suggestions-forum

1239 threads · Page 2 of 25

Nuclear power 6 messages
More Simple Weapons Mod 2 messages
Questions about upkeep costs 64 messages
Lagless redundant breadboards: Integrate BreadEternal functionality into base game 3 messages
Scaling real-world physics vs. Arbitrary game balance: How flippant, non-physical and erratic twe... 199 messages
Research combat Mode 23 messages
Reduction in the cost of ammo clips. 23 messages
missile interceptor nose option for huge missiles 9 messages
A way to make friendly vehicle targetable (Designer only) 10 messages
The Manual : We should really update it to the fire update 5 messages
more depth for steam engines 22 messages
Flares and radar decoys 6 messages
Taking a screenshot of a subvehicle should count for intel pictures for the main blueprint 2 messages
"Detonate All Ammo Boxes/Fuel Tanks" designer mode button. 9 messages
Perfectly Symmetrical Surge Protector Option 5 messages
Add Martincitopants penits to the campaign 14 messages
EMP CWIS 5 messages
Bomb buff 9 messages
Better and less laggy deaths for vehicles 4 messages
Rework to reactive armors + some additions 2 messages
Water physics 32 messages
Crewmen and walkable craft 4 messages
More diplomacy options/Actions. 3 messages
Smoke generators : A way to change the angle of the smoke without using spin blocks 2 messages
Improvement to campaigns 13 messages
Better Damage Feedback for alot of crafts. 23 messages
buoyancy outputer 4 messages
Game Effects that should be implemented 11 messages
Allow swapping "Place" and "Delete" mouse buttons in Mouse Build Mode 9 messages
[Already in game] Allow to follow any projectile, not only the launched one 5 messages
repair routine for ai factions 2 messages
Silhouette aimpoint 34 messages
Pirate Language Please 5 messages
Idea: Radical cram cannon rebalance to smooth out some weaknesses and add more functionality 15 messages
A way to watch AI battles 4 messages
Coilgun (Mod or game suggestion?) 'Missile railgun' 30 messages
Add shipping container doors as deco 2 messages
can we have an option to turn down weather volume 5 messages
Guided APS shells 45 messages
A way to hijack enemy RG missiles 11 messages
Custom Detection Systems/Modular Detection Systems? 46 messages
Vehicle Warp Gates 4 messages
More detailed combat cards 10 messages
Add option to measure distances in football fields 47 messages
Old FTD player returns: Reviews the tutorial 120 messages
Cannon Inaccuracy Rework 144 messages
Railgun magnets' spin direction should invert when Invert spin direction is checked. 9 messages
Gas cell + airtight liner blocks (air and helium variants) 4 messages
In game breadboards should have explainations (Not ALL of them) 11 messages
Main menu background fight easter eggs 4 messages