#More Weapons (& Adjacents) From Live TF2

1 messages · Page 1 of 1 (latest)

velvet hull
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(Weapon adjacents being reworks / redesigns of weapons, i.e. the Uberspritze to the Ubersaw, the Mine Layer to the Scottish Resistance, or the RPG to the Direct Hit)

Some weapons I would love to see versions of added to TF2C:
Force-A-Nature
Sandman (would need a rework)
Buff Banner
Pain Train
Backburner
Natascha
Frontier Justice
Blutsauger
Old Darwin's Danger Shield (+25 max health)
Your Eternal Reward
Cloak & Dagger

Even if they were reworked, buffed, nerfed, or changed visually, I think all of these would be great for TF2C.

chrome pollen
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The natascha is a very hot take

velvet hull
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yeah

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true

ripe breach
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Buff Banner doesnt really fit with how soldier plays imo, pain train is just kinda bland, backburner and blutsauger are too similar to stock, frontier justice is just kinda straight up bullshit, old darwins would result in 175 health snipers and fuck that, YER would need a buff, C&D is okay but I dont think it really fits TF2C

chrome pollen
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Now, that's where the fun part is, definitely there isn't going to be a 1=1 translation to TF2C

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So I would like to see how the dev team would take some of those concepts, and reinterpret them.

ripe breach
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I mean, do most of these really have solid concepts behind them though?

chrome pollen
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YER is the most likely to be added from spy's kit on TF2, as is the one that changes his gameplay the most.

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I would rather a Dragon's Fury than a Backburner tho.

hard chasm
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Please keep the natasha away from this

velvet hull
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natascha is fine in casual matches, it only really becomes problematic in comp imo

hard chasm
ripe breach
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I'm mostly dubious about the pain train

chrome pollen
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The only thing I like about natasha is that is a minigun with a woman's name, witch is very fitting to heavy, because of Sasha. Beside that, is just a really bland weapon.

ripe breach
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Imo the natascha just isnt different enough to be interesting

median monolith
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i have... so many questions

hard chasm
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Rename sasha to be natasha instead and that's all the representation that thing should get

chrome pollen
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Now, there is something to be said about a turret heavy playstyle, were he has even less mobility, to acquire some other benefit. But I believe this has been done quite a few times on custom weapons, and for greater benefit than the natascha.

ripe breach
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Is there though?

velvet hull
chrome pollen
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Turret heavy must be like the most common idea for heavy miniguns ever

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Is like revolvers to engineer

ripe breach
hard chasm
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Thing is the hellspawn is not fun for anyone

ripe breach
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Mines, hunting revolver, honestly those are the only two can think of that fit that criteria

hard chasm
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You are basically using a shittier minigun

median monolith
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-FAN is a fair shout, i think id want something different though
-I do want scout to play ball, not necessarily in the form of the sandman
-Heavy should've had the banners
-Paintrain? Backburner?? Natascha???
-Frontier's is a fun idea but big meh
-Blutsauger has it's own thread #1387495600869871876
-DDS wasnt something i really liked even after they removed it resisting headshots
-PLEASE add the YER
-C&D is a fair idea

hard chasm
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For everyone else it just makes it unfun

ripe breach
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I think that the community as a whole generally isnt that interested in weapons that are very similar to stock

hard chasm
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Wouldn't add fan obsolete when pyro basically gets the same thing

chrome pollen
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Now, I will stand by mangoma'am here. Because reworking a good weapon to be equally good or better, is very nice, but there is also great vallue on looking for worse weapons, and trying to bring a new spin to their design to make them useful. The Sandman is a good example, is a baseball bat being used for what a baseball bat is normally used, a great idea, but valve never managed to make it work. But the TF2C team might take a good try at it aswell.

hard chasm
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Everything else besides the sandman is fine i just don't know if you could drop most of those unlocks unchanged

median monolith
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i think the YER would be the best idea for that type of thing but id first make something doing the YER's niche before straight up placing the YER here

hard chasm
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Except the yer just make it less of a unreliable gimmick

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And tada new unlock

ripe breach
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The YER would need a buff at the very least

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That said I'd be satisfied with a silent killer knife

hard chasm
gaunt sparrow
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How much divisions does YER have?
||(What the heck is it?)||

chrome pollen
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The devs won't add a sidegrade from vanilla without making major changes to it, the kristzkrieg is the exception.

median monolith
chrome pollen
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(The Huntsman and boots are not sidegrades, they are different weapons.)

ripe breach
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The kritzkrieg being in the game is mostly a legacy decision

median monolith
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wh

ripe breach
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I'm glad its in, but I'm not sure they'd add it today

hard chasm
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i don't ever remember seeing it in tf2c

median monolith
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its right there in the loadout menu

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it has a properly different nozzle

chrome pollen
hard chasm
hard chasm
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i never did

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i remember seein it a couple times before the great rejuvenator takeover

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now all i see is that and stock

chrome pollen
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I have seen people using it quite some times, and I do use it myself aswell

median monolith
celest anvil
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the double barrel is such an amazing flank pyro secondary

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but we dont have a particular flank pyro primary

hard chasm
gaunt sparrow
median monolith
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maybe im weird for using it but ive seen all of the mediguns used nearly equally with some bias towards the rejuv

hard chasm
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ok so somehow im the only one who never saw it in game coolio

velvet hull
chrome pollen
median monolith
ripe breach
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I've seen kritz's win games before

gaunt sparrow
median monolith
chrome pollen
gaunt sparrow
ripe breach
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A sidegrade is when you grade on the side and the side is of the grade on the side of the paper and thats how the wind blows.

velvet hull
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my head hurts

gaunt sparrow
median monolith
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a sidegrade is generally used to refer to alternate weapons in a class's kit, sidegrade since their usefulness and power is meant to be lateral to stock

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that's your one serious answer for today

celest anvil
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i think huntsman is a sidegrade and boots arent

ripe breach
gaunt sparrow
median monolith
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anymore will cost donations to your local german doctor

gaunt sparrow
polar bridge
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Won’t be added out of spite

celest anvil
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i really want a pyro primary that combos really well with the twin barrel

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backburner would potentially be that

ripe breach
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She is a modeler and texture artist

polar bridge
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Feels weird that a dev would say “never getting in” if they didn’t have some authority or knowledge over a decision like that, no?

median monolith
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also, she is probably just in jest

velvet hull
polar bridge
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90% of TF2 live weapons should NEVER be added

ripe breach
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I mean if you want a real answer, the backburner isnt getting in because the devs arent going to add weapons from Live

velvet hull
ripe breach
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Also the backburner doesnt play that differently from stock imo

polar bridge
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DF’s and like, a heavily modified gas passer are the only two that have something salvageable that could fit in TF2C both stylistically and mechanically in some capacity

ripe breach
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It's a direct upgrade if you're decent at airblasting

ripe breach
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I'd use it

hard chasm
velvet hull
polar bridge
hard chasm
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-# dragon's fury totally should get in trust me

ripe breach
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Imo most Live weapons just dont have interesting ideas behind them

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Like the panic attack and natascha

median monolith
median monolith
ripe breach
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There done good work

ripe breach
polar bridge
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The problem is that most weapons added to Live TF2 created an environment, meta, and culture TF2C is explicitly trying to reject and avoid

median monolith
velvet hull
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mostly just the ones i listed

ripe breach
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Yeah but it wouldnt be a significant change to how the weapon works

polar bridge
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I’m for like 2 or 3

median monolith
polar bridge
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DF, Gas Passer, and the soda popper are the only weapons I’d be seriously interested in TF2C trying to fit into the game.

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Soda popper purely just for a double barrel scout weapon

median monolith
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why the soda popper?

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oh

velvet hull
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hear me out here when i say brass beast's concept

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like not the brass beast itself

median monolith
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id have to run down the list again... there's so many in tf2

velvet hull
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just the idea of a defensive heavy primary

polar bridge
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Unrelated but the brass beast is probably the ugliest weapon in the game

median monolith
polar bridge
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It’s color is so jarring compared to every other color in live TF2 you can notice it from a mile away

ripe breach
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I mean

median monolith
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as someone who uses the brass beast occasionally i think something behind it is good enough to make it in

median monolith
ripe breach
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I dont think a defensive heavy primary really works because the last two things heavy needs more of is damage and tankiness

velvet hull
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i honestly think the brass beast is fine as is i just would not want it to use the same model

median monolith
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???

velvet hull
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the reason brass beast is so "bad" in live is because people want heavy to be a generalist

polar bridge
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Brass beast shits on the games setting and has awful modeling and colors

velvet hull
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but by comparison in tf2c it'd be probably the better of the three

median monolith
ripe breach
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I just dont think the brass beast looks like a gun

median monolith
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right, argument about how it looks aside

velvet hull
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i think heavy is actually fine where he is in tf2c

median monolith
velvet hull
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the only thing i would really want is a new shotgun and a primary that makes him benefit from shotgun usage

polar bridge
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Just because Brass Beast is fun in Live TF2 doesn’t mean it belongs in TF2C, TF2C is not just “TF2 but better”

median monolith
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well at least we agree on that

polar bridge
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The core concept of the brass beast doesn’t really fit with how the team designs weapons

velvet hull
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yup

polar bridge
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Brass beast is a great weapon that is called a bad weapon for zero reason

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But it doesn’t belong in TF2C

hard chasm
velvet hull
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plus heavy isn't as much of a generalist like he is in live, so the brass beast would be an upgrade since he's a defensive specialist

median monolith
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heavy's actually less of a generalist in live than he is here due to being faster

hard chasm
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also the aircraft cannon exists

polar bridge
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If TF2C heavy got a new minigun I’d want to focus on a weapon that rewards continuous tracking rather than specializing IMO

median monolith
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for one KOCW got something right with that, though i dont like the specific way they did it

velvet hull
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i think spy is the only class who NEEDS some of the unlocks from live

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like the YER and C&D

polar bridge
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C&D is a weird weapon

velvet hull
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it's honestly my preferred watch

dawn helm
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i would like a fan like weapon without the stun bullshit

median monolith
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YER...

velvet hull
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plus the YER is based off of the TFC knife (or at least looks like it) so it'd fit well

polar bridge
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C&D on paper sounds like it should be a terrible weapon banished to “early live TF2 mistakes” but… it isn’t?

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It just works

velvet hull
polar bridge
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I still don’t know if it belongs in TF2C, I like that spies are always moving. There is no time to sit and take a breather

velvet hull
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i think scout fills that niche better

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maybe my playstyle is making me biased

polar bridge
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I’d want a dev to weigh in specifically why it hasn’t been added

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I can understand why other weapons weren’t, even ones like DF or the direct hit

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Since all TF2 live weapons that were going to be added verbatim have already been added I’d like to know

velvet hull
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probably forgot about it given how nobody in live uses it lol

median monolith
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well originally it was so they dont get sued out of existence and not wanting to, the sourcemod thing tho makes it so its all open, just up to dev's preference

velvet hull
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the steamworks page for distributing sourcemods also basically says "no mods that give people all the weapons for free" but i don't think they'd care given how different tf2c is

dawn helm
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90% of the weapons on this list would be a pain in the ass to deal with or balance, imagine fighting against a sniper using the hunting revolver + the old darwins it would be cancer

velvet hull
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yeah i didn't think that one through

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i generally like that the tf2c team are trying to do their own thing, but at the same time i would love to see their takes on some weapons like the natascha or frontier justice

dawn helm
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the natascha takes peoples movement away in a movement shooter

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idk how you could rework that

velvet hull
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maybe make it so it only applies the slowdown from behind? so if you try to run away you get punished

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it sounds terrible but it'd be at least interesting

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forcing people to engage with heavy

median monolith
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the natascha just makes you and the enemy slow

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you kill slower and kind of suck, but you also completely counter any class that depends on movement or that are trying to exploit your speed to flee

dawn helm
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to be honest heavy is lacking in interesting primaries in tf2

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most of them are side grades or slow gameplay down on an already slow class

median monolith
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heavy never got anything that did something to his playstyle besides the lunchboxes and I GUESS the steak

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in face he only got slower over the years and became more forced into a singular playstyle

velvet hull
median monolith
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well, eatables in general

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point stands

velvet hull
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yup

median monolith
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lemme tell ya i think heavy would be significantly more popular if he got the AAC or similar

dawn helm
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i would like to see more interesting weapons from live be inplemented in an interesting way like the air strike or the dragons fury

median monolith
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instantly, something to use if you're tired of the minigun

dawn helm
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aacs range is batshit insane

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other than that its fun

velvet hull
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i think heavy in general is a class that is just kinda stuck as is
the AAC is the only different thing the tf2c devs could do for him besides melee heavy and even then that's a joke playstyle

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so i think we're stuck with his playstyle, not that im complaining cuz i love heavy

median monolith
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i disagree, i think its just that live tf2 never cared to explore him

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to this day i am very curious about what type of things they would have in store for if heavy won the update, though, considering what pyro got was an awful rework and a few godawful weapons, maybe im glad heavy didnt win

velvet hull
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i think the AAC explores all facets of what's possible with a unique heavy primary (projectile, single shot, explosive)

jolly sage
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what about a heavy flamethrower

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like a fireball launcher

median monolith
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also again, i still disagree

dawn helm
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lets keep fire on the fire class

median monolith
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considering stuff like the RPG exists, it doesnt need to be entirely orthogonal to stock to work

velvet hull
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you could give him a support focused minigun like the natascha i guess

jolly sage
jolly sage
median monolith
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honestly thats how id describe the result of VALVe's method of balancing

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it could've worked, if they cared enough

velvet hull
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yeah true

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i think csgo had a big thing to do with it too

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around the time they were developing csgo tf2 updates slowed down

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more specifically new weapons

median monolith
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most likely, its not unfair, the game was like. 5 or 6 years old atp with games that generally last a year or two

velvet hull
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even then valve made csgo last around a decade

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im sure they could have made tf2 a long lasting constantly updated experience like csgo if they wanted to

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but csgo is more marketable

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and adding new unlocks to tf2 wouldn't make them a lot of money given how weapons pretty quickly drop in value after the first couple days to a week

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valve isn't a small dev team doing it for passion like the tf2c team, they have a real company to run

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which sucks but it's true

median monolith
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tbf tf2 is long lasting even if not constantly updated

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its technically live service but its a weird early one that didnt build the game around it, so if content dries up then it can still exist

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its nearly old enough to legally sign contracts with a playerbase measured in six digits or three digit with a K, that's really good

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(sorry im awful at math)

dawn helm
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tf2 is old enough to "befriend" my mother

velvet hull
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yeah overwatch exists but you wouldn't catch most people dead playing that game nowadays

median monolith
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oh true but that doesnt decrease the genuine skill and luck within tf2 still being relevant

velvet hull
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yup

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and there's obvious stuff like the artstyle

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wow we got really off track

median monolith
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anyways, digressing

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i think there are very few ideas in retail tf2 that couldnt work with effort put into doing it, tf2c already proves that, its just a question of what ideas are worth putting effort into and if the effort is well spent

velvet hull
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i think a lot of the 2008 - 2010 weapons could work in tf2c, with things 2011 or younger not generally fitting

median monolith
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ehh, that's a subjective line

velvet hull
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obviously with some reworks or redesigns

dawn helm
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tf2 is a lot slower than tf2c due to how many of the weapons work

polar bridge
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Heavily disagree. 2008-2010 weapons were overall pretty bad for the game and set a very bad precedent for future weapons, but then eventually they completely gave up on coherent weapon philosophy with 2012

median monolith
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tbf stuff like the ubersaw and blutsauger is in that camp, both weapons whose only downside on lauch was no random crits

polar bridge
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Sorry, 2010-2011

velvet hull
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some 2010 stuff could work but they'd need reworks

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maybe im just biased because i would kill for the frontier justice

polar bridge
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I just don’t see the value in something like the frontier justice

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Is it fun? Yeah of course

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But I don’t see how TF2C would be better for it added

dawn helm
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honestly an overdose variant in tf2c would be nice

polar bridge
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Medic has enough stuff in TF2C rn tbh

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I think medic is unironically good for a few years

velvet hull
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engineer should stay best on defense but still decent on offense imo

median monolith
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except primaries, which is very much a white whale of tf2c

velvet hull
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just not the powerhouse he is on defense

polar bridge
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Offensive engineer is a separate issue TF2C needs to work on. I wouldn’t be opposed if frontier justice was the whip cream on more TF2C focused weapons like a new sentry

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Sort of to hammer home an offensive engineer sentry

velvet hull
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i had the idea of a shotgun sentry but i doubt they would ever do that

polar bridge
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Shotgun sentry is cooking

ripe breach
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They tried a fire sentry once I think

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And a nail sentry

median monolith
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they tried a nailsentry for sure

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yeeee

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though... i have an idea for that

polar bridge
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Nail sentry is a really fascinating concept

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I hope it gets revisited

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@ripe breach is it canned for good?

median monolith
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i dont know if the vf4 staff guy would knwo for sure :p

ripe breach
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Considering we know about it, I would assume so

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But thats speculation, yeah

velvet hull
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they should do a sentry where when you build it you instantly win

jolly sage
velvet hull
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it's been scrapped for a while now

ripe breach
median monolith
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2020

polar bridge
median monolith
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if theyre doing it, it's very low priority

ripe breach
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Pretty sure it being 3.0 was a joke

median monolith
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point stands, dont get your hopes up

celest anvil
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was there ever any spy weapons we knew about

median monolith
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cut from tf2c or cut from live tf2

velvet hull
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i don't remember where they are or what they were

celest anvil
median monolith
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iirc just a ballistic knife

velvet hull
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let me check

celest anvil
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do we have any clue what it did

jolly sage
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how can a knife be ballistic

median monolith
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A ballistic knife is a knife with a detachable blade that can be ejected to a distance of several meters/yards by pressing a trigger or operating a lever or switch on the handle. Spring-powered ballistic knives first appeared in books and press reports on Soviet and Eastern Bloc armed forces in the late 1970s. Commercially-produced ballistic kni...

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you push a button and it throws itself

jolly sage
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they were just making all kinds of doohickeys back then weren't they

velvet hull
chrome pollen
velvet hull
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grenade launcher with slam fire sounds like hell

jolly sage
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https://en.wikipedia.org/wiki/Pistol_sword like look at this shit bro this is textbook overkill

A pistol sword is a sword with a pistol or revolver attached, usually alongside the blade. It differs from a rifle with a bayonet attached, in that the weapon is designed primarily for use as a sword, and the firearm component is typically considered a secondary weapon designed to be an addition to the blade, rather than the sword being a second...

velvet hull
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we got off topic again </3

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not that there's much to discuss until a dev comes in and adds fuel to the fire of conversation

chrome pollen
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I don't know if you are new here lad, but so far, I have never seen a dev interacting with a weapon ideas thread, ever.

velvet hull
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i've seen it like once or twice

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they prolly just lurk the threads

jolly sage
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i got a dev to pyro_thumbsup one of my ideas once

chrome pollen
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😮

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Let me check the orb

median monolith
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a few times they've been around

chrome pollen
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I imagine they lurk around. They say nothing, but they see everything

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And chat about it in their cave

jolly sage
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the dev cave

velvet hull
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nah it's prolly more like a shack

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they live in that one building on dustbowl stage 2 point a

median monolith
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dang, a lil fancy

chrome pollen
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And under the shack is a cave

heavy flint
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I do agree with this sentiment. Although, since the Devs did say they want the mod to harken back to the 08 - 09 era of TF2, then they could only go with weapons that were added in that period of time

polar bridge
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I don’t know if that’s the design philosophy to a T

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I think it’s moreso they want to avoid the mistakes of weapon additions then stick to any central theme

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The rejuvenator is most definitely not an early 2008-2009 weapon, and the addition of beta content also complicates that assessment

median monolith
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that'd be more 2003-2007

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(give or take as they spent the last three or four years on what became tf2 instead of invasion or BOH)

velvet hull
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especially the cloak & dagger

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c&d would be perfect for the 2008 / 2009 theme

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even if tf2c isn't themed around 2008 / 2009, and is instead a reimagining, it'd still fit in perfectly

heavy flint
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at the very least, I'd want them to add weapons to give each of the mercs at least 2 different options for each type of weapon. So since Scout only has one melee, give him the Sandman. Since Sniper only has one secondary, give him either jarate or the razorback. So on and so forth

velvet hull
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i agree, i think their end goal is 2 unlocks for each slot but i think that'll be a long ways away

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i just want a reworked sandman for scout since the bat is so terrible

ripe breach
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The C&D is an interesting idea but I personally don't think that the weapon itself is very interesting

velvet hull
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i don't think every unlock has to be groundbreaking

ripe breach
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It's not as bad as people would lead you to believe, it's decent, but I'd rather see a cloak that's interesting

velvet hull
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sometimes it's nice to have some variety as plain as it is

ripe breach
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You say that, but the duller unlocks that are close to stock are usually the least picked

chrome pollen
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I think the old school design philosophy is more about how the game looks and the story, and less about how weapons are played. The weapon design philosophy that weapons should feel more unique and change more about how you play the game is definitely something they are going for, but not necessarily related to the "classic" aspect of the thing.

ripe breach
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People like interesting weapons. I dont think the C&D is very interesting. I can't see it getting picked very often at any rate, when the alternatives are stock and the cocaine watch

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Both of which offer generally more engaging and interesting gameplay than the C&D

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If people wanted plain weapons, you'd see a lot more people running the hunting revolver and l'escampette than you do

velvet hull
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people don't use l'escampette because it's a terrible trade-off

jolly sage
ripe breach
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The l'escampette is decent

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It's just kinda dull

velvet hull
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more move speed for less distance overall

ripe breach
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It's balanced, but its just meh

jolly sage
hard chasm
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it's a good mobility option it doesn't really need to be the next deadringer

ripe breach
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It's okay but its not a very fun or engaging weapon imo

jolly sage
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well i mean it isn't a weapon

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it's a utility item

chrome pollen
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When I first saw the description, knowing that TF2 classic is this game that focus on weapons that change a lot. I thought it would be a even greater speed boost with no invisibility.

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Just a gotta go fast watch

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Maybe what we have is better, but it was funnier in my mind.

jolly sage
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me watching the spy pop in at mach 10 and backstab our medic before exiting the scene without so much as a scratch

ripe breach
chrome pollen
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He should also make wheel drifting sounds while running

jolly sage
median monolith
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lescamppette is FINE... but i wouldn't mind it being given something

ripe breach
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It's fine

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but thats it

celest anvil
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Looooud

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LOOOOOOUD

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Incredibly incredibly fun watch but good luck getting picks with it in a map that isn't payload

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Sometimes people are genuinely deaf but holy shit it feels bad to decloak in a corner and have two people start acting up cause they heard you

celest anvil
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The only thing I'd give it is make it like, a bit less loud

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More than stock but less than what it is

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Or make it a stock decloak sound with more propagation

smoky merlin
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I'm surprised nobody ever brings up The Classic in these convos. It's from TFC and could probably work in TF2C

median monolith
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honest to god

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i forgot about it existing

smoky merlin
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Fair, most people have forgotten it

median monolith
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which is unfortunate as its unironically my favorite rifle

somber ember
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I never understood why it wasn't there. Especially sad for me bc it's the only sniper i use

shadow fern
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I genuinely believe that none of these would get added, still doing something similar to what they did.

I'd honestly sooner believe the Dragon's Fury gets added before any of these.

fallen swift
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Ive felt like a crazy person for the past 5 or so years cuz I hate the frontier justice

median monolith
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just wish it'd make his eyes glow or something, make the sentry have crits around it

fallen swift
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I just think its BS to get punished for killing an engineers sentry

median monolith
#

fair i sppose

fallen swift
#

To give my 2 cents on the post though:
Force-A-Nature - A double barrel scattergun would work as a good foil to the nailgun, wouldnt be mad at all if it got added
Sandman (would need a rework) - Ehhh, Im not against them adding a baseball bat melee for scout but idk what you could really do to differentiate it from the sandman/wrap assassin
Buff Banner - Maybe? It sorta doesnt jive with tf2c soldier I feel and I think soldier doesnt need any support really
Pain Train - Sorta just a boring sidegrade, If they want to do an objective based weapon they should just do something like the leaked "Specialist" scattergun
Backburner - I wouldnt be opposed to it but it doesnt do enough for pyros playstyle to warrent it getting added to tf2c imo
Natascha - I dont see what the natascha would bring to tf2c, it sucks in live tf2 and i dont imagine it would be any better in tf2c
Frontier Justice - already said my thoughs on the frontier justice, it sorta sucks to fight
Blutsauger - A medic primary thats more focused on sustainability/combat would be cool to see ngl, hope they do something like this in the future
Old Darwin's Danger Shield (+25 max health) - 175 hp sniper, nuff said really
Your Eternal Reward - Ehh I like the idea of the disguise on stab but idk if the YER fits tf2cs style
Cloak & Dagger - Would act as a good foil to the scamper/cloak watch, wouldnt mind seeing it in tf2c at all

#

At this point of TF2c's lifespan Id much rather them add concepts similar to weapons in TF2 rather than just port them with small changes

median monolith
#

once again the buff banner would be a more interesting type of thing to do on heavy

fallen swift
#

i just dont think anyone really needs support based weapons besides engie and medic

prime basin
#

Will these weapons just come back automatically in the steam release? I have no idea, just asking.

fallen swift
#

why would they?

median monolith
#

they'd have to be added on purpose

prime basin
#

Cuz it will be made with the tf2 source code?

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Which will give the ability to use items?

#

I have no idea

oblique niche
#

I have always enjoyed the "super burst scout" style that came with the FaN and later the Soda Popper

#

ie it reloads its whole clip and fires out a whole lotta lead

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And then leaves him completely primary-less for a bit

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I think with secondaries like the brick, a weapon that fulfils a similar vibe is cool cause you empty the clip and then quickswap to finish the job/get away

#

But we don't need either of those weapons in their exact form

lusty mango
velvet hull
#

i would rather have tfc's incendiary cannon than dragons fury tbh

crystal latch
#

The natasha, Backburner, and danger sheild is kinda insane

#

I agree with the general idea though, I'd much rather have live weapons/adjacents be added on the basis of their quality and how well they execute what they're trying to do rather than release date

lusty mango
velvet hull
#

i meant more so in name and visually speaking

uncut tide
#

JAAAARATE

polar bridge
#

Oh, I see just in aesthetic

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Yeah the dragons fury in TF2 is bland and doesn’t fit pyro’s weapon styling

lusty mango
#

Or at least how I see it.

carmine fjord
median monolith
carmine fjord
#

To be fair only weapons to be worth reinventing that aren't here yet are gunslinger, force a nature and beggar's

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Everything else is kind of balooney

polar bridge
#

Gunslinger should definitely not be in TF2C in any capacity

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Fundamentally broken

median monolith
#

no

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there are very few weapons that are "fundamentally" broken and it's mostly just the DR and older Sandman

ripe breach
#

The gunslinger is not fundamentally broken

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It is fundamentally annoying

median monolith
#

id still have to disagree

polar bridge
#

Maybe using “fundamentally broken” is inappropriate but I do firmly believe that a weapon that approaches anywhere near the same niche as the gunslinger does not belong in TF2C

pale hare
#

Just a small side note: I always thought a solution to that is a small, single, and expensive following sentry that would stick with you.

#

So none of that deploying nonsense but rather a mobile teammate that has your back.

#

Back on topic: No, it's not a good idea to do that since TF2C is trying to be much more of it's own thing.

median monolith
#

i think the gunslinger is fine and works well for the purpose it was made for without being particularly overpowered if ripe for retuning

polar bridge
#

The problem is that it’s annoying

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It circumvents engineers entire design philosophy of being a ramp up class and allows him to instantly shut down an area for scouts and pyros straight out of spawn

median monolith
#

so is pyro but im not clamoring for her to be nerfed

polar bridge
#

Pyro isn’t really annoying and is in a decent spot

polar bridge
#

If engineers have to spend time at spawn to build a sentry but then can redeploy it fast I think that is, at least theoretically, an okay solution to the offensive engineer problem

#

A walking buddy might be too out there as a concept and sounds like a bad idea but I would be lying if I said I wasn’t curious on a playtest

median monolith
polar bridge
#

The gunslinger being annoying and the gunslinger fundamentally not working in TF2C are two separate issues

ripe breach
#

I do think it's also worth noting that the devs tried to do something like the gunslinger and it got
1: scrapped
2: eventually the same idea became jump pads

median monolith
#

i thought that was more so cause of the catapult cut retail weapon

ripe breach
carmine fjord
#

considering pyro has like a 100% DPS increase here and scout has nailgun xddd

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oh yeah and the pistol spread buff

#

that would massively nerf minis

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(That would be the only good thing of the pistol spread buff)

polar bridge
carmine fjord
#

otherwise just make a level 3

polar bridge
#

Uh, where do you? Do you just put mini sentries in areas where they can easily be killed at a distance?

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The point is to put them somewhere devious and hidden so they get people off guard, to protect a flank, or in combat

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The nail gun makes zero difference in any of those scenarios

median monolith
#

i mean it could just have normal sentry turning speed then scouts wouldn't have as much trouble

swift palm
#

Wish there was a few more weapons from tf2 here anyways

lusty mango
carmine fjord
valid iris
#

I don’t think they intend on adding more live weapons, but if they did they should totally rework the mine layer into a Scottish resistance

valid iris
#

Though I’d be interested to see how weapons like the nailgun or RPG might help with that…

#

Still, I think a faster sentry has potential but I’m not fond of a cheaper sentry

#

That’s what makes minis so annoying imo

celest anvil
#

I'd prefer an easier to set up lvl 2 tbh

lusty mango
celest anvil
#

It's very fun to put a lvl2 on a random corner people don't expect

carmine fjord
lusty mango
lusty mango
celest anvil
#

You should be able to build sentry busters

carmine fjord
#

Initial damage is 50% less

lusty mango
carmine fjord
#

And ramps up to 200% with constant hits on someone

lusty mango
#

yeah, I know about the HEAT ramp up. that's the 6.5 base

#

13 is the max

celest anvil
#

In other news i had a fucked up dream last night where the ballistic knife was back but you needed to get like 3 normal backstabs before the knife projectile could actually backstab people

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And it was really weird because i was aiming the ballistic knife myself due to dream logic instead of a mouse

carmine fjord
valid iris
#

I always forget they changed that in live

#

Never understood why, always thought the flamethrower felt balanced enough

#

But then again, live TF2 stinky

lusty mango
lusty mango
runic storm
lusty mango
drowsy wasp
drowsy wasp
#

cause the L'Escampette might as well be a straight upgrade

#

4 less seconds of cloak is nothing when the speed boost means you can get to your destination just as quickly as with stock, and pick up ammo packs with ease to keep the cloak going for far longer

#

the miniscule amount of cloak drain on hit doesnt matter when the sluggishness of stock means that if an enemy damages you, you're already dead anyway; the L'Escampette actually gives you a fighting chance to stab someone and survive

#

you have the Big Earner on command with no downside, doesnt matter if you hit the stab or you fucked up and need to get away or you're just using it to get through a tough crowd to set up your stab

#

but I digress

oblique niche
drowsy wasp
#

I agree with NovaCancy, the only way I could see the C&D being a good inclusion is if Trotim's proposal was implemented #1379415417667453008 message

lusty mango
ripe breach
#

The “sluggishness” of stock means that someone tracking you down isnt a death sentence, because you can escape with precise movement

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The l’escampette means that if someone gets lucky, you’re a lot closer to fucked

#

I dont see either as being substantially better, and I don’f see the l’escampette as that fun or interesting

#

To me, it feels like a stat swap

#

This sounds crazy, but it feels like the cloak and dagger

crystal latch
drowsy wasp
#

I've tried going back to stock and it feels worthless in comparison

crystal latch
#

This and the fishwacka come to mind

drowsy wasp
#

if you get detected at all with stock you just die

ripe breach
#

No?

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Not if you have good movement

drowsy wasp
#

if you have good movement, you're better with the watch that can push it even further

ripe breach
#

Movement isnt always “hee hoo me run fast”

drowsy wasp
#

get across gaps you normally couldn't with stock, juke the opponent out more easily, etc

ripe breach
#

The l’escampette doesnt push movement further

#

It just makes you move in a different way

#

Same shtick as the c&d

crystal latch
#

The L'escampette let's you long jump though

ripe breach
#

You can get out of some situations you couldnt before and get screwed over in situations you wouldnt have before

#

Saying it is substantially better than stock is silly when the differences between them are so miniscule

#

Its a different way of doing things that will definitely appeal to people who arent good at the more precise movement stock can require. That doesn’t make it a fundamentally interesting weapon.

drowsy wasp
#

I guess if youre wanting to stay in the same area even after an enemy has already found you out?

crystal latch
#

The loud decloak sound is probably the biggest actual downside of the L'escampette

ripe breach
#

If a lick of fire touched you, if someone tracks you down for a bit, crossfire in general, spam, and ofc actually wanting to decloak near people

crystal latch
#

you can hear that across the map sometimes I swear

ripe breach
#

You have so much less wiggle room with it and it introduces a new level of variability that I frankly dont think makes it worth equipping

drowsy wasp
#

I dont think any "precise movement" with the stock watch would save you when you're on fire for everyone to see

#

at that point you're a sitting duck

ripe breach
#

Moreso that with stock I’m evading being touched by the fire

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With the l’escampette, there goes all my cloak and my speed

drowsy wasp
#

at least with the L'Escampette you can create some distance before your cloak gets shredded

ripe breach
#

And yes you can avoid fire with precise movement if you know what you’re doing

drowsy wasp
#

with stock it doesn't matter if you have your full cloak meter when the cloak gives no benefits and you're stuck in the Pyro's range

ripe breach
#

The longer cloak time of stock means that instead of having to escape (which is much riskier since I’ll be more likely to get hit by fire), I can simply sit and avoid the flames and wait it out

drowsy wasp
#

and in my experience crossfire just isn't that big a deal; you lose maybe half a second of cloak, but its a worthy tradeoff to get to an ammo pack, and you run fast enough that enemies cant follow up on cloak blink in the midst of battle

ripe breach
#

Thats not to say the speed isnt good or useful sometimes, there are situations where it helps, or where I wish I’d had it equipped

#

And I’m not arguing that its bad

#

But it does give you less wiggle room in general, and I find that its gameplay loop doesn’t offer anything substantially different or interesting for me.

drowsy wasp
#

for me it is the reason I enjoy TF2C Spy as much as I do

ripe breach
#

This feels like arguing whether the tomislav or stock is better to me

drowsy wasp
#

I cant go back to live TF2 Spy

#

well, there's a few other reasons for that like spawn outlines, disguise glitches, cosmetics

ripe breach
#

Thats fair, its definitely easier and doesnt require the same type of movement as stock, so it has a lower barrier to entry

#

Which isnt a bad thing

#

But I wouldnt say its substantially better than stock if you’re already an experienced spy

drowsy wasp
ripe breach
#

Dont take that comparison too literally, it was meant to illustrate that I feel as if discussing which watch is better is kinda pointless due to how small the differences between them are for me

drowsy wasp
#

fair

ripe breach
#

Genuinely it might just be because I’m a spy main who has been playing with stock for a while, so I want something that pushes its mechanic a bit further than the l’escampette does

drowsy wasp
#

I just figured I'd interject cause I was surprised by just how little the Tomislav difference truly was

ripe breach
#

Yeah, when you have a big ass minigun, a small damage debuff doesnt matter much

#

Its not even that I dislike the l’escampette or don’t use it sometimes, but I find that it generally boils down to personal preference on movement style more than the weapons actual balance

drowsy wasp
ripe breach
#

In comparison to most weapons we’ve gotten lately, I’d say its missing something

#

It feels really generic

celest anvil
#

Good luck getting the jump on snipers ever

celest anvil
#

The loud ass decloak is a problem but i like what l'escampette offers when it works

swift palm
#

what if cloak n dagger was like stock watch but 30 seconds long and half of your cloak meter is removed on hit

lusty mango
olive mason
#

Devs! Give us a rescue ranger like weapon and my life is yours

olive mason
ripe breach
#

Ehhh, yeah idk about that one chief

olive mason
#

Why not

ripe breach
#

Generally doesnt really add much to the game as a whole beyond making buildings tankier with less risk

olive mason
#

Makes sense

#

But in general i wanted more tools for engi for better maintenance

#

And with the rescue ranger we would build more sentries in some crazy spots

ripe breach
#

Jump pads and coilgun do the latter well enough already

olive mason
#

Yes we can build

#

But i feel its kinda complicated to make its maintenance

swift palm
# lusty mango Boo!

please dont scare people like that, almost went into a coma again at seeing your comment

carmine fjord
crystal latch
#

yes???

#

as long as you don't go the wrangler route and take something from him that he has to play around (like self defense) then it should be fine

lusty mango
drowsy wasp
#

but because it's not only just as good at healing while it's being attacked, it's more efficient in metal cost than the Wrench, it just ends up with you babysitting the Sentry but from an angle where the enemy can't damage you too

ripe breach
#

Well yeah, thats the appeal

lusty mango
drowsy wasp
#

I don't hate it but it should be a separate weapon

valid iris
#

It needs to be a separate weapon if the mechanic exists

crystal latch
#

I don't think i agree

#

Id rather see an increase in cost, so like instead of 100 metal it takes maybe 130 or even a full amount of metal to tele one of your buildings

#

Especially with how punishing it can be for smaller scale repositioning with the marked for death

drowsy wasp
#

the mark-for-death feels like an odd inclusion

#

it's like they knew it would be OP on the Rescue Ranger on top of everything else but added a vestigial downside in a vague effort to justify it

#

if the alt-fire were its own weapon I'd just remove the mark-for-death

crystal latch
#

The mark for death is vestigal to you??? I thought it was a pretty severe downside

ripe breach
#

Eh, maybe if you frequently have enemies in your backline

valid iris
#

It’s not that it necessarily feels OP honestly and more so that it’s just frustrating

#

It’s like a boss in an RPG healing the majority of their HP right before you’re about to land the finishing blow

#

I think it’s definitely fair if you’ve only got one Engineer, I think that might be why the team have been struggling to give him something tbh

#

Engineer feels like he’s already in a really good place if you’ve got just one extra Engineer, but he then feels way too strong with three or more and not strong enough with just one

#

I think a rescue ranger type weapon should exist, but I dunno how you’d balance it without nerfing the wrong details

#

Maybe give it the inability to heal friendly buildings? That sounds kinda harsh, but it would force you to stay alive to benefit, and sacrifice your own damage

crystal latch
#

Id space out the damage with a longer reload/firing rate and make it at most equal to the wrench efficiency wise

lusty mango
median monolith
#

id argue engie stacking is nowhere near as strong as it is in live

#

but honestly two or more engies is required to make engie fun since it exponentially lessens the pressure on you