#bug-reports
2 messages ยท Page 40 of 1
i dont dislike the game i dislike the developers
You insulted them, really, which is unwarranted
and i dislike you
I'd be happy to mention the moderators to deal with you insulting the developers instead :)
so you're threatening to raid this place with 50 accounts ?
kys
<@&374193809174822912>

Hey
Sup
yea im saying bad stuff and in parts you know im right
Is #bug-reports the proper place though?
no ok gonna change places
maybe notice the "kys" too
Constructive criticism is welcomed. Not a lot of people will write up their thoughts, and not a lot of people will support it. Most just fly by and complain here
Just so you know
I wrote "kys" because you didnt understood what i said with the 50 accs
I don't honestly think calling the developers gay and telling people to kill themselves is really constructive
But really, that's only my opinion
Well, time to look back
ok
hey that's my spotter
When you get shot you sometimes start flying and cant shoot back, i saw a guy that was on trench bridge and he died from grenade under the bridge. If you shoot a foxhole from a trench with rifle, from 12 bullets only 1-2 hit it. Most of the rock or mountains are really glitchy, there is a lot of places you get suck on like between a house and trashcan. Wanna continue?
Wounded players that are on top of rocky outcroppings launch into the air when they give up/die
And what about the trees most of the time if you hide behind a tree they still hit you how?
The soldiers in-game are wider than the trees most of the time
Even the thick ones?
They aren't really thick
What are they fluffy?
?
They are thick you cant always expect them to have toothpick hitboxes.
For some reason i couldn't interact with both of the factories in Viper pit until i returned home and back
When u relocate from another location u able to spectate and fly whenever u want, open map, make marks, talk in chat, so officially spying intel
Fix this thing as all intel available for spying
Even any vehicles
Its bug allow to spying intel in real time
but only at 1 region
fix it asap
wardens have 10 oil wells while colonials have 11. Missing 1 on reaching i think.
for some reasons no one as remarked it yet
You cannot use the wooden bridges to Mara (Farrnac Coast) with a flat bed. @O9K7 & M6K4
I'm getting screen tearing after the latest hotfix, I didn't get it before. I also cannot enable vsync or change resolution.
Relic Tech cannot be picked up by the harvester. These fall to the ground.
Prairie Bazaar is having a lot of issues, walls are disappearing, trenchs are also disappearing, I know for a fact that it isnt because of decay. people are instantly dying without any shots being fired or grenades being thrown, This game is either really broken or some shithead mod is having a lot of fun.
@languid wigeon The latest update upgraded the game's Unreal Engine version. Unfortunately this has caused serious latency issues with the servers. The devs are working toward a fix, which hopefully will be soon
If thats the case, they why did they start the war instead of postponing it until the issues are ironed out? Honestly id be fine with waiting longer to do something rather then doing it and having it be a very sour experience.
@languid wigeon Not enough players played Resistance Phase when the game was updated. This live war was basically the real stress test.
The issue only popped up when the war started. Had they known this was a bug beforehand, they most likely would have postponed the war.
I see, well I wish you all the best of luck in fixing these issues, and I hope for the sake of the game that they get fixed quickly.
can't enable v sync and having extreme screen tearing
@languid wigeon V-Sync can only be enabled in fullscreen mode.
I tried
Walking in the circled spot of this trench build, and walking in the indicated direction makes you fall through the world.
### Pre-conditions
N/A
### Reproduction Steps
Build a trench configured like this.
### Result
That terrain corner blocks the trench, and **if you walk in the circled spot and in the direction indicated, you will fall through the world.**
### Expected Result
The trench should deform the terrain nicely and not produce holes like this.
#### Reproduction Rate:
Unknown.
#### Environment:
CL: 31920
Version: 0.36.19.8```
You cannot use the wooden bridges to Mara (Farrnac Coast) with a flat bed. @O9K7 & M6K4
@zenith citrus Already pointed that out nothing happend. Guess now the greens have the issue it will change shortly. So thanks for bringing it up again.
Heartlands is currently bugged and inaccessible.
Screen tearing is happening to me as well, @sleek notch and Vsync is not available under windowed full screen or windowed modes.
Not sure if this is the right place to post, but it seems I am stuck
wanted to upgrade the trench to tier 2 but ran out of materials and now I cannot climb out of it
@civic kestrel try using the unstuck command by typing !unstuck in chat
Uh, thanks
Westgate is broken rn, cannot move vehciles, can't pull anything from SD, can't cancel packing animations, World chat is broken
same problem in the moors, anyone on it?
Yep, The Moors is broken - just the same like Westgate
Im stucked now too.....cant move my char..
Description
Vehicles retrieved from depot getting stuck sideways
Pre-conditions
Vehicle is retrieved from depot, player enters the vehicle drivers seat while moving "forward" (w key only) before the vehicle has moved
Reproduction Steps
- Retrieve vehicle from depot - vehicle appears in the correct orientation
- Enter vehicle driver seat while moving forward (w)
- The vehicle suddenly
matches the player's orientationorients towards the players last position at the point that they entered the vehicle
Result
Vehicle stuck in depot, see image
Expected Result
Vehicle not stuck in depot, drive away, happy logi.
Reproduction Rate:
Not yet tested 100%
Environment:
Current release
note: after further testing, the orientation of the vehicle is seemingly random
CV does not target the strcuture in front of it most the time
### Reproduction Steps
This this update this got even worse: Get a CV and try to build up several houses next to each other, same if bunker strcutures are clsoe to each others.
Additional note: Some house have very bad area checks when you can upgarde them, especially the "newer" village versions, rework them please too
### Result
It takes very often many attempts to build resp. upgrade the structure and it can even fail 20 times if you try to build a bunker base surrounded by other bunker elements. This is super annoying.
### Expected Result
Make it way more reliable to select which structure to work on
#### Reproduction Rate:
very often
#### Environment:
current production version as of date of writing
Whenever somebody says anything ingame it cuts out every half word or so rendering it giberish for me. Could somebody help me out here?
@manic drum checked pinned messages in #technical-chat, the one about voicemeeter software workaround for audio issues
### Pre-conditions
In Kirknell
### Reproduction Steps
1. Attempt to use the MPF/Factory
### Result
No GUI pops up
### Expected Result
GUI pops up
#### Reproduction Rate:
Personally only happened once, other players stated to have similar issues at different time.
###Additional Notes:
When trying to use the either factory or the MPF at Kirknell, the interaction text pops up in the bottom left but the GUI does not appear. When attempting to do the same at any other structure the GUI appears as intended. Restarting the game fixed this issue.```
People gave me suggestions on how to try to fix this earlier but none of them have worked. I tried switching DNS which didnt do anything. Then I deleted a voice file, verified integrity and restarted my pc which still did nothing. My problem is people constantly cutting out every half word or so rendering what they are saying giberish to me. im not that much of a computer person so any help will be appreciated.
Lost Resources when craning vehicles like Transports
Pre-conditions
Vehicle with an inventory greater than 1
Reproduction Steps
-
Fill said Vehicle with supplies, taking up at least 2 slots.
-
Package the vehicle and use a crane to move it around.
-
Unpackage the vehicle
Result
Any and everything is lost outside of the first inventory slot
Expected Result
To not produce a blackhole
Reproduction Rate:
3/3 times tried
Environment:
Current Release
Overlapping ground textures
Cant wrench or repair barge
### Title: Packaging + Unpackaging removes most of inventory
### Description
When you package and then unpackage a Truck everything but the first item in it disappears.
When the first slot is empty then the first item next in line will be saved and everything after it is lost.
### Pre-conditions
Have a Truck with atleast 2 items in it.
### Reproduction Steps
-
Package the Truck
-
Unpackage the Truck
### Result
The first item in the Truck still exists and is moved to the first slot (It keeps its quantity).
All other items are gone from the Truck.
### Expected Result
All items in the Truck should stay in the truck after packaging it (preferably even in the same slots without being moved forward).
**#### Reproduction Rate: **
100%
Saltbrook West Bridge - Doesn't seem to be connected to the south riverside road.
Title: Hammer takes too long to pull
Description: Hammer Time is broken its like been quadrupled.
@nimble ingot
Sorry if this has been mentioned but I can't find it anywhere but I can't turn on VSync anymore.
Without VSync there is a lot of tearing and makes it very hard to play the game. If I go to Options->Graphics->VSync and try to turn it from Off to On, it stays as Off. Is there a way to force it On somehow if this is only a UI bug?
I've managed to force VSync using Nvidia Control Panel but this obviously isn't a proper fix.
@pale cypress use full screen mode
borderless/windowed doesn't work anymore for it
Ah fair enough, I'll stick with forcing it through nvidia control panel for now because I like having borderless. Thanks for the info though.
please can i stop getting stuck on completely flat terrain
The Untsuck command is dog shit it spawnd me near to enemies
why
i thought its not supposed to do that
description: hammer bug
i had this weird hammer bug, every time i tried to pull out my hammer it would do this slow motion animation for pulling out my gun, but hands empty, like an invisible gun, then would appear with hammer
i stumbled upon this bug, i was stuck but at least it was a good position ๐
do you have any fixes for the Vsync problem?
full screen mode
if you go up to a factory and spam E like 10-20 times the game locks you out of the factory and you have to respawn for it to work again
please fix
https://puu.sh/FP6iz/178bf2e423.jpg
happened after home region reset
Map is also broken)
@drifting quest Ive seen this bug before. Do you have VR software installed on your system?
(Ping me with your response)
Multiple bridges in Godcrofts are borked. A flatbed has big issues entering the bridge head on, the one marked bright red can easily lead to getting completely stuck.
A tire fender at the pier can completely disable a freighter, making it stuck, with !unstuck failing, blocking the door and the shipyard ๐
oh i don't have a picture but i got disconnected by the serevr while in a foxhole
and when i reconnected i was stuck underground
you know what they say jesus walks on water but chuck noris can swim through land
The factories in Jade Cove cannot be accessed.
WN reset them yesterday, did they get all facilities re-enableed ?
If you mash or press E for some peroid
There is a glitch that makes you not able to access factories until you respawn
road 220m south of drowned vale
I heard about it but im not confirming it
Did you know ? Due to the simplicity of the vehicle physics in the game 2-3 bicycles in a row on a road = 100% impassible hard to see no resources needed roadblock to any unarmed vehicle
They're basically miniature Tank Traps that move
not quite as durable but you need a weapon to remove them
South Bridge at Abandoned Ward
when this bridge is destroyed you can climb up on the southern side, but when you try to climb up on the northern side you clip through the rubble and are inside the underside of the broken bridge, there is no way to climb up on the northern side of the bridge.
@nimble ingot here be that map overlay
not sure how it happend but was trying to do a report here as i died. and it glitched my mouse curser is always report here on. even after reporting here it wont clear it. it looks funny .. even have it in spectating.
I don't know if it belongs here, but for some reason i can't fix my bayonet. on any of the compatible weapons. I checked my settings, the key itself, resstarted the game, nothing helped. My friend's bayonet is fine, an everyone else's as well
@sly wraith u may need to go to options and set your keybinds to default for the button to work
Please for fuck sake fix the bunkers i keep dying because im flyiing in the bunker and sometime i cant climb trenches!
Dunno if it's reported but there is 60FPS lock after the smaller updates. Changing config file doesn't help, game overrides it or something.
I mean smaller updates after the update 36
another unstuck command failed. great il sit in this trench for the rest of my life.
Return home time
@tough totem I need to know what pier you're looking at
the pier was godcrofts - axehead shipyard
the freighter got blown up by someone in the meantime
it was blocking the shipyard with blocked door
so no way to enter
basically what i did to get it stuck is: build freighter, run it in reverse while turning left
Pile of snow in the middle of the road north of Huntsfort in Weathered Expanse has collision
meanwhile the Half-track husk in the same region has none and you can walk through
hey guys, I cant seem to switch my firemode
does anyone know a fix? I've rebinded and stuff
Have you tried resetting to default?
Yeah so if someone wanted a shot of a player showing a shadow while in a bush here ya go:
hidden indicator lit, this is just N of Weathering Halls TH
Lossing all momentome in all vehicles
some of the wardens r using aimbots and night vision thing they we single shooting us at the night time too.......outside of the light range
utube has many cheats PLZ FIX or this WILL lead to the ruin of the game
especially the [TK]Nemesis
the video is from this year...............4months old
every time i press t to use me mic in the chatt stands :"error 6.0." why? what do i wrong?
sometimes the vocal chat is down, you can try to use the refresh device button in the audio settings
Cvs cannot build defensive structures like foxholes and at turrets
Pre-conditions
build a construction vehicle and have 50 bmats to build a foxhole with. advanced construction must be researched as well
Reproduction Steps
- have advanced construction technology unlocked
- build a construction vehicle and put 50 basic materials inside to build foxhole
- attempt to build a foxhole using the construction vehicle
Result
the foxhole attempting to be built will say must be built with a hammer
### Expected Result
the foxhole attempting to be built will begin to be built using the cv thus not requiring a hammer to do so
Reproduction Rate: 100% (requires advanced construction)
Environment: Current world conquest war 54
foxhole at its finest :)
In order to repair a barge, it needs to land on a beach, NOT the docks. And the repair point is now the underside of it, instead of the driver or anywhere else.
Wrench Theory: You have to wrench the barge's underbelly as well in order to unlock it. Which means floating locked barges in the water are forever locked.
I feel like it's taking a large part of the game away if they do that
I personally never leave a barge parked on the beach, I leave it off the coast and swim in, so now my barges can not be stolen.
This is great, I can leave 15 satchels risk free off the coast of the enemy and know that there is zero risk the enemy can steal them.
Not really fair if you ask me.
I strongly think the unwrenchable barge change needs to be improved. Theres needs to be a way to unlock barges that are in the water
It's currently impossible to wrench a locked vehicle on a barge, it will unlock the barge itself anywhere you stand but it's not targeting the vehicle
Factory Bug
Description
Can't open up the factort interface.
Pre-conditions
Get a Truck full with Bmats.
Reproduction Steps
Clear steps to reproduce issue.
-
Go to factory for exampel, Viper Pit
-
Press E, nothing happens.
-
Travel to HomeRegion
-
Find your truck full of Bmats.
-
Repeat #1
-
There seems to be a 50/50 chance that the factory interface will open
(7; tested to rebind keys, jump out of truck and open factory by foot. Tested both factories and MPF in Viper Pit, nothing works. After restarting the game it is possible to access the Factories one time, And by travelling to Home Region and back there is a chance that it will open)
Result
I can't acess the factory. And therefore, my faction can't win the war
Expected Result
When i press the E button the factory interface should open.
Reproduction Rate:
Rate at which the bug is reproducible.
50/50
Environment:
Current build.
@unborn grotto Is that your character though? Does that shadow show if you see someone else?
just put 5k salvage into refinery at the blemish and the refinery literally ate my salvage and produced no bmats
When you try to build any structure or upgrade a structure with a cv, the cv for some reason favors any other structure behind or to the side of you instead of what's in front of you. Can be re-created literally anywhere at any time with a CV. http://prntscr.com/sqfid0
Can you pleaaase fix the guns its not possible to shoot someone 7 times and he being still alive???
Freighter gets stuck in longstone dock whenever there is another freighter in the adjacent bay
snowy steps in a house?
Can't squad store bmats anymore that I just pulled out of my personal refinery. Lot's of people currently in the squad including 6 people online. Worked perfectly fine yesterday and every day before now.
hi my problem is i cant change resolution and i cant play fullscreen this issue happened after the last update please help have good day : )
trying to rebuild garrison houses but the game would rather focus on upgrading barbed wire (which is impossible to upgrade anyway)
glitched tree; player gets stuck next to tree cannot move away. two of us got stuck next to it
trying to rebuild hospital, game would rather upgrade chest
moved, game wouth rather upgrade gunnest
moved again, game still thinks its good idea to upgrade gunnest
finally
Hi So we tried to gas someone out of a tank and they did not die we used more then 40 gas grenades and he never died. is that a bug or feature?
I looked at pines notes the stream thing is missing or removed.
@nimble ingot
Motorboats Z axis is off over any water surface.. you can even see the propeler out of the water and boat seems like is hovering over the water instead of sliding on it
Recently (probably due to quick fixes to engine) a new bug has started appearing, i dont have much footage with, but it basicly breaks close combat.
When staying too close to enemy and firing a weapon (I think it works mostly on automatic weapons) the bullets don't deal dmg, or just go through enemy without dealing dmg.
there's some bs at the bigger range too, idk what causes any of it
@silk stirrup The minimap has some FOB locations on it, would recommend cutting the first part of the video out
its from 26th dude
so... what am i supposed to do?
this is absolutely stupid.
been trying for 10 min already.
...............
as if there were a lot of people playing this game.
I am experiencing a bug where I cant use actions usually placed on the F button. both "Change firemode" and "Cycle ammunition" are not working for me. my keyboard is definitely working correctly, because I can still write normally in chat and when I put the "Open map" shortcut on F it was working as well. Both actions(named above) on the other hand are still not working when put on other buttons.
Edit: Solved. Restore your keybindings to default.
it appears that player @indigo scarab is experiencing the same bug, just with the "lower APC ramp" action.
@rapid arch restore your keybingings to default
^
its really old bug with the game, when devs change the setting of key, for some reason the game like forgets the key exists, until it restores to default
ik a lot of ppl reported it and i had this issue too with this update
Ran into this bug where soldiers will appear to be standing still. You can try to shoot them but they take no damage. They can also move around, this displays no running animation. Both of them were holding binoculars but one at some point pulled out a pistol. Again, no possibility to interact in any way. Not sure if the players could see anything but if they could, this is completely uncounterable scouting.
Map Bug
Rock jutting out in Longstone's dock #1 gets freighters stuck easily. Recommend removing that section of the rock.
Map Bug
Uneven terrain in Weathered Expanse, and much more prominent in Endless Shore
no, normally you can build walls on the beach
Map Bugs
Tree directly east of Iron Junction is floating oooooooooo
North side of missing bones on the deadlands-loch mor border, bit of rock you can just walk right through
i have problems to patch the game
file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Foxhole/War.exe
this error appear
can't write on the disc
but every other game patch work
just foxhole.
can anyone help me pl0x
Passengers in the back of an APC can see AT mines. Basically makes this weapon useless against them and when APCs unlock its one of the few ATs available.
i have 4:3 monitor i think this is why i see this problem - when i enter in menu of mass production factory and trying to press right click on research kit (storm tank or something else) a pop-up menu appears under the factory menu so i cant press it
when I try to close the factory window and click on the window that POPs up under it, nothing happens
I packaged a BT that was stuck and it deleted they shells
Foxcatcher dont have Safe House at all. But all other towns have one or more. Looks like its gone after new depot/refinery cranes.
^
It's opposing town in Westgate has 2 safehouses
If we wanted to perfectly balanced the 2, WE seems to also be missing observation towers
theres this weird thing where i look with binos, and i see like a barge on the coast line, i park up my speed boat, walk to it, and its not htere, same hting happened with a freighter and 5 cvs
i look through binos, can see hiding in hte bushes that i left there earlier, 5 cvs, then i walk to them, get right up to them, they are there, then bam, they vanish
like ghosts
incredibly frustating looking through binos and not knowing if what im looking at is really there, or a ghost
If we pack BT we will lost all shells
lol
Guy using exploit that we cannot gas him out and cannot shoot him even tho it shows he is outside.
and once again the collies were helepd by a mod that OFC is on their side
gj mods
thats the way to show how u are neutral
Mand moderation system is far from perfect, but it's the last part of foxhole where anyone cares about faction
mods aren't kids
there are other good mods. don't be biased.
Please get out of bug report
Reported alt accounts seem to not be disappearing; seems to be an issue with the ban feature. Any fix? Votekicks are getting old.
more #MapBugs
glitchy road textures on road from Marban (Spitrocks) to Endless Shore (Old Jack Tar)
BUG: PULLING FROM CONTAINER, ITEMS DELETED
PLAYER A IS PULLING A CRATE FROM A CONTAINER, IT SAYS ASSEMBLING.
PLAYER B PACKAGES THE CONTAINER WHILE PLAYER A IS ASSEMBLING.
THE CRATES PLAYER A WAS ASSEMBLING IS DELETED FROM THE GAME.
sorry caps
can t build up g houses in abandon ward reproting not connected to tier 1 safe haouse or town hall. all safehouses higher then tier 1.
BUG: Can't "use" factories at the Saltbrook Channel
Kys its the solution (literally) @thick walrus
lol i just returned home
Why when getting out a HT you wouldn't be near the driver seat? When i exit i would be lined away from it
When i get out i cant Q back in directly like other vehicles
Stuck Barge in Godcrofts
yummy yummy
Oh no...
this is probably a known bug but I kinda can't get out after it's finifhed either
My map sometimes:
cant wrench vehicles on the back of a barge, this has happened multiple times lately
The south-west bridge between Mara and Huskhollow is bugged, trucks/flatbeds cannot easily/properly cross from the south side of the bridge when driving onto the bridge
Location: Mara
Details: wooden bridge south of mara, flatbed cannot cross,
Solution: make it so flatbed can cross the bridge
Starting equipment (pistol, ammo, hammer) does not segregate to their corresponding categories of small arms weapons (pistol, ammo) and utility items (hammer).
Hammer pull time is still glitched.
WHY i KEEP GETTING UE4 fatal error D3D device lost
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005)
@obsidian mango dueย to the limited performance of the integrated graphics card and the game may not be compatible with the dual graphics card, it may cause the โUnreal Engine is exiting due to D3D device being lostโย error. In this case, you can set your dedicated graphics card as default graphics card to fix thisย error.
###Outdated text info: "Production Parts" from the "Construction Yard"..
No collision on this relic HT wreck
Or the one slightly north of it
I can't whisper people that whisper me first if I use backspace reply, it always says they're offline or an enemy but they are neither.
When driver hopes out from a Halftrack, driver lands meters back from the driver seat, so there is no way to jump back inside Halftrack right away, wich is paramount when reparing in the heat of battle
There are climbable rock at the north of weathered expanse
need to make unclimbable
### Description:
The Terrain (most likely just a tiny bit of elevation) at the border between Viper Pit and Callahans Passage (on the later side) leaves too little room for a Flatbed to cross the border when positioned straight.
However if you move far enough to either side or angle the Flatbed 90ยฐ to the road you can cross the border with no problem.
### Pre-conditions
Have a Flatbed at the mentioned Position on Viper Pit side on top of the road.
### Reproduction Steps
- Try to cross the border
- Be faced with the shown error message
- Try to angle the Flatbed 90ยฐ as shown in the last picture
- Now you can magically cross the border with no problems
### Result
You have to awkardly position your Flatbed each time you want to cross the border at the mentioned position.
### Expected Result
Crossing the Border at the mentioned position with a flatbed should never produce problems unless the other side is blocked by vehicles.
#### Environment: Update 36
My game crashed just a minute ago with this message while I was in Ogmaran
wardens cheating to glitch a satchel on the back of landing ships
@velvet spoke
@candid echo
cheats
today i deployed a landing ship at osterwall beach,
we built up defences around the eastern side of the ship
then when we are fighting the wardens i hear a satchel go off
i swim out behind the ship and ask the guy in the motorboat to stop cheating
he drove away from me
i was trying to spot his clan tags, i say "hey can you please stop cheating using glitches to deploy satchel on water"
it was @velvet spoke one of the mods of this game, he got this officer cadet @candid echo to drive him to the back of the boat, then he jumps out, glitches and stands on the water, then deploys a satchel onto the back of the landing ship multiple times to destroy it
lmfao
@dense zealot You should probably write that in a mod mail rather than bug-reports if you wanna call names. I think the bug report channel is more about trying to be neutral with the focus being the bug itself and not the person using them.
huh, close to the edge, probably a bit of oversight
That's the Flat Earth
its self aware
You can kill friendly towns with a SC if u fire across regions... I dont think that's a feature, but I'm assuming the shells become neutral once they cross the border, as u cant kill friendly bases in the same region.
Hello, in weathered expanse you can nuke the victory point without no counter play because you need 2 hours to climb the mountain
FARANAC COAST: bridge south of mara, wooden bridge, flat beds cant cross it.
Solution: make it so flatbed can cross the wooden bridge
ENDLESS SHORE: bridge south of Wellchurch, when the bridge is destroyed, motor boats can't pass through the bridge.
Solution: make it so motorboat can pass through
DEADLANDS: abandoned ward, concrete bridge south of vehicle factory, when the bridge is destroyed, infantry cannot climb up on the northern side of the rubble, infantry clips inside the rubble, can climb up on the southern side. (northern bias)
Solution: make it so you can climb up on the northern side of the rubble
playing on Linux is dead again, last message before app crashes:
[2020.06.11-11.34.43:432][ 0]LogSteamSocketsAPI: Warning: SteamSockets API: Warning SDR network config fetch first attempt failed. HTTP 504. . Trying again.
aaand the Linux issue is solved with last update ๐ thanks!
You can use unlimited family sharing accounts to make alts of different faction
You can also use family share and switch between accounts to lock out factories effectively, as long as you continue to do it
Yes. Make the family share feature cause the in game account to be shared, like PUBG does.
Just disable family share, and make all bans temporary or permanent to MAC address or IP
Or tied to that specific account, and all shared accounts (for family share) if itโs multiple accounts, then IP/ MAC address
GOOOD THAT COLONIALS HAVE A STORAGE DEPOT CLOSE BY EVERY FUCKING VICTORY TOWN
KEEP SUPPORTING THE COLONIALS DEVS
GJ
There useing a map exploit to gain a unfair advantage
gae
how there geting to the high ground
nice
Ya
It's a nice place there
killed many collies
there is a point where you might get stuck tho and or fall
but if you get past that you yeet every collie no matter the rank
Foxcatcher still without a Safe House
i just lost 40 crates of shirts in a cargo container driving across two regions.
pulled 40 crates of shirts from Oarbreaker depot
drove them to Ulster
when i took the crate off
empty
i KNOW i loaded shirts into THIS crate.
nevermind i apparently submitted them back to the depot? thank god for logs
I had 3/3 reports.
Reported one guy for TKing.
Report button disappear. Cannot report anyone else for up to 3 days.
Happened last war, too. Took 3 days for it to reappear.
but if you get past that you yeet every collie no matter the rank
@mint oyster ,you were literally untouchable up there
How do I put in a bug report?
hรถ... why i can travel tere?
Yeah so my report button disappears after a single report without registering any report at all.
The deploy is low and it makes me stand in line
Releasing to public at an SD is broken, I can't release items via the right click option at all and at the end of last war, the release all to public button didn't work either. No error message is returned, it just silently fails.
@nimble ingot
Description
Voice spamming while muted
Pre-conditions
Find a player that is putting off sound but not displaying the voice icon
Reproduction Steps
-
Make sure user is the one spamming by going to the left and right of the person until their sound cuts out.
-
Find the player on the player list
-
Mute said player
Result
If right the player should still be talking/playing music
Expected Result
Nothing should be coming from the player when around them now.
Reproduction Rate:
Only found a few people so far
Environment:
Player: Pushy Juice (OCdt)
Link to example: https://youtu.be/4duimg3P7sg
Pushy Juice clearly some how spamming "faggots" music even though muted.
can't squadstore motorbike
โข Fix squad lock: currently you can take a squad locked vehicle, fill it with crates from a depot, then cant access inventory because its squad locked, don't let me put items in if i can't get them out.
Squad Locked Vehicle Fix
currently you can take a squad locked vehicle, fill it with crates from a depot, then cant access inventory because its squad locked, don't let me put items in if i can't get them out.
Pre-conditions
vehicle is squad locked
Conditions which should be met before attempting reproduction steps.
use vehicle to pull crates from a depot
Reproduction Steps
- climb inside a squad locked vehicle (you are not in the squad)
- drive the vehicle to a depot
- pull crate from depot
- get out of truck
- try to remove crates from vehicle
Result
Result of the issue.
crates that i pulled from depot are stuck in a squad locked truck
Expected Result
- should not be able to pull crates into a squad locked truck, should display message "this truck is squad locked to "squad""
Reproduction Rate:
100%
Rate at which the bug is reproducible.
Environment:
current build
I cannot use bayonets or grenade launchers, i have them equipped, but pressing F does not put it on. Ive restarted the game, ive changed the hotkey to something else. Nothing seems to be working
cars got the ability to fly
@wraith notch reset keybinds to default in options, that should help fix the issue
@wraith notch just in case you didn't know, the keybind for the hammer/bayonet/g-launcher is ''toggle mode'' make sure that's the key bind that your trying to set and not ''fire mode''
@cosmic heart Yee i reset top defalut and that fixed it, ty fam
Phantom gunshots plz fix
If you get muted from FOD you do not have access to technical support or mod mail, effectively removing you from presenting issues from the customer to the developers/ mods. Please consider another approach for customers to reach mods/devs if you plan on continuing to disable people from the only way to submit trouble tickets in discord
If you get muted from FOD you probably deserve to not have acces to those things @tawdry nimbus
If you get muted from FOD you do not have access to technical support or mod mail, effectively removing you from presenting issues from the customer to the developers/ mods. Please consider another approach for customers to reach mods/devs if you plan on continuing to disable people from the only way to submit trouble tickets in discord
@tawdry nimbus There is now a separate reporting system you can find on the in-game pause menu.
@tawdry nimbus If you get muted, you still have access to Mod Mail. You don't if you get banned.
I would assume the in game feature would replace that if they can't use the server
i try to play the game at windowed but its not possible. Game frozes but its just the fps. If i keep alt tabbing i can still do everything. also i can hear sounds.
Whenever I get disconnected due to bad internet, my body disappears and the mats and stuff on me go to the void rather than sleeping
https://gyazo.com/8b22a43bef5be2a1d7cc0bfbcd54fda4
The helmet piles on the home island bleed when you shoot them
thats not a bug
Vimsion
Hello , in weathered expanse the area around L3 is unbuildable, the terrain is so uneven structures can't shoot most of the time
it looks flat, but it isn't there's holes and stuff it's a mess
@lethal tide try and take a screenshot with ctrl+alt+shift+p and that will give exact coordinates to the problem areas
Is there any reason why many bushes and trees have missing shadows, and makes playing in Ultra Graphics settings like if you were playing in Low Settings
Vimsion
It had something to do with flickering and performance issues, so they had to disable it
Hopefully is a temporary fix, foxhole has very nice looking graphics and this "fix" downgrades foxhole visual quality a LOT
it's very hard to cross the bridge here with flatbeds and harvesters. Like the front of the truck get under the terrain at the moment you pass the bridge.
This also makes it not possible for the gunboat to move if there is a crew in it
I can back this up, I've had it happen to me in Kirknell's river during resistance mode
Hi ,
Border decay in Mercy's wish isn't straight and has strange curve at this point and some others
(sorry for low quality)
Bug : Dying to AI before it fired (the sound of the animation being delayed too).
Play the video on 0.5x, and you will notice that I do die before the AI fires.
so i found a glitch earlier today with pillboxes
they dont kill anyone they are bugged and the devs need to fix them because they dont kill and anyone can see this for themselves by walking up to a enemy pillbox and sitting there for 5 minutes and watch them just shoot at u forever so devs please fix
@tidal galleon nice
ik right
its kinda fun to sit there and watch them shoot u but its also scary because u never know if a enemy is going to jump in the pillbox or if the pillbox starts magically working again and murders u
Lol
They will or this will.break their game
true
all of the pillboxes we have built in marban will be gone if this bug isnt fixed
Not just all the pillbox in marban xD but all the pillbox in this war
I have only played 3 hours since the begining so i dont know if we are using a lot of pillbox
just build foxhole
Pillbox issue is pretty urgent. I hope this isnโt laid off like advance construction was.
I have test in dedland and pillbox work quite well
Bug, when trying to make an order at the Mass production facility from the crain it will give a "Prototype kit required" message regardless of what you order
bug: shipyard is placed too low into the water/terrain which doesnt allow you to use the ramp of a barge. location: tuatha watchpost shipyard.
hello, we have this strange message when we try to cross border at this location, even if there's nothing in the other side.
Ended up under a truck, with it floating ontop of me, I just somehow phased into it. It's quite funny honestly. (Update: Truck is floating permanently now)
Still can't repair vehicles inside barges sometimes. Also can't wrench a vehicle inside a barge. Especially LUV.
Have had same issue as @alpine python multiple times
From what i know, it happens when that truck is sliding, falling, floating, etc and you get under it by crouching
Then you stand up
The real fix should be to make it so that trucks and other vehicles arent randomly floating
Ramps, hills, cliffs, etc can interact weirdly with vehicles
No man, there's a glitch that lets people literally phase into vehicles
Yea, you can phase into vehicles because it is floating
mine dont float until i phase into them
what's the fix to not being able to type in region, world, logi, and squad chats?
No idea how it happened, probably while loading in
hmmmmmm
@shy coral dont worry u didnt see ur enemy chat it just when u log in sometime the chat bug and u can see player talking in red
Title:
Floating Relic base
Description:
The relic base seems slightly floating off the ground.
Environment:
Gravekeeper's Holdfast - The Moors
Conecter onto a trench bridge. Sadly it was quickly destroyed by the CV because no fun allowed
I cant play my game i keep getting something that says failed to load shard info:1
please help
@supple shuttle #technical-chat
k
This happened to me twice today, when I got a truck from stockpile
@clever mural that must be at Fort Duncan, Iโve seen that bridge around there today. Am I right?
Uhhhhh, I am unsure were duncan is, but it was like in Linn of Mercy? @urban bane
That is correct, we did a huge push there today, it was lots of fun for a new player like meself
Pleading Wharf in Farranac Coast has some strange lag issues around the relic base. I keep hearing a very loud burst of MG fire when I come within range of it and in previous wars I've seen the same ghost soldier come running out of the relic base and off into the wilderness for days on end.
Ghost firing of bullets happens whenever infantry is nearby.
1.- Refineries randomly stop updating your order's amount of materials being refined
and even after you pull your already processed materials it still shows as if you have materials to retrieve
bcs is not updating that you already took them out.
2.- Also randomly you lose access to factories ("E" hotkey) and you have to relog to fix the access.
here: the little mountain on the road
Base Akri's bridge has hitbox issues
Title: CV's are dumb as hell
Description: Yeah clearly I'm trying to upgrade this foxhole. Nah it's cool I don't want to build the Garrison house anyway
Having an issue again where the game freezes up and doesn't close out when I try to exit the game normally. Have to end task through task manager.
why is the voip litterally broken
Just clipped on the edge of a trench and fell through the ground
This game will not launch
I'm gonna have to refund it if I can't find some solution. Kinda crappy.
I googled it and tried a couple things like verifying integrity. Nothings worked yet.
@soft hornet
Have you tried deleting your local foxhole folder as well?
C:>Users>User>Appdata>Local>Foxhole
I will do that here in a moment and get back to you if this doesn't fix it
It says the game needs 10 gigs during install estimation but during install it's like 2.2 gigs is that alright?
It installs fine just wondering
Maybe it's a correlation
@soft hornet get out while you can
@soft hornet Try to lunch it using Exe, not steam, is might tell you error (i had this bug when i was reinstalling my OS, my soulution was to download vcruntime140.dll and vcruntime140_1.dll, and put it into game main folder)
nvm talk with Icanari at #technical-chat
Very confusing pin but thanks giving it a try
The old way of checking wich squad a vehicle belong to when using "L" hotkey, no longer displays the name of owner squad
Im really bloody fuming right now
for the past half an hour ive been trying to deliver logi
both of my trucks have got stuck and this ahs really pisse dme off
these two logi trucks dont move yes they have petrol they are gklitched into the map and dont move its really anooying
opls fix this as ive watsed my night getting the supplies getting them into the truck only for the first truck to get stuck
i go and build a second truck drive to the destination to get the stuff out of the old truck only for it to get stuck aswell
this has ruined my night pls fix this shit
@lusty ferry There is an unstuck command available to players. Type in !unstuck in the chat box while you are in the stuck vehicle's driver seat.
You can also DM @bitter ravine to get Mod assistance with these sorts of things ๐
can't shoot out of a gunnest at any of the tarp corners because they block shots
Research icons still present at storage depots
Does not show name of the research building
I hope sound/visual bug of gun shooting when people nearby appear will be fixed in update, spooks me everytime
Hello,
Here you get stuck in terrain (for no reason for me so here I'm)
This stuff is flying in the air
this ladder doesn't work
and last time i checked this strange bug used to happen (i tried again today looks fixed but just in case)
Developer Oversight? Colonials have 1 more backline factory than wardens.
can't shoot out of a gunnest at any of the tarp corners because they block shots
@light kernel that's a feature lol
useless! fix cheating
Press my key for voice chat, X, then it didn't work and said that in chat
@valid swan nobody mine this ... this only show the number of nod inside the component field and it doesn't count the number of node around it, u can check on your field
@valid swan don't worry i have check and there is still 15k on each field
->
MG garrison has the same issue as pillboxes
@valid swan this node?
I get same number too, it is strange
119/150
but it is full
so dunno
w e l p
A strange bug
Is there any plans to fix the shadow rendering in foxhole foliage. it really messes up the good visual quality that one is used in this nice looking game.
Shadow rendering on most of foliage and trees behave in a erratic way.
- Sometimes shadows show when using a certain angle of the camera, and then disapear when turning camera a bit
(like the picture below) - Sometimes shadows show when they are far from you, but when you get close they vanish.
P.S. Im aware of the tweaks devs have to do to fix server lag, that somehow the last few updates broke server performance.
But fixing this at the cost of playing the game in High/Ultra Graphic Settings like if you were plating in low settings, kind of downgrades the gameplay experience.
couldn't shoot the guy when he had was carrying a critically wounded soldier on my side
@prisma turret the game thinks you are aiming at yourself when doing that and so it will not fire because the angle that you are trying to aim at is impossible
It has been an issue with the game for I want to say years
My suggestion is to aim behind the colonial next time instead of trying to aim right on them when you are very close to the enemy
FIRST DAY OF WAR! NICE! https://cdn.discordapp.com/attachments/373762059982340097/731577866176823356/unknown.png
@feral dagger colonial advanced technologie xD
this war is a joke
Mmm, balance!
So like, MAD has not only used an exploit to retrieve an APC this war, but used an exploit to carry over an armored car from last war, and alt sniped a bunker base from WN in war 54...so either we should restrict MAD from recruiting on FOD or we should all agree MAD will and does cheat, right?
Not the right channel for this. Only use this channel for bug reports please.
Fuck MAD
XGON is invisible, dont know if there is a mod report or bug report
@strong shoal they are not invisible, the nametag sometimes ghost-appears in random spots for some reason
ive seen it with other people
hes holding a gun
oh what the
i thought it wouldve just been the nametag glitch
maybe that's a new layer of it
and my friend saw he was invisible
and he crouched up and down when i asked if he knew he was invisible
so i assumed he knew
Hzhahaha
@strong shoal actually u need to use the new system and submit a ticket to report him
yeah thats what i didnt know if this was a bug or a hack
@strong shoal with my 1800+hour it s the first time i am seing this so i dont think its a bug but a cheat
yeah ive got 1500 hours and it boggled me too
but i figured better get a second opinion
https://clapfootgames.freshdesk.com/support/tickets/new @strong shoal here to submit a ticket
thanks man
Np
@strong shoal sorry to bother but I am curious, was the invisibility permanent and was it just for you who saw them as invisible?
Iโve seen stuff like this before, in 2 different cases
One: a person got out of a motorcycle while they were in a bush, and they appeared invisible permanently to the person who performed the glitch and to anyone who was in the immediate area (who was close enough for the person to be spawned in)
I havenโt seen this glitch preformed successfully in MANY wars though
Two: thereโs a kinda uncommon bug where sometimes your characterโs viewing angle trying to look at another character gets super weirded out (usually because of a nearby structure) and so a nearby person just appears invisible like that
Although that one usually doesnโt last nearly as long as to get a screenshot so I doubt itโs that one
Having the issue again where you get stuck to the inside wall of trenches. Can get out by crouching/prone.
maidens veil is showing up as a deployment point...
i think a private/developer server is causing it to show up like that
a buggy day
there are 2 garrison houses in the plaza, deadlands that cannot be built because they require a connection to safehouse. The houses are at the edge of the 100m AI range of safehouse but the hammer icon which tells faction, health and builder is just outside of the range which is why it can't be built.
motoboats frequently cannot move after being build, it seems like they are stuck in the ground. Both of the boats don't work.
Can you Collonials stop this bullshit? Wtf is this also killed GAS and RAID here did you guys do that? https://steamcommunity.com/sharedfiles/filedetails/?id=2165968145
You cant literally dismantle the Mines awesome how you got that Idea and how you all use it now - all Our Roads are full
go around
Use a hammer and you can see who placed the blueprint I think
This is literally uncounterable.
Can't wrench, can't shoot the blueprint.
This is bullshit.
Well, you could use a grenade to destroy it. Or you could finish the blueprint, but that's a waste of BMats. I've sent this to the devs directly
Or people stop it that would also be a fun thing... GO AROUND dude are you joking? probably you did it ( Noxbby )
I'll go around it. Not so sure about other people.
Please use this channel for bug reports only.
They builded it they even aggreed to that in chat
I love counting how many people don't read the pinned messages.
@keen cosmos you need to take a diagnostic shot with ctrl+alt+shift p
O
Well. I probably won't be going back so good luck!
And you can see exactly where it is. Look in the bottom left corner. Just sayin
They wont bother looking it up though theyre busy men
There a bunch of comp piles here, but it isn't a comp field
i dont get it, whats wrong with a sign having like three mines around it?
oh you cant dismantle the mines with that?
When the Sign is placed you cant remove the Sign by shooting it or anything and also cant dismantle the Mines yes - and all the freakin Warden Roads were full of this crap....
Terrain deformation for trenches/bunker pieces doesn't work in several locations where there is a snow layer.
Crazy texture glitch on the ground in this location
Rendering people around you makes their gun sound like it's firing (just once), I've heard it for friendly and enemy soldiers
also button queues don't change if you rebind stuff
I closed the game, and I can still hear the VC
What is this witchcraft
I guess Steam still thinks the game is running
I fixed the issue anyways
For some reason, if you make more than 2,105 Refined Materials in the Refinery, the Refinery only shows that you have 2,105 Rmats in the Refinery.
How many the Refinery said I had after getting back on in the morning after refining a calculated ~3,000 Rmats over night
Pulled a truck full of crates of Rmats out of the Refinery
Deposited the crates in squad storage
Got more crates out of the Refinery
Gif of me taking Rmats out of Refinery; number stays the same
Okay, I emptied my queue, but it's still showing I have 2,105 Rmats finished refining.
Dupe glitch confirmedยฟ
@unkempt fern that's purely just a visual but and lots of people have been getting it for the last wars, nothing to do with the amount you have, relog and it will fix the numbers and display correctly
It happened with me when I was cooking 200 salvage once
Alright.
Went through the ground while carrying a wounded soldier north of Terra on Farranac.
location in case its needed.
i think it has something to do with the bunker base our team built
Found this graphics glitch...
Location here...
I have also found that I cannot make cranes deploy for some reason. I built one, drove it a bit, then could not activate it after I stopped?
@sterile heart try reseting your keybinds to default in options
No change to my key bindings, they're still on F
yeah, but the game sometimes bugs out when devs change keys arond and usually reseting the keybinds to default, even if u didnt change anything, helps
@languid wigeon just die once and u will get ur screen back
thanks
For some reason I cannot connect these walls
It's not to do with the rocks behind where I'm building because I can place a wall behind where I want to build and there's still space between the rocks
This is what happens if I try to use the standard snap lock. I had to use shift to rotate the walls to even be given the option of making a square, so if its the angles I created using shift that caused this, how else am I supposed to build a square?
@quick summit it is possible to fill gaps like that if there was a wall there before, but the game only snaps one joint at a time, so you need to be absolutely precise for it work.
So your only choice is to keep destroying your own walls and wasting the resources you farmed over and over until your lucky enough to get the correct angle on accident?
@sleek notch
No, most people just try and close them the best they can. Snapping them doesn't grant a HP buff or anything, but it looks a little tidier I guess.
It's definitely a fix that needs to happen but I'd rate it as bottom priority tbh
@quick summit Angle it a bit out and close it with t2 sandbags and tank traps, or inwards with nothing else.
I keep getting this glitch atleast every other time i play -> When i cross a border my camera locks on facing soldier and i can pan around them
happens when i cross in a vehicle, dont think it happens when i dont
its fixed to head height, and is not a floating camera, i can only control panning, nothing else
it looks like art
I took 15 uparts from safe house to my car, then I went to the destination point and when I left the car there was 1 upart instead of 15 and 1400 salvage. Any ideas?
You misclicked or someone did a cheeky little switcheroo on you
no, I am really sure that there were 15 uparts
idk maybe I really missed smth
but lol
Title: Rmats valued a bit too highly for Commend Notifications
Description:
He got commended for posting a picture of logi.
Frickin stuck reading a sign
Title: Ghouses
Description: Ghouses are losing thier upgrades, T3 after getting destroyed will be T1 if you wont rebuild it quick enough [DL, North-East Plaza]
@indigo scarab Not a bug to my knowledge. If a T2-3 ghouse gets damaged while being rebuilt, it'll reset to T1 when built next. You tried to build a T3 in combat, which will result in that if you're not careful. These things should be better explained somewhere, as I've just recently learned that, and it makes sense to what I've seen.
@brittle jewel they were fully rebuilded and active
Not sure you understood that. The T3 had been damaged while being rebuilt, which resets it back to T1
When did they added/changed that?
No clue, wasn't aware that's how it worked, but that seems to be how it's functioned for at least a couple updates, based on experiences I've remembered with ghouses
Its bs b/c it shouldn't work like that but ok, thanks for info
I don't really see an issue with it. If you're in a front you shouldn't have a CV out building something
If the Ghouse can get damaged the CV can
If it was more clear it worked like that, I'd have no problem with it. It's a decent trade for building up a stronger ghouse when in danger, considering how cheap and quick they can be instantly rebuilt to T3
Also, if you see that daily struggle for dead lands it make sense that he'd want one more ghouse.
This gate alabastor Island G6K1 - opened gate with a harvestor from the south side while driving through, and sank into the ground, all the way until the harvestor exploded.
I died in a different region (The Moors) and I respawned in the region I set my spawn (Fisherman's Row), and just as I respawned I appeared to have gotten a message appear as red for some reason. The friendly's chat was red.
I thought at first I saw warden chat but nah, weird glitch.
The artillery seat in a Gunboat doesnt work for some players, while operating one, 2 of the crew could fire but 2 couldnt
you simply couldnt fire
we lost our GB due to this
@valid swan i find that the reason for this is because to fire the artillery you need to be able to click while your mouse pointer is on something solid like a chunk of land on the bottom of the ocean or river, in many parts of the map it seems it's just a bottomless void under the water and if you try to click there when in a gunboat artillery seat, it won't fire. Try and move your mouse pointer around like a mad man while spamming left click till you find the sweet spot ยฏ_(ใ)_/ยฏ
The tooltips for lots of the lore items in the smuggler hideout in Heartlands say "exmaine" instead of "examine"
Can we not have a ghouse in the middle of the road please?
haha amazing i cant produce any bmats anymore
oooh and my components disappeared when i submitted them....
@spare bridge You cant make more mats if it's completed it's order, you need to pull them out (or use glitch)
da hell?
can we remove this wall in sake of logi sanity
@indigo scarab it wont let me pull it out
relog, there's a visual glitch
Please remove the wall
I wasn't able to get a picture of it, but me and my sqaud were blowing up some bridges in a partisan op. as i'm driving under a bridge, the APC i'm driving faceplants into the water, and gets stuck under the bridge. The Satchel charges were already planted at this point, and they detonated, killing me and the two others in the APC.
Ahahahahahahaha
how is this possible not one warden inside shooting a t3 safehouse and they took it down with a howizer
splash can get into window but it's RNG
to me that sounds like a bug that needs to be fixed because I'm under the impression you need to be inside if you take it down because at the fairness of what makes it a safe house it's hard to take down
It's been bust for ages. Most artillery can kill a Safehouse from the outside, but it's very hard to do with a howitzer
Oh so that was artillery then
Person who is not Online is Squad Leader.
@frosty palm Satchels probably, takes two to destroy a Safe house.
From within.
And more from the outside.
If two diggers put a bunker in the same spot at the same time there will be 2 bunkers instead of one
I can post screenshots later
I cannot interact with the factories in viper pit for some reason. I put orders in, but now I can't interact with them at all, in or out of a truck. My e key definitely works too because I am typing this and I can interact with my truck
@regal nimbus relog
@sleek notch works now, thanks!
can we fix the bug where when you try to pull something out of a base it doesn't actually pull anything but you still have to wait the whole time as if you did pull something before you try again
can we fix the bug where when you try to pull something out of a base it doesn't actually pull anything but you still have to wait the whole time as if you did pull something before you try again
@toxic cloak No
Loc Mor
@vernal bane
If reporting a map bug, we absolutely need a screenshot with the map overlay so we can find the location in your screenshot. To bring up the map overlay press: ctrl + alt + shift + P. Then take a screenshot and post it here.
I cant hear any voice chat from anyone. They can hear me though
Go to options and click voice then reconnect
Ive done that four times. nothing
Keep trying or relog :/
Failed to download Profile [1]....
@bitter frigate
@snow crescent try resetting all your option to default (keybinds, and audio options)
if that doesn't work, please submit a bug report
It stopped doibg it for some reason
A crate got stuck in the storage slot instead of the flatbed
@maiden wraith happens a lot, you should be able to package the shipping container still and get it out of the way
It would let me package it, just couldnt connect to it, I ended up having to blow up the flatbed since they were busy
what are you doin there 
guys pls
Yeah, that's super frustrating. Like you sit in a 10 person queue to deploy to a region then get "Deployment point no longer available" and instead of finding the nearest suitable one it boots you back to the Home Region and the back of the queue.
what are you doin there :thonK:
@languid wigeon nothing
you should delete the map screenshot as it contains team intelligence
give the coordinates rather
I dont remember how to exactly do it, I think you right click on the map or something, but there is a way to get coordinates of where you are
anyone here care to weigh in?
perfect
i can shoot trough the rock while being stuck in that position
I love counting how many people don't read the pinned messages when they post in here.
Every time i lost connection, when i rejoin the game, i lost all my stuff.
:,c
this is happening all day
I cant hear people. People can hear me but I cant hear them.
https://cdn.discordapp.com/attachments/737808111976448000/738269644481232976/20200730074040_1.jpg
how is this a thing in NAVAL COMBAT - using a barge to ram and go through GBs and locks the gbs in them
Yea, that also works with APCs. Its very scummy when players abuse this game glitch for their entertainment
motorboat can't pass broken bridge north of liberation point
Description: Not sure if bug or just annoying, but can it go already?
Motor boats can't pass under the bridge. (Not sure if it's just specific to the river bed on this stretch, it does lead to a waterfall that feeds into the stream.)
Description: CV targeting bugged.
Pre-conditions: Be in a CV.
Reproduction steps: Enter operating seat of CV and attempt to "target" a structure to build/upgrade. Targeting will "stick" to other nearby structures with no way of changing target without physically moving the CV around.
Result: CV targets wrong structure.
Expected result: CV targets what your mouse is hovering over.
Reproduction rate: 100%
Changelog 0.26.21.2 32548 (but this has been around for at least three months)
its easter egg
a Friend of mine posted this with this text:
(i censored the names cause i didn't ask him about posting this)
There is a Garrison house east of Abandoned Ward, near of the mortar house, that can't be rebuild
Title
Invisible wall under bridge
Description
Can not pass trought under the bridge with a LUV (when it is closed) even if the ground seems flat enough, there is no other visible obstical and there is visibly enough space to the top.
Result
invisible wall blocking player vehicles (confusing & disappointment)
Expected Result
driving trough without problems
Location
The Moors - Luch's Workshop
Each bunker section counts towards GS consumption (i.e. 3x3 bunker counts as 9 GS per hour rather than 1), unsure if this is a bug
If a section of a bunker is outside of a base's range, the ENTIRE structure will decay regardless of GS
Can't access escape menu whilst in respawn mode
@mental charm this isnt a gh this is a decor
Hmmm...
That ask my question
Thanks > @mental charm this isnt a gh this is a decor
@wise ore
Thanks
Np
Description
Taking a loaded grenade launcher off makes the loaded grenade disappear if the inventory is completely full.
Pre-conditions
Have a rifle, a grenade or more, a grenade launcher and things to fill 9+1 inventory slots.
Reproduction Steps
- Make sure all 9 backpack slots and the tertiary slot (used for grenades etc.) are full. Optionally, do this after step 2.
- Load a grenade into the launcher. One inventory slot just became empty because the grenade went into the launcher.
- Fill that one empty slot, so that a grenade is loaded and all (9 backpack + 1 tertiary) slots are full.
- Do anything that changes the weapon/holsters it/takes the grenade launcher off.
Result
The grenade from the launcher didn't have a space to go to and it's vanished. It didn't drop on the ground.
Expected Result
The grenade launcher attachment could have a grenade loaded in it (it was never a feature) and if this cannot be, the grenade should at least drop on the ground.
Reproduction Rate:
Always.
Environment:
Live.
I'm pretty sure it's not right
why the check it's accounting for boxes is beyond me....
I assume you guys know that 3/4 of the rocks on the border between Cals Pass and Reaching Trail are noclip and half of them arent on map either, Mconail's pass. Its a bit of an issue cos collies culd technically hide a whole armoured division there.
ok bug with nuke
if a TH is in the process of being built (blueprinted) and a rocket hits, the TH is not erased
the blueprint is destroyed
why?
Can't rotate camera ingame if i try another key that ins't mousekey, i like to use alt left to rotate and when i hold the key my aim ingame just "freezes" and when i make movement the screen doenst rotate like always in past.
started to happen on devbranch today
My machine:
AMD Athlon 200GE
8GB RAM ddr4
GTX 1050TI
@green void #devbranch-bugs is where this should go, but this bug has been reported already
when i press the Windows key nothing happens, i cant access other tabs
when i do, i cant move or do anything until i left click on the screen
Players building in what should be an unbuildable area
Westgate-K11k4 at the Longstone shipyard.
Edit: maybe this isn't a bug, see comments below
@half schooner all big docks are like that so we can build closer to actually protect our boats now
CV targeting is still a shit.
Description:
CV's will target random ass things when you try to use them on Garrison Houses or FOBs, presumably because it's targeting the closest item and decides the "Center" of the FOB/House is where to measure, so putting barbed wire next to the hosue makes it fucking impossible to build it because the CV will insist on trying to upgrade the barbed wire instead.
Also you can't upgrade barbed wire, so that doesn't help either.
Ammunition still can randomly do 0 damage to people. Why is this?
i died while pinging a warden and when i respawned my cursor was stuck as it and i cant place it anywhere
Pressing "play" on the main menu, and I am met with this. I have tried logging out on steam, verifying game file integrity, and of course simply restarting. The support FAQ has nothing on this.
tier 3 sandard colonial halftrack seems unwrenchable
colonials building pillboxes in the salt march assault 
he means pill boxes i bet
Found who was building pill boxes
I glitched into the terrain when I walked over a trench connector help
@junior reef explain yourself
@sleek notch
Lol oh now you give a fuck
As much as I enjoy living in your head rent-free, you should really learn to identify sarcasm
actually braindead
isn't he is the one who streamed our map intels before and got banned ?
Description
Minor bug, hammer build data will stay visible on the map, also when moving the mouse around.
Title:
Refinery visualy not showing the resource refiningy queue
Description:
Sometimes when opening the refinery menu, the game does not show the refining queue, despite of me beeing able to submitt reources to it, which then also are beeing refined after relogging into the game. Everything is normal again after relogging or restarting the game. But the bug can come back after some hours. No idea why.
@radiant moss devbranch bugs should be posted in #devbranch-bugs
Thanks
the bridge at irons end (DEADLANDS) seems like it would be harder to build from the north side as apposed from the south side
** UPDATE 37 BUG REPORTS BEGIN HERE**
downloaded the update had to force it and i still keep getting lost connection to server any fix ??
@narrow sierra set it to live
it is set to live i just wanna shoot ppl in the face and i cant lol it was set as live before and after i had to force the update but still wont let me on
when u drive the trucks into a building or something they keep driving and gettign stuck
coastal gun can get TK'd. alts will 100% abuse this bug unless it's fixed before the 12th!
Description
This janky bit of land with only half of it real
VP counter is off for resistance mode
68mm Shells acting like HE shells on T3 Structures.
Kills T3 structures way faster than a BT but can barely scratch a foxhole. Something about them is horribly messed up.
Description
Hospital in Deadlands does not appear
Pre-conditions
Open the map or go to the intel bit on the home island
Reproduction Steps
Clear steps to reproduce issue.
-
Open map over abandoned ward
-
See there is no marker for the hospital
Result
The hospital doesn't show up
Expected Result
The hospital rendering on the map
Reproduction Rate:
Rate at which the bug is reproducible.
Environment:
Changelog number and / or environment found in.
UE4 Crash happening every once and a while
Title: UI disappears when accessing container from a truck
Description
I used a truck to access a container that was in a row of other containers in the Longstone container yard. When I clicked e to access the inventory the uis (except for chat and squad list) disappeared and was unable to access personal inventory, vehicle inventory, or buildings but was still able to run around. Furthermore, when I clicked esc after, no esc ui came up and I was stuck in place unable to move.
Reproduction Steps
Obtain a truck, and access a cargo container from the truck.
Result
Inventory UI disappears, esc menu UI disappears
Expected Result
Inventory UI and esc menu UI appears
Reproduction Rate:
the first 38 crates in my first container went fine without a hitch and then it happened. I was able to access it several times without UI not working and then it happened 2 more times.
EDIT: i reset game twice and when i was accessing containers it stopped doing it
south east gate of blemish. not sure if its a ment to be bug. cant seam to build foxholes on the roads on other gates but this one let me.
my truck freaks out when i drive, literally just drive. it spins and flips on the spot and makes it impossible to move, I can't even get out sometimes
trucks with all seats filled drive slow as hell... is this intentional?
Can't rotate camera ingame if i try another key that ins't mousekey, i like to use alt left to rotate and when i hold the key my aim ingame just "freezes" and when i make movement the screen doenst rotate like always in past.
started to happen on devbranch todayMy machine:
AMD Athlon 200GE
8GB RAM ddr4
GTX 1050TI
Originally reported 08/01 by@Moitรฃo#4126per Devbranch, can confirm to still be a current bug in Reisistance Phase Livebranch. Typical keybind I use for Rotate Camera is LeftCtrl, tested with LeftAlt, Z, and other keyboard binds to same effect. RMB, MMB binds work as normal.
Current machine:
AMD FX-6300 CPU
8GB DDR3 RAM
Radeon RX 560 4GB GPU
spot near thunder row. east where the river is the wall isn't flush with the ground you can walk under it.
I don't know if this is a bug or feature but I know a developer (matt) mentioned it before. Trenches cannot be built on roads, therefore, why can vehicles still wreck them? People grief trenches with flatbeds and trucks to no end to ruin fronts and it's extremely tiring. And I had remembered Matt mentioning trenches and vehicles before.
Title: Submitting Resource Container Crates to a Warehouse Bug
Description
We queued up some resource containers at mass production factory, took them to the warehouse and was able to submit from the stationary crane fine. However, if you drop the crate that is packed onto the pad and leave the inventory screen and then click e again it doesnt give you an option to submit driveway equipment. Even repacking it doesnt work, you need to lift it with the crane and place it down again.
Reproduction Steps
put packed crate onto warehouse pad using the stationary crane, leave the inventory ui, enter ui
Result
crate is not able to be submitted as driveway equipment
Expected Result
crate should be able to be submitted even if you exit and then re-enter inventory ui from the stationary crane
Reproduction Rate:
7/7 times
This was probably already reported; but i can't seem to find it. So MMB is broken in game; you can't use it to rotate camera anymore (only for some people, not everyone apparently) TO FIX: YOU NEED TO RESET ALL YOUR CONTROLS TO DEFAULT THEN REASSIGN EVERYTHING. WORKS FOR ME
walked into a car. it flung off into the distance. and then got caught in a tree. and now its weels are spinning as if its driving.
new bug. ai not working on base. ai turned on after a while. im going to guess something like 30 min or so. as i had noticed it then started to talk with others being like why isn't it on
when I get on the corners of some trenches I can't get out, happens especially when I have grenades in my inventory
we are not far from the base but in the range of the relic. so our base range should extend ai outside the relics range. odd... ai has magicly turned on
Description
Cannot unpack resource container with a truck
Pre-conditions
have a truck and a packaged resource container
Reproduction Steps
unpackage the container from the truck
Result
All the HUD disappears and container is not unpackaged
Expected Result
you unpackage container
Reproduction Rate:
100%
Environment:
live shard resistance phase
bug geport: my truck is buggi and ride alone the street back, even the curves...
guys help i was in the trench when it suddenly got destroyed and i cant move aw i will make a screenshot
What am i supposed to do?
rip
esc > return home
The roads underlined with a black pen are too white with the current snowy background
Two Typos in Vehicle descriptions:
- In both colonial and warden FMG, the word "caliber" is spelled "calibur".
- The vehicle type in the Tankette description is "Armored Car" when all other ACs uses the spelling "Armoured Car".
Wardens have a salvage field on an uninhabited island in Godcrofts. Since the Colonial one in Allod's Bight was moved, I reckon this one hadn't been noticed yet.
The mirror region Fisherman's Row has no equivalent node.
Tree blocking road
Going east on the bridge at certain speeds causes the vehicle to collide with the road hitbox and bounce/stop
Warden Home Region vehicle training area. The resource boxes by the vehicle factory only make the bmats, ammo and diesel/petrol. In order to test Armoured Cars, rmats should also be spawned.
68mm does too much damage to structures (T3 ghouse ~25%). It is AP shell, not HE after all.
The Dunne Landrunner (halftrack truck) is too slow off road. Need speed buff thank you.
CV targeting is still broken, it's locked onto the foxhole instead of the fob.
AW BRIDGE BUG
this is a very old bug, has been reported multiple times and has still not been fixed, almost every war this BUG screws over colonial efforts to take AW, all the wardens need to do is destroy the bridge and we cannot even try to push. Its broken badly and really unfair.
FIX IT
The AW bridges both wooden and stone are biased in favour of the wardens, Colonials cannot climb up when they are destroyed while wardens easily being able to climb up on both bridges making it imposible for colonials to push back without letting the wardens push back over and rebuild the bridge, both sides of the bridge should be climable when destroyed.
This is talking about the main stone bridge to the south of AW
MISSING INFORMATION FROM GUI SEAPORT DEPOT
Title: Storage Depot & Seaport Map GUI additions.
Description: Add the following to the storage depot and seaport map GUI tooltip when moused over:
โข Time until reserve stockpile is released
โข Shippables (resource containers, concrete mixers, emplaced guns)
โข Shippable Crates
โข Vehicle Crates
WRONG NUMBER OF DIGITS (5) FOR PASSCODE
the passcode is 6 digits not 5, this is a typo
CANNOT REPAIR LMG PROTOTYPE
this must be a bug, you would not put a combat vehicle in the game that cannot be repaired, that would be really silly, must be a bug, please fix, thanks
i mean its same for logi vehicles
all some greifer needs to do in logi hub is shoot your atlas or harvester with a pistol and its no longer reservable
did you try the garage? its not a bug they did them with relcis too
Can't do logi because my truck keeps spinning like a beyblade
did you try the garage? its not a bug they did them with relcis too
@hollow oyster man, just cos the same mistake was made before doesnt mean its not a mistake, we all know how horrible it was not being able to repair relics
maybe this is a bug. but i wasn't getting connected when building last night as i was testing the new ai features of a fob. so if the build doesn't show connected then how are we to know what is in range or not when building. also to add. also it would be nice to see some numbers with this new ai. its confusing. the last upgrade parts said _ of 15 so we knew what we needed. now its like who knows whats going on.
you can not submit iron to shipping containers, or it doesn't seem like you are able to.
Originally reported 08/01 by
@Moitรฃo#4126per Devbranch, can confirm to still be a current bug in Reisistance Phase Livebranch. Typical keybind I use for Rotate Camera is LeftCtrl, tested with LeftAlt, Z, and other keyboard binds to same effect. RMB, MMB binds work as normal.Current machine:
AMD FX-6300 CPU
8GB DDR3 RAM
Radeon RX 560 4GB GPU
Reported by @Sasha#3957 and @Moitรฃo#4126, can confirm that this is a bug in resistance phase livebranch. I typically use Insert as my keybind, and my mouse has a broken MMB key. As a combat focused player, I can't easily play the game without the rotating camera feature. I have tried restoring default controls, validating the cache, reinstalling the game and removing user data stored in AppData/Local to no effect.
right click the stack. it'll let you crate it then.
@languid wigeon that iron is refined. And the only other place I can crate it at is a storage depot, which on some maps are far away from the main industrial complex... I'm supposed to be able to crate them in the shipping containers, as stated on the description
Hi all!
First of all, first message on this Discord, I would like to thank the developers for their works and this game more generally that I appreciate (around 250 hours already spent enjoying).
To come to the subject - I don't know if I'm on the right channel -, I am currently having a problem with the game with a keybinding that is not working and that I use a lot :
[Rotate Camera] with [MiddleMouseButton].
What i have already tried :
- die In-Game,
- change the keybinding to another,
- restart the game,
- check file integrity on Steam.
If you have an idea to solve the problem, there are indeed the two left and right keys for the camera but it is much less practical. Thanks !
@wanton hedge its common problem sadly
@grave owl Oh alright, is there a solution to this problem or is it luck?
Please rotate the safe house so the front is facing the gate.
LET IT WHIRL
Description
Can't tab through Seaports or depots on the map to see different stockpiles when in a vehicle (or at least a truck chassis vehicle, didn't test others).
Reproduction Steps
-
Get in a vehicle
-
Open map
-
Hover over a depot and hit tab
Result
nothing happens
Expected Result
in rotates through different stockpiles so you can see them
Reproduction Rate:
100%
Environment:
0.37.31.0 33479
i drove on the stairs of a town hall
Description
Mass production Factory shows wrong amount of rmats for prototype kits
Pre-conditions
Have prototype kit and take to MPF
Result
Kit says 45 rmats for 1 Doru
MPF requires 121 rmats for 1 doru
Expected Result
Should cost 45 rmats for 1 doru
@wanton hedge try resetting keybinds to default, usually when some bind key is not working this helps fix the issue
Firing Port on Garrison House is not correctly connected to it, so it appears to be floating.
literally unplayable
Changing keybindings for center map on player, climbing, or the handbreak will cause massive lag if pressed afterwards. Fixed with resetting to default keys but not by manually setting them back to spacebar.
Sign cannot be read in Warden Home Region, the one near the end of the pier that normally says something about the distance between the howizters and the end of the pier.
War just started and people are getting Stuck When crouching or laying around trees in Endless shore around Iron Junction Saltbrook bridge. Unknown if this is affecting other areas.
People cannot cross the border to or from the Drowned Vale
Players can not cross the border from Loch Mor to Heartlands
Cannot cross border from westgate to farranac
Couldnt respawn and now cant load into the War, it says it cant Load Profile (1)
Can't access game. Re-installed and re-validated game files and game still won't load up. I'm getting can't load profile (1) over and over
the loggin is literally the same thing that happens when you choose to be in the devbranch beta in your steam options and try to go on live, the problem is the game thinks we opted in for devbranch so closes live
We are getting reports of border travel and login failures. Please be patient as the developers work around the issue.
Will they add the Storage Deports in Longstone and Silk Farms? I would consider this a bug for right now
Townhalls no longer have the large watchtower upgrade.
Submitting items to the refinery sends it to the void
### Pre-conditions
Have Scrap or Aluminum
### Reproduction Steps
1. Left click (or right [Submit All]) on a refinement tab
### Result
Items are taken by the refinery but are not visible in the refinery tabs and no outputs are available
### Expected Result
Items are taken by the refinery and are visible```
This bug is fixable by relogging
https://gyazo.com/3266c1ea724dab7182dc261780f7fa34
https://cdn.discordapp.com/attachments/425699211539906572/743179626175660091/unknown.png Its for every edge of map
anyone aware of the refinery bug? I'm putting stuff into the refinery, but nothing shows on the other side. Stuff that was in progress no longer updates. UPDATE: Logging in and out solves the problem
I cant hear anyone in the voice chat they can hear me but I cant hear them. Does anyone know how to fix this?
Very nice floaty stuff
@maiden wraith ad a location
Just prototyped with stuff that cost 200 aluminium, 100% success chance, materials used but no prototype kid -_-
I submitted 250 Iron for the T1 stuff in the 100% chance category and it used but no kit or progress.
Same issue as maggo
@foggy coral @wispy tendon It would've refunded the materials soon after that (as the submission failed internally), you'd have to check the inventory you used to submit it (or the structure inventory if your inventory was full during submission).
@ivory wagon I tried it twice about two minutes apart, it refunded the first time, but then not the second time. I checked my inventory and the truck inventory I was using, neither had been refunded.
Resource containers are not showing a tarp on top when in packaged state. Note presence of hook-up ring in the middle of the container. Seems to function normally otherwise. Was this intentional or un-intentional ?
Looks like so you can tell what is in without unpacking
well if its intentional, great, if not, bug that could be ignored. Patch notes for final release are not posted so its a ???? item right now
Warden LandLugger Prototype costs full price
### Pre-conditions
Have Landlugger Prototype kit
### Reproduction Steps
1. Hover over the prototype kit (Costs 120 Bmats)
2. Submit for construction
### Result
Costs 324 Bmats for a Crate of 1 Landlugger prototype
### Expected Result
Costs 108 Bmats for a crate of 1 landlugger prototype
Watermills can fire into themselves.
my grenade arc and lookhere callout are persisting throughtout many deaths. how to do: toss agrenade when dying, callout when dead
I keep getting black patches in the roads Everytime I move
We're having trouble making one type of prototype kit at the MPF, me and a clanmate are both getting "Something went wrong..." message every time prototyping is attempted
Description
Aim and rotate structure hotkeys are no longer shared.
Pre-conditions
Aim and rotate structure hotkeys were previously shared before this update.
Reproduction Steps
-
Change the aim hotkey to something different from rotate structure (for this example, let's say backslash)
-
Change the aim hotkey to what it was before
Result
The aim and rotate structure hotkeys are perpetually out of sync and can no longer be the same key.
Expected Result
They should be able to be set to the same key, like before.
Reproduction Rate:
1/1 time. I can't test more than that, since the pre-condition requires that the keys be the same, and they no longer can be
Environment:
uh. idk?
TAB AT SEAPORT AND DEPOT DOESNT WORK ON MAP
repeatable: 100%
I press tab, nothing happens, this UI window doesnt change, cant see my reserves or anyone elses from map.
@granite notch Use the search function
what is the search function?
Big ass Gun Emplacements.. Is not the point of these to be put and placed in a bunker system defense. Why is a building bunker gun. That is faction locked. Cannot be stolen. Can not be wrenched. Can not jump into able to be picked up and placed down randomly with a crane in the middle of the road to be used as a mobile attakcking gun. This is an exploit if you ask me. We should be able to at least wrench and take it for ourselves!
If you can't stop an offensive crane, your frontline has bigger problems
Its a bug report. This isn't an attacking unit. its for defence to be placed in a bunker. so if its not being useing in a bunker then it isn't being used as intended in the game
try to order prototype AA and it says it costs 30 rmats, but at the MPF it actually costs 81 rmats
They said the anti-inf gun has faction locks, but just 30minutes ago, several wardens took my gun in the Bone halt(FC). Fix this game!!
i was unable to wrench or steal one. we clicked e on it. did nothing. couldn't do anything
you should be able to steal emplacements, so something's clearly bugged
@novel drift @frosty palm @languid wigeon dev confirmed to me that the faction lock kicks in when you enter the emplacement.
i dont care that wardens have apc before us, that is asymetric balance, what is stpudi and shows how much the devs dont actually understand there own game mechanics is the removal of the ability to knock over a fence with a flatbed, and then giving the wardens a vehicle that can knock over the wooden fences and not colonials.
Its super unfair and an obvious oversight.
It shows that there is no serious players consulting the dev.
Any bunker builder would have told the devs this would be complete dog shit to make wooden fences not destroy-able.
we literally could not build defences in certain places because we cannot remove the fences, its broken as hell
My road has missing textures every time I move around, Iโve uninstalled the game and it did not fix it. Someone please help lol
white lines on my screen but when i go into a menu or press tab it goes away
Anyone Reported teh Visual Bug That Says First aid And Truama Kits Are always empty Even If they Arnt
after home region resets, being in my squad (as the only squad member) i will be psuedo kicked out of it. Even though I am not in squad any more according to UI, squad will still have someone in it (again despite me being the only one in it to begin with). Can whisper to squad lead, myself. Can be fixed via logging off and on again.
At full 100% aim you cannot snipe the gunners of the mg
fix this game for sure... you wanted to that game to be more trench warfare and now you get stuck in every single type of trench
pit fall, player easily get stuck on top of the hill between the rock
Since the new update i have my camera stuck, i can't rotate my camera or any buildings, any ideas how to fix it ?
Found a fix, putting back controls to default seems to fix the problem.
AI shooting at emplacement when it is placed down
I died when I was trying to ping a location, after I was born my cursor stuck on pinging mode and it doesnt go away even after pinging again
Irons end road is too steep to get into
A bunker did not connect well with the next structure when I upgraded it.
Screen tearing is fairly dramatic but I can't turn on v-sync. I click on but the setting still shows off. It's actually kinda nauseating at high settings with all the extra details
I cant seem to be able to upgrade bunkers
Me and a and a few new guys I was leading: permanently stuck.
Bus's are too slow to accelerate, they are meant for very short trips
A bunker did not connect well with the next structure when I upgraded it.
@next jewel in some rare cases, bunker blueprints can duplicate, only 1 will be connected and it's usually not the one that can be dug
it happened pre update too, i reported it but due to volatility it died before someone could see it
People can just be invisible near these damn emplacements.
I died while holding the "look here" emote and now I can't get rid of it, it's stuck on my mouse cursor
Trench created holes to fall through the map.
Been able to get under the rock. Possibly a place from where we would be able to shoot without being shot back(didn't test it)
Hole in the ground, you fall into water under the terrain and can't get out.
Been able to get under the rock. Possibly a place from where we would be able to shoot without being shot back(didn't test it)
@languid wigeon those rocks location on map
Rotate camera not being remappable glitch that was fixed in the patch notes does not work for when in vehicles
No screenshots but mortar house to the E of Blackwell in Fisherman's row not working right. When aiming the mortar constantly spins counter-clockwise and will only shoot when the gun lines up on the azm your aiming at (you need to do 360 degree turn between each shot). As long as you hold down right click your spinning.
man i set spawnpoint at relic base(scythe) with enough shirts
but when i press spawn at relic base with enough shirts i am keep spawning at the luxta TH wtf???????????????
and same thing happens at the fob as well
im keep spawning at wrong spot
Placing emplacements on containers and moving the containers, leaving them in the air.
@thorn remnant what's wrong in the photo
floating FMG
AT gun actually, 1 barrel ? well actually maybe both of the emplacements
refineries are just eating components without starting the refining process is this happening to anyone else?
MORTAR HOUSE SPINS IN CIRCLES WHEN TRYING TO AIM IT MAKING IT ALMOST IMPOSSIBLE TO FIRE ACCURATELY
Title: Medkit and Trauma kit UI Bug
Description
The ammo UI that shows how many heals/revives you have left always shows 0/10 for FAK aqnd 0/1 for Trauma. However if you hover your mouse over the kits in the inventory you can see how many there truly are. Ive talked to several people in world chat who have the same problem.
Reproduction Steps
Have plasma & bandages in inventory, equip trauma kit/FAK, profit
Result
Trauma kit/FAK show 0 "ammo", in inventory shows actual ammo
Expected Result
Ammo UI shows correct amount of "ammo"
Reproduction Rate:
100%
After you pack up those anti-inf guns, there s a high possibility to stuck inside of them and you have to use unstuck command.
Minor visual glitch: The Flatbed truck has two smokestack type exhausts on the back of the cab that used to emit smoke but now the engine exhaust particles are coming from the underside of the rear of the truck.
Unsure as to how to report this, it's at Gallows' dockyard...
FAT have air armor, driver and gunner are invincible except green ash.
Body bags and vehicle storage prevent trenches and defences from being built.
Returning Home deletes your gear. It probably should drop at your feet.
APC harvests wardens 
There are weird green snow particles and the screen flashes black rapidly whenever I drive, which is an epilepsy hazard.
Not sure what's happening.
Refinery UI keeps showing the amount of stuff I produced even though I already taken everything.
Press it again cause it shows this phase "something is wrong" but nothing happens.
Can still refine stuff but the UI kept stuck in place and does not show what I'm currently producing.
Description
Players operating the emplacement machine gun can't be shot.
Pre-conditions
Have an emplacement gun.
Reproduction Steps
- Player one enters the structure
- Another player attempts to shoot player one off of the gun
Result
Player one is invincible to bullets, like in any other structures.
Expected Result
Player one takes damage, as the emplacement gun's seat is open.
Reproduction Rate:
Always
Environment:
Live
I can't choose deploy point
there is no point on a map
can you tell me what to do? I tried to re-install the game and even reinstalled it
Bug/Suggestion: taking a screenshot with "P" breaks game capture when streaming. please either remove it (since steam already has a screencap key or set it to a non-word typing key
more signs unreadable in warden home region. these ones are south of spawn directing playrrs to the water vehicle area.
the other sign
Player stuck in emplacement gun after pack it.
Pre-conditions
Have an emplacement gun, interact and get stuck in.
Reproduction Steps
- interact.
- Suck in.
Result
Player one is invincible to bullets, like in any other structures.
Expected Result
Player one takes damage, as the emplacement gun's seat is open.
Reproduction Rate:
Always
Title: Rotate camera keybind
Description
Still have issues after hotfix 0.37.31.1.
Alternative choosen key not working right when you are in a driving seat.
Pre-conditions
Rebind rotate key (in my example i tried "Left Alt" and "J").
Find vechicle to test (i tried Dunne Transport, Dunne Fuelrunner 2D, bicycle, and some other).
Reproduction Steps
-
Get in a car, in a driver seat.
-
Try to hold rebinded rotate key and move mouse.
Result
Camera view is not rotating.
Expected Result
Camera view is rotating.
Reproduction Rate:
100%
Rebinding all keys to default and repeating reproduction steps - camera view doesn't rotate.
Seating in main "driver" seat in emplacement, foxhole, safehouse shooting points, stationary cranes, etc. - camera view always rotates as usual.
Holding changed rotate key AND middle mouse button - camera view always rotates as usual.
Rebinding rotate key back again to middle mouse button - camera view always rotates as usual.
Environment:
0.37.31.3
33525
Description: AI shoots at certain emplacements
Reproduction: Build an emplacement, do not have anyone get into it, and place it into a colonial built emplacement trench
Result: AI will shoot at it even though the emplacement is warden built and the trench is supposed to be neutral
Expected result: AI does nothing until a faction claims it
### Description
Backpacks from fallen soldiers and boxes of dropped items cause the reticle to elevate SUBSTANTIALLY.
### Pre-conditions
A weapon of choice then:
1) A backpack of a fallen soldier
OR
2) A box of dropped item of choice
### Reproduction Steps
1. Obtain a loaded weapon
2. Aim around dropped item box/backpack
### Result
You will aim upwards into the air. (Good luck aiming when you're in a trench and got a field of dropped stuff and backpacks laying around)
### Expected Result
Not getting your shots thrown into the sky by aiming around dropped objects.
#### Reproduction Rate:
**[ABSOLUTE]**
#### Environment:
0.37.31.3
33525
anyone have voice chatt problems after remapping the key?
Colonial Argos have some serious contact issues when hitting both friendlies and enemies.
Description
Stuck inside bunker base husk
Reproduction Steps
Build bunker base.
Have bunker base destroyed.
Place blueprint for new bunker base.
Die, respawn at blueprint.
Blueprint gets shelled and destroyed.
Expected Result
Death.
Reproduction Rate:
Unknown. Encountered some difficulty coordinating testing conditions with enemy howitzer operators.
I get a screen tellin gme that My profile couldnt be downloaded. I just got the game and the support page doesnt address this. I cant post a picture rn because of the slowdown
Certain weapons can shoot at you outside the range at which they start to render. I noticed I frequently started taking damage and dieing without any tracers. I eventually figured out it was an emplacement machine gun shooting at me. When I aim over towards the emplacement gun, the shots and sound started to render in. It seems its an issue with the render distance, similar to the same issue with flares.
sometimes after tabbing out from foxhole it wont let you open the factory can press E on anything else but the factory only way to fix is to relog
Description
While in driver's seat, vehicle orientation changing randomly and rapidly, outside of player control.
Pre-conditions
vehicle was parked just outside north-east exit from Ogmarron in Loch Mor.
Reproduction Steps
-
Sitting in driver seat, parked, was alt-tabbed.
-
alt+tabbed back into game to type in chat. Half-way through sentence, bug happened.
Tried multiple times, does not seem to be reproducable ๐ฆ
Result
Vehicle spun wildly in its place for approx. 4 minutes, varying in degree and direction of spin. Have video of this upon request (shadowplay). After the time, vehicle returned to normal with no aparent damage.
Expected Result
Unfortunately, have not been able to reproduce, so no expected results.
Reproduction Rate:
0/unknown
Environment:
Loch Mor I2k6, just offroad.
###Description
Refinery UI not updating until player relogs bug still exists after the latest patch.
###Reproduction steps
Unfortunately unknown, I've gotten this bug a couple times this war, both times just using the refinery normally cooking materials on public when I'll notice the materials yet to be refined number is not moving.
###Environment
33527
Sometimes, invisible bullets are fired when an enemy Emplacement is far enough away, no gunshots are heard, and you die for seemingly no reason.
WORLD GEOMETRY ISSUE / THE LINN OF MERCY: Eastern side of the Seaport south of Ulster Falls has rocks covering the boat ramp on that side and blocking part of the ship berth:

