suggestions-forum
Guided ammunitions
Tractor Beams absolutely wrecking smth from dinging the ground
Ring shield improvements
Planar shield rework
Increasing accuracy of local armour refits
Neter and Ashes feel too empty especially in adventure!
Triangle backed transitions
Shell fire order
Cloaking technology
Map UI Update
More color scheme save slots
Flechette, underwater projectiles.
Ability to Deco Over wheels and other moving parts
make the color icons beeter
alow for goofy ahh canons (like hte ones form 18th century)
Replace subtext for Marauder loading screen to "Superior Combat Vessel".
Mixed Clips Warning
Nuclear Warheads for Custom missiles
more base altitude options for the LWC
APS Shell Casing Ejector
MORE GEOMETRY!!!!!!!! >:3
Melee damage should be applied equally to both craft during an impact
Faster Air travel
Copper Blocks
HESH Missiles
if we were to switch graphics to beeter ones make them optimized cuz if it gets worse then bruh
add some simple guns
Nuclear Power
Mass Deco Color Change
Spotlight deco fix?
Conventional VLS style Missile hatches for Huge and Medium Missiles
Add a "Do not pathfind around" option for vehicles
Super alloy?
Hide applique armour when in "no structural" build view
APS breadboard time fusing
Flame colour from intensity
Copy Entire Color Palletes and Hex Codes
Cram 6-way connectors in the form of actual ´tetris´ blocks.
Allow replacement of sail mesh with decoration
Engine Rework/Fuel & Engine Variants
Railways and gamemodes for such
Overkill avoidance component for CRAM and APS CIWS
Cosmetic additions
Euler constant for BB (ME)
Old Propeller design button and Painting improvement
argument in favor of separate resource types
Remake the campaign maps properly, plz.
Plasma ciws damage recycling
Fix craft AI incorrectly leading turreted dumbfire missiles, plus support for hull mounting such
NETER BOSS UNITS