#bug-reports
2 messages · Page 48 of 1
That bug is known, thank you for the report regardless.
👍
After the region restarts go back to the deployment map and deploy to the same region. It should work in preserving your position in queue.
Some reason the wardens arent dying on spawn. That seems to be a bug.
ever since new update came out, lag has been horrible
Not a bug, but a Typo. In german it should say Lokal not Lolal
Are you in a squad in game and does it have a large member count?
Would you describe it as "flickering"?
yes
Thank you.
no problem
yes, should i leave the squad?
No, the issue we've created is the player list is too long and it's a performance hit. It can be resolved by observing (tabbing over) to a less populated squad regardless of what squad you're listening to.
thank you hombre, it fixed it. lots of love
Cheers.
just wanted to update this thing.
the bug stopped happening and also when experiencing the bug i also had a strange problem with the window snipping tool not working, might not be related but both issues stopped at the same time
About the problem of stuttering in the game. The solution I found was: Leave all squads and create a closed random squad with just you. So you join the clan squad and look at the other squad( the squad with just you ). Zeroed my stuttering and legs.
theres a spot where you get stuck in skodio that needs filling in its a hole that traps you (i dunno if this is supposed to go on this page or on game feedback)
i got dc'ed by a server error and lost my precious proto truck please fix your game
crouching in a trench beside a rifle garrison (this one T2 with power), you cant hear it shooting you, but you can hear it shooting you when you're standing
this is happening when I choose any language other than my system language (which is Chinese)
My system language was Chinese but when I chose English as my language the text wasn't displaying correctly as is shown above
Description: When submitting reservable items with a container in a Private Stockpile full of these same items the message "One or more items are not Reservable" appears instead of the "Stockpile is too full to store that" leading to confusion.
Preconditions: Set up a Private Stockpile in a Storage Depot or a Seaport with the maximum amount of a item.
Reproduction steps:
- Spawn a container with the same items (Reservable).
- Try submitting it to the stockpile
- Message appears "One or more items are not Reservable"
But what was originally supporting it is the question 🤔
The button "Return Home" when you press escape can't transport you to the Home Region. You need to log out then log in...
Request for Information: Squad Player List Performance Issues
Users who are experiencing screen stuttering or lag while in game: to help us narrow down the issue I will be grateful for the following information being direct messaged to me if it's available and you're willing.
- A zip of your user logs located in the
C:\Users\USERNAME\AppData\Local\Foxhole\Saved\logsdirectory. - A DxDiag.
- How many people are in your squad.
- How many people in that squad are online or offline.
- If the issue is resolved by changing to a less populated squad.
A big thanks to anyone who takes the time to provide any information in regards to this issue.
Update: I now have enough user logs of the issue.
Title:
Cannot re-reserve structures
Description:
As title says, I am unable to reserve previously reserved structures again, after the previous reservation expired. Game gives me "Reservation has expired" tooltip. I am the builder of said structure.
Reproduction:
Reserve a structure. Let the reservation expire. Try to reserve it again.
Picture relevant
I got disconnecter while travelling to another region. Now I am on the main page trying to connect to Shard-1 and it wont let me, I try to send a bug report from the game and I also have a error message
how can we create a ticket for a bug in the game?
Description:
SURFACE NOT SUITABLE / AREA OBSTRUCTED when attempting to build and attach bunkers near previously destroyed bunkers
Preconditions:
Previously destroyed and rebuilt tier 2 bunkers adjacent
Reproduction steps:
Unknown
Cannot go up this vine
First aid kit just fixed on character's hand when I didn't hold them. You can move and punch with it.
If you use any language in game other than your system language, colored text breaks.
Literally unplayable, need fix asap
Unable to do anything with upgrading t3 structures at my base, even though we have the tech to do so
Do those structures have a direct connection to the base and are they within 40 pieces?
Description:
Unable to repair outside machinegun garrisons
Preconditions:
Damaged bunker/machinegun garrison, bmats in inventory, hammer equipped
Reproduction steps:
Attempt to repair from outside the machinegun garrison
Logged, thank you.
I am so sorry about this I just found out that i had a controler pluged in that had its stick stucked to the left side.
No problem, thanks for returning to ease my concerns about the elusive bug 🙂
https://www.reddit.com/r/foxholegame/comments/s0a3va/i_am_starting_a_colonial_school_of_necromancy/?utm_source=share&utm_medium=mweb
I'm out here once again reporting that I am a necromancer.
hello , i know that the Dev know about this probleme but just to remember that all players now have a lot of rollback and a lot of freez , i have a good PC and a good conection and i ask a lot of players they have the same probleme , can u juste fix this because its a very big probleme .
ty and good luck .
About the problem of stuttering in the game. The solution I found was: Leave all squads and create a closed random squad with just you. So you join the clan squad and look at the other squad( the squad with just you ). Zeroed my stuttering and legs. Every time you change map... you must click on the lone squadrom.
hello, i'd like to talk to a dev about a question regarding the translation project.
while working on the German translations, i found this artefact:
A Colonial ship designed to bombard coastal targets. Uses Lt. Arty Shells and 14.5mm for ammunition.
neither light arty shells nor 14.5mm ammo is in the game under that name. would the devs still like this text translated as written, or does something need to be changed?
random hole in the corner of a t2 bunker, rifle garrison, inescapable
Floating netting in Warden Home Region, There are 2 such floating textures just south of the hangars, 1 north of the hangars, and at least 1 east of the hangars. It appears all the models of this type have the same floating texture.
visual bug: I'm on a ridge with a sniper in range of a motar team. they can see me when i reposition but I cannot see them in the trench below me, if anything they should be missing me because im laying down on an elevated surface.
If this isn't a bug it's a problem, what ever happened to: If I can see you, you can see me.
PT-BR we just puted 120 mm and 12.7.. The warden one have the same problem
ok thanks
its a know bug and was reported like 100 times already only solution dehusk all and build again ( i know its a pain in the ass)
happen when i try to rebuild
blueprint gets blocked by the sandbags that come out of the corner piece, it blocks the back supports for the blueprint
1/09/2022
But was this reproduced after the latest update? 🤔
Audio bug, dont lisen anything
I'll attempt it
Cheers for the bug report, Hemlock.
There seems to be an issue with large squad and game stuttering :
I can't tell when but at least 1-2 month ago my game started to stutter a little bit (by that i mean that i would get small freezes from time to time, not impacting FPS), at first i thought it was my laptop getting old but even when reducing my graphics the issue was still there.
Recently i was reading posts on reddit and FOB about people having their game stutter as well in large squads, and someone said that creating a new squad with only you inside parallel to your usual one (thanks to the new update) and displaying it instead would resolve stuttering.
I just tried this and it works. Stuttering is gone. There seems to be a related issue in displaying largesquad make the game struggles. I insist on the fact that this issue appeared before this update for me.
@woven violet
#bug-reports message
If willing and able I am interested in your client logs zipped and direct messaged so we can narrow down the cause. 🙂
Sorry for the wall of text but this has a giant GRIEF potential and I hope Brett sees it (
)
`With update 48 change regarding FOBs and BOBs not taking friendly dmg got implemented ingame. This means that any BOB or FOB can not be destroyed by friendly fire. This change is making builders extremly open to griefing by trolls just by simpling building a 10-20-30 piece bunker (a bad bunker) in vicinity of the main base to drain gsupplies(repeat multiple times). Its currently happening to me (I cant deduce if its intentional or just a new player) but its making me spend more crate of GS per hour than I need for something thats under A.I range of my bunker base.
In order for me to fix this i have to remove GS from my Bunker base and let everything in the A.I range decay while repairing my BOB to stop it from dying. This is a really tedious process and when you have a 120-150 gs/h bunker base a bmat expensive one`.
I'm no Dev but 14.5mm and Light Arty Shells were the legacy names for 12.7mm and 120mm respectively. Just a heads up
thanks for the intel :). btw, these bugs with maps.. you should be able to send to adm view only
Description: 40mm explosions are silent.
Preconditions: Idk man, be in Deadlands, get your base shot at by field cannons?
Reproduction steps: Be Collie, get destroyed by 40mm field cannons shooting at your bunkers with no explosion sound, just see video attached.
OUPSI
Not sure if this is a "bug" but gas mask filter visually goes through metal plate of warden armor
building or sqd is bugged. im lone in sqd, only builder. wont let me upgrade
broken wall (upgrade blueprinted so you can see where i'm talking about)
here's what it looks like normally, note the other post of the wall is connected to the other wall, but there's no wall section in between
same here, struture is connected to main bob core. Reservation system is bugged
Therizo west of seaport
the docks here are very tight and freighters get stuck in them.
Please fix these docks
- SC is Teched
- SC platform is connected to Teched SC BOB Core (10 connections)
- SC cannot be placed by Original Builder, or any squad member.
- Original Builder was able to Remove Squadlock (of all pieces), Re-Squadlock, Still unable to build SC.
- All other concrete structures display highlighted SC platform.
- Platform was Concreted before Nearby Concrete Structure
Reservation System is BUGGED?
How long ago was the concrete poured?
Longer than 24 hours, platform was concreted before the nearby square seen in the video
If you're inclined: feel free to DM me the location of the base.
Restart your game , new patch update ^^
After Server Restart the game went back to german for me(i switched it to english) . Furthermore often times the language gets set to German after i start the game even if it was on english the last time it was open.
What is your current version number on the main menu?
Update day Hotfix day: better reduce the chat cooldown in the channel temporarily.
Update: Server reset fixed it

lots of people are having issues connecting after the hotfix
Thanks for letting me know. In the meantime the first thing that I would attempt, myself, is to ensure I have the new version on my client. On the main menu check to see if it shows 0.48.8.3
Hotfix was a server patch right?
Yes.
Done, issue is occurring specifically after the client update mentioned.
At what point are people experiencing connection issues and with what error message?
seems to be fixed now, can I DM you about another issue that is a bit more pressing, your DM's are open atm
Absolutely.
Wow goes to report the horrible unstuck system and I cannot even attach my screenshots in a single post.
How about you fix the discord report bug system so I can actually report my bug without spamming this channel with individual posts just to upload screenshots...
I will now spam this channel with my screenshots as individual screenshots.
I have been stuck in this spot for 10min now. I cannot even go back to the spawn world and have to alt f4. Where do you think people will get stuck? The front where people fight which gets the most traffic. There will always be people near by which breaks the command.
(Angry) suggestion:
- Don't set the unstuck to a 2min timer. 15 to 30 sec would be far better.
- Remove the enemies near by and replaced the cancel with taking damage.
- Add a suicided button.
spamming images.
more spam.
All of this spam could have been placed in 1 post if your bot allowed multiple uploads...
More spam....
More spam....
Oh look I now have a friend
It seems having a emoji in your name causes a Rich text error on signs
Getting that message again after being disconnected for the 6th time since the HotFix. Game is updated. The button in this message is unclickable so the only way to get back in is to alt+f4 and relaunch.
If you have the time may I have a zip of your logs folder direct messaged to me?
The directory will be C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Logs
I think the servers are on fire
Why is Lionclaw at the bottom of the tech tree? Did you give her a 7.92 ammo and get an accuracy? Or did the randomization bot become Warden or bugged? She should be a direct competitor of fiddler.
i cant reserv my bunkers any more after today update i click on every availble option but no nothing happen made a new squad nothing happen and yes i am the originial biulder
When you interact with the bunker by observing it in upgrade mode, what does it say?
@native dome 0 structure to be reserved
all the time for everythign i have
and there is no timer that show i have reserved it
these wall posts are invincible. Cant be destroyed by anthing
Vehicles, guns and HE cant kill it
theve been there since war start and havent decayed or anything
located right here if devs would like to visit
is there a way to replicate that bug? That might help
why does that happen tho? Is there anything u did for it to happen or just random?
im not sure
Janky Gemini aiming
in this game play you can see it causing missed shots
After attaching a tripod weapon to the halftrack, the encumbrance does not to return to the normal values. This appears to be cosmetic issue only as the movement with 65% encumbrance was faster than expected.
I always get this, I cant spawn in and even if I did spawn in, the icons are not visible and sometimes I randomly get a "connection lost" even tho my internet doesnt have any issue. Is it a problem in game's side?
Yes, I have tried restarting my pc and steam, still not fixed. Ive waited but still wont load
edit: the regi tag doesnt load too
Bug: I don't know how to record, but I noticed that the Hoplites track wheels don't rotate, but the sprockets and normal wheels do.
Edit: Actually, It seems that at least Colonial half tracks have this problem. I noticed the Peltast has this problem as well.
Queue simulator into Loch Mor is being funky. It counts up instead of down.
Endless Shore server is about to die. I am still waiting the server reset. There is no reset on this server. HALP
Endless Shore Server is SO laggy rn
Bug: Under some circumstances you can attach stairs at a side of a bunker where there is already an infrastructure piece
Description:
These are the behaviours that exist in the game between infrastructure pieces and stairs:
- If you have stairs on one side of a T2 Bunker you can not also install an infrastructure piece on that same wall
- If you have infrastructure piece on the only outside facing wall , you do not even get the option to add stairs to this bunker
However: The unintended behaviour is the following - If you have an infrastructure piece on one of several outside facing walls, then you can chose the stairs option, rotate it with the mouse wheel until it stops at the wall with the beforementioned infrastructure piece and install it.
Now you have an infrastructure piece on the inside and stairs on the outside of the same wall
server restated in marban hollow crashed everyone in a scorpion
we all got inside the tank screen became frozen and then proceed to crash
BUG: sending items to the void
Description: If you place something into a resource container (EG. 20 Tmats into a container of 4980 salvage) and reach the 5k limit then pull them out, you are able to put more salvage into the container, raising it to 5k salvage, but if you then move, the retrival is cancelled and the item goes back into the container....except it cant, because it is full, so the items being pull simply dissapear into the void.
Constantly running into a bug where you cannot shoot automatic weapons when you are exactly on the enemy player target.
This happens with any automatic weapon, including the Flak gun and any deployed tripod.
Steps to reproduce:
- Acquire automatic weapon
- Shoot at enemy with your crosshair dead on.
Reproduction rate: 15%
deployment points not visible in spawn location, effectively cant play the game
BUG
Squadlocks on claimed artillery pieces do not release claim even when the squad has been fully disbanded by all members. Creating a new squad with the same name does not unlock it. Currently running into this issue while trying to recover an artillery piece from a decayed base, should be fairly easy to reproduce by:
- Emplace howitzer
- Squad lock it
- All members leave squad
- Gun is now perma-locked
Running man: The heartlands
This player keeps running in a straight line in the same direction every few seconds. I'm guessing a vehicle glitch, but he cannot be interacted with (killed or punched) however he still collides with you if you if you stand in front of him. Once he reaches a certain distance he disappears and reappears where he came from before. Adapt them into the lore as foxhole creepy pasta?
Bunker reservation bug/suggestion Currently if you reserve a bunker segment and the reservation expires (due to server restart or due to you not reserving in the 50h) the bunker can not be reserved back again by the original builder (you get a message saying reservation expired). Please revise this change/bug. Suggestion make the original builder able to reserve bunkers after 50h period

Bug: This house in Longstone is very unrealistically angled.
game keeps crashing when i try to deploy
War_Win64_Shipping
only bugs for Umbral Wildwood, Vagrant Bastion, when I try to deploy there front line
i’ve noticed a lot of tripods still floating this war, was the patch reverted?
**Preconditions;** Appropriate terrain, namely a hill of required incline to clip part of a rifle pillbox into the hillside. The hill that this bug was found was south of the road passing through Ceo Highlands in Westgate.
**Reproduction steps;** This is my best guess; build a pillbox on the side of a hill such that where the point of fire originates from the side of the pillbox is below the terrain of the hill. This allows you to fire from underneath the terrain where you shots can pass through the other side of the hill, as the underside of the terrain does not appear to have hit detection.```
Hey, uh, the game's not letting me use my mic and I can't hear voice comms from anyone else, anyone know what's going on?
How do I fix this?
Settings > Voice > Reconnect
If that doesn’t work. Gotta restart sadly,
well now voice chat is going through my computer speakers and everything else is going through my headphones, but fuckit I've got wardens to kill
Press u
If you try pulling something out of a resource container and then somebody fills the resource container and you cancel the pool the resource gets Inciderated
can't deploy
Description: Built a bunker base with an Obs bunker in the AshFields -> west chokepoint between two mountains. When the wardens claimed the border base it disabled the Obs bunker intel. A single warden with a cutler destroyed most of the base before anyone noticed.
I confirmed that there was no issue with the obs bunker and had a few other players verify they didn't see anything wrong.
Oddly one player said they could see intel when they didn't have a radio right after spawning in, but I wasn't able to verify that.
I'm aware that friendly intel near enemy border bases are turned off, but this obs bunker seems way further than intended. This would mean that it actually covers the entire length of the border some distance past the rapid decay zone.
You can even see in the top right of the screenshot that there is almost intel coverage of the border base but my bunker, which is far away from both border bases in the region.
If this is intended it needs a tooltip like when placing structures in the rapid decay zone. Something like: "This intel source can be jammed by enemy border bases". Or the borderbase should disable intel in a radius, not along the entire border.
Preconditions: Origin needs to be owned by wardens and ash fields by colonials with border bases spawned.
Reproduction steps:
- Be colonial
- Build a bunker and obs tower at the location shown in the screenshot
- Have a warden claim border base to the north. No idea about the south borderbase.
- Observe that intel is turned off. Might have to respawn or equip a radio and wait for intel to update or the current intel to fade away.
Hey I can't join the shard having server issues
Description: I came across a bunker that was destroyed by decay. I ran up to it to check the builder and I feel into the hole marked by the circle. I didn't fall through the map, but I was stuck and had to return home.
After rebuilding the bunker, the hole no longer was there.
This is also the spot on the bunker that I usually get stuck in or see other people get stuck, but the hole was very pronounced this time.
Preconditions: Not sure if the location matters. I don't have the exact spot and I'm unable to get there due to warden advance. It was in south west ash fields west of The Calamity relic.
Reproduction steps:
- Build a T1 bunker core near the road with the ramp facing the road
- Wait for the bunker base to decay.
- Observe the corners of the bunker ramp for holes and check by running around the ramp corners for getting stuck
Description: Watch video
some kind of visual bug with the gallant proto. not sure if on my end or not!
Realized I posted the after picture of rebuilding the bob. Here is the screenshot with the hole
Therizo Seaport - Terminus - unable to build fires on the seaport, cant dethaw vehicles parked on the seaport
Ladder bug where you climb up the ladder at the seaport and you are in the water, then you teleport to top of ladder, animation climbs down ladder, then you climb up again, This bug has been reduced, but is not 100% gone, it happened to me yesterday at therizo
if the obs bunker or WT can see into the intel blackout area, it will be disabled.
I think its working as intended, but i love the idea of a tool tip" telling the player "this intel can be disrupted by contested border"
That's why I'm confused. The obs bunker at Cometa could see into the blackout area, but the obs bunker in the screenshot that could not see into the blackout area was turned off
lots of bases have this problem on tier 1 and tier 2
is it normal that the blood that is used on the ground seems to be on our vehicle when we pass over it (it stays in the same place we just see its texture "through") ?
big queue when the front line is desert
and the best way to avoid home region queue is to use border but in this situation is so long for join the front line
is there a way to fix my mouse not locking to the screen?
That’s because there are virtually zero collies in hex and it’s a pop balancing mechanic
was around 30 to 40 coli. we were 20/25 warden pushing. maybe the pop balancing isn't good we did landing and was impossible to push or get people. for the last 2 nights.
definite bug and possible exploit.
Enemy on screen was immortal, and unmovable. Ai garrisons were NOT responding to him. He was switching between rifle and binos so I fear he might have been spotting for the arty, but who knows. Later his character was sliding (no walking animations) towards the north. His model had COLLISION, since attempts for me to stand in his way just pushed me along. In the picture he is technically floating, and later on when he was sliding he was at ground level. I was NOT the only one that saw him.
just bug, it happens when on field guns and in some other situations
makes sense.
Some husks don't decay
We've waited 5 days for some concrete husks to decay away and some are still at 100%
Just going to make sure, since I've seen this before... Are you 100% sure the husks weren't in AI / Gsupp / Bsupp range? Husks will consume Gsupps/Bsupps to my knowledge, keeping them around at full health.
Husks are neutral structures, so bases of both sides will supply husks, regardless of the original builder.
Unless there is some super sneaky collie bb/camp near by no
actually there isnt
we got a big watch tower thingy in the area and no bases
so i just reinstalled the game on my new pc and the game thinks i'm a new player but it dos not let me complete the basic training and i can not deploy
Description: I came across a at least 5 times these invisible enemy mines on the road. We are losing some tanks to this.
Preconditions: Not sure if the location matters. Found this on at least 6 different streets.
Sorry
The dude is literaly on the front of the mine. Gunner and drive did not see. Now you need 3 dudes on the tank to see mines on the road? This is bad. Imagine need a machine gunner on outlaw to se mines.
Not intentional and it is a bug. Mines on roads should always be visible regardless of being inside a vehicle.
When you have snow on your body in a warden sapper uniform (can’t speak for collies) the hammering animation makes the snow go through to backpack.
[BUG] [Concrete Husk] [Decay]
UPDATE: 120 hrs now at 38% 🙂
We have already complained about it and received no true reason. Without giving much intel, wardens captured lots of territories from collies with concrete structures, talking about bunkers with AI, most of them were - let's suppose - destroyed in the next 6-8 hrs (or some even later).
The place was captured 13, March, some time in the afternoon, destroying pieces taking max 5-7 hours, so let's suppose it is 13, March, 11:59 PM (GMT+1) when they (should have) started decaying.
Today it is 18, March, 2:00 AM and take a look at the picture: most of the husks are still over 80% HP, but of course there are some with lower one (still surreal). That means almost 100 real time hours (4+ IRL days) yet they are still at 80+% HP.
Facts:
According to the wiki, Tier 3 Bunkers have a 75 hrs Grace Period (and 75 hrs for husk) and 45.5 hrs for Decay (45 hrs for husk). Based on my understanding if the enemy captures a place, then S/L garrison disappears and structures start to decay, and especially when they are destroyed we should look at the 4th one here, the 45 hours for husk. Now that 45 hours have clearly expired...
To make it clear: there is 0% chance for someone (warden or collie) repairing these husks (with bmats) since we are talking about 20-30 husks with different %HP (not counting the ones that were intentionally dehusked by over 100x 250mm earlier which could still be up today). Clearly, these are structures with AI (= neither tech rooms, leftover whatevers with no AI nor trenches).
B/gsups: husks do not consume b/gsups - this can be supported by the fact that the after capture/current consumption would (have) be(en) extremely high.
My only guess is that for some reason the 45 hrs decay starts after the 75 hrs grace period is over. They were already dry (24+ hrs passed), so out of 120 hrs ~96 left, still they should be gone by now...
Could someone give us an explanation? Thanks.
uhh (I just crossed the border and it was like this)
Desc: Ground/environment texture appears on King Gallant's inner track
this is really cool XD
Was talking about the same thing above
This one is a better account of it
Bug : On very, very large stockpiles they get so large that you cannot see shirts, bsups or gsups on the map on normal resolutions.
it was neat for a bit, but I couldn't leave the truck and I was stuck in that view
I waited ages to get through a queue with my regi for our first op in ages. Finally got a spot, went through only to get the below error - logged back in to be dumped on the home island with my tank and inventory lost to the void... and contrary to the error message, I was stuck in queue again.
So I sat in that queue for over half an hour only to get. the error. again. If a player can't yet be guaranteed the reservation they're promised by the long wait, they shouldn't be allowed to cross the border.
I built a bunker base, having reused a core husk that was previously colonial. Every other bunker piece and trench was blueprinted by me. Reserved all of the buildings and the trenches to my squad. Refreshed the reservations every day for a while, but then was away (and the patch for refreshing reservations came out). Went back to the base, and attempted to use the reservation buttons (connected structures, also 'active squad' and 'squad'. In every case, I received an error saying "The reservation has expired. It seems odd that I would be unable to reserve the thing again due to leaving a gap.
invisible guy
i suspect wardens of cheating : No watchtower, no radio backpack man, i was sitting stealthily in a bush and a tank pulls up and shoots my exact location
devs fix the crashing, or the disconnecting whatever it is coz its freaking annoying since this update
Huge bug right now is Warden 1 tap sniper rifle. There is no way you guys dont see the issue here and the fact that you have switch ammo to make it easier for them I refuse to believe you dont have common sense enough to fix this HUGE bug.
Invisible listening kits in Tempest. This is the second one I've found in two days.
Description: The Baths coastal gun fires through terrain
Preconditions: a boat and The Baths coastal gun
Reproduction steps: 1. Take your boat to within range of the coastal gun but behind cover. 2. Watch as your careful planning gets blown up in an instant.
MG pillboxes can shoot through building and vehicles sometimes once they have acquired focus on you, despite the hitbox of those clearly protecting you
Please fix this it looks so god danged dumb
Mercys Wish bridge
I refuse to believe any road or bridge builder on earth is that incompetent
@spiral sphinx hello i was wondering if you can help me out with an issue im having ?
I have no screenshots or anyting but y'all reset Acritiha today at roughly 1945-2000 EST and about 10-15 minutes before that I had dumped 5k comps into the refinery and just got back to check on the progress to see absolutely nothing there. It was set to personal so don't give me that run around. I know there isn't much that can be done mostlyh just wanted to bitch.
dying while in the middle of placing a callout leaves the placement marker on your curser after you respawn. dying does not fix it, i had to return home and redeploy
The thing I am gonna show is not a big thing but here it is
Had priority queue when I went back to home region, redeploy to region where I had priority queue, got put in queue.
Can anyone help me, my deployment map doesnt show any spawn point.
i was playing, like 40min ago. i got disconnected and when i tried to go back and the map doesnt show anything
Considering no one has a clan tag in chat, or in your squad, I’d say your internet is too slow, check if someone is downloading or streaming something,
We just killed two concrete cores in Violethome with satchels, and then shot them while they were being rebuilt (blueprinted) with MGs/infantry guns. Both despawned. I feel this may be a bug as we were all very taken aback that they cores were totally gone as we were going for the tap and...there was nothing to tap.
Any online admin that solves problems in the game? I need help with a bob but i can't post the location here.
In my experience you have to chose the return home while alive. If you do if from the death screen you get no queue priority
invisible tank
BUG player stat "supply value delivered" can be easily faked using home region shirt spawners and home region encampment
Tried & failed to dehusk an undead T3 FOB "Outpost" yesterday using more than 100 satchels.
Precondidion: (allied territory, in the vicinity of an allied base having GS)
Downvote if u think this is good game design and invincible undead T2 or T3 FOBs r perfectly fine 🙂 , upvote if u want 1 dev to maybe check on this possible bug real quick 🙂
hello I have the problem of the voice chat which does not want to connect how to solve it?
Restart the game
i am doing logi in back line region. i am alone in current squad. we are with just 3 people in region. i change squad to 1 with 5 people online. game starts to lag/rubberband from there on out, even now. please fix.
I have already done all the solutions that I have found, none of them work
In acrithia along the road to kalokai theres a place on the road that crashes the game past the big rock
Specifically the one from patridia
Ash Fields, not sure if there's a bug going on, but it's the middle of the day and FATs aren't loading in until 35m in the middle of the road
Bug as detailed in video and post. HV-40 + field bridge hit box bug, allowing free pve. Please take a look devman ❤️ https://www.reddit.com/r/foxholegame/comments/tngw67/hv40_field_bridges_breaking_hit_box_impossible_to/
- Practically impossible to decrew since it's basically the width of the field bridge
- Incredibly difficult to destroy field bridge if people are repairing it, especially with how far away you can put them (with the 45m HV40 range)
- Protected by what is one of the strongest vehicles in the game (HV40) when you can't exploit their weakness (decrew/hit from back)
- Disables any boats trying to break the field bridge in one or two hits before they can even get close
- In this case, the real bridge was down, which means it is literally impossible to destroy any field bridges on the west side with any boats
- Destroys any field bridges trying to allow a decrew in 1.15 hits
- Can't gas or frag; they bounce or roll off the bridge (if you can even reach)
Definitely seems pretty unfair/very uncounterable
In some locations it is impossible to even wheel in an HVFAT to shoot back since this obviously is for bases by bridgeheads, close to the water, and you can forget driving any tanks in (especially since the only Colonial 45m tank is the LTD, getting disabled in one pen.)
Can you clarify the hitbox bug itself @rare sparrow ?
The balance is fucked, but there's no hitbox bug. The wardens had people repairing, and literally a ISG being brought in was enough to kill it
Which means you can literally just wait with this until daytime to one-shot (and outrange!) any ISGs.
Again, the balance is indeed fucked, but there isn't a bug is what I'm saying
Godscroft Server Broken, Please Fix
Tried traveling to Godscroft from Tempest Island and got connection error 3/3. Returned to main menu, deployed on Tempest again and traveled by foot to Godscroft. Error again.
Returned to main menu, now I cannot even deploy anywhere at all, receiving the following an error
AT don't shot back?
I got problem that in game startup(when I lunched from steam), game will exist suddenly or pressing mouse left click(startup)
according to the reddit thread there was no AT facing the direction they bridged to, in short: Skill Issue
not sure if this a bug or not but 40mm shells kills the driver in LTD for some reason... its already exposed in the back but if its 360 all around, thats insane
plus bounces on the tank still kill the driver or gunner, sometimes both.
250mm also doesn't get howie'd?
Title: Gallagher Outlaw MK.II wheel animation
Desc: I just noticed it, the wheel animation on that tank doesn't do perfect loop rotate, it rotate once and stopped for like 0.5 seconds and rotate again. Please fix this in the next update.
Interesting
There were mulltiple ATGs, but with the way this can be used and the range of the HV40 it is very difficult if not impossible to cover for it for all the possible angles (unless Colonials, and Colonials only, are now supposed to be forced to do meta pieces with double-AT instead of the generally stronger meta of double-RG just to counter this ridiculously strong cheese.)
With single-RG meta pieces (in the middle) the base is simply very exposed to no-suppression-needed field bridging satchel teams instead. It is unwinnable.
Obv bunker/tower? There’s also the possibility of you being in the bush but not concealed in the bush.
My position in queue is going up, not down. This has to be a bug right?
Consistency issue: the "Rocket Launch Site" is called "Rocket Site" in its own menu.
let us all in region then kicked us, this is was other side of border
Happened to us as well, 6+ people got through then instantly kicked
now home region restarting so yh, tonights op is fun
The tooltip in any Base menu says "Only one spawn point can be assigned to a player at a time." This is wrong since you can have one "Home Base" spawn point and one "Forward Base" spawn point.
home base spawnpoints aren't assigned to the player, it's a default spawn location, it's telling you you can't have multiple BB spawnpoints selected
home bases are assigned, you can set a home base just like you can set a BB
Could be intended based on the priority system that seems to exist for logi, but that system is definitely a bit of an enigma
sometimes when im almost done loading, i get to hear some in-game noises + my friends say my body is standing up like normal, it's still showing the loading screen, my fps counter is still going, i can even walk but i cannot see anything for like an additional 4 minutes
^ me too : D
bug?
Yep, I think it happens in some regions (for other types of trenches and bunker pieces as well)
it is happening near borders and some regions
I saw this bug on swamp.
good evening how can I solve the problem with voice chat I tried the solutions already proposed parfeu dns delete the file in the disk nothing works did you have a solution
direct3d 11 crash on linux - only got it while using a vulkan bridge cpu
LogD3D11RHI: Error: Direct3DDevice->CreateBuffer(&Desc,pInitData,IndexBufferResource.GetInitReference()) failed
at C:/dev_release/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11IndexBuffer.cpp:56
with error E_INVALIDARG
WindowsPlatformCrashContext::HandleCrashInternal: Starting
dump using -dx9 launch parameter
A small reminder about the activity log not resetting bug
Hopefully fixed already ❤️
Couldn't shoot him and he was flying
Bug? Or hacking?
Definitely a bug because I saw that shit all day for both teams. Collie and Wardens alike
it happens when tankers die sometimes, their bodies get stuck flying
Yeah this is a glitch that’s been going on for a long time now. They aren’t actually in that location.
warden ghosts haunt veli
Normally this is the tank commanders that get this sometimes they just sit there other times they are floating away
The landing ship vehicle (not deployed) doesn't have a "?" tooltip in the top right corner of the menu to explain how it works.
weird trees
The slowdown applied to infantry offroad speed during Snow Storms applies even when the soldier is inside a Town Base or Bunker, which is very odd.
I want to know if I dont get the choice of faction for the next war who do i need to contact to be switch? I ask because last war 89 it sent me with Warden without getting an option. Or do I need to do something to get the option? Thank you
u should get the option at the start of the war
if u didnt get it it prolly was a bug
Yes, i know it was a bug, but how do i report it ? So i can be switch quickly if it happen again. I remember to see somewhere you had a way to be switch if that bug happen but dont know how
never experienced it my guess would be restarting the game as u get a few minute window when you are able to change your faction
You have to leave your regiment that’s why
The option to switch factions is not yet available to any player. Player faction assignment is reset after resistance phase which will end in a little over two hours.
uh
copy that
Wait until war actually starts in 15 minutes and check again.
Two safehouses not up in Therizo
buildable I guess? but, for the future
They'll be built at WarStart 🙂
Bug still exists.
warden ghouse in Therizo with no firing windows
if two people die on top of each other, you pick up both of them at once. is this intended?
Yes. Items dropped near each other combine into a single container.
WC90 - we notice fresh scrapfields that do not spawn even 1 tech node
[EDITED: it is fixed4now TY]
I'm pissed. My truck with petrol and r-mats somehow flew into the middle of the ocean.
Map visual glitch in Acrithia
Description: At the border between Acrithia and Terminus is a patch of ground that glitches between road and grass texture. This texture is constantly fluctuating and couldn't well be captured in a screenshot.
Z fighting
winding bolas right side of the bridge, i can see this being exploitable
The abandoned car off Victa's coast has heritage status.
actual deployment map not loading for literal hour after opening it
Help! Don't working deployment menu
Following up on the 3rd war about Activity Log Resets.
I had all my members avoid the Que from Home Region during the initial war. Out of the 10 members who logged in day 1. I only had 1 that didn't have their stats reset. This person did not que in from Resistance phase either. I have also had 3 others who status reset later on why in the war itself.
Overall it seems the data scrubbing was far better this war though.
For users who are having connection difficulties at the deployment menu, there may be a network relay blocking you from connecting. Using VPN may work as a temporary solution.
Activity log reset issue reproduction steps are now reliably documented. No further information is needed for this issue. Thanks for all the feedback.
I nearly got stuck on that. I was so furious making that journey from Ashfeilds but I managed to get un stuck.
I tried to add a door to a front line bunker at the same time someone else tried to upgrade it, my dude became stuck in the "upgrading" animation and I had to return home. Was unable to climb, use items, etc. Just stuck.
Trenches glitched
Player stats carry over between wars for some reason.
Good
No, bad.
@native dome this ones bad mate
Completely agree and the cause of this bug is known. The fix, however, isn't trivial so it probably won't be resolved soon. Not never: just not soon.
Description: unstuck command isn't working; the countdown timer starts and then it says "cancelled because of move". I couldn't move, hence the unstuck. Second time it happened, I had my hands off the keyboard to be sure.
Preconditions: stuck flatbed truck
Steps to reproduce: wedge truck, type !unstuck, note the command being cancelled
Can also happen with packaging/unpackaging crates. Only solution is to get killed or relog I think. In that case it can happen doing it on your own, though.
Also, amazing to see the communication from Brett/devs here the past couple of days! Don't feel obligated but we appreciate it.
Please fix this doood
Callum's Keep eastern-most safehouse has a different destroyed art asset than alive. Above is destroyed, however when constructed it looks like traditional "sandbags-under-windows" style safehouse.
I didnt know how i get this, Idk
When the reservation of a bunker expires (I used the button "Reserve Connected Bunkers" to reserve the first time), it is no longer possible to reserve again. The game says this :
Was just driving over a bridge at Abandoned ward and my truck got catapulted off the bridge onto a parked boat I cant get the stuff out and die when I get out.
The building died and now I'm stuck in the ground
attempted to cross the border as the server went down and now am soft locked
idk why but vechs love to dance around by bouncing around...
I don't know if it's just me, but the transition from night to day (06:00h in the game), on the Howl County map, happens quite abruptly. Almost as if someone had flipped a switch.
Can't join any squads. When I click on the Join Squad button, first nothing happens. Then when I click again, it says "Too Soon To Join A Squad." This happens with 99% of the squads. Every once in a while, a random squad will let me join. None of the squads I try are locked.
grenade reticle
shooting the helmets in the home region makes them bleed 
End Clans or End foxhole
I encountered this issue too when my car was stuck in an invisible hole in the ground in Axehead near the tech station. As the car was constantly trying to fall in the hole, it was shaking every couple of seconds. This continuous shaking of my car (without me doing anything) resulted in the unstuck command being cancelled because of move. Thus it was stuck without possibility of getting the car out.
They didn’t have time to scoop out the brains
was repairing a bunker piece whilst getting shot by multiple enemy rocket launchers, they got the better of me and now i am eaten by the void
we can't go up the ladder because of the tree
Unreachable wreckage spawns. this one in mount marce, oarbreaker
its getting worse. also please use secure map mode for uploads
When traveling out of region
game is broken
Collies lost old jack cause we couldnt cross border with cv. Rollback!
1/3 of the regions seem to be down atm.
i still cant travel out of my region despite the fact that it doesnt look grayed out on the map
wardens servers were barely effected. very unbalanced issue. needs a roll back
Those are the regions restarting.
Anyone crashing on the foxhole logo screen when u start it up?
Been like this for like 5 days now , half my bunkers as they naturally expired , i can no longer reserve any of them
Picture 1 is what happens if i try and reserve a single bunker piece
Picture 2 is what happens when i try and reserve all connected
Switching and or leaving squads doesnt fix it, others cant reserve it either
Is the war over or why doesn't the deploy system work?
Abandoned War still have a spot where Garrison Houses cannot be rebuilt, because it's outside of Town Hall or Safe Houses range.
(Sorry, the exact coordinate doesn't appear on the screenshot, despite 3 tries where it appear in game at the moment of the screenshot)
if u cant get the coordinates to appear on your screenshot, try taking 2 screenshots quickly one after another, that should force the coordinates to appear on the screenshot
I believe the safe houses need to be tier 2 garrison for houses to be built?
edit: nvm then
they are
Hey I am not getting any commends even though I emptied a MPF for an hour half by flatbed. It was vehicle crates and the such. It's been like this for almost 3 hours
Probably human issue and not the game
Bug report: Since the last update I found that when you try to submit something into your stockpiles that is already at max capacity it will say the item is not reservable instead of like before telling you that it is max out. Few time I submit it in public thinking I made a mistake but now found out it give that message when you are full.
Nice work
hello, i need dev help, please come check the longstone seaport 🙂
anyone knows how to fix this
Yeah, people probably won’t commend for that.
They might be talking about commends to give out? As usually that kinda stuff earns commends to give
True
having same bug as dude above me, cant deploy
Not commends to me... ones you can give out noobs @steady fiber
Had it happen for at least 3 hours when I noticed... until I hit my first scrap node. I literally pulled out 30+ vehicle crates which normally I have seen give me some, don't really pay attention. Figured I bring it to your peoples' attention.
I was just in a middle of a logirun going to a new region , got kicked from the server said it couldnt connect , and then when i try to reconnect it sent me to home region , thus i just lost a logitruck and its supplies
That’s wack-
fix this bs
have the same bug
Devs trying to nerf me
igni nerfs really hit hard smh
They tried nerfing me with the Listening Stations and Weather while I build Watch towers... But it made me even more entrenched... ahhhh he said ittttt
Mortar house in Dwyerstown (Reaching Trail) has a tree in front of it so I cannot get on the ladder. The box was an attempt to get higher up to cheese the hitbox on the tree. Please remove this tree.
invisible enemy just punched me to dead Sadge
The bike here spawns inside the smokestack next to the safe house in the middle of The Dreg (Callum's Keep). You have to shoot the mike at a certain spot to hit it because of the smokestack hitbox
this guy is standing here gunning nothing immune to attack? seen a lot of jank like this during this war?
Idk if it's a bug or not but either everyone stopped talking in voice chat or it isn't working for me
Try pressing U it completely disables / enables voice
I think I found a bug let me explain sometimes when I change region I get stuck on the foxhole loading screen and I haven't found a way to get out of it this can happen also when I want to go to Terminus. If someone can help me tell me how to get out of it thank you (I don't have a picture of it sorry).( I use a translator)
-- MG Scout tank Aiming Bug --
Scout tank turret so messy/buggy while firing from main turret, small turns while firing the main gun makes gun stop firing and freeze gun for a 1-2 second to restart firing again
Pre-conditions
have a scout tank
Reproduction Steps
1-as gunner start firing
2-Gunner turn turret while driver make even smallest turns or sometimes without gunner turning his turret makes gunner to stops firing the main gun and it needs at least 1-2 seconds to start firing back again
Result
Disturbs gunner way too often and stops you firing on the move as well as firing the gun while turning the turret (almost always in important times )
Reproduction Rate
100% while firing on the move and turning
80%/90% while standing still and just turning the turret
If you check Rifke Garrisons you will see that they can't shoot if the enemy is just below of them
I shot him, and stabbed him. It was a bug mate. He was there, but wasn't. Your comment is redundant.
I thought you were saying because he was in front of the Rifle Garrison, no need to get cocky
I left the comment here for the devs, they know whats going on. You thought you did, but did not, this is just leaving more redundant msgs on the thread for the mods to delete later lol..
Is there a bug where in my inventory if i equip another weapon it drops and wont let me pick it up other than other players or is someone intentionally trollin me using console commands? because i and a friend as soon as our weapons were unequipped from us two collies immediately gunned us down.
try pressing the "alt" button, it looks like the game thinks u have it pressed, this could fix the issue
well after i died my resolution changed and i crashed to desktop im not even playing anymore...
I’ve been submitting supplies to public seaport (after assembling from a back line stockpile), but when I submitted a whole container of supplies, I was told that no one could see the notification and I got no commends for 2 hours of work
Then a bunch of people come in and take all the supplies I submitted and get commended themselves for like 5 minutes of work. I have nothing against these people, but I think the balance of commends needs to be modified so that 1) people who make large deliveries to seaports are commended more (like 2 commends given when the option to commend is chosen by the players in region) and 2) the commend notification actually goes out to everyone in the region
The real bug is caring about commends.
Transfering 45 40mm crates from my stockpile to another one made the crates public, despite having chosen the private but publicly visible stockpile. Didn't reproduce with later tries. 100% checked that it's the other stockpile instead of public.
To note: I am not the owner of the source stockpile.
Is it intended for listening kits to be put in a trench/foxhole that you fill back after? Keeping the listening functioning but making it totally stealthy
yea mines also bugged i can communicate with others but i cant hear them
I did that but it wasn't the problem, I see the sound thing pop up but don't hear anything
Lol fair enough
How do we know if Dev seen the post or if something is being done? Or do we have somewhere else to create a ticket or something?
Just for reference. I reported this bug 2 years ago here: #bug-reports message
And after all this time they still didn't address it.
"Too soon to join a squad" bug
DV just died
Poof
this bug again
Is Live 1 the currently selected shard you are attempting to connect to?
Yes it is . @native dome My steam name is ExiledBrute. I have tried both live 1 and 2 and cannot connect to either .
Unreal engine crash (filled out the crash report thingy) when I use squad voice chat to fast after swiching active squad.
Reproduction very easy: switch active squad and try to use squad voice chat.
Reporting A Crash
To report a crash please contact @native dome with the details of the crash along with the zipped crash report. This report can be found here: C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Crashes\WindowsNoEditor
Direct messages encouraged for crash reports. 🙂
wildo asap
Thank you.
Foundations are always messing wierdly with blueprints in dumb ways
this works though, even if its closer to the foundations
this proves that its the foundations that are causing trouble
I have a vehicle that somebody squad locked yesterday and today the squad lock is still active. It's been over 12 hours
Submitting to seaport worked to take off squad lock but I had to fire and waste the remaining shells in the tank forst
Why does this still happen. Getting stuck on BB corners.
@hasty bobcat Thanks for the bug report.
proto hatchet shows up as fully teched inside a freighter (screenshot taken more than 24h before we teched it)
Slightly weird bug as warden I am getting messages about team kills performed by Colonials (in Turncoat right)
Expected behavior, not a bug.
Just to be sure, is not being able to aim at enemies in trenches intended behavior?
It's been a problem for a while but it's been more noticeable since Entrenched made trenches a more common sight
Video for example - Trenches are just the right depth that the only way to hit enemies in one is to get the aim intersect dot on them, which is very frustrating. It was surprisingly much easier than usual in this clip, but it's usually a lot more difficult, especially if you're in a trench yourself.
Thank you for the feedback. I am aware of the behavior and am also not a fan.
first time i launch the game :/
#technical-chat will have more eyes on this issue. First thing to check is that live 1 is selected as the shard when attempting to join.
The RPG shell has been renamed "RPG" but the Cutler Launcher 4 is still classified as a "RPG" (unlike the Foebreaker which is correctly classified as "mounted RPG Launcher"). This means both the launcher (Cutler 4) and the projectile it fires are called "RPG" which is confusing. If the RPG projectiles are called "RPG" then all the launchers firing them should be classified as "RPG Launcher" or something for consistency's sake.
Respawned and the BB core died less than a second later, so I am now stuck inside the husk. I am unable to move, see outside of my location, or interact with anything. I can, however, use my pistol to aim but it instantly goes to blocked shot.
Too soon to unlock friendly vehicle locked by enemy... really causing a problem for field guns
queue is being shit again, it counts up instead of down when trying to get into Terminus.
seriously, what is wrong with the queue system? It keeps counting up
afaik if you queue from home region, your position will go up if
- someone from your faction got slot in border queue (logi queue has higher priority than home region queue)
- enemy player leaves the target region
or, someone with priority queue tries to enter the region but it is 100% full
Description: Binoculars camera clips through ground/does not maintain height for view.
Preconditions: None.
Reproduction steps: Look through binoculars while the player is below differing, but higher, heights of terrain.
Description: Potential misspelling of Warden GL "the ospreay"
Not a bug but I thought it would be worthy to mention. I looked up "ospreay", it autocorrected to "osprey". Furthermore, it's a bird name. Perhaps the developers missed this when titling it? Or it is purposeful that it is spelled with an "a".
It technically is a separate name as it's an irl surname, which came about from illiterate folks' misspelling of... osprey
its an intentional misspelling
trying to take a screenshot with coordinates for map glitch, but they aren't showing up on the screenshot
Hello Dev's, Bug or not bug ?
Mismatch between ATR actual max range and aim line length:
**Description: **
The two AT Rifles have the same white aim line that fades at the end as most firearms. However after the damage falloff was removed from ATRs the aim line was not updated accordingly. This makes people think the ATRs have a shorter range than they actually do. Fix the aim line to end at the actual max range, similarly to the Armored Car's 7.92mm machine gun (which also has no falloff).
No this is just advanced warfare
That is how Colonials do it men! Sitting sideways on a bike of course
Hello devs, I want you guys to take a look at this. Now put your attention to the top right
Yeah, he can legit change faction.
Now look at the bottom left.
I'd prefer if this wasn't exploited by either factions and I hope this is a isolated bug that happened only to this User
This is because u are under lvl 5 and rank Sgt or SSgt (dont remember which one of these two), u have one free faction switch when u meet these conditions.
Ok but he's LCpl, not Sgt or Ssgt
yes, i meant u need to be below rank Sgt, which LCpl is
Inconsistency in tripod placement inside bunkers:
**Description: **
Tripods cannot be placed inside bunkers on the floor but they can be placed on the lowest step of bunker ramp stairs (perpendicularly to the stairs). That's inconsistent.
edit: The Malone Ratcatcher MK.1's ingame quote mention it being "built to be emplaced in bunkers" which is inconsistent with current tripod use.
Title: Potentially unintended mitigation type for Concrete Bunker (square) Husks
Description: Concrete bunker (square) husks can be dehusked with light kinetic damage (Dusk used for testing; <1 clip for already-decayed husk).
Expected behaviour: Bunker husks should have the same mitigation properties as standing bunkers.
T1, T2, bunker base and corner husks appear to be unaffected (based on data mining)
Title: Sort out ingame Voice
In game voice chat is busted, it will stop working in the middle of a fight or while I'm crossing zones for logi. When I try to refresh devices or reconnect that has worked in the past and previous wars it just won't work.
It has gotten so bad that after doing logi yesterday and shutting down the game, I log in today and still can't connect to voice chat. I shouldn't have to verify my game every few days for your voice chat to function and this is making an undesirable task even more unlikable.
wasn't this supposed to be fixed or am i gaslighting myself?
Anytime anyone fuels from a tanker, I drop to 2-5 fps.
Is this a known issue on Linux specifically, or for anyone else
Title: This has been in game for literal years:
Description: I'm sure devs have already seen this, for those who never been in Marban: This part of bridge is pain to turn at
to add salt to the injury, the other side of the dam is completly fine
So my tank just glitched onto the side of the road, into friendly mines, and it got destroyed. Even though roughly 15 in game meters before I pressed s for "go backwards" aka stop and reverse, yet the tank did not lose speed and just glitch slid onto the side of the road into mines.
stuck
Reporting Map Bugs
If you are reporting map bugs there is an in-game tool to help us locate the area you are referencing.
Whilst in-game stand near to the problem area and press Ctrl+Alt+Shift+P. This will take a screenshot with grid coordinates for map designers to reference. This screenshot can be found here:
C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Screenshots\WindowsNoEditor
Post the relevant screenshot along with a description of the issue.
on the Colonial 120mm artillary cannon when you press R and there is no ammo the gun freaks out and starts shaking alot
Texture overlap (so basically caramelldansen)
Thank you. Already fixed for next update.
@spring valve you probably dont want to hear this but that's intended. When people are in cover unless you have gross elevation on them the answer of "just aim at them" is almost always incorrect.
When you find the multiple other points/spots you can aim at people in a trench it becomes more obvious that this is an intended game design choice. Be happy your ahead of 99% of current Foxhole players noticing this now instead of after 500+ hours.
I noticed this 3 years ago when trenches were first introduced. I'm bringing this up now because for the first time people can actually dig trenches without getting shot. I'm not exaggerating - a year ago if you dug out a trench, you would be yelled and shot at, and have your trench ran over. This is not good for a game designed to be cooperative.
I bring this up because it's simply bad game design. It's not fun nor interesting to have such frustrating gameplay specifically in the area where the devs have been actively trying to push the game, and evidently at least one of the devs agree with me.
Baccae Ridge there's a tree in the safehouse next to seaport (nice little touch of green to the building tho)
So exactly when will the inventory being destroyed when kicked be fixed? I loss more goods from that bug than to partisans.
In most cases it is preferable for the inventory to be destroyed when the user is kicked. The issue to contend with on the other side of the coin is item duplication or holding valuable items such as warheads on an offline character.
If there is a specific disconnection type that isn't producing a sleeping character for you to rejoin onto that can be looked into on a case by case basis.
@spring valve I mean issue or not its the way the game currently works.
I'm just trying to help people out. So many think you need elevation to hit/shoot at people in this game but you don't its just harder.
If you don't aim beyond people with the sniper you never get to hit anything without gross elevation. It all seems intended to me. Seems like the dev was stating aiming over the road into a trench, but I could be wrong.
Its just you so brazenly say and state you can't shoot into trenches but you easily can. If you learn the spots where your actually supposed to aim its easy.
Especially when you say "shooting at an enemy trench, while in a trench yourself" I know the exact thing your struggling with and as painful as its going to be to accept your just not aiming in the right spot there are two specific spots you aim to get the shot into trenches at disadvantageous/even elevation.
Description: Daylight vision is restricted to ~50m in regions with partial snowstorms, even in the parts of the region where weather isn't present
**Preconditions: **
- A region partially covered by a weather event (snow storm)
- Daytime, 14:00-15:00 game-time
- Binoculars
Reproduction steps:
1 Find a region that is partially covered in a weather event
2 Move to the parts of the region not covered by weather
3 Observe vehicles with stealth capabilities or players at <50m and >50m range
Expected behavior: The stealth-capable entities remain visible at 50+m as it normally works during daytime
Actual behavior: The stealth-capable entities disappear at a distance of ~50m and are only visible when closer
if you pick up a wounded player while crouched you stand up but move at crouch speed and cant sprint until you crouch again even if you drop the player
With the new faction lock of the CV, when an enemy locks it, it says its "too soon to unlock friendly vehicle" https://medal.tv/games/foxhole/clips/imKcUxkQLXQlG/JR27DrnSlleu?invite=cr-MSxEdUwsNjE5NTc0NTIs
DESCRIPTION
When crossing borders with a vehicule on a barge, in some cases (not exactly sure what they are) the barge spawn on the other side of border being under water, Due to that the vehicule is destroyed. We just lost 2 tanks to this bug.
PRECONDITIONS
Have a barge with a vehicule on it (not packed)
REPRODUCTION
- Navigate with your barge to a border
- Cross the border
- Barge spawns under water
- Vehicule gets destroyed for being in water
Got wedged between this tree and the cliff by falling from where I put the marker when hugging the cliffside. Looks like i am floating in the air.
gonna presume devs are aware of the immortal wall columns?
It'd be easier for them to tell if it's the same bug if you did a proper description akin to the pinned template
Terminus / Therizo: We aren't able to rebuild the most northern Safe houses because, "There must be a T1 townhall or safehouse nearby to build this structure"
Build this one first, you need to leapfrog
Problem is we can't build the 3d one aswell
Oof
Sledgehammer build menu
description: If you hold a sledge and press B it opens the hammer build menu as if you were holding a hammer. It should instead say "equip Hammer to build" which is the message you get when pressing B with nothing in your hands.
Playing on the same steam account.... nothing changed tried to force me to join collies
Incorrect description on reservation buttons in trench/bunker upgrade menu:
-
"Reserve Connected Bunkers" button on the trench upgrade menu says it reserves "this and connected bunkers", however if used on a trench it doesn't reserve
the bunkers connected to the trench. The button also does not reserve trenches connected to the one selected so the button is kinda pointless for the trench upgrade menu. -
Description of the "Refresh Reservation" button in bunker upgrade menu says: "for bunkers, all connected structures will be refreshed" (paraphrasing) but it does not refresh the reservation of connected trenches.
Unstuck on Barges
Problem: Only done once, but using unstuck on a vehicle on a barge will unstuck it to the middle of the water
Conditions: Barge with ramp up, and vehicle on barge with driver inside. Barge needs to be a bit from shore. Once vehicle uses unstuck, the command will teleport them to the boat unstuck spot, and the vehicle will immediately sink
If any users are currently experiencing their ALT key being stuck in game, I am interested in your client logs.
Those who are willing to zip and DM me your folder and the time the issue was experienced you can find the files here C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Logs\
Thank you for anyone willing to take the time to send me this information.
the town base has 150m range or what ever, only the houses inside of its sphere of influence can be rebuilt. once you rebuild the safe house you need to get at least provisional garrison BUT the AI has to be working meaning you need to find people to set home to be able to rebuild the next safe house, and repeat.. its tedious. we the WL rebuilt callums this war, it was painful
Typo in Shrapnel mortar desc. 'An payload'
Bug:
When Player 1 uses !unstuck in a vehicle; leave the vehicle and Player 2 gets into the driver seat quick enough then the !unstuck is continued but for Player 2
When that timer now runs out then Player 2 with the vehicle gets teleported away and also uses up one of their !unstucks instead of Player 1 who started it.
The northern ladder of the bridge South of Battered Landing and North of Iron Junction in Endless Shore is unclimbable.
know how to fix this and wont let me on the island
I am stuck with a freighter loaded and it says I dont have any more unstuck commend? How can I get unstuck without loosing my load>?
Best bet? You may be able to get a crane nearby to unload it, or get someone with an unstuck command left in it and have them do it.
My character walked while facing 90 degrees to the side, so he sort of just slid sideways
Can't find it anywhere, is there a fix to the "too soon to join the squad" bug?
sometimes when an ironship starts moving the engine sound changes into a really annoying higher pitch
(this happens most often when the ship starts moving after being stopped by a bridge)
That's a very common bug. I usually just restart my game and it fixes it.
Or just die
in real life
Got a problem with the Storage Depot in Loggerhead (Drowned Vale); the stationary crane that is part of it is marked as an Enemy Structure and can't be used. Not sure if this was because the Wardens recently captured it & then didn't rebuild it correctly, or if it's a genuine bug.
Edit: ... and someone blew it up so now we'll never know
Description: Someone managed to get a freighter stuck fast to the edge of the shipyard at Axehead. !unstuck fails to move it.
I would guess no one ever destroyed it so it just stayed there
When upgrading a normal T3 to howie I get the message "Can't upgrade a structure that's required for another".. no one has heard of it.
The bunker base can't exist without 5 pieces connected to it, when you try to upgrade a bunker it's no longer counted as connected. So you can't upgrade the piece because the bunker base prevents it, add a piece to the bunker to fix it.
That's what I wondered but others seemed to think it was possible.
Description: T3 Bunker doesn't allow upgrades but T2 bunker does..
Must be dry
It is not a bug, concrete need to dry for 24 hours (during which it will be very vulnerable) in order to build any upgrade.
You cant climb the ladder at the Mortar house in Three sisters. You kinda just wiggle on the ladder
but that base has six pieces
Floating Tree
Description: I'm getting this weird gamepad key when I never even used a controller
Preconditions: no idea, even if i change the keybind it won't fix
Reproduction steps: idk
do u have a controler connected?
Nope. I don't even have one.
I sometimes get this when I reset my controls to default, but then it resets back to normal after a game restart.
The core doesn't count, so it's only 5 according to the screenshot
For me it's always there. I'll try reinstalling the game
Fell into Velian safehouse in Baccae Ridge, Kalokai
can we please fix the hitboxes on the howitzer garrisons to stop players getting stuck
Ahh, the howi newbie trap.
You only fell once in this trap. Overcook a frag to get out of it.
This is assuming they have a frag 
give these props in callums a collision box, seriously what is this (all the busses have this)
Bug: "Ghost-Infrastructure" after upgrading Bunker into Ramp
When you upgrade a Default Bunker with an infrastructure piece into a Bunker Ramp then you are not able to put Stairs or Windows anymore at the position where the infrastructure was previously before upgrading.
When you try to install windows at this position then the game gives you the following error.
So somehow the game still thinks that the infrastruture exists there.
However I was able to deinstall windows at that location, effectively removing the ghost-infastructure but only paying 10 BMats for it instead of the 25 you usually have to pay.
And now I'm able to actually put stairs there.
You can deploy a listening kit in the trench and then fill in the trench. You cannot place trenches to dig the listening kit back up. The listening kit still works and transmit Intel even though buried.
just got logged out
Having same issue as the guy above.
Same, support has an error as well
Glad it isn't just me
I can't sign into Steam. It's a Steam issue.
Don't make me go outside
same
Steam is down btw @languid wigeon @opaque forge https://downdetector.com/status/steam/
Thank you!
Right in the middle of my science experiment too 😢
Hey, whats going on? I can't raise support cuz I can't get into Live Shards 1 and 2
https://downdetector.com/status/steam/
It's maintenance tuesday for steam
mfw this conversation happens nearly every Tuesday
ground tearing around the rocks at border between Ash Fields and Red River
it was fun
endless map loading...
so im not the ONLY one
how do you put the map on top left of the screen?
Whilst in-game stand near to the problem area and press Ctrl+Alt+Shift+P. This will take a screenshot with grid coordinates for map designers to reference. This screenshot can be found here:
C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Screenshots\WindowsNoEditor
Thank you very much!
Pulling out invisible weapon animation. This bug is so frustrating. suppose you have a grenade equipped and have a bandage in your backpack. When I am bleeding and equip the bandage in place of the grenade and press 3 it will do this pulling out invisible weapon animation and nothing will actually be pulled out from inventory. I have bled to death so many times for this.
hi i cant see any deployments spawn points on my map
can somebody please help
https://www.reddit.com/r/foxholegame/comments/ud9x60/new_antitank_weapon_the_hammer/ Is this a valid mechanic in the game? Invisible bonfires stop a tank
cant deploy!!!
A bunker that's at the very edge of the 80m garrison zone (79-80m) will get AI, but despite what the tooltip says, will not be protected from decay. There appears to be a difference in the way distance is measured for AI, and decay prevention. The AI appears to be measured from the center of the bunker, whereas decay checks to see if the entire bunker is within the circle?
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x8b570000
libvorbisfile_64
libvorbisfile_64
War_Win64_Shipping
War_Win64_Shipping
War_Win64_Shipping
War_Win64_Shipping
War_Win64_Shipping
War_Win64_Shipping
kernel32
ntdll
I keep crashing in Minos every time I'm next to a bardiche my game crashes only in this region no where else does this happen.
If you've got the time I'll take the crash dump as a DM, it will be located in:
C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Crashes\WindowsNoEditor
It may be a corrupt file? Any mods installed?
Yes I have mods installed. I'll go check it out and get all relevant information to make your job easy as possible one second.
@native dome updates on the foxhole login problem? me and other people can't get into the game
Inconsistent names for MPF crates.
Description: In the menu of the large crates produced by the MPF, they are named "Shippable Crate" whether they contain packed structures or vehicles. However in the interaction menu (E and shift+E) the crates containing structures are called "Structure Crate" and the crates containing vehicles are "Vehicle Crate". I don't remember every seeing another structure where the two names differed.
At the moment we are not experiencing any server issues. The only advice I can provide that might help is to use a VPN. We have a tentative solution for the problem that may work for this issue in the future and we hope to have this issue resolved to allow users to play the game.
solved i restarted the modem 
@native dome and the DEV team you guys need to fix this issue that we need to use a VPN sometimes to play your game
My howitzer garrison do not respond against wardens cutler ! is it a bug?
No
how soon will you start work on this issue?
they dont know what they doing to fix their own game
look at the support ticket i get this is all they tel us to keep doing
you have server issues when half the world cannot connect to you and we need VPN'S this means your networking of the servers are not right and need to be relooked at what the net routing issues are
There is a strange visual bug where when I died while cooking a grenade and respawned, the grenade arc was still visible at the spot where I died.
finally after my 5th DNS change i can see the map
if using using a DNS with 8.8.8.8 or 8.8.4.4 or 1.1.1.1 this game dont work
You can't use the "Change Fuel" button on a vehicle squad-locked to one of your squad if it isn't your active squad.
Description: My character suddenly started hemorrhaging blood and then went into cardiac arrest for seemingly no reason
Preconditions: Unsure
Reproduction steps: Unsure
Auger rifle, needs 2 shots so it is no real "sniper rifle" ... 1st shot got u bleeding and half dead, 2nd killed u, yeah most looooong rifles do not feature tracers, yep inaudible gunshots would be "buggish"
no gunshots / tracers
if that is the case then the bug report changes to invis tracers / inaudible gunshots
yes, this happens when u get shot by sniper rifle at max range and your mouse is not facing the sniper, its old bug that has been in game since the sniper rifles were introduced
https://clips.twitch.tv/LittleGleamingJuicePRChase-0rEZsP7el3TmD6U9 heres another example of the bug, this time using warden sniper rifle
Still don’t think it’s a sniper, no enemies were nearby and no snipers (esp colonial ones) were on the field at that time or recently
I dont think the sniper rifle is projectile, I think it's a hitscan, so maybe the bullet tracer thing didn't work correctly
It’s definitely some sort of sniper, at the extreme end of its range. Most likely from the southwest or northeast. Anything else I think would be close enough for it to render for your player to hear the shot.
The spatha is bugged, today at least three shells of 40mm i shot at it went through the model and exploded behind it, despite the line of fire saying it was good
no clip because i dont record my gameplay, but somebody probably has a clip of it
You're gonna need to be more specific, where in the model? They can use that information to try and replicate.
If Seaport is rebuild and you are in the crane, after rebuild is finished you can not exit it (exit is blocked) Tested on SIlk Farms
@native dome
Have tried logging in several times today. Client loads into home region just fine but deploying to Teichotima or Eidolo TH caused the client to crash immediately after loading completed. Other deployment points have not been tested.
Thank you for the crash dump with potential reproduction steps.
Unfortunaltey, bug fixes for Fortified are unlikely.
Obligatory question: any mods installed?
None
Ah yeah, same here:
Is anyone else noticing the player models just floating through the map
Fix the Outlaw's model.
Please, just fix it, it was reported back on the devbranch and it's still not fixed. What I mean is the Hull MGs' model, as the MGs appear in the blueprints (in garage) and official arts but not ingame when built. It's a small thing, but a little frustrating to me and rather very simple to fix. Maybe it's intended and it was changed to look like this, but looks worse then and the garage's blueprint is a wrong one (And it was a problem since the very introduction of this tank into the devbranch, so I don't think it's an intended thing. (The first three pictures represent how it should look like vs the last one how it looks like ingame).
getting "TERRAIN UNSUITABLE FOR STRUCTURE" error on ground that's pretty much perfectly flat when attempting to connect bunker blueprints together. minus the extra blueprints the piece can be placed just fine in that exact spot. there should not be anything prohibiting the blueprint from being placed.
Me and a few players were having trouble getting out of the water and onto the broken bridge. When I tried I found that I was getting out of the water onto the bridge but also staying in the water. As in, my stamina was depleting and refilling at the same time. Very weird and frustrating, as I kept drowning and losing medical stuff and ammunition not to mention I then couldn't take part in any pushes as I was stuck in the water. I took a few screenshots but I'll try and get a video to explain it better
Woah woah woah
Hangman 757 bullets just phased through infantry for me
like 4 shots
my connection to server seems to happen when I cross from 1 particular hex to another. Seems like a bug.
Hi, I cannot choose my faction, that set me automatically on colonials
New war has not started yet, so you are still locked into the faction you had from the war that just finished
VOIP breaks when going to different sectors happens to multiple people, unable to hear or speak in game. Required fix is a hard reboot of game. Reconnect doesn't seem to do anything.
can this be technically considered a bug? its annoying to deal with as a halftrack or AC, especially AC
@native dome Updated OS (20H2 to 21H2) and graphics drivers. Client is no longer crashing.
I don’t known how to explain why town base garrisoned window didn’t fired back in Longstone Town Base. I was able to drive up on CV and tap the town without getting fire back from garrisoned windows in town base. Other Ghouses and pillboxes on my way to Town Base are fired back. https://youtu.be/lfH1gQzqyHQ
if you drop a carryable (tripod etc) at the bottom of a ladder and get on the ladder, you can then pick the carryable back up and climb the ladder
Spot on there lad.
It's stupid that they're broken, but achievements are literally meaningless and I can't imagine they're a priority. No offense intended.
Hi all,
I didn't have the time to ask, but last war, I am not the only one , some people saw an increase of lags during the war (more than before) and stopped playing because they were alsways rollbacking
Me too as tank driver I saw some lags on front and backlines more than when I began the game (war 80)
People with good setup seemed to have some rollbacks too, and lagging a lot sometimes
I wanted to warn about that, thanks for read me ;)
🤔
Same for Tier 2.
Yeah I was based south but the 2 times I went to QRF reaching trail there were rollbacks :/
Wardens started with more factories than Colonials again ( Three sisters and Promithines both Warden)
ok, this is, well
I logged in before the server let me in the home region
Scurvyshire mortar house (next to the Town Hall) can't be entered, ladder is blocked by the stone wall
“I’m just shy, it’s my first time”
Bug: can not punch enemy if they are carrying a friendly
Got disconnected when traveled between maps and now this
Steam Maintenance 
how long will this take
i was delivering valuable bmats to the front
Isnt the peak of the day now tho
Description: After loading the game up and starting to walk around for about 5 seconds the audio cuts out and the game proceeds to freeze with no way to close it.
Preconditions: None that I know of?
Reproduction steps: -Open Foxhole
- Load into the game world
- Game Freeze
Don't know where to post, but i want the devs to know.
There is more and more problems of cheat on the game :/
Last war we saw a warden who was driving a tank without fuel, the tank was empty, but moving, and the person disconnected when we saw it.
My clan and me saw on internet a commercial cheat ($10 per month) to have a cheat that cancel fog of war and help to aim, or instant QRF.
So it become a problem, when on many front player are capable of sight in less than 1 millisecond when they are sprinting, or when colonial can shoot sniper during the night because they have no fog (we have the luck this war snipers are not here).
And we saw more and more strange QRF on the game :/
I have a screen of the empty tank , and on internet I found a suspicious link to cheat on foxhole if you want it you can ask me, I really want the game to be fair, and playable :/
Description: can run and fire in strafing motion/wrong facing
Preconditions: climb out of a trench a bit sideways
Reproduction steps:
-get inside trench
-stand next to a wall facing almost parallel to it
-attempt climb out - was spamming space as grenade had landed
when get out you are facing sideways
aiming does not face you correctly
no action taken except death(did not test wounded state) resolves the issue
- tried going in and out of trenches
- tried using pillboxes
- tried as passenger in vehicle
if i manage to reproduce this i'll add video recording to this
edit1: was able to find one previous report of this by @late fractal
currently someone spawned in from world is inside the crumbling passage destroyed relic preventing rebuild, we don't have gas to kill them so we just can't build the relic up
@nimble ingot don't know the official avenue to do this but right at this moment at crumbling passage relic there is a warden glitched into the husk, we cannot build
the issue is resolved
Hi, how can i fix this bug without restarting the game? This didn't happen before, it started yesterday. On the picture the game is still playable, but sometimes it turns green or yellow, which makes it unplayable.
https://Part-of.cat-fan.club/Sms9w9PC
Why do I not get region reservation when i press return home
An add on to this fix the King Spire model
Its absolutely broken and full of messed up faces and holes
Pop Balancing has us queued in Linn of mercy with ~20 people in region. Unsure if this feature was intended to bottleneck us like this hard
@languid wigeon Thank you for the bug report.
My game crashed a few hours ago and iv been getting this come up when i try to join the shard can anyone help?
@native dome
Did you try to verified the game files?
Are you in beta ?
What Shard are you trying to join ?
Are you playing on the steam game?
Are the game updated?
Have you tried to restart your computer? or close your antivirus? (can cause some problem)
@wet urchin
Literally unplayable.
Description: If you get inside a deployed crane while also pressing A or D at the same time, you will often turn it by accident
Preconditions:
- Have a deployed unlocked crane nearby
Reproduction steps:
- Walk to the driver seat side of the deployed crane
- Position yourself so that when you use A or D (whatever you want to test) will make walk directly at the crane. This is so that you don't change your position.
- Press and hold A or D (whatever you want to test)
- Press Q to get inside the driver seat of the crane
Result: The Crane will now rotate in the respective direction for about 7 seconds or until you let go of the A or D key
i just cant anymore
As a warden I am able to see the status of the Component Field in Marban Hollow even though it is in colonial territory.
If I try to read the status of the Salvage Fields south west of Marban Hollow they show "Intel unavailable".
The Three Sisters Mortar house is unreachable
Minor bug: around this area (i havent tested the full extent but it happens in more than 1 place) you cant put tripods inside bunkers/trenches
it mostly affects setting up lementums inside bunkers to combat mammon rushes but it may not play nice with future features
ally bb can't be destroy
Intended feature, not a bug
dev man bad can't clean hold frontline
i was bleeding out and i died as i was about to use a the look out callout, the ping stays there even after a few deaths. Using a callout doesnt remove the bugged ping.
no screenshot but the game kicked me out with a truck full of crates when changing zones
this is a part of the picture that i am seeing since around 25 minutes
my internet is perfectly fine
i cant interact with the game at all
i can still hear some ingame sounds, like the locking and unlocking of my Spitfire
i am stuck like this
and my spitfire already passed the border without me
all i can do is alt+F4
does this count as a crash?
how common is this issue? and what can i do to prevent this from ever happening again?
ping bug
Callahan's Gate TH doesn't appear to shoot at things correctly, multiple of us have no recollection of the AI ever firing at infantry when we were defending. Unsure if it's the trees blocking vision or what, but it might need double-checking
Fix the wall bug!
pleasw
“Spiritwatch” in chat is censored for twat. 😂
You can crawl through CVs when crouched.
Idk if this is a bug or not, but I have a issue on in game voice chat. When I'm on the base before deploy I can see the chat speaker on my character when I press chat button, but once I deploy I don't see it. Not only that, I cant hear anyone else or less I die and waiting to respond.
Rifle garrison is not making any sounds when it is shooting at you. This is happening across the bridge in Iron junction in endless shore. The rifle garrison is collie owned.
Does smth similar if you die while trying to throw a grenade you can see the aim line where you died and it doesn't disapear
Description: Standing on the deck of a barge makes you muddy
Preconditions: Raining. Stand on a barge
Reproduction steps: As above
(this makes no sense and makes it hard to use a barge)
https://www.youtube.com/watch?v=fKF6YxLNwu4
meme, but still could be a bug
I can't test some things due to my rank being Pte. Please update ranks with the current server. Ptes cannot create squads or post notices on the map. It's preventing me from testing.
while of dev branch, we were testing stuff and now the SvH is stuck xD
#devbranch-bugs moment
bug: cannot place resource container at Sulphur Mine near Sitaria refinery; the pad is blocked by a small stone wall and mortar house. I know it's so close to the refinery that it's not a huge burden, but it should be made to work correctly.
the crane is not a weapon
You haven’t seen it be used as a weapon :)
Vehicles still float
Superior warden tech
lmao i saw this as well
When I went back to look at it again it moved 
Description: Unable to build GHouse in Eidolo
Preconditions:
- Have a CV deployed
- Town all Has Occupied Town but is out of range of the GHouse
- Have Tier 1 on Nearest Safe House
Reproduction steps:
- Press F then E
Result: Unable to build a GHouse meanwhile we do have all requirements.
The server restart popup will cover any alerts that come after it for quite a while, even after it disappears it will reappear every time another alert comes up (pc is of it covering another alert)
As a Warden, I chose "home region" as spawn point after playing a bit, got an error saying the region was full -- now UI is frozen with "travel in progress..." and cannot select spawn. Chat still works.
He's just standing there MENACINGLY
I binded my local voice chat to ` key and every time I boot up a game it doesn't work and I have to rebind it.
Also with console drivers (controller not plugged in) the game sometimes tells me to use "Right shoulder" to preform an action and sometimes it uses the right keys. It still works as normal regardles of what clues it gives
As I remember in AW we had same problem with ghouse near one of mortar house
Description: Walking in a building during a snow storm hinders speed because you are walking "offroad"
Preconditions: Have a snow storm where speed is hindered outside roads
Reproduction steps: Try walking around in a Bunker Base, Town Hall, or Garrison House
weapon restriction applies to left click. anything that left clicks is a weapon
laughs in sledgehammer
unable to spawn, just have a blank map
Was cooking a bomba and died but the line stayed
came back after i died and it was still there
What the fuck is this "reservation has expired" message. Why do you need to re-reserve your thing in 2 days otherwise you CAN NEVER DO IT AGAIN. This is literally the dumbest fucking mechanic I've seen in a game.
its fixed in next update
Oh fantastic I guess I'll just sit with my base exposed to griefers in the meantime! Thanks for letting players waste DAYS of their time to get griefed with no way to counter it besides "SPEND ALL FUCKING DAY ON THE GAME". Like why has this been going on this long??? "IS OUR RESERVATION SYSTEM NOT WORKING AS INTENDED" the players have been INFURIATED about how bad the system is for AGES. I really dont understand why allowing new players to come in, and get pissed off by the mechanics is just considered okay. This should have been a hotfix a long time ago, but yet we're stuck with these ridiculous mechanics until devs have heard enough whining about it. Absolutely unreal.
so uh I got this as a crash report and the game isn't letting me load in now and I had steam check the file integrity and still got this same message
Description: Wearing a radio backpack removes the pouches from the physicians uniform
Preconditions: Wear a Colonial medic uniform
Reproduction steps: Put on a radio backpack
Result: Belt pouches dissapear
Expected result: belt pouches, esp around the front would remain
Ashtown refinery crane is stuck inn this position, can't move it; not sure why.
ive been working on this base since the begining of the war, and when i finally get concrete and place howitzers, i can even put them on the core, the most important place to put a howitzer
GOTTA LOVE SHITTY BUILDING MECHANICS
possibly try removing the tech piece and then putting in the howi
It’s most likely that in upgrading that piece, for the upgrade calculation, it separates the two sides into different bunkers. This however means that the core, instead of the 6 pieces in needs to work, now has only 3 in its calculation, meaning that it can’t be built unless you add extra pieces to the side with the core. Since that piece is required for the bb core, that’s why it tells you it’s required for another.
If you press tab and right click at the same time you will still be aiming(or at least the line is still there)
I keep getting error codes where my voice chat won't connect
squad lock lasting literal days, i have random squad locks on some of my vics and theyve lasted over 24 hours now. why?
On the starting training island (and I think so in general in the game, it’s just the fact that it’s not disabled on the island) the damage registration system for allied structures works rather strangely (here I mean trenches and bunkers that I built alone and I deal damage to them), which in some cases allows you to freely deal damage to them, and in some cases registers it as damage to allied structures or constructions (it seems that pillboxes are considered allied structures by default, bunkers are considered neutral structures and in some cases can be considered allied constructions), which leads to blocking the ability to use weapons (as well as harvesters and cranes, which is funny), which, in turn, limits the ability to test weapon damage and the durability of buildings.
On the one hand, this looks like a bug in the sense of a strange selective work of the system for registering damage to allies, on the other hand, it limits tests and damage checks.
got this message after my game crashed idk why
Description: Unable to get out of bicycle
Preconditions:
- Enter in the bicycle meanwhile winterstorm
- Frozen vehicle, unable to move.
Result: Why not put the bicycle in the other way , to ensure players can get out ?

F2 Keypad 2 on the road in Stonecradle, second bunch of funny rocks is E8 Keypad 8
Ashtown refinery crane is still broken (cannot be moved)
Description: Im having issues with materials disappearing out of my refinery. Second time this war happen last night. Before logging off I put a bunch of HE mats in there and about 12hrs later its all gone. The drop down is still set to private as well so i know they didnt go public. I have also had 3 others in my clan report the same. Refinery was cuttail station.
Steps required to replicate: Unknown other than have materials in cuttail refinery.
Switching to Map.
Current Map focus changes.
MOVES AWAY from my character.
Cant join the server and cant report it
Steam maintenance
This bug was found on the border going from Allod's Bight to Endless Shore. I appear to have seeped into the ground somehow and this has happened to the other players around me, not just me.
Bug where
- You have to draw your weapon twice
-does draw rifle animation but goes to empty hand(fist)
-does actual animation with proper equip - Sideways walk animation bug
This bug has probably been known for a long time, and I feel like this should really ought to be fixed.
***BUG
Description: Flatbad chassis not connected
@native dome can you fix this game? really.
Fixed for next update.
🙂 a ok thx for answer, Btw how repair this atm https://cdn.discordapp.com/attachments/834867277840121935/976591145498980422/unknown.png
Regrettably two gameplay rules are working against you at the same time. I have no easy resolution to provide for this problem for your current situation.
You could try kidnapping a collie?
(Having trouble replicating the situation): Sometimes, when editing key-binds, options may disappear. Yesterday in game, I had momentarily bound the the camera turn key to left click, then reverted back. After doing so, the “fire” key-bind option did not exist, and I had to reset the binds. Don’t know if this was a freak incident or something known.
My items in the inventory have no icon at all,
And neither do the Base inventories have icons or uniform and weapon items
Huh
I am not restrictive but impossible to destroy a blue print
Warden truck inside colonial home region 
Spawned into the cliff with a freighter
this happened to the white whale ramp when the server restarted
72-96 hours old husks suffering no decay in Spitrocks
Border base tooltip says "This base does not prevent decay" even though that got changed a while back
Endless Shore, border to The Drowned Valley
When vehicles do this
not that common but besides the funny part of it it sucks
skip to 30 seconds
https://medal.tv/games/foxhole/clips/lDgA9m8qo6lGb/d1337Pe1qcCz?invite=cr-MSxuRjgsMjU0NzUwNTUs
14 Views. Watch Operation Beyblade and millions of other Foxhole videos on Medal, the #1 Game Clip Platform.
20 ppl crossed before me but why only me? This is the third time. I'm sure that the egion was not full, because everyone was able to cross but except 2-3 including me.
Game went all weird, got in to a collie truck, couldn't switch seats, and the truck wouldn't blow up even though it was getting shots for over 20 seconds with T3 house.
Saltbrook West Dock Area.
This dock area no longer exists, the mini map is wrong.
Solution: update the minimap in this location
Asian players can't play without being disconnected every 5 minutes, pls fix
How do I change my faction?
If you pledge for 1 faction you will keep it until the end of the war. Not before (Except you have play less than 6min)
Description: Rifle Garrisons can shoot upwards
Preconditions: An enemy rifle garrison
Reproduction steps: Stand on top of enemy rifle garrison by any means
Result: Rifle garrison continues to shoot directly upward, out of no holes or visible mechanic. Pillbox's and other buildings cannot do this.
Expected result: Not being shot whilst standing directly on a Rifle Garrison piece
See if you can find a way to repeat the effects, that makes it much easier for them to identify the issue
(I've also had this issue before, typically in servers with high lag)
Bridge north of The Gale in Tempest Island is blocked by terrain and cannot be claimed using one of the stairs.
DEV after restarting the server the map does not work at all for me I turned the game back on, turned on Steam again, reinstalled the game, and still nothing, how do I play now..... I can't even teleport omg
everyone has this issue rn
i do
same brotha
is it fix ?
Not for me : 3 hours down. France. No VPN (Game integrity checked, unstall/install again without effects)
good for me now (done nothing except waiting at Home Region, go in a truck, climb on the top of a container and open the map xD)
Idem 👍
If you place 2 tripods on the edge of a bridge ladder the ladder becomes unclimbable, devman fix please, we are not having fun.
teleport to bridge south of The Gallows for an example
Just to be clear, I dont fault the wardens for using it. The glitch is in the game so it should be used, but it is still a pain to deal with. Devs is it fine to abuse this? If yes Ill start building tripods everywhere now. Please bother to respond at some point
blow them up
how if i cant get on the ladder and am there in a motorboat lol
Fix the BB gettning stuck in the ground
The tracks on the warden tracked logi truck travel way too fast
sorry for UltraHD 🙂
So everytime I've tried to start the game since the new war began i get stuck on a black screen on load up, up to 10 minutes and it just never progress, I eventually just have to alt-tab out and stop the program using steam.
yeah devs still let you place tripods inside trenches and let you fill them in
Is anyone else having trouble getting in game voice chat to work?
yeah same here
same here don't even try to click the support thing it also errors out lol
updating steam fixed the issue for me
Hey, I'm having a Voice Chat Error 2-10028 and after every time I press "T" it says Voice Chat Error [8] 6-0
How to fix that
deploying issues again(
game crash, for the 4rd time
Deployment map issues
I returned to home region to deploy to a different area and this happened when I tried to redeploy
EDIT : I restarted the game, restarted my pc, validated the files, uninstalled and reinstalled the game and it didnt work
Just hold yourself on that screen for a bit its usualy just long loading time
@graceful spruce @ashen brook Just hold yourself on that screen for a bit its usually just long loading time.
"Typhon" ra.XII (Colonial tripod-mounted anti tank rifle) aiming line does not correctly indicate when damage falloff begins. Looks to be about 3-5m short of its actual range from where it should start fading to correctly display when projectile falloff starts to impact damage.
cant spawn, restarted the game 5 times
Cross hex voice not working red river isolated.
The left rear track cover is clipping into the track
Thank you for the bug report.
no problem. Currently my entire bob is falling because of this bug being used sadly 😦 but glad that you've seen it and hope we get it fixed!
Feel free to choose to dm me if you feel the bug report is an exploit.
Change wifi, it worked for me
small bug: when an achievement pops up, it takes away the spawn option on top. solved by hitting escape for the menu and then escape again to get out of it.
The lateral side of the harvester track texture always turns in the opposite direction of travel. It is clearly visible on the screen zoom
Proof warden binoculars are superior to colonial ones, I am currently watching from 10.000 meters under the map! (after attempting to travel regions)
So that's what warden hell looks like.
There are some bushes you can't walk through them
i was travelling in my ironship from clanshead to morgens when the game crashed for no reason i go back to where the ironship was and its been deleted with 15 outlaws inside it
it happened again with 15 chieftans
im being kicked every time i move regions
Middle mouser button not recognised;
Game doesn't recognise my middle mouse button, it won't even noticed its use when I use it to rebind keys. After searching on steam discussions, this seems to have been a recurring issue for years.
Description: Ladder at destroyed Seaports are invalid to climb
Preconditions: Be swimming at a seaport thats been destroyed.
Reproduction steps: Try to climb the obvious ladder just to find I am doomed to drown or wait for industry.
The game keeps crashing and I'll get this error screen. It will do it 1-2 times within a six hour period
Got a bug with the ping system, i tried to use it but i died while clicking on it and the ping mark on my mouse didn't disappear until i restart the game.
The Ospreay prototype kit's description says it can be made in the MPF when it can only be made in standard factories as it is a utility item.
Description: The ladder climbing animation isn't synched with the speed of climbing (hands faze through rungs)
Preconditions: Stand next to any ladder
Reproduction steps: Climb the ladder
Description : The gun on the King Spire MK-I scout tank jams for few seconds if the turret or the hull turns at the same time as firing the gun
Preconditions: Having a gunner / driver
Reproduction steps: Aim at an object and fire mg while driver turns the tank or try firing mg while turning the turret.
Um, so I'm experiencing a bouncing issue with so far every logi truck that i've used. Its as if they are colliding with the ground or like the tires are partially in the ground, and "bouncing" as it drives. Never had this issue until the update just went live. It's pretty annoying. Just wanted to make sure you guys are aware. I unfortunately don't have a video of it at the moment, and have to go, but I will post one in an hr or so showing what I'm talking about.
Improperly mapped ground surface in Silk Farms, causing the player model to levitate
The Code of Conduct doesn't stay on screen long enough to be read entirely.
The new steering option changes nothing for CVs only new way of steering is possible(works fine for harvesters, havent tested tanks)
When you are reversing and turning a tracked vehicle at the same time, the vehicle will turn the wrong way for a brief second. It doesn't seem to matter if you start to turn when you were already reversing or when you start from being still.
Strangely frequent crashes at the Deadlands (3 in an hour). Cause may be related to Fight Club with large numbers of both teams in one small structure, or a Kranesca messing driving on bunkers (vehicle physics maybe?).
Hello, please report it following this guide:
Reporting A Crash
To report a crash please contact @Brett#8051 with the details of the crash along with the zipped crash report. This report can be found here: C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Crashes\WindowsNoEditor
Rebinding of keys can cause keybinds to disappear from the menu if not rebound from blank before exiting. So if I change my movement setup to ESDF from WASD, if I don't rebind keys previously bound to F or E the ability to change them later disappears from the menu. I run ESDF as my movement keys and if I forget to change the key to switch to alternate fire, I lose the ability to use it and the ability to bind it to a new key if I leave the menu. The option straight up disappears from the list.
This can be reversed by resetting to defaults. You can work around this issue by never rebinding a key that is already in use, but it is very tedious to try to find ALL use cases and then rebind them in a very specific order so as not to lose the options. The attached pictures show how Toggle Mode and Use disappear if I rebind to EDSF.
Please fix this ASAP
So if I want to move to an ESDF layout, I must rebind Use and Toggle Mode before movement or the options fully disappear from the list and cannot be rebound unless I reset to default and do it all over again. If I rebind them before I do movement, the keys stay.
Additionally, if the keybinds are rebound, the on interact instructions changes to the gamepad rather than the new keybind.
Additionally, the tutorial does not update to display the correct buttons that have been rebound. They still state the default buttons rather than the new keys.
#bug-reports message
As stated previously, here is a short video showing what I'm talking about regarding vehicle physics
https://youtu.be/H_rvKNWgCtQ
The current known cause of this bug is having a high frame rate. For the interim players may resolve this issue by setting their in game FPS to 60.
Cool, I suppose that will suffice for the time being, as the nature of this game doesn't really demand a high frame rate for a competitive edge. Thx for the tip. I'll try it out and let y'all know if it still persist after. #3080TiProblems 😦
This isn't really a bug, more so a mistake, but for the two statues of Callahan outside of Abandoned Ward, the ones with the readable plaques, the statues seem to be the opposites of what they should be. The intact statue's plaque talks about his left hand, but he is raising his right hand.
Not my video, but still probably worth reporting here: https://www.youtube.com/watch?v=2z71zENXtU8&t
Also saw a Warden Devitt Light tank doing the same thing, guess likely applies to all tanks.
snitch... I ask the devs not to fix it
but.. how am I supposed to flank if the tanks just keep spinning?
Most t1 trenches can no longer be filled in. When connected to garrisons. Happens 9/10 times in an attempt to fill in
Please fix the motorcycles constantly making 180 turns when trying to turn slightly
Managed to place trench connector across road (connecting parts of base). And place barbed wire on the trench connector (not bad idea as an infantry deterrent) but also sandbag (horrible as it prevents trucks from crossing). Needs fix. At least the sandbag option.
Trenches which are adjacent to garrisons have maintained the bug from Dev Branch, and will not fill in, citing that the adjacent garrison is in the way
https://cdn.discordapp.com/attachments/827143806058102784/980886306911551638/unknown.png
French Translation Error
Wardens has been translate in "guardian"
Did devs mistakenly load the wardenbias map?
Current map is wrong compared to what was shown yesterday. Please fix
tutorial STILL tells you to build a foxhole with a hammer
if they fix it, they need to also fix the problem of connectors saying they are valid, when they arent. Almost every update(except for this newest one) has made building more and more annoying and removed the few bugs that actually helped us without removing the bad ones. Every update, pve gets easier and building becomes worse
Uhmmm vehicle physics? cant even drive logi at full speed anymore! LOL
Dancing truck? Mine too 
Sometimes foxholes at normal elevation fill with water, which means you can't crouch in them or climb out normally.
floating rocks, Stonecradle
How come map posts are getting INSTANTLY deleted :?
Either alts or game bug, never seen it this bad though.
even at 60 FPS with V sync on/off i still bounce around on vehicles
My pc is bluescreening when updating/installing your game. Tried uninstalling it and blueacreen on the install on steam. Game worked till sateday update now it freezes my pc when I try doing anying foxhole evening installing it. Every other pc game works for me even arma 3 no issues just when foxhole trys install or anything freezes my pc and blue screens.
The trucks are rodeo, all that's missing is the saddle LOL👍🏼
Resistance mode is the full map with all the logi hubs. Obviously they arent going to put full logi towns on the front line, they choose the ones in the back line for each war
Vehicles cross trench bridges very, very slowly
Partisaning intensifies.
Bug on a CV (suspected on every vehicles with tracks as its not doing it on regular truck or bicycle) : When going reverse and hitting a direction, it will go in the opposite direction. Ive tried changing it in the settings but none of the options changes anything
The Unstuck command failed?
I'm pretty sure this is a bug...
Its bug
- With the new physics, trucks naturally slide down inclines and you need to use movement keys to counteract that. This is not a problem.
- Assembly can be cancelled using movement keys. This is also not a problem
However.
When you try and pull from a bunker that is on a slope, you start sliding. You then have to press movement keys to stop yourself exiting the interact zone. This cancels the Assembly. I think you see the problem. I feel like Sisyphus.
Whenever I start the game, the game language resets to german (I'm german).
Which indicates that the language selection doesn't save at all currently.
trenches in roads will occasionally cause me to "tweak" if i am in a truck and will either stop a vehicle from moving or make the driving like the vehicle has square wheels
Able to clip into the road trench, Please fix this as soon as possible as it can be exploited, as you can shoot out of it and you can not be shot from the outside
"DEV" please give hotfix for patch trench road today, sometimes you can cross them sometimes you can't totally get stuck in the road 😕
blocus
On the French translation the button for private messages is behind.
mercys wish just died with no explanation or enemy presence - is this anti zoo mechanic??? we need more information
Seems like it, last grove fell to collies at 9:44 AM EST, 2 hours later on the dime Mercys died
The new trench connecters across the road stops vics getting over them.
i dont know why nor how but some pepole (including me) can just walk trough connectors like this and still shoot out of them duck and everything
(https://clapfootgames.freshdesk.com/support/tickets/new - Works fine)
Support > Report a Player > Report in Browser
Support > i require another help
Giving you link https://siegecamp.freshdesk.com/support/tickets/new
Which returns this : ```
sandbag ?
The game now has an old version of the translation (at least the Russian version). All the changes we made during the last #devbranch were not taken into account. It turns out so much work and time wasted. 😢
Making a call out (where you can throw a point) at the same time when you die will turn your cursor into a permanent exclamation mark
Yo guys, my structures won't rotate even with several reset binds, any ideas?
By maintaining right click ?
Never owned another copy of the game and got this message is it normal ? (i'm also having issues connecting to shard 1 it is most likely related to private/ publics NAT)
If you are truly not an alt you will be fine, it’s just a false positive
Bug: Colliding with a stationary vehicle causes death
Expected Result: Player collision with stationary vehicles does not cause death
Reproduction Steps: Collide with an object while travelling uphill, this causes the back of the vehicle to lift up slightly. Exit the vehicle and run along the side of the vehicle. So far only tested with flatbeds, death occurs when colliding with the tracks.
Reproduction Rate: 100% 4/4
Not all vehicles appear to kill the player, but still cause a bug by stopping the player's movement
In the new update the directional controls when driving a CV backwards are inverted. In other words ... when you are on a CV and drive backwards .. .when turning left the vehicle turns right.
theres a new setting for tracked vehicles to enable or disable this
Bug:
Language Setting resets every time the game is launched or you are thrown into Main Menu (e.g. during server restart)
Solution:
Save the language the user has selected.
Server reset caused loss of all deployed lamentums
I have tried it but it seems to have no effect. Is this setting not working?
Spawned in and was stuck with this movement speed in shallow waters https://gyazo.com/eb5477d3a2940590f4c11f1164aa9b3b it fixed itself when i went to deep water and engaged swim animation, now i can walk normal speed in shallow waters again https://gyazo.com/6baf9151bfc578bbe6753445e59b4d4c
Yep, won't work
Posting this for visibility.
So here's why trenches needs to be fixed asap.
With a bugged trench into the road you can still put Barbed Wire/Sandbags on them.
Picture 2 shows me going full speed into the trenchline coming to a full stop.
Picture 3 shows a more center angle where i get stopped by barbed wire section, this alone will cause a ton of grief in this game unless you fix it.
The biggest issue with all of this is that you can create a trench in a steep incline and make the trench fully invulnerable where you cannot damage it, modify it or get rid of it. Which again can be used in choke points across the map where you pretty much lock off a section of the map and theres nothing you can do about it.
You can also walk under the road with the trench where your head pops over the top and freely shoot at anything while being fully invulnerable with the trench. If a truck drives over you, it will stop and you as a player will take 0 dmg.
These pictures were taken 10 minutes ago after the "hotfixes".
Usually i dont share this but its getting to the point where majority of playerbase knows how to use this bug and have been starting to place sand bags and barbed wire on them. its just a matter of time before we see even more malicious activity aimed towards griefing logi towns and roads.
Another point(Picture 4) is that in your hotfix you mention that you CAN now do this with trench connectors (the legit one from 1 piece to another across the road). This can also be abused to this extent and by you allowing it will just enable more people to feely abuse this whole situation.
edit seems after update now that regular trench connectors do indeed go invisible like before and you cannot modify them to use sandbags/barbed wire. so thats something
Was the trench itself placed after the hotfix?
All the trenches you see in the picture was made after the hotfix.
Picture 4 from me digging up the "original" trench, followed by laying out a new "legit" trench connector between two squares - Followed by me upgrading it to t2 to see if it had any effect(it did not).
i did a new attempt 10 min ago where it seems its somehow updated to old version of trench connector where you cant add barbed wire/sandbags. but this is in a different region.
Bugged trench connector build still stays the same and can be abused to a higher degree than the regular one pre hotfix
the word "twink" is for some reason censored ingame
Two issues, one is that a crane is unable to detect a flatbed w/ container underneath it, giving the message that there's nothing to be picked up. This is fixed by exiting and entering the crane. It happened to another player at the same time as me. The second one is a visual bug with the ironship. It appears closed even when it is open to other players while the player driving it can see the correct state of the ship. You can put in containers while it appears closed in this way. Once you enter a 'closed' ship that is actually open, it plays the door opening animation as soon as you enter, reaching the correct visual state for the driver. Both of these occurred at the long dock east of Therizo seaport, next to the oil barrel lore piece.
Also, one stuck in a semi-open state but containers just pass through
Not sure if bug, or breakdancing mode enabled?
But was this recorded before or after this mornings hotfix?
What time was the hotfix?
10:00am EDT
not everyone can see it but those who can it blocks anything being pulled or dropped on that side of the pad
Before. Breakdancing mode disabled? 🥲
Unable to build a trench connector over the road in Jade cove. it Keeps being a normal Trench.
2 different people have tried different configurations.
It was placed after hotfix
Sometimes when you first start up the game you can't equips any item, if you click on an item in your inventory your character just drops it and cant pick it back up. The only fix I know of is to restart the game.
Oh no. Don’t need to restart. Occurs whenever you alt+tab out of the game. The game thinks alt is being held down so it gives the alt menu with the little magnifying glass as your mouse.
The fix is to alt+tab back in. This should fix it
keep getting disconnected/lagging out, game crashes randomly last couple of days.
Game seems to be laggy near the Border now, almost every region I go to the closer I am to the Boder the laggier it becomes even though it was fine before this update
looks like vehicle physics get wonky on barbed wire blueprints
Stationary Crane on top of a bunker base just crushes you
It is possible for people to grief roads with trench connectors by upgrading to concrete and covering the trench.
Eidolo Garrison House Broken
at the start of every war the garrison house at the seaport in eidolo fishermans row starts destroyed and needs to be rebuilt
Again and again. Same problem.
Sometime it fix himself
Possible mistake on the map planning, The victory town in Reaching Trail is not Brodytown (the logi hub) despite that Sitaria is Great March's victory town, and also the logi hub.
Thank you good sir.
no matter what i do with the setting my tracked vics always use the new controls
There is a known bug and it will be resolved in the next hotfix.
I left queue for a region while people were waiting Infront of me and I rejoined the queue and it let me into the region for some reason immediately even though they were still waiting I think this is a bug worth reporting
ty very much i was horrified of having to control tanks like that lol
Description: Sometimes, when walking next to immobile and uncrewed tracked vehicles (CVs and Flatbeds) you can die as if you were run over. There is no sound of being ran over though.
Preconditions: Have a tracked vehicle (I've only seen it with CV and Flatbed) and have it on irregular ground. (When i died to the CV, i tried to go back to it to see if i still died but wasn't able to reproduce it)
Reproduction Steps: Run next to a tracked vehicle, I was not able to reproduce it when I tried to so it seems very irregular.
If its on uneven terrain its because the vehicle with new physics is still moving despite being "idle" on your screen but game thinks its running at max speed.
Same goes for cranes ontop of buildings near the edge of the structure, makes it "vibrate" very slightly and game thinks its running at mac speed
Grass/Rock texture tearing on border of Allods Blight and Drowned veil on the drowned veil side.
im going to assume this is a bug because i could find no mention of it in the patch notes, but bleeding does not appear to stop instantly when applying bandages anymore. The icon and particle effect persists through the animation, and i am fairly certain it continues to do damage until the animation has completed as earlier today I bled out while bandaging myself
the SW Safe House in Saltbrook/Endless Shore cannot be built. Claims to be blocked by a bicycle. There are no bicycles anywhere near this safehouse.
Description: I did not see a faction selection screen for the most recent resistance phase or war 92, just spawned as colonial upon entering the server for the first time. I am an officer in a colonial regiment and did not see the 6 min timer either time.
what's with the "0" dispersion with the gunboat mortar, gotta be a bug right otherwise thats fucked up
The gunboat is pin-point accurate due to multiple factors:
1 Limited ammo supply
2 Limited range
3 It is still affected with wind
That is good to know but confusing with it being on water
Yeah kinda odd. A boat that wobbles in water can shoot with pin-point accuracy?
I understand there isn’t wobble ingame. I meant from a realism standpoint. Just a tiny bit of inaccuracy instead of zero would imo be better.
There's no water physics so no
Not sure if bug or not: Squad lead can be passed on to you when you are part of a squad but that squad is not your active squad .
Hi. 2 days ago multiple people experienced major freezes and stutters which some got kicked out the server a couple times (Drowned vale, not sure if other regions had the same issue). There was a patch that came which fixed it but it made my game unplayable. I am experiencing stutters and freezers every couple of minutes (I have talked to 3 others who had the same issue). I have reinstalled the game, verified the files, put settings to low and deleted all mods. Nothing helped.
found the damn bike but it is invincible and non accessible. please fix. and very hard to see
All I can say is , if you haven’t already, try explosives in the meantime
hopefully a good HE or 3 will get it
we have tried everything we had available, besides gunboat and mortar
i only assume its a bug but the game doesnt remember the language you set. i like it in english but on almost every launch it reverts to german
impossible to build SH in Saltbrook
YES the invisable bike thingy keep blocking inside the building, used 40mm and everything and doesnt work
where is the mod!!!!
saltbrook safehouse is broke
Gunboat is accurate but not pinpoint accurate.
Gunboats were essentially given the absolute bare minimum needed to function with the new arty mechanics and then tossed out. Unfortunately it was a huge nerf, but oh well.
Are you a warden
Yes. Why?
Truck bouncing is not fixed. Very bad in Callahan's Passage right now, all logi is experiencing it
Here we go again. People stuck inside broken relic.
And they won't leave.
@native dome (sorry for the ping)
But we need a dev/mod at The Last Grove
Thank you, I'll take that as an issue to resolve.
area obstructed glitch, the visual indicator says you can place it but it is still area obstructed
text go across the map and hide intel
(i will obviously not show how it hide intel)
Same problem again as last. Shallow water doing some strange stuff https://gyazo.com/804193188d3b6ca2e55accac093b9e84 and the way you fix the problem temporarily https://gyazo.com/510a9f4e0a668b78dca2c9b6dd592dd2
Is vehicles sliding down sloped surfaces intentional? If not I can produce a more detailed report
bunkers can't be reserved after previous reservation expired.
the SW Safe House in Saltbrook/Endless Shore cannot be upgraded. The bike is still there. The SH was forced built i think. We have the location of the bike but cannot destroy it.
you can shoot the bike. this is also a problem in Callums keep
I just put 6 7.62 mags into it, no effect, it seems the bullets are not reaching it
hmm
Description: Latest hotfix broke ghost building.
The most important tool in a builders toolkit is ghost building, the ability to chain snap multiple bunker build sites without shovelling them, to see if the "pattern" in his final form will fit the terrain. (See associated gif)
■ Trench Connectors remain attached after the build site they are connected to expire.
I believe this issue is due to the latest change to trench connectors, witch appears to apply to bunker pieces as well.
As a builder, I understand your want to limit the possible abuse of trench connectors, but this change shouldn't impact bunker building.
(In the meantime, builders reading this post can use duo's to keep ghost building)
Preconditions: Be on version 0.49.7.5
Reproduction steps:
- Place any type of bunker build site with a shovel
- Snap another bunker to one of the edges
- Wait for the "ghost" to expire without shovelling it
- Second bunker piece will loose the orientation of the snap
The mortar house in Three Sisters/Fisherman Row has a bugged ladder. You start to climb it but you can't go up on the roof to the gun
For several days the ingame voice has error code [2] 2-5006, last time i had this bug being persistant was war 78.
After rebinding keybinds, the crane cannot be rotated. Changed from WASD movement to EDSF movement. Crane now says "Press S or S to rotate hook". "A" is now "Change Mode"
Ok. I can rotate it, but it only will rotate one way.
also manage to make it in saltbrook 🙂
no deployment points showing in any region
Packaging or unpackaging a container with a sledge hammer in your hand is weird
Again disconnects when you queue finished
This is intended behavior btw
DV. 20 min in queue and disconnect/game crush again after queue is gone
I cannot explain how to replicate this, but had come across this last war when scouting.
Likely a Landing Ship, it’s possible to put tripods on deployed landing ships.
landing ship that has died or decayed and left the deployed tripods behind
120mm Mobile Field Artillery Guns cannot rotate in place to change azimuth anymore.
This exact same issue happened in the last war too. So this isn't uniquely caused by any of the latest patch changes.
field guns are extremely bouncy even with fps not being at 60
Marban Hollow is lagging badly
Endless shore is extremely laggy, players are just teleporting back and forth and I'm getting massive spikes. None of the other hexes I've played in today have had this issue, and other people are confirming it.
Half the time the game doesn't register reloads, or items being pulled from bunker bases even if the animation plays.
120mm Mobile Field Artillery Guns cannot rotate in place to change azimuth anymore.
I noticed that to
There's a duplication bug happening sometimes. Unclear on how to cause it. Playing over steam link. I grabbed a flatbed and resource container from private stock in a storage depot. Headed to a sulfur mine. Then salvage mine. Unloaded. Went to scrap field. I deposited one pistol clip into container inventory. Then scrapped with sledge. Whenever I come back to the container 4 of whatever resource I've mined appear in container inventory for no reason. Persists across multiple container deployments. Also duplicated 4 iron at a time when I happened to have iron in my inventory.
So I was standing right next to a R1 hauler at the bridge south of Wellchurch. The driver got into the vehicle and it somehow pushed/clipped me down into the bridge. Can't move or do anything, was forced to let the cold kill me.
My rank is suddenly changed, I haven't played the game in about a year, and when I left off I was 2lt, when I logged in just now I was just Ocdt, which seemed strange, I've never done anything reportable. Were ranks tiered down or something or what? just a pain because 2lt was annoying to grind to
@lethal sequoia @umbral hawk we still cannot rebuild it, can't see the bike anywhere
Lol
Fly bike pls fix
The game is resetting it's language in the main menu back to german. I think it is because my OS language is german, but I have to manually change it very often. Please make the language change permanent.
A server restart changed the game language from english to german. I didn't even go back to the main menu.
picture if it helps. basically being kicked back to the main menu from the restart made the game try and default to the localization that matches system language i assume and then made a half and half mess out of it
so I've encountered a pretty game killing bug....has me about ready to uninstall... Last night around 3am/4am EST I spent 2 hours grinding 2 and a half flatbed loads worth of components from 2 fields in Terminus. I brought them back to my squad's logi hub in Patridia and left them baking in the refinery when I logged off. I got on today and there is literally nothing in my refinery.
Obligatory NO, my refinery was not set to public. I only ever have my refinery set to Personal.
Anyone every encounter a bug like this? I made a bug report post on the Steam forums for Foxhole too. I have no idea what caused my materials in the refinery to vanish (absolutely no way it was the timer to send them to public) which makes this whole issue so troublesome for me. I'm a big resource gathering nut and not knowing why my resources vanish is extremely troubling
Was your refinery queue set to personal or public? If its set to public, then all refined materials went to refinery public inventory.
It was definitely set to Personal :( I was chatting with people in game about it and some suggested that it might be from previous mats expiring to public and then defaulting my refinery to public, but I very certain that was not the case. Plus when I logged in to check today it was defaulted to Personal still
Last night around 3am/4am EST I spent 2 hours grinding 2 and a half flatbed loads worth of components from 2 fields in Terminus.
This is the most useful feedback in the bug report. 6 hours after starting the component run there was a scheduled server restart. The refining time of that amount of components is also roughly 6 hours.
So my materials were gobbled by a server restart possibly? Thats a bummer and feels hard to avoid
I've attempted to reproduce the bug and have no success so far, so there's probably some other contributing factor I'm not aware of.
I provided a lot more details on my Steam forum post in the Bug Report section (not sure if im allowed to link here), but maybe it has something to with transfer the raw materials between hexes in tandem with the server restart? There were a good amount of other players gathering from the same 2 feilds in Terminus at the same time as me also, not sure if I'm the only person from that time frame in that area that lost their mats
I provided a lot more details on my Steam forum post in the Bug Report section
Yep, I got it 👍
At the very beginning of the war, like, a couple of hours in I think, the kalokai region server crashed apparently and that crash did gobble up several people's factory queues, but interestingly not refinery or MPF queues. I wonder if something similar happened there.
Yo Brett, is the team aware of the vehicle physics messing with field gun stationary movement?
So you can no longer perform a static turn like a tank?
Yes
Is there any issue beyond it being more difficult to aim your artillery?
Don't believe so
I imagine it won't be fun for field anti-tank guns in the future
endless shores, saltbrook soutwestern safehouse cannot be rebuilt due to a glitched bike.
I can bleed out While bandaging myself (in bandaging animation) which it wasn't like that before I do believe it's bug and I didn't see any changes related to that in patch notes
Intended change and not a bug.
Western safehouse in Saltbrook channel on the south side of the river is unbuildable. There is a bike stuck somewhere inside of it and we cannot kill it.
New physics + lag makes fc unusable.
For frontline field guns the static turning was a key way to aim while still staying invisible in bushes, while idk if that’s what is wanted that was removed
directly west of solas townhall, can walk/drive into mountain
Mountain @ Solas Gorge is climbable, or rather, walkable straight up to the top and into the mountain. Until it is fixed, please don't use this cliff to shoot down on people.
i literally send the same message right above you
There’s this mountain in solas gorge that is climbable by truck.
Saltbrook South-West SH is blocked by a bicycle that doesn't exist
we cant build any defences on the sw side untill this bike glitch is fixed some time today please
lowkey need it done now
:(
Ran into a spot on the Endless/Drowned Vale border where you get stuck and have to logout.
Crossed the border and spawned wedged like this against an abandoned freighter. Couldn't move the boat at all. Couldn't exit because the door was blocked. !unstuck failed twice. And I couldn't Return Home because I was in a vehicle. I had to Log Out.
This has caused us to lose ground in Saltbrook multiple times btw.
Did you tried to shoot multiple kind of explosive/bullet on it? Bike are pretty weak
Its in the wall. We cant see it lol.
Yes, everything. Seems that devs just built it last time, not removed the bike
Fix Saltbrook savehouse pls, we cant rebuild it. There is a bike in wall.
plz fix the damn safehouse rn
collies ust right next to safehouse
fr, its takes too long to fix
its still blocked... please dev man
Arf not fair :/
Hi Brett, we know you helped with the Safehouse vehicle bug last war but looks to be happening again. It really unbalances south pushes out of Saltbrooks and is making a lot of people unhappy. Can you guys take another look please? Thanks
Fix Saltbrook safehouse please.
Can we get on the bike?
no we cant even see it ive ben through and around the building and even took explosives and white ash grenade trying to destroy it still nothing
what about using unstuck command in the SH? Anyone tried that? Without knowing exactly how it functions. perhaps it could impact the bike. Longshot, but devs silent.
For?, We can't even see the bike anywhere, the command will only affect the bike when your on the bike or else no
I cannot interact with anything besides the safehouse. Devs needs to assist.
we have searched everywhere the bike must be underground some where ive spammed q alll over the building area and outside the building area
