suggestions-forum
Damage bonus to bomb chutes 2: electric boogaloo
Yet another Ring Shield improvement (and aesthetics) suggestion
Get Target Offset From APN/TPG In Missile BB
Add for loops to breadboard
Non AI and AI BB compatibility
Make space visuals based on planet air density / space altitude instead a fixed value.
“Allow rail magnets to spin” off by default
Add fake spin rate slowdown
Let vehicle loading search bar filter directories as well
Saving APS shell like missile
Version of wood without seams.
BIGGER APS SHELLS
More access to older versions of the game (e.g., through Steam betas)
APS rounding
Balanced Idea for a research system
PAC HE-shock buff
APS balancing.
Scuttlebot and old NPC as options (DLC?) for the Animation Block
Reduced vertex cram pellet
Offset drag reduction from the side
larger (longer) missile interceptors
Make LAMS unaffected by stability
Option to Use Universal Coordinates In Missile BB "Target Info" and "Set Target" Modules
a better selection box for prefabs like how stormworks has it
Rope tool for rigging
Make a THICK laser
Make underwater be dark
Make incendiary and emp works with timed fuse when triggered inside blocks.
GPPP cards should be able to connect directly to wireless receivers.
Decoable Cram Shells (And maybe tracers?)
Bomb-pumped Laser
ammo clip improvements
missile expansion
Applique slopes should have drag consistent with their slope and cross section.
autocannon aps
Braking Distance Setting for Ship/Tank AI
New Part - Inertial Anchor
Breadboard normalize function for vectors
Campaign force management improvements
Add a clamp function to the maths evaluator
Multistage missiles
Rubber Doors / Hatches
Add inverted square corners
Determine IR signal from a fire using the amount of fuel burned over time
Vehicle tethers
Custom Rockets
L shaped input/output large steam engine.
Despawn optimization
Ion Expansion Blocks
Variable Adders