#Aki Believers Group
5456 messages · Page 6 of 6 (latest)
same with mk snake step
you can shimmy on back rise but that's tricky
if you want to have that kind of freedom otherwise, it's raw dr
ok let me correct
if they do immediate throw or "fast delay" (3f), you can't shimmy
if they do 7f, you can shimmy in all scenarios
It's not quite the same but you can delay tech on offense too if you're in a situation like that
basically if they smart and delay tech, you can shimmy
can you get a st hk pc after backdash or has to be something faster?
No, cause sometimes its too spaced out
Youre better off doing light chain or doing shimmy
wait is this the real rooflemonger?????
Haha no sorry I'm a fraud
This is why I hate fighting Phil btw
A lot of shimmy setups don’t work if they insta tech
Especially on characters with slower walk speed
A.K.I. - [bWalk] - 0.032 [fWalk] - 0.0452
Chun-Li - [bWalk] - 0.035 [fWalk] - 0.05
What oki should I memorize for what moves?
heavy lash knockdown gives a safejump, double dash or medium slide into a strike / throw or DR into strike / throw / shimmy iirc
corner combo ending in stance dive (pop) gives you enough frame advantage to set up puddle
and you have a throwloop in the corner
I dunno how to break the habit of me just doing coward crouch dive constantly
like a lot of people just keep walking back and I think they're gonna fireball but then they just bait it
Have a training drill of Ryu doing nothing for 100f versus a Ryu doing a fireball and then blocking
And try to hit only on punish counter
no, don't do that imo
forget about stance dive as a fireball punish
you can show stance if they fb a lot but you can't stance dive on reaction so just don't do it
yeah this is kind of a silly exercise when its not a fireball reaction check tool like say cammy sa3
... can't you?
I meant stance... then reacting with dive
I used to do that when playing Aki
If they don't throw fireball you don't dive
I thought that was one of Aki's best tools against fbs, especially at low level
A bit confused after this conv
If commisioner's problem is that they're doing stance -> dive all the time, I think learning when to stop the dive or actually go for the dive is worth to do
I dont think it's worth learning it because you have way less risky options instead
like learning to walk and block / parry
the way commissioner worded it makes me think theyre trying to do it on a read
I think it's just better to leave it behind altogether
you have to already be in stance for it to be a reaction punish
which means you have to be comfortable with stance and breaking stance regularly
Unless its sagat or aki
https://www.twitch.tv/hikaru_shiftne Hikaru doing a FT100 against Yamaguchi Mai
belatedly this is correct
yeah thought so, my personal advice is to just forget about it as an anti fireball tool tbh
that's gonna be a strong urge to fight against
I used to do it a lot too
I used to autopilot stance into stance dive
I slowly replaced it with stance into stance kicks when I got the "urge"
after a while I just autopiloted less
don't know how or why
I also still do not understand my normal ranges
I am always getting out poked by everyone else
Like vs this terry
Actually Lily is a better example
what are you poking with and what's your reasoning behind those pokes
oh i never noticed you replied
timezone difference so I reply a few hours late usually
well I'm mad at a different thing now anyhow
what're you mad about
Kim three times in a row
fair
I just got beat up by a ultimate master Kimberly in battlehub
had no clue what to do
I'm starting to think I will never shake the bad habits I built up on this character
maybe it's not the right fit
doubt that it's a character problem
you just gotta THINK about what you're doing when you're playing
the bad habits are bad choices or they're not even choices cuz they're habits
I don't get how people do it
do what
think?
you practice the things you can automate so you have more mental energy to think about the strategy
yeah like right now I'm losing to an Elena just getting hit over and over, can't even focus
can't formulate anything
other than like 'just die you cunt'
I need to just force myself to study a replay, like, right now
not the elena because I ended up throwing the game, but maybe one of the kimberlys
how do I properly study a replay
these rounds go so fucking fast it's too much
?replayreview
・Did I get hit?
→ Was it a jumpin? Why did I miss my AA (hitting a slow button, deer in headlights, etc)?
→ Was it Drive Impact? Could I have counter drive impacted, or parried?
→ What was the situation that lead to me getting hit?
・Did I hit them?
→ Did it lead into a combo?
→→ If it didn't, is there a combo I could have done, maybe with drive rush?
→ After that combo, could I have gotten pressure on their wakeup?
・Did I block something?
→ Are they plus? yes, keep blocking
→ 0 oB? consider challenging with fast button
→ -2? Challenge with 4-5f button or throw
→ punishable by lights?
→ punishable by mediums/heavies?
alright I actually looked at a replay and saw some things
https://www.youtube.com/watch?v=jb2qTSZ1Abc
My review:
0:14 got hit because I did another st. mk when I was -2, so mashing
0:15 missed opportunity to either air-to-air j.lp or just walk forward and hit something like st. hk
0:19 I forgot to takeover for this, maybe I could have hit her when she flips?
0:22 got hit because I was -5 and I mashed cr. lp (no reason I did it) plus she was spaced out
0:25 Could have just anti-aired or slid instead of neutral jump
0:34 same deal, instead of DI
0:55 I think I was looking at dioscord chat and forgot to tab back in
1:01 could have done a better punish with st. hk here
1:05 dropped combo
1:13 since she was airborne due to the poison burst I could have done dr st. mp x hp lash for corner carry
1:15 again could have done an air-to-air or walk forward
1:27 lastly, again with takeover, instead of throw I could have done hp lash for that neutral jump
think I will make it a goal to review 5 replays this week
the point of review is to find common trends in your gameplay and work on them hard af so that they are no longer issues
still doing unsafe dives almost every match, but I guess I'm slowly whittling that down
make dive less of a habit imo
if you KNOW they will fireball
then sure let it rip IF you are already in stance
That's why I recommended training stopping the stance unless you see the fireball startup, that changes the way you see "stance -> dive" muscle memory to "stance > observe > either stop or dive"
today went three games before I did an unsafe dive
actually huge improvement if you were doing it every game before 👏
I still don't understand how to actually play this game
neither do I man
without doing like crazy shit,
for AKI just do fireball drive rush and ex flippy daggers
which is crazy shit but it works
except this is hampering my ability to enjoy the game
what is hampering it
not knowing what to literally do
not working on this cammy
whats her response
fair, aki ifireball s very slow so easy for her to knuckle through
you dont have to play if you dont want to
I want to get good at the game
i get that
I''m finally starting to get some enjoyment out of ranked again after a long time where i felt i wasnt improving
and stop getting my ass kicked several times in a row
and win at locals
like not being able to get a grasp of the mechanics of the game = not fun
yeah for sure man
I dunno man
Why don't you understand the mechanics? You have to dig into that way more
The information is out there and you know how you learn things for yourself, you just gotta marry the two together somehow
maybe I'm trying to articulate something in the wrong fashion
entirely possible
yeah I'm gonna ruminate
yeah I don't understand when I should DI
It depends, but usually as a callout to a special or to threaten people at the corner as a reaction check
alright my goal is to not be so reliant on fireball drive rush
Good goal
and not give gief players a runback
Hmmm dont do that 
But yeah working on neutral has been doing wonders for me
I dont always use fb drive rush, but it is still there to threaten people
I pretty much only DI against people who are burnt out
were you even doing this
you weren't in the games I watched
you watched every single one of my games then?
no
What do I get off of Hwhip on a poisoned opponent both in the corner and mid screen? I assume DR into something, but Lwhip is not cutting it in both damage and oki
Corner, you can do hp bubble into dr HK xx stance dive, for huge oki
Midscreen you could do dr st mp xx h whip but honestly if you can get m whip when they poisoned already, thats a better thing for midscreen
L whip detonate is ok, you can usually connect a sweep (D HP) after
what buttons are generally safe to press in neutral
What do I do after coward Crouch dive into puddle if my opponent has an exdp? I can’t meaty fireball because it will go through it. Do I just wait and go for a strike throw or is there something else I can set up?
also I don't know how to fight JP as Aki without coward crouch dive
Does that even work against anything he does?
yeah I only use it on ghosts
and I parry the spikes
but then I forgot about his cane stuff
So after stance dive detonate, you have a lot of options from there. You can do puddle into drive rush options as a start. Alternatively, one thing you can do is after stance dive detonate, whiff sweep and then immediately f. jump heavy for a safe jump
What do I do against a character that constantly rushes me down? I feel like the point of aki is to set up a fireball or do something from afar and then drive rush in, but if you’re against someone who’s always throwing out pokes and walking you down with good walk speed that game plan doesn’t exist anymore, and she doesn’t seem to have very good buttons for playing the honest neutral. Footies style of neutral against a chun or a Kimberly or cammy I just get poked to death
She has great normals for neutral, which is composed of st mp, cr mp, st mk, cr hk etc., and yeah if fireball drive rush isnt working anymore, thats where you have to start relying on other things such as neutral
crhk is pretty easy to whiff punish with
stmk is an easy confirm into stmp xx h lash which gets you a knockdown
or ex flippy hands
but ye don’t underestimate aki’s neutral
stmp is a 5 active frame 6f startup move
her crhk is a warcrime
stmk is great since it doesn’t have any kind of extended hurtbox on startup
crmp being 7f now is great
and her 4f being stlk too is good for the range
also ye the ex flippy hands was a meme but not so much, you can just skip neutral with it and it’s very hard to stop
and you have light whip being an amazing move to throw out since if they try to counterpoke you and whiff you crumple them by being a bit lucky
and once they’re afraid of pressing to counterpoke they’ll try to jump on you to stop the whips and your antiairs are good with good reward
and that gives you options to setup your fireballs
try not to rely on stance kicks on block against giefers
what's the best AA for him considering they like to do the dropkick
the usual ones
alright nevermind
Pretty much all of them
isn’t the drop kick punishable on block
If he does the hold and bounces off he's super minus
If he just taps it it's a regular j.hk

oh he meant uncharged
I can't really tell when it's the charged one
It should not matter
Your anti-air would beat both
I notice I tend to immediately do light lash after a throw tech
which makes people get jump ins on me
Yep. You're likely to do it a lot after "reset" situations I've noticed
this is a good thing you noticed this though, because if the opp tries to jump in on you after a reset
that's a free anti air for you, you can bait them into jumping
good that you noticed it yourself though
so now you can work around with it
still hard to stop doing unsafe crouch dives
try to not use it at all
yeah but then I forget how to like approach
then that should be what your focus is
I've got like six different focuses
can you name em for me rn?
nah I made that number up
well, do you have focuses that you've identified for yourself and want to work on?
besides those two things previously mentioned?
yep
uh not tilting
that's mindset related but anyways
you can start working on the previously two mentioned flaws, one which requires you to learn how to approach without the use of stance dive
and the other which has you learn about conditioning
you're gonna have to learn how to approach closer the old fashioned way, walk and block
stance dive is a good anti fireball option, but if you keep trying to brute force it, chances are you're prolly throwing rounds away purely cuz of that
the other is easier, after any reset just keep in the back of your head "this guy is likely to jump after the reset" so that's your cue to anti air that
I also throw tech too much and get shimmied, parry on wakeup, mash on wakeup, try to jump on wakeup when cornered, keep getting my normals interrupted by other normals with better range, don't know how to drive rush while on the right, don't understand when to properly use DI, drop combos
well the best exercise i’ve ever been told to do regarding this is take a break from ranked (or do it there if you completely do not care about points, since you’re gonna lose a lot) and follow this schedule:
-Play sets in BH and start every KD guess without doing nothing, just block.
-From now on your next wakeup is gonna be an option that beats the last one your opponent picked (throw-delay tech / button - delay button / shimmy - wakeup crmk). Eg:
1)You block - your opponent threw you
2)you delay tech - you block a strike
3) you delay mash etc.
What this exercise gives you is more insight on what your opponent does and how to beat it, by being more aware on what your opponent does you can make random situations less random, since people usually follow a pattern. By doing this you also learn the value of blocking to gather information, very useful but surprisingly hard to execute, and to do it properly you have to drop any interest in winning otherwise you’ll go back to old habits
if you block a strike 3 times in a row you’re allowed to reversal
the more you get comfortable the more you can go deeper, for example if you see they shimmy a lot on throws you can start to change the counter play to throws to backdash etc.
i also think it's really stupid that wakeup suppers can interrupt even when I go for a cr. lp on their wakeup
There are setups where meaty jab recovers fast enough to block wake up supers /od dp iirc
what setups are those?
There was a video for it i saw a while ago, ill have to look for it, if i find it ill link you
yeah link me that
so it sounds like you have to keep cycling options
@cedar wolf https://youtu.be/KxRawx55NOY?si=H72DFPujD2p4dmX6
In this video, I explain how to use the meaty light option select, also known as "safejabs", to abuse characters with slow reversals as every character.
P.S. I accidentally cropped out Marisa when editing the video. She can use 2LP at +4 to OS for reversal with startup equal to or greater than 12f. Here's the full sheet https://docs.google.com...
Here
He explains safe jabs in the vid which is basically just meaty lights that recover in time that can beat invincible reversals on wakeup
thanks
how do I fight Mai
dont let her throw od fan, dont let her get you to the corner 🙂
Uh pray to god things go your way ngl
That character is legit AKI, Akuma, Guile, and Ken but if they where better
So nothing to be done, then
Also I keep eating jump ins with light lash
Like should I just not use it same as with crouch five?
Why are you mashing lp lash so much is the question I would ask
I think like before you're trying to find like textbook solutions to an extremely dynamic genre
If you notice yourself getting jumped on A LOT (and the replays actually show that), you have to look at location, timing of what you're doing and re-evaluate if that was a good thing to do
Taking into account what your opponent is trying to do etc
usually to keep someone like gief out, or I tend to do it after teching a throw
or I just feel like it in neutral
its the weakness of the move
since its completely unreactable (its a 42f move and a jump hits your in roughly 34 frames iirc, making it a 8f reaction which is impossible) theyre jumping as a guess, and you being hit by them often means that your timing on it is very predictable OR you are not getting their jump rhythm
I think a good practice for me is to not rematch if the first loss pisses me off
still struggling with not doing crouch dive all the time and I don't know why
think all has been said what can be said
at some point you have to just not do it lol
I forgot about that convo. But I guess I'll just force myself not to do it
even if I know they're gonna do a fireball
You should print out a picture of this and put it somewhere nearby so you can look at it occassionally and remind yourself
There were like other 2 people giving you suggestions in that conversation. You might try any of those
what buttons are good for shimmying
what do you mean
when I shimmy
sthk
what do you go into after 5mk PC @weary widget
isn't that pretty bad for a shimmy
you can get 2mp xx od whip from 5mk PC, but at tip range only 2hk/2hp can reach
depends. I've shimmied people that tech hella delayed, and was left out too far for crmp
doesn't that just mean you walked back too much
prolly yea, i gotta work on that 
I just autopilot sthk which is a problem too but i dont get killed for it so its fine 🤠
where are you ranked at rn @regal girder
haven't ranked in a while, so it's just left off on 1370 mr
rn i'm tryna get comfortable with viper, so aki is on the side for now
good luck with that 🤞
if youre cracked it links to sa3
PC stmk link into lvl3
i usually stmp for shimmies tho
Depends on what you want
I only do it cause 5.Hk doesnt always work so I do that to either get a knockdown or get a super off
Otherwise its 5.Hk/2.Mp
why @verbal whale
i refunded GB btw, idk none of the characters interested me like SF's did
local soon
nooo
ew you play garbage game locals?
i go and meet my friends!
nah it’s a sf tournament
surely there will be a gb stand but its strictly sf tourney
oh yeah cool, have fun
I stopped playing other than the odd time with my hitbox, cuz I didn't wanna commit to learning it and had uni
but I've graduated, now I work full-time (still at my previous part-time job), but I've got no other obligations
so I'm getting better with hitbox rn
current plan is just to grind casual queue until I get more and more comfortable with playing naturally with it
I can already hit comboes (bar consistency issues) so it's getting better at offense, neutral and defending (mainly switching between stand block, crouch block, executing the right abares on-time, improving consistency with OD slide input)
but you were grinding casual queue before as well, so nothing has changed
what's the purpose of grinding casuals
Warming up ig?
cuz I wanna play long sets
I don't like just Bo3s or getting one-and-done'd
casual queue just means I'll get guys willing to play 10+ games in a row
id try battlehub instead
find someone on a similar skill level
or tag people in #sf_lobbies
I dont like casuals cuz skill level is all over the place
It doesn't hone your adaptation skill either because it's too long to get going
adaptation doesn't matter in ranked since most people will beat you once, as fast as possible, and quit so you can't adapt
and if you do beat them then they still quit anyway
🤔
adaptation doesnt matter because you cant do it fast enough?
seems like an argument pro practicing adapting
*even if I did adapt and beat them, they still quit
i think one and dones happen like 5% of the time for me in ranked
it was atleast 60% of my ranked games
categorically false
adapting after getting 55 years to get used to them is a different skill compared to getting only 35 seconds
yeah but my point is that the adaptation won't matter if people who you adapt to beat refuse to play you
one I ignored because it's not relevant
why do you think it's not relevant
you being unlucky with one and dones does not invalidate the requirement to learn quick adaptation
having trouble fighting ed, I struggle with the ranges of his normals
in my experience, try to not play footsies against ed
those normals do hurt, however they are quite commital, so a simple jump in would hurt them a lot if they're normal happy
however they can start playing around that and start doing it less and bait a free jump from you to anti air
me constantly being outpoked by other characters really pisses me off
like I can't just get in on anyone. Ed, now this Terry
what the fuck am I missing
ed is one of those characters you really dont wanna play neutral against
and he struggles to check unexpected drive rushes consistently since his moves have low active frames
and hes probably the character that loses more to stance dive
ed is a char where you kinda wanna understand his framedata
his more obnoxious buttons are kinda slow (stmk 10f/crmk 9f/crhk 12f) and you can expect those when he pushes you far away with a string. Luckily capcom blessed us with crhk being 10f and it often couter hits him in these situations (be careful that it doesnt whiff tho)
be very careful to fb when he has lvl3 since its a very good reaction super
also stmk drc has always a gap, we dont have a reversal that can get but you can PP the jab
I'll upload one later
For akis od whip, if it hits PC, does it give more frames (assuming its the version where they dont have poison on at first)
Yes
Makes your plus 9 so you can do heavy kick
btw that combo where it's like cr. lp, cr. lp, st. lk x hp lash, why the st. lk and not just a third cr. lp?
more often than not, the cr.lp makes hp lash whiff if you're not point blank
oh
has more range and used to allow qcfMP
but now you get it from crlp too
@verbal whale what specials can net me that one meaty overhead setup where i would whiff cr jab or something into meaty overhead
Ive seen it used in corners which is mainly what i wanna use it for
is mp lash good as an ender?
Ofc
But it also depends on the situation
If they're already poisoned and you get a combo started, m lash is ideal there
M lash without poison is also good cuz it has quite the amount of corner carry
its the best if poisoned, but whiffs on crouching
i only remember in the corner
poison proc, dr sthk xx qcbHP, whiff sthk, overhead
This shit is cool holy
https://www.youtube.com/watch?v=mei0Bodvrpk how the fuck do I fight cammy
annoying creep
Ok well lets focus on whats more important which is you need to work on your hit confrims and combos
Other than that your general plan is to always be moving never sit in one spot against cammy
yeah you didn't finish a single combo
don't do random heavy lash
don't do fireball on wakeup
stop doing panic DI
slow down so you can think about what you and your opponent are doing
Try to be more cautious of drive as well
Burning out cuz of 3 failed di attempts isnt good mane
that was due to being pissed off
also I have been dropping combos ever since I switched the buttons out of the old ones
i was the aki though
both of you are just fucking swinging lol it's tilting to look at
well i was tilted
3 lights into a non canceled heavy lash
does not sound like a controller side problem
no that's a very clear missed confirm
you're slow on your inputs
iirc there's another moment where you get a jump attack but fail to convert it into a combo
because you're slow on the sthk
yeah that's a recent issue I've had
Can anyone show me Akis chip out sequence I think I have it but not sure.
Basically just looping cr lp st mp but after the third repetition, you start looping cr lp st mp xx stance kicks
All that is a frame trap so if they get counter hit you're doing it right
Alternatively, after the third rep you can drc from the st mp into st mp and then restart the cr lp st mp loop from there
Not the burnout loop the chip out with ex bubbles to super to chip them out basically the checkmate once they can do anything @regal girder
I have this it works but idk if you supposed to start with ex cruel fate @regal girder
Ohhh chip out, my bad
Im not too sure if thats it
Uhhhh im not too sure cuz i rarely chip out for rounds
Lemme see
od nightshade chaser - 214PP > 6P
13
5
28
KD +25
-13(-10)
10(*15) su
Nop
od nightshade pulse - 214PP
16
28
KD +45
1
12
Yeah that might be it
Alright as long as it works and they cant mash out then you chilling lol
Ok
Thats tech Im stealing
I was gone ask you if you knew it. But the ex cruel fate can be supers. I saw broski do it but I can’t find the video. So is this true? also you can level 2 after the last ex fireball if you do the whip follow up.
@weary widget I only can get it to chip out at i think at %18 but I think it will be good for people trying to block and wait for di stun to super but once you hit that cruel fate its check mate
so I don't understand the whole cr. lp, cr. lp, st. lk thing still because it seems more difficult to pull off than just the two low punches
also how are you supposed to time the hits?
The only possible way is to practice it regularly
Just don't cr.lp > st.lk then and keep with cr.lp ~ cr.lp until you feel comfortable doing it with st.lp
is st. lk the best normal to check drive rush? I feel like it's more reliable than st. mp
i figured if a move comes out quicker it's better
if you can catch them with either then the one that leads to more dmg is the better idea
and well, teh stmp saves your ass if they do the good ole raw drive rush DI lol
tho you'll prolly have enough time with the light kick too
it can depend on range
in the very small chance that someone up close to you will parry drive rush, then yea maybe
but usually for the spacings where people drive rush in neutral such as like, round start spacing for example, it's better to use your medium buttons with good range
cr mp is my favorite button to check with cuz i can buffer into od whip
I need help on this matchup bad
Post what is causing you issues
Her fireball and then kinda don’t know what to do on block with her I’m Akuma player
normal or OD fireball



