Fishermans Row - J6k9
https://i.imgur.com/cdhaLIT.jpg
https://i.imgur.com/NdCT99J.jpg
#bug-reports
2 messages · Page 41 of 1
Awwwww fu i was crossing borders when the game said lost connection, retrying and the game got back into menu and it said deploy to redeploy and i redeploid at the region i was in before crossing and i didnt redeployed, so i went to border and checked if the truck is there, but it wasnt, so i crossed borders, and it wasnt there too. So i need to spawn in the region i was travelling to? And i lost all the stuff i was delivering?
I have an issue where when I exit the game it just freezes and refuses to close, it also causes me to be unable to go to any other program open on my pc (unable to use task manager to force quit the game)
just had some strange bug with squad voice, ppl could hear me in local but not in squad voice . Maybe its my net but then again ppl could hear me in local
This road segment beside the designated parking area of Vipers Pit Logi Hub slows down vehicles as if the segment also was part of the parking area, but its not, causing poor flowing for traffic in a very high used route
Description
Interacting with dead bunker base causes compass, lock status, vehicle fuel status, and interaction menu to disappear.
Pre-conditions
Bunker base husk and vehicle
Reproduction Steps
Clear steps to reproduce issue.
-
Be in a vehicle (tested only with truck)
-
Interact with bunker base husk
Result
Compass, vehicle lock status, vehicle fuel status, and interaction menu disappears.
Expected Result
Nothing should disappear
Reproduction Rate:
Always
Environment:
0.37.31.4
33527
There was a Flatbed at this location. I was moving the crane you can see to the left in the screenshot when it tipped forward, the boom and container collided with the flatbed, and then the flatbed rose straight up into the sky. Now, I can not walk where the flatbed was, the gate won't close, and I can not interact with the flatbed. All other objects involved still function as expected.
I'm not really sure how to repro this as I have only seen it happen once so far.
This happened next to the Sulfur mine in Great Marsh:J10.3
After logging out and back in again, the truck reappeared where it should have been and was behaving as normal again.
First aid kits and traumakits dont show if they loaded with bandages or plasma stil show zero but works
Description
When trying to drive a Flatbed Truck from Checkpoint Bua towards Maiden's Veil you are not able to get on the bridge driving forward. You will get stuck at the corner shown in the screenshot. Only way to cross is driving backwards.
Pre-conditions
Have a Flatbed Truck near Checkpoint Bua east side of the Bridge/River
Reproduction Steps
- Approach the hugebridge coming from the north side (checkpoint bua direction)
- Try to drive the 90° turn onto the actual bridge structure
- get stuck with your only option being to reverse the truck
Result
The Only way to cross that bridge with a flatbed from east to west is driving backwards
Expected Result
The corner should allow a flatbed to drive over it normally
Weird air barrier that you can stand on, forgot where it is at though xD
Wish there's a way to save these poor trucks back to their habitats 😥
I keep getting a bug where I can't access the Ogmaran factory in Moors. Its happened 3 times in two days. Fixes when I return home.
Not using a vehicle, just using my two feet. Accessing from this position every time.
Description: Trying to submit Satchel Charge prototype to the mass production factory, recivig the message " Something went wrong"
Pre-conditions: This was done at the Blemish mass production factory, we submit a Doro APC and that went into the Queue
Reproduction Steps
Clear steps to reproduce issue.
-
Prototype 1 satchel charge
-
Submit to mass production factory
-
error message something went wrong
Result
Result of the issue.
Satchel wasen't added to the queue.
Expected Result
Satchel should be added to the queue.
Reproduction Rate:
Rate at which the bug is reproducible: 100%
Environment: High pop, Multiple Queues with in the MPF
0.37.31.4
@robust dove actually u cant mass produced satchel so its logic that didnt work u can go to a factory and then it will work
Transferring Vehicle crates can destroy or lose the item. The private stockpile I selected to transfer 2 vehicle crates to at Ulster falls did not receive the items I selected, from a different private stockpile. I saw another stockpile has 2 crates of the same type, although I am not sure if they were already there.
Running over trench connecters with an LMG LUV can sometimes count all passengers in the vehicle as occupants of the trench, thus killing them instantly.
(EDIT): Could have possibly been that the APC ran over the trench at the same time so it thought we were a part of the trench occupants?
not sure if a bug or exploit done by Drunkle, but uhh, thats quite the throw. and then he doesnt take damage https://cdn.discordapp.com/attachments/702358279946371174/744739970664890539/Sticky_throw_med.mp4
Bug
Vehicle: Colonial APC with MG
Description: Leaving gunner seat while the apc is moving will kill you instantly.
Where can I get help here for glitches with vehicles my friends Flat bed is floating like a balloon rn
I encountered bug that made a Flak Gun crate disappear on an attempt to retreive packaged crate content. Steps I took that caused a bug:
- Bring Flac Gun crate to Supply Depot loading area.
- I couldnt commit it to public stockpile (commit crate from loading area button when I was inside crane did nothing), so I created reserve stockpile and committed it there.
- To retreive packaged guns, I used RMB dropdown on crate and option "Unpack guns to public stockpile" (as unpack guns to private was grayed out for some reason). I pressed it couple times and nothing happened, no new items appreaed and no old ones disappeared.
- Thinking something is wrong I decided to commit my crate to public and try again, pressing "Commit reserve stockpile to public" or something. After that my reserve stockpile disappeared but no new items appeared in storage depot. I relogged just in case - they are not there.
Description: Unpackaging an emplacement on the ground defaults it to a colonial? entitiy. Which makes nearby ai shoot it until you get in.
Pre-conditions: have active foxholes and emplacement on a crane.
Reproduction Steps
Place down emplacement and unpackage.
Result
Active ai foxholes start shooting the unpackaged emplacement until you get in the emplacement.
Expected Result
Foxholes don't shoot the emplacement.
Reproduction Rate:
2 out of 2 times tried in the same location.
Environment: live branch
0.37.31.4
Confirmed. Happens with placing inside of emplacement trenches too.
Relic AI and AT turrets do it too.
Unable to build CV even there is a landing ship right next to it. It say area obstacle, when then is noting block it.
Hand brake barely does anything, it basically slows down the vehicle speed. you can start from complete stop when holding handbrake.
also whole new driving system creates massive lag.
sometimes vehicles decelerate way too slow - i was driving truck at moerate speed, and after releasing W it kept driving foward for 30 seconds on flat road.
sometimes vehicles start spinning uncontrolably (killing everyone who comes to close)
when driving truck and approaching sharp turn even when i start to hold S i over-shoot the turn and land in grass. guess its fault of the stupid deceleration mechanic.
Entering jade cove via pleading wharf is nearly impossible to do, the driving glitches are so bad. The car is immune to gravity and can't be controlled.
Hmm Found a bug That Just Crashes the Game no Mattter What Testing Now
APC died while i was shooting, had to be killed to get unstuck.
happens some times with most vehicles
The button to enter passwords in storage depot is greyed out after I created my own personal stockpile
"Spot reserved in previous region" does not actually reserve spot, this is me trying to rejoin the region and it places me in queue
this always happens to me
Map Bug
Hole in the world on the northeastern border of Loch Mor.
Suggested improvement: fill in the hole by making the terrain level.
Both first aid and trauma kits display 0 supplies on HUD on top left of screen despite supplies in kit. Player must look at inventory to see if they have any bandages or blood plasma left.
Has happened 3/3 attempts over two logins```
@spiral eagle happens to me also, It also happens with filters, guns, mortar tubes, RPG tubes
See above
Anyone got the Voice Error fixed? A friend of mine has it. We already tried reconnecting and reinstalling the game. Nothing works.
Have you tried restarting or verifying the game files?
When a bunker base and Town Hall overlap in coverage, the bunker supplies are taken from what? Further it may occur that once the TH supplies run out the bunker defences decay even though the bunker is well supplied. This may have occured in Loggerhead yesterday.
I don't know if this is a bug or not, but when i hit the enter key it goes into windowed mode
The ground at this location doesn't have proper collisions. I ended up in the ground after traveling from Tempest, but you can also exit/re-enter the ground at this spot. (hold on, slowmode so i can't post the second screenshot of my map)
Another unrelated bug, the Secure Map Mode header hides the grid's lettered columns unless you zoom out (the screenshot is of a zoomed out map, AKA the only time those letters are visible on the secured map mode):
Depot at Mara is bugged, It doesn't allow you to submit containers or crates of vehicles properly to public. When I tried to submit a crate of vehicles directly to public, it said Error.
Description
The Icarus RPG LUV like to shoot over what you're aiming at.
Pre-conditions
Be in an Icarus. A warden HT is a good test for this or some infantry.
Reproduction Steps
- Shoot at the Vechicle/Ground.
Result
Missile flies off to space.
Expected Result
It actually hits the target.
Reproduction Rate:
Intermittent. Maybe happens more often when moving or on slopes?
Environment:
0.37.31.4
I'd been fighting at the front for a while from a well stocked bunker but then the last time I died the respawn screen was saying I had no forward spawn set which was very wrong
only explanation I can think of is that ur bunker was destroyed
After the server restart, colonial open jeep radar seems to be broken on old LUV's.
SHs do not actually stop decay, even though the UI of SHs says that they will.
Relic vault "Abandoned Armories" belong to the enemy when playing on warden and cannot be accessed
Sulfur mine in the swan is glitching out where if you try to grab material while in a truck the physics start making it bounce around eternally. We've lost like 5 trucks to it
@shy coral relic vault are the third faction
there's a guy that can't rotate his camera, is there a way to unlock the camera? The guy said his mouse works just fine, I tried telling him to use his mmb on other applications, he said it works, he tried to relog but still his mmb doesn't work... is this a glitch or just camera locked?
Rebuilding Garrison Houses
I was rebuilding Garrison Houses in Saltbrook Channel (T3-Town) when two situations accured (Not sure if a) or b) is the bug):
a) I had to start with t1 (150b-mats), then update it to t2 (another 150-bmats), then t3 (another 150-mats)
b) I was able to rebuild the G-House as t3 (150 b-mats)
Pre-conditions
Holding a T3 town and only losing some G-Houses
Result
Rebuilding a G-House costs (a)450 b-mats or 150 b-mats (b)
Expected Result
one or the other^^
Reproduction Rate:
a) about 4 out of 6 G-Houses
b) about 2 out of 6 G-Houses (Not 100% sure about the rate)
https://i.imgur.com/7CJ169W.jpg
I have no idea how this happened, but it did.
The above bug can happen with two bunkers also.
I can't assign this truck to public or squad. No idea what's going on.
Feedback
In this spot in Fisherman's Row, players can easily climb this mountain it's literally a smooth slope) and gain a rather tall vantage point. Not sure if intentional or not.
I have no screen for it but sometimes when your vehicle get shot by AT turrets there is no effect (smoke) nor sound resulting in only the sound of the AT firing. This is a huge problem as i already saw a lot of vehicle (warden AND colonials) getting shot and destroyed without them even knowing where it came from. Happened to me at least 3 times already.
I can't assign this truck to public or squad. No idea what's going on.
@halcyon shard it's squadlocked by someone else.
I doubt it I pulled it from the depot
Someone may have squadlocked it after you pulled it or there may be an issue with pulling vehicles.
Issue: Can pull crates and materials into someone else's squadlocked trucks but cannot take them out
Requested fix: Please block people from putting things into squadlocked trucks at depots, factories, refineries, etc.
@vapid ether regarding my bug report from yesterday the bunker was still intact and other people were still spawning on it
Fences are respawning. Considering these require an APC or higher to destroy (Which is another bug), this is a rather serious bug impacting defence building.
That's not a bug MaxVexis, they come back when the server restarts.
I click something and it just removes my HUD
I can't see chats, buttons and stuff
@fallow talon Theres a way how to hide youre HUD i think its F8 im not sure tho try asking in #foxhole-discussion
When you Alt F4 it leaves no sleeping body and you disappear entirely. Allows you to destroy supplies right before you would die.
My UI is disabled, somehow. The map, inventory, interact, and escape menu keys don’t work. I can still use vehicles, move, and punch; but nothing else.
help ı get DX11 eror
@finite needle ask in #technical-chat and check #technical-read-first⚠ to see if a solution has already been found.
i got stuck here and unstuck didnt help either
@sharp matrix
If reporting a map bug, we absolutely need a screenshot with the map overlay so we can find the location in your screenshot. To bring up the map overlay press: ctrl + alt + shift + P. Then take a screenshot and post it here
Sometimes "E" stops working at factories, interface doesn't open. Happens when you open -> close -> try to reopen
trying to land in apc on any beach would not let us land
Tab to change stockpile not working
When hovering over a stockpile/seaport in the map the pop-up props to use tab to switch between different stockpiles, but it does not work if you are in a vehicle.
### Pre-conditions
Be in a vehicle.
### Reproduction Steps
1. Enter vehicle
2. Open the map (both N and M work, because streamer map still has the hover-menus)
3. Hover over a stockpile with several tabs public
4. Press tabulator to switch between them
### Result
It does not show the contents of other tabs
### Expected Result
Other tabs to be shown as they do when you are on foot
#### Reproduction Rate:
100%
#### Environment:
Alpha
0.37.31.6
33562
carbine aim is total broken x) plz fix
the ENGINEER in a prototype BT gets kicked for inactivity .... apperently reloading the gun is not enough
same goes for the comander ....
Please fix the Battle tanks or any tank for that matter not being able to go over the slightest hill
Sticky grenades are doing INSANE splash damage still. My full health/full armour halftrack got tracked by a sticky that landed 10-15m away.
Still cannot connect to the servers, might it be an issue with my internet?
Warden LMG LUV back left wheel sticking out of the cover
Made it to the backline of the enemy area and wasn't king'd
Map Terrain Bug
Terrain mismatch, causing this pit trap.
guys i don't hear voices from other players but if i speak they hear me.
check your settings
i've already done that
Vehicle Lag is making long distance trips a NIGHTMARE right now
Map Bug
The intersection of this bridge and the land is bugged. It makes it very hard for vehicles to enter the bridge, and with new vehicle physics, can cause them to completely spazz out into the river.
guys i don't hear voices from other players but if i speak they hear me.
@idle forge i fixed it by reinstalling the game
👍
Respawns are bugged when you die in a vehicle
Sometimes when i drive a truck or ride in an APC and go into enemy lines and the vehicle gets killed I get 0 respawn timer and when I click respawn I spawn where the vehicle was with my pre death inventory
### Pre-conditions
Have a truck or APC
### Reproduction Steps
Clear steps to reproduce issue.
1. Drive the truck / ride in back of APC
2. Get vehicle killed and die with it
3. Click respawn when you die
### Result
You'll be spawned @ the vehicle's husk/crate instead of the fob, also there will be no timer
### Expected Result
You respawn with a timer at the fob
#### Reproduction Rate:
About 15 percent.
#### Environment:
Current live branch.
Description
You cannot package an FA that has had its armour degraded, meaning u have to walk it to a garage in order to be able to package it, this is extremely frustrating as the closest garage could be a whole region away and you need 2 people to drive it to go and restore the armour which is not very fun or at all engaging for the person in the gunners position.
Pre-conditions
Have an FA that has had its armour degraded.
Reproduction Steps
Have FA
Degrade the armour on it with a weapon of some kind such as 1 mortar shell
Repair FA with BMats to 100%
Try to Package
Result
You cannot Package until the armour has been restored
Expected Result
Be able to package and FA so I don’t have to tediously drive it across multiple regions to the closest garage
Reproduction Rate:
100%
Environment:
Current live branch.
Vehicle bug
The RPG jeep is so slow offroad it cant even run people over, it just knocks them down without running them over and it doesn't have downhill velocity
I keep getting Network errors. I'm at home region, then I go to another frontline and it drops me out
Title: Squad sidebar says everyone's offline including me
Description: Title has it.
Preconditions: Unknown
Reproduction steps: Deploy to wellchurch whilst in a squad
Result: Squad shows nobody is online including yourself
Expected result: Squad shows online folk
Reproduction Rate: idk as i cannot redeploy atm
i'm not the only on that gets kicked of with no reason
Mic muting button used to work in-game, but no longer does. I really need this while recording videos. Thank you.
Vehicle bug
Range on the warden Anti Tank Half Truck is more than 40m
Description: ATHT has a range more than 40m which results it being the most unbalanced vehicle ingame (being able to field AT rounds and fire further than all other AT(emplacements and vehicles using 67mm AT rounds))
Reproduction: Every time
Result: Unfair combat advantage
Expected Result: Fixed or even range as the field Anti Tank gun
Reproduction rate: 100%
Vehicle bug: Sometimes your vehicle goes grass speed on asphalt. When driving it will slow right down out of nowhere. Can get it back to full speed by reversing briefly then accelerating again. Also fix the terrain around the dock in gallows, claiming many vehicles.
Fun at Foundry
i exited the game, then somehow it didnt close still so i went to task manager to close the game, yet somehow a few hours later it was still running according to steam and i heard voice chatter
AT bunkers may be broken, not shooting enemy in range.
i'm falling through the map for a while now, welp im dead now
the bridge in oar breaker J8/1 is very very glitchy for trying to drive a BT across
Hi, yea AT rifles are bugged. They do too much dmg
Anyone else still get that vehicle freakout bug?
Map occasionally not loading/slow to load. It wasn't like this before.
Hello , I got a simple text problem but annoying to understand the issue
When you try to store a "shipping container" in a seaport with max capacity (100) you got his message "That container is empty"
It should be important to give the right hintinfo about it
Description
When I was in the commander seat of a light tank I could not stop looking through my binoculars, neither could I switch to the gunner seat leading to the destruction of our tank
Pre-conditions
Looking in binoculars in the sandbagged light tank
Reproduction Steps
No Idea as I didnt have a spare tank
Result
Expected Result
Reproduction Rate:
0%
Environment:
Current Live branch
Description
Custom graphics settings don't work
Reproduction Steps
-
Go into graphics settings
-
Change one of the preset values, making it become "custom"
-
Apply changes
Result
It ignores the settings you actually picked. Instead it takes the highest setting you picked and treats that as the overall setting. e.g. if you pick Ultra view distance, it treats it as if you chose the Ultra set and changes you to the Ultra preset instead of custom
Cause
The main settings page doesn't have the custom option so as soon as this page is loaded it "fixes" the graphics settings back from custom to a preset value that it knows how to handle
Expected Result
Graphics settings use the settings you picked
Reproduction Rate:
Always happens
Environment:
Current version
when in upgrade mode building or just f over an item. then click m for map and you will see the information from the previous screen overtop of the map.
Title: Unanticipated First Person 'Feature'
Description: I an playing in a strange first person view
Preconditions: Went to home region then opened a browser for a few hours
Reproduction steps: Get shot, go to home region, open a browser, discord, file explorer, return to game
Result: Isn't this the same as the title and description
Expected result: 3rd person view
Reproduction Rate: Don't know
I just made it to the deployment area and got this screen
Hehe boi devs add first person plz
vehicles do not stop when hitting a wall
if you wait for a long time in a queue, tab the game out, come back in you may see you are still in queue but may not, happened to me I killed myself and was able to respawn in a weird death screen on the region I was looking for (but dead), then respawned again, back at home this time, and now I can travel to my destination because I had 14min reservation on it, its like my ghost spawned in there and reserved my place
Right clicking to rotate structures ceased to work while using a CV. Trying with hammer, and restarting the game didn't solve the issue. (in the video, I keep moving the mouse + right clicking when the structure is not moving anymore)
Solution: deleting local files
game crashed when I was reading the top 200 from the last war statue
You are not able to open the quick command menu while driving the Hoplite HT (says too soon all the time)
trees in the water
wardens have climbed up that big fucking hill at ocean watch, unkillable and supposed to be unreachable
help my faction is warden can you unsquad this vechicle at faranac coast the coordinates are F 3 keypad 2 it is mine and i made it
trees in the water
that's not a bug. The area was drowned by the destruction of the marban's dam
help my faction is warden can you unsquad this vechicle at faranac coast the coordinates are F 3 keypad 2 it is mine and i made it
@drifting river Mod mail
There is a bug that when you travel to a region, it keeps showing the loading screen although your character is already there. E.g. I can load and shot a gun and I hear all the sounds and voices but the loading screen does not go away
Title: Balista balancing issues
Description: So the balista was meant to be a bunker breaker and its damage is underwhelming. A satchel is a more preferable option than a balista material wise (15Hemats and 100 bmats for 5 of them while the balista needs 40hemats 120 bmates+the rmat cost 155rmats)
Example a)
In order to attack a standard H type bunker complex (concrete) which consists of 1 AT bunker, 1 Rifle Garrison, 2 Howie Garrisons and a 3 connector bunkers you need 20 balista shots. To do the same job with satchels u need 6 to 9 satchels(edit:exact number is 11). This makes the balista useless materialwise and timevise. The time and resources it takes to smoke a group of 3+1 (smokeguy) is way les than the ROF of 2 balistas manned by 2 crew each.
Example b)
A Single ballista shot does 44% to a single tile tier 3 rifle garrison (3 shots to take it out) again the same issue comparing to satchels which takes 2.
Solution: Buff the balista damage or fix it if its bugged(edit:or possibly lower the cost of the shells)
can't type "advertisement" in chat because it contains "semen"
Cannot say 'japan' because jap is censored (even tho it's not really used as an insult)
Yeah, honestly if "jap" is an insult I say "brit" should be an insult too, or "yank". (Or more accurately none of them should)
Anyway I DO have a bug - I can't enable VSYNC. Like - every other dropdown works, but it doesn't change when i try to click it on or off. even if I use the keyboard to navigate and hit enter, it doesn't and won't turn on.
or "kraut"
title: motorbike cannot honk
description: left click does not make motorbike honk
Title: Beyblade vehicles
Description: When the vehicle gets beyond a 25° angle or is crushed between vehicles it starts to spin radically to every angle known to the human kind at light speed.
not sure if its a bug but mercies has some incredibal bad lag. i noticed bad lag in faranac cost yesterday. whats up with the servers??
Title: Phase thru destroyed factory near the coastal gun in Mercy's Wail
Description: Phase thru the factory, you can be invincible agains't anything except gas nades.
Preconditons: Crouched and hugged the factory but for some reason you can phase thru it
Reproduction steps: Crouch or lay down, then walk towards the wall, the blue lines are phasable walls shown in the pic.
Result: basically inmune to any fire except gas although you cant shoot and in some area they can shoot you.
Expected result: physical invisible walls that i can take cover
Reproduction rate: Always
Description:
Rare 0/100 Diesel fuel canister found. (to my suprise, it can not fuel anything because it is empty..)
But, it also does not delete itself either.
Result:
Item can not be destroyed/used.
i swear the game feels laggy so bad today
Fatal error: [File:Unknown] [Line: 853]
Rendering thread exception:
Fatal error: [File:Unknown] [Line: 198]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0007 - 'RESET')
Unhandled Exception: 0x00008000
0x00007ff835aaa719 KERNELBASE.dll!UnknownFunction []
0x00007ff654dc62f6 War-Win64-Shipping.exe!UnknownFunction []
0x00007ff654dc73bf War-Win64-Shipping.exe!UnknownFunction []
0x000000bf4179e650 UnknownFunction []
0x000004d3000004d5 UnknownFunction []
0x000000bf4179e530 UnknownFunction []
0x00007ff8395ee9f0 ntdll.dll!UnknownFunction []
0x00007ff8395ee9f0 ntdll.dll!UnknownFunction []
0x00007ff8395ee9f0 ntdll.dll!UnknownFunction []
0x0000000000001202 UnknownFunction []
is someone can help me..??
If you Alt+F4 Foxhole it sometimes leaves a background process running showing as if you're still playing Foxhole - I wonder what's up with that
nothing happened 'war' just turn off
Assembling a shipping container doesn't show loading GUI, forcing you to package it and replace it on the pad
### Pre-conditions
Be at a Seaport OR Stockpile (this was at Ogmarn)
### Reproduction Steps
1. Assemble a crate (Public or Reserve) from a crane
### Result
Crate GUI Is missing, making you package the crate then pick it up and place it back down on the pad to use it
### Expected Result
Crate GUI Appears
#### Reproduction Rate:
100 percent.
#### Environment:
0.37.31.6 CL:33562```
https://gyazo.com/93782c383a6a0b447e8b49259e6c32ca feat some music
Description
Garrison Camp not appearing destroyed when it actually is.
Pre-conditions
Destroy an opposing Garrison Camp. This occurred in Black Well
Reproduction Steps
- Destroy a Garrison Camp.
Result
Garrison Camp does not appear destroyed.
Expected Result
Garrison Camp should be destroyed.
Reproduction Rate:
Only occurred once, but occurred for everyone in the area except one person.
Environment:
0.37.31.6 CL:33562
Trench Emplacements no build area is a Square.
Despite there being plenty of space, the hex shaped Trench Emplacements need a full square of land to be available before it can be built. Which isn't really reasonable and makes the no build zone around them artificially huge.
Random bridge head at the Ides. I just drove a car off it thinking the bridge to Skelter hadn't spawned in yet
The Oarbreaker Isles-N7k6
Emplacement Machine Gun and Emplacement AT Gun placed in an octagonal trench lose the Health bonus the trench provides if they are packaged & unpackaged while in the trench.
The Moors / Map QoL Issue -
On the road south from Ogmaran in the area near Headstone there are two bridges going over the trenches. For whatever reason the northern bridge is a single width bridge, but the southern one is a double width type. Given the new vehicle physics, the increased population, the forced head on collisions and the amount of new players the number of vehicle swandives into the trench has increased greatly. Player responses have included warning signs, a crane parked near this bridge, and using partially built sandbags as high visibility guides for those driving at night.
RPG luv can fire from a barge
oh rly 
oh rly
@trail field a Poor man's gunboat
Sounds less like a bug tbh and more like a function that makes sense.
Getting a weird bug where the game is closed but im still hearing squad and local VC where I died. Steam says foxhole has closed aswell but im still hearing voices
Theres nothing to close in task manager aswell
I can still hear them too lmao
It's not a bug, CowboahBrain, you just have a POWER
Third person view
Pre-conditions:
Travel from one map to another (Allod's Bight to Shackleq Chasm in my case, not sure about others.)
Edit: PoV went back to normal after respawn.
Being restricted from firing for shooting OWN vehicle (for partisan actions for example), without any report.
@teal sinew that's normal
No one can see my chat ingame, no matter the channel I type in, should I try reinstalling or what would fix? Relogging does not fix
@grave nexus did you paste a foreign character and it switched you to chinese etc.?
Yeah thats what happened, I fixed it
The ingame voice system constantly cuts out for me rendering others inaudible and nobody else can hear me.
Seaport submit to stockpile ability works on the unintended target.
### Pre-conditions
Two players.
### Reproduction Steps
Player A enters crane "R" and drops a shipping container on pad "R"
Player B enters crane "L" and drops a vehicle crate on pad "L"
Player A assembles crates into shipping container on pad "R"
Player B attempts to submit vehicle crate to stockpile from pad "L" by *submit to stockpile.*
### Result
All of player A's assembled crates in shipping container are submitted, then the shipping container is submitted.
### Expected Result
Vehicle crate is submitted.
#### Reproduction Rate:
At least twice.
#### Environment:
33601```
The orange map paint under the roads to highlight them on the map doesn't actually count as road for infantry, neither do the 3d models, meaning you don't get the stamina boost form them
My voice chat has the B-6 error. I have gone through the technical read, flushed the dns, designated a dns, fully uninstalled every file, verified integrity on steam, updated devices, updated steam, tried different headphones. VOIP is working on other games. Had voice chat less than 16 hours ago before i logged off. Logged in this morning. Same error. Any ideas?
@pastel creek Did you go into settings and refresh everything. Also use the Default System not any fancy stuff.
well this happened
I keep getting a fatal crash when traveling between regions.
Is there any way to identify the faction of a vehicle which it belong to? I got weapon restricted so many times from destroying vehicles in enemy's backline. I could not see vehicle's color on the map unless there is a watch tower nearby.
Just how they look. If you shoot it enough it’ll say something in chat or on the side of your screen about excessive friendly fire
So I just leave them there and let them repair to use it again. It doesn't make any sense for me.
I would say to fix the issue instead of asking players to be more aware of the chat.
If you're aiming your pistol as a Tank Commander and press E, it'll leave your aiming line on the screen; it will also extend the distance you can see whilst inside the tank allowing you to spot further enemies than you should without fear of being shot
well this happened
@steep crescent
Wardenler is very superior in technology, they have opened unmanned vehicles.
Clicking "E" to interact with fob while in a LUV do not open the fob inventory, but makes interface (vehicle info, esc menu, etc) disappear and prevent from interacting with "E" even after leaving the vehicle (I had to reboot with Alt+f4).
this signpost in tutorial-area is not working and there are no CVs there
Character stuck after respawning in post-server reset ### Pre-conditions Server Reset. Player is the passenger in a flatbed when the servers shut off, and goes to the same region after server restart. ### Reproduction Steps Player in passenger seat of a flatbed Server shuts off for update Player rejoins same region from home region, causing server to send the player back to his previous location: the passenger seat of the flatbed ### Result Player spawns inside the model of the flatbed, but is not a passenger. The player is unable to enter the vehicle or move, but is able to interact with the vehicle. Unstuck command does not work as the player spawned in to this position. ### Expected Result Player spawns as crew in the vehicle #### Reproduction Rate: once #### Environment: right now
Please send help, I'm running out of food and water
_ _
Floating fence, can not jump over it but crawl under...Found: south of Sun's Hollow - Deadlands
there is no error message when I try to build a doorway using a shovel instead of a hammer
I don't think this is really a bug, but I am not able to switch factions currently. I have not played since the last war and wanted to join my friends on warden this time.
Running into this issue on deployment repeatedly. Don't have access to router because dorms. Have reinstalled and made exceptions for it on firewall. Any other advice?
@grave rose Your faction will be automatically unlocked when the next war begins.
Don't know if this has been mentioned and/or if this is even a bug,but cannot remove fences with flatbed anymore i'm sure we could before arms race update
???
Hello. When war 60 started I was in the Colonial Home Region waiting for the war to restart, when it did I got a loading screen that said "Server Resetting" and pressed the option "Deploy to home region". We were then taken back to the Home Region as Colonials. My friend did the exact same thing as I did, but when he logged out from the Home Region he got the faction option and chose Wardens. I was not given a choice like he was when I logged out from Home Region and Im now stuck as Colonials. All my friends are playing Wardens, thus making the game unplayable for me seeing as I dont want to play alone. Is there any way for me to be able to play as Wardens during this war?
@scarlet creek yes, i belive u can appeal for a team reset
@scarlet creek sorry for not getting back to you quickly, I think you can DM modmail
ok
Bug Report: Warden Tech Tree Showing Collie Ambulance Wagon Design --Ew
Im getting killed outisde white effective shooting range
^ okay for this I think you need proof and also
Fill out the format
Its easy to test and prove
When receiving components from a component mine I managed to receive 900 from a mine that had 600; did this by hitting it with a shift click then right clicking it and pressing "receive multiple"
Dunno if it was just a one off but it was the first time (and currently last) I used the component mine
Tech tree - says we dont have bunker bases researched yet, but the map if full of bunker bases
Seems as if techtree does refer to T2 and T3 bob, but it is not really specified clearly
SH do not support with BS / GS - SHouses going green on GS or BS do not prevent anything nor consuming BS or GS - fyi
@earnest chasm its not a bug, outside the white range u are still taking damage. U are just taking a small amount of damage.
Apollo's Landing when i am using bino i can see heavy clouds
Description
Weird interaction between map and building menu
Pre-conditions
none
Reproduction Steps
Clear steps to reproduce issue.
-
Hold a hammer
-
Open the map
-
Press B to build
Result
The building menu gets opened, the map in the background becomes completely blank. Even if you don't see the ground, you're able to place structures (and see data about it)
Expected Result
Shouldn't be able to open the building menu while map is open. Or map should close automatically when you do.
Reproduction Rate:
Every time
I can't craft a prototype and now I can't even open the factory window anymore
I can't craft a prototype and now I can't even open the factory window anymore
@sullen girder Relog
Description
Can easily get stuck in this spot between the coastal gun and shore wall
Description
Supplies disappearing from fob after upgrade
Pre-conditions
- Have the option to upgrade any sort of fob (I used a bunker base)
- Put supplies into the fob inventory but do NOT submit.
Reproduction Steps
Clear steps to reproduce issue.
-
Have the option to upgrade a fob or bob.
-
Put supplies into inventory but do NOT submit them.
-
Upgrade the structure
Result
All supplies not submitted disappear from existence.
Expected Result
Supplies should be there after the upgrade.
Side Note<<
I used a bunker base, it is possible that this issue only happens with bunker bases. I haven't attempted this with a standard fob, safehouse, or town hall.
my audio keeps cutting in and out
Camera rotation is broken. Doesn't matter what I bind to the Rotate Camera action, it just locks my cursor and PREVENTS any camera rotation whatsoever
reset keybinds to default
Description
Can't make prototypes in certain resolutions
Pre-conditions
- Set game to 1280 x 1024 and Windowed
Reproduction Steps
Clear steps to reproduce issue.
- Try to make a Prototype at the MPF with Right Click on the Prototype Kit
Result
Right Click Menu to create Prototype appears behind factory window. If you close factory window to click it, you are no longer interacting with the factory and can't make it.
Expected Result
Right Click Menu appears above factory menu.
please add a chat TAB for recived Command
@chilly jasper #game-feedback-archive
yea i do it, but i cant post ....
suggest to be remodeled: It would be nice if we can build watch tower on this small island at Godcrofts-B2k5
That’s not an island it an ice burg
Shh, ice confuses colonials @ivory dagger
theres a glitch when you get a fatal error or if it closes out, and you come back to your sleeping body, and set a spawn, it will spawn you at the town you selected irregardless on the spawn point you clicked
map does not show sector in region as neutral even though town hall is destroyed
Apparently my hud broke when I tried to click E on a dead BB inside a CV.
Confirmed bug. Clicking E on a dead BB while in the driver seat of a CV makes you lose control of your character and everything else.
@covert robin sorry for the ping but can you tell the devs about this
Camera rotation is broken. Doesn't matter what I bind to the Rotate Camera action, it just locks my cursor and PREVENTS any camera rotation whatsoever
@Kal_Torak#1734 changing screen resolution usually fixes this. Happens to me all the time
### Description
Tankette drivers/gunners die if near a trench and a friendly tankette runs it over and destroys it
### Pre-conditions
Be in a tankette right next to a trench, have another one drive over it
### Reproduction Steps
https://cdn.discordapp.com/attachments/330036829287874571/750735090568527922/unknown.png
https://cdn.discordapp.com/attachments/330036829287874571/750735408995893399/unknown.png
Also have a video if screenshots aren't clear.
### Result
driver/gunner dies
### Expected Result
you don't die
Description: Alt Key issues upon alt-tabbing
Preconditions: Have foxhole and discord open at the same time
Reproduction steps: Alt tab onto the other window, in this case discord, and alt tab back in
Result: Game thinks i'm holding down alt key until I press it
Expected result: Game doesn't ghost hold a key down
@granite notch that happens when the townhall / relic base is being rebuilt
### Description
Tankette drivers/gunners die if near a trench and a friendly tankette runs it over and destroys it
### Pre-conditions
Be in a tankette right next to a trench, have another one drive over it
### Reproduction Steps
https://cdn.discordapp.com/attachments/330036829287874571/750735090568527922/unknown.png
https://cdn.discordapp.com/attachments/330036829287874571/750735408995893399/unknown.png
Also have a video if screenshots aren't clear.
### Result
driver/gunner dies
### Expected Result
you don't die
@tropic torrent Adding onto this report, the same issue can be replicated with an LMG LUV.
BUG: AC armor is made of tinfoil. please patch.
Map bug, floating center component node, at the field north of scurvyshire, allods bight
when you throw a frag when you die it stays on your dead boy
I will write about it here as it seems like a better place for my problem.
Description
Some Ui Elements, like map or binoculars information text change their size to a more inconvenient one when changing the resolution to more than 1920x1080
Pre-conditions
Have a display with a resolution of 2560 x 1440 or 3840x2160
Reproduction Steps
-
Use ingame resolution higher than 1920x1280 on such a display
-
Use map or binoculars
Result
The zoom of the world map appears to be cut down, the icons become too large relative to the resolution of 1920x1080, the information obtained with the help of binoculars became too small. In some situations, it becomes impossible to use it to direct artillery.
Expected Result
These and other elements of the interface must be properly scaled at any resolution. Currently this prevents me from playing at the resolution of my monitor.
When you put a trench, it sometimes generates a hole, where you can fall and get trapped with no capacity to get out. In the other photo you can see the hole.
I died drowned.
Description
Cannot view reserve stockpile at a seaport while driving a vehicle.
Pre-conditions
Have a vehicle and a reserve stockpile in a seaport.
Reproduction Steps
•Make a Reserve Stockpile
•Get in driver's seat of vehicle
•Open map, find seaport
•Press tab, see it won't work
•Get out of vehicle, try again, and it does
Result
Kindof already explained, it's a simple description for a bug.
Expected Result
Should be able to see reserve stockpile in the seaport
Reproduction Rate:
100%, however other factors may apply (does it work in other vehicle seats? does it work for Storage Depots too? Is it only certain vehicles? Land vs Ground vehicles? etc.)
Environment:
err...all environments, Both wars after Arms Race.
Description
Send vehicles flying until they hit something which stops them
Pre-conditions
Probably poor connection, I don't really know it just happens sometimes
Reproduction Steps
- Get a vehicle (I experienced this with the Armored Car and a CV)
- Run into the side of the vehicle and keep running
Result
Vehicle goes flying until it hits something
Expected Result
Vehicle will stand still
Reproduction Rate:
Happened about 50-60% of the time, may be random
Environment:
Any environment I've seen so far
I have reported this bug about 5 different times and it still hasnt been fixed.
when you are pulling items from a container with a truck or with your hands, if someone packages the container while you are doing it, it deletes the items from the game.
It always happens when you are pulling expensive items that take a long time to pull so its a very bad bug.
@nimble ingot
literally happened again straight away,
i was unloading a container next to front line, it got packed 4 different times while i was pulling items,
we lost 7 crates of howitzer shells, 3 crates bmats, 3 crates shirts.
This bug has stolen over 100 crates off me in game, most players probably don't realise it has happened to them.
Why are you packaging a container that people need to pull stuff from...
I think they mean that it was being packaged while they were emptying it
Ik im asking why would they package it while others were emptying stuff from it
Description
TH Garrison upgrades still reference Forts which haven't been in the game for many months.
Pre-conditions
Be at a friendly, built TH
Reproduction Steps
- Interact with TH and observe tooltip for Large Garrison
Result
Tooltip makes reference to Forts (should probably be Relic Base instead)
Expected Result
No reference to Forts
Reproduction Rate:
100%
Environment:
BuildID 5475319
Description
The gunner in the Field Anti Tank has difficulty seeing structures.
Pre-conditions
Be on a Field Anti Tank gun. Easiest way to check this is an emplacement but most defences do this.
Reproduction Steps
Look at the emplacement.
Result
The gunner can see the person on the emplacement and aim at the emplacement, but can't actually see it.
Expected Result
To be able to see the thing I'm shooting at.
Reproduction Rate:
100%
Environment:
BuildID 5475319
So correct me if I’m wrong but
Weathered expanse is missing one mortar house and one safehouse
Port of rime does not have a mortar house however every town in the region does
And
Foxcatcher is missing one safehouse even though every town in the region has one
Is this a bug?
Description
Remain connected to voice chat after I have quit the game.
Pre-conditions
n/a
Reproduction Steps
Clear steps to reproduce issue.
- Play the game.
2.Get bored of game.
-
Exit the game.
-
Sit listening to favourite song only to hear some memelord screaming about needing gas grenades 10 minutes later.
Result
Result of the issue.
You still hear the voice chat even after you have left the game and closed steam.
Expected Result
I do not hear the voice chat.
Reproduction Rate:
all the time.
Faranac Coast G3kp3, rocks are misaligned
Cover system is great and all, but please fix the bug where players get stuck to trees, its really bad
It's not a bug it's a feature! Warden traps which is a large amount of glue to immobilize enemy trrops.
Damm spies, planting traps on friendly built trenchs that never saw action
Description:
Safehouses not preventing decay and using garrison supplies or bunker supplies and they have the garrison upgrade
description: sometimes when i close foxhole i can still hear radio chatter, and the game shows its still open on steam. however i cannot find the foxhole process in task manager
###description
you can respawn at bob blueprint and get stuck
###preconditions
respawn at building site of bunker base
###reproduction steps
apparently you must die while having a spawn point at bob that is being rebuilt. then you will have an option to respawn an building site.
###result
when you spawn you will get trapped inside the blueprint. killing the blueprint will result in you unable to move. your teammates wont be able to see your nickname. unstuck command does not work. there are 2 ways to get out of this situation 1) scream and ask somebody to gas you out
2) wait until bob will be rebuild
Description
Unable to set correct camera rotation keybinds
Pre-conditions
None
Reproduction Steps
- Set either rotate left to comma or rotate right to period.
- Set remaining rotation keybind to respective key
Result
Disappearance of said keybindings from keybind list and inability to use step 1 keybind
Expected Result
Rotate left with comma and rotate right with period.
Reproduction Rate:
100%
Environment:
Build 33638
stuck in a flying flatbed truck
Description: Trees on the street
Location: Great March near city Hall
Was running on top of some destroyed trenches and it had me fall in to it and then under the ground where I then was swimming.
I purchased the game for the first time, but I cannot enter.
I want to do Worden Faction.
No getting around family share
No family sharing
Most of us can’t really read that
@fossil beacon No family sharing
If there is no solution @violet horizon try joining colonials and see if it lets you in. After this war try wardens? I don't think there is a way to getting around family share sorry man
@fossil beacon It's okay, please talk to the developer later. Because you are Korean, only English is a translator ㅠㅠ
Um be aware I do not have any relation with the developers and I only know English .-. Sorry for the confusion
im stuck in my CV, cant do shit cant even type
?modmail
Contacting Mods via Mod Mail
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@violet horizon ^
my game keeps crashing
foxhole just crashed for the 4 time this hour
There's a collie popping up on radar NW of vulpine watch. However there's no one there
could be stuck in ground or floating
You can get stuck inside the "cages" you find in the red barn garrison houses. Once inside, you can't get out.
That's where we store the captured wardens
shudders
Title: Downed Players Bag Disappearance
Description
If a player is downed and in a state where they can be revived, a player can return home and make their bag drop disappear. If a player can return home while partisaning to despawn some crate, fine, whatever theres other ways to go about doing that and its a decision that has alot of tradeoff. However, if you catch said partisan, they shouldnt have the option to return home and still be able to disappear their kit and remove all the risk of their kit being captured.
Pre-conditions
- player enters downed critical state
Reproduction Steps
Clear steps to reproduce issue.
-
Get damaged into downed critical state
-
downed player returns home
Result
Player inventory drop is made to disappear.
Expected Result
It feels like an exploit when specifically a downed player can return home and make their inventory disappear. First of all you are able to access their bag before they return home and in their downed state have no means to exfiltrate. If a downed player returned home it should treat it as if they gave up on respawn timer, instant end of the revive timer (and death), and their body/bag remains.
Reproduction Rate:
100%
SQUAD MPF:
so we have a squad,
10 guys in squad,
we all have queues at MPF
everyone goes to bed,
some guy we had been playing with decides it would be a good idea to kick all of us from the squad,
im assuming he has left the squad too.
so now the squad is got no one in it.
what has happened to all our MPF queues?
is it stuck in limbo forever?
will it ever be released to public?
2000+ rmats of orders gone.
feels like a bug or bad game design
suggestion: link MPF orders to a code (same code as the reserve name)?)
end the link between voice coms and logistics supply chain once and for all
@granite notch Dont worry, materials in a refinery will automatically be released to the public if no one picks it up for 2 days. But yeah, for now the rmats are'nt recoverable.
Just lost 1.4k iron cause the truck was possesed by the demon and start flying and spinning on the air while moving directly to the water
And its not the first time that happen (with other vehicles / matts)
That was callahan's doing
Callahan's Ghost has been haunting me for awhile, I've been in at least two APCs which have met the playful hand of Callahan. One time he scooped the APC up, upturned it, and everyone slid out in front of ~7 Wardens he arrived at the same moment.
Many Coavish men and women consider this an honor
SQUAD MPF:
so we have a squad,
10 guys in squad,
we all have queues at MPF
everyone goes to bed,
some guy we had been playing with decides it would be a good idea to kick all of us from the squad,
im assuming he has left the squad too.so now the squad is got no one in it.
what has happened to all our MPF queues?
is it stuck in limbo forever?
will it ever be released to public?
2000+ rmats of orders gone.feels like a bug or bad game design
suggestion: link MPF orders to a code (same code as the reserve name)?)
end the link between voice coms and logistics supply chain once and for all
@granite notch @nimble ingot ?
Did you really tag max
@granite notch Items that are not claimed from the MPF will eventually release to the public stockpile of the town that its in
So this is a bit late, but that means by technicality the stuff made in the MPF is not gone, but simply unclaimed?
I have a problem with the voice chat. I cannot talk. It keeps saying voice chat error [8] 6-0 in the chat. I don't know if it's a problem on my end or the game problem.
Yes eggy boi, your stuff should show up as a public order in 48 hours or so
@ashen basalt got to settings, voice and reconnect voice
Try already
Restart verify files
so i just saw a hunted preson walking to me (dead*) everytime i respawn is that normal?
Ya, happens from time to time
So, I attempted to close Foxhole, and even quit steam, but it's still running, cuz I hear the voice chat in my headphones
https://i.gyazo.com/190ca5c60a06e90fb7c36b7f841fc6bd.mp4
I don't understand why, but I can't queue up heavy arms orders at the MPF, it says "Order already queued" it's been like this all day and nothing I do fixes it, I think it's a bug
No clue why, but I can't rotate structures when in trying to place down a wall, foxhole whatever, it just doesn't work. I've relogged, changed keybinds, restarted my computer and I still can't spin stuff.. Edit: Resetting keybinds works, but annoying nonetheless. Gonna leave this here in case anyone has a similar issue.
FARANAC/ENDLESS SHORE BALANCE
The Victa Seaport has a beach right next to it and the high decay zone after the beach making it impossible to defend from the south, this makes Victa by far the worst seaport in the game. (+ the distance from seaport to factories is 3x that of its mirror in endless)
Please balance these 2 regions properly:
1; make it possible to properly build a defensive ring around Victa. (maybe move Victa seaport NE a bit too)
2: reduce the large discrepancy between the distances from factories to seaport in Faranac vs endless shore
(the distance from factories to mara/victa is 2x to 3x longer in faranac than factories to brackish/wellchurch in endless shore.)
LONGSTONE/WEATHERED EXPANSE BALANCE
The Longstone seaport is over 2x the distance from the factories compared to Port of Rime
Suggestion:
make the distance from the factories to the seaports more similar
when you try to put a bridge on a trench using a shovel in upgrade mode instead of a hammer it does not show any error message
Safe Houses Dont Stop Decay
Description
Vote bans do not work if you swap region as the ban is happening
Pre-conditions
Be next to a border, do something that will get your team to voteban you.
Reproduction Steps
- Do something to aggrevate your team
- Swap regions
- Recieve ban while changing regions
Result
Player who recieved voteban is not kicked, and not banned. They can leave and rejoin.
Expected Result
Voteban works as normal
Reproduction Rate:
Unknown
Environment:
Current main branch
Fucking mad lad, he lived up to his word
Hey it's a problem, imagine if it was actually an alt that would just do it again
heres a bug: when a concrete mixer filled with concrete gets destroyed, all the concrete goes with it. the actual inventory had 6 components in it, those survived, but all the concrete just vanished
doesn't that happen with all factories though @polar pier , anything that has a personal queue
i suppsoe so, but at least for the concrete mixer it should drop the concrete
### Description
Trying to leave the Gunner-Seat of a vehicle while the exit is blocked leaves you in a glitched state where you can't use the gun anymore until you leave the vehicle or switch the seat.
### Pre-conditions
Have a combat vehicle with atleast one gunner seat and some kind of structure or vehicle that is able to block the gunner exit.
### Reproduction Steps
- Park the combat vehicle in a way in front of the obstacle that the gunner seat exit is blocked
- Switch to the gunner seat
- Try to exit the vehicle
### Result
You are correctly presented with the "Door Blocked" Error message.
The top left symbol of your gunner weapon switches to a fist and it says "Melee Attack" (see screenshot) and you can not fire anymore.
### Expected Result
Apart from the "Door Blocked" Message nothing else should change.
#### Reproduction Rate:
100%
I tried it on the Spitfire, Highlander, Blinder and Silverhand so far and believe it to be true for all combat vehicles.
#### Environment:
Current Live Build
Smaller sides on the new corner bunkers should snap to each other. Otherwise it obstructs some builds.
At great match sitaria we fight with q collies bt and when its tracked its literally stucked here so it cant move back
Description
Disabled and set a Silverhand on fire and it continued to maneuver as normal, stoppng, changing direction, turning, etc
Pre-conditions
shot silverhand with BT
Reproduction Steps
- Shoot stationary Silverhand with BT until disabled then move the silverhand, idfk
Result
Silverhand has complete driver control while disabled or on fire
Expected Result
Silverhand should be immobile and incapable of stopping and then accelerating.
Reproduction Rate:
no idea
Environment:
Current Live Build
https://youtu.be/4C0lC7gGtns
@marble condor VISION Wask67. It should be able to be disabled, and block multiple sticky grenades and a LT Shot
with seaports/storage i normally need to untick intelligence on the map in order to tab through the private storages

I can't deploy, tried restarting 3 times now. Says,"No home region found"
Getting 'No home region found' when trying to deploy.
Yup there's a third person in the Technical-Chat with our same problem @clear niche
My issue resolved try again @clear niche
Current connection issues are likely due to Steam restarting their systems @rocky cloak @clear niche.
have been able to jimmy fuck my way into a bunker with a howi and fa
will make a video later showing how to do it
its not hard, just be on flat ground at entrance, and wigle the FAT, FMG, FA back and forth untill it is all the way in
6 minute faction timer disappears in less than 30 seconds
### Pre-conditions
Log into a faction at the start of a war for the first time
### Reproduction Steps
1. Sit in the home region for for at least a minute
### Result
New Code of Conduct sheet appears, removes timer
### Expected Result
Timer remains for the full 6 minutes
#### Reproduction Rate:
100%
#### Environment:
0.38.9.0```
@nimble crag How old is the image?
about two days old lol
Description
the beach at the north of Lockheed breakers is only able to be accessed by motorboat,
if you try come in with barge the barge gets stuck on some "ice sheet?"
landing ship gets stuck on "ice sheet"
apc gets stuck on ice sheet
Pre-conditions
approach beach using naval vessel
Reproduction Steps
use any naval vessel to approach beach
Result
vehicle gets stuck about 40m off coastline on "ice sheet"
Expected Result
able to approach shoreline and deploy barge/landing ship
Reproduction Rate:
100%
Environment:
the beach at the north of Lockheed breakers is only able to be accessed by motorboat
Saltbrook bridges have a major bug of when a truck drives across them it'll spaz out like a bucking bronco. This has caused me to lose 2 trucks and its the only way during the current war to supply westchurch. I lost a grand total of like 3k in Bmats to this glitch and don't want either side suffering.
this. dont know how to explain other than i was no longer top down lol
Description
So today right now I just got you are an Alt account messages. I have logged off about 5 times and relogged in and never once seen this. I have around 1.9k hours within the game and Level 18 with the rank of major. I have been playing this game from 2016. My only issue is I have been playing this game for 4 year never family shared or own a 2nd account locking me to a Faction. Instead of letting me play on both.
Pre-condition
I really have no idea
Preproduction Step s
I got no idea
Result
I got no idea
Expected Result
Someone of my experience within the community should not be locked to one faction I have never once sabotaged my team.
Environment when you first load into the game.
NOTE I don't think this is a bug TBH but at-least can a dev explain to me what makes you an alt account. As I would not like to be locked to one faction.
I’m also worried now that I accepted that I’m an “Alt” I can get Perm banned with out appeal because I agreed even though it’s my main and I’m strongly against any type of alting/spying. I think main other Veteran players have had the same issue.
@languid wigeon Please submit a ticket regarding this issue by DMing @ionic eagle
vaulting out of trench 's particularly the connectors is totally broken at the moment
enemy was prone on a destroyed bunker, we could not hit him no matter how hard we tried......
Don't know if this is partly intentional, but placing a shipping container in an MPF loading area and using the bmats inside results in any recipe bringing up a message that you require prototype kits, anything from rifles, ammo, and vehicles
@crimson wyvernCan you be more specific? And possibly use the bug report template please
Hiya. Having an issue with right-click menu's appearing under building windows.
Details (and format) in this thread: https://steamcommunity.com/app/505460/discussions/1/2952629277999430207/
Description
This one truck we can all walk through and even lift and throw it.
Pre-conditions
We dont know
Result
We can all walk through this truck and throw it and even Semi Carry it.
Reproduction Rate:
10/10 on this truck alone
Environment:
Current Game
@nimble ingot about which issue ? trench vaulting or cant shoot green man ?
Both. Use the template, and if possible provide reproduction steps. Without those we can't begin to troubleshoot
refinery bug happening all the time, need to restart the game to fix the ref window not appearing
Description
In godscroft
By Skodia there is 2 location called Dice Road
Description
I tested to see if I could recreate the vehicle no clip glitch I found at the World border where a player is able to walk through vehicles as if it doesn't exist.
Pre-conditions
Have a Colonial R-1 Hauler
Reproduction Steps
Clear steps to reproduce issue.
-
Drive the vehicle into an obstacle (In my tests I used a fence, tree and the foldable sign thing in the home region)
-
Make sure the vehicle has come to a complete stop.
-
Exit the vehicle and attempt to walk through it.
Result
High probablility of clipping through the vehicle
Expected Result
The vehicle should act as a solid object and not be able to be walked through
Reproduction Rate:
I tested it many times then did some i recorded. Going at full speed without breaking the vehicle was able to be clipped through 7 out of 10 tests and one out of five when releasing W before colliding with an object
(This is consistent with my findings along the border where vehicles started queuing and some were able to be walked through!)
Environment:
Live-branch
Changelog number and / or environment found in.
(Vehicles with similar behavior: UV-O5 LUV, RR-3 Tanker, R-15 Chariot, R-5 Hauler.)
(Vehicles that DO NOT show similar behavior 03MM Motorcycle, Flat bed truck and the Construction Vehicle.)
Description
Tree in the Road
Pre-conditions
Location Skodio Godcroft
Reproduction Steps
Clear steps to reproduce issue.
Go to Location
Result
Blocks Road
Expected Result
Move or Remove Tree
Reproduction Rate:
100%
Environment:
Latest
If reporting a map bug, we absolutely need a screenshot with the map overlay so we can find the location in your screenshot. To bring up the map overlay press: ctrl + alt + shift + P. Then take a screenshot and post it here
### Description
Can Not Access Refinery after Accessing It a Few Times
### Pre-conditions
In truck or in person while in front of refinery smashing the 'E' to get the UI to pop up but it doesn't exist
### Reproduction Steps
Clear steps to reproduce issue.
1. Walk/drive to refinery
2. Press E to attempt refinery UI
3. Keep pressing E but nothing appears; must log out to actually access refinery UI
### Result
Refinery UI does not appear
### Expected Result
Refinery UI appears
#### Reproduction Rate:
Every so often
#### Environment:
Live-branch```
### Description
House garrisons deal low/no damage vs infantry.
### Pre-conditions
A garrison house on one faction and an enemy on the other.
### Reproduction Steps
Clear steps to reproduce issue.
1. Throw an enemy near a garrison.
### Result
Inconsistent damage, enemy takes no stagger and can waltz through incoming garrison fire like its nothing.
### Expected Result
Take significant damage/stagger. More consistent damage feedback from garrisons.
#### Reproduction Rate:
100%
#### Environment:
Live/Current version.
NOTE: I am marking this off as a bug because it feels unintentional that garrison houses would be dealing such measly amount of damage to infantry like that.
@faint hare when that happens to me bouncing to home island and back fixes it too
Description
@drowsy cradle. what tier of ghouse? At ones literally one shot dead on
All tiers.
https://www.youtube.com/watch?v=Wcp4QwqvBnw Here's a video.
GPU: GeForce RTX 2070
CPU: Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz
Memory: 32 GB RAM (31.94 GB RAM usable)
Current resolution: 1920 x 1080, 60Hz
Operating system:
Fix it please.
ok dev very cool
fucking snow. cant walk through
### Description
Character Hidden Model Used. Very Naughty
### Pre-conditions
Motorbike (opened topped vehicles though haven't checked them)
### Reproduction Steps
Clear steps to reproduce issue.
1. Get motorbike
2. Find Hidey Spot, tall grass etc.
3. Park in Hidey Spot, so both are in
4. Get out, get back in while hidden
### Result
As shown in image
### Expected Result
Should use normal body
#### Reproduction Rate:
100% (for me at least)
### Description
Grenade line still showing after death
### Pre-conditions
None, just a nade (frag used here)
### Reproduction Steps
Clear steps to reproduce issue.
1. See a nade being thrown at you
2. Aim your nade
3. Attempt to throw as you explode
### Result
As shown in image, top middle, white grenade line still there
### Expected Result
Should Disappear
#### Reproduction Rate:
Unknown
Diagonal bunker on a slope has unneeded foundation corner.
Squad leader marker not working properly
### Pre-conditions
2 players in same squad, one of them squad leader
### Reproduction Steps
Clear steps to reproduce issue.
1. as a squad member check squad leader marker at compass
2. squad leader dies and respawns
3. check squad leader marker again
### Result
The squad leader marker is working properly until the squad leader dies. Then the squad leader marker becomes stuck on the dead body of the squad leader, instead of pointing again at the live squad leader that has respawned. The marker resets itself after you die and respawn and works properly until the squad leader dies again.
### Expected Result
The squad leader marker always points at the live squad leader.
#### Reproduction
100%
#### Environment:
0.38.9.1 - 33933 / anywhere```
## Description
Ogmaran Factory still blocked by a wall
## Details
Even though this is in the bug fix list of Update 38, the wall still seems to be existing in the same place.
#### Environment:
0.38.9.1 - 33933```
Description
Timers at MPF 'roll over' at 24 hour+ queues. If a queue is 25 hours (for example), it will display "01" hours instead. I believe the timer used would display "01 days, 01 hours", but there is no display for the Day text. This lack of display for the "Day" timer is the bug.
Pre-conditions
no specific pre-conditions
Reproduction Steps
-
Queue items at MPF, enough to the total queue to exceed 24 hours
-
Look at timer.
Result
in picture
Expected Result
Either a display of "01 day, 01 hours" or "25 hours"
Reproduction Rate:
100%
Environment:
any MPF since at least War 61
More detailed/less censored pic upon dev request
This is too tight for the new driving mechs, please widen.
I've been participating in the war since day one, but when I logged in today it put me on the faction select screen
restarting the game put me back on my faction (could've just rejoined it, but it's still a bug)
Description
Mortar HT can be used on Barges
Pre-conditions
Have a MHT loaded on a barge
Reproduction Steps
Clear steps to reproduce issue.
- Get a MHT
- Get on a barge
- Fire away
Result
No matter if the barge is docked or at sea, standing still or moving, you're still allowed to fire the mortar of the MHT from it
Expected Result
Like every other vehicle, shouldn't be able to shoot while loaded on a barge.
Reproduction Rate:
Any time
Since according to other players this is not intended, here's the bug report
anyone aware of a bug that stops you from using a MPF queue? Every time I try to place an order in heavy weapons it says "An order is already queued" and rejects it. Salient facts: absolutely no orders are queued by me at all in any queue. The queue is not full. I have materials well in excess of the order.
So someone in VP was sitting in the northern seaport crane, pulling items into his shipping container, when I pulled up to submit a vehicle crate. I jump in the other crane and drop the vehicle crate on the loading area closest to me, hit submit and all of a sudden this poor guys shipping container disappears... with my vehicle crate still just sitting there. I'm assuming, when i clicked "submit loading area equipment" it submited his half full shipping contain from the other cranes loading area to the seaport storage.
TL:DR, "Submit Loading Area Equipment" button, at seaport, submitted someone elses shipping container that was in the adjacent loading area.
Foxhole Update 38 requiring vc runtime 2019 but the game does not install the application during download and startup of the game
@spice raft you're supposed to install yourself #technical-chat
Would be helpful if that was posted in change log
Devs don't do thinks like that unfortunately
Description
Fishermans Row -- Large rock/terrain feature in the water east of Fort Ember/NNE of the bridge, hard to see in the water and ships can easily get stuck on it. Should either be removed (hopefully) or raised above the water line to be more obvious
Description
Typo in the "Aging Ocean" map label north of World's End in Stonecradle
MTH AND ATHT can fire from barge with ramp up
The moors - ogmaran
The steep hill in front of the seaport is causing traffic to get jammed too easily. Please make the slope gentle. I just tried to escape using the !unstuck command, but I failed. And I destroyed it. Please make the terrain a little nicer.
So even though I destroyed my vehicle, I received a 20-minute limit on the use of weapons and now I have to use this crane, but I can't because of the restriction. Why does the crane go into weapons use? Is this a bug? Let limited player use the crane.
I mean, you can kill people with it. That means it's classification is technically correct
Description
Not being able to use prototype kit on resolution 1400x1050(atleast from what I know using it), fullscreen/windowed doesn't matter.
Pre-conditions
Playing on 1400x1050
Reproduction Steps
Just change resolution to 1400x1050
Result
Pop-up window from prototype kit shows under the factory window, and can be seen after closing factory window.
Expected Result
Being able to use prototype kit on any resolution.
Reproduction Rate:
Every time.
Environment:
Factory window
passing from home to map '' map full 3-9 player wait teleport '' , When I go to that map from another map again '' wait map full ''
If I could not experience this action in the conflict zone why did I buy it ????
I enter the game to wait for map transitions for minutes....
really boring and silly...
Hey @astral flume, could you go here: C:\Users\Username\AppData\Local\Foxhole\Saved\Crashes and send the log of that crash to Max
ok
Title: Report System Broken
Description: An emailed response to the report system advised me to
We have investigated the logs and determined that the appropriate course of action in this case is to issue a 'report' on the player by accessing the F1 menu, and clicking the report icon next to their name. This will engage the votekick system, and after enough reports have been issued the player will be removed."
However I reported multiple people doing things at the same time.
Since you can't actually report multiple people in a row, this seems to be either the incorrect response or a bug in the report system.
Submitting prototypes to MPF before they get teched and pulling them out as normal vehicles once the tech finishes
Title: Glitchy Hole
Found at G2k6 in Farranac Coast. Easy to fall into, hard to get out
BT refuel bug, could not refuel a BT at a fueltruck for some reason, ended up losing BT (message: "no refuel nearby" when 1m next to it, and 100+ fuel cans in truck)
^ had this yesterday too
enemy able to use FA on barge
excuse me wtf ^^^^
when you try to upgrade something like a bunker with a CV instead of hammer it does not show the "must use a hammer" error message
a locked truck is blocking the way into the training area and you can sneak past it
can't
Just shoot it
i was gunning in a bt and middle of combat maybe 10 seconds after reloading i was disconnected for being innactive in a vehicle for too long then stuck in a 1 hour que to get back to my crew
Theres a Warden running around in Linn of Mercy, near The Drone/The Long Whine that is hitting all his shots with a rifle, while running and spinning around himself
Description
Profanity filter blocks innocuous words
Reproduction Steps
- Type words which contain substrings designated as profanity
Result
The team has to figure out what "ba***t is supposed to mean.
Expected Result
The team is completely clear on what "basement" means.
Reproduction Rate:
100%
Environment:
Chat
i know that putting the whole bug report template here is a bit extra, but the profanity filter is sometimes almost comical in its uselessness. substring matching is probably the worst way i can imagine filter profanity, especially considering that adding spaces in the middle of profanity easily bypasses the filter. Words like "basement" or "Japanese" are not even nearly profanity. (Arguably, "semen" is not profanity at all, but I understand that it's probably an inappropriate topic for world chat)
Description
After a vehicle tech has been unlocked, Vehicle crate made with old prototype kit incorrectly mention they contain a single vehicle.
Pre-conditions
Steal a tracked AC prototype kit from wardens and wait for wardens to unlock tracked AC.
Reproduction Steps
-
Produce a crate of Tracked AC at a colonial Mass Production Factory with an old warden prototype kit for Tracked AC.
-
Unpackage the crate and open its menu. It mentions and shows one vehicle.
-
Submit the vehicle crate to Depot/Seaport and deploy it: 3 Tracked ACs are placed in the Depot.
Result
The vehicle crate tricks the player into thinking the prototype kit and the vehicle crate produce a single vehicle even after the tech is unlocked.
Expected Result
Vehicle crates created from old proto kits after the vehicle tech is unlocked should correctly mentions it contains 3 vehicles per crate.
Reproduction Rate:
100%
Susspension started "rocking" back and forth quickly
Description
While trying to escape colonial fire, moved tank up to some rocks in an attempt to escape. Suspension started rocking back and forth violently as it interacted with geometry. Movement keys were then unresponsive.
Pre-condition
Backing up in geometry, tank tracks were previously broken
Preproduction Steps
It appeared that it occurred due to the suspension being pushed in two directions, up by the rock and down due to the terrain, causing the tank to rock.
Result
NA
Expected Result
Well, not that tbh
Environment when you first load into the game.
Current Build
https://youtu.be/KaviMk_LnjE?t=172
video of event, honestly kind of funny
Description
Text chat not working in region/world/local, but works in PM.
Pre-conditions
I am playing the game
Reproduction Steps
Clear steps to reproduce issue.
- Type in region/world/local
Result
The person intended to see the message can not see it
Expected Result
The person/people should see it
Reproduction
100%
Environment:
Current / anywhere
I will attach screenshots
https://i.imgur.com/4B4eliK.png
https://i.imgur.com/7XJwxLT.png
https://i.imgur.com/sP4eOgf.png
**Note, the people responding are responding because I asked them if they saw it in Voice chat, they did not.
Description
Can't access Refinery or Factory sometimes using "E"
--> I know this is a known bug, but It only happened to me when Im using a "R-9 "Speartip" Escort"
Pre-conditions
After taking an "Speartip" truck, sometimes I can't access Refinery or Factory using "E". Need to relog.
Reproduction Steps
-
Assume the wheel of a Speartip.
-
Drive to a Refinery/Factory and use it for some time (not much, maybe 20 minutes of in and out).
-
Keep pressing E but nothing happens.
Result
Refinery/Factory UI does not appear
Expected Result
Refinery/Factory UI appears
Reproduction Rate:
Two times in maybe 6+ hours.
Environment:
Live, current version
### Description
When in a travel/border queue and viewing the map, mouse button presses are not blocked.
### Pre-conditions
Be in a deployment queue, with map open.
### Reproduction Steps
1. Enter a deployment/travel queue
2. Equip a weapon OR enter the driver seat of a vehicle with a horn.
3. Aim with MOUSE2 and fire with MOUSE1, or if in a vehicle with a horn, press MOUSE1.
### Result
If on foot with a weapon equipped, you will see your "aim line" overlayed on the map. You will also be able to fire your weapon. If in a vehicle with a horn, you will hear the horn play.
### Expected Result
The map should block player interactions with the world.
#### Reproduction Rate:
100%
#### Environment:
Update 38 live branch
Umm ok then
Description
Resolution directly effects view distance.
Reproduction Steps
Change window mode to "Windowed"
Change resolution to 1024 x768
View distance is roughly doubled in game
Expected Result
view distance should be consistent across resolutions
Reproduction Rate:
100%
See examples of the same area with different resolutions:
(1980 x 1080 resolution)
(1024 x 768)
about the post above^ please increase the fov distance for the high res instead of nerfing the other one. and remove the 60 fps cap ffs
Description
Colonial BT without a Hitbox. On this video you can see the EAT, BT and AT-Turrets shooting a Colonial BT but it takes no dmg.
https://streamable.com/hpw3ui
Keep gettin this when editing my base, using grenades to demo parts i dont want. FF might be better when someone gets injured or might needa better way to remove ur structures
Colonial chad bt
hello! my middle mouse button doesn't rotate camera and idk what more to do
^ figured it out, had to reset my keybindings weirdly it was already rotate camera mmb but oh well it's fixed
lol?(that is my corpse)
As requested, here is a dev overlay screenshot of the problematic underwater rock in Fisherman's
Launching game EXE directly OR by Windows shortcut causes ALT MAN ACCT BAD! warning to appear
### Pre-conditions
Make a Windows shortcut directly to game EXE in Steam installation (see img)
OR
Navigate to Somedrive\Steam\steamapps\common\Foxhole\War\Binaries\Win64
### Reproduction Steps
Launch game using Windows shortcut
OR
double click War-Win64-Shipping.exe
Game loads...
Press PLAY button at main menu
### Result
Accused of being an alt account
### Expected Result
Not being accused of being an alt account
#### Reproduction Rate:
100%
#### Environment:
Live game 29 Sept 2020
Note: A game shortcut created through the Steam Library does not trip the warning as that shortcut is actually a steam:// URL that invokes Steam to launch the game.```
There is reports in the field that mortar teams are having issues of using armor percing rounds in mortars. Please Fix.
Oh boi, do I love deploying on nothing
trench connector built at 73-75m from bob decays even if its connected to a t3 bob with both supplies type running
Help
Festum when you get stuck just gently nudge it back and forth. If you're having trouble empty the truck if you feel it will fall.
Two days in a row i have queued for 20 min and somehow ended up in a different map that the one i queued up for and with no spawn point, forcing me to queue again. Plz fix
### Description
When you upgrade a Bunkerbase from T1 to T2 the inventory inside vanishes.
By Inventory I mean the 15 slots of items that can be retrieved instantly. The new T2 BB will have all those slots empty.
### Pre-conditions
Have a Bunkerbase that is T1 and which has T2-Tech unlocked.
### Reproduction Steps
-
Put any items into the 15 inventory slots of the Bunkerbase
-
Use a Construction Vehicle to upgrade the Bunkerbase into T2
-
The finished Bunkerbase will have its inventory wiped
### Result
If you accidently had unsubmitted Items, Crates or half-empty fuel canister in the Inventory of a Bunkerbase that you are upgrading all of those items will be lost
### Expected Result
The Items in the inventory should transfer over to the inventory of the T2 Bunkerbase
**#### Environment: **
Current Live Build
when i use ALT+F4 or even closing the game normally the voice chat keeps connected even with the game closed, this bug has been happening for 3 months now
I just fell out of the map 2x Its a spot infront of the TownHall you spawn at and sorta a small divit in the ground just makes you slide through
Description
Optical Glitch upon repairing a concrete AT building.
Pre-conditions
Damaged concrete AT turret that is in the first stage of optical crumbling.
Reproduction Steps
Not certain at the moment. Repairing the damaged Concrete building.
Result
Expected Result
Reproduction Rate:
Environment:
Live, current version
###Description
Building objects back in the place they were not allowed
Pre-conditions
Have a bunker system in place where 1 item is destroyed (say rifle garrison) but happens with other bunkers too once the husk is gone.
Reproduction Steps
Build a bunker then destroy 1 section and try to rebuild it back in the same place, Snaps to build location ((see below (once husks have been removed)) easier to replicate with rifle garrsions
Result
Unable to rebuild due to area obstructed message
Expected Result
Rifle garrsion or bunker was there before so should be able to rebuild it back to the same spot
Reproduction Rate:
Every time u build bunkers in a tight location
Environment:
Live, Current Version
Safe House at Westgae/The Gallows doesn't report how many Bunker/Garrison Supplies it is consuming, only that 'This structre is prevening decay of nearby structures'
SH don't prevent Decay.
Description
Pulling supplies out at a bunker base that was in a rapid decay zone in Westgate. Bunker base got destroyed because of decay while I was assembling supplies then I couldn’t do anything but use voice chat and text chat. Nothing else was working. No camera, map, no movement keys, couldn’t press ESC.
Pre-conditions
Was in a Dunne Landrunner 12c pulling out 75mm shells.
Reproduction steps
Shift-left click to grab three 75mm shells and sit and wait.
Result
Everything was unresponsive except voice chat and text chat.
Expected
All controls being normal and being able to play the game.
https://imgur.com/iCH5ZfY
Map bug, floating tree stump, marban hollow
Foxcatcher does not have a second Safehouse, but The Gallows does.
I think he meant that Gallows has two safehouses, whereas Foxcatcher has one
Yes I meant to say Second safehouse, my bad.
Our CV is stuck floating in the air above our barge on the beach south of Danan Ridge. Help!
Did you try using !unstuck ?
Our BT was squad locked by someone else and now we cant put anything in the inventory after wrenching t
Why not just submit it to a stockpile then assemble it again?
We wanted to, but timer ended
can this bridge to be fix next war ? Outbraker Skelter Course, i'am stuck on this bridge 5 times this war
Games crashes when unloading tanks from ship
^ Tanks/Vehicles, got hit w/ it twice just a moment ago
Also crashed everyone in area
switch seats using ctrl + 1/2/3 and see if you can get out
AT AC and the dumb Warden one ain't unlocked in Resistance.
with the game just updating i was hopping that the bug that some people can not use any commands linked to the Fire Mode command such as Press F to lower ramp unfortunately for me at least i can still not use the Fire Mode command has anyone found a work around for this
https://streamable.com/p483a1 Rock glitch exploit. You can shoot through the rock and enemies can't shoot through it. Map location at end of video
@halcyon shard that is done on purpose as they finish getting it ready for the actual war.
Why tho. It's like a day off
it is a time for chill stuff or a day off
When I want to land, my map does not load and the regions are not visible, the map also does not load after a while and reinstalling the game does not help
??!?!?!?
Why is Garrison Supply on both sides?
FFF
Wow, This is dev support, Right here
why
??!?!?!?
Why is Garrison Supply on both sides?
@halcyon shard rollback pls
Magic floating trees, fear the colonials power.
Extremly glitchy spot to build,hard balance issue bc you need to plug a GAP in the bulwark
Baths bridges are unbuildable for bunkers, only 30% of terrain is usable
Seriously weird things going on when loading vehicles onto barges
### Pre-conditions
Barge, ramp down
Just about any land vehicle
### Reproduction Steps
Prime example: Drive a crane onto a barge and then attempt to turn the crane 90 degrees while sitting on the deck
### Result
Crane begins praying to $DEITY for release from this Hades
### Expected Result
Crane sits level on deck, does not contemplate suicide
#### Reproduction Rate:
100%
#### Environment:
Current live game as of 6 Oct 2020```
Addendum to above, exact same location/barge:
https://youtu.be/9xJRNsGgCDM
High Efficiency on mines is not working properly, when loaded with both petrol and diesel it will only use petrol and is outputing 3 per tick. can someone else confirm this I have only tried on sulfer mines so far but the two i have tried it on have this issue
@hot nebula Isn't that correct behavior? 3 per tick consuming petrol, or 1 per tick consuming diesel. The petrol is consumed first and acts as a buff to the mine.
Description
Optional. When the title of the bug does not provide clear context.
Pre-conditions
Have a vehicle that isn't a CV or Motorcycle
Conditions which should be met before attempting reproduction steps.
Reproduction Steps
Clear steps to reproduce issue.
-
Drive a vehicle on the road into one of the game's assets. (Fence, wall, etc)
-
Do not let go of the accelerator until the vehicle impacts the asset, then allow it to come to a complete stop.
-
Exit the vehicle and attempt to walking into it.
Result
Phase through the vehicle, whether the vehicle lifts into the air or you walk straight through it.
Expected Result
The vehicle remains a solid object
Reproduction Rate:
90% of the time, it is not possible to reproduce off road as far as I can see.
@open lotus I have always seen both be consumed at the same time, that's what first got me to notice. I could be mistaken though...
Description
When pulling a vehicle from a depot/seaport while already in a vehicle, if you submit the vehicle you're currently in, you pop out on foot with unlocked controls but the original pull request continues assembling
Pre-conditions
Be in a vehicle, have vehicles stored in a seaport/depot that can be pulled
Reproduction Steps
Drive close enough to the depot/seaport and begin assembling a vehicle. While the depot/seaport stockpile window is still open, submit the vehicle you're already in.
Result
The original pull request completes although your controls are unlocked and you can freely move away from the seaport/depot
Expected result
Player remains locked in position like other 'channeling' actions
Reproduction rate:
100% on seaports, haven't tried a depot at time of writing
###description
im stuck in place,. menus refuse to open, i cant get out of my truck, and it won't move, all i can use is chat. used !unstuck, and all it did was teleport me to the middle of the road. no controls do anything, except the lock and unlock button that makes the lock clicking sound, but the lock icon does not show up.
###pre-conditons
in a resource hauler, slowed to a stop
Voice chat is broken for me, so are all chats actually. it's been a week, please help.
My in game audio chat was broken apart from squad chat it was like that for me and 5 others
Description
Packaged Warden motorcycle has yellow rear light, instead of normal red
Pre-conditions
Have warden motorcycle
Reproduction Steps
Clear steps to reproduce issue.
- Package Motorcycle
Result
Rear light becomes yellow
Expected Result
light stays red
Reproduction Rate:
100%
This is just a short video of some game braking stuff, intended for Foxhole gaming community in educational purposes.
FMG has some type of graphical glitch that i have been seeing around in which it looks like it is only crewed by one player but is some how being pushed, On this front specifically at tomb i was fighting on the warden side in which was attacking with the FMG and i can say with 100% certainty i never witnessed a FMG moving without 2 people, Even at this point in the video i was around in the area. I have seen this glitch a few times since FMGs rolled out and just chalked it up to a graphical bug No idea how to reproduce it, but it always seemed to happen when i was moving at a highspeed possibly causing the FMG to render in without the second player?
There is a bug that makes you get stuck in the animation of packing/unpacking containers. Very traumatic experience.
Had the first message appear after the game crashed last night, restarted my pc but ended up not playing anymore. Played for like 20 minutes today, then had the same happen (i.e. game crash/disconnect from server and then the first message pop up). Restarted my pc but now getting the second 2 pictures when I try and open foxhole.
- The new industrial SH models cant be accessed from inside a truck
- doesnt matter how much you submit into the new SH models, the window to commend the Logi guy and shows what he delivered, wont show up for the people that have set theiro spawn at the SH
Found last war late at night, Place a M-HT in reverse behind MBT. MBT now travels at reverse speed of M-HT
Local Voice is EXTREMLY LOW
———————-
Border at CP and DL has roads that do not line up. Flatbeds and trucks are getting stuck on the ditches trying to climb back up to the road
Just need to line up the roads on the border. Pls and thnx
the new safe house in saltbrook west industrial can't be submitted to from truck and doesn't notify players of deliveries for commends
sometimes when i load up the game the screen is just a very dark grey, i dont know if anyone else is having this issue.
i just took fall damage trying to climb out of a trench connector
You sprained your ankle
drink more milk, weak bones @acoustic rampart
Marban Hollow has really odd audio, you can barely hear anyone compared to other regions
https://youtu.be/H_8YvzT87mE double ammo?
Anyone have a bug that your hud for inventory's suddenly disappears then all of asudden you can no longer move and only type in chat?
Not sure if this is repeatable but myself and UKDavid drove a HAC into a Tier 2 trench and literally fell into the trench itself.
from time to time when changing controls fast, you can expect some fonctions entierly disappearing, (here for instance "move right" can't be be assigned because it disappeared).
You can't climb out of trenches being upgraded
@quaint hatch dont post map intel here, warden and colonial can see it
frick sorry
Hi everyone, i had trouble dealing with a bug within the keyboard options. Basically some options would disappear like the 'moving to you left' as soon as i would try to change it. I use a french/belgian keyboard maybe this has to do with something ?
@nimble ingot Regarding my mail from 9.10.2020 i'll just repeat my message along with the screenshot:
There's a Warden in sunhaven right now shooting an encampent from impassable terrain.
The shots are comming from the cliff, and it's impossible to fight back:
That does me no good. Please read the pins and use the map overlay to give me a location.
Can i make screenshot in the same place in which bug happened a week ago, and it'll be enough?
Max needs the region and your physical location on that map.
AT-AC has exceptionally bad desyc problems. Multiple gunners of AT-ACs in the pits, deadlands would have a very small proportion of their bullets registered by the server, but the client would get wildly out of sync with reload speed and ammo count.
ATAC basically doesn't shoot
probably 20% of the shots gunners take actually register
Unable to refuel vehicles when there are passengers inside. Everyone needs to exit the vehicle before you can refuel from a nearby source
Title: AT AC aiming is messed up just like the Icarus was.
Description: It's not quite as bad because it only happens if you aim at the facing edge of vechicles, but the aim line still stands above the vechicle in these spots. Shots like this shouldn't be missing.
Title: Dsyncing Vehicles
Description: Noticed for the past week now that whenever I drive Trucks, Flatbeds, HACs and even Halftracks I'll randomly Dsync, get teleported back or go up against an "Invisible force". It's the only way to describe it as I'm randomly pushed off the road, not turned, not teleported as if I lagged. Actively pushed along that axis. Furthermore I've only ever experienced this 'push' against the left side of the vehicle pushing it right. It has never come from any other directions.
I've experienced this so far on Farranac Coast, Moors, Stonecradle, Linn of Mercy, Deadlands and Loch Mor. The worst of it has been in Farranac Coast however. This occurs in both loaded and unloaded vehicles and so far has affected all vehicles I've used except for CVs, Cranes and Mortar Bikes. I've yet to test it with a LUV. I'm unsure if it's certain spot on the map or if it's just some unusual bug that pops up. If I notice it happening in a specific spot I'll make another post with more info.
As for the lag and Dsync, it's been getting really bad. I've checked to make sure it's not on my end and I know that High pop hours can result in lag. This problem however occurs on low pop maps as well as high pop which leads me to believe something is going on with the servers. It never happens when I'm walking or in a barge, just road way vehicles.
When upgrading a bob from t2 to t3, it loses everything in its inventory
### Pre-conditions
Have a t2 bob, and place anything into its inventory
### Reproduction Steps
Clear steps to reproduce issue.
1. Have a t2 bob
2. Place an item into the bob's inventory
3. Upgrade bob to t3
### Result
Everything in the bob's inventory is lost
### Expected Result
The bob;s inventory is kept
#### Reproduction Rate:
100%, from multiple player's experiences
#### Environment:
0.38.14.0```
Fix the factory bug already , that you can not open factory anymore unless you reconnect
Trying to build a prototype, no drop down box to build prototype until I close MP factory screen. When I then click drop down box and select build prototype, it does nothing
i have a really annoying bug idk, it wont let me put the grenade launcher on at all HELP MEEE
@outer summit try reseting your keybinds in options
Thank you! @cosmic heart
Voice volume in game for collies in Marban Hollow is really quiet right now.
wellchurch spawn point is bugget and when u deplot from any bb in region u span there
Better video of AT-AC desync issue https://imgur.com/a/gCuaViv Enable the sound. Region was laggy, vehicles had trouble moving.
The command "/o" to switch to the "Operations" chat channel still works despite the Operations channel being removed from the game.
Got locked in a building site respawn and even when it got redestroyed i was still stuck and alive. Moral of the story? Make sure respawn doesnt say Building Site? lol
Description
Game crashes when bluetooth headphones connect/disconnect
Pre-conditions
Have game running, have wireless bluetooth headphones
Reproduction Steps
disconnect and reconnect headphones
Result
Game freezes, locks screen, must use keyboard and task manager to stop the game
Expected Result
game doesnt crash.
Reproduction Rate:
90%
Description
Bunker building/placement being picky, extremely annoying
Pre-conditions
Have a t3 bunker upgraded from a t2 right next to a t2 bunker
Reproduction Steps
-
Destroy the t2 bunker
-
Try to replace the destroyed bunker with a bunker dig spot
Result
Unable to replace the destroyed bunker at all, t3 bunker blocks placement presumably because of concrete foundation
Expected Result
Should be able to build a bunker in the exact same spot it used to exist
Reproduction Rate:
Unknown
Environment:
Foxhole version 0.38
Text in the Build Rocket Tooltip was forgotten to update. we dont have upgrade parts anymore.
NANI
Can you guys do something about the buged bridge
Something is wrong with the salvage mine/oil well in coaldrifter stead. They names and models appear to be swapped. The salvage mine looks like an oil well and vice versa.
there is a bug with mortar houses. when switching shells from flares to he, your he's will do no damage
There is a bug where you can get stuck in a garrison house, you go up into the window but can’t actually move, shoot, access inventory/map, or leave. It’s the garrison house in Callahan’s boot closest to the bridge. Vaulting while entering the garrison house immediately makes it happen infrequently
Bug, when you try to look through binos and same moment try to open map, you vision stuck at one place, like you looking through binos, and you can see azim+meters on map 🤔
Title: Bugged Terrain
Des: Flat ground that should be good for digging trenches/bunkers does not work and just says "Unsuitable Terrain" even when the ground is perfectly flat and with no bushes are anything interfering with it in the region of Great March around the highlighted area
https://cdn.discordapp.com/attachments/755266017990541384/767921860682973184/unknown.png
Uhm, what is this about? I'm getting kinda worried. How does one even get on an alternate account...? I really don't want to get banned for something I did not do :/
https://cdn.discordapp.com/attachments/374272127953666048/767931876328472576/unknown.png
Genuinely confused and worried here. Sorry if it's the wrong channel.
Do I just accept and play as usual or should I contact the support? Because I really don't want to risk a ban
Uhm, what is this about? I'm getting kinda worried. How does one even get on an alternate account...? I really don't want to get banned for something I did not do :/
https://cdn.discordapp.com/attachments/374272127953666048/767931876328472576/unknown.png
Genuinely confused and worried here. Sorry if it's the wrong channel.
Do I just accept and play as usual or should I contact the support? Because I really don't want to risk a ban
@wary temple I have the same exact issue were every time I turn on the game I get the same warning I typed accept and nothing happened I was apple to play the game completely normally although I haven't tried switching factions so I would recommend that you stay with your current faction
Official wiki says that the squad lock is removed after 45 minutes. We captured a Silverhand more than 15 hours ago and it is still locked so we cannot put ammo or other things on it or normal lock it . This happened 2 days ago with a mg HT too
The wiki is by no means official. It's maintained by players and can be out of date.
That being said, squad lock does not work on the opposite faction. So unless you 'captured' that Silverhand from your own faction the squad lock should not matter.
if the inventory is empty you can submit it to a Public stockpile which will erase the squad lock after you pull it back out
My bullets just dont phase the enemy, I know for sure they were hitting, and they were within the range. My bullets just do not work everyonce in awhile. The old aiming was flawless. I dont know what this is or why it is...
What does Voice chat Error [8] 5-0 mean and how do I fix it? Can’t use mic and when I hit T it appears
Try reconnect button in voice options
water under the floor, I found this hole and went over it and fell into the water
I cannot make prototypes as the drop down menu on items in the MPF/factory will not appear unless I close the factory screen, at which point clicking does nothing.
Found a feature, small trenches smashed right next to destroyed bunker bases cause you to clip through the world, leading to the issue above of water under the ground.
Barges are wierd. Or maybe LUVs are wierd:
https://youtu.be/Kh8qDUxTXBU
Spins me right round baby right round like a record baby right round round round
River at the back of Great march has no collision or water effect and you can just sprint right through it
You can even drive through it
Description
Packaging and craning a Vetted Leatherback causes a fatal crash to desktop
may also apply to other vetted vehicles
Pre-conditions
Have a vetted Leatherback and a crane
Reproduction Steps
Package vetted vehicle
Attempt to lift it with a crane of any type
Result
Fatal crash to desktop with the following error:
Fatal error: [File:Unknown] [Line: 2334]
Objects have the same fully qualified name but different paths.
New Object: StaticMeshComponent /Game/Maps/Master/ViperPitHex.ViperPitHex:PersistentLevel.BPStaticCrane_C_2147479318.Cabin_GEN_VARIABLE
Existing Object: SkeletalMeshComponent /Game/Maps/Master/ViperPitHex.ViperPitHex:PersistentLevel.BPStaticCrane_C_2147479318.Cabin_GEN_VARIABLE
Camo overlay of vetted vehicle does not appear (visual glitch)
Expected result
Standard packaging/craning behavior
Reproduction rate
100%
Environment
Live
Ballista inventory is currently 6
@nimble ingot nuke spotter off jade cove still active after barge dies, active in the water almost immortal, had to use grenade launchers.
they were using this tactic nonstop all day, quite possible how jade cove was nuked
another barge spotter exploit attempt off jade cove earlier today, this time with many decoys
I can concur as part of the (unsuccessful) nuke ops ongoing last night, and party to this happening. The behaviour found was that a nuke spotter on the rim/edge of a barge will not have their transmission cut by the barge's destruction, and it will continue while they are in the water.
The spotter was not immune to damage but as they were in the water it was much more difficult to hit them and they were eventually killed as scummy says, via GL. This was only discovered first in the image that Scummy has posted, and attempted once more that night.
I'm unsure and unaware of if the successful nuke op today used this technique.
dude it was attempted like 5 times when i was online, our gl almost didnt reach some of the attempts it was disgusting behaivor
can you not run people over with boats? Additionally, couldn't you have just..... drove a barge out there and shot him.... I feel like you kind of put yourself in a bad position by trying to shoot them with a GL rather than building a barge and driving it to him
Yes, there were a lot of barge attempts on JC last night, but not all were attempted by using this, only a few at the end of the night. Final and likely succesful night attempts were going to be tried but too many people had been slept to even enter the codes. 4/5 of the JC attempts were made by a man in a building in JC.
he had like 2 minutes left in the screenshot, that was the very first 1 i caught when i was online, by the time we figured out the exploit it was too late for barges or boat building, they almost detonated it right there. i logged off after they kept attempting this tactic so idk how jade cove was nuked exactly
That specific one got to 3mins 30ish. There was a closer one by the guy who kept sneaking on land and hiding in a building that got to 1m 22, and had been waiting for hours for a nuke squad to get online. As I said though, after this one that you posted, there were a couple more attempts on JC by barge (two of which died before spotting, one died on the barge explosion), including as many on other map targets. After that there weren't enough people online at the nuke to keep going and the attempts were finally over.
Today's successful nuke was by a conventional barge team, and above board. See video for evidence.
https://www.youtube.com/watch?v=gRz-6a3y_es&feature=youtu.be
@safe flume every assault vehicle cant open door
CV built by wadren titled to colonials
Edit:A warden with a CV built a howitzer and got titled to colonials. (I hate u Bogle)
that's a howitzer
Howitzers are neutral
Just a visual bug. When transporting a warden tankette prototype on a flatbed, if you cross from one region to another it appears as a normal tankette (no gray paintjob) on top of the flatbed. When i unload it it switches back to a prototype. Tried multiple times, it was repeating bug. hope this helps. 🙂
Description
Man flying
Pre-conditions
I have no clue
Reproduction Steps
Don't know
Result
man returns after a few moments still flying he from the north to south
Hi, I think I've found an odd bug... when I enter a garrisoned building and exit, I am suddenly unable to access the Refinery for my faction, this is still occurring if someone wants to investigate this right now
it hapened to me too
Bino glitch in vehicles where if you equipt the binos and use them after a second you T-pose glitch and can't access anything, can't even leave the vehicle, you have to log out and log back in (hint, doing so might not allow your player model to go idle, instead you might have to go back to home base)
^above is for if your in the commander slot
@fiery shoal yep that glitch happened to me twice now
Aye I just got that also
### Description
Looking far away with binoculars in the Warden spider tank causes the character to unequip the binos/freeze, getting them stuck entirely
### Pre-conditions
The Warden Scourge spider tank, namely on the commander seat
Binoculars
### Reproduction Steps
Clear steps to reproduce issue.
1. Enter the Scourge hunter warden spider tank in commander seat
2. Equip binoculars and peer into the distance
### Result
After a short period, you will unequip the binos and potentially be stuck in place with no way of getting out as all control will be taken away.
Note: This is very likely caused by the player character not rendering once the camera moves away from the player. As the camera does not render items/characters past a certain distance.
This bug may also occur with other vehicles, further testing required
### Expected Result
Safely looking through the binoculars without getting stuck.
#### Reproduction Rate:
100%
#### Environment:
0.39.7.0
34328
Are zombies supposed to be able to run through barbed wire? Seems a little unrealistic
yes
@noble halo put it here
You are unable to claw or use a soulstone when weapons banned
### Pre-conditions
- Be weapons banned
### Reproduction Steps
- Get weapons banned
- Equip and attempt to use soulstone
- Or be killed with one on you and attempt to claw
### Result
It will give you the pop up "You are restricted from using weapons"
### Expected Result
You can use both the claw attack on the zombie and the soulstone while restricted from weapons since it doesn't hurt team mates
#### Reproduction Rate:
100%
#### Environment:
0.39.7.0
34328```
punching is no longer doable in any direction
### Pre-conditions
spawn, have nothing in your inventory
### Reproduction Steps
1. click left mouse button to punch
2. try punching in any direction other than forward while standing still
### Result
character only punches in front of him when left mouse button is clicked. direction of mouse is completely ignored
### Expected Result
character turns to punch in the direction of the cursor
#### Reproduction Rate:
100%
#### Environment:
foxhole live 26/10/2020```
Zombies are not slowed by Barbed Wire
Strange object discovered in zombie transformation backpack. When held uses rifle animations. Does nothing
Description
Zombie's Cannot damage CV's
Pre-conditions
Be A Zombie
Reproduction Steps
Attack with claws any enemy CV for prolonged periods of time
Result
Nothing, not even smoke after 5 mins sustained hitting
Expected Result
The same as the truck that I just destroyed
Reproduction Rate:
Only have tried on 1 CV so far
Environment:
Current as of 27/10/20
@shy coral I found one to
Field Hospitals do not appear on world map
### Pre-conditions
Field Hospital tech unlocked
Have a hammer & sufficient BMat to build one somewhere
### Reproduction Steps
Build Field Hospital
Open world map
### Result
Field Hospital does not appear on map in any way/shape/form
### Expected Result
Be able to see Field Hospitals on map.
#### Reproduction Rate:
100%
#### Environment:
Live Game 26 Oct 2020, but this inconsistency has existed since Field Hospitals were implemented
Note: Filing this as a bug because Field Hospitals are the only player buildable large
structure (AFAIK) out there that DOES NOT show up on the map. Original find credit goes to @Nekomausu#4245. Perhaps people will use Field Hospitals more if they can see them on the map & not have to ask region chat ?```
Title: Recording Teamkills with Zombies
I don't know if this is a bug perse, or an intended feature but if you teamkill a player holding a soulstone the game doesn't list or count it as a teamkill in the chat. Feels like this should be addressed if possible, since it means teamkilling can be done more rampantly or that people might get away with intentional TKs more.
@limpid siren In here
Title, Middle mouse button dragging and right mouse button dragging aren't working.
When I click and drag my middle mouse button it doesn't rotate my screen. A similar problem also happens when I click and drag my right mouse button to rotate buildable structure parts. I right click and drag, but the part doesn't rotate.
I hit very annoying "bug" in game. Probably related to render distance. Example from around AW battle field. Some FLAKs are stationed near the small hill. From some angles you can't see those flaks, from the hill, yet, they can see you. It resulting in dying without any notifications or even bullets. You just drop dead.
https://cdn.discordapp.com/attachments/497553222177914890/770727821043433562/unknown.png
https://cdn.discordapp.com/attachments/497553222177914890/770727898172489749/unknown.png
If you stand in marked, red zone, you are visible for flak guns, but you don't see them.
https://image.prntscr.com/image/6O45J22HQ5W0SgDC8MOQvw.png
You are getting hit without any visible notifications or even bullets coming at you. No flak sounds too.
@thin glade well known bug, a result of the Flak guns not being rendered in
i have a really weird bug with my foxhole mic
so when i put the input voice "defualt" or realtik microphone it shows me that the mic is connected to "war" not d3dproxy
it keeps turning on and off
half a second on and the other off
and bcz of it i actually hear other players the same
half a second i hear them the other nah
and if i put the input voice to a non mic thing like stereo mix (realtik) it shows me that the mic is connected to "d3dproxy" or something
i hear players without lags with it but i can't speak
I appear unable to use TAB to change the viewed Stockpile at a Seaport, have had this problem since 2 Wars ago, I think it has worked once.
I have access to a few stockpiles and 1 private one.
Have you tried hitting spacebar?
Bug when climbing here, all wardens randomly die due to nothing... no gas, no incoming fire, just fall over and instantly die.
could be related to the bug @thin glade Mentioned yesterday
inventory locked and grenade throw line
Pre-conditions
have a grenade
Reproduction Steps
Clear steps to reproduce issue.
-
prep nade
-
get shot and die
-
grenade was mid throw animation
Result
inventory does not drop and you still see the throw line after death
Expected Result
either to blow up dead with backpack
Reproduction Rate:
so far 2:2
https://streamable.com/s8bsw5
Building far away from the BP
Something weird happen on Feirmor-Tomb of the first (29/10/2020)
Suddenly all structure not connected to the BunkerBase for +-5 minutes
(make enemy freely walking at BB)
@shrewd ginkgo it's not a bug, the bob on the screen is Tiers 1, which mean that the AI is not permanent. So if there is a number of ally on zone the ai will be on and if this amount drop the ai will be off after a few moment. To get the Ai permanent u need to get the bob to tiers 2
when you are using bino in the collie jeep, you suddendly can do nothing. Noemal keays like F1 are working, but you can not move or fire or do bino again. The only solution is travelling over the border.
got the same not possible to play with the jeep anymore
Title:
Rotate Camera and Rotate Structure keys aren't working.
Description:
For my game, I have "Middle Mouse Button" set as the key so when I click and hold it, it should rotate my game screen. That function isn't working.
I have "Right Mouse Button" set as the key to click and hold in order to rotate buildable structures. That function also isn't working.
I've tested my middle and right mouse buttons on other applications and they work.
I've uninstalled and reinstalled the game, and this problem still persists.
Wellchurch seaport is not allowing any resource containers, shipping containers or emplacements to be submitted
Crates of items can but the "submit driveway equipment" button doesn't seem to work at all <@&448665379196108815>
I'll take a look
Ffs Clapfoot PLEASE sort this binocular glitch out! Gonna be whack when all the mech/tank crews are stuck with it later in the war -_-
Dude just died and i couldnt move/ shoot or do anything
im having the same issue stonemason had with the wellchurch seaport. when you try to submit a shippable the UI switches to the correct tab (item crates, vehicle crates, etc) but the shippable stays in the loading bay
Description
The Shipyard Southeast of Market Road in Loch Mor cannot be rebuilt once destroyed because it lacks a nearby town (to get the necessary Industry Upgrade).
Pre-conditions
Have the shipyard southeast of Market Road destroyed.
Reproduction Steps
-
Bring a CV with bmats to the shipyard husk
-
try to rebuild it. It says the town needs to be upgraded first, but there's no town nearby to get the industry upgrade that is required.
Result
The CV can't rebuild the Shipyard.
Expected Result
Being able to rebuild a Shipyard.
Reproduction Rate:
100%
Environment:
foxhole live 30/10/2020
Bug: the game started lagging when i next to the mine with a ac you know what going to be happened after ... boom
The freezing spotter bug is also for the motorbike. Iam pretty sure its for every vehicle with a spotter option. It happens after 2-10 min using bino in a vehicle. Only solution is when you switch maps. Of course you need your drivierto do this.
Truck is flying.
Bruh how are people supposed to do vehicular combat when the animation freezes you from doing anything -_-
flying zombie
Bruh how are people supposed to do vehicular combat when the animation freezes you from doing anything -_-
@foggy coral have same problems
is the wellchurch seaport bug already known?
#Balance
using binoculars on open top vehicles like open top jeep, tanks commander spot or half tracks spotter spot makes you stuck at animation and can't do anything
using binoculars on open top vehicles like open top jeep, tanks commander spot or half tracks spotter spot makes you stuck at animation and can't do anything
@faint orbit + gunship - same problem
Same problem as @marsh pagoda Only fix is to relog. Video proof: https://streamable.com/lkhsxu
Title: UI scaling and map zoom for high resolutions
Please add ability to scale ui elements and/or zoom closer on global map when using 4k screen.
comparison in screen shot
### Description
You can't use Prototype Kits on some small resolutions like 1280x1024. They spawn underneath the factory menu.
### Description
The Car Parks in Logistical Hubs act as Offroad for speed vaules.
### Expected Result
They're clearly paved, so they shouldn't be.
Title: Game crashes if headset is removed while reconnecting audio input and output.
Description
If you reconnect the audio in the settings menu with a headset microphone, and unplug the headset from the computer while it's reconnecting, the game will freeze and you'll be forced to crash
Pre-conditions
Have a headset with microphone selected as the audio output and input.
Reproduction Steps
Clear steps to reproduce issue.
-
Reconnect a headset microphone
-
Unplug the headset from the computer while the game is in the process of reconnecting the audio
Result
Game freezes, and you are forced to end the game
Expected Result
I guess that the game would just give you an error, but wouldn't freeze?
Reproduction Rate:
Assumably 100%. Might depend on what stage of audio reconnection the game is in.
Environment:
N/A
Title mines bug
Description two mines in Coaldrifter Stead have their fuel swapped - when opening the scrap mine and pressing refuel you actually refuel the component mine. also the scrap mine seems to be draining component mine's fuel as well as it's own.
bug where i fell trough a hole and did not died was flying there for few minutes without dyeing until i presed esc return home, happened at trench at great march front line i will put the sign where is bug
The ship got stuck on the harbor and can't move nor open its bridge, unstuck failed to unstuck. my inventory weight is 14%
Description
Transferring more items than a Reserve Stockpile can hold from another reserve stockpile results in excess resources being lost.
Reproduction Steps
Clear steps to reproduce issue.
-
Put 99 crates of Soldier Supplies into a Reserve Stockpile, "A".
-
Put 2 crates of Soldier Supplies into a Reserve Stockpile, "B".
-
In Reserve Stockpile "B", right click on the Soldier Supplies and press "Transfer"
-
From the dropdown menu, choose to transfer to Reserve Stockpile "A"
-
When given the option to select an amount, choose 2 crates of Soldier Supplies.
Result
Reserve Stockpile "A" contains 100 crates of Soldier Supplies. Reserve Stockpile "B" contains 0 crates of Soldier Supplies. 1 crate of Soldier Supplies is unaccounted for, presumed lost.
Expected Result
Reserve Stockpile "A" should contain 100 crates of Soldier Supplies. Reserve Stockpile "B" should contain 1 crate of Soldier Supplies. Or, alternatively, the transfer should be aborted because there is insufficient space in the destination Reserve Stockpile.
Reproduction Rate:
100%. Discovered once by accident, resulting in the loss of some 40 crates of Soldier Supplies. Reproduced immediately afterwards using nearly exactly the above steps. Nota bene: this does not occur if Reserve Stockpile "A" already contains the limit of Soldier Supplies, in which case, a message indicating the destination is full is shown.
Environment:
Latest main branch
Title: Unable to repair vehicles on a barge
Reproduction steps:
- have a damaged vehicle on a barge (doesnt need to be disabled)
- begin hammering said vehicle with bmats in inventory
Result:
Instead of repairing the damaged vehicle the hammer targets the barge no matter if the barge is damaged or not
Expected result:
Hammering the vehicle on the barge repairs the vehicle on the barge, not the barge itself
Reproduction rate:
100%, both ramp down and up
Just to clarify this is a massive bug that eliminates whatever little utility naval has left, because if your vehicle in the barge cargo hold gets disabled when lets say crossing a bridge it is effectively good as dead. Which means a CV dies in about 15 smg rounds
Environment:
live shard
Both this and last 2 Wars (last raised on 27th Oct) I am unable to use TAB to rotate the view on the Seaport Stockpiles in Westgate/Longstone while my Squad Mates are able to.
Found an Audio bug,
I just spawned in drowned veil and im hearing people from across the map that arent even in my squad
@nimble ingot Drowned veil has global voice chat for both factions
Title: 3s Respawn timer
Description:
There is virtually no spawn timer - even in hot spots. Therefore dying has next to no consequences.
Reproduction steps:
- die
- instant respawn
Result:
Impossile to push back enemys - especially with better equipment or vehicles.
Expected result:
A fighting chance
Reproduction rate:
100%
You Need to Check the Tier 2 BB, mechanics. 1 HT took down a BB with 4 clips.
https://cdn.discordapp.com/attachments/773845096634253342/773845185926266890/W64_-_Plot_Armor.mp4
Game Optimization and Server Bandwidth
too many vehicles in a region and bunkers makes a server laggy and unplayable and led to this stupid accident
Binocular glitch is still ruining vehicular combat, please hotfix
using bino glitches you and you lose your all control of you character
-doesn't need to be in vehicle
-can't move in any way
v This should not be possible
levitating AT gun on wall the crane bugged out while trying to place and it bugged itself i think it was caused by the physics of the crane bugged
Hey so why was I deemed an alt account?
@worn monolith More of #technical-chat issue but just say ACCEPET as long as your not planning to blow up your own team and play by the rules and not be a dick you should be fine. It's also because you might be USING a VPN.
I dont use a VPN and I dont plan on killing my own team, at least not on purpose
I have almost 3k hours in the game and have been playing from 2016 and got the same message so it's not a big deal.
Are you by any chance using Wifi?
This is just annoying, let us store vechicles with low Armour.
That means they would need to make a shit ton of new brackets for every vehicle with armour for every type of armour damage or for armour vehicles to be treated like rifles with ammunition that get submitted so you would lose all armour after submitting
Also let Depots repair armour
Silk Farms has one factory, which significantly gimped the Wardens war effort in the current war, Blemish (the collie equivalent) has two factories. It is too late to fix this, but please have a checklist for when you deploy newly oriented maps so that this sorta oversight doesn't happen. It cheapens the collie victory when the Wardens are so signficantly gimped.
Wow, really. Collies using Blueprints to trap FMG - wish I coulda recorded that. Totally not a game mechanic as intended
Endless Shore Server is acting up. Everytime I engage in Combat, the character lags back to a previous position just as I evade shots only to die. I've never had this problem before.
Region reservation system not working properly?
### Pre-conditions
Region with multiple spawn points open for travel; Multiple regions with at least one spawn point open for travel.
### Reproduction Steps
Clear steps to reproduce issue.
1. travel to region with active que
2. return back to home region after some time
3. travel to the same region with active que immediately, but different town
1. travel to region
2. travel back to home region after some time
3. travel to different region with active que immediately, that u did not play during the same session
### Result
The reservation system has been acting up for a few updates now. The most recent issues I noticed during this update are, not being able to travel back to same region immediately, from home region, where u have been playing for a while and instead being put into a que, u should have a reserved spot for 15 min. The second issue was playing in a region for a while, then travelling back to home region and immediately traveling to a different region with active que, where u have not been playing in the same session yet. I was able to skip 4 players in que for some reason, when I traveled to a region where I should not have any reservation and should instead be put into a que.
### Expected Result
The game reserves your spot for 15 min and u are able to skip que when travelling to this region from home region. The game puts u into a que when u travel to a region where u don’t have a reservation and there is active que, instead of u being able to skip the que.
#### Reproduction
?
#### Environment:
0.39.7.4 - 34386```
we are having massive issues with commanders in warden gunboats glitching out and not being able to do anything when using binos
big problem with gun boat the commander get stuck in the hatch and can do anything when we use binos
we are having massive issues with commanders in warden gunboats glitching out and not being able to do anything when using binos
@wind osprey
^^^ We had this binoc glitch 3 times in a row happened to all of us
This happens in every vehicle with bino slots right now. The gunboat is hit harder by it because you can't just get out to spot premptively, but halftrack back seats, mortar halftrack spotter seats, and motorcycle sidecars all do it. Been noticed consistently since the start of the war. Changing regions or respawning will unstick the person, however.
Bug: Unable to submit empty shipping containers to the Storage Depot in Maiden's Veil public stockpile
Bug: Unable to submit vehicle crates to maidens veil stockpile
@echo dome Dont know if this helps but if you travel across border when you have the binoc glitch you will be unstuck from the glitch.
@echo dome Dont know if this helps but if you travel across border when you have the binoc glitch you will be unstuck from the glitch.
@stone wind We know that but its DOES NOT HELP when you are spotting targets in combat and suddenly it glitched on us
probably already known but the tracers of the machine guns on vehicles and emplacents are sometimes invisible.
@echo dome When I was using a gunboat we just stayed near the border and would hope we could get a couple of shots off before the glitch happened.
@flint tangle
If reporting a map bug, we absolutely need a screenshot with the map overlay so we can find the location in your screenshot. To bring up the map overlay press: ctrl + alt + shift + P. Then take a screenshot and post it here
@sinful mauve
I crossed over to a different part of the map and ascended
my character was still Standing there but I could not move
Silk Farms Mass Production Factory is saying I have stuff already in queue, but I don't and it won't let me submit small arms or heavy arms orders at all. I tried relogging to do it, it won't let me still. Blemish Mass Production Factory works fine for me, just not Silk Farms. The MPF in Silk Farms worked for me the other day, but now it no longer works.
when seated in a vehicle that can use your binos it will get bugged and get your hand instead of bino and you cant do anything get out of the vehicle and etc
I got hit with a weird camera bug entering Tempest as a bus passenger. Camera got locked to ground level. Game still playable, although I suspect aiming would be near impossible to do well.
Could probably be exploited for scouting. Can definitely be exploited for taking selfies.
Allods bight crashed recently everyone on the Warden side gets teleported back to the townhall while a Colonial goes back into his body and jack a light tank
Cannot connect to Live shard; attempting to deploy gives the following message
Lost connection to Server. Please try again. If the problem persists, try refreshing the server list.
This has repeated after multiple attempts and modem resets.
Attempting to connect to the Devbranch shard is successful, and does not see this issue.
@vague echo you CANT join live with devbranch build downloaded, same for cant Live for devbranch ;p
I was capable of joining both earlier.
Bino Glitch also happens outside the front of relic bases with a third higher gun. When viewing max distance from that position I got stuck. I was able to enter a vehicle and get unstuck.
@honest pollen #devbranch-bugs
Gas masks on our character even though we don't have gas masks equipped.
Where is the blood
what
I can only see achievements on the War Memorial, no longer the placements of players
The commend leaderboard was removed with update 40
For some reason no blood comes off of people when shot
LTD shots not going where aimed, I aim for the silver hands tracks and it hits 5 meters to the left completely off target.
Gas masks on our character even though we don't have gas masks equipped.
@stone wind I think this glitch only occurs in heartlands.
ok thats not true ^^^^

That...is beautiful; I'd want to say that the TD is hitting flat armor (easier to Pen) where as the SH is hitting angled armor which more often deflects - assuming that Foxhole had that kind of logic
It's an LT not a Silverhand isn't it?
The TD's just been balanced against the Silverhand DPS. Of course it makes Light Tanks irrelevant.
oh my bad, LT not SH; got they look simular; it's that bump on the left that gets me
Maybe it makes 1 LT irrelevant, but they're fast; so even 2 could probably blindside the TD
2 second of reload for a TD is pretty impossible , never exist a TD whit 2 sec of reload ^^that big boy piss over a SH or any other tank in game
Research center at Ogmaran is the warden model. As it started as colonials I'd think it would be the colonial one.
Having issues with blood decals not showing up
^ Same here
When two HEs go off in close proximity, the game audio cuts for a second or two and then goes back to normal
Also, double bunker
2 times crash to desktop when travel to another map after new update.. the hurtful is when i bring some truck full of stuff and its gone 😦
my game just crash in this is show up
@strong star Make sure you're on the latest version of the client, same for you @shrewd ginkgo
Theres an audio bug, cant here Audio at all, both HE nades and gerenades are affected
how to fix invisible barbwire?
Bug? Also it prevents you from respawning to another region or back to home region persists when moving region to region, have to restart as well only advantage it will give is elevation aiming but if the intended target is past fall off distance it is unviable no advantages just limited view
No blood effects on hit
when i jump into trench i fall under the world
:/
Hello, I can´t run, open my inventory and for sure equip any item, what can I do ?
Reaching Trail-M15k4
I have tried:
- Returning to home island.
- Relogging, twice.
- Verifying game files through Steam.
- Also tried replugging and troubleshooting keyboard to ensure it wasn't a hardware issue, and it doesn't seem to be.~~~
Found the fix: It seems like the latest update may have removed keybindings for certain things. I realized nothing was set for inventory, sprint, toggle fire mode, and a few others.
Rifle Garrisons will fire at enemy emplacements forever.
@languid wigeon Do we know exactly where this happened? Falling through a Trench
No idea how to recreate this bug, but I'm able to hear the other team's local voice comms from much further away than I should be able to. Like halfway across a region too far away, and even while at the respawn screen.
@oblique sage reconnect to voice and it should go away, devs fixed it
@covert robin That's what I did as soon as I realized what was going on. Didn't know it was fixed though. Thanks
If you try to put a map post while using the map on the home island you just end up aiming your gun over the map.
@languid wigeon Do we know exactly where this happened? Falling through a Trench
@austere rose yeah i dropped into the trench and suddenly i slowly teleported under the trench
Callahan's
Also I've encountered some other bug in Callahan too like invisible bullet, the trenches appearing & dissapearing, and glitching(trapped in somekind of invisible box) this one happens alot
Also I've encountered some other bug in Callahan too like invisible bullet, the trenches appearing & dissapearing, and glitching(trapped in somekind of invisible box) this one happens alot
@languid wigeon@austere rose at Reaching Trail - Fort Mac Conaill too
If it happens again, and you have coordinates please send. You can press ctrl + alt + shift + P to take a screenshot with coords.
Long Map Posts do not fit properly.
Player profiles aren't accessible in F1 menu
### Pre-conditions
Open F1 menu to view player roster
### Reproduction Steps
1. Press F1 on keyboard
2. Left click on any player name
3. Nothing occurs
### Result
No pop up of player profile
### Expected Result
Player profile is supposed to show character pfp, clan description, skin color, gender, bio
### Reproduction Rate
All the time
### Environment
Live
In game with any player on the map viewable through F1 menu/roster
Hi, i have a strange bug where i can't see some of my own signs sometimes
but others can
yes, 250 tries thus far 
Droping under the map by Trench Connector (There's problem with cliping wall in seciton where this dirt ball stays floating, ez to fix, only Mesh Colider needs more space)
Bullets are shot at me i am unable to see, in overlook.
The Grenade Launcher arc line dissapears when aiming beyond max range, but only at some angles. Usually when aiming uphill
spooky floating Campfire site, Viper Pit
### Description
250mm pickup notification suggests only for siege tank
### Pre-conditions
none
### Reproduction Steps
pick up a 250mm shell
### Result
item not described correctly
### Expected Result
should say 250mm shell or something like that
#### Reproduction Rate:
100%
#### Environment:
Current Build: 0.40.12.3```
Siege Mortar "Falconeer" gun shield does not provide frag protection
### Pre-conditions
none
### Reproduction Steps
use Falconeer gun, try to block frag grenade explosion with front of gun shield
### Result
explosion often downs/kills both crew even though the gun shield was between the crew and the explosion
### Expected Result
gun shield should protect crew from frag grenade explosions in front of the vehicle like other field weapons.
#### Reproduction Rate:
~33%
#### Environment:
Current Build: 0.40.12.3```
Description
Stuck in the river
Pre-conditions
none
Reproduction Steps
Walking in the water
Result
Got stuck couldnt do anything so i end up waiting for someone to take my stuff and a warden killed me
Expected Result
got stuck
Reproduction Rate:
Idk
Environment:
Current version of the game
Sounds effects and tracers often do not trigger or display in combat situations
### Pre-conditions
none
### Reproduction Steps
use a large amount of HE grenades at a time or use a 14.5mm or 12.7mm weapon
### Result
sounds effects of HE grenades stop playing; 14.5mm and 12.7mm do not display tracers
### Expected Result
they should play sound effects and display tracers
#### Reproduction Rate:
100%
#### Environment:
Current Build: 0.40.12.3```
Description
icarus RPG jeep can shoot itself
Pre-conditions
in an loaded icarus
Reproduction Steps
fire at a target on an angle that puts the projectile path through the front shielding
Result
all passengers are killed and the icarus takes full damage
Expected Result
icarus gun should not be able to depress enough to shoot the front plating or RPG should phase through the front plating
Reproduction Rate:
100%, but low test numbers
Environment:
Current Build: 0.40.12.3
my game is cursed
i really wish we got feedback about bugs and whether/when they will be fixed
Scrap spawned inside structure (unreachable)
Hey, there's some glitched terrain in deadlands, M9, keypad 3, it's invisible ramps and walls that the enemy are using to climb over our barbed wire and it's really annoying, can't build in the highlighted area and can climb on it from the other side
Objects (foxholes and storage boxes) disappear when using binocular. Barbed wire, garrisons or other structures don't seem to be affected. Noting this for the first time. Recorded right now on current Alpha 0.40.12.3 Build 34684.
Unable to retrieve proto MPF bus order despite it being set to my squad and complete.
@zenith warren that’s a bug with the crane. Get out of the crane to retrieve it
These bridges in Solas Gorge and other areas act as Offroad despite it being a bridge.
Hole in the ground:
Description
When i try to queue stuff in MPF for some reson I can't and it says an order is already queuned but my friend could queue stuff. I have mats and my queune is empty
Pre- conditions
none
Steps
1 Take mats go to MPF
2 Try to queue 4 crates of rifle, rifle ammo, smg, smg ammo, hmg boxes, rpg shells, trucks
Result
an order is already placed message apperes
Expected Results
Order should be placed in MPF
Enviroment
current build 0.40.12.3
Field mortars front sometimes dont work and can be used to shoot drivers
My "Tab" key does not work to circle through my stockpiles in seaports/depots.
@ionic eagle I need ot be switched sides. I for some reason am a warden by default. It conflicts with the clan I hang with
Falling though Trench at Latch
Result
Falling trough map
Environment: Current
Front plate of FM not protecting properly and you can shoot trough from front plate
Probably bugs like this have happened already but when trying to get on a bridge with a truck it glitches out and forces the truck to spin around? Something like that
Front plate of FM not protecting properly and you can shoot trough from front plate
@faint orbit Like the tankette as well
This fucking rock in Ulster docks prevents you submitting boats
Ulster has the worst seaport in the whole game because there is a random fuggin rock blocking an entire side lol
@quiet fern can you guys pls fix the FM bug
absolute memes
i keep getting shot from long range and not seeing or hearing the projectiles, especially from emgs
My "Tab" key does not work to circle through my stockpiles in seaports/depots.
I have exactly the same problem
so this happened to me while unloading a freighter at a seaport(actually a few of us) :
Even if you were sitting there in a Flatbed or Freighter and not in the crane you crashed and this message pops up
trench connectors sometimes breaks the ground and lets you into it
My "Tab" key does not work to circle through my stockpiles in seaports/depots. Anyone has an idea ? No ?
I've frequently encountered what is on my client invisible barbed wire. The character will on my screen appear to oscillate between what the client and the server thing the character's position is (least that's what I think is happening). There is zero indication of this on my screen. Desync of some type?
alt clicking is making me crash, done it multiple times since the update. no idea why or if its happening to others too
"Borrowed" a harvester from the Wardens yesterday. Stored it into the seaport and it turned into a prototype. p1 is the harvester. It has collour and is not a prototype. p2 is the prototype it turned into after retrieving it from storage.
Description
Multi-part bunker cost and time to repair increases based on each piece rather than total health. A bunker of 6 size hit by 5 HE costs 6x more to repair than a bunker of 1 size even though it has less than twice the health and was hit by the same damage amount.
Reproduction Steps
(Tested at Tier 1)
Build a single size bunker, and a larger bunker.
Throw the same amount of HE at both bunkers
Repair them and check the material cost
Result
The larger bunker will cost a significant amount more bmats to repair for the same damage.
Expected Result
Better cost scaling for the repair.
Reproduction Rate:
100%
Environment:
Client & Server Hotfix 0.40.12.3
Trenches are causing holes in the ground. Mostly you can't see them and fall into!
Same position!
Trenches are causing holes in the ground. Mostly you can't see them and fall into!
@gray dagger This is an ongoing issue that is slowly being worked out. There is a difficult balance of finding where trenches should place terrain on the sides as to hide oblivion portals; while also not blocking movement or the trenches themselves.
It's easy to reproduce so thankfully they can test it on their own.
Also if you check the pins there's a template you can use for bug reports.
Duplicate icon in engineering center, presumably AP Mortar shell.
###Environment
0.40.12.3```
Stolen Warden 'Harv' turns into less valuable Prototype State after putting it into our storage. This happened -as already stated in another earlier post, few hours earlier, also Collie partisan- our two men partisan squad too. Partisan steal run yesterday was successfull also, please can we get a "Re-spawned 'Harv'" or something similar to compensate the damage done by this bug? Already asked a mod, but the Collie mod says they, the mods, cannot repair-issue-spawn vehicles. Their 'magic" is on hold for the time being.
Additional bug report: Concerning War 64 --- As Collie I produced a stolen warden vehicle ATHT blueprint in our collie MPF - expected (and wanted) to get a crate of 1 in form of a warden prototype ATHT. Turns out I had produced a crate of 3 (three) Warden ATHT (completely teched) in our Collie MPF
Trenches are causing holes in the ground. Mostly you can't see them and fall into!
@gray dagger If reporting a map bug, we absolutely need a screenshot with the map overlay so we can find the location in your screenshot. To bring up the map overlay press: ctrl + alt + shift + P. Then take a screenshot and post it here.
The voice chat is really messed up in Callahan's Passage, keeps cutting out. I can not confirm if it is happening in other regions
"Trenches are causing holes in the ground."
Isn't trenches meant to be literally holes on the ground. Feeling confused ...
🤔 🤔 🤔
@frosty stream those are holes into the void though, and are not intended
Not sure if it’s a bug but I don’t believe it’s a feature, but a part of the Kranesca’s turret (towards the front, but not the barrel) is still painted green when it’s in its prototype phase. Should be the standard unpainted gray.
Description
3-4 keybinds at war start changed to 'none'
Reproduction Steps
not applicable
Result
shift, backpack, and 2 others were set to 'none' after update
Expected Result
Should have stayed the same as prior update
Reproduction Rate:
100%
Environment:
Client & Server Hotfix 0.40.12.3
Description
Bullet impact SFX plays but no other bullet sfx plays
Reproduction Steps
Enemy fires at structure (bob, foxhole, sandbag, etc), usually from out of sight/ off screen. Most noticeably with fast firing weapons like the EMG or HMG
Result
bullet impact "thud" is played as each bullet hits, but no gunfire sfx or bullet "wizz" is played. This gives a weird repeated thud sound that isn't very obvious for what its supposed to audibly represent.
Though i expect this might be due to another audio issue in which loud sounds cut off all other sounds (report to follow)
Expected Result
Gun fire bang fx also played to lead the player tp understand what is happening
Reproduction Rate:
100% when firing comes from off screen, 50% when person firing is on screen
Environment:
Client & Server Hotfix 0.40.12.3
I shall try to record some samples of this happening.
lol - me not Warden
Description
Blank tech square
Reproduction Steps
Clear steps to reproduce issue.
-
Go to engineering centrer
-
Open inf tech
-
look at satchel unlocks
Result
A tech square is blank
Expected Result
A tech square is not blank
Reproduction Rate:
100%.
it also had no description other than "This research will automatically..." generic text
I think that’s where the AP mortar was
i think me and my bike got sent to debug im not even on the map anymore
Getting kick to the side view of the map with no things to click and did not die any idea what that is?
Please just patch the no spawn point available glitch
my sound is choppy. It's not just voice or mics, but the game's sound cuts in and out at regular intervals. I reinstalled and it's still there.
a lot of rocks in northern callahans passage along the border aren't solid objects. Structures can be built inside and relatively concealed. You can also freely run through them
I also imagine other mountains along this border work the same way.
I get a weird visual bug in home region, on all the 'flappy' canvas coverings. Seems like it's not a widespread issue and doesn't appear for everyone. It's been there as long as I can remember. Tried playing with all the graphics settings with no change. The black patches are constantly moving, they're not static... although it kind of looks like static
Description
Being stucked near Bunker Bases
Reproduction Steps
-
Grab binoculars
-
Don't move
-
Use binoculars near the bunker base and look far
Result
Your character is stuck and become unable to move away from where you stand
Expected Result
You won't be stuck where you stand and can move freely
Reproduction Rate:
100%
^^^ I've had that happen to me, i can't even access menu so i have to close the game
yea its bs
@half schooner help. servers lagging in CP, Viper and others.
Description
Bunker reactive fire is activating on people in smoke when they hit a bunker. This happened with both smoke grenades and artillery smoke.
Pre-conditions
A rifle garrison with AI, some HE grenades, some Smoke
Reproduction Steps
-
Throw smoke
-
Stand in smoke and throw HE
-
Receive death
Result
Death
Expected Result
The bunker shouldn't begin firing as soon as the HE lands, it should be unable to fire back until the smoke clears.
Reproduction Rate:
It happened to me all day yesterday and I witnessed it happen to others on my team and Wardens attacking us.
Environment:
Client & Server Hotfix 0.40.12.3
somehow i spawned inside bb when it was being constructed
Our howi has decided that it is colonial and we can't repair it, getting in it does not help this problem.
and I am aware that that one does not need repairing, but its the same with all of our howis
Had a similar thing unpacked an emplaced gun and it suddenly decided to be warden and got annihilated by defences
I can feel the warp overtaking me
you are going to brazil
cant see enemy light tank destroyers shell hit us no effect no sound just getting tracked suddenly
Description
- Bunker ladder (and other ladders, like in mortar houses and bridges) disappeared.
Pre-conditions
- Unknown
Reproduction Steps
- Unknown. Something that I have noticed after another player complained about.
- Ladder is not only invisible, but its gone (not possible to climb).
Result
- Can't climb some building. Reports of some bridges without ladders.
Expected Result
- Possibility to climb ladders.
Reproduction Rate:
- First time seen.
Environment:
- Client & Server Hotfix 0.40.12.4
One rock formation right by the border of Farranac Coast (The Spearhead) and Oarbreaker Isles (Posterus) is also invisible. You can go right through and hide in it, helped me once as a partisan but I forgot about it till now.
It’s the lower rocks on the Oarbreaker side of the border.
while doing a live for presscorp a managed to catch a sticky on a bike and it exploded but i was unharmed, dont know if that really big or not
Description
Single tier 2 anti tank bunker in a bigger complex does not have active AI while others around it do. It is on lower ground.
Pre-conditions
Have bunker base on higher ground (on the ledge you see at edge of screenshot).
Reproduction Steps
Have tier 2 anti tank garrison in the location mentioned. 55 meter from bunker base. Not connected anymore with trenches.
Result
Anti tank garrison is inactive.
Expected Result
Anti tank garrison is active.
Reproduction Rate:
Lower AI not active bug has happened before.
Environment:
- Client & Server Hotfix 0.40.12.4
Aiming your cursor, while using a Sniper Rifle, at the bottom-left corner of the screen triggers an observer-mode camera lock that you cannot escape from. The only resolution for the player is to type in local chat for someone to kill them (comms no longer works locally), or to Return Home and lose all equipment.
### Pre-conditions
Wield a Sniper Rifle.
Have a right mouse button.
### Reproduction Steps
Aim at the bottom-left corner of the screen (so far, myself + 3 other players have all consistently triggered this bug in bottom-left only)
### Result
The screen leaves top-down view and goes into pseudo-observer mode on a part of the map.
### Expected Result
Continuing to use the sniper rifle's aim.
#### Reproduction Rate:
100% consistency per attempt.
#### Environment:
- Client & Server Hotfix 0.40.12.4```
Description
Wardens can't repair howitzers
Pre-conditions
Have howi.
Reproduction Steps
Clear steps to reproduce issue.
-
Build howi
-
Howi gets damaged
-
Wardens can't repair, says "This belongs to the enemy" (even when Wardens built it)
Result
Howis can't be repaired by Wardens
Expected Result
Wardens can repair Howis
Reproduction Rate:
100%
Character stuck in place for no reason
### Pre-conditions
Walk around. Was West of Locan Berth at the time
### Reproduction Steps
Walk around. Repeatedly got stuck in place.
### Result
Character stuck, was running but not going anywhere.
see videos.
### Expected Result
Character should not get stuck
#### Reproduction Rate:
Happened over 5 times in a few minutes.
#### Environment:
Client Hotfix 0.40.12.4```
Stuck in death screen after using binos
### Pre-conditions
Have Binos
### Reproduction Steps
Use Binos
### Result
Screen immediately goes to death screen with no UI.
### Expected Result
Binos should function as normal
#### Reproduction Rate:
Only had it happen this one time so far, but have heard of other players encountering this before post update 40```
AT Garrison switched faction
### Pre-conditions
AT Garrison connected to bunker
### Reproduction Steps
build AT Garrison connected to a bunker with AI and wait.
### Result
At some point the AT Garrison will switch faction to neutral and switch it's flag color and cease to have AI
### Expected Result
AT Garrison should not switch faction
#### Reproduction Rate:
First time it's happened to me. No consistent way to reproduce as far as I can tell
#### Environment:
Client Hotfix 0.40.12.4```
Stuck in this screen any idea? Can still move my guy and do things but stuck on this? Help
Westgate MPF hss two cranes
Enter the two cranes from two angles
Hello, I found a bug near Nightchurch(Someone fell through it)
Glitch on the ground south side of nightchurch, also happening randomly near built trenches and bunker systems
https://youtu.be/CT8H-wYuR-Y
Feirmor depot Harvester wiggle, I find it quite funny so I didn't press anything as I saw it wiggle. I guess I drove on the railing a bit and it freaked out
Foxhole 2020 11 23 08 12 01 02 DVR edit Harvester wiggle x264
https://youtu.be/gSlSVpT8mzM, Westgate seaport Flatbed cant reverse
Foxhole 2020 11 24 11 42 44 02 DVR westgate seaport FB cant reverse x264 edit2
Back on 2020 10 17, Maiden Veil fall to void at bob entrance
https://www.youtube.com/watch?v=A6-95JVdaa4
Foxhole 2020 10 17 22 11 27 03 DVR edit maiden veil fall to void at bob entrance x264
Description
Spawn at last active spawn instead of selected spawn ( from home region )
Pre-conditions
I spawned on a Frontier Base, died there, Frontier base got removed, I could spawn on another Frontier Base in Linn's of Mercy.
Moved back to home region because I want to spawn somewhere else.
Reproduction Steps
-
Spawn on Frontier Base
-
Move to Home Region
-
Select a spawn ( somewhere else )
-
Wait for global queue is over.
-
You can'st spawn on Linn's of mercy because there is no more spawn. ( Forward base not available/ Nearest Town Hall not available ) Go back to home region. ... Requeuing.... And again in global queue for Reaching Trail.... Will probably be again sent to Linn's and will prob have to come again to home region 😢
Description
Items phasing out of existence
Reproduction Steps
- Walk up to bunker base
Result
Bunker sections don't always render
Expected Result
Bunker base renders
Reproduction Rate:
100%
Environment:
0.40.12.4
https://gyazo.com/3d59745a196e99d14e6b5fc9c670cdb0
https://gyazo.com/89445061d05332d35c6af58e9de070ce
Description
Stuck in transition state after entering truck. Cannot switch seats or drive truck. Cannot exit truck. The Plus sign just keeps spinning.
Reproduction
Just entered truck. Unknown cause.
Expected Result
Should be able to drive and use vehicle normally.
Reproduction Rate:
Unknown.
Environment:
0.40.12.4
We unlocked the T2 bus but it doesn't show up in game
https://cdn.discordapp.com/attachments/485390766357741568/780937639145504778/unknown.png
Description
- Door bunker modification on a bunker corner is removed if the corner is upgraded to T2
Pre-conditions
- have a T1 bunker corner with a door modification
Reproduction Steps
-upgrade the bunker to T2
Result
- door modification is gone
Expected Result
- the door modification is still there
Reproduction Rate:
- performed twice for confirmation
Description
Alts and greifers can bypass the bunker protection to add T1 sections to bunkers in order to greatly weaken them.
Pre-conditions
Build a concrete bunker.
Reproduction Steps
Log in after taking a break.
Result
Your bunker is now effective made out of paper mache.
Expected Result
Alts and greifers are unable to do this.
Reproduction Rate:
Unknown I don't actively sabotage others, see screenshot though.
Description
invisable structures
few structures are not rendered in empty area
Pre-conditions
none
Reproduction Steps
1.play game
2.there are some structures i cant see
Result
i cant see the invisable structures
i cant move through the empty area bcz there are invisable structures or something
i can see it when i respawn, but still some other structures still invisable
Expected Result
i can go through the empty area , but i cant bcz there are invisable structures, wall, barbed wire, trenches etc,
Reproduction Rate:
Same as above except I caught it on video, here's some screenshots, these frames are about 2 seconds apart
A case of rubber banding?
Moors seaport, I stopped and tried to exit the FB (so I though), door stuck so I move forward and turn right, I pressed S when I saw it was going to the water but it didnt work/too late
I suspect the bikes have something to do with my FB losing control
F next time try to exit vehicle, at 85% of cases it's stops your vehicle 😛
Bug: After the DV server restart Bootnap Mortar House no longer has a ladder
Allod's Bight MPF crane, there's atleast 4 cranes in this one spot
Bootnap Mortar House has no ladder
Thanks, I've forwarded this to the devs 👌
There is a bug with sniper rifles and binos. When you are aiming with the rifle at max distance, then switch to the binos to scout, it puts you into a spectate like state and you cant move but you can type and talk.
fix plz... westgate-longstone
Flatbed collision bug 2 https://youtu.be/vbjp115BGXk
Truth be told, I went for the meme and didnt press S
Foxhole 2020 11 27 23 49 28 05 DVR edit flatbed collision bug x264
mortar house ladders "disappear" during nighttime, a ladder can be "respawned" only during daytime by climbing on top of the mortar house -with the help of a suitable placeable structure- and (when on top) by going to the edge (where the ladder should be) and pressing spacebar
See? The M-house ladder was "respawned by force" - UPDATE: the ladder only respawns-usable for yourself, others still don't see it. But they see u climbing an invisible ladder. 😄
I have a recurring issue while playing the game, in which the game freezes momentarily (like 0.5-1 second) and if I'm in a discord voice chat, I won't be able to hear or talk until I exit and re-enter the chat. I also occasionally get full-on game freezes which do the same thing.
Game froze when I try to aim down with sniper rifle, had no choice but to kill the game and relog - had this bug 4 times in a row.
Description
AT-Mines not rendering on a road while driving in a vehicle
Reproduction Steps
Drive on a road where mines are present
Result
Mines are not visible
Expected Result
Mines are visible when in range
Reproduction Rate:
Happens at random - possibly based off map latency/population
This is the second bunker I've seen where there is no ladder. Are there straight up no ladders this war? Also no ladder at Bootnap mortar house when we were defending there.
Border base spawn on border between latch and callahan's gate
road between crumbling post and iron's end have collie border base too, it's shouldnt work so, wtf?
unable to build tower on open ground, are there new parameters for building towers?
often you can't build in cities; it's pretty arbitary where you can and can't build things
same w/ boxes
Can see an enemy's bayonet through the fog of war
same for GL ;P
And the end of a sticky
So when you guys gonna fix the fact that fresh installs crash to desktop? Been following this game since it got out, there were only 2 patches that i could play and the rest seemed to just disagree with my system. win10, 4ghz cpu, rx 480 8gb vram, and 16 gigs ram. I uhh.. like to think i meet requirements
ripped a hole in the earth in umbral. yes im that strong
trucks keep getting caught between wall and that ticket booth, that crane is there to lift them out
You might have to be a lil more descriptive
Has anyone else been unable to rotate the camera using middle mouse button? It still turns fine with keys, but the cursor just stays stuck when I hit MMB
Nevermind, fixed it. Custom keybinds from long ago apparently caused...some conflict. I reset the keybinds to default, rebound them to what I want, and cam rotation works perfectly again
guessing the presence of a number of walls making working in that area harder than needed - the wall by the open factory door is embedded in the factory, also this img is a low grade OpSec leak
Training Islands still tell players of Upgrade Parts instead of Iron r Aluminum

does any1 else have to shut down steam to fully, to exit foxhole? is there a patch on the way?
@versed moss I just forcefully end foxhole from task manager

Sicko mode
fallen into water after digging a connector in marban
you guys still didnt fix the Field mortar bug we can get shot thru the front plate please fix it
So, I have an old ViewSonic monitor that's kind of square shaped (resolution 1280 X 1024). This isn't a major bug, but I figure it would be worth mentioning. The menu buttons on the menu screen overlap the news and highlights tab. Just an FYI for the devs.
Upgrading T1 to T2 Garrison with doors removes door on one side. I've repeated this bug twice.
invis collie flak gun in middle of group (i should see it)
well sight as a whole needs to be fixed especially for bridges, hope next update will fix this
hey, just be happy that because you have that resolution, you can see a lot more around you than people playing on normal 1920x1080
Im gonna say this a fifth time please if you have a soul pls fix the front plate of the field mortat
Please also fix the Tankette in general, you can just walk up and shoot into it.
Sicko mode
CANNOT PASS THROUGH DESTROYED BRIDGES WITH A MOTORBOAT
I have tried to raise this issue with dev team before,
It was stated in the latest dev stream by Julian that "a motorboat can pass through a destroyed bridge" (this is false) neither matt or mark corrected him, so you guys obviously don't know.
A motorboat cannot pass through a destroyed bridge.
You used to be able to do it, but you cant anymore and haven't been able to for at least 3 months.
You can pass under a blue print for a bridge with a motor boat, but definitely cannot pass through a destroyed bridge with motor boat
A player can pass by land over a destroyed bridge on foot, but cannot pass a destroyed bridge with naval at all (unless you place a blueprint using 1 bmat, which is obviously not how you intended the game mechanics to function)
i raised this bug with multiple devs and reported it as a bug in this channel over 4 months ago
AW BRIDGE BUG REPOST FROM 12/AUG/2020
this is a very old bug, has been reported multiple times and has still not been fixed, almost every war this BUG screws over colonial efforts to take AW, all the wardens need to do is destroy the bridge and we cannot even try to push. Its broken badly and really unfair.
FIX IT
The AW bridges both wooden and stone are biased in favour of the wardens, Colonials cannot climb up when they are destroyed while wardens easily being able to climb up on both bridges making it imposible for colonials to push back without letting the wardens push back over and rebuild the bridge, both sides of the bridge should be climable when destroyed.
This is talking about the main stone bridge to the south of AW
this is a very old bug, still present in game, still hasn't been fixed
06/11/2020
ENDLESS SHORE: bridge south of Wellchurch, when the bridge is destroyed, motor boats can't pass through the bridge.
Solution: make it so motorboat can pass through
this happens almost everytime i deploy and sometimes when im just playing
East of The Wash, ~ 18 hours ago.
This was not the only case but there were many times that trenches would pop in only if you were directly on top of them. In fact almost all of the trenches had this very low-distance pop-in problem.
On top of this, it was possible to run directly over them as if they didn't exist - until the trenches popped in and dropped me through the time, sometimes getting stuck and forced to try and wiggle out to a place I could try climbing.
There were signficant issues with getting stuck on terrain in general as infantry, and being almost unable to move until popping out of the stuck position.
Because there being seemingly nothing on the terrain when I got stuck (multiple times) it was difficult to ascertain whether it was terrain issues or invisible barbed wire.
The character model did not animate as if walking through barbed wire.
there is a game breaking bridge bug where if a vehicle or player is on the bridge (anywhere near it at all) the blue print instantly is destroy the second you place it

Getting reports of Wardens with stolen 'Motar Half Tracks' shooting beyond the 65m range:
i was on a howi and they were on a cliff about same level, and they were 100 meters out and hit the howie 6 times same spot
the exact meter was 95
If you get a big enough slope the range just gets weird. Same for all arty except howi's because obviously you can't build them on slopes
Field mortar plate is non existent u can shoot driver and gunner out thisbis litterally making it unusable this is the 5th time im typing this to the same chat
I can't put my full salvage. Please fix it so it can be full.
not a glitch, put the scrap in one at a time, there is more than 4.9K, could be like 4.94k inside
I hope the system automatically makes 5K.
This system is a little uncomfortable.
Actually, inside is 4.98k. You can tell because it says “4,980 / 5,000” showing the full sum of inventory.
The trench bug.
In 10 minutes, 5 people caught the bug and swam in the ground.
Main cause is this trench
Stockpile eating vehicles
If you have nine vehicles in a private stockpile and unpack a crate two get deleted and only one gets added as there is a limit of ten
Please restrict people from unpacking if their stockpile cant hold the vehicles or at least warn them
fix sh support AI in AW its not giving AI !
hospital AW still is making people jump all the time
Stonecradle, in the Pub Ghouse on Devbranch, it seems as a wooden Cart and Box Prop asset/Cover piece is inside the Bar.
wardens can't repair howies due to bug shows every howie is colonial
Swapping seats in a vehicle rotates camera by 180 degrees or so.
Happens in every vehicle, very abrupt and annoying.
Description
SFX/Ambient Volume does not effect "lock click" sound effect
Reproduction
Turn the SFX Volume and Ambient sounds volume to the minimum, vehicle lock click sound effect will still play.
This is particularly noticeable when people are spamming the lock button and there is NO way to mute it at all
Expected Result
SFX Volume should effect the SFX
Reproduction Rate:
100%
Environment:
0.40.12.4
that's a feature

Trench bug with swimming and certain spots where you get stuck running in place
no keyboard configuration available for the pushtotalk button T
the 'T' is not present in key configuration listing too, difficult for new player to find this configuration and how the pushtotalk work. Afterall we need a playback mecanism like in teamspeak to see if if the micro work or not
I was running around using a sniper when I randomly just got sent to this screen which I'm stuck on. When I open the map my marker doesn't show and I can only leave by going to the home island.
I am currently stuck and unstuck doesnt work
I am also currently stuck and cant unstuck...lol
resolved
Title: New roads do not provide the stamina buff that old-system roads do.
Description: If you ever try walking off of a map-painted asphalt path onto the new roads, you'll see how they're technically no different than running on grass.
Same fix could be applied to bridges if possible. Those weren't applying the stamina buff in the old version already though.
Title: fog of war glitch/render gltich
Description: structures, both bunker structures and walls not loading in properly. Was able to capture a video of this https://youtu.be/Y0-LCBkqJJo suspicious activity starts around the 2:00 mark
Just a disclaimer - this is disgustingly game breaking and something that i would expect to happen in the combat prototype, not 3 years after steam early access release
Ulster falls SW mortar house ladder magically disappeared. It was here yesterday, so it got destroyed somehow.
Title: First Person
Description: On WIN+Tab 'ing out of foxhole and entering a new desktop, my camera changed position, centred at my character's hips.
Edit: link to video https://www.reddit.com/r/foxholegame/comments/kb7rmc/first_person_confirmed/?utm_source=share&utm_medium=web2x&context=3
Title: Default bunker take less damage from top side
Description: When I was deconstructing one of my 1x3 T2 Bunkers with 2 Rifle Garrisons I realised that my HE does only 1% damage when thrown directly on top of the middle part inbetween both Rifle Garrisons.
When throwing HE's on top of the Rifle Garrisons, at the sides of the Rifle Garrisons or at the sides of the middle part it does the full 5% damage.
Terrain becomes unstable or obstructed for no reason https://youtu.be/Gk26mgWxgw0
the brige here can´t be build, if you try the blueprint will come and the sound off a destroy blueprint, and the blueprint will also be gone
Move any trucks, bikes, whatever away from the bridge before trying
Inconsistent HE grenade damage on certain parts of a bunker.
### Description
When throwing HE grenades at Tier 1 bunkers, if you aim at a bunker piece that is directly connected to the right or to the front of a Tier 1 Rifle Garrison (the flag is in the back right corner of the rifle garrison) then the bunker will receive significantly less damage than if the HE had landed on any other bunker piece.
### Pre-conditions
Build a bunker with multiple pieces, with at least one Tier 1 Rifle Garrison and one Tier 1 unupgraded bunker either connected to its right side or to its front.
### Reproduction Steps
1. Throw one HE grenade at the center of the specific piece then check the bunker's health
2. Throw one HE grenade at any other piece that's part of the same bunker (Rifle Garrison piece or simple bunker piece) and check the bunker's health
3.(Optional) Throw HE grenade at the specific piece again but not at the center, check the damage.
### Result
The damage received in the first case will be significantly less (2 to 4 times less) than in the second case. Moreover, if the HE is thrown close to the side of the specific piece rather than directly on top of the center then the damage will be further reduced.
### Expected Result
The damage dealt by an HE grenade on a given bunker (where all pieces are Tier 1) does not depend on which piece the HE grenade land on.
#### Reproduction Rate:
100%.
#### Environment:
Tested on Live server this weekend (12/12/2020).
thanks for the intel doofus,
Landing ship to destroy, check
T2 BB, between TH and factory, check
thanks
I can only assume that landing ship was bought from backline and is fucking STACKEDDDDDDDD
It not stacked
Description
When upgrading a corner bunker peice to T2 and T3, the firing ports (windows) disappeared.
Pre-conditions
Have corner bunker piece. (maybe has part of bunker shaped as in my picture?)
Reproduction Steps
Clear steps to reproduce issue.
-
Have corner bunker piece
-
Might need to have normal pieces attached as in my picture
-
Give corner firing ports
-
Upgrade to T2 or T3
Result
Firing Ports disappear and need to be readded.
Expected Result
Firing Ports don't disappear
Reproduction Rate:
Not sure, just noticed it today
Screenshot of the piece in question
Description
Can not re build bridge
Reproduction Steps
- Park truck on the ramp of the bridge
- With hammer press e to rebuild bridge
- Blue print instantly explodes
Result
Can not make blueprint to re-build bridge.
Expected Result
Bridge blue print does not explode instantly.
Reproduction Rate
100% so far
Screen shot of the situation
@dire epoch Thats a known bug, move everything(Trucks,People,Etc.) off and away from the bridge, then try again
Bug: War Achievements pop up multiple times. Today I've seen Rebellion for the Wardens and Offensive for the collies pop up multiple times today
Bug: Iron Junction South Safe House can be reset/built without AI. I was able to start building the South SH even though the Town Hall didn't have Prov. Garrison yet. The north SH one worked as expected and didn't let me build.
Description
The shield of the Field Mortar does not protect against explosions or bullets
Reproduction Steps
- Use field mortar
- Get shot by anything
Result
Bullets and explosions go straight trough the frontal shield.
Expected Result
Bullets do not go straight trough the frontal shield
Reproduction Rate
100%
https://discordapp.com/channels/203512636556574720/203512636556574720/788375181109755944

Bug: The Odyssey LUV is not Squad Storable. All the other LUV's are, so this seems wrong.
Description
The Lughbone Dam no longer allows Barges/Freighters to pass underneath them. In addition, the vessel does not get the 'E' interact option to raise/lower the bridge, requiring the person to exit the vehicle and reach the levers to be able to cross.
Furthermore, the ladder to access the bridge from the river ends abruptly in the air, and cannot be reached.
Reproduction Steps
- Drive next to Lughbone Dam bridge
- Try to cross under it
Result
Blocked from passing underneath
Expected Result
Crossing under the bridge like before
Reproduction Rate
100%
might as well add the intersection on checkpoint bua side to the previous post... still have to ramp the wall or go backwards to make this turn with a flatbed... not a bug but truly disappointing it was not addressed in the bridge update
At the bridge that is north of Violet Home in Great March, if you jump into the water from the ladder on the northeast side you land on the ground that's below the water level and can walk instead of swim.
Can confirm, I was the one that fell in the river
If the bridge is opened, you can't climb back on the bridge from a ladder
Collisions for the big bridges seem to be off for structures for this part
The bridge SE of Violethome in Great March... I really doubt u can fit anything but a motorboat in at the bottom part. It's at a terrible angle
If you attempt to submit a Resource or Shipping container to a Depot/Seaport that already has 100 of them stored the error message you get is "That container is empty", which isn't exactly helpful or descriptive as to why you can't submit the container
i think this is a bug on the new Drummond Loscann 55c, i have the bino but i can´t do anything with it.
AT turrets do no damage when firing
Can't use most vehicles in the game, they're locked behind what looks to be a paywall.
what's up with that?
Vehicles are locked by other players, a wrench can be used to dismantle the lock. There is no micro transactions in foxhole. Vehicles require them to be researched in order to be constructed.
i was trying to build a vehicle, not steal one.
If you can't build a vehicle from a garage and you have the components required, this means it has not been researched by your faction