suggestions-forum
Cryo weaponry (changed title)
Make the strategic screen comprehendible.
Change AI Aimpoint Prediction To Use Aimpoint Velocity Instead Of Vehicle Velocity
make bread bords drag and drop like scratch for newer player
Add 2x2 custom jet engine parts
i want armoredglass
Possibility of changing setting of AI death
Laser mantlets.
AP rounds should create spalling/frags
Nuclear Pulse Propulsion
hide missiles when missile count is above 100
Breadbord Steamprop Leap Value.
Add Crucible to campaign as the guard for SD's HQ
Improve spinblocks
Proper Sound Slider
Subobject degraded mode
Increase the Radius of the Flashlight Proportionally to FOV
colored muzzle flashes
Expand Space Combat
Custom Ion/Nuclear Thermal/Fusion/Chemical Rocket/Plasma Engine
option for simple nuke explosion effect on huge missiles
Making the faction combat system optional for players.
even faster missile thrusters
Allow crafts to retrofit themselves through acb/bread
Add 2, 3, and 4M slope and triangle alloy and metal plates
Bigger wing pieces parts sections squares
Magnetic Anomaly Detector
AI material gain scale option
Larger fuel engines
Sound
Weapon idea: Waves
Annular fragmentation setting for frag warheads
Timed fuse for missiles!
Piercing PAC beam width
Munition Decorator for Cram and APS
Ricochet Weapon Type
Tesla Coils Expanded
Combine the receiver and transmitter into one block.
Manual One Turn missile component
Steam boilers should do explosive damage, and not fire damage when destroyed under pressure
Skimmer tip Buff and rework
Material Replacer: Old Heavy Armor Texture
Alternative control scheme for creating prefab regions
New UI/Menus or better UIs/Menus
"Towards center of mass" option in orientation
GeForce Now
lua method Modernization
Multistage Missile
Copper material : adding a cheaper&lighter way of conducting emp surges around your craft
AI Death behavior