suggestions-forum
Deleting the root of a subobject should not eject you from build mode
Manually change camera orientation when editing subobjects
Drones under a mothership should be alphabetized
5m beams and slopes with 16% hp boost for aesthetics
Ability to "Anchor" ships in the logistical map, preventing accidental movement.
Sort by cost in the "load design" menu
Ability to spawn player craft as enemies with X button
New Player Feedback
A view mode to see the sub-object I am building on only.
Add the option for generic block setter to change the output type for general purpose pid controller
Reduced sonar crossection for Rubber
Custom strategic AI for custom planets.
Sized fuel engines
Alternate block placement/delete sound that plays when you build in mirror mode.
Grav compensator for CRAM
Addition of sound generation segment in BreadBorad
CRAM/plasma "always upright" toggle
Allow for breadboard values and sections be copied to clipboard for use on other breads
Second help-channel
Add a demo for FTD so that people can see if they like the game without needing to buy it or pirate
Damage simulator
Simple Weapon Bomb Bay
A way to change the direction of steam engine shafts
Give currently shooting laser systems a massive thermal signature.
Add "Refill Missiles", "Recharge PACS", "Recharge Plasma", Etc. To the designer mode options.
Old Camera Controls
Little feedback about proximity fuse from 4.2.5 alpha.
Merge speed, position, and other craft info into 1 block like Primary Target Info
Better Synchronization Options
camera control options.
Make pistons decohidable.
AP Missile head
Have the amount of health something has to lose to die decrease as it goes further underwater.
Firing pieces should save their ammo types when copied via subobject
QOL suggestion: Official photoshoot for campaign vehicles (for the X menu in designer)
Key Binding/Advanced Options Tutorial!
Plate armour variations
Advanced proxy fuse
Improve Missile Fire Effect and Jet engine Afterburn effects
proper arrays in breadboard
Сan Prefabs copy subobject in them make it easily togglable if you can
Non-AI breadboards
free spinning option for spin blocks
logistics needs to be worked on
Limit campaign vehicle volume to half of configured battle size to prevent battle size gaming
Bad Idea: Destruction physics!
Munition Defence Pellets
Please add quickly set the size of prefab box.
Breadboard should be able to change set points in PID
Simulate forces while suspended in build mode