suggestions-forum
THIS IDEA WILL REVOLUTIONISE FTD AND MAKE IT FEEL FULL ONCE AGAIN.
nuke craft priority
Split the Minimum Material and Energy Limit into two
Prefab option to write how large area I want to select instead of clicking 50+ times
An option for explosive scuttling
Ramjet missiles
Turrets on turrets / Multiple weapons on one turret
Wind direction for breadboard
Mannequin simple weapon
IFF for magnets
APS Tetris cost Rework
Strategic Map Predicts ETA
Add more specific measures to the ACB
Arc fire PAC lense
Ability to turn certain weapons off via the C menu?
Allow Steam Motors to use transmissions
New APS Modules
Decos are destroyed in mirror mode so if delete deco, will delete mirror deco on other side
adjustable sail texture
Have the designer mode Spawn-O-Fortress spawn 10-15 meters higher
Energy Colours
Make vehicles automatically spread out before battle in campaign
[STEAM] Right Angle shifting gear
[CJE] Custom jet engine Exhausting underwater
Delete button in blueprints folder.
Tesla coil defense
Force Pulser defense
Molotov for Rambot
Use a reasonable profile directory on Linux
Blueprint Notes
A hollowpoint rework/buff
Increase projectile speed for cram bomb chutes
Target Queuing
Option for limp spinblock/subobjects
Laser sfx for higher-lower power
plasma shields
plasma weapon infusion
Youtube Links Are Once Again Broken...
Adjustments to make cluster missiles, CRAM/APS mortars, and magnet mines more worthwhile/viable
barrel types
A way to copy/save APS shell designs
More helpful "Unable to maneuver correctly" message
plasma charge lense
Solar panel
1000m limit on PAC arm length is WAY too short
Refill button for Laser Cavities
Change cram bomb chute to mortar barrel
Even turret Spinlocks 4x4 and 2x2.
New trailer, please! (suggestions included)
bubble shield