#bug-reports

2 messages · Page 48 of 1

light marlin
#

u ever heard of timezones dumb

smhsmh

native dome
#

That bug is known, thank you for the report regardless.

sterile mortar
#

👍

thorny bramble
native dome
#

After the region restarts go back to the deployment map and deploy to the same region. It should work in preserving your position in queue.

languid wigeon
#

Some reason the wardens arent dying on spawn. That seems to be a bug.

grave current
#

ever since new update came out, lag has been horrible

hexed apex
#

Not a bug, but a Typo. In german it should say Lokal not Lolal

native dome
#

Would you describe it as "flickering"?

silver oasis
#

yes

native dome
#

Thank you.

silver oasis
#

no problem

grave current
native dome
# grave current yes, should i leave the squad?

No, the issue we've created is the player list is too long and it's a performance hit. It can be resolved by observing (tabbing over) to a less populated squad regardless of what squad you're listening to.

grave current
native dome
#

Cheers.

icy bay
#

just wanted to update this thing.
the bug stopped happening and also when experiencing the bug i also had a strange problem with the window snipping tool not working, might not be related but both issues stopped at the same time

fleet palm
supple mesa
#

theres a spot where you get stuck in skodio that needs filling in its a hole that traps you (i dunno if this is supposed to go on this page or on game feedback)

sage pier
#

i got dc'ed by a server error and lost my precious proto truck please fix your game

hollow bay
#

crouching in a trench beside a rifle garrison (this one T2 with power), you cant hear it shooting you, but you can hear it shooting you when you're standing

modest yoke
#

this is happening when I choose any language other than my system language (which is Chinese)

#

My system language was Chinese but when I chose English as my language the text wasn't displaying correctly as is shown above

silent furnace
#

Description: When submitting reservable items with a container in a Private Stockpile full of these same items the message "One or more items are not Reservable" appears instead of the "Stockpile is too full to store that" leading to confusion.

Preconditions: Set up a Private Stockpile in a Storage Depot or a Seaport with the maximum amount of a item.

Reproduction steps:

  • Spawn a container with the same items (Reservable).
  • Try submitting it to the stockpile
  • Message appears "One or more items are not Reservable"
torpid badge
native dome
#

But what was originally supporting it is the question 🤔

stoic grove
#

The button "Return Home" when you press escape can't transport you to the Home Region. You need to log out then log in...

native dome
#

Request for Information: Squad Player List Performance Issues
Users who are experiencing screen stuttering or lag while in game: to help us narrow down the issue I will be grateful for the following information being direct messaged to me if it's available and you're willing.

  • A zip of your user logs located in the C:\Users\USERNAME\AppData\Local\Foxhole\Saved\logs directory.
  • A DxDiag.
  • How many people are in your squad.
    • How many people in that squad are online or offline.
    • If the issue is resolved by changing to a less populated squad.

A big thanks to anyone who takes the time to provide any information in regards to this issue.

Update: I now have enough user logs of the issue.

supple briar
#

Title:
Cannot re-reserve structures

Description:
As title says, I am unable to reserve previously reserved structures again, after the previous reservation expired. Game gives me "Reservation has expired" tooltip. I am the builder of said structure.

Reproduction:
Reserve a structure. Let the reservation expire. Try to reserve it again.

Picture relevant

hardy oyster
#

I got disconnecter while travelling to another region. Now I am on the main page trying to connect to Shard-1 and it wont let me, I try to send a bug report from the game and I also have a error message

#

how can we create a ticket for a bug in the game?

light kernel
#

Description:
SURFACE NOT SUITABLE / AREA OBSTRUCTED when attempting to build and attach bunkers near previously destroyed bunkers

Preconditions:
Previously destroyed and rebuilt tier 2 bunkers adjacent

Reproduction steps:
Unknown

solid bloom
#

Cannot go up this vine

ripe apex
#

First aid kit just fixed on character's hand when I didn't hold them. You can move and punch with it.

wanton mountain
#

If you use any language in game other than your system language, colored text breaks.
Literally unplayable, need fix asap

green kestrel
#

Unable to do anything with upgrading t3 structures at my base, even though we have the tech to do so

native dome
#

Do those structures have a direct connection to the base and are they within 40 pieces?

old wing
#

Description:
Unable to repair outside machinegun garrisons

Preconditions:
Damaged bunker/machinegun garrison, bmats in inventory, hammer equipped

Reproduction steps:
Attempt to repair from outside the machinegun garrison

icy bay
#

I am so sorry about this I just found out that i had a controler pluged in that had its stick stucked to the left side.

native dome
#

No problem, thanks for returning to ease my concerns about the elusive bug 🙂

fossil trellis
languid wigeon
#

hello , i know that the Dev know about this probleme but just to remember that all players now have a lot of rollback and a lot of freez , i have a good PC and a good conection and i ask a lot of players they have the same probleme , can u juste fix this because its a very big probleme .
ty and good luck .

fleet palm
versed aurora
#

hello, i'd like to talk to a dev about a question regarding the translation project.
while working on the German translations, i found this artefact:

A Colonial ship designed to bombard coastal targets. Uses Lt. Arty Shells and 14.5mm for ammunition.
neither light arty shells nor 14.5mm ammo is in the game under that name. would the devs still like this text translated as written, or does something need to be changed?

desert valve
light kernel
#

random hole in the corner of a t2 bunker, rifle garrison, inescapable

abstract laurel
#

Floating netting in Warden Home Region, There are 2 such floating textures just south of the hangars, 1 north of the hangars, and at least 1 east of the hangars. It appears all the models of this type have the same floating texture.

languid wigeon
#

visual bug: I'm on a ridge with a sniper in range of a motar team. they can see me when i reposition but I cannot see them in the trench below me, if anything they should be missing me because im laying down on an elevated surface.

If this isn't a bug it's a problem, what ever happened to: If I can see you, you can see me.

fleet palm
meager rover
hasty wave
#

happen when i try to rebuild

limpid ocean
native dome
raw inlet
#

Audio bug, dont lisen anything

fossil trellis
native dome
#

Cheers for the bug report, Hemlock.

woven violet
#

There seems to be an issue with large squad and game stuttering :
I can't tell when but at least 1-2 month ago my game started to stutter a little bit (by that i mean that i would get small freezes from time to time, not impacting FPS), at first i thought it was my laptop getting old but even when reducing my graphics the issue was still there.
Recently i was reading posts on reddit and FOB about people having their game stutter as well in large squads, and someone said that creating a new squad with only you inside parallel to your usual one (thanks to the new update) and displaying it instead would resolve stuttering.
I just tried this and it works. Stuttering is gone. There seems to be a related issue in displaying largesquad make the game struggles. I insist on the fact that this issue appeared before this update for me.

native dome
#

@woven violet
#bug-reports message
If willing and able I am interested in your client logs zipped and direct messaged so we can narrow down the cause. 🙂

hasty bobcat
#

Sorry for the wall of text but this has a giant GRIEF potential and I hope Brett sees it ( Brett Brett Brett )

`With update 48 change regarding FOBs and BOBs not taking friendly dmg got implemented ingame. This means that any BOB or FOB can not be destroyed by friendly fire. This change is making builders extremly open to griefing by trolls just by simpling building a 10-20-30 piece bunker (a bad bunker) in vicinity of the main base to drain gsupplies(repeat multiple times). Its currently happening to me (I cant deduce if its intentional or just a new player) but its making me spend more crate of GS per hour than I need for something thats under A.I range of my bunker base.

In order for me to fix this i have to remove GS from my Bunker base and let everything in the A.I range decay while repairing my BOB to stop it from dying. This is a really tedious process and when you have a 120-150 gs/h bunker base a bmat expensive one`.

hearty gazelle
desert valve
#

decay zone in oasbreaker isn't horizon

fleet palm
# desert valve

thanks for the intel :). btw, these bugs with maps.. you should be able to send to adm view only

random arch
#

Description: 40mm explosions are silent.
Preconditions: Idk man, be in Deadlands, get your base shot at by field cannons?
Reproduction steps: Be Collie, get destroyed by 40mm field cannons shooting at your bunkers with no explosion sound, just see video attached.

hard yarrow
#

Not sure if this is a "bug" but gas mask filter visually goes through metal plate of warden armor

fiery jacinth
#

building or sqd is bugged. im lone in sqd, only builder. wont let me upgrade

lime wing
gray mesa
#

broken wall (upgrade blueprinted so you can see where i'm talking about)

#

here's what it looks like normally, note the other post of the wall is connected to the other wall, but there's no wall section in between

old dove
supple mauve
#

Therizo west of seaport
the docks here are very tight and freighters get stuck in them.

Please fix these docks

old dove
#
  1. SC is Teched
  2. SC platform is connected to Teched SC BOB Core (10 connections)
  3. SC cannot be placed by Original Builder, or any squad member.
  4. Original Builder was able to Remove Squadlock (of all pieces), Re-Squadlock, Still unable to build SC.
  5. All other concrete structures display highlighted SC platform.
  6. Platform was Concreted before Nearby Concrete Structure

Reservation System is BUGGED?

native dome
#

How long ago was the concrete poured?

old dove
#

Longer than 24 hours, platform was concreted before the nearby square seen in the video

native dome
#

If you're inclined: feel free to DM me the location of the base.

languid wigeon
wide sparrow
young hare
#

After Server Restart the game went back to german for me(i switched it to english) . Furthermore often times the language gets set to German after i start the game even if it was on english the last time it was open.

native dome
#

Update day Hotfix day: better reduce the chat cooldown in the channel temporarily.

old dove
next aurora
limpid ocean
native dome
#

Thanks for letting me know. In the meantime the first thing that I would attempt, myself, is to ensure I have the new version on my client. On the main menu check to see if it shows 0.48.8.3

true wadi
#

Hotfix was a server patch right?

native dome
#

Yes.

limpid ocean
native dome
limpid ocean
marsh meadow
#

Wow goes to report the horrible unstuck system and I cannot even attach my screenshots in a single post.
How about you fix the discord report bug system so I can actually report my bug without spamming this channel with individual posts just to upload screenshots...

#

I will now spam this channel with my screenshots as individual screenshots.

I have been stuck in this spot for 10min now. I cannot even go back to the spawn world and have to alt f4. Where do you think people will get stuck? The front where people fight which gets the most traffic. There will always be people near by which breaks the command.

(Angry) suggestion:

  1. Don't set the unstuck to a 2min timer. 15 to 30 sec would be far better.
  2. Remove the enemies near by and replaced the cancel with taking damage.
  3. Add a suicided button.
#

spamming images.

#

more spam.

#

All of this spam could have been placed in 1 post if your bot allowed multiple uploads...

#

More spam....

#

More spam....

#

Oh look I now have a friend

wide sparrow
#

It seems having a emoji in your name causes a Rich text error on signs

analog stump
#

Getting that message again after being disconnected for the 6th time since the HotFix. Game is updated. The button in this message is unclickable so the only way to get back in is to alt+f4 and relaunch.

native dome
true wadi
#

I think the servers are on fire

fleet palm
#

Why is Lionclaw at the bottom of the tech tree? Did you give her a 7.92 ammo and get an accuracy? Or did the randomization bot become Warden or bugged? She should be a direct competitor of fiddler.

urban tendon
#

i cant reserv my bunkers any more after today update i click on every availble option but no nothing happen made a new squad nothing happen and yes i am the originial biulder

native dome
urban tendon
#

@native dome 0 structure to be reserved

#

all the time for everythign i have

#

and there is no timer that show i have reserved it

ashen spindle
normal nymph
#

these wall posts are invincible. Cant be destroyed by anthing

#

Vehicles, guns and HE cant kill it

#

theve been there since war start and havent decayed or anything

#

located right here if devs would like to visit

fallow talon
normal nymph
#

ive tried

fallow talon
normal nymph
#

im not sure

dull remnant
dull remnant
lofty pewter
#

After attaching a tripod weapon to the halftrack, the encumbrance does not to return to the normal values. This appears to be cosmetic issue only as the movement with 65% encumbrance was faster than expected.

fallow talon
#

I always get this, I cant spawn in and even if I did spawn in, the icons are not visible and sometimes I randomly get a "connection lost" even tho my internet doesnt have any issue. Is it a problem in game's side?

#

Yes, I have tried restarting my pc and steam, still not fixed. Ive waited but still wont load
edit: the regi tag doesnt load too

leaden hull
#

Bug: I don't know how to record, but I noticed that the Hoplites track wheels don't rotate, but the sprockets and normal wheels do.

Edit: Actually, It seems that at least Colonial half tracks have this problem. I noticed the Peltast has this problem as well.

uncut kestrel
#

Queue simulator into Loch Mor is being funky. It counts up instead of down.

fleet palm
#

Endless Shore server is about to die. I am still waiting the server reset. There is no reset on this server. HALP

toxic locust
#

Endless Shore Server is SO laggy rn

dull frigate
#

Bug: Under some circumstances you can attach stairs at a side of a bunker where there is already an infrastructure piece

Description:
These are the behaviours that exist in the game between infrastructure pieces and stairs:

  • If you have stairs on one side of a T2 Bunker you can not also install an infrastructure piece on that same wall
  • If you have infrastructure piece on the only outside facing wall , you do not even get the option to add stairs to this bunker
    However: The unintended behaviour is the following
  • If you have an infrastructure piece on one of several outside facing walls, then you can chose the stairs option, rotate it with the mouse wheel until it stops at the wall with the beforementioned infrastructure piece and install it.
    Now you have an infrastructure piece on the inside and stairs on the outside of the same wall
tacit remnant
#

server restated in marban hollow crashed everyone in a scorpion
we all got inside the tank screen became frozen and then proceed to crash

deep snow
#

BUG: sending items to the void

Description: If you place something into a resource container (EG. 20 Tmats into a container of 4980 salvage) and reach the 5k limit then pull them out, you are able to put more salvage into the container, raising it to 5k salvage, but if you then move, the retrival is cancelled and the item goes back into the container....except it cant, because it is full, so the items being pull simply dissapear into the void.

languid wigeon
#

Constantly running into a bug where you cannot shoot automatic weapons when you are exactly on the enemy player target.
This happens with any automatic weapon, including the Flak gun and any deployed tripod.
Steps to reproduce:

  1. Acquire automatic weapon
  2. Shoot at enemy with your crosshair dead on.

Reproduction rate: 15%

#

deployment points not visible in spawn location, effectively cant play the game

frigid parrot
#

BUG
Squadlocks on claimed artillery pieces do not release claim even when the squad has been fully disbanded by all members. Creating a new squad with the same name does not unlock it. Currently running into this issue while trying to recover an artillery piece from a decayed base, should be fairly easy to reproduce by:

  1. Emplace howitzer
  2. Squad lock it
  3. All members leave squad
  4. Gun is now perma-locked
cinder charm
#

Running man: The heartlands
This player keeps running in a straight line in the same direction every few seconds. I'm guessing a vehicle glitch, but he cannot be interacted with (killed or punched) however he still collides with you if you if you stand in front of him. Once he reaches a certain distance he disappears and reappears where he came from before. Adapt them into the lore as foxhole creepy pasta?

hasty bobcat
#

Bunker reservation bug/suggestion Currently if you reserve a bunker segment and the reservation expires (due to server restart or due to you not reserving in the 50h) the bunker can not be reserved back again by the original builder (you get a message saying reservation expired). Please revise this change/bug. Suggestion make the original builder able to reserve bunkers after 50h period
Brett Brett Brett

dull frigate
#

Bug: This house in Longstone is very unrealistically angled.

flat talon
#

game keeps crashing when i try to deploy

#

War_Win64_Shipping

#

only bugs for Umbral Wildwood, Vagrant Bastion, when I try to deploy there front line

trail notch
#

i’ve noticed a lot of tripods still floating this war, was the patch reverted?

faint hare
#

**Preconditions;** Appropriate terrain, namely a hill of required incline to clip part of a rifle pillbox into the hillside. The hill that this bug was found was south of the road passing through Ceo Highlands in Westgate.

**Reproduction steps;** This is my best guess; build a pillbox on the side of a hill such that where the point of fire originates from the side of the pillbox is below the terrain of the hill. This allows you to fire from underneath the terrain where you shots can pass through the other side of the hill, as the underside of the terrain does not appear to have hit detection.```
azure field
#

Hey, uh, the game's not letting me use my mic and I can't hear voice comms from anyone else, anyone know what's going on?

#

How do I fix this?

steel apex
#

Settings > Voice > Reconnect

If that doesn’t work. Gotta restart sadly,

azure field
#

well now voice chat is going through my computer speakers and everything else is going through my headphones, but fuckit I've got wardens to kill

bold night
#

Press u

fossil trellis
#

If you try pulling something out of a resource container and then somebody fills the resource container and you cancel the pool the resource gets Inciderated

undone phoenix
#

can't deploy

midnight coral
#

Description: Built a bunker base with an Obs bunker in the AshFields -> west chokepoint between two mountains. When the wardens claimed the border base it disabled the Obs bunker intel. A single warden with a cutler destroyed most of the base before anyone noticed.
I confirmed that there was no issue with the obs bunker and had a few other players verify they didn't see anything wrong.

Oddly one player said they could see intel when they didn't have a radio right after spawning in, but I wasn't able to verify that.

I'm aware that friendly intel near enemy border bases are turned off, but this obs bunker seems way further than intended. This would mean that it actually covers the entire length of the border some distance past the rapid decay zone.
You can even see in the top right of the screenshot that there is almost intel coverage of the border base but my bunker, which is far away from both border bases in the region.

If this is intended it needs a tooltip like when placing structures in the rapid decay zone. Something like: "This intel source can be jammed by enemy border bases". Or the borderbase should disable intel in a radius, not along the entire border.

Preconditions: Origin needs to be owned by wardens and ash fields by colonials with border bases spawned.

Reproduction steps:

  1. Be colonial
  2. Build a bunker and obs tower at the location shown in the screenshot
  3. Have a warden claim border base to the north. No idea about the south borderbase.
  4. Observe that intel is turned off. Might have to respawn or equip a radio and wait for intel to update or the current intel to fade away.
unreal nimbus
#

Hey I can't join the shard having server issues

midnight coral
#

Description: I came across a bunker that was destroyed by decay. I ran up to it to check the builder and I feel into the hole marked by the circle. I didn't fall through the map, but I was stuck and had to return home.

After rebuilding the bunker, the hole no longer was there.
This is also the spot on the bunker that I usually get stuck in or see other people get stuck, but the hole was very pronounced this time.

Preconditions: Not sure if the location matters. I don't have the exact spot and I'm unable to get there due to warden advance. It was in south west ash fields west of The Calamity relic.

Reproduction steps:

  1. Build a T1 bunker core near the road with the ramp facing the road
  2. Wait for the bunker base to decay.
  3. Observe the corners of the bunker ramp for holes and check by running around the ramp corners for getting stuck
marble hemlock
delicate prairie
#

some kind of visual bug with the gallant proto. not sure if on my end or not!

midnight coral
supple mauve
#

Therizo Seaport - Terminus - unable to build fires on the seaport, cant dethaw vehicles parked on the seaport

supple mauve
#

Ladder bug where you climb up the ladder at the seaport and you are in the water, then you teleport to top of ladder, animation climbs down ladder, then you climb up again, This bug has been reduced, but is not 100% gone, it happened to me yesterday at therizo

supple mauve
midnight coral
fleet palm
lilac ingot
#

is it normal that the blood that is used on the ground seems to be on our vehicle when we pass over it (it stays in the same place we just see its texture "through") ?

desert valve
#

big queue when the front line is desert

desert valve
#

and the best way to avoid home region queue is to use border but in this situation is so long for join the front line

sage cliff
#

is there a way to fix my mouse not locking to the screen?

copper turret
desert valve
onyx cloud
#

definite bug and possible exploit.
Enemy on screen was immortal, and unmovable. Ai garrisons were NOT responding to him. He was switching between rifle and binos so I fear he might have been spotting for the arty, but who knows. Later his character was sliding (no walking animations) towards the north. His model had COLLISION, since attempts for me to stand in his way just pushed me along. In the picture he is technically floating, and later on when he was sliding he was at ground level. I was NOT the only one that saw him.

somber quiver
onyx cloud
#

makes sense.

mystic mantle
#

Some husks don't decay

We've waited 5 days for some concrete husks to decay away and some are still at 100%

dawn tangle
mystic mantle
#

Unless there is some super sneaky collie bb/camp near by no

actually there isnt
we got a big watch tower thingy in the area and no bases

proud sky
#

so i just reinstalled the game on my new pc and the game thinks i'm a new player but it dos not let me complete the basic training and i can not deploy

fleet palm
#

Description: I came across a at least 5 times these invisible enemy mines on the road. We are losing some tanks to this.
Preconditions: Not sure if the location matters. Found this on at least 6 different streets.

fleet palm
# abstract laurel Sorry

The dude is literaly on the front of the mine. Gunner and drive did not see. Now you need 3 dudes on the tank to see mines on the road? This is bad. Imagine need a machine gunner on outlaw to se mines.

native dome
#

Not intentional and it is a bug. Mines on roads should always be visible regardless of being inside a vehicle.

maiden wraith
#

When you have snow on your body in a warden sapper uniform (can’t speak for collies) the hammering animation makes the snow go through to backpack.

vocal surge
#

[BUG] [Concrete Husk] [Decay]
UPDATE: 120 hrs now at 38% 🙂

We have already complained about it and received no true reason. Without giving much intel, wardens captured lots of territories from collies with concrete structures, talking about bunkers with AI, most of them were - let's suppose - destroyed in the next 6-8 hrs (or some even later).
The place was captured 13, March, some time in the afternoon, destroying pieces taking max 5-7 hours, so let's suppose it is 13, March, 11:59 PM (GMT+1) when they (should have) started decaying.
Today it is 18, March, 2:00 AM and take a look at the picture: most of the husks are still over 80% HP, but of course there are some with lower one (still surreal). That means almost 100 real time hours (4+ IRL days) yet they are still at 80+% HP.

Facts:
According to the wiki, Tier 3 Bunkers have a 75 hrs Grace Period (and 75 hrs for husk) and 45.5 hrs for Decay (45 hrs for husk). Based on my understanding if the enemy captures a place, then S/L garrison disappears and structures start to decay, and especially when they are destroyed we should look at the 4th one here, the 45 hours for husk. Now that 45 hours have clearly expired...
To make it clear: there is 0% chance for someone (warden or collie) repairing these husks (with bmats) since we are talking about 20-30 husks with different %HP (not counting the ones that were intentionally dehusked by over 100x 250mm earlier which could still be up today). Clearly, these are structures with AI (= neither tech rooms, leftover whatevers with no AI nor trenches).
B/gsups: husks do not consume b/gsups - this can be supported by the fact that the after capture/current consumption would (have) be(en) extremely high.

My only guess is that for some reason the 45 hrs decay starts after the 75 hrs grace period is over. They were already dry (24+ hrs passed), so out of 120 hrs ~96 left, still they should be gone by now...

Could someone give us an explanation? Thanks.

reef trout
silver aurora
#

Desc: Ground/environment texture appears on King Gallant's inner track

azure pagoda
mystic mantle
woven violet
#

Bug : On very, very large stockpiles they get so large that you cannot see shirts, bsups or gsups on the map on normal resolutions.

reef trout
stable lodge
#

I waited ages to get through a queue with my regi for our first op in ages. Finally got a spot, went through only to get the below error - logged back in to be dumped on the home island with my tank and inventory lost to the void... and contrary to the error message, I was stuck in queue again.

So I sat in that queue for over half an hour only to get. the error. again. If a player can't yet be guaranteed the reservation they're promised by the long wait, they shouldn't be allowed to cross the border.

cold wren
#

I built a bunker base, having reused a core husk that was previously colonial. Every other bunker piece and trench was blueprinted by me. Reserved all of the buildings and the trenches to my squad. Refreshed the reservations every day for a while, but then was away (and the patch for refreshing reservations came out). Went back to the base, and attempted to use the reservation buttons (connected structures, also 'active squad' and 'squad'. In every case, I received an error saying "The reservation has expired. It seems odd that I would be unable to reserve the thing again due to leaving a gap.

lofty flax
#

invisible guy

light spoke
#

i suspect wardens of cheating : No watchtower, no radio backpack man, i was sitting stealthily in a bush and a tank pulls up and shoots my exact location

cerulean hill
#

devs fix the crashing, or the disconnecting whatever it is coz its freaking annoying since this update

wanton adder
#

Huge bug right now is Warden 1 tap sniper rifle. There is no way you guys dont see the issue here and the fact that you have switch ammo to make it easier for them I refuse to believe you dont have common sense enough to fix this HUGE bug.

naive jackal
#

Invisible listening kits in Tempest. This is the second one I've found in two days.

next storm
#

Description: The Baths coastal gun fires through terrain

Preconditions: a boat and The Baths coastal gun

Reproduction steps: 1. Take your boat to within range of the coastal gun but behind cover. 2. Watch as your careful planning gets blown up in an instant.

chilly shard
#

MG pillboxes can shoot through building and vehicles sometimes once they have acquired focus on you, despite the hitbox of those clearly protecting you

willow willow
ocean hazel
#

Please fix this it looks so god danged dumb
Mercys Wish bridge
I refuse to believe any road or bridge builder on earth is that incompetent

lavish plaza
#

@spiral sphinx hello i was wondering if you can help me out with an issue im having ?

atomic seal
#

I have no screenshots or anyting but y'all reset Acritiha today at roughly 1945-2000 EST and about 10-15 minutes before that I had dumped 5k comps into the refinery and just got back to check on the progress to see absolutely nothing there. It was set to personal so don't give me that run around. I know there isn't much that can be done mostlyh just wanted to bitch.

cold lava
#

dying while in the middle of placing a callout leaves the placement marker on your curser after you respawn. dying does not fix it, i had to return home and redeploy

still karma
#

The thing I am gonna show is not a big thing but here it is

languid smelt
#

Had priority queue when I went back to home region, redeploy to region where I had priority queue, got put in queue.

wild ibex
#

Can anyone help me, my deployment map doesnt show any spawn point.

wild ibex
#

i was playing, like 40min ago. i got disconnected and when i tried to go back and the map doesnt show anything

steel apex
#

Considering no one has a clan tag in chat, or in your squad, I’d say your internet is too slow, check if someone is downloading or streaming something,

gusty crater
#

We just killed two concrete cores in Violethome with satchels, and then shot them while they were being rebuilt (blueprinted) with MGs/infantry guns. Both despawned. I feel this may be a bug as we were all very taken aback that they cores were totally gone as we were going for the tap and...there was nothing to tap.

fleet palm
#

Any online admin that solves problems in the game? I need help with a bob but i can't post the location here.

fossil arrow
lofty flax
#

invisible tank

tough plaza
#

BUG player stat "supply value delivered" can be easily faked using home region shirt spawners and home region encampment

shrewd needle
#

Tried & failed to dehusk an undead T3 FOB "Outpost" yesterday using more than 100 satchels.
Precondidion: (allied territory, in the vicinity of an allied base having GS)
Downvote if u think this is good game design and invincible undead T2 or T3 FOBs r perfectly fine 🙂 , upvote if u want 1 dev to maybe check on this possible bug real quick 🙂

drifting field
#

hello I have the problem of the voice chat which does not want to connect how to solve it?

mellow mortar
#

i am doing logi in back line region. i am alone in current squad. we are with just 3 people in region. i change squad to 1 with 5 people online. game starts to lag/rubberband from there on out, even now. please fix.

drifting field
forest granite
#

In acrithia along the road to kalokai theres a place on the road that crashes the game past the big rock

forest granite
faint orbit
#

Ash Fields, not sure if there's a bug going on, but it's the middle of the day and FATs aren't loading in until 35m in the middle of the road

rare sparrow
icy karma
# rare sparrow Bug as detailed in video and post. HV-40 + field bridge hit box bug, allowing fr...
  • Practically impossible to decrew since it's basically the width of the field bridge
  • Incredibly difficult to destroy field bridge if people are repairing it, especially with how far away you can put them (with the 45m HV40 range)
  • Protected by what is one of the strongest vehicles in the game (HV40) when you can't exploit their weakness (decrew/hit from back)
  • Disables any boats trying to break the field bridge in one or two hits before they can even get close
  • In this case, the real bridge was down, which means it is literally impossible to destroy any field bridges on the west side with any boats
  • Destroys any field bridges trying to allow a decrew in 1.15 hits
  • Can't gas or frag; they bounce or roll off the bridge (if you can even reach)
    Definitely seems pretty unfair/very uncounterable
    In some locations it is impossible to even wheel in an HVFAT to shoot back since this obviously is for bases by bridgeheads, close to the water, and you can forget driving any tanks in (especially since the only Colonial 45m tank is the LTD, getting disabled in one pen.)

Can you clarify the hitbox bug itself @rare sparrow ?

austere sapphire
icy karma
austere sapphire
#

Again, the balance is indeed fucked, but there isn't a bug is what I'm saying

silver aurora
#

Godscroft Server Broken, Please Fix

vivid hedge
#

Tried traveling to Godscroft from Tempest Island and got connection error 3/3. Returned to main menu, deployed on Tempest again and traveled by foot to Godscroft. Error again.

Returned to main menu, now I cannot even deploy anywhere at all, receiving the following an error

unborn shale
#

I got problem that in game startup(when I lunched from steam), game will exist suddenly or pressing mouse left click(startup)

heavy glen
languid basalt
#

not sure if this a bug or not but 40mm shells kills the driver in LTD for some reason... its already exposed in the back but if its 360 all around, thats insane

plus bounces on the tank still kill the driver or gunner, sometimes both.

lusty shore
#

250mm also doesn't get howie'd?

silver aurora
#

Title: Gallagher Outlaw MK.II wheel animation
Desc: I just noticed it, the wheel animation on that tank doesn't do perfect loop rotate, it rotate once and stopped for like 0.5 seconds and rotate again. Please fix this in the next update.

lusty shore
#

Interesting

icy karma
# heavy glen according to the reddit thread there was no AT facing the direction they bridged...

There were mulltiple ATGs, but with the way this can be used and the range of the HV40 it is very difficult if not impossible to cover for it for all the possible angles (unless Colonials, and Colonials only, are now supposed to be forced to do meta pieces with double-AT instead of the generally stronger meta of double-RG just to counter this ridiculously strong cheese.)

With single-RG meta pieces (in the middle) the base is simply very exposed to no-suppression-needed field bridging satchel teams instead. It is unwinnable.

maiden wraith
languid smelt
#

My position in queue is going up, not down. This has to be a bug right?

manic moat
#

Consistency issue: the "Rocket Launch Site" is called "Rocket Site" in its own menu.

cedar steeple
#

let us all in region then kicked us, this is was other side of border

faint orbit
cedar steeple
#

now home region restarting so yh, tonights op is fun

manic moat
#

The tooltip in any Base menu says "Only one spawn point can be assigned to a player at a time." This is wrong since you can have one "Home Base" spawn point and one "Forward Base" spawn point.

heavy glen
#

home base spawnpoints aren't assigned to the player, it's a default spawn location, it's telling you you can't have multiple BB spawnpoints selected

gray mesa
#

home bases are assigned, you can set a home base just like you can set a BB

icy karma
blissful light
#

sometimes when im almost done loading, i get to hear some in-game noises + my friends say my body is standing up like normal, it's still showing the loading screen, my fps counter is still going, i can even walk but i cannot see anything for like an additional 4 minutes

spiral locust
#

^ me too : D

brave lichen
icy karma
# brave lichen bug?

Yep, I think it happens in some regions (for other types of trenches and bunker pieces as well)

golden nest
brave lichen
#

I saw this bug on swamp.

drifting field
#

good evening how can I solve the problem with voice chat I tried the solutions already proposed parfeu dns delete the file in the disk nothing works did you have a solution

native monolith
#

direct3d 11 crash on linux - only got it while using a vulkan bridge cpu

LogD3D11RHI: Error: Direct3DDevice->CreateBuffer(&Desc,pInitData,IndexBufferResource.GetInitReference()) failed
at C:/dev_release/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11IndexBuffer.cpp:56
with error E_INVALIDARG
WindowsPlatformCrashContext::HandleCrashInternal: Starting

supple briar
#

A small reminder about the activity log not resetting bug
Hopefully fixed already ❤️

wet bone
#

Couldn't shoot him and he was flying
Bug? Or hacking?

abstract owl
heavy glen
neon vapor
terse hornet
#

warden ghosts haunt veli

jagged plover
#

Normally this is the tank commanders that get this sometimes they just sit there other times they are floating away

manic moat
#

The landing ship vehicle (not deployed) doesn't have a "?" tooltip in the top right corner of the menu to explain how it works.

lofty flax
#

weird trees

manic moat
#

The slowdown applied to infantry offroad speed during Snow Storms applies even when the soldier is inside a Town Base or Bunker, which is very odd.

hardy oyster
#

I want to know if I dont get the choice of faction for the next war who do i need to contact to be switch? I ask because last war 89 it sent me with Warden without getting an option. Or do I need to do something to get the option? Thank you

icy bay
hardy oyster
#

Yes, i know it was a bug, but how do i report it ? So i can be switch quickly if it happen again. I remember to see somewhere you had a way to be switch if that bug happen but dont know how

icy bay
#

never experienced it my guess would be restarting the game as u get a few minute window when you are able to change your faction

languid wigeon
native dome
supple briar
#

uh
copy that

native dome
#

Wait until war actually starts in 15 minutes and check again.

icy karma
#

Two safehouses not up in Therizo
buildable I guess? but, for the future

native dome
#

They'll be built at WarStart 🙂

native dome
dull remnant
#

warden ghouse in Therizo with no firing windows

languid wigeon
#

if two people die on top of each other, you pick up both of them at once. is this intended?

native dome
#

Yes. Items dropped near each other combine into a single container.

shrewd needle
#

WC90 - we notice fresh scrapfields that do not spawn even 1 tech node
[EDITED: it is fixed4now TY]

green yarrow
#

I'm pissed. My truck with petrol and r-mats somehow flew into the middle of the ocean.

next storm
#

Map visual glitch in Acrithia

Description: At the border between Acrithia and Terminus is a patch of ground that glitches between road and grass texture. This texture is constantly fluctuating and couldn't well be captured in a screenshot.

languid wigeon
#

Z fighting

proven lava
#

winding bolas right side of the bridge, i can see this being exploitable

languid wigeon
native dome
#

The abandoned car off Victa's coast has heritage status.

ripe knoll
#

actual deployment map not loading for literal hour after opening it

cosmic escarp
#

Help! Don't working deployment menu

wary pebble
#

Following up on the 3rd war about Activity Log Resets.

I had all my members avoid the Que from Home Region during the initial war. Out of the 10 members who logged in day 1. I only had 1 that didn't have their stats reset. This person did not que in from Resistance phase either. I have also had 3 others who status reset later on why in the war itself.

Overall it seems the data scrubbing was far better this war though.

native dome
#

For users who are having connection difficulties at the deployment menu, there may be a network relay blocking you from connecting. Using VPN may work as a temporary solution.

Activity log reset issue reproduction steps are now reliably documented. No further information is needed for this issue. Thanks for all the feedback.

tidal pike
# languid wigeon

I nearly got stuck on that. I was so furious making that journey from Ashfeilds but I managed to get un stuck.

spare fog
languid wigeon
#

I tried to add a door to a front line bunker at the same time someone else tried to upgrade it, my dude became stuck in the "upgrading" animation and I had to return home. Was unable to climb, use items, etc. Just stuck.

rotund lava
#

Trenches glitched

languid smelt
#

Player stats carry over between wars for some reason.

rotund lava
#

Good

native dome
#

No, bad.

rotund lava
native dome
#

Completely agree and the cause of this bug is known. The fix, however, isn't trivial so it probably won't be resolved soon. Not never: just not soon.

little summit
#

Description: unstuck command isn't working; the countdown timer starts and then it says "cancelled because of move". I couldn't move, hence the unstuck. Second time it happened, I had my hands off the keyboard to be sure.

Preconditions: stuck flatbed truck
Steps to reproduce: wedge truck, type !unstuck, note the command being cancelled

icy karma
crimson meadow
steady saddle
#

Callum's Keep eastern-most safehouse has a different destroyed art asset than alive. Above is destroyed, however when constructed it looks like traditional "sandbags-under-windows" style safehouse.

manic timber
#

I didnt know how i get this, Idk

distant mesa
#

When the reservation of a bunker expires (I used the button "Reserve Connected Bunkers" to reserve the first time), it is no longer possible to reserve again. The game says this :

winter topaz
#

Was just driving over a bridge at Abandoned ward and my truck got catapulted off the bridge onto a parked boat I cant get the stuff out and die when I get out.

inner ibex
#

The building died and now I'm stuck in the ground

devout marlin
#

attempted to cross the border as the server went down and now am soft locked

languid basalt
#

idk why but vechs love to dance around by bouncing around...

thorn egret
#

I don't know if it's just me, but the transition from night to day (06:00h in the game), on the Howl County map, happens quite abruptly. Almost as if someone had flipped a switch.

tame warren
tame warren
quiet epoch
#

Can't join any squads. When I click on the Join Squad button, first nothing happens. Then when I click again, it says "Too Soon To Join A Squad." This happens with 99% of the squads. Every once in a while, a random squad will let me join. None of the squads I try are locked.

lofty flax
#

grenade reticle

merry axle
#

shooting the helmets in the home region makes them bleed nightmarewarden

granite bramble
#

End Clans or End foxhole

delicate grail
# little summit Description: unstuck command isn't working; the countdown timer starts and then ...

I encountered this issue too when my car was stuck in an invisible hole in the ground in Axehead near the tech station. As the car was constantly trying to fall in the hole, it was shaking every couple of seconds. This continuous shaking of my car (without me doing anything) resulted in the unstuck command being cancelled because of move. Thus it was stuck without possibility of getting the car out.

sudden sky
vast rock
#

was repairing a bunker piece whilst getting shot by multiple enemy rocket launchers, they got the better of me and now i am eaten by the void

cursive scarab
#

we can't go up the ladder because of the tree

nova tulip
#

Unreachable wreckage spawns. this one in mount marce, oarbreaker

runic garnet
#

Any specific place to report world geometry that you can get stuck on?

languid wigeon
#

its getting worse. also please use secure map mode for uploads

#

When traveling out of region

neat robin
#

game is broken

languid wigeon
#

Collies lost old jack cause we couldnt cross border with cv. Rollback!

teal fog
#

1/3 of the regions seem to be down atm.

languid wigeon
#

i still cant travel out of my region despite the fact that it doesnt look grayed out on the map

#

wardens servers were barely effected. very unbalanced issue. needs a roll back

earnest sun
glacial grotto
storm lodge
#

Anyone crashing on the foxhole logo screen when u start it up?

wide sparrow
#

Been like this for like 5 days now , half my bunkers as they naturally expired , i can no longer reserve any of them

Picture 1 is what happens if i try and reserve a single bunker piece

Picture 2 is what happens when i try and reserve all connected

Switching and or leaving squads doesnt fix it, others cant reserve it either

languid wigeon
#

Is the war over or why doesn't the deploy system work?

tepid tree
#

Abandoned War still have a spot where Garrison Houses cannot be rebuilt, because it's outside of Town Hall or Safe Houses range.
(Sorry, the exact coordinate doesn't appear on the screenshot, despite 3 tries where it appear in game at the moment of the screenshot)

cosmic heart
somber quiver
pure galleon
rich goblet
#

Hey I am not getting any commends even though I emptied a MPF for an hour half by flatbed. It was vehicle crates and the such. It's been like this for almost 3 hours

steady fiber
hardy oyster
#

Bug report: Since the last update I found that when you try to submit something into your stockpiles that is already at max capacity it will say the item is not reservable instead of like before telling you that it is max out. Few time I submit it in public thinking I made a mistake but now found out it give that message when you are full.

past edge
#

hello, i need dev help, please come check the longstone seaport 🙂

tidal sky
#

anyone knows how to fix this

smoky blaze
snow widget
queen obsidian
#

having same bug as dude above me, cant deploy

rich goblet
# smoky blaze Yeah, people probably won’t commend for that.

Not commends to me... ones you can give out noobs @steady fiber

Had it happen for at least 3 hours when I noticed... until I hit my first scrap node. I literally pulled out 30+ vehicle crates which normally I have seen give me some, don't really pay attention. Figured I bring it to your peoples' attention.

tough bay
#

I was just in a middle of a logirun going to a new region , got kicked from the server said it couldnt connect , and then when i try to reconnect it sent me to home region , thus i just lost a logitruck and its supplies

echo dome
#

fix this bs

full crest
echo dome
#

Devs trying to nerf me

snow widget
rich goblet
# echo dome Devs trying to nerf me

They tried nerfing me with the Listening Stations and Weather while I build Watch towers... But it made me even more entrenched... ahhhh he said ittttt

pearl blade
#

Mortar house in Dwyerstown (Reaching Trail) has a tree in front of it so I cannot get on the ladder. The box was an attempt to get higher up to cheese the hitbox on the tree. Please remove this tree.

atomic jackal
#

invisible enemy just punched me to dead Sadge

wooden anchor
#

The bike here spawns inside the smokestack next to the safe house in the middle of The Dreg (Callum's Keep). You have to shoot the mike at a certain spot to hit it because of the smokestack hitbox

languid wigeon
#

this guy is standing here gunning nothing immune to attack? seen a lot of jank like this during this war?

soft citrus
#

Idk if it's a bug or not but either everyone stopped talking in voice chat or it isn't working for me

proud lance
#

Try pressing U it completely disables / enables voice

wraith cipher
#

I think I found a bug let me explain sometimes when I change region I get stuck on the foxhole loading screen and I haven't found a way to get out of it this can happen also when I want to go to Terminus. If someone can help me tell me how to get out of it thank you (I don't have a picture of it sorry).( I use a translator)

faint orbit
#

-- MG Scout tank Aiming Bug --
Scout tank turret so messy/buggy while firing from main turret, small turns while firing the main gun makes gun stop firing and freeze gun for a 1-2 second to restart firing again

Pre-conditions

have a scout tank

Reproduction Steps

1-as gunner start firing
2-Gunner turn turret while driver make even smallest turns or sometimes without gunner turning his turret makes gunner to stops firing the main gun and it needs at least 1-2 seconds to start firing back again

Result

Disturbs gunner way too often and stops you firing on the move as well as firing the gun while turning the turret (almost always in important times )

Reproduction Rate

100% while firing on the move and turning
80%/90% while standing still and just turning the turret

true mantle
languid wigeon
true mantle
languid wigeon
tawdry wasp
#

Is there a bug where in my inventory if i equip another weapon it drops and wont let me pick it up other than other players or is someone intentionally trollin me using console commands? because i and a friend as soon as our weapons were unequipped from us two collies immediately gunned us down.

cosmic heart
tawdry wasp
#

well after i died my resolution changed and i crashed to desktop im not even playing anymore...

oblique mountain
#

I’ve been submitting supplies to public seaport (after assembling from a back line stockpile), but when I submitted a whole container of supplies, I was told that no one could see the notification and I got no commends for 2 hours of work

#

Then a bunch of people come in and take all the supplies I submitted and get commended themselves for like 5 minutes of work. I have nothing against these people, but I think the balance of commends needs to be modified so that 1) people who make large deliveries to seaports are commended more (like 2 commends given when the option to commend is chosen by the players in region) and 2) the commend notification actually goes out to everyone in the region

tiny vault
balmy crest
#

Transfering 45 40mm crates from my stockpile to another one made the crates public, despite having chosen the private but publicly visible stockpile. Didn't reproduce with later tries. 100% checked that it's the other stockpile instead of public.
To note: I am not the owner of the source stockpile.

muted cape
#

Is it intended for listening kits to be put in a trench/foxhole that you fill back after? Keeping the listening functioning but making it totally stealthy

woven jay
soft citrus
oblique mountain
hardy oyster
dull frigate
devout mauve
#

"Too soon to join a squad" bug

snow widget
#

DV just died
Poof

queen obsidian
#

this bug again

split blade
native dome
#

Is Live 1 the currently selected shard you are attempting to connect to?

split blade
#

Yes it is . @native dome My steam name is ExiledBrute. I have tried both live 1 and 2 and cannot connect to either .

gritty spire
#

Unreal engine crash (filled out the crash report thingy) when I use squad voice chat to fast after swiching active squad.

Reproduction very easy: switch active squad and try to use squad voice chat.

native dome
#

Reporting A Crash
To report a crash please contact @native dome with the details of the crash along with the zipped crash report. This report can be found here: C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Crashes\WindowsNoEditor

#

Direct messages encouraged for crash reports. 🙂

gritty spire
#

wildo asap

native dome
#

Thank you.

vocal wadi
#

Foundations are always messing wierdly with blueprints in dumb ways

#

this works though, even if its closer to the foundations

#

this proves that its the foundations that are causing trouble

lusty berry
karmic apex
#

I have a vehicle that somebody squad locked yesterday and today the squad lock is still active. It's been over 12 hours

#

Submitting to seaport worked to take off squad lock but I had to fire and waste the remaining shells in the tank forst

sacred thorn
#

Why does this still happen. Getting stuck on BB corners.

native dome
#

@hasty bobcat Thanks for the bug report.

icy bay
#

proto hatchet shows up as fully teched inside a freighter (screenshot taken more than 24h before we teched it)

marble anvil
#

Slightly weird bug as warden I am getting messages about team kills performed by Colonials (in Turncoat right)

native dome
#

Expected behavior, not a bug.

spring valve
#

Just to be sure, is not being able to aim at enemies in trenches intended behavior?
It's been a problem for a while but it's been more noticeable since Entrenched made trenches a more common sight

#

Video for example - Trenches are just the right depth that the only way to hit enemies in one is to get the aim intersect dot on them, which is very frustrating. It was surprisingly much easier than usual in this clip, but it's usually a lot more difficult, especially if you're in a trench yourself.

native dome
#

Thank you for the feedback. I am aware of the behavior and am also not a fan.

sand token
#

first time i launch the game :/

native dome
#

#technical-chat will have more eyes on this issue. First thing to check is that live 1 is selected as the shard when attempting to join.

manic moat
#

The RPG shell has been renamed "RPG" but the Cutler Launcher 4 is still classified as a "RPG" (unlike the Foebreaker which is correctly classified as "mounted RPG Launcher"). This means both the launcher (Cutler 4) and the projectile it fires are called "RPG" which is confusing. If the RPG projectiles are called "RPG" then all the launchers firing them should be classified as "RPG Launcher" or something for consistency's sake.

abstract laurel
#

Respawned and the BB core died less than a second later, so I am now stuck inside the husk. I am unable to move, see outside of my location, or interact with anything. I can, however, use my pistol to aim but it instantly goes to blocked shot.

wheat sigil
#

Too soon to unlock friendly vehicle locked by enemy... really causing a problem for field guns

surreal wagon
uncut kestrel
#

queue is being shit again, it counts up instead of down when trying to get into Terminus.

#

seriously, what is wrong with the queue system? It keeps counting up

modern marsh
lilac ingot
gray mesa
lilac ingot
languid wigeon
#

Description: Binoculars camera clips through ground/does not maintain height for view.

Preconditions: None.

Reproduction steps: Look through binoculars while the player is below differing, but higher, heights of terrain.

stark granite
#

Description: Potential misspelling of Warden GL "the ospreay"

Not a bug but I thought it would be worthy to mention. I looked up "ospreay", it autocorrected to "osprey". Furthermore, it's a bird name. Perhaps the developers missed this when titling it? Or it is purposeful that it is spelled with an "a".

foggy coral
lusty berry
#

trying to take a screenshot with coordinates for map glitch, but they aren't showing up on the screenshot

wanton ingot
#

Hello Dev's, Bug or not bug ?

manic moat
#

Mismatch between ATR actual max range and aim line length:

**Description: **
The two AT Rifles have the same white aim line that fades at the end as most firearms. However after the damage falloff was removed from ATRs the aim line was not updated accordingly. This makes people think the ATRs have a shorter range than they actually do. Fix the aim line to end at the actual max range, similarly to the Armored Car's 7.92mm machine gun (which also has no falloff).

regal fable
cunning tide
#

That is how Colonials do it men! Sitting sideways on a bike of course

sudden karma
#

Hello devs, I want you guys to take a look at this. Now put your attention to the top right

Yeah, he can legit change faction.

Now look at the bottom left.

I'd prefer if this wasn't exploited by either factions and I hope this is a isolated bug that happened only to this User

cosmic heart
sudden karma
cosmic heart
manic moat
#

Inconsistency in tripod placement inside bunkers:

**Description: **
Tripods cannot be placed inside bunkers on the floor but they can be placed on the lowest step of bunker ramp stairs (perpendicularly to the stairs). That's inconsistent.

edit: The Malone Ratcatcher MK.1's ingame quote mention it being "built to be emplaced in bunkers" which is inconsistent with current tripod use.

zealous basin
#

Title: Potentially unintended mitigation type for Concrete Bunker (square) Husks
Description: Concrete bunker (square) husks can be dehusked with light kinetic damage (Dusk used for testing; <1 clip for already-decayed husk).
Expected behaviour: Bunker husks should have the same mitigation properties as standing bunkers.
T1, T2, bunker base and corner husks appear to be unaffected (based on data mining)

languid wigeon
#

Title: Sort out ingame Voice

In game voice chat is busted, it will stop working in the middle of a fight or while I'm crossing zones for logi. When I try to refresh devices or reconnect that has worked in the past and previous wars it just won't work.

It has gotten so bad that after doing logi yesterday and shutting down the game, I log in today and still can't connect to voice chat. I shouldn't have to verify my game every few days for your voice chat to function and this is making an undesirable task even more unlikable.

snow widget
#

wasn't this supposed to be fixed or am i gaslighting myself?

languid wigeon
#

Anytime anyone fuels from a tanker, I drop to 2-5 fps.
Is this a known issue on Linux specifically, or for anyone else

silk stirrup
#

Title: This has been in game for literal years:
Description: I'm sure devs have already seen this, for those who never been in Marban: This part of bridge is pain to turn at

silk stirrup
#

to add salt to the injury, the other side of the dam is completly fine

short arrow
#

So my tank just glitched onto the side of the road, into friendly mines, and it got destroyed. Even though roughly 15 in game meters before I pressed s for "go backwards" aka stop and reverse, yet the tank did not lose speed and just glitch slid onto the side of the road into mines.triggered

signal trout
native dome
#

Reporting Map Bugs
If you are reporting map bugs there is an in-game tool to help us locate the area you are referencing.

Whilst in-game stand near to the problem area and press Ctrl+Alt+Shift+P. This will take a screenshot with grid coordinates for map designers to reference. This screenshot can be found here:
C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Screenshots\WindowsNoEditor

Post the relevant screenshot along with a description of the issue.

nova hearth
#

on the Colonial 120mm artillary cannon when you press R and there is no ammo the gun freaks out and starts shaking alot

lost prawn
#

Texture overlap (so basically caramelldansen)

native dome
#

Thank you. Already fixed for next update.

misty solstice
#

@spring valve you probably dont want to hear this but that's intended. When people are in cover unless you have gross elevation on them the answer of "just aim at them" is almost always incorrect.

When you find the multiple other points/spots you can aim at people in a trench it becomes more obvious that this is an intended game design choice. Be happy your ahead of 99% of current Foxhole players noticing this now instead of after 500+ hours.

spring valve
# misty solstice <@270939027744489472> you probably dont want to hear this but that's intended. W...

I noticed this 3 years ago when trenches were first introduced. I'm bringing this up now because for the first time people can actually dig trenches without getting shot. I'm not exaggerating - a year ago if you dug out a trench, you would be yelled and shot at, and have your trench ran over. This is not good for a game designed to be cooperative.

I bring this up because it's simply bad game design. It's not fun nor interesting to have such frustrating gameplay specifically in the area where the devs have been actively trying to push the game, and evidently at least one of the devs agree with me.

buoyant pike
#

Baccae Ridge there's a tree in the safehouse next to seaport (nice little touch of green to the building tho)

vestal sundial
mortal ibex
#

So exactly when will the inventory being destroyed when kicked be fixed? I loss more goods from that bug than to partisans.

native dome
#

In most cases it is preferable for the inventory to be destroyed when the user is kicked. The issue to contend with on the other side of the coin is item duplication or holding valuable items such as warheads on an offline character.

#

If there is a specific disconnection type that isn't producing a sleeping character for you to rejoin onto that can be looked into on a case by case basis.

misty solstice
#

@spring valve I mean issue or not its the way the game currently works.

I'm just trying to help people out. So many think you need elevation to hit/shoot at people in this game but you don't its just harder.

If you don't aim beyond people with the sniper you never get to hit anything without gross elevation. It all seems intended to me. Seems like the dev was stating aiming over the road into a trench, but I could be wrong.

Its just you so brazenly say and state you can't shoot into trenches but you easily can. If you learn the spots where your actually supposed to aim its easy.

Especially when you say "shooting at an enemy trench, while in a trench yourself" I know the exact thing your struggling with and as painful as its going to be to accept your just not aiming in the right spot there are two specific spots you aim to get the shot into trenches at disadvantageous/even elevation.

proud lance
#

Description: Daylight vision is restricted to ~50m in regions with partial snowstorms, even in the parts of the region where weather isn't present

**Preconditions: **

  • A region partially covered by a weather event (snow storm)
  • Daytime, 14:00-15:00 game-time
  • Binoculars

Reproduction steps:
1 Find a region that is partially covered in a weather event
2 Move to the parts of the region not covered by weather
3 Observe vehicles with stealth capabilities or players at <50m and >50m range

Expected behavior: The stealth-capable entities remain visible at 50+m as it normally works during daytime

Actual behavior: The stealth-capable entities disappear at a distance of ~50m and are only visible when closer

dull remnant
#

if you pick up a wounded player while crouched you stand up but move at crouch speed and cant sprint until you crouch again even if you drop the player

sterile lotus
low marsh
#

DESCRIPTION

When crossing borders with a vehicule on a barge, in some cases (not exactly sure what they are) the barge spawn on the other side of border being under water, Due to that the vehicule is destroyed. We just lost 2 tanks to this bug.

PRECONDITIONS

Have a barge with a vehicule on it (not packed)

REPRODUCTION

  • Navigate with your barge to a border
  • Cross the border
  • Barge spawns under water
  • Vehicule gets destroyed for being in water
vocal wadi
#

Got wedged between this tree and the cliff by falling from where I put the marker when hugging the cliffside. Looks like i am floating in the air.

marble anvil
#

gonna presume devs are aware of the immortal wall columns?

proud lance
feral dagger
#

Terminus / Therizo: We aren't able to rebuild the most northern Safe houses because, "There must be a T1 townhall or safehouse nearby to build this structure"

jagged rose
feral dagger
jagged rose
#

Oof

manic moat
#

Sledgehammer build menu

description: If you hold a sledge and press B it opens the hammer build menu as if you were holding a hammer. It should instead say "equip Hammer to build" which is the message you get when pressing B with nothing in your hands.

robust needle
#

Playing on the same steam account.... nothing changed tried to force me to join collies

manic moat
#

Incorrect description on reservation buttons in trench/bunker upgrade menu:

  • "Reserve Connected Bunkers" button on the trench upgrade menu says it reserves "this and connected bunkers", however if used on a trench it doesn't reserve
    the bunkers connected to the trench. The button also does not reserve trenches connected to the one selected so the button is kinda pointless for the trench upgrade menu.

  • Description of the "Refresh Reservation" button in bunker upgrade menu says: "for bunkers, all connected structures will be refreshed" (paraphrasing) but it does not refresh the reservation of connected trenches.

sick pecan
#

Unstuck on Barges

Problem: Only done once, but using unstuck on a vehicle on a barge will unstuck it to the middle of the water

Conditions: Barge with ramp up, and vehicle on barge with driver inside. Barge needs to be a bit from shore. Once vehicle uses unstuck, the command will teleport them to the boat unstuck spot, and the vehicle will immediately sink

native dome
#

If any users are currently experiencing their ALT key being stuck in game, I am interested in your client logs.
Those who are willing to zip and DM me your folder and the time the issue was experienced you can find the files here C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Logs\
Thank you for anyone willing to take the time to send me this information.

obtuse ocean
winged vector
#

Typo in Shrapnel mortar desc. 'An payload'

dull frigate
#

Bug:
When Player 1 uses !unstuck in a vehicle; leave the vehicle and Player 2 gets into the driver seat quick enough then the !unstuck is continued but for Player 2
When that timer now runs out then Player 2 with the vehicle gets teleported away and also uses up one of their !unstucks instead of Player 1 who started it.

languid smelt
hollow moon
#

know how to fix this and wont let me on the island

hardy oyster
#

I am stuck with a freighter loaded and it says I dont have any more unstuck commend? How can I get unstuck without loosing my load>?

abstract laurel
#

Best bet? You may be able to get a crane nearby to unload it, or get someone with an unstuck command left in it and have them do it.

late fractal
#

My character walked while facing 90 degrees to the side, so he sort of just slid sideways

light blaze
#

Can't find it anywhere, is there a fix to the "too soon to join the squad" bug?

icy bay
#

sometimes when an ironship starts moving the engine sound changes into a really annoying higher pitch
(this happens most often when the ship starts moving after being stopped by a bridge)

next storm
icy bay
#

in real life

quartz ingot
#

Got a problem with the Storage Depot in Loggerhead (Drowned Vale); the stationary crane that is part of it is marked as an Enemy Structure and can't be used. Not sure if this was because the Wardens recently captured it & then didn't rebuild it correctly, or if it's a genuine bug.
Edit: ... and someone blew it up so now we'll never know

visual pollen
#

Description: Someone managed to get a freighter stuck fast to the edge of the shipyard at Axehead. !unstuck fails to move it.

marble anvil
craggy holly
#

When upgrading a normal T3 to howie I get the message "Can't upgrade a structure that's required for another".. no one has heard of it.

craggy holly
manic moat
# craggy holly

The bunker base can't exist without 5 pieces connected to it, when you try to upgrade a bunker it's no longer counted as connected. So you can't upgrade the piece because the bunker base prevents it, add a piece to the bunker to fix it.

craggy holly
#

That's what I wondered but others seemed to think it was possible.

#

Description: T3 Bunker doesn't allow upgrades but T2 bunker does..

placid rune
#

Must be dry

woven violet
fresh sparrow
#

You cant climb the ladder at the Mortar house in Three sisters. You kinda just wiggle on the ladder

abstract laurel
#

Floating Tree

fading pumice
#

Description: I'm getting this weird gamepad key when I never even used a controller

Preconditions: no idea, even if i change the keybind it won't fix

Reproduction steps: idk

fading pumice
winter wind
amber pulsar
fading pumice
spring valve
#

Fell into Velian safehouse in Baccae Ridge, Kalokai

serene willow
#

can we please fix the hitboxes on the howitzer garrisons to stop players getting stuck

tiny vault
#

Ahh, the howi newbie trap.

compact path
#

You only fell once in this trap. Overcook a frag to get out of it.

neon vapor
serene willow
#

give these props in callums a collision box, seriously what is this (all the busses have this)

dull frigate
#

Bug: "Ghost-Infrastructure" after upgrading Bunker into Ramp

When you upgrade a Default Bunker with an infrastructure piece into a Bunker Ramp then you are not able to put Stairs or Windows anymore at the position where the infrastructure was previously before upgrading.

#

When you try to install windows at this position then the game gives you the following error.
So somehow the game still thinks that the infrastruture exists there.

However I was able to deinstall windows at that location, effectively removing the ghost-infastructure but only paying 10 BMats for it instead of the 25 you usually have to pay.
And now I'm able to actually put stairs there.

lapis condor
#

You can deploy a listening kit in the trench and then fill in the trench. You cannot place trenches to dig the listening kit back up. The listening kit still works and transmit Intel even though buried.

severe bloom
#

just got logged out

opaque forge
#

Having same issue as the guy above.

river lark
#

Same, support has an error as well

unborn beacon
#

Glad it isn't just me

next storm
#

I can't sign into Steam. It's a Steam issue.

languid wigeon
#

Don't make me go outside

loud wadi
normal nymph
next storm
#

Right in the middle of my science experiment too 😢

delicate osprey
#

Hey, whats going on? I can't raise support cuz I can't get into Live Shards 1 and 2

forest badger
pine lantern
#

mfw this conversation happens nearly every Tuesday

next storm
#

ground tearing around the rocks at border between Ash Fields and Red River

latent sandal
queen bane
#

endless map loading...

mental inlet
severe saffron
native dome
sullen mountain
#

Pulling out invisible weapon animation. This bug is so frustrating. suppose you have a grenade equipped and have a bandage in your backpack. When I am bleeding and equip the bandage in place of the grenade and press 3 it will do this pulling out invisible weapon animation and nothing will actually be pulled out from inventory. I have bled to death so many times for this.

gloomy bramble
#

hi i cant see any deployments spawn points on my map
can somebody please help

fleet palm
elfin sand
#

cant deploy!!!

tropic harbor
#

A bunker that's at the very edge of the 80m garrison zone (79-80m) will get AI, but despite what the tooltip says, will not be protected from decay. There appears to be a difference in the way distance is measured for AI, and decay prevention. The AI appears to be measured from the center of the bunker, whereas decay checks to see if the entire bunker is within the circle?

languid wigeon
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x8b570000

libvorbisfile_64
libvorbisfile_64
War_Win64_Shipping
War_Win64_Shipping
War_Win64_Shipping
War_Win64_Shipping
War_Win64_Shipping
War_Win64_Shipping
kernel32
ntdll

I keep crashing in Minos every time I'm next to a bardiche my game crashes only in this region no where else does this happen.

native dome
#

If you've got the time I'll take the crash dump as a DM, it will be located in:
C:\Users\USERNAME\AppData\Local\Foxhole\Saved\Crashes\WindowsNoEditor

It may be a corrupt file? Any mods installed?

languid wigeon
elfin sand
#

@native dome updates on the foxhole login problem? me and other people can't get into the game

manic moat
#

Inconsistent names for MPF crates.

Description: In the menu of the large crates produced by the MPF, they are named "Shippable Crate" whether they contain packed structures or vehicles. However in the interaction menu (E and shift+E) the crates containing structures are called "Structure Crate" and the crates containing vehicles are "Vehicle Crate". I don't remember every seeing another structure where the two names differed.

native dome
mental inlet
#

@native dome and the DEV team you guys need to fix this issue that we need to use a VPN sometimes to play your game

dire wasp
signal trout
#

My howitzer garrison do not respond against wardens cutler ! is it a bug?

hollow totem
#

No

queen bane
mental inlet
#

they dont know what they doing to fix their own game

look at the support ticket i get this is all they tel us to keep doing

mental inlet
winged vector
#

There is a strange visual bug where when I died while cooking a grenade and respawned, the grenade arc was still visible at the spot where I died.

mental inlet
#

finally after my 5th DNS change i can see the map
if using using a DNS with 8.8.8.8 or 8.8.4.4 or 1.1.1.1 this game dont work

manic moat
#

You can't use the "Change Fuel" button on a vehicle squad-locked to one of your squad if it isn't your active squad.

marble hemlock
shrewd needle
marble hemlock
#

no gunshots / tracers

if that is the case then the bug report changes to invis tracers / inaudible gunshots

cosmic heart
marble hemlock
#

Still don’t think it’s a sniper, no enemies were nearby and no snipers (esp colonial ones) were on the field at that time or recently

hollow totem
#

I dont think the sniper rifle is projectile, I think it's a hitscan, so maybe the bullet tracer thing didn't work correctly

abstract laurel
#

It’s definitely some sort of sniper, at the extreme end of its range. Most likely from the southwest or northeast. Anything else I think would be close enough for it to render for your player to hear the shot.

chilly shard
#

The spatha is bugged, today at least three shells of 40mm i shot at it went through the model and exploded behind it, despite the line of fire saying it was good
no clip because i dont record my gameplay, but somebody probably has a clip of it

tiny vault
#

You're gonna need to be more specific, where in the model? They can use that information to try and replicate.

green flame
#

If Seaport is rebuild and you are in the crane, after rebuild is finished you can not exit it (exit is blocked) Tested on SIlk Farms

shrewd hare
#

@native dome

Have tried logging in several times today. Client loads into home region just fine but deploying to Teichotima or Eidolo TH caused the client to crash immediately after loading completed. Other deployment points have not been tested.

native dome
#

Thank you for the crash dump with potential reproduction steps.

#

Unfortunaltey, bug fixes for Fortified are unlikely.

native dome
shrewd hare
gaunt lichen
#

Is anyone else noticing the player models just floating through the map

umbral pecan
#

Fix the Outlaw's model.

Please, just fix it, it was reported back on the devbranch and it's still not fixed. What I mean is the Hull MGs' model, as the MGs appear in the blueprints (in garage) and official arts but not ingame when built. It's a small thing, but a little frustrating to me and rather very simple to fix. Maybe it's intended and it was changed to look like this, but looks worse then and the garage's blueprint is a wrong one (And it was a problem since the very introduction of this tank into the devbranch, so I don't think it's an intended thing. (The first three pictures represent how it should look like vs the last one how it looks like ingame).

light kernel
#

getting "TERRAIN UNSUITABLE FOR STRUCTURE" error on ground that's pretty much perfectly flat when attempting to connect bunker blueprints together. minus the extra blueprints the piece can be placed just fine in that exact spot. there should not be anything prohibiting the blueprint from being placed.

silent drum
#

Me and a few players were having trouble getting out of the water and onto the broken bridge. When I tried I found that I was getting out of the water onto the bridge but also staying in the water. As in, my stamina was depleting and refilling at the same time. Very weird and frustrating, as I kept drowning and losing medical stuff and ammunition not to mention I then couldn't take part in any pushes as I was stuck in the water. I took a few screenshots but I'll try and get a video to explain it better

languid wigeon
#

Woah woah woah
Hangman 757 bullets just phased through infantry for me
like 4 shots

digital pulsar
#

my connection to server seems to happen when I cross from 1 particular hex to another. Seems like a bug.

molten void
#

Hi, I cannot choose my faction, that set me automatically on colonials

frigid parcel
pine ember
#

VOIP breaks when going to different sectors happens to multiple people, unable to hear or speak in game. Required fix is a hard reboot of game. Reconnect doesn't seem to do anything.

urban umbra
#

can this be technically considered a bug? its annoying to deal with as a halftrack or AC, especially AC

shrewd hare
#

@native dome Updated OS (20H2 to 21H2) and graphics drivers. Client is no longer crashing.

opal zinc
worldly skiff
#

if you drop a carryable (tripod etc) at the bottom of a ladder and get on the ladder, you can then pick the carryable back up and climb the ladder

abstract laurel
steel apex
#

Spot on there lad.

late onyx
#

It's stupid that they're broken, but achievements are literally meaningless and I can't imagine they're a priority. No offense intended.

proven basin
#

Hi all,
I didn't have the time to ask, but last war, I am not the only one , some people saw an increase of lags during the war (more than before) and stopped playing because they were alsways rollbacking
Me too as tank driver I saw some lags on front and backlines more than when I began the game (war 80)
People with good setup seemed to have some rollbacks too, and lagging a lot sometimes
I wanted to warn about that, thanks for read me ;)

wooden osprey
#

🤔
Same for Tier 2.

hardy prairie
thorny sierra
#

Wardens started with more factories than Colonials again ( Three sisters and Promithines both Warden)

supple briar
#

ok, this is, well
I logged in before the server let me in the home region

simple moat
#

Scurvyshire mortar house (next to the Town Hall) can't be entered, ladder is blocked by the stone wall

lean dune
severe saffron
#

Got disconnected when traveled between maps and now this

neon vapor
vocal wadi
#

how long will this take
i was delivering valuable bmats to the front

vocal wadi
rigid halo
#

Description: After loading the game up and starting to walk around for about 5 seconds the audio cuts out and the game proceeds to freeze with no way to close it.

Preconditions: None that I know of?

Reproduction steps: -Open Foxhole

  • Load into the game world
  • Game Freeze
proven basin
#

Don't know where to post, but i want the devs to know.
There is more and more problems of cheat on the game :/

Last war we saw a warden who was driving a tank without fuel, the tank was empty, but moving, and the person disconnected when we saw it.
My clan and me saw on internet a commercial cheat ($10 per month) to have a cheat that cancel fog of war and help to aim, or instant QRF.
So it become a problem, when on many front player are capable of sight in less than 1 millisecond when they are sprinting, or when colonial can shoot sniper during the night because they have no fog (we have the luck this war snipers are not here).
And we saw more and more strange QRF on the game :/
I have a screen of the empty tank , and on internet I found a suspicious link to cheat on foxhole if you want it you can ask me, I really want the game to be fair, and playable :/

kindred spade
#

Description: can run and fire in strafing motion/wrong facing

Preconditions: climb out of a trench a bit sideways

Reproduction steps:
-get inside trench
-stand next to a wall facing almost parallel to it
-attempt climb out - was spamming space as grenade had landed
when get out you are facing sideways
aiming does not face you correctly
no action taken except death(did not test wounded state) resolves the issue

  • tried going in and out of trenches
  • tried using pillboxes
  • tried as passenger in vehicle
    if i manage to reproduce this i'll add video recording to this

edit1: was able to find one previous report of this by @late fractal

snow widget
#

currently someone spawned in from world is inside the crumbling passage destroyed relic preventing rebuild, we don't have gas to kill them so we just can't build the relic up

fickle storm
#

@nimble ingot don't know the official avenue to do this but right at this moment at crumbling passage relic there is a warden glitched into the husk, we cannot build

#

the issue is resolved

low zenith
wheat sigil
#

Why do I not get region reservation when i press return home

true wadi
rapid vessel
#

Pop Balancing has us queued in Linn of mercy with ~20 people in region. Unsure if this feature was intended to bottleneck us like this hard

native dome
#

@languid wigeon Thank you for the bug report.

wet urchin
#

My game crashed a few hours ago and iv been getting this come up when i try to join the shard can anyone help?

wet urchin
#

@native dome

fluid hinge
#

Did you try to verified the game files?
Are you in beta ?
What Shard are you trying to join ?
Are you playing on the steam game?
Are the game updated?
Have you tried to restart your computer? or close your antivirus? (can cause some problem)
@wet urchin

ionic finch
#

Literally unplayable.

dull frigate
#

Description: If you get inside a deployed crane while also pressing A or D at the same time, you will often turn it by accident

Preconditions:

  • Have a deployed unlocked crane nearby

Reproduction steps:

  • Walk to the driver seat side of the deployed crane
  • Position yourself so that when you use A or D (whatever you want to test) will make walk directly at the crane. This is so that you don't change your position.
  • Press and hold A or D (whatever you want to test)
  • Press Q to get inside the driver seat of the crane

Result: The Crane will now rotate in the respective direction for about 7 seconds or until you let go of the A or D key

vocal wadi
#

i just cant anymore

dull frigate
#

As a warden I am able to see the status of the Component Field in Marban Hollow even though it is in colonial territory.
If I try to read the status of the Salvage Fields south west of Marban Hollow they show "Intel unavailable".

uncut ginkgo
rapid gazelle
#

Minor bug: around this area (i havent tested the full extent but it happens in more than 1 place) you cant put tripods inside bunkers/trenches

it mostly affects setting up lementums inside bunkers to combat mammon rushes but it may not play nice with future features

signal trout
#

ally bb can't be destroy

fluid hinge
signal trout
#

dev man bad can't clean hold frontline

tardy lily
#

i was bleeding out and i died as i was about to use a the look out callout, the ping stays there even after a few deaths. Using a callout doesnt remove the bugged ping.

alpine dawn
#

no screenshot but the game kicked me out with a truck full of crates when changing zones

leaden dome
#

this is a part of the picture that i am seeing since around 25 minutes
my internet is perfectly fine
i cant interact with the game at all
i can still hear some ingame sounds, like the locking and unlocking of my Spitfire
i am stuck like this
and my spitfire already passed the border without me
all i can do is alt+F4
does this count as a crash?
how common is this issue? and what can i do to prevent this from ever happening again?

spare reef
lusty berry
#

Callahan's Gate TH doesn't appear to shoot at things correctly, multiple of us have no recollection of the AI ever firing at infantry when we were defending. Unsure if it's the trees blocking vision or what, but it might need double-checking

normal nymph
#

Fix the wall bug!

normal nymph
#

pleasw

languid wigeon
#

“Spiritwatch” in chat is censored for twat. 😂

flat ruin
#

You can crawl through CVs when crouched.

jolly spade
#

Idk if this is a bug or not, but I have a issue on in game voice chat. When I'm on the base before deploy I can see the chat speaker on my character when I press chat button, but once I deploy I don't see it. Not only that, I cant hear anyone else or less I die and waiting to respond.

winter mesa
#

Rifle garrison is not making any sounds when it is shooting at you. This is happening across the bridge in Iron junction in endless shore. The rifle garrison is collie owned.

hardy prairie
upbeat dragon
#

Description: Standing on the deck of a barge makes you muddy

Preconditions: Raining. Stand on a barge

Reproduction steps: As above

(this makes no sense and makes it hard to use a barge)

hearty spoke
fleet palm
#

I can't test some things due to my rank being Pte. Please update ranks with the current server. Ptes cannot create squads or post notices on the map. It's preventing me from testing.

obsidian notch
#

while of dev branch, we were testing stuff and now the SvH is stuck xD

lofty arrow
unborn trellis
#

bug: cannot place resource container at Sulphur Mine near Sitaria refinery; the pad is blocked by a small stone wall and mortar house. I know it's so close to the refinery that it's not a huge burden, but it should be made to work correctly.

serene willow
#

the crane is not a weapon

sonic gulch
#

You haven’t seen it be used as a weapon :)

dapper charm
#

Vehicles still float

languid wigeon
#

Superior warden tech

frigid mango
languid wigeon
pearl badger
#

Description: Unable to build GHouse in Eidolo

Preconditions:

  • Have a CV deployed
  • Town all Has Occupied Town but is out of range of the GHouse
  • Have Tier 1 on Nearest Safe House

Reproduction steps:

  • Press F then E

Result: Unable to build a GHouse meanwhile we do have all requirements.

gray mesa
#

The server restart popup will cover any alerts that come after it for quite a while, even after it disappears it will reappear every time another alert comes up (pc is of it covering another alert)

balmy fox
#

As a Warden, I chose "home region" as spawn point after playing a bit, got an error saying the region was full -- now UI is frozen with "travel in progress..." and cannot select spawn. Chat still works.

languid wigeon
#

He's just standing there MENACINGLY

exotic jewel
#

I binded my local voice chat to ` key and every time I boot up a game it doesn't work and I have to rebind it.

Also with console drivers (controller not plugged in) the game sometimes tells me to use "Right shoulder" to preform an action and sometimes it uses the right keys. It still works as normal regardles of what clues it gives

opal zinc
vocal wadi
#

Description: Walking in a building during a snow storm hinders speed because you are walking "offroad"

Preconditions: Have a snow storm where speed is hindered outside roads

Reproduction steps: Try walking around in a Bunker Base, Town Hall, or Garrison House

worldly skiff
marble anvil
surreal loom
#

unable to spawn, just have a blank map

mystic mantle
#

Was cooking a bomba and died but the line stayed
came back after i died and it was still there

distant comet
#

What the fuck is this "reservation has expired" message. Why do you need to re-reserve your thing in 2 days otherwise you CAN NEVER DO IT AGAIN. This is literally the dumbest fucking mechanic I've seen in a game.

distant comet
#

Oh fantastic I guess I'll just sit with my base exposed to griefers in the meantime! Thanks for letting players waste DAYS of their time to get griefed with no way to counter it besides "SPEND ALL FUCKING DAY ON THE GAME". Like why has this been going on this long??? "IS OUR RESERVATION SYSTEM NOT WORKING AS INTENDED" the players have been INFURIATED about how bad the system is for AGES. I really dont understand why allowing new players to come in, and get pissed off by the mechanics is just considered okay. This should have been a hotfix a long time ago, but yet we're stuck with these ridiculous mechanics until devs have heard enough whining about it. Absolutely unreal.

long atlas
#

so uh I got this as a crash report and the game isn't letting me load in now and I had steam check the file integrity and still got this same message

deep snow
#

Description: Wearing a radio backpack removes the pouches from the physicians uniform

Preconditions: Wear a Colonial medic uniform

Reproduction steps: Put on a radio backpack

Result: Belt pouches dissapear

Expected result: belt pouches, esp around the front would remain

mortal crown
#

Ashtown refinery crane is stuck inn this position, can't move it; not sure why.

vocal wadi
#

ive been working on this base since the begining of the war, and when i finally get concrete and place howitzers, i can even put them on the core, the most important place to put a howitzer

GOTTA LOVE SHITTY BUILDING MECHANICS

worldly skiff
#

possibly try removing the tech piece and then putting in the howi

abstract laurel
#

It’s most likely that in upgrading that piece, for the upgrade calculation, it separates the two sides into different bunkers. This however means that the core, instead of the 6 pieces in needs to work, now has only 3 in its calculation, meaning that it can’t be built unless you add extra pieces to the side with the core. Since that piece is required for the bb core, that’s why it tells you it’s required for another.

mystic mantle
#

If you press tab and right click at the same time you will still be aiming(or at least the line is still there)

torpid fern
#

I keep getting error codes where my voice chat won't connect

frigid mango
#

squad lock lasting literal days, i have random squad locks on some of my vics and theyve lasted over 24 hours now. why?

olive dagger
#

On the starting training island (and I think so in general in the game, it’s just the fact that it’s not disabled on the island) the damage registration system for allied structures works rather strangely (here I mean trenches and bunkers that I built alone and I deal damage to them), which in some cases allows you to freely deal damage to them, and in some cases registers it as damage to allied structures or constructions (it seems that pillboxes are considered allied structures by default, bunkers are considered neutral structures and in some cases can be considered allied constructions), which leads to blocking the ability to use weapons (as well as harvesters and cranes, which is funny), which, in turn, limits the ability to test weapon damage and the durability of buildings.
On the one hand, this looks like a bug in the sense of a strange selective work of the system for registering damage to allies, on the other hand, it limits tests and damage checks.

fierce tinsel
#

got this message after my game crashed idk why

pearl badger
#

Description: Unable to get out of bicycle

Preconditions:

  • Enter in the bicycle meanwhile winterstorm
  • Frozen vehicle, unable to move.

Result: Why not put the bicycle in the other way , to ensure players can get out ?

languid wigeon
languid wigeon
lusty berry
#

Ashtown refinery crane is still broken (cannot be moved)

slim night
#

Description: Im having issues with materials disappearing out of my refinery. Second time this war happen last night. Before logging off I put a bunch of HE mats in there and about 12hrs later its all gone. The drop down is still set to private as well so i know they didnt go public. I have also had 3 others in my clan report the same. Refinery was cuttail station.

Steps required to replicate: Unknown other than have materials in cuttail refinery.

forest bear
#

Switching to Map.
Current Map focus changes.
MOVES AWAY from my character.

kindred holly
#

Description: Floating wreckage spotted East of Lost Airchal relic base

split grotto
#

Cant join the server and cant report it

languid wigeon
#

Steam maintenance

tidal pike
#

This bug was found on the border going from Allod's Bight to Endless Shore. I appear to have seeped into the ground somehow and this has happened to the other players around me, not just me.

bright lance
#

Bug where

  1. You have to draw your weapon twice
    -does draw rifle animation but goes to empty hand(fist)
    -does actual animation with proper equip
  2. Sideways walk animation bug
glacial ermine
fleet palm
#

***BUG
Description: Flatbad chassis not connected

languid wigeon
#

@native dome can you fix this game? really.

native dome
#

Fixed for next update.

languid wigeon
native dome
#

Regrettably two gameplay rules are working against you at the same time. I have no easy resolution to provide for this problem for your current situation.

copper turret
#

You could try kidnapping a collie?

quiet vale
#

(Having trouble replicating the situation): Sometimes, when editing key-binds, options may disappear. Yesterday in game, I had momentarily bound the the camera turn key to left click, then reverted back. After doing so, the “fire” key-bind option did not exist, and I had to reset the binds. Don’t know if this was a freak incident or something known.

languid wigeon
#

My items in the inventory have no icon at all,

#

And neither do the Base inventories have icons or uniform and weapon items

plain junco
lost river
#

I am not restrictive but impossible to destroy a blue print

fluid hinge
#

Warden truck inside colonial home region sus

rapid vessel
#

Spawned into the cliff with a freighter

gray mesa
#

this happened to the white whale ramp when the server restarted

marble anvil
#

72-96 hours old husks suffering no decay in Spitrocks

vocal forge
#

Border base tooltip says "This base does not prevent decay" even though that got changed a while back

manic timber
#

Endless Shore, border to The Drowned Valley

mystic mantle
spark solar
#

20 ppl crossed before me but why only me? This is the third time. I'm sure that the egion was not full, because everyone was able to cross but except 2-3 including me.

solid bloom
#

Game went all weird, got in to a collie truck, couldn't switch seats, and the truck wouldn't blow up even though it was getting shots for over 20 seconds with T3 house.

charred hill
#

My game just softlocked right now

#

nvm, opening map fixed it.

supple mauve
#

Saltbrook West Dock Area.

This dock area no longer exists, the mini map is wrong.

Solution: update the minimap in this location

silver aurora
#

Asian players can't play without being disconnected every 5 minutes, pls fix

languid wigeon
#

How do I change my faction?

fluid hinge
twilit coral
#

Description: Rifle Garrisons can shoot upwards

Preconditions: An enemy rifle garrison

Reproduction steps: Stand on top of enemy rifle garrison by any means

Result: Rifle garrison continues to shoot directly upward, out of no holes or visible mechanic. Pillbox's and other buildings cannot do this.

Expected result: Not being shot whilst standing directly on a Rifle Garrison piece

clear dove
#

See if you can find a way to repeat the effects, that makes it much easier for them to identify the issue
(I've also had this issue before, typically in servers with high lag)

teal fog
#

Bridge north of The Gale in Tempest Island is blocked by terrain and cannot be claimed using one of the stairs.

tiny ermine
#

DEV after restarting the server the map does not work at all for me I turned the game back on, turned on Steam again, reinstalled the game, and still nothing, how do I play now..... I can't even teleport omg

wooden citrus
forest raft
#

is it fix ?

nova quartz
#

Not for me : 3 hours down. France. No VPN (Game integrity checked, unstall/install again without effects)

nova quartz
#

good for me now (done nothing except waiting at Home Region, go in a truck, climb on the top of a container and open the map xD)

alpine parrot
#

If you place 2 tripods on the edge of a bridge ladder the ladder becomes unclimbable, devman fix please, we are not having fun.
teleport to bridge south of The Gallows for an example

#

Just to be clear, I dont fault the wardens for using it. The glitch is in the game so it should be used, but it is still a pain to deal with. Devs is it fine to abuse this? If yes Ill start building tripods everywhere now. Please bother to respond at some point

alpine parrot
sacred thorn
#

Fix the BB gettning stuck in the ground

normal nymph
radiant seal
#

sorry for UltraHD 🙂

rugged umbra
#

So everytime I've tried to start the game since the new war began i get stuck on a black screen on load up, up to 10 minutes and it just never progress, I eventually just have to alt-tab out and stop the program using steam.

normal nymph
tight leaf
#

Is anyone else having trouble getting in game voice chat to work?

granite fractal
uneven valve
#

yeah same here

sharp pelican
#

same here don't even try to click the support thing it also errors out lol

uneven valve
#

updating steam fixed the issue for me

tall mango
#

Hey, I'm having a Voice Chat Error 2-10028 and after every time I press "T" it says Voice Chat Error [8] 6-0

graceful spruce
#

How to fix that

ashen brook
#

deploying issues again(

rigid terrace
#

game crash, for the 4rd time

dusty jungle
#

Deployment map issues
I returned to home region to deploy to a different area and this happened when I tried to redeploy
EDIT : I restarted the game, restarted my pc, validated the files, uninstalled and reinstalled the game and it didnt work

shell narwhal
#

@graceful spruce @ashen brook Just hold yourself on that screen for a bit its usually just long loading time.

light kernel
#

"Typhon" ra.XII (Colonial tripod-mounted anti tank rifle) aiming line does not correctly indicate when damage falloff begins. Looks to be about 3-5m short of its actual range from where it should start fading to correctly display when projectile falloff starts to impact damage.

rigid terrace
#

cant spawn, restarted the game 5 times

languid wigeon
#

Cross hex voice not working red river isolated.

sacred thorn
#

The left rear track cover is clipping into the track

native dome
#

Thank you for the bug report.

dapper charm
native dome
#

Feel free to choose to dm me if you feel the bug report is an exploit.

next storm
vital raptor
languid wigeon
red wasp
#

small bug: when an achievement pops up, it takes away the spawn option on top. solved by hitting escape for the menu and then escape again to get out of it.

candid portal
#

The lateral side of the harvester track texture always turns in the opposite direction of travel. It is clearly visible on the screen zoom

languid wigeon
#

Proof warden binoculars are superior to colonial ones, I am currently watching from 10.000 meters under the map! (after attempting to travel regions)

keen yarrow
agile breach
#

There are some bushes you can't walk through them

jade snow
#

i was travelling in my ironship from clanshead to morgens when the game crashed for no reason i go back to where the ironship was and its been deleted with 15 outlaws inside it

jade snow
#

it happened again with 15 chieftans

jade snow
#

im being kicked every time i move regions

thorn zephyr
#

Middle mouser button not recognised;
Game doesn't recognise my middle mouse button, it won't even noticed its use when I use it to rebind keys. After searching on steam discussions, this seems to have been a recurring issue for years.

odd kelp
#

Description: Ladder at destroyed Seaports are invalid to climb
Preconditions: Be swimming at a seaport thats been destroyed.
Reproduction steps: Try to climb the obvious ladder just to find I am doomed to drown or wait for industry.

vocal dove
#

The game keeps crashing and I'll get this error screen. It will do it 1-2 times within a six hour period

radiant hull
#

Got a bug with the ping system, i tried to use it but i died while clicking on it and the ping mark on my mouse didn't disappear until i restart the game.

hollow cape
#

The Ospreay prototype kit's description says it can be made in the MPF when it can only be made in standard factories as it is a utility item.

vocal wadi
#

Description: The ladder climbing animation isn't synched with the speed of climbing (hands faze through rungs)
Preconditions: Stand next to any ladder
Reproduction steps: Climb the ladder

meager jackal
#

Description : The gun on the King Spire MK-I scout tank jams for few seconds if the turret or the hull turns at the same time as firing the gun
Preconditions: Having a gunner / driver
Reproduction steps: Aim at an object and fire mg while driver turns the tank or try firing mg while turning the turret.

outer canopy
#

Um, so I'm experiencing a bouncing issue with so far every logi truck that i've used. Its as if they are colliding with the ground or like the tires are partially in the ground, and "bouncing" as it drives. Never had this issue until the update just went live. It's pretty annoying. Just wanted to make sure you guys are aware. I unfortunately don't have a video of it at the moment, and have to go, but I will post one in an hr or so showing what I'm talking about.

forest badger
#

Improperly mapped ground surface in Silk Farms, causing the player model to levitate

manic moat
#

The Code of Conduct doesn't stay on screen long enough to be read entirely.

spare tree
#

The new steering option changes nothing for CVs only new way of steering is possible(works fine for harvesters, havent tested tanks)

frail radish
#

When you are reversing and turning a tracked vehicle at the same time, the vehicle will turn the wrong way for a brief second. It doesn't seem to matter if you start to turn when you were already reversing or when you start from being still.

winged vector
#

Strangely frequent crashes at the Deadlands (3 in an hour). Cause may be related to Fight Club with large numbers of both teams in one small structure, or a Kranesca messing driving on bunkers (vehicle physics maybe?).

velvet spoke
swift rock
languid heart
#

Rebinding of keys can cause keybinds to disappear from the menu if not rebound from blank before exiting. So if I change my movement setup to ESDF from WASD, if I don't rebind keys previously bound to F or E the ability to change them later disappears from the menu. I run ESDF as my movement keys and if I forget to change the key to switch to alternate fire, I lose the ability to use it and the ability to bind it to a new key if I leave the menu. The option straight up disappears from the list.

This can be reversed by resetting to defaults. You can work around this issue by never rebinding a key that is already in use, but it is very tedious to try to find ALL use cases and then rebind them in a very specific order so as not to lose the options. The attached pictures show how Toggle Mode and Use disappear if I rebind to EDSF.

Please fix this ASAP

#

So if I want to move to an ESDF layout, I must rebind Use and Toggle Mode before movement or the options fully disappear from the list and cannot be rebound unless I reset to default and do it all over again. If I rebind them before I do movement, the keys stay.

#

Additionally, if the keybinds are rebound, the on interact instructions changes to the gamepad rather than the new keybind.

Additionally, the tutorial does not update to display the correct buttons that have been rebound. They still state the default buttons rather than the new keys.

outer canopy
native dome
outer canopy
rare slate
#

This isn't really a bug, more so a mistake, but for the two statues of Callahan outside of Abandoned Ward, the ones with the readable plaques, the statues seem to be the opposites of what they should be. The intact statue's plaque talks about his left hand, but he is raising his right hand.

narrow minnow
half girder
narrow minnow
languid wigeon
#

Most t1 trenches can no longer be filled in. When connected to garrisons. Happens 9/10 times in an attempt to fill in

narrow minnow
#

Please fix the motorcycles constantly making 180 turns when trying to turn slightly

crystal leaf
#

Managed to place trench connector across road (connecting parts of base). And place barbed wire on the trench connector (not bad idea as an infantry deterrent) but also sandbag (horrible as it prevents trucks from crossing). Needs fix. At least the sandbag option.

fallow beacon
#

Trenches which are adjacent to garrisons have maintained the bug from Dev Branch, and will not fill in, citing that the adjacent garrison is in the way

fluid hinge
frozen wigeon
#

Did devs mistakenly load the wardenbias map?

Current map is wrong compared to what was shown yesterday. Please fix

icy bay
#

tutorial STILL tells you to build a foxhole with a hammer

vocal wadi
steel apex
#

Uhmmm vehicle physics? cant even drive logi at full speed anymore! LOL

native dome
languid wigeon
frigid parrot
#

Sometimes foxholes at normal elevation fill with water, which means you can't crouch in them or climb out normally.

spring valve
#

floating rocks, Stonecradle

foggy cove
steel apex
#

How come map posts are getting INSTANTLY deleted :?

Either alts or game bug, never seen it this bad though.

wide rapids
#

even at 60 FPS with V sync on/off i still bounce around on vehicles

dusky stone
cobalt star
#

My pc is bluescreening when updating/installing your game. Tried uninstalling it and blueacreen on the install on steam. Game worked till sateday update now it freezes my pc when I try doing anying foxhole evening installing it. Every other pc game works for me even arma 3 no issues just when foxhole trys install or anything freezes my pc and blue screens.

wanton ingot
#

The trucks are rodeo, all that's missing is the saddle LOL👍🏼

vocal forge
spring valve
#

Vehicles cross trench bridges very, very slowly

sterile lotus
#

Bug on a CV (suspected on every vehicles with tracks as its not doing it on regular truck or bicycle) : When going reverse and hitting a direction, it will go in the opposite direction. Ive tried changing it in the settings but none of the options changes anything

jovial sentinel
#

The Unstuck command failed?
I'm pretty sure this is a bug...

frank bison
#

Its bug

frank bison
#
  1. With the new physics, trucks naturally slide down inclines and you need to use movement keys to counteract that. This is not a problem.
  2. Assembly can be cancelled using movement keys. This is also not a problem

However.
When you try and pull from a bunker that is on a slope, you start sliding. You then have to press movement keys to stop yourself exiting the interact zone. This cancels the Assembly. I think you see the problem. I feel like Sisyphus.

nimble delta
#

Whenever I start the game, the game language resets to german (I'm german).
Which indicates that the language selection doesn't save at all currently.

fierce tinsel
#

trenches in roads will occasionally cause me to "tweak" if i am in a truck and will either stop a vehicle from moving or make the driving like the vehicle has square wheels

steel robin
#

Able to clip into the road trench, Please fix this as soon as possible as it can be exploited, as you can shoot out of it and you can not be shot from the outside

tiny ermine
#

"DEV" please give hotfix for patch trench road today, sometimes you can cross them sometimes you can't totally get stuck in the road 😕

whole oriole
#

blocus

south dawn
#

On the French translation the button for private messages is behind.

loud echo
#

mercys wish just died with no explanation or enemy presence - is this anti zoo mechanic??? we need more information

somber quiver
lament valley
#

The new trench connecters across the road stops vics getting over them.

jolly jewel
#

i dont know why nor how but some pepole (including me) can just walk trough connectors like this and still shoot out of them duck and everything

mighty notch
#
(https://clapfootgames.freshdesk.com/support/tickets/new - Works fine)
Support > Report a Player >  Report in Browser 
Support > i require another help
Giving you link https://siegecamp.freshdesk.com/support/tickets/new
Which returns this : ```
lost river
#

sandbag ?

opal zinc
#

The game now has an old version of the translation (at least the Russian version). All the changes we made during the last #devbranch were not taken into account. It turns out so much work and time wasted. 😢

simple eagle
#

Making a call out (where you can throw a point) at the same time when you die will turn your cursor into a permanent exclamation mark

cobalt breach
#

Yo guys, my structures won't rotate even with several reset binds, any ideas?

waxen siren
#

Never owned another copy of the game and got this message is it normal ? (i'm also having issues connecting to shard 1 it is most likely related to private/ publics NAT)

frigid parcel
#

If you are truly not an alt you will be fine, it’s just a false positive

clear dove
#

Bug: Colliding with a stationary vehicle causes death
Expected Result: Player collision with stationary vehicles does not cause death
Reproduction Steps: Collide with an object while travelling uphill, this causes the back of the vehicle to lift up slightly. Exit the vehicle and run along the side of the vehicle. So far only tested with flatbeds, death occurs when colliding with the tracks.
Reproduction Rate: 100% 4/4

teal fog
#

In the new update the directional controls when driving a CV backwards are inverted. In other words ... when you are on a CV and drive backwards .. .when turning left the vehicle turns right.

pine lantern
wet helm
#

Bug:

Language Setting resets every time the game is launched or you are thrown into Main Menu (e.g. during server restart)

Solution:

Save the language the user has selected.

mystic shadow
#

Server reset caused loss of all deployed lamentums

teal fog
wooden anchor
cobalt breach
valid cliff
#

Posting this for visibility.
So here's why trenches needs to be fixed asap.
With a bugged trench into the road you can still put Barbed Wire/Sandbags on them.
Picture 2 shows me going full speed into the trenchline coming to a full stop.
Picture 3 shows a more center angle where i get stopped by barbed wire section, this alone will cause a ton of grief in this game unless you fix it.
The biggest issue with all of this is that you can create a trench in a steep incline and make the trench fully invulnerable where you cannot damage it, modify it or get rid of it. Which again can be used in choke points across the map where you pretty much lock off a section of the map and theres nothing you can do about it.
You can also walk under the road with the trench where your head pops over the top and freely shoot at anything while being fully invulnerable with the trench. If a truck drives over you, it will stop and you as a player will take 0 dmg.

These pictures were taken 10 minutes ago after the "hotfixes".
Usually i dont share this but its getting to the point where majority of playerbase knows how to use this bug and have been starting to place sand bags and barbed wire on them. its just a matter of time before we see even more malicious activity aimed towards griefing logi towns and roads.

Another point(Picture 4) is that in your hotfix you mention that you CAN now do this with trench connectors (the legit one from 1 piece to another across the road). This can also be abused to this extent and by you allowing it will just enable more people to feely abuse this whole situation.
edit seems after update now that regular trench connectors do indeed go invisible like before and you cannot modify them to use sandbags/barbed wire. so thats something

native dome
valid cliff
# native dome Was the trench itself placed after the hotfix?

All the trenches you see in the picture was made after the hotfix.
Picture 4 from me digging up the "original" trench, followed by laying out a new "legit" trench connector between two squares - Followed by me upgrading it to t2 to see if it had any effect(it did not).
i did a new attempt 10 min ago where it seems its somehow updated to old version of trench connector where you cant add barbed wire/sandbags. but this is in a different region.
Bugged trench connector build still stays the same and can be abused to a higher degree than the regular one pre hotfix

icy bay
#

the word "twink" is for some reason censored ingame

winged vector
#

Two issues, one is that a crane is unable to detect a flatbed w/ container underneath it, giving the message that there's nothing to be picked up. This is fixed by exiting and entering the crane. It happened to another player at the same time as me. The second one is a visual bug with the ironship. It appears closed even when it is open to other players while the player driving it can see the correct state of the ship. You can put in containers while it appears closed in this way. Once you enter a 'closed' ship that is actually open, it plays the door opening animation as soon as you enter, reaching the correct visual state for the driver. Both of these occurred at the long dock east of Therizo seaport, next to the oil barrel lore piece.

winged vector
#

Also, one stuck in a semi-open state but containers just pass through

rocky vigil
native dome
rocky vigil
native dome
#

10:00am EDT

flat hull
#

not everyone can see it but those who can it blocks anything being pulled or dropped on that side of the pad

rocky vigil
cursive coral
#

Unable to build a trench connector over the road in Jade cove. it Keeps being a normal Trench.
2 different people have tried different configurations.

It was placed after hotfix

meager bolt
#

Sometimes when you first start up the game you can't equips any item, if you click on an item in your inventory your character just drops it and cant pick it back up. The only fix I know of is to restart the game.

sonic gulch
dense seal
#

keep getting disconnected/lagging out, game crashes randomly last couple of days.

tawny bolt
#

Game seems to be laggy near the Border now, almost every region I go to the closer I am to the Boder the laggier it becomes even though it was fine before this update

urban umbra
#

looks like vehicle physics get wonky on barbed wire blueprints

somber nexus
jagged wave
#

It is possible for people to grief roads with trench connectors by upgrading to concrete and covering the trench.

supple mauve
#

Eidolo Garrison House Broken
at the start of every war the garrison house at the seaport in eidolo fishermans row starts destroyed and needs to be rebuilt

fluid hinge
#

Again and again. Same problem.
Sometime it fix himself

woven violet
#

Possible mistake on the map planning, The victory town in Reaching Trail is not Brodytown (the logi hub) despite that Sitaria is Great March's victory town, and also the logi hub.

icy bay
#

no matter what i do with the setting my tracked vics always use the new controls

native dome
pearl trout
#

I left queue for a region while people were waiting Infront of me and I rejoined the queue and it let me into the region for some reason immediately even though they were still waiting I think this is a bug worth reporting

icy bay
vocal wadi
#

Description: Sometimes, when walking next to immobile and uncrewed tracked vehicles (CVs and Flatbeds) you can die as if you were run over. There is no sound of being ran over though.

Preconditions: Have a tracked vehicle (I've only seen it with CV and Flatbed) and have it on irregular ground. (When i died to the CV, i tried to go back to it to see if i still died but wasn't able to reproduce it)

Reproduction Steps: Run next to a tracked vehicle, I was not able to reproduce it when I tried to so it seems very irregular.

valid cliff
#

If its on uneven terrain its because the vehicle with new physics is still moving despite being "idle" on your screen but game thinks its running at max speed.
Same goes for cranes ontop of buildings near the edge of the structure, makes it "vibrate" very slightly and game thinks its running at mac speed

abstract laurel
#

Grass/Rock texture tearing on border of Allods Blight and Drowned veil on the drowned veil side.

cold lava
#

im going to assume this is a bug because i could find no mention of it in the patch notes, but bleeding does not appear to stop instantly when applying bandages anymore. The icon and particle effect persists through the animation, and i am fairly certain it continues to do damage until the animation has completed as earlier today I bled out while bandaging myself

willow willow
#

the SW Safe House in Saltbrook/Endless Shore cannot be built. Claims to be blocked by a bicycle. There are no bicycles anywhere near this safehouse.

balmy kayak
#

Description: I did not see a faction selection screen for the most recent resistance phase or war 92, just spawned as colonial upon entering the server for the first time. I am an officer in a colonial regiment and did not see the 6 min timer either time.

flat hull
#

what's with the "0" dispersion with the gunboat mortar, gotta be a bug right otherwise thats fucked up

spring sundial
flat hull
#

That is good to know but confusing with it being on water

jagged quail
#

Yeah kinda odd. A boat that wobbles in water can shoot with pin-point accuracy?

I understand there isn’t wobble ingame. I meant from a realism standpoint. Just a tiny bit of inaccuracy instead of zero would imo be better.

spring sundial
#

There's no water physics so no

languid wigeon
#

Not sure if bug or not: Squad lead can be passed on to you when you are part of a squad but that squad is not your active squad .

faint frigate
#

Hi. 2 days ago multiple people experienced major freezes and stutters which some got kicked out the server a couple times (Drowned vale, not sure if other regions had the same issue). There was a patch that came which fixed it but it made my game unplayable. I am experiencing stutters and freezers every couple of minutes (I have talked to 3 others who had the same issue). I have reinstalled the game, verified the files, put settings to low and deleted all mods. Nothing helped.

formal heath
neon vapor
formal heath
#

we have tried everything we had available, besides gunboat and mortar

oblique vigil
#

i only assume its a bug but the game doesnt remember the language you set. i like it in english but on almost every launch it reverts to german

opal zinc
#

impossible to build SH in Saltbrook

round stirrup
#

YES the invisable bike thingy keep blocking inside the building, used 40mm and everything and doesnt work
where is the mod!!!!
saltbrook safehouse is broke

spring valve
formal heath
#

Yes. Why?

clear dove
#

Truck bouncing is not fixed. Very bad in Callahan's Passage right now, all logi is experiencing it

fluid hinge
#

Here we go again. People stuck inside broken relic.
And they won't leave.

#

@native dome (sorry for the ping)
But we need a dev/mod at The Last Grove

native dome
#

Thank you, I'll take that as an issue to resolve.

dapper charm
#

area obstructed glitch, the visual indicator says you can place it but it is still area obstructed

glass sequoia
#

text go across the map and hide intel
(i will obviously not show how it hide intel)

wooden anchor
clear dove
#

Is vehicles sliding down sloped surfaces intentional? If not I can produce a more detailed report

gritty spire
#

bunkers can't be reserved after previous reservation expired.

formal heath
#

the SW Safe House in Saltbrook/Endless Shore cannot be upgraded. The bike is still there. The SH was forced built i think. We have the location of the bike but cannot destroy it.

wooden anchor
formal heath
wooden anchor
#

hmm

gentle marten
#

Description: Latest hotfix broke ghost building.
The most important tool in a builders toolkit is ghost building, the ability to chain snap multiple bunker build sites without shovelling them, to see if the "pattern" in his final form will fit the terrain. (See associated gif)

■ Trench Connectors remain attached after the build site they are connected to expire.
I believe this issue is due to the latest change to trench connectors, witch appears to apply to bunker pieces as well.
As a builder, I understand your want to limit the possible abuse of trench connectors, but this change shouldn't impact bunker building.
(In the meantime, builders reading this post can use duo's to keep ghost building)

https://imgur.com/a/sW0Ib7s

Preconditions: Be on version 0.49.7.5

Reproduction steps:

  • Place any type of bunker build site with a shovel
  • Snap another bunker to one of the edges
  • Wait for the "ghost" to expire without shovelling it
  • Second bunker piece will loose the orientation of the snap
scenic comet
#

The mortar house in Three Sisters/Fisherman Row has a bugged ladder. You start to climb it but you can't go up on the roof to the gun

uncut kestrel
#

For several days the ingame voice has error code [2] 2-5006, last time i had this bug being persistant was war 78.

languid heart
#

After rebinding keybinds, the crane cannot be rotated. Changed from WASD movement to EDSF movement. Crane now says "Press S or S to rotate hook". "A" is now "Change Mode"

#

Ok. I can rotate it, but it only will rotate one way.

young minnow
regal sandal
#

no deployment points showing in any region

wintry current
runic island
#

Again disconnects when you queue finished

neon vapor
runic island
#

DV. 20 min in queue and disconnect/game crush again after queue is gone

cosmic falcon
#

I cannot explain how to replicate this, but had come across this last war when scouting.

neon vapor
daring fern
prime grove
#

120mm Mobile Field Artillery Guns cannot rotate in place to change azimuth anymore.

rocky vigil
forest portal
#

field guns are extremely bouncy even with fps not being at 60

chilly surge
#

Marban Hollow is lagging badly

frigid parrot
#

Endless shore is extremely laggy, players are just teleporting back and forth and I'm getting massive spikes. None of the other hexes I've played in today have had this issue, and other people are confirming it.

Half the time the game doesn't register reloads, or items being pulled from bunker bases even if the animation plays.

elfin ore
#

120mm Mobile Field Artillery Guns cannot rotate in place to change azimuth anymore.

unborn raptor
#

I noticed that to

lilac verge
#

There's a duplication bug happening sometimes. Unclear on how to cause it. Playing over steam link. I grabbed a flatbed and resource container from private stock in a storage depot. Headed to a sulfur mine. Then salvage mine. Unloaded. Went to scrap field. I deposited one pistol clip into container inventory. Then scrapped with sledge. Whenever I come back to the container 4 of whatever resource I've mined appear in container inventory for no reason. Persists across multiple container deployments. Also duplicated 4 iron at a time when I happened to have iron in my inventory.

ocean wind
#

voice chat bug they can hear me but I cant hear them

limpid cosmos
#

So I was standing right next to a R1 hauler at the bridge south of Wellchurch. The driver got into the vehicle and it somehow pushed/clipped me down into the bridge. Can't move or do anything, was forced to let the cold kill me.

terse plume
#

My rank is suddenly changed, I haven't played the game in about a year, and when I left off I was 2lt, when I logged in just now I was just Ocdt, which seemed strange, I've never done anything reportable. Were ranks tiered down or something or what? just a pain because 2lt was annoying to grind to

spark solar
worthy spire
#

Fly bike pls fix

kindred kayak
#

The game is resetting it's language in the main menu back to german. I think it is because my OS language is german, but I have to manually change it very often. Please make the language change permanent.

languid wigeon
#

A server restart changed the game language from english to german. I didn't even go back to the main menu.

blissful pond
bold steppe
#

so I've encountered a pretty game killing bug....has me about ready to uninstall... Last night around 3am/4am EST I spent 2 hours grinding 2 and a half flatbed loads worth of components from 2 fields in Terminus. I brought them back to my squad's logi hub in Patridia and left them baking in the refinery when I logged off. I got on today and there is literally nothing in my refinery.

Obligatory NO, my refinery was not set to public. I only ever have my refinery set to Personal.

bold steppe
#

Anyone every encounter a bug like this? I made a bug report post on the Steam forums for Foxhole too. I have no idea what caused my materials in the refinery to vanish (absolutely no way it was the timer to send them to public) which makes this whole issue so troublesome for me. I'm a big resource gathering nut and not knowing why my resources vanish is extremely troubling

modern marsh
bold steppe
#

It was definitely set to Personal :( I was chatting with people in game about it and some suggested that it might be from previous mats expiring to public and then defaulting my refinery to public, but I very certain that was not the case. Plus when I logged in to check today it was defaulted to Personal still

native dome
#

Last night around 3am/4am EST I spent 2 hours grinding 2 and a half flatbed loads worth of components from 2 fields in Terminus.
This is the most useful feedback in the bug report. 6 hours after starting the component run there was a scheduled server restart. The refining time of that amount of components is also roughly 6 hours.

bold steppe
#

So my materials were gobbled by a server restart possibly? Thats a bummer and feels hard to avoid

native dome
#

I've attempted to reproduce the bug and have no success so far, so there's probably some other contributing factor I'm not aware of.

bold steppe
#

I provided a lot more details on my Steam forum post in the Bug Report section (not sure if im allowed to link here), but maybe it has something to with transfer the raw materials between hexes in tandem with the server restart? There were a good amount of other players gathering from the same 2 feilds in Terminus at the same time as me also, not sure if I'm the only person from that time frame in that area that lost their mats

native dome
#

I provided a lot more details on my Steam forum post in the Bug Report section
Yep, I got it 👍

forest badger
somber quiver
#

Yo Brett, is the team aware of the vehicle physics messing with field gun stationary movement?

native dome
somber quiver
#

Yes

native dome
#

Is there any issue beyond it being more difficult to aim your artillery?

somber quiver
#

Don't believe so

forest badger
#

I imagine it won't be fun for field anti-tank guns in the future

nimble delta
#

endless shores, saltbrook soutwestern safehouse cannot be rebuilt due to a glitched bike.

faint orbit
#

I can bleed out While bandaging myself (in bandaging animation) which it wasn't like that before I do believe it's bug and I didn't see any changes related to that in patch notes

languid smelt
#

Western safehouse in Saltbrook channel on the south side of the river is unbuildable. There is a bike stuck somewhere inside of it and we cannot kill it.

worthy orchid
#

New physics + lag makes fc unusable.

snow widget
long basin
old dove
#

Mountain @ Solas Gorge is climbable, or rather, walkable straight up to the top and into the mountain. Until it is fixed, please don't use this cliff to shoot down on people.

long basin
#

i literally send the same message right above you

hollow stratus
languid wigeon
#

Saltbrook South-West SH is blocked by a bicycle that doesn't exist

weak tinsel
#

we cant build any defences on the sw side untill this bike glitch is fixed some time today please

languid wigeon
#

lowkey need it done now

faint orbit
trim fulcrum
#

Ran into a spot on the Endless/Drowned Vale border where you get stuck and have to logout.

Crossed the border and spawned wedged like this against an abandoned freighter. Couldn't move the boat at all. Couldn't exit because the door was blocked. !unstuck failed twice. And I couldn't Return Home because I was in a vehicle. I had to Log Out.

random arch
languid smelt
fluid hinge
languid smelt
opal zinc
unique shale
#

Fix Saltbrook savehouse pls, we cant rebuild it. There is a bike in wall.

round stirrup
languid wigeon
fluid hinge
#

Arf not fair :/

rocky vigil
# native dome Intended change and not a bug.

Hi Brett, we know you helped with the Safehouse vehicle bug last war but looks to be happening again. It really unbalances south pushes out of Saltbrooks and is making a lot of people unhappy. Can you guys take another look please? Thanks

haughty dragon
#

Fix Saltbrook safehouse please.

unique valley
weak tinsel
rocky vigil
#

what about using unstuck command in the SH? Anyone tried that? Without knowing exactly how it functions. perhaps it could impact the bike. Longshot, but devs silent.

spark solar
unique valley
#

I cannot interact with anything besides the safehouse. Devs needs to assist.

weak tinsel