suggestions-forum
Return Of The Custom Shape Packer
More Paint
Hologram Projector Improvements
Custom Ion Engines
Wood Planks Flooring
Make repair bots use gpp and need mainframe connection
Ballistics Test Lab
Fuel engine priorities
Target prioritizations based on the amount of AIs targeting the same enemy
Skim aiming arc for aps
Afterburners/Nitro for CJES
Radar proxy fuzes for missiles
Improve the impact resistance of Drills
large interceptors
Future position error time slider
Improve Muzzle flash effects
Mirror Mode Centering, Anywhere + Keybind
Longer bore evacuators
Torque and horsepower adjustable steam engines
Downforce fins for APS.
Have Turret Spinblocks explode into the air when destroyed instead of falling and clipping through
Torpedo only Missile Interceptor Option
Large Ships Create Temp Resource Deposits When Destroyed
APCBC Shell heads for custom shells.
Damage bonus for bomb chutes
triangle backed transition blocks... everyone knows what i mean!
Persistent Mirror Mode
Alt 90 Degree Camera
slanted small missile launcher
Rockets without guidance systems and bombs without propulsion systems are expensive!
Parachute blocks
Mass armor refit based on block direction.
Fix Framerate-Based Vehicle Decay
Make paddles not count as underwater if they're in a space that is affected by an air-pump
APS payload heads should deal thump damage
Spray paint symmetry plane
Air only adventure
Land and water Adventure
Save & Load APS Shell Designs
Color owned tiles in campaign.
Option to paint block you are looking at rather than block in front of what you are looking at
Option to disable the limit for resource zones?
Ripple effects in water
reduce material cost of steam jet
Custom Armor
Toggle for opacity of ammo clips
Allow assigning hotkeys to quick switch to the 1-4m version of whatever your currently building with
Add A Quarter Sphere mimic
3D model Import from .obj
Ability to: Drive and Move Camera and Control Weapons Simultaneously