suggestions-forum
Toggle option for heartstone/ship-boarding limitation in campaign mode
More subs/spacecrafts for enemy.
camera switch options from New to Old
GBG - Missile controller boolean if all connected pads are loaded
Freeze Vehicle Toggle
An input/condition for detecting how close you are to an allied craft.
Multi-Firing Piece APS
Sub-object Visibility UI
Electric engine energy consumption
More, Swappable Hotbars
Task Force Game Mode
We start speedrunning on speedrun.com
Trail Generator!
Repair shields on a budget
Cloak generator
Unlock the option to select collision avoidance settings for generic block setters
When deleting subobject bases by accident, let it be undone!
My take on Cryo weapons
Angled Shaft Transmissions/Bevel Gearboxes and Turnblock Passthrough?
Lightning Strikes
A bunker Buster Type war head for missiles/bombs
4.2.0 Alpha Test Suggestion - An option for 'Legacy Camera/Vehicle Controls'
Ability to adjust missile "Fins" sensitivity below the fixed 100%
Long Laser Optics
Shield disrupter missiles
Extinguisher Block
Automatically Disable Enemy Collision Avoidance when Charge AI Behavior is Added
Glide Thruster Missile Component
Fire suppression systems
Deco - Mimic : thickness slider for hollow deco's
Alpha Test - give back debug tool for Free camera mode
Adjustable Explosive Payload
Change stone to Concrete
Propeller Clearance Improvement Range For Large Crafts
The ability to mirror doors
Missiles detonate/stop upon contact with ground
Backwards connections for plasma mantlets
Pen Depth Missiles
Show enemy damage output below your damage output
Toggle for LUA and Breadboards to remain active OOP
Max angle for circle at distance
Optional Diplomacy
Multiple outputs for propulsion components in breadboards
Buff/Change to bombs
Freely Spinning Axis Block
Rocket propeller for APS
PPD? (Power Per distance)
Change how enemy despawning, particularly "Damaged in Enemy Territory" works
grey out blocks unaffected by aero in aerodynamic view
Add Beam Wedges for all materials