suggestions-forum
Guide kit for APS shell
ACB functions in BB
Make it possible to select which weapons a LWC controls
Regenerative braking
Allowed number of detections
Breadboard : Constant components and their quirks
Faster color changing
Improving custom control surface responsiveness
Ramjet intake for custom jets
Origin visual
APS shell material option
Planar shield "rework"
Jet engine throttle time (game balance)
Gforce Now PLEASE!!!
allow a min/max out button for main drive
Shield Theory
Change balloon texture similarly to sail texture
Refill rail charge on railguns
custom wheels and custom mech feet
Tow cable (distinct use from missile harpoon)
make a certain blocks volume a viewable stat
Auto-Despawn All Shells That Will Never Hit In-Play Targets
can space not be 5 meters above sea level
Buff structures by adding the ability to make mines/factories
"Hold Fire on Sighted" Setting for LWCs
Buffing unguided/unthrusted missiles/bombs.
Subobjects only view (Buildmode)
Increase APS Laser Targeter Precision
Vehicle Queuing and Blueprint spawner bonuses
Make large ducts worse as armor
CC Limitations/Contexts
Ammo/full changes
please make deleting all vehicles harder to instinctually do
Allow Sabot, AP and Heavy heads to do some internal thump damage (from least to most)
AI agent guide in game.
Allow Warps To Warp Through Safety Bubbles
Silly flamethrower ideas
Rats for all factions.
Custom nuclear weapons
Armor-piercing missile?
Have Angle KDAP Reduction Also Account for Excess AP
Faster sabot rounds
Turboprops
Setting to change the limit on how much block confetti / destroyed blocks can be on screen at once
Custom APS firing sounds using links without modifying game files or soundblocks
EFS for Vehicles
Rigging between vehicles.
Configurable penetration coefficient for hollow point APS/CRAM rounds
Block confetti maintains momentum
Vehicle blurb contests.