleed debuff it seem
so Longer bleed = more bleed damage
and the duration of bleed depend on the amount of damage dealt if i read that correctly
Also feel like this info should be add into the wiki
Poison -> Damage over time base on target END
Bleed -> Damage over time base on target current HP
Burn -> Damage over time base on target Max HP
wait....Poison deal damage base on END....but also resist by END
did i miss something?
Probs yours vs theirs
Poison spell scale with dex tho
the status and the spell are probably different
Does the spell apply poison (condition) or just do something else? I don't recall a poison spell at all
I haven't even seen it kek
my guess is because domains suck XD
thief / archer / witch
are the only ones with poison and low and behold (those classes suck)
yeah
the most poison "spell" you would've seen used it by enemy like... wasp or bee
or snake
I guess it's also hard to do easy categories like I said since everything uses a bit of everything else
So your general avoidance / mitigation probably makes more sense
Any chance to get this thing to the top of the page, so I don't need to scroll literally half the huge page to actually reach it
it's kinda lmao implementation atm
click the hamburger menu to hide the sidebar and it should float at the top left , see the above post about it
Hi, not sure how to help with a wiki directly, but I found a wrong thing: https://ylvapedia.wiki/wiki/Elin:Housing#Shipping - The line about hearthstone experience not caring about value is wrong. Selling the boat through the shipping chest moved me from single digit to 60% to level 2.
A key part of Elin is managing My Home, a location the player sets up as a home base for housing.
Housing has several mechanics relating to land ownership, delegating tasks, raising your community, and Crafting.
huh....look like someone should re-exam the code
It's affected by both, just helluva lot easier to amass 0 value items in thousands than single items worth 10k
The problem with doing that is that on pages which don't have the content menu, the text is pushed all the way to the left edge of the screen
On Elin:feat page
Brack
freedom much---
Hi, I think the data in this section is outdated. if I understand correctly, this is code for damage modification based on distance.
if (!isThrow)
{
if (!IsRanged)
{
attackStyle = CC.body.GetAttackStyle();
}
else if (TP != null)
{
int num = CC.pos.Distance(TP);
distMod = Mathf.Max(115 - 10 * Mathf.Abs(num - toolRange.BestDist) * 100 / (100 + weapon.Evalue(605) * 10), 80);
}
}
Quick question, cause I've been updating things that I can to help out, how do you determine the price mod of the materials page? As far as I can tell, the stats in the files don't really tell you those.
Maybe they got it from SourceMaterial: https://docs.google.com/spreadsheets/d/13oxL_cQEqoTUlcWsjKZyNuAaITFGK56v/edit?gid=572827061#gid=572827061
Thats where I got the info. There is a value section, but it doesn't really articulate to the number we have on the wiki
I could assume that its the same as the other woods since that value is the same as them, but didn't want to make a mistake so decided to just ask
Card.GetValue()
Namely num = num * (100f + num2 * (float)(material.value - 100)) / 100f;
(num2 is 2 for equip/range, 0.5 for not-equip/range)
Thank you ^^
FEywood and Coralwood are both 1 both ways
Yeah
I just wanted to know the formula to make sure that I wasn't wrong in assuming the mod would be 1 for both
The calculation is still correct. If you use the 115% as 1 in this formula.
We already did a bit of analysis on this too.
my bad😢 , I thought the cane be checked by it
uhh.... i think ele scar and shield are swapped
I swear that's a common theme of the wiki typo
L-blends consonant cluster keep typoing into R-blends
Gee I wonder why it is
I mean it ain't a real problem, they're ez to fix as we come by them and at most they're a funny occurrence to a wiki reader due to the stereotyping
I'm 100% sure everyone can figure out that "pratinum" means platinum from the context
korean / japanese people can't pronouce L/R's XD. I find it endearing as a korean
every typo I see I'm just like... "Yup. Thats hilarious"
At least in korean its called riul
idk what it is in kanji / hiragana
japanese has stuff like k->g etc when in words (ie kami, kamigami (kami+kami)) called rendaku which i think is similar to how some korean consonants work (from the little bit i know of korean)
k / g are the same
t / d are the same
s / sh are the same depending if there's an i directly after the s
b / p are the same
and ofcourse
r / l
yeah
Only thing about Korean I know is Ga because it's Bruce Lee doing a kick followed by the "a" line whatever you wanna call it (looks like |-)
hangeul's pretty quick to learn at least
yea there're not that many characters
beiup, shieup, deiup, geiup, (almost all the letters have eiup in them XD)
My source of passively learning it comes from whatever little exposure through Korean Englishman
Alas as a finn, JP is just easier to learn
(JP is still scary)
ah yeah youre used to the conjugation shenanigans with finnish lol
finnish is beyond me though, i get lost in the words
i gave it a shake but it's super difficult 
Depends on how you define "work"
We know of at least 3 people with tangible contributions to the game
@hallow jay I didn't play game for a week, so I posting results of nocturnal life test only now, sorry. First is four months without nocturnal life. After that I enable nl and pass a month without sales to change visitors already in my land.
Second is four months with nocturnal life. It seems with it there are more sales, but fluctuation is huge.
Although at the start of the test I had mostly berries +18 and at the and mostly berries +20, so it had effect too. It was so hard to not rise farming skill for nine months tbh. I almost stopped watering crops in the middle of the test. 😂
I also think policy to prevent killing may help too. Because there are a lot of drunk fights with that number of visitors.
Hmm my Wiki seems a bit weird. I've tried this on multiple browsers and I get this error that persists. 
Yea it's just attributes that's cooked
Tho you can read it just fine if you check through history -> current rev instead
and Player Character
And several others :D
we'll give it a reboot and see if that helps, hold on
oh, lol, we see the problem
one moment 
Nono. It's multiple pages I think. I just used the Attributes page as an example haha.
Also wait. What's the problem then? 
My sincerest apologies, we've ran out of hard drive space. I've resolved it and triggered a reboot, we'll be back soon!
We're up.
There's no universe where Frieren ranks higher than Aura or Ubel.
If it was their pics, I'd get it.

Ohh lol. So it was kinda just like exposure through osmosis.
Yea especially cause there was someone posting frieren feet burger earlier in Questions
Thanks for the fix btw (and @wheat folio)! I also wanted to ask, moreso out of curiosity than anything, did this affect a lot of people or? 
No one's brought it up but if it was like the past hour then that probably makes sense..?
Well it was a wiki issue, so yes
Prolly affected everyone, tho caches might've made it not visible to people
Ahh alright, thanks for the explanation. That makes sense (and also why I tested on incognito lol).
Since my pages were doing this weird bumping motion and not responding on my normal browser.
there were some errors in the jp wiki channel that were similarly indicative yeah
we discovered something interesting in the VC chat yesterday
when you pass a day it gives you .1 piety and that .1 peity actually ignores the faith cap
so not only does time passage increase the buff from the gods, if you do what we've been doing and marching up and down on the world map you stack up all that piety from the days passing and it ends up being massive
Correct, as long as you don't offer anything or use scrolls of faith, you can technically stack Piety up. This is rather irrelevant due to how easy leveling faith is with offerings and how slow you rack up the piety levels from just time passing
(Wiki also already mentions that you gain piety exp from passage of time)
i just didn't know it went pass the faith cap
just something I noticed cause I've been eating innos burgers
How do we feel about removing the "Increases XP gain from walking on the world map" part from Travel skill's effects?
I understand it's the ingame description, but it's just... unnecessary? It increases the exp from traveling on world map the same way cooking skill increases exp from cooking
no other skill mentions the associated exp gain specifically, only travel does
Good talk I'll yeet it
Fellas, if you make code analysis pages and copy code over, please copy the code AS IS and explain it afterwards, don't modify the code to "simplify" it.
(also, source of the code would be cool as beans)
Include Version that the page was written at.
I've been on a mission to wine everything and record its prices for normal, cursed, and blessed https://ylvapedia.wiki/wiki/Elin:Vendors/Wine_Prices
Does anyone know if theres a way I can get items to be more likely cursed or blessed?
Some of the previous ingredients didnt seem so as when I remade em to check wiki prices mine were lower
I didnt realize that ingredient quality would impact, only items that did have quality on them were the vegetables so I am remaking them at the moment
also testing other ingredients that were previously on the wiki to see if I get anything else
I believe the information about eggs might be false unless I'm missing something. I can't get any eggs to wine, unless it takes an absurdly long time?
Most non marbeled corpses seem to wine for 30. While marbeled corpses wine for 50
Do you think we should create different tables for corpses, fruits, veges, etc
The eggs can be wined they just take a long time haha
I was impatient xd
I wish you could make mayo by wining eggs honestly
I never contributed to a wiki before, I hope the information I added is correct. If anyone needs screenshots for verification let me know. I was making sugar wine and noticed there wasn't any informaiton on it so it sparked me to add a bunch of wines haha
Personally I do not think such a table is worth in the first place, as it's super cumbersome to use and the values are subject to change due to frequent patches
I guess its mainly for me having fun experimenting then ahaha
Thank you 😄
Do you know how I can check the enclv value of eggs? I have many different stats of eggs for chicken for example, and I am not sure which one is zero by looking at them
If it doesn't say X +Y then you can pretty safely assume that the X is enclv 0
(or 1, however you like to think of it)
So additional mods on the egg shouldnt impact quality then? For example I have an egg that has common quality, and an egg of the same species that doesnt have a quality
Regular corpses generally seem to be 30 orens, and marbled versions of the same corpses 50. Every egg I made into wine goes for 36
was alot of fun, done adding stuff for today haha
It's likely that anything with "metadata" or whatever you wanna call it sells for same price
Corpses, eggs, bonito flakes, cheese if it can be wined don't think it can tho
Yeah I was thinking the same thing, another thing I noticed is that items that are cursed are generally half the value of original, while blessed only seems to add 10 or 11 orens. But I will need more data to confirm this
yes
shipping bin
i was thinking about seperating tables so its more organized later on, and showing price difference between raw ingredient and wine to show profit margins
Das gonna be rough since the raw ingredient price scales better with enclv
im just gonna show ingredient with 0 encl
The “List of medals on static maps” item has been separated from the small medals page.
Could you please update the link to the small medals (小さなメダル) page in the JP version sidebar to “Elin:小さなメダル/設置場所”?
https://ylvapedia.wiki/wiki/Elin:小さなメダル/設置場所
Updated!
Now with enchant values shown ingame without mods (by holding x), I think it to be prudent to add the values to at least static items like god artifacts and medal weapons
on the wiki, that is
The question is do we want it on both the specific artifact page and the generic Elin:Gods, or only on the specific artifact page
The JP side has already started to display the enchantment values, so we can follow suit.
Regarding the notation on the Gods page, my opinion is that the values should be displayed. It will help players to make a good decision to choose a god.
The page size of "Elin:Bestiary" has become so bloated that it will be broken down into individual pages in the near future. This will be a major change and is expected to take several days to complete.
Specifically, the following changes will be made;
・Three layers; Bestiary/(race)/Monster
・Move the current detailed monster list to Bestiary/(race)
・Create a simple monster list page instead.
・Move Overview and Unique to a dedicated page.
Please check the Japanese page for the renewed style.
https://ylvapedia.wiki/wiki/Elin:モンスター
Elinのモンスター一覧です。
https://ylvapedia.wiki/wiki/Elin:Detail_of_Food should likely be moved to a code analysis page (even if it's dumb), considering it's basically same as https://ylvapedia.wiki/wiki/Elin:Code_Analysis/Food_Effect but without the scary code blocks
I have provided feedback to the JP editor (Tremoron) who created the Detail_of_Food page. It is up to that editor to listen to your request.
Wait so we're allowed to put stuff from code onto normal pages?
Last I heard it was prohibited
Posting code on general pages is still prohibited.
However, the editor probably created the page thinking that it would be fine as long as they didn't post the code itself.
But we may post information found in the code, just not the code?
The point is that I want to create a wiki where all people, even those who can't read code, can understand the content.
Editors may use code analysis to understand the game system, but they must keep in mind that not all users will understand it if the code is posted as is.
Understandable, but I asked if I could put the fishing odds on the fishing page (not the code, the odds as in "chance to catch an ancient book is X") and was told that that's not appropriate since JP side considers all information found via the code to be spoilers
and it should go in code_analysis instead
It's true that we should perhaps be more tolerant of the information we can get from the code. It might be okay to include information on the probability of catching fish on the fishing page
However, if we fail to gauge how much detail to explain, it will end up being a copy of the analysis page, like the Detail of Food page.
Ultimately, whether or not we can write articles that anyone can understand based on the code is up to the editorial skills of the editors.
In conclusion, the information obtained from the codes can be written on other pages if it is explained in an easy-to-understand way.
Please post the code on the analysis page. I previously moved the code and its explanation to the analysis page, but it is okay to post only the explanatory text on the general page
Can we get that pinned
Yes, please. I'm not familiar with discord, so I would be happy if you could do it for me instead.
I can't, that was the point :D
only people wit hmanage messages perm can pin stuff, so has tobe a mod
@obtuse mural Could ya pin sakuma_shiki's above message? #1249592549681791017 message
(you can ping me for wiki related things)
Well this ain't exactly a wiki related thing but a discord related thing :D
No idea who has what perms
The Bestiary page reconstruction has been completed.
New monsters have not been added yet, but I hope this will be an ongoing process for all of us!
Thank you very much! Your hard work is very appreciated 
Made a pic of material dye water colours due to a dude asking, what would be an apt place on the wiki for something like this?
we have a dye page, it would fit in there imo
https://ylvapedia.wiki/wiki/Elin:Dye
Dyes are items that change the color of items.
In addition to dyeing items with the “Blend” command, dyes can also be used to change their color by throwing dye on some harvestable objects such as trees, rocks, and crystals etc.
Most items/objects are dyed in the main color shown in the table below, but only when dyeing trees are the sub-col...
Now just to figure how to add a pic properly
Fellas do we think info on the wiki should be correct or what game tells you?
What's the context in this case?
We did change the stats page to be "correct" rather than what the game says in the help menu, for example
I changed the Travel skill effect a while ago since the ingame description of it is complete bogus
was mostly thinking that
#1255163035027509331 message
A bug has been reported that if you enter a version with a trailing 0 in the “Version” template, the trailing 0 is not recognized.
(e.g.) {{version|23.120 }} will be considered as version 23.12.
This is a bug confirmed for the Japanese version of the template, but the same problem may occur for the English version of the “Version” template.
If anyone is familiar with the wiki, please fix it!
https://ylvapedia.wiki/wiki/Template:バージョン
https://ylvapedia.wiki/wiki/Template:Version
I'm not sure here is right place to report wiki information mismatch, but anyway...
King parfeit: wiki says "any dough"; game says "cake dough"
You can edit the wiki as well
I'll do it if nobody has done it yet by the time I get back
@stark sleet i believe this is your template, if you wouldn't mind taking a peek at updating it
Semantic Scribunto 2.3.2 has been implemented.
As always, @ me if something is busted.
That template fix is gonna be rather annoying
due to how its implemented with the expectation of never going above 99 :D
Actually
It shouldn't be that bad let's see
What is the current version
:D
Aight fix would be easy but also require that the version be passed as a string "23.120" instead of number 23.120 when invoking the module
@wheat folio Do we go with that solution?
seems like it's the best bet for now, tbh
Oh hm, maybe it works without changing the invokes to string, I don't know why tho?
@grizzled cloak I've updated the module to handle minor versions above 99 and it has the output as shown above (with various inputs). Can you tell if something saucy is still going on?
From what I can see, I'm not very familiar with debugging either, but it looks like it's been fixed properly.
Thank you for your generous efforts!
@wheat folio Yea, so it seems to work now with no changes needed to calling it on pages (don't know why), so until something breaks we'll go with that :D
Sorry lnno for molesting your code, just revert the changes if you ever resurrect back to mortal realm again
Thank you for poking it! It's appreciated
It seems that there was a translation error in my previous comment, which was pinned, and it was conveyed with the wrong meaning.
#1249592549681791017 message
"I think it is also okay to publish some of the explanations that have been moved to the analysis page along with the codes."
↓
"Please post the code on the analysis page. I previously moved the code and its explanation to the analysis page, but it is okay to post only the explanatory text on the general page."
Please allow me to move the page for analyzing the beehive code.
I don't think it's a translation error and it's pretty self explanatory, I didn't take it to mean that code would be fine on pages, just information derived from the code (and thus formatted in a way that reader doesn't need to understand code to understand it)
I got no clue who Shitposting duck is tho
Not to mention his interpretation of the code is also wrong
I believe we're better off reverting the page to previous state https://ylvapedia.wiki/index.php?title=Elin:Bee_hive&oldid=17205
I have rolled back the Beehive article.
The new code has been moved to
Elin:Code Analysis/Unclassified, so please check there.
@wheat folio The change logs for the early access version have accumulated, so could you please move the old logs to a separate page?
Sure thing! I should be able to do it some time in the next day or so. 👍
it's a little rough, so feedback is appreciated- but I split the changelog by yearly quarter and year, so each page should be a little easier to navigate and read now.
Please let me know if there are any issues, or if this format doesn't work 🙇
Thank you for your hard work editing!
I have no objections to the overall page structure, so I think I can take care of the minor adjustments to the pages.
I was thinking of making a wish calculator module that'd tell you how many of whatever it is you choose you'd receive upon wishing for it based on saliva or magdev/per/mag but have couple smallish issues with the plans:
- Getting the item price. I can't quite ask the user for the price, since they aren't visible anywhere reasonably without using mods.
- Furniture prefixes. Rolling a prefix can slightly increase or drastically reduce the amount.
For 1. it'd likely be easiest to just have a pre-made list of all the commonly wished stuff within the module itself, and maybe have a separate field if chosen item is not found that'd ask for the price
For 2 tho, I don't really know? Just have a disclaimer "Random prefixes on furniture can cause drastic differences in amount received"?
Hmm, yeah, I dont see a feasible way to manage the prefixes, so a note would be the best bet there
just having a range would be helpful though
Yea I will have a range for negotiation/home discount, since as it turns out those affect wishing & Kettle duping via affecting the item price in the GetPrice function already
Home discount affecting Wishing is kinda funny
Any ideas on how I could pass user input to a javascript script on the wiki? Intent was eg. hmtl dropdown selection but that will fall to not being able to add local script to "listen" to the selection and pass it as an argument
(If it isn't painfully obvious, I'm not a programmer and I'm even less a webdev, having practically 0 knowledge and experience with html/js before this attempt)
what is the final product you're trying to make here? a drop-down menu to go to different pages? or what?
In this case just a calculator for wishing where ya could choose the item you're wishing from the dropdown & fill in the necessary stats in fields
and have it spew out a range of how many of said item you'll get
I'm thinking of adding all the npc races base stats in the Race page for people who want to find specific stats milk, should I create another table or should I overwrite the body slots one that's there?
I think it would be fine to create a new table, or even a new page.
If you want to list the data for milk status, you should make it possible to refer to the class base status on the same page as the race data.
For information on milk status, there is an overview on the "Elin: Ally/Baby" page, so I think it would be best to refer to that.
https://ylvapedia.wiki/wiki/Elin:Ally/Baby
@grizzled cloak Undersea doesn't actually give bonus to fishing (it does nothing currently). The description is likely a result of just copypasting Sea entry
Oh, I see. There may be a bug that the creator did not intend, so I will send a feedback.
Lucky dagger's chase is also a faction bonus
editing
wait...it's also have +22 damage instead of +16 damage
Can someone double check it to make sure I'm not tripping?
22?
on the screenshot it shows +18
but yes, chase is incorrect at the wiki for not being a faction bonus
ok, changing chase to faction in progress
Do you mean +16?
we meant the damage, not enchant strength
Aoi, Mizuno and Rodwyn doesn't have 『』 brackets or are even considered to be unique in-game. Should they really be in the unique page of the bestiary?
does it mean their egg would also clone them instead of chicken?
Ye,s you can get lotta Rodwyns
I think it is correct to consider a character with 『』 name and a unique appearance to be a unique NPC.
I think the most important thing is whether Wiki users can easily access the information they are looking for.
I think wiki puts it just fine
When someone unfamiliar with Elin thinks, “Which page of the Bestiary should I look at for 『Aoi』?” I think the first place they would look is the unique NPC page. For the sake of such users, I think their information should be kept on the unique page.
the thing is, they don't have 『』in their names in-game
that's why I sent those screenshots
Oh they lost them
Oh, I'm sorry, I think I misunderstood the point.
I think it's fine to list Aoi and the others as either unique or not unique. However, completely removing any mention of them from the unique page is not user-friendly. If you want to move their information from the unique page, you should leave a link or some other indication of where users can find it.
What does Noa mean by this change i wonder
I think they were mentioned in the patch notes at one point. I think the 『』 were removed to make it consistent with how they are treated in game (egg cloning instead of chicken, etc), if I recall correctly.
Imma try do some code analysis
On what
My ADHD brain command me to jump into the code at 3 AM
It's now 4:14 PM
Remember you're dealing with C# here, there is no automatic typecasting to float
since we're dealing with ints, 15 / 10 = 1
(because it goes to 1.5, which gets floored to 1 due to being an int)
remind me again, does C# floor everything when float had to become int, right?
Ints get floored yes
I'll....try rerun the number later
Right now my brain no longer braining
Tho it would be nice if there are also other people double check it as well in case in would still be making mistake (most likely)
I'll take a proper look at some point
I have done the recalculation
So, I have test my Hearthstone 0 value item numbers in practice
And it's appear to work!
I can confirmed that the numbers for growth boosted average number, on average, do level up the base in one go
Going to move changelogs to a new namespace (Elin Meta:) so theyre separated from search, can use the namespace for other things that would be useful to isolate from the general namespaces
mediawiki has been battling for years to introduce a magic word that just doesn't make things show up in search but 
https://phabricator.wikimedia.org/T24251
lost cause i guess
Additionally I'm looking to assign some people with the Bureaucrat role, which would let users edit sidebar/css/etc 🤔
as well as give them basic moderative powers (although, we've thankfully solved the spam account issue with the image captcha, it seems)
Ah spammers
Ain't noticed it, prolly due to always being logged in
Do you need any help with moving changelogs or are you going to use a bot? Willing to help out with whatever is needed.
I was going to use the pywikibot, probably!
that works
@wheat folio Could we get https://www.mediawiki.org/wiki/Template:Calculator for the wiki? I could probably use it for some buncha calcs
sure thing! ill peek at it this upcoming weekend, gonna be working on a couple of things for the wiki
uwu
Apologies, got really busy the past few days. I'll poke at it rn
Alright, implemented, seems to be functioning
Thank u
Gave additional rights to Sakumashiki, Shichimenchou, Neko Knight and Moasseman for Interface Administration powers (Interface editing, .js editing, .css editing) additionally gave Neko Knight some additional rights for Semantic Mediawiki editing.
If anyone else needs or wants some more rights to work on stuff, let me know 👀
Aw man the calc template doesn't have summation easily as a func
I only grabbed the basic template, but you should be able to port over any subtemplates it has built off of it, like the calc button one 👀
you SHOULD be able to make mediawiki:blahblah.js pages now too if you need more features or modules
or module:blahblah
let me know if anything needs more rights and I can make a new usergroup role, the gulf between "Administrator" and "Interface Administrator" is huge lol
Any way to disable "Elin Versions" category from showing up in search? Kind of annoying when I try to search for a specific page but most top results are just Elin changelogs.
@wheat folio What ya think of possibility of moving the changelogs to their own namespace? It's kinda unlikely that people who are not specifically searching for changelogs would want to see them
yeah, i set up a namespace for that (Elin Meta) ive just been absolutely swamped lately (big apologizes)
i was gonna just run the maintenance script or pywikibot but if you want to go ahead and move them over please feel free (or if someone wants to run pywikibot themselves lmk)
I can go manually move the pages but I can't do it via bots or anything
im juggling full time work and college
it's been a little hectic on my end lately
harass me about it if i forget (my poor slippery brain)
but I'll try to take care of it this weekend
We're firing off the mass move for the changelogs to elin meta, all future pages for changelogs should be made under Elin meta: rather than Elin:
I'll move a couple of other pages like merchandise, modding, etc ; Code analysis might work there, since this way it wont show up in searches in the default elin namespace for people, too?
the version templates and modules might need adjusting or an update after this
https://ylvapedia.wiki/wiki/Module:Version_Info will need an update
The Version pages have been moved to "Elin meta:".
Some templates and modules may need an update. "Elin meta:" pages will not show in search by default, which allows more flexibility on what can be put on pages so as to avoid spoilers or clarify searches.
To search "Elin meta", please click the "Search In" box and check the "Elin meta:" checkbox under namespaces.
From what I'm seeing, it looks like fixing the links on the redirect pages for the translation function makes the version info stuff show up after a refresh on the changelog page. I'm working on fixing the links now. Neko Knight did a good job on the templates.
we just installed a wiki extension that lets you mass edit, i can fire it off and fix all the redirects in one go shortly
fired off the script, should have hit 250~ pages
doing it for alpha/beta redirects too
it'll take a little time to process but it'll do it automatically for all the pages
@wispy anvil if you want to save yourself some effort, it'll edit all the pages to fix the text automatically when the job processes

@wheat folio Would like to fire off some concerns about the editor Wraith Magus.
Said editor has inserted headcanon as fact (eg. re: elea), and has constantly posted several errors re: gameplay in edits, like claiming the magic domain has innate penetration.
While I do not believe this to be out of malice, the constant addition of misinformation and speculation to the wiki is concerning, especially if/when no one catches it.
You can make a message on their talk page and bring up the specifics or just a "Make sure we're double checking things before posting", and then it's fine to edit over the incorrect parts and clean up the incongruencies.
re:elea thing I think it could be a phrasing thing, ie, an anecdote like that would be better phrased in a trivia section as a "It may be that-"
if he has a reference for it, we have reference embeds and notes available
I agree that we shouldn't be adding speculation outside of user pages though- reviewing some of the edits.
only seeing one or two little tidbits here and there though, easy fix with just confirming stuff first
https://ylvapedia.wiki/wiki/Elin:更新履歴 got missed on being moved to Elin meta.
更新量が多いため、変更履歴ページは年別および四半期別(三ヶ月ごと)に分割されています。
それぞれの期間にリリースされた主なアップデートについては、次の表もしくはバージョン個別ページをご覧ください。
Moved it manually
The manual migration of the Japanese version's Changelog pages has been completed.
During this process, it was discovered that the Japanese version's "Change Log/Demo" page had never been created.
Do you know where to find the demo version's log? It didn't seem to be on Discord's updates.
Appreciate the change, much nicer to browser the wiki now. 
I do not know where to find it. For the individual patch pages, I manually translated the demo patch notes just so Japanese people would be able to see the patch notes too and dropped a note at the top of the page says "Kono pēji wa kōshiki patchinōto no eigo-ban no hikōshiki hon'yakudesu. Kōshiki no nihongo patchinōto o o-mochi no kata wa, kono pēji o kōshin shite kudasai. Eigo-ban ni tsuite wa, kono pēji no eigo-ban o goran kudasai. Yoriyoi hon'yaku o gozonji no kata wa, kono pēji o kōshin shite kudasai.
/
This page is an unofficial translation of the English version of the official patch notes. If you have the official Japanese patch notes, please update this page. For the English version, please see the English version of this page. If you know of a better translation, please update this page."
We also seem to be missing demo patches 9.2 through 9.8 in both languages, unless those were skipped.
Apologies in advance if my Japanese is imperfect.
the ones I had i manually retyped from inside the demo iirc, I still have the old techdemo floating around so i can peek and see if the patchnotes are still in there
Around UTC 09:00, the Wiki became slow, and page loading errors started occurring occasionally. Other Japanese editors are reporting the same problem.
Are there any English editors who have experienced something similar?
Yes, today I had some issues when loading up pages too
will flush soon
Everybody lay off the fiber for a while
Just so I know I'm not inadvertently contributing to the issue, what causes the problem?
Apologies about the extended downtime and general slowness. We had several scrapers coming from three different networks completely crushing the server. One was a GPT scraper bot of some sort, the other was hitting the sever from several different IPs at the same time, and the final one originated from one IP and accounted for about 34% of server traffic during a 24 hour period. I'm dropping their packets now so you should see better response times. No contributors or regular visitors were at fault.
Feel free to @ me if something like that happens again.
Since yesterday, the wiki has been running slowly again, just like before. Please check again for any suspicious access.
Ain't been issues on EN side at least
Is this just my personal network issue? I'll wait and see for a bit longer.
Maybe the suspicious access was Sakumashiki's network all along 👻
wiki is hella slow rn
any better?
yeah, it's all good now
@wheat folio What's the deal with dynamicpagelisting, people are seeing outdated static nefia list on https://ylvapedia.wiki/wiki/Elin:Nefia#Static_Nefia but to me it shows up to date one
I don't know how the extension works or is supposed to work I now know how it's supposed to work but I still got no clue why it would be off to some people and fine to rest
sounds like page caching, been having phantom issues with logged in vs guest users seeing different cached versions of the page 🤔 with pages with discrepancies, you can add ?action=purge to the end of the url and it should fix it for everyone
Nice, tried ctrl f5 but that didn't help
yeah action purge forcibly clears the cache for everyone so it helps when pages get stuck
so uhh the new keeper npc, should it go to unique NPCs or bosses page?
I think Keeper is unique.
The top of the Unique page states: “Unique NPCs, friendly or neutral, who live in towns and settlements.”
fair enough, unique it will be
I entered “23.229,” the latest stable version, into the version template, but it displays “This article concerns Elin features, which are not yet released in the stable version.” The same issue occurs with the Japanese version template.
If anyone familiar with this template could fix it, I would greatly appreciate it.
https://ylvapedia.wiki/wiki/Elin:Save_Data
This page is about the Save Data of Elin.
Note: Editing save data carries a risk of data corruption. Before trying, manually copy your original data beforehand.
Sorry, I had missed a stable update (cause of PoE league heh), the version module is now updated
The page should fix itself after cache refreshes
I forcibly purged the cache and now it shows correct
The Wiki search function appears to have been malfunctioning since yesterday. Administrator, please check the issue.
Confirmed on our end too, we're looking into it 🫡
We resolved the issue 🫡 Search should be back up and running
#1255163035027509331 message
A JP wiki user is experiencing an issue with the search function on the Wiki when using Safari in Split View mode on an iPad Air (4th generation) running iPadOS 18.7.2.
(AI Translation & Summary)
Device/Software: iPad Air (4th Generation), Safari browser, iPadOS 18.7.2.
Issue: In Split View mode, tapping the magnifying glass (search icon) does not initiate a search.
Prior Behavior (Expected): The user notes that previously, scrolling down the screen would cause the search bar to appear.
Workaround: The search function works correctly when Safari is used in full-screen mode, but the user finds it inconvenient to switch back to full-screen every time.
Question: The user is asking if this is a known specification/design choice or a bug.
Since this issue relates to browsers and viewing devices, a complete investigation may be difficult, but please check if possible.
Only active if the feat holder is the player or a follower of Elin of Harmony.
I think the wiki table for classes and races a bit needs to be changed. It was always ambiguous but kind of obvious now with the Demigod update.
In its current state you don't know where the "Sacred Twilight" feat ends and the "Peacemaker" feat starts.
Feel free to change the wording
Not the layout or anything?
I mean if ya feel like it can be made better, go nutso :D
That's what wikis are for
I'm more concerned with information being presented correct rather than in a specific kind of way
But I do share your opinion in that the "feat effect" column is kinda weak
It's ambiguous and now that I'm actually looking at it, wrong in several places
the problem is that applying a rowspan on the feats will mess with the sorting function of the table
which is honestly the biggest point of the race/class page
... I may have an idea
A list of all cards by number might be helpful. Is there anywhere this information can be found in the code?
And if so, would it warrant its own page on the wiki, or perhaps a collapsable table or something on the cards page?
I am going insane trying to figure out which entities I am missing.
it basically uses the _id column from the source chara to number them
... which could cause some issues since every so often it skips a number
and some entries can't be obtained at all without console since they're not implemented
I see.
Wiki search will be down temporarily due to an outage, wiki iself will remain online
Eat the rich
it should be back
Regurgitate the rich back out
youd have to take it up with susanoo or zeus or something
Wiki down

Ai-related traffic keeps obliterating us, gonna be implementing something to handle it soon
https://ylvapedia.wiki/wiki/Elin:Cooking
Cheese will likewise have the -2 PER, but foods with extremely negative PER (less than -4 PER) values are not overwritten; instead, their base value remains unchanged.
Example: Cheese made from Undeadgod meat (PER Lv.-10) has PER Lv.-10.
The Wiki states this, but when tested in the actual game, Azzrasizzle's cheese changed from PER Lv.-10 to -11.
Why does this happen? Is there some mechanism being overlooked?
Act of decaying modifies Per by -10, I wonder if that's being applied here now since it becoming cheese no longer sets the Per to -10?
I feel like this to be the case, I sent as bug to noa, if it gets fixed then its a bug if not then its intended
I mean it's definitely working as it should, but whether it's working as intended who knows :D
We'll be upgrading from mediawiki LTS 1.39 to LTS 1.43 this weekend- there should be negligible downtime while we upgrade and troubleshoot any potential issues.
This is mostly a security update, but there's a few new bells and whistles like optional 2fa, a "thanks" feature on edits, an inbox for messages and an improved dark skin on vector 2022.
https://www.mediawiki.org/wiki/MediaWiki_1.43 some changelogs and notes
MediaWiki 1.43 is a long-term support release of MediaWiki. Consult the RELEASE NOTES file for the full list of changes. It was deployed on Wikimedia Foundation wikis through incremental "wmf"-branches between April 2024 and October 2024. The 1.43.0 stable release came out on 21 December 2024. Download mediawiki-1.43.6.tar.gz or checkout the REL...
The disruptive part of the update is done. We've implemented a few new features that come packaged with MediaWiki by default as noted above. The site's CSS will still need to be updated to support the new, built-in dark mode for Vector. I'll be working on fixing our CSS issues over the week.
There's currently an error when switching languages using the top-right drop down box due to an internal change.
We've opened a ticket with mediawiki for a solution, as this unprecedented change breaks the multilingual extensions that we use.
I assume dark mode still has some quirks remaining from the changes
because that is now very unreadable :D
Yeah, we're workin on the css 🙏 growing pains
we didnt get a reply yet (reasonable, because of the holiday) but we implemented a temporary fix.
We may scrap {Extension:LanguageSelector} in favor of a more bespoke solution, but {Extension:Polyglot} will function as normal
TLDR; structure format for multi-language pages will remain the same but the mechanism for switching pages might be adjusted.
Wiki down again
Wiki up!

:(
Wiki down
workin on it, apologies
Thank you for the reports and your patience. We were (and are) getting hit hard by a distributed botnet. I've locked down a few computationally expensive features on the wiki to mitigate the attack.
Non-anonymous users should still be able to access these features.
That's awful and I'm sorry you have to deal with it. I hope we came across as teasing and lighthearted. I know in times like these it's easy for the audience to unfairly lash out.
Hope the issue is resolved and the attackers(?) get theirs eventually.
oh lol yall are fine
we're just playing some whackamole with these bots, theyve been hitting a lot of wikis in the past four months
Everyone's been plenty polite, no worries there. This is what I'm here for. Feel free to @ me when things like this happen
The attack is bizarrely sophisticated for what the site is. Lots of random residential IPs (zero datacenter IPs) hitting computationally expensive pages while providing random user-agents.
The database server may need a slight upgrade, she's cooking from all the requests 😔
Beatings will continue until morale improves

Pursuer presumably has a english page, but attempting to open it redirects to https://ylvapedia.wiki/wiki/Elin:モンスター/リッチ/追跡者
Opening it redirects me to the EN page according to my language selection
... ?
Might be related to the changes that are happening #1249592549681791017 message
That's odd. Broken for me.
we had to do something hacky to get languageselector working again until mediawiki staff gets back to us on an update bug feature, what's your computers's locale and what browser are you using?
Firefox, didn't change my locale
Fixed.
nice
Looking at the error message from the extension, and looking at what I can find on MediaWiki's website, it sounds like for extensions that use recursion, older versions of MediaWiki assumed that you wanted to allow a deep recursion, which is very expensive, and newer versions of MediaWiki support a depth parameter for recursion to specify none (which is the default), deep or choosing your limit (not implemented yet). So it sounds like we'd have to figure out where to change the recursion setting for the language switching extension from none to deep. No idea where to do that though. Here's the page for the other extension I was looking at that I drew the above conclusions from: https://www.mediawiki.org/wiki/Extension:CategoryToolbox
The CategoryToolbox extension allows to retrieve from Lua some informations about category/page relations.
Not sure if that's helpful or something ya'll had already figured out, but figured I'd put it out there just in case.
Internal error occurs when selecting a language from the dropdown list in the upper-right corner, on any pages
however, when the language is set to EN via User Profile->Internationalisation->Language, the English pages can be viewed without any issues
so this appears to be a problem with the language switching functionality.
there's an editing bug rn, if you switch between source editing and visual editing, at the end there will be 2 prompts to save changes with the last one being an older instance from when you switched modes. If you're not paying too much attention you will overwrite the finished article with an older WIP one.
Oh dear
Hmm, I'm not able to replicate it
Going from source to visual (first image was visual -> source)
Take a screenshot of it if you can 🤔
this one popped up immediately after I saved the changes
and I can't even scroll it
this is the top of the page, except for this notice and the save changes at the bottom of the page, everything seems fine (the changes I made are already reflected on the page)
trying to save the changes now resulted in nothing happening
doesn't show up on the page history and no changes were made
same thing here from another edit
it says I'm in read mode despite the screen being clearly from source editing
is it still happening?
yes, just tried it now
started in visual editing, did one small change, changed into source editing and then immediately back into visual and saved, second buggy screen showed up
so a bit of a problem with faction enchants color on dark mode, it's near unreadable
Oh, thanks! I can adjust
I tried a couple of different ways and couldn't replicate this btw, what browser are you using?
my best guess is it's a cache issue but id have to dig further
firefox in private browsing is what I use 99% of the time, I will do some tests on my end too
hmmm, it might be something in incog mode, I'll poke around too
what extensions do you have?
ublock/cookie stuff/decentraleyes/etc?
only ublock, tried just now on non incognito and it still shows up
Modules are a bit on the difficult side to read on dark mode as well
@wheat folio
Hi, sorry for the sudden mention.
I wanted to report that ylvapedia.wiki is currently inaccessible due to an SSL / HTTPS certificate warning.
On iOS Safari, the browser blocks access with a “Your connection is not private” message.
Sorry if I mentioned the wrong person.
Just letting you know in case this hasn’t been noticed yet.
(This message was written using a translation tool.)
@tribal trench
Shitter's clogged
(You can still access it by ignoring the warning but yea cert expired)
heard, working on it shortly
Thank you for the heads up. Looks like the cert did expire on our running config. I reloaded the config with our renewed certificates, things should be functional now.
It’s working fine now. Thanks for the quick response
I'm glad I was able to assist. Thank you for your patience.
@tribal trench wiki got murdered 504
Pardon the interruption 🙇🏼♀️ I think I've partially mitigated it.
If anyone near Brazil cannot access the wiki please let me know.
just ipban 127.0.0.1 I heard its popular address with scrapers
Top 100 times trolling went too far
can't access the wiki, was there a massive ip range ban or sth?
im not even near brazil
ctrl+f5 and try and load a page first.
The short if it is we (and many other wikis rn) are getting rolling ai-scraping related cyberattacks over the last few months that are getting increasingly sophisticated
Otherwise, if you still cant access, @tribal trench should be able to help you out when he's free
thanks, i will check tomorrow if it still doesnt work
sorry for the inconvenience 🙇🏻♂️
Would you be willing to DM your IP to me so I can look into it? Thank you for reporting your issues.
Sure
Please send it my way!
yeah still cant access the wiki
Changes have just been applied, pardon the delay. Let me know if you can hit it.
Works 👍
Woke up to spampings asking "why was I banned from forums"
Go check forums
You've been banned by the administrator
Ok but I am the administrator so eat ass
Ask darkgod (dev & the host)
darkgod fixes it
Go check moderator logs on forums
I can now visit the wiki
shitters clogged, workin on it
Not sure if it's being worked on by I'm getting 504 for the wiki
yeah, temporary measure from the other day lasted less time than the previous measures
these bots are HUNGRY
It's a DDoS. Unfortunately I may have to accept going with Cloudflare.
Same perpetrators as yesterday, they have a massive range of IPs to play with, it looks like.

I'll set up Tor access for those who'd rather not deal with Cloudflare soon.
Ah yes for all 2 people
I am still unable to access the wiki, i'm located in the Netherlands, what can I do?
Hello, from south America, would like to get white listed if possible, thanks!
can a N'wah get a whitelist from SEA
if you havent tried clearing your dns cache, do that first, since it should theoretically resolve access issues. if it doesnt work then we'll poke at it for you specifically.
windows key + r -> cmd in the searchbox -> then in command prompt type
ipconfig /flushdns
it worked, im cracking you for this one bro 🤞 🤞 ❤️

Thanks it worked here

I tried this but it didn't resolve it for it for me :(. Tried flushdns as admin, cleared browser history and tried this in both chrome and firefox. In one attempt it very slowly loaded the page, but without all the markup and visual elements (so just a white page with some links), but now it doesn't load anymore
What browser are you using?
oh you said
hmm
ctrl f5 didnt work either?
netherlands shouldnt have been impacted by the rangeban, can you access the page on like cellular data on a mobile device at all?

What was the rangeban? I know the ip range for cellular is different than my network at home
the rangeban was for brazil lol, so very far away from you 
🐛😅
Can I do anything else to resolve it from my pc?
(not really an expert in this lol)
are you running a vpn at all on your pc?
no
i would try accessing through google's dns and see if that resolves it for now, probably the quickest option. in that bottom section youll put 8.8.8.8 in "preferred dns server"
alrighty, let me try that when I get back, thanks! 😄
then in a couple days go empty that field out to undo the change, your isp should have caught up by then 😂
What's the general solution for now? Thanks
clear your dns cache
heres instructions
Thank you. I was able to access in my phone but not my desktop
Whoever's hitting us hasn't stopped. The queries they're performing are useless for scraping/building a dataset too.
CSR: Challenge Solved Rate. Actual visitors would be able to solve the automatic challenge presented.
Also, if you get this screen while logged in please let me know what page you received it on.
I just tried your solution, cleared the dns cache again and it solved it. Interestingly, I then tried to undo it and let the DNS automatically be obtained and cleared DNS, and now it still works :p. Thanks, now I can access the wiki again 
Thank you! That shouldn't happen for logged in users now. It'll still pop up for visitors until I know we're in the clear.
I am once again asking for dark mode not wrecking code blocks :(
I looked at this before, but my modules look like this:
and read mode
do you have a browser darkmode thing taking priority?
What browser?
Weird, i'm on floorp, so it should be the same
If I go to Vector2022, it makes everything look like mobile trash but colours work
with Vector legacy 2010 everything looks normal except code blocks are cooked
Oh yeah dark mode in 2010 IS cooked, damn
Okay, I see what's going on now
vector 2010's dark mode works by just flat inverting values, rather than by having a palette like vector 2022
I should be able to bullshit something that'll make it neutral grey in both light and dark mode so it wont have the inverse effect on anyone who happens to use 2010's light mode
@robust rose give a ctrl+f5 and check a block and let me know what you think
kinda ugly but should be functional
had to go for a middle ground so light mode wouldnt get the opposite problem
if anything specific stands out let me know and I can tweak it
Not being terse
just sayin I think if I just specialize it for vector2010 dark nobody would complain
might just abolish the dark mode extension since it's only for vector 2010 (which we depreciated for 2022, which has dark mode built in) and just do custom css (end result, no more light mode for V2010, but im not sure if anyone uses it)
we have citizen on the wiki too if you've poked at that, which has built in dark/light
anyways what flavor of dark mode would you prefer- browns (elona style), or greytones/ low contrast, or pitch black oled mode black
means you won't have the hideous inverted parchment.pngs on the front page either
getting tripped up since some things work in console (inversion exclusion tags) but not in vector.css, which is annoying enough to make me want to throw out the dark mode extension... also it prioritizing itself over codemirror styling etc (or maybe incompatibility w/ v2010, idk)
I've no idea what types of dark mode those are, I liked what it was before the whole wiki went tits up :D
In fact it's perfectly fine currently outside of code blocks and the banner being what it is
so there seems to be a problem on the Gagu and Pursuer pages, on mobile it works fine for me, but on desktop there's an issue:
Whenever you load the EN page it automatically goes to the JP page and if you keep reloading it will go back and forth between EN and JP.
Those two pages are the only ones I've noticed with this problem
Someone mentioned same last night, was that one of those pages or something different?
it was on the Pursuer, it has been acting up for a while tbh
Do we really need Elona specific content on Elin's wiki pages?
Am talking stuff like this in Wishing page
True, could probably be cut
Still working on a not-ass dark mode for legacy vector btw, hoping to have the legacy vector version done soon-ish so we can disable the inversion extension, then i'll start the overhaul for our normal vector skin
:D
we never got word back from the mediawiki folks about this, but there is an open ticket for it :/ best response someone gave us was about a configuration on an extension we dont use at all, then everyone in the world got the mega ddos beam at the same time
I'll nudge the ticket, but worst case we'll have to build a bespoke module to handle language swapping
the most recent ltsc definitely has some ghosts id prefer to get busted
progress so far- feeling something like this for coloration.
still gotta do tables, imboxes, etc so not usable yet lol
(and still massaging the dark parchment to loop a little better)
reporting another page that's constantly switching between EN and JP: Raphael's page
So, a little more digging. I doubt you're going to get a response, as it looks like the LanguageSelector extension is no longer being actively maintained, so for the long-term, building a bespoke module might be the best option for future maintenance. In the meantime, a potentially quick fix you could try that might work is changing the recursion settings using the Semantic MediaWiki extension since Language Selector doesn't seem to have the capability to set the recursion depth on its own and seeing if that works (see included screenshots). Universal Language Selector doesn't support anonymous users being able to select a language so that's not a great one for us. Hope this helps.
For the recursion level, I'd guess trying something a level or two higher than the number or languages we have and see if that works. IDK... not sure exactly how they're doing their recursion.
On the subject of dark mode issues, Version Navbox is a bit of a flashbang on Brave browser.
In semi-related news, we're caught up on creating separate pages for patches in Elin meta again.
Thanks for looking into the recursion error! And thanks for the hard work with the patchnotes.
https://ylvapedia.wiki/wiki/Template:Version_Info/style.css putting this here so i remember to poke at it for dark mode
No problem, just wish I had a better answer.
A question: I plan on uploading the Achievement Icons, but I'm not sure what naming should I use for the file name. Should I use the entire achievement name (which can be rather long) or their internal ID names (which are short but you can't exactly know what they are without using AssetStudio or something)?
can make a upload campaign for it and then use internal imo
then put achievement name in description
ill set that up tomorrow since achievement count will grow
Thank you!
gotta massage the parchment texture to scale better, but we're almost there, I keep finding random menus I gotta style while clicking around though
||then i get to convert this from a legacy skin to the dark mode for our standard skin! Then clean up styled templates to match! ||
like 80% there though, should probably finish (and hopefully convert) by the end of this weekend... if all goes to plan 
New skins are now live.
For those using vector 2010 (legacy), disable the darkmode toggle - we'll be removing the extension that handles it shortly.
Please report any issues or inconsistencies you see.
Todo:
Both:
Version Info.css (Template stylesheets seem to be picky about version switching, need to look at this more in depth- also to maintian support for vector legacy)
Vector2022:
Headers and left-padding
Sidebar styling?
Vector2010:
prefpages buttons
If you dont see it, Ctrl+f5
Variable names could use some tuning in the colour department
Shift F5 is profiler on modern firefox, force refresh is Ctrl f5
I use florp, my bad, it's still shift f5 for me
should be fixed
let me know if you see other variables like that
Thanks
sure thing, let me know if you see anything else out of place
I'll peek
At first I thought it shows the edge of longest line but it moves when you scroll so
Oh nvm it doesn't move, everything moves as line number becomes 3 digit
Fixed
The selected revisions highlight is rather incandescent
Same with the edit saving prompt
My preferences page is also rather white
Missed these, thank you. I'll fix them shortly
These icons are very black on a dark background, tho they aren't particularly critical
When comparing changes, the highlit differences are rather difficult to read
preference pages are a little more involved, gimmie a sec on that one
Alright, all those things sans icons should be fixed, icon fix will be incoming
Hype
Rest are fixed, Preferences is still hella white
It also uses the old Dark mode
..does hte preferences page use different skin than your selected?
Buttons fixed
Oh, preference page skinning was a backend toggle
skin should apply to it now, gotta touch up a few buttons back there
Couple ugly bits but prefpages is fixed
Todo: clean up more of the buttons on prefpages later
usable for now 😭 keep sending in reports and i'll knock out fixes
minor stuff on dark mode, the portraits got neg
Are you using legacy vector?@runic nacelle
nah, 2022, that's while editing a page when searching for a link
On whichever versiion of darkmode is used when you're not logged in (brave browser), links that haven't been visited yet are a little hard to identify unless you mouse over them as they are the same color as normal text.
😳 ill take a peek when im home, should be an easy fix, i have filter:invert(1) somewhere still probably
even not logged in the appearance tab should be visible to toggle to (styled) dark vs automatic (browser-decided dark/light theme)...i thought
ah, ok, just checked and it does. hadn't looked at the site while not logged in since I created my account, but I just got a new PC so I had to log in again. 😆
Can't replicate this one, what browser are you on?
I did make them transparent though, since i missed that 
I cleaned up something that may have been causing it though, so let me know if it persists
Working on better auto-mode detection for 2022 (other users are having issues with automatic mode too #1255163035027509331 message ) but this may take a little bit for me to figure out
I'm using Firefox, but I double checked now and it's working fine

https://ylvapedia.wiki/index.php?title=Elin:Bestiary/Machinegod/Big_Daddy
The new Big Daddy Sprite is displaying with distorted proportions.
I haven't checked all the updated pages, but there may be other pages where this issue is occurring.
This hole, it was made for the『Big Daddy』
on the topic of sprites: https://ylvapedia.wiki/wiki/File:Elin_Icon_Ability_Song_of_Tulip.png this icon here refuses to update to the new version, I already tried waiting (around a month), uploading a new version and even reverting just now and this mic just refuses to budge. It's not a huge deal because this icon is a semi placeholder noa is using, but it's kinda bugging me out
I noticed some issues similar to this when i was working on the css, even though the internal path changes properly (ex images/9b/4b/image.jpg -> images/3c/2a/image.jpg) the actual image doesnt overwrite it.
I'll investigate 🔎
is there a specific reason why these links redirect to the jp page?
https://ylvapedia.wiki/wiki/Elin:Bestiary/Lich/Pursuer
https://ylvapedia.wiki/wiki/Elin:Bestiary/Troll/Gagu
https://ylvapedia.wiki/wiki/Elin:Bestiary/Norland/Raphael
@runic nacelle The sprites are distorted again.
This happens because the resolution changed, it will usually auto update after some time. But on my side there's only 2 things I could do to make it instant:
1 - upload as a brand new sprite, which will generate a lot of duplicates
2 - moving the image page and immediately after it uploading a new version seems to update it instantly from my experience, but that comes with the problem of moving/changing their perfectly fine name for no reason
Otherwise I've already tried null edits and action=purge to see if it force updates but it didn't work. As for why I'm updating the sprites for anyone curious:
1 - those are the "official" sprite sizes, so there's uniformity on them
2 - but the main reason is to make them appear as thumbnails on the search bar and when you hover over their page's link (this one only works for large sprites), which if the sprite is cropped then it will most likely not work due to their weird resolution, admittedly this is not really needed on pages with a portrait and without multiple sprites
The JP redirect page is incorrectly named. It is Elin:Bestiary/Troll/Gagu/en
instead of Elin:Bestiary/Troll/Gagu/jp
Need someone who can move without a redirect to fix it I think.