#1700 Ken/Akuma/Ryu Player Offering Coaching

1 messages · Page 5 of 1

sweet grove
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yaaaaaaaaaaa

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boiiii

gusty schooner
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why no1 told me this???

shadow swan
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on P1

gusty schooner
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hollyyyyyyyy

sweet grove
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lmao

shadow swan
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you wanna press the up button with the other hand imo

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it’s even faster

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like same hand presses up and punch

sweet grove
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if u master this

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instant 100 MR

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guaranteed

gusty schooner
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broooooooooo legit

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i've struggled p2 side with dps

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it's easier on p2 for me

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than p1

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ok i need to just do this for my next 100 games

sweet grove
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damn ur ring finger must be goated

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i like P1 way better

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using middle finger and index

shadow swan
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some people use this on p2 and crouching dp on p1

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a friend of mine does this

gusty schooner
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get this pretty consistently

sweet grove
shadow swan
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ye bro that’s a 4f dp it’s so good

sweet grove
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you know what's crazy to me

gusty schooner
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Nah Jot done fucked me up in a good way

sweet grove
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LOL

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let's goooooooo

shadow swan
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like difference between 4f dp and like 8f dp is antiairing a cammy ex divekick

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still unthinkable tho for me antiairing a jamie ex divekick

sweet grove
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anyways, what's crazy to me, is even if you master this and you can do 4f DP, cammy instant air divekick is something like 21f total to react to isn't it?

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some bullshit like that

gusty schooner
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you know what is HELLA nice about this way... no accidental level 1

shadow swan
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my n1 enemy that divekick

shadow swan
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a char whose insanely privileged at dps is juri

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cause she doesn’t have 2qcfP supers

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on ken is relatively fine too cause you get lvl3

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and on ryu his lvl1 is fast

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but akuma is pain

gusty schooner
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Any other good ones?

sweet grove
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u can do the air fireball one

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umm

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how does it go again

shadow swan
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there are super ones but i don’t know them well

sweet grove
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yeah the super ones too

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but i find it's only helpful if you have qcb supers

shadow swan
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what’s that i need it on ken lvl1

sweet grove
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oh yeah i remember now @gusty schooner the air fireball is reverse dp input

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down + forward

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up + punch

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but u kinda have to delay it i think

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if u do it too quick

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air fireball doesn't come out

shadow swan
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isn’t that just a normal tiger knee fireball

sweet grove
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and you use your right hand for up

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it's only slightly better

shadow swan
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oh thanks

sweet grove
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feels a bit more ergonomic cause you use both hands

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and you can still hold block

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as part of the input anyways

sweet grove
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i forgot that's not specific to leverless

shadow swan
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ok i sleep now, ill defo send some vods here when i need help

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i’m floating in 1600 rn with ken

sweet grove
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👍

shadow swan
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1580-1620

sweet grove
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i'm sure you'll need very little instruction anyways if you've previously hit 1700 with AKI

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probably just small things

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but yeah im down

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ill be here

shadow swan
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thanks man

gusty schooner
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We need to lobby more Barca

shadow swan
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ofc man

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remember that i’m always down to play if i can

shadow swan
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i don’t wanna elaborate too much tho cause it’s not a good learning topic

mystic sedge
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And stop changing your name so I know you are you

gusty schooner
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yeah i've never matched you Barca in ranked

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i've ran into davidals a couple times i think

shadow swan
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this game is region locked pretty much

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you guys are too north for me

mystic sedge
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Nah, we used to meet on your way to master with ken/me with cammy

shadow swan
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also i don’t really play that much ranked

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like max 10 games a day

mystic sedge
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I should do that, then I'd be > 1600 😄

shadow swan
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i really prefer customs

mystic sedge
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My ranked journey = + 100MR in the first hour, -100 after that

shadow swan
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and ranked to try stuff out and see if it actually works

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ranked is very good if you plan to play a lot of tournaments

mystic sedge
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but you're never on #sf_lobbies

shadow swan
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ft2 practice is amazing

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oh no i play with friends usually

mystic sedge
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oh, I don't have those SadBuffPeepo

limber basin
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i know it's a niche and/or bad tool, but what are some uses for the command grab? i remember it being ok if the opponent is parrying the FBs because of the similar startup animation

could be wrong, tho

gusty schooner
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Very true

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it's a bit of a gamble mechanic but it has it uses

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one is the above you just said

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also if you notice they always jump it, you can gamble and guess they will jump on oki

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and go for a DP or air to air

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but of course it carries risk's as they could just jab check you and destroy you haha

mystic sedge
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DR xx command grab can also work if you notice they don't check your DR but try to parry instead

gusty schooner
mystic sedge
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Only if they neutral jump, but yeah

shadow swan
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having a command grab is also useful if like you stun someone round 1 and it kills

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it’s builds insane meter

gusty schooner
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and above all

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it looks cool

mystic sedge
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The easiest cheese for last round of ranked ft2 is:

fthrow, command grab, DI, kill

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both the command grab and DI hits meaty and are auto timed 😄

gusty schooner
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I had this Akuma do the nastiest DI reset on me, was really nice

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in the corner of course

mystic sedge
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(And if you're playing against akuma and see the teleport, just backdash. It beats both the grab and the fake)

gusty schooner
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he did FB, DR, bhk xx demon flip kick, stlk, DI

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caught me sleeping real bad

mystic sedge
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yeah, I'm easy target to DI resets

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I really hate playing jamie and kimberly, they have some nasty ones

limber basin
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dope thanks y'all

limber basin
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question, i've been having a lot of success doing drive rush 5MP into 5MP5MPxxxDemon Flip chop

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is that good, or are there better options? I know I should do 5HP and 6HP after drive rush

gusty schooner
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I mean if you're having success doing it then keep doing it for now.

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I tend to do something like PDR into 5lp, 2mp

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and PDR 6HP, 5 or 2 lp

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the combo you're doing with 5MP into 5MP target combo demon flip is a mental stack check really because they can just anti air you out

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but if they don't then you're + on the chop which is nice

limber basin
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yeah more often than not they tech the throw attempt after chop

gusty schooner
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yeah chop is really nice if they block

limber basin
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so far nobody AA'd me on the flip, but I dont wanna make it a crutch

limber basin
gusty schooner
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one thing i do in the corner and i find it works A LOT, is if they block demon flip palm, do 2HP, and it will trade with a 4 frame lp... but the hit stun from your 2HP actually lets you get a full combo from it still

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which is a really nice check for jab mashers

limber basin
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not sure if I have ever done a trade combo haha

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honestly i was thinking to add a shimmy after the palm

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or even just doing 5LP 5LP 5LK or something of the sorts

gusty schooner
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yeah i mean it's all RPS right, if you're +2 it's your choice what you want to do

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if someone is techinh constantly, hit them with a shimmy

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if they're not you can throw them

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or a job string for mashers etc..

limber basin
# gusty schooner or a job string for mashers etc..

mhm, yeah, anyway thanks for the help 🙏

trying to hold downback and observe my opponents more (or ig running my offense like that mentalstack check i mentioned) has been helpful, or at the very least fun

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at least it makes every match useful to observe layer 1 as Akuma, makes them less "wasted" if i'm vs someone who doesn't jump a lot

violet yacht
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Do you have a safe jump set ups. Or at least what's the frame advantage to look into when getting a kd

hardy parrot
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+42 is safejump

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+41 is safe to OD DP, you will get tagged by most light dps tho if you pressed

violet yacht
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Thanks you can safe jump after target combo xx enhanced dragon lash right? Or it no longer works. Im trying to incorporate safe jumps into my oki

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@hardy parrot

sweet grove
# limber basin i know it's a niche and/or bad tool, but what are some uses for the command grab...

like others have said, its pree much a gamble but, depending on ur opponent and how they react to visual queues and certain situations u can kinda abuse it.

for example, in the corner, some people might twitch react and mistake it for DI.

u can also follow an air fireball with command grab if they are someone that responds to air fireball by holding parry.

my personal favourite is, after landing an anti air, drive rush for oki and then do command grab.

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but if ur opponent is not autopiloting and is paying attention to your offense, it usually gets checked

sweet grove
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or as a combo reset

limber basin
sweet grove
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if u mean combo reset, idk pls don't do this

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okay yeah that's okay

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just don't do it all the time

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any blockstring you know that can special cancel.

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u can pree much sprinkle in demon flip

limber basin
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sick ty

sweet grove
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it just extends ur pressure

limber basin
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for now

sweet grove
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as long as ur opponent doesn't know how to deal with it tho

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u abuse it

limber basin
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yeah i'd use it after

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like i get an idea on them

sweet grove
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👍

shadow swan
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high masta on ken masta

sweet grove
hardy parrot
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Sorry jot ik this is your thread.

Kens safe jumps arent his strong suit, since he gives up damage for it. od heavy jinrai (all heavy followups, when grounded) gives +42 grounded, so does PDR st.hp xx heavy jinrai( no followup)

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@violet yacht

sweet grove
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this thread is poppin rn lol

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didnt even read all of it yet haha

hardy parrot
shadow swan
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there is a sick mindgame if you immediatly neutraljump after

sweet grove
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i cant believe some people can do this fairly consistently

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insane

shadow swan
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i usually go for the jump after run tatsu if they dont have a dp

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but like the empty jump makes you land at +0

sweet grove
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but the aura it exudes if they don't know

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and they assume it's a regular safe jump

shadow swan
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a shit ton of people parry

sweet grove
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bro when i see someone spamming parry as an anti air

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lowkey a pet peeve

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like i could have empty jump grabbed u

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where are ur dps

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hahaha

shadow swan
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when i see that i enjoy my 15 mr

scenic escarp
# violet yacht Thanks you can safe jump after target combo xx enhanced dragon lash right? Or it...

when near the corner target combo into med jinrai no follow up (5mp xx 5hp xx 236mk) also gives a safe jump. If you delay the heavy follow on the jinrai exactly to the 23rd frame it's also a safe jump (22nd frame gives +40kcd, 24th gives +43kcd) if you want to get a tiny bit more damage from it.

But to be honest I only go for it after a perfect parry or dragon lash combo because those scale the combo really harshly, otherwise you're losing at least 500 damage going into this one

Sorry I didn't see anyone mention it and I think it's pretty common.

Tbh the only safejump I kinda like it's the od jinrai one and the fake jumps against characters with slow reversals

sweet grove
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so if u find that u like a +41 setup, just send it and if they don't know it's fake then u can just spam it

violet yacht
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@sweet grove @scenic escarp thanks for the info

hardy parrot
scenic escarp
sweet grove
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@hardy parrot out here giving u the tech and u done forgot

gusty schooner
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It's the name... easily forgettable

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I won't forget you @hardy parrot ❤️

limber basin
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after heavy tatsu midscreen what can I do?

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charging h-fireball gets me clipped by ex dp

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or is that acceptable?

mystic sedge
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you can do dash meaty fHP, or dash walk basically

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you might be able to time a sthp after dash walk, but not much more

limber basin
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gotcha

mystic sedge
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I personally only end in H tatsu if it will get them to the corner

limber basin
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so basically just close the distance

mystic sedge
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otherwise I do M tatsu or H adamant midscreen

limber basin
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hmm gotcha

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after h flame what do you do?

mystic sedge
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2x dash stMK meaty
H Flip for a high/low/bait mix
2x dash walk jab meaty.
2x dash wait and punish throw/OD DP

And, I think 2x dash walk throw is fake, but it works after you conditioned them to block and not delay tech

limber basin
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hmmm

mystic sedge
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if the stMK counterhits, you can stLK xx M tatsu or L Adamant

limber basin
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i think ill do double dash and rawdog it

mystic sedge
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stMK on block there is a space trap, if they block and mash jabs, or even some mediums you can punish them with stHP

limber basin
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ooo cool

sweet grove
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but yeah pretty much what davidals said, i think ideally you get them to the corner with H tatsu

limber basin
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the akuma 5MP 2LP 5LK string today is looking better!!! aaaaa

mystic sedge
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Nice!
This one will be your best friend, you will never stop using it

limber basin
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well

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compared to 0 yesterday haha

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and AAs keep coming, should eventually shift to hitconfirm practice and be less risky

mystic sedge
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yeah, NGL, every now and then I still mistime it, or do a crLK instead of stLK, but that's life 😅

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but as long as you don't send a tatsu/dp on block it's alright

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stLK xx OD fireball is pretty good also.
It's usefull if it would chip or put them in burnout

limber basin
mystic sedge
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And because it is a frametrap, if you miss the link by 1-2 frames, it beats their mashing

limber basin
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i try to not think of that tbh haha

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will just make me sloppy

sweet grove
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best string for Akuma

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I miss it after switching to Ryu

limber basin
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silly-fast fireball/SA1 and hasho mindgames

sweet grove
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ya donkey kick is so free

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forget footsies

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just send it

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but yeah that string on Akuma is so good cause it does everything

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frame trap

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space trap

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you can get a safe jump if you cancel st. lk into OD hadouken

limber basin
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it's safe oB too

limber basin
sweet grove
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yeah exactly

sweet grove
limber basin
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is this something recent or

sweet grove
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immediately do tatsu

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medium tatsu

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and it's +42 advantage

limber basin
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OH

sweet grove
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for a safe jump

limber basin
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oh ya ofc

sweet grove
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yep yep

limber basin
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i didn't know ya could juggle CH OD FB into M-Tatsu

sweet grove
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just so many options out of the string

limber basin
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is this new s3 stuff or has this been in the game since day one

sweet grove
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day 1

limber basin
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i feel so stupid

sweet grove
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nah no way

limber basin
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for not learning this shit sooner

sweet grove
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lots of combo routes for Akuma

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better to focus on just a few

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the ones that work for you

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and then u can slowly integrate more as u go

limber basin
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well rn I have uhhh

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5HK, 5MKxx starter for PC shit

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and the EX Flame one in the corner

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so a third one like that, for general-use that's not just to punish shit

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could be hella helpful

sweet grove
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why 5MK after 5HK?

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on PC i think you can link a lot more

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like St. HP

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5HP

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but when you say third combo, what situation r u looking for?

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like on oki?

mystic sedge
sweet grove
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depends on timing

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if u hit confirm

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and do the m tatsu early as possible

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it's +42

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either way

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IMO nobody mashing on +41

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nobody knows that shit

mystic sedge
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Damn TIL

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It hits at 42, didn't know that

gusty schooner
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It’s odd because somewhere along the way I’ve stopped using this as much which is odd as it was legit like my go to combo that carried me in diamond

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I go for crmp way too much and need to do this again

gusty schooner
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What I’ve also started to do is use STMK more as a spacing trap

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Especially in the corner, it pushes you away enough that you can often get a CRMP or STHP

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Kinda feel like no one really uses stmk

sweet grove
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yeah st. mk is a nice button

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i was just starting to get into using that button before i dropped kuma

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disjointed, cancellable

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relatively fast

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good range

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i think it's best application is probably whiff punishing

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but honestly i just used cr. mp for most things i wanted to do with st. mk, that's just me

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faster

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also disjointed

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but slightly less range

hardy parrot
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St.mk is the matchup dependent hilarious hitbox whiff punishing cr.mk's

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Some characters itll clip the leg itself which makes whiff punishing cr.mk extremely easy, others you still have to do cr.mk yourself.

peak burrow
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It beats it fr ?

hardy parrot
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For an extreme example set juri to just cr.mk in the lab

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And try to whiff punish it with st.mk with akuma

mystic sedge
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Yeah i barely use it.
But it seems to have less range but being 7f seems slightly better than sthp/crmk

gusty schooner
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I use it a lot against gief and Marisa

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Really good for whiff punishing their moves

mystic sedge
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Yeah those i do fHP or crMK

velvet drift
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Hello. I'm not new to SF series, but was not playing for some time and want to come back. And i am searching for someone to coach me on Akuma,

velvet drift
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Plat 4

sweet grove
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okay anything specific u need coaching for

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or ur sorta unsure how to improve

velvet drift
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well i was not playing SF since SFV kinda broke my heart) so i'm a little bit lost in fundies of this itteration of game...

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my weak point for now is fundies and defence

sweet grove
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hrm okay

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could you explain fundies to me

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or what ur understanding of fundies is

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that way we're on the same page

velvet drift
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my footsies kinda floppy also i am an old player so prefer to feel framedata more then just feed it to my brain... for now i am at plat only cause of legacy skill

sweet grove
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ya np

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don't need to go too deep into frame data to get better

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as long as u categorize things as "punishable"

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and have a punish ready

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so fundies to u

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is footsies?

velvet drift
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not only footsies for sure... i have small issues spread of all fundamentals... i am SF4 player in my mind still so sometimes i'm making pretty silly mistakes cause of habbits... i want to grind through stuff that i feel but can't describe correctly so that's why i am searching for coach

sweet grove
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np! not trying to belittle or give u some weird lecture, just need to have an idea of what the word means to u

velvet drift
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i want to be more consistent and fluent using game language.. i mean dialogue of attacker and defender

sweet grove
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yeah for sure

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i think for now, we should categorize 4 main "states"

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if u look at the pinned messages

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u can see my descriptions of them

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we basically just need to have a gameplan that includes each of these 4 states

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could you describe to me what your current gameplan is with Akuma

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or at least what tools you currently use with Akuma

velvet drift
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Well. if simplify 1 - try to not get to corner almost any cost, 2 - use pressure on opponent, if can't find a gap to enter the turn, 3 - make lots of damage, 4 - be patient a f XD

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it's the basic gameplan for me on akuma

sweet grove
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okay cool, those are some good general guidelines for urself, especially #1 and #3

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#4 depends,

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and i'm not too sure what you mean by #2

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"if ca't find a gap to enter the turn"

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what do u mean by that?

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just so to clarify

velvet drift
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after akuma rework his forward HP have less pushback, so i'm trying to utilize it as agressive buff more then debuff

well i'm not quite good in matchup knowledge for SF6 so i'm trying to feel my turn cause i do not know actually sometimes when it is

sweet grove
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hrm, okay in these instances it helps to know at least if a move is - or +

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even if u don't know the exact frame data

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do you know what it means for a move to be - or +?

velvet drift
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yup

sweet grove
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okay so then

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if you use F. HP to close the distance

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it happens to be a move that's -

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what does that mean to u

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if you close the distance with F. HP and you're in their face

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but you're -

velvet drift
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that means that if we would change fasterst poke i will lose this turn

sweet grove
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ya! even if you both exchange your fastest move (4f jab) you will lose

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since F. HP puts you in a minus situation

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so i think in terms of pressure and knowing when to take your turn, you just need to identify what parts of your moveset are +

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i think the next step is for me to take a look at one of your replays

velvet drift
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hmm ok

sweet grove
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can you send me a replay and give me a breakdown of what you were thinking

velvet drift
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i need to upload it to youtube?

sweet grove
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u can just send me a replay ID

velvet drift
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oh ok

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wait a little

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now i have only gief replays maybe i need to play some to send ya)

sweet grove
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npnp

velvet drift
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WELL

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i've played some matches...
4BJB5SSBU

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here cause i was not confident against rashid i was trying to play kinda safe. not so aggressive but not totally in shell

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and cause i was not warming up i was not sure about combos at confirm so i was trying to keep him at neutral and get nervious

sweet grove
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okay lemme have a look

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before i watch it

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is there anything more you can describe to me in detail

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about your gameplan

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@velvet drift

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what are some tools you often use

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what buttons

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what BnBs

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what combos

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etc

velvet drift
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hmm...
cr. MK - cr. MK to M tatsu or M adamant hand

cr. LP - cr. LP - Shoryu/ L tatsu sweap - M tatsu

I am using M tatsu for safejumps

My usual gameplan to get at comfortable distance and get opponent to corner... then try to bait himm and punish on mistake or use reaction check on pokes

corner then mixups and throw loops i suppose i usually use

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i can give u fresh 2 replays of matches againsf plat 4 ken

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his connetction was janky but maybe this will be more usefull

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EG6NDFYPT

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J9HH6XD5A

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this can be more representative

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i relly a lot on HK button.... Cause of SF4 Akuma....

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bad habbits

sweet grove
#

okay cool let me have a look

velvet drift
#

sure

sweet grove
# velvet drift EG6NDFYPT

Round 1:

93 seconds: Nice DP antiair! and really nice pressure afterwards when you go for the overhead meaty. You cancel it into light adamant flame for the reset which is not great considering you could have taken him to the corner. We'll see if this is a habit.

89 seconds: Not a fan of this DI here but, nevertheless great follow up with that combo!

Wow nice heavy adamant flame to shimmy and land the PC to end the game. You have good combos!

Round 2:

95: seconds: Yeah a really bad DI here. It's okay cause it's still Plat but, eventually these DIs are going to get you blown up.

Okay there isn't really much for me to learn about your gameplay here because you dominated him. Let me check a replay where you lose.

velvet drift
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sure

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gimme a sec

sweet grove
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So I watched the same Ken set where you lost and I don't see anything too overly egregious other than some bad defensive options

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honestly, with ur combos and your oki, ur looking pretty solid

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r u NA?

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it might be easier for us to just play

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so i can get a feel

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@velvet drift

velvet drift
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dude

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i'm on win streak wtf

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yay

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i lost

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454A7VQY3

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here his neutrals was better and at some point i panicked

sweet grove
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okay it's getting late here so i'll have to check this out tmo

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but depending on how this goes, might be easier for us to play a set

velvet drift
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well it's ok

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we can play a set tomorrow

sweet grove
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u lmk what time is good

spring parcel
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Totally forgot that someone had adviced me to look here for some Akuma advice/coaching xd

velvet drift
gusty schooner
gusty schooner
spring parcel
gusty schooner
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Just the ID would be fine, if you go into replays

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I'll send a screenshot

spring parcel
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Aight, gonna take a minute tho. Doing smth atm

gusty schooner
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top left, you can see the replay ID

spring parcel
#

Gotcha, I'll send one soon as I'm done with this

gusty schooner
#

Jot does often ask the below questions as well, helps him get an understanding of what you['re doing and looking for etc...

what are some tools you often use
what buttons
what BnBs
what combos
what is your general gameplan

spring parcel
#

(RNSFD8MWC) There ya go, one of my better matches I've had so far

gusty schooner
#

Best to send losses

#

i'll watch it though to see

spring parcel
#

Fair enough, lemme grab one

gusty schooner
#

All good, i've found some from your user id

spring parcel
#

Dangit, closed WuWa for nothing then xd

gusty schooner
#

ok, so it's typical beginner tips and stuff to learn:

Focus on anti airing people, doesn't have to be dragon punch, for now just use crouch heavy punch

Play around your strong neutral buttons like crouch medium kick, standing heavy punch, crouch medium punch and forward medium kick. All of this bar forward medium kick can be cancelled into specials such as fireball

For now don't stress about being optimal with combos, learning fundamentals like stopping people from jumping at you to get free pressure and counter Drive impact is far more important for now to learn IMO.

Learn some basic combos, i notice you like to do standing MP target combo, on hit do a medium tatsu or heavy tatsu and on block finish with a light fireball to make it safe.

Relax a bit more on defense, when you're knocked down you tend to try and force your turn back with a wake up OD dragon punch or mashing jab etc... blocking is fine and often the best option

#

standing heavy kick is great at a new level, as people don't tend to know how to deal with it and don't crouch block but be careful, if this whiffs you'll eat a full punish.

#

but yeah as a beginner focus on stopping them from jumping on you all the time, drive impact back and basic combos nothing too flashy

spring parcel
#

Yeah been working on some basic combos already, been practicing a midscreen combo and another basic one for corner carry

gusty schooner
#

Great! yeah doesn't need to be optimal yet, just enough to force some pressure and get them to the corner

spring parcel
#

Still struggling with specials tho, motions inputs be icky on controller. That's why I tend to throw random Shoryu's, they're meant to be fireballs

gusty schooner
#

What do you use?

#

controller

spring parcel
#

PS5 controller

gusty schooner
#

ok, yeah execution is a huge part, just practicing in training mode throwing out fbs and dps over and over again will help and comes with time

spring parcel
#

Can't justify buying an FG controller until I get better and actually enjoy the game

gusty schooner
#

yeah that's fair

#

PS5 is fine btw

#

nothing wrong with it

spring parcel
#

Figured

gusty schooner
#

Do you find that when walking forward and trying to do a FB you get DP a lot?

spring parcel
#

Just makes accidental jumps or fucked up specials more likely

#

FB being?

gusty schooner
#

fireball sorry

spring parcel
#

Can't say I do, I either eat a poke or DI

#

Mostly DI because lol low ranks be spamming them all day

peak burrow
gusty schooner
peak burrow
#

Prob miss read

spring parcel
#

"All of this bar forward medium kick can be cancelled into specials such as fireball"

gusty schooner
#

bar*****

#

meaning excluding

peak burrow
#

Ahhhh

#

I was boutta say no way sounds too good

spring parcel
#

:p

gusty schooner
#

Also Bloom with fireballs, to prevent accidental DPs, if do the input from 4_ or 1_ you won't get a DP

#

talking from p1 side

#

like this

spring parcel
#

Yeah I tend to crouch block regardless

gusty schooner
#

yeah so just repeating the special inputs over and over helps improve execution and less misinputs

#

comes with time

#

but even top plays drop stuff all the time so it's not unique and is part of the learning process

spring parcel
#

Time and blisters on my thumb BombadgyStare

#

And prolly some wrist pain, not that I ever gave a damn about wrist pains 🤣

limber basin
#

the string is doing a bit better, + today I hit some AAs that shocked even me lmao, very happy with myself

limber basin
#

@gusty schoonersorry for the mention, but the string should work also in the corner after CH 5MP right?

#

currently trying to improve how well i can loop that oki setup and making the dummy do wakeup 2LP

sweet grove
#

yo i love this

#

everyone helping each other out

#

we got like a mini shoto community here

sweet grove
#

u kno what ill take a look at a few more of ur losses

#

and then send u a writeup

#

@spring parcel rusty's advice is solid. if u have any additional questions feel free to keep asking here

spring parcel
#

Yeah I got one

sweet grove
#

ur discord bio says ur rookie rank so if this is ur first fighting game, i recommend u also read the first pinned message of this thread

spring parcel
#

Which Capcom dev do I bully to make them remove or limit DI to once per round? 🤣

sweet grove
#

don't worry, DI will be ur first growing pain

spring parcel
#

Swear every time I play ranked my hatred for DI grows stronger

sweet grove
#

as u get better, counter DI will be automatic

spring parcel
#

I can deal with it most of the time by now but MAN does it get annoying

sweet grove
#

yeah everyone in lower ranks just spams it

#

but eventually it becomes less common

spring parcel
#

Just makes neutral so boring, rarely get an actual fun match with someone playing honest footsies

sweet grove
#

ya i feel u. but as long as ur opponent decides not to play footsies, its ur job to show them u can check/punish their neutral skips

#

but if u keep doing it, ull climb

spring parcel
#

Went up about 50 points from the session just now so slowly gettin there

#

Biggest pain point rn would prolly be anti-airing people

limber basin
#

(until cody hits)

spring parcel
#

Ain't we all :p

limber basin
sweet grove
limber basin
#

is to watch out for them in the corner, even at the cost of eating some throws

spring parcel
shadow swan
#

last ken supporter...

sweet grove
#

and use DI cancellable moves!

spring parcel
sweet grove
#

St. HP, Cr. MK, Cr. MP, jabs

spring parcel
#

It's the one's the people throw out in the middle of my combo/blockstring that really boil my piss

limber basin
#

in favour of other tools

limber basin
sweet grove
#

or use them but dont finish ur block strings

limber basin
#

(im guilty of that too, tbf)

sweet grove
#

purposefully look out for DI

#

like for example, dont autopilot sending hadouken after cr.mk

#

do cr.mk with the intention of poking and fishing for counter di

limber basin
#

or dont autopilot demon flip after 5MP5MP like some aviary idiot

#

😭

gusty schooner
spring parcel
#

Oh I usually do HK, MP, MP and then either HTatsu for corner carry or OD Adamant Flame if midscreen

limber basin
spring parcel
#

Likle when I connect a poke

limber basin
#

that combo I got down

limber basin
#

like do it once in a match, and if they punish it stop using it

spring parcel
#

Yeah starting to realize that, shit is a DI/Grab magnet

limber basin
#

less that

#

more they just have to crouch

#

also

#

dont be like me and use OD Flame midscreen

#

H.Flame is enough and gets you good oki

#

double dash after H-Flame leaves you like +4 or some shit idr

spring parcel
#

Why not? Get's a wall splat I can follow up with drive rush MP into back HK, flip, divekick

limber basin
#

because the oki from that eats 3 drive gauges

gusty schooner
#

mid screen if it's not going to reach the wall i think birdy meant

limber basin
#

while H-Flame gives you meterless and strikethrow

spring parcel
#

hm, noted I suppose

limber basin
#

if its hitting the wall 100%

gusty schooner
#

if you're close enough to wall where you can drive rush and extend the combo it's good

spring parcel
#

Yeah that's the only time I do OD H-Flame

gusty schooner
#

but yeah mid screen just go for m-tatsu for the best oki, hadamant for decent oki and htatsu for best corner carry

spring parcel
#

Otherwise it's H-Tatsu for corner carry

#

Also was gonna ask

#

The overhead from MK, that got any follow-ups?

gusty schooner
#

nope

#

in burnout you can do some kinda fake loop with it

#

but it's not really that goofd

#

it's mainly used a combo extender for some combos

spring parcel
#

Dang

gusty schooner
#

or just check people crouching a lot

limber basin
#

i'll forever be sad they removed the easy safejump off l-tatsu sweep 💔

spring parcel
#

Also can I just say: fuck airgrabs

#

My dumbass always tries to tech them 🤣

limber basin
#

it took me a longass time to realize not everyone has those

#

(....right????)

spring parcel
#

Mostly seeing it from Yuri and Cammy

#

JP has one aswell IIRC

gusty schooner
#

Yeah only some characters have them

#

Guile, Cammy, JP, Juri

#

can't remember anymore

limber basin
spring parcel
#

Either way they're cheap shit BombadgyStare

gusty schooner
#

just land that juicy jump mp into level 1 or tatsu etc...

#

feels goooood

spring parcel
#

Nah, I'll continue trying to tech them like a moron coz I just can't seem to get it in my brain that I can't tech them

#

Honestly a big issue of mine, I can realize I made a mistake hundreds of times

#

Still gonna keep doing it xc

spring parcel
#

Jeez, Dhalsim is quite annoying to fight

gusty schooner
#

Yeah when he floats shooting a slow fireball is really useful

#

if he teleports remember you can jab him into a float state and do a DP or tatsu etc...

sweet grove
#

dhalsim is tough, i spent a lot of time labbing this MU

#

you kind of just have to concede he is going to control 80% of the match

#

and make it really count when u get in

#

if u need any MU specific tips lmk

sweet grove
#

@velvet drift Just watched your most recent losses against a Ryu named "RandomTrixie":

Round 1:

94 seconds: nice anti air! probably didn't need to be OD DP but good nonetheless

93 seconds: you press here after F. HP, let's try not to make that a habit because you're - after this move.

88 seconds: nice try for the pickup here. I think you meant to do DR St. HK but in case you didn't, that's the only way that was going to combo.

Okay so the main thing I'm seeing here is an over reliance on air fireball. It's fine to use it to reset fireball pressure (which you were doing) but afterwards you need to maintain that space and be comfortable playing within footsies range (outside Cr. MK). Instead you often just walk back and revert back to fireball war.

Round 2:

97 seconds: Okay so you do know the drive rush pickup here so disregard my previous comment from round 1.

Okay this round ended really quickly. Yeah you basically just had no comfort playing within footsies range and you tried to brute force your way in with jumps way too much.

#

Watching the next game you played with the same Ryu:

Round 1:

85 seconds: pressing again after F. HP. This move is not + so you have to block after this. If you really want to be cheeky, you can OD DP here if you know for sure they are going to press if you want to lean in to the way you're using this but, I don't recommend it.

83 seconds: need a better punish here!

40 seconds: okay this habit of pressing after a blocked F. HP is getting you killed. you have to stop doing this.

Round 2:

Okay nothing to note here other than that you basically got yourself killed trying to brute force neutral the whole time.

Here are some important takeaways:

  • Don't press after a blocked F. HP. You are minus on this interaction.
  • You rely way too much on air fireball and raw drive rush to get your setplay/offense going.
  • You spend way too much meter doing random OD Hadouken when you get pressured in neutral.
  • You need to be much more comfortable in footsies range using your buttons.
  • I need to see way more Cr. MK DRC as a way to threaten neutral with buttons.
limber basin
#

with the 5MP 2LP 5LK HDP string, after a knockdown in the corner how do I loop it? im always too far for heavy dp to land

gusty schooner
#

Sorry birdy that sounds like two separate questions if I’m understanding it right

#

Are you saying you’re missing the DP at the end or asking what the frame kill is to hit meaty for the oki?

#

You should be right on top of them after the DP

#

Let me check when I’m home in like 15 minutes to find my oki setup

spring parcel
#

@sweet grove sorry for the ping but are you busy rn?

sweet grove
#

but i'm around rn

#

what's up

spring parcel
#

Playing some ranked rn, was hoping you could watch and advice me

sweet grove
spring parcel
#

Anything helps I suppose

sweet grove
#

i'll take a look for a set or 2

spring parcel
#

Aight

sweet grove
#

i'm in 1on1 coaching

spring parcel
#

Curse these Queue times BombadgyStare

sweet grove
#

okay

#

ur using a lot of buttons but i think u need to ask urself why ur using them

#

i don't se a lot of intention behind ur normals

#

nice jump in combo

#

yeah main takeaways are:

  • work on your anti airs
  • have intention behind your button presses
#

to iterate on the last point, I think you should limit yourself to using just a few normals for now, but having a reason why you're pressing them

#

for example, you use cr. mk and cr. mp a lot

#

but you don't follow it up with anything

#

i would learn:

  • 2 DRC routes from Cr. MK: 1 on block and 1 on hit
  • 1 way to poke with Cr. MK or Cr. MP such as cancelling it into Hadouken
#

the only reasoning I can justify you not cancelling your normals into anything

#

is that you're trying to bait out DI

#

which is fair

#

but other than that you need to be converting your normals a lot more

spring parcel
#

Just can't really react to when they actually hit I guess

sweet grove
#

you don't react

#

there's no confirm when you do this

#

you're choosing to send it when you DRC

spring parcel
#

Know some combos out of those buttons, just hard to tell when to do those combos

#

Also keep fucking up my fireballs xd

limber basin
sweet grove
#

go into training

#

rq

#

Do this:

Cr. MK xx DRC Cr. MP

spring parcel
#

xx being?

sweet grove
#

cancel

#

so Cr. MK

#

drive rush cancel

gusty schooner
sweet grove
#

Cr. MP

#

yes

#

whenever you decide to send cr. mk

#

and you have 4+ gauge

#

you should just be pressuring with this

#

now after the Cr. MP

#

do St. MP TC

#

target combo

#

which is medium twice

#

St. MP twice

#

yes

#

yes

#

then cancel it into H tatsu

#

yep

#

now set him to random block

#

now if you see that he blocks the Cr. MK DRC Cr .MP

#

just cancel into hadouken instead

#

from the St. MP target combo

#

yeah see how those 2 got blockd

#

to make it even simpler

#

just fully send the entire string

#

and on hit you do h tatsu

#

and on block you do hadouken

#

ur waiting too long for your Cr. MP from the drive rush

#

there u go

#

yeah

#

and when you see hits

gusty schooner
sweet grove
#

you cancel the St. MP TC into H tatsu

#

that was good

#

but it was hit

#

so u should have done h tatsu

#

yeah

#

this is what u should practice

#

in this way

#

you have intention behind your Cr. MK

#

ur trying to get a combo on hit to take them to the corner

#

and deal damage

spring parcel
#

Lemme note that combo down rq

sweet grove
#

and on block you have a safe string

spring parcel
#

Couldya write it out in full?

sweet grove
#

other than this, if you just want to poke in neutral

#

keep it to just F. MK, St. HP xx Hadouken, Cr. MK xx Hadouken

#

and if you're baiting out DI

#

just St. HP, Cr. MK and Cr. MP

#

limit yourself to these normals for now

#

while you're still learning

#

You can do St. HK too every now and then

#

since you already know a few routes with this

#

yeah sure

#

here's the full DRC combo:

#

Cr. MK DRC Cr. MP, St. MP TC, H tatsu on hit, L hadouken on block

#

once u feel comfortable with these tools

#

we can check in and see what else u can add

#

focus on adding this

#

and better anti airs

#

and i guarantee ull climb

#

and when you practice this, keep the dummy to random block

spring parcel
#

well thx a lot for the advice

#

WIll do

#

One last question tho

#

Why LHado? Does HHado have longer startup?

sweet grove
#

less - oB

#

so that u don't get blown up

#

before the patch iirc it was completely safe

#

might be like -4 now

#

but i don't think anyone at ur rank is gonna do a jab punish anyways

spring parcel
#

Gotcha

#

Nah they all either DP or DI

#

Mostly DI because haha gud game mechanic BombadgyStare

limber basin
limber basin
limber basin
#

ok the string i can do it very reliably in training, didn't take as much as i thought it would

#

since doing 5MP, 2LP is more stubbier than 5MP5MP, where should I do it? after a drc5MP? for oki?

hardy parrot
#

5mp 5mp is solid on hit.

Can you recognize that 5mp hit before pressing the following 5mp? I cant, and so doing the 2lp gives another hit where we give ourselves time to react on whether 5mp hit or not.

If it didnt, you can cancel the 2lp into hado for some relatively safe pressure/damage if the 2lp hit.

sweet grove
#

it's basically just about what you can reliably hit confirm

#

or if you're going to make a read on when they press and commit to a certain string

#

reason why 5mp 2lp is good is because it's a frame trap on block

#

and on hit it combos

#

but it also doesn't reward you very much because the full meterless combo is only 2.2k damage

#

so if you want more damage you either have to get really good at hit confirming (idek if it's possible to hit confirm a single 5mp) or commit to a string that doesn't frame trap but gives you a better reward on hit

limber basin
#

guess its a good excuse to practice hitconfirm now that AAs are a slightly less worry

sweet grove
#

just to clarify, you are talking about 5MP TC right?

#

Because 5MP is only +4 on hit

#

unless ur banking on a counter hit

mystic sedge
#

Anyone with some corner combos for resetting into DI?

#

I notice that other chars easily get me with that.
Like Jamie and Kimberly.
But I haven't seen that with Akuma often

gusty schooner
#

There is one i do Davidals, but it's kinda hard to land, you do PDR, back HK, demon flip heavy kick, stlk, DI

mystic sedge
#

Hmm maybe it also works from OD adamant?

gusty schooner
#

sadly not

#

the main way i've found it works is from PDR meaty but it's hard to confirm

#

also light fireball PDR into the combo above works

#

but spacing is odd

#

This kind of distance

#

if you land a lfireball and PDR behind it

#

you can land the combo kinda easily

limber basin
#

GAAAHHHHHH i did the string into DP 2 times in a row in ranked!!!!!!!@gusty schooner@sweet grove@hardy parrot

#

i feel so fucking hyped aaaaaaaaaaaaaa

limber basin
#

today i saw myself do it a bit more

#

that string

#

next step should be to stop doing 5MP5MP alltogether

limber basin
#

is throwing a fireball and then doing demon flip good? i was watching some matches, and I saw Blaz doing that and it made me think

mystic sedge
#

Hmm it depends?

It can be super powerful if you notice that after they get block a fireball they throw one themselves

#

Or that they're super locked in on doing DPs

#

So you can vary flip kick or flip fake

#

The conditioning and mixup is what makes flip great in some situations

#

Autopiloting firebAll into flip will get you killed because if they just block they can AA you or don't fall for the bait

limber basin
sweet grove
#

i don't think you have to stop doing it altogether

#

it's still a good string

sweet grove
#

it really depends on your opponent

#

and how ready they are to deal with it

#

so if u test the waters

#

with different demon flip ranges

#

and they can't deal with it

#

then yeah just spam that shit

limber basin
#

i saw some pros do that too sometimes

sweet grove
#

altho iirc they nerfed that and made it punishable

#

like -4 or something

#

u could always just cancel into OD fireball tho

#

and be +

limber basin
#

then its safe right

sweet grove
#

just checked

#

yeah u can space it

midnight rivet
#

can i get in in this?

sweet grove
#

u looking for specific help or general advice?

limber basin
#

nothing feels sweeter than baiting a DP from a modern player with fake demon flip

#

i'm 100% doing that again, unlocking fake flip halped me a few times today

limber basin
#

why did these 5LKxxM-Tatsu not come out? is it really THIS harsh?

mystic sedge
#

You pressed during db

limber basin
mystic sedge
#

Yeah, but the first one counts

limber basin
#

hmm gotcha

#

also, after L-Flame whats the strike button, 5LK or 5MP?

mystic sedge
#

stMP works

#

@limber basin your options

limber basin
#

JY6FMB4HP
RST3PNLYB

idk man fuck Ed, kept AA-ing me and denying my approach, felt very hard and challenging. Maybe should've used my FBs better but they felt too threatening and demoralizing.

#

i tried to do more M-Tatsu

mystic sedge
#

Yeah i hate Ed as well

#

It's very hard to whiff punish him and deal with flicker when cornered

limber basin
#

WJW8UKKK9
BMTTQXM6A

#

a ken set too that i'd love to hear some thoughts on

limber basin
mystic sedge
#

I'm watching the ken match.
You lost the first round due to mashing on wakeup and dying to meaty.

On round 2 you got a m tatsu KD into throw. Then you did OD fireball. Why?
You could've dashed and taken your offense, instead you wasted meter and whiffed the fireball. Followed by a whiffed DP. In the corner almost always you want to use L DP. But that would probably cross cut anyway .
Then you mashed on wakeup.
And did a DI that was super risky. On Jinrai your answer is OD DP between kicks btw.

#

Then you woke up mashing again and got lucky he mistimed the meaty, so you got your combo into throw.
After you did the light string it isn't your turn, so jumping there wasn't a great choice but you got away with it

#

But didn't confirm the stMP target combo, and got a throw and took Oki and won the round

#

Also, that shoryuken making the sa3 whiff was lol

#

I don't think you blocked on wakeup once this match. And that got you killed

#

Lemme watch the second one now

#

Yeah, you didn learn that DI loses to jinrai and got countered again.

#

And again you did flip after target combo, effective ly giving away your offense

#

Ouch you blocked sweep and froze :/. Can't let them get away with this.

And you also need to learn some other matchup stuff.
If you block a low jinrai point blank you can just send stLK xx M tatsu for a punish.
If you block StMK åt close range as well.

#

@limber basin 👆🏽

limber basin
limber basin
limber basin
limber basin
#

i autopilot it and just hate myself when that happens

limber basin
#

esp vs ken which feels so threatening with this toolbox of options

mystic sedge
limber basin
mystic sedge
#

Mashing isn't the answer if you're afraid of a throw.
You should either delay tech or instant tech

#

Because you get caught mashing and then you are in the same situation again

#

If this ken had tight meatiest he would've won easily by just looping the offense with meaties

limber basin
#

i didn't even realize i was mashing

limber basin
mystic sedge
#

Akuma as well

limber basin
#

does he?

#

idk i don't feel that way, ken's feels more rewarding

mystic sedge
#

But if you wake up mashing, everyone will have easy offense

limber basin
#

all it takes is them crouching and i'm forced to do H-DP or light flame

limber basin
#

i can try next time, but then i know and i'll do it too much 😭

mystic sedge
limber basin
#

i'd have to spend driverush

mystic sedge
#

But that's alright

limber basin
#

yeah

#

idk i can try blocking on wu more

#

should i do that vs Gief too?

sweet grove
#

@limber basin if you're having a problem with defense, it helps to take stock of what options you are using

#

what defensive options do you currently use

limber basin
#

during strings drive reversal too

sweet grove
#

whoops mb

#

tagged the wrong person

#

no delay tech?

#

no delay jab?

limber basin
#

sometimes delay tech?

#

yeah

sweet grove
#

okay decent mix

limber basin
#

maybe i do it unconciously/on autopilot

sweet grove
#

i would try to throw in some more delay jab

#

or delay button

limber basin
#

does that work at my level?

sweet grove
#

otherwise david is pretty on the money about teching throw

#

it depends on the situation

#

but u were mentioning people throwing you right

limber basin
#

i think i'll start by doing more

#

wakeup block

sweet grove
#

and how ur scared of taking the throw

limber basin
#

well

#

when im healthy it's w/e

#

the issue is when im close to dying

#

like around 44%

sweet grove
#

in situations where ur close to dying, i think it helps to break it down into how many throws u can reasonably take

#

or if ur willing to tech

limber basin
#

mhm got it

sweet grove
#

how much HP you would lose

#

if they shimmy u

limber basin
#

check for lv3 too ig

sweet grove
#

and you do this by paying attention to their meters

#

ya

#

if they have full drive

#

and level 3

#

ur pretty much taking the throw right

#

if they have 2 drive gauge

#

and 0 super meter

#

u can be more risky with your defensive options

#

and u way the breakpoints

#

maybe at 45% hp

#

you can take 1 throw

#

and u can take 1 shimmy

limber basin
#

im getting more used to using my own meter so i can try and do that maybe

mystic sedge
sweet grove
#

and still live to guess 1 more time

limber basin
sweet grove
#

evventuall you shouldn't autopilot but, if i were you

mystic sedge
sweet grove
#

i would start defaulting to delay jab, to beat meaty and to beat shimmy, and then focus on paying more attention to your opponent's resources

#

to gauge what defensive risks you can take

#

based off their resources and your HP

limber basin
#

so for doing delay jab i'd do what

#

block, wait, then jab?

sweet grove
#

same as delay tech, but jab

#

yep

#

if they meaty, you block

#

if they shimmy

#

your jab comes out

#

u can also do delay cr. mk or something

mystic sedge
# limber basin oh so not dr5MP?

stMP also work, but you also need to delay.
All of them are manually timed options. So pick what works best for you,
I use fmp fHP and crMK because somehow the timings are easier for me

sweet grove
#

if u think they'll shimmy too far for your jab to hit

mystic sedge
#

stMP is the best option on block as you're then at least+5

sweet grove
#

this way you default to taking the throw

limber basin
mystic sedge
#

This is what makes Akuma hard

#

He doesn't have a lot of easy auto timed oki

limber basin
limber basin
mystic sedge
#

But he's a high risk high reward, because if you catch them mashing you take 50% of life and corner them

limber basin
#

not me but yeah i get you haha

mystic sedge
#

I honestly think that since they nerfed l tatsu they should have removed the life penalty

#

Because now he became too high risk

limber basin
#

yeah idk what you told me feels good but

#

it doesn't feel fair compared to other characters

#

esp for me at plat

#

but i'll try to block/delay jab more

#

and see how it works

#

ty :all btw hojipray

scenic escarp
# limber basin WJW8UKKK9 BMTTQXM6A

i watched these too and beside what people already told you about I have some ken things to keep in mind:

the ken did a lot of fake stuff for pressure like doing 5mp into 5mp or 5mp into 5mp into 2mk lol ken doesnt have any plus buttons dont let him get away with it if you can

drive impact after blocking a heavy dragon lash is big no no because everything the ken does there will beat di

blocked a mp hp tc and he's minus 14 after, I got a 3140 damage combo here meterlessly. There are some things that ken can do here to frame trap but you mashed 5mk here anyway so at least you couldve gotten a combo out of it.

really unfortunate sweep here after blocking the 2mk tc combo, the idea for doing a crouching normal to punish is good but could"ve done 2mp and gotten a combo out of it and easily killed him here.

limber basin
#

whats the MP HP TC?

scenic escarp
#

when I'm fighting other kens I always try to punish it the first time they do it on block if I can remember, if they show they can frame trap me there then I od dp or just block it out later

#

getting frame trapped for trying to punish here isn't the worst thing in the world and you get giga combo if you're right (low rank tip lol)

limber basin
#

i can keep an eye out

#

ty

limber basin
#

whats the trick on hitbox/keyboard to do TK Air Fireball? it feels so damn hard man

hardy parrot
#

Tbh because of the minimum height requirement its easier to just jump forward and then input fireball

#

Tk input exists because in some previous games the minimum height was literally just off the ground

limber basin
hardy parrot
#

If you like it more and are used to it

limber basin
hardy parrot
#

Its not different than the classic blanka matchup, what part is difficult?

autumn basin
#

Wassup to all? Can someone point me how to sign up for coaching? I’m just struggling with Ken rn and at a plateau.

hardy parrot
sweet grove
#

sorry fam im on vacay in montreal rn

#

will answer when i can

#

also my name isnt jot anymore

#

u have to say my name out loud

scenic escarp
#

I can answer some Ken questions, especially about combos and oki i know my stuff

mystic sedge
#

Same but for akuma

limber basin
hardy parrot
# limber basin everything 😭 my mental stack cant handle all of its bs

The layer 1 blanka matchup is basically

  1. Be able to, 75%+ of the time, differentiate heavy blanka ball and light blanka ball.
  2. Punish light blanka ball with jabs (if youre late and he blocks its a-okay, its just your turn then) and hit him out of heavy ball. dp is most common.
  3. On setplay, unlike other matchups you want to strike more often due to his access to a high reward jump blanka ball which can beat tech, delay buttons, and leave him +1ish.
  4. On defense, if he has some fancy setup going and you have got the health to take it, i hold parry and take the throw lol unless of course the string ended.
hardy parrot
limber basin
hardy parrot
#

Light ball happens immediately. Its range is short and is used more like a midscreen surprise to get into your face point blank to throw or mix you. If you see it tho instead or being defensive just be offensive.

Heavy ball has a lot of startup and he goes full screen. Antiair this. Its hurtbox is pretty big so even if you try to hit him with a normal it can work

mystic sedge
#

You can also PP the heavy ball, but don't try to pp the light otherwise you take a pc throw

sweet grove
#

do you have any specific questions

#

or r u looking for something more general

wintry escarp
#

Hey, IL'm not sure if the offer is still up, I need severe help

#

I'm an exclusive ryu main. I need some tips on what to improve on

limber basin
sweet grove
#

my name

sweet grove
#

u looking for anything specific?

#

also what rank

limber basin
#

thats why i asked

#

hahaha

sweet grove
#

freaking gotem

#

keep saying it

limber basin
#

i feel so dumb i dont get it 😭

#

hahaha

sweet grove
#

lmaaao it's ok lemme break it up for u

#

i

#

vanna

#

jerg

#

men

#

ov

mystic sedge
#

Ngl

#

I also don't get it

#

Haha

hardy parrot
wintry escarp
wintry escarp
sweet grove
#

but if u want me to check things out,

#

describe to me a few things:

  1. what you think your gameplan is
  2. what tools/combos/bnbs you use the most
  3. what you are struggling with

afterwards send a me a replay that showcases #3

sweet grove
#

i wanna

#

jerk

#

men

#

off

mystic sedge
#

I always knew you were into that

sweet grove
#

LOOOOL

#

i got freaking got

#

damnit

mystic sedge
#

Attack of opportunity

sweet grove
#

is that a rare divinity original sin reference

#

or d&d reference

mystic sedge
#

Dnd

sweet grove
#

not fair my wisdom is only 8 so i failed the perception check when u told me u didn't get it

mystic sedge
#

I actually didn't lul

#

That's why it was an opportunity attack

wintry escarp
sweet grove
#

but, if you ARE going to default to a defensive option, i would say delay button is a good one to default to

wintry escarp
#

Delay jab?

sweet grove
#

not a lot of people check this option even at higher MR

#

ya or delay cr. mk

#

delay cr. mp

limber basin
broken nimbus
#

Hi. I just saw this ad. I’m a super newbie who just started gaming in general earlier this year and have been playing Ryu for about 4 months. Are you still available for the occasional coaching session?

sweet grove
#

im at work rn but ill back in like 2hrsish

#

otherwise, we can always do things here through text

broken nimbus
#

Great. I will send you a Friend Request

#

Thank you!

sweet grove
#

is there something specific ur looking for or just a general gameplan/introduction as a new player?