#1700 Ken/Akuma/Ryu Player Offering Coaching

5164 messages · Page 6 of 6 (latest)

broken nimbus
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Just general. I need all the help I can get. Perhaps I just send you a few replay id’s

sweet grove
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sure that works too but if we r going replay route, i usually ask a few preliminary questions

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what rank r u

broken nimbus
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Ok

sweet grove
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how much experience do you have with fighting games

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what does frame data mean to you

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how familiar are you with fighting game notation

broken nimbus
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Brand new. Just 4.5 -5 months. I also just started gaming just in general

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I have been studying frame data and fighting game notation. Example: 5HP is standing HP

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Frame data I’ve been learning about frame advantages and frame traps etc

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For example Ryu 6HP is +3 on block. Ken’s heavy dragon lash is either +2 or +3 on block depending if blocked is crouching or standing

sweet grove
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i havent played ken in awhile so i might have to fact check myself but, i think its +1 or +2. either way, doesnt matter and yes that is good to hear u have a solid understanding of those things

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will make it a lot easier for us to communicate

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and ur rank?

broken nimbus
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Sounds good

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Bronze 3 stars. But I haven’t been playing ranked much the last 2 months. Just casual n custom

sweet grove
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ahhh okay gotcha

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in customs/casual, what rank of player do you find yourself competitive with

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bronze?

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or r u able to take on higher ranking players

broken nimbus
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Ya. I got frustrated with Rank cuz they just spam DI and I needed to learn to counter it lol

sweet grove
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i only ask to assess ur current level of skill

broken nimbus
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Maybe Gold. I’ve won a few against low platinum also

sweet grove
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nice!

broken nimbus
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I hold my own enough to avoid embarrassing myself lol

sweet grove
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okay, i think it would be easiest for us to hop in a call if around later, about 10PM EST ish

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otherwise, ill give u a writeup when im off work

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which include some questions about your gameplan, and what replay to send me

broken nimbus
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Can we set up a call for later this week.

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How’s Thursday at 10est?

sweet grove
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ya np doesnt have to be a call either, i usually just write a blurb about you identifying your own gameplan, what tools you use, etc, and then asking you to send me a replay that embodies those things

broken nimbus
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I can’t tonite or tomorrow

sweet grove
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yeah that works for me

broken nimbus
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Ok scheduled.

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Thank you! I assume we will Vc n custom room?

sweet grove
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yep exactly

broken nimbus
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Thank you!

sweet grove
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hop into a training and discuss things

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npnp

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see u then

broken nimbus
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Perfect!

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I’m looking forward to it and Ty again

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I will DM you the day of

lean mortar
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i have a quick question when do u usually go for anti air normals i sometimes fail dp anti air on p2 side and get chunked so im considering aa normals as contigency plan

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for ken

sweet grove
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im ngl, i pretty much exclusively use dp for aa

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so i cant give u much advice on that

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other than to practice p2 side dps

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maybe @mystic sedge or @hardy parrot have better advice for this

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u could always air to air

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if u mean what normal to use for aa, its probably Cr. HP

lean mortar
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Yeah i mean like using cr hp more often to anti air but my friend says not worth cause u trade hits so ig its just more practice to dp then

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Also im not good at air to air ngl i overuse heavy kick so i lose trade sometimes what buttons r u suppose to press for that

hardy parrot
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You dont trade if you time well. I tend to use cr.hp when im mental stacked and need to focus on other aspects of the game.

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Air to air youd use j.mp

lean mortar
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Ok yeah for mental stack i forgot the word ty

lean mortar
hardy parrot
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oh you're ken

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you could cancel into tatsu but its up to you, j.mp puts them in a juggle state

lean mortar
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Ok ill try doing air to air more cause cross cuts aint it when mental stacked lol

hardy parrot
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going for air to air when they forward jump imo is harder than just dping, so def consider how fast you have to react

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up to you tho! Everything depends on context

lean mortar
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I was wondering do u have tips against guile its supposed to be slightly guile favoured if im not wrong

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Ken has slow overhead so when i meet turtles its really hard to damage them

scenic escarp
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throw them

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ken's overhead is whatever

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you open up turtles with strike/throw/shimmy

mystic sedge
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The other way to open up turtles is to do nothing.

Walk them to the corner, sit in your DP range and wait

sweet grove
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u have to get up close and threaten with offensive strings

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but if u mean just guile turtling with sonic booms and his general gameplan, that's a bit different

lean mortar
sweet grove
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and also to identify when he does or doesn't have charge

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typically, guile's are trying to do a slow boom at a range where they can drive rush behind it

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to force you into a mixup

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so you want to stay at a range where even if you block the light sonic boom, you can still check his drive rush afterwards

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for identifying charge, it helps to know what buttons he can use/tends to use while holding down back

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like cr. mk

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cr. mp

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cr. lp

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sweep

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if u see him use other buttons, you know he doesn't have a down charge to flash kick you

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outside of these things

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how well practiced you are with perfect parry

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is really important in this MU

lean mortar
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Yeah parrying booms at close range is hard

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I just get annoyef cause u basically have to whiff punish every hit to deal dmg to these guys holding down back

sweet grove
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this is the MU tho

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and guile risks himself when he throws a boom too close to you and you jump in

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but yeah it's annoying af

limber basin
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slowly but it's getting somewhere

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@sweet grove gameplan still not 100% incorporated but doing an aproximation of it in ranked showed some results

lean mortar
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master after 50 hrs lets go

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gonna go tank my mr now

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all it took was to be low forward drive rush merchant

spring parcel
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New Meta to BM on Akuma: You can sneak in a down taunt and still barely hit a Demon after stunning someone in the corner

sweet grove
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grats man

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ur a beast

lean mortar
limber basin
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took a bit of a break, back today

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@sweet groveusing the gameplan made a juri one and done

limber basin
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i cant hitconfirm 2MP, i always flub it, especially when its a PC

hardy parrot
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i dont hitconfirm the cancel window of 2mp but can hitconfirm it for linking purposes. Are you tryna hitconfirm the cancel window

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It is possible and youll have people telling you its easy but ignore them lmao i think its hard af

mystic sedge
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Agreed.
You can hit confirm that it was a counter hit and link into a crMK
Or hit confirm the second crMP fairly easily.
But the first one? Hard af

limber basin
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and just dont' do anything with it since I can't link it to another 2MP

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@mystic sedge

sharp ridgeBOT
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Akuma

stand hp - 5HP

Startup

9

Active

5

Recovery

18

On Hit

3

On Block

-3

Specials & CAs Hit Confirm

19

mystic sedge
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You can hit StHP or crMK depending on range

hardy parrot
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yeah the standard is cr.mp, st.hp for pc

limber basin
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gotcha

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ty

limber basin
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only drc?

mystic sedge
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What's going on?
You got a pc crMP?

limber basin
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yeah

mystic sedge
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I don't think any button would reach

limber basin
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idk how

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i didnt do it intentionally

mystic sedge
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Yeah, accidental PC is hard to react.
Especuat that distance

hardy parrot
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At that distance you should be buffering DRC or heavy adamant

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Because cr.mp would whiff if it didnt happen to whiff punish terry

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So this should be you pressing with the intention of catching him whiffing or walking forward

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If you pressed without buffering, youre just putting yourself at risk or are reading DI

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So its not how do i convert, you should be pressing with the intent to convert at that range

gusty schooner
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Anyone have any decent spacing traps for Akuma? i feel like i get caught constantly in them but struggle to apply them myself. I have a couple that catch mashers, like 5MK, 5HP (if spaced correctly) punish counters jab mash and i just buffer h-adamant and confirm if it lands

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Also resurrecting this post

hallow hare
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Im glad you resurrected this post, because I am a silver Ken main looking for some help. I will look through this thread and see what is in here

hardy parrot
hallow hare
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As I am quite new to the game, I dont really have any combos down as of yet. Do you have any recomendations for combos I should be learning. For context, I usually do the mk target combo, or try to hit confirm st hp in heavy shoryuken (this one has been harder for me, as I am still working on my motion inputs. I will also send a replay or two later when I am on the game. THis is for Ken btw

hardy parrot
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If youre new, learning to hitconfirm standalone st.hp is too early.

Ken has wonderful jab hit confirms, so you should be confirming cr.lp, cr.lp, st.lp into h.shoryuken. can start with cr.lk for a low, and can end in st.lk instead of st.lp for more range (but a gap in the block string on block).

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Basic basic ken routes is basically jab confirms and cr.lp, st.mp st.hp TC xx run DP/Dragonlash/Tatsu

hallow hare
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Okay gotcha. As for Dragonlash, I basically never use it, should I be implememnting that into my gameplan while I am in silver?

gusty schooner
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Mellow

hallow hare
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And thank you for the advice by the way

gusty schooner
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a good person who recently did a bronze to 1600 masters guide

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Musclenoob

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really really helpful for a new ken player

hallow hare
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Thank you Rusty. I will be sure to watch this

gusty schooner
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Gl mate ❤️

hardy parrot
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So st.mp st.hp TC xx run dragonlash switches sides, and then you can h.shoryu or do any SA

hallow hare
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Wow that is crazy. I will have to try that

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maybe it won't be super effective for me until I get better in the corner, but I feel like it would still be beneficial to learn then

hardy parrot
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Yes the basic combo route ending in mp hp chin buster tc cancelled into his run shenanigans is core

hallow hare
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so for the video Rusty sent me, I was trying to do one of the combos, cr. lp cr. lp st. lk, HDP. I have the bot to block after first hit, and often times the bot is able to block the stand light kick, and blocks the HDP every single time. Am I just timing these things ridiculously wrong or am I missing something? In the video it looked like a true combo but I could be mistaken

scenic escarp
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yea you're just timing it wrong sadly, that is a real combo

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if you're finding that one too hard im of the opinion that you can just do 3 jabs instead, and you can learn the st.lk version later when(/if) you find the 3 jabs whiff a lot

hallow hare
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Yes after further review, I have found I can do it very inconsistently. Time to grind

mystic sedge
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@hallow hare as Akuma i suppose?

hallow hare
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for Ken

mystic sedge
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The thing there is that the jab doesn't cancel into the stLK, it's a link. So the timing is more strict

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Hmm, i don't know but it might be the same

gusty schooner
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Thinking of starting another ranked grind and see where it goes. I was going to send updates of my MMR on a weekly basis with some replays of what I’m struggling with and come up with some ideas of how to fix it moving forward.

Hoping it might help me and some other. Just need to summon up some discipline

mystic sedge
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@gusty schooner hmu if you want some sets

gusty schooner