suggestions-forum

1239 threads · Page 19 of 25

All HE explosions with a blast radius greater than 30m should have the nuke effect. 77 messages
A gutless proposal: Option to restrict freecam to areas discovered by Strategic antenna. 2 messages
A gutless proposal: Difficulty option to require heartstone in campaign. 7 messages
A gutless proposal: Munition decorators for APS and CRAM projectiles. 9 messages
AI Logistical Defenses (Neter) 10 messages
Bomb-Pumped Laser Warhead for missiles and APS shells 20 messages
This has probably been asked before but: SARH (semi active radar homing) guided missiles? 70 messages
Guns for missiles (it would be a stupid idea but a fun one) 7 messages
Revamp Sail and flag texture to look more like canvas 44 messages
Projected Disruption Field 86 messages
Remove Rambot 36 messages
A gutless proposal: Heavy Armour Door (and hatch) 12 messages
A gutless proposal: Metal and alloy plate beams 51 messages
plz fix crams, i just cant build even crams even with rotational symetry and no connectors overlap 29 messages
Add this shape 99 messages
Ability to change ion thruster trail color 81 messages
Locate deco anchor block tool. 4 messages
unlock PAC Lens focus value 19 messages
Add Sabot qualities to CRAM 356 messages
Allow AI to refuse battle when outside 1km 9 messages
Add `linux-user` option to the Channels & Roles menu - DONE 17 messages
Aim at firing pieces aimpoint type? (pretty please?) 613 messages
Elevation Turrets in more shapes/sizes, specifically 3x1x1, 1x3x3, 3x3x3 (W:L:H) 14 messages
New plasma shots 18 messages
Make frag available to fill Free Internal Volume (FIV) on missiles 9 messages
Hot-bar upgrade... multiple saveable hot-bar set up's/multiple lists of hot-bars 5 messages
plasma should do fire. 14 messages
Have an option to make the cross section cutting plane follow the camera 2 messages
All in one AI connector with receiver 3 messages
Repair bots should only repair blocks that are still alive, not replace destroyed ones 421 messages
Longer APS, CRAM and Laser connector blocks to reduce lag with larger craft. 21 messages
Add a way to edit the fire properties from "free internal space used for incendiary" on missiles 7 messages
Planar Rework 23 messages
Tactical Multiplayer PvP Battles 27 messages
Drag up the fire intensity produced by destroying fuel storage 8 messages
HEAT entry holes 18 messages
Make disintegrating crafts highly explosive 50 messages
Material switcher for Mimics 6 messages
Missiles Launchers cannot detect when it's covered if it's connected through a subobject 39 messages
distance/drag based clearance for propellers in addition to the surface area clearance 9 messages
Liquid Cooling? 45 messages
Increasing Attack-run Breakoff Distance. 20 messages
Choose missile firing order 13 messages
More Utility 18 messages
Fuel engine sound design rework 11 messages
tutorial 3 messages
Duplication feature in the shell designer 6 messages
Incendiary pac. 16 messages
I think resource zones could be improved. 13 messages
Map Tile Capture Rework 7 messages